1 BottleHumor: Self-Informed Humor Explanation using the Information Bottleneck Principle Humor is prevalent in online communications and it often relies on more than one modality (e.g., cartoons and memes). Interpreting humor in multimodal settings requires drawing on diverse types of knowledge, including metaphorical, sociocultural, and commonsense knowledge. However, identifying the most useful knowledge remains an open question. We introduce , a method inspired by the information bottleneck principle that elicits relevant world knowledge from vision and language models which is iteratively refined for generating an explanation of the humor in an unsupervised manner. Our experiments on three datasets confirm the advantage of our method over a range of baselines. Our method can further be adapted in the future for additional tasks that can benefit from eliciting and conditioning on relevant world knowledge and open new research avenues in this direction. 3 authors · Feb 22
- Chumor 2.0: Towards Benchmarking Chinese Humor Understanding Existing humor datasets and evaluations predominantly focus on English, leaving limited resources for culturally nuanced humor in non-English languages like Chinese. To address this gap, we construct Chumor, the first Chinese humor explanation dataset that exceeds the size of existing humor datasets. Chumor is sourced from Ruo Zhi Ba, a Chinese Reddit-like platform known for sharing intellectually challenging and culturally specific jokes. We test ten LLMs through direct and chain-of-thought prompting, revealing that Chumor poses significant challenges to existing LLMs, with their accuracy slightly above random and far below human. In addition, our analysis highlights that human-annotated humor explanations are significantly better than those generated by GPT-4o and ERNIE-4-turbo. We release Chumor at https://huggingface.co/datasets/dnaihao/Chumor, our project page is at https://dnaihao.github.io/Chumor-dataset/, our leaderboard is at https://huggingface.co/spaces/dnaihao/Chumor, and our codebase is at https://github.com/dnaihao/Chumor-dataset. 10 authors · Dec 23, 2024
- V-HUB: A Visual-Centric Humor Understanding Benchmark for Video LLMs AI models capable of comprehending humor hold real-world promise -- for example, enhancing engagement in human-machine interactions. To gauge and diagnose the capacity of multimodal large language models (MLLMs) for humor understanding, we introduce v-HUB, a novel visual-centric video humor understanding benchmark. v-HUB comprises a curated collection of minimally verbal short videos, sourced from classic silent films and online resources, and reflecting real-world scenarios where humor can be appreciated purely through visual cues. Each video clip is paired with rich annotations, including captions, descriptions, and explanations, supporting evaluation tasks like caption matching and humor explanation. To broaden its applicability, we further construct an open-ended video QA task, making it readily integrable into existing video understanding benchmarks. We evaluate a diverse set of MLLMs, from specialized Video-LLMs to versatile OmniLLMs that can process audio, covering both open-source and proprietary domains. The experimental results expose the difficulties MLLMs face in comprehending humor from visual cues alone. For example, all models exhibit a marked performance drop on caption matching when moving from text-based to video-based evaluation (without audio). Our findings also demonstrate that incorporating audio helps with video humor understanding, highlighting the informativeness of sound and the promise of integrating richer modalities for complex video understanding tasks. 10 authors · Sep 30
- Chumor 1.0: A Truly Funny and Challenging Chinese Humor Understanding Dataset from Ruo Zhi Ba Existing humor datasets and evaluations predominantly focus on English, lacking resources for culturally nuanced humor in non-English languages like Chinese. To address this gap, we construct Chumor, a dataset sourced from Ruo Zhi Ba (RZB), a Chinese Reddit-like platform dedicated to sharing intellectually challenging and culturally specific jokes. We annotate explanations for each joke and evaluate human explanations against two state-of-the-art LLMs, GPT-4o and ERNIE Bot, through A/B testing by native Chinese speakers. Our evaluation shows that Chumor is challenging even for SOTA LLMs, and the human explanations for Chumor jokes are significantly better than explanations generated by the LLMs. 9 authors · Jun 18, 2024
- HumorDB: Can AI understand graphical humor? Despite significant advancements in image segmentation and object detection, understanding complex scenes remains a significant challenge. Here, we focus on graphical humor as a paradigmatic example of image interpretation that requires elucidating the interaction of different scene elements in the context of prior cognitive knowledge. This paper introduces HumorDB, a novel, controlled, and carefully curated dataset designed to evaluate and advance visual humor understanding by AI systems. The dataset comprises diverse images spanning photos, cartoons, sketches, and AI-generated content, including minimally contrastive pairs where subtle edits differentiate between humorous and non-humorous versions. We evaluate humans, state-of-the-art vision models, and large vision-language models on three tasks: binary humor classification, funniness rating prediction, and pairwise humor comparison. The results reveal a gap between current AI systems and human-level humor understanding. While pretrained vision-language models perform better than vision-only models, they still struggle with abstract sketches and subtle humor cues. Analysis of attention maps shows that even when models correctly classify humorous images, they often fail to focus on the precise regions that make the image funny. Preliminary mechanistic interpretability studies and evaluation of model explanations provide initial insights into how different architectures process humor. Our results identify promising trends and current limitations, suggesting that an effective understanding of visual humor requires sophisticated architectures capable of detecting subtle contextual features and bridging the gap between visual perception and abstract reasoning. All the code and data are available here: https://github.com/kreimanlab/HumorDB{https://github.com/kreimanlab/HumorDB} 3 authors · Jun 19, 2024
