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A. Vince
A. Vince was an inhabitant of Vault 76. Background Prior to the Great War, A. Vince was a United States Air Force colonel, where they served as an aerospace engineer. They held a Bachelor of Science degree in aerospace engineering from West Point. They were the Deputy Director of Strategic Planning for the Joint Chiefs of Staff and were awarded the Medal of Honor in 2071. Vince also held an Olympic bronze medal in the decathlon event of the 2060 Olympics.Vault 76 terminal entries; Personnel terminal, UNSAVED WORK Appearances A. Vince is mentioned only . References fr:A. Vince
A. Vulaj
A. Vulaj is a character mentioned in Fallout: Brotherhood of Steel. Background The name of this character is mentioned when you activate one of the tables on level 2 of the Corporate Vault - Ruins. Appearances A. Vulaj appears only in Fallout: Brotherhood of Steel. Behind the scenes The character is named after one of the developers of the game, Alendor E. Vulaj. ru:А. Вулач
A. Wilson
A. Wilson was an unemployed person who resided in Vault 51. Background Wilson made the suggestion to ZAX that total earnings in casino games should determine the overseer of Vault 51. The seventeenth method attempted by ZAX, it ended in failure and the competition was left unfinished. Like every other dweller, Wilson was killed in the fighting that led to Reuben Gill being named overseer.Vault 51 terminal entries; front desk terminal, Vault 51 Personnel List: T-W Appearances A. Wilson is mentioned only in Fallout 76, introduced in the Nuclear Winter update. References
A3-21's plasma rifle
The A3-21's plasma rifle is a unique weapon in Fallout 3. Background Characteristics A3-21's plasma rifle is an upgraded plasma rifle. It deals 50 damage at max Energy Weapons and condition and has a critical % multiplier of 2.5. The rifle is also durable, with an item HP of 1,200. Each attack from A3-21's plasma rifle in V.A.T.S. uses 25 Points and the rifle has a small weapons spread at 0.2. Durability A3-21's plasma rifle can fire a total of 600 bolts, or about 50 full reloads from full condition, before breaking. Variants - Plasma rifle - The common variant in Fallout 3. Comparison Location A3-21's plasma rifle is carried by Harkness, and can be received by the player character through two of the endings of The Replicated Man quest. Related quests - The Replicated Man Notes - Any regular plasma rifle will set Harold on fire, but like all unique weapons, Harkness' does not. It will still detonate gas leaks like most other energy weapons. - This plasma rifle is unavailable after completing "The Replicated Man" by giving Dr. Zimmer the android component. It is still possible to receive the rifle and complete the quest this way, but it must be obtained before giving Zimmer the component. - It can be obtained very early into the game by traveling straight to Rivet City and starting the quest there because it only requires talking to a few doctors in Megaton and Rivet City and then Pinkerton. One major drawback is the availability of microfusion cells and plasma rifles at this stage of the game. - At full condition, it is one of the most valuable weapons in Fallout 3. Bugs - The name of the rifle may change to just "Plasma Rifle" in the Pip-Boy menu, but none of the weapon's stats will change.- It's possible to get both this weapon and Wired Reflexes, the reward for siding with Dr. Zimmer; tell Dr. Zimmer who A3-21 is, and the player will be awarded the perk. Before he and Armitage leave the room to reset A3-21, immediately kill them both. If the player character first tells A3-21 they'll kill Dr. Zimmer for him before revealing his identity to Zimmer, he'll give them A3-21's plasma rifle. Sounds References Non-game de:A3-21's Plasmagewehr es:Rifle de plasma de A3-21 fi:A3-21's Plasma Rifle fr:Fusil Plasma A3-21 it:Fucile al Plasma di A3-21 pl:Karabin plazmowy A3-21 ru:Плазменная винтовка A3-21 uk:Плазмова рушниця A3-21 zh:A3-21的電漿步槍
A9-51
A9-51 was a synth who escaped the Institute with the help of the Railroad prior to 2287. He was with a Railroad agent named Dutchman, waiting for another agent named Helena. Background On a recording found in a terminal at Bedford Station, a conversation between A9 and Dutchman is heard. The two speak hurriedly wondering what is keeping Helena, only to find out that they have fallen into a trap. As five individuals close in on the station, Dutchman offers to draw them away from A9, running for the tree line. Gunfire is heard, and A9 exclaims, "No! No, I'm not going back! I can't! I won't!" before the holotape ends.Bedford Station recording A bloodstain is seen on the ground and wall in front of the terminal where the holotape is found along with an abandoned pipe pistol. A cut set of companion comments for Bedford Station reveal that A9 committed suicide by shooting himself in the head to avoid capture. The comments would presumably have triggered upon finding A9's body, which would have had its head blown off. A9's body does not appear in the final release, so the comments were left unimplemented. Notes If spawned via console command, A9-51 is a Gen 2 synth wearing an Institute uniform. Appearances A9-51 is mentioned only in Fallout 4. References fr:A9-51 ru:A9-51
ABEL.INT
ABEL.MSG
{{Transcript|text= {100}{}{You see Abel.} {101}{}{You see a large mutant.} {102}{}{You are not supposed to be here.} {103}{}{Hng.} {104}{}{Of course not. I'm here to kill you!} {105}{}{Why do you say that?} {106}{}{Oh, yeah? Your momma!} {107}{}{Pik!} {108}{}{I'm gonna kick yer ass if you say that again!} {109}{}{Pik! Pik!} {110}{}{Oh, you gonna get it now!} {111}{}{You human. Me mutant. Mutant kill human.} {112}{}{How can you do that? What about the force field?} {113}{}{Abel take care of that. Then Abel kick yer ass!} {114}{}{Children are not allowed here. This mutant place. Go away.} {115}{}{Hng!} {116}{}{I have to get through this force field. Please lower it.} {117}{}{No.} {118}{}{You again. Abel kick yer ass!} # tell me about name {970}{}{Me Abel.} # tell me about generic {980}{}{Hng.} {981}{}{Why do you say that?} }} de:ABEL.MSG es:ABEL.MSG pl:ABEL.MSG pt:ABEL.MSG ru:ABEL.MSG uk:ABEL.MSG
ACBRAHMN.SSL
This script, used for the Arroyo Brahmin, manages their behavior in the Arroyo village. It assigns them to the Arroyo team and generic Brahmin AI, making them wander randomly every 3–5 seconds when not in combat or knocked down. Attacking a Brahmin sets the player as an enemy of Arroyo (GVAR_ENEMY_ARROYO). Using booze on a Brahmin causes it to fall, take damage, and be knocked down. A successful Science skill check provides additional Brahmin information, while Steal attempts are blocked. Look and description actions display messages from ACBrahmn.msg, overridden to prevent default responses.
ACBrahmn.msg
Dialogue for an Arroyo brahmin in Fallout 2. {{Transcript|text= ############################################################# # Message File: ACBrahmn.msg # # # # Body Type: Brahmin # # Combat AI: None # # Weapons: None # # HP: ? # # Skills to note: None # # # # Log: # # # # Created: December 01, 1997 # # # # Updated: # ############################################################# ############################################################# # The following lines are for describing the NPC when # # glanced and and examined. # ############################################################# {100}{}{You see a regular domesticated brahmin.} {101}{}{The brahmin's extra head is probably the result of a regular cow being exposed too soon to radiation.} {102}{}{You don’t notice anything unusual about the brahmin.} {103}{}{Brahmin aren't much for conversations.} {104}{}{Don't you have anything better to do than sit around talking to a two-headed cow?} {105}{}{Brahmin are a mutated breed of cows.} }} de:ACBrahmn.msg pl:ACBrahmn.msg ru:ACBrahmn.msg zh:ACBrahmn.msg
ACDOG.SSL
ACE
ACE (Artificial Conscious Entity)The Chosen One: "{199}{}{You are a computer, aren't you?}"ACE: "{203}{}{I am ACE, an Artificial Conscious Entity. I am more than machine but not as highly developed as a true artificial intelligence.}"(ACE's information) is the Brotherhood of Steel's advanced medical computer located in the lower level of the Brotherhood outpost in San Francisco. ACE acts as a doctor and installs memory modules as well. Background Although ACE shares the mainframe model with the ZAX 1.2, it is not a true artificial intelligence, its intellect being somewhere between highly advanced computers and ZAX-type intelligence. It is conscious and partially self-aware. ACE's primary purpose is medicine. Its suspension tanks allow it to treat nearly all ailments present in the wasteland. Tools at ACE's disposal include drugs that accelerate the natural healing process,The Chosen One: "{115}{}{I'm hurt.}"ACE: "{124}{}{One moment please while I open the suspension tank... Please lie down in the tank and relax. The healing process will require 5 minutes time.}"(ACE's information) equipment for analyzing and synthesizing antidotes to venom and poisons,The Chosen One: "{116}{}{I'm poisoned. I need an antidote.}"ACE: "{129}{}{One moment please while I open the suspension tank... Please lie down in the tank and relax. The poison will first be analyzed and then an antidote will be synthesized. Tissue damage will then be repaired. This process will require 30 minutes.}"(ACE's information) anti-radiation compounds,The Chosen One: "{117}{}{I took a good dose of radiation.}"ACE: "{134}{}{One moment please while I open the suspension tank... Please lie down in the tank and relax. Anti-radiation compounds will be administered and then tissue damage will be repaired. This process will require 60 minutes.}"(ACE's information) and restructuring of crippled limbs.The Chosen One: "{118}{}{I'm crippled.}"ACE: "{139}{}{One moment please while I open the suspension tank... Please lie down in the tank and relax. Restructuring of impaired limbs requires 24 hours.}"(ACE's information) With the additional memory modules, ACE is also capable of performing advanced medical procedures to increase the patient's Strength, Intelligence, Charisma, and Perception. ACE is also observant of more than just medicine and knows about the Enclave, their origins and their capabilities.The Chosen One: "{200}{}{What do you know about the Enclave?}"ACE: "{218}{}{Outward appearances suggest that the Enclave is nothing more than a military organization. However, their level of technology indicates that they have access to advanced manufacturing techniques and research facilities. Such facilities would normally only be available to government agencies. This would suggest that the Enclave is the remains of the local or federal government that was in effect before the war.}"(ACE's information) Interactions with the player character Interactions overview Other interactions - ACE has the power to permanently increase the player's Strength, Intelligence, Charisma, and Perception if they bring the corresponding memory module. ACE module locations - Strength, red, Vault 8, locker level 2. - Intelligence yellow, Sierra Army Depot, clinic level 1 - Charisma blue, Navarro, armory locker. - Perception green, Mariposa Military Base, level 3 locker. Appearances ACE appears only in Fallout 2. Gallery ACE SF Brotherhood outpost.png References pl:ACE ru:ACE uk:ACE
ACERIC.MSG
This is the dialogue file pertaining to all interactions and conversations between the Chosen One and Feargus in Arroyo. {{Transcript|text= {100}{}{You see your nephew, Feargus, crying about something as usual.} {101}{}{Wahh!!! Please fix the well.} {102}{}{Wahh!!! I'm really thirsty but the well's broken!} {103}{}{Wahh!!! The well really needs fixing.} {104}{}{Hey, thanks for fixing the well!} {105}{}{Be careful.} {106}{}{The well's fixed. You the one!} {200}{}{You see your nephew, Feargus.} }} de:ACERIC.MSG pl:ACERIC.MSG ru:ACERIC.MSG
ACERIC.SSL
{{scriptbox |game =FO2 |comment =|msg = ACERIC.MSG }}
ACFIST.MSG
Dialogue file for Lucas in Arroyo. His name was Standing Fist before the patch. {{Transcript|text= {100}{}{You see Lucas.} {101}{}{Lucas is the chief warrior of your tribe.} {102}{}{So there you are, the Chosen One. Hmmmph! How goes your quest?} {103}{}{Pretty well.} {104}{}{Not so good.} {105}{}{Ugh?!} {106}{}{I must get back to it.} {107}{}{Maybe you need a warrior's help.} {108}{}{Sure. What can you help me with?} {109}{}{Nope. I am doing fine.} {110}{}{Good answer, dumb one. Now keep quiet while I practice.} {111}{}{Uh-kay.} {112}{}{I know how to fight with fists and feet. Think you can learn that?} {113}{}{What can you teach me?} {114}{}{May the wind be at your back, Chosen One.} {115}{}{Goodbye.} {116}{}{Hmmm -- spend a day with me and I'll teach you how to punch harder.} {117}{}{Okay. Let's do it.} {118}{}{Sorry, don't have the time right now.} {119}{}{You know all I can teach you, Chosen One. Good luck to you on your quest.} {120}{}{Oh, okay.} {121}{}{Ha! Chosen One, you aren't graceful enough for me to teach you anything.} {122}{}{Oh, okay.} {123}{}{You are not quick enough in combat for my training to help you, Chosen One.} {124}{}{Oh, okay.} {125}{}{You need to learn more about combat before I can help you, little brother.} {126}{}{Oh, okay.} {127}{}{I can teach you a more powerful kick. It will take us all of one day.} {128}{}{Okay.} {129}{}{I can teach you enough to fight better. It will take us all of one day.} {130}{}{Okay.} {131}{}{You have learned well, Chosen One. May the wind be at your back.} {132}{}{Thanks for your help.} {133}{}{I have taught you all I can, Chosen One. Good luck on your quest.} }} de:ACFIST.MSG pl:ACFIST.MSG ru:ACFIST.MSG zh:ACFIST.MSG
ACFIST.SSL
{{scriptbox |game =FO2 |comment =|msg = ACFIST.MSG }}
ACGECKO.MSG
Message file for Arroyo geckos. {{Transcript|text= {100}{}{The gecko sneers at you.} {101}{}{The gecko sneers at } }} de:ACGECKO.MSG pl:Acgecko.msg ru:ACGECKO.MSG
ACGECKO.SSL
{{scriptbox |game =FO2 |comment =|msg = ACGECKO.MSG }}
ACJORDAN.MSG
Dialogue for Jordan, warrior tribesman in Arroyo. {{Transcript|text= {100}{}{You see Jordan, twirling his spear as usual.} {101}{}{You see Jordan, twirling his spear as usual.} {102}{}{Good luck! Our village depends on you.} {103}{}{Chosen One, the way you use a spear, you'll be meat for the geckos in no time. I can show you a few tricks.} {104}{}{Sure.} {105}{}{No, thanks.} {106}{}{This will take a little while.} {107}{}{You're a swift student -- it looks like you've learned all I can teach you.} {108}{}{Thanks, Jordan, that's going to help a lot.} }} de:ACJORDAN.MSG ru:ACJORDaN.MSG
ACJORDAN.SSL
{{scriptbox |game =FO2 |comment =|msg = ACJORDAN.MSG }}
ACJORDON.MSG
Dialogue for Jordan, warrior tribesman in Arroyo. {{Transcript|text= {100}{}{You see Jordan, twirling his spear as usual.} {101}{}{You see Jordan, twirling his spear as usual.} {102}{}{Good luck! I must get back to my training.} {103}{}{Hello Chosen One. I see your in need of a little training. Can I be of help?} {104}{}{Sure.} {105}{}{No Thanks.} {106}{}{This will take a little while.} {107}{}{There you have learned what I can teach you about spears.} {108}{}{Thanks Jordan, that's going to help a lot.} }} de:ACJORDON.MSG ru:ACJORDON.MSG
ACKLINT.MSG
Dialogue for Klint, a tribesman of Arroyo {{Transcript|text= {100}{}{You see Klint, a fellow tribesman.} {101}{}{You see Klint.} {102}{}{You see a young man with bulging muscles and a very confident air about him.} {103}{}{Good day to you, } {104}{}{. You have not completed the trial of the Elder and may not pass.} {105}{}{Uh...} {106}{}{I need to go back to the village.} {107}{}{I have some questions of you.} {108}{}{All right, I'm off to take the test.} {109}{}{(sigh) } {110}{}{. You go temple. You take test. You not come back here until take test. Obey Elder. Go!} {111}{}{Me go.} {112}{}{Forgive me, } {113}{}{, but I can not allow you to pass. If you wish to return to the village you may do so only by passing the trial set before you.} {114}{}{I see. I guess I'll be going then.} {115}{}{Can I ask you some questions then?} {116}{}{I could kick your ass and just walk out of here.} {117}{}{Forgive me, but I have no answers to your questions. Take the trial set before you by the Elder and prove yourself worthy to lead our people.} {118}{}{Very well.} {119}{}{Two people working together can move the obelisk that blocks the path. Alone, you would fail. I have no intention of helping you until you pass the trial of the Elder.} {120}{}{Uh-huh. I get the picture.} {121}{}{Greetings, Chosen One! It is good to see you. How may I serve you?} {122}{}{Me say hi. That all.} {123}{}{Just thought I'd say hello. I'll be leaving on my quest soon.} {124}{}{May the spirits of our ancestors protect you, Chosen One. I wish you well on your journey.} }} de:ACKLINT.MSG ru:ACKLINT.MSG
ACKLINT.SSL
{{scriptbox |game =FO2 |comment =|msg = ACKLINT.MSG }}
ACME Realty
ACME Realty was a real estate agency that operated in the pre-War United States and a pair of unmarked locations in the Mojave Wasteland . Background One of the agency's offices can be found close to the Old Mormon Fort in Freeside while another can be found next to the Westside south entrance. Both buildings are inaccessible. Locations Appearances ACME Realty appears in Fallout: New Vegas. Gallery FNV Signs outside North Vegas Sq.jpg|Signs used as North Vegas Square barrier ACME Realty loc map.jpg|ACME location at Freeside es:ACME Realty fr:ACME Realty ru:ACME Realty uk:ACME Realty
ACMORLIS.MSG
Dialogue for Aunt Morlis of Arroyo. {{Transcript|text= {100}{}{You see Morlis, one of your aunts -- the one who never liked you.} {101}{}{Why do you bother me, nephew? Can't you see I'm busy?} {301}{}{Why do you bother me, niece? Can't you see I'm busy?} {102}{}{Umm, okay. Sorry.} {103}{}{What is it? You know I have a lot to do!} {104}{}{Ummm, Mynoc said...} {105}{}{Mynoc said what? Out with it, child!} {106}{}{That, umm, you might have some flint.} {107}{}{I do. You want some, is that it?} {108}{}{Well, yeah.} {109}{}{Well... I want three doses of healing powder. Bad times are coming and I'm going to be ready. Bring them to me and you can have the flint. Now get to it!} {110}{}{Yes, ma'am!} {111}{}{Now don't waste my time. Do you have the powders?} {112}{}{Yes, here they are.} {113}{}{Umm, I guess not.} {114}{}{Here is the flint. Now off with you! I don't have time to gossip.} {115}{}{Thank you, Aunt Morlis.} {116}{}{Again you waste my time, worthless nephew! How did you ever become the Chosen One?} {117}{}{Yes, Aunt Morlis.} {118}{}{Uh, Aunt Morlis, I have three right here.} {150}{}{Aunt Morlis, I'm on a perilous quest for the salvation of our village. My chances of success will be greatly enhanced if I keep the healing powders for myself and you give me the flint. Don't you agree?} {151}{}{What do you think you are doing, child? This is no way for the Chosen One to act. Now get out of my sight!} {152}{}{If this flint is so important that you are willing to disgrace the name of the Chosen One, then here. Take the flint and get out of my sight.} {153}{}{Yes, Aunt Morlis.} {154}{}{Well... Oh, very well. Here is the flint. I wish you a safe journey, child. } {155}{}{No, I don't. Now stop wasting my time and get out of here!} {156}{}{Yes, Aunt Morlis.} # new add on stuff for time limit {200}{}{So you've returned. Did you find the holy Thirteen?} {201}{}{No, Aunt Morlis, I...} {202}{}{Then get yourself out of here and find it! People are depending on you!} {203}{}{Yes, Aunt Morlis.} {204}{}{Well, here you are again. Have you once again failed to complete your quest?} {205}{}{Yes, Aunt Morlis, but...} {206}{}{Then get yourself out of here and don't come back until you do! Why waste time coming back here, when you could be using that time to continue your search!?} {207}{}{Yes, Aunt Morlis.} {208}{}{The fact that you are standing here must mean that you have completed your quest. You wouldn't waste precious time returning here empty-handed, would you?} {209}{}{Yes, Aunt Morlis. I mean no, Aunt Morlis. Uh, I've got to go, Aunt Morlis.} {210}{}{So, child. Once again you stand before me. Are you empty-handed yet again?} {211}{}{Yes, Aunt Morlis.} {212}{}{Listen, } {213}{}{. People are dying, cattle are dying, and crops are failing. Everyone is either hungry, sick, or both. Our time draws near. If you do not find the GECK soon, we are doomed. Do you understand me?} {214}{}{Yes, Aunt Morlis.} {215}{}{Then get yourself out of here and find the GECK! People are depending on you!} {216}{}{Yes, Aunt Morlis.} }} de:ACMORLIS.MSG ru:ACMORLIS.MSG
ACMORLIS.SSL
{{scriptbox |game =FO2 |comment =|msg = ACMORLIS.MSG }}
ACMYNOC.SSL
{{scriptbox |game =FO2 |comment =|msg = ACMynoc.msg }}
ACMynoc.msg
Dialogue for Mynoc, bridgekeeper at Arroyo. {{Transcript|text= ############################################################# # Message File: ACMynoc.msg # # # # Body Type: NMPRIM # # Combat AI: Berzerker # # Weapons: Sledgehammer[in hand] # # HP: 75 # # Skills to note: 80% Throwing # # # # Log: # # # # Created: December 01, 1997 # # # # Updated: # ############################################################# ############################################################# # The following lines are for describing the NPC when # # glanced and and examined. # ############################################################# {100}{}{You see the bridge guard.} {101}{}{You see Mynoc, the bridge guard.} ############################################################# # The following lines are for the dialog which the NPC # # says. This will be disorganized because of the Design # # Tool. # ############################################################# {150}{}{Before you stands a large warrior of your village, holding a spear.} {151}{}{[TALK]} {152}{}{Hello, Chosen One. Off to find the GECK?} {153}{}{Yes.} {154}{}{Yes. But before I go, I would like to ask you some questions.} {155}{}{Not just yet. I’m going to look around a little bit more.} {156}{}{Well, may the gods watch over you.} {157}{}{Thank you, goodbye.} {158}{}{What do you want to know?} {159}{}{What can you tell me of the men who trade with our village?} {160}{}{What can you tell me about this object I have from a vault?} {161}{}{Nothing, never mind.} {162}{}{Very well, but don't waste too much time. Without the GECK, we're doomed.} {163}{}{I know, don't worry -- I’ve got it all under control.} {164}{}{Why?} {165}{}{I must be going. Goodbye.} {166}{}{The traders? They come from Klamath about every two months. There won't be another here for a month or more, but Klamath's only a few days east of here.} {167}{}{Thank you. Goodbye.} {168}{}{What can you tell me about this object I have from the sacred vault?} {169}{}{Looks like a metal water gourd. Maybe the vault sent it to us as an omen.} {170}{}{Can you tell me who brought this item to our village?} {171}{}{Thank you. I must going. Goodbye.} {172}{}{I hope you do.} {173}{}{Your overconfidence makes all of us suffer! Goodbye!} {174}{}{Goodbye.} {175}{}{Why? Look around you -- our village dies. The gardens wither and every day children and old ones collapse. You must bring Eden to us before it is too late!} {176}{}{And I will take care of it. Goodbye.} {177}{}{I am the Chosen One -- I "must" do only as I please. Goodbye.} {178}{}{I don't remember his name, just that he was old and loud -- too loud for proper manners -- but he knew many things. He was from Klamath, east like I said.} {179}{}{Thank you, goodbye.} {180}{}{Are you still here? You must go find the GECK. Staying here doesn't help us.} {181}{}{This bridge is all you need to worry about, friend. I can take care of myself.} {182}{}{I was just heading out. Goodbye, my friend.} {183}{}{I will speak to you no longer, insubordinate pig!} {184}{}{I would like to ask you another question.} {185}{}{That was quick! Have you found the holy Vault 13?} {186}{}{Yes.} {187}{}{No, not yet.} {188}{}{You have? Wonderful! Did you bring back the GECK?} {189}{}{No.} {190}{}{No. I haven't spoken to the people of the vault yet.} {191}{}{I don't believe that's any business of yours, my friend.} {192}{}{No? Chosen One, three old ones have died since you left. You must not waste any more time.} {193}{}{I'll find it, don't worry.} {194}{}{I'm getting sick of your constant nagging.} {195}{}{Well, why are you talking to me? Talk to them, and get the GECK.} {196}{}{I will -- all in good time, my friend.} {197}{}{I'm getting sick of your constant nagging.} {198}{}{What news of the GECK, Chosen One?} {199}{}{I have found the vault!} {200}{}{I have not been able to find Vault 13.} {201}{}{Well, look, it's the Chosen One.} {202}{}{Hello.} {203}{}{Shut up.} {204}{}{Can I ask you a question?} {205}{}{No, I've no time for you.} {206}{}{Whatever. Good bye.} {207}{}{Oh well. See you around.} {208}{}{Go die.} {209}{}{Greetings, dull one! See bridge? You cross, you be careful. Bridge dangerous. You not want to fall. Okay?} {210}{}{Umm... Hunh?} {211}{}{Wretch! You have failed the village!} {212}{}{You betray us. For that you'll die!} {213}{}{You are a traitor to your own people.} {214}{}{Why do you do this?} {215}{}{The Elder was wrong. You are evil.} {300}{}{My father taught me how to make stronger blades than most. Get me a piece of flint and I'll fix your spear, too. You'll need it in the wilderness.} {301}{}{Where would I get some of this flint?} {302}{}{They say your aunt Morlis has been hoarding a piece. She's so ill-tempered I don't think anyone's asked her. Of course, the witch will want something in return.} {303}{}{Thanks. Goodbye.} {304}{}{Did you talk your aunt out of her flint?} {305}{}{Yes, I have some right here.} {306}{}{Not yet.} {307}{}{It's a good piece. Give me your spear.} {308}{}{Here you go.} {309}{}{I guess I don't have one.} {310}{}{Now, you put the pieces like so...} {311}{}{The Chosen One without a spear? Well, you'll have to take one of mine. Now, let's get to work...} {312}{}{Here is your new spear.} {313}{}{Thank you, my friend -- this will help a lot.} {314}{}{Yes, but I was wondering about your spear. It looks a little different.} # added in for time limit {400}{}{Welcome home, Chosen One! Did you find the vault? Have you returned with the GECK?} {401}{}{Me not find yet.} {402}{}{No, I haven't found it yet.} {403}{}{I'm not in the mood for your questions. Goodbye.} {404}{}{Things are not going well, Chosen One. The drought is getting worse and our crops are sure to fail. We are trying to salvage what we can to build up our food reserves.} {405}{}{Why no trade with other village?} {406}{}{Me doing best me can. Me find GECK. Me return.} {407}{}{Why can't we trade with other villages for the food we need? } {408}{}{I'm doing my best. When I find the GECK I'll return with it.} {409}{}{We are a simple people and have little to offer in trade. The few towns that we have contacted while you were away have shown no interest in helping us.} {410}{}{Me see.} {411}{}{I see.} {412}{}{You are our hope, Chosen One. Please do not fail us!} {413}{}{It is good to see you, Chosen One. How fares your quest?} {414}{}{Me still look.} {415}{}{I'm still looking.} {416}{}{I don't want to talk about it.} {417}{}{You must hurry. Things are getting worse here at home. Soon there will be little food and the Elder speaks of rationing what we have. I fear for the future of Arroyo.} {418}{}{Chosen One! Please tell me that you have completed your quest. Our village is dying, and so are our people. } {419}{}{No, me still look.} {420}{}{No, I'm still looking.} {421}{}{How are things?} {422}{}{I am sorry, Chosen One, but I am beginning to question my faith in you. The very lives of our people are in your hands. Please find the holy Thirteen and return to us with the GECK!} {423}{}{Our crops fail, the brahmin die, everyone goes hungry now. The cries of the children at night allow no one any sleep. We are becoming a desperate people.} {424}{}{Me continue look.} {425}{}{I'll do what I can.} {426}{}{Once again you return to us, Chosen One. Not empty-handed, I hope?} {427}{}{Me sorry, no find GECK yet.} {428}{}{I'm sorry, I still haven't found the GECK.} {429}{}{I've had enough of this.} {430}{}{People are dying here while you stroll about the lands. Perhaps you should be searching elsewhere instead of returning here.} {500}{}{Have you talked to the Elder yet?} ############################################################# # TELL - ME - ABOUTS # ############################################################# {1000}{}{Elder} {1001}{}{Founder} {1002}{}{Vault Dweller} {1003}{}{Arroyo} {1004}{}{Klamath} {1005}{}{Vault} {1006}{}{Chosen One} {1007}{}{Shaman} {1008}{}{Hakunin} {1009}{}{Healing Powder} {1010}{}{Bridge} {1011}{}{Mynoc} {1100}{}{The Elder is your mother and our leader.} {1101}{}{Our great ancestor who gave us knowledge.} {1102}{}{The first to fight and win over chaos.} {1103}{}{That would be our beautiful village.} {1104}{}{That's a trading outpost a few days east of here.} {1105}{}{The Vault is heaven.} {1106}{}{You are the Chosen One.} {1107}{}{He heals us with his herbs and magic. He is in the north part of our village.} {1108}{}{He heals us with his herbs and magic. He is in the north part of our village.} {1109}{}{It is a magic powder which will heal you, but will make you sleepy.} {1110}{}{The Great Bridge exits our village in the south.} {1111}{}{That would be me.} }} de:ACMynoc.msg ru:ACMynoc.msg
ACNAGOR.MSG
Dialogue for Nagor, son of Morlis and owner of dog Smoke. {{Transcript|text= {100}{}{You see your young cousin, Nagor. You don't see his dog, Smoke, anywhere.} {101}{}{You've known Nagor since he was an infant, and have always helped him when you could.} {102}{}{Cousin, am I glad to see you! I need your help.} {302}{}{Cousin, am I glad to see you! I need your help.} {103}{}{Sorry, but I don't have the time.} {104}{}{What do you need help with?} {105}{}{Then I'll go out in the wilds myself!} {106}{}{Hold on there... what was it you need help with?} {107}{}{You do that.} {108}{}{Smoke ran off into the hunting grounds and hasn't come back and now Morlis won't let me go find him. She says it's too dangerous and he's just a dog, but I was going to go anyway. But now you're here and you could do it and I wouldn't get in trouble.} {109}{}{Sure. But where are the hunting grounds?} {110}{}{Sure. I'll find him right now.} {111}{}{Forget it, I don't have time for this.} {112}{}{What'd you do, get hit in the head with a rock? They're on the far side of Hakunin's tent, north of the village.} {113}{}{I'll be back with him soon.} {114}{}{Have you found Smoke yet?} {115}{}{No, not yet. Where did you say the hunting grounds were?} {116}{}{No, not yet.} {117}{}{Have you found Smoke yet?} {118}{}{No, not yet. I'll be back soon, though.} {119}{}{I am sorry, but he is dead.} {120}{}{You're just saying that 'cause you don't wanna look! I don't care what Morlis says, I'm going to find him.} {121}{}{Nagor, what if something happens to you? Morlis would be alone and that would make her real sad. You don't want to make her sad, do you?} {122}{}{You do that.} {123}{}{Well... no, I don't want to do that. Okay, I won't go, but it's not fair!} {124}{}{Smoke will be okay. Goodbye.} {125}{}{You found Smoke! Thanks! Smoke, you're a bad dog!} {126}{}{You're welcome. Goodbye.} {127}{}{Thanks again. I hope you have a really fun trip!} {128}{}{I miss Smoke. Why couldn't you save him? You're the Chosen One.} {129}{}{I'm busy, dumb one. Go play someplace else.} {130}{}{I go.} {131}{}{I'm going after Smoke.} # new nodes for time limit {200}{}{Hello cousin... uh, I mean Chosen One. I hope you've found the GECK. I've heard a lot of talk about hard times to come.} {201}{}{Hello cousin... uh, I mean Chosen One. I hope you've found the GECK. I've heard a lot of talk about hard times to come.} {202}{}{Me still look, Nagor.} {203}{}{I'm still looking, nephew.} {204}{}{Welcome home, cousin. Things are getting a little tight around here. Have you found the holy Thirteen and the GECK?} {205}{}{Welcome home, cousin. Things are getting a little tight around here. Have you found the holy Thirteen and the GECK?} {206}{}{Me not find. Sorry.} {207}{}{I'm sorry, Nagor. I'm still looking.} {208}{}{Hello again, cousin. I guess you've noticed that things are really falling apart here. Please find the GECK. We are in desperate need!} {209}{}{Hello again, cousin. I guess you've noticed that things are really falling apart here. Please find the GECK. We are in desperate need!} {210}{}{Hi, cousin.} {211}{}{Hi, cousin.} {212}{}{You not sound like usual self.} {213}{}{You don't sound like your usual self.} {214}{}{I'm sorry, cousin. Things have been getting worse and worse since you last left. People are sick, the brahmin are dying and... I... my dog Smoke died - Morlis cooked him. I miss him so much. Sorry, but I can't really talk any more...} {215}{}{I'm sorry, cousin. Things have been getting worse and worse since you last left. People are sick, the brahmin are dying and... I... my dog Smoke died. I miss him so much. Sorry, but I can't really talk any more...} {300}{}{You see Nagor.} }} de:ACNAGOR.MSG ru:ACNAGOR.MSG
ACNAGOR.SSL
{{scriptbox |game =FO2 |comment =|msg = ACNAGOR.MSG }}
ACSPORPL.SSL
{{scriptbox |game =FO2 |comment =|msg = ACSporPl.msg }}
ACSporPl.msg
