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A. Vince |
A. Vince was an inhabitant of Vault 76.
Background
Prior to the Great War, A. Vince was a United States Air Force colonel, where they served as an aerospace engineer. They held a Bachelor of Science degree in aerospace engineering from West Point. They were the Deputy Director of Strategic Planning for the Joint Chiefs of Staff and were awarded the Medal of Honor in 2071. Vince also held an Olympic bronze medal in the decathlon event of the 2060 Olympics.Vault 76 terminal entries; Personnel terminal, UNSAVED WORK
Appearances
A. Vince is mentioned only .
References
fr:A. Vince |
A. Vulaj |
A. Vulaj is a character mentioned in Fallout: Brotherhood of Steel.
Background
The name of this character is mentioned when you activate one of the tables on level 2 of the Corporate Vault - Ruins.
Appearances
A. Vulaj appears only in Fallout: Brotherhood of Steel.
Behind the scenes
The character is named after one of the developers of the game, Alendor E. Vulaj.
ru:А. Вулач |
A. Wilson |
A. Wilson was an unemployed person who resided in Vault 51.
Background
Wilson made the suggestion to ZAX that total earnings in casino games should determine the overseer of Vault 51. The seventeenth method attempted by ZAX, it ended in failure and the competition was left unfinished. Like every other dweller, Wilson was killed in the fighting that led to Reuben Gill being named overseer.Vault 51 terminal entries; front desk terminal, Vault 51 Personnel List: T-W
Appearances
A. Wilson is mentioned only in Fallout 76, introduced in the Nuclear Winter update.
References
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A3-21's plasma rifle |
The A3-21's plasma rifle is a unique weapon in Fallout 3.
Background
Characteristics
A3-21's plasma rifle is an upgraded plasma rifle. It deals 50 damage at max Energy Weapons and condition and has a critical % multiplier of 2.5. The rifle is also durable, with an item HP of 1,200. Each attack from A3-21's plasma rifle in V.A.T.S. uses 25 Points and the rifle has a small weapons spread at 0.2.
Durability
A3-21's plasma rifle can fire a total of 600 bolts, or about 50 full reloads from full condition, before breaking.
Variants
- Plasma rifle - The common variant in Fallout 3.
Comparison
Location
A3-21's plasma rifle is carried by Harkness, and can be received by the player character through two of the endings of The Replicated Man quest.
Related quests
- The Replicated Man
Notes
- Any regular plasma rifle will set Harold on fire, but like all unique weapons, Harkness' does not. It will still detonate gas leaks like most other energy weapons.
- This plasma rifle is unavailable after completing "The Replicated Man" by giving Dr. Zimmer the android component. It is still possible to receive the rifle and complete the quest this way, but it must be obtained before giving Zimmer the component.
- It can be obtained very early into the game by traveling straight to Rivet City and starting the quest there because it only requires talking to a few doctors in Megaton and Rivet City and then Pinkerton. One major drawback is the availability of microfusion cells and plasma rifles at this stage of the game.
- At full condition, it is one of the most valuable weapons in Fallout 3.
Bugs
- The name of the rifle may change to just "Plasma Rifle" in the Pip-Boy menu, but none of the weapon's stats will change.- It's possible to get both this weapon and Wired Reflexes, the reward for siding with Dr. Zimmer; tell Dr. Zimmer who A3-21 is, and the player will be awarded the perk. Before he and Armitage leave the room to reset A3-21, immediately kill them both. If the player character first tells A3-21 they'll kill Dr. Zimmer for him before revealing his identity to Zimmer, he'll give them A3-21's plasma rifle.
Sounds
References
Non-game
de:A3-21's Plasmagewehr
es:Rifle de plasma de A3-21
fi:A3-21's Plasma Rifle
fr:Fusil Plasma A3-21
it:Fucile al Plasma di A3-21
pl:Karabin plazmowy A3-21
ru:Плазменная винтовка A3-21
uk:Плазмова рушниця A3-21
zh:A3-21的電漿步槍 |
A9-51 |
A9-51 was a synth who escaped the Institute with the help of the Railroad prior to 2287. He was with a Railroad agent named Dutchman, waiting for another agent named Helena.
Background
On a recording found in a terminal at Bedford Station, a conversation between A9 and Dutchman is heard. The two speak hurriedly wondering what is keeping Helena, only to find out that they have fallen into a trap. As five individuals close in on the station, Dutchman offers to draw them away from A9, running for the tree line. Gunfire is heard, and A9 exclaims, "No! No, I'm not going back! I can't! I won't!" before the holotape ends.Bedford Station recording A bloodstain is seen on the ground and wall in front of the terminal where the holotape is found along with an abandoned pipe pistol.
A cut set of companion comments for Bedford Station reveal that A9 committed suicide by shooting himself in the head to avoid capture. The comments would presumably have triggered upon finding A9's body, which would have had its head blown off. A9's body does not appear in the final release, so the comments were left unimplemented.
Notes
If spawned via console command, A9-51 is a Gen 2 synth wearing an Institute uniform.
Appearances
A9-51 is mentioned only in Fallout 4.
References
fr:A9-51
ru:A9-51 |
ABEL.INT | |
ABEL.MSG | {{Transcript|text=
{100}{}{You see Abel.}
{101}{}{You see a large mutant.}
{102}{}{You are not supposed to be here.}
{103}{}{Hng.}
{104}{}{Of course not. I'm here to kill you!}
{105}{}{Why do you say that?}
{106}{}{Oh, yeah? Your momma!}
{107}{}{Pik!}
{108}{}{I'm gonna kick yer ass if you say that again!}
{109}{}{Pik! Pik!}
{110}{}{Oh, you gonna get it now!}
{111}{}{You human. Me mutant. Mutant kill human.}
{112}{}{How can you do that? What about the force field?}
{113}{}{Abel take care of that. Then Abel kick yer ass!}
{114}{}{Children are not allowed here. This mutant place. Go away.}
{115}{}{Hng!}
{116}{}{I have to get through this force field. Please lower it.}
{117}{}{No.}
{118}{}{You again. Abel kick yer ass!}
# tell me about name
{970}{}{Me Abel.}
# tell me about generic
{980}{}{Hng.}
{981}{}{Why do you say that?}
}}
de:ABEL.MSG
es:ABEL.MSG
pl:ABEL.MSG
pt:ABEL.MSG
ru:ABEL.MSG
uk:ABEL.MSG |
ACBRAHMN.SSL | This script, used for the Arroyo Brahmin, manages their behavior in the Arroyo village. It assigns them to the Arroyo team and generic Brahmin AI, making them wander randomly every 3–5 seconds when not in combat or knocked down. Attacking a Brahmin sets the player as an enemy of Arroyo (GVAR_ENEMY_ARROYO). Using booze on a Brahmin causes it to fall, take damage, and be knocked down. A successful Science skill check provides additional Brahmin information, while Steal attempts are blocked. Look and description actions display messages from ACBrahmn.msg, overridden to prevent default responses.
|
ACBrahmn.msg | Dialogue for an Arroyo brahmin in Fallout 2.
{{Transcript|text=
#############################################################
# Message File: ACBrahmn.msg
#
#
#
#
Body Type: Brahmin
#
#
Combat AI: None
#
#
Weapons: None
#
#
HP: ?
#
#
Skills to note: None
#
#
#
# Log:
#
#
#
# Created: December 01, 1997
#
#
#
# Updated:
#
#############################################################
#############################################################
# The following lines are for describing the NPC when
#
# glanced and and examined.
#
#############################################################
{100}{}{You see a regular domesticated brahmin.}
{101}{}{The brahmin's extra head is probably the result of a regular cow being exposed too soon to radiation.}
{102}{}{You don’t notice anything unusual about the brahmin.}
{103}{}{Brahmin aren't much for conversations.}
{104}{}{Don't you have anything better to do than sit around talking to a two-headed cow?}
{105}{}{Brahmin are a mutated breed of cows.}
}}
de:ACBrahmn.msg
pl:ACBrahmn.msg
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ACDOG.SSL | |
ACE |
ACE (Artificial Conscious Entity)The Chosen One: "{199}{}{You are a computer, aren't you?}"ACE: "{203}{}{I am ACE, an Artificial Conscious Entity. I am more than machine but not as highly developed as a true artificial intelligence.}"(ACE's information) is the Brotherhood of Steel's advanced medical computer located in the lower level of the Brotherhood outpost in San Francisco. ACE acts as a doctor and installs memory modules as well.
Background
Although ACE shares the mainframe model with the ZAX 1.2, it is not a true artificial intelligence, its intellect being somewhere between highly advanced computers and ZAX-type intelligence. It is conscious and partially self-aware.
ACE's primary purpose is medicine. Its suspension tanks allow it to treat nearly all ailments present in the wasteland. Tools at ACE's disposal include drugs that accelerate the natural healing process,The Chosen One: "{115}{}{I'm hurt.}"ACE: "{124}{}{One moment please while I open the suspension tank... Please lie down in the tank and relax. The healing process will require 5 minutes time.}"(ACE's information) equipment for analyzing and synthesizing antidotes to venom and poisons,The Chosen One: "{116}{}{I'm poisoned. I need an antidote.}"ACE: "{129}{}{One moment please while I open the suspension tank... Please lie down in the tank and relax. The poison will first be analyzed and then an antidote will be synthesized. Tissue damage will then be repaired. This process will require 30 minutes.}"(ACE's information) anti-radiation compounds,The Chosen One: "{117}{}{I took a good dose of radiation.}"ACE: "{134}{}{One moment please while I open the suspension tank... Please lie down in the tank and relax. Anti-radiation compounds will be administered and then tissue damage will be repaired. This process will require 60 minutes.}"(ACE's information) and restructuring of crippled limbs.The Chosen One: "{118}{}{I'm crippled.}"ACE: "{139}{}{One moment please while I open the suspension tank... Please lie down in the tank and relax. Restructuring of impaired limbs requires 24 hours.}"(ACE's information) With the additional memory modules, ACE is also capable of performing advanced medical procedures to increase the patient's Strength, Intelligence, Charisma, and Perception.
ACE is also observant of more than just medicine and knows about the Enclave, their origins and their capabilities.The Chosen One: "{200}{}{What do you know about the Enclave?}"ACE: "{218}{}{Outward appearances suggest that the Enclave is nothing more than a military organization. However, their level of technology indicates that they have access to advanced manufacturing techniques and research facilities. Such facilities would normally only be available to government agencies. This would suggest that the Enclave is the remains of the local or federal government that was in effect before the war.}"(ACE's information)
Interactions with the player character
Interactions overview
Other interactions
- ACE has the power to permanently increase the player's Strength, Intelligence, Charisma, and Perception if they bring the corresponding memory module.
ACE module locations
- Strength, red, Vault 8, locker level 2.
- Intelligence yellow, Sierra Army Depot, clinic level 1
- Charisma blue, Navarro, armory locker.
- Perception green, Mariposa Military Base, level 3 locker.
Appearances
ACE appears only in Fallout 2.
Gallery
ACE SF Brotherhood outpost.png
References
pl:ACE
ru:ACE
uk:ACE |
ACERIC.MSG | This is the dialogue file pertaining to all interactions and conversations between the Chosen One and Feargus in Arroyo.
{{Transcript|text=
{100}{}{You see your nephew, Feargus, crying about something as usual.}
{101}{}{Wahh!!! Please fix the well.}
{102}{}{Wahh!!! I'm really thirsty but the well's broken!}
{103}{}{Wahh!!! The well really needs fixing.}
{104}{}{Hey, thanks for fixing the well!}
{105}{}{Be careful.}
{106}{}{The well's fixed. You the one!}
{200}{}{You see your nephew, Feargus.}
}}
de:ACERIC.MSG
pl:ACERIC.MSG
ru:ACERIC.MSG |
ACERIC.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACERIC.MSG
}}
|
ACFIST.MSG | Dialogue file for Lucas in Arroyo. His name was Standing Fist before the patch.
{{Transcript|text=
{100}{}{You see Lucas.}
{101}{}{Lucas is the chief warrior of your tribe.}
{102}{}{So there you are, the Chosen One. Hmmmph! How goes your quest?}
{103}{}{Pretty well.}
{104}{}{Not so good.}
{105}{}{Ugh?!}
{106}{}{I must get back to it.}
{107}{}{Maybe you need a warrior's help.}
{108}{}{Sure. What can you help me with?}
{109}{}{Nope. I am doing fine.}
{110}{}{Good answer, dumb one. Now keep quiet while I practice.}
{111}{}{Uh-kay.}
{112}{}{I know how to fight with fists and feet. Think you can learn that?}
{113}{}{What can you teach me?}
{114}{}{May the wind be at your back, Chosen One.}
{115}{}{Goodbye.}
{116}{}{Hmmm -- spend a day with me and I'll teach you how to punch harder.}
{117}{}{Okay. Let's do it.}
{118}{}{Sorry, don't have the time right now.}
{119}{}{You know all I can teach you, Chosen One. Good luck to you on your quest.}
{120}{}{Oh, okay.}
{121}{}{Ha! Chosen One, you aren't graceful enough for me to teach you anything.}
{122}{}{Oh, okay.}
{123}{}{You are not quick enough in combat for my training to help you, Chosen One.}
{124}{}{Oh, okay.}
{125}{}{You need to learn more about combat before I can help you, little brother.}
{126}{}{Oh, okay.}
{127}{}{I can teach you a more powerful kick. It will take us all of one day.}
{128}{}{Okay.}
{129}{}{I can teach you enough to fight better. It will take us all of one day.}
{130}{}{Okay.}
{131}{}{You have learned well, Chosen One. May the wind be at your back.}
{132}{}{Thanks for your help.}
{133}{}{I have taught you all I can, Chosen One. Good luck on your quest.}
}}
de:ACFIST.MSG
pl:ACFIST.MSG
ru:ACFIST.MSG
zh:ACFIST.MSG |
ACFIST.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACFIST.MSG
}}
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ACGECKO.MSG | Message file for Arroyo geckos.
{{Transcript|text=
{100}{}{The gecko sneers at you.}
{101}{}{The gecko sneers at }
}}
de:ACGECKO.MSG
pl:Acgecko.msg
ru:ACGECKO.MSG |
ACGECKO.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACGECKO.MSG
}}
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ACJORDAN.MSG | Dialogue for Jordan, warrior tribesman in Arroyo.
{{Transcript|text=
{100}{}{You see Jordan, twirling his spear as usual.}
{101}{}{You see Jordan, twirling his spear as usual.}
{102}{}{Good luck! Our village depends on you.}
{103}{}{Chosen One, the way you use a spear, you'll be meat for the geckos in no time. I can show you a few tricks.}
{104}{}{Sure.}
{105}{}{No, thanks.}
{106}{}{This will take a little while.}
{107}{}{You're a swift student -- it looks like you've learned all I can teach you.}
{108}{}{Thanks, Jordan, that's going to help a lot.}
}}
de:ACJORDAN.MSG
ru:ACJORDaN.MSG |
ACJORDAN.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACJORDAN.MSG
}}
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ACJORDON.MSG | Dialogue for Jordan, warrior tribesman in Arroyo.
{{Transcript|text=
{100}{}{You see Jordan, twirling his spear as usual.}
{101}{}{You see Jordan, twirling his spear as usual.}
{102}{}{Good luck! I must get back to my training.}
{103}{}{Hello Chosen One. I see your in need of a little training. Can I be of help?}
{104}{}{Sure.}
{105}{}{No Thanks.}
{106}{}{This will take a little while.}
{107}{}{There you have learned what I can teach you about spears.}
{108}{}{Thanks Jordan, that's going to help a lot.}
}}
de:ACJORDON.MSG
ru:ACJORDON.MSG |
ACKLINT.MSG | Dialogue for Klint, a tribesman of Arroyo
{{Transcript|text=
{100}{}{You see Klint, a fellow tribesman.}
{101}{}{You see Klint.}
{102}{}{You see a young man with bulging muscles and a very confident air about him.}
{103}{}{Good day to you, }
{104}{}{. You have not completed the trial of the Elder and may not pass.}
{105}{}{Uh...}
{106}{}{I need to go back to the village.}
{107}{}{I have some questions of you.}
{108}{}{All right, I'm off to take the test.}
{109}{}{(sigh) }
{110}{}{. You go temple. You take test. You not come back here until take test. Obey Elder. Go!}
{111}{}{Me go.}
{112}{}{Forgive me, }
{113}{}{, but I can not allow you to pass. If you wish to return to the village you may do so only by passing the trial set before you.}
{114}{}{I see. I guess I'll be going then.}
{115}{}{Can I ask you some questions then?}
{116}{}{I could kick your ass and just walk out of here.}
{117}{}{Forgive me, but I have no answers to your questions. Take the trial set before you by the Elder and prove yourself worthy to lead our people.}
{118}{}{Very well.}
{119}{}{Two people working together can move the obelisk that blocks the path. Alone, you would fail. I have no intention of helping you until you pass the trial of the Elder.}
{120}{}{Uh-huh. I get the picture.}
{121}{}{Greetings, Chosen One! It is good to see you. How may I serve you?}
{122}{}{Me say hi. That all.}
{123}{}{Just thought I'd say hello. I'll be leaving on my quest soon.}
{124}{}{May the spirits of our ancestors protect you, Chosen One. I wish you well on your journey.}
}}
de:ACKLINT.MSG
ru:ACKLINT.MSG |
ACKLINT.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACKLINT.MSG
}}
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ACME Realty |
ACME Realty was a real estate agency that operated in the pre-War United States and a pair of unmarked locations in the Mojave Wasteland .
Background
One of the agency's offices can be found close to the Old Mormon Fort in Freeside while another can be found next to the Westside south entrance. Both buildings are inaccessible.
Locations
Appearances
ACME Realty appears in Fallout: New Vegas.
Gallery
FNV Signs outside North Vegas Sq.jpg|Signs used as North Vegas Square barrier
ACME Realty loc map.jpg|ACME location at Freeside
es:ACME Realty
fr:ACME Realty
ru:ACME Realty
uk:ACME Realty |
ACMORLIS.MSG | Dialogue for Aunt Morlis of Arroyo.
{{Transcript|text=
{100}{}{You see Morlis, one of your aunts -- the one who never liked you.}
{101}{}{Why do you bother me, nephew? Can't you see I'm busy?}
{301}{}{Why do you bother me, niece? Can't you see I'm busy?}
{102}{}{Umm, okay. Sorry.}
{103}{}{What is it? You know I have a lot to do!}
{104}{}{Ummm, Mynoc said...}
{105}{}{Mynoc said what? Out with it, child!}
{106}{}{That, umm, you might have some flint.}
{107}{}{I do. You want some, is that it?}
{108}{}{Well, yeah.}
{109}{}{Well... I want three doses of healing powder. Bad times are coming and I'm going to be ready. Bring them to me and you can have the flint. Now get to it!}
{110}{}{Yes, ma'am!}
{111}{}{Now don't waste my time. Do you have the powders?}
{112}{}{Yes, here they are.}
{113}{}{Umm, I guess not.}
{114}{}{Here is the flint. Now off with you! I don't have time to gossip.}
{115}{}{Thank you, Aunt Morlis.}
{116}{}{Again you waste my time, worthless nephew! How did you ever become the Chosen One?}
{117}{}{Yes, Aunt Morlis.}
{118}{}{Uh, Aunt Morlis, I have three right here.}
{150}{}{Aunt Morlis, I'm on a perilous quest for the salvation of our village. My chances of success will be greatly enhanced if I keep the healing powders for myself and you give me the flint. Don't you agree?}
{151}{}{What do you think you are doing, child? This is no way for the Chosen One to act. Now get out of my sight!}
{152}{}{If this flint is so important that you are willing to disgrace the name of the Chosen One, then here. Take the flint and get out of my sight.}
{153}{}{Yes, Aunt Morlis.}
{154}{}{Well... Oh, very well. Here is the flint. I wish you a safe journey, child. }
{155}{}{No, I don't. Now stop wasting my time and get out of here!}
{156}{}{Yes, Aunt Morlis.}
# new add on stuff for time limit
{200}{}{So you've returned. Did you find the holy Thirteen?}
{201}{}{No, Aunt Morlis, I...}
{202}{}{Then get yourself out of here and find it! People are depending on you!}
{203}{}{Yes, Aunt Morlis.}
{204}{}{Well, here you are again. Have you once again failed to complete your quest?}
{205}{}{Yes, Aunt Morlis, but...}
{206}{}{Then get yourself out of here and don't come back until you do! Why waste time coming back here, when you could be using that time to continue your search!?}
{207}{}{Yes, Aunt Morlis.}
{208}{}{The fact that you are standing here must mean that you have completed your quest. You wouldn't waste precious time returning here empty-handed, would you?}
{209}{}{Yes, Aunt Morlis. I mean no, Aunt Morlis. Uh, I've got to go, Aunt Morlis.}
{210}{}{So, child. Once again you stand before me. Are you empty-handed yet again?}
{211}{}{Yes, Aunt Morlis.}
{212}{}{Listen, }
{213}{}{. People are dying, cattle are dying, and crops are failing. Everyone is either hungry, sick, or both. Our time draws near. If you do not find the GECK soon, we are doomed. Do you understand me?}
{214}{}{Yes, Aunt Morlis.}
{215}{}{Then get yourself out of here and find the GECK! People are depending on you!}
{216}{}{Yes, Aunt Morlis.}
}}
de:ACMORLIS.MSG
ru:ACMORLIS.MSG |
ACMORLIS.SSL | {{scriptbox
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=FO2
|comment =|msg = ACMORLIS.MSG
}}
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ACMYNOC.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACMynoc.msg
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ACMynoc.msg | Dialogue for Mynoc, bridgekeeper at Arroyo.
{{Transcript|text=
#############################################################
# Message File: ACMynoc.msg
#
#
#
#
Body Type: NMPRIM
#
#
Combat AI: Berzerker
#
#
Weapons: Sledgehammer[in hand]
#
#
HP: 75
#
#
Skills to note: 80% Throwing
#
#
#
# Log:
#
#
#
# Created: December 01, 1997
#
#
#
# Updated:
#
#############################################################
#############################################################
# The following lines are for describing the NPC when
#
# glanced and and examined.
#
#############################################################
{100}{}{You see the bridge guard.}
{101}{}{You see Mynoc, the bridge guard.}
#############################################################
# The following lines are for the dialog which the NPC
#
# says. This will be disorganized because of the Design
#
# Tool.
#
#############################################################
{150}{}{Before you stands a large warrior of your village, holding a spear.}
{151}{}{[TALK]}
{152}{}{Hello, Chosen One. Off to find the GECK?}
{153}{}{Yes.}
{154}{}{Yes. But before I go, I would like to ask you some questions.}
{155}{}{Not just yet. I’m going to look around a little bit more.}
{156}{}{Well, may the gods watch over you.}
{157}{}{Thank you, goodbye.}
{158}{}{What do you want to know?}
{159}{}{What can you tell me of the men who trade with our village?}
{160}{}{What can you tell me about this object I have from a vault?}
{161}{}{Nothing, never mind.}
{162}{}{Very well, but don't waste too much time. Without the GECK, we're doomed.}
{163}{}{I know, don't worry -- I’ve got it all under control.}
{164}{}{Why?}
{165}{}{I must be going. Goodbye.}
{166}{}{The traders? They come from Klamath about every two months. There won't be another here for a month or more, but Klamath's only a few days east of here.}
{167}{}{Thank you. Goodbye.}
{168}{}{What can you tell me about this object I have from the sacred vault?}
{169}{}{Looks like a metal water gourd. Maybe the vault sent it to us as an omen.}
{170}{}{Can you tell me who brought this item to our village?}
{171}{}{Thank you. I must going. Goodbye.}
{172}{}{I hope you do.}
{173}{}{Your overconfidence makes all of us suffer! Goodbye!}
{174}{}{Goodbye.}
{175}{}{Why? Look around you -- our village dies. The gardens wither and every day children and old ones collapse. You must bring Eden to us before it is too late!}
{176}{}{And I will take care of it. Goodbye.}
{177}{}{I am the Chosen One -- I "must" do only as I please. Goodbye.}
{178}{}{I don't remember his name, just that he was old and loud -- too loud for proper manners -- but he knew many things. He was from Klamath, east like I said.}
{179}{}{Thank you, goodbye.}
{180}{}{Are you still here? You must go find the GECK. Staying here doesn't help us.}
{181}{}{This bridge is all you need to worry about, friend. I can take care of myself.}
{182}{}{I was just heading out. Goodbye, my friend.}
{183}{}{I will speak to you no longer, insubordinate pig!}
{184}{}{I would like to ask you another question.}
{185}{}{That was quick! Have you found the holy Vault 13?}
{186}{}{Yes.}
{187}{}{No, not yet.}
{188}{}{You have? Wonderful! Did you bring back the GECK?}
{189}{}{No.}
{190}{}{No. I haven't spoken to the people of the vault yet.}
{191}{}{I don't believe that's any business of yours, my friend.}
{192}{}{No? Chosen One, three old ones have died since you left. You must not waste any more time.}
{193}{}{I'll find it, don't worry.}
{194}{}{I'm getting sick of your constant nagging.}
{195}{}{Well, why are you talking to me? Talk to them, and get the GECK.}
{196}{}{I will -- all in good time, my friend.}
{197}{}{I'm getting sick of your constant nagging.}
{198}{}{What news of the GECK, Chosen One?}
{199}{}{I have found the vault!}
{200}{}{I have not been able to find Vault 13.}
{201}{}{Well, look, it's the Chosen One.}
{202}{}{Hello.}
{203}{}{Shut up.}
{204}{}{Can I ask you a question?}
{205}{}{No, I've no time for you.}
{206}{}{Whatever. Good bye.}
{207}{}{Oh well. See you around.}
{208}{}{Go die.}
{209}{}{Greetings, dull one! See bridge? You cross, you be careful. Bridge dangerous. You not want to fall. Okay?}
{210}{}{Umm... Hunh?}
{211}{}{Wretch! You have failed the village!}
{212}{}{You betray us. For that you'll die!}
{213}{}{You are a traitor to your own people.}
{214}{}{Why do you do this?}
{215}{}{The Elder was wrong. You are evil.}
{300}{}{My father taught me how to make stronger blades than most. Get me a piece of flint and I'll fix your spear, too. You'll need it in the wilderness.}
{301}{}{Where would I get some of this flint?}
{302}{}{They say your aunt Morlis has been hoarding a piece. She's so ill-tempered I don't think anyone's asked her. Of course, the witch will want something in return.}
{303}{}{Thanks. Goodbye.}
{304}{}{Did you talk your aunt out of her flint?}
{305}{}{Yes, I have some right here.}
{306}{}{Not yet.}
{307}{}{It's a good piece. Give me your spear.}
{308}{}{Here you go.}
{309}{}{I guess I don't have one.}
{310}{}{Now, you put the pieces like so...}
{311}{}{The Chosen One without a spear? Well, you'll have to take one of mine. Now, let's get to work...}
{312}{}{Here is your new spear.}
{313}{}{Thank you, my friend -- this will help a lot.}
{314}{}{Yes, but I was wondering about your spear. It looks a little different.}
# added in for time limit
{400}{}{Welcome home, Chosen One! Did you find the vault? Have you returned with the GECK?}
{401}{}{Me not find yet.}
{402}{}{No, I haven't found it yet.}
{403}{}{I'm not in the mood for your questions. Goodbye.}
{404}{}{Things are not going well, Chosen One. The drought is getting worse and our crops are sure to fail. We are trying to salvage what we can to build up our food reserves.}
{405}{}{Why no trade with other village?}
{406}{}{Me doing best me can. Me find GECK. Me return.}
{407}{}{Why can't we trade with other villages for the food we need? }
{408}{}{I'm doing my best. When I find the GECK I'll return with it.}
{409}{}{We are a simple people and have little to offer in trade. The few towns that we have contacted while you were away have shown no interest in helping us.}
{410}{}{Me see.}
{411}{}{I see.}
{412}{}{You are our hope, Chosen One. Please do not fail us!}
{413}{}{It is good to see you, Chosen One. How fares your quest?}
{414}{}{Me still look.}
{415}{}{I'm still looking.}
{416}{}{I don't want to talk about it.}
{417}{}{You must hurry. Things are getting worse here at home. Soon there will be little food and the Elder speaks of rationing what we have. I fear for the future of Arroyo.}
{418}{}{Chosen One! Please tell me that you have completed your quest. Our village is dying, and so are our people. }
{419}{}{No, me still look.}
{420}{}{No, I'm still looking.}
{421}{}{How are things?}
{422}{}{I am sorry, Chosen One, but I am beginning to question my faith in you. The very lives of our people are in your hands. Please find the holy Thirteen and return to us with the GECK!}
{423}{}{Our crops fail, the brahmin die, everyone goes hungry now. The cries of the children at night allow no one any sleep. We are becoming a desperate people.}
{424}{}{Me continue look.}
{425}{}{I'll do what I can.}
{426}{}{Once again you return to us, Chosen One. Not empty-handed, I hope?}
{427}{}{Me sorry, no find GECK yet.}
{428}{}{I'm sorry, I still haven't found the GECK.}
{429}{}{I've had enough of this.}
{430}{}{People are dying here while you stroll about the lands. Perhaps you should be searching elsewhere instead of returning here.}
{500}{}{Have you talked to the Elder yet?}
#############################################################
# TELL - ME - ABOUTS
#
#############################################################
{1000}{}{Elder}
{1001}{}{Founder}
{1002}{}{Vault Dweller}
{1003}{}{Arroyo}
{1004}{}{Klamath}
{1005}{}{Vault}
{1006}{}{Chosen One}
{1007}{}{Shaman}
{1008}{}{Hakunin}
{1009}{}{Healing Powder}
{1010}{}{Bridge}
{1011}{}{Mynoc}
{1100}{}{The Elder is your mother and our leader.}
{1101}{}{Our great ancestor who gave us knowledge.}
{1102}{}{The first to fight and win over chaos.}
{1103}{}{That would be our beautiful village.}
{1104}{}{That's a trading outpost a few days east of here.}
{1105}{}{The Vault is heaven.}
{1106}{}{You are the Chosen One.}
{1107}{}{He heals us with his herbs and magic. He is in the north part of our village.}
{1108}{}{He heals us with his herbs and magic. He is in the north part of our village.}
{1109}{}{It is a magic powder which will heal you, but will make you sleepy.}
{1110}{}{The Great Bridge exits our village in the south.}
{1111}{}{That would be me.}
}}
de:ACMynoc.msg
ru:ACMynoc.msg |
ACNAGOR.MSG | Dialogue for Nagor, son of Morlis and owner of dog Smoke.
