- Mastering Rate based Curriculum Learning Recent automatic curriculum learning algorithms, and in particular Teacher-Student algorithms, rely on the notion of learning progress, making the assumption that the good next tasks are the ones on which the learner is making the fastest progress or digress. In this work, we first propose a simpler and improved version of these algorithms. We then argue that the notion of learning progress itself has several shortcomings that lead to a low sample efficiency for the learner. We finally propose a new algorithm, based on the notion of mastering rate, that significantly outperforms learning progress-based algorithms. 3 authors · Aug 14, 2020
1 Mastering Multi-Drone Volleyball through Hierarchical Co-Self-Play Reinforcement Learning In this paper, we tackle the problem of learning to play 3v3 multi-drone volleyball, a new embodied competitive task that requires both high-level strategic coordination and low-level agile control. The task is turn-based, multi-agent, and physically grounded, posing significant challenges due to its long-horizon dependencies, tight inter-agent coupling, and the underactuated dynamics of quadrotors. To address this, we propose Hierarchical Co-Self-Play (HCSP), a hierarchical reinforcement learning framework that separates centralized high-level strategic decision-making from decentralized low-level motion control. We design a three-stage population-based training pipeline to enable both strategy and skill to emerge from scratch without expert demonstrations: (I) training diverse low-level skills, (II) learning high-level strategy via self-play with fixed low-level skills, and (III) joint fine-tuning through co-self-play. Experiments show that HCSP achieves superior performance, outperforming non-hierarchical self-play and rule-based hierarchical baselines with an average 82.9% win rate and a 71.5% win rate against the two-stage variant. Moreover, co-self-play leads to emergent team behaviors such as role switching and coordinated formations, demonstrating the effectiveness of our hierarchical design and training scheme. The project page is at https://sites.google.com/view/hi-co-self-play. 9 authors · May 7
- Mastering Board Games by External and Internal Planning with Language Models While large language models perform well on a range of complex tasks (e.g., text generation, question answering, summarization), robust multi-step planning and reasoning remains a considerable challenge for them. In this paper we show that search-based planning can significantly improve LLMs' playing strength across several board games (Chess, Fischer Random / Chess960, Connect Four, and Hex). We introduce, compare and contrast two major approaches: In external search, the model guides Monte Carlo Tree Search (MCTS) rollouts and evaluations without calls to an external engine, and in internal search, the model directly generates in-context a linearized tree of potential futures and a resulting final choice. Both build on a language model pre-trained on relevant domain knowledge, capturing the transition and value functions across these games. We find that our pre-training method minimizes hallucinations, as our model is highly accurate regarding state prediction and legal moves. Additionally, both internal and external search indeed improve win-rates against state-of-the-art bots, even reaching Grandmaster-level performance in chess while operating on a similar move count search budget per decision as human Grandmasters. The way we combine search with domain knowledge is not specific to board games, suggesting direct extensions into more general language model inference and training techniques. 16 authors · Dec 2, 2024
- Mastering Robot Manipulation with Multimodal Prompts through Pretraining and Multi-task Fine-tuning Prompt-based learning has been demonstrated as a compelling paradigm contributing to large language models' tremendous success (LLMs). Inspired by their success in language tasks, existing research has leveraged LLMs in embodied instruction following and task planning. However, not much attention has been paid to embodied tasks with multimodal prompts, combining vision signals with text descriptions. This type of task poses a major challenge to robots' capability to understand the interconnection and complementarity between vision and language signals. In this work, we introduce an effective framework that learns a policy to perform robot manipulation with multimodal prompts from multi-task expert trajectories. Our methods consist of a two-stage training pipeline that performs inverse dynamics pretraining and multi-task finetuning. To facilitate multimodal understanding, we design our multimodal prompt encoder by augmenting a pretrained LM with a residual connection to the visual input and model the dependencies among action dimensions. Empirically, we evaluate the efficacy of our method on the VIMA-BENCH and establish a new state-of-the-art (10% improvement in success rate). Moreover, we demonstrate that our model exhibits remarkable in-context learning ability. 9 authors · Oct 14, 2023
- TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play Multi-agent football poses an unsolved challenge in AI research. Existing work has focused on tackling simplified scenarios of the game, or else leveraging expert demonstrations. In this paper, we develop a multi-agent system to play the full 11 vs. 11 game mode, without demonstrations. This game mode contains aspects that present major challenges to modern reinforcement learning algorithms; multi-agent coordination, long-term planning, and non-transitivity. To address these challenges, we present TiZero; a self-evolving, multi-agent system that learns from scratch. TiZero introduces several innovations, including adaptive curriculum learning, a novel self-play strategy, and an objective that optimizes the policies of multiple agents jointly. Experimentally, it outperforms previous systems by a large margin on the Google Research Football environment, increasing win rates by over 30%. To demonstrate the generality of TiZero's innovations, they are assessed on several environments beyond football; Overcooked, Multi-agent Particle-Environment, Tic-Tac-Toe and Connect-Four. 5 authors · Feb 15, 2023
1 End-to-end Music Remastering System Using Self-supervised and Adversarial Training Mastering is an essential step in music production, but it is also a challenging task that has to go through the hands of experienced audio engineers, where they adjust tone, space, and volume of a song. Remastering follows the same technical process, in which the context lies in mastering a song for the times. As these tasks have high entry barriers, we aim to lower the barriers by proposing an end-to-end music remastering system that transforms the mastering style of input audio to that of the target. The system is trained in a self-supervised manner, in which released pop songs were used for training. We also anticipated the model to generate realistic audio reflecting the reference's mastering style by applying a pre-trained encoder and a projection discriminator. We validate our results with quantitative metrics and a subjective listening test and show that the model generated samples of mastering style similar to the target. 3 authors · Feb 17, 2022 1
- ITO-Master: Inference-Time Optimization for Audio Effects Modeling of Music Mastering Processors Music mastering style transfer aims to model and apply the mastering characteristics of a reference track to a target track, simulating the professional mastering process. However, existing methods apply fixed processing based on a reference track, limiting users' ability to fine-tune the results to match their artistic intent. In this paper, we introduce the ITO-Master framework, a reference-based mastering style transfer system that integrates Inference-Time Optimization (ITO) to enable finer user control over the mastering process. By optimizing the reference embedding during inference, our approach allows users to refine the output dynamically, making micro-level adjustments to achieve more precise mastering results. We explore both black-box and white-box methods for modeling mastering processors and demonstrate that ITO improves mastering performance across different styles. Through objective evaluation, subjective listening tests, and qualitative analysis using text-based conditioning with CLAP embeddings, we validate that ITO enhances mastering style similarity while offering increased adaptability. Our framework provides an effective and user-controllable solution for mastering style transfer, allowing users to refine their results beyond the initial style transfer. 6 authors · Jun 20
4 SonicMaster: Towards Controllable All-in-One Music Restoration and Mastering Music recordings often suffer from audio quality issues such as excessive reverberation, distortion, clipping, tonal imbalances, and a narrowed stereo image, especially when created in non-professional settings without specialized equipment or expertise. These problems are typically corrected using separate specialized tools and manual adjustments. In this paper, we introduce SonicMaster, the first unified generative model for music restoration and mastering that addresses a broad spectrum of audio artifacts with text-based control. SonicMaster is conditioned on natural language instructions to apply targeted enhancements, or can operate in an automatic mode for general restoration. To train this model, we construct the SonicMaster dataset, a large dataset of paired degraded and high-quality tracks by simulating common degradation types with nineteen degradation functions belonging to five enhancements groups: equalization, dynamics, reverb, amplitude, and stereo. Our approach leverages a flow-matching generative training paradigm to learn an audio transformation that maps degraded inputs to their cleaned, mastered versions guided by text prompts. Objective audio quality metrics demonstrate that SonicMaster significantly improves sound quality across all artifact categories. Furthermore, subjective listening tests confirm that listeners prefer SonicMaster's enhanced outputs over the original degraded audio, highlighting the effectiveness of our unified approach. 3 authors · Aug 5 2