Dialogue for spore plants in Arroyo. {{Transcript|text= ############################################################# # Message File: ACSporPL.msg # # # # Body Type: Spore Plant(Plant with Dark Soul) # # Combat AI: ? # # Weapons: ? # # HP: ? # # Skills to note: None # # # # Log: # # # # Created: December 01, 1997 # # # # Updated: # ############################################################# ############################################################# # The following lines are for describing the NPC when # # glanced and and examined. # ############################################################# {100}{}{You see a plant of dark soul.} {101}{}{These plants aren't just harmful to the garden. They also have the ability to attack humans and other creatures.} {102}{}{These plants of dark soul are an odd mutation. It is doubtful that they mutated this way as a result of natural causes.} {103}{}{You notice nothing extra about these plants - other than the fact that they attack humans.} ############################################################# # The following lines are for the dialog which the NPC # # says. This will be disorganized because of the Design # # Tool. # ############################################################# {150}{}{You have rid the garden of all the plants of dark soul.} }} de:ACSporPl.msg ru:ACSporPl.msg
ACTEMVIL.MSG
Dialogue for Cameron, Arroyo tribesman. {{Transcript|text= {100}{}{You see Cameron, a fellow tribesman.} {101}{}{You see Cameron.} {102}{}{You see a young man with bulging muscles and a very confident air about him.} {103}{}{Greetings, } {104}{}{. I have the honor of being your final challenge. To continue in your quest you must defeat me in unarmed combat. Shall we begin?} {105}{}{Me got questions.} {106}{}{Okay, we fight.} {107}{}{No, me get ready first.} {108}{}{I've got some questions for you first.} {109}{}{Sure, let's party.} {110}{}{I think I need a moment to prepare for this.} {111}{}{What would you like to know? } {112}{}{Why we fight?} {113}{}{We fight to death?} {114}{}{We fight unarmed?} {115}{}{Okay, we fight now.} {116}{}{Me need get ready.} {117}{}{Why do we have to fight?} {118}{}{Is this a fight to the death?} {119}{}{You say that we are to fight unarmed?} {120}{}{Let's get this fight over with.} {121}{}{I need a moment to prepare for the fight.} {122}{}{The path of the Chosen One is not an easy trail to walk, } {123}{}{. You will be faced with many challenges throughout your lifetime, and the most difficult of these will be dealing with your fellow man. There will come a time when diplomacy and tact will prove to be useless and your hand must be raised instead. This challenge prepares you to face another human, look him in the eyes, and know that you may have to kill him.} {124}{}{Okay.} {125}{}{I see.} {126}{}{No, my friend, you need only defeat me. When the time comes, we will end the battle.} {127}{}{Me understand.} {128}{}{All right.} {129}{}{Yes. Weapons tend to distance us from battle and desensitize the effects of our actions against others. When you strike another human being with your bare fist, you both see and feel the pain you cause. Battle becomes very personal and all too real then. This is an important lesson for you, } {130}{}{.} {131}{}{Me got it.} {132}{}{I understand.} {133}{}{Very well. Shall we begin?} {134}{}{Me ready.} {135}{}{No, me get ready first.} {136}{}{I'm ready.} {137}{}{No, I need some time to prepare.} {138}{}{Very well. Return and tell me when you are ready for your challenge.} {139}{}{Are you ready for your challenge, } {140}{}{?} {141}{}{Me ready. } {142}{}{Me not ready yet.} {143}{}{I think so.} {144}{}{No, give me a minute.} {145}{}{Excellent! Your equipment will be kept in the trunk outside of the room. You can get it after the fight. Let the fight begin! Good luck to you } {146}{}{.} {147}{}{It is good to see you again, Chosen One. How may I help you?} {148}{}{Me want visit temple again.} {149}{}{Want fight again?} {150}{}{Just say hello. Me go now.} {151}{}{I'd like to visit the temple again.} {152}{}{Hello, Cameron. Ready for another fight?} {153}{}{Just thought I'd say hi. See you later.} {154}{}{Take the path to my left, Chosen One. It leads to the temple proper. The cave entrance behind me will return you to the last chamber.} {155}{}{Okay, me go.} {156}{}{All right. Thanks} {157}{}{No thank you, Chosen One. I still carry the bruises from our last encounter and will need years to recover!} {158}{}{Go bye, Cameron.} {159}{}{Ha! Good day to you, Cameron.} {160}{}{Chosen One, my ass. I am going to make you the dead one!} {161}{}{You have defeated me. You are worthy, Chosen One.} {165}{}{I disagree with you. I think that a peaceful solution to any problem is possible.} {166}{}{You may be correct, } {167}{}{, but not in our current situation. You must defeat me to succeed in your trial.} {168}{}{Look, I don't know all of your strengths and weaknesses, and you don't know mine. Accidents do happen, so what if one of us inadvertently kills the other other? Let's just end this now rather than take that chance, okay?} {169}{}{Hmm... I see your point. I wouldn't want to be responsible for killing you when all I meant to do was test your mettle. Very well -- you may pass, Chosen One.} {170}{}{Hmm... I see your point. However, we must still do battle. I will simply take care not to hurt you too much.} {171}{}{Thanks! I'll see you back in the village.} {172}{}{I see.} {200}{}{I don't seem to remember our last battle, Chosen One. I will always wonder how you managed to get past me.} {201}{}{You have a tongue of purest silver, Chosen One. Your skill with words will open many doors for you.} {300}{}{And to you as well, Chosen One. May the spirits guid you on your quest.} {301}{}{Thanks, Cameron.} {302}{}{Chosen One, I could not help but notice that you lack strong combat skills. It has been my experience that you can not always rely on your wits or words for protection. With your permission I will teach you a few things that I think you will find most useful.} {303}{}{Yes, you teach.} {304}{}{No, me not need.} {305}{}{Yes, please teach me all that you can.} {306}{}{Thanks, but I think I can handle myself just fine.} {307}{}{You learn well, Chosen One. I think you will be able to handle yourself in a fight now. However, remember that even the strongest of warriors must sometimes retreat. There is no shame in living to fight another day.} {308}{}{Me thank you, Cameron.} {309}{}{Thanks, Cameron. I will remember your words.} {310}{}{Very well. Return to me if you change your mind.} {311}{}{Me thank you, Cameron.} {312}{}{Thanks, Cameron. I will remember your offer.} }} de:ACTEMVIL.MSG ru:ACTEMVIL.MSG
ACTEMVIL.SSL
{{scriptbox |game =FO2 |comment =|msg = ACTEMVIL.MSG }}
ACVILLGR.SSL
{{scriptbox |game =FO2 |comment =|msg=ACVillgr.MSG }}
ACVillgr.MSG
Dialogue for the Arroyo villager. {{Transcript|text= ############################################################# # Message File: ACVillgr.msg # # # # Body Type: NAROBE # # Combat AI: Flee # # Weapons: None # # HP: 20 # # Skills to note: None # # # # Log: # # # # Created: December 01, 1997 # # # # Updated: # ############################################################# ############################################################# # The following lines are for describing the NPC when # # glanced and and examined. # ############################################################# {100}{}{You see a male villager.} {101}{}{You see a female villager.} ############################################################# # The following lines are for the dialog which the NPC # # says. This will be disorganized because of the Design # # Tool. # ############################################################# {150}{}{A kindly member of your village.} {151}{}{[TALK]} {152}{}{Hello! I hear you are the Chosen One. Now, perhaps, our village can be saved.} {153}{}{Can you tell me where I can find more healing powder?} {154}{}{What can you tell me of the traders who trade with us?} {155}{}{It is good to see you, but I must be going.} {156}{}{Gods protect you on your journey.} {157}{}{I do have a question for you.} {158}{}{Goodbye, my friend.} {159}{}{Go see Hakunin in the north corner of the village. He can help you.} {160}{}{Thank you. Goodbye.} {161}{}{Oh, it's not my place to deal with the traders. Talk to Mynoc, the guardian of the great bridge. He sees them all.} {162}{}{Thank you. Goodbye.} {163}{}{Could you tell me where the great bridge is located?} {164}{}{One more question, if I may.} {165}{}{Good joke, Chosen One! You know where it is. That way -- to the south.} {166}{}{Thank you. Goodbye.} {167}{}{One more question, if I may.} {168}{}{Of course, what is it?} {169}{}{Could you tell me where I can find some healing herbs?} {170}{}{What can you tell me of the traders who trade with us?} {171}{}{Never mind.} {172}{}{Oh gods -- may the spirit of the Founder guide you. If you're the Chosen One, we're going to need it.} {173}{}{Uun Ga.} {174}{}{Have a safe journey.} {175}{}{????} {176}{}{We're doomed! You have failed your quest.} {177}{}{You cannot continue like this.} {180}{}{You are a traitor to your own people.} {181}{}{Why do you do this?} {182}{}{You are evil. The Chosen One is evil!} {183}{}{They come to our village from the east, but their goods are poor.} {184}{}{Could you tell me where I can find some healing herbs?} {185}{}{Thank you. Goodbye.} {186}{}{One more question, if I may.} # Starting Dialog after 1st Hakunin Movie {300}{}{Hello, Chosen One. Nice to see you again. I pray that your holy quest is going well. Is there something I can help you with?} # Starting Dialog after 2nd Hakunin Movie {301}{}{Chosen One, our people are dying. You must hurry your search for the holy GECK. What may I do to aid you in this most holy of quests?} # Starting Dialog after 3rd Hakunin Movie {302}{}{We are running out of time, Chosen One. Please, finish your holy quest soon. We can not afford to wait much longer. If there's anythying I can do to help you to save us, let me know.} # Starting Dialog after 4th Hakunin Movie {303}{}{Chosen One, our village is almost dead... you're our only hope. Is there anything I could tell you that would aide you in our salvation?} ############################################################# # TELL - ME - ABOUTS # ############################################################# {1000}{}{Elder} {1001}{}{Founder} {1002}{}{Vault Dweller} {1003}{}{Arroyo} {1004}{}{Klamath} {1005}{}{Vault} {1006}{}{Chosen One} {1007}{}{Shaman} {1008}{}{Hakunin} {1009}{}{Healing Powder} {1010}{}{Bridge} {1011}{}{Mynoc} {1100}{}{The Elder is your mother and our leader.} {1101}{}{Our great ancestor who gave us knowledge.} {1102}{}{The first to fight and win over chaos.} {1103}{}{That would be our beautiful village.} {1104}{}{That's a trading outpost a few days east of here.} {1105}{}{The Vault is heaven.} {1106}{}{You are the Chosen One.} {1107}{}{He heals us with his herbs and magic. He is in the north part of our village.} {1108}{}{He heals us with his herbs and magic. He is in the north part of our village.} {1109}{}{It is a magic powder which will heal you, but will make you sleepy.} {1110}{}{The Great Bridge exits our village in the south.} {1111}{}{He guards the bridge leading into our village.} }} de:ACVillgr.MSG ru:ACVillgr.msg
ACWARIOR.MSG
Dialogue for Arroyo warrior. {{Transcript|text= ############################################################# # Message File: ACWarior.msg # # # # Note: Characters within curly braces (like line 100) # # will be read in as a message string. Caution # # should be used when making comments. All comments # # should be prepended with a pound symbol for # # visual ease. This does not comment out the line # # though. # # # # Purpose: This message file contains the dialog for a # # new character from which is used by the # # design tool. It will be updated using the # # the tool. This is just a tool file, and not # # meant to be used in the game. # # # # Log: Please note any changes that have been made to this # # file and comment which lines have changed. # # # # Created: December 01, 1997 # # # # Updated: # ############################################################# ############################################################# # The following lines are for describing the NPC when # # glanced and and examined. # ############################################################# {100}{}{You see a tribesman.} {101}{}{You see a tribeswoman.} ############################################################# # The following lines are for the dialog which the NPC # # says. This will be disorganized because of the Design # # Tool. # ############################################################# {150}{}{Before you stands a large warrior of your village, wearing pants fashioned from animal hides.} {151}{}{[TALK]} {152}{}{Hello, Chosen One, can I help you in your quest?} {153}{}{I'm just looking around the village one last time before I leave.} {154}{}{What can you tell me of the traders who trade with us?} {155}{}{Could you tell me where I can find more healing powder?} {156}{}{Gods give you speed to bring back Eden before it is too late.} {157}{}{I do have a question for you.} {158}{}{Goodbye, my friend.} {159}{}{Oh, you're testing me. Go see Hakunin in the north corner of the village. He makes our medicines.} {160}{}{Thank you. Goodbye.} {161}{}{Well, I've seen them when Mynoc has us guard the bridge, but he does all the dealing. Talk to him at the great bridge.} {162}{}{Thank you. Goodbye.} {163}{}{Could tell me where the great bridge is located?} {164}{}{One more question, if I may.} {165}{}{Chosen One? The great bridge is at the south end of the village. You know, you've been there many times.} {166}{}{Thank you. Goodbye.} {167}{}{One more question, if I may.} {168}{}{Of course, what is it?} {169}{}{Could you tell me where I can find some healing herbs?} {170}{}{What can you tell me of the traders who trade with us?} {171}{}{Never mind.} {172}{}{Ah, dull one. They say you are the Chosen One. I must say the spirit of the Founder works in strange ways.} {173}{}{Oon Ga.} {174}{}{ Have a safe journey, dull one -- for our sake.} {175}{}{????} {176}{}{You betray us. You must die.} {177}{}{A traitor to your own people!} {178}{}{Why do you do this?} {179}{}{Death to the evil one!} {180}{}{They are nothing to us! They scavenge the dying corpse of the wastes to live.} {181}{}{Could you tell me where I can find some healing herbs?} {182}{}{Thank you. Goodbye.} {183}{}{One more question, if i may.} # Starting Dialog after 1st Hakunin Movie {300}{}{Hello again, Chosen One. May the warrior spirits protect and guide you.} # Starting Dialog after 2nd Hakunin Movie {301}{}{Are you having difficulites, Chosen One? You must not fail us - please hurry.} # Starting Dialog after 3rd Hakunin Movie {302}{}{Why do you wait so long? We must have the GECK soon. Chosen One, our village is dying.} # Starting Dialog after 4th Hakunin Movie {303}{}{Chosen One, our village is almost dead. Why have you not brought the holy GECK to us yet?} ############################################################# # TELL - ME - ABOUTS # ############################################################# # # # # # TELL ME ABOUT STUFF # # "my name" # # (970-979) # # # # # {970}{}{That is my name.} {971}{}{You are talking to me.} {972}{}{What a silly question. That's me.} # # # # # TELL ME ABOUT STUFF # # "don't know" # # (980-989) # # # # # {980}{}{I don't know anything about that.} {981}{}{Sorry. No clue.} {982}{}{Never heard of it.} {1000}{}{Elder} {1001}{}{Founder} {1002}{}{Vault Dweller} {1003}{}{Arroyo} {1004}{}{Klamath} {1005}{}{Vault} {1006}{}{Chosen One} {1007}{}{Shaman} {1008}{}{Hakunin} {1009}{}{Healing Powder} {1010}{}{Bridge} {1011}{}{Mynoc} {1100}{}{The Elder is your mother and our leader.} {1101}{}{Our great ancestor who gave us knowledge.} {1102}{}{The first to fight and win over chaos.} {1103}{}{That would be our beautiful village.} {1104}{}{That's a trading outpost a few days east of here.} {1105}{}{The Vault is heaven.} {1106}{}{You are the Chosen One.} {1107}{}{He heals us with his herbs and magic. He is in the north part of our village.} {1108}{}{He heals us with his herbs and magic. He is in the north part of our village.} {1109}{}{It is a magic powder which will heal you, but will make you sleepy.} {1110}{}{The Great Bridge exits our village in the south.} {1111}{}{He guards the bridge leading into our village.} }} de:ACWARIOR.MSG ru:ACWARIOR.MSG
ACWARIOR.SSL
{{scriptbox |game =FO2 |comment =|msg = ACWARIOR.MSG }}
AC AdBot
The AC AdBot is an eyebot that was cut from the Fallout 76 update Boardwalk Paradise. Background This eyebot presumably would have been used for advertising purposes in Atlantic City, though what role it would have played outside of this is unknown. Interactions with the player character Interactions overview Inventory Appearances The AC AdBot was cut from the Fallout 76 update Boardwalk Paradise.
ADD CRATES HERE
ADD CRATES HERE is a paper note in the Fallout 76 update Wastelanders. Location The note can be found in RobCo Auto-Cache #001, attached to a crate on a shelf along the upper catwalks, past the "Fresh Food" sign. Transcript Gallery FO76WL RobCo auto-cache (ADD CRATES HERE).png ru:ДОБАВЬТЕ КОНТЕЙНЕРЫ
ADD FOOD HERE
ADD FOOD HERE is a paper note in the Fallout 76 update Wastelanders. Location The note can be found pinned to the "Fresh Food" sign in RobCo Auto-Cache #001. Transcript Gallery FO76WL RobCo auto-cache (ADD FOOD HERE).png ru:ДОБАВЬТЕ ЕДУ
ADD LUXURY HERE
ADD LUXURY HERE is a paper note in the Fallout 76 update Wastelanders. __TOC__ Location The note can be found in RobCo Auto-Cache #001, on the ground near the "Refreshments on Demand" sign. Transcript Gallery FO76WL RobCo auto-cache (ADD LUXURY HERE).png ru:ДОБАВЬТЕ ПРЕДМЕТЫ РОСКОШИ
ADD WEAPONS HERE
ADD WEAPONS HERE is a paper note in the Fallout 76 update Wastelanders. Location The note can be found on a shelf next to the "Personal Security" sign in RobCo Auto-Cache #001. Transcript Gallery FO76WL RobCo auto-cache (ADD WEAPONS HERE).png ru:ДОБАВЬТЕ ОРУЖИЕ
ADV002 ProjectorScript.psc
ADV002 SetGlobalOnActivate.psc
ADV010BossEncounterScript.psc
ADV016 BrayHuskyCorpse.txt
DLC03HolotapesQuest {{Dialogue FO4|row |linkable= |scene=(Holotape) |srow=9 |topic=0103167D |before= |response={Out of breath, annoyed, wounded, dying.} This is...This is Bray Husky. And this is probably my last recording. Aw, jeez, I can see my frigging guts here... |after=Player Default: They came up from underneath us. Big huge freaking mirelurks. Tons of 'em. The dead fish and chum musta lured them to us. Ah, God, my leg... |abxy=A1a}} {{Dialogue FO4|row |linkable= |topic=0103167C |before=Player Default: This is...This is Bray Husky. And this is probably my last recording. Aw, jeez, I can see my frigging guts here... |response={Out of breath, annoyed, wounded, dying.} They came up from underneath us. Big huge freaking mirelurks. Tons of 'em. The dead fish and chum musta lured them to us. Ah, God, my leg... |after=Player Default: The rest are dead. All dead. Luke got pinched right in half and I saw Rowan screaming while another one pulled him under. His eyes. Jesus, his eyes... |abxy=A1a}} {{Dialogue FO4|row |linkable= |topic=0103167B |before=Player Default: They came up from underneath us. Big huge freaking mirelurks. Tons of 'em. The dead fish and chum musta lured them to us. Ah, God, my leg... |response={Out of breath, annoyed, wounded, dying.} The rest are dead. All dead. Luke got pinched right in half and I saw Rowan screaming while another one pulled him under. His eyes. Jesus, his eyes... |after=Player Default: I went to get Braun and found some huge fish... man... THING eating what was left of him. He clawed me right across my guts before I could get a shot off. |abxy=A1a}} {{Dialogue FO4|row |linkable= |topic=0103167A |before=Player Default: The rest are dead. All dead. Luke got pinched right in half and I saw Rowan screaming while another one pulled him under. His eyes. Jesus, his eyes... |response={Out of breath, annoyed, wounded, dying.} I went to get Braun and found some huge fish... man... THING eating what was left of him. He clawed me right across my guts before I could get a shot off. |after=Player Default: Jeez, this place was impenetrable. We could see anyone coming for miles. Underwater goddamn fish monsters. |abxy=A1a}} {{Dialogue FO4|row |linkable= |topic=01031679 |before=Player Default: I went to get Braun and found some huge fish... man... THING eating what was left of him. He clawed me right across my guts before I could get a shot off. |response={Out of breath, annoyed, wounded, dying.} Jeez, this place was impenetrable. We could see anyone coming for miles. Underwater goddamn fish monsters. |after=Player Default: I just hope...oh, god no... Aw, it found me. No, NO! |abxy=A1a}} {{Dialogue FO4|row |linkable= |topic=01031678 |before=Player Default: Jeez, this place was impenetrable. We could see anyone coming for miles. Underwater goddamn fish monsters. |response={Out of breath, annoyed, wounded, dying.Sound of approaching mirelurk in background} I just hope...oh, god no... Aw, it found me. No, NO! |after=Player Default: No, you get back! Get away from me! |abxy=A1a}} {{Dialogue FO4|row |linkable= |topic=01031677 |before=Player Default: I just hope...oh, god no... Aw, it found me. No, NO! |response={Screaming off microphone as he's being attacked.Sound of approaching mirelurk in background, followed by gunshots} No, you get back! Get away from me! |after=Player Default: *screaming* |abxy=A1a}} {{Dialogue FO4|row |linkable= |topic=01031676 |before=Player Default: No, you get back! Get away from me! |response={Include sounds of Mirelurk attacking and gunshots followed by out of ammo gun clicks} *screaming* |after=Player Default: Aw, god is this thing still recording?!? You've got to be kidding me! |abxy=A1a}} {{Dialogue FO4|row |linkable= |topic=01031675 |before=Player Default: *screaming* |response={Screaming off microphoneSound of approaching mirelurk in background, eating speaker} Aw, god is this thing still recording?!? You've got to be kidding me! |after= |abxy=A1a}}
ADV016 LukeHuskyCorpse.txt
DLC03HolotapesQuest
ADV017CanineSpawnerScript.psc
{{Transcript|text= Scriptname DLC03:ADV017CanineSpawnerScript extends Quest {This script handles spawning & naming dogs for Erikson} referenceAlias[] Property Names Auto Mandatory Group Forms Form Property DLC03_ADV017_Dog Auto Const Mandatory Form Property DLC03_ADV017_FEVHound Auto Const Mandatory Form Property DLC03_ADV017_MutantWolf Auto Const Mandatory EndGroup Group ExternalAliases referenceAlias Property Alias_Dog Auto Const referenceAlias Property Alias_Wolf Auto Const referenceAlias Property Alias_FEVHound Auto Const DLC03:ADV017QuestScript Property DLC03_ADV017 Auto Const mandatory EndGroup Group Markers ObjectReference Property DLC03_ADV017CanineSpawnMarkerRef Auto Const mandatory ObjectReference Property DLC03_ADV017CanineMoveMarkerRef Auto Const mandatory EndGroup Function SpawnDog CanineSpawn(DLC03_ADV017_Dog, Alias_Dog) DLC03_ADV017.ForSaleDog = true EndFunction Function SpawnWolf() CanineSpawn(DLC03_ADV017_MutantWolf, Alias_Wolf) DLC03_ADV017.ForSaleWolf = true EndFunction Function SpawnFEVHound() CanineSpawn(DLC03_ADV017_FEVHound, Alias_FEVHound) DLC03_ADV017.ForSaleFEVHound= true EndFunction Function CanineSpawn(Form myCanine, referenceAlias myRefAlias) Actor myCanineActor = (DLC03_ADV017CanineSpawnMarkerRef.PlaceAtMe(myCanine, aiCount = 1, abForcePersist = false, abInitiallyDisabled = false, abDeleteWhenAble = false) as actor) int count = Names.Length if count > 0 Debug.Trace(self + ": Generating name!") int i = utility.RandomInt(0, (count - 1)) Names[i].ApplyToRef(myCanineActor) Names.Remove(i) Else Debug.Trace(self + ": Could not generate name!") endif myRefAlias.ForceRefTo(myCanineActor) myCanineActor.AllowPCDialogue(true) myCanineActor.Moveto(DLC03_ADV017CanineMoveMarkerRef) EndFunction }}
ADV017QuestScript.psc
{{Transcript|text= Scriptname DLC03:ADV017QuestScript extends Quest Conditional {This is the quest script for Erikson's settlement} ;This function is called when the player enters a trigger in Erikson's Plane ; This is to give the player a bit of time to poke around ; Then we try to enable Erikson if his enable marker is out of sight ; and start the scene to have him call to the player bool introSceneStarted = false int TimerIDIntro = 99 Function TryToStartIntroScene ;For right now just start it, we'll do the complicated set up later ;StartIntroScene() ;Start the timer so the player can explore before Erikson shows up StartTimer(InitialExplorationTime, TimerIDIntro) EndFunction Function StartIntroScene() if !introSceneStarted introSceneStarted = true ;We no longer need the intro triggers so disable them IntroTriggers.DisableAll() ;Move erikson to his enable marker and enable him, then start the scene ObjectReference EriksonRef = Erikson.GetReference() EriksonRef.MoveTo(DLC03_ADV017_IntroEnableMarkerRef) EriksonRef.Enable(abFadeIn = false) DLC03_ADV017_IntroYellingScene.Start() endif EndFunction ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Real Time Timer ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Event OnTimer(int aiTimerID) ;Real Time timers EG: 0.50.5 seconds if aiTimerIDTimerIDIntro Actor PlayerActor = Game.GetPlayer() ; if the player is still in the camp as defined by a large trigger if DLC03_ADV017_PlayerInPlaneTrigger.GetTriggerObjectCount() > 0 if !PlayerActor.HasDetectionLOS(DLC03_ADV017_IntroEnableMarkerRef) && !PlayerActor.IsInCombat() StartIntroScene() else StartTimer(5.0, TimerIDIntro) endif else ; Player has left location endif endif EndEvent ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Properties ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Group IntroProperties Scene Property DLC03_ADV017_IntroYellingScene Auto Const Mandatory ObjectReference Property DLC03_ADV017_IntroEnableMarkerRef Auto Const Mandatory ReferenceAlias Property Erikson Auto Const Mandatory ObjectReference Property DLC03_ADV017_PlayerInPlaneTrigger Auto Const Mandatory RefCollectionAlias Property IntroTriggers Auto Const Mandatory float Property InitialExplorationTime = 15.0 Auto Const ReferenceAlias Property Alias_Dog Auto Const mandatory ReferenceAlias Property Alias_Wolf Auto Const mandatory ReferenceAlias Property Alias_FEVHound Auto Const mandatory ReferenceAlias Property Alias_StartingDog Auto Const mandatory ReferenceAlias Property Alias_StartingWolf Auto Const mandatory ReferenceAlias Property Alias_StartingFEVHound Auto Const mandatory bool property ForSaleDog = true auto Conditional hidden bool property ForSaleWolf = true auto Conditional hidden bool property ForSaleFEVHound = true auto Conditional hidden EndGroup WorkshopParentScript Property WorkshopParent Auto Const Mandatory GenericGoHomeScript Property GenericGoHome Auto Const Mandatory DLC03:ADV017CanineSpawnerScript Property ADV017CanineSpawner Auto Const mandatory Faction Property DLC03_ADV017_EriksonCrimeFaction Auto Const Mandatory RefCollectionAlias Property TravelCollection Auto Const Mandatory GlobalVariable Property DLC03EriksonDogPrice Auto Const mandatory GlobalVariable Property DLC03EriksonWolfPrice Auto Const mandatory GlobalVariable Property DLC03EriksonFEVHoundPrice Auto Const mandatory Keyword Property ActorTypeDog Auto Const Mandatory Group DogSpawnProperties float Property NewDogTime = 120.0 Auto Const {Time after selling a dog till we spawn a new one} float Property RecheckNewDogTime = 24.0 Auto Const {If the player is in the loaded area when the dog timer expires recheck at this interval} EndGroup ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Area Loaded ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; bool areaLoaded Function SetAreaLoaded(bool areaIsLoaded = true) areaLoaded = areaIsLoaded if areaIsLoaded CheckForSceneEvents() endif EndFunction Function CheckForSceneEvents() EndFunction ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Canine Purchasing ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Function PurchaseDog() Game.GetPlayer().RemoveItem(game.GetCaps(), DLC03EriksonDogPrice.GetValueInt(), false, Erikson.GetRef()) ; put dog in go home alias so it can persist until it arrives Actor MyCanine = Alias_Dog.GetActorRef() MyCanine.RemoveFromFaction(DLC03_ADV017_EriksonCrimeFaction) MyCanine.SetCrimeFaction(none) MyCanine.AddKeyword(ActorTypeDog) GenericGoHome.GoHomeActors.AddRef(Alias_Dog.GetRef()) MyCanine.AllowPCDialogue(true) TravelCollection.AddRef(MyCanine) if Alias_StartingDog != none Alias_StartingDog.Clear() endif ForSaleDog = false Alias_Dog.Clear() StartTimerGameTime(NewDogTime, DogSpawnTimerID) EndFunction Function PurchaseWolf() Game.GetPlayer().RemoveItem(game.GetCaps(), DLC03EriksonWolfPrice.GetValueInt(), false, Erikson.GetRef()) ; put dog in go home alias so it can persist until it arrives Actor MyCanine = Alias_Wolf.GetActorRef() MyCanine.RemoveFromFaction(DLC03_ADV017_EriksonCrimeFaction) MyCanine.SetCrimeFaction(none) MyCanine.AddKeyword(ActorTypeDog) GenericGoHome.GoHomeActors.AddRef(MyCanine) MyCanine.AllowPCDialogue(true) TravelCollection.AddRef(MyCanine) if Alias_StartingWolf != none Alias_StartingWolf.Clear() endif ForSaleWolf = false Alias_Wolf.Clear() StartTimerGameTime(NewDogTime, WolfSpawnTimerID) EndFunction Function PurchaseFEVHound() Game.GetPlayer().RemoveItem(game.GetCaps(), DLC03EriksonFEVHoundPrice.GetValueInt(), false, Erikson.GetRef()) ; put dog in go home alias so it can persist until it arrives Actor MyCanine = Alias_FEVHound.GetActorRef() MyCanine.RemoveFromFaction(DLC03_ADV017_EriksonCrimeFaction) MyCanine.SetCrimeFaction(none) MyCanine.AddKeyword(ActorTypeDog) GenericGoHome.GoHomeActors.AddRef(MyCanine) MyCanine.AllowPCDialogue(true) TravelCollection.AddRef(MyCanine) if Alias_StartingFEVHound != none Alias_StartingFEVHound.Clear() endif ForSaleFEVHound = false Alias_FEVHound.Clear() StartTimerGameTime(NewDogTime, FEVHoundSpawnTimerID) EndFunction Function CanineKilled(int whichCanine) if whichCanine0 ForSaleDog = false Alias_Dog.Clear() StartTimerGameTime(NewDogTime, DogSpawnTimerID) if Alias_StartingDog != none Alias_StartingDog.Clear() endif elseif whichCanine1 ForSaleWolf = false Alias_Wolf.Clear() StartTimerGameTime(NewDogTime, WolfSpawnTimerID) if Alias_StartingWolf != none Alias_StartingWolf.Clear() endif elseif whichCanine2 ForSaleFEVHound = false Alias_FEVHound.Clear() StartTimerGameTime(NewDogTime, FEVHoundSpawnTimerID) if Alias_StartingFEVHound != none Alias_StartingFEVHound.Clear() endif else Debug.Trace(Self + ": CanineKilled passed incorrect value >> " + whichCanine) endif EndFunction ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Canine Spawning ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; int DogSpawnTimerID = 10 int WolfSpawnTimerID = 20 int FEVHoundSpawnTimerID = 30 ;This timer is used for generating new canines Event OnTimerGameTime(int aiTimerID) if aiTimerIDDogSpawnTimerID ;if the area is non loaded we are good to spawn if !areaLoaded ADV017CanineSpawner.SpawnDog() else ;The area IS loaded so restart the timer StartTimerGameTime(RecheckNewDogTime, DogSpawnTimerID) endif elseif aiTimerIDWolfSpawnTimerID if !areaLoaded ADV017CanineSpawner.SpawnWolf() else ;The area IS loaded so restart the timer StartTimerGameTime(RecheckNewDogTime, WolfSpawnTimerID) endif elseif aiTimerIDFEVHoundSpawnTimerID if !areaLoaded ADV017CanineSpawner.SpawnFEVHound() else ;The area IS loaded so restart the timer StartTimerGameTime(RecheckNewDogTime, FEVHoundSpawnTimerID) endif endif EndEvent }}
ADV017 AreaLoadedActivatorScript.psc
ADV017 EriksonGiftsFoodInfoScript.psc
ADV017 IntroStartTrigger.psc
ADV022HeadGearScript.psc
ADV023TurnWindmillOffScript.psc
ADY2CELL.INT
ADY2FARM.INT
ADY2STOR.INT
ADYSTORE.INT
ADYTOWNR.INT
ADYTOWNR.MSG
{{Transcript|text= {100}{}{You see an inhabitant of Adytown.} {101}{}{Looks like rain . . . as always.} {102}{}{Sorry, have to go. Got work to do.} {103}{}{We don't get many outsiders here.} {104}{}{Gotta get back to work.} {105}{}{I'd get back to the Hub, if I were you.} {106}{}{Good day . . . if that is what you can call it.} {107}{}{Yeah . . . whatever.} {108}{}{No time to talk.} {109}{}{Can't talk right now.} {110}{}{Hope the rain ain't glowin' like yesterday.} {111}{}{Looks like we're going to be short food again.} {112}{}{I hope the caravans pass by again soon.} {113}{}{We have a chance to make it now.} {114}{}{Adytum will be the town we want it to be.} {115}{}{Thank you for your help.} {116}{}{Thank you for getting rid of the Regulators.} {117}{}{Thank you for our freedom.} {118}{}{It is good that the Regulators are gone.} {119}{}{Welcome to the New Adytum.} }} de:ADYTOWNR.MSG pl:ADYTOWNR.MSG pt:ADYTOWNR.MSG ru:ADYTOWNR.MSG uk:ADYTOWNR.MSG
AER14 prototype
