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SubscribeShow, Don't Tell: Demonstrations Outperform Descriptions for Schema-Guided Task-Oriented Dialogue
Building universal dialogue systems that operate across multiple domains/APIs and generalize to new ones with minimal overhead is a critical challenge. Recent works have leveraged natural language descriptions of schema elements to enable such systems; however, descriptions only indirectly convey schema semantics. In this work, we propose Show, Don't Tell, which prompts seq2seq models with a labeled example dialogue to show the semantics of schema elements rather than tell the model through descriptions. While requiring similar effort from service developers as generating descriptions, we show that using short examples as schema representations with large language models results in state-of-the-art performance on two popular dialogue state tracking benchmarks designed to measure zero-shot generalization - the Schema-Guided Dialogue dataset and the MultiWOZ leave-one-out benchmark.
Prompter: Zero-shot Adaptive Prefixes for Dialogue State Tracking Domain Adaptation
A challenge in the Dialogue State Tracking (DST) field is adapting models to new domains without using any supervised data, zero-shot domain adaptation. Parameter-Efficient Transfer Learning (PETL) has the potential to address this problem due to its robustness. However, it has yet to be applied to the zero-shot scenarios, as it is not clear how to apply it unsupervisedly. Our method, Prompter, uses descriptions of target domain slots to generate dynamic prefixes that are concatenated to the key and values at each layer's self-attention mechanism. This allows for the use of prefix-tuning in zero-shot. Prompter outperforms previous methods on both the MultiWOZ and SGD benchmarks. In generating prefixes, our analyses find that Prompter not only utilizes the semantics of slot descriptions but also how often the slots appear together in conversation. Moreover, Prompter's gains are due to its improved ability to distinguish "none"-valued dialogue slots, compared against baselines.
Benchmarks Underestimate the Readiness of Multi-lingual Dialogue Agents
Creating multilingual task-oriented dialogue (TOD) agents is challenging due to the high cost of training data acquisition. Following the research trend of improving training data efficiency, we show for the first time, that in-context learning is sufficient to tackle multilingual TOD. To handle the challenging dialogue state tracking (DST) subtask, we break it down to simpler steps that are more compatible with in-context learning where only a handful of few-shot examples are used. We test our approach on the multilingual TOD dataset X-RiSAWOZ, which has 12 domains in Chinese, English, French, Korean, Hindi, and code-mixed Hindi-English. Our turn-by-turn DST accuracy on the 6 languages range from 55.6% to 80.3%, seemingly worse than the SOTA results from fine-tuned models that achieve from 60.7% to 82.8%; our BLEU scores in the response generation (RG) subtask are also significantly lower than SOTA. However, after manual evaluation of the validation set, we find that by correcting gold label errors and improving dataset annotation schema, GPT-4 with our prompts can achieve (1) 89.6%-96.8% accuracy in DST, and (2) more than 99% correct response generation across different languages. This leads us to conclude that current automatic metrics heavily underestimate the effectiveness of in-context learning.
MixFormer: End-to-End Tracking with Iterative Mixed Attention
Tracking often uses a multi-stage pipeline of feature extraction, target information integration, and bounding box estimation. To simplify this pipeline and unify the process of feature extraction and target information integration, we present a compact tracking framework, termed as MixFormer, built upon transformers. Our core design is to utilize the flexibility of attention operations, and propose a Mixed Attention Module (MAM) for simultaneous feature extraction and target information integration. This synchronous modeling scheme allows to extract target-specific discriminative features and perform extensive communication between target and search area. Based on MAM, we build our MixFormer tracking framework simply by stacking multiple MAMs with progressive patch embedding and placing a localization head on top. In addition, to handle multiple target templates during online tracking, we devise an asymmetric attention scheme in MAM to reduce computational cost, and propose an effective score prediction module to select high-quality templates. Our MixFormer sets a new state-of-the-art performance on five tracking benchmarks, including LaSOT, TrackingNet, VOT2020, GOT-10k, and UAV123. In particular, our MixFormer-L achieves NP score of 79.9% on LaSOT, 88.9% on TrackingNet and EAO of 0.555 on VOT2020. We also perform in-depth ablation studies to demonstrate the effectiveness of simultaneous feature extraction and information integration. Code and trained models are publicly available at https://github.com/MCG-NJU/MixFormer.
ByteTrack: Multi-Object Tracking by Associating Every Detection Box
Multi-object tracking (MOT) aims at estimating bounding boxes and identities of objects in videos. Most methods obtain identities by associating detection boxes whose scores are higher than a threshold. The objects with low detection scores, e.g. occluded objects, are simply thrown away, which brings non-negligible true object missing and fragmented trajectories. To solve this problem, we present a simple, effective and generic association method, tracking by associating almost every detection box instead of only the high score ones. For the low score detection boxes, we utilize their similarities with tracklets to recover true objects and filter out the background detections. When applied to 9 different state-of-the-art trackers, our method achieves consistent improvement on IDF1 score ranging from 1 to 10 points. To put forwards the state-of-the-art performance of MOT, we design a simple and strong tracker, named ByteTrack. For the first time, we achieve 80.3 MOTA, 77.3 IDF1 and 63.1 HOTA on the test set of MOT17 with 30 FPS running speed on a single V100 GPU. ByteTrack also achieves state-of-the-art performance on MOT20, HiEve and BDD100K tracking benchmarks. The source code, pre-trained models with deploy versions and tutorials of applying to other trackers are released at https://github.com/ifzhang/ByteTrack.
MambaNUT: Nighttime UAV Tracking via Mamba-based Adaptive Curriculum Learning
Harnessing low-light enhancement and domain adaptation, nighttime UAV tracking has made substantial strides. However, over-reliance on image enhancement, limited high-quality nighttime data, and a lack of integration between daytime and nighttime trackers hinder the development of an end-to-end trainable framework. Additionally, current ViT-based trackers demand heavy computational resources due to their reliance on the self-attention mechanism. In this paper, we propose a novel pure Mamba-based tracking framework (MambaNUT) that employs a state space model with linear complexity as its backbone, incorporating a single-stream architecture that integrates feature learning and template-search coupling within Vision Mamba. We introduce an adaptive curriculum learning (ACL) approach that dynamically adjusts sampling strategies and loss weights, thereby improving the model's ability of generalization. Our ACL is composed of two levels of curriculum schedulers: (1) sampling scheduler that transforms the data distribution from imbalanced to balanced, as well as from easier (daytime) to harder (nighttime) samples; (2) loss scheduler that dynamically assigns weights based on the size of the training set and IoU of individual instances. Exhaustive experiments on multiple nighttime UAV tracking benchmarks demonstrate that the proposed MambaNUT achieves state-of-the-art performance while requiring lower computational costs. The code will be available at https://github.com/wuyou3474/MambaNUT.
CAMELTrack: Context-Aware Multi-cue ExpLoitation for Online Multi-Object Tracking
Online multi-object tracking has been recently dominated by tracking-by-detection (TbD) methods, where recent advances rely on increasingly sophisticated heuristics for tracklet representation, feature fusion, and multi-stage matching. The key strength of TbD lies in its modular design, enabling the integration of specialized off-the-shelf models like motion predictors and re-identification. However, the extensive usage of human-crafted rules for temporal associations makes these methods inherently limited in their ability to capture the complex interplay between various tracking cues. In this work, we introduce CAMEL, a novel association module for Context-Aware Multi-Cue ExpLoitation, that learns resilient association strategies directly from data, breaking free from hand-crafted heuristics while maintaining TbD's valuable modularity. At its core, CAMEL employs two transformer-based modules and relies on a novel association-centric training scheme to effectively model the complex interactions between tracked targets and their various association cues. Unlike end-to-end detection-by-tracking approaches, our method remains lightweight and fast to train while being able to leverage external off-the-shelf models. Our proposed online tracking pipeline, CAMELTrack, achieves state-of-the-art performance on multiple tracking benchmarks. Our code is available at https://github.com/TrackingLaboratory/CAMELTrack.
Goal Alignment in LLM-Based User Simulators for Conversational AI
User simulators are essential to conversational AI, enabling scalable agent development and evaluation through simulated interactions. While current Large Language Models (LLMs) have advanced user simulation capabilities, we reveal that they struggle to consistently demonstrate goal-oriented behavior across multi-turn conversations--a critical limitation that compromises their reliability in downstream applications. We introduce User Goal State Tracking (UGST), a novel framework that tracks user goal progression throughout conversations. Leveraging UGST, we present a three-stage methodology for developing user simulators that can autonomously track goal progression and reason to generate goal-aligned responses. Moreover, we establish comprehensive evaluation metrics for measuring goal alignment in user simulators, and demonstrate that our approach yields substantial improvements across two benchmarks (MultiWOZ 2.4 and {\tau}-Bench). Our contributions address a critical gap in conversational AI and establish UGST as an essential framework for developing goal-aligned user simulators.
Trace Anything: Representing Any Video in 4D via Trajectory Fields
Effective spatio-temporal representation is fundamental to modeling, understanding, and predicting dynamics in videos. The atomic unit of a video, the pixel, traces a continuous 3D trajectory over time, serving as the primitive element of dynamics. Based on this principle, we propose representing any video as a Trajectory Field: a dense mapping that assigns a continuous 3D trajectory function of time to each pixel in every frame. With this representation, we introduce Trace Anything, a neural network that predicts the entire trajectory field in a single feed-forward pass. Specifically, for each pixel in each frame, our model predicts a set of control points that parameterizes a trajectory (i.e., a B-spline), yielding its 3D position at arbitrary query time instants. We trained the Trace Anything model on large-scale 4D data, including data from our new platform, and our experiments demonstrate that: (i) Trace Anything achieves state-of-the-art performance on our new benchmark for trajectory field estimation and performs competitively on established point-tracking benchmarks; (ii) it offers significant efficiency gains thanks to its one-pass paradigm, without requiring iterative optimization or auxiliary estimators; and (iii) it exhibits emergent abilities, including goal-conditioned manipulation, motion forecasting, and spatio-temporal fusion. Project page: https://trace-anything.github.io/.
MambaTrack: A Simple Baseline for Multiple Object Tracking with State Space Model
Tracking by detection has been the prevailing paradigm in the field of Multi-object Tracking (MOT). These methods typically rely on the Kalman Filter to estimate the future locations of objects, assuming linear object motion. However, they fall short when tracking objects exhibiting nonlinear and diverse motion in scenarios like dancing and sports. In addition, there has been limited focus on utilizing learning-based motion predictors in MOT. To address these challenges, we resort to exploring data-driven motion prediction methods. Inspired by the great expectation of state space models (SSMs), such as Mamba, in long-term sequence modeling with near-linear complexity, we introduce a Mamba-based motion model named Mamba moTion Predictor (MTP). MTP is designed to model the complex motion patterns of objects like dancers and athletes. Specifically, MTP takes the spatial-temporal location dynamics of objects as input, captures the motion pattern using a bi-Mamba encoding layer, and predicts the next motion. In real-world scenarios, objects may be missed due to occlusion or motion blur, leading to premature termination of their trajectories. To tackle this challenge, we further expand the application of MTP. We employ it in an autoregressive way to compensate for missing observations by utilizing its own predictions as inputs, thereby contributing to more consistent trajectories. Our proposed tracker, MambaTrack, demonstrates advanced performance on benchmarks such as Dancetrack and SportsMOT, which are characterized by complex motion and severe occlusion.
SAM 2++: Tracking Anything at Any Granularity
Video tracking aims at finding the specific target in subsequent frames given its initial state. Due to the varying granularity of target states across different tasks, most existing trackers are tailored to a single task and heavily rely on custom-designed modules within the individual task, which limits their generalization and leads to redundancy in both model design and parameters. To unify video tracking tasks, we present SAM 2++, a unified model towards tracking at any granularity, including masks, boxes, and points. First, to extend target granularity, we design task-specific prompts to encode various task inputs into general prompt embeddings, and a unified decoder to unify diverse task results into a unified form pre-output. Next, to satisfy memory matching, the core operation of tracking, we introduce a task-adaptive memory mechanism that unifies memory across different granularities. Finally, we introduce a customized data engine to support tracking training at any granularity, producing a large and diverse video tracking dataset with rich annotations at three granularities, termed Tracking-Any-Granularity, which represents a comprehensive resource for training and benchmarking on unified tracking. Comprehensive experiments on multiple benchmarks confirm that SAM 2++ sets a new state of the art across diverse tracking tasks at different granularities, establishing a unified and robust tracking framework.
FeatureSORT: Essential Features for Effective Tracking
We introduce FeatureSORT, a simple yet effective online multiple object tracker that reinforces the DeepSORT baseline with a redesigned detector and additional feature cues. In contrast to conventional detectors that only provide bounding boxes, our modified YOLOX architecture is extended to output multiple appearance attributes, including clothing color, clothing style, and motion direction, alongside the bounding boxes. These feature cues, together with a ReID network, form complementary embeddings that substantially improve association accuracy. Furthermore, we incorporate stronger post-processing strategies, such as global linking and Gaussian Smoothing Process interpolation, to handle missing associations and detections. During online tracking, we define a measurement-to-track distance function that jointly considers IoU, direction, color, style, and ReID similarity. This design enables FeatureSORT to maintain consistent identities through longer occlusions while reducing identity switches. Extensive experiments on standard MOT benchmarks demonstrate that FeatureSORT achieves state-of-the-art online performance, with MOTA scores of 79.7 on MOT16, 80.6 on MOT17, 77.9 on MOT20, and 92.2 on DanceTrack, underscoring the effectiveness of feature-enriched detection and modular post processing in advancing multi-object tracking.
Distractor-aware Siamese Networks for Visual Object Tracking
Recently, Siamese networks have drawn great attention in visual tracking community because of their balanced accuracy and speed. However, features used in most Siamese tracking approaches can only discriminate foreground from the non-semantic backgrounds. The semantic backgrounds are always considered as distractors, which hinders the robustness of Siamese trackers. In this paper, we focus on learning distractor-aware Siamese networks for accurate and long-term tracking. To this end, features used in traditional Siamese trackers are analyzed at first. We observe that the imbalanced distribution of training data makes the learned features less discriminative. During the off-line training phase, an effective sampling strategy is introduced to control this distribution and make the model focus on the semantic distractors. During inference, a novel distractor-aware module is designed to perform incremental learning, which can effectively transfer the general embedding to the current video domain. In addition, we extend the proposed approach for long-term tracking by introducing a simple yet effective local-to-global search region strategy. Extensive experiments on benchmarks show that our approach significantly outperforms the state-of-the-arts, yielding 9.6% relative gain in VOT2016 dataset and 35.9% relative gain in UAV20L dataset. The proposed tracker can perform at 160 FPS on short-term benchmarks and 110 FPS on long-term benchmarks.
TrajectoryFormer: 3D Object Tracking Transformer with Predictive Trajectory Hypotheses
3D multi-object tracking (MOT) is vital for many applications including autonomous driving vehicles and service robots. With the commonly used tracking-by-detection paradigm, 3D MOT has made important progress in recent years. However, these methods only use the detection boxes of the current frame to obtain trajectory-box association results, which makes it impossible for the tracker to recover objects missed by the detector. In this paper, we present TrajectoryFormer, a novel point-cloud-based 3D MOT framework. To recover the missed object by detector, we generates multiple trajectory hypotheses with hybrid candidate boxes, including temporally predicted boxes and current-frame detection boxes, for trajectory-box association. The predicted boxes can propagate object's history trajectory information to the current frame and thus the network can tolerate short-term miss detection of the tracked objects. We combine long-term object motion feature and short-term object appearance feature to create per-hypothesis feature embedding, which reduces the computational overhead for spatial-temporal encoding. Additionally, we introduce a Global-Local Interaction Module to conduct information interaction among all hypotheses and models their spatial relations, leading to accurate estimation of hypotheses. Our TrajectoryFormer achieves state-of-the-art performance on the Waymo 3D MOT benchmarks. Code is available at https://github.com/poodarchu/EFG .
TrackSSM: A General Motion Predictor by State-Space Model
Temporal motion modeling has always been a key component in multiple object tracking (MOT) which can ensure smooth trajectory movement and provide accurate positional information to enhance association precision. However, current motion models struggle to be both efficient and effective across different application scenarios. To this end, we propose TrackSSM inspired by the recently popular state space models (SSM), a unified encoder-decoder motion framework that uses data-dependent state space model to perform temporal motion of trajectories. Specifically, we propose Flow-SSM, a module that utilizes the position and motion information from historical trajectories to guide the temporal state transition of object bounding boxes. Based on Flow-SSM, we design a flow decoder. It is composed of a cascaded motion decoding module employing Flow-SSM, which can use the encoded flow information to complete the temporal position prediction of trajectories. Additionally, we propose a Step-by-Step Linear (S^2L) training strategy. By performing linear interpolation between the positions of the object in the previous frame and the current frame, we construct the pseudo labels of step-by-step linear training, ensuring that the trajectory flow information can better guide the object bounding box in completing temporal transitions. TrackSSM utilizes a simple Mamba-Block to build a motion encoder for historical trajectories, forming a temporal motion model with an encoder-decoder structure in conjunction with the flow decoder. TrackSSM is applicable to various tracking scenarios and achieves excellent tracking performance across multiple benchmarks, further extending the potential of SSM-like temporal motion models in multi-object tracking tasks. Code and models are publicly available at https://github.com/Xavier-Lin/TrackSSM.