5 D-HUMOR: Dark Humor Understanding via Multimodal Open-ended Reasoning Dark humor in online memes poses unique challenges due to its reliance on implicit, sensitive, and culturally contextual cues. To address the lack of resources and methods for detecting dark humor in multimodal content, we introduce a novel dataset of 4,379 Reddit memes annotated for dark humor, target category (gender, mental health, violence, race, disability, and other), and a three-level intensity rating (mild, moderate, severe). Building on this resource, we propose a reasoning-augmented framework that first generates structured explanations for each meme using a Large Vision-Language Model (VLM). Through a Role-Reversal Self-Loop, VLM adopts the author's perspective to iteratively refine its explanations, ensuring completeness and alignment. We then extract textual features from both the OCR transcript and the self-refined reasoning via a text encoder, while visual features are obtained using a vision transformer. A Tri-stream Cross-Reasoning Network (TCRNet) fuses these three streams, text, image, and reasoning, via pairwise attention mechanisms, producing a unified representation for classification. Experimental results demonstrate that our approach outperforms strong baselines across three tasks: dark humor detection, target identification, and intensity prediction. The dataset, annotations, and code are released to facilitate further research in multimodal humor understanding and content moderation. Code and Dataset are available at: https://github.com/Sai-Kartheek-Reddy/D-Humor-Dark-Humor-Understanding-via-Multimodal-Open-ended-Reasoning 6 authors · Sep 8 2
- V-FLUTE: Visual Figurative Language Understanding with Textual Explanations Large Vision-Language models (VLMs) have demonstrated strong reasoning capabilities in tasks requiring a fine-grained understanding of literal images and text, such as visual question-answering or visual entailment. However, there has been little exploration of these models' capabilities when presented with images and captions containing figurative phenomena such as metaphors or humor, the meaning of which is often implicit. To close this gap, we propose a new task and a high-quality dataset: Visual Figurative Language Understanding with Textual Explanations (V-FLUTE). We frame the visual figurative language understanding problem as an explainable visual entailment task, where the model has to predict whether the image (premise) entails a claim (hypothesis) and justify the predicted label with a textual explanation. Using a human-AI collaboration framework, we build a high-quality dataset, V-FLUTE, that contains 6,027 <image, claim, label, explanation> instances spanning five diverse multimodal figurative phenomena: metaphors, similes, idioms, sarcasm, and humor. The figurative phenomena can be present either in the image, the caption, or both. We further conduct both automatic and human evaluations to assess current VLMs' capabilities in understanding figurative phenomena. 4 authors · May 2, 2024
- Do Androids Laugh at Electric Sheep? Humor "Understanding" Benchmarks from The New Yorker Caption Contest We challenge AI models to "demonstrate understanding" of the sophisticated multimodal humor of The New Yorker Caption Contest. Concretely, we develop three carefully circumscribed tasks for which it suffices (but is not necessary) to grasp potentially complex and unexpected relationships between image and caption, and similarly complex and unexpected allusions to the wide varieties of human experience; these are the hallmarks of a New Yorker-caliber cartoon. We investigate vision-and-language models that take as input the cartoon pixels and caption directly, as well as language-only models for which we circumvent image-processing by providing textual descriptions of the image. Even with the rich multifaceted annotations we provide for the cartoon images, we identify performance gaps between high-quality machine learning models (e.g., a fine-tuned, 175B parameter language model) and humans. We publicly release our corpora including annotations describing the image's locations/entities, what's unusual about the scene, and an explanation of the joke. 8 authors · Sep 13, 2022
- The Naughtyformer: A Transformer Understands Offensive Humor Jokes are intentionally written to be funny, but not all jokes are created the same. Some jokes may be fit for a classroom of kindergarteners, but others are best reserved for a more mature audience. While recent work has shown impressive results on humor detection in text, here we instead investigate the more nuanced task of detecting humor subtypes, especially of the less innocent variety. To that end, we introduce a novel jokes dataset filtered from Reddit and solve the subtype classification task using a finetuned Transformer dubbed the Naughtyformer. Moreover, we show that our model is significantly better at detecting offensiveness in jokes compared to state-of-the-art methods. 4 authors · Nov 25, 2022
- Dutch Humor Detection by Generating Negative Examples Detecting if a text is humorous is a hard task to do computationally, as it usually requires linguistic and common sense insights. In machine learning, humor detection is usually modeled as a binary classification task, trained to predict if the given text is a joke or another type of text. Rather than using completely different non-humorous texts, we propose using text generation algorithms for imitating the original joke dataset to increase the difficulty for the learning algorithm. We constructed several different joke and non-joke datasets to test the humor detection abilities of different language technologies. In particular, we compare the humor detection capabilities of classic neural network approaches with the state-of-the-art Dutch language model RobBERT. In doing so, we create and compare the first Dutch humor detection systems. We found that while other language models perform well when the non-jokes came from completely different domains, RobBERT was the only one that was able to distinguish jokes from generated negative examples. This performance illustrates the usefulness of using text generation to create negative datasets for humor recognition, and also shows that transformer models are a large step forward in humor detection. 2 authors · Oct 26, 2020
- OxfordTVG-HIC: Can Machine Make Humorous Captions from Images? This paper presents OxfordTVG-HIC (Humorous Image Captions), a large-scale dataset for humour generation and understanding. Humour is an abstract, subjective, and context-dependent cognitive construct involving several cognitive factors, making it a challenging task to generate and interpret. Hence, humour generation and understanding can serve as a new task for evaluating the ability of deep-learning methods to process abstract and subjective information. Due to the scarcity of data, humour-related generation tasks such as captioning remain under-explored. To address this gap, OxfordTVG-HIC offers approximately 2.9M image-text pairs with humour scores to train a generalizable humour captioning model. Contrary to existing captioning datasets, OxfordTVG-HIC features a wide range of emotional and semantic diversity resulting in out-of-context examples that are particularly conducive to generating humour. Moreover, OxfordTVG-HIC is curated devoid of offensive content. We also show how OxfordTVG-HIC can be leveraged for evaluating the humour of a generated text. Through explainability analysis of the trained models, we identify the visual and linguistic cues influential for evoking humour prediction (and generation). We observe qualitatively that these cues are aligned with the benign violation theory of humour in cognitive psychology. 4 authors · Jul 21, 2023
