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FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally
Paper • 2409.08270 • Published • 12 -
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis
Paper • 2406.06216 • Published • 23 -
Subsurface Scattering for 3D Gaussian Splatting
Paper • 2408.12282 • Published • 7
Collections
Discover the best community collections!
Collections including paper arXiv:2408.12282
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MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model
Paper • 2408.10198 • Published • 35 -
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
Paper • 2408.00653 • Published • 32 -
CraftsMan: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
Paper • 2405.14979 • Published • 19 -
MeshLRM: Large Reconstruction Model for High-Quality Mesh
Paper • 2404.12385 • Published • 27
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
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A Survey on 3D Gaussian Splatting
Paper • 2401.03890 • Published -
SAGS: Structure-Aware 3D Gaussian Splatting
Paper • 2404.19149 • Published • 14 -
Subsurface Scattering for 3D Gaussian Splatting
Paper • 2408.12282 • Published • 7 -
GaussianCube: Structuring Gaussian Splatting using Optimal Transport for 3D Generative Modeling
Paper • 2403.19655 • Published • 19
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Subsurface Scattering for 3D Gaussian Splatting
Paper • 2408.12282 • Published • 7 -
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
Paper • 2409.07441 • Published • 11 -
GS^3: Efficient Relighting with Triple Gaussian Splatting
Paper • 2410.11419 • Published • 12 -
SpotLight: Shadow-Guided Object Relighting via Diffusion
Paper • 2411.18665 • Published • 3
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FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally
Paper • 2409.08270 • Published • 12 -
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis
Paper • 2406.06216 • Published • 23 -
Subsurface Scattering for 3D Gaussian Splatting
Paper • 2408.12282 • Published • 7
-
A Survey on 3D Gaussian Splatting
Paper • 2401.03890 • Published -
SAGS: Structure-Aware 3D Gaussian Splatting
Paper • 2404.19149 • Published • 14 -
Subsurface Scattering for 3D Gaussian Splatting
Paper • 2408.12282 • Published • 7 -
GaussianCube: Structuring Gaussian Splatting using Optimal Transport for 3D Generative Modeling
Paper • 2403.19655 • Published • 19
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MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model
Paper • 2408.10198 • Published • 35 -
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
Paper • 2408.00653 • Published • 32 -
CraftsMan: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
Paper • 2405.14979 • Published • 19 -
MeshLRM: Large Reconstruction Model for High-Quality Mesh
Paper • 2404.12385 • Published • 27
-
Subsurface Scattering for 3D Gaussian Splatting
Paper • 2408.12282 • Published • 7 -
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
Paper • 2409.07441 • Published • 11 -
GS^3: Efficient Relighting with Triple Gaussian Splatting
Paper • 2410.11419 • Published • 12 -
SpotLight: Shadow-Guided Object Relighting via Diffusion
Paper • 2411.18665 • Published • 3
-
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9