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SubscribeView-Consistent Hierarchical 3D Segmentation Using Ultrametric Feature Fields
Large-scale vision foundation models such as Segment Anything (SAM) demonstrate impressive performance in zero-shot image segmentation at multiple levels of granularity. However, these zero-shot predictions are rarely 3D-consistent. As the camera viewpoint changes in a scene, so do the segmentation predictions, as well as the characterizations of "coarse" or "fine" granularity. In this work, we address the challenging task of lifting multi-granular and view-inconsistent image segmentations into a hierarchical and 3D-consistent representation. We learn a novel feature field within a Neural Radiance Field (NeRF) representing a 3D scene, whose segmentation structure can be revealed at different scales by simply using different thresholds on feature distance. Our key idea is to learn an ultrametric feature space, which unlike a Euclidean space, exhibits transitivity in distance-based grouping, naturally leading to a hierarchical clustering. Put together, our method takes view-inconsistent multi-granularity 2D segmentations as input and produces a hierarchy of 3D-consistent segmentations as output. We evaluate our method and several baselines on synthetic datasets with multi-view images and multi-granular segmentation, showcasing improved accuracy and viewpoint-consistency. We additionally provide qualitative examples of our model's 3D hierarchical segmentations in real world scenes. The code and dataset are available at https://github.com/hardyho/ultrametric_feature_fields
PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization
Recent advances in image-based 3D human shape estimation have been driven by the significant improvement in representation power afforded by deep neural networks. Although current approaches have demonstrated the potential in real world settings, they still fail to produce reconstructions with the level of detail often present in the input images. We argue that this limitation stems primarily form two conflicting requirements; accurate predictions require large context, but precise predictions require high resolution. Due to memory limitations in current hardware, previous approaches tend to take low resolution images as input to cover large spatial context, and produce less precise (or low resolution) 3D estimates as a result. We address this limitation by formulating a multi-level architecture that is end-to-end trainable. A coarse level observes the whole image at lower resolution and focuses on holistic reasoning. This provides context to an fine level which estimates highly detailed geometry by observing higher-resolution images. We demonstrate that our approach significantly outperforms existing state-of-the-art techniques on single image human shape reconstruction by fully leveraging 1k-resolution input images.
LayoutLLM-T2I: Eliciting Layout Guidance from LLM for Text-to-Image Generation
In the text-to-image generation field, recent remarkable progress in Stable Diffusion makes it possible to generate rich kinds of novel photorealistic images. However, current models still face misalignment issues (e.g., problematic spatial relation understanding and numeration failure) in complex natural scenes, which impedes the high-faithfulness text-to-image generation. Although recent efforts have been made to improve controllability by giving fine-grained guidance (e.g., sketch and scribbles), this issue has not been fundamentally tackled since users have to provide such guidance information manually. In this work, we strive to synthesize high-fidelity images that are semantically aligned with a given textual prompt without any guidance. Toward this end, we propose a coarse-to-fine paradigm to achieve layout planning and image generation. Concretely, we first generate the coarse-grained layout conditioned on a given textual prompt via in-context learning based on Large Language Models. Afterward, we propose a fine-grained object-interaction diffusion method to synthesize high-faithfulness images conditioned on the prompt and the automatically generated layout. Extensive experiments demonstrate that our proposed method outperforms the state-of-the-art models in terms of layout and image generation. Our code and settings are available at https://layoutllm-t2i.github.io.
HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation
Realistic 3D indoor scene generation is crucial for virtual reality, interior design, embodied intelligence, and scene understanding. While existing methods have made progress in coarse-scale furniture arrangement, they struggle to capture fine-grained object placements, limiting the realism and utility of generated environments. This gap hinders immersive virtual experiences and detailed scene comprehension for embodied AI applications. To address these issues, we propose Hierarchical Layout Generation (HLG), a novel method for fine-grained 3D scene generation. HLG is the first to adopt a coarse-to-fine hierarchical approach, refining scene layouts from large-scale furniture placement to intricate object arrangements. Specifically, our fine-grained layout alignment module constructs a hierarchical layout through vertical and horizontal decoupling, effectively decomposing complex 3D indoor scenes into multiple levels of granularity. Additionally, our trainable layout optimization network addresses placement issues, such as incorrect positioning, orientation errors, and object intersections, ensuring structurally coherent and physically plausible scene generation. We demonstrate the effectiveness of our approach through extensive experiments, showing superior performance in generating realistic indoor scenes compared to existing methods. This work advances the field of scene generation and opens new possibilities for applications requiring detailed 3D environments. We will release our code upon publication to encourage future research.
Democratizing Fine-grained Visual Recognition with Large Language Models
Identifying subordinate-level categories from images is a longstanding task in computer vision and is referred to as fine-grained visual recognition (FGVR). It has tremendous significance in real-world applications since an average layperson does not excel at differentiating species of birds or mushrooms due to subtle differences among the species. A major bottleneck in developing FGVR systems is caused by the need of high-quality paired expert annotations. To circumvent the need of expert knowledge we propose Fine-grained Semantic Category Reasoning (FineR) that internally leverages the world knowledge of large language models (LLMs) as a proxy in order to reason about fine-grained category names. In detail, to bridge the modality gap between images and LLM, we extract part-level visual attributes from images as text and feed that information to a LLM. Based on the visual attributes and its internal world knowledge the LLM reasons about the subordinate-level category names. Our training-free FineR outperforms several state-of-the-art FGVR and language and vision assistant models and shows promise in working in the wild and in new domains where gathering expert annotation is arduous.
MoVA: Adapting Mixture of Vision Experts to Multimodal Context
As the key component in multimodal large language models (MLLMs), the ability of the visual encoder greatly affects MLLM's understanding on diverse image content. Although some large-scale pretrained vision encoders such as vision encoders in CLIP and DINOv2 have brought promising performance, we found that there is still no single vision encoder that can dominate various image content understanding, e.g., the CLIP vision encoder leads to outstanding results on general image understanding but poor performance on document or chart content. To alleviate the bias of CLIP vision encoder, we first delve into the inherent behavior of different pre-trained vision encoders and then propose the MoVA, a powerful and novel MLLM, adaptively routing and fusing task-specific vision experts with a coarse-to-fine mechanism. In the coarse-grained stage, we design a context-aware expert routing strategy to dynamically select the most suitable vision experts according to the user instruction, input image, and expertise of vision experts. This benefits from the powerful model function understanding ability of the large language model (LLM) equipped with expert-routing low-rank adaptation (LoRA). In the fine-grained stage, we elaborately conduct the mixture-of-vision-expert adapter (MoV-Adapter) to extract and fuse task-specific knowledge from various experts. This coarse-to-fine paradigm effectively leverages representations from experts based on multimodal context and model expertise, further enhancing the generalization ability. We conduct extensive experiments to evaluate the effectiveness of the proposed approach. Without any bells and whistles, MoVA can achieve significant performance gains over current state-of-the-art methods in a wide range of challenging multimodal benchmarks. Codes and models will be available at https://github.com/TempleX98/MoVA.
Hybrid-grained Feature Aggregation with Coarse-to-fine Language Guidance for Self-supervised Monocular Depth Estimation
Current self-supervised monocular depth estimation (MDE) approaches encounter performance limitations due to insufficient semantic-spatial knowledge extraction. To address this challenge, we propose Hybrid-depth, a novel framework that systematically integrates foundation models (e.g., CLIP and DINO) to extract visual priors and acquire sufficient contextual information for MDE. Our approach introduces a coarse-to-fine progressive learning framework: 1) Firstly, we aggregate multi-grained features from CLIP (global semantics) and DINO (local spatial details) under contrastive language guidance. A proxy task comparing close-distant image patches is designed to enforce depth-aware feature alignment using text prompts; 2) Next, building on the coarse features, we integrate camera pose information and pixel-wise language alignment to refine depth predictions. This module seamlessly integrates with existing self-supervised MDE pipelines (e.g., Monodepth2, ManyDepth) as a plug-and-play depth encoder, enhancing continuous depth estimation. By aggregating CLIP's semantic context and DINO's spatial details through language guidance, our method effectively addresses feature granularity mismatches. Extensive experiments on the KITTI benchmark demonstrate that our method significantly outperforms SOTA methods across all metrics, which also indeed benefits downstream tasks like BEV perception. Code is available at https://github.com/Zhangwenyao1/Hybrid-depth.
ERGO: Efficient High-Resolution Visual Understanding for Vision-Language Models
Efficient processing of high-resolution images is crucial for real-world vision-language applications. However, existing Large Vision-Language Models (LVLMs) incur substantial computational overhead due to the large number of vision tokens. With the advent of "thinking with images" models, reasoning now extends beyond text to the visual domain. This capability motivates our two-stage "coarse-to-fine" reasoning pipeline: first, a downsampled image is analyzed to identify task-relevant regions; then, only these regions are cropped at full resolution and processed in a subsequent reasoning stage. This approach reduces computational cost while preserving fine-grained visual details where necessary. A major challenge lies in inferring which regions are truly relevant to a given query. Recent related methods often fail in the first stage after input-image downsampling, due to perception-driven reasoning, where clear visual information is required for effective reasoning. To address this issue, we propose ERGO (Efficient Reasoning & Guided Observation) that performs reasoning-driven perception-leveraging multimodal context to determine where to focus. Our model can account for perceptual uncertainty, expanding the cropped region to cover visually ambiguous areas for answering questions. To this end, we develop simple yet effective reward components in a reinforcement learning framework for coarse-to-fine perception. Across multiple datasets, our approach delivers higher accuracy than the original model and competitive methods, with greater efficiency. For instance, ERGO surpasses Qwen2.5-VL-7B on the V* benchmark by 4.7 points while using only 23% of the vision tokens, achieving a 3x inference speedup. The code and models can be found at: https://github.com/nota-github/ERGO.
Pyramid Diffusion for Fine 3D Large Scene Generation
Diffusion models have shown remarkable results in generating 2D images and small-scale 3D objects. However, their application to the synthesis of large-scale 3D scenes has been rarely explored. This is mainly due to the inherent complexity and bulky size of 3D scenery data, particularly outdoor scenes, and the limited availability of comprehensive real-world datasets, which makes training a stable scene diffusion model challenging. In this work, we explore how to effectively generate large-scale 3D scenes using the coarse-to-fine paradigm. We introduce a framework, the Pyramid Discrete Diffusion model (PDD), which employs scale-varied diffusion models to progressively generate high-quality outdoor scenes. Experimental results of PDD demonstrate our successful exploration in generating 3D scenes both unconditionally and conditionally. We further showcase the data compatibility of the PDD model, due to its multi-scale architecture: a PDD model trained on one dataset can be easily fine-tuned with another dataset. Code is available at https://github.com/yuhengliu02/pyramid-discrete-diffusion.
M-VAR: Decoupled Scale-wise Autoregressive Modeling for High-Quality Image Generation
There exists recent work in computer vision, named VAR, that proposes a new autoregressive paradigm for image generation. Diverging from the vanilla next-token prediction, VAR structurally reformulates the image generation into a coarse to fine next-scale prediction. In this paper, we show that this scale-wise autoregressive framework can be effectively decoupled into intra-scale modeling, which captures local spatial dependencies within each scale, and inter-scale modeling, which models cross-scale relationships progressively from coarse-to-fine scales. This decoupling structure allows to rebuild VAR in a more computationally efficient manner. Specifically, for intra-scale modeling -- crucial for generating high-fidelity images -- we retain the original bidirectional self-attention design to ensure comprehensive modeling; for inter-scale modeling, which semantically connects different scales but is computationally intensive, we apply linear-complexity mechanisms like Mamba to substantially reduce computational overhead. We term this new framework M-VAR. Extensive experiments demonstrate that our method outperforms existing models in both image quality and generation speed. For example, our 1.5B model, with fewer parameters and faster inference speed, outperforms the largest VAR-d30-2B. Moreover, our largest model M-VAR-d32 impressively registers 1.78 FID on ImageNet 256times256 and outperforms the prior-art autoregressive models LlamaGen/VAR by 0.4/0.19 and popular diffusion models LDM/DiT by 1.82/0.49, respectively. Code is avaiable at https://github.com/OliverRensu/MVAR.
KinMo: Kinematic-aware Human Motion Understanding and Generation
Controlling human motion based on text presents an important challenge in computer vision. Traditional approaches often rely on holistic action descriptions for motion synthesis, which struggle to capture subtle movements of local body parts. This limitation restricts the ability to isolate and manipulate specific movements. To address this, we propose a novel motion representation that decomposes motion into distinct body joint group movements and interactions from a kinematic perspective. We design an automatic dataset collection pipeline that enhances the existing text-motion benchmark by incorporating fine-grained local joint-group motion and interaction descriptions. To bridge the gap between text and motion domains, we introduce a hierarchical motion semantics approach that progressively fuses joint-level interaction information into the global action-level semantics for modality alignment. With this hierarchy, we introduce a coarse-to-fine motion synthesis procedure for various generation and editing downstream applications. Our quantitative and qualitative experiments demonstrate that the proposed formulation enhances text-motion retrieval by improving joint-spatial understanding, and enables more precise joint-motion generation and control. Project Page: {\smallhttps://andypinxinliu.github.io/KinMo/}
Envision3D: One Image to 3D with Anchor Views Interpolation
We present Envision3D, a novel method for efficiently generating high-quality 3D content from a single image. Recent methods that extract 3D content from multi-view images generated by diffusion models show great potential. However, it is still challenging for diffusion models to generate dense multi-view consistent images, which is crucial for the quality of 3D content extraction. To address this issue, we propose a novel cascade diffusion framework, which decomposes the challenging dense views generation task into two tractable stages, namely anchor views generation and anchor views interpolation. In the first stage, we train the image diffusion model to generate global consistent anchor views conditioning on image-normal pairs. Subsequently, leveraging our video diffusion model fine-tuned on consecutive multi-view images, we conduct interpolation on the previous anchor views to generate extra dense views. This framework yields dense, multi-view consistent images, providing comprehensive 3D information. To further enhance the overall generation quality, we introduce a coarse-to-fine sampling strategy for the reconstruction algorithm to robustly extract textured meshes from the generated dense images. Extensive experiments demonstrate that our method is capable of generating high-quality 3D content in terms of texture and geometry, surpassing previous image-to-3D baseline methods.
HGCLIP: Exploring Vision-Language Models with Graph Representations for Hierarchical Understanding
Object categories are typically organized into a multi-granularity taxonomic hierarchy. When classifying categories at different hierarchy levels, traditional uni-modal approaches focus primarily on image features, revealing limitations in complex scenarios. Recent studies integrating Vision-Language Models (VLMs) with class hierarchies have shown promise, yet they fall short of fully exploiting the hierarchical relationships. These efforts are constrained by their inability to perform effectively across varied granularity of categories. To tackle this issue, we propose a novel framework (HGCLIP) that effectively combines CLIP with a deeper exploitation of the Hierarchical class structure via Graph representation learning. We explore constructing the class hierarchy into a graph, with its nodes representing the textual or image features of each category. After passing through a graph encoder, the textual features incorporate hierarchical structure information, while the image features emphasize class-aware features derived from prototypes through the attention mechanism. Our approach demonstrates significant improvements on 11 diverse visual recognition benchmarks. Our codes are fully available at https://github.com/richard-peng-xia/HGCLIP.
Hierarchical Memory Learning for Fine-Grained Scene Graph Generation
As far as Scene Graph Generation (SGG), coarse and fine predicates mix in the dataset due to the crowd-sourced labeling, and the long-tail problem is also pronounced. Given this tricky situation, many existing SGG methods treat the predicates equally and learn the model under the supervision of mixed-granularity predicates in one stage, leading to relatively coarse predictions. In order to alleviate the negative impact of the suboptimum mixed-granularity annotation and long-tail effect problems, this paper proposes a novel Hierarchical Memory Learning (HML) framework to learn the model from simple to complex, which is similar to the human beings' hierarchical memory learning process. After the autonomous partition of coarse and fine predicates, the model is first trained on the coarse predicates and then learns the fine predicates. In order to realize this hierarchical learning pattern, this paper, for the first time, formulates the HML framework using the new Concept Reconstruction (CR) and Model Reconstruction (MR) constraints. It is worth noticing that the HML framework can be taken as one general optimization strategy to improve various SGG models, and significant improvement can be achieved on the SGG benchmark (i.e., Visual Genome).
FastViDAR: Real-Time Omnidirectional Depth Estimation via Alternative Hierarchical Attention
In this paper we propose FastViDAR, a novel framework that takes four fisheye camera inputs and produces a full 360^circ depth map along with per-camera depth, fusion depth, and confidence estimates. Our main contributions are: (1) We introduce Alternative Hierarchical Attention (AHA) mechanism that efficiently fuses features across views through separate intra-frame and inter-frame windowed self-attention, achieving cross-view feature mixing with reduced overhead. (2) We propose a novel ERP fusion approach that projects multi-view depth estimates to a shared equirectangular coordinate system to obtain the final fusion depth. (3) We generate ERP image-depth pairs using HM3D and 2D3D-S datasets for comprehensive evaluation, demonstrating competitive zero-shot performance on real datasets while achieving up to 20 FPS on NVIDIA Orin NX embedded hardware. Project page: https://3f7dfc.github.io/FastVidar/{https://3f7dfc.github.io/FastVidar/}
SAMPLING: Scene-adaptive Hierarchical Multiplane Images Representation for Novel View Synthesis from a Single Image
Recent novel view synthesis methods obtain promising results for relatively small scenes, e.g., indoor environments and scenes with a few objects, but tend to fail for unbounded outdoor scenes with a single image as input. In this paper, we introduce SAMPLING, a Scene-adaptive Hierarchical Multiplane Images Representation for Novel View Synthesis from a Single Image based on improved multiplane images (MPI). Observing that depth distribution varies significantly for unbounded outdoor scenes, we employ an adaptive-bins strategy for MPI to arrange planes in accordance with each scene image. To represent intricate geometry and multi-scale details, we further introduce a hierarchical refinement branch, which results in high-quality synthesized novel views. Our method demonstrates considerable performance gains in synthesizing large-scale unbounded outdoor scenes using a single image on the KITTI dataset and generalizes well to the unseen Tanks and Temples dataset.The code and models will soon be made available.
