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SubscribeA region-wide, multi-year set of crop field boundary labels for Africa
African agriculture is undergoing rapid transformation. Annual maps of crop fields are key to understanding the nature of this transformation, but such maps are currently lacking and must be developed using advanced machine learning models trained on high resolution remote sensing imagery. To enable the development of such models, we delineated field boundaries in 33,746 Planet images captured between 2017 and 2023 across the continent using a custom labeling platform with built-in procedures for assessing and mitigating label error. We collected 42,403 labels, including 7,204 labels arising from tasks dedicated to assessing label quality (Class 1 labels), 32,167 from sites mapped once by a single labeller (Class 2) and 3,032 labels from sites where 3 or more labellers were tasked to map the same location (Class 4). Class 1 labels were used to calculate labeller-specific quality scores, while Class 1 and 4 sites mapped by at least 3 labellers were used to further evaluate label uncertainty using a Bayesian risk metric. Quality metrics showed that label quality was moderately high (0.75) for measures of total field extent, but low regarding the number of individual fields delineated (0.33), and the position of field edges (0.05). These values are expected when delineating small-scale fields in 3-5 m resolution imagery, which can be too coarse to reliably distinguish smaller fields, particularly in dense croplands, and therefore requires substantial labeller judgement. Nevertheless, previous work shows that such labels can train effective field mapping models. Furthermore, this large, probabilistic sample on its own provides valuable insight into regional agricultural characteristics, highlighting variations in the median field size and density. The imagery and vectorized labels along with quality information is available for download from two public repositories.
A Novel Approach to Identifying Open Star Cluster Members in {\it Gaia} DR3: Integrating MST and GMM Techniques
We present a novel approach for identifying members of open star clusters using Gaia DR3 data by combining Minimum Spanning Tree (MST) and Gaussian Mixture Model (GMM) techniques. Our method employs a three-step process: initial filtering based on astrometric parameters, MST analysis for spatial distribution filtering, and GMM for final membership probability determination. We tested this methodology on 12+1 open clusters of varying ages, distances, and richness. The method demonstrates superior performance in distinguishing cluster members from field stars, particularly in regions with overlapping populations, as evidenced by its application to clusters like NGC 7790. By effectively reducing the number of probable field stars through MST analysis before applying GMM, our approach enhances both computational efficiency and membership determination accuracy. The results show strong agreement with previous studies while offering improved precision in member identification. This method provides a robust framework for analyzing the extensive datasets provided by Gaia DR3, addressing the challenges of processing large-scale astronomical data while maintaining high accuracy in cluster membership determination.
ERASE: Benchmarking Feature Selection Methods for Deep Recommender Systems
Deep Recommender Systems (DRS) are increasingly dependent on a large number of feature fields for more precise recommendations. Effective feature selection methods are consequently becoming critical for further enhancing the accuracy and optimizing storage efficiencies to align with the deployment demands. This research area, particularly in the context of DRS, is nascent and faces three core challenges. Firstly, variant experimental setups across research papers often yield unfair comparisons, obscuring practical insights. Secondly, the existing literature's lack of detailed analysis on selection attributes, based on large-scale datasets and a thorough comparison among selection techniques and DRS backbones, restricts the generalizability of findings and impedes deployment on DRS. Lastly, research often focuses on comparing the peak performance achievable by feature selection methods, an approach that is typically computationally infeasible for identifying the optimal hyperparameters and overlooks evaluating the robustness and stability of these methods. To bridge these gaps, this paper presents ERASE, a comprehensive bEnchmaRk for feAture SElection for DRS. ERASE comprises a thorough evaluation of eleven feature selection methods, covering both traditional and deep learning approaches, across four public datasets, private industrial datasets, and a real-world commercial platform, achieving significant enhancement. Our code is available online for ease of reproduction.
More on the Weak Gravity Conjecture via Convexity of Charged Operators
The Weak Gravity Conjecture has recently been re-formulated in terms of a particle with non-negative self-binding energy. Because of the dual conformal field theory (CFT) formulation in the anti-de Sitter space the conformal dimension Delta (Q) of the lowest-dimension operator with charge Q under some global U(1) symmetry must be a convex function of Q. This property has been conjectured to hold for any (unitary) conformal field theory and generalized to larger global symmetry groups. Here we refine and further test the convex charge conjecture via semiclassical computations for fixed charge sectors of different theories in different dimensions. We analyze the convexity properties of the leading and next-to-leading order terms stemming from the semiclassical computation, de facto, extending previous tests beyond the leading perturbative contributions and to arbitrary charges. In particular, the leading contribution is sufficient to test convexity in the semiclassical computations. We also consider intriguing cases in which the models feature a transition from real to complex conformal dimensions either as a function of the charge or number of matter fields. As a relevant example of the first kind, we investigate the O(N) model in 4+epsilon dimensions. As an example of the second type we consider the U(N)times U(M) model in 4-epsilon dimensions. Both models display a rich dynamics where, by changing the number of matter fields and/or charge, one can achieve dramatically different physical regimes. We discover that whenever a complex conformal dimension appears, the real part satisfies the convexity property.
Near Field iToF LIDAR Depth Improvement from Limited Number of Shots
Indirect Time of Flight LiDARs can indirectly calculate the scene's depth from the phase shift angle between transmitted and received laser signals with amplitudes modulated at a predefined frequency. Unfortunately, this method generates ambiguity in calculated depth when the phase shift angle value exceeds 2pi. Current state-of-the-art methods use raw samples generated using two distinct modulation frequencies to overcome this ambiguity problem. However, this comes at the cost of increasing laser components' stress and raising their temperature, which reduces their lifetime and increases power consumption. In our work, we study two different methods to recover the entire depth range of the LiDAR using fewer raw data sample shots from a single modulation frequency with the support of sensor's gray scale output to reduce the laser components' stress and power consumption.
Perspective Fields for Single Image Camera Calibration
Geometric camera calibration is often required for applications that understand the perspective of the image. We propose perspective fields as a representation that models the local perspective properties of an image. Perspective Fields contain per-pixel information about the camera view, parameterized as an up vector and a latitude value. This representation has a number of advantages as it makes minimal assumptions about the camera model and is invariant or equivariant to common image editing operations like cropping, warping, and rotation. It is also more interpretable and aligned with human perception. We train a neural network to predict Perspective Fields and the predicted Perspective Fields can be converted to calibration parameters easily. We demonstrate the robustness of our approach under various scenarios compared with camera calibration-based methods and show example applications in image compositing.
The X-ray Integral Field Unit at the end of the Athena reformulation phase
The Athena mission entered a redefinition phase in July 2022, driven by the imperative to reduce the mission cost at completion for the European Space Agency below an acceptable target, while maintaining the flagship nature of its science return. This notably called for a complete redesign of the X-ray Integral Field Unit (X-IFU) cryogenic architecture towards a simpler active cooling chain. Passive cooling via successive radiative panels at spacecraft level is now used to provide a 50 K thermal environment to an X-IFU owned cryostat. 4.5 K cooling is achieved via a single remote active cryocooler unit, while a multi-stage Adiabatic Demagnetization Refrigerator ensures heat lift down to the 50 mK required by the detectors. Amidst these changes, the core concept of the readout chain remains robust, employing Transition Edge Sensor microcalorimeters and a SQUID-based Time-Division Multiplexing scheme. Noteworthy is the introduction of a slower pixel. This enables an increase in the multiplexing factor (from 34 to 48) without compromising the instrument energy resolution, hence keeping significant system margins to the new 4 eV resolution requirement. This allows reducing the number of channels by more than a factor two, and thus the resource demands on the system, while keeping a 4' field of view (compared to 5' before). In this article, we will give an overview of this new architecture, before detailing its anticipated performances. Finally, we will present the new X-IFU schedule, with its short term focus on demonstration activities towards a mission adoption in early 2027.
Mean-field Analysis of Piecewise Linear Solutions for Wide ReLU Networks
Understanding the properties of neural networks trained via stochastic gradient descent (SGD) is at the heart of the theory of deep learning. In this work, we take a mean-field view, and consider a two-layer ReLU network trained via SGD for a univariate regularized regression problem. Our main result is that SGD is biased towards a simple solution: at convergence, the ReLU network implements a piecewise linear map of the inputs, and the number of "knot" points - i.e., points where the tangent of the ReLU network estimator changes - between two consecutive training inputs is at most three. In particular, as the number of neurons of the network grows, the SGD dynamics is captured by the solution of a gradient flow and, at convergence, the distribution of the weights approaches the unique minimizer of a related free energy, which has a Gibbs form. Our key technical contribution consists in the analysis of the estimator resulting from this minimizer: we show that its second derivative vanishes everywhere, except at some specific locations which represent the "knot" points. We also provide empirical evidence that knots at locations distinct from the data points might occur, as predicted by our theory.
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability. Especially on constrained devices, training performance degrades quickly and often cannot complete due to excessive memory consumption of the model. The method converges with an indefinite number of Gaussians -- many of them redundant -- making rendering unnecessarily slow and preventing its usage in downstream tasks that expect fixed-size inputs. To address these issues, we tackle the challenges of training and rendering 3DGS models on a budget. We use a guided, purely constructive densification process that steers densification toward Gaussians that raise the reconstruction quality. Model size continuously increases in a controlled manner towards an exact budget, using score-based densification of Gaussians with training-time priors that measure their contribution. We further address training speed obstacles: following a careful analysis of 3DGS' original pipeline, we derive faster, numerically equivalent solutions for gradient computation and attribute updates, including an alternative parallelization for efficient backpropagation. We also propose quality-preserving approximations where suitable to reduce training time even further. Taken together, these enhancements yield a robust, scalable solution with reduced training times, lower compute and memory requirements, and high quality. Our evaluation shows that in a budgeted setting, we obtain competitive quality metrics with 3DGS while achieving a 4--5x reduction in both model size and training time. With more generous budgets, our measured quality surpasses theirs. These advances open the door for novel-view synthesis in constrained environments, e.g., mobile devices.
Active Scout: Multi-Target Tracking Using Neural Radiance Fields in Dense Urban Environments
We study pursuit-evasion games in highly occluded urban environments, e.g. tall buildings in a city, where a scout (quadrotor) tracks multiple dynamic targets on the ground. We show that we can build a neural radiance field (NeRF) representation of the city -- online -- using RGB and depth images from different vantage points. This representation is used to calculate the information gain to both explore unknown parts of the city and track the targets -- thereby giving a completely first-principles approach to actively tracking dynamic targets. We demonstrate, using a custom-built simulator using Open Street Maps data of Philadelphia and New York City, that we can explore and locate 20 stationary targets within 300 steps. This is slower than a greedy baseline, which does not use active perception. But for dynamic targets that actively hide behind occlusions, we show that our approach maintains, at worst, a tracking error of 200m; the greedy baseline can have a tracking error as large as 600m. We observe a number of interesting properties in the scout's policies, e.g., it switches its attention to track a different target periodically, as the quality of the NeRF representation improves over time, the scout also becomes better in terms of target tracking. Code is available at https://github.com/grasp-lyrl/ActiveScout.
An Introduction to Conditional Random Fields
Often we wish to predict a large number of variables that depend on each other as well as on other observed variables. Structured prediction methods are essentially a combination of classification and graphical modeling, combining the ability of graphical models to compactly model multivariate data with the ability of classification methods to perform prediction using large sets of input features. This tutorial describes conditional random fields, a popular probabilistic method for structured prediction. CRFs have seen wide application in natural language processing, computer vision, and bioinformatics. We describe methods for inference and parameter estimation for CRFs, including practical issues for implementing large scale CRFs. We do not assume previous knowledge of graphical modeling, so this tutorial is intended to be useful to practitioners in a wide variety of fields.
3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes
Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accurately capturing hard edges is challenging without significantly increasing the number of Gaussians, creating a large memory footprint. Moreover, they struggle to represent flat surfaces, as they are diffused in space. Without hand-crafted regularizers, they tend to disperse irregularly around the actual surface. To circumvent these issues, we introduce a novel method, named 3D Convex Splatting (3DCS), which leverages 3D smooth convexes as primitives for modeling geometrically-meaningful radiance fields from multi-view images. Smooth convex shapes offer greater flexibility than Gaussians, allowing for a better representation of 3D scenes with hard edges and dense volumes using fewer primitives. Powered by our efficient CUDA-based rasterizer, 3DCS achieves superior performance over 3DGS on benchmarks such as Mip-NeRF360, Tanks and Temples, and Deep Blending. Specifically, our method attains an improvement of up to 0.81 in PSNR and 0.026 in LPIPS compared to 3DGS while maintaining high rendering speeds and reducing the number of required primitives. Our results highlight the potential of 3D Convex Splatting to become the new standard for high-quality scene reconstruction and novel view synthesis. Project page: convexsplatting.github.io.
R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesis
Recent research explosion on Neural Radiance Field (NeRF) shows the encouraging potential to represent complex scenes with neural networks. One major drawback of NeRF is its prohibitive inference time: Rendering a single pixel requires querying the NeRF network hundreds of times. To resolve it, existing efforts mainly attempt to reduce the number of required sampled points. However, the problem of iterative sampling still exists. On the other hand, Neural Light Field (NeLF) presents a more straightforward representation over NeRF in novel view synthesis -- the rendering of a pixel amounts to one single forward pass without ray-marching. In this work, we present a deep residual MLP network (88 layers) to effectively learn the light field. We show the key to successfully learning such a deep NeLF network is to have sufficient data, for which we transfer the knowledge from a pre-trained NeRF model via data distillation. Extensive experiments on both synthetic and real-world scenes show the merits of our method over other counterpart algorithms. On the synthetic scenes, we achieve 26-35x FLOPs reduction (per camera ray) and 28-31x runtime speedup, meanwhile delivering significantly better (1.4-2.8 dB average PSNR improvement) rendering quality than NeRF without any customized parallelism requirement.
Baryon-number-violating nucleon decays in SMEFT extended with a light scalar
New light particles have received considerable attention in recent years. Baryon-number-violating (BNV) nucleon decays involving such light particles are able to provide stringent constraints. They exhibit distinctive experimental signatures that merit thorough investigation. We systematically investigate BNV nucleon decay with a light scalar in an effective field theory framework. Within this framework, we set stringent bounds on BNV operators using available experimental data and predict the occurrence of several BNV three-body nucleon decays. We further study contributions to dinucleon to dilepton transitions in a nucleus mediated by the scalar, which complements single nucleon decay. Finally, we provide three ultraviolet-complete models that can generate different subsets of BNV operators in leading order. Our theoretical framework will facilitate experimental searches for those exotic nucleon decays.
Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis?
Neural Radiance Field (NeRF) has achieved superior performance for novel view synthesis by modeling the scene with a Multi-Layer Perception (MLP) and a volume rendering procedure, however, when fewer known views are given (i.e., few-shot view synthesis), the model is prone to overfit the given views. To handle this issue, previous efforts have been made towards leveraging learned priors or introducing additional regularizations. In contrast, in this paper, we for the first time provide an orthogonal method from the perspective of network structure. Given the observation that trivially reducing the number of model parameters alleviates the overfitting issue, but at the cost of missing details, we propose the multi-input MLP (mi-MLP) that incorporates the inputs (i.e., location and viewing direction) of the vanilla MLP into each layer to prevent the overfitting issue without harming detailed synthesis. To further reduce the artifacts, we propose to model colors and volume density separately and present two regularization terms. Extensive experiments on multiple datasets demonstrate that: 1) although the proposed mi-MLP is easy to implement, it is surprisingly effective as it boosts the PSNR of the baseline from 14.73 to 24.23. 2) the overall framework achieves state-of-the-art results on a wide range of benchmarks. We will release the code upon publication.