{{Transcript|text=
{100}{}{You see your young cousin, Nagor. You don't see his dog, Smoke, anywhere.}
{101}{}{You've known Nagor since he was an infant, and have always helped him when you could.}
{102}{}{Cousin, am I glad to see you! I need your help.}
{302}{}{Cousin, am I glad to see you! I need your help.}
{103}{}{Sorry, but I don't have the time.}
{104}{}{What do you need help with?}
{105}{}{Then I'll go out in the wilds myself!}
{106}{}{Hold on there... what was it you need help with?}
{107}{}{You do that.}
{108}{}{Smoke ran off into the hunting grounds and hasn't come back and now Morlis won't let me go find him. She says it's too dangerous and he's just a dog, but I was going to go anyway. But now you're here and you could do it and I wouldn't get in trouble.}
{109}{}{Sure. But where are the hunting grounds?}
{110}{}{Sure. I'll find him right now.}
{111}{}{Forget it, I don't have time for this.}
{112}{}{What'd you do, get hit in the head with a rock? They're on the far side of Hakunin's tent, north of the village.}
{113}{}{I'll be back with him soon.}
{114}{}{Have you found Smoke yet?}
{115}{}{No, not yet. Where did you say the hunting grounds were?}
{116}{}{No, not yet.}
{117}{}{Have you found Smoke yet?}
{118}{}{No, not yet. I'll be back soon, though.}
{119}{}{I am sorry, but he is dead.}
{120}{}{You're just saying that 'cause you don't wanna look! I don't care what Morlis says, I'm going to find him.}
{121}{}{Nagor, what if something happens to you? Morlis would be alone and that would make her real sad. You don't want to make her sad, do you?}
{122}{}{You do that.}
{123}{}{Well... no, I don't want to do that. Okay, I won't go, but it's not fair!}
{124}{}{Smoke will be okay. Goodbye.}
{125}{}{You found Smoke! Thanks! Smoke, you're a bad dog!}
{126}{}{You're welcome. Goodbye.}
{127}{}{Thanks again. I hope you have a really fun trip!}
{128}{}{I miss Smoke. Why couldn't you save him? You're the Chosen One.}
{129}{}{I'm busy, dumb one. Go play someplace else.}
{130}{}{I go.}
{131}{}{I'm going after Smoke.}
# new nodes for time limit
{200}{}{Hello cousin... uh, I mean Chosen One. I hope you've found the GECK. I've heard a lot of talk about hard times to come.}
{201}{}{Hello cousin... uh, I mean Chosen One. I hope you've found the GECK. I've heard a lot of talk about hard times to come.}
{202}{}{Me still look, Nagor.}
{203}{}{I'm still looking, nephew.}
{204}{}{Welcome home, cousin. Things are getting a little tight around here. Have you found the holy Thirteen and the GECK?}
{205}{}{Welcome home, cousin. Things are getting a little tight around here. Have you found the holy Thirteen and the GECK?}
{206}{}{Me not find. Sorry.}
{207}{}{I'm sorry, Nagor. I'm still looking.}
{208}{}{Hello again, cousin. I guess you've noticed that things are really falling apart here. Please find the GECK. We are in desperate need!}
{209}{}{Hello again, cousin. I guess you've noticed that things are really falling apart here. Please find the GECK. We are in desperate need!}
{210}{}{Hi, cousin.}
{211}{}{Hi, cousin.}
{212}{}{You not sound like usual self.}
{213}{}{You don't sound like your usual self.}
{214}{}{I'm sorry, cousin. Things have been getting worse and worse since you last left. People are sick, the brahmin are dying and... I... my dog Smoke died - Morlis cooked him. I miss him so much. Sorry, but I can't really talk any more...}
{215}{}{I'm sorry, cousin. Things have been getting worse and worse since you last left. People are sick, the brahmin are dying and... I... my dog Smoke died. I miss him so much. Sorry, but I can't really talk any more...}
{300}{}{You see Nagor.}
}}
de:ACNAGOR.MSG
ru:ACNAGOR.MSG |
ACNAGOR.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACNAGOR.MSG
}}
|
ACSPORPL.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACSporPl.msg
}}
|
ACSporPl.msg | Dialogue for spore plants in Arroyo.
{{Transcript|text=
#############################################################
# Message File: ACSporPL.msg
#
#
#
#
Body Type: Spore Plant(Plant with Dark Soul)
#
#
Combat AI: ?
#
#
Weapons: ?
#
#
HP: ?
#
#
Skills to note: None
#
#
#
# Log:
#
#
#
# Created: December 01, 1997
#
#
#
# Updated:
#
#############################################################
#############################################################
# The following lines are for describing the NPC when
#
# glanced and and examined.
#
#############################################################
{100}{}{You see a plant of dark soul.}
{101}{}{These plants aren't just harmful to the garden. They also have the ability to attack humans and other creatures.}
{102}{}{These plants of dark soul are an odd mutation. It is doubtful that they mutated this way as a result of natural causes.}
{103}{}{You notice nothing extra about these plants - other than the fact that they attack humans.}
#############################################################
# The following lines are for the dialog which the NPC
#
# says. This will be disorganized because of the Design
#
# Tool.
#
#############################################################
{150}{}{You have rid the garden of all the plants of dark soul.}
}}
de:ACSporPl.msg
ru:ACSporPl.msg |
ACTEMVIL.MSG | Dialogue for Cameron, Arroyo tribesman.
{{Transcript|text=
{100}{}{You see Cameron, a fellow tribesman.}
{101}{}{You see Cameron.}
{102}{}{You see a young man with bulging muscles and a very confident air about him.}
{103}{}{Greetings, }
{104}{}{. I have the honor of being your final challenge. To continue in your quest you must defeat me in unarmed combat. Shall we begin?}
{105}{}{Me got questions.}
{106}{}{Okay, we fight.}
{107}{}{No, me get ready first.}
{108}{}{I've got some questions for you first.}
{109}{}{Sure, let's party.}
{110}{}{I think I need a moment to prepare for this.}
{111}{}{What would you like to know? }
{112}{}{Why we fight?}
{113}{}{We fight to death?}
{114}{}{We fight unarmed?}
{115}{}{Okay, we fight now.}
{116}{}{Me need get ready.}
{117}{}{Why do we have to fight?}
{118}{}{Is this a fight to the death?}
{119}{}{You say that we are to fight unarmed?}
{120}{}{Let's get this fight over with.}
{121}{}{I need a moment to prepare for the fight.}
{122}{}{The path of the Chosen One is not an easy trail to walk, }
{123}{}{. You will be faced with many challenges throughout your lifetime, and the most difficult of these will be dealing with your fellow man. There will come a time when diplomacy and tact will prove to be useless and your hand must be raised instead. This challenge prepares you to face
another human, look him in the eyes, and know that you may have to kill him.}
{124}{}{Okay.}
{125}{}{I see.}
{126}{}{No, my friend, you need only defeat me. When the time comes, we will end the battle.}
{127}{}{Me understand.}
{128}{}{All right.}
{129}{}{Yes. Weapons tend to distance us from battle and desensitize the effects of our actions against others. When you strike another human being with your bare fist, you both see and feel the pain you cause. Battle becomes very personal and all too real then. This is an important lesson for you, }
{130}{}{.}
{131}{}{Me got it.}
{132}{}{I understand.}
{133}{}{Very well. Shall we begin?}
{134}{}{Me ready.}
{135}{}{No, me get ready first.}
{136}{}{I'm ready.}
{137}{}{No, I need some time to prepare.}
{138}{}{Very well. Return and tell me when you are ready for your challenge.}
{139}{}{Are you ready for your challenge, }
{140}{}{?}
{141}{}{Me ready. }
{142}{}{Me not ready yet.}
{143}{}{I think so.}
{144}{}{No, give me a minute.}
{145}{}{Excellent! Your equipment will be kept in the trunk outside of the room. You can get it after the fight. Let the fight begin! Good luck to you }
{146}{}{.}
{147}{}{It is good to see you again, Chosen One. How may I help you?}
{148}{}{Me want visit temple again.}
{149}{}{Want fight again?}
{150}{}{Just say hello. Me go now.}
{151}{}{I'd like to visit the temple again.}
{152}{}{Hello, Cameron. Ready for another fight?}
{153}{}{Just thought I'd say hi. See you later.}
{154}{}{Take the path to my left, Chosen One. It leads to the temple proper. The cave entrance behind me will return you to the last chamber.}
{155}{}{Okay, me go.}
{156}{}{All right. Thanks}
{157}{}{No thank you, Chosen One. I still carry the bruises from our last encounter and will need years to recover!}
{158}{}{Go bye, Cameron.}
{159}{}{Ha! Good day to you, Cameron.}
{160}{}{Chosen One, my ass. I am going to make you the dead one!}
{161}{}{You have defeated me. You are worthy, Chosen One.}
{165}{}{I disagree with you. I think that a peaceful solution to any problem is possible.}
{166}{}{You may be correct, }
{167}{}{, but not in our current situation. You must defeat me to succeed in your trial.}
{168}{}{Look, I don't know all of your strengths and weaknesses, and you don't know mine. Accidents do happen, so what if one of us inadvertently kills the other other? Let's just end this now rather than take that chance, okay?}
{169}{}{Hmm... I see your point. I wouldn't want to be responsible for killing you when all I meant to do was test your mettle. Very well -- you may pass, Chosen One.}
{170}{}{Hmm... I see your point. However, we must still do battle. I will simply take care not to hurt you too much.}
{171}{}{Thanks! I'll see you back in the village.}
{172}{}{I see.}
{200}{}{I don't seem to remember our last battle, Chosen One. I will always wonder how you managed to get past me.}
{201}{}{You have a tongue of purest silver, Chosen One. Your skill with words will open many doors for you.}
{300}{}{And to you as well, Chosen One. May the spirits guid you on your quest.}
{301}{}{Thanks, Cameron.}
{302}{}{Chosen One, I could not help but notice that you lack strong combat skills. It has been my experience that you can not always rely on your wits or words for protection. With your permission I will teach you a few things that I think you will find most useful.}
{303}{}{Yes, you teach.}
{304}{}{No, me not need.}
{305}{}{Yes, please teach me all that you can.}
{306}{}{Thanks, but I think I can handle myself just fine.}
{307}{}{You learn well, Chosen One. I think you will be able to handle yourself in a fight now. However, remember that even the strongest of warriors must sometimes retreat. There is no shame in living to fight another day.}
{308}{}{Me thank you, Cameron.}
{309}{}{Thanks, Cameron. I will remember your words.}
{310}{}{Very well. Return to me if you change your mind.}
{311}{}{Me thank you, Cameron.}
{312}{}{Thanks, Cameron. I will remember your offer.}
}}
de:ACTEMVIL.MSG
ru:ACTEMVIL.MSG |
ACTEMVIL.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACTEMVIL.MSG
}}
|
ACVILLGR.SSL | {{scriptbox
|game
=FO2
|comment =|msg=ACVillgr.MSG
}}
|
ACVillgr.MSG | Dialogue for the Arroyo villager.
{{Transcript|text=
#############################################################
# Message File: ACVillgr.msg
#
#
#
#
Body Type: NAROBE
#
#
Combat AI: Flee
#
#
Weapons: None
#
#
HP: 20
#
#
Skills to note: None
#
#
#
# Log:
#
#
#
# Created: December 01, 1997
#
#
#
# Updated:
#
#############################################################
#############################################################
# The following lines are for describing the NPC when
#
# glanced and and examined.
#
#############################################################
{100}{}{You see a male villager.}
{101}{}{You see a female villager.}
#############################################################
# The following lines are for the dialog which the NPC
#
# says. This will be disorganized because of the Design
#
# Tool.
#
#############################################################
{150}{}{A kindly member of your village.}
{151}{}{[TALK]}
{152}{}{Hello! I hear you are the Chosen One. Now, perhaps, our village can be saved.}
{153}{}{Can you tell me where I can find more healing powder?}
{154}{}{What can you tell me of the traders who trade with us?}
{155}{}{It is good to see you, but I must be going.}
{156}{}{Gods protect you on your journey.}
{157}{}{I do have a question for you.}
{158}{}{Goodbye, my friend.}
{159}{}{Go see Hakunin in the north corner of the village. He can help you.}
{160}{}{Thank you. Goodbye.}
{161}{}{Oh, it's not my place to deal with the traders. Talk to Mynoc, the guardian of the great bridge. He sees them all.}
{162}{}{Thank you. Goodbye.}
{163}{}{Could you tell me where the great bridge is located?}
{164}{}{One more question, if I may.}
{165}{}{Good joke, Chosen One! You know where it is. That way -- to the south.}
{166}{}{Thank you. Goodbye.}
{167}{}{One more question, if I may.}
{168}{}{Of course, what is it?}
{169}{}{Could you tell me where I can find some healing herbs?}
{170}{}{What can you tell me of the traders who trade with us?}
{171}{}{Never mind.}
{172}{}{Oh gods -- may the spirit of the Founder guide you. If you're the Chosen One, we're going to need it.}
{173}{}{Uun Ga.}
{174}{}{Have a safe journey.}
{175}{}{????}
{176}{}{We're doomed! You have failed your quest.}
{177}{}{You cannot continue like this.}
{180}{}{You are a traitor to your own people.}
{181}{}{Why do you do this?}
{182}{}{You are evil. The Chosen One is evil!}
{183}{}{They come to our village from the east, but their goods are poor.}
{184}{}{Could you tell me where I can find some healing herbs?}
{185}{}{Thank you. Goodbye.}
{186}{}{One more question, if I may.}
# Starting Dialog after 1st Hakunin Movie
{300}{}{Hello, Chosen One. Nice to see you again. I pray that your holy quest is going well. Is there something I can help you with?}
# Starting Dialog after 2nd Hakunin Movie
{301}{}{Chosen One, our people are dying. You must hurry your search for the holy GECK. What may I do to aid you in this most holy of quests?}
# Starting Dialog after 3rd Hakunin Movie
{302}{}{We are running out of time, Chosen One. Please, finish your holy quest soon. We can not afford to wait much longer. If there's anythying I can do to help you to save us, let me know.}
# Starting Dialog after 4th Hakunin Movie
{303}{}{Chosen One, our village is almost dead... you're our only hope. Is there anything
I could tell you that would aide you in our salvation?}
#############################################################
# TELL - ME - ABOUTS
#
#############################################################
{1000}{}{Elder}
{1001}{}{Founder}
{1002}{}{Vault Dweller}
{1003}{}{Arroyo}
{1004}{}{Klamath}
{1005}{}{Vault}
{1006}{}{Chosen One}
{1007}{}{Shaman}
{1008}{}{Hakunin}
{1009}{}{Healing Powder}
{1010}{}{Bridge}
{1011}{}{Mynoc}
{1100}{}{The Elder is your mother and our leader.}
{1101}{}{Our great ancestor who gave us knowledge.}
{1102}{}{The first to fight and win over chaos.}
{1103}{}{That would be our beautiful village.}
{1104}{}{That's a trading outpost a few days east of here.}
{1105}{}{The Vault is heaven.}
{1106}{}{You are the Chosen One.}
{1107}{}{He heals us with his herbs and magic. He is in the north part of our village.}
{1108}{}{He heals us with his herbs and magic. He is in the north part of our village.}
{1109}{}{It is a magic powder which will heal you, but will make you sleepy.}
{1110}{}{The Great Bridge exits our village in the south.}
{1111}{}{He guards the bridge leading into our village.}
}}
de:ACVillgr.MSG
ru:ACVillgr.msg |
ACWARIOR.MSG | Dialogue for Arroyo warrior.
{{Transcript|text=
#############################################################
# Message File: ACWarior.msg
#
#
#
# Note: Characters within curly braces (like line 100)
#
#
will be read in as a message string. Caution
#
#
should be used when making comments. All comments #
#
should be prepended with a pound symbol for
#
#
visual ease. This does not comment out the line
#
#
though.
#
#
#
# Purpose: This message file contains the dialog for a
#
#
new character from which is used by the
#
#
design tool. It will be updated using the
#
#
the tool. This is just a tool file, and not
#
#
meant to be used in the game.
#
#
#
# Log: Please note any changes that have been made to this #
#
file and comment which lines have changed.
#
#
#
# Created: December 01, 1997
#
#
#
# Updated:
#
#############################################################
#############################################################
# The following lines are for describing the NPC when
#
# glanced and and examined.
#
#############################################################
{100}{}{You see a tribesman.}
{101}{}{You see a tribeswoman.}
#############################################################
# The following lines are for the dialog which the NPC
#
# says. This will be disorganized because of the Design
#
# Tool.
#
#############################################################
{150}{}{Before you stands a large warrior of your village, wearing pants fashioned from animal hides.}
{151}{}{[TALK]}
{152}{}{Hello, Chosen One, can I help you in your quest?}
{153}{}{I'm just looking around the village one last time before I leave.}
{154}{}{What can you tell me of the traders who trade with us?}
{155}{}{Could you tell me where I can find more healing powder?}
{156}{}{Gods give you speed to bring back Eden before it is too late.}
{157}{}{I do have a question for you.}
{158}{}{Goodbye, my friend.}
{159}{}{Oh, you're testing me. Go see Hakunin in the north corner of the village. He makes our medicines.}
{160}{}{Thank you. Goodbye.}
{161}{}{Well, I've seen them when Mynoc has us guard the bridge, but he does all the dealing. Talk to him at the great bridge.}
{162}{}{Thank you. Goodbye.}
{163}{}{Could tell me where the great bridge is located?}
{164}{}{One more question, if I may.}
{165}{}{Chosen One? The great bridge is at the south end of the village. You know, you've been there many times.}
{166}{}{Thank you. Goodbye.}
{167}{}{One more question, if I may.}
{168}{}{Of course, what is it?}
{169}{}{Could you tell me where I can find some healing herbs?}
{170}{}{What can you tell me of the traders who trade with us?}
{171}{}{Never mind.}
{172}{}{Ah, dull one. They say you are the Chosen One. I must say the spirit of the Founder works in strange ways.}
{173}{}{Oon Ga.}
{174}{}{ Have a safe journey, dull one -- for our sake.}
{175}{}{????}
{176}{}{You betray us. You must die.}
{177}{}{A traitor to your own people!}
{178}{}{Why do you do this?}
{179}{}{Death to the evil one!}
{180}{}{They are nothing to us! They scavenge the dying corpse of the wastes to live.}
{181}{}{Could you tell me where I can find some healing herbs?}
{182}{}{Thank you. Goodbye.}
{183}{}{One more question, if i may.}
# Starting Dialog after 1st Hakunin Movie
{300}{}{Hello again, Chosen One. May the warrior spirits protect and guide you.}
# Starting Dialog after 2nd Hakunin Movie
{301}{}{Are you having difficulites, Chosen One? You must not fail us - please hurry.}
# Starting Dialog after 3rd Hakunin Movie
{302}{}{Why do you wait so long? We must have the GECK soon. Chosen One, our village is dying.}
# Starting Dialog after 4th Hakunin Movie
{303}{}{Chosen One, our village is almost dead. Why have you not brought the holy GECK to us yet?}
#############################################################
# TELL - ME - ABOUTS
#
#############################################################
#
#
#
#
# TELL ME ABOUT STUFF #
#
"my name"
#
#
(970-979)
#
#
#
#
#
{970}{}{That is my name.}
{971}{}{You are talking to me.}
{972}{}{What a silly question. That's me.}
#
#
#
#
# TELL ME ABOUT STUFF #
#
"don't know"
#
#
(980-989)
#
#
#
#
#
{980}{}{I don't know anything about that.}
{981}{}{Sorry. No clue.}
{982}{}{Never heard of it.}
{1000}{}{Elder}
{1001}{}{Founder}
{1002}{}{Vault Dweller}
{1003}{}{Arroyo}
{1004}{}{Klamath}
{1005}{}{Vault}
{1006}{}{Chosen One}
{1007}{}{Shaman}
{1008}{}{Hakunin}
{1009}{}{Healing Powder}
{1010}{}{Bridge}
{1011}{}{Mynoc}
{1100}{}{The Elder is your mother and our leader.}
{1101}{}{Our great ancestor who gave us knowledge.}
{1102}{}{The first to fight and win over chaos.}
{1103}{}{That would be our beautiful village.}
{1104}{}{That's a trading outpost a few days east of here.}
{1105}{}{The Vault is heaven.}
{1106}{}{You are the Chosen One.}
{1107}{}{He heals us with his herbs and magic. He is in the north part of our village.}
{1108}{}{He heals us with his herbs and magic. He is in the north part of our village.}
{1109}{}{It is a magic powder which will heal you, but will make you sleepy.}
{1110}{}{The Great Bridge exits our village in the south.}
{1111}{}{He guards the bridge leading into our village.}
}}
de:ACWARIOR.MSG
ru:ACWARIOR.MSG |
ACWARIOR.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACWARIOR.MSG
}}
|
AC AdBot | The AC AdBot is an eyebot that was cut from the Fallout 76 update Boardwalk Paradise.
Background
This eyebot presumably would have been used for advertising purposes in Atlantic City, though what role it would have played outside of this is unknown.
Interactions with the player character
Interactions overview
Inventory
Appearances
The AC AdBot was cut from the Fallout 76 update Boardwalk Paradise.
|
ADD CRATES HERE |
ADD CRATES HERE is a paper note in the Fallout 76 update Wastelanders.
Location
The note can be found in RobCo Auto-Cache #001, attached to a crate on a shelf along the upper catwalks, past the "Fresh Food" sign.
Transcript
Gallery
FO76WL RobCo auto-cache (ADD CRATES HERE).png
ru:ДОБАВЬТЕ КОНТЕЙНЕРЫ |
ADD FOOD HERE |
ADD FOOD HERE is a paper note in the Fallout 76 update Wastelanders.
Location
The note can be found pinned to the "Fresh Food" sign in RobCo Auto-Cache #001.
Transcript
Gallery
FO76WL RobCo auto-cache (ADD FOOD HERE).png
ru:ДОБАВЬТЕ ЕДУ |
ADD LUXURY HERE |
ADD LUXURY HERE is a paper note in the Fallout 76 update Wastelanders.
__TOC__
Location
The note can be found in RobCo Auto-Cache #001, on the ground near the "Refreshments on Demand" sign.
Transcript
Gallery
FO76WL RobCo auto-cache (ADD LUXURY HERE).png
ru:ДОБАВЬТЕ ПРЕДМЕТЫ РОСКОШИ |
ADD WEAPONS HERE |
ADD WEAPONS HERE is a paper note in the Fallout 76 update Wastelanders.
Location
The note can be found on a shelf next to the "Personal Security" sign in RobCo Auto-Cache #001.
Transcript
Gallery
FO76WL RobCo auto-cache (ADD WEAPONS HERE).png
ru:ДОБАВЬТЕ ОРУЖИЕ |
ADV002 ProjectorScript.psc | |
ADV002 SetGlobalOnActivate.psc | |
ADV010BossEncounterScript.psc | |
ADV016 BrayHuskyCorpse.txt | DLC03HolotapesQuest
{{Dialogue FO4|row |linkable= |scene=(Holotape) |srow=9 |topic=0103167D |before= |response={Out of breath, annoyed, wounded, dying.} This is...This is Bray Husky. And this is probably my last recording. Aw, jeez, I can see my frigging guts here... |after=Player Default: They came up from underneath us. Big huge freaking mirelurks. Tons of 'em. The dead fish and chum musta lured them to us. Ah, God, my leg... |abxy=A1a}}
{{Dialogue FO4|row |linkable= |topic=0103167C |before=Player Default: This is...This is Bray Husky. And this is probably my last recording. Aw, jeez, I can see my frigging guts here... |response={Out of breath, annoyed, wounded, dying.} They came up from underneath us. Big huge freaking mirelurks. Tons of 'em. The dead fish and chum musta lured them to us. Ah, God, my leg... |after=Player Default: The rest are dead. All dead. Luke got pinched right in half and I saw Rowan screaming while another one pulled him under. His eyes. Jesus, his eyes... |abxy=A1a}}
{{Dialogue FO4|row |linkable= |topic=0103167B |before=Player Default: They came up from underneath us. Big huge freaking mirelurks. Tons of 'em. The dead fish and chum musta lured them to us. Ah, God, my leg... |response={Out of breath, annoyed, wounded, dying.} The rest are dead. All dead. Luke got pinched right in half and I saw Rowan screaming while another one pulled him under. His eyes. Jesus, his eyes... |after=Player Default: I went to get Braun and found some huge fish... man... THING eating what was left of him. He clawed me right across my guts before I could get a shot off. |abxy=A1a}}
{{Dialogue FO4|row |linkable= |topic=0103167A |before=Player Default: The rest are dead. All dead. Luke got pinched right in half and I saw Rowan screaming while another one pulled him under. His eyes. Jesus, his eyes... |response={Out of breath, annoyed, wounded, dying.} I went to get Braun and found some huge fish... man... THING eating what was left of him. He clawed me right across my guts before I could get a shot off. |after=Player Default: Jeez, this place was impenetrable. We could see anyone coming for miles. Underwater goddamn fish monsters. |abxy=A1a}}
{{Dialogue FO4|row |linkable= |topic=01031679 |before=Player Default: I went to get Braun and found some huge fish... man... THING eating what was left of him. He clawed me right across my guts before I could get a shot off. |response={Out of breath, annoyed, wounded, dying.} Jeez, this place was impenetrable. We could see anyone coming for miles. Underwater goddamn fish monsters. |after=Player Default: I just hope...oh, god no... Aw, it found me. No, NO! |abxy=A1a}}
{{Dialogue FO4|row |linkable= |topic=01031678 |before=Player Default: Jeez, this place was impenetrable. We could see anyone coming for miles. Underwater goddamn fish monsters. |response={Out of breath, annoyed, wounded, dying.Sound of approaching mirelurk in background} I just hope...oh, god no... Aw, it found me. No, NO! |after=Player Default: No, you get back! Get away from me! |abxy=A1a}}
{{Dialogue FO4|row |linkable= |topic=01031677 |before=Player Default: I just hope...oh, god no... Aw, it found me. No, NO! |response={Screaming off microphone as he's being attacked.Sound of approaching mirelurk in background, followed by gunshots} No, you get back! Get away from me! |after=Player Default: *screaming* |abxy=A1a}}
{{Dialogue FO4|row |linkable= |topic=01031676 |before=Player Default: No, you get back! Get away from me! |response={Include sounds of Mirelurk attacking and gunshots followed by out of ammo gun clicks} *screaming* |after=Player Default: Aw, god is this thing still recording?!? You've got to be kidding me! |abxy=A1a}}
{{Dialogue FO4|row |linkable= |topic=01031675 |before=Player Default: *screaming* |response={Screaming off microphoneSound of approaching mirelurk in background, eating speaker} Aw, god is this thing still recording?!? You've got to be kidding me! |after= |abxy=A1a}}
|
ADV016 LukeHuskyCorpse.txt | DLC03HolotapesQuest
|
ADV017CanineSpawnerScript.psc |
{{Transcript|text=
Scriptname DLC03:ADV017CanineSpawnerScript extends Quest
{This script handles spawning & naming dogs for Erikson}
referenceAlias[] Property Names Auto Mandatory
Group Forms
Form Property DLC03_ADV017_Dog Auto Const Mandatory
Form Property DLC03_ADV017_FEVHound Auto Const Mandatory
Form Property DLC03_ADV017_MutantWolf Auto Const Mandatory
EndGroup
Group ExternalAliases
referenceAlias Property Alias_Dog Auto Const
referenceAlias Property Alias_Wolf Auto Const
referenceAlias Property Alias_FEVHound Auto Const
DLC03:ADV017QuestScript Property DLC03_ADV017 Auto Const mandatory
EndGroup
Group Markers
ObjectReference Property DLC03_ADV017CanineSpawnMarkerRef Auto Const mandatory
ObjectReference Property DLC03_ADV017CanineMoveMarkerRef Auto Const mandatory
EndGroup
Function SpawnDog
CanineSpawn(DLC03_ADV017_Dog, Alias_Dog)
DLC03_ADV017.ForSaleDog = true
EndFunction
Function SpawnWolf()
CanineSpawn(DLC03_ADV017_MutantWolf, Alias_Wolf)
DLC03_ADV017.ForSaleWolf = true
EndFunction
Function SpawnFEVHound()
CanineSpawn(DLC03_ADV017_FEVHound, Alias_FEVHound)
DLC03_ADV017.ForSaleFEVHound= true
EndFunction
Function CanineSpawn(Form myCanine, referenceAlias myRefAlias)
Actor myCanineActor = (DLC03_ADV017CanineSpawnMarkerRef.PlaceAtMe(myCanine, aiCount = 1, abForcePersist = false, abInitiallyDisabled = false, abDeleteWhenAble = false) as actor)
int count = Names.Length
if count > 0
Debug.Trace(self + ": Generating name!")
int i = utility.RandomInt(0, (count - 1))
Names[i].ApplyToRef(myCanineActor)
Names.Remove(i)
Else
Debug.Trace(self + ": Could not generate name!")