MDS-ViTNet: Improving saliency prediction for Eye-Tracking with Vision Transformer
In this paper, we present a novel methodology we call MDS-ViTNet (Multi Decoder Saliency by Vision Transformer Network) for enhancing visual saliency prediction or eye-tracking. This approach holds significant potential for diverse fields, including marketing, medicine, robotics, and retail. We propose a network architecture that leverages the Vision Transformer, moving beyond the conventional ImageNet backbone. The framework adopts an encoder-decoder structure, with the encoder utilizing a Swin transformer to efficiently embed most important features. This process involves a Transfer Learning method, wherein layers from the Vision Transformer are converted by the Encoder Transformer and seamlessly integrated into a CNN Decoder. This methodology ensures minimal information loss from the original input image. The decoder employs a multi-decoding technique, utilizing dual decoders to generate two distinct attention maps. These maps are subsequently combined into a singular output via an additional CNN model. Our trained model MDS-ViTNet achieves state-of-the-art results across several benchmarks. Committed to fostering further collaboration, we intend to make our code, models, and datasets accessible to the public.
DanceTrack: Multi-Object Tracking in Uniform Appearance and Diverse Motion
A typical pipeline for multi-object tracking (MOT) is to use a detector for object localization, and following re-identification (re-ID) for object association. This pipeline is partially motivated by recent progress in both object detection and re-ID, and partially motivated by biases in existing tracking datasets, where most objects tend to have distinguishing appearance and re-ID models are sufficient for establishing associations. In response to such bias, we would like to re-emphasize that methods for multi-object tracking should also work when object appearance is not sufficiently discriminative. To this end, we propose a large-scale dataset for multi-human tracking, where humans have similar appearance, diverse motion and extreme articulation. As the dataset contains mostly group dancing videos, we name it "DanceTrack". We expect DanceTrack to provide a better platform to develop more MOT algorithms that rely less on visual discrimination and depend more on motion analysis. We benchmark several state-of-the-art trackers on our dataset and observe a significant performance drop on DanceTrack when compared against existing benchmarks. The dataset, project code and competition server are released at: https://github.com/DanceTrack.
DELTA: Dense Efficient Long-range 3D Tracking for any video
Tracking dense 3D motion from monocular videos remains challenging, particularly when aiming for pixel-level precision over long sequences. We introduce \Approach, a novel method that efficiently tracks every pixel in 3D space, enabling accurate motion estimation across entire videos. Our approach leverages a joint global-local attention mechanism for reduced-resolution tracking, followed by a transformer-based upsampler to achieve high-resolution predictions. Unlike existing methods, which are limited by computational inefficiency or sparse tracking, \Approach delivers dense 3D tracking at scale, running over 8x faster than previous methods while achieving state-of-the-art accuracy. Furthermore, we explore the impact of depth representation on tracking performance and identify log-depth as the optimal choice. Extensive experiments demonstrate the superiority of \Approach on multiple benchmarks, achieving new state-of-the-art results in both 2D and 3D dense tracking tasks. Our method provides a robust solution for applications requiring fine-grained, long-term motion tracking in 3D space.
TrackVLA++: Unleashing Reasoning and Memory Capabilities in VLA Models for Embodied Visual Tracking
Embodied Visual Tracking (EVT) is a fundamental ability that underpins practical applications, such as companion robots, guidance robots and service assistants, where continuously following moving targets is essential. Recent advances have enabled language-guided tracking in complex and unstructured scenes. However, existing approaches lack explicit spatial reasoning and effective temporal memory, causing failures under severe occlusions or in the presence of similar-looking distractors. To address these challenges, we present TrackVLA++, a novel Vision-Language-Action (VLA) model that enhances embodied visual tracking with two key modules, a spatial reasoning mechanism and a Target Identification Memory (TIM). The reasoning module introduces a Chain-of-Thought paradigm, termed Polar-CoT, which infers the target's relative position and encodes it as a compact polar-coordinate token for action prediction. Guided by these spatial priors, the TIM employs a gated update strategy to preserve long-horizon target memory, ensuring spatiotemporal consistency and mitigating target loss during extended occlusions. Extensive experiments show that TrackVLA++ achieves state-of-the-art performance on public benchmarks across both egocentric and multi-camera settings. On the challenging EVT-Bench DT split, TrackVLA++ surpasses the previous leading approach by 5.1 and 12, respectively. Furthermore, TrackVLA++ exhibits strong zero-shot generalization, enabling robust real-world tracking in dynamic and occluded scenarios.
Seg2Track-SAM2: SAM2-based Multi-object Tracking and Segmentation for Zero-shot Generalization
Autonomous systems require robust Multi-Object Tracking (MOT) capabilities to operate reliably in dynamic environments. MOT ensures consistent object identity assignment and precise spatial delineation. Recent advances in foundation models, such as SAM2, have demonstrated strong zero-shot generalization for video segmentation, but their direct application to MOTS (MOT+Segmentation) remains limited by insufficient identity management and memory efficiency. This work introduces Seg2Track-SAM2, a framework that integrates pre-trained object detectors with SAM2 and a novel Seg2Track module to address track initialization, track management, and reinforcement. The proposed approach requires no fine-tuning and remains detector-agnostic. Experimental results on KITTI MOT and KITTI MOTS benchmarks show that Seg2Track-SAM2 achieves state-of-the-art (SOTA) performance, ranking fourth overall in both car and pedestrian classes on KITTI MOTS, while establishing a new benchmark in association accuracy (AssA). Furthermore, a sliding-window memory strategy reduces memory usage by up to 75% with negligible performance degradation, supporting deployment under resource constraints. These results confirm that Seg2Track-SAM2 advances MOTS by combining robust zero-shot tracking, enhanced identity preservation, and efficient memory utilization. The code is available at https://github.com/hcmr-lab/Seg2Track-SAM2
DINO-Tracker: Taming DINO for Self-Supervised Point Tracking in a Single Video
We present DINO-Tracker -- a new framework for long-term dense tracking in video. The pillar of our approach is combining test-time training on a single video, with the powerful localized semantic features learned by a pre-trained DINO-ViT model. Specifically, our framework simultaneously adopts DINO's features to fit to the motion observations of the test video, while training a tracker that directly leverages the refined features. The entire framework is trained end-to-end using a combination of self-supervised losses, and regularization that allows us to retain and benefit from DINO's semantic prior. Extensive evaluation demonstrates that our method achieves state-of-the-art results on known benchmarks. DINO-tracker significantly outperforms self-supervised methods and is competitive with state-of-the-art supervised trackers, while outperforming them in challenging cases of tracking under long-term occlusions.
Robust Object Modeling for Visual Tracking
Object modeling has become a core part of recent tracking frameworks. Current popular tackers use Transformer attention to extract the template feature separately or interactively with the search region. However, separate template learning lacks communication between the template and search regions, which brings difficulty in extracting discriminative target-oriented features. On the other hand, interactive template learning produces hybrid template features, which may introduce potential distractors to the template via the cluttered search regions. To enjoy the merits of both methods, we propose a robust object modeling framework for visual tracking (ROMTrack), which simultaneously models the inherent template and the hybrid template features. As a result, harmful distractors can be suppressed by combining the inherent features of target objects with search regions' guidance. Target-related features can also be extracted using the hybrid template, thus resulting in a more robust object modeling framework. To further enhance robustness, we present novel variation tokens to depict the ever-changing appearance of target objects. Variation tokens are adaptable to object deformation and appearance variations, which can boost overall performance with negligible computation. Experiments show that our ROMTrack sets a new state-of-the-art on multiple benchmarks.
Local All-Pair Correspondence for Point Tracking
We introduce LocoTrack, a highly accurate and efficient model designed for the task of tracking any point (TAP) across video sequences. Previous approaches in this task often rely on local 2D correlation maps to establish correspondences from a point in the query image to a local region in the target image, which often struggle with homogeneous regions or repetitive features, leading to matching ambiguities. LocoTrack overcomes this challenge with a novel approach that utilizes all-pair correspondences across regions, i.e., local 4D correlation, to establish precise correspondences, with bidirectional correspondence and matching smoothness significantly enhancing robustness against ambiguities. We also incorporate a lightweight correlation encoder to enhance computational efficiency, and a compact Transformer architecture to integrate long-term temporal information. LocoTrack achieves unmatched accuracy on all TAP-Vid benchmarks and operates at a speed almost 6 times faster than the current state-of-the-art.
Learning Occlusion-Robust Vision Transformers for Real-Time UAV Tracking
Single-stream architectures using Vision Transformer (ViT) backbones show great potential for real-time UAV tracking recently. However, frequent occlusions from obstacles like buildings and trees expose a major drawback: these models often lack strategies to handle occlusions effectively. New methods are needed to enhance the occlusion resilience of single-stream ViT models in aerial tracking. In this work, we propose to learn Occlusion-Robust Representations (ORR) based on ViTs for UAV tracking by enforcing an invariance of the feature representation of a target with respect to random masking operations modeled by a spatial Cox process. Hopefully, this random masking approximately simulates target occlusions, thereby enabling us to learn ViTs that are robust to target occlusion for UAV tracking. This framework is termed ORTrack. Additionally, to facilitate real-time applications, we propose an Adaptive Feature-Based Knowledge Distillation (AFKD) method to create a more compact tracker, which adaptively mimics the behavior of the teacher model ORTrack according to the task's difficulty. This student model, dubbed ORTrack-D, retains much of ORTrack's performance while offering higher efficiency. Extensive experiments on multiple benchmarks validate the effectiveness of our method, demonstrating its state-of-the-art performance. Codes is available at https://github.com/wuyou3474/ORTrack.
Multi-Granularity Language-Guided Training for Multi-Object Tracking
Most existing multi-object tracking methods typically learn visual tracking features via maximizing dis-similarities of different instances and minimizing similarities of the same instance. While such a feature learning scheme achieves promising performance, learning discriminative features solely based on visual information is challenging especially in case of environmental interference such as occlusion, blur and domain variance. In this work, we argue that multi-modal language-driven features provide complementary information to classical visual features, thereby aiding in improving the robustness to such environmental interference. To this end, we propose a new multi-object tracking framework, named LG-MOT, that explicitly leverages language information at different levels of granularity (scene-and instance-level) and combines it with standard visual features to obtain discriminative representations. To develop LG-MOT, we annotate existing MOT datasets with scene-and instance-level language descriptions. We then encode both instance-and scene-level language information into high-dimensional embeddings, which are utilized to guide the visual features during training. At inference, our LG-MOT uses the standard visual features without relying on annotated language descriptions. Extensive experiments on three benchmarks, MOT17, DanceTrack and SportsMOT, reveal the merits of the proposed contributions leading to state-of-the-art performance. On the DanceTrack test set, our LG-MOT achieves an absolute gain of 2.2\% in terms of target object association (IDF1 score), compared to the baseline using only visual features. Further, our LG-MOT exhibits strong cross-domain generalizability. The dataset and code will be available at https://github.com/WesLee88524/LG-MOT.
Particle Video Revisited: Tracking Through Occlusions Using Point Trajectories
Tracking pixels in videos is typically studied as an optical flow estimation problem, where every pixel is described with a displacement vector that locates it in the next frame. Even though wider temporal context is freely available, prior efforts to take this into account have yielded only small gains over 2-frame methods. In this paper, we revisit Sand and Teller's "particle video" approach, and study pixel tracking as a long-range motion estimation problem, where every pixel is described with a trajectory that locates it in multiple future frames. We re-build this classic approach using components that drive the current state-of-the-art in flow and object tracking, such as dense cost maps, iterative optimization, and learned appearance updates. We train our models using long-range amodal point trajectories mined from existing optical flow data that we synthetically augment with multi-frame occlusions. We test our approach in trajectory estimation benchmarks and in keypoint label propagation tasks, and compare favorably against state-of-the-art optical flow and feature tracking methods.
Integrating Boxes and Masks: A Multi-Object Framework for Unified Visual Tracking and Segmentation
Tracking any given object(s) spatially and temporally is a common purpose in Visual Object Tracking (VOT) and Video Object Segmentation (VOS). Joint tracking and segmentation have been attempted in some studies but they often lack full compatibility of both box and mask in initialization and prediction, and mainly focus on single-object scenarios. To address these limitations, this paper proposes a Multi-object Mask-box Integrated framework for unified Tracking and Segmentation, dubbed MITS. Firstly, the unified identification module is proposed to support both box and mask reference for initialization, where detailed object information is inferred from boxes or directly retained from masks. Additionally, a novel pinpoint box predictor is proposed for accurate multi-object box prediction, facilitating target-oriented representation learning. All target objects are processed simultaneously from encoding to propagation and decoding, as a unified pipeline for VOT and VOS. Experimental results show MITS achieves state-of-the-art performance on both VOT and VOS benchmarks. Notably, MITS surpasses the best prior VOT competitor by around 6% on the GOT-10k test set, and significantly improves the performance of box initialization on VOS benchmarks. The code is available at https://github.com/yoxu515/MITS.
Multiple Object Tracking as ID Prediction
Multi-Object Tracking (MOT) has been a long-standing challenge in video understanding. A natural and intuitive approach is to split this task into two parts: object detection and association. Most mainstream methods employ meticulously crafted heuristic techniques to maintain trajectory information and compute cost matrices for object matching. Although these methods can achieve notable tracking performance, they often require a series of elaborate handcrafted modifications while facing complicated scenarios. We believe that manually assumed priors limit the method's adaptability and flexibility in learning optimal tracking capabilities from domain-specific data. Therefore, we introduce a new perspective that treats Multiple Object Tracking as an in-context ID Prediction task, transforming the aforementioned object association into an end-to-end trainable task. Based on this, we propose a simple yet effective method termed MOTIP. Given a set of trajectories carried with ID information, MOTIP directly decodes the ID labels for current detections to accomplish the association process. Without using tailored or sophisticated architectures, our method achieves state-of-the-art results across multiple benchmarks by solely leveraging object-level features as tracking cues. The simplicity and impressive results of MOTIP leave substantial room for future advancements, thereby making it a promising baseline for subsequent research. Our code and checkpoints are released at https://github.com/MCG-NJU/MOTIP.
A Distractor-Aware Memory for Visual Object Tracking with SAM2
Memory-based trackers are video object segmentation methods that form the target model by concatenating recently tracked frames into a memory buffer and localize the target by attending the current image to the buffered frames. While already achieving top performance on many benchmarks, it was the recent release of SAM2 that placed memory-based trackers into focus of the visual object tracking community. Nevertheless, modern trackers still struggle in the presence of distractors. We argue that a more sophisticated memory model is required, and propose a new distractor-aware memory model for SAM2 and an introspection-based update strategy that jointly addresses the segmentation accuracy as well as tracking robustness. The resulting tracker is denoted as SAM2.1++. We also propose a new distractor-distilled DiDi dataset to study the distractor problem better. SAM2.1++ outperforms SAM2.1 and related SAM memory extensions on seven benchmarks and sets a solid new state-of-the-art on six of them.
A Simple Video Segmenter by Tracking Objects Along Axial Trajectories
Video segmentation requires consistently segmenting and tracking objects over time. Due to the quadratic dependency on input size, directly applying self-attention to video segmentation with high-resolution input features poses significant challenges, often leading to insufficient GPU memory capacity. Consequently, modern video segmenters either extend an image segmenter without incorporating any temporal attention or resort to window space-time attention in a naive manner. In this work, we present Axial-VS, a general and simple framework that enhances video segmenters by tracking objects along axial trajectories. The framework tackles video segmentation through two sub-tasks: short-term within-clip segmentation and long-term cross-clip tracking. In the first step, Axial-VS augments an off-the-shelf clip-level video segmenter with the proposed axial-trajectory attention, sequentially tracking objects along the height- and width-trajectories within a clip, thereby enhancing temporal consistency by capturing motion trajectories. The axial decomposition significantly reduces the computational complexity for dense features, and outperforms the window space-time attention in segmentation quality. In the second step, we further employ axial-trajectory attention to the object queries in clip-level segmenters, which are learned to encode object information, thereby aiding object tracking across different clips and achieving consistent segmentation throughout the video. Without bells and whistles, Axial-VS showcases state-of-the-art results on video segmentation benchmarks, emphasizing its effectiveness in addressing the limitations of modern clip-level video segmenters. Code and models are available at https://github.com/TACJu/Axial-VS.