- Humor@IITK at SemEval-2021 Task 7: Large Language Models for Quantifying Humor and Offensiveness Humor and Offense are highly subjective due to multiple word senses, cultural knowledge, and pragmatic competence. Hence, accurately detecting humorous and offensive texts has several compelling use cases in Recommendation Systems and Personalized Content Moderation. However, due to the lack of an extensive labeled dataset, most prior works in this domain haven't explored large neural models for subjective humor understanding. This paper explores whether large neural models and their ensembles can capture the intricacies associated with humor/offense detection and rating. Our experiments on the SemEval-2021 Task 7: HaHackathon show that we can develop reasonable humor and offense detection systems with such models. Our models are ranked third in subtask 1b and consistently ranked around the top 33% of the leaderboard for the remaining subtasks. 5 authors · Apr 2, 2021
- Dark & Stormy: Modeling Humor in the Worst Sentences Ever Written Textual humor is enormously diverse and computational studies need to account for this range, including intentionally bad humor. In this paper, we curate and analyze a novel corpus of sentences from the Bulwer-Lytton Fiction Contest to better understand "bad" humor in English. Standard humor detection models perform poorly on our corpus, and an analysis of literary devices finds that these sentences combine features common in existing humor datasets (e.g., puns, irony) with metaphor, metafiction and simile. LLMs prompted to synthesize contest-style sentences imitate the form but exaggerate the effect by over-using certain literary devices, and including far more novel adjective-noun bigrams than human writers. Data, code and analysis are available at https://github.com/venkatasg/bulwer-lytton 2 authors · Oct 28
- Is This a Joke? Detecting Humor in Spanish Tweets While humor has been historically studied from a psychological, cognitive and linguistic standpoint, its study from a computational perspective is an area yet to be explored in Computational Linguistics. There exist some previous works, but a characterization of humor that allows its automatic recognition and generation is far from being specified. In this work we build a crowdsourced corpus of labeled tweets, annotated according to its humor value, letting the annotators subjectively decide which are humorous. A humor classifier for Spanish tweets is assembled based on supervised learning, reaching a precision of 84% and a recall of 69%. 4 authors · Mar 28, 2017
3 Deceptive Humor: A Synthetic Multilingual Benchmark Dataset for Bridging Fabricated Claims with Humorous Content This paper presents the Deceptive Humor Dataset (DHD), a novel resource for studying humor derived from fabricated claims and misinformation. In an era of rampant misinformation, understanding how humor intertwines with deception is essential. DHD consists of humor-infused comments generated from false narratives, incorporating fabricated claims and manipulated information using the ChatGPT-4o model. Each instance is labeled with a Satire Level, ranging from 1 for subtle satire to 3 for high-level satire and classified into five distinct Humor Categories: Dark Humor, Irony, Social Commentary, Wordplay, and Absurdity. The dataset spans multiple languages including English, Telugu, Hindi, Kannada, Tamil, and their code-mixed variants (Te-En, Hi-En, Ka-En, Ta-En), making it a valuable multilingual benchmark. By introducing DHD, we establish a structured foundation for analyzing humor in deceptive contexts, paving the way for a new research direction that explores how humor not only interacts with misinformation but also influences its perception and spread. We establish strong baselines for the proposed dataset, providing a foundation for future research to benchmark and advance deceptive humor detection models. 3 authors · Mar 20 2
- Cracking the Code of Juxtaposition: Can AI Models Understand the Humorous Contradictions Recent advancements in large multimodal language models have demonstrated remarkable proficiency across a wide range of tasks. Yet, these models still struggle with understanding the nuances of human humor through juxtaposition, particularly when it involves nonlinear narratives that underpin many jokes and humor cues. This paper investigates this challenge by focusing on comics with contradictory narratives, where each comic consists of two panels that create a humorous contradiction. We introduce the YesBut benchmark, which comprises tasks of varying difficulty aimed at assessing AI's capabilities in recognizing and interpreting these comics, ranging from literal content comprehension to deep narrative reasoning. Through extensive experimentation and analysis of recent commercial or open-sourced large (vision) language models, we assess their capability to comprehend the complex interplay of the narrative humor inherent in these comics. Our results show that even state-of-the-art models still lag behind human performance on this task. Our findings offer insights into the current limitations and potential improvements for AI in understanding human creative expressions. 8 authors · May 29, 2024
- "President Vows to Cut <Taxes> Hair": Dataset and Analysis of Creative Text Editing for Humorous Headlines We introduce, release, and analyze a new dataset, called Humicroedit, for research in computational humor. Our publicly available data consists of regular English news headlines paired with versions of the same headlines that contain simple replacement edits designed to make them funny. We carefully curated crowdsourced editors to create funny headlines and judges to score a to a total of 15,095 edited headlines, with five judges per headline. The simple edits, usually just a single word replacement, mean we can apply straightforward analysis techniques to determine what makes our edited headlines humorous. We show how the data support classic theories of humor, such as incongruity, superiority, and setup/punchline. Finally, we develop baseline classifiers that can predict whether or not an edited headline is funny, which is a first step toward automatically generating humorous headlines as an approach to creating topical humor. 3 authors · Jun 1, 2019