An Atlas of Color-selected Quiescent Galaxies at $z>3$ in Public $JWST$ Fields
We present the results of a systematic search for candidate quiescent galaxies in the distant Universe in eleven JWST fields with publicly available observations collected during the first three months of operations and covering an effective sky area of sim145 arcmin^2. We homogeneously reduce the new JWST data and combine them with existing observations from the Hubble,Space,Telescope. We select a robust sample of sim80 candidate quiescent and quenching galaxies at 3 < z < 5 using two methods: (1) based on their rest-frame UVJ colors, and (2) a novel quantitative approach based on Gaussian Mixture Modeling of the NUV-U, U-V, and V-J rest-frame color space, which is more sensitive to recently quenched objects. We measure comoving number densities of massive (M_stargeq 10^{10.6} M_odot) quiescent galaxies consistent with previous estimates relying on ground-based observations, after homogenizing the results in the literature with our mass and redshift intervals. However, we find significant field-to-field variations of the number densities up to a factor of 2-3, highlighting the effect of cosmic variance and suggesting the presence of overdensities of red quiescent galaxies at z>3, as it could be expected for highly clustered massive systems. Importantly, JWST enables the robust identification of quenching/quiescent galaxy candidates at lower masses and higher redshifts than before, challenging standard formation scenarios. All data products, including the literature compilation, are made publicly available.
DeRF: Decomposed Radiance Fields
With the advent of Neural Radiance Fields (NeRF), neural networks can now render novel views of a 3D scene with quality that fools the human eye. Yet, generating these images is very computationally intensive, limiting their applicability in practical scenarios. In this paper, we propose a technique based on spatial decomposition capable of mitigating this issue. Our key observation is that there are diminishing returns in employing larger (deeper and/or wider) networks. Hence, we propose to spatially decompose a scene and dedicate smaller networks for each decomposed part. When working together, these networks can render the whole scene. This allows us near-constant inference time regardless of the number of decomposed parts. Moreover, we show that a Voronoi spatial decomposition is preferable for this purpose, as it is provably compatible with the Painter's Algorithm for efficient and GPU-friendly rendering. Our experiments show that for real-world scenes, our method provides up to 3x more efficient inference than NeRF (with the same rendering quality), or an improvement of up to 1.0~dB in PSNR (for the same inference cost).
HoloBeam: Learning Optimal Beamforming in Far-Field Holographic Metasurface Transceivers
Holographic Metasurface Transceivers (HMTs) are emerging as cost-effective substitutes to large antenna arrays for beamforming in Millimeter and TeraHertz wave communication. However, to achieve desired channel gains through beamforming in HMT, phase-shifts of a large number of elements need to be appropriately set, which is challenging. Also, these optimal phase-shifts depend on the location of the receivers, which could be unknown. In this work, we develop a learning algorithm using a {\it fixed-budget multi-armed bandit framework} to beamform and maximize received signal strength at the receiver for far-field regions. Our algorithm, named \Algo exploits the parametric form of channel gains of the beams, which can be expressed in terms of two {\it phase-shifting parameters}. Even after parameterization, the problem is still challenging as phase-shifting parameters take continuous values. To overcome this, {\it\HB} works with the discrete values of phase-shifting parameters and exploits their unimodal relations with channel gains to learn the optimal values faster. We upper bound the probability of {\it\HB} incorrectly identifying the (discrete) optimal phase-shift parameters in terms of the number of pilots used in learning. We show that this probability decays exponentially with the number of pilot signals. We demonstrate that {\it\HB} outperforms state-of-the-art algorithms through extensive simulations.
Efficient View Synthesis with Neural Radiance Distribution Field
Recent work on Neural Radiance Fields (NeRF) has demonstrated significant advances in high-quality view synthesis. A major limitation of NeRF is its low rendering efficiency due to the need for multiple network forwardings to render a single pixel. Existing methods to improve NeRF either reduce the number of required samples or optimize the implementation to accelerate the network forwarding. Despite these efforts, the problem of multiple sampling persists due to the intrinsic representation of radiance fields. In contrast, Neural Light Fields (NeLF) reduce the computation cost of NeRF by querying only one single network forwarding per pixel. To achieve a close visual quality to NeRF, existing NeLF methods require significantly larger network capacities which limits their rendering efficiency in practice. In this work, we propose a new representation called Neural Radiance Distribution Field (NeRDF) that targets efficient view synthesis in real-time. Specifically, we use a small network similar to NeRF while preserving the rendering speed with a single network forwarding per pixel as in NeLF. The key is to model the radiance distribution along each ray with frequency basis and predict frequency weights using the network. Pixel values are then computed via volume rendering on radiance distributions. Experiments show that our proposed method offers a better trade-off among speed, quality, and network size than existing methods: we achieve a ~254x speed-up over NeRF with similar network size, with only a marginal performance decline. Our project page is at yushuang-wu.github.io/NeRDF.
Neural Video Fields Editing
Diffusion models have revolutionized text-driven video editing. However, applying these methods to real-world editing encounters two significant challenges: (1) the rapid increase in graphics memory demand as the number of frames grows, and (2) the inter-frame inconsistency in edited videos. To this end, we propose NVEdit, a novel text-driven video editing framework designed to mitigate memory overhead and improve consistent editing for real-world long videos. Specifically, we construct a neural video field, powered by tri-plane and sparse grid, to enable encoding long videos with hundreds of frames in a memory-efficient manner. Next, we update the video field through off-the-shelf Text-to-Image (T2I) models to impart text-driven editing effects. A progressive optimization strategy is developed to preserve original temporal priors. Importantly, both the neural video field and T2I model are adaptable and replaceable, thus inspiring future research. Experiments demonstrate that our approach successfully edits hundreds of frames with impressive inter-frame consistency.
Dynamic Point Fields
Recent years have witnessed significant progress in the field of neural surface reconstruction. While the extensive focus was put on volumetric and implicit approaches, a number of works have shown that explicit graphics primitives such as point clouds can significantly reduce computational complexity, without sacrificing the reconstructed surface quality. However, less emphasis has been put on modeling dynamic surfaces with point primitives. In this work, we present a dynamic point field model that combines the representational benefits of explicit point-based graphics with implicit deformation networks to allow efficient modeling of non-rigid 3D surfaces. Using explicit surface primitives also allows us to easily incorporate well-established constraints such as-isometric-as-possible regularisation. While learning this deformation model is prone to local optima when trained in a fully unsupervised manner, we propose to additionally leverage semantic information such as keypoint dynamics to guide the deformation learning. We demonstrate our model with an example application of creating an expressive animatable human avatar from a collection of 3D scans. Here, previous methods mostly rely on variants of the linear blend skinning paradigm, which fundamentally limits the expressivity of such models when dealing with complex cloth appearances such as long skirts. We show the advantages of our dynamic point field framework in terms of its representational power, learning efficiency, and robustness to out-of-distribution novel poses.
Quantum coherence and distribution of N-partite bosonic fields in noninertial frame
We study the quantum coherence and its distribution of N-partite GHZ and W states of bosonic fields in the noninertial frames with arbitrary number of acceleration observers. We find that the coherence of both GHZ and W state reduces with accelerations and freezes in the limit of infinite accelerations. The freezing value of coherence depends on the number of accelerated observers. The coherence of N-partite GHZ state is genuinely global and no coherence exists in any subsystems. For the N-partite W state, however, the coherence is essentially bipartite types, and the total coherence is equal to the sum of coherence of all the bipartite subsystems.
CLiFT: Compressive Light-Field Tokens for Compute-Efficient and Adaptive Neural Rendering
This paper proposes a neural rendering approach that represents a scene as "compressed light-field tokens (CLiFTs)", retaining rich appearance and geometric information of a scene. CLiFT enables compute-efficient rendering by compressed tokens, while being capable of changing the number of tokens to represent a scene or render a novel view with one trained network. Concretely, given a set of images, multi-view encoder tokenizes the images with the camera poses. Latent-space K-means selects a reduced set of rays as cluster centroids using the tokens. The multi-view ``condenser'' compresses the information of all the tokens into the centroid tokens to construct CLiFTs. At test time, given a target view and a compute budget (i.e., the number of CLiFTs), the system collects the specified number of nearby tokens and synthesizes a novel view using a compute-adaptive renderer. Extensive experiments on RealEstate10K and DL3DV datasets quantitatively and qualitatively validate our approach, achieving significant data reduction with comparable rendering quality and the highest overall rendering score, while providing trade-offs of data size, rendering quality, and rendering speed.
Adaptive Shells for Efficient Neural Radiance Field Rendering
Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high-resolution images. Volumetric encodings are essential to represent fuzzy geometry such as foliage and hair, and they are well-suited for stochastic optimization. Yet, many scenes ultimately consist largely of solid surfaces which can be accurately rendered by a single sample per pixel. Based on this insight, we propose a neural radiance formulation that smoothly transitions between volumetric- and surface-based rendering, greatly accelerating rendering speed and even improving visual fidelity. Our method constructs an explicit mesh envelope which spatially bounds a neural volumetric representation. In solid regions, the envelope nearly converges to a surface and can often be rendered with a single sample. To this end, we generalize the NeuS formulation with a learned spatially-varying kernel size which encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. We then extract an explicit mesh of a narrow band around the surface, with width determined by the kernel size, and fine-tune the radiance field within this band. At inference time, we cast rays against the mesh and evaluate the radiance field only within the enclosed region, greatly reducing the number of samples required. Experiments show that our approach enables efficient rendering at very high fidelity. We also demonstrate that the extracted envelope enables downstream applications such as animation and simulation.
GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized Exponential Splatting), a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes, requiring far fewer particles to represent a scene and thus significantly outperforming Gaussian Splatting methods in efficiency with a plug-and-play replacement ability for Gaussian-based utilities. GES is validated theoretically and empirically in both principled 1D setup and realistic 3D scenes. It is shown to represent signals with sharp edges more accurately, which are typically challenging for Gaussians due to their inherent low-pass characteristics. Our empirical analysis demonstrates that GEF outperforms Gaussians in fitting natural-occurring signals (e.g. squares, triangles, and parabolic signals), thereby reducing the need for extensive splitting operations that increase the memory footprint of Gaussian Splatting. With the aid of a frequency-modulated loss, GES achieves competitive performance in novel-view synthesis benchmarks while requiring less than half the memory storage of Gaussian Splatting and increasing the rendering speed by up to 39%. The code is available on the project website https://abdullahamdi.com/ges .
ResFields: Residual Neural Fields for Spatiotemporal Signals
Neural fields, a category of neural networks trained to represent high-frequency signals, have gained significant attention in recent years due to their impressive performance in modeling complex 3D data, especially large neural signed distance (SDFs) or radiance fields (NeRFs) via a single multi-layer perceptron (MLP). However, despite the power and simplicity of representing signals with an MLP, these methods still face challenges when modeling large and complex temporal signals due to the limited capacity of MLPs. In this paper, we propose an effective approach to address this limitation by incorporating temporal residual layers into neural fields, dubbed ResFields, a novel class of networks specifically designed to effectively represent complex temporal signals. We conduct a comprehensive analysis of the properties of ResFields and propose a matrix factorization technique to reduce the number of trainable parameters and enhance generalization capabilities. Importantly, our formulation seamlessly integrates with existing techniques and consistently improves results across various challenging tasks: 2D video approximation, dynamic shape modeling via temporal SDFs, and dynamic NeRF reconstruction. Lastly, we demonstrate the practical utility of ResFields by showcasing its effectiveness in capturing dynamic 3D scenes from sparse sensory inputs of a lightweight capture system.
Compact 3D Gaussian Representation for Radiance Field
Neural Radiance Fields (NeRFs) have demonstrated remarkable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hinders the widespread adoption of NeRFs is the computational bottleneck due to the volumetric rendering. On the other hand, 3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussisan-based representation and adopts the rasterization pipeline to render the images rather than volumetric rendering, achieving very fast rendering speed and promising image quality. However, a significant drawback arises as 3DGS entails a substantial number of 3D Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric attributes of Gaussian by vector quantization. In our extensive experiments, we consistently show over 10times reduced storage and enhanced rendering speed, while maintaining the quality of the scene representation, compared to 3DGS. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.
3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering
Recent prominence in 3D Gaussian Splatting (3DGS) has enabled real-time rendering while maintaining high-fidelity novel view synthesis. However, 3DGS resorts to the Gaussian function that is low-pass by nature and is restricted in representing high-frequency details in 3D scenes. Moreover, it causes redundant primitives with degraded training and rendering efficiency and excessive memory overhead. To overcome these limitations, we propose 3D Gabor Splatting (3DGabSplat) that leverages a novel 3D Gabor-based primitive with multiple directional 3D frequency responses for radiance field representation supervised by multi-view images. The proposed 3D Gabor-based primitive forms a filter bank incorporating multiple 3D Gabor kernels at different frequencies to enhance flexibility and efficiency in capturing fine 3D details. Furthermore, to achieve novel view rendering, an efficient CUDA-based rasterizer is developed to project the multiple directional 3D frequency components characterized by 3D Gabor-based primitives onto the 2D image plane, and a frequency-adaptive mechanism is presented for adaptive joint optimization of primitives. 3DGabSplat is scalable to be a plug-and-play kernel for seamless integration into existing 3DGS paradigms to enhance both efficiency and quality of novel view synthesis. Extensive experiments demonstrate that 3DGabSplat outperforms 3DGS and its variants using alternative primitives, and achieves state-of-the-art rendering quality across both real-world and synthetic scenes. Remarkably, we achieve up to 1.35 dB PSNR gain over 3DGS with simultaneously reduced number of primitives and memory consumption.
Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Games
Mean-field games have been used as a theoretical tool to obtain an approximate Nash equilibrium for symmetric and anonymous N-player games. However, limiting applicability, existing theoretical results assume variations of a "population generative model", which allows arbitrary modifications of the population distribution by the learning algorithm. Moreover, learning algorithms typically work on abstract simulators with population instead of the N-player game. Instead, we show that N agents running policy mirror ascent converge to the Nash equilibrium of the regularized game within mathcal{O}(varepsilon^{-2}) samples from a single sample trajectory without a population generative model, up to a standard O(1{N}) error due to the mean field. Taking a divergent approach from the literature, instead of working with the best-response map we first show that a policy mirror ascent map can be used to construct a contractive operator having the Nash equilibrium as its fixed point. We analyze single-path TD learning for N-agent games, proving sample complexity guarantees by only using a sample path from the N-agent simulator without a population generative model. Furthermore, we demonstrate that our methodology allows for independent learning by N agents with finite sample guarantees.
Presenting an extensive lab- and field-image dataset of crops and weeds for computer vision tasks in agriculture
We present two large datasets of labelled plant-images that are suited towards the training of machine learning and computer vision models. The first dataset encompasses as the day of writing over 1.2 million images of indoor-grown crops and weeds common to the Canadian Prairies and many US states. The second dataset consists of over 540,000 images of plants imaged in farmland. All indoor plant images are labelled by species and we provide rich etadata on the level of individual images. This comprehensive database allows to filter the datasets under user-defined specifications such as for example the crop-type or the age of the plant. Furthermore, the indoor dataset contains images of plants taken from a wide variety of angles, including profile shots, top-down shots, and angled perspectives. The images taken from plants in fields are all from a top-down perspective and contain usually multiple plants per image. For these images metadata is also available. In this paper we describe both datasets' characteristics with respect to plant variety, plant age, and number of images. We further introduce an open-access sample of the indoor-dataset that contains 1,000 images of each species covered in our dataset. These, in total 14,000 images, had been selected, such that they form a representative sample with respect to plant age and ndividual plants per species. This sample serves as a quick entry point for new users to the dataset, allowing them to explore the data on a small scale and find the parameters of data most useful for their application without having to deal with hundreds of thousands of individual images.
ExtraNeRF: Visibility-Aware View Extrapolation of Neural Radiance Fields with Diffusion Models
We propose ExtraNeRF, a novel method for extrapolating the range of views handled by a Neural Radiance Field (NeRF). Our main idea is to leverage NeRFs to model scene-specific, fine-grained details, while capitalizing on diffusion models to extrapolate beyond our observed data. A key ingredient is to track visibility to determine what portions of the scene have not been observed, and focus on reconstructing those regions consistently with diffusion models. Our primary contributions include a visibility-aware diffusion-based inpainting module that is fine-tuned on the input imagery, yielding an initial NeRF with moderate quality (often blurry) inpainted regions, followed by a second diffusion model trained on the input imagery to consistently enhance, notably sharpen, the inpainted imagery from the first pass. We demonstrate high-quality results, extrapolating beyond a small number of (typically six or fewer) input views, effectively outpainting the NeRF as well as inpainting newly disoccluded regions inside the original viewing volume. We compare with related work both quantitatively and qualitatively and show significant gains over prior art.