ProTracker: Probabilistic Integration for Robust and Accurate Point Tracking
In this paper, we propose ProTracker, a novel framework for robust and accurate long-term dense tracking of arbitrary points in videos. The key idea of our method is incorporating probabilistic integration to refine multiple predictions from both optical flow and semantic features for robust short-term and long-term tracking. Specifically, we integrate optical flow estimations in a probabilistic manner, producing smooth and accurate trajectories by maximizing the likelihood of each prediction. To effectively re-localize challenging points that disappear and reappear due to occlusion, we further incorporate long-term feature correspondence into our flow predictions for continuous trajectory generation. Extensive experiments show that ProTracker achieves the state-of-the-art performance among unsupervised and self-supervised approaches, and even outperforms supervised methods on several benchmarks. Our code and model will be publicly available upon publication.
Generative Point Tracking with Flow Matching
Tracking a point through a video can be a challenging task due to uncertainty arising from visual obfuscations, such as appearance changes and occlusions. Although current state-of-the-art discriminative models excel in regressing long-term point trajectory estimates -- even through occlusions -- they are limited to regressing to a mean (or mode) in the presence of uncertainty, and fail to capture multi-modality. To overcome this limitation, we introduce Generative Point Tracker (GenPT), a generative framework for modelling multi-modal trajectories. GenPT is trained with a novel flow matching formulation that combines the iterative refinement of discriminative trackers, a window-dependent prior for cross-window consistency, and a variance schedule tuned specifically for point coordinates. We show how our model's generative capabilities can be leveraged to improve point trajectory estimates by utilizing a best-first search strategy on generated samples during inference, guided by the model's own confidence of its predictions. Empirically, we evaluate GenPT against the current state of the art on the standard PointOdyssey, Dynamic Replica, and TAP-Vid benchmarks. Further, we introduce a TAP-Vid variant with additional occlusions to assess occluded point tracking performance and highlight our model's ability to capture multi-modality. GenPT is capable of capturing the multi-modality in point trajectories, which translates to state-of-the-art tracking accuracy on occluded points, while maintaining competitive tracking accuracy on visible points compared to extant discriminative point trackers.
Joint Feature Learning and Relation Modeling for Tracking: A One-Stream Framework
The current popular two-stream, two-stage tracking framework extracts the template and the search region features separately and then performs relation modeling, thus the extracted features lack the awareness of the target and have limited target-background discriminability. To tackle the above issue, we propose a novel one-stream tracking (OSTrack) framework that unifies feature learning and relation modeling by bridging the template-search image pairs with bidirectional information flows. In this way, discriminative target-oriented features can be dynamically extracted by mutual guidance. Since no extra heavy relation modeling module is needed and the implementation is highly parallelized, the proposed tracker runs at a fast speed. To further improve the inference efficiency, an in-network candidate early elimination module is proposed based on the strong similarity prior calculated in the one-stream framework. As a unified framework, OSTrack achieves state-of-the-art performance on multiple benchmarks, in particular, it shows impressive results on the one-shot tracking benchmark GOT-10k, i.e., achieving 73.7% AO, improving the existing best result (SwinTrack) by 4.3\%. Besides, our method maintains a good performance-speed trade-off and shows faster convergence. The code and models are available at https://github.com/botaoye/OSTrack.
SparseTrack: Multi-Object Tracking by Performing Scene Decomposition based on Pseudo-Depth
Exploring robust and efficient association methods has always been an important issue in multiple-object tracking (MOT). Although existing tracking methods have achieved impressive performance, congestion and frequent occlusions still pose challenging problems in multi-object tracking. We reveal that performing sparse decomposition on dense scenes is a crucial step to enhance the performance of associating occluded targets. To this end, we propose a pseudo-depth estimation method for obtaining the relative depth of targets from 2D images. Secondly, we design a depth cascading matching (DCM) algorithm, which can use the obtained depth information to convert a dense target set into multiple sparse target subsets and perform data association on these sparse target subsets in order from near to far. By integrating the pseudo-depth method and the DCM strategy into the data association process, we propose a new tracker, called SparseTrack. SparseTrack provides a new perspective for solving the challenging crowded scene MOT problem. Only using IoU matching, SparseTrack achieves comparable performance with the state-of-the-art (SOTA) methods on the MOT17 and MOT20 benchmarks. Code and models are publicly available at https://github.com/hustvl/SparseTrack.
GoTrack: Generic 6DoF Object Pose Refinement and Tracking
We introduce GoTrack, an efficient and accurate CAD-based method for 6DoF object pose refinement and tracking, which can handle diverse objects without any object-specific training. Unlike existing tracking methods that rely solely on an analysis-by-synthesis approach for model-to-frame registration, GoTrack additionally integrates frame-to-frame registration, which saves compute and stabilizes tracking. Both types of registration are realized by optical flow estimation. The model-to-frame registration is noticeably simpler than in existing methods, relying only on standard neural network blocks (a transformer is trained on top of DINOv2) and producing reliable pose confidence scores without a scoring network. For the frame-to-frame registration, which is an easier problem as consecutive video frames are typically nearly identical, we employ a light off-the-shelf optical flow model. We demonstrate that GoTrack can be seamlessly combined with existing coarse pose estimation methods to create a minimal pipeline that reaches state-of-the-art RGB-only results on standard benchmarks for 6DoF object pose estimation and tracking. Our source code and trained models are publicly available at https://github.com/facebookresearch/gotrack
SAM2MOT: A Novel Paradigm of Multi-Object Tracking by Segmentation
Segment Anything 2 (SAM2) enables robust single-object tracking using segmentation. To extend this to multi-object tracking (MOT), we propose SAM2MOT, introducing a novel Tracking by Segmentation paradigm. Unlike Tracking by Detection or Tracking by Query, SAM2MOT directly generates tracking boxes from segmentation masks, reducing reliance on detection accuracy. SAM2MOT has two key advantages: zero-shot generalization, allowing it to work across datasets without fine-tuning, and strong object association, inherited from SAM2. To further improve performance, we integrate a trajectory manager system for precise object addition and removal, and a cross-object interaction module to handle occlusions. Experiments on DanceTrack, UAVDT, and BDD100K show state-of-the-art results. Notably, SAM2MOT outperforms existing methods on DanceTrack by +2.1 HOTA and +4.5 IDF1, highlighting its effectiveness in MOT. Code is available at https://github.com/TripleJoy/SAM2MOT.
Lost and Found: Overcoming Detector Failures in Online Multi-Object Tracking
Multi-object tracking (MOT) endeavors to precisely estimate the positions and identities of multiple objects over time. The prevailing approach, tracking-by-detection (TbD), first detects objects and then links detections, resulting in a simple yet effective method. However, contemporary detectors may occasionally miss some objects in certain frames, causing trackers to cease tracking prematurely. To tackle this issue, we propose BUSCA, meaning `to search', a versatile framework compatible with any online TbD system, enhancing its ability to persistently track those objects missed by the detector, primarily due to occlusions. Remarkably, this is accomplished without modifying past tracking results or accessing future frames, i.e., in a fully online manner. BUSCA generates proposals based on neighboring tracks, motion, and learned tokens. Utilizing a decision Transformer that integrates multimodal visual and spatiotemporal information, it addresses the object-proposal association as a multi-choice question-answering task. BUSCA is trained independently of the underlying tracker, solely on synthetic data, without requiring fine-tuning. Through BUSCA, we showcase consistent performance enhancements across five different trackers and establish a new state-of-the-art baseline across three different benchmarks. Code available at: https://github.com/lorenzovaquero/BUSCA.
Center-based 3D Object Detection and Tracking
Three-dimensional objects are commonly represented as 3D boxes in a point-cloud. This representation mimics the well-studied image-based 2D bounding-box detection but comes with additional challenges. Objects in a 3D world do not follow any particular orientation, and box-based detectors have difficulties enumerating all orientations or fitting an axis-aligned bounding box to rotated objects. In this paper, we instead propose to represent, detect, and track 3D objects as points. Our framework, CenterPoint, first detects centers of objects using a keypoint detector and regresses to other attributes, including 3D size, 3D orientation, and velocity. In a second stage, it refines these estimates using additional point features on the object. In CenterPoint, 3D object tracking simplifies to greedy closest-point matching. The resulting detection and tracking algorithm is simple, efficient, and effective. CenterPoint achieved state-of-the-art performance on the nuScenes benchmark for both 3D detection and tracking, with 65.5 NDS and 63.8 AMOTA for a single model. On the Waymo Open Dataset, CenterPoint outperforms all previous single model method by a large margin and ranks first among all Lidar-only submissions. The code and pretrained models are available at https://github.com/tianweiy/CenterPoint.
SLAck: Semantic, Location, and Appearance Aware Open-Vocabulary Tracking
Open-vocabulary Multiple Object Tracking (MOT) aims to generalize trackers to novel categories not in the training set. Currently, the best-performing methods are mainly based on pure appearance matching. Due to the complexity of motion patterns in the large-vocabulary scenarios and unstable classification of the novel objects, the motion and semantics cues are either ignored or applied based on heuristics in the final matching steps by existing methods. In this paper, we present a unified framework SLAck that jointly considers semantics, location, and appearance priors in the early steps of association and learns how to integrate all valuable information through a lightweight spatial and temporal object graph. Our method eliminates complex post-processing heuristics for fusing different cues and boosts the association performance significantly for large-scale open-vocabulary tracking. Without bells and whistles, we outperform previous state-of-the-art methods for novel classes tracking on the open-vocabulary MOT and TAO TETA benchmarks. Our code is available at https://github.com/siyuanliii/SLAck{github.com/siyuanliii/SLAck}.
CoTracker: It is Better to Track Together
Methods for video motion prediction either estimate jointly the instantaneous motion of all points in a given video frame using optical flow or independently track the motion of individual points throughout the video. The latter is true even for powerful deep-learning methods that can track points through occlusions. Tracking points individually ignores the strong correlation that can exist between the points, for instance, because they belong to the same physical object, potentially harming performance. In this paper, we thus propose CoTracker, an architecture that jointly tracks multiple points throughout an entire video. This architecture combines several ideas from the optical flow and tracking literature in a new, flexible and powerful design. It is based on a transformer network that models the correlation of different points in time via specialised attention layers. The transformer iteratively updates an estimate of several trajectories. It can be applied in a sliding-window manner to very long videos, for which we engineer an unrolled training loop. It can track from one to several points jointly and supports adding new points to track at any time. The result is a flexible and powerful tracking algorithm that outperforms state-of-the-art methods in almost all benchmarks.
15 Keypoints Is All You Need
Pose tracking is an important problem that requires identifying unique human pose-instances and matching them temporally across different frames of a video. However, existing pose tracking methods are unable to accurately model temporal relationships and require significant computation, often computing the tracks offline. We present an efficient Multi-person Pose Tracking method, KeyTrack, that only relies on keypoint information without using any RGB or optical flow information to track human keypoints in real-time. Keypoints are tracked using our Pose Entailment method, in which, first, a pair of pose estimates is sampled from different frames in a video and tokenized. Then, a Transformer-based network makes a binary classification as to whether one pose temporally follows another. Furthermore, we improve our top-down pose estimation method with a novel, parameter-free, keypoint refinement technique that improves the keypoint estimates used during the Pose Entailment step. We achieve state-of-the-art results on the PoseTrack'17 and the PoseTrack'18 benchmarks while using only a fraction of the computation required by most other methods for computing the tracking information.
The SA-FARI Dataset: Segment Anything in Footage of Animals for Recognition and Identification
Automated video analysis is critical for wildlife conservation. A foundational task in this domain is multi-animal tracking (MAT), which underpins applications such as individual re-identification and behavior recognition. However, existing datasets are limited in scale, constrained to a few species, or lack sufficient temporal and geographical diversity - leaving no suitable benchmark for training general-purpose MAT models applicable across wild animal populations. To address this, we introduce SA-FARI, the largest open-source MAT dataset for wild animals. It comprises 11,609 camera trap videos collected over approximately 10 years (2014-2024) from 741 locations across 4 continents, spanning 99 species categories. Each video is exhaustively annotated culminating in ~46 hours of densely annotated footage containing 16,224 masklet identities and 942,702 individual bounding boxes, segmentation masks, and species labels. Alongside the task-specific annotations, we publish anonymized camera trap locations for each video. Finally, we present comprehensive benchmarks on SA-FARI using state-of-the-art vision-language models for detection and tracking, including SAM 3, evaluated with both species-specific and generic animal prompts. We also compare against vision-only methods developed specifically for wildlife analysis. SA-FARI is the first large-scale dataset to combine high species diversity, multi-region coverage, and high-quality spatio-temporal annotations, offering a new foundation for advancing generalizable multianimal tracking in the wild. The dataset is available at https://www.conservationxlabs.com/sa-fari{conservationxlabs.com/SA-FARI}.
STAR: SQL Guided Pre-Training for Context-dependent Text-to-SQL Parsing
In this paper, we propose a novel SQL guided pre-training framework STAR for context-dependent text-to-SQL parsing, which leverages contextual information to enrich natural language (NL) utterance and table schema representations for text-to-SQL conversations. Concretely, we propose two novel pre-training objectives which respectively explore the context-dependent interactions of NL utterances and SQL queries within each text-to-SQL conversation: (i) schema state tracking (SST) objective that tracks and explores the schema states of context-dependent SQL queries in the form of schema-states by predicting and updating the value of each schema slot during interaction; (ii) utterance dependency tracking (UDT) objective that employs weighted contrastive learning to pull together two semantically similar NL utterances and push away the representations of semantically dissimilar NL utterances within each conversation. In addition, we construct a high-quality large-scale context-dependent text-to-SQL conversation corpus to pre-train STAR. Extensive experiments show that STAR achieves new state-of-the-art performance on two downstream benchmarks (SParC and CoSQL), significantly outperforming previous pre-training methods and ranking first on the leaderboard. We believe the release of the constructed corpus, codebase and pre-trained STAR checkpoints would push forward the research in this area. For reproducibility, we release our code and data at https://github.com/AlibabaResearch/DAMO-ConvAI/tree/main/star.
DVIS: Decoupled Video Instance Segmentation Framework
Video instance segmentation (VIS) is a critical task with diverse applications, including autonomous driving and video editing. Existing methods often underperform on complex and long videos in real world, primarily due to two factors. Firstly, offline methods are limited by the tightly-coupled modeling paradigm, which treats all frames equally and disregards the interdependencies between adjacent frames. Consequently, this leads to the introduction of excessive noise during long-term temporal alignment. Secondly, online methods suffer from inadequate utilization of temporal information. To tackle these challenges, we propose a decoupling strategy for VIS by dividing it into three independent sub-tasks: segmentation, tracking, and refinement. The efficacy of the decoupling strategy relies on two crucial elements: 1) attaining precise long-term alignment outcomes via frame-by-frame association during tracking, and 2) the effective utilization of temporal information predicated on the aforementioned accurate alignment outcomes during refinement. We introduce a novel referring tracker and temporal refiner to construct the Decoupled VIS framework (DVIS). DVIS achieves new SOTA performance in both VIS and VPS, surpassing the current SOTA methods by 7.3 AP and 9.6 VPQ on the OVIS and VIPSeg datasets, which are the most challenging and realistic benchmarks. Moreover, thanks to the decoupling strategy, the referring tracker and temporal refiner are super light-weight (only 1.69\% of the segmenter FLOPs), allowing for efficient training and inference on a single GPU with 11G memory. The code is available at https://github.com/zhang-tao-whu/DVIS{https://github.com/zhang-tao-whu/DVIS}.
Structured Linear CDEs: Maximally Expressive and Parallel-in-Time Sequence Models
This work introduces Structured Linear Controlled Differential Equations (SLiCEs), a unifying framework for sequence models with structured, input-dependent state-transition matrices that retain the maximal expressivity of dense matrices whilst being cheaper to compute. The framework encompasses existing architectures, such as input-dependent block-diagonal linear recurrent neural networks and DeltaNet's diagonal-plus-low-rank structure, as well as two novel variants based on sparsity and the Walsh-Hadamard transform. We prove that, unlike the diagonal state-transition matrices of S4D and Mamba, SLiCEs employing block-diagonal, sparse, or Walsh-Hadamard matrices match the maximal expressivity of dense matrices. Empirically, SLiCEs solve the A_5 state-tracking benchmark with a single layer, achieve best-in-class length generalisation on regular language tasks among parallel-in-time models, and match the performance of log neural controlled differential equations on six multivariate time-series classification datasets while cutting the average time per training step by a factor of twenty.