endif
myRefAlias.ForceRefTo(myCanineActor)
myCanineActor.AllowPCDialogue(true)
myCanineActor.Moveto(DLC03_ADV017CanineMoveMarkerRef)
EndFunction
}} |
ADV017QuestScript.psc |
{{Transcript|text=
Scriptname DLC03:ADV017QuestScript extends Quest Conditional
{This is the quest script for Erikson's settlement}
;This function is called when the player enters a trigger in Erikson's Plane
;
This is to give the player a bit of time to poke around
;
Then we try to enable Erikson if his enable marker is out of sight
;
and start the scene to have him call to the player
bool introSceneStarted = false
int TimerIDIntro = 99
Function TryToStartIntroScene
;For right now just start it, we'll do the complicated set up later
;StartIntroScene()
;Start the timer so the player can explore before Erikson shows up
StartTimer(InitialExplorationTime, TimerIDIntro)
EndFunction
Function StartIntroScene()
if !introSceneStarted
introSceneStarted = true
;We no longer need the intro triggers so disable them
IntroTriggers.DisableAll()
;Move erikson to his enable marker and enable him, then start the scene
ObjectReference EriksonRef = Erikson.GetReference()
EriksonRef.MoveTo(DLC03_ADV017_IntroEnableMarkerRef)
EriksonRef.Enable(abFadeIn = false)
DLC03_ADV017_IntroYellingScene.Start()
endif
EndFunction
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
Real Time Timer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Event OnTimer(int aiTimerID)
;Real Time timers EG: 0.50.5 seconds
if aiTimerIDTimerIDIntro
Actor PlayerActor = Game.GetPlayer()
; if the player is still in the camp as defined by a large trigger
if DLC03_ADV017_PlayerInPlaneTrigger.GetTriggerObjectCount() > 0
if !PlayerActor.HasDetectionLOS(DLC03_ADV017_IntroEnableMarkerRef) && !PlayerActor.IsInCombat()
StartIntroScene()
else
StartTimer(5.0, TimerIDIntro)
endif
else
; Player has left location
endif
endif
EndEvent
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
Properties
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Group IntroProperties
Scene Property DLC03_ADV017_IntroYellingScene Auto Const Mandatory
ObjectReference Property DLC03_ADV017_IntroEnableMarkerRef Auto Const Mandatory
ReferenceAlias Property Erikson Auto Const Mandatory
ObjectReference Property DLC03_ADV017_PlayerInPlaneTrigger Auto Const Mandatory
RefCollectionAlias Property IntroTriggers Auto Const Mandatory
float Property InitialExplorationTime = 15.0 Auto Const
ReferenceAlias Property Alias_Dog Auto Const mandatory
ReferenceAlias Property Alias_Wolf Auto Const mandatory
ReferenceAlias Property Alias_FEVHound Auto Const mandatory
ReferenceAlias Property Alias_StartingDog Auto Const mandatory
ReferenceAlias Property Alias_StartingWolf Auto Const mandatory
ReferenceAlias Property Alias_StartingFEVHound Auto Const mandatory
bool property ForSaleDog = true auto Conditional hidden
bool property ForSaleWolf = true auto Conditional hidden
bool property ForSaleFEVHound = true auto Conditional hidden
EndGroup
WorkshopParentScript Property WorkshopParent Auto Const Mandatory
GenericGoHomeScript Property GenericGoHome Auto Const Mandatory
DLC03:ADV017CanineSpawnerScript Property ADV017CanineSpawner Auto Const mandatory
Faction Property DLC03_ADV017_EriksonCrimeFaction Auto Const Mandatory
RefCollectionAlias Property TravelCollection Auto Const Mandatory
GlobalVariable Property DLC03EriksonDogPrice Auto Const mandatory
GlobalVariable Property DLC03EriksonWolfPrice Auto Const mandatory
GlobalVariable Property DLC03EriksonFEVHoundPrice Auto Const mandatory
Keyword Property ActorTypeDog Auto Const Mandatory
Group DogSpawnProperties
float Property NewDogTime = 120.0 Auto Const
{Time after selling a dog till we spawn a new one}
float Property RecheckNewDogTime = 24.0 Auto Const
{If the player is in the loaded area when the dog timer expires
recheck at this interval}
EndGroup
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
Area Loaded
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
bool areaLoaded
Function SetAreaLoaded(bool areaIsLoaded = true)
areaLoaded = areaIsLoaded
if areaIsLoaded
CheckForSceneEvents()
endif
EndFunction
Function CheckForSceneEvents()
EndFunction
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
Canine Purchasing
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Function PurchaseDog()
Game.GetPlayer().RemoveItem(game.GetCaps(), DLC03EriksonDogPrice.GetValueInt(), false, Erikson.GetRef())
; put dog in go home alias so it can persist until it arrives
Actor MyCanine = Alias_Dog.GetActorRef()
MyCanine.RemoveFromFaction(DLC03_ADV017_EriksonCrimeFaction)
MyCanine.SetCrimeFaction(none)
MyCanine.AddKeyword(ActorTypeDog)
GenericGoHome.GoHomeActors.AddRef(Alias_Dog.GetRef())
MyCanine.AllowPCDialogue(true)
TravelCollection.AddRef(MyCanine)
if Alias_StartingDog != none
Alias_StartingDog.Clear()
endif
ForSaleDog = false
Alias_Dog.Clear()
StartTimerGameTime(NewDogTime, DogSpawnTimerID)
EndFunction
Function PurchaseWolf()
Game.GetPlayer().RemoveItem(game.GetCaps(), DLC03EriksonWolfPrice.GetValueInt(), false, Erikson.GetRef())
; put dog in go home alias so it can persist until it arrives
Actor MyCanine = Alias_Wolf.GetActorRef()
MyCanine.RemoveFromFaction(DLC03_ADV017_EriksonCrimeFaction)
MyCanine.SetCrimeFaction(none)
MyCanine.AddKeyword(ActorTypeDog)
GenericGoHome.GoHomeActors.AddRef(MyCanine)
MyCanine.AllowPCDialogue(true)
TravelCollection.AddRef(MyCanine)
if Alias_StartingWolf != none
Alias_StartingWolf.Clear()
endif
ForSaleWolf = false
Alias_Wolf.Clear()
StartTimerGameTime(NewDogTime, WolfSpawnTimerID)
EndFunction
Function PurchaseFEVHound()
Game.GetPlayer().RemoveItem(game.GetCaps(), DLC03EriksonFEVHoundPrice.GetValueInt(), false, Erikson.GetRef())
; put dog in go home alias so it can persist until it arrives
Actor MyCanine = Alias_FEVHound.GetActorRef()
MyCanine.RemoveFromFaction(DLC03_ADV017_EriksonCrimeFaction)
MyCanine.SetCrimeFaction(none)
MyCanine.AddKeyword(ActorTypeDog)
GenericGoHome.GoHomeActors.AddRef(MyCanine)
MyCanine.AllowPCDialogue(true)
TravelCollection.AddRef(MyCanine)
if Alias_StartingFEVHound != none
Alias_StartingFEVHound.Clear()
endif
ForSaleFEVHound = false
Alias_FEVHound.Clear()
StartTimerGameTime(NewDogTime, FEVHoundSpawnTimerID)
EndFunction
Function CanineKilled(int whichCanine)
if whichCanine0
ForSaleDog = false
Alias_Dog.Clear()
StartTimerGameTime(NewDogTime, DogSpawnTimerID)
if Alias_StartingDog != none
Alias_StartingDog.Clear()
endif
elseif whichCanine1
ForSaleWolf = false
Alias_Wolf.Clear()
StartTimerGameTime(NewDogTime, WolfSpawnTimerID)
if Alias_StartingWolf != none
Alias_StartingWolf.Clear()
endif
elseif whichCanine2
ForSaleFEVHound = false
Alias_FEVHound.Clear()
StartTimerGameTime(NewDogTime, FEVHoundSpawnTimerID)
if Alias_StartingFEVHound != none
Alias_StartingFEVHound.Clear()
endif
else
Debug.Trace(Self + ": CanineKilled passed incorrect value >> " + whichCanine)
endif
EndFunction
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
Canine Spawning
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
int DogSpawnTimerID = 10
int WolfSpawnTimerID = 20
int FEVHoundSpawnTimerID = 30
;This timer is used for generating new canines
Event OnTimerGameTime(int aiTimerID)
if aiTimerIDDogSpawnTimerID
;if the area is non loaded we are good to spawn
if !areaLoaded
ADV017CanineSpawner.SpawnDog()
else
;The area IS loaded so restart the timer
StartTimerGameTime(RecheckNewDogTime, DogSpawnTimerID)
endif
elseif aiTimerIDWolfSpawnTimerID
if !areaLoaded
ADV017CanineSpawner.SpawnWolf()
else
;The area IS loaded so restart the timer
StartTimerGameTime(RecheckNewDogTime, WolfSpawnTimerID)
endif
elseif aiTimerIDFEVHoundSpawnTimerID
if !areaLoaded
ADV017CanineSpawner.SpawnFEVHound()
else
;The area IS loaded so restart the timer
StartTimerGameTime(RecheckNewDogTime, FEVHoundSpawnTimerID)
endif
endif
EndEvent
}} |
ADV017 AreaLoadedActivatorScript.psc | |
ADV017 EriksonGiftsFoodInfoScript.psc | |
ADV017 IntroStartTrigger.psc | |
ADV022HeadGearScript.psc | |
ADV023TurnWindmillOffScript.psc | |
ADY2CELL.INT | |
ADY2FARM.INT | |
ADY2STOR.INT | |
ADYSTORE.INT | |
ADYTOWNR.INT | |
ADYTOWNR.MSG | {{Transcript|text=
{100}{}{You see an inhabitant of Adytown.}
{101}{}{Looks like rain . . . as always.}
{102}{}{Sorry, have to go. Got work to do.}
{103}{}{We don't get many outsiders here.}
{104}{}{Gotta get back to work.}
{105}{}{I'd get back to the Hub, if I were you.}
{106}{}{Good day . . . if that is what you can call it.}
{107}{}{Yeah . . . whatever.}
{108}{}{No time to talk.}
{109}{}{Can't talk right now.}
{110}{}{Hope the rain ain't glowin' like yesterday.}
{111}{}{Looks like we're going to be short food again.}
{112}{}{I hope the caravans pass by again soon.}
{113}{}{We have a chance to make it now.}
{114}{}{Adytum will be the town we want it to be.}
{115}{}{Thank you for your help.}
{116}{}{Thank you for getting rid of the Regulators.}
{117}{}{Thank you for our freedom.}
{118}{}{It is good that the Regulators are gone.}
{119}{}{Welcome to the New Adytum.}
}}
de:ADYTOWNR.MSG
pl:ADYTOWNR.MSG
pt:ADYTOWNR.MSG
ru:ADYTOWNR.MSG
uk:ADYTOWNR.MSG |
AER14 prototype |
The AER14 prototype is a unique weapon .
Background
Sometime following the Great War, the prototype ended up in the hands of an unknown person who kept it with them and even used it before they perished inside a sealed-off stairwell between the Vault's fourth and fifth floors.
Characteristics
The AER14 prototype uses two microfusion cells per shot and has a unique green laser instead of the normal red beam. It does not have iron sights, and the modifications on the exterior of the frame obscure the sight picture. The AER14 cannot be modded using laser rifle mods, but it can be repaired with normal laser rifles. The AER14 is also visually longer than the standard AER9 laser rifle.
Durability
The AER14 prototype can fire a total of about 495 times using standard cells, the equivalent of 42 reloads, from full condition before breaking.
Variants
- Laser rifle - the standard variant found throughout the Mojave Wasteland.
- Van Graff laser rifle - a unique variant temporarily given by Simon when guarding the Silver Rush during Birds of a Feather.
- The Disintegrator - a debug weapon that deals a very large amount of damage per shot.
Comparison
Location
The weapon can be found in Vault 22, located in a blocked-off stairwell between levels 4 and 5. To reach it, one must go down to level 5 first and enter the stairway door going back up to level 4, which is to the right of the elevator door (has a small plant in front of it); the stairway door has a Very Easy lock. The AER14 is lying on the ground next to a scorched skeleton, guarded by a pair of giant mantises.
Notes
- It is possible to achieve a 94% critical hit chance with this weapon. See critical chance.
- A humanoid companion can potentially pick it up when fighting the giant mantises. If the weapon is not present near the skeleton, check the inventory of all companions.
- Beside the AER14 prototype are several energy cells, even though the gun does not use that type of ammunition.
- There is a glass-like object on the rifle's stock if viewed in third-person. It only appears as glass when next to the sky. When near the ground, it appears as it should. It looks as if it were a plastic cover over 2 circuit boards and some wires.
Behind the scenes
There is a sticky note on the observable back of the weapon that says "Focus: 1064 nm, 532 nm (SHG), 8.18pm!!!" This refers to the wavelength of the laser light, 1064 nanometers (infra-red, likely from an Nd:YAG crystal) being the fundamental wavelength of the laser and 532 nm (green) being the second harmonic. SHG stands for second-harmonic generation, a frequency conversion process that uses a set of crystals to double the frequency of the light, turning the IR (1064 nm) beam to green (532 nm, half of 1064 nm). 8.18pm is slightly more ambiguous, although this likely stands for picometers. This may represent the beam divergence, which can be measured pm/m (picometers per meter, and more often used mRad) and is the rate at which the beam dissipates, expanding into a cone. However, this is unlikely, as the laser would need an aperture roughly 42 km across to achieve such a low divergence. More likely, it is representative of the laser bandwidth, or how broad the laser spectrum is around 532 nm. Since the process of SHG introduces little to no additional broadening, it is entirely reasonable that a high quality Nd:YAG laser source can have a bandwidth around 8.18 pm.Joshua Sawyer on Tumblr: "I designed it. The science and math involved were the result of me doing some basic research and consulting with a friend who is experienced in laser physics.As for why I did it in the first place, to paraphrase Charles Eames, details aren't details. Details are the design."
Bugs
In third-person, the circuit boards in the stock may seem to disappear and reappear depending on the angle they are viewed from and the movement of the character holding the weapon.
Sounds
Gallery
AER14_side_view.png|Side view
AER14_rear_view.png|Back view
AER14 end view.png|Rear view
AER14.png
AER14 Prototype.jpg|As found in Vault 22
References
Non-game
de:AER14-Prototyp
es:Prototipo AER14
ja:AER14 prototype
pl:Prototyp AER14
ru:Прототип AER14 |
AGATHA.INT | |
AGATHA.MSG | {{Transcript|text=
{100}{}{You see an aged woman.}
{101}{}{You see Agatha.}
{102}{}{This woman is wrinkled and gray, yet has a spry step and a bright personality.}
{103}{Agatha_001}{You are a bad person. I will have nothing to do with you.}
{104}{Agatha_002}{It is a terrible thing when our youth are threatened. The loss of Tandi would be a terrible thing.}
{105}{Vault_Dweller_002a}{Hnng.}
{106}{Vault_Dweller_002b}{Okay.}
{107}{Vault_Dweller_003c}{Why?}
{108}{Vault_Dweller_003d}{What do you mean?}
{109}{Agatha_003*}{I know you will do your best, dearie. Find Tandi, help her escape those beasts and return her to Aradesh. You will do this community a favor and build good Karma as well.}
{110}{Agatha_004}{Aradesh loves his daughter very much. It is that love that makes him the man that he is and a pillar of this community. Without that love he would be lost, and Shady Sands would surely follow . . .}
{111}{Vault_Dweller_004a}{I will do my best. Goodbye.}
{112}{Vault_Dweller_004b}{I could use some help.}
{113}{Vault_Dweller_004c}{Hmmm. We'll see.}
{114}{Agatha_005*}{I feel that she is imprisoned. She was the target of hatred. That hate is very strong to the southeast. I'm sure you will find her there. Good luck.}
{115}{Vault_Dweller_005}{Thank you.}F
{116}{Agatha_006*}{You have not heard? Tandi is missing. I feel she was kidnapped. Aradesh is most distraught. This is a terrible thing . . .}
{117}{Agatha_007**}{I hear that you have saved Tandi. That was the right thing to do. Your Karma is strong. I have high hopes for your future.}
{118}{Agatha_008***}{I'm very sorry to hear about Tandi. She was such a bright young woman. She would have done good with her life.}
{119}{Agatha_009}{Hello. You must be the stranger everyone is talking about.[Agatha sighs.] How can I help you?}
{120}{Vault_Dweller_009a}{Hngh.}
{121}{Vault_Dweller_009b}{Who are you?}
{122}{Vault_Dweller_009c}{You look very tired. Is there anything wrong?}
{123}{Vault_Dweller_009d}{Why do you look so tired?}
{124}{Vault_Dweller_009e}{Don't talk to me, old woman.}
{125}{Agatha_010}{You need more help than I can give you, child. May Dharma be with you.}
{126}{Agatha_011}{My name is Agatha. I am the storyteller of Shady Sands. It is my job to keep the history so that we may remember and never forget.}
{127}{}{Tell me a story.}
{128}{}{Okay, whatever.}
{129}{}{It is good not to forget.}
{130}{Agatha_012}{I'm sorry, child, I am tired right now. I need my rest. Please come back later.}
{131}{Agatha_013}{How very true. [Agatha stares at you for a moment.] It is good for the young to remember, but it is very hard to act within the flow of history. Sometimes, the very course we take is determined by events long ago. May Dharma be with you. I must rest for a little while. Come back again, when I am stronger, and we will speak again.}
{132}{Agatha_014}{Thank you for asking. I'm just old, that's all. I cannot sleep at night. I close my eyes . . . [Agatha pauses.] But I get no rest. Please, it is just my old tired bones . . .}
{133}{Agatha_015}{I'm sorry, I'm very tired. Could you please come back later?}
{134}{Vault_Dweller_015a}{Baba.}
{135}{Vault_Dweller_015b}{Okay.}
{136}{Vault_Dweller_015c}{Why are you so tired?}
{137}{Agatha_015}{I don't sleep well at night, my child. It must be my age.}
{138}{Agatha_016}{Good day, my child. You look well. You remind me of my own baby.}
{139}{Vault_Dweller_016a}{Hng.}
{140}{Vault_Dweller_016b}{I want a story, then.}
{141}{Vault_Dweller_016c}{I'm glad you are feeling better.}
{142}{Vault_Dweller_016d}{Thank you. Goodbye.}
{143}{Agatha_017}{You definitely remind me of my baby. When she was just a few months old, as a matter of fact.}
{144}{Agatha_018}{Thank you. Dharma always said that the farmer who plants politeness will walk easy when the season is over.}
{145}{Vault_Dweller_018}{Please tell me a story.}
{146}{Agatha_018}{This Dharma fellow sounds like an idiot.}
{147}{Agatha_019}{You insult your elders. You should know better.}
}}
* If Tandi is imprisoned.
** If Rescue Tandi from the Raiders is completed by rescuing Tandi.
*** If Tandi is dead after the battle with the Khans.
de:AGATHA.MSG
fr:AGATHA.MSG
hu:AGATHA.msg
pl:AGATHA.MSG
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ru:AGATHA.MSG
uk:AGATHA.MSG |
AGATHBED.INT | |
AGATHBED.MSG | {{Transcript|text=
{100}{}{The bed looks neatly made despite its tattered nature.}
{101}{}{You see a tattered bed.}
{102}{}{Agatha would not be happy if you messed up her bed.}
}}
de:AGATHBED.MSG
pl:AGATHBED.MSG
ru:AGATHBED.MSG
uk:AGATHBED.MSG |
AHELDER.MSG | Dialogue for the Arroyo elder.
{{Transcript|text=
{100}{}{You see the Elder of your village.}
{101}{}{It is the Elder.}
{102}{}{The Elder is just that - old, older than you can remember. Still, she has the strength and fire to lead the village through these hard times.}
{103}{aeld1}{Congratulations, Chosen One, you have survived the Temple of Trials. Are you ready for your quest?}{104}{}{What were you doing - trying to get me killed in the temple?}
{105}{}{Of course.}
{106}{}{I'd like to think about it some more.}
{107}{aeld2a}{I am proud of you, Chosen. You have overcome much. Now. You must go find Vault 13. Vault 13. Bring the GECK home. GECK. Here is a shiny bottle. Vic gave us this. Vic. He is a trader in Klamath. Klamath. Go to Vic. Find Vault 13. Find GECK. Come home. Do your best, child.}{112}{aeld2b}{You not find vault. Find vault! Vault 13.}{113}{}{Uh.}
{114}{aeld3}{Chosen One, do you wish us all dead? You must find the Vault!}{115}{}{I'm sorry, Elder. I will not fail.}
{116}{}{Yeah, yeah. Stop yelling.}
{117}{aeld4}{Chosen One, why are you here?}{118}{}{I know where Vault 13 is!}
{119}{}{I am ready for the holy quest.}
{120}{}{I need some more info.}
{121}{}{I'm not going to get myself killed!}
{122}{}{What was I supposed to do again?}
{123}{}{I'm going now.}
{124}{aeld5}{That is good news, but not enough to save us. You must come back soon with the GECK or our people will die!}{125}{}{I need some more info.}
{126}{}{Fine, I'm going now.}
{127}{aeld6}{You survived. The Chosen One cannot be weak or we are all doomed. Are you prepared for your quest?}{128}{}{I've passed the test. Of course, I'm ready.}
{129}{}{I need to think about this.}
{130}{}{I'm not going to get myself killed!}
{131}{aeld7}{Pay attention. Find the holy Vault 13 and bring back the GECK. Vic, the trader from Klamath, brought us the flask from the holy Thirteen. Start your search with him. The disk will remind you of your task. May the gods of the Vault watch over you.}{133}{}{Before I go, I have some questions.}
{134}{}{Goodbye. I will not fail the tribe.}
{135}{aeld8}{Very well. See me when you decide - but do not wait too long.}{136}{}{Goodbye.}
{137}{aeld9}{I cannot help much. So much has been lost from the Long Ago. What wisdom do you seek?}{138}{aeld9b}{What do you need?}{139}{}{Tell me more about the GECK.}
{140}{}{How do I get to Klamath?}
{141}{}{Where is Vault 13?}
{142}{}{On second thought, I don't need any help now. Goodbye.}
{143}{aeld10}{It is a holy artifact - the Garden of Eden Creation Kit. The disks promise it will make our lands green and our village prosperous. It will save us. More, I do not know.}{144}{}{There's more I want to know.}
{145}{}{Goodbye.}
{146}{aeld11}{Klamath is to the east.}{147}{}{There are other things I would learn.}
{148}{}{I am ready. Goodbye.}
{149}{aeld12}{The holy Thirteen? I can not help you. Only the Vault Dweller knew. His tales have the sound of a perilous journey. }
{150}{}{I see. There is much I need to know.}{151}{}{Goodbye, Elder.}
{152}{aeld13}{Being a coward will kill us all! Including you. You passed the Temple Trials. We have faith in you. We need you.}{153}{}{Not so fast, old woman. I need time to think about this!}
{154}{}{As you wish, Elder.}
{155}{aeld14a}{You've betrayed us. You will perish.}
{156}{aeld14b}{You are a traitor!}
{157}{aeld14c}{Why do you do this?}
{158}{aeld14d}{I knew you had the soul of darkness!}
{159}{aeld15}{Then take this flask. It is from the holy Vault 13. Vic, a trader in Klamath, brought it to us. He may know where the vault is. You may also need some of what they call money. Here.}{160}{}{Uh... What was my quest again?}
{161}{}{Is there more you can tell me?}
{162}{}{Wish me luck, Elder, and I will not fail you.}
{163}{aeld16}{Find Vic in Klamath. We are counting on you.}{164}{aeld17}{It's good to see you again, Child. I don't mean to be abrupt but I see you haven't completed your quest to find the holy Thirteen. Please, let's not waste time talking. The need of our people is great. Go find the Vault!}{165}{}{Me go now.}
{166}{}{All right, I'm going.}
{167}{}{I will not fail you elder.}
{168}{}{I'm working on it, Ok?}
{169}{aeld18}{Once again you return without the GECK. Our crops begin to fail us, Chosen. Our need becomes greater with the passage of time. Go find the holy Thirteen!}{170}{}{Ok, me go now.}
{171}{}{Yes, Elder.}
{172}{}{I will not fail you or our people, Elder.}
{173}{}{Look. If you think you can do better... }
{174}{aeld19}{Chosen One, things are not well here. We need the GECK if our village is to survive. Our people grow weak with hunger and our food reserves will not last much longer. Please, find the holy Thirteen and return to us. Go now.}{175}{}{Me go.}
{176}{}{Very well. I'm on my way.}
{177}{}{I will do my best to find the GECK and save our village.}
{178}{}{Don't push me, old woman. I'm doing my best.}
{179}{aeld20}{Child, our need is greater than ever before. Our people sicken, the brahmin are dying, and our food is all but gone. The blight of the land can only be cured with the GECK. Go, find the GECK and save our people.}{180}{}{Me understand.}
{181}{}{I'm on my way.}
{182}{}{Forgive me Elder. I will find the GECK without delay.}
{183}{}{Yeah, yeah. You're beginning to sound like a broken disk...}
{200}{eeld1}{Chosen One! How did you get here?}{201}{}{Uhh... duh?}
{202}{}{I've come to rescue you.}
{203}{}{What the hell's going on here?}
{204}{eeld2}{You monster! Have you come to kill me, too?}{205}{}{Uhhh?}
{206}{}{No, it's me, the Chosen One!}
{207}{}{Oh, shut up, you old bitch! It's me, your Chosen One.}
{208}{eeld3}{Oh, gods... Listen - go down. Find machine that makes power. Kill machine. Kill bad men. Kill everybody! You kill, we go home. Also, if you not have GECK then look for GECK here. Must have GECK to save village! Freedom is nothing without home to return to. Understand? Oh, gods.}{209}{}{Uh -huh!}
{210}{eeld4}{Careful, do not touch the glow wall. I think the machine that feeds it is beneath us. Destroy it so we may escape. How did you get here?}{211}{}{I have a ship. }
{212}{eeld5}{Men came to our village in flying machines and took us. There were others, too - from the holy Thirteen! I thought we were saved. I thought we were going to heaven. (sigh)}{213}{}{And then?}
{214}{eeld5a}{Then they brought us here, to hell. They have killed most of us with something they call effeevee. They will kill us all before they are through! Do you know what must be done, Chosen One?}{215}{}{Effeevee?}
{216}{}{Yes.}
{217}{}{No.}
{218}{eeld6}{If you destroy the machine, we will find the ship. Hurry, there are not many of us left. }{219}{}{What happened?}
{220}{}{I understand.}
{221}{eeld7}{You must destroy the machine and kill the devils in this place. We will meet you outside! And Chosen One, if you have not found the GECK, seek it here. Our freedom is nothing if we can not save our village. Now go!}{222}{}{Goodbye.}
{223}{eeld8}{I am still the Elder. Remember your place! Apologize or I will not help you anymore.}{224}{}{Sorry, you're not an old bitch. What's going on?}
{225}{}{Like you could help me in there? Fuck off and die.}
{226}{eeld9}{Go away. You are no better than these devils. I weep you were named the Chosen One.}{227}{eeld10}{Why are you here? Every minute you waste another of our people could be killed. And don't forget the GECK! We must have it.}{228}{}{Nuh??}
{229}{}{Where was I supposed to go?}
{230}{}{Just wanted to annoy you. I'm on it. Don't worry.}
{231}{eeld11}{(sigh) Go below. Kill. Smash machines. Go now!}{232}{eeld12}{Listen this time! Go to the levels below us. Find the machine that makes power. Stop it and we can escape. The men here are not true to the Vault dream. They are evil. Also, if you have not yet found the GECK, seek it here. Our freedom is nothing if our village can not be saved. Now go!}{233}{}{Got it.}
{234}{eeld13}{That is what they call it. They stick needles into our skin, like stimpaks, but then terrible things happen. Then... (chokes up)}{235}{}{Then what?}
{236}{}{This is going to make me sick, isn't it?}
{237}{eeld13a}{Then the skin bubbles like maggots beneath it. Boils grow and burst. Blood runs from your ears and your tongue swells. Those who are lucky choke to death. Those who are not...}{238}{}{They'll pay.}
{239}{}{That certainly was disgusting. What am I supposed to do?}
}}
de:AHELDER.MSG
ru:AHELDER.MSG
zh:AHELDER.MSG |
AHELDER.SSL | {{scriptbox
|game
=FO2
|comment =|msg = AHELDER.MSG
}}
|
AHHAKUN.MSG | Dialogue for Hakunin, the shaman of Arroyo.
{{Transcript|text=
{100}{}{Before you stands Hakunin, the village shaman. He appraises you with his crazy eyes from somewhere in the world only he inhabits...}
{101}{}{You see Hakunin lying on the ground. He's badly wounded.}
{102}{}{You see Hakunin. He's very near death.}
{103}{}{Hakunin is badly burned. He smells like roast chicken, looks like burnt meatloaf, and you don't know how he's managed to stay alive this long.}
{104}{hak001}{Greetings, Chosen. Why does the earth before me warm to the touch of your passing?}{105}{}{Uh? }
{106}{}{I've come to say goodbye. I'm leaving on my holy quest. }
{107}{}{I'm heading out. I was hoping just this once you'd talk like a real person. }
{108}{}{You are doing just way too many drugs. I'm outta here. }
{109}{}{I'm hurt. Can you heal me?}
{110}{}{There were some pretty nasty plants infesting your garden- I've taken care of them for you.}
{111}{hak001a}{Please reveal to clouded eyes the purpose of your passage.}{112}{}{Uh? }
{113}{}{I've come to say goodbye. I'm leaving on my holy quest. }
{114}{}{I'm heading out. I was hoping just this once you'd talk like a real person. }
{115}{}{You are doing just way too many drugs. I'm outta here. }
{116}{}{There were some pretty nasty plants infesting your garden- I've taken care of them for you.}
{117}{hak002}{The Earth sings with the news of a champion upon the land.... Perhaps, before you go, you would bestow a kindness?}{118}{}{Sure. What do you need?}
{119}{}{It depends... what'll you give me?}
{120}{hak002a}{The views of the world are many - a lesson you will learn soon.... Perhaps, before you reap the experiences of life, you would bestow a kindness?}{121}{}{Did you just ask me to do you a favor? If so, sure, why not?}
{122}{}{I'll do something for you, but since I have to work this hard just to understand you, this task will cost.}
{123}{hak003}{A blessing on you, for you are truly a child of nature. Would you please use your special talents and rid my garden of the plants of dark soul?}{124}{}{Uh-huh. }
{125}{}{Nuh-uh. Youuu. Giv. Hed hurt.}
{126}{hak004}{May your aura grace my presence when you are... Oh, come to my door when you're done and I'll give you something good.}{127}{}{Urgh.}
{128}{hak005}{The plants of dark soul have infested my garden again. Many seasons have touched my bones and I am too frail for that fight which is eternal in nature. I ask that you be my champion.}{129}{}{I don't think so. I need to start my quest right away.}
{130}{}{I know you're not a bad guy, but I've got a headache already, so I think I'll have to pass.}
{131}{}{Forget it. I'm the future leader of this tribe and it would be undignified for me to do your gardening for you.}
{132}{}{I'd be honored, holy one.}
{133}{}{Did you just ask me to weed your garden? If that's the case, okay.}
{134}{}{For a price.}
{135}{hak006}{To ask payment for a gift will bring you less than the gift itself. I will give you such and add the lesson of your self-disappointment at the receiving.}{136}{}{Good enough. Where's the garden?}
{137}{}{You know, a nice gift would be to SPEAK ENGLISH!}
{138}{}{What if I give you a lesson in disappointment and leave right now? Bye.}
{139}{}{Well, if that's your attitude, I don't think I'm interested. Goodbye.}
{140}{hak006a}{If we speak the same words, do we mean the same thing? Do words always carry the same touch of a soul?}{141}{}{Oh, yeah. Much better. And the lesson I learned is to shut up and just ask where the garden is.}
{142}{}{Let's try the word, "goodbye." It means I'm leaving. }
{143}{hak007}{Surely you remember it is to the northeast, foolish one.}{144}{}{Thank you for your help.}
{145}{}{Thanks. I actually understood that.}
{146}{}{Are you calling me a fool? I don't think I want to help you, after all. }
{147}{}{I'll be back for my payment soon.}
{148}{hak008}{The burden you carry now will grow ever heavier.}{149}{hak009}{May the gods bless your efforts, Chosen. May your aura grace my presence when the earth breathes clean again.}{150}{}{I take it you want to see me again when I'm done... You could have just said so, you know.}
{151}{}{Goodbye.}
{152}{hak010}{Ha! The founder's spirit lives in you. Focus in to fortify the self to expand the greatness to enable such to touch the world. Of course, the rewards will be more than those of the spirit. }{153}{}{Sounds good. I'll be back when I'm done.}
{154}{}{So, I'm getting an actual thing in payment. Good enough. See ya later.}
{155}{}{I think you've been playing with those plants way too much. To avoid your fate, I'm staying away from the garden.}
{156}{hak011}{Time can neither be wasted or saved- it must always be now. The actions create the fabric of your life.}{157}{}{Uh, right. Like I said, I've got to go. Goodbye. }
{158}{}{You know, talking to you makes me wonder about that time can't be wasted idea. I'm outta here. }
{159}{}{If only I had your wisdom, wise one. Forgive me- of course I'll take care of it for you.}
{160}{hak012}{You may bear the mantle of the Chosen, but your dark soul cries from within.}{161}{}{I beg your forgiveness, holy one. How can I cleanse my soul? }
{162}{}{That's right, Hakunin, and you'd be a real wise man not to forget it.}
{163}{}{My head aches from within listening to you. I'm gone.}
{164}{}{Booka!}
{165}{hak013}{Cleanse your soul as you would banish demons from my garden.}{166}{}{It shall be done, wise one. I will come seek your forgiveness after I have purified your garden.}
{167}{}{You're trying to say that weeding your garden will be good for me, right? Well, okay, I'll give it a try.}
{168}{}{I kinda like my soul the way it is. Bye.}
{169}{}{I'm not worthy. I'll take my leave now.}
{170}{hak014}{Chosen, once again the wholeness of your being is like a land blessed.}{171}{}{Thank you.}
{172}{}{You mean I'm better, right?}
{173}{hak015}{To make one whole instills a sense of fullness that you would be well to understand, Chosen.}{174}{}{Wait, don't tell me. I'm better and you felt good doing it, right? Thanks.}
{175}{}{You are wise and kind, Holy One.}
{176}{hak017}{In what way may I touch the chosen soul, Seed of the Dweller?}{177}{}{Uh, where exactly is your garden?}
{178}{}{I'm hurt. Can you heal me?}
{179}{}{Oh, nothing. Goodbye.}
{180}{hak018}{Ahh. You return the spirit of the Dweller to the world and bring a smile to the soul of an old man in passing. For this, I give you powders of healing. Remember, they fog the mind as they cleanse the body.}{181}{}{Thank you.}
{182}{hak018a}{And also, will I mix the broc flower with the xander root together whenever you bring both to me. May your pathways be true and your heart follow suit. }{183}{}{Where can I find these things?}
{184}{}{Thank you.}
{185}{}{I'm almost sorry to go. I can just about understand you now. Bye.}
{186}{hak019}{Ah, Chosen, my garden is well- how is yours?}{187}{}{I'm all right.}
{188}{}{I need healing.}
{189}{}{Where did you say the plants were?}
{190}{}{I don't have a garden- what the hell are you talking about this time?}
{191}{}{I'd like you to make some healing powder for me.}
{192}{}{Oh, never mind. I've got to go.}
{193}{}{Ow?}
{194}{}{Ooog! Bak!}
{195}{hak020}{The pleasure of these words fills me. Alas, the gods whisper for my ear. Goodbye.}{196}{}{Bye.}
{197}{}{Still mixing the herbs, huh? See you later.}
{198}{hak021}{We all have gardens. May your journeys act as tending. Be well. I must seek audience with the gods now.}{199}{}{See ya.}
{200}{}{I'm betting you carry your audience with you wherever you go. Be well.}
{201}{hak022}{Look to the north, Chosen, and the way will be open.}{202}{}{Okay. Thanks.}
{203}{hak023}{I am honored to serve the Chosen.}{204}{hak024}{Such is life. Two creates a third. You will need both xander root and broc flower for the healing powder.}{205}{}{Oh. Thanks}
{206}{}{Poo.}
{207}{hak025}{May this be of no use.}{208}{}{Okay. Thanks.}
{209}{}{Uh!}
{210}{hak026}{You are well.}{211}{}{Thank you.}
{212}{}{No lessons? No incomprehensible speeches? You sure you're okay?}
{213}{hak027}{Welcome, Chosen. Bless us with words that the GECK will be found soon. Our village ails, our need is great, our time, short.}{214}{}{Nuh.}
{215}{}{And your ability to speak normally, non-existent. I'm still trying.}
{216}{}{I'm on it. }
{217}{}{Get off my back, old man. I'm doing the best I can.}
{218}{}{I'm still looking, holy one. I hope to have the GECK soon.}
{219}{hak028a}{May the Earth cushion the steps you must take.}{220}{hak028b}{May the Waters soothe your journey.}{221}{hak028c}{May the Wind guide you to your goal.}{222}{hak028d}{May the Fire toast your bottom until you get this done.}{223}{}{Thanks.}
{224}{}{Say what?!}
{225}{}{Uh.}
{226}{}{Huh?!}
{227}{hak029}{Welcome back, Chosen. I see by your face the salvation of the GECK is not yet ours. Be tireless as the ant before our reserves run out. You are our last hope.}{228}{}{Uh-huh.}
{229}{}{I'm trying. I'd like to see the ant covering the miles I am.}
{230}{}{I'm doing my best.}
{231}{}{I'll double my efforts, holy one. I will not let you down.}
{232}{}{Yeah, yeah. I've heard it all before.}
{233}{hak030}{Chosen - the village cries in desperation. The children are weak with hunger. Please, we can not hold out much longer.}{234}{}{Uh-huh.}
{235}{}{I'm trying. I'm trying! Give me a break!}
{236}{}{I'll find the GECK, holy one. You have my word.}
{237}{}{I'll do my best to find the GECK.}
{238}{hak031}{Chosen, the sands of time are but a few grains. Please. Bring the GECK soon and make the future of the village like the beach of the ocean. Quickly, before the last grain falls.}{239}{}{Uh-huh.}
{240}{}{All right. I'm off to find it.}
{241}{}{Life's a beach, huh?}
{242}{}{I will find the GECK, holy one. I will not let our people down.}
{243}{hak032}{Chosen, the spirits of our ancestors guide me to a world of dreams that I may touch thoughts. Our village suffers without the holy GECK. Your hands hold our lives as a father holds his children.}{244}{hak033}{Once again my spirit touches you from the void, Chosen. Our crops fail, our reserves are meager. Return to us with the GECK. Your failure is our last light.}{245}{hak034}{Chosen. The village weakens. It is harder to touch your dreams. You must hurry or we will all...}{246}{hak035}{Chosen? Chosen? Do you hear me? The village dies. All of our futures die, too. We have little left in both time and essence... Hurry. Hurry...}{247}{hak101}{Chosen - the shadow of darkness arrived before you.}{248}{}{Owwww!}
{249}{}{What happened?}
{250}{}{You look bad. Let me help.}
{251}{hak102}{Child of Nature, how could we put such a burden on your shoulders? (sigh) Your people have been taken.}{252}{}{Uhh?}
{253}{hak103}{Yes. Gone. Many dark souls came, riding the metal birds like a flock of hungry chittick bugs, hiding their evil in shiny skins.}{254}{}{Ooo! Shiny Purty!}
{255}{hak104}{No! Not shiny pretty! They kidnapped our people and took them to the southwest.}{256}{}{Ow.}
{257}{hak105}{Yes. Great sadness and pain. I stand between worlds to tell you, Chosen. Save your people.}{258}{}{Uh?}
{259}{hak106}{Chosen, please let my words touch you. Go southwest. South and west. Save our people. Save our people.}{260}{}{Uh-huh..}
{261}{hak107}{Thank the ancestors. Now my soul my join the eternal song. Safe journey, Chosen.}{262}{}{Go?}
{263}{hak108}{Go!...}{264}{}{Bye bye.}
{265}{hak109}{Dark souls came. They took everyone.}{266}{}{Dark souls? What do you mean?}
{267}{hak110}{A rush of wind came. On it were great dragonflies that spat flame. Evil men crawled from the beasts' bellies and brought death to our warriors.}{268}{}{Our warriors couldn't stop them?}
{269}{hak112}{The spirit was willing, but the spearheads were weak. The evil ones burned our warriors with the lights of hell.}{270}{}{They killed everyone?}
{271}{hak113}{All were dead or taken. My spirit returned to flesh only to reveal the truth to the Chosen.}{272}{}{What happened to the ones taken?}
{273}{hak114}{The beasts swallowed all, then took to the winds.}{274}{}{Uh, which way were the winds that they followed going?}
{275}{hak115}{Did you never listen when I taught you the yearly dance of the wind spirits? South, of course.}{276}{}{Your descriptions were so vivid and powerful, great Hakunin, that I was often stricken senseless for the duration of your lessons.}
{277}{}{Oh, those winds. Of course. }
{278}{hak116}{Yes, they traveled the wind south. I overheard the dark souls speaking. They planned to rest their beasts at a place named Navarro before crossing the great basin of our earth-mother's tears.}{279}{}{What shall I do?}
{280}{}{Basin of tears?}
{281}{hak117}{For me, nothing. Chosen, you must seek the fold of the dark ones and rescue our people.}{282}{}{I will try.}
{283}{hak118}{You are the Chosen. You must do.}{284}{}{Hakunin?}
{285}{}{First time I understood what you meant.}
{286}{hak120}{An ocean of tears, cried by a mother for her children.}{287}{}{Oh, the ocean. But what shall I do?}
{288}{hak121}{A strange mist stole their minds and sent them to the land of Sleep. The evil ones walked among the dreamers, yet did not dream.}
{289}{}{And then?}{290}{hak122}{Too many seasons and too many wounds, Chosen. Instead, you must listen.}{291}{}{All right.}
}}
de:AHHAKUN.MSG
ru:AHHAKUN.MSG |
AHHAKUN.SSL | {{scriptbox
|game
=FO2
|comment =|msg = AHHAKUN.MSG
}}
|
AHS-7 |
AHS-7 is an aligned hub seeker and one of the leaders of the Hubologists in 2241.