Patch Matters: Training-free Fine-grained Image Caption Enhancement via Local Perception
High-quality image captions play a crucial role in improving the performance of cross-modal applications such as text-to-image generation, text-to-video generation, and text-image retrieval. To generate long-form, high-quality captions, many recent studies have employed multimodal large language models (MLLMs). However, current MLLMs often produce captions that lack fine-grained details or suffer from hallucinations, a challenge that persists in both open-source and closed-source models. Inspired by Feature-Integration theory, which suggests that attention must focus on specific regions to integrate visual information effectively, we propose a divide-then-aggregate strategy. Our method first divides the image into semantic and spatial patches to extract fine-grained details, enhancing the model's local perception of the image. These local details are then hierarchically aggregated to generate a comprehensive global description. To address hallucinations and inconsistencies in the generated captions, we apply a semantic-level filtering process during hierarchical aggregation. This training-free pipeline can be applied to both open-source models (LLaVA-1.5, LLaVA-1.6, Mini-Gemini) and closed-source models (Claude-3.5-Sonnet, GPT-4o, GLM-4V-Plus). Extensive experiments demonstrate that our method generates more detailed, reliable captions, advancing multimodal description generation without requiring model retraining. The source code are available at https://github.com/GeWu-Lab/Patch-Matters
TTS-VAR: A Test-Time Scaling Framework for Visual Auto-Regressive Generation
Scaling visual generation models is essential for real-world content creation, yet requires substantial training and computational expenses. Alternatively, test-time scaling has garnered growing attention due to resource efficiency and promising performance. In this work, we present TTS-VAR, the first general test-time scaling framework for visual auto-regressive (VAR) models, modeling the generation process as a path searching problem. To dynamically balance computational efficiency with exploration capacity, we first introduce an adaptive descending batch size schedule throughout the causal generation process. Besides, inspired by VAR's hierarchical coarse-to-fine multi-scale generation, our framework integrates two key components: (i) At coarse scales, we observe that generated tokens are hard for evaluation, possibly leading to erroneous acceptance of inferior samples or rejection of superior samples. Noticing that the coarse scales contain sufficient structural information, we propose clustering-based diversity search. It preserves structural variety through semantic feature clustering, enabling later selection on samples with higher potential. (ii) In fine scales, resampling-based potential selection prioritizes promising candidates using potential scores, which are defined as reward functions incorporating multi-scale generation history. Experiments on the powerful VAR model Infinity show a notable 8.7% GenEval score improvement (from 0.69 to 0.75). Key insights reveal that early-stage structural features effectively influence final quality, and resampling efficacy varies across generation scales. Code is available at https://github.com/ali-vilab/TTS-VAR.
Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion Models
Zero-shot novel view synthesis (NVS) from a single image is an essential problem in 3D object understanding. While recent approaches that leverage pre-trained generative models can synthesize high-quality novel views from in-the-wild inputs, they still struggle to maintain 3D consistency across different views. In this paper, we present Consistent-1-to-3, which is a generative framework that significantly mitigate this issue. Specifically, we decompose the NVS task into two stages: (i) transforming observed regions to a novel view, and (ii) hallucinating unseen regions. We design a scene representation transformer and view-conditioned diffusion model for performing these two stages respectively. Inside the models, to enforce 3D consistency, we propose to employ epipolor-guided attention to incorporate geometry constraints, and multi-view attention to better aggregate multi-view information. Finally, we design a hierarchy generation paradigm to generate long sequences of consistent views, allowing a full 360 observation of the provided object image. Qualitative and quantitative evaluation over multiple datasets demonstrate the effectiveness of the proposed mechanisms against state-of-the-art approaches. Our project page is at https://jianglongye.com/consistent123/
InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency
We introduce InternVL 3.5, a new family of open-source multimodal models that significantly advances versatility, reasoning capability, and inference efficiency along the InternVL series. A key innovation is the Cascade Reinforcement Learning (Cascade RL) framework, which enhances reasoning through a two-stage process: offline RL for stable convergence and online RL for refined alignment. This coarse-to-fine training strategy leads to substantial improvements on downstream reasoning tasks, e.g., MMMU and MathVista. To optimize efficiency, we propose a Visual Resolution Router (ViR) that dynamically adjusts the resolution of visual tokens without compromising performance. Coupled with ViR, our Decoupled Vision-Language Deployment (DvD) strategy separates the vision encoder and language model across different GPUs, effectively balancing computational load. These contributions collectively enable InternVL3.5 to achieve up to a +16.0\% gain in overall reasoning performance and a 4.05times inference speedup compared to its predecessor, i.e., InternVL3. In addition, InternVL3.5 supports novel capabilities such as GUI interaction and embodied agency. Notably, our largest model, i.e., InternVL3.5-241B-A28B, attains state-of-the-art results among open-source MLLMs across general multimodal, reasoning, text, and agentic tasks -- narrowing the performance gap with leading commercial models like GPT-5. All models and code are publicly released.
Revisiting the Integration of Convolution and Attention for Vision Backbone
Convolutions (Convs) and multi-head self-attentions (MHSAs) are typically considered alternatives to each other for building vision backbones. Although some works try to integrate both, they apply the two operators simultaneously at the finest pixel granularity. With Convs responsible for per-pixel feature extraction already, the question is whether we still need to include the heavy MHSAs at such a fine-grained level. In fact, this is the root cause of the scalability issue w.r.t. the input resolution for vision transformers. To address this important problem, we propose in this work to use MSHAs and Convs in parallel at different granularity levels instead. Specifically, in each layer, we use two different ways to represent an image: a fine-grained regular grid and a coarse-grained set of semantic slots. We apply different operations to these two representations: Convs to the grid for local features, and MHSAs to the slots for global features. A pair of fully differentiable soft clustering and dispatching modules is introduced to bridge the grid and set representations, thus enabling local-global fusion. Through extensive experiments on various vision tasks, we empirically verify the potential of the proposed integration scheme, named GLMix: by offloading the burden of fine-grained features to light-weight Convs, it is sufficient to use MHSAs in a few (e.g., 64) semantic slots to match the performance of recent state-of-the-art backbones, while being more efficient. Our visualization results also demonstrate that the soft clustering module produces a meaningful semantic grouping effect with only IN1k classification supervision, which may induce better interpretability and inspire new weakly-supervised semantic segmentation approaches. Code will be available at https://github.com/rayleizhu/GLMix.
FineCIR: Explicit Parsing of Fine-Grained Modification Semantics for Composed Image Retrieval
Composed Image Retrieval (CIR) facilitates image retrieval through a multimodal query consisting of a reference image and modification text. The reference image defines the retrieval context, while the modification text specifies desired alterations. However, existing CIR datasets predominantly employ coarse-grained modification text (CoarseMT), which inadequately captures fine-grained retrieval intents. This limitation introduces two key challenges: (1) ignoring detailed differences leads to imprecise positive samples, and (2) greater ambiguity arises when retrieving visually similar images. These issues degrade retrieval accuracy, necessitating manual result filtering or repeated queries. To address these limitations, we develop a robust fine-grained CIR data annotation pipeline that minimizes imprecise positive samples and enhances CIR systems' ability to discern modification intents accurately. Using this pipeline, we refine the FashionIQ and CIRR datasets to create two fine-grained CIR datasets: Fine-FashionIQ and Fine-CIRR. Furthermore, we introduce FineCIR, the first CIR framework explicitly designed to parse the modification text. FineCIR effectively captures fine-grained modification semantics and aligns them with ambiguous visual entities, enhancing retrieval precision. Extensive experiments demonstrate that FineCIR consistently outperforms state-of-the-art CIR baselines on both fine-grained and traditional CIR benchmark datasets. Our FineCIR code and fine-grained CIR datasets are available at https://github.com/SDU-L/FineCIR.git.
SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D
It is inherently ambiguous to lift 2D results from pre-trained diffusion models to a 3D world for text-to-3D generation. 2D diffusion models solely learn view-agnostic priors and thus lack 3D knowledge during the lifting, leading to the multi-view inconsistency problem. We find that this problem primarily stems from geometric inconsistency, and avoiding misplaced geometric structures substantially mitigates the problem in the final outputs. Therefore, we improve the consistency by aligning the 2D geometric priors in diffusion models with well-defined 3D shapes during the lifting, addressing the vast majority of the problem. This is achieved by fine-tuning the 2D diffusion model to be viewpoint-aware and to produce view-specific coordinate maps of canonically oriented 3D objects. In our process, only coarse 3D information is used for aligning. This "coarse" alignment not only resolves the multi-view inconsistency in geometries but also retains the ability in 2D diffusion models to generate detailed and diversified high-quality objects unseen in the 3D datasets. Furthermore, our aligned geometric priors (AGP) are generic and can be seamlessly integrated into various state-of-the-art pipelines, obtaining high generalizability in terms of unseen shapes and visual appearance while greatly alleviating the multi-view inconsistency problem. Our method represents a new state-of-the-art performance with an 85+% consistency rate by human evaluation, while many previous methods are around 30%. Our project page is https://sweetdreamer3d.github.io/
HiCo: Hierarchical Controllable Diffusion Model for Layout-to-image Generation
The task of layout-to-image generation involves synthesizing images based on the captions of objects and their spatial positions. Existing methods still struggle in complex layout generation, where common bad cases include object missing, inconsistent lighting, conflicting view angles, etc. To effectively address these issues, we propose a Hierarchical Controllable (HiCo) diffusion model for layout-to-image generation, featuring object seperable conditioning branch structure. Our key insight is to achieve spatial disentanglement through hierarchical modeling of layouts. We use a multi branch structure to represent hierarchy and aggregate them in fusion module. To evaluate the performance of multi-objective controllable layout generation in natural scenes, we introduce the HiCo-7K benchmark, derived from the GRIT-20M dataset and manually cleaned. https://github.com/360CVGroup/HiCo_T2I.
Hierarchically-Structured Open-Vocabulary Indoor Scene Synthesis with Pre-trained Large Language Model
Indoor scene synthesis aims to automatically produce plausible, realistic and diverse 3D indoor scenes, especially given arbitrary user requirements. Recently, the promising generalization ability of pre-trained large language models (LLM) assist in open-vocabulary indoor scene synthesis. However, the challenge lies in converting the LLM-generated outputs into reasonable and physically feasible scene layouts. In this paper, we propose to generate hierarchically structured scene descriptions with LLM and then compute the scene layouts. Specifically, we train a hierarchy-aware network to infer the fine-grained relative positions between objects and design a divide-and-conquer optimization to solve for scene layouts. The advantages of using hierarchically structured scene representation are two-fold. First, the hierarchical structure provides a rough grounding for object arrangement, which alleviates contradictory placements with dense relations and enhances the generalization ability of the network to infer fine-grained placements. Second, it naturally supports the divide-and-conquer optimization, by first arranging the sub-scenes and then the entire scene, to more effectively solve for a feasible layout. We conduct extensive comparison experiments and ablation studies with both qualitative and quantitative evaluations to validate the effectiveness of our key designs with the hierarchically structured scene representation. Our approach can generate more reasonable scene layouts while better aligned with the user requirements and LLM descriptions. We also present open-vocabulary scene synthesis and interactive scene design results to show the strength of our approach in the applications.
Rethinking Benchmarks for Cross-modal Image-text Retrieval
Image-text retrieval, as a fundamental and important branch of information retrieval, has attracted extensive research attentions. The main challenge of this task is cross-modal semantic understanding and matching. Some recent works focus more on fine-grained cross-modal semantic matching. With the prevalence of large scale multimodal pretraining models, several state-of-the-art models (e.g. X-VLM) have achieved near-perfect performance on widely-used image-text retrieval benchmarks, i.e. MSCOCO-Test-5K and Flickr30K-Test-1K. In this paper, we review the two common benchmarks and observe that they are insufficient to assess the true capability of models on fine-grained cross-modal semantic matching. The reason is that a large amount of images and texts in the benchmarks are coarse-grained. Based on the observation, we renovate the coarse-grained images and texts in the old benchmarks and establish the improved benchmarks called MSCOCO-FG and Flickr30K-FG. Specifically, on the image side, we enlarge the original image pool by adopting more similar images. On the text side, we propose a novel semi-automatic renovation approach to refine coarse-grained sentences into finer-grained ones with little human effort. Furthermore, we evaluate representative image-text retrieval models on our new benchmarks to demonstrate the effectiveness of our method. We also analyze the capability of models on fine-grained semantic comprehension through extensive experiments. The results show that even the state-of-the-art models have much room for improvement in fine-grained semantic understanding, especially in distinguishing attributes of close objects in images. Our code and improved benchmark datasets are publicly available at: https://github.com/cwj1412/MSCOCO-Flikcr30K_FG, which we hope will inspire further in-depth research on cross-modal retrieval.
Coarse-to-Fine: Learning Compact Discriminative Representation for Single-Stage Image Retrieval
Image retrieval targets to find images from a database that are visually similar to the query image. Two-stage methods following retrieve-and-rerank paradigm have achieved excellent performance, but their separate local and global modules are inefficient to real-world applications. To better trade-off retrieval efficiency and accuracy, some approaches fuse global and local feature into a joint representation to perform single-stage image retrieval. However, they are still challenging due to various situations to tackle, e.g., background, occlusion and viewpoint. In this work, we design a Coarse-to-Fine framework to learn Compact Discriminative representation (CFCD) for end-to-end single-stage image retrieval-requiring only image-level labels. Specifically, we first design a novel adaptive softmax-based loss which dynamically tunes its scale and margin within each mini-batch and increases them progressively to strengthen supervision during training and intra-class compactness. Furthermore, we propose a mechanism which attentively selects prominent local descriptors and infuse fine-grained semantic relations into the global representation by a hard negative sampling strategy to optimize inter-class distinctiveness at a global scale. Extensive experimental results have demonstrated the effectiveness of our method, which achieves state-of-the-art single-stage image retrieval performance on benchmarks such as Revisited Oxford and Revisited Paris. Code is available at https://github.com/bassyess/CFCD.
FineVision: Open Data Is All You Need
The advancement of vision-language models (VLMs) is hampered by a fragmented landscape of inconsistent and contaminated public datasets. We introduce FineVision, a meticulously collected, curated, and unified corpus of 24 million samples - the largest open resource of its kind. We unify more than 200 sources into 185 subsets via a semi-automated, human-in-the-loop pipeline: automation performs bulk ingestion and schema mapping, while reviewers audit mappings and spot-check outputs to verify faithful consumption of annotations, appropriate formatting and diversity, and safety; issues trigger targeted fixes and re-runs. The workflow further applies rigorous de-duplication within and across sources and decontamination against 66 public benchmarks. FineVision also encompasses agentic/GUI tasks with a unified action space; reviewers validate schemas and inspect a sample of trajectories to confirm executable fidelity. Models trained on FineVision consistently outperform those trained on existing open mixtures across a broad evaluation suite, underscoring the benefits of scale, data hygiene, and balanced automation with human oversight. We release the corpus and curation tools to accelerate data-centric VLM research.
FaceVerse: a Fine-grained and Detail-controllable 3D Face Morphable Model from a Hybrid Dataset
We present FaceVerse, a fine-grained 3D Neural Face Model, which is built from hybrid East Asian face datasets containing 60K fused RGB-D images and 2K high-fidelity 3D head scan models. A novel coarse-to-fine structure is proposed to take better advantage of our hybrid dataset. In the coarse module, we generate a base parametric model from large-scale RGB-D images, which is able to predict accurate rough 3D face models in different genders, ages, etc. Then in the fine module, a conditional StyleGAN architecture trained with high-fidelity scan models is introduced to enrich elaborate facial geometric and texture details. Note that different from previous methods, our base and detailed modules are both changeable, which enables an innovative application of adjusting both the basic attributes and the facial details of 3D face models. Furthermore, we propose a single-image fitting framework based on differentiable rendering. Rich experiments show that our method outperforms the state-of-the-art methods.