Dynamic Mesh-Aware Radiance Fields
Embedding polygonal mesh assets within photorealistic Neural Radience Fields (NeRF) volumes, such that they can be rendered and their dynamics simulated in a physically consistent manner with the NeRF, is under-explored from the system perspective of integrating NeRF into the traditional graphics pipeline. This paper designs a two-way coupling between mesh and NeRF during rendering and simulation. We first review the light transport equations for both mesh and NeRF, then distill them into an efficient algorithm for updating radiance and throughput along a cast ray with an arbitrary number of bounces. To resolve the discrepancy between the linear color space that the path tracer assumes and the sRGB color space that standard NeRF uses, we train NeRF with High Dynamic Range (HDR) images. We also present a strategy to estimate light sources and cast shadows on the NeRF. Finally, we consider how the hybrid surface-volumetric formulation can be efficiently integrated with a high-performance physics simulator that supports cloth, rigid and soft bodies. The full rendering and simulation system can be run on a GPU at interactive rates. We show that a hybrid system approach outperforms alternatives in visual realism for mesh insertion, because it allows realistic light transport from volumetric NeRF media onto surfaces, which affects the appearance of reflective/refractive surfaces and illumination of diffuse surfaces informed by the dynamic scene.
Coordinate-Aware Modulation for Neural Fields
Neural fields, mapping low-dimensional input coordinates to corresponding signals, have shown promising results in representing various signals. Numerous methodologies have been proposed, and techniques employing MLPs and grid representations have achieved substantial success. MLPs allow compact and high expressibility, yet often suffer from spectral bias and slow convergence speed. On the other hand, methods using grids are free from spectral bias and achieve fast training speed, however, at the expense of high spatial complexity. In this work, we propose a novel way for exploiting both MLPs and grid representations in neural fields. Unlike the prevalent methods that combine them sequentially (extract features from the grids first and feed them to the MLP), we inject spectral bias-free grid representations into the intermediate features in the MLP. More specifically, we suggest a Coordinate-Aware Modulation (CAM), which modulates the intermediate features using scale and shift parameters extracted from the grid representations. This can maintain the strengths of MLPs while mitigating any remaining potential biases, facilitating the rapid learning of high-frequency components. In addition, we empirically found that the feature normalizations, which have not been successful in neural filed literature, proved to be effective when applied in conjunction with the proposed CAM. Experimental results demonstrate that CAM enhances the performance of neural representation and improves learning stability across a range of signals. Especially in the novel view synthesis task, we achieved state-of-the-art performance with the least number of parameters and fast training speed for dynamic scenes and the best performance under 1MB memory for static scenes. CAM also outperforms the best-performing video compression methods using neural fields by a large margin.
RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs
Neural Radiance Fields (NeRF) have emerged as a powerful representation for the task of novel view synthesis due to their simplicity and state-of-the-art performance. Though NeRF can produce photorealistic renderings of unseen viewpoints when many input views are available, its performance drops significantly when this number is reduced. We observe that the majority of artifacts in sparse input scenarios are caused by errors in the estimated scene geometry, and by divergent behavior at the start of training. We address this by regularizing the geometry and appearance of patches rendered from unobserved viewpoints, and annealing the ray sampling space during training. We additionally use a normalizing flow model to regularize the color of unobserved viewpoints. Our model outperforms not only other methods that optimize over a single scene, but in many cases also conditional models that are extensively pre-trained on large multi-view datasets.
Splat the Net: Radiance Fields with Splattable Neural Primitives
Radiance fields have emerged as a predominant representation for modeling 3D scene appearance. Neural formulations such as Neural Radiance Fields provide high expressivity but require costly ray marching for rendering, whereas primitive-based methods such as 3D Gaussian Splatting offer real-time efficiency through splatting, yet at the expense of representational power. Inspired by advances in both these directions, we introduce splattable neural primitives, a new volumetric representation that reconciles the expressivity of neural models with the efficiency of primitive-based splatting. Each primitive encodes a bounded neural density field parameterized by a shallow neural network. Our formulation admits an exact analytical solution for line integrals, enabling efficient computation of perspectively accurate splatting kernels. As a result, our representation supports integration along view rays without the need for costly ray marching. The primitives flexibly adapt to scene geometry and, being larger than prior analytic primitives, reduce the number required per scene. On novel-view synthesis benchmarks, our approach matches the quality and speed of 3D Gaussian Splatting while using 10times fewer primitives and 6times fewer parameters. These advantages arise directly from the representation itself, without reliance on complex control or adaptation frameworks. The project page is https://vcai.mpi-inf.mpg.de/projects/SplatNet/.
MuRF: Multi-Baseline Radiance Fields
We present Multi-Baseline Radiance Fields (MuRF), a general feed-forward approach to solving sparse view synthesis under multiple different baseline settings (small and large baselines, and different number of input views). To render a target novel view, we discretize the 3D space into planes parallel to the target image plane, and accordingly construct a target view frustum volume. Such a target volume representation is spatially aligned with the target view, which effectively aggregates relevant information from the input views for high-quality rendering. It also facilitates subsequent radiance field regression with a convolutional network thanks to its axis-aligned nature. The 3D context modeled by the convolutional network enables our method to synthesis sharper scene structures than prior works. Our MuRF achieves state-of-the-art performance across multiple different baseline settings and diverse scenarios ranging from simple objects (DTU) to complex indoor and outdoor scenes (RealEstate10K and LLFF). We also show promising zero-shot generalization abilities on the Mip-NeRF 360 dataset, demonstrating the general applicability of MuRF.
Machine Learning Force Fields with Data Cost Aware Training
Machine learning force fields (MLFF) have been proposed to accelerate molecular dynamics (MD) simulation, which finds widespread applications in chemistry and biomedical research. Even for the most data-efficient MLFFs, reaching chemical accuracy can require hundreds of frames of force and energy labels generated by expensive quantum mechanical algorithms, which may scale as O(n^3) to O(n^7), with n proportional to the number of basis functions. To address this issue, we propose a multi-stage computational framework -- ASTEROID, which lowers the data cost of MLFFs by leveraging a combination of cheap inaccurate data and expensive accurate data. The motivation behind ASTEROID is that inaccurate data, though incurring large bias, can help capture the sophisticated structures of the underlying force field. Therefore, we first train a MLFF model on a large amount of inaccurate training data, employing a bias-aware loss function to prevent the model from overfitting tahe potential bias of this data. We then fine-tune the obtained model using a small amount of accurate training data, which preserves the knowledge learned from the inaccurate training data while significantly improving the model's accuracy. Moreover, we propose a variant of ASTEROID based on score matching for the setting where the inaccurate training data are unlabeled. Extensive experiments on MD datasets and downstream tasks validate the efficacy of ASTEROID. Our code and data are available at https://github.com/abukharin3/asteroid.
Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction
In this paper, we present a self-calibrating framework that jointly optimizes camera parameters, lens distortion and 3D Gaussian representations, enabling accurate and efficient scene reconstruction. In particular, our technique enables high-quality scene reconstruction from Large field-of-view (FOV) imagery taken with wide-angle lenses, allowing the scene to be modeled from a smaller number of images. Our approach introduces a novel method for modeling complex lens distortions using a hybrid network that combines invertible residual networks with explicit grids. This design effectively regularizes the optimization process, achieving greater accuracy than conventional camera models. Additionally, we propose a cubemap-based resampling strategy to support large FOV images without sacrificing resolution or introducing distortion artifacts. Our method is compatible with the fast rasterization of Gaussian Splatting, adaptable to a wide variety of camera lens distortion, and demonstrates state-of-the-art performance on both synthetic and real-world datasets.
Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising image quality. Furthermore, subsequent studies have successfully extended 3DGS to dynamic 3D scenes, demonstrating its wide range of applications. However, a significant drawback arises as 3DGS and its following methods entail a substantial number of Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric and temporal attributes by residual vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25x reduced storage and enhanced rendering speed compared to 3DGS for static scenes, while maintaining the quality of the scene representation. For dynamic scenes, our approach achieves more than 12x storage efficiency and retains a high-quality reconstruction compared to the existing state-of-the-art methods. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.
GNFactor: Multi-Task Real Robot Learning with Generalizable Neural Feature Fields
It is a long-standing problem in robotics to develop agents capable of executing diverse manipulation tasks from visual observations in unstructured real-world environments. To achieve this goal, the robot needs to have a comprehensive understanding of the 3D structure and semantics of the scene. In this work, we present GNFactor, a visual behavior cloning agent for multi-task robotic manipulation with Generalizable Neural feature Fields. GNFactor jointly optimizes a generalizable neural field (GNF) as a reconstruction module and a Perceiver Transformer as a decision-making module, leveraging a shared deep 3D voxel representation. To incorporate semantics in 3D, the reconstruction module utilizes a vision-language foundation model (e.g., Stable Diffusion) to distill rich semantic information into the deep 3D voxel. We evaluate GNFactor on 3 real robot tasks and perform detailed ablations on 10 RLBench tasks with a limited number of demonstrations. We observe a substantial improvement of GNFactor over current state-of-the-art methods in seen and unseen tasks, demonstrating the strong generalization ability of GNFactor. Our project website is https://yanjieze.com/GNFactor/ .
OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields
Realtime multi-person 2D pose estimation is a key component in enabling machines to have an understanding of people in images and videos. In this work, we present a realtime approach to detect the 2D pose of multiple people in an image. The proposed method uses a nonparametric representation, which we refer to as Part Affinity Fields (PAFs), to learn to associate body parts with individuals in the image. This bottom-up system achieves high accuracy and realtime performance, regardless of the number of people in the image. In previous work, PAFs and body part location estimation were refined simultaneously across training stages. We demonstrate that a PAF-only refinement rather than both PAF and body part location refinement results in a substantial increase in both runtime performance and accuracy. We also present the first combined body and foot keypoint detector, based on an internal annotated foot dataset that we have publicly released. We show that the combined detector not only reduces the inference time compared to running them sequentially, but also maintains the accuracy of each component individually. This work has culminated in the release of OpenPose, the first open-source realtime system for multi-person 2D pose detection, including body, foot, hand, and facial keypoints.
Zero-Shot Metric Depth with a Field-of-View Conditioned Diffusion Model
While methods for monocular depth estimation have made significant strides on standard benchmarks, zero-shot metric depth estimation remains unsolved. Challenges include the joint modeling of indoor and outdoor scenes, which often exhibit significantly different distributions of RGB and depth, and the depth-scale ambiguity due to unknown camera intrinsics. Recent work has proposed specialized multi-head architectures for jointly modeling indoor and outdoor scenes. In contrast, we advocate a generic, task-agnostic diffusion model, with several advancements such as log-scale depth parameterization to enable joint modeling of indoor and outdoor scenes, conditioning on the field-of-view (FOV) to handle scale ambiguity and synthetically augmenting FOV during training to generalize beyond the limited camera intrinsics in training datasets. Furthermore, by employing a more diverse training mixture than is common, and an efficient diffusion parameterization, our method, DMD (Diffusion for Metric Depth) achieves a 25\% reduction in relative error (REL) on zero-shot indoor and 33\% reduction on zero-shot outdoor datasets over the current SOTA using only a small number of denoising steps. For an overview see https://diffusion-vision.github.io/dmd
In Search of a Data Transformation That Accelerates Neural Field Training
Neural field is an emerging paradigm in data representation that trains a neural network to approximate the given signal. A key obstacle that prevents its widespread adoption is the encoding speed-generating neural fields requires an overfitting of a neural network, which can take a significant number of SGD steps to reach the desired fidelity level. In this paper, we delve into the impacts of data transformations on the speed of neural field training, specifically focusing on how permuting pixel locations affect the convergence speed of SGD. Counterintuitively, we find that randomly permuting the pixel locations can considerably accelerate the training. To explain this phenomenon, we examine the neural field training through the lens of PSNR curves, loss landscapes, and error patterns. Our analyses suggest that the random pixel permutations remove the easy-to-fit patterns, which facilitate easy optimization in the early stage but hinder capturing fine details of the signal.
MACE: Higher Order Equivariant Message Passing Neural Networks for Fast and Accurate Force Fields
Creating fast and accurate force fields is a long-standing challenge in computational chemistry and materials science. Recently, several equivariant message passing neural networks (MPNNs) have been shown to outperform models built using other approaches in terms of accuracy. However, most MPNNs suffer from high computational cost and poor scalability. We propose that these limitations arise because MPNNs only pass two-body messages leading to a direct relationship between the number of layers and the expressivity of the network. In this work, we introduce MACE, a new equivariant MPNN model that uses higher body order messages. In particular, we show that using four-body messages reduces the required number of message passing iterations to just two, resulting in a fast and highly parallelizable model, reaching or exceeding state-of-the-art accuracy on the rMD17, 3BPA, and AcAc benchmark tasks. We also demonstrate that using higher order messages leads to an improved steepness of the learning curves.
Benchmarking Multimodal AutoML for Tabular Data with Text Fields
We consider the use of automated supervised learning systems for data tables that not only contain numeric/categorical columns, but one or more text fields as well. Here we assemble 18 multimodal data tables that each contain some text fields and stem from a real business application. Our publicly-available benchmark enables researchers to comprehensively evaluate their own methods for supervised learning with numeric, categorical, and text features. To ensure that any single modeling strategy which performs well over all 18 datasets will serve as a practical foundation for multimodal text/tabular AutoML, the diverse datasets in our benchmark vary greatly in: sample size, problem types (a mix of classification and regression tasks), number of features (with the number of text columns ranging from 1 to 28 between datasets), as well as how the predictive signal is decomposed between text vs. numeric/categorical features (and predictive interactions thereof). Over this benchmark, we evaluate various straightforward pipelines to model such data, including standard two-stage approaches where NLP is used to featurize the text such that AutoML for tabular data can then be applied. Compared with human data science teams, the fully automated methodology that performed best on our benchmark (stack ensembling a multimodal Transformer with various tree models) also manages to rank 1st place when fit to the raw text/tabular data in two MachineHack prediction competitions and 2nd place (out of 2380 teams) in Kaggle's Mercari Price Suggestion Challenge.
Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields
We present an approach to efficiently detect the 2D pose of multiple people in an image. The approach uses a nonparametric representation, which we refer to as Part Affinity Fields (PAFs), to learn to associate body parts with individuals in the image. The architecture encodes global context, allowing a greedy bottom-up parsing step that maintains high accuracy while achieving realtime performance, irrespective of the number of people in the image. The architecture is designed to jointly learn part locations and their association via two branches of the same sequential prediction process. Our method placed first in the inaugural COCO 2016 keypoints challenge, and significantly exceeds the previous state-of-the-art result on the MPII Multi-Person benchmark, both in performance and efficiency.
Gaussian RBFNet: Gaussian Radial Basis Functions for Fast and Accurate Representation and Reconstruction of Neural Fields
Neural fields such as DeepSDF and Neural Radiance Fields have recently revolutionized novel-view synthesis and 3D reconstruction from RGB images and videos. However, achieving high-quality representation, reconstruction, and rendering requires deep neural networks, which are slow to train and evaluate. Although several acceleration techniques have been proposed, they often trade off speed for memory. Gaussian splatting-based methods, on the other hand, accelerate the rendering time but remain costly in terms of training speed and memory needed to store the parameters of a large number of Gaussians. In this paper, we introduce a novel neural representation that is fast, both at training and inference times, and lightweight. Our key observation is that the neurons used in traditional MLPs perform simple computations (a dot product followed by ReLU activation) and thus one needs to use either wide and deep MLPs or high-resolution and high-dimensional feature grids to parameterize complex nonlinear functions. We show in this paper that by replacing traditional neurons with Radial Basis Function (RBF) kernels, one can achieve highly accurate representation of 2D (RGB images), 3D (geometry), and 5D (radiance fields) signals with just a single layer of such neurons. The representation is highly parallelizable, operates on low-resolution feature grids, and is compact and memory-efficient. We demonstrate that the proposed novel representation can be trained for 3D geometry representation in less than 15 seconds and for novel view synthesis in less than 15 mins. At runtime, it can synthesize novel views at more than 60 fps without sacrificing quality.