MEMTRACK: Evaluating Long-Term Memory and State Tracking in Multi-Platform Dynamic Agent Environments
Recent works on context and memory benchmarking have primarily focused on conversational instances but the need for evaluating memory in dynamic enterprise environments is crucial for its effective application. We introduce MEMTRACK, a benchmark designed to evaluate long-term memory and state tracking in multi-platform agent environments. MEMTRACK models realistic organizational workflows by integrating asynchronous events across multiple communication and productivity platforms such as Slack, Linear and Git. Each benchmark instance provides a chronologically platform-interleaved timeline, with noisy, conflicting, cross-referring information as well as potential codebase/file-system comprehension and exploration. Consequently, our benchmark tests memory capabilities such as acquistion, selection and conflict resolution. We curate the MEMTRACK dataset through both manual expert driven design and scalable agent based synthesis, generating ecologically valid scenarios grounded in real world software development processes. We introduce pertinent metrics for Correctness, Efficiency, and Redundancy that capture the effectiveness of memory mechanisms beyond simple QA performance. Experiments across SoTA LLMs and memory backends reveal challenges in utilizing memory across long horizons, handling cross-platform dependencies, and resolving contradictions. Notably, the best performing GPT-5 model only achieves a 60\% Correctness score on MEMTRACK. This work provides an extensible framework for advancing evaluation research for memory-augmented agents, beyond existing focus on conversational setups, and sets the stage for multi-agent, multi-platform memory benchmarking in complex organizational settings
MultiWOZ 2.2 : A Dialogue Dataset with Additional Annotation Corrections and State Tracking Baselines
MultiWOZ is a well-known task-oriented dialogue dataset containing over 10,000 annotated dialogues spanning 8 domains. It is extensively used as a benchmark for dialogue state tracking. However, recent works have reported presence of substantial noise in the dialogue state annotations. MultiWOZ 2.1 identified and fixed many of these erroneous annotations and user utterances, resulting in an improved version of this dataset. This work introduces MultiWOZ 2.2, which is a yet another improved version of this dataset. Firstly, we identify and fix dialogue state annotation errors across 17.3% of the utterances on top of MultiWOZ 2.1. Secondly, we redefine the ontology by disallowing vocabularies of slots with a large number of possible values (e.g., restaurant name, time of booking). In addition, we introduce slot span annotations for these slots to standardize them across recent models, which previously used custom string matching heuristics to generate them. We also benchmark a few state of the art dialogue state tracking models on the corrected dataset to facilitate comparison for future work. In the end, we discuss best practices for dialogue data collection that can help avoid annotation errors.
MultiWOZ 2.1: A Consolidated Multi-Domain Dialogue Dataset with State Corrections and State Tracking Baselines
MultiWOZ 2.0 (Budzianowski et al., 2018) is a recently released multi-domain dialogue dataset spanning 7 distinct domains and containing over 10,000 dialogues. Though immensely useful and one of the largest resources of its kind to-date, MultiWOZ 2.0 has a few shortcomings. Firstly, there is substantial noise in the dialogue state annotations and dialogue utterances which negatively impact the performance of state-tracking models. Secondly, follow-up work (Lee et al., 2019) has augmented the original dataset with user dialogue acts. This leads to multiple co-existent versions of the same dataset with minor modifications. In this work we tackle the aforementioned issues by introducing MultiWOZ 2.1. To fix the noisy state annotations, we use crowdsourced workers to re-annotate state and utterances based on the original utterances in the dataset. This correction process results in changes to over 32% of state annotations across 40% of the dialogue turns. In addition, we fix 146 dialogue utterances by canonicalizing slot values in the utterances to the values in the dataset ontology. To address the second problem, we combined the contributions of the follow-up works into MultiWOZ 2.1. Hence, our dataset also includes user dialogue acts as well as multiple slot descriptions per dialogue state slot. We then benchmark a number of state-of-the-art dialogue state tracking models on the MultiWOZ 2.1 dataset and show the joint state tracking performance on the corrected state annotations. We are publicly releasing MultiWOZ 2.1 to the community, hoping that this dataset resource will allow for more effective models across various dialogue subproblems to be built in the future.
Chess as a Testbed for Language Model State Tracking
Transformer language models have made tremendous strides in natural language understanding tasks. However, the complexity of natural language makes it challenging to ascertain how accurately these models are tracking the world state underlying the text. Motivated by this issue, we consider the task of language modeling for the game of chess. Unlike natural language, chess notations describe a simple, constrained, and deterministic domain. Moreover, we observe that the appropriate choice of chess notation allows for directly probing the world state, without requiring any additional probing-related machinery. We find that: (a) With enough training data, transformer language models can learn to track pieces and predict legal moves with high accuracy when trained solely on move sequences. (b) For small training sets providing access to board state information during training can yield significant improvements. (c) The success of transformer language models is dependent on access to the entire game history i.e. "full attention". Approximating this full attention results in a significant performance drop. We propose this testbed as a benchmark for future work on the development and analysis of transformer language models.
SGD-X: A Benchmark for Robust Generalization in Schema-Guided Dialogue Systems
Zero/few-shot transfer to unseen services is a critical challenge in task-oriented dialogue research. The Schema-Guided Dialogue (SGD) dataset introduced a paradigm for enabling models to support any service in zero-shot through schemas, which describe service APIs to models in natural language. We explore the robustness of dialogue systems to linguistic variations in schemas by designing SGD-X - a benchmark extending SGD with semantically similar yet stylistically diverse variants for every schema. We observe that two top state tracking models fail to generalize well across schema variants, measured by joint goal accuracy and a novel metric for measuring schema sensitivity. Additionally, we present a simple model-agnostic data augmentation method to improve schema robustness.
CC-3DT: Panoramic 3D Object Tracking via Cross-Camera Fusion
To track the 3D locations and trajectories of the other traffic participants at any given time, modern autonomous vehicles are equipped with multiple cameras that cover the vehicle's full surroundings. Yet, camera-based 3D object tracking methods prioritize optimizing the single-camera setup and resort to post-hoc fusion in a multi-camera setup. In this paper, we propose a method for panoramic 3D object tracking, called CC-3DT, that associates and models object trajectories both temporally and across views, and improves the overall tracking consistency. In particular, our method fuses 3D detections from multiple cameras before association, reducing identity switches significantly and improving motion modeling. Our experiments on large-scale driving datasets show that fusion before association leads to a large margin of improvement over post-hoc fusion. We set a new state-of-the-art with 12.6% improvement in average multi-object tracking accuracy (AMOTA) among all camera-based methods on the competitive NuScenes 3D tracking benchmark, outperforming previously published methods by 6.5% in AMOTA with the same 3D detector.
SILG: The Multi-environment Symbolic Interactive Language Grounding Benchmark
Existing work in language grounding typically study single environments. How do we build unified models that apply across multiple environments? We propose the multi-environment Symbolic Interactive Language Grounding benchmark (SILG), which unifies a collection of diverse grounded language learning environments under a common interface. SILG consists of grid-world environments that require generalization to new dynamics, entities, and partially observed worlds (RTFM, Messenger, NetHack), as well as symbolic counterparts of visual worlds that require interpreting rich natural language with respect to complex scenes (ALFWorld, Touchdown). Together, these environments provide diverse grounding challenges in richness of observation space, action space, language specification, and plan complexity. In addition, we propose the first shared model architecture for RL on these environments, and evaluate recent advances such as egocentric local convolution, recurrent state-tracking, entity-centric attention, and pretrained LM using SILG. Our shared architecture achieves comparable performance to environment-specific architectures. Moreover, we find that many recent modelling advances do not result in significant gains on environments other than the one they were designed for. This highlights the need for a multi-environment benchmark. Finally, the best models significantly underperform humans on SILG, which suggests ample room for future work. We hope SILG enables the community to quickly identify new methodologies for language grounding that generalize to a diverse set of environments and their associated challenges.
Can LLM-Reasoning Models Replace Classical Planning? A Benchmark Study
Recent advancements in Large Language Models have sparked interest in their potential for robotic task planning. While these models demonstrate strong generative capabilities, their effectiveness in producing structured and executable plans remains uncertain. This paper presents a systematic evaluation of a broad spectrum of current state of the art language models, each directly prompted using Planning Domain Definition Language domain and problem files, and compares their planning performance with the Fast Downward planner across a variety of benchmarks. In addition to measuring success rates, we assess how faithfully the generated plans translate into sequences of actions that can actually be executed, identifying both strengths and limitations of using these models in this setting. Our findings show that while the models perform well on simpler planning tasks, they continue to struggle with more complex scenarios that require precise resource management, consistent state tracking, and strict constraint compliance. These results underscore fundamental challenges in applying language models to robotic planning in real world environments. By outlining the gaps that emerge during execution, we aim to guide future research toward combined approaches that integrate language models with classical planners in order to enhance the reliability and scalability of planning in autonomous robotics.
Sample, Crop, Track: Self-Supervised Mobile 3D Object Detection for Urban Driving LiDAR
Deep learning has led to great progress in the detection of mobile (i.e. movement-capable) objects in urban driving scenes in recent years. Supervised approaches typically require the annotation of large training sets; there has thus been great interest in leveraging weakly, semi- or self-supervised methods to avoid this, with much success. Whilst weakly and semi-supervised methods require some annotation, self-supervised methods have used cues such as motion to relieve the need for annotation altogether. However, a complete absence of annotation typically degrades their performance, and ambiguities that arise during motion grouping can inhibit their ability to find accurate object boundaries. In this paper, we propose a new self-supervised mobile object detection approach called SCT. This uses both motion cues and expected object sizes to improve detection performance, and predicts a dense grid of 3D oriented bounding boxes to improve object discovery. We significantly outperform the state-of-the-art self-supervised mobile object detection method TCR on the KITTI tracking benchmark, and achieve performance that is within 30% of the fully supervised PV-RCNN++ method for IoUs <= 0.5.
Many Hands Make Light Work: Task-Oriented Dialogue System with Module-Based Mixture-of-Experts
Task-oriented dialogue systems are broadly used in virtual assistants and other automated services, providing interfaces between users and machines to facilitate specific tasks. Nowadays, task-oriented dialogue systems have greatly benefited from pre-trained language models (PLMs). However, their task-solving performance is constrained by the inherent capacities of PLMs, and scaling these models is expensive and complex as the model size becomes larger. To address these challenges, we propose Soft Mixture-of-Expert Task-Oriented Dialogue system (SMETOD) which leverages an ensemble of Mixture-of-Experts (MoEs) to excel at subproblems and generate specialized outputs for task-oriented dialogues. SMETOD also scales up a task-oriented dialogue system with simplicity and flexibility while maintaining inference efficiency. We extensively evaluate our model on three benchmark functionalities: intent prediction, dialogue state tracking, and dialogue response generation. Experimental results demonstrate that SMETOD achieves state-of-the-art performance on most evaluated metrics. Moreover, comparisons against existing strong baselines show that SMETOD has a great advantage in the cost of inference and correctness in problem-solving.
Few-Shot Bot: Prompt-Based Learning for Dialogue Systems
Learning to converse using only a few examples is a great challenge in conversational AI. The current best conversational models, which are either good chit-chatters (e.g., BlenderBot) or goal-oriented systems (e.g., MinTL), are language models (LMs) fine-tuned on large conversational datasets. Training these models is expensive, both in terms of computational resources and time, and it is hard to keep them up to date with new conversational skills. A simple yet unexplored solution is prompt-based few-shot learning (Brown et al. 2020) which does not require gradient-based fine-tuning but instead uses a few examples in the LM context as the only source of learning. In this paper, we explore prompt-based few-shot learning in dialogue tasks. We benchmark LMs of different sizes in nine response generation tasks, which include four knowledge-grounded tasks, a task-oriented generations task, three open-chat tasks, and controlled stylistic generation, and five conversational parsing tasks, which include dialogue state tracking, graph path generation, persona information extraction, document retrieval, and internet query generation. The current largest released LM (GPT-J-6B) using prompt-based few-shot learning, and thus requiring no training, achieves competitive performance to fully trained state-of-the-art models. Moreover, we propose a novel prompt-based few-shot classifier, that also does not require any fine-tuning, to select the most appropriate prompt given a dialogue history. Finally, by combining the power of prompt-based few-shot learning and a Skill Selector, we create an end-to-end chatbot named the Few-Shot Bot (FSB), which automatically selects the most appropriate conversational skill, queries different knowledge bases or the internet, and uses the retrieved knowledge to generate a human-like response, all using only few dialogue examples per skill.
Multi-Task Pre-Training for Plug-and-Play Task-Oriented Dialogue System
Pre-trained language models have been recently shown to benefit task-oriented dialogue (TOD) systems. Despite their success, existing methods often formulate this task as a cascaded generation problem which can lead to error accumulation across different sub-tasks and greater data annotation overhead. In this study, we present PPTOD, a unified plug-and-play model for task-oriented dialogue. In addition, we introduce a new dialogue multi-task pre-training strategy that allows the model to learn the primary TOD task completion skills from heterogeneous dialog corpora. We extensively test our model on three benchmark TOD tasks, including end-to-end dialogue modelling, dialogue state tracking, and intent classification. Experimental results show that PPTOD achieves new state of the art on all evaluated tasks in both high-resource and low-resource scenarios. Furthermore, comparisons against previous SOTA methods show that the responses generated by PPTOD are more factually correct and semantically coherent as judged by human annotators.
Prompt Sketching for Large Language Models
Many recent prompting strategies for large language models (LLMs) query the model multiple times sequentially -- first to produce intermediate results and then the final answer. However, using these methods, both decoder and model are unaware of potential follow-up prompts, leading to disconnected and undesirably wordy intermediate responses. In this work, we address this issue by proposing prompt sketching, a new prompting paradigm in which an LLM does not only respond by completing a prompt, but by predicting values for multiple variables in a template. This way, sketching grants users more control over the generation process, e.g., by providing a reasoning framework via intermediate instructions, leading to better overall results. The key idea enabling sketching with existing, autoregressive models is to adapt the decoding procedure to also score follow-up instructions during text generation, thus optimizing overall template likelihood in inference. Our experiments show that in a zero-shot setting, prompt sketching outperforms existing, sequential prompting schemes such as direct asking or chain-of-thought on 7 out of 8 LLM benchmarking tasks, including state tracking, arithmetic reasoning, and general question answering. To facilitate future use, we release a number of generic, yet effective sketches applicable to many tasks, and an open source library called dclib, powering our sketch-aware decoders.
ExpVid: A Benchmark for Experiment Video Understanding & Reasoning
Multimodal Large Language Models (MLLMs) hold promise for accelerating scientific discovery by interpreting complex experimental procedures. However, their true capabilities are poorly understood, as existing benchmarks neglect the fine-grained and long-horizon nature of authentic laboratory work, especially in wet-lab settings. To bridge this gap, we introduce ExpVid, the first benchmark designed to systematically evaluate MLLMs on scientific experiment videos. Curated from peer-reviewed video publications, ExpVid features a new three-level task hierarchy that mirrors the scientific process: (1) Fine-grained Perception of tools, materials, and actions; (2) Procedural Understanding of step order and completeness; and (3) Scientific Reasoning that connects the full experiment to its published conclusions. Our vision-centric annotation pipeline, combining automated generation with multi-disciplinary expert validation, ensures that tasks require visual grounding. We evaluate 19 leading MLLMs on ExpVid and find that while they excel at coarse-grained recognition, they struggle with disambiguating fine details, tracking state changes over time, and linking experimental procedures to scientific outcomes. Our results reveal a notable performance gap between proprietary and open-source models, particularly in high-order reasoning. ExpVid not only provides a diagnostic tool but also charts a roadmap for developing MLLMs capable of becoming trustworthy partners in scientific experimentation.
STROKEVISION-BENCH: A Multimodal Video And 2D Pose Benchmark For Tracking Stroke Recovery
Despite advancements in rehabilitation protocols, clinical assessment of upper extremity (UE) function after stroke largely remains subjective, relying heavily on therapist observation and coarse scoring systems. This subjectivity limits the sensitivity of assessments to detect subtle motor improvements, which are critical for personalized rehabilitation planning. Recent progress in computer vision offers promising avenues for enabling objective, quantitative, and scalable assessment of UE motor function. Among standardized tests, the Box and Block Test (BBT) is widely utilized for measuring gross manual dexterity and tracking stroke recovery, providing a structured setting that lends itself well to computational analysis. However, existing datasets targeting stroke rehabilitation primarily focus on daily living activities and often fail to capture clinically structured assessments such as block transfer tasks. Furthermore, many available datasets include a mixture of healthy and stroke-affected individuals, limiting their specificity and clinical utility. To address these critical gaps, we introduce StrokeVision-Bench, the first-ever dedicated dataset of stroke patients performing clinically structured block transfer tasks. StrokeVision-Bench comprises 1,000 annotated videos categorized into four clinically meaningful action classes, with each sample represented in two modalities: raw video frames and 2D skeletal keypoints. We benchmark several state-of-the-art video action recognition and skeleton-based action classification methods to establish performance baselines for this domain and facilitate future research in automated stroke rehabilitation assessment.