- When 'YES' Meets 'BUT': Can Large Models Comprehend Contradictory Humor Through Comparative Reasoning? Understanding humor-particularly when it involves complex, contradictory narratives that require comparative reasoning-remains a significant challenge for large vision-language models (VLMs). This limitation hinders AI's ability to engage in human-like reasoning and cultural expression. In this paper, we investigate this challenge through an in-depth analysis of comics that juxtapose panels to create humor through contradictions. We introduce the YesBut (V2), a novel benchmark with 1,262 comic images from diverse multilingual and multicultural contexts, featuring comprehensive annotations that capture various aspects of narrative understanding. Using this benchmark, we systematically evaluate a wide range of VLMs through four complementary tasks spanning from surface content comprehension to deep narrative reasoning, with particular emphasis on comparative reasoning between contradictory elements. Our extensive experiments reveal that even the most advanced models significantly underperform compared to humans, with common failures in visual perception, key element identification, comparative analysis and hallucinations. We further investigate text-based training strategies and social knowledge augmentation methods to enhance model performance. Our findings not only highlight critical weaknesses in VLMs' understanding of cultural and creative expressions but also provide pathways toward developing context-aware models capable of deeper narrative understanding though comparative reasoning. 11 authors · Mar 29
- ColBERT: Using BERT Sentence Embedding in Parallel Neural Networks for Computational Humor Automation of humor detection and rating has interesting use cases in modern technologies, such as humanoid robots, chatbots, and virtual assistants. In this paper, we propose a novel approach for detecting and rating humor in short texts based on a popular linguistic theory of humor. The proposed technical method initiates by separating sentences of the given text and utilizing the BERT model to generate embeddings for each one. The embeddings are fed to separate lines of hidden layers in a neural network (one line for each sentence) to extract latent features. At last, the parallel lines are concatenated to determine the congruity and other relationships between the sentences and predict the target value. We accompany the paper with a novel dataset for humor detection consisting of 200,000 formal short texts. In addition to evaluating our work on the novel dataset, we participated in a live machine learning competition focused on rating humor in Spanish tweets. The proposed model obtained F1 scores of 0.982 and 0.869 in the humor detection experiments which outperform general and state-of-the-art models. The evaluation performed on two contrasting settings confirm the strength and robustness of the model and suggests two important factors in achieving high accuracy in the current task: 1) usage of sentence embeddings and 2) utilizing the linguistic structure of humor in designing the proposed model. 2 authors · Apr 27, 2020 1
- CFunModel: A "Funny" Language Model Capable of Chinese Humor Generation and Processing Humor plays a significant role in daily language communication. With the rapid development of large language models (LLMs), natural language processing has made significant strides in understanding and generating various genres of texts. However, most LLMs exhibit poor performance in generating and processing Chinese humor. In this study, we introduce a comprehensive Chinese humor-related dataset, the Chinese Fun Set (CFunSet). This dataset aggregates existing Chinese humor datasets and includes over 20,000 jokes collected from Tieba-JokeBar, a Chinese online platform known for joke sharing. The resulting corpus comprises more than 160,000 entries. Leveraging CFunSet, we developed the Chinese Fun Model (CFunModel), the first large language model designed to handle various Chinese humor-related tasks including Crosstalk Response Selection, Humor Recognition, Joke Generation, etc. Experimental results demonstrate that CFunModel outperforms popular large language models in these tasks. Our CFunSet is available at https://huggingface.co/datasets/ZhenghanYU/CFunSet and CFunModel is available at https://huggingface.co/ZhenghanYU/CFunModel. A demostration video of our work is available at https://youtu.be/MOsISOJ66Ms. 3 authors · Mar 26
- CleanComedy: Creating Friendly Humor through Generative Techniques Humor generation is a challenging task in natural language processing due to limited resources and the quality of existing datasets. Available humor language resources often suffer from toxicity and duplication, limiting their effectiveness for training robust models. This paper proposes CleanComedy, a specialized, partially annotated toxicity-filtered corpus of English and Russian jokes collected from various sources. We study the effectiveness of our data filtering approach through a survey on humor and toxicity levels in various joke groups. In addition, we study advances in computer humor generation by comparing jokes written by humans with various groups of generative jokes, including our baseline models trained on the CleanComedy datasets. 5 authors · Dec 12, 2024
- SMILE: Multimodal Dataset for Understanding Laughter in Video with Language Models Despite the recent advances of the artificial intelligence, building social intelligence remains a challenge. Among social signals, laughter is one of the distinctive expressions that occurs during social interactions between humans. In this work, we tackle a new challenge for machines to understand the rationale behind laughter in video, Video Laugh Reasoning. We introduce this new task to explain why people laugh in a particular video and a dataset for this task. Our proposed dataset, SMILE, comprises video clips and language descriptions of why people laugh. We propose a baseline by leveraging the reasoning capacity of large language models (LLMs) with textual video representation. Experiments show that our baseline can generate plausible explanations for laughter. We further investigate the scalability of our baseline by probing other video understanding tasks and in-the-wild videos. We release our dataset, code, and model checkpoints on https://github.com/SMILE-data/SMILE. 5 authors · Dec 15, 2023
- Hummus: A Dataset of Humorous Multimodal Metaphor Use Metaphor and humor share a lot of common ground, and metaphor is one of the most common humorous mechanisms. This study focuses on the humorous capacity of multimodal metaphors, which has not received due attention in the community. We take inspiration from the Incongruity Theory of humor, the Conceptual Metaphor Theory, and the annotation scheme behind the VU Amsterdam Metaphor Corpus, and developed a novel annotation scheme for humorous multimodal metaphor use in image-caption pairs. We create the Hummus Dataset of Humorous Multimodal Metaphor Use, providing expert annotation on 1k image-caption pairs sampled from the New Yorker Caption Contest corpus. Using the dataset, we test state-of-the-art multimodal large language models (MLLMs) on their ability to detect and understand humorous multimodal metaphor use. Our experiments show that current MLLMs still struggle with processing humorous multimodal metaphors, particularly with regard to integrating visual and textual information. We release our dataset and code at github.com/xiaoyuisrain/humorous-multimodal-metaphor-use. 4 authors · Apr 3