Background
He is AHS-9's second in command. He serves as the representative to San Francisco's Hubologist base and introduces newcomers into the cult. Similar to the Enlightened One, he is able to perform a zeta scan, which is necessary to join their sect.
Despite his higher ranking than most other Hubologists, he wears the same gray standard robes. His codename, "AHS-7" indicates that he has cleared seven levels of neurodynes from his spirit.
Interactions with the player character
Interactions overview
Quests
- Kill Badger so the tanker vagrants will embrace the Hub: Badger is supposed to be the man to refuel the tanker, but without him, the tanker remains at bay.
- The Hubologists need plans for a vertibird from Navarro: In order to gain access to the Hubologist HQ, the Chosen One needs to get some blueprints for a vertibird.
- Kill the Shi Emperor: In order to become a full-fledged Hubologist, AHS-7 wants the Chosen One to kill the Shi Emperor.
Inventory
Notes
- The zeta scan can be either positive or negative. If positive, it is a and . If not, a is given. These changes are permanent and random, requiring save-scumming. The scan also makes the Chosen One an AHS-1 Hubologist, so people in Chinatown will be less respectful. Some, such as Dr. Fung, the Dragon and Lo Pan may refuse conversation.
- After getting the zeta scan from AHS-7, the slightly different zeta scan from the Enlightened One in the New California Republic cannot be gained.
Appearances
AHS-7 appears only .
ru:НИК-7
uk:НШК-7
zh:AHS-7 |
AHS-9 |
AHS-9, the "Great and Terrible," is the leader of the Hubology cult around 2242.
Background
Cunning and unscrupulous, he leads the cult with an iron hand behind a pleasant facade. He is known for using others as convenient tools and disposing of them once they are no longer useful. He obviously knows a great deal about the situation and surroundings, even about Enclave bases hidden all over California.Fcoz9.msg: "The Enclave are a remnant of the past - a neurodyne that has yet to be aligned. They have hidden bases all over the shards of old California, and their strongest stronghold is off to the west, over the waters." Being adept in confidence tricks and mind games, he can even learn to communicate with a low Intelligence character (much like Torr Buckner in Klamath) after they undergo alignment.
His cult is well known for inhuman practices on their own followers as well as kidnapping people from the nearby Shi-town to brainwash.Fckenlee.msg: "AHS-9, has been abducting and brainwashing our children." Furthermore, they possess considerable wealth, both coming from pre-War church members as well as post-War donations from those initiated into the ranks of the Church of Hubology.
Interactions with the player character
Interactions overview
Quests
- Kill the Shi Emperor: In order to become a full Hubologist, the player character is tasked with killing the Shi Emperor.
- Kill the AHS-9: Ken Lee gives the player character one last test to prove they deserve an audience with the Emperor; kill the leader of the Hubologists.
Inventory
Appearances
AHS-9 appears only .
Behind the scenes
- "The Great and Terrible" is the self-imposed title of the Wizard of Oz. AHS-9 is actually called "Oz9" in game data.
- The highest level of Scientology is known internally as OT-7. The cut name above is even closer to this designation.
References
es:AHS-9
fr:AHS-9
ru:НИК-9
uk:НIК-9
zh:AHS-9 |
AI.txt (Fallout) | This is a transcript of a game configuration file in Fallout, governing AI behavior, as called by Fallout 2 scripts.
Transcript
- NOTE: this file contains AI parameters for Fallout
- Each section is named by the value in [], followed by all parameters:
- packet_num - the number of the AI packet. DO NOT CHANGE THIS EVER!
- max_dist - maximum distance in hexes to stay in combat sequence
- min_to_hit - minimum to_hit needed to attack
- min_hp - minimum hp, below which NPC will run away
- int aggression - value 0-100, percent chance to act aggressively in certain combat situations
- damage_results hurt_too_much;
- - damage results that will NPC run away
- - valid values for hurt_too_much are:
- crippled, blind, crippled_legs, crippled_arms
- - separate the values by commas, eg.
- hurt_too_much=crippled_legs, blind
- These are frequency defines: for a value of N, they define an action to
- occur 1/N of the time
- secondary_freq
- called_freq
- These are the values to be used for combat message fonts
- font
- color
- outline_color
- This is the chance of any message coming up (0-100)
- chance
- These are values for the combat messages in combatai.msg. These start
- values define a range and must stay in this order. For example, all of the
- move messages are located in combatai.msg as the strings numbered from
- (move_start) to (attack_start-1).
- Note that if the end value is less that the start value, this means there
- are no messages. For example, if move_start and attack_start was the same
- value, this means there are no move messages.
- run_start
- move_start
- attack_start
- miss_start
- hit_head_start
- hit_left_arm_start
- hit_right_arm_start
- hit_torso_start
- hit_right_leg_start
- hit_left_leg_start
- hit_eyes_start
- hit_groin_start
- This is the number of the last valid message for this packet
- last_msg
[Player AI] ; you must use this name for this one!!!
packet_num=0 ; player AI must be packet number 0
max_dist=15
min_to_hit=1
min_hp=3
aggression=10
hurt_too_much=crippled, blind
secondary_freq=5
called_freq=10
font=101
color=58
outline_color=55
chance=0
run_start=1000
move_start=1010
attack_start=1018
miss_start=1027
hit_head_start=1033
hit_left_arm_start=1038
hit_right_arm_start=1039
hit_torso_start=1040
hit_right_leg_start=1040
hit_left_leg_start=1041
hit_eyes_start=1042
hit_groin_start=1048
last_msg=1055
[Berzerker]
packet_num=1
max_dist=22
min_to_hit=1
min_hp=0
aggression=80
hurt_too_much=
secondary_freq=3
called_freq=30
font=101
color=58
outline_color=55
chance=25
run_start=1900
move_start=1906
attack_start=1912
miss_start=1922
hit_head_start=1928
hit_left_arm_start=1931
hit_right_arm_start=1934
hit_torso_start=1937
hit_right_leg_start=1944
hit_left_leg_start=1947
hit_eyes_start=1950
hit_groin_start=1953
last_msg=1958
[Careful]
packet_num=2
max_dist=12
min_to_hit=35
min_hp=12
aggression=10
hurt_too_much=crippled_arms, blind
secondary_freq=6
called_freq=3
font=101
color=58
outline_color=55
chance=20
run_start=2100
move_start=2106
attack_start=2112
miss_start=2122
hit_head_start=2128
hit_left_arm_start=2131
hit_right_arm_start=2134
hit_torso_start=2137
hit_right_leg_start=2137
hit_left_leg_start=2140
hit_eyes_start=2143
hit_groin_start=2146
last_msg=2151
[Cow]
packet_num=3
max_dist=15
min_to_hit=30
min_hp=12
aggression=05
hurt_too_much=crippled
secondary_freq=5
called_freq=10000
font=101
color=58
outline_color=55
chance=0
run_start=1000
move_start=1010
attack_start=1018
miss_start=1027
hit_head_start=1033
hit_left_arm_start=1038
hit_right_arm_start=1039
hit_torso_start=1040
hit_right_leg_start=1040
hit_left_leg_start=1041
hit_eyes_start=1042
hit_groin_start=1048
last_msg=1055
[Guard]
packet_num=4
max_dist=15
min_to_hit=1
min_hp=5
aggression=20
hurt_too_much=crippled_arms
secondary_freq=4
called_freq=20
font=101
color=58
outline_color=55
chance=25
run_start=1000
move_start=1006
attack_start=1012
miss_start=1022
hit_head_start=1028
hit_left_arm_start=1031
hit_right_arm_start=1034
hit_torso_start=1037
hit_right_leg_start=1041
hit_left_leg_start=1044
hit_eyes_start=1047
hit_groin_start=1050
last_msg=1055
[Loser]
packet_num=5
max_dist=10
min_to_hit=80
min_hp=15
aggression=01
hurt_too_much=crippled, blind
secondary_freq=100
called_freq=100
font=101
color=58
outline_color=55
chance=20
run_start=1800
move_start=1806
attack_start=1812
miss_start=1822
hit_head_start=1828
hit_left_arm_start=1831
hit_right_arm_start=1834
hit_torso_start=1837
hit_right_leg_start=1844
hit_left_leg_start=1847
hit_eyes_start=1850
hit_groin_start=1853
last_msg=1858
[Peasant]
packet_num=6
max_dist=15
min_to_hit=15
min_hp=10
aggression=10
hurt_too_much=crippled, blind
secondary_freq=8
called_freq=25
font=101
color=58
outline_color=55
chance=20
run_start=2000
move_start=2006
attack_start=2012
miss_start=2022
hit_head_start=2028
hit_left_arm_start=2031
hit_right_arm_start=2034
hit_torso_start=2037
hit_right_leg_start=2044
hit_left_leg_start=2047
hit_eyes_start=2050
hit_groin_start=2053
last_msg=2058
[Super Mutant]
packet_num=7
max_dist=20
min_to_hit=20
min_hp=1
aggression=40
hurt_too_much=blind
secondary_freq=4
called_freq=10
font=101
color=58
outline_color=55
chance=25
run_start=2200
move_start=2206
attack_start=2212
miss_start=2222
hit_head_start=2228
hit_left_arm_start=2231
hit_right_arm_start=2234
hit_torso_start=2237
hit_right_leg_start=2244
hit_left_leg_start=2247
hit_eyes_start=2250
hit_groin_start=2253
last_msg=2258
[Dog]
packet_num=8
max_dist=12
min_to_hit=10
min_hp=4
aggression=60
hurt_too_much=crippled, blind
secondary_freq=10
called_freq=10000
font=101
color=58
outline_color=55
chance=0
run_start=1000
move_start=1010
attack_start=1018
miss_start=1027
hit_head_start=1033
hit_left_arm_start=1038
hit_right_arm_start=1039
hit_torso_start=1040
hit_right_leg_start=1040
hit_left_leg_start=1041
hit_eyes_start=1042
hit_groin_start=1048
last_msg=1055
[Ghoul]
packet_num=9
max_dist=12
min_to_hit=30
min_hp=10
aggression=40
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=1000000
font=101
color=58
outline_color=55
chance=20
run_start=5000
move_start=5006
attack_start=5012
miss_start=5022
hit_head_start=5028
hit_left_arm_start=5031
hit_right_arm_start=5034
hit_torso_start=5037
hit_right_leg_start=5047
hit_left_leg_start=5050
hit_eyes_start=5053
hit_groin_start=5056
last_msg=5061
[Mutant Guards]
packet_num=10
max_dist=12
min_to_hit=15
min_hp=3
aggression=60
hurt_too_much=crippled_arms, blind
secondary_freq=15
called_freq=25
font=101
color=58
outline_color=55
chance=20
run_start=5200
move_start=5206
attack_start=5212
miss_start=5222
hit_head_start=5228
hit_left_arm_start=5231
hit_right_arm_start=5234
hit_torso_start=5237
hit_right_leg_start=5247
hit_left_leg_start=5250
hit_eyes_start=5253
hit_groin_start=5256
last_msg=5261
[Bouncer]
packet_num=11
max_dist=15
min_to_hit=20
min_hp=8
aggression=70
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=25
run_start=1700
move_start=1706
attack_start=1712
miss_start=1722
hit_head_start=1728
hit_left_arm_start=1731
hit_right_arm_start=1734
hit_torso_start=1737
hit_right_leg_start=1737
hit_left_leg_start=1740
hit_eyes_start=1743
hit_groin_start=1746
last_msg=1751
[Rats]
packet_num=12
max_dist=6
min_to_hit=2
min_hp=1
aggression=80
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=3
run_start=8300
move_start=8301
attack_start=8301
miss_start=8301
hit_head_start=8302
hit_left_arm_start=8302
hit_right_arm_start=8302
hit_torso_start=8302
hit_right_leg_start=8303
hit_left_leg_start=8303
hit_eyes_start=8303
hit_groin_start=8303
last_msg=8303
[Mole Rats]
packet_num=13
max_dist=10
min_to_hit=5
min_hp=4
aggression=80
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=0
run_start=1000
move_start=1010
attack_start=1018
miss_start=1027
hit_head_start=1033
hit_left_arm_start=1038
hit_right_arm_start=1039
hit_torso_start=1040
hit_right_leg_start=1040
hit_left_leg_start=1041
hit_eyes_start=1042
hit_groin_start=1048
last_msg=1055
[Radscorpion]
packet_num=14
max_dist=10
min_to_hit=8
min_hp=1
aggression=90
hurt_too_much=crippled
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=0
run_start=1000
move_start=1010
attack_start=1018
miss_start=1027
hit_head_start=1033
hit_left_arm_start=1038
hit_right_arm_start=1039
hit_torso_start=1040
hit_right_leg_start=1040
hit_left_leg_start=1041
hit_eyes_start=1042
hit_groin_start=1048
last_msg=1055
[Guard Gung-Ho]
packet_num=15
max_dist=10
min_to_hit=20
min_hp=6
aggression=70
hurt_too_much=blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=25
run_start=1100
move_start=1106
attack_start=1112
miss_start=1122
hit_head_start=1128
hit_left_arm_start=1131
hit_right_arm_start=1134
hit_torso_start=1137
hit_right_leg_start=1141
hit_left_leg_start=1144
hit_eyes_start=1147
hit_groin_start=1150
last_msg=1155
[Guard Sadistic]
packet_num=16
max_dist=10
min_to_hit=20
min_hp=10
aggression=75
hurt_too_much=crippled_arms, blind
secondary_freq=25
called_freq=15
font=101
color=58
outline_color=55
chance=23
run_start=1200
move_start=1206
attack_start=1212
miss_start=1225
hit_head_start=1231
hit_left_arm_start=1234
hit_right_arm_start=1237
hit_torso_start=1240
hit_right_leg_start=1243
hit_left_leg_start=1246
hit_eyes_start=1249
hit_groin_start=1252
last_msg=1257
[Guard Humorous]
packet_num=17
max_dist=10
min_to_hit=30
min_hp=8
aggression=33
hurt_too_much=crippled, blind
secondary_freq=20
called_freq=50
font=101
color=58
outline_color=55
chance=25
run_start=1300
move_start=1306
attack_start=1312
miss_start=1322
hit_head_start=1328
hit_left_arm_start=1331
hit_right_arm_start=1334
hit_torso_start=1338
hit_right_leg_start=1344
hit_left_leg_start=1347
hit_eyes_start=1350
hit_groin_start=1353
last_msg=1358
[Guard Quiet]
packet_num=18
max_dist=12
min_to_hit=20
min_hp=8
aggression=55
hurt_too_much=crippled_arms, blind
secondary_freq=30
called_freq=40
font=101
color=58
outline_color=55
chance=10
run_start=1400
move_start=1406
attack_start=1412
miss_start=1422
hit_head_start=1428
hit_left_arm_start=1431
hit_right_arm_start=1434
hit_torso_start=1437
hit_right_leg_start=1443
hit_left_leg_start=1446
hit_eyes_start=1449
hit_groin_start=1452
last_msg=1457
[Guard Smartass]
packet_num=19
max_dist=15
min_to_hit=20
min_hp=4
aggression=60
hurt_too_much=crippled, blind
secondary_freq=15
called_freq=30
font=101
color=58
outline_color=55
chance=30
run_start=1500
move_start=1506
attack_start=1512
miss_start=1522
hit_head_start=1528
hit_left_arm_start=1531
hit_right_arm_start=1534
hit_torso_start=1537
hit_right_leg_start=1544
hit_left_leg_start=1547
hit_eyes_start=1550
hit_groin_start=1553
last_msg=1558
[Generic Raider]
packet_num=20
max_dist=12
min_to_hit=14
min_hp=6
aggression=80
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=80
font=101
color=58
outline_color=55
chance=20
run_start=3000
move_start=3006
attack_start=3012
miss_start=3023
hit_head_start=3028
hit_left_arm_start=3031
hit_right_arm_start=3034
hit_torso_start=3037
hit_right_leg_start=3047
hit_left_leg_start=3050
hit_eyes_start=3053
hit_groin_start=3056
last_msg=3061
[Raider Guard]
packet_num=21
max_dist=18
min_to_hit=17
min_hp=8
aggression=70
hurt_too_much=crippled_arms, blind
secondary_freq=20
called_freq=60
font=101
color=58
outline_color=55
chance=25
run_start=3000
move_start=3006
attack_start=3012
miss_start=3023
hit_head_start=3028
hit_left_arm_start=3031
hit_right_arm_start=3034
hit_torso_start=3037
hit_right_leg_start=3047
hit_left_leg_start=3050
hit_eyes_start=3053
hit_groin_start=3056
last_msg=3061
[Raider Leader]
packet_num=22
max_dist=10
min_to_hit=30
min_hp=3
aggression=78
hurt_too_much=
secondary_freq=10
called_freq=20
font=101
color=58
outline_color=55
chance=20
run_start=3100
move_start=3106
attack_start=3112
miss_start=3122
hit_head_start=3128
hit_left_arm_start=3131
hit_right_arm_start=3134
hit_torso_start=3137
hit_right_leg_start=3147
hit_left_leg_start=3150
hit_eyes_start=3153
hit_groin_start=3156
last_msg=3161
[Shady Sands Peasant]
packet_num=23
max_dist=9
min_to_hit=40
min_hp=12
aggression=20
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=18
run_start=3200
move_start=3206
attack_start=3212
miss_start=3222
hit_head_start=3228
hit_left_arm_start=3231
hit_right_arm_start=3234
hit_torso_start=3237
hit_right_leg_start=3247
hit_left_leg_start=3250
hit_eyes_start=3253
hit_groin_start=3256
last_msg=3261
[Shady Sands Guard]
packet_num=24
max_dist=12
min_to_hit=30
min_hp=16
aggression=60
hurt_too_much=crippled, blind
secondary_freq=20
called_freq=75
font=101
color=58
outline_color=55
chance=25
run_start=3300
move_start=3306
attack_start=3312
miss_start=3322
hit_head_start=3328
hit_left_arm_start=3331
hit_right_arm_start=3334
hit_torso_start=3337
hit_right_leg_start=3347
hit_left_leg_start=3350
hit_eyes_start=3353
hit_groin_start=3356
last_msg=3361
[Shady Sands Leader]
packet_num=25
max_dist=14
min_to_hit=30
min_hp=12
aggression=40
hurt_too_much=crippled, blind
secondary_freq=15
called_freq=10
font=101
color=58
outline_color=55
chance=20
run_start=3400
move_start=3406
attack_start=3412
miss_start=3422
hit_head_start=3428
hit_left_arm_start=3431
hit_right_arm_start=3434
hit_torso_start=3437
hit_right_leg_start=3447
hit_left_leg_start=3450
hit_eyes_start=3453
hit_groin_start=3456
last_msg=3461
[Rippers]
packet_num=26
max_dist=12
min_to_hit=5
min_hp=10
aggression=95
hurt_too_much=crippled, blind
secondary_freq=8
called_freq=100
font=101
color=58
outline_color=55
chance=30
run_start=3500
move_start=3506
attack_start=3512
miss_start=3522
hit_head_start=3528
hit_left_arm_start=3531
hit_right_arm_start=3534
hit_torso_start=3537
hit_right_leg_start=3547
hit_left_leg_start=3550
hit_eyes_start=3553
hit_groin_start=3556
last_msg=3561
[Blades]
packet_num=27
max_dist=10
min_to_hit=15
min_hp=5
aggression=80
hurt_too_much=blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=15
run_start=3600
move_start=3606
attack_start=3612
miss_start=3622
hit_head_start=3628
hit_left_arm_start=3631
hit_right_arm_start=3634
hit_torso_start=3637
hit_right_leg_start=3647
hit_left_leg_start=3650
hit_eyes_start=3653
hit_groin_start=3656
last_msg=3661
[Gunrunners]
packet_num=28
max_dist=10
min_to_hit=18
min_hp=15
aggression=75
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=20
run_start=3700
move_start=3706
attack_start=3712
miss_start=3722
hit_head_start=3728
hit_left_arm_start=3731
hit_right_arm_start=3734
hit_torso_start=3737
hit_right_leg_start=3747
hit_left_leg_start=3750
hit_eyes_start=3753
hit_groin_start=3756
last_msg=3761
[Regulators]
packet_num=29
max_dist=12
min_to_hit=25
min_hp=2
aggression=90
hurt_too_much=crippled, blind
secondary_freq=8
called_freq=12
font=101
color=58
outline_color=55
chance=30
run_start=3800
move_start=3806
attack_start=3812
miss_start=3822
hit_head_start=3828
hit_left_arm_start=3831
hit_right_arm_start=3834
hit_torso_start=3837
hit_right_leg_start=3837
hit_left_leg_start=3840
hit_eyes_start=3843
hit_groin_start=3846
last_msg=3851
[Adytowner]
packet_num=30
max_dist=8
min_to_hit=45
min_hp=20
aggression=40
hurt_too_much=crippled, blind
secondary_freq=18
called_freq=80
font=101
color=58
outline_color=55
chance=15
run_start=3900
move_start=3906
attack_start=3912
miss_start=3922
hit_head_start=3928
hit_left_arm_start=3931
hit_right_arm_start=3934
hit_torso_start=3937
hit_right_leg_start=3947
hit_left_leg_start=3950
hit_eyes_start=3953
hit_groin_start=3956
last_msg=3961
[Generic Follower]
packet_num=31
max_dist=10
min_to_hit=20
min_hp=5
aggression=50
hurt_too_much=crippled, blind
secondary_freq=12
called_freq=40
font=101
color=58
outline_color=55
chance=25
run_start=4000
move_start=4006
attack_start=4012
miss_start=4022
hit_head_start=4028
hit_left_arm_start=4031
hit_right_arm_start=4034
hit_torso_start=4037
hit_right_leg_start=4047
hit_left_leg_start=4050
hit_eyes_start=4053
hit_groin_start=4056
last_msg=4061
[Follower Scout]
packet_num=32
max_dist=14
min_to_hit=20
min_hp=5
aggression=65
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=10
run_start=4100
move_start=4106
attack_start=4112
miss_start=4122
hit_head_start=4128
hit_left_arm_start=4131
hit_right_arm_start=4134
hit_torso_start=4137
hit_right_leg_start=4147
hit_left_leg_start=4150
hit_eyes_start=4153
hit_groin_start=4156
last_msg=4161
[Follower Guard]
packet_num=33
max_dist=12
min_to_hit=15
min_hp=10
aggression=80
hurt_too_much=crippled, blind
secondary_freq=8
called_freq=18
font=101
color=58
outline_color=55
chance=20
run_start=4200
move_start=4206
attack_start=4212
miss_start=4222
hit_head_start=4228
hit_left_arm_start=4231
hit_right_arm_start=4234
hit_torso_start=4237
hit_right_leg_start=4247
hit_left_leg_start=4250
hit_eyes_start=4253
hit_groin_start=4256
last_msg=4261
[Follower Leader]
packet_num=34
max_dist=12
min_to_hit=20
min_hp=20
aggression=60
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=20
run_start=4300
move_start=4306
attack_start=4312
miss_start=4322
hit_head_start=4328
hit_left_arm_start=4331
hit_right_arm_start=4334
hit_torso_start=4337
hit_right_leg_start=4347
hit_left_leg_start=4350
hit_eyes_start=4353
hit_groin_start=4356
last_msg=4361
[Ripper Leader]
packet_num=35
max_dist=10
min_to_hit=15
min_hp=2
aggression=94
hurt_too_much=
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=30
run_start=4400
move_start=4406
attack_start=4412
miss_start=4422
hit_head_start=4428
hit_left_arm_start=4431
hit_right_arm_start=4434
hit_torso_start=4437
hit_right_leg_start=4447
hit_left_leg_start=4450
hit_eyes_start=4453
hit_groin_start=4456
last_msg=4461
[Blade Scout]
packet_num=36
max_dist=14
min_to_hit=20
min_hp=1
aggression=80
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=15
run_start=4500
move_start=4506
attack_start=4512
miss_start=4522
hit_head_start=4528
hit_left_arm_start=4531
hit_right_arm_start=4534
hit_torso_start=4537
hit_right_leg_start=4547
hit_left_leg_start=4550
hit_eyes_start=4553
hit_groin_start=4556
last_msg=4561
[Blade Leader]
packet_num=37
max_dist=12
min_to_hit=20
min_hp=2
aggression=80
hurt_too_much=blind
secondary_freq=4
called_freq=8
font=101
color=58
outline_color=55
chance=30
run_start=4600
move_start=4606
attack_start=4612
miss_start=4622
hit_head_start=4628
hit_left_arm_start=4631
hit_right_arm_start=4634
hit_torso_start=4637
hit_right_leg_start=4647
hit_left_leg_start=4650
hit_eyes_start=4653
hit_groin_start=4656
last_msg=4661
[Gunrunner Leader]
packet_num=38
max_dist=12
min_to_hit=25
min_hp=25
aggression=80
hurt_too_much=crippled, blind
secondary_freq=1
called_freq=9
font=101
color=58
outline_color=55
chance=25
run_start=4700
move_start=4706
attack_start=4712
miss_start=4722
hit_head_start=4728
hit_left_arm_start=4731
hit_right_arm_start=4734
hit_torso_start=4737
hit_right_leg_start=4747
hit_left_leg_start=4750
hit_eyes_start=4753
hit_groin_start=4756
last_msg=4761
[Adytum Leader]
packet_num=39
max_dist=10
min_to_hit=40
min_hp=20
aggression=50
hurt_too_much=crippled, blind
secondary_freq=10
called_freq=10
font=101
color=58
outline_color=55
chance=25
run_start=4800
move_start=4806
attack_start=4812
miss_start=4822
hit_head_start=4828
hit_left_arm_start=4831
hit_right_arm_start=4834
hit_torso_start=4837
hit_right_leg_start=4847
hit_left_leg_start=4850
hit_eyes_start=4853
hit_groin_start=4856
last_msg=4861
[Ghoul, Coward]
packet_num=40
max_dist=7
min_to_hit=50
min_hp=18
aggression=20
hurt_too_much=crippled, blind, crippled_arms, crippled_legs
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=20
run_start=4900
move_start=4906
attack_start=4912
miss_start=4922
hit_head_start=4928
hit_left_arm_start=4931
hit_right_arm_start=4934
hit_torso_start=4937
hit_right_leg_start=4947
hit_left_leg_start=4950
hit_eyes_start=4953
hit_groin_start=4956
last_msg=4961
[Ghoul, Normal]
packet_num=41
max_dist=10
min_to_hit=30
min_hp=12
aggression=40
hurt_too_much=crippled, blind
secondary_freq=100
called_freq=1000000
font=101
color=58
outline_color=55
chance=15
run_start=5000
move_start=5006
attack_start=5012
miss_start=5022
hit_head_start=5028
hit_left_arm_start=5031
hit_right_arm_start=5034
hit_torso_start=5037
hit_right_leg_start=5047
hit_left_leg_start=5050
hit_eyes_start=5053
hit_groin_start=5056
last_msg=5061
[Ghoul, Brave]
packet_num=42
max_dist=12
min_to_hit=15
min_hp=5
aggression=60
hurt_too_much=crippled, blind
secondary_freq=1000
called_freq=1000000
font=101
color=58
outline_color=55
chance=10
run_start=5100
move_start=5106
attack_start=5112
miss_start=5122
hit_head_start=5128
hit_left_arm_start=5131
hit_right_arm_start=5134
hit_torso_start=5137
hit_right_leg_start=5147
hit_left_leg_start=5150
hit_eyes_start=5153
hit_groin_start=5156
last_msg=5161
[Garl Honor]
packet_num=43
max_dist=12
min_to_hit=10
min_hp=10
aggression=60
hurt_too_much=crippled, blind
secondary_freq=4
called_freq=4
font=101
color=58
outline_color=55
chance=100
run_start=8700
move_start=8706
attack_start=8712
miss_start=8722
hit_head_start=8728
hit_left_arm_start=8731
hit_right_arm_start=8734
hit_torso_start=8737
hit_right_leg_start=8747
hit_left_leg_start=8750
hit_eyes_start=8753
hit_groin_start=8756
last_msg=8761
[Empty Slot 1]
packet_num=44
max_dist=12
min_to_hit=15
min_hp=5
aggression=60
hurt_too_much=crippled, blind
secondary_freq=1000
called_freq=1000000
font=101
color=58
outline_color=55
chance=30
run_start=5100
move_start=5106
attack_start=5112
miss_start=5122
hit_head_start=5128
hit_left_arm_start=5131
hit_right_arm_start=5134
hit_torso_start=5137
hit_right_leg_start=5147
hit_left_leg_start=5150
hit_eyes_start=5153
hit_groin_start=5156
last_msg=5161
[Empty Slot 2]
packet_num=45
max_dist=12
min_to_hit=15
min_hp=5
aggression=60
hurt_too_much=crippled, blind
secondary_freq=1000
called_freq=1000000
font=101
color=58
outline_color=55
chance=30
run_start=5100
move_start=5106
attack_start=5112
miss_start=5122
hit_head_start=5128
hit_left_arm_start=5131
hit_right_arm_start=5134
hit_torso_start=5137
hit_right_leg_start=5147
hit_left_leg_start=5150
hit_eyes_start=5153
hit_groin_start=5156
last_msg=5161
[Super Mutant, Guard]
packet_num=46
max_dist=14
min_to_hit=10
min_hp=5
aggression=40
hurt_too_much=crippled_arms, blind
secondary_freq=4
called_freq=10
font=101
color=58
outline_color=55
chance=25
run_start=5200
move_start=5206
attack_start=5212
miss_start=5222
hit_head_start=5228
hit_left_arm_start=5231
hit_right_arm_start=5234
hit_torso_start=5237
hit_right_leg_start=5247
hit_left_leg_start=5250
hit_eyes_start=5253
hit_groin_start=5256
last_msg=5261
[Super Mutant, Normal]
packet_num=47
max_dist=14
min_to_hit=25
min_hp=5
aggression=50
hurt_too_much=blind
secondary_freq=4
called_freq=10
font=101
color=58
outline_color=55
chance=30
run_start=5300
move_start=5306
attack_start=5312
miss_start=5322
hit_head_start=5328
hit_left_arm_start=5331
hit_right_arm_start=5334
hit_torso_start=5337
hit_right_leg_start=5347
hit_left_leg_start=5350
hit_eyes_start=5353
hit_groin_start=5356
last_msg=5361
[Super Mutant, Aggressive]
packet_num=48
max_dist=14
min_to_hit=30
min_hp=1
aggression=90
hurt_too_much=
secondary_freq=4
called_freq=10
font=101
color=58
outline_color=55
chance=30
run_start=5400
move_start=5406
attack_start=5412
miss_start=5422
hit_head_start=5428
hit_left_arm_start=5431
hit_right_arm_start=5434
hit_torso_start=5437
hit_right_leg_start=5447
hit_left_leg_start=5450
hit_eyes_start=5453
hit_groin_start=5456
last_msg=5461
[Super Mutant, Sgt.]