When Trackers Date Fish: A Benchmark and Framework for Underwater Multiple Fish Tracking
Multiple object tracking (MOT) technology has made significant progress in terrestrial applications, but underwater tracking scenarios remain underexplored despite their importance to marine ecology and aquaculture. We present Multiple Fish Tracking Dataset 2025 (MFT25), the first comprehensive dataset specifically designed for underwater multiple fish tracking, featuring 15 diverse video sequences with 408,578 meticulously annotated bounding boxes across 48,066 frames. Our dataset captures various underwater environments, fish species, and challenging conditions including occlusions, similar appearances, and erratic motion patterns. Additionally, we introduce Scale-aware and Unscented Tracker (SU-T), a specialized tracking framework featuring an Unscented Kalman Filter (UKF) optimized for non-linear fish swimming patterns and a novel Fish-Intersection-over-Union (FishIoU) matching that accounts for the unique morphological characteristics of aquatic species. Extensive experiments demonstrate that our SU-T baseline achieves state-of-the-art performance on MFT25, with 34.1 HOTA and 44.6 IDF1, while revealing fundamental differences between fish tracking and terrestrial object tracking scenarios. MFT25 establishes a robust foundation for advancing research in underwater tracking systems with important applications in marine biology, aquaculture monitoring, and ecological conservation. The dataset and codes are released at https://vranlee.github.io/SU-T/.
360VOT: A New Benchmark Dataset for Omnidirectional Visual Object Tracking
360{\deg} images can provide an omnidirectional field of view which is important for stable and long-term scene perception. In this paper, we explore 360{\deg} images for visual object tracking and perceive new challenges caused by large distortion, stitching artifacts, and other unique attributes of 360{\deg} images. To alleviate these problems, we take advantage of novel representations of target localization, i.e., bounding field-of-view, and then introduce a general 360 tracking framework that can adopt typical trackers for omnidirectional tracking. More importantly, we propose a new large-scale omnidirectional tracking benchmark dataset, 360VOT, in order to facilitate future research. 360VOT contains 120 sequences with up to 113K high-resolution frames in equirectangular projection. The tracking targets cover 32 categories in diverse scenarios. Moreover, we provide 4 types of unbiased ground truth, including (rotated) bounding boxes and (rotated) bounding field-of-views, as well as new metrics tailored for 360{\deg} images which allow for the accurate evaluation of omnidirectional tracking performance. Finally, we extensively evaluated 20 state-of-the-art visual trackers and provided a new baseline for future comparisons. Homepage: https://360vot.hkustvgd.com
The Caltech Fish Counting Dataset: A Benchmark for Multiple-Object Tracking and Counting
We present the Caltech Fish Counting Dataset (CFC), a large-scale dataset for detecting, tracking, and counting fish in sonar videos. We identify sonar videos as a rich source of data for advancing low signal-to-noise computer vision applications and tackling domain generalization in multiple-object tracking (MOT) and counting. In comparison to existing MOT and counting datasets, which are largely restricted to videos of people and vehicles in cities, CFC is sourced from a natural-world domain where targets are not easily resolvable and appearance features cannot be easily leveraged for target re-identification. With over half a million annotations in over 1,500 videos sourced from seven different sonar cameras, CFC allows researchers to train MOT and counting algorithms and evaluate generalization performance at unseen test locations. We perform extensive baseline experiments and identify key challenges and opportunities for advancing the state of the art in generalization in MOT and counting.
MMOT: The First Challenging Benchmark for Drone-based Multispectral Multi-Object Tracking
Drone-based multi-object tracking is essential yet highly challenging due to small targets, severe occlusions, and cluttered backgrounds. Existing RGB-based tracking algorithms heavily depend on spatial appearance cues such as color and texture, which often degrade in aerial views, compromising reliability. Multispectral imagery, capturing pixel-level spectral reflectance, provides crucial cues that enhance object discriminability under degraded spatial conditions. However, the lack of dedicated multispectral UAV datasets has hindered progress in this domain. To bridge this gap, we introduce MMOT, the first challenging benchmark for drone-based multispectral multi-object tracking. It features three key characteristics: (i) Large Scale - 125 video sequences with over 488.8K annotations across eight categories; (ii) Comprehensive Challenges - covering diverse conditions such as extreme small targets, high-density scenarios, severe occlusions, and complex motion; and (iii) Precise Oriented Annotations - enabling accurate localization and reduced ambiguity under aerial perspectives. To better extract spectral features and leverage oriented annotations, we further present a multispectral and orientation-aware MOT scheme adapting existing methods, featuring: (i) a lightweight Spectral 3D-Stem integrating spectral features while preserving compatibility with RGB pretraining; (ii) an orientation-aware Kalman filter for precise state estimation; and (iii) an end-to-end orientation-adaptive transformer. Extensive experiments across representative trackers consistently show that multispectral input markedly improves tracking performance over RGB baselines, particularly for small and densely packed objects. We believe our work will advance drone-based multispectral multi-object tracking research. Our MMOT, code, and benchmarks are publicly available at https://github.com/Annzstbl/MMOT.
Detection, Tracking, and Counting Meets Drones in Crowds: A Benchmark
To promote the developments of object detection, tracking and counting algorithms in drone-captured videos, we construct a benchmark with a new drone-captured largescale dataset, named as DroneCrowd, formed by 112 video clips with 33,600 HD frames in various scenarios. Notably, we annotate 20,800 people trajectories with 4.8 million heads and several video-level attributes. Meanwhile, we design the Space-Time Neighbor-Aware Network (STNNet) as a strong baseline to solve object detection, tracking and counting jointly in dense crowds. STNNet is formed by the feature extraction module, followed by the density map estimation heads, and localization and association subnets. To exploit the context information of neighboring objects, we design the neighboring context loss to guide the association subnet training, which enforces consistent relative position of nearby objects in temporal domain. Extensive experiments on our DroneCrowd dataset demonstrate that STNNet performs favorably against the state-of-the-arts.
SportsMOT: A Large Multi-Object Tracking Dataset in Multiple Sports Scenes
Multi-object tracking in sports scenes plays a critical role in gathering players statistics, supporting further analysis, such as automatic tactical analysis. Yet existing MOT benchmarks cast little attention on the domain, limiting its development. In this work, we present a new large-scale multi-object tracking dataset in diverse sports scenes, coined as SportsMOT, where all players on the court are supposed to be tracked. It consists of 240 video sequences, over 150K frames (almost 15\times MOT17) and over 1.6M bounding boxes (3\times MOT17) collected from 3 sports categories, including basketball, volleyball and football. Our dataset is characterized with two key properties: 1) fast and variable-speed motion and 2) similar yet distinguishable appearance. We expect SportsMOT to encourage the MOT trackers to promote in both motion-based association and appearance-based association. We benchmark several state-of-the-art trackers and reveal the key challenge of SportsMOT lies in object association. To alleviate the issue, we further propose a new multi-object tracking framework, termed as MixSort, introducing a MixFormer-like structure as an auxiliary association model to prevailing tracking-by-detection trackers. By integrating the customized appearance-based association with the original motion-based association, MixSort achieves state-of-the-art performance on SportsMOT and MOT17. Based on MixSort, we give an in-depth analysis and provide some profound insights into SportsMOT. The dataset and code will be available at https://deeperaction.github.io/datasets/sportsmot.html.
Causal Tracing of Object Representations in Large Vision Language Models: Mechanistic Interpretability and Hallucination Mitigation
Despite the remarkable advancements of Large Vision-Language Models (LVLMs), the mechanistic interpretability remains underexplored. Existing analyses are insufficiently comprehensive and lack examination covering visual and textual tokens, model components, and the full range of layers. This limitation restricts actionable insights to improve the faithfulness of model output and the development of downstream tasks, such as hallucination mitigation. To address this limitation, we introduce Fine-grained Cross-modal Causal Tracing (FCCT) framework, which systematically quantifies the causal effects on visual object perception. FCCT conducts fine-grained analysis covering the full range of visual and textual tokens, three core model components including multi-head self-attention (MHSA), feed-forward networks (FFNs), and hidden states, across all decoder layers. Our analysis is the first to demonstrate that MHSAs of the last token in middle layers play a critical role in aggregating cross-modal information, while FFNs exhibit a three-stage hierarchical progression for the storage and transfer of visual object representations. Building on these insights, we propose Intermediate Representation Injection (IRI), a training-free inference-time technique that reinforces visual object information flow by precisely intervening on cross-modal representations at specific components and layers, thereby enhancing perception and mitigating hallucination. Consistent improvements across five widely used benchmarks and LVLMs demonstrate IRI achieves state-of-the-art performance, while preserving inference speed and other foundational performance.
BootsTAP: Bootstrapped Training for Tracking-Any-Point
To endow models with greater understanding of physics and motion, it is useful to enable them to perceive how solid surfaces move and deform in real scenes. This can be formalized as Tracking-Any-Point (TAP), which requires the algorithm to be able to track any point corresponding to a solid surface in a video, potentially densely in space and time. Large-scale ground-truth training data for TAP is only available in simulation, which currently has limited variety of objects and motion. In this work, we demonstrate how large-scale, unlabeled, uncurated real-world data can improve a TAP model with minimal architectural changes, using a self-supervised student-teacher setup. We demonstrate state-of-the-art performance on the TAP-Vid benchmark surpassing previous results by a wide margin: for example, TAP-Vid-DAVIS performance improves from 61.3% to 66.4%, and TAP-Vid-Kinetics from 57.2% to 61.5%.
Tracking Everything Everywhere All at Once
We present a new test-time optimization method for estimating dense and long-range motion from a video sequence. Prior optical flow or particle video tracking algorithms typically operate within limited temporal windows, struggling to track through occlusions and maintain global consistency of estimated motion trajectories. We propose a complete and globally consistent motion representation, dubbed OmniMotion, that allows for accurate, full-length motion estimation of every pixel in a video. OmniMotion represents a video using a quasi-3D canonical volume and performs pixel-wise tracking via bijections between local and canonical space. This representation allows us to ensure global consistency, track through occlusions, and model any combination of camera and object motion. Extensive evaluations on the TAP-Vid benchmark and real-world footage show that our approach outperforms prior state-of-the-art methods by a large margin both quantitatively and qualitatively. See our project page for more results: http://omnimotion.github.io/
360VOTS: Visual Object Tracking and Segmentation in Omnidirectional Videos
Visual object tracking and segmentation in omnidirectional videos are challenging due to the wide field-of-view and large spherical distortion brought by 360{\deg} images. To alleviate these problems, we introduce a novel representation, extended bounding field-of-view (eBFoV), for target localization and use it as the foundation of a general 360 tracking framework which is applicable for both omnidirectional visual object tracking and segmentation tasks. Building upon our previous work on omnidirectional visual object tracking (360VOT), we propose a comprehensive dataset and benchmark that incorporates a new component called omnidirectional video object segmentation (360VOS). The 360VOS dataset includes 290 sequences accompanied by dense pixel-wise masks and covers a broader range of target categories. To support both the development and evaluation of algorithms in this domain, we divide the dataset into a training subset with 170 sequences and a testing subset with 120 sequences. Furthermore, we tailor evaluation metrics for both omnidirectional tracking and segmentation to ensure rigorous assessment. Through extensive experiments, we benchmark state-of-the-art approaches and demonstrate the effectiveness of our proposed 360 tracking framework and training dataset. Homepage: https://360vots.hkustvgd.com/
Omnidirectional Multi-Object Tracking
Panoramic imagery, with its 360{\deg} field of view, offers comprehensive information to support Multi-Object Tracking (MOT) in capturing spatial and temporal relationships of surrounding objects. However, most MOT algorithms are tailored for pinhole images with limited views, impairing their effectiveness in panoramic settings. Additionally, panoramic image distortions, such as resolution loss, geometric deformation, and uneven lighting, hinder direct adaptation of existing MOT methods, leading to significant performance degradation. To address these challenges, we propose OmniTrack, an omnidirectional MOT framework that incorporates Tracklet Management to introduce temporal cues, FlexiTrack Instances for object localization and association, and the CircularStatE Module to alleviate image and geometric distortions. This integration enables tracking in panoramic field-of-view scenarios, even under rapid sensor motion. To mitigate the lack of panoramic MOT datasets, we introduce the QuadTrack dataset--a comprehensive panoramic dataset collected by a quadruped robot, featuring diverse challenges such as panoramic fields of view, intense motion, and complex environments. Extensive experiments on the public JRDB dataset and the newly introduced QuadTrack benchmark demonstrate the state-of-the-art performance of the proposed framework. OmniTrack achieves a HOTA score of 26.92% on JRDB, representing an improvement of 3.43%, and further achieves 23.45% on QuadTrack, surpassing the baseline by 6.81%. The established dataset and source code are available at https://github.com/xifen523/OmniTrack.
Synchronize Feature Extracting and Matching: A Single Branch Framework for 3D Object Tracking
Siamese network has been a de facto benchmark framework for 3D LiDAR object tracking with a shared-parametric encoder extracting features from template and search region, respectively. This paradigm relies heavily on an additional matching network to model the cross-correlation/similarity of the template and search region. In this paper, we forsake the conventional Siamese paradigm and propose a novel single-branch framework, SyncTrack, synchronizing the feature extracting and matching to avoid forwarding encoder twice for template and search region as well as introducing extra parameters of matching network. The synchronization mechanism is based on the dynamic affinity of the Transformer, and an in-depth analysis of the relevance is provided theoretically. Moreover, based on the synchronization, we introduce a novel Attentive Points-Sampling strategy into the Transformer layers (APST), replacing the random/Farthest Points Sampling (FPS) method with sampling under the supervision of attentive relations between the template and search region. It implies connecting point-wise sampling with the feature learning, beneficial to aggregating more distinctive and geometric features for tracking with sparse points. Extensive experiments on two benchmark datasets (KITTI and NuScenes) show that SyncTrack achieves state-of-the-art performance in real-time tracking.
A Multi-purpose Realistic Haze Benchmark with Quantifiable Haze Levels and Ground Truth
Imagery collected from outdoor visual environments is often degraded due to the presence of dense smoke or haze. A key challenge for research in scene understanding in these degraded visual environments (DVE) is the lack of representative benchmark datasets. These datasets are required to evaluate state-of-the-art vision algorithms (e.g., detection and tracking) in degraded settings. In this paper, we address some of these limitations by introducing the first realistic hazy image benchmark, from both aerial and ground view, with paired haze-free images, and in-situ haze density measurements. This dataset was produced in a controlled environment with professional smoke generating machines that covered the entire scene, and consists of images captured from the perspective of both an unmanned aerial vehicle (UAV) and an unmanned ground vehicle (UGV). We also evaluate a set of representative state-of-the-art dehazing approaches as well as object detectors on the dataset. The full dataset presented in this paper, including the ground truth object classification bounding boxes and haze density measurements, is provided for the community to evaluate their algorithms at: https://a2i2-archangel.vision. A subset of this dataset has been used for the ``Object Detection in Haze'' Track of CVPR UG2 2022 challenge at http://cvpr2022.ug2challenge.org/track1.html.
LesionLocator: Zero-Shot Universal Tumor Segmentation and Tracking in 3D Whole-Body Imaging
In this work, we present LesionLocator, a framework for zero-shot longitudinal lesion tracking and segmentation in 3D medical imaging, establishing the first end-to-end model capable of 4D tracking with dense spatial prompts. Our model leverages an extensive dataset of 23,262 annotated medical scans, as well as synthesized longitudinal data across diverse lesion types. The diversity and scale of our dataset significantly enhances model generalizability to real-world medical imaging challenges and addresses key limitations in longitudinal data availability. LesionLocator outperforms all existing promptable models in lesion segmentation by nearly 10 dice points, reaching human-level performance, and achieves state-of-the-art results in lesion tracking, with superior lesion retrieval and segmentation accuracy. LesionLocator not only sets a new benchmark in universal promptable lesion segmentation and automated longitudinal lesion tracking but also provides the first open-access solution of its kind, releasing our synthetic 4D dataset and model to the community, empowering future advancements in medical imaging. Code is available at: www.github.com/MIC-DKFZ/LesionLocator
OpenToM: A Comprehensive Benchmark for Evaluating Theory-of-Mind Reasoning Capabilities of Large Language Models
Neural Theory-of-Mind (N-ToM), machine's ability to understand and keep track of the mental states of others, is pivotal in developing socially intelligent agents. However, prevalent N-ToM benchmarks have several shortcomings, including the presence of ambiguous and artificial narratives, absence of personality traits and preferences, a lack of questions addressing characters' psychological mental states, and limited diversity in the questions posed. In response to these issues, we construct OpenToM, a new benchmark for assessing N-ToM with (1) longer and clearer narrative stories, (2) characters with explicit personality traits, (3) actions that are triggered by character intentions, and (4) questions designed to challenge LLMs' capabilities of modeling characters' mental states of both the physical and psychological world. Using OpenToM, we reveal that state-of-the-art LLMs thrive at modeling certain aspects of mental states in the physical world but fall short when tracking characters' mental states in the psychological world.