- Memotion 3: Dataset on Sentiment and Emotion Analysis of Codemixed Hindi-English Memes Memes are the new-age conveyance mechanism for humor on social media sites. Memes often include an image and some text. Memes can be used to promote disinformation or hatred, thus it is crucial to investigate in details. We introduce Memotion 3, a new dataset with 10,000 annotated memes. Unlike other prevalent datasets in the domain, including prior iterations of Memotion, Memotion 3 introduces Hindi-English Codemixed memes while prior works in the area were limited to only the English memes. We describe the Memotion task, the data collection and the dataset creation methodologies. We also provide a baseline for the task. The baseline code and dataset will be made available at https://github.com/Shreyashm16/Memotion-3.0 12 authors · Mar 17, 2023
- A Crowd-Annotated Spanish Corpus for Humor Analysis Computational Humor involves several tasks, such as humor recognition, humor generation, and humor scoring, for which it is useful to have human-curated data. In this work we present a corpus of 27,000 tweets written in Spanish and crowd-annotated by their humor value and funniness score, with about four annotations per tweet, tagged by 1,300 people over the Internet. It is equally divided between tweets coming from humorous and non-humorous accounts. The inter-annotator agreement Krippendorff's alpha value is 0.5710. The dataset is available for general use and can serve as a basis for humor detection and as a first step to tackle subjectivity. 5 authors · Oct 2, 2017
- Explainable Multimodal Sentiment Analysis on Bengali Memes Memes have become a distinctive and effective form of communication in the digital era, attracting online communities and cutting across cultural barriers. Even though memes are frequently linked with humor, they have an amazing capacity to convey a wide range of emotions, including happiness, sarcasm, frustration, and more. Understanding and interpreting the sentiment underlying memes has become crucial in the age of information. Previous research has explored text-based, image-based, and multimodal approaches, leading to the development of models like CAPSAN and PromptHate for detecting various meme categories. However, the study of low-resource languages like Bengali memes remains scarce, with limited availability of publicly accessible datasets. A recent contribution includes the introduction of the MemoSen dataset. However, the achieved accuracy is notably low, and the dataset suffers from imbalanced distribution. In this study, we employed a multimodal approach using ResNet50 and BanglishBERT and achieved a satisfactory result of 0.71 weighted F1-score, performed comparison with unimodal approaches, and interpreted behaviors of the models using explainable artificial intelligence (XAI) techniques. 6 authors · Dec 20, 2023
- Sentiment-enhanced Graph-based Sarcasm Explanation in Dialogue Sarcasm Explanation in Dialogue (SED) is a new yet challenging task, which aims to generate a natural language explanation for the given sarcastic dialogue that involves multiple modalities (\ie utterance, video, and audio). Although existing studies have achieved great success based on the generative pretrained language model BART, they overlook exploiting the sentiments residing in the utterance, video and audio, which play important roles in reflecting sarcasm that essentially involves subtle sentiment contrasts. Nevertheless, it is non-trivial to incorporate sentiments for boosting SED performance, due to three main challenges: 1) diverse effects of utterance tokens on sentiments; 2) gap between video-audio sentiment signals and the embedding space of BART; and 3) various relations among utterances, utterance sentiments, and video-audio sentiments. To tackle these challenges, we propose a novel sEntiment-enhanceD Graph-based multimodal sarcasm Explanation framework, named EDGE. In particular, we first propose a lexicon-guided utterance sentiment inference module, where a heuristic utterance sentiment refinement strategy is devised. We then develop a module named Joint Cross Attention-based Sentiment Inference (JCA-SI) by extending the multimodal sentiment analysis model JCA to derive the joint sentiment label for each video-audio clip. Thereafter, we devise a context-sentiment graph to comprehensively model the semantic relations among the utterances, utterance sentiments, and video-audio sentiments, to facilitate sarcasm explanation generation. Extensive experiments on the publicly released dataset WITS verify the superiority of our model over cutting-edge methods. 6 authors · Feb 5, 2024
- From Generalized Laughter to Personalized Chuckles: Unleashing the Power of Data Fusion in Subjective Humor Detection The vast area of subjectivity in Natural Language Processing (NLP) poses a challenge to the solutions typically used in generalized tasks. As exploration in the scope of generalized NLP is much more advanced, it implies the tremendous gap that is still to be addressed amongst all feasible tasks where an opinion, taste, or feelings are inherent, thus creating a need for a solution, where a data fusion could take place. We have chosen the task of funniness, as it heavily relies on the sense of humor, which is fundamentally subjective. Our experiments across five personalized and four generalized datasets involving several personalized deep neural architectures have shown that the task of humor detection greatly benefits from the inclusion of personalized data in the training process. We tested five scenarios of training data fusion that focused on either generalized (majority voting) or personalized approaches to humor detection. The best results were obtained for the setup, in which all available personalized datasets were joined to train the personalized reasoning model. It boosted the prediction performance by up to approximately 35% of the macro F1 score. Such a significant gain was observed for all five personalized test sets. At the same time, the impact of the model's architecture was much less than the personalization itself. It seems that concatenating personalized datasets, even with the cost of normalizing the range of annotations across all datasets, if combined with the personalized models, results in an enormous increase in the performance of humor detection. 2 authors · Dec 18, 2023