packet_num=49
max_dist=20
min_to_hit=10
min_hp=1
aggression=90
hurt_too_much=
secondary_freq=2
called_freq=6
font=101
color=58
outline_color=55
chance=20
run_start=5500
move_start=5506
attack_start=5512
miss_start=5522
hit_head_start=5528
hit_left_arm_start=5531
hit_right_arm_start=5534
hit_torso_start=5537
hit_right_leg_start=5547
hit_left_leg_start=5550
hit_eyes_start=5553
hit_groin_start=5556
last_msg=5561
[Merchant]
packet_num=50
max_dist=10
min_to_hit=5
min_hp=20
aggression=30
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=30
run_start=5600
move_start=5606
attack_start=5612
miss_start=5622
hit_head_start=5628
hit_left_arm_start=5631
hit_right_arm_start=5634
hit_torso_start=5637
hit_right_leg_start=5647
hit_left_leg_start=5650
hit_eyes_start=5653
hit_groin_start=5656
last_msg=5661
[Hub Peasants]
packet_num=51
max_dist=10
min_to_hit=10
min_hp=8
aggression=30
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=15
run_start=5700
move_start=5706
attack_start=5712
miss_start=5722
hit_head_start=5728
hit_left_arm_start=5731
hit_right_arm_start=5734
hit_torso_start=5737
hit_right_leg_start=5747
hit_left_leg_start=5750
hit_eyes_start=5753
hit_groin_start=5756
last_msg=5761
[Hub Thief]
packet_num=52
max_dist=10
min_to_hit=20
min_hp=16
aggression=60
hurt_too_much=crippled, blind
secondary_freq=20
called_freq=75
font=101
color=58
outline_color=55
chance=20
run_start=5800
move_start=5806
attack_start=5812
miss_start=5822
hit_head_start=5828
hit_left_arm_start=5831
hit_right_arm_start=5834
hit_torso_start=5837
hit_right_leg_start=5847
hit_left_leg_start=5850
hit_eyes_start=5853
hit_groin_start=5856
last_msg=5861
[Hub Mutants]
packet_num=53
max_dist=7
min_to_hit=35
min_hp=13
aggression=50
hurt_too_much=crippled, blind
secondary_freq=50
called_freq=200
font=101
color=58
outline_color=55
chance=15
run_start=5900
move_start=5906
attack_start=5912
miss_start=5922
hit_head_start=5928
hit_left_arm_start=5931
hit_right_arm_start=5934
hit_torso_start=5937
hit_right_leg_start=5947
hit_left_leg_start=5950
hit_eyes_start=5953
hit_groin_start=5956
last_msg=5961
[Deathclaw]
packet_num=54
max_dist=6
min_to_hit=20
min_hp=1
aggression=70
hurt_too_much=
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=0
run_start=1000
move_start=1010
attack_start=1018
miss_start=1027
hit_head_start=1033
hit_left_arm_start=1038
hit_right_arm_start=1039
hit_torso_start=1040
hit_right_leg_start=1040
hit_left_leg_start=1041
hit_eyes_start=1042
hit_groin_start=1048
last_msg=1055
[Junktown Peasant]
packet_num=55
max_dist=10
min_to_hit=45
min_hp=8
aggression=50
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=1000
font=101
color=58
outline_color=55
chance=18
run_start=6000
move_start=6006
attack_start=6012
miss_start=6022
hit_head_start=6028
hit_left_arm_start=6031
hit_right_arm_start=6034
hit_torso_start=6037
hit_right_leg_start=6047
hit_left_leg_start=6050
hit_eyes_start=6053
hit_groin_start=6056
last_msg=6061
[Junktown Guard]
packet_num=56
max_dist=15
min_to_hit=20
min_hp=3
aggression=70
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=20
run_start=6100
move_start=6106
attack_start=6112
miss_start=6122
hit_head_start=6128
hit_left_arm_start=6131
hit_right_arm_start=6134
hit_torso_start=6137
hit_right_leg_start=6147
hit_left_leg_start=6150
hit_eyes_start=6153
hit_groin_start=6156
last_msg=6161
[Killian]
packet_num=57
max_dist=10
min_to_hit=20
min_hp=1
aggression=70
hurt_too_much=crippled_arms, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=20
run_start=6200
move_start=6206
attack_start=6212
miss_start=6222
hit_head_start=6228
hit_left_arm_start=6231
hit_right_arm_start=6234
hit_torso_start=6237
hit_right_leg_start=6247
hit_left_leg_start=6250
hit_eyes_start=6253
hit_groin_start=6256
last_msg=6261
[Junktown Thug]
packet_num=58
max_dist=10
min_to_hit=20
min_hp=8
aggression=85
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=35
run_start=6300
move_start=6306
attack_start=6312
miss_start=6322
hit_head_start=6328
hit_left_arm_start=6331
hit_right_arm_start=6334
hit_torso_start=6337
hit_right_leg_start=6347
hit_left_leg_start=6350
hit_eyes_start=6353
hit_groin_start=6356
last_msg=6361
[Skulz]
packet_num=59
max_dist=10
min_to_hit=25
min_hp=5
aggression=80
hurt_too_much=
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=35
run_start=6400
move_start=6406
attack_start=6412
miss_start=6422
hit_head_start=6428
hit_left_arm_start=6431
hit_right_arm_start=6434
hit_torso_start=6437
hit_right_leg_start=6447
hit_left_leg_start=6450
hit_eyes_start=6453
hit_groin_start=6456
last_msg=6461
[Gizmo]
packet_num=60
max_dist=10
min_to_hit=15
min_hp=1
aggression=70
hurt_too_much=
secondary_freq=30
called_freq=4
font=101
color=58
outline_color=55
chance=20
run_start=6500
move_start=6506
attack_start=6512
miss_start=6522
hit_head_start=6528
hit_left_arm_start=6531
hit_right_arm_start=6534
hit_torso_start=6537
hit_right_leg_start=6547
hit_left_leg_start=6550
hit_eyes_start=6553
hit_groin_start=6556
last_msg=6561
[Sellbabies]
packet_num=61
max_dist=12
min_to_hit=10
min_hp=20
aggression=55
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=16
font=101
color=58
outline_color=55
chance=20
run_start=6600
move_start=6606
attack_start=6612
miss_start=6622
hit_head_start=6628
hit_left_arm_start=6631
hit_right_arm_start=6634
hit_torso_start=6637
hit_right_leg_start=6647
hit_left_leg_start=6650
hit_eyes_start=6653
hit_groin_start=6656
last_msg=6661
[Brotherhood Initiate]
packet_num=62
max_dist=12
min_to_hit=20
min_hp=1
aggression=50
hurt_too_much=crippled, blind
secondary_freq=20
called_freq=40
font=101
color=58
outline_color=55
chance=20
run_start=6700
move_start=6706
attack_start=6712
miss_start=6722
hit_head_start=6728
hit_left_arm_start=6731
hit_right_arm_start=6734
hit_torso_start=6737
hit_right_leg_start=6747
hit_left_leg_start=6750
hit_eyes_start=6753
hit_groin_start=6756
last_msg=6761
[Brotherhood Scribe]
packet_num=63
max_dist=12
min_to_hit=20
min_hp=12
aggression=30
hurt_too_much=crippled, blind
secondary_freq=20
called_freq=200
font=101
color=58
outline_color=55
chance=15
run_start=6800
move_start=6806
attack_start=6812
miss_start=6822
hit_head_start=6828
hit_left_arm_start=6831
hit_right_arm_start=6834
hit_torso_start=6837
hit_right_leg_start=6847
hit_left_leg_start=6850
hit_eyes_start=6853
hit_groin_start=6856
last_msg=6861
[Brotherhood Knight]
packet_num=64
max_dist=10
min_to_hit=15
min_hp=1
aggression=70
hurt_too_much=blind
secondary_freq=10
called_freq=20
font=101
color=58
outline_color=55
chance=25
run_start=6900
move_start=6906
attack_start=6912
miss_start=6922
hit_head_start=6928
hit_left_arm_start=6931
hit_right_arm_start=6934
hit_torso_start=6937
hit_right_leg_start=6947
hit_left_leg_start=6950
hit_eyes_start=6953
hit_groin_start=6956
last_msg=6961
[Brotherhood Paladin]
packet_num=65
max_dist=10
min_to_hit=10
min_hp=1
aggression=80
hurt_too_much=blind
secondary_freq=6
called_freq=10
font=101
color=58
outline_color=55
chance=8
run_start=7000
move_start=7006
attack_start=7012
miss_start=7022
hit_head_start=7028
hit_left_arm_start=7031
hit_right_arm_start=7034
hit_torso_start=7037
hit_right_leg_start=7047
hit_left_leg_start=7050
hit_eyes_start=7053
hit_groin_start=7056
last_msg=7061
[Nightkin]
packet_num=66
max_dist=14
min_to_hit=10
min_hp=1
aggression=70
hurt_too_much=
secondary_freq=6
called_freq=14
font=101
color=58
outline_color=55
chance=12
run_start=2300
move_start=2306
attack_start=2312
miss_start=2322
hit_head_start=2328
hit_left_arm_start=2331
hit_right_arm_start=2334
hit_torso_start=2337
hit_right_leg_start=2343
hit_left_leg_start=2346
hit_eyes_start=2349
hit_groin_start=2352
last_msg=2357
[Brainwashed Children]
packet_num=67
max_dist=7
min_to_hit=20
min_hp=12
aggression=10
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=15
run_start=2400
move_start=2406
attack_start=2412
miss_start=2422
hit_head_start=2428
hit_left_arm_start=2431
hit_right_arm_start=2434
hit_torso_start=2437
hit_right_leg_start=2442
hit_left_leg_start=2445
hit_eyes_start=2448
hit_groin_start=2451
last_msg=2456
[Little Kids]
packet_num=68
max_dist=8
min_to_hit=10
min_hp=15
aggression=20
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=35
run_start=8000
move_start=8006
attack_start=8012
miss_start=8022
hit_head_start=8028
hit_left_arm_start=8031
hit_right_arm_start=8034
hit_torso_start=8037
hit_right_leg_start=8047
hit_left_leg_start=8050
hit_eyes_start=8053
hit_groin_start=8056
last_msg=8061
[Children True]
packet_num=69
max_dist=10
min_to_hit=20
min_hp=1
aggression=70
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=20
run_start=2600
move_start=2606
attack_start=2612
miss_start=2622
hit_head_start=2628
hit_left_arm_start=2631
hit_right_arm_start=2634
hit_torso_start=2637
hit_right_leg_start=2637
hit_left_leg_start=2640
hit_eyes_start=2643
hit_groin_start=2646
last_msg=2651
[Master]
packet_num=70
max_dist=14
min_to_hit=1
min_hp=1
aggression=100
hurt_too_much=
secondary_freq=3
called_freq=4
font=101
color=58
outline_color=55
chance=20
run_start=2700
move_start=2706
attack_start=2712
miss_start=2722
hit_head_start=2728
hit_left_arm_start=2731
hit_right_arm_start=2731
hit_torso_start=2731
hit_right_leg_start=2736
hit_left_leg_start=2736
hit_eyes_start=2736
hit_groin_start=2736
last_msg=2738
[Robots]
packet_num=71
max_dist=10
min_to_hit=20
min_hp=10
aggression=70
hurt_too_much=
secondary_freq=8
called_freq=10000
font=101
color=58
outline_color=55
chance=15
run_start=8100
move_start=8106
attack_start=8112
miss_start=8122
hit_head_start=8128
hit_left_arm_start=8131
hit_right_arm_start=8134
hit_torso_start=8137
hit_right_leg_start=8147
hit_left_leg_start=8150
hit_eyes_start=8153
hit_groin_start=8156
last_msg=8158
[Centaur]
packet_num=72
max_dist=10
min_to_hit=20
min_hp=15
aggression=73
hurt_too_much=crippled
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=0
run_start=1000
move_start=1010
attack_start=1018
miss_start=1027
hit_head_start=1033
hit_left_arm_start=1038
hit_right_arm_start=1039
hit_torso_start=1040
hit_right_leg_start=1040
hit_left_leg_start=1041
hit_eyes_start=1042
hit_groin_start=1048
last_msg=1055
[Floater]
packet_num=73
max_dist=10
min_to_hit=30
min_hp=1
aggression=77
hurt_too_much=crippled
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=0
run_start=1000
move_start=1010
attack_start=1018
miss_start=1027
hit_head_start=1033
hit_left_arm_start=1038
hit_right_arm_start=1039
hit_torso_start=1040
hit_right_leg_start=1040
hit_left_leg_start=1041
hit_eyes_start=1042
hit_groin_start=1048
last_msg=1055
[Eyeball]
packet_num=74
max_dist=12
min_to_hit=20
min_hp=10
aggression=70
hurt_too_much=
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=5
run_start=8100
move_start=8106
attack_start=8112
miss_start=8122
hit_head_start=8128
hit_left_arm_start=8131
hit_right_arm_start=8134
hit_torso_start=8137
hit_right_leg_start=8147
hit_left_leg_start=8150
hit_eyes_start=8153
hit_groin_start=8156
last_msg=8158
[Marcelles]
packet_num=75
max_dist=10
min_to_hit=25
min_hp=15
aggression=60
hurt_too_much=crippled
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=20
run_start=8200
move_start=8206
attack_start=8212
miss_start=8222
hit_head_start=8228
hit_left_arm_start=8231
hit_right_arm_start=8234
hit_torso_start=8237
hit_right_leg_start=8247
hit_left_leg_start=8250
hit_eyes_start=8253
hit_groin_start=8256
last_msg=8261
[Guard Rookie]
packet_num=76
max_dist=10
min_to_hit=25
min_hp=12
aggression=30
hurt_too_much=crippled, blind
secondary_freq=25
called_freq=10000
font=101
color=58
outline_color=55
chance=20
run_start=1600
move_start=1606
attack_start=1612
miss_start=1622
hit_head_start=1628
hit_left_arm_start=1631
hit_right_arm_start=1634
hit_torso_start=1637
hit_right_leg_start=1645
hit_left_leg_start=1648
hit_eyes_start=1651
hit_groin_start=1654
last_msg=1659
[CoC Hub Brainwashed]
packet_num=77
max_dist=8
min_to_hit=20
min_hp=8
aggression=20
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=15
run_start=2500
move_start=2506
attack_start=2512
miss_start=2522
hit_head_start=2528
hit_left_arm_start=2531
hit_right_arm_start=2534
hit_torso_start=2537
hit_right_leg_start=2543
hit_left_leg_start=2546
hit_eyes_start=2549
hit_groin_start=2552
last_msg=2557
[Ghoul Nasty]
packet_num=78
max_dist=8
min_to_hit=10
min_hp=10
aggression=90
hurt_too_much=
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=25
run_start=2800
move_start=2806
attack_start=2812
miss_start=2822
hit_head_start=2828
hit_left_arm_start=2831
hit_right_arm_start=2834
hit_torso_start=2837
hit_right_leg_start=2845
hit_left_leg_start=2848
hit_eyes_start=2851
hit_groin_start=2854
last_msg=2859
[Super Mutant Necro]
packet_num=79
max_dist=12
min_to_hit=25
min_hp=10
aggression=75
hurt_too_much=blind, crippled
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=20
run_start=2900
move_start=2906
attack_start=2912
miss_start=2922
hit_head_start=2928
hit_left_arm_start=2931
hit_right_arm_start=2934
hit_torso_start=2937
hit_right_leg_start=2947
hit_left_leg_start=2950
hit_eyes_start=2953
hit_groin_start=2956
last_msg=2961
[BoS Elders]
packet_num=80
max_dist=8
min_to_hit=30
min_hp=1
aggression=20
hurt_too_much=crippled, blind
secondary_freq=12
called_freq=12
font=101
color=58
outline_color=55
chance=15
run_start=7100
move_start=7106
attack_start=7112
miss_start=7122
hit_head_start=7128
hit_left_arm_start=7131
hit_right_arm_start=7134
hit_torso_start=7137
hit_right_leg_start=7147
hit_left_leg_start=7150
hit_eyes_start=7153
hit_groin_start=7156
last_msg=7161
[BoS Rhombus]
packet_num=81
max_dist=8
min_to_hit=30
min_hp=1
aggression=20
hurt_too_much=crippled_arms
secondary_freq=12
called_freq=12
font=101
color=58
outline_color=55
chance=30
run_start=7200
move_start=7206
attack_start=7212
miss_start=7222
hit_head_start=7228
hit_left_arm_start=7231
hit_right_arm_start=7234
hit_torso_start=7237
hit_right_leg_start=7247
hit_left_leg_start=7250
hit_eyes_start=7253
hit_groin_start=7256
last_msg=7261
[CoC Morpheus]
packet_num=82
max_dist=12
min_to_hit=15
min_hp=20
aggression=50
hurt_too_much=crippled, blind
secondary_freq=2
called_freq=2
font=101
color=58
outline_color=55
chance=35
run_start=7300
move_start=7306
attack_start=7312
miss_start=7322
hit_head_start=7328
hit_left_arm_start=7331
hit_right_arm_start=7334
hit_torso_start=7337
hit_right_leg_start=7347
hit_left_leg_start=7350
hit_eyes_start=7353
hit_groin_start=7356
last_msg=7361
[CoC Lasher]
packet_num=83
max_dist=15
min_to_hit=15
min_hp=1
aggression=90
hurt_too_much=blind
secondary_freq=3
called_freq=4
font=101
color=58
outline_color=55
chance=35
run_start=7400
move_start=7406
attack_start=7412
miss_start=7422
hit_head_start=7428
hit_left_arm_start=7431
hit_right_arm_start=7434
hit_torso_start=7437
hit_right_leg_start=7447
hit_left_leg_start=7450
hit_eyes_start=7453
hit_groin_start=7456
last_msg=7461
[CoC Jain]
packet_num=84
max_dist=12
min_to_hit=30
min_hp=20
aggression=10
hurt_too_much=crippled, blind
secondary_freq=22
called_freq=44
font=101
color=58
outline_color=55
chance=25
run_start=7500
move_start=7506
attack_start=7512
miss_start=7522
hit_head_start=7528
hit_left_arm_start=7531
hit_right_arm_start=7534
hit_torso_start=7537
hit_right_leg_start=7547
hit_left_leg_start=7550
hit_eyes_start=7553
hit_groin_start=7556
last_msg=7561
[Hub Underground]
packet_num=85
max_dist=8
min_to_hit=30
min_hp=15
aggression=45
hurt_too_much=crippled, blind
secondary_freq=30
called_freq=10000
font=101
color=58
outline_color=55
chance=22
run_start=7600
move_start=7606
attack_start=7612
miss_start=7622
hit_head_start=7628
hit_left_arm_start=7631
hit_right_arm_start=7634
hit_torso_start=7637
hit_right_leg_start=7647
hit_left_leg_start=7650
hit_eyes_start=7653
hit_groin_start=7656
last_msg=7661
[Hub Police]
packet_num=86
max_dist=30
min_to_hit=20
min_hp=10
aggression=80
hurt_too_much=blind
secondary_freq=5
called_freq=8
font=101
color=58
outline_color=55
chance=30
run_start=7700
move_start=7706
attack_start=7712
miss_start=7722
hit_head_start=7728
hit_left_arm_start=7731
hit_right_arm_start=7734
hit_torso_start=7737
hit_right_leg_start=7747
hit_left_leg_start=7750
hit_eyes_start=7753
hit_groin_start=7756
last_msg=7761
[Decker]
packet_num=87
max_dist=6
min_to_hit=35
min_hp=18
aggression=45
hurt_too_much=crippled, blind
secondary_freq=18
called_freq=100
font=101
color=58
outline_color=55
chance=25
run_start=7800
move_start=7806
attack_start=7812
miss_start=7822
hit_head_start=7828
hit_left_arm_start=7831
hit_right_arm_start=7834
hit_torso_start=7837
hit_right_leg_start=7847
hit_left_leg_start=7850
hit_eyes_start=7853
hit_groin_start=7856
last_msg=7861
[Cain]
packet_num=88
max_dist=8
min_to_hit=20
min_hp=8
aggression=70
hurt_too_much=blind
secondary_freq=12
called_freq=50
font=101
color=58
outline_color=55
chance=25
run_start=7900
move_start=7906
attack_start=7912
miss_start=7922
hit_head_start=7928
hit_left_arm_start=7931
hit_right_arm_start=7934
hit_torso_start=7937
hit_right_leg_start=7947
hit_left_leg_start=7950
hit_eyes_start=7953
hit_groin_start=7956
last_msg=7961
[Ian]
packet_num=89
max_dist=30
min_to_hit=40
min_hp=15
aggression=100
hurt_too_much=crippled, blind
secondary_freq=4
called_freq=6
font=101
color=58
outline_color=55
chance=15
run_start=8400
move_start=8403
attack_start=8406
miss_start=8409
hit_head_start=8411
hit_left_arm_start=8413
hit_right_arm_start=8415
hit_torso_start=8417
hit_right_leg_start=8421
hit_left_leg_start=8423
hit_eyes_start=8425
hit_groin_start=8427
last_msg=8427
[Tycho]
packet_num=90
max_dist=8
min_to_hit=20
min_hp=0
aggression=100
hurt_too_much=
secondary_freq=10
called_freq=4
font=101
color=58
outline_color=55
chance=25
run_start=8500
move_start=8501
attack_start=8503
miss_start=8506
hit_head_start=8508
hit_left_arm_start=8512
hit_right_arm_start=8514
hit_torso_start=8516
hit_right_leg_start=8519
hit_left_leg_start=8521
hit_eyes_start=8523
hit_groin_start=8525
last_msg=8527
[Vaultdweller]
packet_num=91
max_dist=8
min_to_hit=25
min_hp=14
aggression=0
hurt_too_much=crippled, blind
secondary_freq=100000
called_freq=400000
font=101
color=58
outline_color=55
chance=20
run_start=8600
move_start=8606
attack_start=8612
miss_start=8622
hit_head_start=8628
hit_left_arm_start=8631
hit_right_arm_start=8634
hit_torso_start=8637
hit_right_leg_start=8647
hit_left_leg_start=8650
hit_eyes_start=8653
hit_groin_start=8656
last_msg=8661
[Stranger]
packet_num=92
max_dist=20
min_to_hit=1
min_hp=1
aggression=100
hurt_too_much=crippled, blind
secondary_freq=2
called_freq=40
font=101
color=58
outline_color=55
chance=0
run_start=8600
move_start=8606
attack_start=8612
miss_start=8622
hit_head_start=8628
hit_left_arm_start=8631
hit_right_arm_start=8634
hit_torso_start=8637
hit_right_leg_start=8647
hit_left_leg_start=8650
hit_eyes_start=8653
hit_groin_start=8656
last_msg=8661
[Ghoul, Mindless]
packet_num=93
max_dist=4
min_to_hit=1
min_hp=0
aggression=80
hurt_too_much=
secondary_freq=10
called_freq=25
font=101
color=58
outline_color=55
chance=0
run_start=5000
move_start=5006
attack_start=5012
miss_start=5022
hit_head_start=5028
hit_left_arm_start=5031
hit_right_arm_start=5034
hit_torso_start=5037
hit_right_leg_start=5047
hit_left_leg_start=5050
hit_eyes_start=5053
hit_groin_start=5056
last_msg=5061
[Runaway]
packet_num=94
max_dist=18
min_to_hit=100
min_hp=200
aggression=1
hurt_too_much=crippled, blind
secondary_freq=10
called_freq=25
font=101
color=58
outline_color=55
chance=0
run_start=5000
move_start=5006
attack_start=5012
miss_start=5022
hit_head_start=5028
hit_left_arm_start=5031
hit_right_arm_start=5034
hit_torso_start=5037
hit_right_leg_start=5047
hit_left_leg_start=5050
hit_eyes_start=5053
hit_groin_start=5056
last_msg=5061
|
AI.txt (Fallout 2) | This is a transcript of a game configuration file in Fallout 2, governing AI behavior, as called by Fallout 2 scripts.