$\tt GrayHawk$: A public code for calculating the Gray Body Factors of massless fields around spherically symmetric Black Holes
We introduce and describe tt GrayHawk, a publicly available Mathematica-based tool designed for the efficient computation of gray-body factors for spherically symmetric and asymptotically flat black holes. This program provides users with a rapid and reliable means to compute gray-body factors for massless fields with spin \(s = 0, 1/2, 1, 2\) in modes specified by the angular quantum number \(l\), given a black hole metric and the associated parameter values. tt GrayHawk is preloaded with seven different black hole metrics, offering immediate applicability to a variety of theoretical models. Additionally, its modular structure allows users to extend its functionality easily by incorporating alternative metrics or configurations. This versatility makes tt GrayHawk a powerful and adaptable resource for researchers studying black hole physics and Hawking radiation. The codes described in this work are publicly available at https://github.com/marcocalza89/GrayHawk.
Renaissance: Investigating the Pretraining of Vision-Language Encoders
In the past several years there has been an explosion of available models for vision-language tasks. Unfortunately, the literature still leaves open a number of questions related to best practices in designing and training such models. In this paper we seek to answer several questions related to the pretraining of vision-language encoders through meta-analysis. In our first set of experiments, we show that we can save significant compute at no cost to downstream performance, by freezing large parts of vision-language models during pretraining. In our second set of experiments we examine the effect of basing a VL transformer on a vision model versus a text model. Additionally, we introduce a VL modeling platform called Renaissance that we use to conduct all of the experiments. This program offers a great deal of flexibility in creating, training and evaluating transformer encoders for VL modeling. The source code for Renaissance can be found at https://github.com/bsu-slim/renaissance.
TASER: Table Agents for Schema-guided Extraction and Recommendation
Real-world financial documents report essential information about an entity's financial holdings that can span millions of different financial instrument types. Yet, these details are often buried in messy, multi-page, fragmented tables - for example, 99.4% of the tables in our dataset have no bounding boxes with the maximum number of rows amounting to 426 per table across 44 pages. To tackle these unique challenges from real-world tables, we present a continuously learning, agentic table extraction system, TASER (Table Agents for Schema-guided Extraction and Recommendation) that extracts highly unstructured, multi-page, heterogeneous tables into normalized, schema-conforming outputs. Our table agents execute on table detection, classification, extraction, and recommendations by leveraging an initial schema. Then, our Recommender Agent reviews the outputs, recommends schema revisions, and decides on the final recommendations, enabling TASER to outperform existing table detection models such as Table Transformer by 10.1%. Within this continuous learning process, we highlight that larger batch sizes result in a 104.3% increase in schema recommendations that are actionable and utilized, resulting in a 9.8% increase in extracted holdings - highlighting the importance of a continuous learning process. To train TASER, we have manually labeled 22,584 pages (28,150,449 tokens), 3,213 tables for $731,685,511,687 of holdings culminating in one of the first real financial table datasets. We release our dataset TASERTab to enable the research community to access real-world financial tables and outputs. Our results highlight the promise of agentic, schema-guided extraction systems for robust understanding of real-world financial tables.
Quantifying spectroscopic Ca II exocomet transit occurrence in two decades of HARPS data
The field of exocomets has been built around the unmatched number of detections made in the circumstellar disc of the archetypal star Beta Pictoris. An exocomet detection in spectroscopy is identified by variable atomic absorption features in a stellar spectrum, associated with transiting gas in and trailing an exocomet coma. This paper presents the largest spectroscopic search for exocomet transits to date, which overcomes the limitations of biased samples of stars with debris discs, and instead looks through the approx7500 stars in the HARPS archive for signs of exocomets in the CaII doublet (H:396.847nm and K:393.366nm). The search resulted in 155 candidate stars, which after filtering for false positives (e.g. binaries, stellar activity, etc.), were cut down to 22 stars. These 22 stars are classified into Tier1, 2, and 3 exocomet candidates, reflecting the confidence level of their exocomet detection. Our two best candidates (Tier1: Beta Pictoris, HD172555) and four lower confidence candidates (Tier2: Gl1, HIP5158, HD94771, HR1996) are discussed, yielding a detection rate of 0.03% (Tier1 only) and 0.1% (Tier1 & 2) in the HARPS sample. Both Tier1 stars are known exocomet host stars. These two young A-type stars correspond to 0.4% of all A-types in the sample, suggesting that detecting signs of exocomet transits using CaII is more likely around young A-type stars. Reanalysing a past HARPS study, we found no evidence to support the previously claimed four exocomet detections, indicating either that those detections are not robust or that we are only sensitive to the strongest signals.
SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis
Neural Radiance Field (NeRF) significantly degrades when only a limited number of views are available. To complement the lack of 3D information, depth-based models, such as DSNeRF and MonoSDF, explicitly assume the availability of accurate depth maps of multiple views. They linearly scale the accurate depth maps as supervision to guide the predicted depth of few-shot NeRFs. However, accurate depth maps are difficult and expensive to capture due to wide-range depth distances in the wild. In this work, we present a new Sparse-view NeRF (SparseNeRF) framework that exploits depth priors from real-world inaccurate observations. The inaccurate depth observations are either from pre-trained depth models or coarse depth maps of consumer-level depth sensors. Since coarse depth maps are not strictly scaled to the ground-truth depth maps, we propose a simple yet effective constraint, a local depth ranking method, on NeRFs such that the expected depth ranking of the NeRF is consistent with that of the coarse depth maps in local patches. To preserve the spatial continuity of the estimated depth of NeRF, we further propose a spatial continuity constraint to encourage the consistency of the expected depth continuity of NeRF with coarse depth maps. Surprisingly, with simple depth ranking constraints, SparseNeRF outperforms all state-of-the-art few-shot NeRF methods (including depth-based models) on standard LLFF and DTU datasets. Moreover, we collect a new dataset NVS-RGBD that contains real-world depth maps from Azure Kinect, ZED 2, and iPhone 13 Pro. Extensive experiments on NVS-RGBD dataset also validate the superiority and generalizability of SparseNeRF. Code and dataset are available at https://sparsenerf.github.io/.
CIFAR10 to Compare Visual Recognition Performance between Deep Neural Networks and Humans
Visual object recognition plays an essential role in human daily life. This ability is so efficient that we can recognize a face or an object seemingly without effort, though they may vary in position, scale, pose, and illumination. In the field of computer vision, a large number of studies have been carried out to build a human-like object recognition system. Recently, deep neural networks have shown impressive progress in object classification performance, and have been reported to surpass humans. Yet there is still lack of thorough and fair comparison between humans and artificial recognition systems. While some studies consider artificially degraded images, human recognition performance on dataset widely used for deep neural networks has not been fully evaluated. The present paper carries out an extensive experiment to evaluate human classification accuracy on CIFAR10, a well-known dataset of natural images. This then allows for a fair comparison with the state-of-the-art deep neural networks. Our CIFAR10-based evaluations show very efficient object recognition of recent CNNs but, at the same time, prove that they are still far from human-level capability of generalization. Moreover, a detailed investigation using multiple levels of difficulty reveals that easy images for humans may not be easy for deep neural networks. Such images form a subset of CIFAR10 that can be employed to evaluate and improve future neural networks.
Knowledge Distillation of Russian Language Models with Reduction of Vocabulary
Today, transformer language models serve as a core component for majority of natural language processing tasks. Industrial application of such models requires minimization of computation time and memory footprint. Knowledge distillation is one of approaches to address this goal. Existing methods in this field are mainly focused on reducing the number of layers or dimension of embeddings/hidden representations. Alternative option is to reduce the number of tokens in vocabulary and therefore the embeddings matrix of the student model. The main problem with vocabulary minimization is mismatch between input sequences and output class distributions of a teacher and a student models. As a result, it is impossible to directly apply KL-based knowledge distillation. We propose two simple yet effective alignment techniques to make knowledge distillation to the students with reduced vocabulary. Evaluation of distilled models on a number of common benchmarks for Russian such as Russian SuperGLUE, SberQuAD, RuSentiment, ParaPhaser, Collection-3 demonstrated that our techniques allow to achieve compression from 17times to 49times, while maintaining quality of 1.7times compressed student with the full-sized vocabulary, but reduced number of Transformer layers only. We make our code and distilled models available.
EASY: Ensemble Augmented-Shot Y-shaped Learning: State-Of-The-Art Few-Shot Classification with Simple Ingredients
Few-shot learning aims at leveraging knowledge learned by one or more deep learning models, in order to obtain good classification performance on new problems, where only a few labeled samples per class are available. Recent years have seen a fair number of works in the field, introducing methods with numerous ingredients. A frequent problem, though, is the use of suboptimally trained models to extract knowledge, leading to interrogations on whether proposed approaches bring gains compared to using better initial models without the introduced ingredients. In this work, we propose a simple methodology, that reaches or even beats state of the art performance on multiple standardized benchmarks of the field, while adding almost no hyperparameters or parameters to those used for training the initial deep learning models on the generic dataset. This methodology offers a new baseline on which to propose (and fairly compare) new techniques or adapt existing ones.
NerfAcc: Efficient Sampling Accelerates NeRFs
Optimizing and rendering Neural Radiance Fields is computationally expensive due to the vast number of samples required by volume rendering. Recent works have included alternative sampling approaches to help accelerate their methods, however, they are often not the focus of the work. In this paper, we investigate and compare multiple sampling approaches and demonstrate that improved sampling is generally applicable across NeRF variants under an unified concept of transmittance estimator. To facilitate future experiments, we develop NerfAcc, a Python toolbox that provides flexible APIs for incorporating advanced sampling methods into NeRF related methods. We demonstrate its flexibility by showing that it can reduce the training time of several recent NeRF methods by 1.5x to 20x with minimal modifications to the existing codebase. Additionally, highly customized NeRFs, such as Instant-NGP, can be implemented in native PyTorch using NerfAcc.
HyperPlanes: Hypernetwork Approach to Rapid NeRF Adaptation
Neural radiance fields (NeRFs) are a widely accepted standard for synthesizing new 3D object views from a small number of base images. However, NeRFs have limited generalization properties, which means that we need to use significant computational resources to train individual architectures for each item we want to represent. To address this issue, we propose a few-shot learning approach based on the hypernetwork paradigm that does not require gradient optimization during inference. The hypernetwork gathers information from the training data and generates an update for universal weights. As a result, we have developed an efficient method for generating a high-quality 3D object representation from a small number of images in a single step. This has been confirmed by direct comparison with the state-of-the-art solutions and a comprehensive ablation study.
Unsupervised Segmentation of Fire and Smoke from Infra-Red Videos
This paper proposes a vision-based fire and smoke segmentation system which use spatial, temporal and motion information to extract the desired regions from the video frames. The fusion of information is done using multiple features such as optical flow, divergence and intensity values. These features extracted from the images are used to segment the pixels into different classes in an unsupervised way. A comparative analysis is done by using multiple clustering algorithms for segmentation. Here the Markov Random Field performs more accurately than other segmentation algorithms since it characterizes the spatial interactions of pixels using a finite number of parameters. It builds a probabilistic image model that selects the most likely labeling using the maximum a posteriori (MAP) estimation. This unsupervised approach is tested on various images and achieves a frame-wise fire detection rate of 95.39%. Hence this method can be used for early detection of fire in real-time and it can be incorporated into an indoor or outdoor surveillance system.
Algorithm-assisted discovery of an intrinsic order among mathematical constants
In recent decades, a growing number of discoveries in fields of mathematics have been assisted by computer algorithms, primarily for exploring large parameter spaces that humans would take too long to investigate. As computers and algorithms become more powerful, an intriguing possibility arises - the interplay between human intuition and computer algorithms can lead to discoveries of novel mathematical concepts that would otherwise remain elusive. To realize this perspective, we have developed a massively parallel computer algorithm that discovers an unprecedented number of continued fraction formulas for fundamental mathematical constants. The sheer number of formulas discovered by the algorithm unveils a novel mathematical structure that we call the conservative matrix field. Such matrix fields (1) unify thousands of existing formulas, (2) generate infinitely many new formulas, and most importantly, (3) lead to unexpected relations between different mathematical constants, including multiple integer values of the Riemann zeta function. Conservative matrix fields also enable new mathematical proofs of irrationality. In particular, we can use them to generalize the celebrated proof by Ap\'ery for the irrationality of zeta(3). Utilizing thousands of personal computers worldwide, our computer-supported research strategy demonstrates the power of experimental mathematics, highlighting the prospects of large-scale computational approaches to tackle longstanding open problems and discover unexpected connections across diverse fields of science.
Lessons learned from the evaluation of Spanish Language Models
Given the impact of language models on the field of Natural Language Processing, a number of Spanish encoder-only masked language models (aka BERTs) have been trained and released. These models were developed either within large projects using very large private corpora or by means of smaller scale academic efforts leveraging freely available data. In this paper we present a comprehensive head-to-head comparison of language models for Spanish with the following results: (i) Previously ignored multilingual models from large companies fare better than monolingual models, substantially changing the evaluation landscape of language models in Spanish; (ii) Results across the monolingual models are not conclusive, with supposedly smaller and inferior models performing competitively. Based on these empirical results, we argue for the need of more research to understand the factors underlying them. In this sense, the effect of corpus size, quality and pre-training techniques need to be further investigated to be able to obtain Spanish monolingual models significantly better than the multilingual ones released by large private companies, specially in the face of rapid ongoing progress in the field. The recent activity in the development of language technology for Spanish is to be welcomed, but our results show that building language models remains an open, resource-heavy problem which requires to marry resources (monetary and/or computational) with the best research expertise and practice.
Depth-supervised NeRF: Fewer Views and Faster Training for Free
A commonly observed failure mode of Neural Radiance Field (NeRF) is fitting incorrect geometries when given an insufficient number of input views. One potential reason is that standard volumetric rendering does not enforce the constraint that most of a scene's geometry consist of empty space and opaque surfaces. We formalize the above assumption through DS-NeRF (Depth-supervised Neural Radiance Fields), a loss for learning radiance fields that takes advantage of readily-available depth supervision. We leverage the fact that current NeRF pipelines require images with known camera poses that are typically estimated by running structure-from-motion (SFM). Crucially, SFM also produces sparse 3D points that can be used as "free" depth supervision during training: we add a loss to encourage the distribution of a ray's terminating depth matches a given 3D keypoint, incorporating depth uncertainty. DS-NeRF can render better images given fewer training views while training 2-3x faster. Further, we show that our loss is compatible with other recently proposed NeRF methods, demonstrating that depth is a cheap and easily digestible supervisory signal. And finally, we find that DS-NeRF can support other types of depth supervision such as scanned depth sensors and RGB-D reconstruction outputs.
DeepLab: Semantic Image Segmentation with Deep Convolutional Nets, Atrous Convolution, and Fully Connected CRFs
In this work we address the task of semantic image segmentation with Deep Learning and make three main contributions that are experimentally shown to have substantial practical merit. First, we highlight convolution with upsampled filters, or 'atrous convolution', as a powerful tool in dense prediction tasks. Atrous convolution allows us to explicitly control the resolution at which feature responses are computed within Deep Convolutional Neural Networks. It also allows us to effectively enlarge the field of view of filters to incorporate larger context without increasing the number of parameters or the amount of computation. Second, we propose atrous spatial pyramid pooling (ASPP) to robustly segment objects at multiple scales. ASPP probes an incoming convolutional feature layer with filters at multiple sampling rates and effective fields-of-views, thus capturing objects as well as image context at multiple scales. Third, we improve the localization of object boundaries by combining methods from DCNNs and probabilistic graphical models. The commonly deployed combination of max-pooling and downsampling in DCNNs achieves invariance but has a toll on localization accuracy. We overcome this by combining the responses at the final DCNN layer with a fully connected Conditional Random Field (CRF), which is shown both qualitatively and quantitatively to improve localization performance. Our proposed "DeepLab" system sets the new state-of-art at the PASCAL VOC-2012 semantic image segmentation task, reaching 79.7% mIOU in the test set, and advances the results on three other datasets: PASCAL-Context, PASCAL-Person-Part, and Cityscapes. All of our code is made publicly available online.
