Ok a dot is 1 dimensional so no formula since no area or length but, for 1 dimension, length = x cm (in x-axis) and y-cm (in y-axis), for 2 dimension area = length * width, for 3 dimension volume = length * width * breadth but for 4th dimension time is not a physical but rather a metaphysical quantity that helps keep track of changes occuring in a given space over "period of times"
e902e55
verified
| /* Custom CSS for Quantum Ballistics */ | |
| @tailwind base; | |
| @tailwind components; | |
| @tailwind utilities; | |
| /* Custom Animations */ | |
| @keyframes fadeIn { | |
| from { opacity: 0; transform: translateY(20px); } | |
| to { opacity: 1; transform: translateY(0); } | |
| } | |
| @keyframes pulse-glow { | |
| 0%, 100% { box-shadow: 0 0 20px rgba(59, 130, 246, 0.5); } | |
| 50% { box-shadow: 0 0 40px rgba(59, 130, 246, 0.8); } | |
| } | |
| @keyframes trajectory-trail { | |
| 0% { stroke-dasharray: 5, 5; stroke-dashoffset: 10; } | |
| 100% { stroke-dasharray: 5, 5; stroke-dashoffset: 0; } | |
| } | |
| /* Custom Components */ | |
| .animate-fade-in { | |
| animation: fadeIn 0.6s ease-out forwards; | |
| } | |
| .pulse-glow { | |
| animation: pulse-glow 2s infinite; | |
| } | |
| .trajectory-dashed { | |
| animation: trajectory-trail 2s linear infinite; | |
| } | |
| /* Range Slider Styling */ | |
| input[type="range"] { | |
| -webkit-appearance: none; | |
| appearance: none; | |
| height: 6px; | |
| background |