Transcript
[Addict - Wimpy]
aggression=10
attack_end=2059
attack_start=2040
body_type=Wimpy Person
called_freq=10
chance=15
color=58
disposition=coward
font=101
general_type=Wimpy Person
hit_eyes_end=1089
hit_eyes_start=1080
hit_groin_end=1099
hit_groin_start=1090
hit_head_end=1009
hit_head_start=1000
hit_left_arm_end=1019
hit_left_arm_start=1010
hit_left_leg_end=1079
hit_left_leg_start=1070
hit_right_arm_end=1029
hit_right_arm_start=1020
hit_right_leg_end=1069
hit_right_leg_start=1060
hit_torso_end=1059
hit_torso_start=1030
max_dist=10
min_hp=100
min_to_hit=90
miss_end=2079
miss_start=2060
move_end=2039
move_start=2020
outline_color=55
packet_num=179
run_away_mode=coward
run_end=2019
run_start=2000
secondary_freq=5000
[Algernon]
aggression=10
attack_end=50140
attack_start=50140
body_type=None
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=149
run_end=50100
run_start=50100
secondary_freq=5000
[Alien]
aggression=100
attack_end=50140
attack_start=50140
body_type=None
called_freq=300
chance=0
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=
max_dist=20
min_hp=1
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=130
run_end=50100
run_start=50100
secondary_freq=300
[Arroyo Elder]
aggression=40
attack_end=2651
attack_start=2640
body_type=Primitive
called_freq=100
chance=80
color=58
font=101
general_type=Primitive
hit_eyes_end=1589
hit_eyes_start=1580
hit_groin_end=1599
hit_groin_start=1590
hit_head_end=1509
hit_head_start=1500
hit_left_arm_end=1519
hit_left_arm_start=1510
hit_left_leg_end=1579
hit_left_leg_start=1570
hit_right_arm_end=1529
hit_right_arm_start=1520
hit_right_leg_end=1569
hit_right_leg_start=1560
hit_torso_end=1559
hit_torso_start=1530
hurt_too_much=crippled, blind
max_dist=15
min_hp=15
min_to_hit=35
miss_end=2669
miss_start=2660
move_end=2629
move_start=2620
outline_color=55
packet_num=3
run_end=2606
run_start=2600
secondary_freq=15
[Arroyo Shaman]
aggression=20
attack_end=2651
attack_start=2640
body_type=Primitive
called_freq=20
chance=75
color=58
font=101
general_type=Primitive
hit_eyes_end=1589
hit_eyes_start=1580
hit_groin_end=1599
hit_groin_start=1590
hit_head_end=1509
hit_head_start=1500
hit_left_arm_end=1519
hit_left_arm_start=1510
hit_left_leg_end=1579
hit_left_leg_start=1570
hit_right_arm_end=1529
hit_right_arm_start=1520
hit_right_leg_end=1569
hit_right_leg_start=1560
hit_torso_end=1559
hit_torso_start=1530
hurt_too_much=crippled, blind
max_dist=15
min_hp=14
min_to_hit=50
miss_end=2669
miss_start=2660
move_end=2629
move_start=2620
outline_color=55
packet_num=4
run_end=2606
run_start=2600
secondary_freq=4
[Arroyo Villager]
aggression=10
attack_end=2651
attack_start=2640
body_type=Primitive
called_freq=3
chance=20
color=58
font=101
general_type=Primitive
hit_eyes_end=1589
hit_eyes_start=1580
hit_groin_end=1599
hit_groin_start=1590
hit_head_end=1509
hit_head_start=1500
hit_left_arm_end=1519
hit_left_arm_start=1510
hit_left_leg_end=1579
hit_left_leg_start=1570
hit_right_arm_end=1529
hit_right_arm_start=1520
hit_right_leg_end=1569
hit_right_leg_start=1560
hit_torso_end=1559
hit_torso_start=1530
hurt_too_much=crippled, blind
max_dist=12
min_hp=15
min_to_hit=40
miss_end=2669
miss_start=2660
move_end=2629
move_start=2620
outline_color=55
packet_num=2
run_end=2606
run_start=2600
secondary_freq=20
[Arroyo Warrior]
aggression=90
attack_end=2651
attack_start=2640
attack_who=strongest
body_type=Primitive
called_freq=30
chance=25
color=58
distance=on_your_own
font=101
general_type=Primitive
hit_eyes_end=1589
hit_eyes_start=1580
hit_groin_end=1599
hit_groin_start=1590
hit_head_end=1509
hit_head_start=1500
hit_left_arm_end=1519
hit_left_arm_start=1510
hit_left_leg_end=1579
hit_left_leg_start=1570
hit_right_arm_end=1529
hit_right_arm_start=1520
hit_right_leg_end=1569
hit_right_leg_start=1560
hit_torso_end=1559
hit_torso_start=1530
hurt_too_much=blind
max_dist=20
min_hp=5
min_to_hit=30
miss_end=2669
miss_start=2660
move_end=2629
move_start=2620
outline_color=55
packet_num=1
run_end=2606
run_start=2600
secondary_freq=3
[Badger]
aggression=10
attack_end=32448
attack_start=32440
body_type=Punk (SF)
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=Badger
hit_eyes_end=33282
hit_eyes_start=33280
hit_groin_end=33295
hit_groin_start=33290
hit_head_end=33202
hit_head_start=33200
hit_left_arm_end=33212
hit_left_arm_start=33210
hit_left_leg_end=33272
hit_left_leg_start=33270
hit_right_arm_end=33222
hit_right_arm_start=33220
hit_right_leg_end=33262
hit_right_leg_start=33260
hit_torso_end=33236
hit_torso_start=33230
max_dist=10
min_hp=10
min_to_hit=10
miss_end=32465
miss_start=32460
move_end=32428
move_start=32420
outline_color=55
packet_num=152
run_end=32405
run_start=32400
secondary_freq=5000
[Berserker]
aggression=80
area_attack_mode=always
attack_end=2359
attack_start=2340
attack_who=closest
best_weapon=random
body_type=Berserk Person
called_freq=33
chance=15
chem_use=always
color=58
distance=charge
font=101
general_type=Berserk Person
hit_eyes_end=1389
hit_eyes_start=1380
hit_groin_end=1399
hit_groin_start=1390
hit_head_end=1309
hit_head_start=1300
hit_left_arm_end=1319
hit_left_arm_start=1310
hit_left_leg_end=1379
hit_left_leg_start=1370
hit_right_arm_end=1329
hit_right_arm_start=1320
hit_right_leg_end=1369
hit_right_leg_start=1360
hit_torso_end=1359
hit_torso_start=1330
hurt_too_much=crippled, blind
max_dist=15
min_hp=8
min_to_hit=10
miss_end=2372
miss_start=2360
move_end=2339
move_start=2320
outline_color=55
packet_num=38
run_away_mode=never
run_end=2319
run_start=2300
secondary_freq=2
[Bounty Hunter]
aggression=100
area_attack_mode=be_careful
attack_end=36859
attack_start=36840
attack_who=whomever
best_weapon=ranged_over_melee
body_type=Tough Person
called_freq=5
chance=35
chem_primary_desire=81
chem_use=sometimes
color=58
distance=on_your_own
font=101
general_type=Bounty Hunter
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=crippled, blind
max_dist=12
min_hp=3
min_to_hit=10
miss_end=36879
miss_start=36860
move_end=36839
move_start=36820
outline_color=55
packet_num=124
run_end=36819
run_start=36800
secondary_freq=4
[Boxer]
aggression=80
attack_end=18154
attack_start=18140
body_type=Boxer
called_freq=2
chance=10
color=58
font=101
general_type=Boxer
hit_eyes_end=18082
hit_eyes_start=18080
hit_groin_end=18092
hit_groin_start=18090
hit_head_end=18002
hit_head_start=18000
hit_left_arm_end=18011
hit_left_arm_start=18010
hit_left_leg_end=18071
hit_left_leg_start=18070
hit_right_arm_end=18021
hit_right_arm_start=18020
hit_right_leg_end=18061
hit_right_leg_start=18060
hit_torso_end=18035
hit_torso_start=18030
hurt_too_much=
max_dist=10
min_hp=3
min_to_hit=10
miss_end=18177
miss_start=18160
move_end=18127
move_start=18120
outline_color=55
packet_num=40
run_away_mode=never
run_end=18107
run_start=18100
secondary_freq=200000
[Boxing Fan]
aggression=35
attack_end=2159
attack_start=2140
body_type=Normal Person
called_freq=20
chance=15
color=58
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=5
min_hp=15
min_to_hit=10
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=43
run_end=2119
run_start=2100
secondary_freq=20000
[Brahmin]
aggression=10
attack_end=50140
attack_start=50140
body_type=None
called_freq=25
chance=0
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=15
min_hp=0
min_to_hit=0
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=6
run_end=50100
run_start=50100
secondary_freq=1000000
[Brahmin - Wimpy]
aggression=10
attack_end=50140
attack_start=50140
body_type=None
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=80
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=178
run_away_mode=coward
run_end=50100
run_start=50100
secondary_freq=5000
[Brain Mole Rat]
aggression=50
attack_end=14049
attack_start=14040
attack_who=closest
body_type=Berserk Person
called_freq=20
chance=10
color=58
distance=charge
font=101
general_type=The Brain
hit_eyes_end=1389
hit_eyes_start=1380
hit_groin_end=1399
hit_groin_start=1390
hit_head_end=1309
hit_head_start=1300
hit_left_arm_end=1319
hit_left_arm_start=1310
hit_left_leg_end=1379
hit_left_leg_start=1370
hit_right_arm_end=1329
hit_right_arm_start=1320
hit_right_leg_end=1369
hit_right_leg_start=1360
hit_torso_end=1359
hit_torso_start=1330
hurt_too_much=crippled, blind
max_dist=10
min_hp=0
min_to_hit=10
miss_end=14069
miss_start=14060
move_end=14029
move_start=14020
outline_color=55
packet_num=28
run_away_mode=never
run_end=14009
run_start=14000
secondary_freq=20
[Caravan Driver]
aggression=10
attack_end=2259
attack_start=2240
body_type=Tough Person
called_freq=10
chance=15
color=58
disposition=-1
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
max_dist=10
min_hp=10
min_to_hit=10
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=182
run_end=2219
run_start=2200
secondary_freq=5000
[Caravan Guard]
aggression=10
attack_end=2259
attack_start=2240
body_type=Tough Person
called_freq=10
chance=15
color=58
disposition=-1
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
max_dist=10
min_hp=10
min_to_hit=10
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=181
run_end=2219
run_start=2200
secondary_freq=5000
[Centaur]
aggression=90
attack_end=50140
attack_start=50140
attack_who=closest
best_weapon=unarmed
body_type=None
called_freq=5
chance=0
color=58
distance=charge
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=
max_dist=20
min_hp=1
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=133
run_away_mode=never
run_end=50100
run_start=50100
secondary_freq=30000
[Child]
aggression=0
attack_end=50140
attack_start=50140
body_type=None
called_freq=10000
chance=35
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=8
min_hp=20
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=15
run_end=50100
run_start=50100
secondary_freq=30
[Chip]
aggression=10
attack_end=32348
attack_start=32340
body_type=Punk (SF)
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=Chip
hit_eyes_end=33282
hit_eyes_start=33280
hit_groin_end=33295
hit_groin_start=33290
hit_head_end=33202
hit_head_start=33200
hit_left_arm_end=33212
hit_left_arm_start=33210
hit_left_leg_end=33272
hit_left_leg_start=33270
hit_right_arm_end=33222
hit_right_arm_start=33220
hit_right_leg_end=33262
hit_right_leg_start=33260
hit_torso_end=33236
hit_torso_start=33230
max_dist=10
min_hp=10
min_to_hit=10
miss_end=32365
miss_start=32360
move_end=32325
move_start=32320
outline_color=55
packet_num=154
run_end=32305
run_start=32300
secondary_freq=5000
[Coward]
aggression=20
attack_end=2059
attack_start=2040
body_type=Wimpy Person
called_freq=20
chance=25
color=58
font=101
general_type=Wimpy Person
hit_eyes_end=1089
hit_eyes_start=1080
hit_groin_end=1099
hit_groin_start=1090
hit_head_end=1009
hit_head_start=1000
hit_left_arm_end=1019
hit_left_arm_start=1010
hit_left_leg_end=1079
hit_left_leg_start=1070
hit_right_arm_end=1029
hit_right_arm_start=1020
hit_right_leg_end=1069
hit_right_leg_start=1060
hit_torso_end=1059
hit_torso_start=1030
hurt_too_much=blind
max_dist=10
min_hp=30
min_to_hit=30
miss_end=2079
miss_start=2060
move_end=2039
move_start=2020
outline_color=55
packet_num=33
run_end=2019
run_start=2000
secondary_freq=20
[Crazed Robot]
aggression=10
attack_end=10159
attack_start=10140
attack_who=whomever
body_type=Robot
called_freq=10
chance=30
chem_primary_desire=-1
color=58
disposition=none
font=101
general_type=Crazed Robot
hit_eyes_end=1482
hit_eyes_start=1480
hit_groin_end=1492
hit_groin_start=1490
hit_head_end=1402
hit_head_start=1400
hit_left_arm_end=1412
hit_left_arm_start=1410
hit_left_leg_end=1472
hit_left_leg_start=1470
hit_right_arm_end=1422
hit_right_arm_start=1420
hit_right_leg_end=1462
hit_right_leg_start=1460
hit_torso_end=1439
hit_torso_start=1430
hurt_too_much=blind
max_dist=10
min_hp=0
min_to_hit=0
miss_end=10160
miss_start=10160
move_end=10139
move_start=10120
outline_color=55
packet_num=145
run_away_mode=never
run_end=10100
run_start=10100
secondary_freq=5000
[Crazy Addict]
aggression=10
attack_end=3246
attack_start=3240
body_type=Junkie
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=Junkie
hit_eyes_end=1882
hit_eyes_start=1880
hit_groin_end=1898
hit_groin_start=1890
hit_head_end=1804
hit_head_start=1800
hit_left_arm_end=1813
hit_left_arm_start=1810
hit_left_leg_end=1872
hit_left_leg_start=1870
hit_right_arm_end=1823
hit_right_arm_start=1820
hit_right_leg_end=1862
hit_right_leg_start=1860
hit_torso_end=1837
hit_torso_start=1830
max_dist=10
min_hp=10
min_to_hit=10
miss_end=3265
miss_start=3260
move_end=3226
move_start=3220
outline_color=55
packet_num=148
run_end=3205
run_start=3200
secondary_freq=5000
[Cyberdog]
aggression=75
area_attack_mode=be_careful
attack_end=50140
attack_start=50140
attack_who=whomever
best_weapon=unarmed
body_type=None
called_freq=20
chance=0
chem_primary_desire=81
chem_use=anytime
color=58
distance=stay_close
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=0
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=50
run_end=50100
run_start=50100
secondary_freq=200
[Deathclaw]
aggression=70
attack_end=50140
attack_start=50140
attack_who=closest
best_weapon=never
body_type=None
called_freq=20
chance=0
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=20
min_hp=0
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=10
run_end=50100
run_start=50100
secondary_freq=15
[Doctor]
aggression=20
attack_end=2159
attack_start=2140
body_type=Normal Person
called_freq=3
chance=30
color=58
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=10
min_hp=10
min_to_hit=28
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=19
run_end=2119
run_start=2100
secondary_freq=1500
[Dog - Tough]
aggression=10
attack_end=3246
attack_start=3240
called_freq=10
chance=0
color=58
disposition=-1
font=101
hit_eyes_end=1882
hit_eyes_start=1880
hit_groin_end=1898
hit_groin_start=1890
hit_head_end=1804
hit_head_start=1800
hit_left_arm_end=1813
hit_left_arm_start=1810
hit_left_leg_end=1872
hit_left_leg_start=1870
hit_right_arm_end=1823
hit_right_arm_start=1820
hit_right_leg_end=1862
hit_right_leg_start=1860
hit_torso_end=1837
hit_torso_start=1830
max_dist=10
min_hp=10
min_to_hit=10
miss_end=3265
miss_start=3260
move_end=3226
move_start=3220
outline_color=55
packet_num=186
run_end=3205
run_start=3200
secondary_freq=5000
[Drug Addict]
aggression=20
attack_end=3246
attack_start=3240
body_type=Junkie
called_freq=10000
chance=35
color=58
font=101
general_type=Junkie
hit_eyes_end=1882
hit_eyes_start=1880
hit_groin_end=1898
hit_groin_start=1890
hit_head_end=1804
hit_head_start=1800
hit_left_arm_end=1813
hit_left_arm_start=1810
hit_left_leg_end=1872
hit_left_leg_start=1870
hit_right_arm_end=1823
hit_right_arm_start=1820
hit_right_leg_end=1862
hit_right_leg_start=1860
hit_torso_end=1837
hit_torso_start=1830
hurt_too_much=crippled
max_dist=10
min_hp=30
min_to_hit=20
miss_end=3265
miss_start=3260
move_end=3226
move_start=3220
outline_color=55
packet_num=11
run_end=3205
run_start=3200
secondary_freq=30
[Drug Dealer]
aggression=2
attack_end=2259
attack_start=2240
body_type=Tough Person
called_freq=20
chance=18
color=58
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=crippled, blind
max_dist=5
min_hp=30
min_to_hit=10
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=42
run_end=2219
run_start=2200
secondary_freq=20
[Dumar]
aggression=10
attack_end=2651
attack_start=2640
body_type=Primitive
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=Primitive
hit_eyes_end=1589
hit_eyes_start=1580
hit_groin_end=1599
hit_groin_start=1590
hit_head_end=1509
hit_head_start=1500
hit_left_arm_end=1519
hit_left_arm_start=1510
hit_left_leg_end=1579
hit_left_leg_start=1570
hit_right_arm_end=1529
hit_right_arm_start=1520
hit_right_leg_end=1569
hit_right_leg_start=1560
hit_torso_end=1559
hit_torso_start=1530
max_dist=10
min_hp=10
min_to_hit=10
miss_end=2669
miss_start=2660
move_end=2629
move_start=2620
outline_color=55
packet_num=143
run_end=2606
run_start=2600
secondary_freq=5000
[Dunton]
aggression=90
attack_end=2259
attack_start=2240
body_type=Tough Person
called_freq=3000
chance=25
color=58
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=
max_dist=20
min_hp=1
min_to_hit=10
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=126
run_end=2219
run_start=2200
secondary_freq=30000
[Elron]
aggression=10
attack_end=32847
attack_start=32840
body_type=Elron
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=Elron Guards
hit_eyes_end=32782
hit_eyes_start=32780
hit_groin_end=32795
hit_groin_start=32790
hit_head_end=32702
hit_head_start=32700
hit_left_arm_end=32712
hit_left_arm_start=32710
hit_left_leg_end=32772
hit_left_leg_start=32770
hit_right_arm_end=32722
hit_right_arm_start=32720
hit_right_leg_end=32762
hit_right_leg_start=32760
hit_torso_end=32736
hit_torso_start=32730
max_dist=10
min_hp=10
min_to_hit=10
miss_end=32865
miss_start=32860
move_end=32828
move_start=32820
outline_color=55
packet_num=157
run_end=32805
run_start=32800
secondary_freq=5000
[Elron Guard]
aggression=10
attack_end=32847
attack_start=32840
body_type=Elron
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=Elron Guards
hit_eyes_end=32782
hit_eyes_start=32780
hit_groin_end=32795
hit_groin_start=32790
hit_head_end=32702
hit_head_start=32700
hit_left_arm_end=32712
hit_left_arm_start=32710
hit_left_leg_end=32772
hit_left_leg_start=32770
hit_right_arm_end=32722
hit_right_arm_start=32720
hit_right_leg_end=32762
hit_right_leg_start=32760
hit_torso_end=32736
hit_torso_start=32730
max_dist=10
min_hp=10
min_to_hit=10
miss_end=32865
miss_start=32860
move_end=32828
move_start=32820
outline_color=55
packet_num=158
run_end=32805
run_start=32800
secondary_freq=5000
[Enclave Patrol]
aggression=90
attack_end=2552
attack_start=2540
body_type=Tough Person
called_freq=25
chance=25
color=58
font=101
general_type=Guard (Tough)
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=
max_dist=10
min_hp=1
min_to_hit=10
miss_end=2565
miss_start=2560
move_end=2525
move_start=2520
outline_color=55
packet_num=134
run_end=2505
run_start=2500
secondary_freq=25
[End_Boss]
aggression=10
area_attack_mode=be_careful
attack_end=50140
attack_start=50140
attack_who=closest
body_type=None
called_freq=5
chance=15
color=58
disposition=none
distance=on_your_own
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=0
min_to_hit=0
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=142
run_away_mode=never
run_end=50100
run_start=50100
secondary_freq=5
[Fighting Mantis]
aggression=95
attack_end=50140
attack_start=50140
called_freq=20
chance=0
color=58
font=101
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=10
min_hp=0
min_to_hit=0
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=27
run_end=50100
run_start=50100
secondary_freq=20
[Fire_Geckos]
aggression=10
attack_end=50140
attack_start=50140
body_type=None
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=144
run_end=50100
run_start=50100
secondary_freq=5000
[Floater]
aggression=90
attack_end=50140
attack_start=50140
body_type=None
called_freq=3000
chance=0
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=
max_dist=20
min_hp=1
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=132
run_end=50100
run_start=50100
secondary_freq=30000
[Gecko]
aggression=50
attack_end=50140
attack_start=50140
body_type=None
called_freq=20
chance=0
chem_primary_desire=284,81,103
chem_use=always
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=10
min_hp=0
min_to_hit=0
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=26
run_end=50100
run_start=50100
secondary_freq=20
[Generic Dog]
aggression=80
attack_end=50140
attack_start=50140
body_type=None
called_freq=600
chance=0
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=blind
max_dist=18
min_hp=0
min_to_hit=0
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=21
run_end=50100
run_start=50100
secondary_freq=200
[Generic Guards]
aggression=80
area_attack_mode=be_careful
attack_end=2449
attack_start=2440
attack_who=closest
best_weapon=ranged_over_melee
body_type=Tough Person
called_freq=5
chance=30
chem_use=stims_when_hurt_lots
color=58
font=101
general_type=Guard (Normal)
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=crippled, blind
max_dist=20
min_hp=4
min_to_hit=20
miss_end=2465
miss_start=2460
move_end=2427
move_start=2420
outline_color=55
packet_num=12
run_away_mode=tourniquet
run_end=2405
run_start=2400
secondary_freq=5
[Ghoul Guard]
aggression=80
area_attack_mode=always
attack_end=3159
attack_start=3140
attack_who=closest
best_weapon=ranged_over_melee
body_type=Ghoul
called_freq=20
chance=25
color=58
distance=stay
font=101
general_type=Ghoul
hit_eyes_end=1689
hit_eyes_start=1680
hit_groin_end=1699
hit_groin_start=1690
hit_head_end=1609
hit_head_start=1600
hit_left_arm_end=1619
hit_left_arm_start=1610
hit_left_leg_end=1679
hit_left_leg_start=1670
hit_right_arm_end=1629
hit_right_arm_start=1620
hit_right_leg_end=1669
hit_right_leg_start=1660
hit_torso_end=1639
hit_torso_start=1630
hurt_too_much=crippled, blind
max_dist=10
min_hp=10
min_to_hit=20
miss_end=3179
miss_start=3160
move_end=3139
move_start=3120
outline_color=55
packet_num=36
run_end=3119
run_start=3100
secondary_freq=4
[Ghoul Merchant]
aggression=40
attack_end=3159
attack_start=3140
body_type=Ghoul
called_freq=20
chance=10
color=58
font=101
general_type=Ghoul
hit_eyes_end=1689
hit_eyes_start=1680
hit_groin_end=1699
hit_groin_start=1690
hit_head_end=1609
hit_head_start=1600
hit_left_arm_end=1619
hit_left_arm_start=1610
hit_left_leg_end=1679
hit_left_leg_start=1670
hit_right_arm_end=1629
hit_right_arm_start=1620
hit_right_leg_end=1669
hit_right_leg_start=1660
hit_torso_end=1639
hit_torso_start=1630
hurt_too_much=crippled, blind
max_dist=10
min_hp=10
min_to_hit=20
miss_end=3179
miss_start=3160
move_end=3139
move_start=3120
outline_color=55
packet_num=37
run_end=3119
run_start=3100
secondary_freq=20
[Ghoul Peasant]
aggression=50
attack_end=3159
attack_start=3140
body_type=Ghoul
called_freq=20
chance=20
color=58
font=101
general_type=Ghoul
hit_eyes_end=1689
hit_eyes_start=1680
hit_groin_end=1699
hit_groin_start=1690
hit_head_end=1609
hit_head_start=1600
hit_left_arm_end=1619
hit_left_arm_start=1610
hit_left_leg_end=1679
hit_left_leg_start=1670
hit_right_arm_end=1629
hit_right_arm_start=1620
hit_right_leg_end=1669
hit_right_leg_start=1660
hit_torso_end=1639
hit_torso_start=1630
hurt_too_much=crippled, blind
max_dist=10
min_hp=10
min_to_hit=20
miss_end=3179
miss_start=3160
move_end=3139
move_start=3120
outline_color=55
packet_num=35
run_end=3119
run_start=3100
secondary_freq=20
[Gun Turret]
aggression=10
attack_end=50140
attack_start=50140
attack_who=closest
body_type=None
called_freq=10
chance=0
color=58
disposition=-1
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=176
run_end=50100
run_start=50100
secondary_freq=5000
[Kaga]
aggression=10
attack_end=36148
attack_start=36140
body_type=Kaga
called_freq=10
chance=50
color=58
disposition=none
font=101
general_type=Kaga (1)
hit_eyes_end=36082
hit_eyes_start=36080
hit_groin_end=36095
hit_groin_start=36090
hit_head_end=36002
hit_head_start=36000
hit_left_arm_end=36012
hit_left_arm_start=36010
hit_left_leg_end=36072
hit_left_leg_start=36070
hit_right_arm_end=36022
hit_right_arm_start=36020
hit_right_leg_end=36062
hit_right_leg_start=36060
hit_torso_end=36035
hit_torso_start=36030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=36165
miss_start=36160
move_end=36124
move_start=36120
outline_color=55
packet_num=141
run_end=36105
run_start=36100
secondary_freq=5000
[Kamakazi]
aggression=100
attack_end=2359
attack_start=2340
body_type=Berserk Person
called_freq=10000
chance=18
color=58
font=101
general_type=Berserk Person
hit_eyes_end=1389
hit_eyes_start=1380
hit_groin_end=1399
hit_groin_start=1390
hit_head_end=1309
hit_head_start=1300
hit_left_arm_end=1319
hit_left_arm_start=1310
hit_left_leg_end=1379
hit_left_leg_start=1370
hit_right_arm_end=1329
hit_right_arm_start=1320
hit_right_leg_end=1369
hit_right_leg_start=1360
hit_torso_end=1359
hit_torso_start=1330
hurt_too_much=
max_dist=25
min_hp=0
min_to_hit=0
miss_end=2372
miss_start=2360
move_end=2339
move_start=2320
outline_color=55
packet_num=23
run_end=2319
run_start=2300
secondary_freq=3
[Khan]
aggression=10
area_attack_mode=always
attack_end=2950
attack_start=2940
attack_who=closest
best_weapon=ranged_over_melee
body_type=Raider (Khan)
called_freq=20
chance=15
chem_primary_desire=87
chem_use=anytime
color=58
disposition=none
distance=charge
font=101
general_type=Raider
hit_eyes_end=1783
hit_eyes_start=1780
hit_groin_end=1796
hit_groin_start=1790
hit_head_end=1709
hit_head_start=1700
hit_left_arm_end=1712
hit_left_arm_start=1710
hit_left_leg_end=1773
hit_left_leg_start=1770
hit_right_arm_end=1722
hit_right_arm_start=1720
hit_right_leg_end=1763
hit_right_leg_start=1760
hit_torso_end=1735
hit_torso_start=1730
hurt_too_much=blind
max_dist=10
min_hp=10
min_to_hit=10
miss_end=2964
miss_start=2960
move_end=2925
move_start=2920
outline_color=55
packet_num=162
run_away_mode=never
run_end=2905
run_start=2900
secondary_freq=6
[Loner Citizen]
aggression=35
attack_end=2059
attack_start=2040
body_type=Wimpy Person
called_freq=20
chance=15
color=58
font=101
general_type=Wimpy Person
hit_eyes_end=1089
hit_eyes_start=1080
hit_groin_end=1099
hit_groin_start=1090
hit_head_end=1009
hit_head_start=1000
hit_left_arm_end=1019
hit_left_arm_start=1010
hit_left_leg_end=1079
hit_left_leg_start=1070
hit_right_arm_end=1029
hit_right_arm_start=1020
hit_right_leg_end=1069
hit_right_leg_start=1060
hit_torso_end=1059
hit_torso_start=1030
hurt_too_much=crippled, blind
max_dist=5
min_hp=15
min_to_hit=10
miss_end=2079
miss_start=2060
move_end=2039
move_start=2020
outline_color=55
packet_num=49
run_end=2019
run_start=2000
secondary_freq=20000
[LoPan]
aggression=10
attack_end=32249
attack_start=32240
body_type=Shi
called_freq=10
chance=30
color=58
disposition=berserk
font=101
general_type=Lo Pan
hit_eyes_end=32082
hit_eyes_start=32080
hit_groin_end=32095
hit_groin_start=32090
hit_head_end=32002
hit_head_start=32000
hit_left_arm_end=32012
hit_left_arm_start=32010
hit_left_leg_end=32072
hit_left_leg_start=32070
hit_right_arm_end=32022
hit_right_arm_start=32020
hit_right_leg_end=32062
hit_right_leg_start=32060
hit_torso_end=32036
hit_torso_start=32030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=32265
miss_start=32260
move_end=32228
move_start=32220
outline_color=55
packet_num=139
run_end=32205
run_start=32200
secondary_freq=5000
[Mantis]
aggression=40
attack_end=50140
attack_start=50140
body_type=None
called_freq=1000000
chance=0
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=17
min_hp=0
min_to_hit=0
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=9
run_end=50100
run_start=50100
secondary_freq=30
[Masters Army]
aggression=90
area_attack_mode=be_careful
attack_end=36749
attack_start=36740
attack_who=closest
best_weapon=ranged_over_melee
body_type=Super Mutant (Master Army)
called_freq=3000
chance=25
color=58
distance=on_your_own
font=101
general_type=Super Mutant (Master Army)
hit_eyes_end=36682
hit_eyes_start=36680
hit_groin_end=36695
hit_groin_start=36690
hit_head_end=36602
hit_head_start=36600
hit_left_arm_end=36612
hit_left_arm_start=36610
hit_left_leg_end=36672
hit_left_leg_start=36670
hit_right_arm_end=36622
hit_right_arm_start=36620
hit_right_leg_end=36662
hit_right_leg_start=36660
hit_torso_end=36645
hit_torso_start=36630
hurt_too_much=
max_dist=20
min_hp=1
min_to_hit=10
miss_end=36765
miss_start=36760
move_end=36727
move_start=36720
outline_color=55
packet_num=129
run_end=36705
run_start=36700
secondary_freq=5
[Mean Deathclaw]
aggression=90
attack_end=50140
attack_start=50140
attack_who=weakest
body_type=None
called_freq=3000
chance=0
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=
max_dist=20
min_hp=1
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=131
run_end=50100
run_start=50100
secondary_freq=30000
[Merc Captain]
aggression=90
area_attack_mode=be_careful
attack_end=12149
attack_start=12140
attack_who=closest
best_weapon=ranged_over_melee
body_type=Raider (Non-Khan)
called_freq=3
chance=25
color=58
distance=snipe
font=101
general_type=Raider Captain
hit_eyes_end=12382
hit_eyes_start=12380
hit_groin_end=12396
hit_groin_start=12390
hit_head_end=12303
hit_head_start=12300
hit_left_arm_end=12312
hit_left_arm_start=12310
hit_left_leg_end=12373
hit_left_leg_start=12370
hit_right_arm_end=12322
hit_right_arm_start=12320
hit_right_leg_end=12363
hit_right_leg_start=12360
hit_torso_end=12335
hit_torso_start=12330
hurt_too_much=
max_dist=20
min_hp=1
min_to_hit=10
miss_end=12165
miss_start=12160
move_end=12125
move_start=12120
outline_color=55
packet_num=135
run_end=12105
run_start=12100
secondary_freq=3
[Merc Raider]
aggression=90
area_attack_mode=be_careful
attack_end=12049
attack_start=12040
attack_who=whomever
best_weapon=ranged_over_melee
body_type=Raider (Non-Khan)
called_freq=3
chance=25
color=58
distance=on_your_own
font=101
general_type=Raider Mercs
hit_eyes_end=12382
hit_eyes_start=12380
hit_groin_end=12396
hit_groin_start=12390
hit_head_end=12303
hit_head_start=12300
hit_left_arm_end=12312
hit_left_arm_start=12310
hit_left_leg_end=12373
hit_left_leg_start=12370
hit_right_arm_end=12322
hit_right_arm_start=12320
hit_right_leg_end=12363
hit_right_leg_start=12360
hit_torso_end=12335
hit_torso_start=12330
hurt_too_much=
max_dist=20
min_hp=1
min_to_hit=10
miss_end=12065
miss_start=12060
move_end=12038
move_start=12020
outline_color=55
packet_num=136
run_end=12006
run_start=12000
secondary_freq=3
[Mobsters]
aggression=90
area_attack_mode=be_careful
attack_end=12249
attack_start=12240
attack_who=closest
body_type=Gangster
called_freq=3000
chance=30
color=58
distance=random
font=101
general_type=Gangster
hit_eyes_end=12489
hit_eyes_start=12480
hit_groin_end=12499
hit_groin_start=12490
hit_head_end=12409
hit_head_start=12400
hit_left_arm_end=12419
hit_left_arm_start=12410
hit_left_leg_end=12479
hit_left_leg_start=12470
hit_right_arm_end=12429
hit_right_arm_start=12420
hit_right_leg_end=12469
hit_right_leg_start=12460
hit_torso_end=12459
hit_torso_start=12430
hurt_too_much=
max_dist=20
min_hp=1
min_to_hit=10
miss_end=12266
miss_start=12260
move_end=12228
move_start=12220
outline_color=55
packet_num=128
run_end=12205
run_start=12200
secondary_freq=5
[Mutated Rat]
aggression=87