Pub-Guard-LLM: Detecting Fraudulent Biomedical Articles with Reliable Explanations
A significant and growing number of published scientific articles is found to involve fraudulent practices, posing a serious threat to the credibility and safety of research in fields such as medicine. We propose Pub-Guard-LLM, the first large language model-based system tailored to fraud detection of biomedical scientific articles. We provide three application modes for deploying Pub-Guard-LLM: vanilla reasoning, retrieval-augmented generation, and multi-agent debate. Each mode allows for textual explanations of predictions. To assess the performance of our system, we introduce an open-source benchmark, PubMed Retraction, comprising over 11K real-world biomedical articles, including metadata and retraction labels. We show that, across all modes, Pub-Guard-LLM consistently surpasses the performance of various baselines and provides more reliable explanations, namely explanations which are deemed more relevant and coherent than those generated by the baselines when evaluated by multiple assessment methods. By enhancing both detection performance and explainability in scientific fraud detection, Pub-Guard-LLM contributes to safeguarding research integrity with a novel, effective, open-source tool.
Low-energy Injection and Nonthermal Particle Acceleration in Relativistic Magnetic Turbulence
Relativistic magnetic turbulence has been proposed as a process for producing nonthermal particles in high-energy astrophysics. Particle energization may be contributed by both magnetic reconnection and turbulent fluctuations, but their interplay is poorly understood. It has been suggested that during magnetic reconnection the parallel electric field dominates particle acceleration up to the lower bound of the power-law particle spectrum, but recent studies show that electric fields perpendicular to magnetic field can play an important, if not dominant role. In this study, we carry out 2D fully kinetic particle-in-cell simulations of magnetically dominated decaying turbulence in a relativistic pair plasma. For a fixed magnetization parameter sigma_0=20, we find that the injection energy {varepsilon}_{rm inj} converges with increasing domain size to {varepsilon}_{rm inj}simeq 10m_ec^2. In contrast, the power-law index, the cut-off energy, and the power-law extent increase steadily with domain size. We trace a large number of particles and evaluate the contributions of the work done by the parallel (W_parallel) and perpendicular (W_perp) electric fields during both the injection phase and the post-injection phase. We find that during the injection phase, the W_perp contribution increases with domain size, suggesting that it may eventually dominate injection for a sufficiently large domain. In contrast, both components contribute equally during the post-injection phase, insensitive to the domain size. For high energy ({varepsilon}varepsilon_{rm inj}) particles, W_perp dominates the subsequent energization. These findings may improve our understanding of nonthermal particles and their emissions in astrophysical plasmas.
BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation
The systematic evaluation and understanding of computer vision models under varying conditions require large amounts of data with comprehensive and customized labels, which real-world vision datasets rarely satisfy. While current synthetic data generators offer a promising alternative, particularly for embodied AI tasks, they often fall short for computer vision tasks due to low asset and rendering quality, limited diversity, and unrealistic physical properties. We introduce the BEHAVIOR Vision Suite (BVS), a set of tools and assets to generate fully customized synthetic data for systematic evaluation of computer vision models, based on the newly developed embodied AI benchmark, BEHAVIOR-1K. BVS supports a large number of adjustable parameters at the scene level (e.g., lighting, object placement), the object level (e.g., joint configuration, attributes such as "filled" and "folded"), and the camera level (e.g., field of view, focal length). Researchers can arbitrarily vary these parameters during data generation to perform controlled experiments. We showcase three example application scenarios: systematically evaluating the robustness of models across different continuous axes of domain shift, evaluating scene understanding models on the same set of images, and training and evaluating simulation-to-real transfer for a novel vision task: unary and binary state prediction. Project website: https://behavior-vision-suite.github.io/
Clinical Prompt Learning with Frozen Language Models
Prompt learning is a new paradigm in the Natural Language Processing (NLP) field which has shown impressive performance on a number of natural language tasks with common benchmarking text datasets in full, few-shot, and zero-shot train-evaluation setups. Recently, it has even been observed that large but frozen pre-trained language models (PLMs) with prompt learning outperform smaller but fine-tuned models. However, as with many recent NLP trends, the performance of even the largest PLMs such as GPT-3 do not perform well on specialized domains (e.g. medical text), and the common practice to achieve State of the Art (SoTA) results still consists of pre-training and fine-tuning the PLMs on downstream tasks. The reliance on fine-tuning large PLMs is problematic in clinical settings where data is often held in non-GPU environments, and more resource efficient methods of training specialized domain models is crucial. We investigated the viability of prompt learning on clinically meaningful decision tasks and directly compared with more traditional fine-tuning methods. Results are partially in line with the prompt learning literature, with prompt learning able to match or improve on traditional fine-tuning with substantially fewer trainable parameters and requiring less training data. We argue that prompt learning therefore provides lower computational resource costs applicable to clinical settings, that can serve as an alternative to fine-tuning ever increasing in size PLMs. Complementary code to reproduce experiments presented in this work can be found at: https://github.com/NtaylorOX/Public_Clinical_Prompt.
Window Token Concatenation for Efficient Visual Large Language Models
To effectively reduce the visual tokens in Visual Large Language Models (VLLMs), we propose a novel approach called Window Token Concatenation (WiCo). Specifically, we employ a sliding window to concatenate spatially adjacent visual tokens. However, directly concatenating these tokens may group diverse tokens into one, and thus obscure some fine details. To address this challenge, we propose fine-tuning the last few layers of the vision encoder to adaptively adjust the visual tokens, encouraging that those within the same window exhibit similar features. To further enhance the performance on fine-grained visual understanding tasks, we introduce WiCo+, which decomposes the visual tokens in later layers of the LLM. Such a design enjoys the merits of the large perception field of the LLM for fine-grained visual understanding while keeping a small number of visual tokens for efficient inference. We perform extensive experiments on both coarse- and fine-grained visual understanding tasks based on LLaVA-1.5 and Shikra, showing better performance compared with existing token reduction projectors. The code is available: https://github.com/JackYFL/WiCo.
GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting
Recently, a range of neural network-based methods for image rendering have been introduced. One such widely-researched neural radiance field (NeRF) relies on a neural network to represent 3D scenes, allowing for realistic view synthesis from a small number of 2D images. However, most NeRF models are constrained by long training and inference times. In comparison, Gaussian Splatting (GS) is a novel, state-of-the-art technique for rendering points in a 3D scene by approximating their contribution to image pixels through Gaussian distributions, warranting fast training and swift, real-time rendering. A drawback of GS is the absence of a well-defined approach for its conditioning due to the necessity to condition several hundred thousand Gaussian components. To solve this, we introduce the Gaussian Mesh Splatting (GaMeS) model, which allows modification of Gaussian components in a similar way as meshes. We parameterize each Gaussian component by the vertices of the mesh face. Furthermore, our model needs mesh initialization on input or estimated mesh during training. We also define Gaussian splats solely based on their location on the mesh, allowing for automatic adjustments in position, scale, and rotation during animation. As a result, we obtain a real-time rendering of editable GS.
On the Power of the Weisfeiler-Leman Test for Graph Motif Parameters
Seminal research in the field of graph neural networks (GNNs) has revealed a direct correspondence between the expressive capabilities of GNNs and the k-dimensional Weisfeiler-Leman (kWL) test, a widely-recognized method for verifying graph isomorphism. This connection has reignited interest in comprehending the specific graph properties effectively distinguishable by the kWL test. A central focus of research in this field revolves around determining the least dimensionality k, for which kWL can discern graphs with different number of occurrences of a pattern graph P. We refer to such a least k as the WL-dimension of this pattern counting problem. This inquiry traditionally delves into two distinct counting problems related to patterns: subgraph counting and induced subgraph counting. Intriguingly, despite their initial appearance as separate challenges with seemingly divergent approaches, both of these problems are interconnected components of a more comprehensive problem: "graph motif parameters". In this paper, we provide a precise characterization of the WL-dimension of labeled graph motif parameters. As specific instances of this result, we obtain characterizations of the WL-dimension of the subgraph counting and induced subgraph counting problem for every labeled pattern P. We additionally demonstrate that in cases where the kWL test distinguishes between graphs with varying occurrences of a pattern P, the exact number of occurrences of P can be computed uniformly using only local information of the last layer of a corresponding GNN. We finally delve into the challenge of recognizing the WL-dimension of various graph parameters. We give a polynomial time algorithm for determining the WL-dimension of the subgraph counting problem for given pattern P, answering an open question from previous work.
Pretraining Language Models for Diachronic Linguistic Change Discovery
Large language models (LLMs) have shown potential as tools for scientific discovery. This has engendered growing interest in their use in humanistic disciplines, such as historical linguistics and literary studies. These fields often construct arguments on the basis of delineations like genre, or more inflexibly, time period. Although efforts have been made to restrict inference to specific domains via fine-tuning or model editing, we posit that the only true guarantee is domain-restricted pretraining -- typically, a data- and compute-expensive proposition. We show that efficient pretraining techniques can produce useful models over corpora too large for easy manual inspection but too small for "typical" LLM approaches. We employ a novel date-attribution pipeline in order to obtain a temporally-segmented dataset of five 10-million-word slices. We train two corresponding five-model batteries over these corpus segments, efficient pretraining and Llama3-8B parameter efficiently finetuned. We find that the pretrained models are faster to train than the finetuned baselines and that they better respect the historical divisions of our corpus. Emphasizing speed and precision over a-historical comprehensiveness enables a number of novel approaches to hypothesis discovery and testing in our target fields. Taking up diachronic linguistics as a testbed, we show that our method enables the detection of a diverse set of phenomena, including en masse lexical change, non-lexical (grammatical and morphological) change, and word sense introduction/obsolescence. We provide a ready-to-use pipeline that allows extension of our approach to other target fields with only minimal adaptation.
OpenOOD v1.5: Enhanced Benchmark for Out-of-Distribution Detection
Out-of-Distribution (OOD) detection is critical for the reliable operation of open-world intelligent systems. Despite the emergence of an increasing number of OOD detection methods, the evaluation inconsistencies present challenges for tracking the progress in this field. OpenOOD v1 initiated the unification of the OOD detection evaluation but faced limitations in scalability and usability. In response, this paper presents OpenOOD v1.5, a significant improvement from its predecessor that ensures accurate, standardized, and user-friendly evaluation of OOD detection methodologies. Notably, OpenOOD v1.5 extends its evaluation capabilities to large-scale datasets such as ImageNet, investigates full-spectrum OOD detection which is important yet underexplored, and introduces new features including an online leaderboard and an easy-to-use evaluator. This work also contributes in-depth analysis and insights derived from comprehensive experimental results, thereby enriching the knowledge pool of OOD detection methodologies. With these enhancements, OpenOOD v1.5 aims to drive advancements and offer a more robust and comprehensive evaluation benchmark for OOD detection research.
Complexity of counting points on curves and the factor $P_1(T)$ of the zeta function of surfaces
This article concerns the computational complexity of a fundamental problem in number theory: counting points on curves and surfaces over finite fields. There is no subexponential-time algorithm known and it is unclear if it can be NP-hard. Given a curve, we present the first efficient Arthur-Merlin protocol to certify its point-count, its Jacobian group structure, and its Hasse-Weil zeta function. We extend this result to a smooth projective surface to certify the factor P_{1}(T), corresponding to the first Betti number, of the zeta function; by using the counting oracle. We give the first algorithm to compute P_{1}(T) that is poly(log q)-time if the degree D of the input surface is fixed; and in quantum poly(Dlog q)-time in general. Our technique in the curve case, is to sample hash functions using the Weil and Riemann-Roch bounds, to certify the group order of its Jacobian. For higher dimension varieties, we first reduce to the case of a surface, which is fibred as a Lefschetz pencil of hyperplane sections over P^{1}. The formalism of vanishing cycles, and the inherent big monodromy, enable us to prove an effective version of Deligne's `theoreme du pgcd' using the hard-Lefschetz theorem and an equidistribution result due to Katz. These reduce our investigations to that of computing the zeta function of a curve, defined over a finite field extension F_{Q}/F_{q} of poly-bounded degree. This explicitization of the theory yields the first nontrivial upper bounds on the computational complexity.
Capacity Constrained Influence Maximization in Social Networks
Influence maximization (IM) aims to identify a small number of influential individuals to maximize the information spread and finds applications in various fields. It was first introduced in the context of viral marketing, where a company pays a few influencers to promote the product. However, apart from the cost factor, the capacity of individuals to consume content poses challenges for implementing IM in real-world scenarios. For example, players on online gaming platforms can only interact with a limited number of friends. In addition, we observe that in these scenarios, (i) the initial adopters of promotion are likely to be the friends of influencers rather than the influencers themselves, and (ii) existing IM solutions produce sub-par results with high computational demands. Motivated by these observations, we propose a new IM variant called capacity constrained influence maximization (CIM), which aims to select a limited number of influential friends for each initial adopter such that the promotion can reach more users. To solve CIM effectively, we design two greedy algorithms, MG-Greedy and RR-Greedy, ensuring the 1/2-approximation ratio. To improve the efficiency, we devise the scalable implementation named RR-OPIM+ with (1/2-epsilon)-approximation and near-linear running time. We extensively evaluate the performance of 9 approaches on 6 real-world networks, and our solutions outperform all competitors in terms of result quality and running time. Additionally, we deploy RR-OPIM+ to online game scenarios, which improves the baseline considerably.
A Survey of Deep Active Learning
Active learning (AL) attempts to maximize the performance gain of the model by marking the fewest samples. Deep learning (DL) is greedy for data and requires a large amount of data supply to optimize massive parameters, so that the model learns how to extract high-quality features. In recent years, due to the rapid development of internet technology, we are in an era of information torrents and we have massive amounts of data. In this way, DL has aroused strong interest of researchers and has been rapidly developed. Compared with DL, researchers have relatively low interest in AL. This is mainly because before the rise of DL, traditional machine learning requires relatively few labeled samples. Therefore, early AL is difficult to reflect the value it deserves. Although DL has made breakthroughs in various fields, most of this success is due to the publicity of the large number of existing annotation datasets. However, the acquisition of a large number of high-quality annotated datasets consumes a lot of manpower, which is not allowed in some fields that require high expertise, especially in the fields of speech recognition, information extraction, medical images, etc. Therefore, AL has gradually received due attention. A natural idea is whether AL can be used to reduce the cost of sample annotations, while retaining the powerful learning capabilities of DL. Therefore, deep active learning (DAL) has emerged. Although the related research has been quite abundant, it lacks a comprehensive survey of DAL. This article is to fill this gap, we provide a formal classification method for the existing work, and a comprehensive and systematic overview. In addition, we also analyzed and summarized the development of DAL from the perspective of application. Finally, we discussed the confusion and problems in DAL, and gave some possible development directions for DAL.
MOMAland: A Set of Benchmarks for Multi-Objective Multi-Agent Reinforcement Learning
Many challenging tasks such as managing traffic systems, electricity grids, or supply chains involve complex decision-making processes that must balance multiple conflicting objectives and coordinate the actions of various independent decision-makers (DMs). One perspective for formalising and addressing such tasks is multi-objective multi-agent reinforcement learning (MOMARL). MOMARL broadens reinforcement learning (RL) to problems with multiple agents each needing to consider multiple objectives in their learning process. In reinforcement learning research, benchmarks are crucial in facilitating progress, evaluation, and reproducibility. The significance of benchmarks is underscored by the existence of numerous benchmark frameworks developed for various RL paradigms, including single-agent RL (e.g., Gymnasium), multi-agent RL (e.g., PettingZoo), and single-agent multi-objective RL (e.g., MO-Gymnasium). To support the advancement of the MOMARL field, we introduce MOMAland, the first collection of standardised environments for multi-objective multi-agent reinforcement learning. MOMAland addresses the need for comprehensive benchmarking in this emerging field, offering over 10 diverse environments that vary in the number of agents, state representations, reward structures, and utility considerations. To provide strong baselines for future research, MOMAland also includes algorithms capable of learning policies in such settings.