HierarchicalPrune: Position-Aware Compression for Large-Scale Diffusion Models
State-of-the-art text-to-image diffusion models (DMs) achieve remarkable quality, yet their massive parameter scale (8-11B) poses significant challenges for inferences on resource-constrained devices. In this paper, we present HierarchicalPrune, a novel compression framework grounded in a key observation: DM blocks exhibit distinct functional hierarchies, where early blocks establish semantic structures while later blocks handle texture refinements. HierarchicalPrune synergistically combines three techniques: (1) Hierarchical Position Pruning, which identifies and removes less essential later blocks based on position hierarchy; (2) Positional Weight Preservation, which systematically protects early model portions that are essential for semantic structural integrity; and (3) Sensitivity-Guided Distillation, which adjusts knowledge-transfer intensity based on our discovery of block-wise sensitivity variations. As a result, our framework brings billion-scale diffusion models into a range more suitable for on-device inference, while preserving the quality of the output images. Specifically, when combined with INT4 weight quantisation, HierarchicalPrune achieves 77.5-80.4% memory footprint reduction (e.g., from 15.8 GB to 3.2 GB) and 27.9-38.0% latency reduction, measured on server and consumer grade GPUs, with the minimum drop of 2.6% in GenEval score and 7% in HPSv2 score compared to the original model. Last but not least, our comprehensive user study with 85 participants demonstrates that HierarchicalPrune maintains perceptual quality comparable to the original model while significantly outperforming prior works.
TOPIQ: A Top-down Approach from Semantics to Distortions for Image Quality Assessment
Image Quality Assessment (IQA) is a fundamental task in computer vision that has witnessed remarkable progress with deep neural networks. Inspired by the characteristics of the human visual system, existing methods typically use a combination of global and local representations (\ie, multi-scale features) to achieve superior performance. However, most of them adopt simple linear fusion of multi-scale features, and neglect their possibly complex relationship and interaction. In contrast, humans typically first form a global impression to locate important regions and then focus on local details in those regions. We therefore propose a top-down approach that uses high-level semantics to guide the IQA network to focus on semantically important local distortion regions, named as TOPIQ. Our approach to IQA involves the design of a heuristic coarse-to-fine network (CFANet) that leverages multi-scale features and progressively propagates multi-level semantic information to low-level representations in a top-down manner. A key component of our approach is the proposed cross-scale attention mechanism, which calculates attention maps for lower level features guided by higher level features. This mechanism emphasizes active semantic regions for low-level distortions, thereby improving performance. CFANet can be used for both Full-Reference (FR) and No-Reference (NR) IQA. We use ResNet50 as its backbone and demonstrate that CFANet achieves better or competitive performance on most public FR and NR benchmarks compared with state-of-the-art methods based on vision transformers, while being much more efficient (with only {sim}13% FLOPS of the current best FR method). Codes are released at https://github.com/chaofengc/IQA-PyTorch.
Remote Sensing Large Vision-Language Model: Semantic-augmented Multi-level Alignment and Semantic-aware Expert Modeling
Large Vision and Language Models (LVLMs) have shown strong performance across various vision-language tasks in natural image domains. However, their application to remote sensing (RS) remains underexplored due to significant domain differences in visual appearances, object scales, and semantics. These discrepancies hider the effective understanding of RS scenes, which contain rich, multi-level semantic information spanning from coarse-to-fine levels. Hence, it limits the direct adaptation of existing LVLMs to RS imagery. To address this gap, we propose a novel LVLM framework tailored for RS understanding, incorporating two core components: Semantic-augmented Multi-level Alignment and Semantic-aware Expert Modeling. First, to align multi-level visual features, we introduce the retrieval-based Semantic Augmentation Module which enriches the visual features with relevant semantics across fine-to-coarse levels (e.g., object- and scene-level information). It is designed to retrieve relevant semantic cues from a RS semantic knowledge database, followed by aggregation of semantic cues with user query and multi-level visual features, resulting in semantically enriched representation across multiple levels. Second, for Semantic-aware Expert Modeling, we design semantic experts, where each expert is responsible for processing semantic representation at different levels separately. This enables hierarchical semantic understanding from coarse to fine levels. Evaluations across multiple RS tasks-including scene classification and VQA, etc.-demonstrate that the proposed framework achieves consistent improvements across multiple semantic levels. This highlights its capability and effectiveness in bridging the gap between general LVLMs and unique demands of RS-specific vision-language understanding.
Generalized Binary Search Network for Highly-Efficient Multi-View Stereo
Multi-view Stereo (MVS) with known camera parameters is essentially a 1D search problem within a valid depth range. Recent deep learning-based MVS methods typically densely sample depth hypotheses in the depth range, and then construct prohibitively memory-consuming 3D cost volumes for depth prediction. Although coarse-to-fine sampling strategies alleviate this overhead issue to a certain extent, the efficiency of MVS is still an open challenge. In this work, we propose a novel method for highly efficient MVS that remarkably decreases the memory footprint, meanwhile clearly advancing state-of-the-art depth prediction performance. We investigate what a search strategy can be reasonably optimal for MVS taking into account of both efficiency and effectiveness. We first formulate MVS as a binary search problem, and accordingly propose a generalized binary search network for MVS. Specifically, in each step, the depth range is split into 2 bins with extra 1 error tolerance bin on both sides. A classification is performed to identify which bin contains the true depth. We also design three mechanisms to respectively handle classification errors, deal with out-of-range samples and decrease the training memory. The new formulation makes our method only sample a very small number of depth hypotheses in each step, which is highly memory efficient, and also greatly facilitates quick training convergence. Experiments on competitive benchmarks show that our method achieves state-of-the-art accuracy with much less memory. Particularly, our method obtains an overall score of 0.289 on DTU dataset and tops the first place on challenging Tanks and Temples advanced dataset among all the learning-based methods. The trained models and code will be released at https://github.com/MiZhenxing/GBi-Net.
RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpainting
The advancement of diffusion models has pushed the boundary of text-to-3D object generation. While it is straightforward to composite objects into a scene with reasonable geometry, it is nontrivial to texture such a scene perfectly due to style inconsistency and occlusions between objects. To tackle these problems, we propose a coarse-to-fine 3D scene texturing framework, referred to as RoomTex, to generate high-fidelity and style-consistent textures for untextured compositional scene meshes. In the coarse stage, RoomTex first unwraps the scene mesh to a panoramic depth map and leverages ControlNet to generate a room panorama, which is regarded as the coarse reference to ensure the global texture consistency. In the fine stage, based on the panoramic image and perspective depth maps, RoomTex will refine and texture every single object in the room iteratively along a series of selected camera views, until this object is completely painted. Moreover, we propose to maintain superior alignment between RGB and depth spaces via subtle edge detection methods. Extensive experiments show our method is capable of generating high-quality and diverse room textures, and more importantly, supporting interactive fine-grained texture control and flexible scene editing thanks to our inpainting-based framework and compositional mesh input. Our project page is available at https://qwang666.github.io/RoomTex/.
TransHP: Image Classification with Hierarchical Prompting
This paper explores a hierarchical prompting mechanism for the hierarchical image classification (HIC) task. Different from prior HIC methods, our hierarchical prompting is the first to explicitly inject ancestor-class information as a tokenized hint that benefits the descendant-class discrimination. We think it well imitates human visual recognition, i.e., humans may use the ancestor class as a prompt to draw focus on the subtle differences among descendant classes. We model this prompting mechanism into a Transformer with Hierarchical Prompting (TransHP). TransHP consists of three steps: 1) learning a set of prompt tokens to represent the coarse (ancestor) classes, 2) on-the-fly predicting the coarse class of the input image at an intermediate block, and 3) injecting the prompt token of the predicted coarse class into the intermediate feature. Though the parameters of TransHP maintain the same for all input images, the injected coarse-class prompt conditions (modifies) the subsequent feature extraction and encourages a dynamic focus on relatively subtle differences among the descendant classes. Extensive experiments show that TransHP improves image classification on accuracy (e.g., improving ViT-B/16 by +2.83% ImageNet classification accuracy), training data efficiency (e.g., +12.69% improvement under 10% ImageNet training data), and model explainability. Moreover, TransHP also performs favorably against prior HIC methods, showing that TransHP well exploits the hierarchical information. The code is available at: https://github.com/WangWenhao0716/TransHP.
Learning Fine-Grained Features for Pixel-wise Video Correspondences
Video analysis tasks rely heavily on identifying the pixels from different frames that correspond to the same visual target. To tackle this problem, recent studies have advocated feature learning methods that aim to learn distinctive representations to match the pixels, especially in a self-supervised fashion. Unfortunately, these methods have difficulties for tiny or even single-pixel visual targets. Pixel-wise video correspondences were traditionally related to optical flows, which however lead to deterministic correspondences and lack robustness on real-world videos. We address the problem of learning features for establishing pixel-wise correspondences. Motivated by optical flows as well as the self-supervised feature learning, we propose to use not only labeled synthetic videos but also unlabeled real-world videos for learning fine-grained representations in a holistic framework. We adopt an adversarial learning scheme to enhance the generalization ability of the learned features. Moreover, we design a coarse-to-fine framework to pursue high computational efficiency. Our experimental results on a series of correspondence-based tasks demonstrate that the proposed method outperforms state-of-the-art rivals in both accuracy and efficiency.
Beyond LLaVA-HD: Diving into High-Resolution Large Multimodal Models
Seeing clearly with high resolution is a foundation of Large Multimodal Models (LMMs), which has been proven to be vital for visual perception and reasoning. Existing works usually employ a straightforward resolution upscaling method, where the image consists of global and local branches, with the latter being the sliced image patches but resized to the same resolution as the former. This means that higher resolution requires more local patches, resulting in exorbitant computational expenses, and meanwhile, the dominance of local image tokens may diminish the global context. In this paper, we dive into the problems and propose a new framework as well as an elaborate optimization strategy. Specifically, we extract contextual information from the global view using a mixture of adapters, based on the observation that different adapters excel at different tasks. With regard to local patches, learnable query embeddings are introduced to reduce image tokens, the most important tokens accounting for the user question will be further selected by a similarity-based selector. Our empirical results demonstrate a `less is more' pattern, where utilizing fewer but more informative local image tokens leads to improved performance. Besides, a significant challenge lies in the training strategy, as simultaneous end-to-end training of the global mining block and local compression block does not yield optimal results. We thus advocate for an alternating training way, ensuring balanced learning between global and local aspects. Finally, we also introduce a challenging dataset with high requirements for image detail, enhancing the training of the local compression layer. The proposed method, termed LMM with Sophisticated Tasks, Local image compression, and Mixture of global Experts (SliME), achieves leading performance across various benchmarks with only 2 million training data.
Unified Coarse-to-Fine Alignment for Video-Text Retrieval
The canonical approach to video-text retrieval leverages a coarse-grained or fine-grained alignment between visual and textual information. However, retrieving the correct video according to the text query is often challenging as it requires the ability to reason about both high-level (scene) and low-level (object) visual clues and how they relate to the text query. To this end, we propose a Unified Coarse-to-fine Alignment model, dubbed UCoFiA. Specifically, our model captures the cross-modal similarity information at different granularity levels. To alleviate the effect of irrelevant visual clues, we also apply an Interactive Similarity Aggregation module (ISA) to consider the importance of different visual features while aggregating the cross-modal similarity to obtain a similarity score for each granularity. Finally, we apply the Sinkhorn-Knopp algorithm to normalize the similarities of each level before summing them, alleviating over- and under-representation issues at different levels. By jointly considering the crossmodal similarity of different granularity, UCoFiA allows the effective unification of multi-grained alignments. Empirically, UCoFiA outperforms previous state-of-the-art CLIP-based methods on multiple video-text retrieval benchmarks, achieving 2.4%, 1.4% and 1.3% improvements in text-to-video retrieval R@1 on MSR-VTT, Activity-Net, and DiDeMo, respectively. Our code is publicly available at https://github.com/Ziyang412/UCoFiA.
Adversarial Generation of Hierarchical Gaussians for 3D Generative Model
Most advances in 3D Generative Adversarial Networks (3D GANs) largely depend on ray casting-based volume rendering, which incurs demanding rendering costs. One promising alternative is rasterization-based 3D Gaussian Splatting (3D-GS), providing a much faster rendering speed and explicit 3D representation. In this paper, we exploit Gaussian as a 3D representation for 3D GANs by leveraging its efficient and explicit characteristics. However, in an adversarial framework, we observe that a na\"ive generator architecture suffers from training instability and lacks the capability to adjust the scale of Gaussians. This leads to model divergence and visual artifacts due to the absence of proper guidance for initialized positions of Gaussians and densification to manage their scales adaptively. To address these issues, we introduce a generator architecture with a hierarchical multi-scale Gaussian representation that effectively regularizes the position and scale of generated Gaussians. Specifically, we design a hierarchy of Gaussians where finer-level Gaussians are parameterized by their coarser-level counterparts; the position of finer-level Gaussians would be located near their coarser-level counterparts, and the scale would monotonically decrease as the level becomes finer, modeling both coarse and fine details of the 3D scene. Experimental results demonstrate that ours achieves a significantly faster rendering speed (x100) compared to state-of-the-art 3D consistent GANs with comparable 3D generation capability. Project page: https://hse1032.github.io/gsgan.
Emergent Visual-Semantic Hierarchies in Image-Text Representations
While recent vision-and-language models (VLMs) like CLIP are a powerful tool for analyzing text and images in a shared semantic space, they do not explicitly model the hierarchical nature of the set of texts which may describe an image. Conversely, existing multimodal hierarchical representation learning methods require costly training from scratch, failing to leverage the knowledge encoded by state-of-the-art multimodal foundation models. In this work, we study the knowledge of existing foundation models, finding that they exhibit emergent understanding of visual-semantic hierarchies despite not being directly trained for this purpose. We propose the Radial Embedding (RE) framework for probing and optimizing hierarchical understanding, and contribute the HierarCaps dataset, a benchmark facilitating the study of hierarchical knowledge in image--text representations, constructed automatically via large language models. Our results show that foundation VLMs exhibit zero-shot hierarchical understanding, surpassing the performance of prior models explicitly designed for this purpose. Furthermore, we show that foundation models may be better aligned to hierarchical reasoning via a text-only fine-tuning phase, while retaining pretraining knowledge.
SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis
Neural Radiance Field (NeRF) significantly degrades when only a limited number of views are available. To complement the lack of 3D information, depth-based models, such as DSNeRF and MonoSDF, explicitly assume the availability of accurate depth maps of multiple views. They linearly scale the accurate depth maps as supervision to guide the predicted depth of few-shot NeRFs. However, accurate depth maps are difficult and expensive to capture due to wide-range depth distances in the wild. In this work, we present a new Sparse-view NeRF (SparseNeRF) framework that exploits depth priors from real-world inaccurate observations. The inaccurate depth observations are either from pre-trained depth models or coarse depth maps of consumer-level depth sensors. Since coarse depth maps are not strictly scaled to the ground-truth depth maps, we propose a simple yet effective constraint, a local depth ranking method, on NeRFs such that the expected depth ranking of the NeRF is consistent with that of the coarse depth maps in local patches. To preserve the spatial continuity of the estimated depth of NeRF, we further propose a spatial continuity constraint to encourage the consistency of the expected depth continuity of NeRF with coarse depth maps. Surprisingly, with simple depth ranking constraints, SparseNeRF outperforms all state-of-the-art few-shot NeRF methods (including depth-based models) on standard LLFF and DTU datasets. Moreover, we collect a new dataset NVS-RGBD that contains real-world depth maps from Azure Kinect, ZED 2, and iPhone 13 Pro. Extensive experiments on NVS-RGBD dataset also validate the superiority and generalizability of SparseNeRF. Code and dataset are available at https://sparsenerf.github.io/.
Data-independent Module-aware Pruning for Hierarchical Vision Transformers
Hierarchical vision transformers (ViTs) have two advantages over conventional ViTs. First, hierarchical ViTs achieve linear computational complexity with respect to image size by local self-attention. Second, hierarchical ViTs create hierarchical feature maps by merging image patches in deeper layers for dense prediction. However, existing pruning methods ignore the unique properties of hierarchical ViTs and use the magnitude value as the weight importance. This approach leads to two main drawbacks. First, the "local" attention weights are compared at a "global" level, which may cause some "locally" important weights to be pruned due to their relatively small magnitude "globally". The second issue with magnitude pruning is that it fails to consider the distinct weight distributions of the network, which are essential for extracting coarse to fine-grained features at various hierarchical levels. To solve the aforementioned issues, we have developed a Data-independent Module-Aware Pruning method (DIMAP) to compress hierarchical ViTs. To ensure that "local" attention weights at different hierarchical levels are compared fairly in terms of their contribution, we treat them as a module and examine their contribution by analyzing their information distortion. Furthermore, we introduce a novel weight metric that is solely based on weights and does not require input images, thereby eliminating the dependence on the patch merging process. Our method validates its usefulness and strengths on Swin Transformers of different sizes on ImageNet-1k classification. Notably, the top-5 accuracy drop is only 0.07% when we remove 52.5% FLOPs and 52.7% parameters of Swin-B. When we reduce 33.2% FLOPs and 33.2% parameters of Swin-S, we can even achieve a 0.8% higher relative top-5 accuracy than the original model. Code is available at: https://github.com/he-y/Data-independent-Module-Aware-Pruning
Spotlight: Mobile UI Understanding using Vision-Language Models with a Focus
Mobile UI understanding is important for enabling various interaction tasks such as UI automation and accessibility. Previous mobile UI modeling often depends on the view hierarchy information of a screen, which directly provides the structural data of the UI, with the hope to bypass challenging tasks of visual modeling from screen pixels. However, view hierarchies are not always available, and are often corrupted with missing object descriptions or misaligned structure information. As a result, despite the use of view hierarchies could offer short-term gains, it may ultimately hinder the applicability and performance of the model. In this paper, we propose Spotlight, a vision-only approach for mobile UI understanding. Specifically, we enhance a vision-language model that only takes the screenshot of the UI and a region of interest on the screen -- the focus -- as the input. This general architecture of Spotlight is easily scalable and capable of performing a range of UI modeling tasks. Our experiments show that our model establishes SoTA results on several representative UI tasks and outperforms previous methods that use both screenshots and view hierarchies as inputs. Furthermore, we explore multi-task learning and few-shot prompting capacities of the proposed models, demonstrating promising results in the multi-task learning direction.