- Laughing Matters: Introducing Laughing-Face Generation using Diffusion Models Speech-driven animation has gained significant traction in recent years, with current methods achieving near-photorealistic results. However, the field remains underexplored regarding non-verbal communication despite evidence demonstrating its importance in human interaction. In particular, generating laughter sequences presents a unique challenge due to the intricacy and nuances of this behaviour. This paper aims to bridge this gap by proposing a novel model capable of generating realistic laughter sequences, given a still portrait and an audio clip containing laughter. We highlight the failure cases of traditional facial animation methods and leverage recent advances in diffusion models to produce convincing laughter videos. We train our model on a diverse set of laughter datasets and introduce an evaluation metric specifically designed for laughter. When compared with previous speech-driven approaches, our model achieves state-of-the-art performance across all metrics, even when these are re-trained for laughter generation. 6 authors · May 15, 2023
2 A Confederacy of Models: a Comprehensive Evaluation of LLMs on Creative Writing We evaluate a range of recent LLMs on English creative writing, a challenging and complex task that requires imagination, coherence, and style. We use a difficult, open-ended scenario chosen to avoid training data reuse: an epic narration of a single combat between Ignatius J. Reilly, the protagonist of the Pulitzer Prize-winning novel A Confederacy of Dunces (1980), and a pterodactyl, a prehistoric flying reptile. We ask several LLMs and humans to write such a story and conduct a human evalution involving various criteria such as fluency, coherence, originality, humor, and style. Our results show that some state-of-the-art commercial LLMs match or slightly outperform our writers in most dimensions; whereas open-source LLMs lag behind. Humans retain an edge in creativity, while humor shows a binary divide between LLMs that can handle it comparably to humans and those that fail at it. We discuss the implications and limitations of our study and suggest directions for future research. 2 authors · Oct 12, 2023
- Interpretable Bangla Sarcasm Detection using BERT and Explainable AI A positive phrase or a sentence with an underlying negative motive is usually defined as sarcasm that is widely used in today's social media platforms such as Facebook, Twitter, Reddit, etc. In recent times active users in social media platforms are increasing dramatically which raises the need for an automated NLP-based system that can be utilized in various tasks such as determining market demand, sentiment analysis, threat detection, etc. However, since sarcasm usually implies the opposite meaning and its detection is frequently a challenging issue, data meaning extraction through an NLP-based model becomes more complicated. As a result, there has been a lot of study on sarcasm detection in English over the past several years, and there's been a noticeable improvement and yet sarcasm detection in the Bangla language's state remains the same. In this article, we present a BERT-based system that can achieve 99.60\% while the utilized traditional machine learning algorithms are only capable of achieving 89.93\%. Additionally, we have employed Local Interpretable Model-Agnostic Explanations that introduce explainability to our system. Moreover, we have utilized a newly collected bangla sarcasm dataset, BanglaSarc that was constructed specifically for the evaluation of this study. This dataset consists of fresh records of sarcastic and non-sarcastic comments, the majority of which are acquired from Facebook and YouTube comment sections. 6 authors · Mar 22, 2023
16 Making Flow-Matching-Based Zero-Shot Text-to-Speech Laugh as You Like Laughter is one of the most expressive and natural aspects of human speech, conveying emotions, social cues, and humor. However, most text-to-speech (TTS) systems lack the ability to produce realistic and appropriate laughter sounds, limiting their applications and user experience. While there have been prior works to generate natural laughter, they fell short in terms of controlling the timing and variety of the laughter to be generated. In this work, we propose ELaTE, a zero-shot TTS that can generate natural laughing speech of any speaker based on a short audio prompt with precise control of laughter timing and expression. Specifically, ELaTE works on the audio prompt to mimic the voice characteristic, the text prompt to indicate the contents of the generated speech, and the input to control the laughter expression, which can be either the start and end times of laughter, or the additional audio prompt that contains laughter to be mimicked. We develop our model based on the foundation of conditional flow-matching-based zero-shot TTS, and fine-tune it with frame-level representation from a laughter detector as additional conditioning. With a simple scheme to mix small-scale laughter-conditioned data with large-scale pre-training data, we demonstrate that a pre-trained zero-shot TTS model can be readily fine-tuned to generate natural laughter with precise controllability, without losing any quality of the pre-trained zero-shot TTS model. Through the evaluations, we show that ELaTE can generate laughing speech with significantly higher quality and controllability compared to conventional models. See https://aka.ms/elate/ for demo samples. 15 authors · Feb 11, 2024 1
2 Can visual language models resolve textual ambiguity with visual cues? Let visual puns tell you! Humans possess multimodal literacy, allowing them to actively integrate information from various modalities to form reasoning. Faced with challenges like lexical ambiguity in text, we supplement this with other modalities, such as thumbnail images or textbook illustrations. Is it possible for machines to achieve a similar multimodal understanding capability? In response, we present Understanding Pun with Image Explanations (UNPIE), a novel benchmark designed to assess the impact of multimodal inputs in resolving lexical ambiguities. Puns serve as the ideal subject for this evaluation due to their intrinsic ambiguity. Our dataset includes 1,000 puns, each accompanied by an image that explains both meanings. We pose three multimodal challenges with the annotations to assess different aspects of multimodal literacy; Pun Grounding, Disambiguation, and Reconstruction. The results indicate that various Socratic Models and Visual-Language Models improve over the text-only models when given visual context, particularly as the complexity of the tasks increases. 5 authors · Oct 1, 2024