- Exploring Quality and Generalizability in Parameterized Neural Audio Effects Deep neural networks have shown promise for music audio signal processing applications, often surpassing prior approaches, particularly as end-to-end models in the waveform domain. Yet results to date have tended to be constrained by low sample rates, noise, narrow domains of signal types, and/or lack of parameterized controls (i.e. "knobs"), making their suitability for professional audio engineering workflows still lacking. This work expands on prior research published on modeling nonlinear time-dependent signal processing effects associated with music production by means of a deep neural network, one which includes the ability to emulate the parameterized settings you would see on an analog piece of equipment, with the goal of eventually producing commercially viable, high quality audio, i.e. 44.1 kHz sampling rate at 16-bit resolution. The results in this paper highlight progress in modeling these effects through architecture and optimization changes, towards increasing computational efficiency, lowering signal-to-noise ratio, and extending to a larger variety of nonlinear audio effects. Toward these ends, the strategies employed involved a three-pronged approach: model speed, model accuracy, and model generalizability. Most of the presented methods provide marginal or no increase in output accuracy over the original model, with the exception of dataset manipulation. We found that limiting the audio content of the dataset, for example using datasets of just a single instrument, provided a significant improvement in model accuracy over models trained on more general datasets. 2 authors · Jun 9, 2020
- Universal Speech Enhancement with Score-based Diffusion Removing background noise from speech audio has been the subject of considerable effort, especially in recent years due to the rise of virtual communication and amateur recordings. Yet background noise is not the only unpleasant disturbance that can prevent intelligibility: reverb, clipping, codec artifacts, problematic equalization, limited bandwidth, or inconsistent loudness are equally disturbing and ubiquitous. In this work, we propose to consider the task of speech enhancement as a holistic endeavor, and present a universal speech enhancement system that tackles 55 different distortions at the same time. Our approach consists of a generative model that employs score-based diffusion, together with a multi-resolution conditioning network that performs enhancement with mixture density networks. We show that this approach significantly outperforms the state of the art in a subjective test performed by expert listeners. We also show that it achieves competitive objective scores with just 4-8 diffusion steps, despite not considering any particular strategy for fast sampling. We hope that both our methodology and technical contributions encourage researchers and practitioners to adopt a universal approach to speech enhancement, possibly framing it as a generative task. 5 authors · Jun 7, 2022
- Music De-limiter Networks via Sample-wise Gain Inversion The loudness war, an ongoing phenomenon in the music industry characterized by the increasing final loudness of music while reducing its dynamic range, has been a controversial topic for decades. Music mastering engineers have used limiters to heavily compress and make music louder, which can induce ear fatigue and hearing loss in listeners. In this paper, we introduce music de-limiter networks that estimate uncompressed music from heavily compressed signals. Inspired by the principle of a limiter, which performs sample-wise gain reduction of a given signal, we propose the framework of sample-wise gain inversion (SGI). We also present the musdb-XL-train dataset, consisting of 300k segments created by applying a commercial limiter plug-in for training real-world friendly de-limiter networks. Our proposed de-limiter network achieves excellent performance with a scale-invariant source-to-distortion ratio (SI-SDR) of 23.8 dB in reconstructing musdb-HQ from musdb- XL data, a limiter-applied version of musdb-HQ. The training data, codes, and model weights are available in our repository (https://github.com/jeonchangbin49/De-limiter). 2 authors · Aug 2, 2023