Benchmarking Spatiotemporal Reasoning in LLMs and Reasoning Models: Capabilities and Challenges
Spatiotemporal reasoning plays a key role in Cyber-Physical Systems (CPS). Despite advances in Large Language Models (LLMs) and Large Reasoning Models (LRMs), their capacity to reason about complex spatiotemporal signals remains underexplored. This paper proposes a hierarchical SpatioTemporal reAsoning benchmaRK, STARK, to systematically evaluate LLMs across three levels of reasoning complexity: state estimation (e.g., predicting field variables, localizing and tracking events in space and time), spatiotemporal reasoning over states (e.g., inferring spatial-temporal relationships), and world-knowledge-aware reasoning that integrates contextual and domain knowledge (e.g., intent prediction, landmark-aware navigation). We curate 26 distinct spatiotemporal tasks with diverse sensor modalities, comprising 14,552 challenges where models answer directly or by Python Code Interpreter. Evaluating 3 LRMs and 8 LLMs, we find LLMs achieve limited success in tasks requiring geometric reasoning (e.g., multilateration or triangulation), particularly as complexity increases. Surprisingly, LRMs show robust performance across tasks with various levels of difficulty, often competing or surpassing traditional first-principle-based methods. Our results show that in reasoning tasks requiring world knowledge, the performance gap between LLMs and LRMs narrows, with some LLMs even surpassing LRMs. However, the LRM o3 model continues to achieve leading performance across all evaluated tasks, a result attributed primarily to the larger size of the reasoning models. STARK motivates future innovations in model architectures and reasoning paradigms for intelligent CPS by providing a structured framework to identify limitations in the spatiotemporal reasoning of LLMs and LRMs.
ShaSTA-Fuse: Camera-LiDAR Sensor Fusion to Model Shape and Spatio-Temporal Affinities for 3D Multi-Object Tracking
3D multi-object tracking (MOT) is essential for an autonomous mobile agent to safely navigate a scene. In order to maximize the perception capabilities of the autonomous agent, we aim to develop a 3D MOT framework that fuses camera and LiDAR sensor information. Building on our prior LiDAR-only work, ShaSTA, which models shape and spatio-temporal affinities for 3D MOT, we propose a novel camera-LiDAR fusion approach for learning affinities. At its core, this work proposes a fusion technique that generates a rich sensory signal incorporating information about depth and distant objects to enhance affinity estimation for improved data association, track lifecycle management, false-positive elimination, false-negative propagation, and track confidence score refinement. Our main contributions include a novel fusion approach for combining camera and LiDAR sensory signals to learn affinities, and a first-of-its-kind multimodal sequential track confidence refinement technique that fuses 2D and 3D detections. Additionally, we perform an ablative analysis on each fusion step to demonstrate the added benefits of incorporating the camera sensor, particular for small, distant objects that tend to suffer from the depth-sensing limits and sparsity of LiDAR sensors. In sum, our technique achieves state-of-the-art performance on the nuScenes benchmark amongst multimodal 3D MOT algorithms using CenterPoint detections.
Parrot: Persuasion and Agreement Robustness Rating of Output Truth -- A Sycophancy Robustness Benchmark for LLMs
This study presents PARROT (Persuasion and Agreement Robustness Rating of Output Truth), a robustness focused framework designed to measure the degradation in accuracy that occurs under social pressure exerted on users through authority and persuasion in large language models (LLMs) the phenomenon of sycophancy (excessive conformity). PARROT (i) isolates causal effects by comparing the neutral version of the same question with an authoritatively false version using a double-blind evaluation, (ii) quantifies confidence shifts toward the correct and imposed false responses using log-likelihood-based calibration tracking, and (iii) systematically classifies failure modes (e.g., robust correct, sycophantic agreement, reinforced error, stubborn error, self-correction, etc.) using an eight-state behavioral taxonomy. We evaluated 22 models using 1,302 MMLU-style multiple-choice questions across 13 domains and domain-specific authority templates. Findings show marked heterogeneity: advanced models (e.g., GPT-5, GPT-4.1, Claude Sonnet 4.5) exhibit low "follow rates" (leq 11%, GPT-5: 4\%) and minimal accuracy loss, while older/smaller models show severe epistemic collapse (GPT-4: 80\%, Qwen 2.5-1.5B: 94\%). The danger is not limited to response changes; weak models reduce confidence in the correct response while increasing confidence in the imposed incorrect response. While international law and global knowledge at the domain level exhibit high fragility, elementary mathematics is relatively resilient. Consequently, we argue that the goal of "resistance to overfitting pressure" should be addressed as a primary objective alongside accuracy, harm avoidance, and privacy for safe deployment in the real world.
Humanity's Last Exam
Benchmarks are important tools for tracking the rapid advancements in large language model (LLM) capabilities. However, benchmarks are not keeping pace in difficulty: LLMs now achieve over 90\% accuracy on popular benchmarks like MMLU, limiting informed measurement of state-of-the-art LLM capabilities. In response, we introduce Humanity's Last Exam (HLE), a multi-modal benchmark at the frontier of human knowledge, designed to be the final closed-ended academic benchmark of its kind with broad subject coverage. HLE consists of 3,000 questions across dozens of subjects, including mathematics, humanities, and the natural sciences. HLE is developed globally by subject-matter experts and consists of multiple-choice and short-answer questions suitable for automated grading. Each question has a known solution that is unambiguous and easily verifiable, but cannot be quickly answered via internet retrieval. State-of-the-art LLMs demonstrate low accuracy and calibration on HLE, highlighting a significant gap between current LLM capabilities and the expert human frontier on closed-ended academic questions. To inform research and policymaking upon a clear understanding of model capabilities, we publicly release HLE at https://lastexam.ai.
CATRE: Iterative Point Clouds Alignment for Category-level Object Pose Refinement
While category-level 9DoF object pose estimation has emerged recently, previous correspondence-based or direct regression methods are both limited in accuracy due to the huge intra-category variances in object shape and color, etc. Orthogonal to them, this work presents a category-level object pose and size refiner CATRE, which is able to iteratively enhance pose estimate from point clouds to produce accurate results. Given an initial pose estimate, CATRE predicts a relative transformation between the initial pose and ground truth by means of aligning the partially observed point cloud and an abstract shape prior. In specific, we propose a novel disentangled architecture being aware of the inherent distinctions between rotation and translation/size estimation. Extensive experiments show that our approach remarkably outperforms state-of-the-art methods on REAL275, CAMERA25, and LM benchmarks up to a speed of ~85.32Hz, and achieves competitive results on category-level tracking. We further demonstrate that CATRE can perform pose refinement on unseen category. Code and trained models are available.
DeepSea MOT: A benchmark dataset for multi-object tracking on deep-sea video
Benchmarking multi-object tracking and object detection model performance is an essential step in machine learning model development, as it allows researchers to evaluate model detection and tracker performance on human-generated 'test' data, facilitating consistent comparisons between models and trackers and aiding performance optimization. In this study, a novel benchmark video dataset was developed and used to assess the performance of several Monterey Bay Aquarium Research Institute object detection models and a FathomNet single-class object detection model together with several trackers. The dataset consists of four video sequences representing midwater and benthic deep-sea habitats. Performance was evaluated using Higher Order Tracking Accuracy, a metric that balances detection, localization, and association accuracy. To the best of our knowledge, this is the first publicly available benchmark for multi-object tracking in deep-sea video footage. We provide the benchmark data, a clearly documented workflow for generating additional benchmark videos, as well as example Python notebooks for computing metrics.
MOT16: A Benchmark for Multi-Object Tracking
Standardized benchmarks are crucial for the majority of computer vision applications. Although leaderboards and ranking tables should not be over-claimed, benchmarks often provide the most objective measure of performance and are therefore important guides for reseach. Recently, a new benchmark for Multiple Object Tracking, MOTChallenge, was launched with the goal of collecting existing and new data and creating a framework for the standardized evaluation of multiple object tracking methods. The first release of the benchmark focuses on multiple people tracking, since pedestrians are by far the most studied object in the tracking community. This paper accompanies a new release of the MOTChallenge benchmark. Unlike the initial release, all videos of MOT16 have been carefully annotated following a consistent protocol. Moreover, it not only offers a significant increase in the number of labeled boxes, but also provides multiple object classes beside pedestrians and the level of visibility for every single object of interest.
Establishing Best Practices for Building Rigorous Agentic Benchmarks
Benchmarks are essential for quantitatively tracking progress in AI. As AI agents become increasingly capable, researchers and practitioners have introduced agentic benchmarks to evaluate agents on complex, real-world tasks. These benchmarks typically measure agent capabilities by evaluating task outcomes via specific reward designs. However, we show that many agentic benchmarks have issues task setup or reward design. For example, SWE-bench Verified uses insufficient test cases, while TAU-bench counts empty responses as successful. Such issues can lead to under- or overestimation agents' performance by up to 100% in relative terms. To make agentic evaluation rigorous, we introduce the Agentic Benchmark Checklist (ABC), a set of guidelines that we synthesized from our benchmark-building experience, a survey of best practices, and previously reported issues. When applied to CVE-Bench, a benchmark with a particularly complex evaluation design, ABC reduces the performance overestimation by 33%.
FastTracker: Real-Time and Accurate Visual Tracking
Conventional multi-object tracking (MOT) systems are predominantly designed for pedestrian tracking and often exhibit limited generalization to other object categories. This paper presents a generalized tracking framework capable of handling multiple object types, with a particular emphasis on vehicle tracking in complex traffic scenes. The proposed method incorporates two key components: (1) an occlusion-aware re-identification mechanism that enhances identity preservation for heavily occluded objects, and (2) a road-structure-aware tracklet refinement strategy that utilizes semantic scene priors such as lane directions, crosswalks, and road boundaries to improve trajectory continuity and accuracy. In addition, we introduce a new benchmark dataset comprising diverse vehicle classes with frame-level tracking annotations, specifically curated to support evaluation of vehicle-focused tracking methods. Extensive experimental results demonstrate that the proposed approach achieves robust performance on both the newly introduced dataset and several public benchmarks, highlighting its effectiveness in general-purpose object tracking. While our framework is designed for generalized multi-class tracking, it also achieves strong performance on conventional benchmarks, with HOTA scores of 66.4 on MOT17 and 65.7 on MOT20 test sets. Code and Benchmark are available: github.com/Hamidreza-Hashempoor/FastTracker, huggingface.co/datasets/Hamidreza-Hashemp/FastTracker-Benchmark.
Evaluating LLMs on Sequential API Call Through Automated Test Generation
By integrating tools from external APIs, Large Language Models (LLMs) have expanded their promising capabilities in a diverse spectrum of complex real-world tasks. However, testing, evaluation, and analysis of LLM tool use remain in their early stages. Most existing benchmarks rely on manually collected test cases, many of which cannot be automatically checked for semantic correctness and instead depend on static methods such as string matching. Additionally, these benchmarks often overlook the complex interactions that occur between sequential API calls, which are common in real-world applications. To fill the gap, in this paper, we introduce StateGen, an automated framework designed to generate diverse coding tasks involving sequential API interactions. StateGen combines state-machine-based API constraint solving and validation, energy-based sampling, and control-flow injection to generate executable programs. These programs are then translated into human-like natural language task descriptions through a collaboration of two LLM agents. Utilizing StateGen, we construct StateEval, a benchmark encompassing 120 verified test cases spanning across three representative scenarios: Session Service, Tensor Operation, and ElevenLabs MCP. Experimental results confirm that StateGen can effectively generate challenging and realistic API-oriented tasks, highlighting areas for improvement in current LLMs incorporating APIs.We make our framework and benchmark publicly available to support future research.
TrackingNet: A Large-Scale Dataset and Benchmark for Object Tracking in the Wild
Despite the numerous developments in object tracking, further development of current tracking algorithms is limited by small and mostly saturated datasets. As a matter of fact, data-hungry trackers based on deep-learning currently rely on object detection datasets due to the scarcity of dedicated large-scale tracking datasets. In this work, we present TrackingNet, the first large-scale dataset and benchmark for object tracking in the wild. We provide more than 30K videos with more than 14 million dense bounding box annotations. Our dataset covers a wide selection of object classes in broad and diverse context. By releasing such a large-scale dataset, we expect deep trackers to further improve and generalize. In addition, we introduce a new benchmark composed of 500 novel videos, modeled with a distribution similar to our training dataset. By sequestering the annotation of the test set and providing an online evaluation server, we provide a fair benchmark for future development of object trackers. Deep trackers fine-tuned on a fraction of our dataset improve their performance by up to 1.6% on OTB100 and up to 1.7% on TrackingNet Test. We provide an extensive benchmark on TrackingNet by evaluating more than 20 trackers. Our results suggest that object tracking in the wild is far from being solved.
ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement Tasks
High-quality benchmarks are the foundation for embodied AI research, enabling significant advancements in long-horizon navigation, manipulation and rearrangement tasks. However, as frontier tasks in robotics get more advanced, they require faster simulation speed, more intricate test environments, and larger demonstration datasets. To this end, we present MS-HAB, a holistic benchmark for low-level manipulation and in-home object rearrangement. First, we provide a GPU-accelerated implementation of the Home Assistant Benchmark (HAB). We support realistic low-level control and achieve over 3x the speed of previous magical grasp implementations at similar GPU memory usage. Second, we train extensive reinforcement learning (RL) and imitation learning (IL) baselines for future work to compare against. Finally, we develop a rule-based trajectory filtering system to sample specific demonstrations from our RL policies which match predefined criteria for robot behavior and safety. Combining demonstration filtering with our fast environments enables efficient, controlled data generation at scale.
fev-bench: A Realistic Benchmark for Time Series Forecasting
Benchmark quality is critical for meaningful evaluation and sustained progress in time series forecasting, particularly given the recent rise of pretrained models. Existing benchmarks often have narrow domain coverage or overlook important real-world settings, such as tasks with covariates. Additionally, their aggregation procedures often lack statistical rigor, making it unclear whether observed performance differences reflect true improvements or random variation. Many benchmarks also fail to provide infrastructure for consistent evaluation or are too rigid to integrate into existing pipelines. To address these gaps, we propose fev-bench, a benchmark comprising 100 forecasting tasks across seven domains, including 46 tasks with covariates. Supporting the benchmark, we introduce fev, a lightweight Python library for benchmarking forecasting models that emphasizes reproducibility and seamless integration with existing workflows. Usingfev, fev-bench employs principled aggregation methods with bootstrapped confidence intervals to report model performance along two complementary dimensions: win rates and skill scores. We report results on fev-bench for various pretrained, statistical and baseline models, and identify promising directions for future research.
LaSOT: A High-quality Large-scale Single Object Tracking Benchmark
Despite great recent advances in visual tracking, its further development, including both algorithm design and evaluation, is limited due to lack of dedicated large-scale benchmarks. To address this problem, we present LaSOT, a high-quality Large-scale Single Object Tracking benchmark. LaSOT contains a diverse selection of 85 object classes, and offers 1,550 totaling more than 3.87 million frames. Each video frame is carefully and manually annotated with a bounding box. This makes LaSOT, to our knowledge, the largest densely annotated tracking benchmark. Our goal in releasing LaSOT is to provide a dedicated high quality platform for both training and evaluation of trackers. The average video length of LaSOT is around 2,500 frames, where each video contains various challenge factors that exist in real world video footage,such as the targets disappearing and re-appearing. These longer video lengths allow for the assessment of long-term trackers. To take advantage of the close connection between visual appearance and natural language, we provide language specification for each video in LaSOT. We believe such additions will allow for future research to use linguistic features to improve tracking. Two protocols, full-overlap and one-shot, are designated for flexible assessment of trackers. We extensively evaluate 48 baseline trackers on LaSOT with in-depth analysis, and results reveal that there still exists significant room for improvement. The complete benchmark, tracking results as well as analysis are available at http://vision.cs.stonybrook.edu/~lasot/.
Touchstone Benchmark: Are We on the Right Way for Evaluating AI Algorithms for Medical Segmentation?
How can we test AI performance? This question seems trivial, but it isn't. Standard benchmarks often have problems such as in-distribution and small-size test sets, oversimplified metrics, unfair comparisons, and short-term outcome pressure. As a consequence, good performance on standard benchmarks does not guarantee success in real-world scenarios. To address these problems, we present Touchstone, a large-scale collaborative segmentation benchmark of 9 types of abdominal organs. This benchmark is based on 5,195 training CT scans from 76 hospitals around the world and 5,903 testing CT scans from 11 additional hospitals. This diverse test set enhances the statistical significance of benchmark results and rigorously evaluates AI algorithms across various out-of-distribution scenarios. We invited 14 inventors of 19 AI algorithms to train their algorithms, while our team, as a third party, independently evaluated these algorithms on three test sets. In addition, we also evaluated pre-existing AI frameworks--which, differing from algorithms, are more flexible and can support different algorithms--including MONAI from NVIDIA, nnU-Net from DKFZ, and numerous other open-source frameworks. We are committed to expanding this benchmark to encourage more innovation of AI algorithms for the medical domain.