2 LaughTalk: Expressive 3D Talking Head Generation with Laughter Laughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of laughter and smiles despite their importance in social context. In this paper, we introduce a novel task to generate 3D talking heads capable of both articulate speech and authentic laughter. Our newly curated dataset comprises 2D laughing videos paired with pseudo-annotated and human-validated 3D FLAME parameters and vertices. Given our proposed dataset, we present a strong baseline with a two-stage training scheme: the model first learns to talk and then acquires the ability to express laughter. Extensive experiments demonstrate that our method performs favorably compared to existing approaches in both talking head generation and expressing laughter signals. We further explore potential applications on top of our proposed method for rigging realistic avatars. 6 authors · Nov 2, 2023
- Multi-source Semantic Graph-based Multimodal Sarcasm Explanation Generation Multimodal Sarcasm Explanation (MuSE) is a new yet challenging task, which aims to generate a natural language sentence for a multimodal social post (an image as well as its caption) to explain why it contains sarcasm. Although the existing pioneer study has achieved great success with the BART backbone, it overlooks the gap between the visual feature space and the decoder semantic space, the object-level metadata of the image, as well as the potential external knowledge. To solve these limitations, in this work, we propose a novel mulTi-source sEmantic grAph-based Multimodal sarcasm explanation scheme, named TEAM. In particular, TEAM extracts the object-level semantic meta-data instead of the traditional global visual features from the input image. Meanwhile, TEAM resorts to ConceptNet to obtain the external related knowledge concepts for the input text and the extracted object meta-data. Thereafter, TEAM introduces a multi-source semantic graph that comprehensively characterize the multi-source (i.e., caption, object meta-data, external knowledge) semantic relations to facilitate the sarcasm reasoning. Extensive experiments on a public released dataset MORE verify the superiority of our model over cutting-edge methods. 5 authors · Jun 28, 2023
- FanChuan: A Multilingual and Graph-Structured Benchmark For Parody Detection and Analysis Parody is an emerging phenomenon on social media, where individuals imitate a role or position opposite to their own, often for humor, provocation, or controversy. Detecting and analyzing parody can be challenging and is often reliant on context, yet it plays a crucial role in understanding cultural values, promoting subcultures, and enhancing self-expression. However, the study of parody is hindered by limited available data and deficient diversity in current datasets. To bridge this gap, we built seven parody datasets from both English and Chinese corpora, with 14,755 annotated users and 21,210 annotated comments in total. To provide sufficient context information, we also collect replies and construct user-interaction graphs to provide richer contextual information, which is lacking in existing datasets. With these datasets, we test traditional methods and Large Language Models (LLMs) on three key tasks: (1) parody detection, (2) comment sentiment analysis with parody, and (3) user sentiment analysis with parody. Our extensive experiments reveal that parody-related tasks still remain challenging for all models, and contextual information plays a critical role. Interestingly, we find that, in certain scenarios, traditional sentence embedding methods combined with simple classifiers can outperform advanced LLMs, i.e. DeepSeek-R1 and GPT-o3, highlighting parody as a significant challenge for LLMs. 12 authors · Feb 23
1 It's not Rocket Science : Interpreting Figurative Language in Narratives Figurative language is ubiquitous in English. Yet, the vast majority of NLP research focuses on literal language. Existing text representations by design rely on compositionality, while figurative language is often non-compositional. In this paper, we study the interpretation of two non-compositional figurative languages (idioms and similes). We collected datasets of fictional narratives containing a figurative expression along with crowd-sourced plausible and implausible continuations relying on the correct interpretation of the expression. We then trained models to choose or generate the plausible continuation. Our experiments show that models based solely on pre-trained language models perform substantially worse than humans on these tasks. We additionally propose knowledge-enhanced models, adopting human strategies for interpreting figurative language types : inferring meaning from the context and relying on the constituent words' literal meanings. The knowledge-enhanced models improve the performance on both the discriminative and generative tasks, further bridging the gap from human performance. 3 authors · Aug 31, 2021
- PunchBench: Benchmarking MLLMs in Multimodal Punchline Comprehension Multimodal punchlines, which involve humor or sarcasm conveyed in image-caption pairs, are a popular way of communication on online multimedia platforms. With the rapid development of multimodal large language models (MLLMs), it is essential to assess their ability to effectively comprehend these punchlines. However, existing benchmarks on punchline comprehension suffer from three major limitations: 1) language shortcuts that allow models to solely rely on text, 2) lack of question diversity, and 3) narrow focus on a specific domain of multimodal content (e.g., cartoon). To address these limitations, we introduce a multimodal Punchline comprehension Benchmark, named PunchBench, which is tailored for accurate and comprehensive evaluation of punchline comprehension. To enhance the evaluation accuracy, we generate synonymous and antonymous captions by modifying original captions, which mitigates the impact of shortcuts in the captions. To provide a comprehensive evaluation, PunchBench incorporates diverse question formats and image-captions from various domains. On this basis, we conduct extensive evaluations and reveal a significant gap between state-of-the-art MLLMs and humans in punchline comprehension. To improve punchline comprehension, we propose Simple-to-Complex Chain-of-Question (SC-CoQ) strategy, enabling the models to incrementally address complicated questions by first mastering simple ones. SC-CoQ effectively enhances the performance of various MLLMs on PunchBench, surpassing in-context learning and chain-of-thought. 8 authors · Dec 16, 2024
7 Humor in AI: Massive Scale Crowd-Sourced Preferences and Benchmarks for Cartoon Captioning We present a novel multimodal preference dataset for creative tasks, consisting of over 250 million human ratings on more than 2.2 million captions, collected through crowdsourcing rating data for The New Yorker's weekly cartoon caption contest over the past eight years. This unique dataset supports the development and evaluation of multimodal large language models and preference-based fine-tuning algorithms for humorous caption generation. We propose novel benchmarks for judging the quality of model-generated captions, utilizing both GPT4 and human judgments to establish ranking-based evaluation strategies. Our experimental results highlight the limitations of current fine-tuning methods, such as RLHF and DPO, when applied to creative tasks. Furthermore, we demonstrate that even state-of-the-art models like GPT4 and Claude currently underperform top human contestants in generating humorous captions. As we conclude this extensive data collection effort, we release the entire preference dataset to the research community, fostering further advancements in AI humor generation and evaluation. 12 authors · Jun 15, 2024 2