1 Perceiving Music Quality with GANs Several methods have been developed to assess the perceptual quality of audio under transforms like lossy compression. However, they require paired reference signals of the unaltered content, limiting their use in applications where references are unavailable. This has hindered progress in audio generation and style transfer, where a no-reference quality assessment method would allow more reproducible comparisons across methods. We propose training a GAN on a large music library, and using its discriminator as a no-reference quality assessment measure of the perceived quality of music. This method is unsupervised, needs no access to degraded material and can be tuned for various domains of music. In a listening test with 448 human subjects, where participants rated professionally produced music tracks degraded with different levels and types of signal degradations such as waveshaping distortion and low-pass filtering, we establish a dataset of human rated material. By using the human rated dataset we show that the discriminator score correlates significantly with the subjective ratings, suggesting that the proposed method can be used to create a no-reference musical audio quality assessment measure. 3 authors · Jun 11, 2020
1 Deep Neural Network for Automatic Assessment of Dysphonia The purpose of this work is to contribute to the understanding and improvement of deep neural networks in the field of vocal quality. A neural network that predicts the perceptual assessment of overall severity of dysphonia in GRBAS scale is obtained. The design focuses on amplitude perturbations, frequency perturbations, and noise. Results are compared with performance of human raters on the same data. Both the precision and the mean absolute error of the neural network are close to human intra-rater performance, exceeding inter-rater performance. 2 authors · Feb 25, 2022
- MetricGAN+: An Improved Version of MetricGAN for Speech Enhancement The discrepancy between the cost function used for training a speech enhancement model and human auditory perception usually makes the quality of enhanced speech unsatisfactory. Objective evaluation metrics which consider human perception can hence serve as a bridge to reduce the gap. Our previously proposed MetricGAN was designed to optimize objective metrics by connecting the metric with a discriminator. Because only the scores of the target evaluation functions are needed during training, the metrics can even be non-differentiable. In this study, we propose a MetricGAN+ in which three training techniques incorporating domain-knowledge of speech processing are proposed. With these techniques, experimental results on the VoiceBank-DEMAND dataset show that MetricGAN+ can increase PESQ score by 0.3 compared to the previous MetricGAN and achieve state-of-the-art results (PESQ score = 3.15). 7 authors · Apr 8, 2021
- MSR-NV: Neural Vocoder Using Multiple Sampling Rates The development of neural vocoders (NVs) has resulted in the high-quality and fast generation of waveforms. However, conventional NVs target a single sampling rate and require re-training when applied to different sampling rates. A suitable sampling rate varies from application to application due to the trade-off between speech quality and generation speed. In this study, we propose a method to handle multiple sampling rates in a single NV, called the MSR-NV. By generating waveforms step-by-step starting from a low sampling rate, MSR-NV can efficiently learn the characteristics of each frequency band and synthesize high-quality speech at multiple sampling rates. It can be regarded as an extension of the previously proposed NVs, and in this study, we extend the structure of Parallel WaveGAN (PWG). Experimental evaluation results demonstrate that the proposed method achieves remarkably higher subjective quality than the original PWG trained separately at 16, 24, and 48 kHz, without increasing the inference time. We also show that MSR-NV can leverage speech with lower sampling rates to further improve the quality of the synthetic speech. 2 authors · Sep 28, 2021
- SingVERSE: A Diverse, Real-World Benchmark for Singing Voice Enhancement This paper presents a benchmark for singing voice enhancement. The development of singing voice enhancement is limited by the lack of realistic evaluation data. To address this gap, this paper introduces SingVERSE, the first real-world benchmark for singing voice enhancement, covering diverse acoustic scenarios and providing paired, studio-quality clean references. Leveraging SingVERSE, we conduct a comprehensive evaluation of state-of-the-art models and uncover a consistent trade-off between perceptual quality and intelligibility. Finally, we show that training on in-domain singing data substantially improves enhancement performance without degrading speech capabilities, establishing a simple yet effective path forward. This work offers the community a foundational benchmark together with critical insights to guide future advances in this underexplored domain. Demopage: https://singverse.github.io 6 authors · Sep 25