The AER14 prototype is a unique weapon . Background Sometime following the Great War, the prototype ended up in the hands of an unknown person who kept it with them and even used it before they perished inside a sealed-off stairwell between the Vault's fourth and fifth floors. Characteristics The AER14 prototype uses two microfusion cells per shot and has a unique green laser instead of the normal red beam. It does not have iron sights, and the modifications on the exterior of the frame obscure the sight picture. The AER14 cannot be modded using laser rifle mods, but it can be repaired with normal laser rifles. The AER14 is also visually longer than the standard AER9 laser rifle. Durability The AER14 prototype can fire a total of about 495 times using standard cells, the equivalent of 42 reloads, from full condition before breaking. Variants - Laser rifle - the standard variant found throughout the Mojave Wasteland. - Van Graff laser rifle - a unique variant temporarily given by Simon when guarding the Silver Rush during Birds of a Feather. - The Disintegrator - a debug weapon that deals a very large amount of damage per shot. Comparison Location The weapon can be found in Vault 22, located in a blocked-off stairwell between levels 4 and 5. To reach it, one must go down to level 5 first and enter the stairway door going back up to level 4, which is to the right of the elevator door (has a small plant in front of it); the stairway door has a Very Easy lock. The AER14 is lying on the ground next to a scorched skeleton, guarded by a pair of giant mantises. Notes - It is possible to achieve a 94% critical hit chance with this weapon. See critical chance. - A humanoid companion can potentially pick it up when fighting the giant mantises. If the weapon is not present near the skeleton, check the inventory of all companions. - Beside the AER14 prototype are several energy cells, even though the gun does not use that type of ammunition. - There is a glass-like object on the rifle's stock if viewed in third-person. It only appears as glass when next to the sky. When near the ground, it appears as it should. It looks as if it were a plastic cover over 2 circuit boards and some wires. Behind the scenes There is a sticky note on the observable back of the weapon that says "Focus: 1064 nm, 532 nm (SHG), 8.18pm!!!" This refers to the wavelength of the laser light, 1064 nanometers (infra-red, likely from an Nd:YAG crystal) being the fundamental wavelength of the laser and 532 nm (green) being the second harmonic. SHG stands for second-harmonic generation, a frequency conversion process that uses a set of crystals to double the frequency of the light, turning the IR (1064 nm) beam to green (532 nm, half of 1064 nm). 8.18pm is slightly more ambiguous, although this likely stands for picometers. This may represent the beam divergence, which can be measured pm/m (picometers per meter, and more often used mRad) and is the rate at which the beam dissipates, expanding into a cone. However, this is unlikely, as the laser would need an aperture roughly 42 km across to achieve such a low divergence. More likely, it is representative of the laser bandwidth, or how broad the laser spectrum is around 532 nm. Since the process of SHG introduces little to no additional broadening, it is entirely reasonable that a high quality Nd:YAG laser source can have a bandwidth around 8.18 pm.Joshua Sawyer on Tumblr: "I designed it. The science and math involved were the result of me doing some basic research and consulting with a friend who is experienced in laser physics.As for why I did it in the first place, to paraphrase Charles Eames, details aren't details. Details are the design." Bugs In third-person, the circuit boards in the stock may seem to disappear and reappear depending on the angle they are viewed from and the movement of the character holding the weapon. Sounds Gallery AER14_side_view.png|Side view AER14_rear_view.png|Back view AER14 end view.png|Rear view AER14.png AER14 Prototype.jpg|As found in Vault 22 References Non-game de:AER14-Prototyp es:Prototipo AER14 ja:AER14 prototype pl:Prototyp AER14 ru:Прототип AER14
AGATHA.INT
AGATHA.MSG
{{Transcript|text= {100}{}{You see an aged woman.} {101}{}{You see Agatha.} {102}{}{This woman is wrinkled and gray, yet has a spry step and a bright personality.} {103}{Agatha_001}{You are a bad person. I will have nothing to do with you.} {104}{Agatha_002}{It is a terrible thing when our youth are threatened. The loss of Tandi would be a terrible thing.} {105}{Vault_Dweller_002a}{Hnng.} {106}{Vault_Dweller_002b}{Okay.} {107}{Vault_Dweller_003c}{Why?} {108}{Vault_Dweller_003d}{What do you mean?} {109}{Agatha_003*}{I know you will do your best, dearie. Find Tandi, help her escape those beasts and return her to Aradesh. You will do this community a favor and build good Karma as well.} {110}{Agatha_004}{Aradesh loves his daughter very much. It is that love that makes him the man that he is and a pillar of this community. Without that love he would be lost, and Shady Sands would surely follow . . .} {111}{Vault_Dweller_004a}{I will do my best. Goodbye.} {112}{Vault_Dweller_004b}{I could use some help.} {113}{Vault_Dweller_004c}{Hmmm. We'll see.} {114}{Agatha_005*}{I feel that she is imprisoned. She was the target of hatred. That hate is very strong to the southeast. I'm sure you will find her there. Good luck.} {115}{Vault_Dweller_005}{Thank you.}F {116}{Agatha_006*}{You have not heard? Tandi is missing. I feel she was kidnapped. Aradesh is most distraught. This is a terrible thing . . .} {117}{Agatha_007**}{I hear that you have saved Tandi. That was the right thing to do. Your Karma is strong. I have high hopes for your future.} {118}{Agatha_008***}{I'm very sorry to hear about Tandi. She was such a bright young woman. She would have done good with her life.} {119}{Agatha_009}{Hello. You must be the stranger everyone is talking about.[Agatha sighs.] How can I help you?} {120}{Vault_Dweller_009a}{Hngh.} {121}{Vault_Dweller_009b}{Who are you?} {122}{Vault_Dweller_009c}{You look very tired. Is there anything wrong?} {123}{Vault_Dweller_009d}{Why do you look so tired?} {124}{Vault_Dweller_009e}{Don't talk to me, old woman.} {125}{Agatha_010}{You need more help than I can give you, child. May Dharma be with you.} {126}{Agatha_011}{My name is Agatha. I am the storyteller of Shady Sands. It is my job to keep the history so that we may remember and never forget.} {127}{}{Tell me a story.} {128}{}{Okay, whatever.} {129}{}{It is good not to forget.} {130}{Agatha_012}{I'm sorry, child, I am tired right now. I need my rest. Please come back later.} {131}{Agatha_013}{How very true. [Agatha stares at you for a moment.] It is good for the young to remember, but it is very hard to act within the flow of history. Sometimes, the very course we take is determined by events long ago. May Dharma be with you. I must rest for a little while. Come back again, when I am stronger, and we will speak again.} {132}{Agatha_014}{Thank you for asking. I'm just old, that's all. I cannot sleep at night. I close my eyes . . . [Agatha pauses.] But I get no rest. Please, it is just my old tired bones . . .} {133}{Agatha_015}{I'm sorry, I'm very tired. Could you please come back later?} {134}{Vault_Dweller_015a}{Baba.} {135}{Vault_Dweller_015b}{Okay.} {136}{Vault_Dweller_015c}{Why are you so tired?} {137}{Agatha_015}{I don't sleep well at night, my child. It must be my age.} {138}{Agatha_016}{Good day, my child. You look well. You remind me of my own baby.} {139}{Vault_Dweller_016a}{Hng.} {140}{Vault_Dweller_016b}{I want a story, then.} {141}{Vault_Dweller_016c}{I'm glad you are feeling better.} {142}{Vault_Dweller_016d}{Thank you. Goodbye.} {143}{Agatha_017}{You definitely remind me of my baby. When she was just a few months old, as a matter of fact.} {144}{Agatha_018}{Thank you. Dharma always said that the farmer who plants politeness will walk easy when the season is over.} {145}{Vault_Dweller_018}{Please tell me a story.} {146}{Agatha_018}{This Dharma fellow sounds like an idiot.} {147}{Agatha_019}{You insult your elders. You should know better.} }} * If Tandi is imprisoned. ** If Rescue Tandi from the Raiders is completed by rescuing Tandi. *** If Tandi is dead after the battle with the Khans. de:AGATHA.MSG fr:AGATHA.MSG hu:AGATHA.msg pl:AGATHA.MSG pt:AGATHA.MSG ru:AGATHA.MSG uk:AGATHA.MSG
AGATHBED.INT
AGATHBED.MSG
{{Transcript|text= {100}{}{The bed looks neatly made despite its tattered nature.} {101}{}{You see a tattered bed.} {102}{}{Agatha would not be happy if you messed up her bed.} }} de:AGATHBED.MSG pl:AGATHBED.MSG ru:AGATHBED.MSG uk:AGATHBED.MSG
AHELDER.MSG
Dialogue for the Arroyo elder. {{Transcript|text= {100}{}{You see the Elder of your village.} {101}{}{It is the Elder.} {102}{}{The Elder is just that - old, older than you can remember. Still, she has the strength and fire to lead the village through these hard times.} {103}{aeld1}{Congratulations, Chosen One, you have survived the Temple of Trials. Are you ready for your quest?}{104}{}{What were you doing - trying to get me killed in the temple?} {105}{}{Of course.} {106}{}{I'd like to think about it some more.} {107}{aeld2a}{I am proud of you, Chosen. You have overcome much. Now. You must go find Vault 13. Vault 13. Bring the GECK home. GECK. Here is a shiny bottle. Vic gave us this. Vic. He is a trader in Klamath. Klamath. Go to Vic. Find Vault 13. Find GECK. Come home. Do your best, child.}{112}{aeld2b}{You not find vault. Find vault! Vault 13.}{113}{}{Uh.} {114}{aeld3}{Chosen One, do you wish us all dead? You must find the Vault!}{115}{}{I'm sorry, Elder. I will not fail.} {116}{}{Yeah, yeah. Stop yelling.} {117}{aeld4}{Chosen One, why are you here?}{118}{}{I know where Vault 13 is!} {119}{}{I am ready for the holy quest.} {120}{}{I need some more info.} {121}{}{I'm not going to get myself killed!} {122}{}{What was I supposed to do again?} {123}{}{I'm going now.} {124}{aeld5}{That is good news, but not enough to save us. You must come back soon with the GECK or our people will die!}{125}{}{I need some more info.} {126}{}{Fine, I'm going now.} {127}{aeld6}{You survived. The Chosen One cannot be weak or we are all doomed. Are you prepared for your quest?}{128}{}{I've passed the test. Of course, I'm ready.} {129}{}{I need to think about this.} {130}{}{I'm not going to get myself killed!} {131}{aeld7}{Pay attention. Find the holy Vault 13 and bring back the GECK. Vic, the trader from Klamath, brought us the flask from the holy Thirteen. Start your search with him. The disk will remind you of your task. May the gods of the Vault watch over you.}{133}{}{Before I go, I have some questions.} {134}{}{Goodbye. I will not fail the tribe.} {135}{aeld8}{Very well. See me when you decide - but do not wait too long.}{136}{}{Goodbye.} {137}{aeld9}{I cannot help much. So much has been lost from the Long Ago. What wisdom do you seek?}{138}{aeld9b}{What do you need?}{139}{}{Tell me more about the GECK.} {140}{}{How do I get to Klamath?} {141}{}{Where is Vault 13?} {142}{}{On second thought, I don't need any help now. Goodbye.} {143}{aeld10}{It is a holy artifact - the Garden of Eden Creation Kit. The disks promise it will make our lands green and our village prosperous. It will save us. More, I do not know.}{144}{}{There's more I want to know.} {145}{}{Goodbye.} {146}{aeld11}{Klamath is to the east.}{147}{}{There are other things I would learn.} {148}{}{I am ready. Goodbye.} {149}{aeld12}{The holy Thirteen? I can not help you. Only the Vault Dweller knew. His tales have the sound of a perilous journey. } {150}{}{I see. There is much I need to know.}{151}{}{Goodbye, Elder.} {152}{aeld13}{Being a coward will kill us all! Including you. You passed the Temple Trials. We have faith in you. We need you.}{153}{}{Not so fast, old woman. I need time to think about this!} {154}{}{As you wish, Elder.} {155}{aeld14a}{You've betrayed us. You will perish.} {156}{aeld14b}{You are a traitor!} {157}{aeld14c}{Why do you do this?} {158}{aeld14d}{I knew you had the soul of darkness!} {159}{aeld15}{Then take this flask. It is from the holy Vault 13. Vic, a trader in Klamath, brought it to us. He may know where the vault is. You may also need some of what they call money. Here.}{160}{}{Uh... What was my quest again?} {161}{}{Is there more you can tell me?} {162}{}{Wish me luck, Elder, and I will not fail you.} {163}{aeld16}{Find Vic in Klamath. We are counting on you.}{164}{aeld17}{It's good to see you again, Child. I don't mean to be abrupt but I see you haven't completed your quest to find the holy Thirteen. Please, let's not waste time talking. The need of our people is great. Go find the Vault!}{165}{}{Me go now.} {166}{}{All right, I'm going.} {167}{}{I will not fail you elder.} {168}{}{I'm working on it, Ok?} {169}{aeld18}{Once again you return without the GECK. Our crops begin to fail us, Chosen. Our need becomes greater with the passage of time. Go find the holy Thirteen!}{170}{}{Ok, me go now.} {171}{}{Yes, Elder.} {172}{}{I will not fail you or our people, Elder.} {173}{}{Look. If you think you can do better... } {174}{aeld19}{Chosen One, things are not well here. We need the GECK if our village is to survive. Our people grow weak with hunger and our food reserves will not last much longer. Please, find the holy Thirteen and return to us. Go now.}{175}{}{Me go.} {176}{}{Very well. I'm on my way.} {177}{}{I will do my best to find the GECK and save our village.} {178}{}{Don't push me, old woman. I'm doing my best.} {179}{aeld20}{Child, our need is greater than ever before. Our people sicken, the brahmin are dying, and our food is all but gone. The blight of the land can only be cured with the GECK. Go, find the GECK and save our people.}{180}{}{Me understand.} {181}{}{I'm on my way.} {182}{}{Forgive me Elder. I will find the GECK without delay.} {183}{}{Yeah, yeah. You're beginning to sound like a broken disk...} {200}{eeld1}{Chosen One! How did you get here?}{201}{}{Uhh... duh?} {202}{}{I've come to rescue you.} {203}{}{What the hell's going on here?} {204}{eeld2}{You monster! Have you come to kill me, too?}{205}{}{Uhhh?} {206}{}{No, it's me, the Chosen One!} {207}{}{Oh, shut up, you old bitch! It's me, your Chosen One.} {208}{eeld3}{Oh, gods... Listen - go down. Find machine that makes power. Kill machine. Kill bad men. Kill everybody! You kill, we go home. Also, if you not have GECK then look for GECK here. Must have GECK to save village! Freedom is nothing without home to return to. Understand? Oh, gods.}{209}{}{Uh -huh!} {210}{eeld4}{Careful, do not touch the glow wall. I think the machine that feeds it is beneath us. Destroy it so we may escape. How did you get here?}{211}{}{I have a ship. } {212}{eeld5}{Men came to our village in flying machines and took us. There were others, too - from the holy Thirteen! I thought we were saved. I thought we were going to heaven. (sigh)}{213}{}{And then?} {214}{eeld5a}{Then they brought us here, to hell. They have killed most of us with something they call effeevee. They will kill us all before they are through! Do you know what must be done, Chosen One?}{215}{}{Effeevee?} {216}{}{Yes.} {217}{}{No.} {218}{eeld6}{If you destroy the machine, we will find the ship. Hurry, there are not many of us left. }{219}{}{What happened?} {220}{}{I understand.} {221}{eeld7}{You must destroy the machine and kill the devils in this place. We will meet you outside! And Chosen One, if you have not found the GECK, seek it here. Our freedom is nothing if we can not save our village. Now go!}{222}{}{Goodbye.} {223}{eeld8}{I am still the Elder. Remember your place! Apologize or I will not help you anymore.}{224}{}{Sorry, you're not an old bitch. What's going on?} {225}{}{Like you could help me in there? Fuck off and die.} {226}{eeld9}{Go away. You are no better than these devils. I weep you were named the Chosen One.}{227}{eeld10}{Why are you here? Every minute you waste another of our people could be killed. And don't forget the GECK! We must have it.}{228}{}{Nuh??} {229}{}{Where was I supposed to go?} {230}{}{Just wanted to annoy you. I'm on it. Don't worry.} {231}{eeld11}{(sigh) Go below. Kill. Smash machines. Go now!}{232}{eeld12}{Listen this time! Go to the levels below us. Find the machine that makes power. Stop it and we can escape. The men here are not true to the Vault dream. They are evil. Also, if you have not yet found the GECK, seek it here. Our freedom is nothing if our village can not be saved. Now go!}{233}{}{Got it.} {234}{eeld13}{That is what they call it. They stick needles into our skin, like stimpaks, but then terrible things happen. Then... (chokes up)}{235}{}{Then what?} {236}{}{This is going to make me sick, isn't it?} {237}{eeld13a}{Then the skin bubbles like maggots beneath it. Boils grow and burst. Blood runs from your ears and your tongue swells. Those who are lucky choke to death. Those who are not...}{238}{}{They'll pay.} {239}{}{That certainly was disgusting. What am I supposed to do?} }} de:AHELDER.MSG ru:AHELDER.MSG zh:AHELDER.MSG
AHELDER.SSL
{{scriptbox |game =FO2 |comment =|msg = AHELDER.MSG }}
AHHAKUN.MSG
Dialogue for Hakunin, the shaman of Arroyo. {{Transcript|text= {100}{}{Before you stands Hakunin, the village shaman. He appraises you with his crazy eyes from somewhere in the world only he inhabits...} {101}{}{You see Hakunin lying on the ground. He's badly wounded.} {102}{}{You see Hakunin. He's very near death.} {103}{}{Hakunin is badly burned. He smells like roast chicken, looks like burnt meatloaf, and you don't know how he's managed to stay alive this long.} {104}{hak001}{Greetings, Chosen. Why does the earth before me warm to the touch of your passing?}{105}{}{Uh? } {106}{}{I've come to say goodbye. I'm leaving on my holy quest. } {107}{}{I'm heading out. I was hoping just this once you'd talk like a real person. } {108}{}{You are doing just way too many drugs. I'm outta here. } {109}{}{I'm hurt. Can you heal me?} {110}{}{There were some pretty nasty plants infesting your garden- I've taken care of them for you.} {111}{hak001a}{Please reveal to clouded eyes the purpose of your passage.}{112}{}{Uh? } {113}{}{I've come to say goodbye. I'm leaving on my holy quest. } {114}{}{I'm heading out. I was hoping just this once you'd talk like a real person. } {115}{}{You are doing just way too many drugs. I'm outta here. } {116}{}{There were some pretty nasty plants infesting your garden- I've taken care of them for you.} {117}{hak002}{The Earth sings with the news of a champion upon the land.... Perhaps, before you go, you would bestow a kindness?}{118}{}{Sure. What do you need?} {119}{}{It depends... what'll you give me?} {120}{hak002a}{The views of the world are many - a lesson you will learn soon.... Perhaps, before you reap the experiences of life, you would bestow a kindness?}{121}{}{Did you just ask me to do you a favor? If so, sure, why not?} {122}{}{I'll do something for you, but since I have to work this hard just to understand you, this task will cost.} {123}{hak003}{A blessing on you, for you are truly a child of nature. Would you please use your special talents and rid my garden of the plants of dark soul?}{124}{}{Uh-huh. } {125}{}{Nuh-uh. Youuu. Giv. Hed hurt.} {126}{hak004}{May your aura grace my presence when you are... Oh, come to my door when you're done and I'll give you something good.}{127}{}{Urgh.} {128}{hak005}{The plants of dark soul have infested my garden again. Many seasons have touched my bones and I am too frail for that fight which is eternal in nature. I ask that you be my champion.}{129}{}{I don't think so. I need to start my quest right away.} {130}{}{I know you're not a bad guy, but I've got a headache already, so I think I'll have to pass.} {131}{}{Forget it. I'm the future leader of this tribe and it would be undignified for me to do your gardening for you.} {132}{}{I'd be honored, holy one.} {133}{}{Did you just ask me to weed your garden? If that's the case, okay.} {134}{}{For a price.} {135}{hak006}{To ask payment for a gift will bring you less than the gift itself. I will give you such and add the lesson of your self-disappointment at the receiving.}{136}{}{Good enough. Where's the garden?} {137}{}{You know, a nice gift would be to SPEAK ENGLISH!} {138}{}{What if I give you a lesson in disappointment and leave right now? Bye.} {139}{}{Well, if that's your attitude, I don't think I'm interested. Goodbye.} {140}{hak006a}{If we speak the same words, do we mean the same thing? Do words always carry the same touch of a soul?}{141}{}{Oh, yeah. Much better. And the lesson I learned is to shut up and just ask where the garden is.} {142}{}{Let's try the word, "goodbye." It means I'm leaving. } {143}{hak007}{Surely you remember it is to the northeast, foolish one.}{144}{}{Thank you for your help.} {145}{}{Thanks. I actually understood that.} {146}{}{Are you calling me a fool? I don't think I want to help you, after all. } {147}{}{I'll be back for my payment soon.} {148}{hak008}{The burden you carry now will grow ever heavier.}{149}{hak009}{May the gods bless your efforts, Chosen. May your aura grace my presence when the earth breathes clean again.}{150}{}{I take it you want to see me again when I'm done... You could have just said so, you know.} {151}{}{Goodbye.} {152}{hak010}{Ha! The founder's spirit lives in you. Focus in to fortify the self to expand the greatness to enable such to touch the world. Of course, the rewards will be more than those of the spirit. }{153}{}{Sounds good. I'll be back when I'm done.} {154}{}{So, I'm getting an actual thing in payment. Good enough. See ya later.} {155}{}{I think you've been playing with those plants way too much. To avoid your fate, I'm staying away from the garden.} {156}{hak011}{Time can neither be wasted or saved- it must always be now. The actions create the fabric of your life.}{157}{}{Uh, right. Like I said, I've got to go. Goodbye. } {158}{}{You know, talking to you makes me wonder about that time can't be wasted idea. I'm outta here. } {159}{}{If only I had your wisdom, wise one. Forgive me- of course I'll take care of it for you.} {160}{hak012}{You may bear the mantle of the Chosen, but your dark soul cries from within.}{161}{}{I beg your forgiveness, holy one. How can I cleanse my soul? } {162}{}{That's right, Hakunin, and you'd be a real wise man not to forget it.} {163}{}{My head aches from within listening to you. I'm gone.} {164}{}{Booka!} {165}{hak013}{Cleanse your soul as you would banish demons from my garden.}{166}{}{It shall be done, wise one. I will come seek your forgiveness after I have purified your garden.} {167}{}{You're trying to say that weeding your garden will be good for me, right? Well, okay, I'll give it a try.} {168}{}{I kinda like my soul the way it is. Bye.} {169}{}{I'm not worthy. I'll take my leave now.} {170}{hak014}{Chosen, once again the wholeness of your being is like a land blessed.}{171}{}{Thank you.} {172}{}{You mean I'm better, right?} {173}{hak015}{To make one whole instills a sense of fullness that you would be well to understand, Chosen.}{174}{}{Wait, don't tell me. I'm better and you felt good doing it, right? Thanks.} {175}{}{You are wise and kind, Holy One.} {176}{hak017}{In what way may I touch the chosen soul, Seed of the Dweller?}{177}{}{Uh, where exactly is your garden?} {178}{}{I'm hurt. Can you heal me?} {179}{}{Oh, nothing. Goodbye.} {180}{hak018}{Ahh. You return the spirit of the Dweller to the world and bring a smile to the soul of an old man in passing. For this, I give you powders of healing. Remember, they fog the mind as they cleanse the body.}{181}{}{Thank you.} {182}{hak018a}{And also, will I mix the broc flower with the xander root together whenever you bring both to me. May your pathways be true and your heart follow suit. }{183}{}{Where can I find these things?} {184}{}{Thank you.} {185}{}{I'm almost sorry to go. I can just about understand you now. Bye.} {186}{hak019}{Ah, Chosen, my garden is well- how is yours?}{187}{}{I'm all right.} {188}{}{I need healing.} {189}{}{Where did you say the plants were?} {190}{}{I don't have a garden- what the hell are you talking about this time?} {191}{}{I'd like you to make some healing powder for me.} {192}{}{Oh, never mind. I've got to go.} {193}{}{Ow?} {194}{}{Ooog! Bak!} {195}{hak020}{The pleasure of these words fills me. Alas, the gods whisper for my ear. Goodbye.}{196}{}{Bye.} {197}{}{Still mixing the herbs, huh? See you later.} {198}{hak021}{We all have gardens. May your journeys act as tending. Be well. I must seek audience with the gods now.}{199}{}{See ya.} {200}{}{I'm betting you carry your audience with you wherever you go. Be well.} {201}{hak022}{Look to the north, Chosen, and the way will be open.}{202}{}{Okay. Thanks.} {203}{hak023}{I am honored to serve the Chosen.}{204}{hak024}{Such is life. Two creates a third. You will need both xander root and broc flower for the healing powder.}{205}{}{Oh. Thanks} {206}{}{Poo.} {207}{hak025}{May this be of no use.}{208}{}{Okay. Thanks.} {209}{}{Uh!} {210}{hak026}{You are well.}{211}{}{Thank you.} {212}{}{No lessons? No incomprehensible speeches? You sure you're okay?} {213}{hak027}{Welcome, Chosen. Bless us with words that the GECK will be found soon. Our village ails, our need is great, our time, short.}{214}{}{Nuh.} {215}{}{And your ability to speak normally, non-existent. I'm still trying.} {216}{}{I'm on it. } {217}{}{Get off my back, old man. I'm doing the best I can.} {218}{}{I'm still looking, holy one. I hope to have the GECK soon.} {219}{hak028a}{May the Earth cushion the steps you must take.}{220}{hak028b}{May the Waters soothe your journey.}{221}{hak028c}{May the Wind guide you to your goal.}{222}{hak028d}{May the Fire toast your bottom until you get this done.}{223}{}{Thanks.} {224}{}{Say what?!} {225}{}{Uh.} {226}{}{Huh?!} {227}{hak029}{Welcome back, Chosen. I see by your face the salvation of the GECK is not yet ours. Be tireless as the ant before our reserves run out. You are our last hope.}{228}{}{Uh-huh.} {229}{}{I'm trying. I'd like to see the ant covering the miles I am.} {230}{}{I'm doing my best.} {231}{}{I'll double my efforts, holy one. I will not let you down.} {232}{}{Yeah, yeah. I've heard it all before.} {233}{hak030}{Chosen - the village cries in desperation. The children are weak with hunger. Please, we can not hold out much longer.}{234}{}{Uh-huh.} {235}{}{I'm trying. I'm trying! Give me a break!} {236}{}{I'll find the GECK, holy one. You have my word.} {237}{}{I'll do my best to find the GECK.} {238}{hak031}{Chosen, the sands of time are but a few grains. Please. Bring the GECK soon and make the future of the village like the beach of the ocean. Quickly, before the last grain falls.}{239}{}{Uh-huh.} {240}{}{All right. I'm off to find it.} {241}{}{Life's a beach, huh?} {242}{}{I will find the GECK, holy one. I will not let our people down.} {243}{hak032}{Chosen, the spirits of our ancestors guide me to a world of dreams that I may touch thoughts. Our village suffers without the holy GECK. Your hands hold our lives as a father holds his children.}{244}{hak033}{Once again my spirit touches you from the void, Chosen. Our crops fail, our reserves are meager. Return to us with the GECK. Your failure is our last light.}{245}{hak034}{Chosen. The village weakens. It is harder to touch your dreams. You must hurry or we will all...}{246}{hak035}{Chosen? Chosen? Do you hear me? The village dies. All of our futures die, too. We have little left in both time and essence... Hurry. Hurry...}{247}{hak101}{Chosen - the shadow of darkness arrived before you.}{248}{}{Owwww!} {249}{}{What happened?} {250}{}{You look bad. Let me help.} {251}{hak102}{Child of Nature, how could we put such a burden on your shoulders? (sigh) Your people have been taken.}{252}{}{Uhh?} {253}{hak103}{Yes. Gone. Many dark souls came, riding the metal birds like a flock of hungry chittick bugs, hiding their evil in shiny skins.}{254}{}{Ooo! Shiny Purty!} {255}{hak104}{No! Not shiny pretty! They kidnapped our people and took them to the southwest.}{256}{}{Ow.} {257}{hak105}{Yes. Great sadness and pain. I stand between worlds to tell you, Chosen. Save your people.}{258}{}{Uh?} {259}{hak106}{Chosen, please let my words touch you. Go southwest. South and west. Save our people. Save our people.}{260}{}{Uh-huh..} {261}{hak107}{Thank the ancestors. Now my soul my join the eternal song. Safe journey, Chosen.}{262}{}{Go?} {263}{hak108}{Go!...}{264}{}{Bye bye.} {265}{hak109}{Dark souls came. They took everyone.}{266}{}{Dark souls? What do you mean?} {267}{hak110}{A rush of wind came. On it were great dragonflies that spat flame. Evil men crawled from the beasts' bellies and brought death to our warriors.}{268}{}{Our warriors couldn't stop them?} {269}{hak112}{The spirit was willing, but the spearheads were weak. The evil ones burned our warriors with the lights of hell.}{270}{}{They killed everyone?} {271}{hak113}{All were dead or taken. My spirit returned to flesh only to reveal the truth to the Chosen.}{272}{}{What happened to the ones taken?} {273}{hak114}{The beasts swallowed all, then took to the winds.}{274}{}{Uh, which way were the winds that they followed going?} {275}{hak115}{Did you never listen when I taught you the yearly dance of the wind spirits? South, of course.}{276}{}{Your descriptions were so vivid and powerful, great Hakunin, that I was often stricken senseless for the duration of your lessons.} {277}{}{Oh, those winds. Of course. } {278}{hak116}{Yes, they traveled the wind south. I overheard the dark souls speaking. They planned to rest their beasts at a place named Navarro before crossing the great basin of our earth-mother's tears.}{279}{}{What shall I do?} {280}{}{Basin of tears?} {281}{hak117}{For me, nothing. Chosen, you must seek the fold of the dark ones and rescue our people.}{282}{}{I will try.} {283}{hak118}{You are the Chosen. You must do.}{284}{}{Hakunin?} {285}{}{First time I understood what you meant.} {286}{hak120}{An ocean of tears, cried by a mother for her children.}{287}{}{Oh, the ocean. But what shall I do?} {288}{hak121}{A strange mist stole their minds and sent them to the land of Sleep. The evil ones walked among the dreamers, yet did not dream.} {289}{}{And then?}{290}{hak122}{Too many seasons and too many wounds, Chosen. Instead, you must listen.}{291}{}{All right.} }} de:AHHAKUN.MSG ru:AHHAKUN.MSG
AHHAKUN.SSL
{{scriptbox |game =FO2 |comment =|msg = AHHAKUN.MSG }}
AHS-7
AHS-7 is an aligned hub seeker and one of the leaders of the Hubologists in 2241. Background He is AHS-9's second in command. He serves as the representative to San Francisco's Hubologist base and introduces newcomers into the cult. Similar to the Enlightened One, he is able to perform a zeta scan, which is necessary to join their sect. Despite his higher ranking than most other Hubologists, he wears the same gray standard robes. His codename, "AHS-7" indicates that he has cleared seven levels of neurodynes from his spirit. Interactions with the player character Interactions overview Quests - Kill Badger so the tanker vagrants will embrace the Hub: Badger is supposed to be the man to refuel the tanker, but without him, the tanker remains at bay. - The Hubologists need plans for a vertibird from Navarro: In order to gain access to the Hubologist HQ, the Chosen One needs to get some blueprints for a vertibird. - Kill the Shi Emperor: In order to become a full-fledged Hubologist, AHS-7 wants the Chosen One to kill the Shi Emperor. Inventory Notes - The zeta scan can be either positive or negative. If positive, it is a and . If not, a is given. These changes are permanent and random, requiring save-scumming. The scan also makes the Chosen One an AHS-1 Hubologist, so people in Chinatown will be less respectful. Some, such as Dr. Fung, the Dragon and Lo Pan may refuse conversation. - After getting the zeta scan from AHS-7, the slightly different zeta scan from the Enlightened One in the New California Republic cannot be gained. Appearances AHS-7 appears only . ru:НИК-7 uk:НШК-7 zh:AHS-7
AHS-9
AHS-9, the "Great and Terrible," is the leader of the Hubology cult around 2242. Background Cunning and unscrupulous, he leads the cult with an iron hand behind a pleasant facade. He is known for using others as convenient tools and disposing of them once they are no longer useful. He obviously knows a great deal about the situation and surroundings, even about Enclave bases hidden all over California.Fcoz9.msg: "The Enclave are a remnant of the past - a neurodyne that has yet to be aligned. They have hidden bases all over the shards of old California, and their strongest stronghold is off to the west, over the waters." Being adept in confidence tricks and mind games, he can even learn to communicate with a low Intelligence character (much like Torr Buckner in Klamath) after they undergo alignment. His cult is well known for inhuman practices on their own followers as well as kidnapping people from the nearby Shi-town to brainwash.Fckenlee.msg: "AHS-9, has been abducting and brainwashing our children." Furthermore, they possess considerable wealth, both coming from pre-War church members as well as post-War donations from those initiated into the ranks of the Church of Hubology. Interactions with the player character Interactions overview Quests - Kill the Shi Emperor: In order to become a full Hubologist, the player character is tasked with killing the Shi Emperor. - Kill the AHS-9: Ken Lee gives the player character one last test to prove they deserve an audience with the Emperor; kill the leader of the Hubologists. Inventory Appearances AHS-9 appears only . Behind the scenes - "The Great and Terrible" is the self-imposed title of the Wizard of Oz. AHS-9 is actually called "Oz9" in game data. - The highest level of Scientology is known internally as OT-7. The cut name above is even closer to this designation. References es:AHS-9 fr:AHS-9 ru:НИК-9 uk:НIК-9 zh:AHS-9
AI.txt (Fallout)