attack_end=50140
attack_start=50140
body_type=None
called_freq=20
chance=0
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=10
min_hp=0
min_to_hit=0
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=48
run_end=50100
run_start=50100
secondary_freq=15
[Mysterious Stranger]
aggression=100
area_attack_mode=be_careful
attack_end=2259
attack_start=2240
attack_who=whomever
best_weapon=unarmed
body_type=Tough Person
called_freq=2
chance=0
chem_primary_desire=81
chem_use=anytime
color=58
distance=stay_close
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=
max_dist=12
min_hp=1
min_to_hit=0
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=125
run_end=2219
run_start=2200
secondary_freq=20
[Navarro Guard]
aggression=10
area_attack_mode=sometimes
attack_end=2552
attack_start=2540
attack_who=closest
best_weapon=ranged_over_melee
body_type=Tough Person
called_freq=2
chance=25
chem_primary_desire=40
chem_use=stims_when_hurt_lots
color=58
disposition=none
distance=on_your_own
font=101
general_type=Guard (Tough)
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
max_dist=10
min_hp=10
min_to_hit=10
miss_end=2565
miss_start=2560
move_end=2525
move_start=2520
outline_color=55
packet_num=175
run_away_mode=tourniquet
run_end=2505
run_start=2500
secondary_freq=3
[NCR Rangers]
aggression=90
area_attack_mode=be_careful
attack_end=2552
attack_start=2540
attack_who=closest
best_weapon=ranged_over_melee
body_type=Tough Person
called_freq=5
chance=25
chem_use=stims_when_hurt_lots
color=58
distance=on_your_own
font=101
general_type=Guard (Tough)
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=
max_dist=20
min_hp=1
min_to_hit=10
miss_end=2565
miss_start=2560
move_end=2525
move_start=2520
outline_color=55
packet_num=127
run_away_mode=tourniquet
run_end=2505
run_start=2500
secondary_freq=4
[Nikki Goldman]
aggression=10
attack_end=32847
attack_start=32840
body_type=Elron
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=Elron Guards
hit_eyes_end=32782
hit_eyes_start=32780
hit_groin_end=32795
hit_groin_start=32790
hit_head_end=32702
hit_head_start=32700
hit_left_arm_end=32712
hit_left_arm_start=32710
hit_left_leg_end=32772
hit_left_leg_start=32770
hit_right_arm_end=32722
hit_right_arm_start=32720
hit_right_leg_end=32762
hit_right_leg_start=32760
hit_torso_end=32736
hit_torso_start=32730
max_dist=10
min_hp=10
min_to_hit=10
miss_end=32865
miss_start=32860
move_end=32828
move_start=32820
outline_color=55
packet_num=160
run_end=32805
run_start=32800
secondary_freq=5000
[Oz7]
aggression=10
attack_end=33149
attack_start=33140
body_type=Elron
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=OZ-7
hit_eyes_end=32782
hit_eyes_start=32780
hit_groin_end=32795
hit_groin_start=32790
hit_head_end=32702
hit_head_start=32700
hit_left_arm_end=32712
hit_left_arm_start=32710
hit_left_leg_end=32772
hit_left_leg_start=32770
hit_right_arm_end=32722
hit_right_arm_start=32720
hit_right_leg_end=32762
hit_right_leg_start=32760
hit_torso_end=32736
hit_torso_start=32730
max_dist=10
min_hp=10
min_to_hit=10
miss_end=33165
miss_start=33160
move_end=33128
move_start=33120
outline_color=55
packet_num=150
run_end=33105
run_start=33100
secondary_freq=5000
[Oz9]
aggression=10
attack_end=33045
attack_start=33040
body_type=Elron
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=OZ-9
hit_eyes_end=32782
hit_eyes_start=32780
hit_groin_end=32795
hit_groin_start=32790
hit_head_end=32702
hit_head_start=32700
hit_left_arm_end=32712
hit_left_arm_start=32710
hit_left_leg_end=32772
hit_left_leg_start=32770
hit_right_arm_end=32722
hit_right_arm_start=32720
hit_right_leg_end=32762
hit_right_leg_start=32760
hit_torso_end=32736
hit_torso_start=32730
max_dist=10
min_hp=10
min_to_hit=10
miss_end=33064
miss_start=33060
move_end=33028
move_start=33020
outline_color=55
packet_num=151
run_end=33005
run_start=33000
secondary_freq=5000
[PARTY BESS AGGRESSIVE]
aggression=45
area_attack_mode=be_careful
attack_end=50140
attack_start=50140
attack_who=whomever
best_weapon=no_pref
body_type=None
called_freq=20
chance=0
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=aggressive
distance=on_your_own
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=119
run_away_mode=not_feeling_good
run_end=50100
run_start=50100
secondary_freq=200
[PARTY BESS BERSERK]
aggression=45
area_attack_mode=be_careful
attack_end=50140
attack_start=50140
attack_who=whomever
best_weapon=unarmed
body_type=None
called_freq=20
chance=0
chem_primary_desire=81
chem_use=anytime
color=58
disposition=berserk
distance=stay_close
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=118
run_away_mode=tourniquet
run_end=50100
run_start=50100
secondary_freq=200
[PARTY BESS COWARD]
aggression=45
area_attack_mode=sometimes
attack_end=50140
attack_start=50140
attack_who=closest
best_weapon=no_pref
body_type=None
called_freq=20
chance=0
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=coward
distance=snipe
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=121
run_away_mode=finger_hurts
run_end=50100
run_start=50100
secondary_freq=200
[PARTY BESS CUSTOM]
aggression=45
area_attack_mode=be_careful
attack_end=50140
attack_start=50140
attack_who=whomever
best_weapon=unarmed
body_type=None
called_freq=20
chance=0
chem_primary_desire=81
chem_use=clean
color=58
disposition=custom
distance=stay_close
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=122
run_away_mode=bleeding
run_end=50100
run_start=50100
secondary_freq=200
[PARTY BESS DEFENSIVE]
aggression=45
area_attack_mode=be_sure
attack_end=50140
attack_start=50140
attack_who=whomever_attacking_me
best_weapon=no_pref
body_type=None
called_freq=20
chance=0
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=defensive
distance=stay_close
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=120
run_away_mode=bleeding
run_end=50100
run_start=50100
secondary_freq=200
[PARTY CYBERDOG AGGRESSIVE]
aggression=45
area_attack_mode=no_pref
attack_end=60041
attack_start=60040
attack_who=closest
best_weapon=unarmed
body_type=None
called_freq=20
chance=10
chem_primary_desire=81
chem_use=clean
color=58
disposition=aggressive
distance=charge
font=101
general_type=Cyberdog
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=60060
miss_start=60060
move_end=60020
move_start=60020
outline_color=55
packet_num=84
run_away_mode=tourniquet
run_end=60000
run_start=60000
secondary_freq=200
[PARTY CYBERDOG BERSERK]
aggression=45
area_attack_mode=no_pref
attack_end=60041
attack_start=60040
attack_who=closest
best_weapon=unarmed
body_type=None
called_freq=20
chance=10
chem_primary_desire=81
chem_use=clean
color=58
disposition=berserk
distance=charge
font=101
general_type=Cyberdog
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=60060
miss_start=60060
move_end=60020
move_start=60020
outline_color=55
packet_num=83
run_away_mode=never
run_end=60000
run_start=60000
secondary_freq=200
[PARTY CYBERDOG COWARD]
aggression=45
area_attack_mode=no_pref
attack_end=60041
attack_start=60040
attack_who=weakest
best_weapon=unarmed
body_type=None
called_freq=20
chance=10
chem_primary_desire=81
chem_use=clean
color=58
disposition=coward
distance=on_your_own
font=101
general_type=Cyberdog
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=60060
miss_start=60060
move_end=60020
move_start=60020
outline_color=55
packet_num=86
run_away_mode=bleeding
run_end=60000
run_start=60000
secondary_freq=200
[PARTY CYBERDOG CUSTOM]
aggression=80
area_attack_mode=no_pref
attack_end=60041
attack_start=60040
attack_who=whomever_attacking_me
best_weapon=unarmed
body_type=None
called_freq=20
chance=10
chem_primary_desire=81
chem_use=clean
color=58
disposition=custom
distance=stay_close
font=101
general_type=Cyberdog
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=
max_dist=12
min_hp=0
min_to_hit=10
miss_end=60060
miss_start=60060
move_end=60020
move_start=60020
outline_color=55
packet_num=87
run_away_mode=tourniquet
run_end=60000
run_start=60000
secondary_freq=200
[PARTY CYBERDOG DEFENSIVE]
aggression=45
area_attack_mode=no_pref
attack_end=60041
attack_start=60040
attack_who=whomever_attacking_me
best_weapon=unarmed
body_type=None
called_freq=20
chance=10
chem_primary_desire=81
chem_use=clean
color=58
disposition=defensive
distance=stay_close
font=101
general_type=Cyberdog
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=60060
miss_start=60060
move_end=60020
move_start=60020
outline_color=55
packet_num=85
run_away_mode=tourniquet
run_end=60000
run_start=60000
secondary_freq=200
[PARTY DAVIN AGGRESSIVE]
aggression=45
area_attack_mode=be_careful
attack_end=2159
attack_start=2140
attack_who=whomever
best_weapon=no_pref
body_type=Normal Person
called_freq=20
chance=20
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=aggressive
distance=on_your_own
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=99
run_away_mode=tourniquet
run_end=2119
run_start=2100
secondary_freq=200
[PARTY DAVIN BERSERK]
aggression=45
area_attack_mode=be_careful
attack_end=2159
attack_start=2140
attack_who=whomever
best_weapon=unarmed
body_type=Normal Person
called_freq=20
chance=20
chem_primary_desire=81
chem_use=anytime
color=58
disposition=berserk
distance=stay_close
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=98
run_away_mode=never
run_end=2119
run_start=2100
secondary_freq=200
[PARTY DAVIN COWARD]
aggression=45
area_attack_mode=sometimes
attack_end=2159
attack_start=2140
attack_who=closest
best_weapon=no_pref
body_type=Normal Person
called_freq=20
chance=20
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=coward
distance=snipe
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=101
run_away_mode=finger_hurts
run_end=2119
run_start=2100
secondary_freq=200
[PARTY DAVIN CUSTOM]
aggression=45
area_attack_mode=be_absolutely_sure
attack_end=2159
attack_start=2140
attack_who=weakest
best_weapon=ranged
body_type=Normal Person
called_freq=20
chance=20
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=custom
distance=on_your_own
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=12
min_hp=25
min_to_hit=10
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=102
run_away_mode=not_feeling_good
run_end=2119
run_start=2100
secondary_freq=200
[PARTY DAVIN DEFENSIVE]
aggression=45
area_attack_mode=be_sure
attack_end=2159
attack_start=2140
attack_who=whomever_attacking_me
best_weapon=no_pref
body_type=Normal Person
called_freq=20
chance=20
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=defensive
distance=stay_close
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=100
run_away_mode=not_feeling_good
run_end=2119
run_start=2100
secondary_freq=200
[PARTY DOC AGGRESSIVE]
aggression=45
area_attack_mode=be_careful
attack_end=44959
attack_start=44940
attack_who=whomever
best_weapon=no_pref
called_freq=20
chance=0
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=aggressive
distance=on_your_own
font=101
hit_eyes_end=44884
hit_eyes_start=44880
hit_groin_end=44894
hit_groin_start=44890
hit_head_end=44804
hit_head_start=44800
hit_left_arm_end=44814
hit_left_arm_start=44810
hit_left_leg_end=44874
hit_left_leg_start=44870
hit_right_arm_end=44824
hit_right_arm_start=44820
hit_right_leg_end=44864
hit_right_leg_start=44860
hit_torso_end=44849
hit_torso_start=44830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44979
miss_start=44960
move_end=44939
move_start=44920
outline_color=55
packet_num=89
run_away_mode=not_feeling_good
run_end=44909
run_start=44900
secondary_freq=200
[PARTY DOC BERSERK]
aggression=45
area_attack_mode=be_careful
attack_end=44959
attack_start=44940
attack_who=whomever
best_weapon=unarmed
called_freq=20
chance=0
chem_primary_desire=81
chem_use=anytime
color=58
disposition=berserk
distance=stay_close
font=101
hit_eyes_end=44884
hit_eyes_start=44880
hit_groin_end=44894
hit_groin_start=44890
hit_head_end=44804
hit_head_start=44800
hit_left_arm_end=44814
hit_left_arm_start=44810
hit_left_leg_end=44874
hit_left_leg_start=44870
hit_right_arm_end=44824
hit_right_arm_start=44820
hit_right_leg_end=44864
hit_right_leg_start=44860
hit_torso_end=44849
hit_torso_start=44830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44979
miss_start=44960
move_end=44939
move_start=44920
outline_color=55
packet_num=88
run_away_mode=tourniquet
run_end=44909
run_start=44900
secondary_freq=200
[PARTY DOC COWARD]
aggression=45
area_attack_mode=sometimes
attack_end=44959
attack_start=44940
attack_who=closest
best_weapon=no_pref
called_freq=20
chance=0
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=coward
distance=snipe
font=101
hit_eyes_end=44884
hit_eyes_start=44880
hit_groin_end=44894
hit_groin_start=44890
hit_head_end=44804
hit_head_start=44800
hit_left_arm_end=44814
hit_left_arm_start=44810
hit_left_leg_end=44874
hit_left_leg_start=44870
hit_right_arm_end=44824
hit_right_arm_start=44820
hit_right_leg_end=44864
hit_right_leg_start=44860
hit_torso_end=44849
hit_torso_start=44830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44979
miss_start=44960
move_end=44939
move_start=44920
outline_color=55
packet_num=91
run_away_mode=finger_hurts
run_end=44909
run_start=44900
secondary_freq=200
[PARTY DOC CUSTOM]
aggression=45
area_attack_mode=be_careful
attack_end=44959
attack_start=44940
attack_who=whomever
best_weapon=unarmed
called_freq=20
chance=0
chem_primary_desire=81
chem_use=anytime
color=58
disposition=custom
distance=stay_close
font=101
hit_eyes_end=44884
hit_eyes_start=44880
hit_groin_end=44894
hit_groin_start=44890
hit_head_end=44804
hit_head_start=44800
hit_left_arm_end=44814
hit_left_arm_start=44810
hit_left_leg_end=44874
hit_left_leg_start=44870
hit_right_arm_end=44824
hit_right_arm_start=44820
hit_right_leg_end=44864
hit_right_leg_start=44860
hit_torso_end=44849
hit_torso_start=44830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44979
miss_start=44960
move_end=44939
move_start=44920
outline_color=55
packet_num=92
run_away_mode=bleeding
run_end=44909
run_start=44900
secondary_freq=200
[PARTY DOC DEFENSIVE]
aggression=45
area_attack_mode=be_sure
attack_end=50140
attack_start=50140
attack_who=whomever_attacking_me
best_weapon=no_pref
called_freq=20
chance=0
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=defensive
distance=stay_close
font=101
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=90
run_away_mode=bleeding
run_end=50100
run_start=50100
secondary_freq=200
[PARTY DOGMEAT AGRESSIVE]
aggression=10
attack_end=50140
attack_start=50140
attack_who=whomever_attacking_me
best_weapon=unarmed
body_type=None
called_freq=10
chance=15
chem_use=clean
color=58
disposition=aggressive
distance=charge
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=164
run_away_mode=never
run_end=50100
run_start=50100
secondary_freq=5000
[PARTY DOGMEAT BERSERK]
aggression=10
attack_end=50140
attack_start=50140
attack_who=closest
best_weapon=unarmed
body_type=None
called_freq=10
chance=15
chem_use=clean
color=58
disposition=berserk
distance=charge
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=165
run_away_mode=never
run_end=50100
run_start=50100
secondary_freq=5000
[PARTY DOGMEAT COWARD]
aggression=10
attack_end=50140
attack_start=50140
attack_who=closest
best_weapon=unarmed
body_type=None
called_freq=10
chance=15
chem_use=clean
color=58
disposition=coward
distance=stay_close
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=166
run_away_mode=not_feeling_good
run_end=50100
run_start=50100
secondary_freq=5000
[PARTY DOGMEAT CUSTOM]
aggression=10
attack_end=50140
attack_start=50140
attack_who=whomever_attacking_me
best_weapon=unarmed
body_type=None
called_freq=10
chance=15
chem_use=clean
color=58
disposition=custom
distance=charge
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=167
run_away_mode=tourniquet
run_end=50100
run_start=50100
secondary_freq=5000
[PARTY DOGMEAT DEFENSIVE]
aggression=10
attack_end=50140
attack_start=50140
body_type=None
called_freq=10
chance=15
color=58
disposition=defensive
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=168
run_end=50100
run_start=50100
secondary_freq=5000
[PARTY GORIS AGGRESSIVE]
aggression=45
area_attack_mode=no_pref
attack_end=44959
attack_start=44940
attack_who=closest
best_weapon=unarmed
body_type=Goris
called_freq=20
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=aggressive
distance=charge
font=101
general_type=Goris
hit_eyes_end=44884
hit_eyes_start=44880
hit_groin_end=44894
hit_groin_start=44890
hit_head_end=44804
hit_head_start=44800
hit_left_arm_end=44814
hit_left_arm_start=44810
hit_left_leg_end=44874
hit_left_leg_start=44870
hit_right_arm_end=44824
hit_right_arm_start=44820
hit_right_leg_end=44864
hit_right_leg_start=44860
hit_torso_end=44849
hit_torso_start=44830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44979
miss_start=44960
move_end=44939
move_start=44920
outline_color=55
packet_num=94
run_away_mode=tourniquet
run_end=44909
run_start=44900
secondary_freq=200
[PARTY GORIS BERSERK]
aggression=45
area_attack_mode=no_pref
attack_end=44959
attack_start=44940
attack_who=closest
best_weapon=unarmed
body_type=Goris
called_freq=20
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=berserk
distance=charge
font=101
general_type=Goris
hit_eyes_end=44884
hit_eyes_start=44880
hit_groin_end=44894
hit_groin_start=44890
hit_head_end=44804
hit_head_start=44800
hit_left_arm_end=44814
hit_left_arm_start=44810
hit_left_leg_end=44874
hit_left_leg_start=44870
hit_right_arm_end=44824
hit_right_arm_start=44820
hit_right_leg_end=44864
hit_right_leg_start=44860
hit_torso_end=44849
hit_torso_start=44830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44979
miss_start=44960
move_end=44939
move_start=44920
outline_color=55
packet_num=93
run_away_mode=never
run_end=44909
run_start=44900
secondary_freq=200
[PARTY GORIS COWARD]
aggression=45
area_attack_mode=no_pref
attack_end=44959
attack_start=44940
attack_who=closest
best_weapon=unarmed
body_type=Goris
called_freq=20
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=coward
distance=charge
font=101
general_type=Goris
hit_eyes_end=44884
hit_eyes_start=44880
hit_groin_end=44894
hit_groin_start=44890
hit_head_end=44804
hit_head_start=44800
hit_left_arm_end=44814
hit_left_arm_start=44810
hit_left_leg_end=44874
hit_left_leg_start=44870
hit_right_arm_end=44824
hit_right_arm_start=44820
hit_right_leg_end=44864
hit_right_leg_start=44860
hit_torso_end=44849
hit_torso_start=44830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44979
miss_start=44960
move_end=44939
move_start=44920
outline_color=55
packet_num=96
run_away_mode=tourniquet
run_end=44909
run_start=44900
secondary_freq=200
[PARTY GORIS CUSTOM]
aggression=45
area_attack_mode=no_pref
attack_end=44959
attack_start=44940
attack_who=closest
best_weapon=unarmed
body_type=Goris
called_freq=20
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=custom
distance=charge
font=101
general_type=Goris
hit_eyes_end=44884
hit_eyes_start=44880
hit_groin_end=44894
hit_groin_start=44890
hit_head_end=44804
hit_head_start=44800
hit_left_arm_end=44814
hit_left_arm_start=44810
hit_left_leg_end=44874
hit_left_leg_start=44870
hit_right_arm_end=44824
hit_right_arm_start=44820
hit_right_leg_end=44864
hit_right_leg_start=44860
hit_torso_end=44849
hit_torso_start=44830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44979
miss_start=44960
move_end=44939
move_start=44920
outline_color=55
packet_num=97
run_away_mode=tourniquet
run_end=44909
run_start=44900
secondary_freq=200
[PARTY GORIS DEFENSIVE]
aggression=45
area_attack_mode=be_sure
attack_end=44959
attack_start=44940
attack_who=whomever_attacking_me
best_weapon=no_pref
body_type=Goris
called_freq=20
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=defensive
distance=stay_close
font=101
general_type=Goris
hit_eyes_end=44884
hit_eyes_start=44880
hit_groin_end=44894
hit_groin_start=44890
hit_head_end=44804
hit_head_start=44800
hit_left_arm_end=44814
hit_left_arm_start=44810
hit_left_leg_end=44874
hit_left_leg_start=44870
hit_right_arm_end=44824
hit_right_arm_start=44820
hit_right_leg_end=44864
hit_right_leg_start=44860
hit_torso_end=44849
hit_torso_start=44830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44979
miss_start=44960
move_end=44939
move_start=44920
outline_color=55
packet_num=95
run_away_mode=not_feeling_good
run_end=44909
run_start=44900
secondary_freq=200
[PARTY LADDIE AGGRESSIVE]
aggression=45
area_attack_mode=be_careful
attack_end=50140
attack_start=50140
attack_who=whomever
best_weapon=no_pref
body_type=None
called_freq=20
chance=0
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=aggressive
distance=on_your_own
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=109
run_away_mode=tourniquet
run_end=50100
run_start=50100
secondary_freq=200
[PARTY LADDIE BERSERK]
aggression=45
area_attack_mode=be_careful
attack_end=50140
attack_start=50140
attack_who=whomever
best_weapon=unarmed
body_type=None
called_freq=20
chance=0
chem_primary_desire=81
chem_use=anytime
color=58
disposition=berserk
distance=stay_close
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=108
run_away_mode=never
run_end=50100
run_start=50100
secondary_freq=200
[PARTY LADDIE COWARD]
aggression=45
area_attack_mode=sometimes
attack_end=50140
attack_start=50140
attack_who=closest
best_weapon=no_pref
body_type=None
called_freq=20
chance=0
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=coward
distance=snipe
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=111
run_away_mode=finger_hurts
run_end=50100
run_start=50100
secondary_freq=200
[PARTY LADDIE CUSTOM]
aggression=45
area_attack_mode=be_careful
attack_end=50140
attack_start=50140
attack_who=strongest
best_weapon=unarmed
body_type=None
called_freq=20
chance=0
chem_primary_desire=81
chem_use=clean
color=58
disposition=custom
distance=charge
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=
max_dist=12
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=112
run_away_mode=not_feeling_good
run_end=50100
run_start=50100
secondary_freq=200
[PARTY LADDIE DEFENSIVE]
aggression=45
area_attack_mode=be_sure
attack_end=50140
attack_start=50140
attack_who=whomever_attacking_me
best_weapon=no_pref
body_type=None
called_freq=20
chance=0
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=defensive
distance=stay_close
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=110
run_away_mode=not_feeling_good
run_end=50100
run_start=50100
secondary_freq=200
[PARTY LENNY AGGRESSIVE]
aggression=45
area_attack_mode=be_careful
attack_end=41359
attack_start=41340
attack_who=whomever
best_weapon=no_pref
body_type=Lenny
called_freq=20
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=aggressive
distance=on_your_own
font=101
general_type=Lenny
hit_eyes_end=41289
hit_eyes_start=41280
hit_groin_end=41299
hit_groin_start=41290
hit_head_end=41209
hit_head_start=41200
hit_left_arm_end=41219
hit_left_arm_start=41210
hit_left_leg_end=41279
hit_left_leg_start=41270
hit_right_arm_end=41229
hit_right_arm_start=41220
hit_right_leg_end=41269
hit_right_leg_start=41260
hit_torso_end=41259
hit_torso_start=41230
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=41379
miss_start=41360
move_end=41339
move_start=41320
outline_color=55
packet_num=79
run_away_mode=not_feeling_good
run_end=41319
run_start=41300
secondary_freq=200
[PARTY LENNY BERSERK]
aggression=45
area_attack_mode=be_careful
attack_end=41359
attack_start=41340
attack_who=whomever
best_weapon=unarmed
body_type=Lenny
called_freq=20
chance=25
chem_primary_desire=81
chem_use=anytime
color=58
disposition=berserk
distance=stay_close
font=101
general_type=Lenny
hit_eyes_end=41289
hit_eyes_start=41280
hit_groin_end=41299
hit_groin_start=41290
hit_head_end=41209
hit_head_start=41200
hit_left_arm_end=41219
hit_left_arm_start=41210
hit_left_leg_end=41279
hit_left_leg_start=41270
hit_right_arm_end=41229
hit_right_arm_start=41220
hit_right_leg_end=41269
hit_right_leg_start=41260
hit_torso_end=41259
hit_torso_start=41230
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=41379
miss_start=41360
move_end=41339
move_start=41320
outline_color=55
packet_num=78
run_away_mode=never
run_end=41319
run_start=41300
secondary_freq=200
[PARTY LENNY COWARD]
aggression=45
area_attack_mode=sometimes
attack_end=41359
attack_start=41340
attack_who=weakest
best_weapon=ranged_over_melee
body_type=Lenny
called_freq=10
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=coward
distance=stay_close
font=101
general_type=Lenny
hit_eyes_end=41289
hit_eyes_start=41280
hit_groin_end=41299
hit_groin_start=41290
hit_head_end=41209
hit_head_start=41200
hit_left_arm_end=41219
hit_left_arm_start=41210
hit_left_leg_end=41279
hit_left_leg_start=41270
hit_right_arm_end=41229
hit_right_arm_start=41220
hit_right_leg_end=41269
hit_right_leg_start=41260
hit_torso_end=41259
hit_torso_start=41230
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=41379
miss_start=41360
move_end=41339
move_start=41320
outline_color=55
packet_num=81
run_away_mode=finger_hurts
run_end=41319
run_start=41300
secondary_freq=2
[PARTY LENNY CUSTOM]
aggression=50
area_attack_mode=sometimes
attack_end=41359
attack_start=41340
attack_who=weakest
best_weapon=ranged_over_melee
body_type=Lenny
called_freq=10
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=custom
distance=stay_close
font=101
general_type=Lenny
hit_eyes_end=41289
hit_eyes_start=41280
hit_groin_end=41299
hit_groin_start=41290
hit_head_end=41209
hit_head_start=41200
hit_left_arm_end=41219
hit_left_arm_start=41210
hit_left_leg_end=41279
hit_left_leg_start=41270
hit_right_arm_end=41229
hit_right_arm_start=41220
hit_right_leg_end=41269
hit_right_leg_start=41260
hit_torso_end=41259
hit_torso_start=41230
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=41379
miss_start=41360
move_end=41339
move_start=41320
outline_color=55
packet_num=82
run_away_mode=not_feeling_good
run_end=41319
run_start=41300
secondary_freq=2
[PARTY LENNY DEFENSIVE]
aggression=45
area_attack_mode=sometimes
attack_end=41359
attack_start=41340
attack_who=whomever_attacking_me
best_weapon=ranged_over_melee
body_type=Lenny
called_freq=10
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=defensive
distance=stay_close
font=101
general_type=Lenny
hit_eyes_end=41289
hit_eyes_start=41280
hit_groin_end=41299
hit_groin_start=41290
hit_head_end=41209
hit_head_start=41200
hit_left_arm_end=41219
hit_left_arm_start=41210
hit_left_leg_end=41279
hit_left_leg_start=41270
hit_right_arm_end=41229
hit_right_arm_start=41220
hit_right_leg_end=41269
hit_right_leg_start=41260
hit_torso_end=41259
hit_torso_start=41230
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=41379
miss_start=41360
move_end=41339
move_start=41320
outline_color=55
packet_num=80
run_away_mode=bleeding
run_end=41319
run_start=41300
secondary_freq=2
[PARTY MACRAE AGGRESSIVE]
aggression=45
area_attack_mode=be_careful
attack_end=40959
attack_start=40940
attack_who=whomever
best_weapon=ranged_over_melee
body_type=Cassidy
called_freq=10
chance=15
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=aggressive
distance=on_your_own
font=101
general_type=Cassidy
hit_eyes_end=40886
hit_eyes_start=40880
hit_groin_end=40899
hit_groin_start=40890
hit_head_end=40807
hit_head_start=40800
hit_left_arm_end=40818
hit_left_arm_start=40810
hit_left_leg_end=40877
hit_left_leg_start=40870
hit_right_arm_end=40828
hit_right_arm_start=40820
hit_right_leg_end=40867
hit_right_leg_start=40860
hit_torso_end=40859
hit_torso_start=40830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=40979
miss_start=40960
move_end=40929
move_start=40920
outline_color=55
packet_num=69
run_away_mode=tourniquet
run_end=40912
run_start=40900
secondary_freq=10
[PARTY MACRAE BERSERK]
aggression=45
area_attack_mode=sometimes
attack_end=40959
attack_start=40940
attack_who=whomever
best_weapon=ranged_over_melee
body_type=Cassidy
called_freq=10
chance=15
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=berserk
distance=on_your_own
font=101
general_type=Cassidy
hit_eyes_end=40886
hit_eyes_start=40880
hit_groin_end=40899
hit_groin_start=40890
hit_head_end=40807
hit_head_start=40800
hit_left_arm_end=40818
hit_left_arm_start=40810
hit_left_leg_end=40877
hit_left_leg_start=40870
hit_right_arm_end=40828
hit_right_arm_start=40820
hit_right_leg_end=40867
hit_right_leg_start=40860
hit_torso_end=40859
hit_torso_start=40830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=40979
miss_start=40960
move_end=40929
move_start=40920
outline_color=55
packet_num=68
run_away_mode=never
run_end=40912
run_start=40900
secondary_freq=5
[PARTY MACRAE COWARD]
aggression=45
area_attack_mode=sometimes
attack_end=40959
attack_start=40940
attack_who=closest
best_weapon=ranged_over_melee
body_type=Cassidy
called_freq=10
chance=15
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=coward
distance=snipe
font=101
general_type=Cassidy
hit_eyes_end=40886
hit_eyes_start=40880
hit_groin_end=40899
hit_groin_start=40890
hit_head_end=40807
hit_head_start=40800
hit_left_arm_end=40818
hit_left_arm_start=40810
hit_left_leg_end=40877
hit_left_leg_start=40870
hit_right_arm_end=40828
hit_right_arm_start=40820
hit_right_leg_end=40867
hit_right_leg_start=40860
hit_torso_end=40859
hit_torso_start=40830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=40979
miss_start=40960
move_end=40929
move_start=40920
outline_color=55
packet_num=71
run_away_mode=not_feeling_good
run_end=40912
run_start=40900
secondary_freq=10
[PARTY MACRAE CUSTOM]
aggression=45
area_attack_mode=be_careful
attack_end=40959
attack_start=40940
attack_who=whomever
best_weapon=ranged_over_melee
body_type=Cassidy
called_freq=10
chance=15
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=custom
distance=on_your_own
font=101
general_type=Cassidy
hit_eyes_end=40886
hit_eyes_start=40880
hit_groin_end=40899
hit_groin_start=40890
hit_head_end=40807
hit_head_start=40800
hit_left_arm_end=40818
hit_left_arm_start=40810
hit_left_leg_end=40877
hit_left_leg_start=40870
hit_right_arm_end=40828
hit_right_arm_start=40820
hit_right_leg_end=40867
hit_right_leg_start=40860
hit_torso_end=40859
hit_torso_start=40830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=40979
miss_start=40960
move_end=40929
move_start=40920
outline_color=55
packet_num=72
run_away_mode=tourniquet
run_end=40912
run_start=40900