Multi-modal On-Device Learning for Monocular Depth Estimation on Ultra-low-power MCUs
Monocular depth estimation (MDE) plays a crucial role in enabling spatially-aware applications in Ultra-low-power (ULP) Internet-of-Things (IoT) platforms. However, the limited number of parameters of Deep Neural Networks for the MDE task, designed for IoT nodes, results in severe accuracy drops when the sensor data observed in the field shifts significantly from the training dataset. To address this domain shift problem, we present a multi-modal On-Device Learning (ODL) technique, deployed on an IoT device integrating a Greenwaves GAP9 MicroController Unit (MCU), a 80 mW monocular camera and a 8 x 8 pixel depth sensor, consuming approx300mW. In its normal operation, this setup feeds a tiny 107 k-parameter μPyD-Net model with monocular images for inference. The depth sensor, usually deactivated to minimize energy consumption, is only activated alongside the camera to collect pseudo-labels when the system is placed in a new environment. Then, the fine-tuning task is performed entirely on the MCU, using the new data. To optimize our backpropagation-based on-device training, we introduce a novel memory-driven sparse update scheme, which minimizes the fine-tuning memory to 1.2 MB, 2.2x less than a full update, while preserving accuracy (i.e., only 2% and 1.5% drops on the KITTI and NYUv2 datasets). Our in-field tests demonstrate, for the first time, that ODL for MDE can be performed in 17.8 minutes on the IoT node, reducing the root mean squared error from 4.9 to 0.6m with only 3 k self-labeled samples, collected in a real-life deployment scenario.
Heating and scattering of stellar distributions by ultralight dark matter
Due to wave interference, an ultralight light dark matter halo has stochastic, granular substructures which can scatter stars, leading to the heating of stellar distributions. Studies of this phenomenon have placed lower bounds on the ultralight dark matter mass. In this paper we investigate a number of relevant systematic effects, including: (1) the heating by the central soliton, (2) the self-gravity of the stars, (3) the suppression of heating in a tidally stripped halo, and (4) the tidal field suppression of heating when the stellar cluster is much smaller than the de Broglie wavelength. The first three effects are quantified by studying the dynamics of stellar particles in Schrodinger-Poisson simulations of ultralight dark matter halos, while the last effect is studied using analytic approximations.
Zero-Shot Hyperspectral Pansharpening Using Hysteresis-Based Tuning for Spectral Quality Control
Hyperspectral pansharpening has received much attention in recent years due to technological and methodological advances that open the door to new application scenarios. However, research on this topic is only now gaining momentum. The most popular methods are still borrowed from the more mature field of multispectral pansharpening and often overlook the unique challenges posed by hyperspectral data fusion, such as i) the very large number of bands, ii) the overwhelming noise in selected spectral ranges, iii) the significant spectral mismatch between panchromatic and hyperspectral components, iv) a typically high resolution ratio. Imprecise data modeling especially affects spectral fidelity. Even state-of-the-art methods perform well in certain spectral ranges and much worse in others, failing to ensure consistent quality across all bands, with the risk of generating unreliable results. Here, we propose a hyperspectral pansharpening method that explicitly addresses this problem and ensures uniform spectral quality. To this end, a single lightweight neural network is used, with weights that adapt on the fly to each band. During fine-tuning, the spatial loss is turned on and off to ensure a fast convergence of the spectral loss to the desired level, according to a hysteresis-like dynamic. Furthermore, the spatial loss itself is appropriately redefined to account for nonlinear dependencies between panchromatic and spectral bands. Overall, the proposed method is fully unsupervised, with no prior training on external data, flexible, and low-complexity. Experiments on a recently published benchmarking toolbox show that it ensures excellent sharpening quality, competitive with the state-of-the-art, consistently across all bands. The software code and the full set of results are shared online on https://github.com/giu-guarino/rho-PNN.
Legal Documents Drafting with Fine-Tuned Pre-Trained Large Language Model
With the development of large-scale Language Models (LLM), fine-tuning pre-trained LLM has become a mainstream paradigm for solving downstream tasks of natural language processing. However, training a language model in the legal field requires a large number of legal documents so that the language model can learn legal terminology and the particularity of the format of legal documents. The typical NLP approaches usually rely on many manually annotated data sets for training. However, in the legal field application, it is difficult to obtain a large number of manually annotated data sets, which restricts the typical method applied to the task of drafting legal documents. The experimental results of this paper show that not only can we leverage a large number of annotation-free legal documents without Chinese word segmentation to fine-tune a large-scale language model, but more importantly, it can fine-tune a pre-trained LLM on the local computer to achieve the generating legal document drafts task, and at the same time achieve the protection of information privacy and to improve information security issues.
Entity6K: A Large Open-Domain Evaluation Dataset for Real-World Entity Recognition
Open-domain real-world entity recognition is essential yet challenging, involving identifying various entities in diverse environments. The lack of a suitable evaluation dataset has been a major obstacle in this field due to the vast number of entities and the extensive human effort required for data curation. We introduce Entity6K, a comprehensive dataset for real-world entity recognition, featuring 5,700 entities across 26 categories, each supported by 5 human-verified images with annotations. Entity6K offers a diverse range of entity names and categorizations, addressing a gap in existing datasets. We conducted benchmarks with existing models on tasks like image captioning, object detection, zero-shot classification, and dense captioning to demonstrate Entity6K's effectiveness in evaluating models' entity recognition capabilities. We believe Entity6K will be a valuable resource for advancing accurate entity recognition in open-domain settings.
Tokenization Is More Than Compression
Tokenization is a foundational step in Natural Language Processing (NLP) tasks, bridging raw text and language models. Existing tokenization approaches like Byte-Pair Encoding (BPE) originate from the field of data compression, and it has been suggested that the effectiveness of BPE stems from its ability to condense text into a relatively small number of tokens. We test the hypothesis that fewer tokens lead to better downstream performance by introducing PathPiece, a new tokenizer that segments a document's text into the minimum number of tokens for a given vocabulary. Through extensive experimentation we find this hypothesis not to be the case, casting doubt on the understanding of the reasons for effective tokenization. To examine which other factors play a role, we evaluate design decisions across all three phases of tokenization: pre-tokenization, vocabulary construction, and segmentation, offering new insights into the design of effective tokenizers. Specifically, we illustrate the importance of pre-tokenization and the benefits of using BPE to initialize vocabulary construction. We train 64 language models with varying tokenization, ranging in size from 350M to 2.4B parameters, all of which are made publicly available.
Weighting vectors for machine learning: numerical harmonic analysis applied to boundary detection
Metric space magnitude, an active field of research in algebraic topology, is a scalar quantity that summarizes the effective number of distinct points that live in a general metric space. The {\em weighting vector} is a closely-related concept that captures, in a nontrivial way, much of the underlying geometry of the original metric space. Recent work has demonstrated that when the metric space is Euclidean, the weighting vector serves as an effective tool for boundary detection. We recast this result and show the weighting vector may be viewed as a solution to a kernelized SVM. As one consequence, we apply this new insight to the task of outlier detection, and we demonstrate performance that is competitive or exceeds performance of state-of-the-art techniques on benchmark data sets. Under mild assumptions, we show the weighting vector, which has computational cost of matrix inversion, can be efficiently approximated in linear time. We show how nearest neighbor methods can approximate solutions to the minimization problems defined by SVMs.
Multi-layer random features and the approximation power of neural networks
A neural architecture with randomly initialized weights, in the infinite width limit, is equivalent to a Gaussian Random Field whose covariance function is the so-called Neural Network Gaussian Process kernel (NNGP). We prove that a reproducing kernel Hilbert space (RKHS) defined by the NNGP contains only functions that can be approximated by the architecture. To achieve a certain approximation error the required number of neurons in each layer is defined by the RKHS norm of the target function. Moreover, the approximation can be constructed from a supervised dataset by a random multi-layer representation of an input vector, together with training of the last layer's weights. For a 2-layer NN and a domain equal to an n-1-dimensional sphere in {mathbb R}^n, we compare the number of neurons required by Barron's theorem and by the multi-layer features construction. We show that if eigenvalues of the integral operator of the NNGP decay slower than k^{-n-2{3}} where k is an order of an eigenvalue, then our theorem guarantees a more succinct neural network approximation than Barron's theorem. We also make some computational experiments to verify our theoretical findings. Our experiments show that realistic neural networks easily learn target functions even when both theorems do not give any guarantees.
Metallic AdS/CFT
We use the AdS/CFT correspondence to compute the conductivity of massive N=2 hypermultiplet fields at finite baryon number density in an N=4 SU(N_c) super-Yang-Mills theory plasma in the large N_c, large 't Hooft coupling limit. The finite baryon density provides charge carriers analogous to electrons in a metal. An external electric field then induces a finite current which we determine directly. Our result for the conductivity is good for all values of the mass, external field and density, modulo statements about the yet-incomplete phase diagram. In the appropriate limits it agrees with known results obtained from analyzing small fluctuations around equilibrium. For large mass, where we expect a good quasi-particle description, we compute the drag force on the charge carriers and find that the answer is unchanged from the zero density case. Our method easily generalizes to a wide class of systems of probe branes in various backgrounds.
The Common Objects Underwater (COU) Dataset for Robust Underwater Object Detection
We introduce COU: Common Objects Underwater, an instance-segmented image dataset of commonly found man-made objects in multiple aquatic and marine environments. COU contains approximately 10K segmented images, annotated from images collected during a number of underwater robot field trials in diverse locations. COU has been created to address the lack of datasets with robust class coverage curated for underwater instance segmentation, which is particularly useful for training light-weight, real-time capable detectors for Autonomous Underwater Vehicles (AUVs). In addition, COU addresses the lack of diversity in object classes since the commonly available underwater image datasets focus only on marine life. Currently, COU contains images from both closed-water (pool) and open-water (lakes and oceans) environments, of 24 different classes of objects including marine debris, dive tools, and AUVs. To assess the efficacy of COU in training underwater object detectors, we use three state-of-the-art models to evaluate its performance and accuracy, using a combination of standard accuracy and efficiency metrics. The improved performance of COU-trained detectors over those solely trained on terrestrial data demonstrates the clear advantage of training with annotated underwater images. We make COU available for broad use under open-source licenses.
Deep Long-Tailed Learning: A Survey
Deep long-tailed learning, one of the most challenging problems in visual recognition, aims to train well-performing deep models from a large number of images that follow a long-tailed class distribution. In the last decade, deep learning has emerged as a powerful recognition model for learning high-quality image representations and has led to remarkable breakthroughs in generic visual recognition. However, long-tailed class imbalance, a common problem in practical visual recognition tasks, often limits the practicality of deep network based recognition models in real-world applications, since they can be easily biased towards dominant classes and perform poorly on tail classes. To address this problem, a large number of studies have been conducted in recent years, making promising progress in the field of deep long-tailed learning. Considering the rapid evolution of this field, this paper aims to provide a comprehensive survey on recent advances in deep long-tailed learning. To be specific, we group existing deep long-tailed learning studies into three main categories (i.e., class re-balancing, information augmentation and module improvement), and review these methods following this taxonomy in detail. Afterward, we empirically analyze several state-of-the-art methods by evaluating to what extent they address the issue of class imbalance via a newly proposed evaluation metric, i.e., relative accuracy. We conclude the survey by highlighting important applications of deep long-tailed learning and identifying several promising directions for future research.
Dilated Convolution with Learnable Spacings makes visual models more aligned with humans: a Grad-CAM study
Dilated Convolution with Learnable Spacing (DCLS) is a recent advanced convolution method that allows enlarging the receptive fields (RF) without increasing the number of parameters, like the dilated convolution, yet without imposing a regular grid. DCLS has been shown to outperform the standard and dilated convolutions on several computer vision benchmarks. Here, we show that, in addition, DCLS increases the models' interpretability, defined as the alignment with human visual strategies. To quantify it, we use the Spearman correlation between the models' GradCAM heatmaps and the ClickMe dataset heatmaps, which reflect human visual attention. We took eight reference models - ResNet50, ConvNeXt (T, S and B), CAFormer, ConvFormer, and FastViT (sa 24 and 36) - and drop-in replaced the standard convolution layers with DCLS ones. This improved the interpretability score in seven of them. Moreover, we observed that Grad-CAM generated random heatmaps for two models in our study: CAFormer and ConvFormer models, leading to low interpretability scores. We addressed this issue by introducing Threshold-Grad-CAM, a modification built on top of Grad-CAM that enhanced interpretability across nearly all models. The code and checkpoints to reproduce this study are available at: https://github.com/rabihchamas/DCLS-GradCAM-Eval.
When Explainability Meets Privacy: An Investigation at the Intersection of Post-hoc Explainability and Differential Privacy in the Context of Natural Language Processing
In the study of trustworthy Natural Language Processing (NLP), a number of important research fields have emerged, including that of explainability and privacy. While research interest in both explainable and privacy-preserving NLP has increased considerably in recent years, there remains a lack of investigation at the intersection of the two. This leaves a considerable gap in understanding of whether achieving both explainability and privacy is possible, or whether the two are at odds with each other. In this work, we conduct an empirical investigation into the privacy-explainability trade-off in the context of NLP, guided by the popular overarching methods of Differential Privacy (DP) and Post-hoc Explainability. Our findings include a view into the intricate relationship between privacy and explainability, which is formed by a number of factors, including the nature of the downstream task and choice of the text privatization and explainability method. In this, we highlight the potential for privacy and explainability to co-exist, and we summarize our findings in a collection of practical recommendations for future work at this important intersection.
Cluster-lensed supernova yields from the Vera C. Rubin Observatory and Nancy Grace Roman Space Telescope
Through gravitational lensing, galaxy clusters can magnify supernovae (SNe) and create multiple images of the same SN. This enables measurements of cosmological parameters, which will be increasingly important in light of upcoming telescopic surveys. We study the prospects of detecting strongly lensed SNe in cluster fields with the Nancy Grace Roman Space Telescope (Roman)'s High Latitude Time Domain Survey (HLTDS) and the Vera C. Rubin Observatory's Legacy Survey of Space and Time (LSST). We employed two approaches: one focusing on known multiply imaged galaxies behind clusters, along with the SN rates specific to those galaxies, and another based on the expected number of lensed SNe exploding in a given volume behind a galaxy cluster. We collected all the clusters in the literature that feature a well-constrained lens model and multiply imaged galaxies behind clusters with high-quality data for the lensed galaxies. This allowed us to determine the SN rate for each galaxy. We provide predictions for 46 clusters visible to the Vera C. Rubin Observatory, as well as for 9 observable by Roman's HLTDS, depending on whether the clusters fall within the survey's observing field. We predict that the number of multiply imaged SNe discovered by LSST in its first three years is 3.95 pm 0.89 from the first approach or 4.94 pm 1.02 from the second. For the HLTDS, the expected number of multiply imaged SNe ranges from 0.38 pm 0.15 to 5.2 pm 2.2, depending on the specific cluster observed, however, the fields to be targeted remain a matter of discussion. We conclude that LSST offers great prospects for detecting multiply imaged SNe. Our predictions are effectively lower limits, as we only considered the most massive and well-studied clusters. We provide a recommendation for HLTDS observing field selection, namely: either MACS J0553.4-3342 or Abell 1758a should be observed by the survey.