H2VU-Benchmark: A Comprehensive Benchmark for Hierarchical Holistic Video Understanding
With the rapid development of multimodal models, the demand for assessing video understanding capabilities has been steadily increasing. However, existing benchmarks for evaluating video understanding exhibit significant limitations in coverage, task diversity, and scene adaptability. These shortcomings hinder the accurate assessment of models' comprehensive video understanding capabilities. To tackle this challenge, we propose a hierarchical and holistic video understanding (H2VU) benchmark designed to evaluate both general video and online streaming video comprehension. This benchmark contributes three key features: Extended video duration: Spanning videos from brief 3-second clips to comprehensive 1.5-hour recordings, thereby bridging the temporal gaps found in current benchmarks. Comprehensive assessment tasks: Beyond traditional perceptual and reasoning tasks, we have introduced modules for countercommonsense comprehension and trajectory state tracking. These additions test the models' deep understanding capabilities beyond mere prior knowledge. Enriched video data: To keep pace with the rapid evolution of current AI agents, we have expanded first-person streaming video datasets. This expansion allows for the exploration of multimodal models' performance in understanding streaming videos from a first-person perspective. Extensive results from H2VU reveal that existing multimodal large language models (MLLMs) possess substantial potential for improvement in our newly proposed evaluation tasks. We expect that H2VU will facilitate advancements in video understanding research by offering a comprehensive and in-depth analysis of MLLMs.
STT: Stateful Tracking with Transformers for Autonomous Driving
Tracking objects in three-dimensional space is critical for autonomous driving. To ensure safety while driving, the tracker must be able to reliably track objects across frames and accurately estimate their states such as velocity and acceleration in the present. Existing works frequently focus on the association task while either neglecting the model performance on state estimation or deploying complex heuristics to predict the states. In this paper, we propose STT, a Stateful Tracking model built with Transformers, that can consistently track objects in the scenes while also predicting their states accurately. STT consumes rich appearance, geometry, and motion signals through long term history of detections and is jointly optimized for both data association and state estimation tasks. Since the standard tracking metrics like MOTA and MOTP do not capture the combined performance of the two tasks in the wider spectrum of object states, we extend them with new metrics called S-MOTA and MOTPS that address this limitation. STT achieves competitive real-time performance on the Waymo Open Dataset.
Open RL Benchmark: Comprehensive Tracked Experiments for Reinforcement Learning
In many Reinforcement Learning (RL) papers, learning curves are useful indicators to measure the effectiveness of RL algorithms. However, the complete raw data of the learning curves are rarely available. As a result, it is usually necessary to reproduce the experiments from scratch, which can be time-consuming and error-prone. We present Open RL Benchmark, a set of fully tracked RL experiments, including not only the usual data such as episodic return, but also all algorithm-specific and system metrics. Open RL Benchmark is community-driven: anyone can download, use, and contribute to the data. At the time of writing, more than 25,000 runs have been tracked, for a cumulative duration of more than 8 years. Open RL Benchmark covers a wide range of RL libraries and reference implementations. Special care is taken to ensure that each experiment is precisely reproducible by providing not only the full parameters, but also the versions of the dependencies used to generate it. In addition, Open RL Benchmark comes with a command-line interface (CLI) for easy fetching and generating figures to present the results. In this document, we include two case studies to demonstrate the usefulness of Open RL Benchmark in practice. To the best of our knowledge, Open RL Benchmark is the first RL benchmark of its kind, and the authors hope that it will improve and facilitate the work of researchers in the field.
τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains
Existing benchmarks do not test language agents on their interaction with human users or ability to follow domain-specific rules, both of which are vital for deploying them in real world applications. We propose tau-bench, a benchmark emulating dynamic conversations between a user (simulated by language models) and a language agent provided with domain-specific API tools and policy guidelines. We employ an efficient and faithful evaluation process that compares the database state at the end of a conversation with the annotated goal state. We also propose a new metric (pass^k) to evaluate the reliability of agent behavior over multiple trials. Our experiments show that even state-of-the-art function calling agents (like gpt-4o) succeed on <50% of the tasks, and are quite inconsistent (pass^8 <25% in retail). Our findings point to the need for methods that can improve the ability of agents to act consistently and follow rules reliably.
GSOT3D: Towards Generic 3D Single Object Tracking in the Wild
In this paper, we present a novel benchmark, GSOT3D, that aims at facilitating development of generic 3D single object tracking (SOT) in the wild. Specifically, GSOT3D offers 620 sequences with 123K frames, and covers a wide selection of 54 object categories. Each sequence is offered with multiple modalities, including the point cloud (PC), RGB image, and depth. This allows GSOT3D to support various 3D tracking tasks, such as single-modal 3D SOT on PC and multi-modal 3D SOT on RGB-PC or RGB-D, and thus greatly broadens research directions for 3D object tracking. To provide highquality per-frame 3D annotations, all sequences are labeled manually with multiple rounds of meticulous inspection and refinement. To our best knowledge, GSOT3D is the largest benchmark dedicated to various generic 3D object tracking tasks. To understand how existing 3D trackers perform and to provide comparisons for future research on GSOT3D, we assess eight representative point cloud-based tracking models. Our evaluation results exhibit that these models heavily degrade on GSOT3D, and more efforts are required for robust and generic 3D object tracking. Besides, to encourage future research, we present a simple yet effective generic 3D tracker, named PROT3D, that localizes the target object via a progressive spatial-temporal network and outperforms all current solutions by a large margin. By releasing GSOT3D, we expect to advance further 3D tracking in future research and applications. Our benchmark and model as well as the evaluation results will be publicly released at our webpage https://github.com/ailovejinx/GSOT3D.
Benchmarking Neural Network Training Algorithms
Training algorithms, broadly construed, are an essential part of every deep learning pipeline. Training algorithm improvements that speed up training across a wide variety of workloads (e.g., better update rules, tuning protocols, learning rate schedules, or data selection schemes) could save time, save computational resources, and lead to better, more accurate, models. Unfortunately, as a community, we are currently unable to reliably identify training algorithm improvements, or even determine the state-of-the-art training algorithm. In this work, using concrete experiments, we argue that real progress in speeding up training requires new benchmarks that resolve three basic challenges faced by empirical comparisons of training algorithms: (1) how to decide when training is complete and precisely measure training time, (2) how to handle the sensitivity of measurements to exact workload details, and (3) how to fairly compare algorithms that require hyperparameter tuning. In order to address these challenges, we introduce a new, competitive, time-to-result benchmark using multiple workloads running on fixed hardware, the AlgoPerf: Training Algorithms benchmark. Our benchmark includes a set of workload variants that make it possible to detect benchmark submissions that are more robust to workload changes than current widely-used methods. Finally, we evaluate baseline submissions constructed using various optimizers that represent current practice, as well as other optimizers that have recently received attention in the literature. These baseline results collectively demonstrate the feasibility of our benchmark, show that non-trivial gaps between methods exist, and set a provisional state-of-the-art for future benchmark submissions to try and surpass.
PlanarTrack: A Large-scale Challenging Benchmark for Planar Object Tracking
Planar object tracking is a critical computer vision problem and has drawn increasing interest owing to its key roles in robotics, augmented reality, etc. Despite rapid progress, its further development, especially in the deep learning era, is largely hindered due to the lack of large-scale challenging benchmarks. Addressing this, we introduce PlanarTrack, a large-scale challenging planar tracking benchmark. Specifically, PlanarTrack consists of 1,000 videos with more than 490K images. All these videos are collected in complex unconstrained scenarios from the wild, which makes PlanarTrack, compared with existing benchmarks, more challenging but realistic for real-world applications. To ensure the high-quality annotation, each frame in PlanarTrack is manually labeled using four corners with multiple-round careful inspection and refinement. To our best knowledge, PlanarTrack, to date, is the largest and most challenging dataset dedicated to planar object tracking. In order to analyze the proposed PlanarTrack, we evaluate 10 planar trackers and conduct comprehensive comparisons and in-depth analysis. Our results, not surprisingly, demonstrate that current top-performing planar trackers degenerate significantly on the challenging PlanarTrack and more efforts are needed to improve planar tracking in the future. In addition, we further derive a variant named PlanarTrack_{BB} for generic object tracking from PlanarTrack. Our evaluation of 10 excellent generic trackers on PlanarTrack_{BB} manifests that, surprisingly, PlanarTrack_{BB} is even more challenging than several popular generic tracking benchmarks and more attention should be paid to handle such planar objects, though they are rigid. All benchmarks and evaluations will be released at the project webpage.
PVT++: A Simple End-to-End Latency-Aware Visual Tracking Framework
Visual object tracking is essential to intelligent robots. Most existing approaches have ignored the online latency that can cause severe performance degradation during real-world processing. Especially for unmanned aerial vehicles (UAVs), where robust tracking is more challenging and onboard computation is limited, the latency issue can be fatal. In this work, we present a simple framework for end-to-end latency-aware tracking, i.e., end-to-end predictive visual tracking (PVT++). Unlike existing solutions that naively append Kalman Filters after trackers, PVT++ can be jointly optimized, so that it takes not only motion information but can also leverage the rich visual knowledge in most pre-trained tracker models for robust prediction. Besides, to bridge the training-evaluation domain gap, we propose a relative motion factor, empowering PVT++ to generalize to the challenging and complex UAV tracking scenes. These careful designs have made the small-capacity lightweight PVT++ a widely effective solution. Additionally, this work presents an extended latency-aware evaluation benchmark for assessing an any-speed tracker in the online setting. Empirical results on a robotic platform from the aerial perspective show that PVT++ can achieve significant performance gain on various trackers and exhibit higher accuracy than prior solutions, largely mitigating the degradation brought by latency.
LightTrack: Finding Lightweight Neural Networks for Object Tracking via One-Shot Architecture Search
Object tracking has achieved significant progress over the past few years. However, state-of-the-art trackers become increasingly heavy and expensive, which limits their deployments in resource-constrained applications. In this work, we present LightTrack, which uses neural architecture search (NAS) to design more lightweight and efficient object trackers. Comprehensive experiments show that our LightTrack is effective. It can find trackers that achieve superior performance compared to handcrafted SOTA trackers, such as SiamRPN++ and Ocean, while using much fewer model Flops and parameters. Moreover, when deployed on resource-constrained mobile chipsets, the discovered trackers run much faster. For example, on Snapdragon 845 Adreno GPU, LightTrack runs 12times faster than Ocean, while using 13times fewer parameters and 38times fewer Flops. Such improvements might narrow the gap between academic models and industrial deployments in object tracking task. LightTrack is released at https://github.com/researchmm/LightTrack.
Sailing Towards Zero-Shot State Estimation using Foundation Models Combined with a UKF
State estimation in control and systems engineering traditionally requires extensive manual system identification or data-collection effort. However, transformer-based foundation models in other domains have reduced data requirements by leveraging pre-trained generalist models. Ultimately, developing zero-shot foundation models of system dynamics could drastically reduce manual deployment effort. While recent work shows that transformer-based end-to-end approaches can achieve zero-shot performance on unseen systems, they are limited to sensor models seen during training. We introduce the foundation model unscented Kalman filter (FM-UKF), which combines a transformer-based model of system dynamics with analytically known sensor models via an UKF, enabling generalization across varying dynamics without retraining for new sensor configurations. We evaluate FM-UKF on a new benchmark of container ship models with complex dynamics, demonstrating a competitive accuracy, effort, and robustness trade-off compared to classical methods with approximate system knowledge and to an end-to-end approach. The benchmark and dataset are open sourced to further support future research in zero-shot state estimation via foundation models.
D5RL: Diverse Datasets for Data-Driven Deep Reinforcement Learning
Offline reinforcement learning algorithms hold the promise of enabling data-driven RL methods that do not require costly or dangerous real-world exploration and benefit from large pre-collected datasets. This in turn can facilitate real-world applications, as well as a more standardized approach to RL research. Furthermore, offline RL methods can provide effective initializations for online finetuning to overcome challenges with exploration. However, evaluating progress on offline RL algorithms requires effective and challenging benchmarks that capture properties of real-world tasks, provide a range of task difficulties, and cover a range of challenges both in terms of the parameters of the domain (e.g., length of the horizon, sparsity of rewards) and the parameters of the data (e.g., narrow demonstration data or broad exploratory data). While considerable progress in offline RL in recent years has been enabled by simpler benchmark tasks, the most widely used datasets are increasingly saturating in performance and may fail to reflect properties of realistic tasks. We propose a new benchmark for offline RL that focuses on realistic simulations of robotic manipulation and locomotion environments, based on models of real-world robotic systems, and comprising a variety of data sources, including scripted data, play-style data collected by human teleoperators, and other data sources. Our proposed benchmark covers state-based and image-based domains, and supports both offline RL and online fine-tuning evaluation, with some of the tasks specifically designed to require both pre-training and fine-tuning. We hope that our proposed benchmark will facilitate further progress on both offline RL and fine-tuning algorithms. Website with code, examples, tasks, and data is available at https://sites.google.com/view/d5rl/
FFB: A Fair Fairness Benchmark for In-Processing Group Fairness Methods
This paper introduces the Fair Fairness Benchmark (FFB), a benchmarking framework for in-processing group fairness methods. Ensuring fairness in machine learning is critical for ethical and legal compliance. However, there exist challenges in comparing and developing of fairness methods due to inconsistencies in experimental settings, lack of accessible algorithmic implementations, and limited extensibility of current fairness packages and tools. To address these issues, we introduce an open-source, standardized benchmark for evaluating in-processing group fairness methods and provide a comprehensive analysis of state-of-the-art methods to ensure different notions of group fairness. This work offers the following key contributions: the provision of flexible, extensible, minimalistic, and research-oriented open-source code; the establishment of unified fairness method benchmarking pipelines; and extensive benchmarking, which yields key insights from 45,079 experiments. We believe our work will significantly facilitate the growth and development of the fairness research community. The benchmark, including code and running logs, is available at https://github.com/ahxt/fair_fairness_benchmark
PLANET: A Collection of Benchmarks for Evaluating LLMs' Planning Capabilities
Planning is central to agents and agentic AI. The ability to plan, e.g., creating travel itineraries within a budget, holds immense potential in both scientific and commercial contexts. Moreover, optimal plans tend to require fewer resources compared to ad-hoc methods. To date, a comprehensive understanding of existing planning benchmarks appears to be lacking. Without it, comparing planning algorithms' performance across domains or selecting suitable algorithms for new scenarios remains challenging. In this paper, we examine a range of planning benchmarks to identify commonly used testbeds for algorithm development and highlight potential gaps. These benchmarks are categorized into embodied environments, web navigation, scheduling, games and puzzles, and everyday task automation. Our study recommends the most appropriate benchmarks for various algorithms and offers insights to guide future benchmark development.
Benchmarking AI Models in Software Engineering: A Review, Search Tool, and Enhancement Protocol
Benchmarks are essential for consistent evaluation and reproducibility. The integration of Artificial Intelligence into Software Engineering (AI4SE) has given rise to numerous benchmarks for tasks such as code generation and bug fixing. However, this surge presents challenges: (1) scattered benchmark knowledge across tasks, (2) difficulty in selecting relevant benchmarks, (3) the absence of a uniform standard for benchmark development, and (4) limitations of existing benchmarks. In this paper, we review 173 studies and identify 204 AI4SE benchmarks. We classify these benchmarks, analyze their limitations, and expose gaps in practices. Based on our review, we created BenchScout, a semantic search tool to find relevant benchmarks, using automated clustering of the contexts from associated studies. We conducted a user study with 22 participants to evaluate BenchScout's usability, effectiveness, and intuitiveness which resulted in average scores of 4.5, 4.0, and 4.1 out of 5. To advance benchmarking standards, we propose BenchFrame, a unified method to enhance benchmark quality. As a case study, we applied BenchFrame to the HumanEval benchmark and addressed its main limitations. This led to HumanEvalNext, featuring (1) corrected errors, (2) improved language conversion, (3) expanded test coverage, and (4) increased difficulty. We then evaluated ten state-of-the-art code language models on HumanEval, HumanEvalPlus, and HumanEvalNext. On HumanEvalNext, models showed a pass@1 score reduction of 31.22% and 19.94% compared to HumanEval and HumanEvalPlus, respectively.
FollowBench: A Multi-level Fine-grained Constraints Following Benchmark for Large Language Models
The ability to follow instructions is crucial for Large Language Models (LLMs) to handle various real-world applications. Existing benchmarks primarily focus on evaluating pure response quality, rather than assessing whether the response follows constraints stated in the instruction. To fill this research gap, in this paper, we propose FollowBench, a Multi-level Fine-grained Constraints Following Benchmark for LLMs. FollowBench comprehensively includes five different types (i.e., Content, Situation, Style, Format, and Example) of fine-grained constraints. To enable a precise constraint following estimation on diverse difficulties, we introduce a Multi-level mechanism that incrementally adds a single constraint to the initial instruction at each increased level. To assess whether LLMs' outputs have satisfied every individual constraint, we propose to prompt strong LLMs with constraint-evolution paths to handle challenging open-ended instructions. By evaluating ten closed-source and open-source popular LLMs on FollowBench, we highlight the weaknesses of LLMs in instruction following and point towards potential avenues for future work. The data and code are publicly available at https://github.com/YJiangcm/FollowBench.