This is a transcript of a game configuration file in Fallout, governing AI behavior, as called by Fallout 2 scripts. Transcript - NOTE: this file contains AI parameters for Fallout - Each section is named by the value in [], followed by all parameters: - packet_num - the number of the AI packet. DO NOT CHANGE THIS EVER! - max_dist - maximum distance in hexes to stay in combat sequence - min_to_hit - minimum to_hit needed to attack - min_hp - minimum hp, below which NPC will run away - int aggression - value 0-100, percent chance to act aggressively in certain combat situations - damage_results hurt_too_much; - - damage results that will NPC run away - - valid values for hurt_too_much are: - crippled, blind, crippled_legs, crippled_arms - - separate the values by commas, eg. - hurt_too_much=crippled_legs, blind - These are frequency defines: for a value of N, they define an action to - occur 1/N of the time - secondary_freq - called_freq - These are the values to be used for combat message fonts - font - color - outline_color - This is the chance of any message coming up (0-100) - chance - These are values for the combat messages in combatai.msg. These start - values define a range and must stay in this order. For example, all of the - move messages are located in combatai.msg as the strings numbered from - (move_start) to (attack_start-1). - Note that if the end value is less that the start value, this means there - are no messages. For example, if move_start and attack_start was the same - value, this means there are no move messages. - run_start - move_start - attack_start - miss_start - hit_head_start - hit_left_arm_start - hit_right_arm_start - hit_torso_start - hit_right_leg_start - hit_left_leg_start - hit_eyes_start - hit_groin_start - This is the number of the last valid message for this packet - last_msg [Player AI] ; you must use this name for this one!!! packet_num=0 ; player AI must be packet number 0 max_dist=15 min_to_hit=1 min_hp=3 aggression=10 hurt_too_much=crippled, blind secondary_freq=5 called_freq=10 font=101 color=58 outline_color=55 chance=0 run_start=1000 move_start=1010 attack_start=1018 miss_start=1027 hit_head_start=1033 hit_left_arm_start=1038 hit_right_arm_start=1039 hit_torso_start=1040 hit_right_leg_start=1040 hit_left_leg_start=1041 hit_eyes_start=1042 hit_groin_start=1048 last_msg=1055 [Berzerker] packet_num=1 max_dist=22 min_to_hit=1 min_hp=0 aggression=80 hurt_too_much= secondary_freq=3 called_freq=30 font=101 color=58 outline_color=55 chance=25 run_start=1900 move_start=1906 attack_start=1912 miss_start=1922 hit_head_start=1928 hit_left_arm_start=1931 hit_right_arm_start=1934 hit_torso_start=1937 hit_right_leg_start=1944 hit_left_leg_start=1947 hit_eyes_start=1950 hit_groin_start=1953 last_msg=1958 [Careful] packet_num=2 max_dist=12 min_to_hit=35 min_hp=12 aggression=10 hurt_too_much=crippled_arms, blind secondary_freq=6 called_freq=3 font=101 color=58 outline_color=55 chance=20 run_start=2100 move_start=2106 attack_start=2112 miss_start=2122 hit_head_start=2128 hit_left_arm_start=2131 hit_right_arm_start=2134 hit_torso_start=2137 hit_right_leg_start=2137 hit_left_leg_start=2140 hit_eyes_start=2143 hit_groin_start=2146 last_msg=2151 [Cow] packet_num=3 max_dist=15 min_to_hit=30 min_hp=12 aggression=05 hurt_too_much=crippled secondary_freq=5 called_freq=10000 font=101 color=58 outline_color=55 chance=0 run_start=1000 move_start=1010 attack_start=1018 miss_start=1027 hit_head_start=1033 hit_left_arm_start=1038 hit_right_arm_start=1039 hit_torso_start=1040 hit_right_leg_start=1040 hit_left_leg_start=1041 hit_eyes_start=1042 hit_groin_start=1048 last_msg=1055 [Guard] packet_num=4 max_dist=15 min_to_hit=1 min_hp=5 aggression=20 hurt_too_much=crippled_arms secondary_freq=4 called_freq=20 font=101 color=58 outline_color=55 chance=25 run_start=1000 move_start=1006 attack_start=1012 miss_start=1022 hit_head_start=1028 hit_left_arm_start=1031 hit_right_arm_start=1034 hit_torso_start=1037 hit_right_leg_start=1041 hit_left_leg_start=1044 hit_eyes_start=1047 hit_groin_start=1050 last_msg=1055 [Loser] packet_num=5 max_dist=10 min_to_hit=80 min_hp=15 aggression=01 hurt_too_much=crippled, blind secondary_freq=100 called_freq=100 font=101 color=58 outline_color=55 chance=20 run_start=1800 move_start=1806 attack_start=1812 miss_start=1822 hit_head_start=1828 hit_left_arm_start=1831 hit_right_arm_start=1834 hit_torso_start=1837 hit_right_leg_start=1844 hit_left_leg_start=1847 hit_eyes_start=1850 hit_groin_start=1853 last_msg=1858 [Peasant] packet_num=6 max_dist=15 min_to_hit=15 min_hp=10 aggression=10 hurt_too_much=crippled, blind secondary_freq=8 called_freq=25 font=101 color=58 outline_color=55 chance=20 run_start=2000 move_start=2006 attack_start=2012 miss_start=2022 hit_head_start=2028 hit_left_arm_start=2031 hit_right_arm_start=2034 hit_torso_start=2037 hit_right_leg_start=2044 hit_left_leg_start=2047 hit_eyes_start=2050 hit_groin_start=2053 last_msg=2058 [Super Mutant] packet_num=7 max_dist=20 min_to_hit=20 min_hp=1 aggression=40 hurt_too_much=blind secondary_freq=4 called_freq=10 font=101 color=58 outline_color=55 chance=25 run_start=2200 move_start=2206 attack_start=2212 miss_start=2222 hit_head_start=2228 hit_left_arm_start=2231 hit_right_arm_start=2234 hit_torso_start=2237 hit_right_leg_start=2244 hit_left_leg_start=2247 hit_eyes_start=2250 hit_groin_start=2253 last_msg=2258 [Dog] packet_num=8 max_dist=12 min_to_hit=10 min_hp=4 aggression=60 hurt_too_much=crippled, blind secondary_freq=10 called_freq=10000 font=101 color=58 outline_color=55 chance=0 run_start=1000 move_start=1010 attack_start=1018 miss_start=1027 hit_head_start=1033 hit_left_arm_start=1038 hit_right_arm_start=1039 hit_torso_start=1040 hit_right_leg_start=1040 hit_left_leg_start=1041 hit_eyes_start=1042 hit_groin_start=1048 last_msg=1055 [Ghoul] packet_num=9 max_dist=12 min_to_hit=30 min_hp=10 aggression=40 hurt_too_much=crippled, blind secondary_freq=30 called_freq=1000000 font=101 color=58 outline_color=55 chance=20 run_start=5000 move_start=5006 attack_start=5012 miss_start=5022 hit_head_start=5028 hit_left_arm_start=5031 hit_right_arm_start=5034 hit_torso_start=5037 hit_right_leg_start=5047 hit_left_leg_start=5050 hit_eyes_start=5053 hit_groin_start=5056 last_msg=5061 [Mutant Guards] packet_num=10 max_dist=12 min_to_hit=15 min_hp=3 aggression=60 hurt_too_much=crippled_arms, blind secondary_freq=15 called_freq=25 font=101 color=58 outline_color=55 chance=20 run_start=5200 move_start=5206 attack_start=5212 miss_start=5222 hit_head_start=5228 hit_left_arm_start=5231 hit_right_arm_start=5234 hit_torso_start=5237 hit_right_leg_start=5247 hit_left_leg_start=5250 hit_eyes_start=5253 hit_groin_start=5256 last_msg=5261 [Bouncer] packet_num=11 max_dist=15 min_to_hit=20 min_hp=8 aggression=70 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=25 run_start=1700 move_start=1706 attack_start=1712 miss_start=1722 hit_head_start=1728 hit_left_arm_start=1731 hit_right_arm_start=1734 hit_torso_start=1737 hit_right_leg_start=1737 hit_left_leg_start=1740 hit_eyes_start=1743 hit_groin_start=1746 last_msg=1751 [Rats] packet_num=12 max_dist=6 min_to_hit=2 min_hp=1 aggression=80 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=3 run_start=8300 move_start=8301 attack_start=8301 miss_start=8301 hit_head_start=8302 hit_left_arm_start=8302 hit_right_arm_start=8302 hit_torso_start=8302 hit_right_leg_start=8303 hit_left_leg_start=8303 hit_eyes_start=8303 hit_groin_start=8303 last_msg=8303 [Mole Rats] packet_num=13 max_dist=10 min_to_hit=5 min_hp=4 aggression=80 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=0 run_start=1000 move_start=1010 attack_start=1018 miss_start=1027 hit_head_start=1033 hit_left_arm_start=1038 hit_right_arm_start=1039 hit_torso_start=1040 hit_right_leg_start=1040 hit_left_leg_start=1041 hit_eyes_start=1042 hit_groin_start=1048 last_msg=1055 [Radscorpion] packet_num=14 max_dist=10 min_to_hit=8 min_hp=1 aggression=90 hurt_too_much=crippled secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=0 run_start=1000 move_start=1010 attack_start=1018 miss_start=1027 hit_head_start=1033 hit_left_arm_start=1038 hit_right_arm_start=1039 hit_torso_start=1040 hit_right_leg_start=1040 hit_left_leg_start=1041 hit_eyes_start=1042 hit_groin_start=1048 last_msg=1055 [Guard Gung-Ho] packet_num=15 max_dist=10 min_to_hit=20 min_hp=6 aggression=70 hurt_too_much=blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=25 run_start=1100 move_start=1106 attack_start=1112 miss_start=1122 hit_head_start=1128 hit_left_arm_start=1131 hit_right_arm_start=1134 hit_torso_start=1137 hit_right_leg_start=1141 hit_left_leg_start=1144 hit_eyes_start=1147 hit_groin_start=1150 last_msg=1155 [Guard Sadistic] packet_num=16 max_dist=10 min_to_hit=20 min_hp=10 aggression=75 hurt_too_much=crippled_arms, blind secondary_freq=25 called_freq=15 font=101 color=58 outline_color=55 chance=23 run_start=1200 move_start=1206 attack_start=1212 miss_start=1225 hit_head_start=1231 hit_left_arm_start=1234 hit_right_arm_start=1237 hit_torso_start=1240 hit_right_leg_start=1243 hit_left_leg_start=1246 hit_eyes_start=1249 hit_groin_start=1252 last_msg=1257 [Guard Humorous] packet_num=17 max_dist=10 min_to_hit=30 min_hp=8 aggression=33 hurt_too_much=crippled, blind secondary_freq=20 called_freq=50 font=101 color=58 outline_color=55 chance=25 run_start=1300 move_start=1306 attack_start=1312 miss_start=1322 hit_head_start=1328 hit_left_arm_start=1331 hit_right_arm_start=1334 hit_torso_start=1338 hit_right_leg_start=1344 hit_left_leg_start=1347 hit_eyes_start=1350 hit_groin_start=1353 last_msg=1358 [Guard Quiet] packet_num=18 max_dist=12 min_to_hit=20 min_hp=8 aggression=55 hurt_too_much=crippled_arms, blind secondary_freq=30 called_freq=40 font=101 color=58 outline_color=55 chance=10 run_start=1400 move_start=1406 attack_start=1412 miss_start=1422 hit_head_start=1428 hit_left_arm_start=1431 hit_right_arm_start=1434 hit_torso_start=1437 hit_right_leg_start=1443 hit_left_leg_start=1446 hit_eyes_start=1449 hit_groin_start=1452 last_msg=1457 [Guard Smartass] packet_num=19 max_dist=15 min_to_hit=20 min_hp=4 aggression=60 hurt_too_much=crippled, blind secondary_freq=15 called_freq=30 font=101 color=58 outline_color=55 chance=30 run_start=1500 move_start=1506 attack_start=1512 miss_start=1522 hit_head_start=1528 hit_left_arm_start=1531 hit_right_arm_start=1534 hit_torso_start=1537 hit_right_leg_start=1544 hit_left_leg_start=1547 hit_eyes_start=1550 hit_groin_start=1553 last_msg=1558 [Generic Raider] packet_num=20 max_dist=12 min_to_hit=14 min_hp=6 aggression=80 hurt_too_much=crippled, blind secondary_freq=30 called_freq=80 font=101 color=58 outline_color=55 chance=20 run_start=3000 move_start=3006 attack_start=3012 miss_start=3023 hit_head_start=3028 hit_left_arm_start=3031 hit_right_arm_start=3034 hit_torso_start=3037 hit_right_leg_start=3047 hit_left_leg_start=3050 hit_eyes_start=3053 hit_groin_start=3056 last_msg=3061 [Raider Guard] packet_num=21 max_dist=18 min_to_hit=17 min_hp=8 aggression=70 hurt_too_much=crippled_arms, blind secondary_freq=20 called_freq=60 font=101 color=58 outline_color=55 chance=25 run_start=3000 move_start=3006 attack_start=3012 miss_start=3023 hit_head_start=3028 hit_left_arm_start=3031 hit_right_arm_start=3034 hit_torso_start=3037 hit_right_leg_start=3047 hit_left_leg_start=3050 hit_eyes_start=3053 hit_groin_start=3056 last_msg=3061 [Raider Leader] packet_num=22 max_dist=10 min_to_hit=30 min_hp=3 aggression=78 hurt_too_much= secondary_freq=10 called_freq=20 font=101 color=58 outline_color=55 chance=20 run_start=3100 move_start=3106 attack_start=3112 miss_start=3122 hit_head_start=3128 hit_left_arm_start=3131 hit_right_arm_start=3134 hit_torso_start=3137 hit_right_leg_start=3147 hit_left_leg_start=3150 hit_eyes_start=3153 hit_groin_start=3156 last_msg=3161 [Shady Sands Peasant] packet_num=23 max_dist=9 min_to_hit=40 min_hp=12 aggression=20 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=18 run_start=3200 move_start=3206 attack_start=3212 miss_start=3222 hit_head_start=3228 hit_left_arm_start=3231 hit_right_arm_start=3234 hit_torso_start=3237 hit_right_leg_start=3247 hit_left_leg_start=3250 hit_eyes_start=3253 hit_groin_start=3256 last_msg=3261 [Shady Sands Guard] packet_num=24 max_dist=12 min_to_hit=30 min_hp=16 aggression=60 hurt_too_much=crippled, blind secondary_freq=20 called_freq=75 font=101 color=58 outline_color=55 chance=25 run_start=3300 move_start=3306 attack_start=3312 miss_start=3322 hit_head_start=3328 hit_left_arm_start=3331 hit_right_arm_start=3334 hit_torso_start=3337 hit_right_leg_start=3347 hit_left_leg_start=3350 hit_eyes_start=3353 hit_groin_start=3356 last_msg=3361 [Shady Sands Leader] packet_num=25 max_dist=14 min_to_hit=30 min_hp=12 aggression=40 hurt_too_much=crippled, blind secondary_freq=15 called_freq=10 font=101 color=58 outline_color=55 chance=20 run_start=3400 move_start=3406 attack_start=3412 miss_start=3422 hit_head_start=3428 hit_left_arm_start=3431 hit_right_arm_start=3434 hit_torso_start=3437 hit_right_leg_start=3447 hit_left_leg_start=3450 hit_eyes_start=3453 hit_groin_start=3456 last_msg=3461 [Rippers] packet_num=26 max_dist=12 min_to_hit=5 min_hp=10 aggression=95 hurt_too_much=crippled, blind secondary_freq=8 called_freq=100 font=101 color=58 outline_color=55 chance=30 run_start=3500 move_start=3506 attack_start=3512 miss_start=3522 hit_head_start=3528 hit_left_arm_start=3531 hit_right_arm_start=3534 hit_torso_start=3537 hit_right_leg_start=3547 hit_left_leg_start=3550 hit_eyes_start=3553 hit_groin_start=3556 last_msg=3561 [Blades] packet_num=27 max_dist=10 min_to_hit=15 min_hp=5 aggression=80 hurt_too_much=blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=15 run_start=3600 move_start=3606 attack_start=3612 miss_start=3622 hit_head_start=3628 hit_left_arm_start=3631 hit_right_arm_start=3634 hit_torso_start=3637 hit_right_leg_start=3647 hit_left_leg_start=3650 hit_eyes_start=3653 hit_groin_start=3656 last_msg=3661 [Gunrunners] packet_num=28 max_dist=10 min_to_hit=18 min_hp=15 aggression=75 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=20 run_start=3700 move_start=3706 attack_start=3712 miss_start=3722 hit_head_start=3728 hit_left_arm_start=3731 hit_right_arm_start=3734 hit_torso_start=3737 hit_right_leg_start=3747 hit_left_leg_start=3750 hit_eyes_start=3753 hit_groin_start=3756 last_msg=3761 [Regulators] packet_num=29 max_dist=12 min_to_hit=25 min_hp=2 aggression=90 hurt_too_much=crippled, blind secondary_freq=8 called_freq=12 font=101 color=58 outline_color=55 chance=30 run_start=3800 move_start=3806 attack_start=3812 miss_start=3822 hit_head_start=3828 hit_left_arm_start=3831 hit_right_arm_start=3834 hit_torso_start=3837 hit_right_leg_start=3837 hit_left_leg_start=3840 hit_eyes_start=3843 hit_groin_start=3846 last_msg=3851 [Adytowner] packet_num=30 max_dist=8 min_to_hit=45 min_hp=20 aggression=40 hurt_too_much=crippled, blind secondary_freq=18 called_freq=80 font=101 color=58 outline_color=55 chance=15 run_start=3900 move_start=3906 attack_start=3912 miss_start=3922 hit_head_start=3928 hit_left_arm_start=3931 hit_right_arm_start=3934 hit_torso_start=3937 hit_right_leg_start=3947 hit_left_leg_start=3950 hit_eyes_start=3953 hit_groin_start=3956 last_msg=3961 [Generic Follower] packet_num=31 max_dist=10 min_to_hit=20 min_hp=5 aggression=50 hurt_too_much=crippled, blind secondary_freq=12 called_freq=40 font=101 color=58 outline_color=55 chance=25 run_start=4000 move_start=4006 attack_start=4012 miss_start=4022 hit_head_start=4028 hit_left_arm_start=4031 hit_right_arm_start=4034 hit_torso_start=4037 hit_right_leg_start=4047 hit_left_leg_start=4050 hit_eyes_start=4053 hit_groin_start=4056 last_msg=4061 [Follower Scout] packet_num=32 max_dist=14 min_to_hit=20 min_hp=5 aggression=65 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=10 run_start=4100 move_start=4106 attack_start=4112 miss_start=4122 hit_head_start=4128 hit_left_arm_start=4131 hit_right_arm_start=4134 hit_torso_start=4137 hit_right_leg_start=4147 hit_left_leg_start=4150 hit_eyes_start=4153 hit_groin_start=4156 last_msg=4161 [Follower Guard] packet_num=33 max_dist=12 min_to_hit=15 min_hp=10 aggression=80 hurt_too_much=crippled, blind secondary_freq=8 called_freq=18 font=101 color=58 outline_color=55 chance=20 run_start=4200 move_start=4206 attack_start=4212 miss_start=4222 hit_head_start=4228 hit_left_arm_start=4231 hit_right_arm_start=4234 hit_torso_start=4237 hit_right_leg_start=4247 hit_left_leg_start=4250 hit_eyes_start=4253 hit_groin_start=4256 last_msg=4261 [Follower Leader] packet_num=34 max_dist=12 min_to_hit=20 min_hp=20 aggression=60 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=20 run_start=4300 move_start=4306 attack_start=4312 miss_start=4322 hit_head_start=4328 hit_left_arm_start=4331 hit_right_arm_start=4334 hit_torso_start=4337 hit_right_leg_start=4347 hit_left_leg_start=4350 hit_eyes_start=4353 hit_groin_start=4356 last_msg=4361 [Ripper Leader] packet_num=35 max_dist=10 min_to_hit=15 min_hp=2 aggression=94 hurt_too_much= secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=30 run_start=4400 move_start=4406 attack_start=4412 miss_start=4422 hit_head_start=4428 hit_left_arm_start=4431 hit_right_arm_start=4434 hit_torso_start=4437 hit_right_leg_start=4447 hit_left_leg_start=4450 hit_eyes_start=4453 hit_groin_start=4456 last_msg=4461 [Blade Scout] packet_num=36 max_dist=14 min_to_hit=20 min_hp=1 aggression=80 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=15 run_start=4500 move_start=4506 attack_start=4512 miss_start=4522 hit_head_start=4528 hit_left_arm_start=4531 hit_right_arm_start=4534 hit_torso_start=4537 hit_right_leg_start=4547 hit_left_leg_start=4550 hit_eyes_start=4553 hit_groin_start=4556 last_msg=4561 [Blade Leader] packet_num=37 max_dist=12 min_to_hit=20 min_hp=2 aggression=80 hurt_too_much=blind secondary_freq=4 called_freq=8 font=101 color=58 outline_color=55 chance=30 run_start=4600 move_start=4606 attack_start=4612 miss_start=4622 hit_head_start=4628 hit_left_arm_start=4631 hit_right_arm_start=4634 hit_torso_start=4637 hit_right_leg_start=4647 hit_left_leg_start=4650 hit_eyes_start=4653 hit_groin_start=4656 last_msg=4661 [Gunrunner Leader] packet_num=38 max_dist=12 min_to_hit=25 min_hp=25 aggression=80 hurt_too_much=crippled, blind secondary_freq=1 called_freq=9 font=101 color=58 outline_color=55 chance=25 run_start=4700 move_start=4706 attack_start=4712 miss_start=4722 hit_head_start=4728 hit_left_arm_start=4731 hit_right_arm_start=4734 hit_torso_start=4737 hit_right_leg_start=4747 hit_left_leg_start=4750 hit_eyes_start=4753 hit_groin_start=4756 last_msg=4761 [Adytum Leader] packet_num=39 max_dist=10 min_to_hit=40 min_hp=20 aggression=50 hurt_too_much=crippled, blind secondary_freq=10 called_freq=10 font=101 color=58 outline_color=55 chance=25 run_start=4800 move_start=4806 attack_start=4812 miss_start=4822 hit_head_start=4828 hit_left_arm_start=4831 hit_right_arm_start=4834 hit_torso_start=4837 hit_right_leg_start=4847 hit_left_leg_start=4850 hit_eyes_start=4853 hit_groin_start=4856 last_msg=4861 [Ghoul, Coward] packet_num=40 max_dist=7 min_to_hit=50 min_hp=18 aggression=20 hurt_too_much=crippled, blind, crippled_arms, crippled_legs secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=20 run_start=4900 move_start=4906 attack_start=4912 miss_start=4922 hit_head_start=4928 hit_left_arm_start=4931 hit_right_arm_start=4934 hit_torso_start=4937 hit_right_leg_start=4947 hit_left_leg_start=4950 hit_eyes_start=4953 hit_groin_start=4956 last_msg=4961 [Ghoul, Normal] packet_num=41 max_dist=10 min_to_hit=30 min_hp=12 aggression=40 hurt_too_much=crippled, blind secondary_freq=100 called_freq=1000000 font=101 color=58 outline_color=55 chance=15 run_start=5000 move_start=5006 attack_start=5012 miss_start=5022 hit_head_start=5028 hit_left_arm_start=5031 hit_right_arm_start=5034 hit_torso_start=5037 hit_right_leg_start=5047 hit_left_leg_start=5050 hit_eyes_start=5053 hit_groin_start=5056 last_msg=5061 [Ghoul, Brave] packet_num=42 max_dist=12 min_to_hit=15 min_hp=5 aggression=60 hurt_too_much=crippled, blind secondary_freq=1000 called_freq=1000000 font=101 color=58 outline_color=55 chance=10 run_start=5100 move_start=5106 attack_start=5112 miss_start=5122 hit_head_start=5128 hit_left_arm_start=5131 hit_right_arm_start=5134 hit_torso_start=5137 hit_right_leg_start=5147 hit_left_leg_start=5150 hit_eyes_start=5153 hit_groin_start=5156 last_msg=5161 [Garl Honor] packet_num=43 max_dist=12 min_to_hit=10 min_hp=10 aggression=60 hurt_too_much=crippled, blind secondary_freq=4 called_freq=4 font=101 color=58 outline_color=55 chance=100 run_start=8700 move_start=8706 attack_start=8712 miss_start=8722 hit_head_start=8728 hit_left_arm_start=8731 hit_right_arm_start=8734 hit_torso_start=8737 hit_right_leg_start=8747 hit_left_leg_start=8750 hit_eyes_start=8753 hit_groin_start=8756 last_msg=8761 [Empty Slot 1] packet_num=44 max_dist=12 min_to_hit=15 min_hp=5 aggression=60 hurt_too_much=crippled, blind secondary_freq=1000 called_freq=1000000 font=101 color=58 outline_color=55 chance=30 run_start=5100 move_start=5106 attack_start=5112 miss_start=5122 hit_head_start=5128 hit_left_arm_start=5131 hit_right_arm_start=5134 hit_torso_start=5137 hit_right_leg_start=5147 hit_left_leg_start=5150 hit_eyes_start=5153 hit_groin_start=5156 last_msg=5161 [Empty Slot 2] packet_num=45 max_dist=12 min_to_hit=15 min_hp=5 aggression=60 hurt_too_much=crippled, blind secondary_freq=1000 called_freq=1000000 font=101 color=58 outline_color=55 chance=30 run_start=5100 move_start=5106 attack_start=5112 miss_start=5122 hit_head_start=5128 hit_left_arm_start=5131 hit_right_arm_start=5134 hit_torso_start=5137 hit_right_leg_start=5147 hit_left_leg_start=5150 hit_eyes_start=5153 hit_groin_start=5156 last_msg=5161 [Super Mutant, Guard] packet_num=46 max_dist=14 min_to_hit=10 min_hp=5 aggression=40 hurt_too_much=crippled_arms, blind secondary_freq=4 called_freq=10 font=101 color=58 outline_color=55 chance=25 run_start=5200 move_start=5206 attack_start=5212 miss_start=5222 hit_head_start=5228 hit_left_arm_start=5231 hit_right_arm_start=5234 hit_torso_start=5237 hit_right_leg_start=5247 hit_left_leg_start=5250 hit_eyes_start=5253 hit_groin_start=5256 last_msg=5261 [Super Mutant, Normal] packet_num=47 max_dist=14 min_to_hit=25 min_hp=5 aggression=50 hurt_too_much=blind secondary_freq=4 called_freq=10 font=101 color=58 outline_color=55 chance=30 run_start=5300 move_start=5306 attack_start=5312 miss_start=5322 hit_head_start=5328 hit_left_arm_start=5331 hit_right_arm_start=5334 hit_torso_start=5337 hit_right_leg_start=5347 hit_left_leg_start=5350 hit_eyes_start=5353 hit_groin_start=5356 last_msg=5361 [Super Mutant, Aggressive] packet_num=48 max_dist=14 min_to_hit=30 min_hp=1 aggression=90 hurt_too_much= secondary_freq=4 called_freq=10 font=101 color=58 outline_color=55 chance=30 run_start=5400 move_start=5406 attack_start=5412 miss_start=5422 hit_head_start=5428 hit_left_arm_start=5431 hit_right_arm_start=5434 hit_torso_start=5437 hit_right_leg_start=5447 hit_left_leg_start=5450 hit_eyes_start=5453 hit_groin_start=5456 last_msg=5461 [Super Mutant, Sgt.] packet_num=49 max_dist=20 min_to_hit=10 min_hp=1 aggression=90 hurt_too_much= secondary_freq=2 called_freq=6 font=101 color=58 outline_color=55 chance=20 run_start=5500 move_start=5506 attack_start=5512 miss_start=5522 hit_head_start=5528 hit_left_arm_start=5531 hit_right_arm_start=5534 hit_torso_start=5537 hit_right_leg_start=5547 hit_left_leg_start=5550 hit_eyes_start=5553 hit_groin_start=5556 last_msg=5561 [Merchant] packet_num=50 max_dist=10 min_to_hit=5 min_hp=20 aggression=30 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=30 run_start=5600 move_start=5606 attack_start=5612 miss_start=5622 hit_head_start=5628 hit_left_arm_start=5631 hit_right_arm_start=5634 hit_torso_start=5637 hit_right_leg_start=5647 hit_left_leg_start=5650 hit_eyes_start=5653 hit_groin_start=5656 last_msg=5661 [Hub Peasants] packet_num=51 max_dist=10 min_to_hit=10 min_hp=8 aggression=30 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=15 run_start=5700 move_start=5706 attack_start=5712 miss_start=5722 hit_head_start=5728 hit_left_arm_start=5731 hit_right_arm_start=5734 hit_torso_start=5737 hit_right_leg_start=5747 hit_left_leg_start=5750 hit_eyes_start=5753 hit_groin_start=5756 last_msg=5761 [Hub Thief] packet_num=52 max_dist=10 min_to_hit=20 min_hp=16 aggression=60 hurt_too_much=crippled, blind secondary_freq=20 called_freq=75 font=101 color=58 outline_color=55 chance=20 run_start=5800 move_start=5806 attack_start=5812 miss_start=5822 hit_head_start=5828 hit_left_arm_start=5831 hit_right_arm_start=5834 hit_torso_start=5837 hit_right_leg_start=5847 hit_left_leg_start=5850 hit_eyes_start=5853 hit_groin_start=5856 last_msg=5861 [Hub Mutants] packet_num=53 max_dist=7 min_to_hit=35 min_hp=13 aggression=50 hurt_too_much=crippled, blind secondary_freq=50 called_freq=200 font=101 color=58 outline_color=55 chance=15 run_start=5900 move_start=5906 attack_start=5912 miss_start=5922 hit_head_start=5928 hit_left_arm_start=5931 hit_right_arm_start=5934 hit_torso_start=5937 hit_right_leg_start=5947 hit_left_leg_start=5950 hit_eyes_start=5953 hit_groin_start=5956 last_msg=5961 [Deathclaw] packet_num=54 max_dist=6 min_to_hit=20 min_hp=1 aggression=70 hurt_too_much= secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=0 run_start=1000 move_start=1010 attack_start=1018 miss_start=1027 hit_head_start=1033 hit_left_arm_start=1038 hit_right_arm_start=1039 hit_torso_start=1040 hit_right_leg_start=1040 hit_left_leg_start=1041 hit_eyes_start=1042 hit_groin_start=1048 last_msg=1055 [Junktown Peasant] packet_num=55 max_dist=10 min_to_hit=45 min_hp=8 aggression=50 hurt_too_much=crippled, blind secondary_freq=30 called_freq=1000 font=101 color=58 outline_color=55 chance=18 run_start=6000 move_start=6006 attack_start=6012 miss_start=6022 hit_head_start=6028 hit_left_arm_start=6031 hit_right_arm_start=6034 hit_torso_start=6037 hit_right_leg_start=6047 hit_left_leg_start=6050 hit_eyes_start=6053 hit_groin_start=6056 last_msg=6061 [Junktown Guard] packet_num=56 max_dist=15 min_to_hit=20 min_hp=3 aggression=70 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=20 run_start=6100 move_start=6106 attack_start=6112 miss_start=6122 hit_head_start=6128 hit_left_arm_start=6131 hit_right_arm_start=6134 hit_torso_start=6137 hit_right_leg_start=6147 hit_left_leg_start=6150 hit_eyes_start=6153 hit_groin_start=6156 last_msg=6161 [Killian] packet_num=57 max_dist=10 min_to_hit=20 min_hp=1 aggression=70 hurt_too_much=crippled_arms, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=20 run_start=6200 move_start=6206 attack_start=6212 miss_start=6222 hit_head_start=6228 hit_left_arm_start=6231 hit_right_arm_start=6234 hit_torso_start=6237 hit_right_leg_start=6247 hit_left_leg_start=6250 hit_eyes_start=6253 hit_groin_start=6256 last_msg=6261 [Junktown Thug] packet_num=58 max_dist=10 min_to_hit=20 min_hp=8 aggression=85 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=35 run_start=6300 move_start=6306 attack_start=6312 miss_start=6322 hit_head_start=6328 hit_left_arm_start=6331 hit_right_arm_start=6334 hit_torso_start=6337 hit_right_leg_start=6347 hit_left_leg_start=6350 hit_eyes_start=6353 hit_groin_start=6356 last_msg=6361 [Skulz] packet_num=59 max_dist=10 min_to_hit=25 min_hp=5 aggression=80 hurt_too_much= secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=35 run_start=6400 move_start=6406 attack_start=6412 miss_start=6422 hit_head_start=6428 hit_left_arm_start=6431 hit_right_arm_start=6434 hit_torso_start=6437 hit_right_leg_start=6447 hit_left_leg_start=6450 hit_eyes_start=6453 hit_groin_start=6456 last_msg=6461 [Gizmo] packet_num=60 max_dist=10 min_to_hit=15 min_hp=1 aggression=70 hurt_too_much= secondary_freq=30 called_freq=4 font=101 color=58 outline_color=55 chance=20 run_start=6500 move_start=6506 attack_start=6512 miss_start=6522 hit_head_start=6528 hit_left_arm_start=6531 hit_right_arm_start=6534 hit_torso_start=6537 hit_right_leg_start=6547 hit_left_leg_start=6550 hit_eyes_start=6553 hit_groin_start=6556 last_msg=6561 [Sellbabies] packet_num=61 max_dist=12 min_to_hit=10 min_hp=20 aggression=55 hurt_too_much=crippled, blind secondary_freq=30 called_freq=16 font=101 color=58 outline_color=55 chance=20 run_start=6600 move_start=6606 attack_start=6612 miss_start=6622 hit_head_start=6628 hit_left_arm_start=6631 hit_right_arm_start=6634 hit_torso_start=6637 hit_right_leg_start=6647 hit_left_leg_start=6650 hit_eyes_start=6653 hit_groin_start=6656 last_msg=6661 [Brotherhood Initiate] packet_num=62 max_dist=12 min_to_hit=20 min_hp=1 aggression=50 hurt_too_much=crippled, blind secondary_freq=20 called_freq=40 font=101 color=58 outline_color=55 chance=20 run_start=6700 move_start=6706 attack_start=6712 miss_start=6722 hit_head_start=6728 hit_left_arm_start=6731 hit_right_arm_start=6734 hit_torso_start=6737 hit_right_leg_start=6747 hit_left_leg_start=6750 hit_eyes_start=6753 hit_groin_start=6756 last_msg=6761 [Brotherhood Scribe] packet_num=63 max_dist=12 min_to_hit=20 min_hp=12 aggression=30 hurt_too_much=crippled, blind secondary_freq=20 called_freq=200 font=101 color=58 outline_color=55 chance=15 run_start=6800 move_start=6806 attack_start=6812 miss_start=6822 hit_head_start=6828 hit_left_arm_start=6831 hit_right_arm_start=6834 hit_torso_start=6837 hit_right_leg_start=6847 hit_left_leg_start=6850 hit_eyes_start=6853 hit_groin_start=6856 last_msg=6861 [Brotherhood Knight] packet_num=64 max_dist=10 min_to_hit=15 min_hp=1 aggression=70 hurt_too_much=blind secondary_freq=10 called_freq=20 font=101 color=58 outline_color=55 chance=25 run_start=6900 move_start=6906 attack_start=6912 miss_start=6922 hit_head_start=6928 hit_left_arm_start=6931 hit_right_arm_start=6934 hit_torso_start=6937 hit_right_leg_start=6947 hit_left_leg_start=6950 hit_eyes_start=6953 hit_groin_start=6956 last_msg=6961 [Brotherhood Paladin] packet_num=65 max_dist=10 min_to_hit=10 min_hp=1 aggression=80 hurt_too_much=blind secondary_freq=6 called_freq=10 font=101 color=58 outline_color=55 chance=8 run_start=7000 move_start=7006 attack_start=7012 miss_start=7022 hit_head_start=7028 hit_left_arm_start=7031 hit_right_arm_start=7034 hit_torso_start=7037 hit_right_leg_start=7047 hit_left_leg_start=7050 hit_eyes_start=7053 hit_groin_start=7056 last_msg=7061 [Nightkin] packet_num=66 max_dist=14 min_to_hit=10 min_hp=1 aggression=70 hurt_too_much= secondary_freq=6 called_freq=14 font=101 color=58 outline_color=55 chance=12 run_start=2300 move_start=2306 attack_start=2312 miss_start=2322 hit_head_start=2328 hit_left_arm_start=2331 hit_right_arm_start=2334 hit_torso_start=2337 hit_right_leg_start=2343 hit_left_leg_start=2346 hit_eyes_start=2349 hit_groin_start=2352 last_msg=2357 [Brainwashed Children] packet_num=67 max_dist=7 min_to_hit=20 min_hp=12 aggression=10 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=15 run_start=2400 move_start=2406 attack_start=2412 miss_start=2422 hit_head_start=2428 hit_left_arm_start=2431 hit_right_arm_start=2434 hit_torso_start=2437 hit_right_leg_start=2442 hit_left_leg_start=2445 hit_eyes_start=2448 hit_groin_start=2451 last_msg=2456 [Little Kids] packet_num=68 max_dist=8 min_to_hit=10 min_hp=15 aggression=20 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=35 run_start=8000 move_start=8006 attack_start=8012 miss_start=8022 hit_head_start=8028 hit_left_arm_start=8031 hit_right_arm_start=8034 hit_torso_start=8037 hit_right_leg_start=8047 hit_left_leg_start=8050 hit_eyes_start=8053 hit_groin_start=8056 last_msg=8061 [Children True] packet_num=69 max_dist=10 min_to_hit=20 min_hp=1 aggression=70 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=20 run_start=2600 move_start=2606 attack_start=2612 miss_start=2622 hit_head_start=2628 hit_left_arm_start=2631 hit_right_arm_start=2634 hit_torso_start=2637 hit_right_leg_start=2637 hit_left_leg_start=2640 hit_eyes_start=2643 hit_groin_start=2646 last_msg=2651 [Master] packet_num=70 max_dist=14 min_to_hit=1 min_hp=1 aggression=100 hurt_too_much= secondary_freq=3 called_freq=4 font=101 color=58 outline_color=55 chance=20 run_start=2700 move_start=2706 attack_start=2712 miss_start=2722 hit_head_start=2728 hit_left_arm_start=2731 hit_right_arm_start=2731 hit_torso_start=2731 hit_right_leg_start=2736 hit_left_leg_start=2736 hit_eyes_start=2736 hit_groin_start=2736 last_msg=2738 [Robots] packet_num=71 max_dist=10 min_to_hit=20 min_hp=10 aggression=70 hurt_too_much= secondary_freq=8 called_freq=10000 font=101 color=58 outline_color=55 chance=15 run_start=8100 move_start=8106 attack_start=8112 miss_start=8122 hit_head_start=8128 hit_left_arm_start=8131 hit_right_arm_start=8134 hit_torso_start=8137 hit_right_leg_start=8147 hit_left_leg_start=8150 hit_eyes_start=8153 hit_groin_start=8156 last_msg=8158 [Centaur] packet_num=72 max_dist=10 min_to_hit=20 min_hp=15 aggression=73 hurt_too_much=crippled secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=0 run_start=1000 move_start=1010 attack_start=1018 miss_start=1027 hit_head_start=1033 hit_left_arm_start=1038 hit_right_arm_start=1039 hit_torso_start=1040 hit_right_leg_start=1040 hit_left_leg_start=1041 hit_eyes_start=1042 hit_groin_start=1048 last_msg=1055 [Floater] packet_num=73 max_dist=10 min_to_hit=30 min_hp=1 aggression=77 hurt_too_much=crippled secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=0 run_start=1000 move_start=1010 attack_start=1018 miss_start=1027 hit_head_start=1033 hit_left_arm_start=1038 hit_right_arm_start=1039 hit_torso_start=1040 hit_right_leg_start=1040 hit_left_leg_start=1041 hit_eyes_start=1042 hit_groin_start=1048 last_msg=1055 [Eyeball] packet_num=74 max_dist=12 min_to_hit=20 min_hp=10 aggression=70 hurt_too_much= secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=5 run_start=8100 move_start=8106 attack_start=8112 miss_start=8122 hit_head_start=8128 hit_left_arm_start=8131 hit_right_arm_start=8134 hit_torso_start=8137 hit_right_leg_start=8147 hit_left_leg_start=8150 hit_eyes_start=8153 hit_groin_start=8156 last_msg=8158 [Marcelles] packet_num=75 max_dist=10 min_to_hit=25 min_hp=15 aggression=60 hurt_too_much=crippled secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=20 run_start=8200 move_start=8206 attack_start=8212 miss_start=8222 hit_head_start=8228 hit_left_arm_start=8231 hit_right_arm_start=8234 hit_torso_start=8237 hit_right_leg_start=8247 hit_left_leg_start=8250 hit_eyes_start=8253 hit_groin_start=8256 last_msg=8261 [Guard Rookie] packet_num=76 max_dist=10 min_to_hit=25 min_hp=12 aggression=30 hurt_too_much=crippled, blind secondary_freq=25 