- MMMOS: Multi-domain Multi-axis Audio Quality Assessment Accurate audio quality estimation is essential for developing and evaluating audio generation, retrieval, and enhancement systems. Existing non-intrusive assessment models predict a single Mean Opinion Score (MOS) for speech, merging diverse perceptual factors and failing to generalize beyond speech. We propose MMMOS, a no-reference, multi-domain audio quality assessment system that estimates four orthogonal axes: Production Quality, Production Complexity, Content Enjoyment, and Content Usefulness across speech, music, and environmental sounds. MMMOS fuses frame-level embeddings from three pretrained encoders (WavLM, MuQ, and M2D) and evaluates three aggregation strategies with four loss functions. By ensembling the top eight models, MMMOS shows a 20-30% reduction in mean squared error and a 4-5% increase in Kendall's {\tau} versus baseline, gains first place in six of eight Production Complexity metrics, and ranks among the top three on 17 of 32 challenge metrics. 3 authors · Jul 5
- Explicit Estimation of Magnitude and Phase Spectra in Parallel for High-Quality Speech Enhancement Phase information has a significant impact on speech perceptual quality and intelligibility. However, existing speech enhancement methods encounter limitations in explicit phase estimation due to the non-structural nature and wrapping characteristics of the phase, leading to a bottleneck in enhanced speech quality. To overcome the above issue, in this paper, we proposed MP-SENet, a novel Speech Enhancement Network that explicitly enhances Magnitude and Phase spectra in parallel. The proposed MP-SENet comprises a Transformer-embedded encoder-decoder architecture. The encoder aims to encode the input distorted magnitude and phase spectra into time-frequency representations, which are further fed into time-frequency Transformers for alternatively capturing time and frequency dependencies. The decoder comprises a magnitude mask decoder and a phase decoder, directly enhancing magnitude and wrapped phase spectra by incorporating a magnitude masking architecture and a phase parallel estimation architecture, respectively. Multi-level loss functions explicitly defined on the magnitude spectra, wrapped phase spectra, and short-time complex spectra are adopted to jointly train the MP-SENet model. A metric discriminator is further employed to compensate for the incomplete correlation between these losses and human auditory perception. Experimental results demonstrate that our proposed MP-SENet achieves state-of-the-art performance across multiple speech enhancement tasks, including speech denoising, dereverberation, and bandwidth extension. Compared to existing phase-aware speech enhancement methods, it further mitigates the compensation effect between the magnitude and phase by explicit phase estimation, elevating the perceptual quality of enhanced speech. 3 authors · Aug 17, 2023
- Hybrid Spectrogram and Waveform Source Separation Source separation models either work on the spectrogram or waveform domain. In this work, we show how to perform end-to-end hybrid source separation, letting the model decide which domain is best suited for each source, and even combining both. The proposed hybrid version of the Demucs architecture won the Music Demixing Challenge 2021 organized by Sony. This architecture also comes with additional improvements, such as compressed residual branches, local attention or singular value regularization. Overall, a 1.4 dB improvement of the Signal-To-Distortion (SDR) was observed across all sources as measured on the MusDB HQ dataset, an improvement confirmed by human subjective evaluation, with an overall quality rated at 2.83 out of 5 (2.36 for the non hybrid Demucs), and absence of contamination at 3.04 (against 2.37 for the non hybrid Demucs and 2.44 for the second ranking model submitted at the competition). 1 authors · Nov 5, 2021
- Comparison of semi-supervised deep learning algorithms for audio classification In this article, we adapted five recent SSL methods to the task of audio classification. The first two methods, namely Deep Co-Training (DCT) and Mean Teacher (MT), involve two collaborative neural networks. The three other algorithms, called MixMatch (MM), ReMixMatch (RMM), and FixMatch (FM), are single-model methods that rely primarily on data augmentation strategies. Using the Wide-ResNet-28-2 architecture in all our experiments, 10% of labeled data and the remaining 90% as unlabeled data for training, we first compare the error rates of the five methods on three standard benchmark audio datasets: Environmental Sound Classification (ESC-10), UrbanSound8K (UBS8K), and Google Speech Commands (GSC). In all but one cases, MM, RMM, and FM outperformed MT and DCT significantly, MM and RMM being the best methods in most experiments. On UBS8K and GSC, MM achieved 18.02% and 3.25% error rate (ER), respectively, outperforming models trained with 100% of the available labeled data, which reached 23.29% and 4.94%, respectively. RMM achieved the best results on ESC-10 (12.00% ER), followed by FM which reached 13.33%. Second, we explored adding the mixup augmentation, used in MM and RMM, to DCT, MT, and FM. In almost all cases, mixup brought consistent gains. For instance, on GSC, FM reached 4.44% and 3.31% ER without and with mixup. Our PyTorch code will be made available upon paper acceptance at https:// github. com/ Labbe ti/ SSLH. 3 authors · Feb 16, 2021