51 YesBut: A High-Quality Annotated Multimodal Dataset for evaluating Satire Comprehension capability of Vision-Language Models Understanding satire and humor is a challenging task for even current Vision-Language models. In this paper, we propose the challenging tasks of Satirical Image Detection (detecting whether an image is satirical), Understanding (generating the reason behind the image being satirical), and Completion (given one half of the image, selecting the other half from 2 given options, such that the complete image is satirical) and release a high-quality dataset YesBut, consisting of 2547 images, 1084 satirical and 1463 non-satirical, containing different artistic styles, to evaluate those tasks. Each satirical image in the dataset depicts a normal scenario, along with a conflicting scenario which is funny or ironic. Despite the success of current Vision-Language Models on multimodal tasks such as Visual QA and Image Captioning, our benchmarking experiments show that such models perform poorly on the proposed tasks on the YesBut Dataset in Zero-Shot Settings w.r.t both automated as well as human evaluation. Additionally, we release a dataset of 119 real, satirical photographs for further research. The dataset and code are available at https://github.com/abhi1nandy2/yesbut_dataset. 8 authors · Sep 20, 2024 9
- Are Language Models More Like Libraries or Like Librarians? Bibliotechnism, the Novel Reference Problem, and the Attitudes of LLMs Are LLMs cultural technologies like photocopiers or printing presses, which transmit information but cannot create new content? A challenge for this idea, which we call bibliotechnism, is that LLMs generate novel text. We begin with a defense of bibliotechnism, showing how even novel text may inherit its meaning from original human-generated text. We then argue that bibliotechnism faces an independent challenge from examples in which LLMs generate novel reference, using new names to refer to new entities. Such examples could be explained if LLMs were not cultural technologies but had beliefs, desires, and intentions. According to interpretationism in the philosophy of mind, a system has such attitudes if and only if its behavior is well explained by the hypothesis that it does. Interpretationists may hold that LLMs have attitudes, and thus have a simple solution to the novel reference problem. We emphasize, however, that interpretationism is compatible with very simple creatures having attitudes and differs sharply from views that presuppose these attitudes require consciousness, sentience, or intelligence (topics about which we make no claims). 2 authors · Jan 9, 2024
- Dank Learning: Generating Memes Using Deep Neural Networks We introduce a novel meme generation system, which given any image can produce a humorous and relevant caption. Furthermore, the system can be conditioned on not only an image but also a user-defined label relating to the meme template, giving a handle to the user on meme content. The system uses a pretrained Inception-v3 network to return an image embedding which is passed to an attention-based deep-layer LSTM model producing the caption - inspired by the widely recognised Show and Tell Model. We implement a modified beam search to encourage diversity in the captions. We evaluate the quality of our model using perplexity and human assessment on both the quality of memes generated and whether they can be differentiated from real ones. Our model produces original memes that cannot on the whole be differentiated from real ones. 2 authors · Jun 7, 2018
- Small But Funny: A Feedback-Driven Approach to Humor Distillation The emergence of Large Language Models (LLMs) has brought to light promising language generation capabilities, particularly in performing tasks like complex reasoning and creative writing. Consequently, distillation through imitation of teacher responses has emerged as a popular technique to transfer knowledge from LLMs to more accessible, Small Language Models (SLMs). While this works well for simpler tasks, there is a substantial performance gap on tasks requiring intricate language comprehension and creativity, such as humor generation. We hypothesize that this gap may stem from the fact that creative tasks might be hard to learn by imitation alone and explore whether an approach, involving supplementary guidance from the teacher, could yield higher performance. To address this, we study the effect of assigning a dual role to the LLM - as a "teacher" generating data, as well as a "critic" evaluating the student's performance. Our experiments on humor generation reveal that the incorporation of feedback significantly narrows the performance gap between SLMs and their larger counterparts compared to merely relying on imitation. As a result, our research highlights the potential of using feedback as an additional dimension to data when transferring complex language abilities via distillation. 7 authors · Feb 28, 2024
1 Why Cannot Large Language Models Ever Make True Correct Reasoning? Recently, with the application progress of AIGC tools based on large language models (LLMs), led by ChatGPT, many AI experts and more non-professionals are trumpeting the "reasoning ability" of the LLMs. The present author considers that the so-called "reasoning ability" of LLMs are just illusions of those people who with vague concepts. In fact, the LLMs can never have the true reasoning ability. This paper intents to explain that, because the essential limitations of their working principle, the LLMs can never have the ability of true correct reasoning. 1 authors · Aug 13
1 Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes I argue that data becomes temporarily interesting by itself to some self-improving, but computationally limited, subjective observer once he learns to predict or compress the data in a better way, thus making it subjectively simpler and more beautiful. Curiosity is the desire to create or discover more non-random, non-arbitrary, regular data that is novel and surprising not in the traditional sense of Boltzmann and Shannon but in the sense that it allows for compression progress because its regularity was not yet known. This drive maximizes interestingness, the first derivative of subjective beauty or compressibility, that is, the steepness of the learning curve. It motivates exploring infants, pure mathematicians, composers, artists, dancers, comedians, yourself, and (since 1990) artificial systems. 1 authors · Dec 23, 2008