called_freq=10000 font=101 color=58 outline_color=55 chance=20 run_start=1600 move_start=1606 attack_start=1612 miss_start=1622 hit_head_start=1628 hit_left_arm_start=1631 hit_right_arm_start=1634 hit_torso_start=1637 hit_right_leg_start=1645 hit_left_leg_start=1648 hit_eyes_start=1651 hit_groin_start=1654 last_msg=1659 [CoC Hub Brainwashed] packet_num=77 max_dist=8 min_to_hit=20 min_hp=8 aggression=20 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=15 run_start=2500 move_start=2506 attack_start=2512 miss_start=2522 hit_head_start=2528 hit_left_arm_start=2531 hit_right_arm_start=2534 hit_torso_start=2537 hit_right_leg_start=2543 hit_left_leg_start=2546 hit_eyes_start=2549 hit_groin_start=2552 last_msg=2557 [Ghoul Nasty] packet_num=78 max_dist=8 min_to_hit=10 min_hp=10 aggression=90 hurt_too_much= secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=25 run_start=2800 move_start=2806 attack_start=2812 miss_start=2822 hit_head_start=2828 hit_left_arm_start=2831 hit_right_arm_start=2834 hit_torso_start=2837 hit_right_leg_start=2845 hit_left_leg_start=2848 hit_eyes_start=2851 hit_groin_start=2854 last_msg=2859 [Super Mutant Necro] packet_num=79 max_dist=12 min_to_hit=25 min_hp=10 aggression=75 hurt_too_much=blind, crippled secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=20 run_start=2900 move_start=2906 attack_start=2912 miss_start=2922 hit_head_start=2928 hit_left_arm_start=2931 hit_right_arm_start=2934 hit_torso_start=2937 hit_right_leg_start=2947 hit_left_leg_start=2950 hit_eyes_start=2953 hit_groin_start=2956 last_msg=2961 [BoS Elders] packet_num=80 max_dist=8 min_to_hit=30 min_hp=1 aggression=20 hurt_too_much=crippled, blind secondary_freq=12 called_freq=12 font=101 color=58 outline_color=55 chance=15 run_start=7100 move_start=7106 attack_start=7112 miss_start=7122 hit_head_start=7128 hit_left_arm_start=7131 hit_right_arm_start=7134 hit_torso_start=7137 hit_right_leg_start=7147 hit_left_leg_start=7150 hit_eyes_start=7153 hit_groin_start=7156 last_msg=7161 [BoS Rhombus] packet_num=81 max_dist=8 min_to_hit=30 min_hp=1 aggression=20 hurt_too_much=crippled_arms secondary_freq=12 called_freq=12 font=101 color=58 outline_color=55 chance=30 run_start=7200 move_start=7206 attack_start=7212 miss_start=7222 hit_head_start=7228 hit_left_arm_start=7231 hit_right_arm_start=7234 hit_torso_start=7237 hit_right_leg_start=7247 hit_left_leg_start=7250 hit_eyes_start=7253 hit_groin_start=7256 last_msg=7261 [CoC Morpheus] packet_num=82 max_dist=12 min_to_hit=15 min_hp=20 aggression=50 hurt_too_much=crippled, blind secondary_freq=2 called_freq=2 font=101 color=58 outline_color=55 chance=35 run_start=7300 move_start=7306 attack_start=7312 miss_start=7322 hit_head_start=7328 hit_left_arm_start=7331 hit_right_arm_start=7334 hit_torso_start=7337 hit_right_leg_start=7347 hit_left_leg_start=7350 hit_eyes_start=7353 hit_groin_start=7356 last_msg=7361 [CoC Lasher] packet_num=83 max_dist=15 min_to_hit=15 min_hp=1 aggression=90 hurt_too_much=blind secondary_freq=3 called_freq=4 font=101 color=58 outline_color=55 chance=35 run_start=7400 move_start=7406 attack_start=7412 miss_start=7422 hit_head_start=7428 hit_left_arm_start=7431 hit_right_arm_start=7434 hit_torso_start=7437 hit_right_leg_start=7447 hit_left_leg_start=7450 hit_eyes_start=7453 hit_groin_start=7456 last_msg=7461 [CoC Jain] packet_num=84 max_dist=12 min_to_hit=30 min_hp=20 aggression=10 hurt_too_much=crippled, blind secondary_freq=22 called_freq=44 font=101 color=58 outline_color=55 chance=25 run_start=7500 move_start=7506 attack_start=7512 miss_start=7522 hit_head_start=7528 hit_left_arm_start=7531 hit_right_arm_start=7534 hit_torso_start=7537 hit_right_leg_start=7547 hit_left_leg_start=7550 hit_eyes_start=7553 hit_groin_start=7556 last_msg=7561 [Hub Underground] packet_num=85 max_dist=8 min_to_hit=30 min_hp=15 aggression=45 hurt_too_much=crippled, blind secondary_freq=30 called_freq=10000 font=101 color=58 outline_color=55 chance=22 run_start=7600 move_start=7606 attack_start=7612 miss_start=7622 hit_head_start=7628 hit_left_arm_start=7631 hit_right_arm_start=7634 hit_torso_start=7637 hit_right_leg_start=7647 hit_left_leg_start=7650 hit_eyes_start=7653 hit_groin_start=7656 last_msg=7661 [Hub Police] packet_num=86 max_dist=30 min_to_hit=20 min_hp=10 aggression=80 hurt_too_much=blind secondary_freq=5 called_freq=8 font=101 color=58 outline_color=55 chance=30 run_start=7700 move_start=7706 attack_start=7712 miss_start=7722 hit_head_start=7728 hit_left_arm_start=7731 hit_right_arm_start=7734 hit_torso_start=7737 hit_right_leg_start=7747 hit_left_leg_start=7750 hit_eyes_start=7753 hit_groin_start=7756 last_msg=7761 [Decker] packet_num=87 max_dist=6 min_to_hit=35 min_hp=18 aggression=45 hurt_too_much=crippled, blind secondary_freq=18 called_freq=100 font=101 color=58 outline_color=55 chance=25 run_start=7800 move_start=7806 attack_start=7812 miss_start=7822 hit_head_start=7828 hit_left_arm_start=7831 hit_right_arm_start=7834 hit_torso_start=7837 hit_right_leg_start=7847 hit_left_leg_start=7850 hit_eyes_start=7853 hit_groin_start=7856 last_msg=7861 [Cain] packet_num=88 max_dist=8 min_to_hit=20 min_hp=8 aggression=70 hurt_too_much=blind secondary_freq=12 called_freq=50 font=101 color=58 outline_color=55 chance=25 run_start=7900 move_start=7906 attack_start=7912 miss_start=7922 hit_head_start=7928 hit_left_arm_start=7931 hit_right_arm_start=7934 hit_torso_start=7937 hit_right_leg_start=7947 hit_left_leg_start=7950 hit_eyes_start=7953 hit_groin_start=7956 last_msg=7961 [Ian] packet_num=89 max_dist=30 min_to_hit=40 min_hp=15 aggression=100 hurt_too_much=crippled, blind secondary_freq=4 called_freq=6 font=101 color=58 outline_color=55 chance=15 run_start=8400 move_start=8403 attack_start=8406 miss_start=8409 hit_head_start=8411 hit_left_arm_start=8413 hit_right_arm_start=8415 hit_torso_start=8417 hit_right_leg_start=8421 hit_left_leg_start=8423 hit_eyes_start=8425 hit_groin_start=8427 last_msg=8427 [Tycho] packet_num=90 max_dist=8 min_to_hit=20 min_hp=0 aggression=100 hurt_too_much= secondary_freq=10 called_freq=4 font=101 color=58 outline_color=55 chance=25 run_start=8500 move_start=8501 attack_start=8503 miss_start=8506 hit_head_start=8508 hit_left_arm_start=8512 hit_right_arm_start=8514 hit_torso_start=8516 hit_right_leg_start=8519 hit_left_leg_start=8521 hit_eyes_start=8523 hit_groin_start=8525 last_msg=8527 [Vaultdweller] packet_num=91 max_dist=8 min_to_hit=25 min_hp=14 aggression=0 hurt_too_much=crippled, blind secondary_freq=100000 called_freq=400000 font=101 color=58 outline_color=55 chance=20 run_start=8600 move_start=8606 attack_start=8612 miss_start=8622 hit_head_start=8628 hit_left_arm_start=8631 hit_right_arm_start=8634 hit_torso_start=8637 hit_right_leg_start=8647 hit_left_leg_start=8650 hit_eyes_start=8653 hit_groin_start=8656 last_msg=8661 [Stranger] packet_num=92 max_dist=20 min_to_hit=1 min_hp=1 aggression=100 hurt_too_much=crippled, blind secondary_freq=2 called_freq=40 font=101 color=58 outline_color=55 chance=0 run_start=8600 move_start=8606 attack_start=8612 miss_start=8622 hit_head_start=8628 hit_left_arm_start=8631 hit_right_arm_start=8634 hit_torso_start=8637 hit_right_leg_start=8647 hit_left_leg_start=8650 hit_eyes_start=8653 hit_groin_start=8656 last_msg=8661 [Ghoul, Mindless] packet_num=93 max_dist=4 min_to_hit=1 min_hp=0 aggression=80 hurt_too_much= secondary_freq=10 called_freq=25 font=101 color=58 outline_color=55 chance=0 run_start=5000 move_start=5006 attack_start=5012 miss_start=5022 hit_head_start=5028 hit_left_arm_start=5031 hit_right_arm_start=5034 hit_torso_start=5037 hit_right_leg_start=5047 hit_left_leg_start=5050 hit_eyes_start=5053 hit_groin_start=5056 last_msg=5061 [Runaway] packet_num=94 max_dist=18 min_to_hit=100 min_hp=200 aggression=1 hurt_too_much=crippled, blind secondary_freq=10 called_freq=25 font=101 color=58 outline_color=55 chance=0 run_start=5000 move_start=5006 attack_start=5012 miss_start=5022 hit_head_start=5028 hit_left_arm_start=5031 hit_right_arm_start=5034 hit_torso_start=5037 hit_right_leg_start=5047 hit_left_leg_start=5050 hit_eyes_start=5053 hit_groin_start=5056 last_msg=5061
AI.txt (Fallout 2)
This is a transcript of a game configuration file in Fallout 2, governing AI behavior, as called by Fallout 2 scripts. Transcript [Addict - Wimpy] aggression=10 attack_end=2059 attack_start=2040 body_type=Wimpy Person called_freq=10 chance=15 color=58 disposition=coward font=101 general_type=Wimpy Person hit_eyes_end=1089 hit_eyes_start=1080 hit_groin_end=1099 hit_groin_start=1090 hit_head_end=1009 hit_head_start=1000 hit_left_arm_end=1019 hit_left_arm_start=1010 hit_left_leg_end=1079 hit_left_leg_start=1070 hit_right_arm_end=1029 hit_right_arm_start=1020 hit_right_leg_end=1069 hit_right_leg_start=1060 hit_torso_end=1059 hit_torso_start=1030 max_dist=10 min_hp=100 min_to_hit=90 miss_end=2079 miss_start=2060 move_end=2039 move_start=2020 outline_color=55 packet_num=179 run_away_mode=coward run_end=2019 run_start=2000 secondary_freq=5000 [Algernon] aggression=10 attack_end=50140 attack_start=50140 body_type=None called_freq=10 chance=15 color=58 disposition=none font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=149 run_end=50100 run_start=50100 secondary_freq=5000 [Alien] aggression=100 attack_end=50140 attack_start=50140 body_type=None called_freq=300 chance=0 color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much= max_dist=20 min_hp=1 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=130 run_end=50100 run_start=50100 secondary_freq=300 [Arroyo Elder] aggression=40 attack_end=2651 attack_start=2640 body_type=Primitive called_freq=100 chance=80 color=58 font=101 general_type=Primitive hit_eyes_end=1589 hit_eyes_start=1580 hit_groin_end=1599 hit_groin_start=1590 hit_head_end=1509 hit_head_start=1500 hit_left_arm_end=1519 hit_left_arm_start=1510 hit_left_leg_end=1579 hit_left_leg_start=1570 hit_right_arm_end=1529 hit_right_arm_start=1520 hit_right_leg_end=1569 hit_right_leg_start=1560 hit_torso_end=1559 hit_torso_start=1530 hurt_too_much=crippled, blind max_dist=15 min_hp=15 min_to_hit=35 miss_end=2669 miss_start=2660 move_end=2629 move_start=2620 outline_color=55 packet_num=3 run_end=2606 run_start=2600 secondary_freq=15 [Arroyo Shaman] aggression=20 attack_end=2651 attack_start=2640 body_type=Primitive called_freq=20 chance=75 color=58 font=101 general_type=Primitive hit_eyes_end=1589 hit_eyes_start=1580 hit_groin_end=1599 hit_groin_start=1590 hit_head_end=1509 hit_head_start=1500 hit_left_arm_end=1519 hit_left_arm_start=1510 hit_left_leg_end=1579 hit_left_leg_start=1570 hit_right_arm_end=1529 hit_right_arm_start=1520 hit_right_leg_end=1569 hit_right_leg_start=1560 hit_torso_end=1559 hit_torso_start=1530 hurt_too_much=crippled, blind max_dist=15 min_hp=14 min_to_hit=50 miss_end=2669 miss_start=2660 move_end=2629 move_start=2620 outline_color=55 packet_num=4 run_end=2606 run_start=2600 secondary_freq=4 [Arroyo Villager] aggression=10 attack_end=2651 attack_start=2640 body_type=Primitive called_freq=3 chance=20 color=58 font=101 general_type=Primitive hit_eyes_end=1589 hit_eyes_start=1580 hit_groin_end=1599 hit_groin_start=1590 hit_head_end=1509 hit_head_start=1500 hit_left_arm_end=1519 hit_left_arm_start=1510 hit_left_leg_end=1579 hit_left_leg_start=1570 hit_right_arm_end=1529 hit_right_arm_start=1520 hit_right_leg_end=1569 hit_right_leg_start=1560 hit_torso_end=1559 hit_torso_start=1530 hurt_too_much=crippled, blind max_dist=12 min_hp=15 min_to_hit=40 miss_end=2669 miss_start=2660 move_end=2629 move_start=2620 outline_color=55 packet_num=2 run_end=2606 run_start=2600 secondary_freq=20 [Arroyo Warrior] aggression=90 attack_end=2651 attack_start=2640 attack_who=strongest body_type=Primitive called_freq=30 chance=25 color=58 distance=on_your_own font=101 general_type=Primitive hit_eyes_end=1589 hit_eyes_start=1580 hit_groin_end=1599 hit_groin_start=1590 hit_head_end=1509 hit_head_start=1500 hit_left_arm_end=1519 hit_left_arm_start=1510 hit_left_leg_end=1579 hit_left_leg_start=1570 hit_right_arm_end=1529 hit_right_arm_start=1520 hit_right_leg_end=1569 hit_right_leg_start=1560 hit_torso_end=1559 hit_torso_start=1530 hurt_too_much=blind max_dist=20 min_hp=5 min_to_hit=30 miss_end=2669 miss_start=2660 move_end=2629 move_start=2620 outline_color=55 packet_num=1 run_end=2606 run_start=2600 secondary_freq=3 [Badger] aggression=10 attack_end=32448 attack_start=32440 body_type=Punk (SF) called_freq=10 chance=15 color=58 disposition=none font=101 general_type=Badger hit_eyes_end=33282 hit_eyes_start=33280 hit_groin_end=33295 hit_groin_start=33290 hit_head_end=33202 hit_head_start=33200 hit_left_arm_end=33212 hit_left_arm_start=33210 hit_left_leg_end=33272 hit_left_leg_start=33270 hit_right_arm_end=33222 hit_right_arm_start=33220 hit_right_leg_end=33262 hit_right_leg_start=33260 hit_torso_end=33236 hit_torso_start=33230 max_dist=10 min_hp=10 min_to_hit=10 miss_end=32465 miss_start=32460 move_end=32428 move_start=32420 outline_color=55 packet_num=152 run_end=32405 run_start=32400 secondary_freq=5000 [Berserker] aggression=80 area_attack_mode=always attack_end=2359 attack_start=2340 attack_who=closest best_weapon=random body_type=Berserk Person called_freq=33 chance=15 chem_use=always color=58 distance=charge font=101 general_type=Berserk Person hit_eyes_end=1389 hit_eyes_start=1380 hit_groin_end=1399 hit_groin_start=1390 hit_head_end=1309 hit_head_start=1300 hit_left_arm_end=1319 hit_left_arm_start=1310 hit_left_leg_end=1379 hit_left_leg_start=1370 hit_right_arm_end=1329 hit_right_arm_start=1320 hit_right_leg_end=1369 hit_right_leg_start=1360 hit_torso_end=1359 hit_torso_start=1330 hurt_too_much=crippled, blind max_dist=15 min_hp=8 min_to_hit=10 miss_end=2372 miss_start=2360 move_end=2339 move_start=2320 outline_color=55 packet_num=38 run_away_mode=never run_end=2319 run_start=2300 secondary_freq=2 [Bounty Hunter] aggression=100 area_attack_mode=be_careful attack_end=36859 attack_start=36840 attack_who=whomever best_weapon=ranged_over_melee body_type=Tough Person called_freq=5 chance=35 chem_primary_desire=81 chem_use=sometimes color=58 distance=on_your_own font=101 general_type=Bounty Hunter hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much=crippled, blind max_dist=12 min_hp=3 min_to_hit=10 miss_end=36879 miss_start=36860 move_end=36839 move_start=36820 outline_color=55 packet_num=124 run_end=36819 run_start=36800 secondary_freq=4 [Boxer] aggression=80 attack_end=18154 attack_start=18140 body_type=Boxer called_freq=2 chance=10 color=58 font=101 general_type=Boxer hit_eyes_end=18082 hit_eyes_start=18080 hit_groin_end=18092 hit_groin_start=18090 hit_head_end=18002 hit_head_start=18000 hit_left_arm_end=18011 hit_left_arm_start=18010 hit_left_leg_end=18071 hit_left_leg_start=18070 hit_right_arm_end=18021 hit_right_arm_start=18020 hit_right_leg_end=18061 hit_right_leg_start=18060 hit_torso_end=18035 hit_torso_start=18030 hurt_too_much= max_dist=10 min_hp=3 min_to_hit=10 miss_end=18177 miss_start=18160 move_end=18127 move_start=18120 outline_color=55 packet_num=40 run_away_mode=never run_end=18107 run_start=18100 secondary_freq=200000 [Boxing Fan] aggression=35 attack_end=2159 attack_start=2140 body_type=Normal Person called_freq=20 chance=15 color=58 font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=5 min_hp=15 min_to_hit=10 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=43 run_end=2119 run_start=2100 secondary_freq=20000 [Brahmin] aggression=10 attack_end=50140 attack_start=50140 body_type=None called_freq=25 chance=0 color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=15 min_hp=0 min_to_hit=0 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=6 run_end=50100 run_start=50100 secondary_freq=1000000 [Brahmin - Wimpy] aggression=10 attack_end=50140 attack_start=50140 body_type=None called_freq=10 chance=15 color=58 disposition=none font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=80 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=178 run_away_mode=coward run_end=50100 run_start=50100 secondary_freq=5000 [Brain Mole Rat] aggression=50 attack_end=14049 attack_start=14040 attack_who=closest body_type=Berserk Person called_freq=20 chance=10 color=58 distance=charge font=101 general_type=The Brain hit_eyes_end=1389 hit_eyes_start=1380 hit_groin_end=1399 hit_groin_start=1390 hit_head_end=1309 hit_head_start=1300 hit_left_arm_end=1319 hit_left_arm_start=1310 hit_left_leg_end=1379 hit_left_leg_start=1370 hit_right_arm_end=1329 hit_right_arm_start=1320 hit_right_leg_end=1369 hit_right_leg_start=1360 hit_torso_end=1359 hit_torso_start=1330 hurt_too_much=crippled, blind max_dist=10 min_hp=0 min_to_hit=10 miss_end=14069 miss_start=14060 move_end=14029 move_start=14020 outline_color=55 packet_num=28 run_away_mode=never run_end=14009 run_start=14000 secondary_freq=20 [Caravan Driver] aggression=10 attack_end=2259 attack_start=2240 body_type=Tough Person called_freq=10 chance=15 color=58 disposition=-1 font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 max_dist=10 min_hp=10 min_to_hit=10 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=182 run_end=2219 run_start=2200 secondary_freq=5000 [Caravan Guard] aggression=10 attack_end=2259 attack_start=2240 body_type=Tough Person called_freq=10 chance=15 color=58 disposition=-1 font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 max_dist=10 min_hp=10 min_to_hit=10 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=181 run_end=2219 run_start=2200 secondary_freq=5000 [Centaur] aggression=90 attack_end=50140 attack_start=50140 attack_who=closest best_weapon=unarmed body_type=None called_freq=5 chance=0 color=58 distance=charge font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much= max_dist=20 min_hp=1 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=133 run_away_mode=never run_end=50100 run_start=50100 secondary_freq=30000 [Child] aggression=0 attack_end=50140 attack_start=50140 body_type=None called_freq=10000 chance=35 color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=8 min_hp=20 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=15 run_end=50100 run_start=50100 secondary_freq=30 [Chip] aggression=10 attack_end=32348 attack_start=32340 body_type=Punk (SF) called_freq=10 chance=15 color=58 disposition=none font=101 general_type=Chip hit_eyes_end=33282 hit_eyes_start=33280 hit_groin_end=33295 hit_groin_start=33290 hit_head_end=33202 hit_head_start=33200 hit_left_arm_end=33212 hit_left_arm_start=33210 hit_left_leg_end=33272 hit_left_leg_start=33270 hit_right_arm_end=33222 hit_right_arm_start=33220 hit_right_leg_end=33262 hit_right_leg_start=33260 hit_torso_end=33236 hit_torso_start=33230 max_dist=10 min_hp=10 min_to_hit=10 miss_end=32365 miss_start=32360 move_end=32325 move_start=32320 outline_color=55 packet_num=154 run_end=32305 run_start=32300 secondary_freq=5000 [Coward] aggression=20 attack_end=2059 attack_start=2040 body_type=Wimpy Person called_freq=20 chance=25 color=58 font=101 general_type=Wimpy Person hit_eyes_end=1089 hit_eyes_start=1080 hit_groin_end=1099 hit_groin_start=1090 hit_head_end=1009 hit_head_start=1000 hit_left_arm_end=1019 hit_left_arm_start=1010 hit_left_leg_end=1079 hit_left_leg_start=1070 hit_right_arm_end=1029 hit_right_arm_start=1020 hit_right_leg_end=1069 hit_right_leg_start=1060 hit_torso_end=1059 hit_torso_start=1030 hurt_too_much=blind max_dist=10 min_hp=30 min_to_hit=30 miss_end=2079 miss_start=2060 move_end=2039 move_start=2020 outline_color=55 packet_num=33 run_end=2019 run_start=2000 secondary_freq=20 [Crazed Robot] aggression=10 attack_end=10159 attack_start=10140 attack_who=whomever body_type=Robot called_freq=10 chance=30 chem_primary_desire=-1 color=58 disposition=none font=101 general_type=Crazed Robot hit_eyes_end=1482 hit_eyes_start=1480 hit_groin_end=1492 hit_groin_start=1490 hit_head_end=1402 hit_head_start=1400 hit_left_arm_end=1412 hit_left_arm_start=1410 hit_left_leg_end=1472 hit_left_leg_start=1470 hit_right_arm_end=1422 hit_right_arm_start=1420 hit_right_leg_end=1462 hit_right_leg_start=1460 hit_torso_end=1439 hit_torso_start=1430 hurt_too_much=blind max_dist=10 min_hp=0 min_to_hit=0 miss_end=10160 miss_start=10160 move_end=10139 move_start=10120 outline_color=55 packet_num=145 run_away_mode=never run_end=10100 run_start=10100 secondary_freq=5000 [Crazy Addict] aggression=10 attack_end=3246 attack_start=3240 body_type=Junkie called_freq=10 chance=15 color=58 disposition=none font=101 general_type=Junkie hit_eyes_end=1882 hit_eyes_start=1880 hit_groin_end=1898 hit_groin_start=1890 hit_head_end=1804 hit_head_start=1800 hit_left_arm_end=1813 hit_left_arm_start=1810 hit_left_leg_end=1872 hit_left_leg_start=1870 hit_right_arm_end=1823 hit_right_arm_start=1820 hit_right_leg_end=1862 hit_right_leg_start=1860 hit_torso_end=1837 hit_torso_start=1830 max_dist=10 min_hp=10 min_to_hit=10 miss_end=3265 miss_start=3260 move_end=3226 move_start=3220 outline_color=55 packet_num=148 run_end=3205 run_start=3200 secondary_freq=5000 [Cyberdog] aggression=75 area_attack_mode=be_careful attack_end=50140 attack_start=50140 attack_who=whomever best_weapon=unarmed body_type=None called_freq=20 chance=0 chem_primary_desire=81 chem_use=anytime color=58 distance=stay_close font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=0 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=50 run_end=50100 run_start=50100 secondary_freq=200 [Deathclaw] aggression=70 attack_end=50140 attack_start=50140 attack_who=closest best_weapon=never body_type=None called_freq=20 chance=0 color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=20 min_hp=0 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=10 run_end=50100 run_start=50100 secondary_freq=15 [Doctor] aggression=20 attack_end=2159 attack_start=2140 body_type=Normal Person called_freq=3 chance=30 color=58 font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=10 min_hp=10 min_to_hit=28 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=19 run_end=2119 run_start=2100 secondary_freq=1500 [Dog - Tough] aggression=10 attack_end=3246 attack_start=3240 called_freq=10 chance=0 color=58 disposition=-1 font=101 hit_eyes_end=1882 hit_eyes_start=1880 hit_groin_end=1898 hit_groin_start=1890 hit_head_end=1804 hit_head_start=1800 hit_left_arm_end=1813 hit_left_arm_start=1810 hit_left_leg_end=1872 hit_left_leg_start=1870 hit_right_arm_end=1823 hit_right_arm_start=1820 hit_right_leg_end=1862 hit_right_leg_start=1860 hit_torso_end=1837 hit_torso_start=1830 max_dist=10 min_hp=10 min_to_hit=10 miss_end=3265 miss_start=3260 move_end=3226 move_start=3220 outline_color=55 packet_num=186 run_end=3205 run_start=3200 secondary_freq=5000 [Drug Addict] aggression=20 attack_end=3246 attack_start=3240 body_type=Junkie called_freq=10000 chance=35 color=58 font=101 general_type=Junkie hit_eyes_end=1882 hit_eyes_start=1880 hit_groin_end=1898 hit_groin_start=1890 hit_head_end=1804 hit_head_start=1800 hit_left_arm_end=1813 hit_left_arm_start=1810 hit_left_leg_end=1872 hit_left_leg_start=1870 hit_right_arm_end=1823 hit_right_arm_start=1820 hit_right_leg_end=1862 hit_right_leg_start=1860 hit_torso_end=1837 hit_torso_start=1830 hurt_too_much=crippled max_dist=10 min_hp=30 min_to_hit=20 miss_end=3265 miss_start=3260 move_end=3226 move_start=3220 outline_color=55 packet_num=11 run_end=3205 run_start=3200 secondary_freq=30 [Drug Dealer] aggression=2 attack_end=2259 attack_start=2240 body_type=Tough Person called_freq=20 chance=18 color=58 font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much=crippled, blind max_dist=5 min_hp=30 min_to_hit=10 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=42 run_end=2219 run_start=2200 secondary_freq=20 [Dumar] aggression=10 attack_end=2651 attack_start=2640 body_type=Primitive called_freq=10 chance=15 color=58 disposition=none font=101 general_type=Primitive hit_eyes_end=1589 hit_eyes_start=1580 hit_groin_end=1599 hit_groin_start=1590 hit_head_end=1509 hit_head_start=1500 hit_left_arm_end=1519 hit_left_arm_start=1510 hit_left_leg_end=1579 hit_left_leg_start=1570 hit_right_arm_end=1529 hit_right_arm_start=1520 hit_right_leg_end=1569 hit_right_leg_start=1560 hit_torso_end=1559 hit_torso_start=1530 max_dist=10 min_hp=10 min_to_hit=10 miss_end=2669 miss_start=2660 move_end=2629 move_start=2620 outline_color=55 packet_num=143 run_end=2606 run_start=2600 secondary_freq=5000 [Dunton] aggression=90 attack_end=2259 attack_start=2240 body_type=Tough Person called_freq=3000 chance=25 color=58 font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much= max_dist=20 min_hp=1 min_to_hit=10 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=126 run_end=2219 run_start=2200 secondary_freq=30000 [Elron] aggression=10 attack_end=32847 attack_start=32840 body_type=Elron called_freq=10 chance=15 color=58 disposition=none font=101 general_type=Elron Guards hit_eyes_end=32782 hit_eyes_start=32780 hit_groin_end=32795 hit_groin_start=32790 hit_head_end=32702 hit_head_start=32700 hit_left_arm_end=32712 hit_left_arm_start=32710 hit_left_leg_end=32772 hit_left_leg_start=32770 hit_right_arm_end=32722 hit_right_arm_start=32720 hit_right_leg_end=32762 hit_right_leg_start=32760 hit_torso_end=32736 hit_torso_start=32730 max_dist=10 min_hp=10 min_to_hit=10 miss_end=32865 miss_start=32860 move_end=32828 move_start=32820 outline_color=55 packet_num=157 run_end=32805 run_start=32800 secondary_freq=5000 [Elron Guard] aggression=10 attack_end=32847 attack_start=32840 body_type=Elron called_freq=10 chance=15 color=58 disposition=none font=101 general_type=Elron Guards hit_eyes_end=32782 hit_eyes_start=32780 hit_groin_end=32795 hit_groin_start=32790 hit_head_end=32702 hit_head_start=32700 hit_left_arm_end=32712 hit_left_arm_start=32710 hit_left_leg_end=32772 hit_left_leg_start=32770 hit_right_arm_end=32722 hit_right_arm_start=32720 hit_right_leg_end=32762 hit_right_leg_start=32760 hit_torso_end=32736 hit_torso_start=32730 max_dist=10 min_hp=10 min_to_hit=10 miss_end=32865 miss_start=32860 move_end=32828 move_start=32820 outline_color=55 packet_num=158 run_end=32805 run_start=32800 secondary_freq=5000 [Enclave Patrol] aggression=90 attack_end=2552 attack_start=2540 body_type=Tough Person called_freq=25 chance=25 color=58 font=101 general_type=Guard (Tough) hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much= max_dist=10 min_hp=1 min_to_hit=10 miss_end=2565 miss_start=2560 move_end=2525 move_start=2520 outline_color=55 packet_num=134 run_end=2505 run_start=2500 secondary_freq=25 [End_Boss] aggression=10 area_attack_mode=be_careful attack_end=50140 attack_start=50140 attack_who=closest body_type=None called_freq=5 chance=15 color=58 disposition=none distance=on_your_own font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=0 min_to_hit=0 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=142 run_away_mode=never run_end=50100 run_start=50100 secondary_freq=5 [Fighting Mantis] aggression=95 attack_end=50140 attack_start=50140 called_freq=20 chance=0 color=58 font=101 hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=10 min_hp=0 min_to_hit=0 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=27 run_end=50100 run_start=50100 secondary_freq=20 [Fire_Geckos] aggression=10 attack_end=50140 attack_start=50140 body_type=None called_freq=10 chance=15 color=58 disposition=none font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=144 run_end=50100 run_start=50100 secondary_freq=5000 [Floater] aggression=90 attack_end=50140 attack_start=50140 body_type=None called_freq=3000 chance=0 color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much= max_dist=20 min_hp=1 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=132 run_end=50100 run_start=50100 secondary_freq=30000 [Gecko] aggression=50 attack_end=50140 attack_start=50140 body_type=None called_freq=20 chance=0 chem_primary_desire=284,81,103 chem_use=always color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=10 min_hp=0 min_to_hit=0 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=26 run_end=50100 run_start=50100 secondary_freq=20 [Generic Dog] aggression=80 attack_end=50140 attack_start=50140 body_type=None called_freq=600 chance=0 color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=blind max_dist=18 min_hp=0 min_to_hit=0 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=21 run_end=50100 run_start=50100 secondary_freq=200 [Generic Guards] aggression=80 area_attack_mode=be_careful attack_end=2449 attack_start=2440 attack_who=closest best_weapon=ranged_over_melee body_type=Tough Person called_freq=5 chance=30 chem_use=stims_when_hurt_lots color=58 font=101 general_type=Guard (Normal) hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much=crippled, blind max_dist=20 min_hp=4 min_to_hit=20 miss_end=2465 miss_start=2460 move_end=2427 move_start=2420 outline_color=55 packet_num=12 run_away_mode=tourniquet run_end=2405 run_start=2400 secondary_freq=5 [Ghoul Guard] aggression=80 area_attack_mode=always attack_end=3159 attack_start=3140 attack_who=closest best_weapon=ranged_over_melee body_type=Ghoul called_freq=20 chance=25 color=58 distance=stay font=101 general_type=Ghoul hit_eyes_end=1689 hit_eyes_start=1680 hit_groin_end=1699 hit_groin_start=1690 hit_head_end=1609 hit_head_start=1600 hit_left_arm_end=1619 hit_left_arm_start=1610 hit_left_leg_end=1679 hit_left_leg_start=1670 hit_right_arm_end=1629 hit_right_arm_start=1620 hit_right_leg_end=1669 hit_right_leg_start=1660 hit_torso_end=1639 hit_torso_start=1630 hurt_too_much=crippled, blind max_dist=10 min_hp=10 min_to_hit=20 miss_end=3179 miss_start=3160 move_end=3139 move_start=3120 outline_color=55 packet_num=36 run_end=3119 run_start=3100 secondary_freq=4 [Ghoul Merchant] aggression=40 attack_end=3159 attack_start=3140 body_type=Ghoul called_freq=20 chance=10 color=58 font=101 general_type=Ghoul hit_eyes_end=1689 hit_eyes_start=1680 hit_groin_end=1699 hit_groin_start=1690 hit_head_end=1609 hit_head_start=1600 hit_left_arm_end=1619 hit_left_arm_start=1610 hit_left_leg_end=1679 hit_left_leg_start=1670 hit_right_arm_end=1629 hit_right_arm_start=1620 hit_right_leg_end=1669 hit_right_leg_start=1660 hit_torso_end=1639 hit_torso_start=1630 hurt_too_much=crippled, blind max_dist=10 min_hp=10 min_to_hit=20 miss_end=3179 miss_start=3160 move_end=3139 move_start=3120 outline_color=55 packet_num=37 run_end=3119 run_start=3100 secondary_freq=20 [Ghoul Peasant] aggression=50 attack_end=3159 attack_start=3140 body_type=Ghoul called_freq=20 chance=20 color=58 font=101 general_type=Ghoul hit_eyes_end=1689 hit_eyes_start=1680 hit_groin_end=1699 hit_groin_start=1690 hit_head_end=1609 hit_head_start=1600 hit_left_arm_end=1619 hit_left_arm_start=1610 hit_left_leg_end=1679 hit_left_leg_start=1670 hit_right_arm_end=1629 hit_right_arm_start=1620 hit_right_leg_end=1669 hit_right_leg_start=1660 hit_torso_end=1639 hit_torso_start=1630 hurt_too_much=crippled, blind max_dist=10 min_hp=10 min_to_hit=20 miss_end=3179 miss_start=3160 move_end=3139 move_start=3120 outline_color=55 packet_num=35 run_end=3119 run_start=3100 secondary_freq=20 [Gun Turret] aggression=10 attack_end=50140 attack_start=50140 attack_who=closest body_type=None called_freq=10 chance=0 color=58 disposition=-1 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=176 run_end=50100 run_start=50100 secondary_freq=5000 [Kaga] aggression=10 attack_end=36148 attack_start=36140 body_type=Kaga called_freq=10 chance=50 color=58 disposition=none font=101 general_type=Kaga (1) hit_eyes_end=36082 hit_eyes_start=36080 hit_groin_end=36095 hit_groin_start=36090 hit_head_end=36002 hit_head_start=36000 hit_left_arm_end=36012 hit_left_arm_start=36010 hit_left_leg_end=36072 hit_left_leg_start=36070 hit_right_arm_end=36022 hit_right_arm_start=36020 hit_right_leg_end=36062 hit_right_leg_start=36060 hit_torso_end=36035 hit_torso_start=36030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=36165 miss_start=36160 move_end=36124 move_start=36120 outline_color=55 packet_num=141 run_end=36105 run_start=36100 secondary_freq=5000 [Kamakazi] aggression=100 attack_end=2359 attack_start=2340 body_type=Berserk Person called_freq=10000 chance=18 color=58 font=101 general_type=Berserk Person hit_eyes_end=1389 hit_eyes_start=1380 hit_groin_end=1399 hit_groin_start=1390 hit_head_end=1309 hit_head_start=1300 hit_left_arm_end=1319 hit_left_arm_start=1310 hit_left_leg_end=1379 hit_left_leg_start=1370 hit_right_arm_end=1329 hit_right_arm_start=1320 hit_right_leg_end=1369 hit_right_leg_start=1360 hit_torso_end=1359 hit_torso_start=1330 hurt_too_much= max_dist=25 min_hp=0 min_to_hit=0 miss_end=2372 miss_start=2360 move_end=2339 move_start=2320 outline_color=55 packet_num=23 run_end=2319 run_start=2300 secondary_freq=3 [Khan] aggression=10 area_attack_mode=always attack_end=2950 attack_start=2940 attack_who=closest best_weapon=ranged_over_melee body_type=Raider (Khan) called_freq=20 chance=15 chem_primary_desire=87 chem_use=anytime color=58 disposition=none distance=charge font=101 general_type=Raider hit_eyes_end=1783 hit_eyes_start=1780 hit_groin_end=1796 hit_groin_start=1790 hit_head_end=1709 hit_head_start=1700 hit_left_arm_end=1712 hit_left_arm_start=1710 hit_left_leg_end=1773 hit_left_leg_start=1770 hit_right_arm_end=1722 hit_right_arm_start=1720 hit_right_leg_end=1763 hit_right_leg_start=1760 hit_torso_end=1735 hit_torso_start=1730 hurt_too_much=blind max_dist=10 min_hp=10 min_to_hit=10 miss_end=2964 miss_start=2960 move_end=2925 move_start=2920 outline_color=55 packet_num=162 run_away_mode=never run_end=2905 run_start=2900 secondary_freq=6 [Loner Citizen] aggression=35 attack_end=2059 attack_start=2040 body_type=Wimpy Person called_freq=20 chance=15 color=58 font=101 general_type=Wimpy Person hit_eyes_end=1089 hit_eyes_start=1080 hit_groin_end=1099 hit_groin_start=1090 hit_head_end=1009 