Take Package as Language: Anomaly Detection Using Transformer
Network data packet anomaly detection faces numerous challenges, including exploring new anomaly supervision signals, researching weakly supervised anomaly detection, and improving model interpretability. This paper proposes NIDS-GPT, a GPT-based causal language model for network intrusion detection. Unlike previous work, NIDS-GPT innovatively treats each number in the packet as an independent "word" rather than packet fields, enabling a more fine-grained data representation. We adopt an improved GPT-2 model and design special tokenizers and embedding layers to better capture the structure and semantics of network data. NIDS-GPT has good scalability, supports unsupervised pre-training, and enhances model interpretability through attention weight visualization. Experiments on the CICIDS2017 and car-hacking datasets show that NIDS-GPT achieves 100\% accuracy under extreme imbalance conditions, far surpassing traditional methods; it also achieves over 90\% accuracy in one-shot learning. These results demonstrate NIDS-GPT's excellent performance and potential in handling complex network anomaly detection tasks, especially in data-imbalanced and resource-constrained scenarios. The code is available at \url{https://github.com/woshixiaobai2019/nids-gpt.gi
Using Deep Learning to Design High Aspect Ratio Fusion Devices
The design of fusion devices is typically based on computationally expensive simulations. This can be alleviated using high aspect ratio models that employ a reduced number of free parameters, especially in the case of stellarator optimization where non-axisymmetric magnetic fields with a large parameter space are optimized to satisfy certain performance criteria. However, optimization is still required to find configurations with properties such as low elongation, high rotational transform, finite plasma beta, and good fast particle confinement. In this work, we train a machine learning model to construct configurations with favorable confinement properties by finding a solution to the inverse design problem, that is, obtaining a set of model input parameters for given desired properties. Since the solution of the inverse problem is non-unique, a probabilistic approach, based on mixture density networks, is used. It is shown that optimized configurations can be generated reliably using this method.
Redundancy Principles for MLLMs Benchmarks
With the rapid iteration of Multi-modality Large Language Models (MLLMs) and the evolving demands of the field, the number of benchmarks produced annually has surged into the hundreds. The rapid growth has inevitably led to significant redundancy among benchmarks. Therefore, it is crucial to take a step back and critically assess the current state of redundancy and propose targeted principles for constructing effective MLLM benchmarks. In this paper, we focus on redundancy from three key perspectives: 1) Redundancy of benchmark capability dimensions, 2) Redundancy in the number of test questions, and 3) Cross-benchmark redundancy within specific domains. Through the comprehensive analysis over hundreds of MLLMs' performance across more than 20 benchmarks, we aim to quantitatively measure the level of redundancy lies in existing MLLM evaluations, provide valuable insights to guide the future development of MLLM benchmarks, and offer strategies to refine and address redundancy issues effectively.
Linear Attention with Global Context: A Multipole Attention Mechanism for Vision and Physics
Transformers have become the de facto standard for a wide range of tasks, from image classification to physics simulations. Despite their impressive performance, the quadratic complexity of standard Transformers in both memory and time with respect to the input length makes them impractical for processing high-resolution inputs. Therefore, several variants have been proposed, the most successful relying on patchification, downsampling, or coarsening techniques, often at the cost of losing the finest-scale details. In this work, we take a different approach. Inspired by state-of-the-art techniques in n-body numerical simulations, we cast attention as an interaction problem between grid points. We introduce the Multipole Attention Neural Operator (MANO), which computes attention in a distance-based multiscale fashion. MANO maintains, in each attention head, a global receptive field and achieves linear time and memory complexity with respect to the number of grid points. Empirical results on image classification and Darcy flows demonstrate that MANO rivals state-of-the-art models such as ViT and Swin Transformer, while reducing runtime and peak memory usage by orders of magnitude. We open source our code for reproducibility at https://github.com/AlexColagrande/MANO.
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel view synthesis. Building upon this technique, we propose a new representation that explicitly decomposes the motion and appearance of dynamic scenes into sparse control points and dense Gaussians, respectively. Our key idea is to use sparse control points, significantly fewer in number than the Gaussians, to learn compact 6 DoF transformation bases, which can be locally interpolated through learned interpolation weights to yield the motion field of 3D Gaussians. We employ a deformation MLP to predict time-varying 6 DoF transformations for each control point, which reduces learning complexities, enhances learning abilities, and facilitates obtaining temporal and spatial coherent motion patterns. Then, we jointly learn the 3D Gaussians, the canonical space locations of control points, and the deformation MLP to reconstruct the appearance, geometry, and dynamics of 3D scenes. During learning, the location and number of control points are adaptively adjusted to accommodate varying motion complexities in different regions, and an ARAP loss following the principle of as rigid as possible is developed to enforce spatial continuity and local rigidity of learned motions. Finally, thanks to the explicit sparse motion representation and its decomposition from appearance, our method can enable user-controlled motion editing while retaining high-fidelity appearances. Extensive experiments demonstrate that our approach outperforms existing approaches on novel view synthesis with a high rendering speed and enables novel appearance-preserved motion editing applications. Project page: https://yihua7.github.io/SC-GS-web/
UMIT: Unifying Medical Imaging Tasks via Vision-Language Models
With the rapid advancement of deep learning, particularly in the field of medical image analysis, an increasing number of Vision-Language Models (VLMs) are being widely applied to solve complex health and biomedical challenges. However, existing research has primarily focused on specific tasks or single modalities, which limits their applicability and generalization across diverse medical scenarios. To address this challenge, we propose UMIT, a unified multi-modal, multi-task VLM designed specifically for medical imaging tasks. UMIT is able to solve various tasks, including visual question answering, disease detection, and medical report generation. In addition, it is applicable to multiple imaging modalities (e.g., X-ray, CT and PET), covering a wide range of applications from basic diagnostics to complex lesion analysis. Moreover, UMIT supports both English and Chinese, expanding its applicability globally and ensuring accessibility to healthcare services in different linguistic contexts. To enhance the model's adaptability and task-handling capability, we design a unique two-stage training strategy and fine-tune UMIT with designed instruction templates. Through extensive empirical evaluation, UMIT outperforms previous methods in five tasks across multiple datasets. The performance of UMIT indicates that it can significantly enhance diagnostic accuracy and workflow efficiency, thus providing effective solutions for medical imaging applications.
Analysis of learning a flow-based generative model from limited sample complexity
We study the problem of training a flow-based generative model, parametrized by a two-layer autoencoder, to sample from a high-dimensional Gaussian mixture. We provide a sharp end-to-end analysis of the problem. First, we provide a tight closed-form characterization of the learnt velocity field, when parametrized by a shallow denoising auto-encoder trained on a finite number n of samples from the target distribution. Building on this analysis, we provide a sharp description of the corresponding generative flow, which pushes the base Gaussian density forward to an approximation of the target density. In particular, we provide closed-form formulae for the distance between the mean of the generated mixture and the mean of the target mixture, which we show decays as Theta_n(1{n}). Finally, this rate is shown to be in fact Bayes-optimal.
Practical Collaborative Perception: A Framework for Asynchronous and Multi-Agent 3D Object Detection
Occlusion is a major challenge for LiDAR-based object detection methods. This challenge becomes safety-critical in urban traffic where the ego vehicle must have reliable object detection to avoid collision while its field of view is severely reduced due to the obstruction posed by a large number of road users. Collaborative perception via Vehicle-to-Everything (V2X) communication, which leverages the diverse perspective thanks to the presence at multiple locations of connected agents to form a complete scene representation, is an appealing solution. State-of-the-art V2X methods resolve the performance-bandwidth tradeoff using a mid-collaboration approach where the Bird-Eye View images of point clouds are exchanged so that the bandwidth consumption is lower than communicating point clouds as in early collaboration, and the detection performance is higher than late collaboration, which fuses agents' output, thanks to a deeper interaction among connected agents. While achieving strong performance, the real-world deployment of most mid-collaboration approaches is hindered by their overly complicated architectures, involving learnable collaboration graphs and autoencoder-based compressor/ decompressor, and unrealistic assumptions about inter-agent synchronization. In this work, we devise a simple yet effective collaboration method that achieves a better bandwidth-performance tradeoff than prior state-of-the-art methods while minimizing changes made to the single-vehicle detection models and relaxing unrealistic assumptions on inter-agent synchronization. Experiments on the V2X-Sim dataset show that our collaboration method achieves 98\% of the performance of an early-collaboration method, while only consuming the equivalent bandwidth of a late-collaboration method.
DiffPace: Diffusion-based Plug-and-play Augmented Channel Estimation in mmWave and Terahertz Ultra-Massive MIMO Systems
Millimeter-wave (mmWave) and Terahertz (THz)-band communications hold great promise in meeting the growing data-rate demands of next-generation wireless networks, offering abundant bandwidth. To mitigate the severe path loss inherent to these high frequencies and reduce hardware costs, ultra-massive multiple-input multiple-output (UM-MIMO) systems with hybrid beamforming architectures can deliver substantial beamforming gains and enhanced spectral efficiency. However, accurate channel estimation (CE) in mmWave and THz UM-MIMO systems is challenging due to high channel dimensionality and compressed observations from a limited number of RF chains, while the hybrid near- and far-field radiation patterns, arising from large array apertures and high carrier frequencies, further complicate CE. Conventional compressive sensing based frameworks rely on predefined sparsifying matrices, which cannot faithfully capture the hybrid near-field and far-field channel structures, leading to degraded estimation performance. This paper introduces DiffPace, a diffusion-based plug-and-play method for channel estimation. DiffPace uses a diffusion model (DM) to capture the channel distribution based on the hybrid spherical and planar-wave (HPSM) model. By applying the plug-and-play approach, it leverages the DM as prior knowledge, improving CE accuracy. Moreover, DM performs inference by solving an ordinary differential equation, minimizing the number of required inference steps compared with stochastic sampling method. Experimental results show that DiffPace achieves competitive CE performance, attaining -15 dB normalized mean square error (NMSE) at a signal-to-noise ratio (SNR) of 10 dB, with 90\% fewer inference steps compared to state-of-the-art schemes, simultaneously providing high estimation precision and enhanced computational efficiency.
Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval
Recent advances in interactive video generation have shown promising results, yet existing approaches struggle with scene-consistent memory capabilities in long video generation due to limited use of historical context. In this work, we propose Context-as-Memory, which utilizes historical context as memory for video generation. It includes two simple yet effective designs: (1) storing context in frame format without additional post-processing; (2) conditioning by concatenating context and frames to be predicted along the frame dimension at the input, requiring no external control modules. Furthermore, considering the enormous computational overhead of incorporating all historical context, we propose the Memory Retrieval module to select truly relevant context frames by determining FOV (Field of View) overlap between camera poses, which significantly reduces the number of candidate frames without substantial information loss. Experiments demonstrate that Context-as-Memory achieves superior memory capabilities in interactive long video generation compared to SOTAs, even generalizing effectively to open-domain scenarios not seen during training. The link of our project page is https://context-as-memory.github.io/.
Fusion-DeepONet: A Data-Efficient Neural Operator for Geometry-Dependent Hypersonic and Supersonic Flows
Shape optimization is essential in aerospace vehicle design, including reentry systems, and propulsion system components, as it directly influences aerodynamic efficiency, structural integrity, and overall mission success. Rapid and accurate prediction of external and internal flows accelerates design iterations. To this end, we develop a new variant of DeepONet, called Fusion-DeepONet as a fast surrogate model for geometry-dependent hypersonic and supersonic flow fields. We evaluated Fusion-DeepONet in learning two external hypersonic flows and a supersonic shape-dependent internal flow problem. First, we compare the performance of Fusion-DeepONet with state-of-the-art neural operators to learn inviscid hypersonic flow around semi-elliptic blunt bodies for two grid types: uniform Cartesian and irregular grids. Fusion-DeepONet provides comparable accuracy to parameter-conditioned U-Net on uniform grids while outperforming MeshGraphNet and Vanilla-DeepONet on irregular grids. Fusion-DeepONet requires significantly fewer trainable parameters than U-Net, MeshGraphNet, and FNO. For the second hypersonic problem, we set up Fusion-DeepONet to map from geometry and free stream Mach number to the temperature field around a reentry capsule traveling at hypersonic speed. This fast surrogate is then improved to predict the spatial derivative of the temperature, resulting in an accurate prediction of heat flux at the surfaces of the capsule. To enhance the accuracy of spatial derivative prediction, we introduce a derivative-enhanced loss term with the least computation overhead. For the third problem, we show that Fusion-DeepONet outperforms MeshGraphNet in learning geometry-dependent supersonic flow in a converging-diverging nozzle configuration. For all the problems, we used high-fidelity simulations with a high-order entropy-stable DGSEM solver to generate training datasets with limited samples.
A Fast Summation Method for translation invariant kernels
We derive a Fast Multipole Method (FMM) where a low-rank approximation of the kernel is obtained using the Empirical Interpolation Method (EIM). Contrary to classical interpolation-based FMM, where the interpolation points and basis are fixed beforehand, the EIM is a nonlinear approximation method which constructs interpolation points and basis which are adapted to the kernel under consideration. The basis functions are obtained using evaluations of the kernel itself. We restrict ourselves to translation-invariant kernels, for which a modified version of the EIM approximation can be used in a multilevel FMM context; we call the obtained algorithm Empirical Interpolation Fast Multipole Method (EIFMM). An important feature of the EIFMM is a built-in error estimation of the interpolation error made by the low-rank approximation of the far-field behavior of the kernel: the algorithm selects the optimal number of interpolation points required to ensure a given accuracy for the result, leading to important gains for inhomogeneous kernels.
The Chandra Source Catalog
The Chandra Source Catalog (CSC) is a general purpose virtual X-ray astrophysics facility that provides access to a carefully selected set of generally useful quantities for individual X-ray sources, and is designed to satisfy the needs of a broad-based group of scientists, including those who may be less familiar with astronomical data analysis in the X-ray regime. The first release of the CSC includes information about 94,676 distinct X-ray sources detected in a subset of public ACIS imaging observations from roughly the first eight years of the Chandra mission. This release of the catalog includes point and compact sources with observed spatial extents <~ 30''. The catalog (1) provides access to the best estimates of the X-ray source properties for detected sources, with good scientific fidelity, and directly supports scientific analysis using the individual source data; (2) facilitates analysis of a wide range of statistical properties for classes of X-ray sources; and (3) provides efficient access to calibrated observational data and ancillary data products for individual X-ray sources, so that users can perform detailed further analysis using existing tools. The catalog includes real X-ray sources detected with flux estimates that are at least 3 times their estimated 1 sigma uncertainties in at least one energy band, while maintaining the number of spurious sources at a level of <~ 1 false source per field for a 100 ks observation. For each detected source, the CSC provides commonly tabulated quantities, including source position, extent, multi-band fluxes, hardness ratios, and variability statistics, derived from the observations in which the source is detected. In addition to these traditional catalog elements, for each X-ray source the CSC includes an extensive set of file-based data products that can be manipulated interactively.
Systematic Bias in Ionizing Radiation Escape Fraction Measurements from Foreground Large-Scale Structures
We investigate the relationship between the Lyman-alpha (Lya) forest transmission in the intergalactic medium (IGM) and the environmental density of galaxies, focusing on its implications for the measurement of ionizing radiation escape fractions. Using a sample of 268 spectroscopically confirmed background galaxies at 2.7<z<3.0 and a galaxy density map at z~2.5 within the COSMOS field, we measure the Lya transmission photometrically, leveraging the multiwavelength data available from the COSMOS2020 catalog. Our results reveal a weak but statistically significant positive correlation between Lya optical depth and galaxy density contrast, suggesting that overdense regions are enriched in neutral gas, which could bias escape fraction measurements. This emphasizes the need to account for the large-scale structure of the IGM in analyses of ionizing radiation escape fractions, and highlights the advantages of a photometric approach for increasing the number of sampled lines of sight across large fields. The photometric redshifts provided by upcoming all-sky surveys, such as Euclid, will make it possible to account for this effect across widely separated fields.
A Survey of Large Language Models for Financial Applications: Progress, Prospects and Challenges
Recent advances in large language models (LLMs) have unlocked novel opportunities for machine learning applications in the financial domain. These models have demonstrated remarkable capabilities in understanding context, processing vast amounts of data, and generating human-preferred contents. In this survey, we explore the application of LLMs on various financial tasks, focusing on their potential to transform traditional practices and drive innovation. We provide a discussion of the progress and advantages of LLMs in financial contexts, analyzing their advanced technologies as well as prospective capabilities in contextual understanding, transfer learning flexibility, complex emotion detection, etc. We then highlight this survey for categorizing the existing literature into key application areas, including linguistic tasks, sentiment analysis, financial time series, financial reasoning, agent-based modeling, and other applications. For each application area, we delve into specific methodologies, such as textual analysis, knowledge-based analysis, forecasting, data augmentation, planning, decision support, and simulations. Furthermore, a comprehensive collection of datasets, model assets, and useful codes associated with mainstream applications are presented as resources for the researchers and practitioners. Finally, we outline the challenges and opportunities for future research, particularly emphasizing a number of distinctive aspects in this field. We hope our work can help facilitate the adoption and further development of LLMs in the financial sector.
