Live_System / CodexQuantum3D_Engine.py
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Update CodexQuantum3D_Engine.py
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import math
from PIL import Image, ImageDraw
def simulate_quantum_visual(seed, width=512, height=512):
# Convert any input into a deterministic numeric phase
phase = sum(ord(c) for c in str(seed)) % 360
img = Image.new("RGB", (width, height), "black")
draw = ImageDraw.Draw(img)
cx, cy = width // 2, height // 2
for r in range(10, min(cx, cy), 8):
theta = math.radians((r + phase) % 360)
x = int(cx + r * math.cos(theta))
y = int(cy + r * math.sin(theta))
color = (
(r * 3 + phase) % 255,
(r * 7) % 255,
(r * 11) % 255
)
draw.ellipse((x-2, y-2, x+2, y+2), fill=color)
return img