hit_head_start=1000 hit_left_arm_end=1019 hit_left_arm_start=1010 hit_left_leg_end=1079 hit_left_leg_start=1070 hit_right_arm_end=1029 hit_right_arm_start=1020 hit_right_leg_end=1069 hit_right_leg_start=1060 hit_torso_end=1059 hit_torso_start=1030 hurt_too_much=crippled, blind max_dist=5 min_hp=15 min_to_hit=10 miss_end=2079 miss_start=2060 move_end=2039 move_start=2020 outline_color=55 packet_num=49 run_end=2019 run_start=2000 secondary_freq=20000 [LoPan] aggression=10 attack_end=32249 attack_start=32240 body_type=Shi called_freq=10 chance=30 color=58 disposition=berserk font=101 general_type=Lo Pan hit_eyes_end=32082 hit_eyes_start=32080 hit_groin_end=32095 hit_groin_start=32090 hit_head_end=32002 hit_head_start=32000 hit_left_arm_end=32012 hit_left_arm_start=32010 hit_left_leg_end=32072 hit_left_leg_start=32070 hit_right_arm_end=32022 hit_right_arm_start=32020 hit_right_leg_end=32062 hit_right_leg_start=32060 hit_torso_end=32036 hit_torso_start=32030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=32265 miss_start=32260 move_end=32228 move_start=32220 outline_color=55 packet_num=139 run_end=32205 run_start=32200 secondary_freq=5000 [Mantis] aggression=40 attack_end=50140 attack_start=50140 body_type=None called_freq=1000000 chance=0 color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=17 min_hp=0 min_to_hit=0 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=9 run_end=50100 run_start=50100 secondary_freq=30 [Masters Army] aggression=90 area_attack_mode=be_careful attack_end=36749 attack_start=36740 attack_who=closest best_weapon=ranged_over_melee body_type=Super Mutant (Master Army) called_freq=3000 chance=25 color=58 distance=on_your_own font=101 general_type=Super Mutant (Master Army) hit_eyes_end=36682 hit_eyes_start=36680 hit_groin_end=36695 hit_groin_start=36690 hit_head_end=36602 hit_head_start=36600 hit_left_arm_end=36612 hit_left_arm_start=36610 hit_left_leg_end=36672 hit_left_leg_start=36670 hit_right_arm_end=36622 hit_right_arm_start=36620 hit_right_leg_end=36662 hit_right_leg_start=36660 hit_torso_end=36645 hit_torso_start=36630 hurt_too_much= max_dist=20 min_hp=1 min_to_hit=10 miss_end=36765 miss_start=36760 move_end=36727 move_start=36720 outline_color=55 packet_num=129 run_end=36705 run_start=36700 secondary_freq=5 [Mean Deathclaw] aggression=90 attack_end=50140 attack_start=50140 attack_who=weakest body_type=None called_freq=3000 chance=0 color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much= max_dist=20 min_hp=1 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=131 run_end=50100 run_start=50100 secondary_freq=30000 [Merc Captain] aggression=90 area_attack_mode=be_careful attack_end=12149 attack_start=12140 attack_who=closest best_weapon=ranged_over_melee body_type=Raider (Non-Khan) called_freq=3 chance=25 color=58 distance=snipe font=101 general_type=Raider Captain hit_eyes_end=12382 hit_eyes_start=12380 hit_groin_end=12396 hit_groin_start=12390 hit_head_end=12303 hit_head_start=12300 hit_left_arm_end=12312 hit_left_arm_start=12310 hit_left_leg_end=12373 hit_left_leg_start=12370 hit_right_arm_end=12322 hit_right_arm_start=12320 hit_right_leg_end=12363 hit_right_leg_start=12360 hit_torso_end=12335 hit_torso_start=12330 hurt_too_much= max_dist=20 min_hp=1 min_to_hit=10 miss_end=12165 miss_start=12160 move_end=12125 move_start=12120 outline_color=55 packet_num=135 run_end=12105 run_start=12100 secondary_freq=3 [Merc Raider] aggression=90 area_attack_mode=be_careful attack_end=12049 attack_start=12040 attack_who=whomever best_weapon=ranged_over_melee body_type=Raider (Non-Khan) called_freq=3 chance=25 color=58 distance=on_your_own font=101 general_type=Raider Mercs hit_eyes_end=12382 hit_eyes_start=12380 hit_groin_end=12396 hit_groin_start=12390 hit_head_end=12303 hit_head_start=12300 hit_left_arm_end=12312 hit_left_arm_start=12310 hit_left_leg_end=12373 hit_left_leg_start=12370 hit_right_arm_end=12322 hit_right_arm_start=12320 hit_right_leg_end=12363 hit_right_leg_start=12360 hit_torso_end=12335 hit_torso_start=12330 hurt_too_much= max_dist=20 min_hp=1 min_to_hit=10 miss_end=12065 miss_start=12060 move_end=12038 move_start=12020 outline_color=55 packet_num=136 run_end=12006 run_start=12000 secondary_freq=3 [Mobsters] aggression=90 area_attack_mode=be_careful attack_end=12249 attack_start=12240 attack_who=closest body_type=Gangster called_freq=3000 chance=30 color=58 distance=random font=101 general_type=Gangster hit_eyes_end=12489 hit_eyes_start=12480 hit_groin_end=12499 hit_groin_start=12490 hit_head_end=12409 hit_head_start=12400 hit_left_arm_end=12419 hit_left_arm_start=12410 hit_left_leg_end=12479 hit_left_leg_start=12470 hit_right_arm_end=12429 hit_right_arm_start=12420 hit_right_leg_end=12469 hit_right_leg_start=12460 hit_torso_end=12459 hit_torso_start=12430 hurt_too_much= max_dist=20 min_hp=1 min_to_hit=10 miss_end=12266 miss_start=12260 move_end=12228 move_start=12220 outline_color=55 packet_num=128 run_end=12205 run_start=12200 secondary_freq=5 [Mutated Rat] aggression=87 attack_end=50140 attack_start=50140 body_type=None called_freq=20 chance=0 color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=10 min_hp=0 min_to_hit=0 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=48 run_end=50100 run_start=50100 secondary_freq=15 [Mysterious Stranger] aggression=100 area_attack_mode=be_careful attack_end=2259 attack_start=2240 attack_who=whomever best_weapon=unarmed body_type=Tough Person called_freq=2 chance=0 chem_primary_desire=81 chem_use=anytime color=58 distance=stay_close font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much= max_dist=12 min_hp=1 min_to_hit=0 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=125 run_end=2219 run_start=2200 secondary_freq=20 [Navarro Guard] aggression=10 area_attack_mode=sometimes attack_end=2552 attack_start=2540 attack_who=closest best_weapon=ranged_over_melee body_type=Tough Person called_freq=2 chance=25 chem_primary_desire=40 chem_use=stims_when_hurt_lots color=58 disposition=none distance=on_your_own font=101 general_type=Guard (Tough) hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 max_dist=10 min_hp=10 min_to_hit=10 miss_end=2565 miss_start=2560 move_end=2525 move_start=2520 outline_color=55 packet_num=175 run_away_mode=tourniquet run_end=2505 run_start=2500 secondary_freq=3 [NCR Rangers] aggression=90 area_attack_mode=be_careful attack_end=2552 attack_start=2540 attack_who=closest best_weapon=ranged_over_melee body_type=Tough Person called_freq=5 chance=25 chem_use=stims_when_hurt_lots color=58 distance=on_your_own font=101 general_type=Guard (Tough) hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much= max_dist=20 min_hp=1 min_to_hit=10 miss_end=2565 miss_start=2560 move_end=2525 move_start=2520 outline_color=55 packet_num=127 run_away_mode=tourniquet run_end=2505 run_start=2500 secondary_freq=4 [Nikki Goldman] aggression=10 attack_end=32847 attack_start=32840 body_type=Elron called_freq=10 chance=15 color=58 disposition=none font=101 general_type=Elron Guards hit_eyes_end=32782 hit_eyes_start=32780 hit_groin_end=32795 hit_groin_start=32790 hit_head_end=32702 hit_head_start=32700 hit_left_arm_end=32712 hit_left_arm_start=32710 hit_left_leg_end=32772 hit_left_leg_start=32770 hit_right_arm_end=32722 hit_right_arm_start=32720 hit_right_leg_end=32762 hit_right_leg_start=32760 hit_torso_end=32736 hit_torso_start=32730 max_dist=10 min_hp=10 min_to_hit=10 miss_end=32865 miss_start=32860 move_end=32828 move_start=32820 outline_color=55 packet_num=160 run_end=32805 run_start=32800 secondary_freq=5000 [Oz7] aggression=10 attack_end=33149 attack_start=33140 body_type=Elron called_freq=10 chance=15 color=58 disposition=none font=101 general_type=OZ-7 hit_eyes_end=32782 hit_eyes_start=32780 hit_groin_end=32795 hit_groin_start=32790 hit_head_end=32702 hit_head_start=32700 hit_left_arm_end=32712 hit_left_arm_start=32710 hit_left_leg_end=32772 hit_left_leg_start=32770 hit_right_arm_end=32722 hit_right_arm_start=32720 hit_right_leg_end=32762 hit_right_leg_start=32760 hit_torso_end=32736 hit_torso_start=32730 max_dist=10 min_hp=10 min_to_hit=10 miss_end=33165 miss_start=33160 move_end=33128 move_start=33120 outline_color=55 packet_num=150 run_end=33105 run_start=33100 secondary_freq=5000 [Oz9] aggression=10 attack_end=33045 attack_start=33040 body_type=Elron called_freq=10 chance=15 color=58 disposition=none font=101 general_type=OZ-9 hit_eyes_end=32782 hit_eyes_start=32780 hit_groin_end=32795 hit_groin_start=32790 hit_head_end=32702 hit_head_start=32700 hit_left_arm_end=32712 hit_left_arm_start=32710 hit_left_leg_end=32772 hit_left_leg_start=32770 hit_right_arm_end=32722 hit_right_arm_start=32720 hit_right_leg_end=32762 hit_right_leg_start=32760 hit_torso_end=32736 hit_torso_start=32730 max_dist=10 min_hp=10 min_to_hit=10 miss_end=33064 miss_start=33060 move_end=33028 move_start=33020 outline_color=55 packet_num=151 run_end=33005 run_start=33000 secondary_freq=5000 [PARTY BESS AGGRESSIVE] aggression=45 area_attack_mode=be_careful attack_end=50140 attack_start=50140 attack_who=whomever best_weapon=no_pref body_type=None called_freq=20 chance=0 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=aggressive distance=on_your_own font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=119 run_away_mode=not_feeling_good run_end=50100 run_start=50100 secondary_freq=200 [PARTY BESS BERSERK] aggression=45 area_attack_mode=be_careful attack_end=50140 attack_start=50140 attack_who=whomever best_weapon=unarmed body_type=None called_freq=20 chance=0 chem_primary_desire=81 chem_use=anytime color=58 disposition=berserk distance=stay_close font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=118 run_away_mode=tourniquet run_end=50100 run_start=50100 secondary_freq=200 [PARTY BESS COWARD] aggression=45 area_attack_mode=sometimes attack_end=50140 attack_start=50140 attack_who=closest best_weapon=no_pref body_type=None called_freq=20 chance=0 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=coward distance=snipe font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=121 run_away_mode=finger_hurts run_end=50100 run_start=50100 secondary_freq=200 [PARTY BESS CUSTOM] aggression=45 area_attack_mode=be_careful attack_end=50140 attack_start=50140 attack_who=whomever best_weapon=unarmed body_type=None called_freq=20 chance=0 chem_primary_desire=81 chem_use=clean color=58 disposition=custom distance=stay_close font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=122 run_away_mode=bleeding run_end=50100 run_start=50100 secondary_freq=200 [PARTY BESS DEFENSIVE] aggression=45 area_attack_mode=be_sure attack_end=50140 attack_start=50140 attack_who=whomever_attacking_me best_weapon=no_pref body_type=None called_freq=20 chance=0 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=defensive distance=stay_close font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=120 run_away_mode=bleeding run_end=50100 run_start=50100 secondary_freq=200 [PARTY CYBERDOG AGGRESSIVE] aggression=45 area_attack_mode=no_pref attack_end=60041 attack_start=60040 attack_who=closest best_weapon=unarmed body_type=None called_freq=20 chance=10 chem_primary_desire=81 chem_use=clean color=58 disposition=aggressive distance=charge font=101 general_type=Cyberdog hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=60060 miss_start=60060 move_end=60020 move_start=60020 outline_color=55 packet_num=84 run_away_mode=tourniquet run_end=60000 run_start=60000 secondary_freq=200 [PARTY CYBERDOG BERSERK] aggression=45 area_attack_mode=no_pref attack_end=60041 attack_start=60040 attack_who=closest best_weapon=unarmed body_type=None called_freq=20 chance=10 chem_primary_desire=81 chem_use=clean color=58 disposition=berserk distance=charge font=101 general_type=Cyberdog hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=60060 miss_start=60060 move_end=60020 move_start=60020 outline_color=55 packet_num=83 run_away_mode=never run_end=60000 run_start=60000 secondary_freq=200 [PARTY CYBERDOG COWARD] aggression=45 area_attack_mode=no_pref attack_end=60041 attack_start=60040 attack_who=weakest best_weapon=unarmed body_type=None called_freq=20 chance=10 chem_primary_desire=81 chem_use=clean color=58 disposition=coward distance=on_your_own font=101 general_type=Cyberdog hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=60060 miss_start=60060 move_end=60020 move_start=60020 outline_color=55 packet_num=86 run_away_mode=bleeding run_end=60000 run_start=60000 secondary_freq=200 [PARTY CYBERDOG CUSTOM] aggression=80 area_attack_mode=no_pref attack_end=60041 attack_start=60040 attack_who=whomever_attacking_me best_weapon=unarmed body_type=None called_freq=20 chance=10 chem_primary_desire=81 chem_use=clean color=58 disposition=custom distance=stay_close font=101 general_type=Cyberdog hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much= max_dist=12 min_hp=0 min_to_hit=10 miss_end=60060 miss_start=60060 move_end=60020 move_start=60020 outline_color=55 packet_num=87 run_away_mode=tourniquet run_end=60000 run_start=60000 secondary_freq=200 [PARTY CYBERDOG DEFENSIVE] aggression=45 area_attack_mode=no_pref attack_end=60041 attack_start=60040 attack_who=whomever_attacking_me best_weapon=unarmed body_type=None called_freq=20 chance=10 chem_primary_desire=81 chem_use=clean color=58 disposition=defensive distance=stay_close font=101 general_type=Cyberdog hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=60060 miss_start=60060 move_end=60020 move_start=60020 outline_color=55 packet_num=85 run_away_mode=tourniquet run_end=60000 run_start=60000 secondary_freq=200 [PARTY DAVIN AGGRESSIVE] aggression=45 area_attack_mode=be_careful attack_end=2159 attack_start=2140 attack_who=whomever best_weapon=no_pref body_type=Normal Person called_freq=20 chance=20 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=aggressive distance=on_your_own font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=99 run_away_mode=tourniquet run_end=2119 run_start=2100 secondary_freq=200 [PARTY DAVIN BERSERK] aggression=45 area_attack_mode=be_careful attack_end=2159 attack_start=2140 attack_who=whomever best_weapon=unarmed body_type=Normal Person called_freq=20 chance=20 chem_primary_desire=81 chem_use=anytime color=58 disposition=berserk distance=stay_close font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=98 run_away_mode=never run_end=2119 run_start=2100 secondary_freq=200 [PARTY DAVIN COWARD] aggression=45 area_attack_mode=sometimes attack_end=2159 attack_start=2140 attack_who=closest best_weapon=no_pref body_type=Normal Person called_freq=20 chance=20 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=coward distance=snipe font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=101 run_away_mode=finger_hurts run_end=2119 run_start=2100 secondary_freq=200 [PARTY DAVIN CUSTOM] aggression=45 area_attack_mode=be_absolutely_sure attack_end=2159 attack_start=2140 attack_who=weakest best_weapon=ranged body_type=Normal Person called_freq=20 chance=20 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=custom distance=on_your_own font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=12 min_hp=25 min_to_hit=10 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=102 run_away_mode=not_feeling_good run_end=2119 run_start=2100 secondary_freq=200 [PARTY DAVIN DEFENSIVE] aggression=45 area_attack_mode=be_sure attack_end=2159 attack_start=2140 attack_who=whomever_attacking_me best_weapon=no_pref body_type=Normal Person called_freq=20 chance=20 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=defensive distance=stay_close font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=100 run_away_mode=not_feeling_good run_end=2119 run_start=2100 secondary_freq=200 [PARTY DOC AGGRESSIVE] aggression=45 area_attack_mode=be_careful attack_end=44959 attack_start=44940 attack_who=whomever best_weapon=no_pref called_freq=20 chance=0 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=aggressive distance=on_your_own font=101 hit_eyes_end=44884 hit_eyes_start=44880 hit_groin_end=44894 hit_groin_start=44890 hit_head_end=44804 hit_head_start=44800 hit_left_arm_end=44814 hit_left_arm_start=44810 hit_left_leg_end=44874 hit_left_leg_start=44870 hit_right_arm_end=44824 hit_right_arm_start=44820 hit_right_leg_end=44864 hit_right_leg_start=44860 hit_torso_end=44849 hit_torso_start=44830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=44979 miss_start=44960 move_end=44939 move_start=44920 outline_color=55 packet_num=89 run_away_mode=not_feeling_good run_end=44909 run_start=44900 secondary_freq=200 [PARTY DOC BERSERK] aggression=45 area_attack_mode=be_careful attack_end=44959 attack_start=44940 attack_who=whomever best_weapon=unarmed called_freq=20 chance=0 chem_primary_desire=81 chem_use=anytime color=58 disposition=berserk distance=stay_close font=101 hit_eyes_end=44884 hit_eyes_start=44880 hit_groin_end=44894 hit_groin_start=44890 hit_head_end=44804 hit_head_start=44800 hit_left_arm_end=44814 hit_left_arm_start=44810 hit_left_leg_end=44874 hit_left_leg_start=44870 hit_right_arm_end=44824 hit_right_arm_start=44820 hit_right_leg_end=44864 hit_right_leg_start=44860 hit_torso_end=44849 hit_torso_start=44830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=44979 miss_start=44960 move_end=44939 move_start=44920 outline_color=55 packet_num=88 run_away_mode=tourniquet run_end=44909 run_start=44900 secondary_freq=200 [PARTY DOC COWARD] aggression=45 area_attack_mode=sometimes attack_end=44959 attack_start=44940 attack_who=closest best_weapon=no_pref called_freq=20 chance=0 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=coward distance=snipe font=101 hit_eyes_end=44884 hit_eyes_start=44880 hit_groin_end=44894 hit_groin_start=44890 hit_head_end=44804 hit_head_start=44800 hit_left_arm_end=44814 hit_left_arm_start=44810 hit_left_leg_end=44874 hit_left_leg_start=44870 hit_right_arm_end=44824 hit_right_arm_start=44820 hit_right_leg_end=44864 hit_right_leg_start=44860 hit_torso_end=44849 hit_torso_start=44830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=44979 miss_start=44960 move_end=44939 move_start=44920 outline_color=55 packet_num=91 run_away_mode=finger_hurts run_end=44909 run_start=44900 secondary_freq=200 [PARTY DOC CUSTOM] aggression=45 area_attack_mode=be_careful attack_end=44959 attack_start=44940 attack_who=whomever best_weapon=unarmed called_freq=20 chance=0 chem_primary_desire=81 chem_use=anytime color=58 disposition=custom distance=stay_close font=101 hit_eyes_end=44884 hit_eyes_start=44880 hit_groin_end=44894 hit_groin_start=44890 hit_head_end=44804 hit_head_start=44800 hit_left_arm_end=44814 hit_left_arm_start=44810 hit_left_leg_end=44874 hit_left_leg_start=44870 hit_right_arm_end=44824 hit_right_arm_start=44820 hit_right_leg_end=44864 hit_right_leg_start=44860 hit_torso_end=44849 hit_torso_start=44830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=44979 miss_start=44960 move_end=44939 move_start=44920 outline_color=55 packet_num=92 run_away_mode=bleeding run_end=44909 run_start=44900 secondary_freq=200 [PARTY DOC DEFENSIVE] aggression=45 area_attack_mode=be_sure attack_end=50140 attack_start=50140 attack_who=whomever_attacking_me best_weapon=no_pref called_freq=20 chance=0 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=defensive distance=stay_close font=101 hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=90 run_away_mode=bleeding run_end=50100 run_start=50100 secondary_freq=200 [PARTY DOGMEAT AGRESSIVE] aggression=10 attack_end=50140 attack_start=50140 attack_who=whomever_attacking_me best_weapon=unarmed body_type=None called_freq=10 chance=15 chem_use=clean color=58 disposition=aggressive distance=charge font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=164 run_away_mode=never run_end=50100 run_start=50100 secondary_freq=5000 [PARTY DOGMEAT BERSERK] aggression=10 attack_end=50140 attack_start=50140 attack_who=closest best_weapon=unarmed body_type=None called_freq=10 chance=15 chem_use=clean color=58 disposition=berserk distance=charge font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=165 run_away_mode=never run_end=50100 run_start=50100 secondary_freq=5000 [PARTY DOGMEAT COWARD] aggression=10 attack_end=50140 attack_start=50140 attack_who=closest best_weapon=unarmed body_type=None called_freq=10 chance=15 chem_use=clean color=58 disposition=coward distance=stay_close font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=166 run_away_mode=not_feeling_good run_end=50100 run_start=50100 secondary_freq=5000 [PARTY DOGMEAT CUSTOM] aggression=10 attack_end=50140 attack_start=50140 attack_who=whomever_attacking_me best_weapon=unarmed body_type=None called_freq=10 chance=15 chem_use=clean color=58 disposition=custom distance=charge font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=167 run_away_mode=tourniquet run_end=50100 run_start=50100 secondary_freq=5000 [PARTY DOGMEAT DEFENSIVE] aggression=10 attack_end=50140 attack_start=50140 body_type=None called_freq=10 chance=15 color=58 disposition=defensive font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=168 run_end=50100 run_start=50100 secondary_freq=5000 [PARTY GORIS AGGRESSIVE] aggression=45 area_attack_mode=no_pref attack_end=44959 attack_start=44940 attack_who=closest best_weapon=unarmed body_type=Goris called_freq=20 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=aggressive distance=charge font=101 general_type=Goris hit_eyes_end=44884 hit_eyes_start=44880 hit_groin_end=44894 hit_groin_start=44890 hit_head_end=44804 hit_head_start=44800 hit_left_arm_end=44814 hit_left_arm_start=44810 hit_left_leg_end=44874 hit_left_leg_start=44870 hit_right_arm_end=44824 hit_right_arm_start=44820 hit_right_leg_end=44864 hit_right_leg_start=44860 hit_torso_end=44849 hit_torso_start=44830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=44979 miss_start=44960 move_end=44939 move_start=44920 outline_color=55 packet_num=94 run_away_mode=tourniquet run_end=44909 run_start=44900 secondary_freq=200 [PARTY GORIS BERSERK] aggression=45 area_attack_mode=no_pref attack_end=44959 attack_start=44940 attack_who=closest best_weapon=unarmed body_type=Goris called_freq=20 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=berserk distance=charge font=101 general_type=Goris hit_eyes_end=44884 hit_eyes_start=44880 hit_groin_end=44894 hit_groin_start=44890 hit_head_end=44804 hit_head_start=44800 hit_left_arm_end=44814 hit_left_arm_start=44810 hit_left_leg_end=44874 hit_left_leg_start=44870 hit_right_arm_end=44824 hit_right_arm_start=44820 hit_right_leg_end=44864 hit_right_leg_start=44860 hit_torso_end=44849 hit_torso_start=44830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=44979 miss_start=44960 move_end=44939 move_start=44920 outline_color=55 packet_num=93 run_away_mode=never run_end=44909 run_start=44900 secondary_freq=200 [PARTY GORIS COWARD] aggression=45 area_attack_mode=no_pref attack_end=44959 attack_start=44940 attack_who=closest best_weapon=unarmed body_type=Goris called_freq=20 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=coward distance=charge font=101 general_type=Goris hit_eyes_end=44884 hit_eyes_start=44880 hit_groin_end=44894 hit_groin_start=44890 hit_head_end=44804 hit_head_start=44800 hit_left_arm_end=44814 hit_left_arm_start=44810 hit_left_leg_end=44874 hit_left_leg_start=44870 hit_right_arm_end=44824 hit_right_arm_start=44820 hit_right_leg_end=44864 hit_right_leg_start=44860 hit_torso_end=44849 hit_torso_start=44830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=44979 miss_start=44960 move_end=44939 move_start=44920 outline_color=55 packet_num=96 run_away_mode=tourniquet run_end=44909 run_start=44900 secondary_freq=200 [PARTY GORIS CUSTOM] aggression=45 area_attack_mode=no_pref attack_end=44959 attack_start=44940 attack_who=closest best_weapon=unarmed body_type=Goris called_freq=20 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=custom distance=charge font=101 general_type=Goris hit_eyes_end=44884 hit_eyes_start=44880 hit_groin_end=44894 hit_groin_start=44890 hit_head_end=44804 hit_head_start=44800 hit_left_arm_end=44814 hit_left_arm_start=44810 hit_left_leg_end=44874 hit_left_leg_start=44870 hit_right_arm_end=44824 hit_right_arm_start=44820 hit_right_leg_end=44864 hit_right_leg_start=44860 hit_torso_end=44849 hit_torso_start=44830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=44979 miss_start=44960 move_end=44939 move_start=44920 outline_color=55 packet_num=97 run_away_mode=tourniquet run_end=44909 run_start=44900 secondary_freq=200 [PARTY GORIS DEFENSIVE] aggression=45 area_attack_mode=be_sure attack_end=44959 attack_start=44940 attack_who=whomever_attacking_me best_weapon=no_pref body_type=Goris called_freq=20 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=defensive distance=stay_close font=101 general_type=Goris hit_eyes_end=44884 hit_eyes_start=44880 hit_groin_end=44894 hit_groin_start=44890 hit_head_end=44804 hit_head_start=44800 hit_left_arm_end=44814 hit_left_arm_start=44810 hit_left_leg_end=44874 hit_left_leg_start=44870 hit_right_arm_end=44824 hit_right_arm_start=44820 hit_right_leg_end=44864 hit_right_leg_start=44860 hit_torso_end=44849 hit_torso_start=44830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=44979 miss_start=44960 move_end=44939 move_start=44920 outline_color=55 packet_num=95 run_away_mode=not_feeling_good run_end=44909 run_start=44900 secondary_freq=200 [PARTY LADDIE AGGRESSIVE] aggression=45 area_attack_mode=be_careful attack_end=50140 attack_start=50140 attack_who=whomever best_weapon=no_pref body_type=None called_freq=20 chance=0 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=aggressive distance=on_your_own font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=109 run_away_mode=tourniquet run_end=50100 run_start=50100 secondary_freq=200 [PARTY LADDIE BERSERK] aggression=45 area_attack_mode=be_careful attack_end=50140 attack_start=50140 attack_who=whomever best_weapon=unarmed body_type=None called_freq=20 chance=0 chem_primary_desire=81 chem_use=anytime color=58 disposition=berserk distance=stay_close font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=108 run_away_mode=never run_end=50100 run_start=50100 secondary_freq=200 [PARTY LADDIE COWARD] aggression=45 area_attack_mode=sometimes attack_end=50140 attack_start=50140 attack_who=closest best_weapon=no_pref body_type=None called_freq=20 chance=0 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=coward distance=snipe font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=111 run_away_mode=finger_hurts run_end=50100 run_start=50100 secondary_freq=200 [PARTY LADDIE CUSTOM] aggression=45 area_attack_mode=be_careful attack_end=50140 attack_start=50140 attack_who=strongest best_weapon=unarmed body_type=None called_freq=20 chance=0 chem_primary_desire=81 chem_use=clean color=58 disposition=custom distance=charge font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much= max_dist=12 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=112 run_away_mode=not_feeling_good run_end=50100 run_start=50100 secondary_freq=200 [PARTY LADDIE DEFENSIVE] aggression=45 area_attack_mode=be_sure attack_end=50140 attack_start=50140 attack_who=whomever_attacking_me best_weapon=no_pref body_type=None called_freq=20 chance=0 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=defensive distance=stay_close font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=110 run_away_mode=not_feeling_good run_end=50100 run_start=50100 secondary_freq=200 [PARTY LENNY AGGRESSIVE] aggression=45 area_attack_mode=be_careful attack_end=41359 attack_start=41340 attack_who=whomever best_weapon=no_pref body_type=Lenny called_freq=20 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=aggressive distance=on_your_own font=101 general_type=Lenny hit_eyes_end=41289 hit_eyes_start=41280 hit_groin_end=41299 hit_groin_start=41290 hit_head_end=41209 hit_head_start=41200 hit_left_arm_end=41219 hit_left_arm_start=41210 hit_left_leg_end=41279 hit_left_leg_start=41270 hit_right_arm_end=41229 hit_right_arm_start=41220 hit_right_leg_end=41269 hit_right_leg_start=41260 hit_torso_end=41259 hit_torso_start=41230 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=41379 miss_start=41360 move_end=41339 move_start=41320 outline_color=55 packet_num=79 run_away_mode=not_feeling_good run_end=41319 run_start=41300 secondary_freq=200 [PARTY LENNY BERSERK] aggression=45 area_attack_mode=be_careful attack_end=41359 attack_start=41340 attack_who=whomever best_weapon=unarmed body_type=Lenny called_freq=20 chance=25 chem_primary_desire=81 chem_use=anytime color=58 disposition=berserk distance=stay_close font=101 general_type=Lenny hit_eyes_end=41289 hit_eyes_start=41280 hit_groin_end=41299 hit_groin_start=41290 hit_head_end=41209 hit_head_start=41200 hit_left_arm_end=41219 hit_left_arm_start=41210 hit_left_leg_end=41279 hit_left_leg_start=41270 hit_right_arm_end=41229 hit_right_arm_start=41220 hit_right_leg_end=41269 hit_right_leg_start=41260 hit_torso_end=41259 hit_torso_start=41230 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=41379 miss_start=41360 move_end=41339 move_start=41320 outline_color=55 packet_num=78 run_away_mode=never run_end=41319 run_start=41300 secondary_freq=200 [PARTY LENNY COWARD] aggression=45 area_attack_mode=sometimes attack_end=41359 attack_start=41340 attack_who=weakest best_weapon=ranged_over_melee body_type=Lenny called_freq=10 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=coward distance=stay_close font=101 general_type=Lenny hit_eyes_end=41289 hit_eyes_start=41280 hit_groin_end=41299 hit_groin_start=41290 hit_head_end=41209 hit_head_start=41200 hit_left_arm_end=41219 hit_left_arm_start=41210 hit_left_leg_end=41279 hit_left_leg_start=41270 hit_right_arm_end=41229 hit_right_arm_start=41220 hit_right_leg_end=41269 hit_right_leg_start=41260 hit_torso_end=41259 hit_torso_start=41230 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=41379 miss_start=41360 move_end=41339 move_start=41320 outline_color=55 packet_num=81 run_away_mode=finger_hurts run_end=41319 run_start=41300 secondary_freq=2 [PARTY LENNY CUSTOM] aggression=50 area_attack_mode=sometimes attack_end=41359 attack_start=41340 attack_who=weakest best_weapon=ranged_over_melee body_type=Lenny called_freq=10 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=custom distance=stay_close font=101 general_type=Lenny hit_eyes_end=41289 hit_eyes_start=41280 hit_groin_end=41299 hit_groin_start=41290 hit_head_end=41209 hit_head_start=41200 hit_left_arm_end=41219 hit_left_arm_start=41210 hit_left_leg_end=41279 hit_left_leg_start=41270 hit_right_arm_end=41229 hit_right_arm_start=41220 hit_right_leg_end=41269 hit_right_leg_start=41260 hit_torso_end=41259 hit_torso_start=41230 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=41379 miss_start=41360 move_end=41339 move_start=41320 outline_color=55 packet_num=82 run_away_mode=not_feeling_good run_end=41319 run_start=41300 secondary_freq=2 [PARTY LENNY DEFENSIVE] aggression=45 area_attack_mode=sometimes attack_end=41359 attack_start=41340 attack_who=whomever_attacking_me best_weapon=ranged_over_melee body_type=Lenny called_freq=10 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=defensive distance=stay_close font=101 general_type=Lenny hit_eyes_end=41289 hit_eyes_start=41280 hit_groin_end=41299 hit_groin_start=41290 hit_head_end=41209 hit_head_start=41200 hit_left_arm_end=41219 hit_left_arm_start=41210 hit_left_leg_end=41279 hit_left_leg_start=41270 hit_right_arm_end=41229 hit_right_arm_start=41220 hit_right_leg_end=41269 hit_right_leg_start=41260 hit_torso_end=41259 hit_torso_start=41230 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=41379 miss_start=41360 move_end=41339 move_start=41320 outline_color=55 packet_num=80 run_away_mode=bleeding run_end=41319 run_start=41300 secondary_freq=2 [PARTY MACRAE AGGRESSIVE] aggression=45 area_attack_mode=be_careful attack_end=40959 attack_start=40940 attack_who=whomever best_weapon=ranged_over_melee body_type=Cassidy called_freq=10 chance=15 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=aggressive distance=on_your_own font=101 general_type=Cassidy hit_eyes_end=40886 hit_eyes_start=40880 hit_groin_end=40899 hit_groin_start=40890 hit_head_end=40807 hit_head_start=40800 hit_left_arm_end=40818 hit_left_arm_start=40810 hit_left_leg_end=40877 hit_left_leg_start=40870 hit_right_arm_end=40828 hit_right_arm_start=40820 hit_right_leg_end=40867 hit_right_leg_start=40860 hit_torso_end=40859 hit_torso_start=40830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=40979 miss_start=40960 move_end=40929 move_start=40920 outline_color=55 packet_num=69 run_away_mode=tourniquet run_end=40912 run_start=40900 secondary_freq=10 [PARTY MACRAE BERSERK] aggression=45 area_attack_mode=sometimes attack_end=40959 attack_start=40940 attack_who=whomever best_weapon=ranged_over_melee body_type=Cassidy called_freq=10 chance=15 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=berserk distance=on_your_own font=101 general_type=Cassidy hit_eyes_end=40886 hit_eyes_start=40880 hit_groin_end=40899 hit_groin_start=40890 hit_head_end=40807 hit_head_start=40800 hit_left_arm_end=40818 hit_left_arm_start=40810 hit_left_leg_end=40877 hit_left_leg_start=40870 hit_right_arm_end=40828 hit_right_arm_start=40820 hit_right_leg_end=40867 hit_right_leg_start=40860 hit_torso_end=40859 hit_torso_start=40830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=40979 miss_start=40960 move_end=40929 move_start=40920 outline_color=55 packet_num=68 run_away_mode=never run_end=40912 run_start=40900 secondary_freq=5 [PARTY MACRAE COWARD] aggression=45 area_attack_mode=sometimes attack_end=40959 attack_start=40940 attack_who=closest best_weapon=ranged_over_melee body_type=Cassidy called_freq=10 chance=15 