- Reverb Conversion of Mixed Vocal Tracks Using an End-to-end Convolutional Deep Neural Network Reverb plays a critical role in music production, where it provides listeners with spatial realization, timbre, and texture of the music. Yet, it is challenging to reproduce the musical reverb of a reference music track even by skilled engineers. In response, we propose an end-to-end system capable of switching the musical reverb factor of two different mixed vocal tracks. This method enables us to apply the reverb of the reference track to the source track to which the effect is desired. Further, our model can perform de-reverberation when the reference track is used as a dry vocal source. The proposed model is trained in combination with an adversarial objective, which makes it possible to handle high-resolution audio samples. The perceptual evaluation confirmed that the proposed model can convert the reverb factor with the preferred rate of 64.8%. To the best of our knowledge, this is the first attempt to apply deep neural networks to converting music reverb of vocal tracks. 3 authors · Mar 2, 2021
- Dynamic Masking Rate Schedules for MLM Pretraining Most works on transformers trained with the Masked Language Modeling (MLM) objective use the original BERT model's fixed masking rate of 15%. Our work instead dynamically schedules the masking ratio throughout training. We found that linearly decreasing the masking rate from 30% to 15% over the course of pretraining improves average GLUE accuracy by 0.46% in BERT-base, compared to a standard 15% fixed rate. Further analyses demonstrate that the gains from scheduling come from being exposed to both high and low masking rate regimes. Our results demonstrate that masking rate scheduling is a simple way to improve the quality of masked language models and achieve up to a 1.89x speedup in pretraining. 5 authors · May 24, 2023
- CONTUNER: Singing Voice Beautifying with Pitch and Expressiveness Condition Singing voice beautifying is a novel task that has application value in people's daily life, aiming to correct the pitch of the singing voice and improve the expressiveness without changing the original timbre and content. Existing methods rely on paired data or only concentrate on the correction of pitch. However, professional songs and amateur songs from the same person are hard to obtain, and singing voice beautifying doesn't only contain pitch correction but other aspects like emotion and rhythm. Since we propose a fast and high-fidelity singing voice beautifying system called ConTuner, a diffusion model combined with the modified condition to generate the beautified Mel-spectrogram, where the modified condition is composed of optimized pitch and expressiveness. For pitch correction, we establish a mapping relationship from MIDI, spectrum envelope to pitch. To make amateur singing more expressive, we propose the expressiveness enhancer in the latent space to convert amateur vocal tone to professional. ConTuner achieves a satisfactory beautification effect on both Mandarin and English songs. Ablation study demonstrates that the expressiveness enhancer and generator-based accelerate method in ConTuner are effective. 5 authors · Apr 29, 2024
- Assessment of a cost-effective headphone calibration procedure for soundscape evaluations To increase the availability and adoption of the soundscape standard, a low-cost calibration procedure for reproduction of audio stimuli over headphones was proposed as part of the global ``Soundscape Attributes Translation Project'' (SATP) for validating ISO/TS~12913-2:2018 perceived affective quality (PAQ) attribute translations. A previous preliminary study revealed significant deviations from the intended equivalent continuous A-weighted sound pressure levels (L_{A,eq}) using the open-circuit voltage (OCV) calibration procedure. For a more holistic human-centric perspective, the OCV method is further investigated here in terms of psychoacoustic parameters, including relevant exceedance levels to account for temporal effects on the same 27 stimuli from the SATP. Moreover, a within-subjects experiment with 36 participants was conducted to examine the effects of OCV calibration on the PAQ attributes in ISO/TS~12913-2:2018. Bland-Altman analysis of the objective indicators revealed large biases in the OCV method across all weighted sound level and loudness indicators; and roughness indicators at 5{\%} and 10{\%} exceedance levels. Significant perceptual differences due to the OCV method were observed in about 20{\%} of the stimuli, which did not correspond clearly with the biased acoustic indicators. A cautioned interpretation of the objective and perceptual differences due to small and unpaired samples nevertheless provide grounds for further investigation. 6 authors · Jul 24, 2022