From Pixels to Words -- Towards Native Vision-Language Primitives at Scale
The edifice of native Vision-Language Models (VLMs) has emerged as a rising contender to typical modular VLMs, shaped by evolving model architectures and training paradigms. Yet, two lingering clouds cast shadows over its widespread exploration and promotion: (-) What fundamental constraints set native VLMs apart from modular ones, and to what extent can these barriers be overcome? (-) How to make research in native VLMs more accessible and democratized, thereby accelerating progress in the field. In this paper, we clarify these challenges and outline guiding principles for constructing native VLMs. Specifically, one native VLM primitive should: (i) effectively align pixel and word representations within a shared semantic space; (ii) seamlessly integrate the strengths of formerly separate vision and language modules; (iii) inherently embody various cross-modal properties that support unified vision-language encoding, aligning, and reasoning. Hence, we launch NEO, a novel family of native VLMs built from first principles, capable of rivaling top-tier modular counterparts across diverse real-world scenarios. With only 390M image-text examples, NEO efficiently develops visual perception from scratch while mitigating vision-language conflicts inside a dense and monolithic model crafted from our elaborate primitives. We position NEO as a cornerstone for scalable and powerful native VLMs, paired with a rich set of reusable components that foster a cost-effective and extensible ecosystem. Our code and models are publicly available at: https://github.com/EvolvingLMMs-Lab/NEO.
V^2L: Leveraging Vision and Vision-language Models into Large-scale Product Retrieval
Product retrieval is of great importance in the ecommerce domain. This paper introduces our 1st-place solution in eBay eProduct Visual Search Challenge (FGVC9), which is featured for an ensemble of about 20 models from vision models and vision-language models. While model ensemble is common, we show that combining the vision models and vision-language models brings particular benefits from their complementarity and is a key factor to our superiority. Specifically, for the vision models, we use a two-stage training pipeline which first learns from the coarse labels provided in the training set and then conducts fine-grained self-supervised training, yielding a coarse-to-fine metric learning manner. For the vision-language models, we use the textual description of the training image as the supervision signals for fine-tuning the image-encoder (feature extractor). With these designs, our solution achieves 0.7623 MAR@10, ranking the first place among all the competitors. The code is available at: https://github.com/WangWenhao0716/V2L{V^2L}.
Dynamic Embedding of Hierarchical Visual Features for Efficient Vision-Language Fine-Tuning
Large Vision-Language Models (LVLMs) commonly follow a paradigm that projects visual features and then concatenates them with text tokens to form a unified sequence input for Large Language Models (LLMs). However, this paradigm leads to a significant increase in the length of the input sequence, resulting in substantial computational overhead. Existing methods attempt to fuse visual information into the intermediate layers of LLMs, which alleviate the sequence length issue but often neglect the hierarchical semantic representations within the model and the fine-grained visual information available in the shallower visual encoding layers. To address this limitation, we propose DEHVF, an efficient vision-language fine-tuning method based on dynamic embedding and fusion of hierarchical visual features. Its core lies in leveraging the inherent hierarchical representation characteristics of visual encoders and language models. Through a lightweight hierarchical visual fuser, it dynamically selects and fuses hierarchical features corresponding to semantic granularity based on the internal representations of each layer in LLMs. The fused layer-related visual features are then projected and aligned before being directly embedded into the Feed-Forward Network (FFN) of the corresponding layer in LLMs. This approach not only avoids sequence expansion but also dynamically fuses multi-layer visual information. By fine-tuning only a small number of parameters, DEHVF achieves precise alignment and complementarity of cross-modal information at the same semantic granularity. We conducted experiments across various VL benchmarks, including visual question answering on ScienceQA and image captioning on COCO Captions. The results demonstrate that DEHVF achieves higher accuracy than existing parameter-efficient fine-tuning (PEFT) baselines while maintaining efficient training and inference.
Online Continual Learning on Hierarchical Label Expansion
Continual learning (CL) enables models to adapt to new tasks and environments without forgetting previously learned knowledge. While current CL setups have ignored the relationship between labels in the past task and the new task with or without small task overlaps, real-world scenarios often involve hierarchical relationships between old and new tasks, posing another challenge for traditional CL approaches. To address this challenge, we propose a novel multi-level hierarchical class incremental task configuration with an online learning constraint, called hierarchical label expansion (HLE). Our configuration allows a network to first learn coarse-grained classes, with data labels continually expanding to more fine-grained classes in various hierarchy depths. To tackle this new setup, we propose a rehearsal-based method that utilizes hierarchy-aware pseudo-labeling to incorporate hierarchical class information. Additionally, we propose a simple yet effective memory management and sampling strategy that selectively adopts samples of newly encountered classes. Our experiments demonstrate that our proposed method can effectively use hierarchy on our HLE setup to improve classification accuracy across all levels of hierarchies, regardless of depth and class imbalance ratio, outperforming prior state-of-the-art works by significant margins while also outperforming them on the conventional disjoint, blurry and i-Blurry CL setups.
HiLo: Exploiting High Low Frequency Relations for Unbiased Panoptic Scene Graph Generation
Panoptic Scene Graph generation (PSG) is a recently proposed task in image scene understanding that aims to segment the image and extract triplets of subjects, objects and their relations to build a scene graph. This task is particularly challenging for two reasons. First, it suffers from a long-tail problem in its relation categories, making naive biased methods more inclined to high-frequency relations. Existing unbiased methods tackle the long-tail problem by data/loss rebalancing to favor low-frequency relations. Second, a subject-object pair can have two or more semantically overlapping relations. While existing methods favor one over the other, our proposed HiLo framework lets different network branches specialize on low and high frequency relations, enforce their consistency and fuse the results. To the best of our knowledge we are the first to propose an explicitly unbiased PSG method. In extensive experiments we show that our HiLo framework achieves state-of-the-art results on the PSG task. We also apply our method to the Scene Graph Generation task that predicts boxes instead of masks and see improvements over all baseline methods. Code is available at https://github.com/franciszzj/HiLo.
N2F2: Hierarchical Scene Understanding with Nested Neural Feature Fields
Understanding complex scenes at multiple levels of abstraction remains a formidable challenge in computer vision. To address this, we introduce Nested Neural Feature Fields (N2F2), a novel approach that employs hierarchical supervision to learn a single feature field, wherein different dimensions within the same high-dimensional feature encode scene properties at varying granularities. Our method allows for a flexible definition of hierarchies, tailored to either the physical dimensions or semantics or both, thereby enabling a comprehensive and nuanced understanding of scenes. We leverage a 2D class-agnostic segmentation model to provide semantically meaningful pixel groupings at arbitrary scales in the image space, and query the CLIP vision-encoder to obtain language-aligned embeddings for each of these segments. Our proposed hierarchical supervision method then assigns different nested dimensions of the feature field to distill the CLIP embeddings using deferred volumetric rendering at varying physical scales, creating a coarse-to-fine representation. Extensive experiments show that our approach outperforms the state-of-the-art feature field distillation methods on tasks such as open-vocabulary 3D segmentation and localization, demonstrating the effectiveness of the learned nested feature field.
ZoomEye: Enhancing Multimodal LLMs with Human-Like Zooming Capabilities through Tree-Based Image Exploration
An image, especially with high-resolution, typically consists of numerous visual elements, ranging from dominant large objects to fine-grained detailed objects. When perceiving such images, multimodal large language models~(MLLMs) face limitations due to the restricted input resolution of the pretrained vision encoder and the cluttered, dense context of the image, resulting in a focus on primary objects while easily overlooking detailed ones. In this paper, we propose Zoom Eye, a tree search algorithm designed to navigate the hierarchical and visual nature of images to capture relevant information. Zoom Eye conceptualizes an image as a tree, with each children node representing a zoomed sub-patch of the parent node and the root represents the overall image. Moreover, Zoom Eye is model-agnostic and training-free, so it enables any MLLMs to simulate human zooming actions by searching along the image tree from root to leaf nodes, seeking out pertinent information, and accurately responding to related queries. We experiment on a series of elaborate high-resolution benchmarks and the results demonstrate that Zoom Eye not only consistently improves the performance of a series base MLLMs with large margin~(e.g., LLaVA-v1.5-7B increases by 34.57\% on V^* Bench and 17.88\% on HR-Bench), but also enables small 7B MLLMs to outperform strong large models such as GPT-4o. Our code is available at https://github.com/om-ai-lab/ZoomEye{https://github.com/om-ai-lab/ZoomEye}.
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built on ray marching, with state-of-the-art instances of the latter surpassing the former in quality while being prohibitively expensive for real-time applications. In this work, we introduce SMERF, a view synthesis approach that achieves state-of-the-art accuracy among real-time methods on large scenes with footprints up to 300 m^2 at a volumetric resolution of 3.5 mm^3. Our method is built upon two primary contributions: a hierarchical model partitioning scheme, which increases model capacity while constraining compute and memory consumption, and a distillation training strategy that simultaneously yields high fidelity and internal consistency. Our approach enables full six degrees of freedom (6DOF) navigation within a web browser and renders in real-time on commodity smartphones and laptops. Extensive experiments show that our method exceeds the current state-of-the-art in real-time novel view synthesis by 0.78 dB on standard benchmarks and 1.78 dB on large scenes, renders frames three orders of magnitude faster than state-of-the-art radiance field models, and achieves real-time performance across a wide variety of commodity devices, including smartphones. We encourage readers to explore these models interactively at our project website: https://smerf-3d.github.io.
Synthesizing Consistent Novel Views via 3D Epipolar Attention without Re-Training
Large diffusion models demonstrate remarkable zero-shot capabilities in novel view synthesis from a single image. However, these models often face challenges in maintaining consistency across novel and reference views. A crucial factor leading to this issue is the limited utilization of contextual information from reference views. Specifically, when there is an overlap in the viewing frustum between two views, it is essential to ensure that the corresponding regions maintain consistency in both geometry and appearance. This observation leads to a simple yet effective approach, where we propose to use epipolar geometry to locate and retrieve overlapping information from the input view. This information is then incorporated into the generation of target views, eliminating the need for training or fine-tuning, as the process requires no learnable parameters. Furthermore, to enhance the overall consistency of generated views, we extend the utilization of epipolar attention to a multi-view setting, allowing retrieval of overlapping information from the input view and other target views. Qualitative and quantitative experimental results demonstrate the effectiveness of our method in significantly improving the consistency of synthesized views without the need for any fine-tuning. Moreover, This enhancement also boosts the performance of downstream applications such as 3D reconstruction. The code is available at https://github.com/botaoye/ConsisSyn.
Hierarchical Prior Mining for Non-local Multi-View Stereo
As a fundamental problem in computer vision, multi-view stereo (MVS) aims at recovering the 3D geometry of a target from a set of 2D images. Recent advances in MVS have shown that it is important to perceive non-local structured information for recovering geometry in low-textured areas. In this work, we propose a Hierarchical Prior Mining for Non-local Multi-View Stereo (HPM-MVS). The key characteristics are the following techniques that exploit non-local information to assist MVS: 1) A Non-local Extensible Sampling Pattern (NESP), which is able to adaptively change the size of sampled areas without becoming snared in locally optimal solutions. 2) A new approach to leverage non-local reliable points and construct a planar prior model based on K-Nearest Neighbor (KNN), to obtain potential hypotheses for the regions where prior construction is challenging. 3) A Hierarchical Prior Mining (HPM) framework, which is used to mine extensive non-local prior information at different scales to assist 3D model recovery, this strategy can achieve a considerable balance between the reconstruction of details and low-textured areas. Experimental results on the ETH3D and Tanks \& Temples have verified the superior performance and strong generalization capability of our method. Our code will be released.
HIIF: Hierarchical Encoding based Implicit Image Function for Continuous Super-resolution
Recent advances in implicit neural representations (INRs) have shown significant promise in modeling visual signals for various low-vision tasks including image super-resolution (ISR). INR-based ISR methods typically learn continuous representations, providing flexibility for generating high-resolution images at any desired scale from their low-resolution counterparts. However, existing INR-based ISR methods utilize multi-layer perceptrons for parameterization in the network; this does not take account of the hierarchical structure existing in local sampling points and hence constrains the representation capability. In this paper, we propose a new Hierarchical encoding based Implicit Image Function for continuous image super-resolution, HIIF, which leverages a novel hierarchical positional encoding that enhances the local implicit representation, enabling it to capture fine details at multiple scales. Our approach also embeds a multi-head linear attention mechanism within the implicit attention network by taking additional non-local information into account. Our experiments show that, when integrated with different backbone encoders, HIIF outperforms the state-of-the-art continuous image super-resolution methods by up to 0.17dB in PSNR. The source code of HIIF will be made publicly available at www.github.com.
Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editing
Text-guided 3D editing aims to precisely edit semantically relevant local 3D regions, which has significant potential for various practical applications ranging from 3D games to film production. Existing methods typically follow a view-indiscriminate paradigm: editing 2D views indiscriminately and projecting them back into 3D space. However, they overlook the different cross-view interdependencies, resulting in inconsistent multi-view editing. In this study, we argue that ideal consistent 3D editing can be achieved through a progressive-views paradigm, which propagates editing semantics from the editing-salient view to other editing-sparse views. Specifically, we propose Pro3D-Editor, a novel framework, which mainly includes Primary-view Sampler, Key-view Render, and Full-view Refiner. Primary-view Sampler dynamically samples and edits the most editing-salient view as the primary view. Key-view Render accurately propagates editing semantics from the primary view to other key views through its Mixture-of-View-Experts Low-Rank Adaption (MoVE-LoRA). Full-view Refiner edits and refines the 3D object based on the edited multi-views. Extensive experiments demonstrate that our method outperforms existing methods in editing accuracy and spatial consistency.
Depth Anything with Any Prior
This work presents Prior Depth Anything, a framework that combines incomplete but precise metric information in depth measurement with relative but complete geometric structures in depth prediction, generating accurate, dense, and detailed metric depth maps for any scene. To this end, we design a coarse-to-fine pipeline to progressively integrate the two complementary depth sources. First, we introduce pixel-level metric alignment and distance-aware weighting to pre-fill diverse metric priors by explicitly using depth prediction. It effectively narrows the domain gap between prior patterns, enhancing generalization across varying scenarios. Second, we develop a conditioned monocular depth estimation (MDE) model to refine the inherent noise of depth priors. By conditioning on the normalized pre-filled prior and prediction, the model further implicitly merges the two complementary depth sources. Our model showcases impressive zero-shot generalization across depth completion, super-resolution, and inpainting over 7 real-world datasets, matching or even surpassing previous task-specific methods. More importantly, it performs well on challenging, unseen mixed priors and enables test-time improvements by switching prediction models, providing a flexible accuracy-efficiency trade-off while evolving with advancements in MDE models.
Hierarchical Contextual Grounding LVLM: Enhancing Fine-Grained Visual-Language Understanding with Robust Grounding
Large Language Models (LLMs) and Vision-Language Large Models (LVLMs) have achieved remarkable progress in natural language processing and multimodal understanding. Despite their impressive generalization capabilities, current LVLMs often exhibit insufficient robustness, proneness to hallucination, and reasoning errors in complex real-world scenarios, particularly when precise image region localization and fine-grained visual reasoning are required. To address these limitations, we propose the Hierarchical Contextual Grounding LVLM (HCG-LVLM), a novel architecture that mimics human coarse-to-fine cognitive processing. HCG-LVLM employs a two-layered approach: a Global Contextual Perception layer for initial broad understanding and a Fine-grained Local Grounding layer. The latter incorporates a Local Detail Enhancement Module to extract high-resolution features and a Semantic Consistency Validator to ensure accurate, hallucination-free visual-language alignment. Through an adaptive fusion mechanism, information from both layers is integrated for robust and precise outputs. Extensive experiments on challenging datasets, including GQA, A-OKVQA for fine-grained VQA, and RefCOCO/+/g for Referring Expression Comprehension, demonstrate that HCG-LVLM consistently outperforms state-of-the-art models such as Flamingo, BLIP-2, and MiniGPT-4. Our model achieves superior accuracy and significantly reduces hallucination, validating the effectiveness of its hierarchical design in enhancing fine-grained visual-language understanding and precise grounding capabilities.
HiFi-123: Towards High-fidelity One Image to 3D Content Generation
Recent advances in text-to-image diffusion models have enabled 3D generation from a single image. However, current image-to-3D methods often produce suboptimal results for novel views, with blurred textures and deviations from the reference image, limiting their practical applications. In this paper, we introduce HiFi-123, a method designed for high-fidelity and multi-view consistent 3D generation. Our contributions are twofold: First, we propose a reference-guided novel view enhancement technique that substantially reduces the quality gap between synthesized and reference views. Second, capitalizing on the novel view enhancement, we present a novel reference-guided state distillation loss. When incorporated into the optimization-based image-to-3D pipeline, our method significantly improves 3D generation quality, achieving state-of-the-art performance. Comprehensive evaluations demonstrate the effectiveness of our approach over existing methods, both qualitatively and quantitatively.
HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections
Internet image collections containing photos captured by crowds of photographers show promise for enabling digital exploration of large-scale tourist landmarks. However, prior works focus primarily on geometric reconstruction and visualization, neglecting the key role of language in providing a semantic interface for navigation and fine-grained understanding. In constrained 3D domains, recent methods have leveraged vision-and-language models as a strong prior of 2D visual semantics. While these models display an excellent understanding of broad visual semantics, they struggle with unconstrained photo collections depicting such tourist landmarks, as they lack expert knowledge of the architectural domain. In this work, we present a localization system that connects neural representations of scenes depicting large-scale landmarks with text describing a semantic region within the scene, by harnessing the power of SOTA vision-and-language models with adaptations for understanding landmark scene semantics. To bolster such models with fine-grained knowledge, we leverage large-scale Internet data containing images of similar landmarks along with weakly-related textual information. Our approach is built upon the premise that images physically grounded in space can provide a powerful supervision signal for localizing new concepts, whose semantics may be unlocked from Internet textual metadata with large language models. We use correspondences between views of scenes to bootstrap spatial understanding of these semantics, providing guidance for 3D-compatible segmentation that ultimately lifts to a volumetric scene representation. Our results show that HaLo-NeRF can accurately localize a variety of semantic concepts related to architectural landmarks, surpassing the results of other 3D models as well as strong 2D segmentation baselines. Our project page is at https://tau-vailab.github.io/HaLo-NeRF/.
Mitigating Fine-Grained Hallucination by Fine-Tuning Large Vision-Language Models with Caption Rewrites
Large language models (LLMs) have shown remarkable performance in natural language processing (NLP) tasks. To comprehend and execute diverse human instructions over image data, instruction-tuned large vision-language models (LVLMs) have been introduced. However, LVLMs may suffer from different types of object hallucinations. Nevertheless, LVLMs are evaluated for coarse-grained object hallucinations only (i.e., generated objects non-existent in the input image). The fine-grained object attributes and behaviors non-existent in the image may still be generated but not measured by the current evaluation methods. In this paper, we thus focus on reducing fine-grained hallucinations of LVLMs. We propose ReCaption, a framework that consists of two components: rewriting captions using ChatGPT and fine-tuning the instruction-tuned LVLMs on the rewritten captions. We also propose a fine-grained probing-based evaluation method named Fine-Grained Object Hallucination Evaluation (FGHE). Our experiment results demonstrate that ReCaption effectively reduces fine-grained object hallucination for different LVLM options and improves their text generation quality. The code can be found at https://github.com/Anonymousanoy/FOHE.
Frequency-aware Feature Fusion for Dense Image Prediction
Dense image prediction tasks demand features with strong category information and precise spatial boundary details at high resolution. To achieve this, modern hierarchical models often utilize feature fusion, directly adding upsampled coarse features from deep layers and high-resolution features from lower levels. In this paper, we observe rapid variations in fused feature values within objects, resulting in intra-category inconsistency due to disturbed high-frequency features. Additionally, blurred boundaries in fused features lack accurate high frequency, leading to boundary displacement. Building upon these observations, we propose Frequency-Aware Feature Fusion (FreqFusion), integrating an Adaptive Low-Pass Filter (ALPF) generator, an offset generator, and an Adaptive High-Pass Filter (AHPF) generator. The ALPF generator predicts spatially-variant low-pass filters to attenuate high-frequency components within objects, reducing intra-class inconsistency during upsampling. The offset generator refines large inconsistent features and thin boundaries by replacing inconsistent features with more consistent ones through resampling, while the AHPF generator enhances high-frequency detailed boundary information lost during downsampling. Comprehensive visualization and quantitative analysis demonstrate that FreqFusion effectively improves feature consistency and sharpens object boundaries. Extensive experiments across various dense prediction tasks confirm its effectiveness. The code is made publicly available at https://github.com/Linwei-Chen/FreqFusion.
Carve3D: Improving Multi-view Reconstruction Consistency for Diffusion Models with RL Finetuning
Recent advancements in the text-to-3D task leverage finetuned text-to-image diffusion models to generate multi-view images, followed by NeRF reconstruction. Yet, existing supervised finetuned (SFT) diffusion models still suffer from multi-view inconsistency and the resulting NeRF artifacts. Although training longer with SFT improves consistency, it also causes distribution shift, which reduces diversity and realistic details. We argue that the SFT of multi-view diffusion models resembles the instruction finetuning stage of the LLM alignment pipeline and can benefit from RL finetuning (RLFT) methods. Essentially, RLFT methods optimize models beyond their SFT data distribution by using their own outputs, effectively mitigating distribution shift. To this end, we introduce Carve3D, a RLFT method coupled with the Multi-view Reconstruction Consistency (MRC) metric, to improve the consistency of multi-view diffusion models. To compute MRC on a set of multi-view images, we compare them with their corresponding renderings of the reconstructed NeRF at the same viewpoints. We validate the robustness of MRC with extensive experiments conducted under controlled inconsistency levels. We enhance the base RLFT algorithm to stabilize the training process, reduce distribution shift, and identify scaling laws. Through qualitative and quantitative experiments, along with a user study, we demonstrate Carve3D's improved multi-view consistency, the resulting superior NeRF reconstruction quality, and minimal distribution shift compared to longer SFT. Project webpage: https://desaixie.github.io/carve-3d.
PLA: Language-Driven Open-Vocabulary 3D Scene Understanding
Open-vocabulary scene understanding aims to localize and recognize unseen categories beyond the annotated label space. The recent breakthrough of 2D open-vocabulary perception is largely driven by Internet-scale paired image-text data with rich vocabulary concepts. However, this success cannot be directly transferred to 3D scenarios due to the inaccessibility of large-scale 3D-text pairs. To this end, we propose to distill knowledge encoded in pre-trained vision-language (VL) foundation models through captioning multi-view images from 3D, which allows explicitly associating 3D and semantic-rich captions. Further, to foster coarse-to-fine visual-semantic representation learning from captions, we design hierarchical 3D-caption pairs, leveraging geometric constraints between 3D scenes and multi-view images. Finally, by employing contrastive learning, the model learns language-aware embeddings that connect 3D and text for open-vocabulary tasks. Our method not only remarkably outperforms baseline methods by 25.8% sim 44.7% hIoU and 14.5% sim 50.4% hAP_{50} in open-vocabulary semantic and instance segmentation, but also shows robust transferability on challenging zero-shot domain transfer tasks. See the project website at https://dingry.github.io/projects/PLA.
FeatEnHancer: Enhancing Hierarchical Features for Object Detection and Beyond Under Low-Light Vision
Extracting useful visual cues for the downstream tasks is especially challenging under low-light vision. Prior works create enhanced representations by either correlating visual quality with machine perception or designing illumination-degrading transformation methods that require pre-training on synthetic datasets. We argue that optimizing enhanced image representation pertaining to the loss of the downstream task can result in more expressive representations. Therefore, in this work, we propose a novel module, FeatEnHancer, that hierarchically combines multiscale features using multiheaded attention guided by task-related loss function to create suitable representations. Furthermore, our intra-scale enhancement improves the quality of features extracted at each scale or level, as well as combines features from different scales in a way that reflects their relative importance for the task at hand. FeatEnHancer is a general-purpose plug-and-play module and can be incorporated into any low-light vision pipeline. We show with extensive experimentation that the enhanced representation produced with FeatEnHancer significantly and consistently improves results in several low-light vision tasks, including dark object detection (+5.7 mAP on ExDark), face detection (+1.5 mAPon DARK FACE), nighttime semantic segmentation (+5.1 mIoU on ACDC ), and video object detection (+1.8 mAP on DarkVision), highlighting the effectiveness of enhancing hierarchical features under low-light vision.
DenseGAP: Graph-Structured Dense Correspondence Learning with Anchor Points
Establishing dense correspondence between two images is a fundamental computer vision problem, which is typically tackled by matching local feature descriptors. However, without global awareness, such local features are often insufficient for disambiguating similar regions. And computing the pairwise feature correlation across images is both computation-expensive and memory-intensive. To make the local features aware of the global context and improve their matching accuracy, we introduce DenseGAP, a new solution for efficient Dense correspondence learning with a Graph-structured neural network conditioned on Anchor Points. Specifically, we first propose a graph structure that utilizes anchor points to provide sparse but reliable prior on inter- and intra-image context and propagates them to all image points via directed edges. We also design a graph-structured network to broadcast multi-level contexts via light-weighted message-passing layers and generate high-resolution feature maps at low memory cost. Finally, based on the predicted feature maps, we introduce a coarse-to-fine framework for accurate correspondence prediction using cycle consistency. Our feature descriptors capture both local and global information, thus enabling a continuous feature field for querying arbitrary points at high resolution. Through comprehensive ablative experiments and evaluations on large-scale indoor and outdoor datasets, we demonstrate that our method advances the state-of-the-art of correspondence learning on most benchmarks.
VideoMV: Consistent Multi-View Generation Based on Large Video Generative Model
Generating multi-view images based on text or single-image prompts is a critical capability for the creation of 3D content. Two fundamental questions on this topic are what data we use for training and how to ensure multi-view consistency. This paper introduces a novel framework that makes fundamental contributions to both questions. Unlike leveraging images from 2D diffusion models for training, we propose a dense consistent multi-view generation model that is fine-tuned from off-the-shelf video generative models. Images from video generative models are more suitable for multi-view generation because the underlying network architecture that generates them employs a temporal module to enforce frame consistency. Moreover, the video data sets used to train these models are abundant and diverse, leading to a reduced train-finetuning domain gap. To enhance multi-view consistency, we introduce a 3D-Aware Denoising Sampling, which first employs a feed-forward reconstruction module to get an explicit global 3D model, and then adopts a sampling strategy that effectively involves images rendered from the global 3D model into the denoising sampling loop to improve the multi-view consistency of the final images. As a by-product, this module also provides a fast way to create 3D assets represented by 3D Gaussians within a few seconds. Our approach can generate 24 dense views and converges much faster in training than state-of-the-art approaches (4 GPU hours versus many thousand GPU hours) with comparable visual quality and consistency. By further fine-tuning, our approach outperforms existing state-of-the-art methods in both quantitative metrics and visual effects. Our project page is aigc3d.github.io/VideoMV.
Gated Fusion Enhanced Multi-Scale Hierarchical Graph Convolutional Network for Stock Movement Prediction
Accurately predicting stock market movements remains a formidable challenge due to the inherent volatility and complex interdependencies among stocks. Although multi-scale Graph Neural Networks (GNNs) hold potential for modeling these relationships, they frequently neglect two key points: the subtle intra-attribute patterns within each stock affecting inter-stock correlation, and the biased attention to coarse- and fine-grained features during multi-scale sampling. To overcome these challenges, we introduce MS-HGFN (Multi-Scale Hierarchical Graph Fusion Network). The model features a hierarchical GNN module that forms dynamic graphs by learning patterns from intra-attributes and features from inter-attributes over different time scales, thus comprehensively capturing spatio-temporal dependencies. Additionally, a top-down gating approach facilitates the integration of multi-scale spatio-temporal features, preserving critical coarse- and fine-grained features without too much interference. Experiments utilizing real-world datasets from U.S. and Chinese stock markets demonstrate that MS-HGFN outperforms both traditional and advanced models, yielding up to a 1.4% improvement in prediction accuracy and enhanced stability in return simulations. The code is available at https://anonymous.4open.science/r/MS-HGFN.
Jack of All Tasks, Master of Many: Designing General-purpose Coarse-to-Fine Vision-Language Model
The ability of large language models (LLMs) to process visual inputs has given rise to general-purpose vision systems, unifying various vision-language (VL) tasks by instruction tuning. However, due to the enormous diversity in input-output formats in the vision domain, existing general-purpose models fail to successfully integrate segmentation and multi-image inputs with coarse-level tasks into a single framework. In this work, we introduce VistaLLM, a powerful visual system that addresses coarse- and fine-grained VL tasks over single and multiple input images using a unified framework. VistaLLM utilizes an instruction-guided image tokenizer that filters global embeddings using task descriptions to extract compressed and refined features from numerous images. Moreover, VistaLLM employs a gradient-aware adaptive sampling technique to represent binary segmentation masks as sequences, significantly improving over previously used uniform sampling. To bolster the desired capability of VistaLLM, we curate CoinIt, a comprehensive coarse-to-fine instruction tuning dataset with 6.8M samples. We also address the lack of multi-image grounding datasets by introducing a novel task, AttCoSeg (Attribute-level Co-Segmentation), which boosts the model's reasoning and grounding capability over multiple input images. Extensive experiments on a wide range of V- and VL tasks demonstrate the effectiveness of VistaLLM by achieving consistent state-of-the-art performance over strong baselines across all downstream tasks. Our project page can be found at https://shramanpramanick.github.io/VistaLLM/.
Focus on Neighbors and Know the Whole: Towards Consistent Dense Multiview Text-to-Image Generator for 3D Creation
Generating dense multiview images from text prompts is crucial for creating high-fidelity 3D assets. Nevertheless, existing methods struggle with space-view correspondences, resulting in sparse and low-quality outputs. In this paper, we introduce CoSER, a novel consistent dense Multiview Text-to-Image Generator for Text-to-3D, achieving both efficiency and quality by meticulously learning neighbor-view coherence and further alleviating ambiguity through the swift traversal of all views. For achieving neighbor-view consistency, each viewpoint densely interacts with adjacent viewpoints to perceive the global spatial structure, and aggregates information along motion paths explicitly defined by physical principles to refine details. To further enhance cross-view consistency and alleviate content drift, CoSER rapidly scan all views in spiral bidirectional manner to aware holistic information and then scores each point based on semantic material. Subsequently, we conduct weighted down-sampling along the spatial dimension based on scores, thereby facilitating prominent information fusion across all views with lightweight computation. Technically, the core module is built by integrating the attention mechanism with a selective state space model, exploiting the robust learning capabilities of the former and the low overhead of the latter. Extensive evaluation shows that CoSER is capable of producing dense, high-fidelity, content-consistent multiview images that can be flexibly integrated into various 3D generation models.
HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation
Despite advances in indoor 3D scene layout generation, synthesizing scenes with dense object arrangements remains challenging. Existing methods primarily focus on large furniture while neglecting smaller objects, resulting in unrealistically empty scenes. Those that place small objects typically do not honor arrangement specifications, resulting in largely random placement not following the text description. We present HSM, a hierarchical framework for indoor scene generation with dense object arrangements across spatial scales. Indoor scenes are inherently hierarchical, with surfaces supporting objects at different scales, from large furniture on floors to smaller objects on tables and shelves. HSM embraces this hierarchy and exploits recurring cross-scale spatial patterns to generate complex and realistic indoor scenes in a unified manner. Our experiments show that HSM outperforms existing methods by generating scenes that are more realistic and better conform to user input across room types and spatial configurations.
LLaVA-UHD v2: an MLLM Integrating High-Resolution Feature Pyramid via Hierarchical Window Transformer
In multimodal large language models (MLLMs), vision transformers (ViTs) are widely employed for visual encoding. However, their performance in solving universal MLLM tasks is not satisfactory. We attribute it to a lack of information from diverse visual levels, impeding alignment with the various semantic granularity required for language generation. To address this issue, we present LLaVA-UHD v2, an advanced MLLM centered around a Hierarchical window transformer that enables capturing diverse visual granularity by constructing and integrating a high-resolution feature pyramid. As a vision-language projector, Hiwin transformer comprises two primary modules: (i) an inverse feature pyramid, constructed by a ViT-derived feature up-sampling process utilizing high-frequency details from an image pyramid, and (ii) hierarchical window attention, focusing on a set of key sampling features within cross-scale windows to condense multi-level feature maps. Extensive experiments demonstrate that LLaVA-UHD v2 achieves superior performance over existing MLLMs on popular benchmarks. Notably, our design brings an average boost of 3.7% across 14 benchmarks compared with the baseline method, 9.3% on DocVQA for instance. We make all the data, model checkpoint, and code publicly available to facilitate future research.
Coarse-to-Fine Amodal Segmentation with Shape Prior
Amodal object segmentation is a challenging task that involves segmenting both visible and occluded parts of an object. In this paper, we propose a novel approach, called Coarse-to-Fine Segmentation (C2F-Seg), that addresses this problem by progressively modeling the amodal segmentation. C2F-Seg initially reduces the learning space from the pixel-level image space to the vector-quantized latent space. This enables us to better handle long-range dependencies and learn a coarse-grained amodal segment from visual features and visible segments. However, this latent space lacks detailed information about the object, which makes it difficult to provide a precise segmentation directly. To address this issue, we propose a convolution refine module to inject fine-grained information and provide a more precise amodal object segmentation based on visual features and coarse-predicted segmentation. To help the studies of amodal object segmentation, we create a synthetic amodal dataset, named as MOViD-Amodal (MOViD-A), which can be used for both image and video amodal object segmentation. We extensively evaluate our model on two benchmark datasets: KINS and COCO-A. Our empirical results demonstrate the superiority of C2F-Seg. Moreover, we exhibit the potential of our approach for video amodal object segmentation tasks on FISHBOWL and our proposed MOViD-A. Project page at: http://jianxgao.github.io/C2F-Seg.