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=coward distance=snipe font=101 general_type=Cassidy hit_eyes_end=40886 hit_eyes_start=40880 hit_groin_end=40899 hit_groin_start=40890 hit_head_end=40807 hit_head_start=40800 hit_left_arm_end=40818 hit_left_arm_start=40810 hit_left_leg_end=40877 hit_left_leg_start=40870 hit_right_arm_end=40828 hit_right_arm_start=40820 hit_right_leg_end=40867 hit_right_leg_start=40860 hit_torso_end=40859 hit_torso_start=40830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=40979 miss_start=40960 move_end=40929 move_start=40920 outline_color=55 packet_num=71 run_away_mode=not_feeling_good run_end=40912 run_start=40900 secondary_freq=10 [PARTY MACRAE CUSTOM] aggression=45 area_attack_mode=be_careful attack_end=40959 attack_start=40940 attack_who=whomever best_weapon=ranged_over_melee body_type=Cassidy called_freq=10 chance=15 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=custom distance=on_your_own font=101 general_type=Cassidy hit_eyes_end=40886 hit_eyes_start=40880 hit_groin_end=40899 hit_groin_start=40890 hit_head_end=40807 hit_head_start=40800 hit_left_arm_end=40818 hit_left_arm_start=40810 hit_left_leg_end=40877 hit_left_leg_start=40870 hit_right_arm_end=40828 hit_right_arm_start=40820 hit_right_leg_end=40867 hit_right_leg_start=40860 hit_torso_end=40859 hit_torso_start=40830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=40979 miss_start=40960 move_end=40929 move_start=40920 outline_color=55 packet_num=72 run_away_mode=tourniquet run_end=40912 run_start=40900 secondary_freq=10 [PARTY MACRAE DEFENSIVE] aggression=45 area_attack_mode=be_careful attack_end=40959 attack_start=40940 attack_who=whomever_attacking_me best_weapon=ranged_over_melee body_type=Cassidy called_freq=10 chance=15 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=defensive distance=stay_close font=101 general_type=Cassidy hit_eyes_end=40886 hit_eyes_start=40880 hit_groin_end=40899 hit_groin_start=40890 hit_head_end=40807 hit_head_start=40800 hit_left_arm_end=40818 hit_left_arm_start=40810 hit_left_leg_end=40877 hit_left_leg_start=40870 hit_right_arm_end=40828 hit_right_arm_start=40820 hit_right_leg_end=40867 hit_right_leg_start=40860 hit_torso_end=40859 hit_torso_start=40830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=40979 miss_start=40960 move_end=40929 move_start=40920 outline_color=55 packet_num=70 run_away_mode=not_feeling_good run_end=40912 run_start=40900 secondary_freq=10 [PARTY MARCUS AGGRESSIVE] aggression=45 area_attack_mode=sometimes attack_end=41759 attack_start=41740 attack_who=closest best_weapon=no_pref body_type=Marcus called_freq=10 chance=15 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=aggressive distance=on_your_own font=101 general_type=Marcus hit_eyes_end=41689 hit_eyes_start=41680 hit_groin_end=41699 hit_groin_start=41690 hit_head_end=41609 hit_head_start=41600 hit_left_arm_end=41619 hit_left_arm_start=41610 hit_left_leg_end=41679 hit_left_leg_start=41670 hit_right_arm_end=41629 hit_right_arm_start=41620 hit_right_leg_end=41669 hit_right_leg_start=41660 hit_torso_end=41659 hit_torso_start=41630 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=41779 miss_start=41760 move_end=41739 move_start=41720 outline_color=55 packet_num=64 run_away_mode=tourniquet run_end=41719 run_start=41700 secondary_freq=10 [PARTY MARCUS BERSERK] aggression=45 area_attack_mode=sometimes attack_end=41759 attack_start=41740 attack_who=closest best_weapon=no_pref body_type=Marcus called_freq=10 chance=15 chem_primary_desire=81 chem_use=sometimes color=58 disposition=berserk distance=on_your_own font=101 general_type=Marcus hit_eyes_end=41689 hit_eyes_start=41680 hit_groin_end=41699 hit_groin_start=41690 hit_head_end=41609 hit_head_start=41600 hit_left_arm_end=41619 hit_left_arm_start=41610 hit_left_leg_end=41679 hit_left_leg_start=41670 hit_right_arm_end=41629 hit_right_arm_start=41620 hit_right_leg_end=41669 hit_right_leg_start=41660 hit_torso_end=41659 hit_torso_start=41630 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=41779 miss_start=41760 move_end=41739 move_start=41720 outline_color=55 packet_num=63 run_away_mode=never run_end=41719 run_start=41700 secondary_freq=5 [PARTY MARCUS COWARD] aggression=45 area_attack_mode=sometimes attack_end=41759 attack_start=41740 attack_who=closest best_weapon=no_pref body_type=Marcus called_freq=20 chance=15 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=coward distance=snipe font=101 general_type=Marcus hit_eyes_end=41689 hit_eyes_start=41680 hit_groin_end=41699 hit_groin_start=41690 hit_head_end=41609 hit_head_start=41600 hit_left_arm_end=41619 hit_left_arm_start=41610 hit_left_leg_end=41679 hit_left_leg_start=41670 hit_right_arm_end=41629 hit_right_arm_start=41620 hit_right_leg_end=41669 hit_right_leg_start=41660 hit_torso_end=41659 hit_torso_start=41630 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=41779 miss_start=41760 move_end=41739 move_start=41720 outline_color=55 packet_num=66 run_away_mode=bleeding run_end=41719 run_start=41700 secondary_freq=200 [PARTY MARCUS CUSTOM] aggression=30 area_attack_mode=be_careful attack_end=41759 attack_start=41740 attack_who=whomever_attacking_me best_weapon=no_pref body_type=Marcus called_freq=5 chance=20 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=custom distance=on_your_own font=101 general_type=Marcus hit_eyes_end=41689 hit_eyes_start=41680 hit_groin_end=41699 hit_groin_start=41690 hit_head_end=41609 hit_head_start=41600 hit_left_arm_end=41619 hit_left_arm_start=41610 hit_left_leg_end=41679 hit_left_leg_start=41670 hit_right_arm_end=41629 hit_right_arm_start=41620 hit_right_leg_end=41669 hit_right_leg_start=41660 hit_torso_end=41659 hit_torso_start=41630 hurt_too_much=crippled_arms max_dist=12 min_hp=10 min_to_hit=10 miss_end=41779 miss_start=41760 move_end=41739 move_start=41720 outline_color=55 packet_num=67 run_away_mode=tourniquet run_end=41719 run_start=41700 secondary_freq=10 [PARTY MARCUS DEFENSIVE] aggression=45 area_attack_mode=be_sure attack_end=41759 attack_start=41740 attack_who=whomever_attacking_me best_weapon=no_pref body_type=Marcus called_freq=20 chance=15 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=defensive distance=stay_close font=101 general_type=Marcus hit_eyes_end=41689 hit_eyes_start=41680 hit_groin_end=41699 hit_groin_start=41690 hit_head_end=41609 hit_head_start=41600 hit_left_arm_end=41619 hit_left_arm_start=41610 hit_left_leg_end=41679 hit_left_leg_start=41670 hit_right_arm_end=41629 hit_right_arm_start=41620 hit_right_leg_end=41669 hit_right_leg_start=41660 hit_torso_end=41659 hit_torso_start=41630 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=41779 miss_start=41760 move_end=41739 move_start=41720 outline_color=55 packet_num=65 run_away_mode=not_feeling_good run_end=41719 run_start=41700 secondary_freq=200 [PARTY MARIA AGGRESSIVE] aggression=45 area_attack_mode=be_careful attack_end=2159 attack_start=2140 attack_who=whomever best_weapon=no_pref body_type=Normal Person called_freq=20 chance=15 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=aggressive distance=on_your_own font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=104 run_away_mode=tourniquet run_end=2119 run_start=2100 secondary_freq=200 [PARTY MARIA BERSERK] aggression=45 area_attack_mode=be_careful attack_end=2159 attack_start=2140 attack_who=whomever best_weapon=unarmed body_type=Normal Person called_freq=20 chance=15 chem_primary_desire=81 chem_use=anytime color=58 disposition=berserk distance=stay_close font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=103 run_away_mode=never run_end=2119 run_start=2100 secondary_freq=200 [PARTY MARIA COWARD] aggression=45 area_attack_mode=sometimes attack_end=2159 attack_start=2140 attack_who=closest best_weapon=no_pref body_type=Normal Person called_freq=20 chance=15 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=coward distance=snipe font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=106 run_away_mode=bleeding run_end=2119 run_start=2100 secondary_freq=200 [PARTY MARIA CUSTOM] aggression=45 area_attack_mode=be_sure attack_end=2159 attack_start=2140 attack_who=whomever_attacking_me best_weapon=ranged_over_melee body_type=Normal Person called_freq=20 chance=15 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=custom distance=stay_close font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=107 run_away_mode=not_feeling_good run_end=2119 run_start=2100 secondary_freq=200 [PARTY MARIA DEFENSIVE] aggression=45 area_attack_mode=be_sure attack_end=2159 attack_start=2140 attack_who=whomever_attacking_me best_weapon=no_pref body_type=Normal Person called_freq=20 chance=15 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=defensive distance=stay_close font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=105 run_away_mode=not_feeling_good run_end=2119 run_start=2100 secondary_freq=200 [PARTY MYRON AGGRESSIVE] aggression=45 area_attack_mode=be_careful attack_end=42159 attack_start=42140 attack_who=whomever best_weapon=no_pref body_type=Myron called_freq=10 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=aggressive distance=on_your_own font=101 general_type=Myron hit_eyes_end=42089 hit_eyes_start=42080 hit_groin_end=42099 hit_groin_start=42090 hit_head_end=42009 hit_head_start=42000 hit_left_arm_end=42017 hit_left_arm_start=42010 hit_left_leg_end=42078 hit_left_leg_start=42070 hit_right_arm_end=42027 hit_right_arm_start=42020 hit_right_leg_end=42068 hit_right_leg_start=42060 hit_torso_end=42058 hit_torso_start=42030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=42177 miss_start=42160 move_end=42133 move_start=42120 outline_color=55 packet_num=59 run_away_mode=finger_hurts run_end=42117 run_start=42100 secondary_freq=10 [PARTY MYRON BERSERK] aggression=45 area_attack_mode=be_careful attack_end=42159 attack_start=42140 attack_who=closest best_weapon=no_pref body_type=Myron called_freq=10 chance=25 chem_primary_desire=81 chem_use=sometimes color=58 disposition=berserk distance=on_your_own font=101 general_type=Myron hit_eyes_end=42089 hit_eyes_start=42080 hit_groin_end=42099 hit_groin_start=42090 hit_head_end=42009 hit_head_start=42000 hit_left_arm_end=42017 hit_left_arm_start=42010 hit_left_leg_end=42078 hit_left_leg_start=42070 hit_right_arm_end=42027 hit_right_arm_start=42020 hit_right_leg_end=42068 hit_right_leg_start=42060 hit_torso_end=42058 hit_torso_start=42030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=42177 miss_start=42160 move_end=42133 move_start=42120 outline_color=55 packet_num=58 run_away_mode=finger_hurts run_end=42117 run_start=42100 secondary_freq=5 [PARTY MYRON COWARD] aggression=45 area_attack_mode=sometimes attack_end=42159 attack_start=42140 attack_who=closest best_weapon=no_pref body_type=Myron called_freq=20 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=coward distance=snipe font=101 general_type=Myron hit_eyes_end=42089 hit_eyes_start=42080 hit_groin_end=42099 hit_groin_start=42090 hit_head_end=42009 hit_head_start=42000 hit_left_arm_end=42017 hit_left_arm_start=42010 hit_left_leg_end=42078 hit_left_leg_start=42070 hit_right_arm_end=42027 hit_right_arm_start=42020 hit_right_leg_end=42068 hit_right_leg_start=42060 hit_torso_end=42058 hit_torso_start=42030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=42177 miss_start=42160 move_end=42133 move_start=42120 outline_color=55 packet_num=61 run_away_mode=coward run_end=42117 run_start=42100 secondary_freq=200 [PARTY MYRON CUSTOM] aggression=45 area_attack_mode=be_careful attack_end=42159 attack_start=42140 attack_who=closest best_weapon=ranged_over_melee body_type=Myron called_freq=10 chance=25 chem_primary_desire=81 chem_use=sometimes color=58 disposition=custom distance=snipe font=101 general_type=Myron hit_eyes_end=42089 hit_eyes_start=42080 hit_groin_end=42099 hit_groin_start=42090 hit_head_end=42009 hit_head_start=42000 hit_left_arm_end=42017 hit_left_arm_start=42010 hit_left_leg_end=42078 hit_left_leg_start=42070 hit_right_arm_end=42027 hit_right_arm_start=42020 hit_right_leg_end=42068 hit_right_leg_start=42060 hit_torso_end=42058 hit_torso_start=42030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=42177 miss_start=42160 move_end=42133 move_start=42120 outline_color=55 packet_num=62 run_away_mode=finger_hurts run_end=42117 run_start=42100 secondary_freq=10 [PARTY MYRON DEFENSIVE] aggression=45 area_attack_mode=be_careful attack_end=42159 attack_start=42140 attack_who=whomever_attacking_me best_weapon=no_pref body_type=Myron called_freq=10 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=defensive distance=snipe font=101 general_type=Myron hit_eyes_end=42089 hit_eyes_start=42080 hit_groin_end=42099 hit_groin_start=42090 hit_head_end=42009 hit_head_start=42000 hit_left_arm_end=42017 hit_left_arm_start=42010 hit_left_leg_end=42078 hit_left_leg_start=42070 hit_right_arm_end=42027 hit_right_arm_start=42020 hit_right_leg_end=42068 hit_right_leg_start=42060 hit_torso_end=42058 hit_torso_start=42030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=42177 miss_start=42160 move_end=42133 move_start=42120 outline_color=55 packet_num=60 run_away_mode=finger_hurts run_end=42117 run_start=42100 secondary_freq=10 [PARTY PARIADOG AGRESSIVE] aggression=10 attack_end=50140 attack_start=50140 body_type=None called_freq=10 chance=0 color=58 disposition=none font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=169 run_end=50100 run_start=50100 secondary_freq=5000 [PARTY PARIADOG BERSERK] aggression=10 attack_end=50140 attack_start=50140 body_type=None called_freq=10 chance=0 color=58 disposition=none font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=170 run_end=50100 run_start=50100 secondary_freq=5000 [PARTY PARIADOG COWARD] aggression=10 attack_end=50140 attack_start=50140 body_type=None called_freq=10 chance=0 color=58 disposition=none font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=171 run_end=50100 run_start=50100 secondary_freq=5000 [PARTY PARIADOG CUSTOM] aggression=10 attack_end=50140 attack_start=50140 body_type=None called_freq=10 chance=0 color=58 disposition=none font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=172 run_end=50100 run_start=50100 secondary_freq=5000 [PARTY PARIADOG DEFENSIVE] aggression=10 attack_end=50140 attack_start=50140 body_type=None called_freq=10 chance=0 color=58 disposition=none font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=173 run_end=50100 run_start=50100 secondary_freq=5000 [PARTY ROBOBRAIN AGGRESSIVE] aggression=45 area_attack_mode=sometimes attack_end=44549 attack_start=44540 attack_who=whomever best_weapon=no_pref body_type=Robo Brain (Hum/Cyb) called_freq=10 chance=15 chem_primary_desire=81 chem_use=clean color=58 disposition=aggressive distance=on_your_own font=101 general_type=Robo Brain (Hum/Cyb) hit_eyes_end=44483 hit_eyes_start=44480 hit_groin_end=44492 hit_groin_start=44490 hit_head_end=44408 hit_head_start=44400 hit_left_arm_end=44413 hit_left_arm_start=44410 hit_left_leg_end=44473 hit_left_leg_start=44470 hit_right_arm_end=44423 hit_right_arm_start=44420 hit_right_leg_end=44463 hit_right_leg_start=44460 hit_torso_end=44439 hit_torso_start=44430 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=44566 miss_start=44560 move_end=44528 move_start=44520 outline_color=55 packet_num=114 run_away_mode=tourniquet run_end=44507 run_start=44500 secondary_freq=10 [PARTY ROBOBRAIN BERSERK] aggression=45 area_attack_mode=always attack_end=44549 attack_start=44540 attack_who=whomever best_weapon=no_pref body_type=Robo Brain (Hum/Cyb) called_freq=10 chance=15 chem_primary_desire=-1 chem_use=clean color=58 disposition=berserk distance=on_your_own font=101 general_type=Robo Brain (Hum/Cyb) hit_eyes_end=44483 hit_eyes_start=44480 hit_groin_end=44492 hit_groin_start=44490 hit_head_end=44408 hit_head_start=44400 hit_left_arm_end=44413 hit_left_arm_start=44410 hit_left_leg_end=44473 hit_left_leg_start=44470 hit_right_arm_end=44423 hit_right_arm_start=44420 hit_right_leg_end=44463 hit_right_leg_start=44460 hit_torso_end=44439 hit_torso_start=44430 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=44566 miss_start=44560 move_end=44528 move_start=44520 outline_color=55 packet_num=113 run_away_mode=never run_end=44507 run_start=44500 secondary_freq=10 [PARTY ROBOBRAIN COWARD] aggression=45 area_attack_mode=always attack_end=44549 attack_start=44540 attack_who=weakest best_weapon=unarmed body_type=Robo Brain (Hum/Cyb) called_freq=10 chance=15 chem_primary_desire=81 chem_use=clean color=58 disposition=coward distance=stay font=101 general_type=Robo Brain (Hum/Cyb) hit_eyes_end=44483 hit_eyes_start=44480 hit_groin_end=44492 hit_groin_start=44490 hit_head_end=44408 hit_head_start=44400 hit_left_arm_end=44413 hit_left_arm_start=44410 hit_left_leg_end=44473 hit_left_leg_start=44470 hit_right_arm_end=44423 hit_right_arm_start=44420 hit_right_leg_end=44463 hit_right_leg_start=44460 hit_torso_end=44439 hit_torso_start=44430 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=44566 miss_start=44560 move_end=44528 move_start=44520 outline_color=55 packet_num=116 run_away_mode=coward run_end=44507 run_start=44500 secondary_freq=10 [PARTY ROBOBRAIN CUSTOM] aggression=50 area_attack_mode=always attack_end=44549 attack_start=44540 attack_who=closest best_weapon=unarmed body_type=Robo Brain (Hum/Cyb) called_freq=10 chance=15 chem_primary_desire=81 chem_use=clean color=58 disposition=custom distance=stay font=101 general_type=Robo Brain (Hum/Cyb) hit_eyes_end=44483 hit_eyes_start=44480 hit_groin_end=44492 hit_groin_start=44490 hit_head_end=44408 hit_head_start=44400 hit_left_arm_end=44413 hit_left_arm_start=44410 hit_left_leg_end=44473 hit_left_leg_start=44470 hit_right_arm_end=44423 hit_right_arm_start=44420 hit_right_leg_end=44463 hit_right_leg_start=44460 hit_torso_end=44439 hit_torso_start=44430 hurt_too_much= max_dist=12 min_hp=10 min_to_hit=10 miss_end=44566 miss_start=44560 move_end=44528 move_start=44520 outline_color=55 packet_num=117 run_away_mode=none run_end=44507 run_start=44500 secondary_freq=10 [PARTY ROBOBRAIN DEFENSIVE] aggression=45 area_attack_mode=be_sure attack_end=44549 attack_start=44540 attack_who=whomever_attacking_me best_weapon=ranged_over_melee body_type=Robo Brain (Hum/Cyb) called_freq=10 chance=15 chem_primary_desire=81 chem_use=clean color=58 disposition=defensive distance=stay_close font=101 general_type=Robo Brain (Hum/Cyb) hit_eyes_end=44483 hit_eyes_start=44480 hit_groin_end=44492 hit_groin_start=44490 hit_head_end=44408 hit_head_start=44400 hit_left_arm_end=44413 hit_left_arm_start=44410 hit_left_leg_end=44473 hit_left_leg_start=44470 hit_right_arm_end=44423 hit_right_arm_start=44420 hit_right_leg_end=44463 hit_right_leg_start=44460 hit_torso_end=44439 hit_torso_start=44430 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=44566 miss_start=44560 move_end=44528 move_start=44520 outline_color=55 packet_num=115 run_away_mode=tourniquet run_end=44507 run_start=44500 secondary_freq=5 [PARTY SULIK AGGRESSIVE] aggression=45 area_attack_mode=sometimes attack_end=40159 attack_start=40140 attack_who=closest best_weapon=melee_over_ranged body_type=Sulik called_freq=10 chance=35 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=aggressive distance=on_your_own font=101 general_type=Sulik hit_eyes_end=40089 hit_eyes_start=40080 hit_groin_end=40099 hit_groin_start=40090 hit_head_end=40009 hit_head_start=40000 hit_left_arm_end=40019 hit_left_arm_start=40010 hit_left_leg_end=40079 hit_left_leg_start=40070 hit_right_arm_end=40029 hit_right_arm_start=40020 hit_right_leg_end=40069 hit_right_leg_start=40060 hit_torso_end=40059 hit_torso_start=40030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=40179 miss_start=40160 move_end=40139 move_start=40120 outline_color=55 packet_num=74 run_away_mode=tourniquet run_end=40119 run_start=40100 secondary_freq=5 [PARTY SULIK BERSERK] aggression=45 area_attack_mode=always attack_end=40159 attack_start=40140 attack_who=closest best_weapon=melee_over_ranged body_type=Sulik called_freq=10 chance=35 chem_primary_desire=81 chem_use=anytime color=58 disposition=berserk distance=charge font=101 general_type=Sulik hit_eyes_end=40089 hit_eyes_start=40080 hit_groin_end=40099 hit_groin_start=40090 hit_head_end=40009 hit_head_start=40000 hit_left_arm_end=40019 hit_left_arm_start=40010 hit_left_leg_end=40079 hit_left_leg_start=40070 hit_right_arm_end=40029 hit_right_arm_start=40020 hit_right_leg_end=40069 hit_right_leg_start=40060 hit_torso_end=40059 hit_torso_start=40030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=40179 miss_start=40160 move_end=40139 move_start=40120 outline_color=55 packet_num=73 run_away_mode=never run_end=40119 run_start=40100 secondary_freq=5 [PARTY SULIK COWARD] aggression=45 area_attack_mode=sometimes attack_end=40159 attack_start=40140 attack_who=closest best_weapon=no_pref body_type=Sulik called_freq=10 chance=35 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=coward distance=snipe font=101 general_type=Sulik hit_eyes_end=40089 hit_eyes_start=40080 hit_groin_end=40099 hit_groin_start=40090 hit_head_end=40009 hit_head_start=40000 hit_left_arm_end=40019 hit_left_arm_start=40010 hit_left_leg_end=40079 hit_left_leg_start=40070 hit_right_arm_end=40029 hit_right_arm_start=40020 hit_right_leg_end=40069 hit_right_leg_start=40060 hit_torso_end=40059 hit_torso_start=40030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=40179 miss_start=40160 move_end=40139 move_start=40120 outline_color=55 packet_num=76 run_away_mode=tourniquet run_end=40119 run_start=40100 secondary_freq=10 [PARTY SULIK CUSTOM] aggression=75 area_attack_mode=be_careful attack_end=40159 attack_start=40140 attack_who=strongest best_weapon=melee_over_ranged body_type=Sulik called_freq=10 chance=35 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=custom distance=charge font=101 general_type=Sulik hit_eyes_end=40089 hit_eyes_start=40080 hit_groin_end=40099 hit_groin_start=40090 hit_head_end=40009 hit_head_start=40000 hit_left_arm_end=40019 hit_left_arm_start=40010 hit_left_leg_end=40079 hit_left_leg_start=40070 hit_right_arm_end=40029 hit_right_arm_start=40020 hit_right_leg_end=40069 hit_right_leg_start=40060 hit_torso_end=40059 hit_torso_start=40030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=40179 miss_start=40160 move_end=40139 move_start=40120 outline_color=55 packet_num=77 run_away_mode=tourniquet run_end=40119 run_start=40100 secondary_freq=5 [PARTY SULIK DEFENSIVE] aggression=45 area_attack_mode=be_careful attack_end=40159 attack_start=40140 attack_who=whomever_attacking_me best_weapon=melee_over_ranged body_type=Sulik called_freq=10 chance=35 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=defensive distance=stay_close font=101 general_type=Sulik hit_eyes_end=40089 hit_eyes_start=40080 hit_groin_end=40099 hit_groin_start=40090 hit_head_end=40009 hit_head_start=40000 hit_left_arm_end=40019 hit_left_arm_start=40010 hit_left_leg_end=40079 hit_left_leg_start=40070 hit_right_arm_end=40029 hit_right_arm_start=40020 hit_right_leg_end=40069 hit_right_leg_start=40060 hit_torso_end=40059 hit_torso_start=40030 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=40179 miss_start=40160 move_end=40139 move_start=40120 outline_color=55 packet_num=75 run_away_mode=tourniquet run_end=40119 run_start=40100 secondary_freq=5 [PARTY VIC AGGRESSIVE] aggression=45 area_attack_mode=be_careful attack_end=2259 attack_start=2240 attack_who=weakest best_weapon=ranged_over_melee body_type=Tough Person called_freq=10 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=aggressive distance=on_your_own font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=54 run_away_mode=not_feeling_good run_end=2219 run_start=2200 secondary_freq=5 [PARTY VIC BERSERK] aggression=45 area_attack_mode=be_careful attack_end=2259 attack_start=2240 attack_who=whomever best_weapon=unarmed body_type=Tough Person called_freq=10 chance=25 chem_primary_desire=81 chem_use=anytime color=58 disposition=berserk distance=stay_close font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=53 run_away_mode=never run_end=2219 run_start=2200 secondary_freq=5 [PARTY VIC COWARD] aggression=45 area_attack_mode=sometimes attack_end=2259 attack_start=2240 attack_who=closest best_weapon=no_pref body_type=Tough Person called_freq=10 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_little color=58 disposition=coward distance=snipe font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=56 run_away_mode=finger_hurts run_end=2219 run_start=2200 secondary_freq=5 [PARTY VIC CUSTOM] aggression=1 area_attack_mode=be_careful attack_end=2259 attack_start=2240 attack_who=closest best_weapon=ranged_over_melee body_type=Tough Person called_freq=10 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=custom distance=stay_close font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=57 run_away_mode=not_feeling_good run_end=2219 run_start=2200 secondary_freq=5 [PARTY VIC DEFENSIVE] aggression=45 area_attack_mode=be_sure attack_end=2259 attack_start=2240 attack_who=whomever_attacking_me best_weapon=ranged_over_melee body_type=Tough Person called_freq=10 chance=25 chem_primary_desire=81 chem_use=stims_when_hurt_lots color=58 disposition=defensive distance=snipe font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=55 run_away_mode=not_feeling_good run_end=2219 run_start=2200 secondary_freq=5 [Patron] aggression=20 attack_end=2159 attack_start=2140 attack_who=closest body_type=Normal Person called_freq=20 chance=20 color=58 font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=8 min_hp=20 min_to_hit=10 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=41 run_end=2119 run_start=2100 secondary_freq=20 [Peasant - Kamakazi] aggression=100 area_attack_mode=always attack_end=2359 attack_start=2340 attack_who=closest body_type=Berserk Person called_freq=10 chance=25 color=58 disposition=none distance=on_your_own font=101 general_type=Berserk Person hit_eyes_end=1389 hit_eyes_start=1380 hit_groin_end=1399 hit_groin_start=1390 hit_head_end=1309 hit_head_start=1300 hit_left_arm_end=1319 hit_left_arm_start=1310 hit_left_leg_end=1379 hit_left_leg_start=1370 hit_right_arm_end=1329 hit_right_arm_start=1320 hit_right_leg_end=1369 hit_right_leg_start=1360 hit_torso_end=1359 hit_torso_start=1330 max_dist=20 min_hp=0 min_to_hit=0 miss_end=2372 miss_start=2360 move_end=2339 move_start=2320 outline_color=55 packet_num=183 run_away_mode=never run_end=2319 run_start=2300 secondary_freq=2 [Peasant - No Move] aggression=10 attack_end=2059 attack_start=2040 body_type=Wimpy Person called_freq=10 chance=15 color=58 disposition=none distance=stay font=101 general_type=Wimpy Person hit_eyes_end=1089 hit_eyes_start=1080 hit_groin_end=1099 hit_groin_start=1090 hit_head_end=1009 hit_head_start=1000 hit_left_arm_end=1019 hit_left_arm_start=1010 hit_left_leg_end=1079 hit_left_leg_start=1070 hit_right_arm_end=1029 hit_right_arm_start=1020 hit_right_leg_end=1069 hit_right_leg_start=1060 hit_torso_end=1059 hit_torso_start=1030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=2079 miss_start=2060 move_end=2039 move_start=2020 outline_color=55 packet_num=180 run_away_mode=never run_end=2019 run_start=2000 secondary_freq=5000 [Peasants] aggression=30 attack_end=2059 attack_start=2040 attack_who=closest body_type=Wimpy Person called_freq=10000 chance=10 color=58 font=101 general_type=Wimpy Person hit_eyes_end=1089 hit_eyes_start=1080 hit_groin_end=1099 hit_groin_start=1090 hit_head_end=1009 hit_head_start=1000 hit_left_arm_end=1019 hit_left_arm_start=1010 hit_left_leg_end=1079 hit_left_leg_start=1070 hit_right_arm_end=1029 hit_right_arm_start=1020 hit_right_leg_end=1069 hit_right_leg_start=1060 hit_torso_end=1059 hit_torso_start=1030 hurt_too_much=crippled, blind max_dist=10 min_hp=12 min_to_hit=34 miss_end=2079 miss_start=2060 move_end=2039 move_start=2020 outline_color=55 packet_num=14 run_away_mode=bleeding run_end=2019 run_start=2000 secondary_freq=30 [Pimp] aggression=35 attack_end=2259 attack_start=2240 attack_who=weakest body_type=Tough Person called_freq=20 chance=15 color=58 font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much=crippled, blind max_dist=10 min_hp=15 min_to_hit=40 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=44 run_away_mode=not_feeling_good run_end=2219 run_start=2200 secondary_freq=15 [Player AI] aggression=10 area_attack_mode=always attack_end=2651 attack_start=2640 attack_who=whomever best_weapon=ranged called_freq=10 chance=0 chem_use=sometimes color=58 distance=stay_close font=101 hit_eyes_end=1589 hit_eyes_start=1580 hit_groin_end=1599 hit_groin_start=1590 hit_head_end=1509 hit_head_start=1500 hit_left_arm_end=1519 hit_left_arm_start=1510 hit_left_leg_end=1579 hit_left_leg_start=1570 hit_right_arm_end=1529 hit_right_arm_start=1520 hit_right_leg_end=1569 hit_right_leg_start=1560 hit_torso_end=1559 hit_torso_start=1530 hurt_too_much=crippled, blind max_dist=15 min_hp=3 min_to_hit=1 miss_end=2669 miss_start=2660 move_end=2629 move_start=2620 outline_color=55 packet_num=0 run_end=2606 run_start=2600 secondary_freq=5 [Primitive - Coward] aggression=10 attack_end=2651 attack_start=2640 body_type=Primitive called_freq=10 chance=15 color=58 disposition=coward font=101 general_type=Primitive hit_eyes_end=1589 hit_eyes_start=1580 hit_groin_end=1599 hit_groin_start=1590 hit_head_end=1509 hit_head_start=1500 hit_left_arm_end=1519 hit_left_arm_start=1510 hit_left_leg_end=1579 hit_left_leg_start=1570 hit_right_arm_end=1529 hit_right_arm_start=1520 hit_right_leg_end=1569 hit_right_leg_start=1560 hit_torso_end=1559 hit_torso_start=1530 max_dist=10 min_hp=10 min_to_hit=10 miss_end=2669 miss_start=2660 move_end=2629 move_start=2620 outline_color=55 packet_num=184 run_away_mode=coward run_end=2606 run_start=2600 secondary_freq=5000 [Primitive - Kamakazi] aggression=100 area_attack_mode=always attack_end=2651 attack_start=2640 attack_who=whomever best_weapon=no_pref body_type=Primitive called_freq=10 chance=25 chem_use=anytime color=58 disposition=none distance=on_your_own font=101 general_type=Primitive hit_eyes_end=1589 hit_eyes_start=1580 hit_groin_end=1599 hit_groin_start=1590 hit_head_end=1509 hit_head_start=1500 hit_left_arm_end=1519 hit_left_arm_start=1510 hit_left_leg_end=1579 hit_left_leg_start=1570 hit_right_arm_end=1529 hit_right_arm_start=1520 hit_right_leg_end=1569 hit_right_leg_start=1560 hit_torso_end=1559 hit_torso_start=1530 hurt_too_much=blind max_dist=20 min_hp=0 min_to_hit=0 miss_end=2669 miss_start=2660 move_end=2629 move_start=2620 outline_color=55 packet_num=185 run_away_mode=never run_end=2606 run_start=2600 secondary_freq=2 [Prostitute] aggression=35 attack_end=2059 attack_start=2040 body_type=Wimpy Person called_freq=20 chance=15 chem_use=sometimes color=58 font=101 general_type=Wimpy Person hit_eyes_end=1089 hit_eyes_start=1080 hit_groin_end=1099 hit_groin_start=1090 hit_head_end=1009 hit_head_start=1000 hit_left_arm_end=1019 hit_left_arm_start=1010 hit_left_leg_end=1079 hit_left_leg_start=1070 hit_right_arm_end=1029 hit_right_arm_start=1020 hit_right_leg_end=1069 hit_right_leg_start=1060 hit_torso_end=1059 hit_torso_start=1030 hurt_too_much=crippled, blind max_dist=7 min_hp=15 min_to_hit=40 miss_end=2079 miss_start=2060 move_end=2039 move_start=2020 outline_color=55 packet_num=45 run_away_mode=not_feeling_good run_end=2019 run_start=2000 secondary_freq=15 [Punk] aggression=10 area_attack_mode=be_sure attack_end=2259 attack_start=2240 attack_who=weakest best_weapon=no_pref body_type=Punk (SF) called_freq=5 chance=15 color=58 disposition=none font=101 general_type=Tough Person hit_eyes_end=33282 hit_eyes_start=33280 hit_groin_end=33295 hit_groin_start=33290 hit_head_end=33202 hit_head_start=33200 hit_left_arm_end=33212 hit_left_arm_start=33210 hit_left_leg_end=33272 hit_left_leg_start=33270 hit_right_arm_end=33222 hit_right_arm_start=33220 hit_right_leg_end=33262 hit_right_leg_start=33260 hit_torso_end=33236 hit_torso_start=33230 max_dist=10 min_hp=10 min_to_hit=10 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=161 run_away_mode=tourniquet run_end=2219 run_start=2200 secondary_freq=10 [Rat] aggression=45 attack_end=50140 attack_start=50140 body_type=None called_freq=1000000 chance=0 color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=blind max_dist=15 min_hp=0 min_to_hit=0 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=7 run_end=50100 run_start=50100 secondary_freq=40 [Rat God] aggression=10 attack_end=10058 attack_start=10040 attack_who=closest body_type=None called_freq=4 chance=30 color=58 disposition=none font=101 general_type=Rat God hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 max_dist=10 min_hp=0 min_to_hit=0 miss_end=10060 miss_start=10060 move_end=10038 move_start=10020 outline_color=55 packet_num=146 run_away_mode=never run_end=10000 run_start=10000 secondary_freq=5000 [Reactor Ghoul] aggression=95 attack_end=3159 attack_start=3140 attack_who=closest body_type=Ghoul called_freq=20 chance=15 color=58 font=101 general_type=Ghoul hit_eyes_end=1689 hit_eyes_start=1680 hit_groin_end=1699 hit_groin_start=1690 hit_head_end=1609 hit_head_start=1600 hit_left_arm_end=1619 hit_left_arm_start=1610 hit_left_leg_end=1679 hit_left_leg_start=1670 hit_right_arm_end=1629 hit_right_arm_start=1620 hit_right_leg_end=1669 hit_right_leg_start=1660 hit_torso_end=1639 hit_torso_start=1630 hurt_too_much=crippled, blind max_dist=15 min_hp=7 min_to_hit=10 miss_end=3179 miss_start=3160 move_end=3139 move_start=3120 outline_color=55 packet_num=51 run_end=3119 run_start=3100 secondary_freq=1 [Redding Addict] aggression=45 area_attack_mode=be_careful attack_end=3246 attack_start=3240 attack_who=whomever best_weapon=unarmed body_type=Junkie called_freq=20 