OptEmbed: Learning Optimal Embedding Table for Click-through Rate Prediction
Learning embedding table plays a fundamental role in Click-through rate(CTR) prediction from the view of the model performance and memory usage. The embedding table is a two-dimensional tensor, with its axes indicating the number of feature values and the embedding dimension, respectively. To learn an efficient and effective embedding table, recent works either assign various embedding dimensions for feature fields and reduce the number of embeddings respectively or mask the embedding table parameters. However, all these existing works cannot get an optimal embedding table. On the one hand, various embedding dimensions still require a large amount of memory due to the vast number of features in the dataset. On the other hand, decreasing the number of embeddings usually suffers from performance degradation, which is intolerable in CTR prediction. Finally, pruning embedding parameters will lead to a sparse embedding table, which is hard to be deployed. To this end, we propose an optimal embedding table learning framework OptEmbed, which provides a practical and general method to find an optimal embedding table for various base CTR models. Specifically, we propose pruning the redundant embeddings regarding corresponding features' importance by learnable pruning thresholds. Furthermore, we consider assigning various embedding dimensions as one single candidate architecture. To efficiently search the optimal embedding dimensions, we design a uniform embedding dimension sampling scheme to equally train all candidate architectures, meaning architecture-related parameters and learnable thresholds are trained simultaneously in one supernet. We then propose an evolution search method based on the supernet to find the optimal embedding dimensions for each field. Experiments on public datasets show that OptEmbed can learn a compact embedding table which can further improve the model performance.
BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesis
Achieving realistic, vivid, and human-like synthesized conversational gestures conditioned on multi-modal data is still an unsolved problem due to the lack of available datasets, models and standard evaluation metrics. To address this, we build Body-Expression-Audio-Text dataset, BEAT, which has i) 76 hours, high-quality, multi-modal data captured from 30 speakers talking with eight different emotions and in four different languages, ii) 32 millions frame-level emotion and semantic relevance annotations. Our statistical analysis on BEAT demonstrates the correlation of conversational gestures with facial expressions, emotions, and semantics, in addition to the known correlation with audio, text, and speaker identity. Based on this observation, we propose a baseline model, Cascaded Motion Network (CaMN), which consists of above six modalities modeled in a cascaded architecture for gesture synthesis. To evaluate the semantic relevancy, we introduce a metric, Semantic Relevance Gesture Recall (SRGR). Qualitative and quantitative experiments demonstrate metrics' validness, ground truth data quality, and baseline's state-of-the-art performance. To the best of our knowledge, BEAT is the largest motion capture dataset for investigating human gestures, which may contribute to a number of different research fields, including controllable gesture synthesis, cross-modality analysis, and emotional gesture recognition. The data, code and model are available on https://pantomatrix.github.io/BEAT/.
Do NLP Models Know Numbers? Probing Numeracy in Embeddings
The ability to understand and work with numbers (numeracy) is critical for many complex reasoning tasks. Currently, most NLP models treat numbers in text in the same way as other tokens---they embed them as distributed vectors. Is this enough to capture numeracy? We begin by investigating the numerical reasoning capabilities of a state-of-the-art question answering model on the DROP dataset. We find this model excels on questions that require numerical reasoning, i.e., it already captures numeracy. To understand how this capability emerges, we probe token embedding methods (e.g., BERT, GloVe) on synthetic list maximum, number decoding, and addition tasks. A surprising degree of numeracy is naturally present in standard embeddings. For example, GloVe and word2vec accurately encode magnitude for numbers up to 1,000. Furthermore, character-level embeddings are even more precise---ELMo captures numeracy the best for all pre-trained methods---but BERT, which uses sub-word units, is less exact.
Exposing Numeracy Gaps: A Benchmark to Evaluate Fundamental Numerical Abilities in Large Language Models
Large Language Models (LLMs) have demonstrated impressive capabilities in natural language processing tasks, such as text generation and semantic understanding. However, their performance on numerical reasoning tasks, such as basic arithmetic, numerical retrieval, and magnitude comparison, remains surprisingly poor. This gap arises from their reliance on surface-level statistical patterns rather than understanding numbers as continuous magnitudes. Existing benchmarks primarily focus on either linguistic competence or structured mathematical problem-solving, neglecting fundamental numerical reasoning required in real-world scenarios. To bridge this gap, we propose NumericBench, a comprehensive benchmark to evaluate six fundamental numerical capabilities: number recognition, arithmetic operations, contextual retrieval, comparison, summary, and logical reasoning. NumericBench includes datasets ranging from synthetic number lists to the crawled real-world data, addressing challenges like long contexts, noise, and multi-step reasoning. Extensive experiments on state-of-the-art LLMs, including GPT-4 and DeepSeek, reveal persistent weaknesses in numerical reasoning, highlighting the urgent need to improve numerically-aware language modeling. The benchmark is released in: https://github.com/TreeAI-Lab/NumericBench.
FoNE: Precise Single-Token Number Embeddings via Fourier Features
Large Language Models (LLMs) typically represent numbers using multiple tokens, which requires the model to aggregate these tokens to interpret numerical values. This fragmentation makes both training and inference less efficient and adversely affects the model's performance on number-related tasks. Inspired by the observation that pre-trained LLMs internally learn Fourier-like features for number tokens, we propose Fourier Number Embedding (FoNE), a novel method that directly maps numbers into the embedding space with their Fourier features. FoNE encodes each number as a single token with only two embedding dimensions per digit, effectively capturing numerical values without fragmentation. This compact representation accelerates both training and inference. Compared to traditional subword and digit-wise embeddings, FoNE not only reduces computational overhead but also achieves higher accuracy across various numerical tasks including addition, subtraction and multiplication. On 6-digit decimal addition, FoNE requires 64times less data to achieve 99% accuracy than subword and digit-wise embeddings while using 3times and 6times fewer tokens per number, respectively. Furthermore, FoNE is the only method that yields 100% accuracy on over 100,000 test examples for addition, subtraction, and multiplication. The codes and visualization are available at https://fouriernumber.github.io/.
Einstein Fields: A Neural Perspective To Computational General Relativity
We introduce Einstein Fields, a neural representation that is designed to compress computationally intensive four-dimensional numerical relativity simulations into compact implicit neural network weights. By modeling the metric, which is the core tensor field of general relativity, Einstein Fields enable the derivation of physical quantities via automatic differentiation. However, unlike conventional neural fields (e.g., signed distance, occupancy, or radiance fields), Einstein Fields are Neural Tensor Fields with the key difference that when encoding the spacetime geometry of general relativity into neural field representations, dynamics emerge naturally as a byproduct. Einstein Fields show remarkable potential, including continuum modeling of 4D spacetime, mesh-agnosticity, storage efficiency, derivative accuracy, and ease of use. We address these challenges across several canonical test beds of general relativity and release an open source JAX-based library, paving the way for more scalable and expressive approaches to numerical relativity. Code is made available at https://github.com/AndreiB137/EinFields
Neural Fields in Robotics: A Survey
Neural Fields have emerged as a transformative approach for 3D scene representation in computer vision and robotics, enabling accurate inference of geometry, 3D semantics, and dynamics from posed 2D data. Leveraging differentiable rendering, Neural Fields encompass both continuous implicit and explicit neural representations enabling high-fidelity 3D reconstruction, integration of multi-modal sensor data, and generation of novel viewpoints. This survey explores their applications in robotics, emphasizing their potential to enhance perception, planning, and control. Their compactness, memory efficiency, and differentiability, along with seamless integration with foundation and generative models, make them ideal for real-time applications, improving robot adaptability and decision-making. This paper provides a thorough review of Neural Fields in robotics, categorizing applications across various domains and evaluating their strengths and limitations, based on over 200 papers. First, we present four key Neural Fields frameworks: Occupancy Networks, Signed Distance Fields, Neural Radiance Fields, and Gaussian Splatting. Second, we detail Neural Fields' applications in five major robotics domains: pose estimation, manipulation, navigation, physics, and autonomous driving, highlighting key works and discussing takeaways and open challenges. Finally, we outline the current limitations of Neural Fields in robotics and propose promising directions for future research. Project page: https://robonerf.github.io
Positional Description Matters for Transformers Arithmetic
Transformers, central to the successes in modern Natural Language Processing, often falter on arithmetic tasks despite their vast capabilities --which paradoxically include remarkable coding abilities. We observe that a crucial challenge is their naive reliance on positional information to solve arithmetic problems with a small number of digits, leading to poor performance on larger numbers. Herein, we delve deeper into the role of positional encoding, and propose several ways to fix the issue, either by modifying the positional encoding directly, or by modifying the representation of the arithmetic task to leverage standard positional encoding differently. We investigate the value of these modifications for three tasks: (i) classical multiplication, (ii) length extrapolation in addition, and (iii) addition in natural language context. For (i) we train a small model on a small dataset (100M parameters and 300k samples) with remarkable aptitude in (direct, no scratchpad) 15 digits multiplication and essentially perfect up to 12 digits, while usual training in this context would give a model failing at 4 digits multiplication. In the experiments on addition, we use a mere 120k samples to demonstrate: for (ii) extrapolation from 10 digits to testing on 12 digits numbers while usual training would have no extrapolation, and for (iii) almost perfect accuracy up to 5 digits while usual training would be correct only up to 3 digits (which is essentially memorization with a training set of 120k samples).
Scaling Behavior for Large Language Models regarding Numeral Systems: An Example using Pythia
Though Large Language Models (LLMs) have shown remarkable abilities in mathematics reasoning, they are still struggling with performing numeric operations accurately, such as addition and multiplication. Numbers can be tokenized into tokens in various ways by different LLMs and affect the numeric operations performance. Currently, there are two representatives: 1) Tokenize into 1-digit, and 2) Tokenize into 1sim 3 digit. The difference is roughly equivalent to using different numeral systems (namely base 10 or base 10^{3}). In light of this, we study the scaling behavior of different numeral systems in the context of transformer-based large language models. We empirically show that a base 10 system is consistently more data-efficient than a base 10^{2} or 10^{3} system across training data scale, model sizes under from-scratch training settings, while different number systems have very similar fine-tuning performances. We attribute this to higher token frequencies of a base 10 system. Additionally, we reveal extrapolation behavior patterns on addition and multiplication. We identify that base 100 and base 1000 systems struggle on token-level discernment and token-level operations. We also sheds light on the mechanism learnt by the models.
Length Generalization in Arithmetic Transformers
We examine how transformers cope with two challenges: learning basic integer arithmetic, and generalizing to longer sequences than seen during training. We find that relative position embeddings enable length generalization for simple tasks, such as addition: models trained on 5-digit numbers can perform 15-digit sums. However, this method fails for multiplication, and we propose train set priming: adding a few (10 to 50) long sequences to the training set. We show that priming allows models trained on 5-digit times 3-digit multiplications to generalize to 35times 3 examples. We also show that models can be primed for different generalization lengths, and that the priming sample size scales as the logarithm of the training set size. Finally, we discuss potential applications of priming beyond arithmetic.
Human Behavioral Benchmarking: Numeric Magnitude Comparison Effects in Large Language Models
Large Language Models (LLMs) do not differentially represent numbers, which are pervasive in text. In contrast, neuroscience research has identified distinct neural representations for numbers and words. In this work, we investigate how well popular LLMs capture the magnitudes of numbers (e.g., that 4 < 5) from a behavioral lens. Prior research on the representational capabilities of LLMs evaluates whether they show human-level performance, for instance, high overall accuracy on standard benchmarks. Here, we ask a different question, one inspired by cognitive science: How closely do the number representations of LLMscorrespond to those of human language users, who typically demonstrate the distance, size, and ratio effects? We depend on a linking hypothesis to map the similarities among the model embeddings of number words and digits to human response times. The results reveal surprisingly human-like representations across language models of different architectures, despite the absence of the neural circuitry that directly supports these representations in the human brain. This research shows the utility of understanding LLMs using behavioral benchmarks and points the way to future work on the number representations of LLMs and their cognitive plausibility.
Exploring Transformer Extrapolation
Length extrapolation has attracted considerable attention recently since it allows transformers to be tested on longer sequences than those used in training. Previous research has shown that this property can be attained by using carefully designed Relative Positional Encodings (RPEs). While these methods perform well on a variety of corpora, the conditions for length extrapolation have yet to be investigated. This paper attempts to determine what types of RPEs allow for length extrapolation through a thorough mathematical and empirical analysis. We discover that a transformer is certain to possess this property as long as the series that corresponds to the RPE's exponential converges. Two practices are derived from the conditions and examined in language modeling tasks on a variety of corpora. As a bonus from the conditions, we derive a new Theoretical Receptive Field (TRF) to measure the receptive field of RPEs without taking any training steps. Extensive experiments are conducted on the Wikitext-103, Books, Github, and WikiBook datasets to demonstrate the viability of our discovered conditions. We also compare TRF to Empirical Receptive Field (ERF) across different models, showing consistently matched trends on the aforementioned datasets. The code is available at https://github.com/OpenNLPLab/Rpe.
Tokenization counts: the impact of tokenization on arithmetic in frontier LLMs
Tokenization, the division of input text into input tokens, is an often overlooked aspect of the large language model (LLM) pipeline and could be the source of useful or harmful inductive biases. Historically, LLMs have relied on byte pair encoding, without care to specific input domains. With the increased use of LLMs for reasoning, various number-specific tokenization schemes have been adopted, with popular models like LLaMa and PaLM opting for single-digit tokenization while GPT-3.5 and GPT-4 have separate tokens for each 1-, 2-, and 3-digit numbers. In this work, we study the effect this choice has on numerical reasoning through the use of arithmetic tasks. We consider left-to-right and right-to-left tokenization for GPT-3.5 and -4, finding that right-to-left tokenization (enforced by comma separating numbers at inference time) leads to largely improved performance. Furthermore, we find that model errors when using standard left-to-right tokenization follow stereotyped error patterns, suggesting that model computations are systematic rather than approximate. We show that the model is able to convert between tokenizations easily, thus allowing chain-of-thought-inspired approaches to recover performance on left-to-right tokenized inputs. We also find the gap between tokenization directions decreases when models are scaled, possibly indicating that larger models are better able to override this tokenization-dependent inductive bias. In summary, our work performs the first study of how number tokenization choices lead to differences in model performance on arithmetic tasks, accompanied by a thorough analysis of error patterns. We hope this work inspires practitioners to more carefully ablate number tokenization-related choices when working towards general models of numerical reasoning.
Arbitrary Length Generalization for Addition
This paper introduces a novel training methodology that enables a small Transformer model to generalize the addition of two-digit numbers to numbers with unseen lengths of digits. The proposed approach employs an autoregressive generation technique, processing from right to left, which mimics a common manual method for adding large numbers. To the best of my knowledge, this methodology has not been previously explored in the literature. All results are reproducible, and the corresponding R code is available at: https://github.com/AGPatriota/ALGA-R/.
Regress, Don't Guess -- A Regression-like Loss on Number Tokens for Language Models
While language models have exceptional capabilities at text generation, they lack a natural inductive bias for emitting numbers and thus struggle in tasks involving reasoning over quantities, especially arithmetics. This has particular relevance in scientific datasets where combinations of text and numerical data are abundant. One fundamental limitation is the nature of the CE loss, which assumes a nominal (categorical) scale and thus cannot convey proximity between generated number tokens. As a remedy, we here present two versions of a number token loss. The first is based on an L_p loss between the ground truth token value and the weighted sum of the predicted class probabilities. The second loss minimizes the Wasserstein-1 distance between the distribution of the predicted output probabilities and the ground truth distribution. These regression-like losses can easily be added to any language model and extend the CE objective during training. We compare the proposed schemes on a mathematics dataset against existing tokenization, encoding, and decoding schemes for improving number representation in language models. Our results reveal a significant improvement in numerical accuracy when equipping a standard T5 model with the proposed loss schemes.