What are the best systems? New perspectives on NLP Benchmarking
In Machine Learning, a benchmark refers to an ensemble of datasets associated with one or multiple metrics together with a way to aggregate different systems performances. They are instrumental in (i) assessing the progress of new methods along different axes and (ii) selecting the best systems for practical use. This is particularly the case for NLP with the development of large pre-trained models (e.g. GPT, BERT) that are expected to generalize well on a variety of tasks. While the community mainly focused on developing new datasets and metrics, there has been little interest in the aggregation procedure, which is often reduced to a simple average over various performance measures. However, this procedure can be problematic when the metrics are on a different scale, which may lead to spurious conclusions. This paper proposes a new procedure to rank systems based on their performance across different tasks. Motivated by the social choice theory, the final system ordering is obtained through aggregating the rankings induced by each task and is theoretically grounded. We conduct extensive numerical experiments (on over 270k scores) to assess the soundness of our approach both on synthetic and real scores (e.g. GLUE, EXTREM, SEVAL, TAC, FLICKR). In particular, we show that our method yields different conclusions on state-of-the-art systems than the mean-aggregation procedure while being both more reliable and robust.
StrongSORT: Make DeepSORT Great Again
Recently, Multi-Object Tracking (MOT) has attracted rising attention, and accordingly, remarkable progresses have been achieved. However, the existing methods tend to use various basic models (e.g, detector and embedding model), and different training or inference tricks, etc. As a result, the construction of a good baseline for a fair comparison is essential. In this paper, a classic tracker, i.e., DeepSORT, is first revisited, and then is significantly improved from multiple perspectives such as object detection, feature embedding, and trajectory association. The proposed tracker, named StrongSORT, contributes a strong and fair baseline for the MOT community. Moreover, two lightweight and plug-and-play algorithms are proposed to address two inherent "missing" problems of MOT: missing association and missing detection. Specifically, unlike most methods, which associate short tracklets into complete trajectories at high computation complexity, we propose an appearance-free link model (AFLink) to perform global association without appearance information, and achieve a good balance between speed and accuracy. Furthermore, we propose a Gaussian-smoothed interpolation (GSI) based on Gaussian process regression to relieve the missing detection. AFLink and GSI can be easily plugged into various trackers with a negligible extra computational cost (1.7 ms and 7.1 ms per image, respectively, on MOT17). Finally, by fusing StrongSORT with AFLink and GSI, the final tracker (StrongSORT++) achieves state-of-the-art results on multiple public benchmarks, i.e., MOT17, MOT20, DanceTrack and KITTI. Codes are available at https://github.com/dyhBUPT/StrongSORT and https://github.com/open-mmlab/mmtracking.
ONEBench to Test Them All: Sample-Level Benchmarking Over Open-Ended Capabilities
Traditional fixed test sets fall short in evaluating open-ended capabilities of foundation models. To address this, we propose ONEBench(OpeN-Ended Benchmarking), a new testing paradigm that consolidates individual evaluation datasets into a unified, ever-expanding sample pool. ONEBench allows users to generate custom, open-ended evaluation benchmarks from this pool, corresponding to specific capabilities of interest. By aggregating samples across test sets, ONEBench enables the assessment of diverse capabilities beyond those covered by the original test sets, while mitigating overfitting and dataset bias. Most importantly, it frames model evaluation as a collective process of selecting and aggregating sample-level tests. The shift from task-specific benchmarks to ONEBench introduces two challenges: (1)heterogeneity and (2)incompleteness. Heterogeneity refers to the aggregation over diverse metrics, while incompleteness describes comparing models evaluated on different data subsets. To address these challenges, we explore algorithms to aggregate sparse measurements into reliable model scores. Our aggregation algorithm ensures identifiability(asymptotically recovering ground-truth scores) and rapid convergence, enabling accurate model ranking with less data. On homogenous datasets, we show our aggregation algorithm provides rankings that highly correlate with those produced by average scores. We also demonstrate robustness to ~95% of measurements missing, reducing evaluation cost by up to 20x with little-to-no change in model rankings. We introduce ONEBench-LLM for language models and ONEBench-LMM for vision-language models, unifying evaluations across these domains. Overall, we present a technique for open-ended evaluation, which can aggregate over incomplete, heterogeneous sample-level measurements to continually grow a benchmark alongside the rapidly developing foundation models.
NeoRL-2: Near Real-World Benchmarks for Offline Reinforcement Learning with Extended Realistic Scenarios
Offline reinforcement learning (RL) aims to learn from historical data without requiring (costly) access to the environment. To facilitate offline RL research, we previously introduced NeoRL, which highlighted that datasets from real-world tasks are often conservative and limited. With years of experience applying offline RL to various domains, we have identified additional real-world challenges. These include extremely conservative data distributions produced by deployed control systems, delayed action effects caused by high-latency transitions, external factors arising from the uncontrollable variance of transitions, and global safety constraints that are difficult to evaluate during the decision-making process. These challenges are underrepresented in previous benchmarks but frequently occur in real-world tasks. To address this, we constructed the extended Near Real-World Offline RL Benchmark (NeoRL-2), which consists of 7 datasets from 7 simulated tasks along with their corresponding evaluation simulators. Benchmarking results from state-of-the-art offline RL approaches demonstrate that current methods often struggle to outperform the data-collection behavior policy, highlighting the need for more effective methods. We hope NeoRL-2 will accelerate the development of reinforcement learning algorithms for real-world applications. The benchmark project page is available at https://github.com/polixir/NeoRL2.
Collaborative Tracking Learning for Frame-Rate-Insensitive Multi-Object Tracking
Multi-object tracking (MOT) at low frame rates can reduce computational, storage and power overhead to better meet the constraints of edge devices. Many existing MOT methods suffer from significant performance degradation in low-frame-rate videos due to significant location and appearance changes between adjacent frames. To this end, we propose to explore collaborative tracking learning (ColTrack) for frame-rate-insensitive MOT in a query-based end-to-end manner. Multiple historical queries of the same target jointly track it with richer temporal descriptions. Meanwhile, we insert an information refinement module between every two temporal blocking decoders to better fuse temporal clues and refine features. Moreover, a tracking object consistency loss is proposed to guide the interaction between historical queries. Extensive experimental results demonstrate that in high-frame-rate videos, ColTrack obtains higher performance than state-of-the-art methods on large-scale datasets Dancetrack and BDD100K, and outperforms the existing end-to-end methods on MOT17. More importantly, ColTrack has a significant advantage over state-of-the-art methods in low-frame-rate videos, which allows it to obtain faster processing speeds by reducing frame-rate requirements while maintaining higher performance. Code will be released at https://github.com/yolomax/ColTrack
StatEval: A Comprehensive Benchmark for Large Language Models in Statistics
Large language models (LLMs) have demonstrated remarkable advances in mathematical and logical reasoning, yet statistics, as a distinct and integrative discipline, remains underexplored in benchmarking efforts. To address this gap, we introduce StatEval, the first comprehensive benchmark dedicated to statistics, spanning both breadth and depth across difficulty levels. StatEval consists of 13,817 foundational problems covering undergraduate and graduate curricula, together with 2374 research-level proof tasks extracted from leading journals. To construct the benchmark, we design a scalable multi-agent pipeline with human-in-the-loop validation that automates large-scale problem extraction, rewriting, and quality control, while ensuring academic rigor. We further propose a robust evaluation framework tailored to both computational and proof-based tasks, enabling fine-grained assessment of reasoning ability. Experimental results reveal that while closed-source models such as GPT5-mini achieve below 57\% on research-level problems, with open-source models performing significantly lower. These findings highlight the unique challenges of statistical reasoning and the limitations of current LLMs. We expect StatEval to serve as a rigorous benchmark for advancing statistical intelligence in large language models. All data and code are available on our web platform: https://stateval.github.io/.
LaSOT: A High-quality Benchmark for Large-scale Single Object Tracking
In this paper, we present LaSOT, a high-quality benchmark for Large-scale Single Object Tracking. LaSOT consists of 1,400 sequences with more than 3.5M frames in total. Each frame in these sequences is carefully and manually annotated with a bounding box, making LaSOT the largest, to the best of our knowledge, densely annotated tracking benchmark. The average video length of LaSOT is more than 2,500 frames, and each sequence comprises various challenges deriving from the wild where target objects may disappear and re-appear again in the view. By releasing LaSOT, we expect to provide the community with a large-scale dedicated benchmark with high quality for both the training of deep trackers and the veritable evaluation of tracking algorithms. Moreover, considering the close connections of visual appearance and natural language, we enrich LaSOT by providing additional language specification, aiming at encouraging the exploration of natural linguistic feature for tracking. A thorough experimental evaluation of 35 tracking algorithms on LaSOT is presented with detailed analysis, and the results demonstrate that there is still a big room for improvements.
SFSORT: Scene Features-based Simple Online Real-Time Tracker
This paper introduces SFSORT, the world's fastest multi-object tracking system based on experiments conducted on MOT Challenge datasets. To achieve an accurate and computationally efficient tracker, this paper employs a tracking-by-detection method, following the online real-time tracking approach established in prior literature. By introducing a novel cost function called the Bounding Box Similarity Index, this work eliminates the Kalman Filter, leading to reduced computational requirements. Additionally, this paper demonstrates the impact of scene features on enhancing object-track association and improving track post-processing. Using a 2.2 GHz Intel Xeon CPU, the proposed method achieves an HOTA of 61.7\% with a processing speed of 2242 Hz on the MOT17 dataset and an HOTA of 60.9\% with a processing speed of 304 Hz on the MOT20 dataset. The tracker's source code, fine-tuned object detection model, and tutorials are available at https://github.com/gitmehrdad/SFSORT.
ChronoMagic-Bench: A Benchmark for Metamorphic Evaluation of Text-to-Time-lapse Video Generation
We propose a novel text-to-video (T2V) generation benchmark, ChronoMagic-Bench, to evaluate the temporal and metamorphic capabilities of the T2V models (e.g. Sora and Lumiere) in time-lapse video generation. In contrast to existing benchmarks that focus on the visual quality and textual relevance of generated videos, ChronoMagic-Bench focuses on the model's ability to generate time-lapse videos with significant metamorphic amplitude and temporal coherence. The benchmark probes T2V models for their physics, biology, and chemistry capabilities, in a free-form text query. For these purposes, ChronoMagic-Bench introduces 1,649 prompts and real-world videos as references, categorized into four major types of time-lapse videos: biological, human-created, meteorological, and physical phenomena, which are further divided into 75 subcategories. This categorization comprehensively evaluates the model's capacity to handle diverse and complex transformations. To accurately align human preference with the benchmark, we introduce two new automatic metrics, MTScore and CHScore, to evaluate the videos' metamorphic attributes and temporal coherence. MTScore measures the metamorphic amplitude, reflecting the degree of change over time, while CHScore assesses the temporal coherence, ensuring the generated videos maintain logical progression and continuity. Based on the ChronoMagic-Bench, we conduct comprehensive manual evaluations of ten representative T2V models, revealing their strengths and weaknesses across different categories of prompts, and providing a thorough evaluation framework that addresses current gaps in video generation research. Moreover, we create a large-scale ChronoMagic-Pro dataset, containing 460k high-quality pairs of 720p time-lapse videos and detailed captions ensuring high physical pertinence and large metamorphic amplitude.
When LLM Meets Time Series: Can LLMs Perform Multi-Step Time Series Reasoning and Inference
The rapid advancement of Large Language Models (LLMs) has sparked growing interest in their application to time series analysis tasks. However, their ability to perform complex reasoning over temporal data in real-world application domains remains underexplored. To move toward this goal, a first step is to establish a rigorous benchmark dataset for evaluation. In this work, we introduce the TSAIA Benchmark, a first attempt to evaluate LLMs as time-series AI assistants. To ensure both scientific rigor and practical relevance, we surveyed over 20 academic publications and identified 33 real-world task formulations. The benchmark encompasses a broad spectrum of challenges, ranging from constraint-aware forecasting to anomaly detection with threshold calibration: tasks that require compositional reasoning and multi-step time series analysis. The question generator is designed to be dynamic and extensible, supporting continuous expansion as new datasets or task types are introduced. Given the heterogeneous nature of the tasks, we adopt task-specific success criteria and tailored inference-quality metrics to ensure meaningful evaluation for each task. We apply this benchmark to assess eight state-of-the-art LLMs under a unified evaluation protocol. Our analysis reveals limitations in current models' ability to assemble complex time series analysis workflows, underscoring the need for specialized methodologies for domain-specific adaptation. Our benchmark is available at https://huggingface.co/datasets/Melady/TSAIA, and the code is available at https://github.com/USC-Melady/TSAIA.
Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning
Benchmarks play a crucial role in the development and analysis of reinforcement learning (RL) algorithms. We identify that existing benchmarks used for research into open-ended learning fall into one of two categories. Either they are too slow for meaningful research to be performed without enormous computational resources, like Crafter, NetHack and Minecraft, or they are not complex enough to pose a significant challenge, like Minigrid and Procgen. To remedy this, we first present Craftax-Classic: a ground-up rewrite of Crafter in JAX that runs up to 250x faster than the Python-native original. A run of PPO using 1 billion environment interactions finishes in under an hour using only a single GPU and averages 90% of the optimal reward. To provide a more compelling challenge we present the main Craftax benchmark, a significant extension of the Crafter mechanics with elements inspired from NetHack. Solving Craftax requires deep exploration, long term planning and memory, as well as continual adaptation to novel situations as more of the world is discovered. We show that existing methods including global and episodic exploration, as well as unsupervised environment design fail to make material progress on the benchmark. We believe that Craftax can for the first time allow researchers to experiment in a complex, open-ended environment with limited computational resources.
AgentRewardBench: Evaluating Automatic Evaluations of Web Agent Trajectories
Web agents enable users to perform tasks on web browsers through natural language interaction. Evaluating web agents trajectories is an important problem, since it helps us determine whether the agent successfully completed the tasks. Rule-based methods are widely used for this purpose, but they are challenging to extend to new tasks and may not always recognize successful trajectories. We may achieve higher accuracy through human evaluation, but the process would be substantially slower and more expensive. Automatic evaluations with LLMs may avoid the challenges of designing new rules and manually annotating trajectories, enabling faster and cost-effective evaluation. However, it is unclear how effective they are at evaluating web agents. To this end, we propose AgentRewardBench, the first benchmark to assess the effectiveness of LLM judges for evaluating web agents. AgentRewardBench contains 1302 trajectories across 5 benchmarks and 4 LLMs. Each trajectory in AgentRewardBench is reviewed by an expert, who answers questions pertaining to the success, side effects, and repetitiveness of the agent. Using our benchmark, we evaluate 12 LLM judges and find that no single LLM excels across all benchmarks. We also find that the rule-based evaluation used by common benchmarks tends to underreport the success rate of web agents, highlighting a key weakness of rule-based evaluation and the need to develop more flexible automatic evaluations. We release the benchmark at: https://agent-reward-bench.github.io
TrackVLA: Embodied Visual Tracking in the Wild
Embodied visual tracking is a fundamental skill in Embodied AI, enabling an agent to follow a specific target in dynamic environments using only egocentric vision. This task is inherently challenging as it requires both accurate target recognition and effective trajectory planning under conditions of severe occlusion and high scene dynamics. Existing approaches typically address this challenge through a modular separation of recognition and planning. In this work, we propose TrackVLA, a Vision-Language-Action (VLA) model that learns the synergy between object recognition and trajectory planning. Leveraging a shared LLM backbone, we employ a language modeling head for recognition and an anchor-based diffusion model for trajectory planning. To train TrackVLA, we construct an Embodied Visual Tracking Benchmark (EVT-Bench) and collect diverse difficulty levels of recognition samples, resulting in a dataset of 1.7 million samples. Through extensive experiments in both synthetic and real-world environments, TrackVLA demonstrates SOTA performance and strong generalizability. It significantly outperforms existing methods on public benchmarks in a zero-shot manner while remaining robust to high dynamics and occlusion in real-world scenarios at 10 FPS inference speed. Our project page is: https://pku-epic.github.io/TrackVLA-web.
OSUniverse: Benchmark for Multimodal GUI-navigation AI Agents
In this paper, we introduce OSUniverse: a benchmark of complex, multimodal desktop-oriented tasks for advanced GUI-navigation AI agents that focuses on ease of use, extensibility, comprehensive coverage of test cases, and automated validation. We divide the tasks in increasing levels of complexity, from basic precision clicking to multistep, multiapplication tests requiring dexterity, precision, and clear thinking from the agent. In version one of the benchmark, presented here, we have calibrated the complexity of the benchmark test cases to ensure that the SOTA (State of the Art) agents (at the time of publication) do not achieve results higher than 50%, while the average white collar worker can perform all these tasks with perfect accuracy. The benchmark can be scored manually, but we also introduce an automated validation mechanism that has an average error rate less than 2%. Therefore, this benchmark presents solid ground for fully automated measuring of progress, capabilities and the effectiveness of GUI-navigation AI agents over the short and medium-term horizon. The source code of the benchmark is available at https://github.com/agentsea/osuniverse.