Coarse Correspondence Elicit 3D Spacetime Understanding in Multimodal Language Model
Multimodal language models (MLLMs) are increasingly being implemented in real-world environments, necessitating their ability to interpret 3D spaces and comprehend temporal dynamics. Despite their potential, current top models within our community still fall short in adequately understanding spatial and temporal dimensions. We introduce Coarse Correspondence, a simple, training-free, effective, and general-purpose visual prompting method to elicit 3D and temporal understanding in multimodal LLMs. Our method uses a lightweight tracking model to find object correspondences between frames in a video or between sets of image viewpoints. It selects the most frequent object instances and visualizes them with markers with unique IDs in the image. With this simple approach, we achieve state-of-the-art results on 3D understanding benchmarks including ScanQA (+20.5\%) and a subset of OpenEQA (+9.7\%), and on long-form video benchmarks such as EgoSchema (+6.0\%). We also curate a small diagnostic dataset to evaluate whether MLLMs can reason about space from a described viewpoint other than the camera viewpoint. Again, Coarse Correspondence improves spatial perspective-taking abilities but we highlight that MLLMs struggle with this task. Together, we demonstrate that our simple prompting method can significantly aid downstream tasks that require 3D or temporal reasoning.
See More Details: Efficient Image Super-Resolution by Experts Mining
Reconstructing high-resolution (HR) images from low-resolution (LR) inputs poses a significant challenge in image super-resolution (SR). While recent approaches have demonstrated the efficacy of intricate operations customized for various objectives, the straightforward stacking of these disparate operations can result in a substantial computational burden, hampering their practical utility. In response, we introduce SeemoRe, an efficient SR model employing expert mining. Our approach strategically incorporates experts at different levels, adopting a collaborative methodology. At the macro scale, our experts address rank-wise and spatial-wise informative features, providing a holistic understanding. Subsequently, the model delves into the subtleties of rank choice by leveraging a mixture of low-rank experts. By tapping into experts specialized in distinct key factors crucial for accurate SR, our model excels in uncovering intricate intra-feature details. This collaborative approach is reminiscent of the concept of "see more", allowing our model to achieve an optimal performance with minimal computational costs in efficient settings. The source will be publicly made available at https://github.com/eduardzamfir/seemoredetails
SEAL: A Framework for Systematic Evaluation of Real-World Super-Resolution
Real-world Super-Resolution (Real-SR) methods focus on dealing with diverse real-world images and have attracted increasing attention in recent years. The key idea is to use a complex and high-order degradation model to mimic real-world degradations. Although they have achieved impressive results in various scenarios, they are faced with the obstacle of evaluation. Currently, these methods are only assessed by their average performance on a small set of degradation cases randomly selected from a large space, which fails to provide a comprehensive understanding of their overall performance and often yields inconsistent and potentially misleading results. To overcome the limitation in evaluation, we propose SEAL, a framework for systematic evaluation of real-SR. In particular, we cluster the extensive degradation space to create a set of representative degradation cases, which serves as a comprehensive test set. Next, we propose a coarse-to-fine evaluation protocol to measure the distributed and relative performance of real-SR methods on the test set. The protocol incorporates two new metrics: acceptance rate (AR) and relative performance ratio (RPR), derived from acceptance and excellence lines. Under SEAL, we benchmark existing real-SR methods, obtain new observations and insights into their performance, and develop a new strong baseline. We consider SEAL as the first step towards creating a comprehensive real-SR evaluation platform, which can promote the development of real-SR. The source code is available at https://github.com/XPixelGroup/SEAL
ImageInWords: Unlocking Hyper-Detailed Image Descriptions
Despite the longstanding adage "an image is worth a thousand words," creating accurate and hyper-detailed image descriptions for training Vision-Language models remains challenging. Current datasets typically have web-scraped descriptions that are short, low-granularity, and often contain details unrelated to the visual content. As a result, models trained on such data generate descriptions replete with missing information, visual inconsistencies, and hallucinations. To address these issues, we introduce ImageInWords (IIW), a carefully designed human-in-the-loop annotation framework for curating hyper-detailed image descriptions and a new dataset resulting from this process. We validate the framework through evaluations focused on the quality of the dataset and its utility for fine-tuning with considerations for readability, comprehensiveness, specificity, hallucinations, and human-likeness. Our dataset significantly improves across these dimensions compared to recently released datasets (+66%) and GPT-4V outputs (+48%). Furthermore, models fine-tuned with IIW data excel by +31% against prior work along the same human evaluation dimensions. Given our fine-tuned models, we also evaluate text-to-image generation and vision-language reasoning. Our model's descriptions can generate images closest to the original, as judged by both automated and human metrics. We also find our model produces more compositionally rich descriptions, outperforming the best baseline by up to 6% on ARO, SVO-Probes, and Winoground datasets.
Freeview Sketching: View-Aware Fine-Grained Sketch-Based Image Retrieval
In this paper, we delve into the intricate dynamics of Fine-Grained Sketch-Based Image Retrieval (FG-SBIR) by addressing a critical yet overlooked aspect -- the choice of viewpoint during sketch creation. Unlike photo systems that seamlessly handle diverse views through extensive datasets, sketch systems, with limited data collected from fixed perspectives, face challenges. Our pilot study, employing a pre-trained FG-SBIR model, highlights the system's struggle when query-sketches differ in viewpoint from target instances. Interestingly, a questionnaire however shows users desire autonomy, with a significant percentage favouring view-specific retrieval. To reconcile this, we advocate for a view-aware system, seamlessly accommodating both view-agnostic and view-specific tasks. Overcoming dataset limitations, our first contribution leverages multi-view 2D projections of 3D objects, instilling cross-modal view awareness. The second contribution introduces a customisable cross-modal feature through disentanglement, allowing effortless mode switching. Extensive experiments on standard datasets validate the effectiveness of our method.
Hierarchical Side-Tuning for Vision Transformers
Fine-tuning pre-trained Vision Transformers (ViT) has consistently demonstrated promising performance in the realm of visual recognition. However, adapting large pre-trained models to various tasks poses a significant challenge. This challenge arises from the need for each model to undergo an independent and comprehensive fine-tuning process, leading to substantial computational and memory demands. While recent advancements in Parameter-efficient Transfer Learning (PETL) have demonstrated their ability to achieve superior performance compared to full fine-tuning with a smaller subset of parameter updates, they tend to overlook dense prediction tasks such as object detection and segmentation. In this paper, we introduce Hierarchical Side-Tuning (HST), a novel PETL approach that enables ViT transfer to various downstream tasks effectively. Diverging from existing methods that exclusively fine-tune parameters within input spaces or certain modules connected to the backbone, we tune a lightweight and hierarchical side network (HSN) that leverages intermediate activations extracted from the backbone and generates multi-scale features to make predictions. To validate HST, we conducted extensive experiments encompassing diverse visual tasks, including classification, object detection, instance segmentation, and semantic segmentation. Notably, our method achieves state-of-the-art average Top-1 accuracy of 76.0% on VTAB-1k, all while fine-tuning a mere 0.78M parameters. When applied to object detection tasks on COCO testdev benchmark, HST even surpasses full fine-tuning and obtains better performance with 49.7 box AP and 43.2 mask AP using Cascade Mask R-CNN.
Representing Long Volumetric Video with Temporal Gaussian Hierarchy
This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to achieve high-quality rendering results. However, they are typically limited to short (1~2s) video clips and often suffer from large memory footprints when dealing with longer videos. To solve this issue, we propose a novel 4D representation, named Temporal Gaussian Hierarchy, to compactly model long volumetric videos. Our key observation is that there are generally various degrees of temporal redundancy in dynamic scenes, which consist of areas changing at different speeds. Motivated by this, our approach builds a multi-level hierarchy of 4D Gaussian primitives, where each level separately describes scene regions with different degrees of content change, and adaptively shares Gaussian primitives to represent unchanged scene content over different temporal segments, thus effectively reducing the number of Gaussian primitives. In addition, the tree-like structure of the Gaussian hierarchy allows us to efficiently represent the scene at a particular moment with a subset of Gaussian primitives, leading to nearly constant GPU memory usage during the training or rendering regardless of the video length. Extensive experimental results demonstrate the superiority of our method over alternative methods in terms of training cost, rendering speed, and storage usage. To our knowledge, this work is the first approach capable of efficiently handling minutes of volumetric video data while maintaining state-of-the-art rendering quality. Our project page is available at: https://zju3dv.github.io/longvolcap.
Tuning-Free Visual Customization via View Iterative Self-Attention Control
Fine-Tuning Diffusion Models enable a wide range of personalized generation and editing applications on diverse visual modalities. While Low-Rank Adaptation (LoRA) accelerates the fine-tuning process, it still requires multiple reference images and time-consuming training, which constrains its scalability for large-scale and real-time applications. In this paper, we propose View Iterative Self-Attention Control (VisCtrl) to tackle this challenge. Specifically, VisCtrl is a training-free method that injects the appearance and structure of a user-specified subject into another subject in the target image, unlike previous approaches that require fine-tuning the model. Initially, we obtain the initial noise for both the reference and target images through DDIM inversion. Then, during the denoising phase, features from the reference image are injected into the target image via the self-attention mechanism. Notably, by iteratively performing this feature injection process, we ensure that the reference image features are gradually integrated into the target image. This approach results in consistent and harmonious editing with only one reference image in a few denoising steps. Moreover, benefiting from our plug-and-play architecture design and the proposed Feature Gradual Sampling strategy for multi-view editing, our method can be easily extended to edit in complex visual domains. Extensive experiments show the efficacy of VisCtrl across a spectrum of tasks, including personalized editing of images, videos, and 3D scenes.
Constraining Depth Map Geometry for Multi-View Stereo: A Dual-Depth Approach with Saddle-shaped Depth Cells
Learning-based multi-view stereo (MVS) methods deal with predicting accurate depth maps to achieve an accurate and complete 3D representation. Despite the excellent performance, existing methods ignore the fact that a suitable depth geometry is also critical in MVS. In this paper, we demonstrate that different depth geometries have significant performance gaps, even using the same depth prediction error. Therefore, we introduce an ideal depth geometry composed of Saddle-Shaped Cells, whose predicted depth map oscillates upward and downward around the ground-truth surface, rather than maintaining a continuous and smooth depth plane. To achieve it, we develop a coarse-to-fine framework called Dual-MVSNet (DMVSNet), which can produce an oscillating depth plane. Technically, we predict two depth values for each pixel (Dual-Depth), and propose a novel loss function and a checkerboard-shaped selecting strategy to constrain the predicted depth geometry. Compared to existing methods,DMVSNet achieves a high rank on the DTU benchmark and obtains the top performance on challenging scenes of Tanks and Temples, demonstrating its strong performance and generalization ability. Our method also points to a new research direction for considering depth geometry in MVS.
SketchDream: Sketch-based Text-to-3D Generation and Editing
Existing text-based 3D generation methods generate attractive results but lack detailed geometry control. Sketches, known for their conciseness and expressiveness, have contributed to intuitive 3D modeling but are confined to producing texture-less mesh models within predefined categories. Integrating sketch and text simultaneously for 3D generation promises enhanced control over geometry and appearance but faces challenges from 2D-to-3D translation ambiguity and multi-modal condition integration. Moreover, further editing of 3D models in arbitrary views will give users more freedom to customize their models. However, it is difficult to achieve high generation quality, preserve unedited regions, and manage proper interactions between shape components. To solve the above issues, we propose a text-driven 3D content generation and editing method, SketchDream, which supports NeRF generation from given hand-drawn sketches and achieves free-view sketch-based local editing. To tackle the 2D-to-3D ambiguity challenge, we introduce a sketch-based multi-view image generation diffusion model, which leverages depth guidance to establish spatial correspondence. A 3D ControlNet with a 3D attention module is utilized to control multi-view images and ensure their 3D consistency. To support local editing, we further propose a coarse-to-fine editing approach: the coarse phase analyzes component interactions and provides 3D masks to label edited regions, while the fine stage generates realistic results with refined details by local enhancement. Extensive experiments validate that our method generates higher-quality results compared with a combination of 2D ControlNet and image-to-3D generation techniques and achieves detailed control compared with existing diffusion-based 3D editing approaches.
ECoFLaP: Efficient Coarse-to-Fine Layer-Wise Pruning for Vision-Language Models
Large Vision-Language Models (LVLMs) can understand the world comprehensively by integrating rich information from different modalities, achieving remarkable advancements on various multimodal downstream tasks. However, deploying LVLMs is often problematic due to their massive computational/energy costs and carbon consumption. Such issues make it infeasible to adopt conventional iterative global pruning, which is costly due to computing the Hessian matrix of the entire large model for sparsification. Alternatively, several studies have recently proposed layer-wise pruning approaches to avoid the expensive computation of global pruning and efficiently compress model weights according to their importance within a layer. However, they often suffer from suboptimal model compression due to their lack of a global perspective. To address this limitation in recent efficient pruning methods for large models, we propose Efficient Coarse-to-Fine LayerWise Pruning (ECoFLaP), a two-stage coarse-to-fine weight pruning approach for LVLMs. We first determine the sparsity ratios of different layers or blocks by leveraging the global importance score, which is efficiently computed based on the zeroth-order approximation of the global model gradients. Then, the model performs local layer-wise unstructured weight pruning based on globally-informed sparsity ratios. We validate our proposed method across various multimodal and unimodal models and datasets, demonstrating significant performance improvements over prevalent pruning techniques in the high-sparsity regime.
Detailed 3D Human Body Reconstruction from Multi-view Images Combining Voxel Super-Resolution and Learned Implicit Representation
The task of reconstructing detailed 3D human body models from images is interesting but challenging in computer vision due to the high freedom of human bodies. In order to tackle the problem, we propose a coarse-to-fine method to reconstruct a detailed 3D human body from multi-view images combining voxel super-resolution based on learning the implicit representation. Firstly, the coarse 3D models are estimated by learning an implicit representation based on multi-scale features which are extracted by multi-stage hourglass networks from the multi-view images. Then, taking the low resolution voxel grids which are generated by the coarse 3D models as input, the voxel super-resolution based on an implicit representation is learned through a multi-stage 3D convolutional neural network. Finally, the refined detailed 3D human body models can be produced by the voxel super-resolution which can preserve the details and reduce the false reconstruction of the coarse 3D models. Benefiting from the implicit representation, the training process in our method is memory efficient and the detailed 3D human body produced by our method from multi-view images is the continuous decision boundary with high-resolution geometry. In addition, the coarse-to-fine method based on voxel super-resolution can remove false reconstructions and preserve the appearance details in the final reconstruction, simultaneously. In the experiments, our method quantitatively and qualitatively achieves the competitive 3D human body reconstructions from images with various poses and shapes on both the real and synthetic datasets.
MegaSR: Mining Customized Semantics and Expressive Guidance for Image Super-Resolution
Pioneering text-to-image (T2I) diffusion models have ushered in a new era of real-world image super-resolution (Real-ISR), significantly enhancing the visual perception of reconstructed images. However, existing methods typically integrate uniform abstract textual semantics across all blocks, overlooking the distinct semantic requirements at different depths and the fine-grained, concrete semantics inherently present in the images themselves. Moreover, relying solely on a single type of guidance further disrupts the consistency of reconstruction. To address these issues, we propose MegaSR, a novel framework that mines customized block-wise semantics and expressive guidance for diffusion-based ISR. Compared to uniform textual semantics, MegaSR enables flexible adaptation to multi-granularity semantic awareness by dynamically incorporating image attributes at each block. Furthermore, we experimentally identify HED edge maps, depth maps, and segmentation maps as the most expressive guidance, and propose a multi-stage aggregation strategy to modulate them into the T2I models. Extensive experiments demonstrate the superiority of MegaSR in terms of semantic richness and structural consistency.
ZebraPose: Coarse to Fine Surface Encoding for 6DoF Object Pose Estimation
Establishing correspondences from image to 3D has been a key task of 6DoF object pose estimation for a long time. To predict pose more accurately, deeply learned dense maps replaced sparse templates. Dense methods also improved pose estimation in the presence of occlusion. More recently researchers have shown improvements by learning object fragments as segmentation. In this work, we present a discrete descriptor, which can represent the object surface densely. By incorporating a hierarchical binary grouping, we can encode the object surface very efficiently. Moreover, we propose a coarse to fine training strategy, which enables fine-grained correspondence prediction. Finally, by matching predicted codes with object surface and using a PnP solver, we estimate the 6DoF pose. Results on the public LM-O and YCB-V datasets show major improvement over the state of the art w.r.t. ADD(-S) metric, even surpassing RGB-D based methods in some cases.
xT: Nested Tokenization for Larger Context in Large Images
Modern computer vision pipelines handle large images in one of two sub-optimal ways: down-sampling or cropping. These two methods incur significant losses in the amount of information and context present in an image. There are many downstream applications in which global context matters as much as high frequency details, such as in real-world satellite imagery; in such cases researchers have to make the uncomfortable choice of which information to discard. We introduce xT, a simple framework for vision transformers which effectively aggregates global context with local details and can model large images end-to-end on contemporary GPUs. We select a set of benchmark datasets across classic vision tasks which accurately reflect a vision model's ability to understand truly large images and incorporate fine details over large scales and assess our method's improvement on them. By introducing a nested tokenization scheme for large images in conjunction with long-sequence length models normally used for natural language processing, we are able to increase accuracy by up to 8.6% on challenging classification tasks and F_1 score by 11.6 on context-dependent segmentation in large images.