chance=0 chem_primary_desire=81 chem_use=anytime color=58 distance=stay_close font=101 general_type=Junkie hit_eyes_end=1882 hit_eyes_start=1880 hit_groin_end=1898 hit_groin_start=1890 hit_head_end=1804 hit_head_start=1800 hit_left_arm_end=1813 hit_left_arm_start=1810 hit_left_leg_end=1872 hit_left_leg_start=1870 hit_right_arm_end=1823 hit_right_arm_start=1820 hit_right_leg_end=1862 hit_right_leg_start=1860 hit_torso_end=1837 hit_torso_start=1830 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=10 miss_end=3265 miss_start=3260 move_end=3226 move_start=3220 outline_color=55 packet_num=52 run_end=3205 run_start=3200 secondary_freq=200 [Redding Miner] aggression=10 attack_end=2159 attack_start=2140 attack_who=closest body_type=Normal Person called_freq=10 chance=15 color=58 disposition=none font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 max_dist=10 min_hp=10 min_to_hit=10 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=140 run_away_mode=bleeding run_end=2119 run_start=2100 secondary_freq=5000 [Repair Bot] aggression=50 attack_end=3049 attack_start=3040 attack_who=weakest body_type=Robot called_freq=20 chance=15 color=58 font=101 general_type=Robot hit_eyes_end=1482 hit_eyes_start=1480 hit_groin_end=1492 hit_groin_start=1490 hit_head_end=1402 hit_head_start=1400 hit_left_arm_end=1412 hit_left_arm_start=1410 hit_left_leg_end=1472 hit_left_leg_start=1470 hit_right_arm_end=1422 hit_right_arm_start=1420 hit_right_leg_end=1462 hit_right_leg_start=1460 hit_torso_end=1439 hit_torso_start=1430 hurt_too_much=blind max_dist=10 min_hp=10 min_to_hit=30 miss_end=3065 miss_start=3060 move_end=3025 move_start=3020 outline_color=55 packet_num=30 run_end=3005 run_start=3000 secondary_freq=20 [Robot Turret] aggression=100 attack_end=3049 attack_start=3040 attack_who=closest body_type=Robot called_freq=1 chance=25 color=58 disposition=none distance=stay font=101 general_type=Robot hit_eyes_end=1482 hit_eyes_start=1480 hit_groin_end=1492 hit_groin_start=1490 hit_head_end=1402 hit_head_start=1400 hit_left_arm_end=1412 hit_left_arm_start=1410 hit_left_leg_end=1472 hit_left_leg_start=1470 hit_right_arm_end=1422 hit_right_arm_start=1420 hit_right_leg_end=1462 hit_right_leg_start=1460 hit_torso_end=1439 hit_torso_start=1430 hurt_too_much=blind, crippled_arms max_dist=15 min_hp=0 min_to_hit=0 miss_end=3065 miss_start=3060 move_end=3025 move_start=3020 outline_color=55 packet_num=174 run_away_mode=never run_end=3005 run_start=3000 secondary_freq=5000 [Ron Cruz] aggression=10 attack_end=32847 attack_start=32840 body_type=Elron called_freq=10 chance=15 color=58 disposition=none font=101 general_type=Elron Guards hit_eyes_end=32782 hit_eyes_start=32780 hit_groin_end=32795 hit_groin_start=32790 hit_head_end=32702 hit_head_start=32700 hit_left_arm_end=32712 hit_left_arm_start=32710 hit_left_leg_end=32772 hit_left_leg_start=32770 hit_right_arm_end=32722 hit_right_arm_start=32720 hit_right_leg_end=32762 hit_right_leg_start=32760 hit_torso_end=32736 hit_torso_start=32730 max_dist=10 min_hp=10 min_to_hit=10 miss_end=32865 miss_start=32860 move_end=32828 move_start=32820 outline_color=55 packet_num=159 run_end=32805 run_start=32800 secondary_freq=5000 [Ryan] aggression=10 attack_end=32549 attack_start=32540 attack_who=weakest body_type=Punk (SF) called_freq=10 chance=15 color=58 disposition=none font=101 general_type=Ryan hit_eyes_end=33282 hit_eyes_start=33280 hit_groin_end=33295 hit_groin_start=33290 hit_head_end=33202 hit_head_start=33200 hit_left_arm_end=33212 hit_left_arm_start=33210 hit_left_leg_end=33272 hit_left_leg_start=33270 hit_right_arm_end=33222 hit_right_arm_start=33220 hit_right_leg_end=33262 hit_right_leg_start=33260 hit_torso_end=33236 hit_torso_start=33230 hurt_too_much=blind, crippled_arms max_dist=10 min_hp=10 min_to_hit=10 miss_end=32565 miss_start=32560 move_end=32526 move_start=32520 outline_color=55 packet_num=155 run_away_mode=tourniquet run_end=32505 run_start=32500 secondary_freq=2 [SCARED BRAHMIN] aggression=1 area_attack_mode=be_careful attack_end=50140 attack_start=50140 attack_who=weakest best_weapon=unarmed body_type=None called_freq=20 chance=0 chem_primary_desire=81 chem_use=anytime color=58 distance=stay_close font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=3 min_hp=15 min_to_hit=80 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=123 run_away_mode=coward run_end=50100 run_start=50100 secondary_freq=200 [Scorpion] aggression=60 attack_end=50140 attack_start=50140 body_type=None called_freq=10000 chance=0 color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=blind max_dist=15 min_hp=0 min_to_hit=0 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=8 run_end=50100 run_start=50100 secondary_freq=10 [Security Bot] aggression=100 attack_end=3049 attack_start=3040 attack_who=closest body_type=Robot called_freq=20 chance=20 color=58 font=101 general_type=Robot hit_eyes_end=1482 hit_eyes_start=1480 hit_groin_end=1492 hit_groin_start=1490 hit_head_end=1402 hit_head_start=1400 hit_left_arm_end=1412 hit_left_arm_start=1410 hit_left_leg_end=1472 hit_left_leg_start=1470 hit_right_arm_end=1422 hit_right_arm_start=1420 hit_right_leg_end=1462 hit_right_leg_start=1460 hit_torso_end=1439 hit_torso_start=1430 hurt_too_much=blind max_dist=13 min_hp=0 min_to_hit=0 miss_end=3065 miss_start=3060 move_end=3025 move_start=3020 outline_color=55 packet_num=31 run_end=3005 run_start=3000 secondary_freq=20 [Shadow_Who_Walks] aggression=90 attack_end=50140 attack_start=50140 attack_who=weakest body_type=None called_freq=3 chance=0 color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much= max_dist=20 min_hp=1 min_to_hit=10 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=137 run_end=50100 run_start=50100 secondary_freq=3 [Shi] aggression=10 attack_end=32649 attack_start=32640 attack_who=closest body_type=Shi called_freq=10 chance=15 color=58 disposition=none font=101 general_type=Shi Guards hit_eyes_end=32082 hit_eyes_start=32080 hit_groin_end=32095 hit_groin_start=32090 hit_head_end=32002 hit_head_start=32000 hit_left_arm_end=32012 hit_left_arm_start=32010 hit_left_leg_end=32072 hit_left_leg_start=32070 hit_right_arm_end=32022 hit_right_arm_start=32020 hit_right_leg_end=32062 hit_right_leg_start=32060 hit_torso_end=32036 hit_torso_start=32030 max_dist=10 min_hp=35 min_to_hit=10 miss_end=32665 miss_start=32660 move_end=32626 move_start=32620 outline_color=55 packet_num=153 run_away_mode=tourniquet run_end=32604 run_start=32600 secondary_freq=5000 [Shi Guard] aggression=10 area_attack_mode=be_careful attack_end=32649 attack_start=32640 attack_who=closest best_weapon=ranged_over_melee body_type=Shi called_freq=10 chance=25 chem_use=stims_when_hurt_lots color=58 disposition=none distance=snipe font=101 general_type=Shi Guards hit_eyes_end=32082 hit_eyes_start=32080 hit_groin_end=32095 hit_groin_start=32090 hit_head_end=32002 hit_head_start=32000 hit_left_arm_end=32012 hit_left_arm_start=32010 hit_left_leg_end=32072 hit_left_leg_start=32070 hit_right_arm_end=32022 hit_right_arm_start=32020 hit_right_leg_end=32062 hit_right_leg_start=32060 hit_torso_end=32036 hit_torso_start=32030 hurt_too_much=blind max_dist=12 min_hp=10 min_to_hit=0 miss_end=32665 miss_start=32660 move_end=32626 move_start=32620 outline_color=55 packet_num=156 run_away_mode=tourniquet run_end=32604 run_start=32600 secondary_freq=2 [Slag] aggression=70 attack_end=2059 attack_start=2040 attack_who=closest body_type=Wimpy Person called_freq=80 chance=20 color=58 font=101 general_type=Wimpy Person hit_eyes_end=1089 hit_eyes_start=1080 hit_groin_end=1099 hit_groin_start=1090 hit_head_end=1009 hit_head_start=1000 hit_left_arm_end=1019 hit_left_arm_start=1010 hit_left_leg_end=1079 hit_left_leg_start=1070 hit_right_arm_end=1029 hit_right_arm_start=1020 hit_right_leg_end=1069 hit_right_leg_start=1060 hit_torso_end=1059 hit_torso_start=1030 hurt_too_much=crippled, blind max_dist=12 min_hp=8 min_to_hit=24 miss_end=2079 miss_start=2060 move_end=2039 move_start=2020 outline_color=55 packet_num=20 run_away_mode=not_feeling_good run_end=2019 run_start=2000 secondary_freq=30 [Slave] aggression=0 area_attack_mode=sometimes attack_end=2059 attack_start=2040 attack_who=weakest best_weapon=random body_type=Wimpy Person called_freq=20 chance=15 chem_use=sometimes color=58 distance=on_your_own font=101 general_type=Wimpy Person hit_eyes_end=1089 hit_eyes_start=1080 hit_groin_end=1099 hit_groin_start=1090 hit_head_end=1009 hit_head_start=1000 hit_left_arm_end=1019 hit_left_arm_start=1010 hit_left_leg_end=1079 hit_left_leg_start=1070 hit_right_arm_end=1029 hit_right_arm_start=1020 hit_right_leg_end=1069 hit_right_leg_start=1060 hit_torso_end=1059 hit_torso_start=1030 hurt_too_much=crippled, blind max_dist=3 min_hp=15 min_to_hit=40 miss_end=2079 miss_start=2060 move_end=2039 move_start=2020 outline_color=55 packet_num=46 run_away_mode=bleeding run_end=2019 run_start=2000 secondary_freq=15 [Slaver] aggression=65 area_attack_mode=be_careful attack_end=2259 attack_start=2240 attack_who=weakest best_weapon=ranged_over_melee body_type=Tough Person called_freq=10 chance=23 chem_use=sometimes color=58 distance=on_your_own font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much=crippled, blind max_dist=10 min_hp=10 min_to_hit=25 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=16 run_away_mode=not_feeling_good run_end=2219 run_start=2200 secondary_freq=8 [Spore Plant] aggression=100 attack_end=2159 attack_start=2140 best_weapon=unarmed_over_thrown called_freq=10 chance=0 color=58 font=101 hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much= max_dist=1 min_hp=0 min_to_hit=0 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=5 run_end=2119 run_start=2100 secondary_freq=10 [Store Owner] aggression=33 area_attack_mode=sometimes attack_end=2159 attack_start=2140 attack_who=closest body_type=Normal Person called_freq=5000 chance=25 color=58 font=101 general_type=Normal Person hit_eyes_end=1189 hit_eyes_start=1180 hit_groin_end=1199 hit_groin_start=1190 hit_head_end=1109 hit_head_start=1100 hit_left_arm_end=1119 hit_left_arm_start=1110 hit_left_leg_end=1179 hit_left_leg_start=1170 hit_right_arm_end=1129 hit_right_arm_start=1120 hit_right_leg_end=1169 hit_right_leg_start=1160 hit_torso_end=1159 hit_torso_start=1130 hurt_too_much=crippled, blind max_dist=8 min_hp=8 min_to_hit=30 miss_end=2172 miss_start=2160 move_end=2139 move_start=2120 outline_color=55 packet_num=17 run_away_mode=tourniquet run_end=2119 run_start=2100 secondary_freq=20 [Super Mutant] aggression=95 attack_end=36749 attack_start=36740 attack_who=closest body_type=Super Mutant (Master Army) called_freq=20 chance=15 color=58 disposition=none font=101 general_type=Super Mutant (Master Army) hit_eyes_end=36682 hit_eyes_start=36680 hit_groin_end=36695 hit_groin_start=36690 hit_head_end=36602 hit_head_start=36600 hit_left_arm_end=36612 hit_left_arm_start=36610 hit_left_leg_end=36672 hit_left_leg_start=36670 hit_right_arm_end=36622 hit_right_arm_start=36620 hit_right_leg_end=36662 hit_right_leg_start=36660 hit_torso_end=36645 hit_torso_start=36630 hurt_too_much=crippled, blind max_dist=15 min_hp=1 min_to_hit=20 miss_end=36765 miss_start=36760 move_end=36727 move_start=36720 outline_color=55 packet_num=47 run_end=36705 run_start=36700 secondary_freq=15 [The Brain] aggression=100 attack_end=14049 attack_start=14040 attack_who=weakest body_type=Berserk Person called_freq=10 chance=25 color=58 disposition=none font=101 general_type=The Brain hit_eyes_end=1389 hit_eyes_start=1380 hit_groin_end=1399 hit_groin_start=1390 hit_head_end=1309 hit_head_start=1300 hit_left_arm_end=1319 hit_left_arm_start=1310 hit_left_leg_end=1379 hit_left_leg_start=1370 hit_right_arm_end=1329 hit_right_arm_start=1320 hit_right_leg_end=1369 hit_right_leg_start=1360 hit_torso_end=1359 hit_torso_start=1330 max_dist=15 min_hp=0 min_to_hit=0 miss_end=14069 miss_start=14060 move_end=14029 move_start=14020 outline_color=55 packet_num=177 run_away_mode=never run_end=14009 run_start=14000 secondary_freq=5000 [The Dragon] aggression=10 attack_end=32149 attack_start=32140 attack_who=closest body_type=Shi called_freq=10 chance=30 color=58 disposition=none distance=charge font=101 general_type=Dragon (The) hit_eyes_end=32082 hit_eyes_start=32080 hit_groin_end=32095 hit_groin_start=32090 hit_head_end=32002 hit_head_start=32000 hit_left_arm_end=32012 hit_left_arm_start=32010 hit_left_leg_end=32072 hit_left_leg_start=32070 hit_right_arm_end=32022 hit_right_arm_start=32020 hit_right_leg_end=32062 hit_right_leg_start=32060 hit_torso_end=32036 hit_torso_start=32030 max_dist=10 min_hp=10 min_to_hit=10 miss_end=32165 miss_start=32160 move_end=32128 move_start=32120 outline_color=55 packet_num=138 run_away_mode=never run_end=32105 run_start=32100 secondary_freq=5000 [Thugs] aggression=80 attack_end=2259 attack_start=2240 attack_who=weakest body_type=Tough Person called_freq=1000 chance=15 color=58 font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much=crippled, blind max_dist=10 min_hp=10 min_to_hit=40 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=13 run_away_mode=not_feeling_good run_end=2219 run_start=2200 secondary_freq=15 [Torr] aggression=40 attack_end=50140 attack_start=50140 attack_who=closest body_type=None called_freq=20 chance=0 color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=10 min_hp=10 min_to_hit=20 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=34 run_away_mode=never run_end=50100 run_start=50100 secondary_freq=20 [Tough Bot] aggression=90 area_attack_mode=sometimes attack_end=3049 attack_start=3040 attack_who=closest best_weapon=no_pref body_type=Robot called_freq=10 chance=25 chem_use=clean color=58 distance=on_your_own font=101 general_type=Robot hit_eyes_end=1482 hit_eyes_start=1480 hit_groin_end=1492 hit_groin_start=1490 hit_head_end=1402 hit_head_start=1400 hit_left_arm_end=1412 hit_left_arm_start=1410 hit_left_leg_end=1472 hit_left_leg_start=1470 hit_right_arm_end=1422 hit_right_arm_start=1420 hit_right_leg_end=1462 hit_right_leg_start=1460 hit_torso_end=1439 hit_torso_start=1430 hurt_too_much=blind max_dist=10 min_hp=0 min_to_hit=0 miss_end=3065 miss_start=3060 move_end=3025 move_start=3020 outline_color=55 packet_num=32 run_away_mode=never run_end=3005 run_start=3000 secondary_freq=10 [Tough Citizen] aggression=60 attack_end=2259 attack_start=2240 attack_who=closest body_type=Tough Person called_freq=75 chance=25 chem_use=stims_when_hurt_lots color=58 font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much=crippled, blind max_dist=12 min_hp=10 min_to_hit=30 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=24 run_away_mode=tourniquet run_end=2219 run_start=2200 secondary_freq=20 [Tough Guard] aggression=95 area_attack_mode=be_careful attack_end=2552 attack_start=2540 attack_who=closest best_weapon=ranged_over_melee body_type=Tough Person called_freq=10 chance=25 color=58 distance=on_your_own font=101 general_type=Guard (Tough) hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much= max_dist=19 min_hp=1 min_to_hit=15 miss_end=2565 miss_start=2560 move_end=2525 move_start=2520 outline_color=55 packet_num=22 run_away_mode=tourniquet run_end=2505 run_start=2500 secondary_freq=3 [Tough Khan] aggression=100 area_attack_mode=always attack_end=2950 attack_start=2940 attack_who=closest best_weapon=no_pref body_type=Raider (Khan) called_freq=10 chance=30 chem_use=stims_when_hurt_little color=58 disposition=none distance=random font=101 general_type=Raider hit_eyes_end=1783 hit_eyes_start=1780 hit_groin_end=1796 hit_groin_start=1790 hit_head_end=1709 hit_head_start=1700 hit_left_arm_end=1712 hit_left_arm_start=1710 hit_left_leg_end=1773 hit_left_leg_start=1770 hit_right_arm_end=1722 hit_right_arm_start=1720 hit_right_leg_end=1763 hit_right_leg_start=1760 hit_torso_end=1735 hit_torso_start=1730 max_dist=50 min_hp=1 min_to_hit=50 miss_end=2964 miss_start=2960 move_end=2925 move_start=2920 outline_color=55 packet_num=163 run_away_mode=never run_end=2905 run_start=2900 secondary_freq=5000 [Tough Merchant] aggression=10 area_attack_mode=always attack_end=2259 attack_start=2240 attack_who=closest body_type=Tough Person called_freq=10 chance=15 color=58 disposition=none font=101 general_type=Tough Person hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 max_dist=10 min_hp=10 min_to_hit=10 miss_end=2272 miss_start=2260 move_end=2239 move_start=2220 outline_color=55 packet_num=147 run_away_mode=tourniquet run_end=2219 run_start=2200 secondary_freq=5000 [Vault Deathclaws] aggression=60 attack_end=50140 attack_start=50140 attack_who=closest body_type=None called_freq=20 chance=0 color=58 distance=charge font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=10 min_hp=5 min_to_hit=30 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=29 run_away_mode=never run_end=50100 run_start=50100 secondary_freq=20 [Vault Guard] aggression=90 attack_end=2552 attack_start=2540 body_type=Tough Person called_freq=40 chance=16 color=58 font=101 general_type=Guard (Tough) hit_eyes_end=1289 hit_eyes_start=1280 hit_groin_end=1299 hit_groin_start=1290 hit_head_end=1209 hit_head_start=1200 hit_left_arm_end=1219 hit_left_arm_start=1210 hit_left_leg_end=1279 hit_left_leg_start=1270 hit_right_arm_end=1229 hit_right_arm_start=1220 hit_right_leg_end=1269 hit_right_leg_start=1260 hit_torso_end=1259 hit_torso_start=1230 hurt_too_much=blind max_dist=15 min_hp=1 min_to_hit=25 miss_end=2565 miss_start=2560 move_end=2525 move_start=2520 outline_color=55 packet_num=18 run_end=2505 run_start=2500 secondary_freq=8 [Wimpy Gecko] aggression=20 attack_end=50140 attack_start=50140 body_type=None called_freq=20 chance=0 chem_primary_desire=284,81,103 chem_use=always color=58 font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=10 min_hp=0 min_to_hit=25 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=39 run_end=50100 run_start=50100 secondary_freq=2 [Wimpy Peasant] aggression=95 attack_end=50140 attack_start=50140 attack_who=closest best_weapon=no_pref body_type=None called_freq=5 chance=20 chem_use=stims_when_hurt_lots color=58 disposition=none distance=charge font=101 general_type=None hit_eyes_end=50080 hit_eyes_start=50080 hit_groin_end=50090 hit_groin_start=50090 hit_head_end=50000 hit_head_start=50000 hit_left_arm_end=50010 hit_left_arm_start=50010 hit_left_leg_end=50070 hit_left_leg_start=50070 hit_right_arm_end=50020 hit_right_arm_start=50020 hit_right_leg_end=50060 hit_right_leg_start=50060 hit_torso_end=50030 hit_torso_start=50030 hurt_too_much=crippled, blind max_dist=7 min_hp=0 min_to_hit=0 miss_end=50160 miss_start=50160 move_end=50120 move_start=50120 outline_color=55 packet_num=25 run_away_mode=never run_end=50100 run_start=50100 secondary_freq=100 Category:Fallout 2 game files
AIBKDOR.SSL
{{scriptbox |game =FO2 |comment =}}
AIBROC.SSL
{{scriptbox |game =FO2 |comment =}}
AICAVDOR.SSL
{{scriptbox |game =FO2 |comment =}}
AICHEST.MSG
Message box for the chest in Hakunin's hut. {{Transcript|text= ############################################################# # Message File: AIVase.msg # # # # Note: Characters within curly braces (like line 100) # # will be read in as a message string. Caution # # should be used when making comments. All comments # # should be prepended with a pound symbol for # # visual ease. This does not comment out the line # # though. # # # # Purpose: This message file contains the dialog for a # # new character from which is used by the # # design tool. It will be updated using the # # the tool. This is just a tool file, and not # # meant to be used in the game. # # # # Log: Please note any changes that have been made to this # # file and comment which lines have changed. # # # # Created: December 04, 1997 # # # # Updated: # ############################################################# ############################################################# # The following lines are for describing the item when # # glanced and and examined. # ############################################################# {100}{}{You see a simple vase.} {101}{}{You see a small chest.} {102}{}{You see a sun-baked clay vase.} {103}{}{You see a chest for the shaman's herbs.} {104}{}{You deftly steal from the shaman's things.} }} ru:AICHEST.MSG
AICHEST.SSL
{{scriptbox |game =FO2 |comment =}}
AICROPS.SSL
{{scriptbox |game =FO2 |comment =}}
AILKBOX.SSL
{{scriptbox |game =FO2 |comment =}}
AIPACKET.H
AIRGRD.INT
AIRGRD.MSG
{{Transcript|text= {100}{}{You see a super mutant. He is guarding the airlock door.} {101}{}{You see a super mutant guard.} {102}{}{Jeremiah, you may pass.} {103}{}{Move along.} {104}{}{Move faster, messenger.} {105}{}{Normals cannot carry weapons here! Halt and identify yourself!} {106}{}{Grrr!} {107}{}{Uh, sorry. I'll put it away.} {108}{}{I'm just passing through. No need for identities here.} {109}{}{Die! Die! Die! I always wanted to say that.} {110}{}{I will not be spoken to that way. You will be punished.} {111}{}{Halt! What is your business here, 'child'.} {112}{}{Hng!} {113}{}{I'm, uh, doing stuff.} {114}{}{I'm on important business. You have no right to stop and question me.} {115}{}{Don't talk to me, big boy.} {116}{}{Your answer does not settle my nerves. Speak quickly and clearly, or I will assume you are here for foul purposes. I assure you that you will not like that...} {117}{}{Uh, no, really, honestly. I'm doing stuff.} {118}{}{I'm bringing a message to our leader.} {119}{}{I sense the untruth behind your words. You will not be allowed in. This I promise you...} {120}{}{You may pass, but next time, follow the proper procedure...} {121}{}{Ok, thanks. See you around.} {122}{}{And what's that?} {123}{}{Blessing to you, brother.} {124}{}{A true follower of the Master would have that knowledge. You are an intruder!} {125}{}{Move along. I don't have time for your questions.} {126}{}{You are annoying me.} {127}{}{I have work to do. Do you?} {128}{}{You are making a mistake by coming here. Explain yourself or perish...} {129}{}{Nuggie!} {130}{}{I have nothing to say.} {131}{}{I'm here to protect humanity from the likes of you.} {132}{}{Oh, shut up!} {133}{}{You should not try to fool me by playing dumb. I tire of this...} {134}{}{What kind of foolish bigotry is that, we are 'humanity.' We're just as human as you are.} {135}{}{What kind of crap is that?} {136}{}{There is no possible way that you are human.} {137}{}{My name is Kyle. I was born to a mother and a father, like yourself. The Master just oversaw my rebirth. These muscles, this skin, this strength does not make me any less human than you. I do not like all that the Unity stands for, but it is the best chance for peace that we have.} {138}{}{Not on my watch, it isn't. I'm here to put an end to you and your kind.} {139}{}{You may be human, but that still doesn't make your Unity right. I guess we will be enemies.} {140}{}{It is a pity that you act this way, but you will not proceed further...} {141}{}{It will be a true shame to see your head on a pike.} {142}{}{Intruders!} {143}{}{I no speak to you.} {200}{}{You gain } {201}{}{ experience points for bluffing your way past the guards.} }} de:AIRGRD.MSG pl:AIRGRD.MSG pt:AIRGRD.MSG pt-br:AIRGRD.MSG ru:AIRGRD.MSG uk:AIRGRD.MSG
AIRGRD2.INT
AIRLOCK.INT
AIRLOCK.MSG
{{Transcript|text= {100}{Vault_12_001}{This vault looks particularly scavenged. You think to yourself that nothing of value could possibly remain.} }} de:AIRLOCK.MSG es:AIRLOCK.MSG pl:AIRLOCK.MSG ru:AIRLOCK.MSG uk:AIRLOCK.MSG
AITEMCST.SSL
{{scriptbox |game =FO2 |comment =}}
AITEMDOR.SSL
{{scriptbox |game =FO2 |comment =}}
AIVASE.MSG
Message box for the vase in Arroyo villager's hut. {{Transcript|text= ############################################################# # Message File: AIVase.msg # # # # Note: Characters within curly braces (like line 100) # # will be read in as a message string. Caution # # should be used when making comments. All comments # # should be prepended with a pound symbol for # # visual ease. This does not comment out the line # # though. # # # # Purpose: This message file contains the dialog for a # # new character from which is used by the # # design tool. It will be updated using the # # the tool. This is just a tool file, and not # # meant to be used in the game. # # # # Log: Please note any changes that have been made to this # # file and comment which lines have changed. # # # # Created: December 04, 1997 # # # # Updated: # ############################################################# ############################################################# # The following lines are for describing the item when # # glanced and and examined. # ############################################################# {100}{}{You see a simple vase.} {101}{}{You see a sun-baked clay vase.} }} de:AIVASE.MSG ru:AIVASE.MSG
AIVASE.SSL
{{scriptbox |game =FO2 |comment =|msg = AIVASE.MSG }}
AIXANDER.SSL
{{scriptbox |game =FO2 |comment =}}
AI attributes
The following statistics govern the behavior of creatures and characters in Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76. Aggression right Governs who and when the character/creature attacks. Confidence right Governs how likely the character/creature avoids/flees from threats. Assistance right Governs whether the character/creature assists Allies and Friends in combat. de:Gamebryo AI attributes es:Atributos Gamebryo fr:Attributs d'IA Gamebryo pt:Atributos IA ru:Атрибуты ИИ uk:Атрибути ШІ zh:人工智能属性
AJ
AJ is a chem dealer operating in Goodneighbor in 2287. Background AJ is one of the many drug dealers living in the settlement of Goodneighbor and is notorious for peddling drugs to anyone and everyone; recently, he has started a new "Chems for Kids" sales pitch directed towards young children. He conducts most of his deals in the alleyway where Bobbi No-Nose's hideout is located, always accompanied by two bodyguards. It is later revealed he is also a member of Sinjin's gang. AJ's customers include Bunker Hill and its mayor Kessler, who need chems such as Jet and Psycho in order to pay off Jared's raider gang. They buy from AJ because he has the lowest prices for regular chems, although they consider his "Chems for Kids" to be distasteful.Bunker Hill terminal entries; Kessler's terminal, Update: Jared AJ is also an informant on runaway synths for the Institute.Institute SRB terminal entries; SRB terminal, List of Informants Interactions with the player character Interactions overview Quest The Silver Shroud: AJ's scheme to sell chems to children prompts Kent Connolly to send the Sole Survivor (as the Silver Shroud) to hunt him down and kill him. He is found in the alleyway outside Bobbi No-Nose's hideout, accompanied by two bodyguards. AJ will attempt to bribe the Sole Survivor to stay away; with Speech checks, his bribe can be haggled from 50 to 200 bottlecaps. If the bribe is refused, then he and his guards will immediately turn hostile. Inventory Notes - AJ only appears in Goodneighbor during The Silver Shroud quest. - One can maximize the reward with Speech checks, and then kill him afterward for more loot. - AJ and his two bodyguards spawn as leveled characters using the Triggerman template. - AJ's Editor ID, "MS04AJ," is unusual in that it follows the pattern for quests rather than non-player characters. Appearances AJ appears only . Gallery Fo4AJdrugs onstreet.png|AJ and his bodyguards References ru:Эй-Джей
AJ Sciutto
AJ Sciutto is a virtual production director who was credited on season 1 of the Fallout TV series. He worked on the episodes "The End," "The Target," "The Head" and "The Ghouls." Credits Fallout series
AK47
The AK47 is a small gun in Fallout Tactics. Characteristics More powerful than the M16A1 but with a shorter range. Both the gun and its 7.62mm ammo are very common and one can afford to equip most of their squad with them. While it is a staple midgame weapon for gun-toting characters, it gradually loses its effectiveness towards endgame as heavily armored enemies become more common.Items.txt: "desc_ak47ifle = {The AK-47 and its derivatives formed the mainstay of the Soviet Armies. Its reliability, ruggedness and accuracy have earned it the reputation of being the best assault rifle ever made.}" Locations - Six in Freeport, one in a locker, and the other five carried by raiders. Three of the raiders are in the individual tents, one is guarding the still, and one is in the locked house. - Rock Falls, 25 carried by raiders - Macomb, 26 carried by raiders - Peoria, one found on a raider's corpse - Quincy, three carried by beastlords - Mardin, two carried by beastlords - Springfield, found on multiple raiders - Junction City, 14 carried by Enforcers, and five can be located in the cave system below the city. - Cold Water, five carried by BOS deserters Behind the scenes The AK-47 is a simple assault rifle of Soviet origin, invented by Mikhail Kalashnikov in 1947 and adopted by the Soviet Army in 1949. Sounds References category:Soviet materiel pl:AK 47 ru:АК-47
AKA-47
200px The AKA-47 is an assault rifle mentioned in The Armageddon Rag. Background It is sold at Crazy Ivan's store, Crazy Ivan's New and Used Guns. Appearances The AKA-47 appears in The Armageddon Rag, Vol. 4. It was also likely to appear in Fallout Online, Interplay's original Project V13, since abandoned in favor of an unrelated project by the same name.
AKQA
AKQA is an privately held company, specializing in many disciples of interactive marketing, including interactive experiences and customer relationship management, e-commerce and technology services, media, search and analytics, interface design and content creation and distribution. The company is headquartered in San Francisco and has offices in Washington D.C, New York, London, Amsterdam, and Shanghai with 750 full-time employees. AKQA specializes in internet and digital marketing, serving numerous clients including Coca-Cola, Fiat, McDonald's, Microsoft, Nike, Inc., and Visa. One of the company's most visible non-advertising projects was the design of the user interface for the Xbox 360 video game console. Fallout 3 They were responsible for Fallout 3's Prepare for the Future viral advertising site. Fallout: New Vegas AKQA was largely responsible for commissioning key art for advertising from Meduzarts.Meduzarts portfolio - Fallout: New Vegas References External links - Official site of AKQA - Prepare for the Future site
ALAN.MSG
This is a dialogue file for Alan, a Follower of the Apocalypse. {{Transcript|text= {100}{}{You see a member of the Followers.} {101}{}{You see Brother Alan of the Followers.} {102}{Alan_001}{Hey, greetings and good day to you, man. What's up?} {103}{Alan_002}{Hiya. What can I do for you?} {104}{Vault_Dweller_002}{Hello.} {105}{Alan_003}{Hey, greetings and good day to you, miss. What's up?} {106}{Vault_Dweller_003a}{Owoowngh!} {107}{Vault_Dweller_003b}{Hi.} {108}{Vault_Dweller_003c}{I've met a few of the Followers. What exactly do you do?} {109}{Vault_Dweller_003d}{I'm trying to find a spy within your ranks, but I'm not having much luck. Can I ask you some questions?} {110}{Alan_004}{Oh, well, I mostly study philosophy and stuff. I mean, if we're going to bring about peace, then we need a good grounding for it, right?} {111}{Vault_Dweller_004a}{A worthwhile cause.} {112}{Vault_Dweller_004b}{The only philosophy you need is a big gun!} {113}{Vault_Dweller_004c}{Hmm. Okay. Well, I guess I'll talk to you later.} {114}{Alan_005}{Whoa! Hey, I don't think I can help you.} {115}{Alan_006}{Hey, it's exactly that kind of attitude that's causing all this trouble. Just chill out, okay?} {116}{Vault_Dweller_006a}{Heh. I was just kidding.} {117}{Vault_Dweller_006b}{Lemme give you a little peace . . . eternal peace.} {118}{Vault_Dweller_006c}{Uh, sure, go ahead.} {119}{Alan_007}{What else do you want to know?} {120}{Vault_Dweller_007a}{Have you had any contact with the Children of the Cathedral?} {121}{Vault_Dweller_007b}{Do you ever leave the library?} {122}{Vault_Dweller_007c}{Do you know of anyone who regularly goes outside?} {123}{Alan_008}{No way. I hear that they're all freaks. I wouldn't want to talk to them.} {124}{Alan_009}{No, why would I? I just like to read. And anyhow, only scouts really get to go anywhere.} {125}{Alan_010}{Well, just the scouts and the guards. The guards go and patrol a little bit once in a while. I wanted to be a guard but . . . well, I got my ass kicked in hand-to-hand combat, so I couldn't go. Um, the scouts, they go a lot farther, sometimes all the way to the Cathedral, I think.} {126}{Vault_Dweller_010}{No more questions, thanks.} {127}{}{[More]} }} de:ALAN.MSG pl:ALAN.MSG ru:ALAN.MSG uk:ALAN.MSG
ALEX.INT
ALEX.MSG
{{Transcript|text= {100}{}{You see: Alex, the night watch Regulator.} # TRANSLATION NOTE # The player-character's name is inserted after line 101. {101}{Alex_001}{Come on in, } {102}{Alex_002}{Sorry, I can't let you in. Come back in the morning.} {103}{Alex_003}{Halt! Who goes there?} {104}{Vault_Dweller_003}{I'm just a traveler. I'd like to come inside.} {105}{}{None of your business.} {106}{}{Um, sorry. I'll leave.} {107}{Alex_004}{No strangers are allowed within the walls of Adytum, by order of the mayor.} {108}{Vault_Dweller_004}{I just need a place to sleep for the night.} {109}{Alex_005}{I'm sorry, but I can't let you in. Turn around and leave or I'll have to shoot.} {110}{Alex_006}{Look, it is my duty and my honor to serve as the night watch for Adytum, so it is my business. You turn around and leave, or I'll have to get serious.} {111}{Vault_Dweller_006}{Get out of my face, John Law.} {112}{Alex_007}{Try coming back in the morning.} {113}{Alex_008}{Oh, that's it. Now the gloves are off!} {114}{Vault_Dweller_008}{Nghgh.} }} de:ALEX.MSG pl:ALEX.MSG ru:ALEX.MSG uk:ALEX.MSG