Hierarchical Modeling for Medical Visual Question Answering with Cross-Attention Fusion
Medical Visual Question Answering (Med-VQA) answers clinical questions using medical images, aiding diagnosis. Designing the MedVQA system holds profound importance in assisting clinical diagnosis and enhancing diagnostic accuracy. Building upon this foundation, Hierarchical Medical VQA extends Medical VQA by organizing medical questions into a hierarchical structure and making level-specific predictions to handle fine-grained distinctions. Recently, many studies have proposed hierarchical MedVQA tasks and established datasets, However, several issues still remain: (1) imperfect hierarchical modeling leads to poor differentiation between question levels causing semantic fragmentation across hierarchies. (2) Excessive reliance on implicit learning in Transformer-based cross-modal self-attention fusion methods, which obscures crucial local semantic correlations in medical scenarios. To address these issues, this study proposes a HiCA-VQA method, including two modules: Hierarchical Prompting for fine-grained medical questions and Hierarchical Answer Decoders. The hierarchical prompting module pre-aligns hierarchical text prompts with image features to guide the model in focusing on specific image regions according to question types, while the hierarchical decoder performs separate predictions for questions at different levels to improve accuracy across granularities. The framework also incorporates a cross-attention fusion module where images serve as queries and text as key-value pairs. Experiments on the Rad-Restruct benchmark demonstrate that the HiCA-VQA framework better outperforms existing state-of-the-art methods in answering hierarchical fine-grained questions. This study provides an effective pathway for hierarchical visual question answering systems, advancing medical image understanding.
Intensive Vision-guided Network for Radiology Report Generation
Automatic radiology report generation is booming due to its huge application potential for the healthcare industry. However, existing computer vision and natural language processing approaches to tackle this problem are limited in two aspects. First, when extracting image features, most of them neglect multi-view reasoning in vision and model single-view structure of medical images, such as space-view or channel-view. However, clinicians rely on multi-view imaging information for comprehensive judgment in daily clinical diagnosis. Second, when generating reports, they overlook context reasoning with multi-modal information and focus on pure textual optimization utilizing retrieval-based methods. We aim to address these two issues by proposing a model that better simulates clinicians' perspectives and generates more accurate reports. Given the above limitation in feature extraction, we propose a Globally-intensive Attention (GIA) module in the medical image encoder to simulate and integrate multi-view vision perception. GIA aims to learn three types of vision perception: depth view, space view, and pixel view. On the other hand, to address the above problem in report generation, we explore how to involve multi-modal signals to generate precisely matched reports, i.e., how to integrate previously predicted words with region-aware visual content in next word prediction. Specifically, we design a Visual Knowledge-guided Decoder (VKGD), which can adaptively consider how much the model needs to rely on visual information and previously predicted text to assist next word prediction. Hence, our final Intensive Vision-guided Network (IVGN) framework includes a GIA-guided Visual Encoder and the VKGD. Experiments on two commonly-used datasets IU X-Ray and MIMIC-CXR demonstrate the superior ability of our method compared with other state-of-the-art approaches.
Ovis2.5 Technical Report
We present Ovis2.5, a successor to Ovis2 designed for native-resolution visual perception and strong multimodal reasoning. Ovis2.5 integrates a native-resolution vision transformer that processes images at their native, variable resolutions, avoiding the degradation from fixed-resolution tiling and preserving both fine detail and global layout -- crucial for visually dense content like complex charts. To strengthen reasoning, we train the model to move beyond linear chain-of-thought and perform reflection -- including self-checking and revision. This advanced capability is exposed as an optional "thinking mode" at inference time, allowing users to trade latency for enhanced accuracy on difficult inputs. The model is trained via a comprehensive five-phase curriculum that progressively builds its skills. The process begins with foundational visual and multimodal pretraining, advances through large-scale instruction tuning, and culminates in alignment and reasoning enhancement using DPO and GRPO. To scale these upgrades efficiently, we employ multimodal data packing and hybrid parallelism, yielding a significant end-to-end speedup. We release two open-source models: Ovis2.5-9B and Ovis2.5-2B. The latter continues the "small model, big performance" philosophy of Ovis2, making it ideal for resource-constrained, on-device scenarios. On the OpenCompass multimodal leaderboard, Ovis2.5-9B averages 78.3, marking a substantial improvement over its predecessor, Ovis2-8B, and achieving state-of-the-art results among open-source MLLMs in the sub-40B parameter range; Ovis2.5-2B scores 73.9, establishing SOTA for its size. Beyond aggregate scores, Ovis2.5 achieves leading results on STEM benchmarks, exhibits strong capabilities on grounding and video tasks, and achieves open-source SOTA at its scale for complex chart analysis.
Global and Local Entailment Learning for Natural World Imagery
Learning the hierarchical structure of data in vision-language models is a significant challenge. Previous works have attempted to address this challenge by employing entailment learning. However, these approaches fail to model the transitive nature of entailment explicitly, which establishes the relationship between order and semantics within a representation space. In this work, we introduce Radial Cross-Modal Embeddings (RCME), a framework that enables the explicit modeling of transitivity-enforced entailment. Our proposed framework optimizes for the partial order of concepts within vision-language models. By leveraging our framework, we develop a hierarchical vision-language foundation model capable of representing the hierarchy in the Tree of Life. Our experiments on hierarchical species classification and hierarchical retrieval tasks demonstrate the enhanced performance of our models compared to the existing state-of-the-art models. Our code and models are open-sourced at https://vishu26.github.io/RCME/index.html.
Next-Scale Autoregressive Models are Zero-Shot Single-Image Object View Synthesizers
Methods based on diffusion backbones have recently revolutionized novel view synthesis (NVS). However, those models require pretrained 2D diffusion checkpoints (e.g., Stable Diffusion) as the basis for geometrical priors. Since such checkpoints require exorbitant amounts of data and compute to train, this greatly limits the scalability of diffusion-based NVS models. We present Next-Scale Autoregression Conditioned by View (ArchonView), a method that significantly exceeds state-of-the-art methods despite being trained from scratch with 3D rendering data only and no 2D pretraining. We achieve this by incorporating both global (pose-augmented semantics) and local (multi-scale hierarchical encodings) conditioning into a backbone based on the next-scale autoregression paradigm. Our model also exhibits robust performance even for difficult camera poses where previous methods fail, and is several times faster in inference speed compared to diffusion. We experimentally verify that performance scales with model and dataset size, and conduct extensive demonstration of our method's synthesis quality across several tasks. Our code is open-sourced at https://github.com/Shiran-Yuan/ArchonView.
InsTex: Indoor Scenes Stylized Texture Synthesis
Generating high-quality textures for 3D scenes is crucial for applications in interior design, gaming, and augmented/virtual reality (AR/VR). Although recent advancements in 3D generative models have enhanced content creation, significant challenges remain in achieving broad generalization and maintaining style consistency across multiple viewpoints. Current methods, such as 2D diffusion models adapted for 3D texturing, suffer from lengthy processing times and visual artifacts, while approaches driven by 3D data often fail to generalize effectively. To overcome these challenges, we introduce InsTex, a two-stage architecture designed to generate high-quality, style-consistent textures for 3D indoor scenes. InsTex utilizes depth-to-image diffusion priors in a coarse-to-fine pipeline, first generating multi-view images with a pre-trained 2D diffusion model and subsequently refining the textures for consistency. Our method supports both textual and visual prompts, achieving state-of-the-art results in visual quality and quantitative metrics, and demonstrates its effectiveness across various 3D texturing applications.
Synthesize, Diagnose, and Optimize: Towards Fine-Grained Vision-Language Understanding
Vision language models (VLM) have demonstrated remarkable performance across various downstream tasks. However, understanding fine-grained visual-linguistic concepts, such as attributes and inter-object relationships, remains a significant challenge. While several benchmarks aim to evaluate VLMs in finer granularity, their primary focus remains on the linguistic aspect, neglecting the visual dimension. Here, we highlight the importance of evaluating VLMs from both a textual and visual perspective. We introduce a progressive pipeline to synthesize images that vary in a specific attribute while ensuring consistency in all other aspects. Utilizing this data engine, we carefully design a benchmark, SPEC, to diagnose the comprehension of object size, position, existence, and count. Subsequently, we conduct a thorough evaluation of four leading VLMs on SPEC. Surprisingly, their performance is close to random guess, revealing significant limitations. With this in mind, we propose a simple yet effective approach to optimize VLMs in fine-grained understanding, achieving significant improvements on SPEC without compromising the zero-shot performance. Results on two additional fine-grained benchmarks also show consistent improvements, further validating the transferability of our approach. Code and data are available at https://github.com/wjpoom/SPEC.
UltraHR-100K: Enhancing UHR Image Synthesis with A Large-Scale High-Quality Dataset
Ultra-high-resolution (UHR) text-to-image (T2I) generation has seen notable progress. However, two key challenges remain : 1) the absence of a large-scale high-quality UHR T2I dataset, and (2) the neglect of tailored training strategies for fine-grained detail synthesis in UHR scenarios. To tackle the first challenge, we introduce UltraHR-100K, a high-quality dataset of 100K UHR images with rich captions, offering diverse content and strong visual fidelity. Each image exceeds 3K resolution and is rigorously curated based on detail richness, content complexity, and aesthetic quality. To tackle the second challenge, we propose a frequency-aware post-training method that enhances fine-detail generation in T2I diffusion models. Specifically, we design (i) Detail-Oriented Timestep Sampling (DOTS) to focus learning on detail-critical denoising steps, and (ii) Soft-Weighting Frequency Regularization (SWFR), which leverages Discrete Fourier Transform (DFT) to softly constrain frequency components, encouraging high-frequency detail preservation. Extensive experiments on our proposed UltraHR-eval4K benchmarks demonstrate that our approach significantly improves the fine-grained detail quality and overall fidelity of UHR image generation. The code is available at https://github.com/NJU-PCALab/UltraHR-100k{here}.
Native Visual Understanding: Resolving Resolution Dilemmas in Vision-Language Models
Vision-Language Models (VLMs) face significant challenges when dealing with the diverse resolutions and aspect ratios of real-world images, as most existing models rely on fixed, low-resolution inputs. While recent studies have explored integrating native resolution visual encoding to improve model performance, such efforts remain fragmented and lack a systematic framework within the open-source community. Moreover, existing benchmarks fall short in evaluating VLMs under varied visual conditions, often neglecting resolution as a critical factor. To address the "Resolution Dilemma" stemming from both model design and benchmark limitations, we introduce RC-Bench, a novel benchmark specifically designed to systematically evaluate VLM capabilities under extreme visual conditions, with an emphasis on resolution and aspect ratio variations. In conjunction, we propose NativeRes-LLaVA, an open-source training framework that empowers VLMs to effectively process images at their native resolutions and aspect ratios. Based on RC-Bench and NativeRes-LLaVA, we conduct comprehensive experiments on existing visual encoding strategies. The results show that Native Resolution Visual Encoding significantly improves the performance of VLMs on RC-Bench as well as other resolution-centric benchmarks. Code is available at https://github.com/Niujunbo2002/NativeRes-LLaVA.
ASM-UNet: Adaptive Scan Mamba Integrating Group Commonalities and Individual Variations for Fine-Grained Segmentation
Precise lesion resection depends on accurately identifying fine-grained anatomical structures. While many coarse-grained segmentation (CGS) methods have been successful in large-scale segmentation (e.g., organs), they fall short in clinical scenarios requiring fine-grained segmentation (FGS), which remains challenging due to frequent individual variations in small-scale anatomical structures. Although recent Mamba-based models have advanced medical image segmentation, they often rely on fixed manually-defined scanning orders, which limit their adaptability to individual variations in FGS. To address this, we propose ASM-UNet, a novel Mamba-based architecture for FGS. It introduces adaptive scan scores to dynamically guide the scanning order, generated by combining group-level commonalities and individual-level variations. Experiments on two public datasets (ACDC and Synapse) and a newly proposed challenging biliary tract FGS dataset, namely BTMS, demonstrate that ASM-UNet achieves superior performance in both CGS and FGS tasks. Our code and dataset are available at https://github.com/YqunYang/ASM-UNet.
Hi3D: Pursuing High-Resolution Image-to-3D Generation with Video Diffusion Models
Despite having tremendous progress in image-to-3D generation, existing methods still struggle to produce multi-view consistent images with high-resolution textures in detail, especially in the paradigm of 2D diffusion that lacks 3D awareness. In this work, we present High-resolution Image-to-3D model (Hi3D), a new video diffusion based paradigm that redefines a single image to multi-view images as 3D-aware sequential image generation (i.e., orbital video generation). This methodology delves into the underlying temporal consistency knowledge in video diffusion model that generalizes well to geometry consistency across multiple views in 3D generation. Technically, Hi3D first empowers the pre-trained video diffusion model with 3D-aware prior (camera pose condition), yielding multi-view images with low-resolution texture details. A 3D-aware video-to-video refiner is learnt to further scale up the multi-view images with high-resolution texture details. Such high-resolution multi-view images are further augmented with novel views through 3D Gaussian Splatting, which are finally leveraged to obtain high-fidelity meshes via 3D reconstruction. Extensive experiments on both novel view synthesis and single view reconstruction demonstrate that our Hi3D manages to produce superior multi-view consistency images with highly-detailed textures. Source code and data are available at https://github.com/yanghb22-fdu/Hi3D-Official.
PanoLora: Bridging Perspective and Panoramic Video Generation with LoRA Adaptation
Generating high-quality 360{\deg} panoramic videos remains a significant challenge due to the fundamental differences between panoramic and traditional perspective-view projections. While perspective videos rely on a single viewpoint with a limited field of view, panoramic content requires rendering the full surrounding environment, making it difficult for standard video generation models to adapt. Existing solutions often introduce complex architectures or large-scale training, leading to inefficiency and suboptimal results. Motivated by the success of Low-Rank Adaptation (LoRA) in style transfer tasks, we propose treating panoramic video generation as an adaptation problem from perspective views. Through theoretical analysis, we demonstrate that LoRA can effectively model the transformation between these projections when its rank exceeds the degrees of freedom in the task. Our approach efficiently fine-tunes a pretrained video diffusion model using only approximately 1,000 videos while achieving high-quality panoramic generation. Experimental results demonstrate that our method maintains proper projection geometry and surpasses previous state-of-the-art approaches in visual quality, left-right consistency, and motion diversity.
ViewFusion: Towards Multi-View Consistency via Interpolated Denoising
Novel-view synthesis through diffusion models has demonstrated remarkable potential for generating diverse and high-quality images. Yet, the independent process of image generation in these prevailing methods leads to challenges in maintaining multiple-view consistency. To address this, we introduce ViewFusion, a novel, training-free algorithm that can be seamlessly integrated into existing pre-trained diffusion models. Our approach adopts an auto-regressive method that implicitly leverages previously generated views as context for the next view generation, ensuring robust multi-view consistency during the novel-view generation process. Through a diffusion process that fuses known-view information via interpolated denoising, our framework successfully extends single-view conditioned models to work in multiple-view conditional settings without any additional fine-tuning. Extensive experimental results demonstrate the effectiveness of ViewFusion in generating consistent and detailed novel views.
Text2Tex: Text-driven Texture Synthesis via Diffusion Models
We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high resolution partial textures from multiple viewpoints. To avoid accumulating inconsistent and stretched artifacts across views, we dynamically segment the rendered view into a generation mask, which represents the generation status of each visible texel. This partitioned view representation guides the depth-aware inpainting model to generate and update partial textures for the corresponding regions. Furthermore, we propose an automatic view sequence generation scheme to determine the next best view for updating the partial texture. Extensive experiments demonstrate that our method significantly outperforms the existing text-driven approaches and GAN-based methods.
LiftRefine: Progressively Refined View Synthesis from 3D Lifting with Volume-Triplane Representations
We propose a new view synthesis method via synthesizing a 3D neural field from both single or few-view input images. To address the ill-posed nature of the image-to-3D generation problem, we devise a two-stage method that involves a reconstruction model and a diffusion model for view synthesis. Our reconstruction model first lifts one or more input images to the 3D space from a volume as the coarse-scale 3D representation followed by a tri-plane as the fine-scale 3D representation. To mitigate the ambiguity in occluded regions, our diffusion model then hallucinates missing details in the rendered images from tri-planes. We then introduce a new progressive refinement technique that iteratively applies the reconstruction and diffusion model to gradually synthesize novel views, boosting the overall quality of the 3D representations and their rendering. Empirical evaluation demonstrates the superiority of our method over state-of-the-art methods on the synthetic SRN-Car dataset, the in-the-wild CO3D dataset, and large-scale Objaverse dataset while achieving both sampling efficacy and multi-view consistency.
One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion
Recent advancements in open-world 3D object generation have been remarkable, with image-to-3D methods offering superior fine-grained control over their text-to-3D counterparts. However, most existing models fall short in simultaneously providing rapid generation speeds and high fidelity to input images - two features essential for practical applications. In this paper, we present One-2-3-45++, an innovative method that transforms a single image into a detailed 3D textured mesh in approximately one minute. Our approach aims to fully harness the extensive knowledge embedded in 2D diffusion models and priors from valuable yet limited 3D data. This is achieved by initially finetuning a 2D diffusion model for consistent multi-view image generation, followed by elevating these images to 3D with the aid of multi-view conditioned 3D native diffusion models. Extensive experimental evaluations demonstrate that our method can produce high-quality, diverse 3D assets that closely mirror the original input image. Our project webpage: https://sudo-ai-3d.github.io/One2345plus_page.
Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistency
We present Free4D, a novel tuning-free framework for 4D scene generation from a single image. Existing methods either focus on object-level generation, making scene-level generation infeasible, or rely on large-scale multi-view video datasets for expensive training, with limited generalization ability due to the scarcity of 4D scene data. In contrast, our key insight is to distill pre-trained foundation models for consistent 4D scene representation, which offers promising advantages such as efficiency and generalizability. 1) To achieve this, we first animate the input image using image-to-video diffusion models followed by 4D geometric structure initialization. 2) To turn this coarse structure into spatial-temporal consistent multiview videos, we design an adaptive guidance mechanism with a point-guided denoising strategy for spatial consistency and a novel latent replacement strategy for temporal coherence. 3) To lift these generated observations into consistent 4D representation, we propose a modulation-based refinement to mitigate inconsistencies while fully leveraging the generated information. The resulting 4D representation enables real-time, controllable rendering, marking a significant advancement in single-image-based 4D scene generation.
HomoMatcher: Dense Feature Matching Results with Semi-Dense Efficiency by Homography Estimation
Feature matching between image pairs is a fundamental problem in computer vision that drives many applications, such as SLAM. Recently, semi-dense matching approaches have achieved substantial performance enhancements and established a widely-accepted coarse-to-fine paradigm. However, the majority of existing methods focus on improving coarse feature representation rather than the fine-matching module. Prior fine-matching techniques, which rely on point-to-patch matching probability expectation or direct regression, often lack precision and do not guarantee the continuity of feature points across sequential images. To address this limitation, this paper concentrates on enhancing the fine-matching module in the semi-dense matching framework. We employ a lightweight and efficient homography estimation network to generate the perspective mapping between patches obtained from coarse matching. This patch-to-patch approach achieves the overall alignment of two patches, resulting in a higher sub-pixel accuracy by incorporating additional constraints. By leveraging the homography estimation between patches, we can achieve a dense matching result with low computational cost. Extensive experiments demonstrate that our method achieves higher accuracy compared to previous semi-dense matchers. Meanwhile, our dense matching results exhibit similar end-point-error accuracy compared to previous dense matchers while maintaining semi-dense efficiency.
Long-Range Tasks Using Short-Context LLMs: Incremental Reasoning With Structured Memories
Long-range tasks require reasoning over long inputs. Existing solutions either need large compute budgets, training data, access to model weights, or use complex, task-specific approaches. We present PRISM, which alleviates these concerns by processing information as a stream of chunks, maintaining a structured in-context memory specified by a typed hierarchy schema. This approach demonstrates superior performance to baselines on diverse tasks while using at least 4x smaller contexts than long-context models. Moreover, PRISM is token-efficient. By producing short outputs and efficiently leveraging key-value (KV) caches, it achieves up to 54% cost reduction when compared to alternative short-context approaches. The method also scales down to tiny information chunks (e.g., 500 tokens) without increasing the number of tokens encoded or sacrificing quality. Furthermore, we show that it is possible to generate schemas to generalize our approach to new tasks with minimal effort.
Contrastive Multiview Coding
Humans view the world through many sensory channels, e.g., the long-wavelength light channel, viewed by the left eye, or the high-frequency vibrations channel, heard by the right ear. Each view is noisy and incomplete, but important factors, such as physics, geometry, and semantics, tend to be shared between all views (e.g., a "dog" can be seen, heard, and felt). We investigate the classic hypothesis that a powerful representation is one that models view-invariant factors. We study this hypothesis under the framework of multiview contrastive learning, where we learn a representation that aims to maximize mutual information between different views of the same scene but is otherwise compact. Our approach scales to any number of views, and is view-agnostic. We analyze key properties of the approach that make it work, finding that the contrastive loss outperforms a popular alternative based on cross-view prediction, and that the more views we learn from, the better the resulting representation captures underlying scene semantics. Our approach achieves state-of-the-art results on image and video unsupervised learning benchmarks. Code is released at: http://github.com/HobbitLong/CMC/.
MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views
We introduce MVSplat360, a feed-forward approach for 360{\deg} novel view synthesis (NVS) of diverse real-world scenes, using only sparse observations. This setting is inherently ill-posed due to minimal overlap among input views and insufficient visual information provided, making it challenging for conventional methods to achieve high-quality results. Our MVSplat360 addresses this by effectively combining geometry-aware 3D reconstruction with temporally consistent video generation. Specifically, it refactors a feed-forward 3D Gaussian Splatting (3DGS) model to render features directly into the latent space of a pre-trained Stable Video Diffusion (SVD) model, where these features then act as pose and visual cues to guide the denoising process and produce photorealistic 3D-consistent views. Our model is end-to-end trainable and supports rendering arbitrary views with as few as 5 sparse input views. To evaluate MVSplat360's performance, we introduce a new benchmark using the challenging DL3DV-10K dataset, where MVSplat360 achieves superior visual quality compared to state-of-the-art methods on wide-sweeping or even 360{\deg} NVS tasks. Experiments on the existing benchmark RealEstate10K also confirm the effectiveness of our model. The video results are available on our project page: https://donydchen.github.io/mvsplat360.
Time-to-Move: Training-Free Motion Controlled Video Generation via Dual-Clock Denoising
Diffusion-based video generation can create realistic videos, yet existing image- and text-based conditioning fails to offer precise motion control. Prior methods for motion-conditioned synthesis typically require model-specific fine-tuning, which is computationally expensive and restrictive. We introduce Time-to-Move (TTM), a training-free, plug-and-play framework for motion- and appearance-controlled video generation with image-to-video (I2V) diffusion models. Our key insight is to use crude reference animations obtained through user-friendly manipulations such as cut-and-drag or depth-based reprojection. Motivated by SDEdit's use of coarse layout cues for image editing, we treat the crude animations as coarse motion cues and adapt the mechanism to the video domain. We preserve appearance with image conditioning and introduce dual-clock denoising, a region-dependent strategy that enforces strong alignment in motion-specified regions while allowing flexibility elsewhere, balancing fidelity to user intent with natural dynamics. This lightweight modification of the sampling process incurs no additional training or runtime cost and is compatible with any backbone. Extensive experiments on object and camera motion benchmarks show that TTM matches or exceeds existing training-based baselines in realism and motion control. Beyond this, TTM introduces a unique capability: precise appearance control through pixel-level conditioning, exceeding the limits of text-only prompting. Visit our project page for video examples and code: https://time-to-move.github.io/.
Swin Transformer: Hierarchical Vision Transformer using Shifted Windows
This paper presents a new vision Transformer, called Swin Transformer, that capably serves as a general-purpose backbone for computer vision. Challenges in adapting Transformer from language to vision arise from differences between the two domains, such as large variations in the scale of visual entities and the high resolution of pixels in images compared to words in text. To address these differences, we propose a hierarchical Transformer whose representation is computed with Shifted windows. The shifted windowing scheme brings greater efficiency by limiting self-attention computation to non-overlapping local windows while also allowing for cross-window connection. This hierarchical architecture has the flexibility to model at various scales and has linear computational complexity with respect to image size. These qualities of Swin Transformer make it compatible with a broad range of vision tasks, including image classification (87.3 top-1 accuracy on ImageNet-1K) and dense prediction tasks such as object detection (58.7 box AP and 51.1 mask AP on COCO test-dev) and semantic segmentation (53.5 mIoU on ADE20K val). Its performance surpasses the previous state-of-the-art by a large margin of +2.7 box AP and +2.6 mask AP on COCO, and +3.2 mIoU on ADE20K, demonstrating the potential of Transformer-based models as vision backbones. The hierarchical design and the shifted window approach also prove beneficial for all-MLP architectures. The code and models are publicly available at~https://github.com/microsoft/Swin-Transformer.
iNVS: Repurposing Diffusion Inpainters for Novel View Synthesis
We present a method for generating consistent novel views from a single source image. Our approach focuses on maximizing the reuse of visible pixels from the source image. To achieve this, we use a monocular depth estimator that transfers visible pixels from the source view to the target view. Starting from a pre-trained 2D inpainting diffusion model, we train our method on the large-scale Objaverse dataset to learn 3D object priors. While training we use a novel masking mechanism based on epipolar lines to further improve the quality of our approach. This allows our framework to perform zero-shot novel view synthesis on a variety of objects. We evaluate the zero-shot abilities of our framework on three challenging datasets: Google Scanned Objects, Ray Traced Multiview, and Common Objects in 3D. See our webpage for more details: https://yashkant.github.io/invs/
Inst3D-LMM: Instance-Aware 3D Scene Understanding with Multi-modal Instruction Tuning
Despite encouraging progress in 3D scene understanding, it remains challenging to develop an effective Large Multi-modal Model (LMM) that is capable of understanding and reasoning in complex 3D environments. Most previous methods typically encode 3D point and 2D image features separately, neglecting interactions between 2D semantics and 3D object properties, as well as the spatial relationships within the 3D environment. This limitation not only hinders comprehensive representations of 3D scene, but also compromises training and inference efficiency. To address these challenges, we propose a unified Instance-aware 3D Large Multi-modal Model (Inst3D-LMM) to deal with multiple 3D scene understanding tasks simultaneously. To obtain the fine-grained instance-level visual tokens, we first introduce a novel Multi-view Cross-Modal Fusion (MCMF) module to inject the multi-view 2D semantics into their corresponding 3D geometric features. For scene-level relation-aware tokens, we further present a 3D Instance Spatial Relation (3D-ISR) module to capture the intricate pairwise spatial relationships among objects. Additionally, we perform end-to-end multi-task instruction tuning simultaneously without the subsequent task-specific fine-tuning. Extensive experiments demonstrate that our approach outperforms the state-of-the-art methods across 3D scene understanding, reasoning and grounding tasks. Source code is available at https://github.com/hanxunyu/Inst3D-LMM
Towards Efficient and Scale-Robust Ultra-High-Definition Image Demoireing
With the rapid development of mobile devices, modern widely-used mobile phones typically allow users to capture 4K resolution (i.e., ultra-high-definition) images. However, for image demoireing, a challenging task in low-level vision, existing works are generally carried out on low-resolution or synthetic images. Hence, the effectiveness of these methods on 4K resolution images is still unknown. In this paper, we explore moire pattern removal for ultra-high-definition images. To this end, we propose the first ultra-high-definition demoireing dataset (UHDM), which contains 5,000 real-world 4K resolution image pairs, and conduct a benchmark study on current state-of-the-art methods. Further, we present an efficient baseline model ESDNet for tackling 4K moire images, wherein we build a semantic-aligned scale-aware module to address the scale variation of moire patterns. Extensive experiments manifest the effectiveness of our approach, which outperforms state-of-the-art methods by a large margin while being much more lightweight. Code and dataset are available at https://xinyu-andy.github.io/uhdm-page.
FiVE: A Fine-grained Video Editing Benchmark for Evaluating Emerging Diffusion and Rectified Flow Models
Numerous text-to-video (T2V) editing methods have emerged recently, but the lack of a standardized benchmark for fair evaluation has led to inconsistent claims and an inability to assess model sensitivity to hyperparameters. Fine-grained video editing is crucial for enabling precise, object-level modifications while maintaining context and temporal consistency. To address this, we introduce FiVE, a Fine-grained Video Editing Benchmark for evaluating emerging diffusion and rectified flow models. Our benchmark includes 74 real-world videos and 26 generated videos, featuring 6 fine-grained editing types, 420 object-level editing prompt pairs, and their corresponding masks. Additionally, we adapt the latest rectified flow (RF) T2V generation models, Pyramid-Flow and Wan2.1, by introducing FlowEdit, resulting in training-free and inversion-free video editing models Pyramid-Edit and Wan-Edit. We evaluate five diffusion-based and two RF-based editing methods on our FiVE benchmark using 15 metrics, covering background preservation, text-video similarity, temporal consistency, video quality, and runtime. To further enhance object-level evaluation, we introduce FiVE-Acc, a novel metric leveraging Vision-Language Models (VLMs) to assess the success of fine-grained video editing. Experimental results demonstrate that RF-based editing significantly outperforms diffusion-based methods, with Wan-Edit achieving the best overall performance and exhibiting the least sensitivity to hyperparameters. More video demo available on the anonymous website: https://sites.google.com/view/five-benchmark
NVS-Adapter: Plug-and-Play Novel View Synthesis from a Single Image
Transfer learning of large-scale Text-to-Image (T2I) models has recently shown impressive potential for Novel View Synthesis (NVS) of diverse objects from a single image. While previous methods typically train large models on multi-view datasets for NVS, fine-tuning the whole parameters of T2I models not only demands a high cost but also reduces the generalization capacity of T2I models in generating diverse images in a new domain. In this study, we propose an effective method, dubbed NVS-Adapter, which is a plug-and-play module for a T2I model, to synthesize novel multi-views of visual objects while fully exploiting the generalization capacity of T2I models. NVS-Adapter consists of two main components; view-consistency cross-attention learns the visual correspondences to align the local details of view features, and global semantic conditioning aligns the semantic structure of generated views with the reference view. Experimental results demonstrate that the NVS-Adapter can effectively synthesize geometrically consistent multi-views and also achieve high performance on benchmarks without full fine-tuning of T2I models. The code and data are publicly available in ~https://postech-cvlab.github.io/nvsadapter/{https://postech-cvlab.github.io/nvsadapter/}.
Improving Progressive Generation with Decomposable Flow Matching
Generating high-dimensional visual modalities is a computationally intensive task. A common solution is progressive generation, where the outputs are synthesized in a coarse-to-fine spectral autoregressive manner. While diffusion models benefit from the coarse-to-fine nature of denoising, explicit multi-stage architectures are rarely adopted. These architectures have increased the complexity of the overall approach, introducing the need for a custom diffusion formulation, decomposition-dependent stage transitions, add-hoc samplers, or a model cascade. Our contribution, Decomposable Flow Matching (DFM), is a simple and effective framework for the progressive generation of visual media. DFM applies Flow Matching independently at each level of a user-defined multi-scale representation (such as Laplacian pyramid). As shown by our experiments, our approach improves visual quality for both images and videos, featuring superior results compared to prior multistage frameworks. On Imagenet-1k 512px, DFM achieves 35.2% improvements in FDD scores over the base architecture and 26.4% over the best-performing baseline, under the same training compute. When applied to finetuning of large models, such as FLUX, DFM shows faster convergence speed to the training distribution. Crucially, all these advantages are achieved with a single model, architectural simplicity, and minimal modifications to existing training pipelines.
Depth Anything at Any Condition
We present Depth Anything at Any Condition (DepthAnything-AC), a foundation monocular depth estimation (MDE) model capable of handling diverse environmental conditions. Previous foundation MDE models achieve impressive performance across general scenes but not perform well in complex open-world environments that involve challenging conditions, such as illumination variations, adverse weather, and sensor-induced distortions. To overcome the challenges of data scarcity and the inability of generating high-quality pseudo-labels from corrupted images, we propose an unsupervised consistency regularization finetuning paradigm that requires only a relatively small amount of unlabeled data. Furthermore, we propose the Spatial Distance Constraint to explicitly enforce the model to learn patch-level relative relationships, resulting in clearer semantic boundaries and more accurate details. Experimental results demonstrate the zero-shot capabilities of DepthAnything-AC across diverse benchmarks, including real-world adverse weather benchmarks, synthetic corruption benchmarks, and general benchmarks. Project Page: https://ghost233lism.github.io/depthanything-AC-page Code: https://github.com/HVision-NKU/DepthAnythingAC
DASH: Detection and Assessment of Systematic Hallucinations of VLMs
Vision-language models (VLMs) are prone to object hallucinations, where they erroneously indicate the presenceof certain objects in an image. Existing benchmarks quantify hallucinations using relatively small, labeled datasets. However, this approach is i) insufficient to assess hallucinations that arise in open-world settings, where VLMs are widely used, and ii) inadequate for detecting systematic errors in VLMs. We propose DASH (Detection and Assessment of Systematic Hallucinations), an automatic, large-scale pipeline designed to identify systematic hallucinations of VLMs on real-world images in an open-world setting. A key component is DASH-OPT for image-based retrieval, where we optimize over the ''natural image manifold'' to generate images that mislead the VLM. The output of DASH consists of clusters of real and semantically similar images for which the VLM hallucinates an object. We apply DASH to PaliGemma and two LLaVA-NeXT models across 380 object classes and, in total, find more than 19k clusters with 950k images. We study the transfer of the identified systematic hallucinations to other VLMs and show that fine-tuning PaliGemma with the model-specific images obtained with DASH mitigates object hallucinations. Code and data are available at https://YanNeu.github.io/DASH.
Diffusion Priors for Dynamic View Synthesis from Monocular Videos
Dynamic novel view synthesis aims to capture the temporal evolution of visual content within videos. Existing methods struggle to distinguishing between motion and structure, particularly in scenarios where camera poses are either unknown or constrained compared to object motion. Furthermore, with information solely from reference images, it is extremely challenging to hallucinate unseen regions that are occluded or partially observed in the given videos. To address these issues, we first finetune a pretrained RGB-D diffusion model on the video frames using a customization technique. Subsequently, we distill the knowledge from the finetuned model to a 4D representations encompassing both dynamic and static Neural Radiance Fields (NeRF) components. The proposed pipeline achieves geometric consistency while preserving the scene identity. We perform thorough experiments to evaluate the efficacy of the proposed method qualitatively and quantitatively. Our results demonstrate the robustness and utility of our approach in challenging cases, further advancing dynamic novel view synthesis.