secondary_freq=10
[PARTY MACRAE DEFENSIVE]
aggression=45
area_attack_mode=be_careful
attack_end=40959
attack_start=40940
attack_who=whomever_attacking_me
best_weapon=ranged_over_melee
body_type=Cassidy
called_freq=10
chance=15
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=defensive
distance=stay_close
font=101
general_type=Cassidy
hit_eyes_end=40886
hit_eyes_start=40880
hit_groin_end=40899
hit_groin_start=40890
hit_head_end=40807
hit_head_start=40800
hit_left_arm_end=40818
hit_left_arm_start=40810
hit_left_leg_end=40877
hit_left_leg_start=40870
hit_right_arm_end=40828
hit_right_arm_start=40820
hit_right_leg_end=40867
hit_right_leg_start=40860
hit_torso_end=40859
hit_torso_start=40830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=40979
miss_start=40960
move_end=40929
move_start=40920
outline_color=55
packet_num=70
run_away_mode=not_feeling_good
run_end=40912
run_start=40900
secondary_freq=10
[PARTY MARCUS AGGRESSIVE]
aggression=45
area_attack_mode=sometimes
attack_end=41759
attack_start=41740
attack_who=closest
best_weapon=no_pref
body_type=Marcus
called_freq=10
chance=15
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=aggressive
distance=on_your_own
font=101
general_type=Marcus
hit_eyes_end=41689
hit_eyes_start=41680
hit_groin_end=41699
hit_groin_start=41690
hit_head_end=41609
hit_head_start=41600
hit_left_arm_end=41619
hit_left_arm_start=41610
hit_left_leg_end=41679
hit_left_leg_start=41670
hit_right_arm_end=41629
hit_right_arm_start=41620
hit_right_leg_end=41669
hit_right_leg_start=41660
hit_torso_end=41659
hit_torso_start=41630
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=41779
miss_start=41760
move_end=41739
move_start=41720
outline_color=55
packet_num=64
run_away_mode=tourniquet
run_end=41719
run_start=41700
secondary_freq=10
[PARTY MARCUS BERSERK]
aggression=45
area_attack_mode=sometimes
attack_end=41759
attack_start=41740
attack_who=closest
best_weapon=no_pref
body_type=Marcus
called_freq=10
chance=15
chem_primary_desire=81
chem_use=sometimes
color=58
disposition=berserk
distance=on_your_own
font=101
general_type=Marcus
hit_eyes_end=41689
hit_eyes_start=41680
hit_groin_end=41699
hit_groin_start=41690
hit_head_end=41609
hit_head_start=41600
hit_left_arm_end=41619
hit_left_arm_start=41610
hit_left_leg_end=41679
hit_left_leg_start=41670
hit_right_arm_end=41629
hit_right_arm_start=41620
hit_right_leg_end=41669
hit_right_leg_start=41660
hit_torso_end=41659
hit_torso_start=41630
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=41779
miss_start=41760
move_end=41739
move_start=41720
outline_color=55
packet_num=63
run_away_mode=never
run_end=41719
run_start=41700
secondary_freq=5
[PARTY MARCUS COWARD]
aggression=45
area_attack_mode=sometimes
attack_end=41759
attack_start=41740
attack_who=closest
best_weapon=no_pref
body_type=Marcus
called_freq=20
chance=15
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=coward
distance=snipe
font=101
general_type=Marcus
hit_eyes_end=41689
hit_eyes_start=41680
hit_groin_end=41699
hit_groin_start=41690
hit_head_end=41609
hit_head_start=41600
hit_left_arm_end=41619
hit_left_arm_start=41610
hit_left_leg_end=41679
hit_left_leg_start=41670
hit_right_arm_end=41629
hit_right_arm_start=41620
hit_right_leg_end=41669
hit_right_leg_start=41660
hit_torso_end=41659
hit_torso_start=41630
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=41779
miss_start=41760
move_end=41739
move_start=41720
outline_color=55
packet_num=66
run_away_mode=bleeding
run_end=41719
run_start=41700
secondary_freq=200
[PARTY MARCUS CUSTOM]
aggression=30
area_attack_mode=be_careful
attack_end=41759
attack_start=41740
attack_who=whomever_attacking_me
best_weapon=no_pref
body_type=Marcus
called_freq=5
chance=20
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=custom
distance=on_your_own
font=101
general_type=Marcus
hit_eyes_end=41689
hit_eyes_start=41680
hit_groin_end=41699
hit_groin_start=41690
hit_head_end=41609
hit_head_start=41600
hit_left_arm_end=41619
hit_left_arm_start=41610
hit_left_leg_end=41679
hit_left_leg_start=41670
hit_right_arm_end=41629
hit_right_arm_start=41620
hit_right_leg_end=41669
hit_right_leg_start=41660
hit_torso_end=41659
hit_torso_start=41630
hurt_too_much=crippled_arms
max_dist=12
min_hp=10
min_to_hit=10
miss_end=41779
miss_start=41760
move_end=41739
move_start=41720
outline_color=55
packet_num=67
run_away_mode=tourniquet
run_end=41719
run_start=41700
secondary_freq=10
[PARTY MARCUS DEFENSIVE]
aggression=45
area_attack_mode=be_sure
attack_end=41759
attack_start=41740
attack_who=whomever_attacking_me
best_weapon=no_pref
body_type=Marcus
called_freq=20
chance=15
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=defensive
distance=stay_close
font=101
general_type=Marcus
hit_eyes_end=41689
hit_eyes_start=41680
hit_groin_end=41699
hit_groin_start=41690
hit_head_end=41609
hit_head_start=41600
hit_left_arm_end=41619
hit_left_arm_start=41610
hit_left_leg_end=41679
hit_left_leg_start=41670
hit_right_arm_end=41629
hit_right_arm_start=41620
hit_right_leg_end=41669
hit_right_leg_start=41660
hit_torso_end=41659
hit_torso_start=41630
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=41779
miss_start=41760
move_end=41739
move_start=41720
outline_color=55
packet_num=65
run_away_mode=not_feeling_good
run_end=41719
run_start=41700
secondary_freq=200
[PARTY MARIA AGGRESSIVE]
aggression=45
area_attack_mode=be_careful
attack_end=2159
attack_start=2140
attack_who=whomever
best_weapon=no_pref
body_type=Normal Person
called_freq=20
chance=15
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=aggressive
distance=on_your_own
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=104
run_away_mode=tourniquet
run_end=2119
run_start=2100
secondary_freq=200
[PARTY MARIA BERSERK]
aggression=45
area_attack_mode=be_careful
attack_end=2159
attack_start=2140
attack_who=whomever
best_weapon=unarmed
body_type=Normal Person
called_freq=20
chance=15
chem_primary_desire=81
chem_use=anytime
color=58
disposition=berserk
distance=stay_close
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=103
run_away_mode=never
run_end=2119
run_start=2100
secondary_freq=200
[PARTY MARIA COWARD]
aggression=45
area_attack_mode=sometimes
attack_end=2159
attack_start=2140
attack_who=closest
best_weapon=no_pref
body_type=Normal Person
called_freq=20
chance=15
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=coward
distance=snipe
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=106
run_away_mode=bleeding
run_end=2119
run_start=2100
secondary_freq=200
[PARTY MARIA CUSTOM]
aggression=45
area_attack_mode=be_sure
attack_end=2159
attack_start=2140
attack_who=whomever_attacking_me
best_weapon=ranged_over_melee
body_type=Normal Person
called_freq=20
chance=15
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=custom
distance=stay_close
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=107
run_away_mode=not_feeling_good
run_end=2119
run_start=2100
secondary_freq=200
[PARTY MARIA DEFENSIVE]
aggression=45
area_attack_mode=be_sure
attack_end=2159
attack_start=2140
attack_who=whomever_attacking_me
best_weapon=no_pref
body_type=Normal Person
called_freq=20
chance=15
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=defensive
distance=stay_close
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=105
run_away_mode=not_feeling_good
run_end=2119
run_start=2100
secondary_freq=200
[PARTY MYRON AGGRESSIVE]
aggression=45
area_attack_mode=be_careful
attack_end=42159
attack_start=42140
attack_who=whomever
best_weapon=no_pref
body_type=Myron
called_freq=10
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=aggressive
distance=on_your_own
font=101
general_type=Myron
hit_eyes_end=42089
hit_eyes_start=42080
hit_groin_end=42099
hit_groin_start=42090
hit_head_end=42009
hit_head_start=42000
hit_left_arm_end=42017
hit_left_arm_start=42010
hit_left_leg_end=42078
hit_left_leg_start=42070
hit_right_arm_end=42027
hit_right_arm_start=42020
hit_right_leg_end=42068
hit_right_leg_start=42060
hit_torso_end=42058
hit_torso_start=42030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=42177
miss_start=42160
move_end=42133
move_start=42120
outline_color=55
packet_num=59
run_away_mode=finger_hurts
run_end=42117
run_start=42100
secondary_freq=10
[PARTY MYRON BERSERK]
aggression=45
area_attack_mode=be_careful
attack_end=42159
attack_start=42140
attack_who=closest
best_weapon=no_pref
body_type=Myron
called_freq=10
chance=25
chem_primary_desire=81
chem_use=sometimes
color=58
disposition=berserk
distance=on_your_own
font=101
general_type=Myron
hit_eyes_end=42089
hit_eyes_start=42080
hit_groin_end=42099
hit_groin_start=42090
hit_head_end=42009
hit_head_start=42000
hit_left_arm_end=42017
hit_left_arm_start=42010
hit_left_leg_end=42078
hit_left_leg_start=42070
hit_right_arm_end=42027
hit_right_arm_start=42020
hit_right_leg_end=42068
hit_right_leg_start=42060
hit_torso_end=42058
hit_torso_start=42030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=42177
miss_start=42160
move_end=42133
move_start=42120
outline_color=55
packet_num=58
run_away_mode=finger_hurts
run_end=42117
run_start=42100
secondary_freq=5
[PARTY MYRON COWARD]
aggression=45
area_attack_mode=sometimes
attack_end=42159
attack_start=42140
attack_who=closest
best_weapon=no_pref
body_type=Myron
called_freq=20
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=coward
distance=snipe
font=101
general_type=Myron
hit_eyes_end=42089
hit_eyes_start=42080
hit_groin_end=42099
hit_groin_start=42090
hit_head_end=42009
hit_head_start=42000
hit_left_arm_end=42017
hit_left_arm_start=42010
hit_left_leg_end=42078
hit_left_leg_start=42070
hit_right_arm_end=42027
hit_right_arm_start=42020
hit_right_leg_end=42068
hit_right_leg_start=42060
hit_torso_end=42058
hit_torso_start=42030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=42177
miss_start=42160
move_end=42133
move_start=42120
outline_color=55
packet_num=61
run_away_mode=coward
run_end=42117
run_start=42100
secondary_freq=200
[PARTY MYRON CUSTOM]
aggression=45
area_attack_mode=be_careful
attack_end=42159
attack_start=42140
attack_who=closest
best_weapon=ranged_over_melee
body_type=Myron
called_freq=10
chance=25
chem_primary_desire=81
chem_use=sometimes
color=58
disposition=custom
distance=snipe
font=101
general_type=Myron
hit_eyes_end=42089
hit_eyes_start=42080
hit_groin_end=42099
hit_groin_start=42090
hit_head_end=42009
hit_head_start=42000
hit_left_arm_end=42017
hit_left_arm_start=42010
hit_left_leg_end=42078
hit_left_leg_start=42070
hit_right_arm_end=42027
hit_right_arm_start=42020
hit_right_leg_end=42068
hit_right_leg_start=42060
hit_torso_end=42058
hit_torso_start=42030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=42177
miss_start=42160
move_end=42133
move_start=42120
outline_color=55
packet_num=62
run_away_mode=finger_hurts
run_end=42117
run_start=42100
secondary_freq=10
[PARTY MYRON DEFENSIVE]
aggression=45
area_attack_mode=be_careful
attack_end=42159
attack_start=42140
attack_who=whomever_attacking_me
best_weapon=no_pref
body_type=Myron
called_freq=10
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=defensive
distance=snipe
font=101
general_type=Myron
hit_eyes_end=42089
hit_eyes_start=42080
hit_groin_end=42099
hit_groin_start=42090
hit_head_end=42009
hit_head_start=42000
hit_left_arm_end=42017
hit_left_arm_start=42010
hit_left_leg_end=42078
hit_left_leg_start=42070
hit_right_arm_end=42027
hit_right_arm_start=42020
hit_right_leg_end=42068
hit_right_leg_start=42060
hit_torso_end=42058
hit_torso_start=42030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=42177
miss_start=42160
move_end=42133
move_start=42120
outline_color=55
packet_num=60
run_away_mode=finger_hurts
run_end=42117
run_start=42100
secondary_freq=10
[PARTY PARIADOG AGRESSIVE]
aggression=10
attack_end=50140
attack_start=50140
body_type=None
called_freq=10
chance=0
color=58
disposition=none
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=169
run_end=50100
run_start=50100
secondary_freq=5000
[PARTY PARIADOG BERSERK]
aggression=10
attack_end=50140
attack_start=50140
body_type=None
called_freq=10
chance=0
color=58
disposition=none
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=170
run_end=50100
run_start=50100
secondary_freq=5000
[PARTY PARIADOG COWARD]
aggression=10
attack_end=50140
attack_start=50140
body_type=None
called_freq=10
chance=0
color=58
disposition=none
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=171
run_end=50100
run_start=50100
secondary_freq=5000
[PARTY PARIADOG CUSTOM]
aggression=10
attack_end=50140
attack_start=50140
body_type=None
called_freq=10
chance=0
color=58
disposition=none
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=172
run_end=50100
run_start=50100
secondary_freq=5000
[PARTY PARIADOG DEFENSIVE]
aggression=10
attack_end=50140
attack_start=50140
body_type=None
called_freq=10
chance=0
color=58
disposition=none
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=173
run_end=50100
run_start=50100
secondary_freq=5000
[PARTY ROBOBRAIN AGGRESSIVE]
aggression=45
area_attack_mode=sometimes
attack_end=44549
attack_start=44540
attack_who=whomever
best_weapon=no_pref
body_type=Robo Brain (Hum/Cyb)
called_freq=10
chance=15
chem_primary_desire=81
chem_use=clean
color=58
disposition=aggressive
distance=on_your_own
font=101
general_type=Robo Brain (Hum/Cyb)
hit_eyes_end=44483
hit_eyes_start=44480
hit_groin_end=44492
hit_groin_start=44490
hit_head_end=44408
hit_head_start=44400
hit_left_arm_end=44413
hit_left_arm_start=44410
hit_left_leg_end=44473
hit_left_leg_start=44470
hit_right_arm_end=44423
hit_right_arm_start=44420
hit_right_leg_end=44463
hit_right_leg_start=44460
hit_torso_end=44439
hit_torso_start=44430
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44566
miss_start=44560
move_end=44528
move_start=44520
outline_color=55
packet_num=114
run_away_mode=tourniquet
run_end=44507
run_start=44500
secondary_freq=10
[PARTY ROBOBRAIN BERSERK]
aggression=45
area_attack_mode=always
attack_end=44549
attack_start=44540
attack_who=whomever
best_weapon=no_pref
body_type=Robo Brain (Hum/Cyb)
called_freq=10
chance=15
chem_primary_desire=-1
chem_use=clean
color=58
disposition=berserk
distance=on_your_own
font=101
general_type=Robo Brain (Hum/Cyb)
hit_eyes_end=44483
hit_eyes_start=44480
hit_groin_end=44492
hit_groin_start=44490
hit_head_end=44408
hit_head_start=44400
hit_left_arm_end=44413
hit_left_arm_start=44410
hit_left_leg_end=44473
hit_left_leg_start=44470
hit_right_arm_end=44423
hit_right_arm_start=44420
hit_right_leg_end=44463
hit_right_leg_start=44460
hit_torso_end=44439
hit_torso_start=44430
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44566
miss_start=44560
move_end=44528
move_start=44520
outline_color=55
packet_num=113
run_away_mode=never
run_end=44507
run_start=44500
secondary_freq=10
[PARTY ROBOBRAIN COWARD]
aggression=45
area_attack_mode=always
attack_end=44549
attack_start=44540
attack_who=weakest
best_weapon=unarmed
body_type=Robo Brain (Hum/Cyb)
called_freq=10
chance=15
chem_primary_desire=81
chem_use=clean
color=58
disposition=coward
distance=stay
font=101
general_type=Robo Brain (Hum/Cyb)
hit_eyes_end=44483
hit_eyes_start=44480
hit_groin_end=44492
hit_groin_start=44490
hit_head_end=44408
hit_head_start=44400
hit_left_arm_end=44413
hit_left_arm_start=44410
hit_left_leg_end=44473
hit_left_leg_start=44470
hit_right_arm_end=44423
hit_right_arm_start=44420
hit_right_leg_end=44463
hit_right_leg_start=44460
hit_torso_end=44439
hit_torso_start=44430
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44566
miss_start=44560
move_end=44528
move_start=44520
outline_color=55
packet_num=116
run_away_mode=coward
run_end=44507
run_start=44500
secondary_freq=10
[PARTY ROBOBRAIN CUSTOM]
aggression=50
area_attack_mode=always
attack_end=44549
attack_start=44540
attack_who=closest
best_weapon=unarmed
body_type=Robo Brain (Hum/Cyb)
called_freq=10
chance=15
chem_primary_desire=81
chem_use=clean
color=58
disposition=custom
distance=stay
font=101
general_type=Robo Brain (Hum/Cyb)
hit_eyes_end=44483
hit_eyes_start=44480
hit_groin_end=44492
hit_groin_start=44490
hit_head_end=44408
hit_head_start=44400
hit_left_arm_end=44413
hit_left_arm_start=44410
hit_left_leg_end=44473
hit_left_leg_start=44470
hit_right_arm_end=44423
hit_right_arm_start=44420
hit_right_leg_end=44463
hit_right_leg_start=44460
hit_torso_end=44439
hit_torso_start=44430
hurt_too_much=
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44566
miss_start=44560
move_end=44528
move_start=44520
outline_color=55
packet_num=117
run_away_mode=none
run_end=44507
run_start=44500
secondary_freq=10
[PARTY ROBOBRAIN DEFENSIVE]
aggression=45
area_attack_mode=be_sure
attack_end=44549
attack_start=44540
attack_who=whomever_attacking_me
best_weapon=ranged_over_melee
body_type=Robo Brain (Hum/Cyb)
called_freq=10
chance=15
chem_primary_desire=81
chem_use=clean
color=58
disposition=defensive
distance=stay_close
font=101
general_type=Robo Brain (Hum/Cyb)
hit_eyes_end=44483
hit_eyes_start=44480
hit_groin_end=44492
hit_groin_start=44490
hit_head_end=44408
hit_head_start=44400
hit_left_arm_end=44413
hit_left_arm_start=44410
hit_left_leg_end=44473
hit_left_leg_start=44470
hit_right_arm_end=44423
hit_right_arm_start=44420
hit_right_leg_end=44463
hit_right_leg_start=44460
hit_torso_end=44439
hit_torso_start=44430
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=44566
miss_start=44560
move_end=44528
move_start=44520
outline_color=55
packet_num=115
run_away_mode=tourniquet
run_end=44507
run_start=44500
secondary_freq=5
[PARTY SULIK AGGRESSIVE]
aggression=45
area_attack_mode=sometimes
attack_end=40159
attack_start=40140
attack_who=closest
best_weapon=melee_over_ranged
body_type=Sulik
called_freq=10
chance=35
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=aggressive
distance=on_your_own
font=101
general_type=Sulik
hit_eyes_end=40089
hit_eyes_start=40080
hit_groin_end=40099
hit_groin_start=40090
hit_head_end=40009
hit_head_start=40000
hit_left_arm_end=40019
hit_left_arm_start=40010
hit_left_leg_end=40079
hit_left_leg_start=40070
hit_right_arm_end=40029
hit_right_arm_start=40020
hit_right_leg_end=40069
hit_right_leg_start=40060
hit_torso_end=40059
hit_torso_start=40030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=40179
miss_start=40160
move_end=40139
move_start=40120
outline_color=55
packet_num=74
run_away_mode=tourniquet
run_end=40119
run_start=40100
secondary_freq=5
[PARTY SULIK BERSERK]
aggression=45
area_attack_mode=always
attack_end=40159
attack_start=40140
attack_who=closest
best_weapon=melee_over_ranged
body_type=Sulik
called_freq=10
chance=35
chem_primary_desire=81
chem_use=anytime
color=58
disposition=berserk
distance=charge
font=101
general_type=Sulik
hit_eyes_end=40089
hit_eyes_start=40080
hit_groin_end=40099
hit_groin_start=40090
hit_head_end=40009
hit_head_start=40000
hit_left_arm_end=40019
hit_left_arm_start=40010
hit_left_leg_end=40079
hit_left_leg_start=40070
hit_right_arm_end=40029
hit_right_arm_start=40020
hit_right_leg_end=40069
hit_right_leg_start=40060
hit_torso_end=40059
hit_torso_start=40030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=40179
miss_start=40160
move_end=40139
move_start=40120
outline_color=55
packet_num=73
run_away_mode=never
run_end=40119
run_start=40100
secondary_freq=5
[PARTY SULIK COWARD]
aggression=45
area_attack_mode=sometimes
attack_end=40159
attack_start=40140
attack_who=closest
best_weapon=no_pref
body_type=Sulik
called_freq=10
chance=35
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=coward
distance=snipe
font=101
general_type=Sulik
hit_eyes_end=40089
hit_eyes_start=40080
hit_groin_end=40099
hit_groin_start=40090
hit_head_end=40009
hit_head_start=40000
hit_left_arm_end=40019
hit_left_arm_start=40010
hit_left_leg_end=40079
hit_left_leg_start=40070
hit_right_arm_end=40029
hit_right_arm_start=40020
hit_right_leg_end=40069
hit_right_leg_start=40060
hit_torso_end=40059
hit_torso_start=40030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=40179
miss_start=40160
move_end=40139
move_start=40120
outline_color=55
packet_num=76
run_away_mode=tourniquet
run_end=40119
run_start=40100
secondary_freq=10
[PARTY SULIK CUSTOM]
aggression=75
area_attack_mode=be_careful
attack_end=40159
attack_start=40140
attack_who=strongest
best_weapon=melee_over_ranged
body_type=Sulik
called_freq=10
chance=35
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=custom
distance=charge
font=101
general_type=Sulik
hit_eyes_end=40089
hit_eyes_start=40080
hit_groin_end=40099
hit_groin_start=40090
hit_head_end=40009
hit_head_start=40000
hit_left_arm_end=40019
hit_left_arm_start=40010
hit_left_leg_end=40079
hit_left_leg_start=40070
hit_right_arm_end=40029
hit_right_arm_start=40020
hit_right_leg_end=40069
hit_right_leg_start=40060
hit_torso_end=40059
hit_torso_start=40030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=40179
miss_start=40160
move_end=40139
move_start=40120
outline_color=55
packet_num=77
run_away_mode=tourniquet
run_end=40119
run_start=40100
secondary_freq=5
[PARTY SULIK DEFENSIVE]
aggression=45
area_attack_mode=be_careful
attack_end=40159
attack_start=40140
attack_who=whomever_attacking_me
best_weapon=melee_over_ranged
body_type=Sulik
called_freq=10
chance=35
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=defensive
distance=stay_close
font=101
general_type=Sulik
hit_eyes_end=40089
hit_eyes_start=40080
hit_groin_end=40099
hit_groin_start=40090
hit_head_end=40009
hit_head_start=40000
hit_left_arm_end=40019
hit_left_arm_start=40010
hit_left_leg_end=40079
hit_left_leg_start=40070
hit_right_arm_end=40029
hit_right_arm_start=40020
hit_right_leg_end=40069
hit_right_leg_start=40060
hit_torso_end=40059
hit_torso_start=40030
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=40179
miss_start=40160
move_end=40139
move_start=40120
outline_color=55
packet_num=75
run_away_mode=tourniquet
run_end=40119
run_start=40100
secondary_freq=5
[PARTY VIC AGGRESSIVE]
aggression=45
area_attack_mode=be_careful
attack_end=2259
attack_start=2240
attack_who=weakest
best_weapon=ranged_over_melee
body_type=Tough Person
called_freq=10
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=aggressive
distance=on_your_own
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=54
run_away_mode=not_feeling_good
run_end=2219
run_start=2200
secondary_freq=5
[PARTY VIC BERSERK]
aggression=45
area_attack_mode=be_careful
attack_end=2259
attack_start=2240
attack_who=whomever
best_weapon=unarmed
body_type=Tough Person
called_freq=10
chance=25
chem_primary_desire=81
chem_use=anytime
color=58
disposition=berserk
distance=stay_close
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=53
run_away_mode=never
run_end=2219
run_start=2200
secondary_freq=5
[PARTY VIC COWARD]
aggression=45
area_attack_mode=sometimes
attack_end=2259
attack_start=2240
attack_who=closest
best_weapon=no_pref
body_type=Tough Person
called_freq=10
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_little
color=58
disposition=coward
distance=snipe
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=56
run_away_mode=finger_hurts
run_end=2219
run_start=2200
secondary_freq=5
[PARTY VIC CUSTOM]
aggression=1
area_attack_mode=be_careful
attack_end=2259
attack_start=2240
attack_who=closest
best_weapon=ranged_over_melee
body_type=Tough Person
called_freq=10
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=custom
distance=stay_close
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=57
run_away_mode=not_feeling_good
run_end=2219
run_start=2200
secondary_freq=5
[PARTY VIC DEFENSIVE]
aggression=45
area_attack_mode=be_sure
attack_end=2259
attack_start=2240
attack_who=whomever_attacking_me
best_weapon=ranged_over_melee
body_type=Tough Person
called_freq=10
chance=25
chem_primary_desire=81
chem_use=stims_when_hurt_lots
color=58
disposition=defensive
distance=snipe
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=55
run_away_mode=not_feeling_good
run_end=2219
run_start=2200
secondary_freq=5
[Patron]
aggression=20
attack_end=2159
attack_start=2140
attack_who=closest
body_type=Normal Person
called_freq=20
chance=20
color=58
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=8
min_hp=20
min_to_hit=10
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=41
run_end=2119
run_start=2100
secondary_freq=20
[Peasant - Kamakazi]
aggression=100
area_attack_mode=always
attack_end=2359
attack_start=2340
attack_who=closest
body_type=Berserk Person
called_freq=10
chance=25
color=58
disposition=none
distance=on_your_own
font=101
general_type=Berserk Person
hit_eyes_end=1389
hit_eyes_start=1380
hit_groin_end=1399
hit_groin_start=1390
hit_head_end=1309
hit_head_start=1300
hit_left_arm_end=1319
hit_left_arm_start=1310
hit_left_leg_end=1379
hit_left_leg_start=1370
hit_right_arm_end=1329
hit_right_arm_start=1320
hit_right_leg_end=1369
hit_right_leg_start=1360
hit_torso_end=1359
hit_torso_start=1330
max_dist=20
min_hp=0
min_to_hit=0
miss_end=2372
miss_start=2360
move_end=2339
move_start=2320
outline_color=55
packet_num=183
run_away_mode=never
run_end=2319
run_start=2300
secondary_freq=2
[Peasant - No Move]
aggression=10
attack_end=2059
attack_start=2040
body_type=Wimpy Person
called_freq=10
chance=15
color=58
disposition=none
distance=stay
font=101
general_type=Wimpy Person
hit_eyes_end=1089
hit_eyes_start=1080
hit_groin_end=1099
hit_groin_start=1090
hit_head_end=1009
hit_head_start=1000
hit_left_arm_end=1019
hit_left_arm_start=1010
hit_left_leg_end=1079
hit_left_leg_start=1070
hit_right_arm_end=1029
hit_right_arm_start=1020
hit_right_leg_end=1069
hit_right_leg_start=1060
hit_torso_end=1059
hit_torso_start=1030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=2079
miss_start=2060
move_end=2039
move_start=2020
outline_color=55
packet_num=180
run_away_mode=never
run_end=2019
run_start=2000
secondary_freq=5000
[Peasants]
aggression=30
attack_end=2059
attack_start=2040
attack_who=closest
body_type=Wimpy Person
called_freq=10000
chance=10
color=58
font=101
general_type=Wimpy Person
hit_eyes_end=1089
hit_eyes_start=1080
hit_groin_end=1099
hit_groin_start=1090
hit_head_end=1009
hit_head_start=1000
hit_left_arm_end=1019
hit_left_arm_start=1010
hit_left_leg_end=1079
hit_left_leg_start=1070
hit_right_arm_end=1029
hit_right_arm_start=1020
hit_right_leg_end=1069
hit_right_leg_start=1060
hit_torso_end=1059
hit_torso_start=1030
hurt_too_much=crippled, blind
max_dist=10
min_hp=12
min_to_hit=34
miss_end=2079
miss_start=2060
move_end=2039
move_start=2020
outline_color=55
packet_num=14
run_away_mode=bleeding
run_end=2019
run_start=2000
secondary_freq=30
[Pimp]
aggression=35
attack_end=2259
attack_start=2240
attack_who=weakest
body_type=Tough Person
called_freq=20
chance=15
color=58
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=crippled, blind
max_dist=10
min_hp=15
min_to_hit=40
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=44
run_away_mode=not_feeling_good
run_end=2219
run_start=2200
secondary_freq=15
[Player AI]
aggression=10
area_attack_mode=always
attack_end=2651
attack_start=2640
attack_who=whomever
best_weapon=ranged
called_freq=10
chance=0
chem_use=sometimes
color=58
distance=stay_close
font=101
hit_eyes_end=1589
hit_eyes_start=1580
hit_groin_end=1599
hit_groin_start=1590
hit_head_end=1509
hit_head_start=1500
hit_left_arm_end=1519
hit_left_arm_start=1510
hit_left_leg_end=1579
hit_left_leg_start=1570
hit_right_arm_end=1529
hit_right_arm_start=1520
hit_right_leg_end=1569
hit_right_leg_start=1560
hit_torso_end=1559
hit_torso_start=1530
hurt_too_much=crippled, blind
max_dist=15
min_hp=3
min_to_hit=1
miss_end=2669
miss_start=2660
move_end=2629
move_start=2620
outline_color=55
packet_num=0
run_end=2606
run_start=2600
secondary_freq=5
[Primitive - Coward]
aggression=10
attack_end=2651
attack_start=2640
body_type=Primitive
called_freq=10
chance=15
color=58
disposition=coward
font=101
general_type=Primitive
hit_eyes_end=1589
hit_eyes_start=1580
hit_groin_end=1599
hit_groin_start=1590
hit_head_end=1509
hit_head_start=1500
hit_left_arm_end=1519
hit_left_arm_start=1510
hit_left_leg_end=1579
hit_left_leg_start=1570
hit_right_arm_end=1529
hit_right_arm_start=1520
hit_right_leg_end=1569
hit_right_leg_start=1560
hit_torso_end=1559
hit_torso_start=1530
max_dist=10
min_hp=10
min_to_hit=10
miss_end=2669
miss_start=2660
move_end=2629
move_start=2620
outline_color=55
packet_num=184
run_away_mode=coward
run_end=2606
run_start=2600
secondary_freq=5000
[Primitive - Kamakazi]
aggression=100
area_attack_mode=always
attack_end=2651
attack_start=2640
attack_who=whomever
best_weapon=no_pref
body_type=Primitive
called_freq=10
chance=25
chem_use=anytime
color=58
disposition=none
distance=on_your_own
font=101
general_type=Primitive
hit_eyes_end=1589
hit_eyes_start=1580
hit_groin_end=1599
hit_groin_start=1590
hit_head_end=1509
hit_head_start=1500
hit_left_arm_end=1519
hit_left_arm_start=1510
hit_left_leg_end=1579
hit_left_leg_start=1570
hit_right_arm_end=1529
hit_right_arm_start=1520
hit_right_leg_end=1569
hit_right_leg_start=1560
hit_torso_end=1559
hit_torso_start=1530
hurt_too_much=blind
max_dist=20
min_hp=0
min_to_hit=0
miss_end=2669
miss_start=2660
move_end=2629
move_start=2620
outline_color=55
packet_num=185
run_away_mode=never
run_end=2606
run_start=2600
secondary_freq=2
[Prostitute]
aggression=35
attack_end=2059
attack_start=2040
body_type=Wimpy Person
called_freq=20
chance=15
chem_use=sometimes
color=58
font=101
general_type=Wimpy Person
hit_eyes_end=1089
hit_eyes_start=1080
hit_groin_end=1099
hit_groin_start=1090
hit_head_end=1009
hit_head_start=1000
hit_left_arm_end=1019
hit_left_arm_start=1010
hit_left_leg_end=1079
hit_left_leg_start=1070
hit_right_arm_end=1029
hit_right_arm_start=1020
hit_right_leg_end=1069
hit_right_leg_start=1060
hit_torso_end=1059
hit_torso_start=1030
hurt_too_much=crippled, blind
max_dist=7
min_hp=15
min_to_hit=40
miss_end=2079
miss_start=2060
move_end=2039
move_start=2020
outline_color=55
packet_num=45
run_away_mode=not_feeling_good
run_end=2019
run_start=2000
secondary_freq=15
[Punk]
aggression=10
area_attack_mode=be_sure
attack_end=2259
attack_start=2240
attack_who=weakest
best_weapon=no_pref
body_type=Punk (SF)
called_freq=5
chance=15
color=58
disposition=none
font=101
general_type=Tough Person
hit_eyes_end=33282
hit_eyes_start=33280
hit_groin_end=33295
hit_groin_start=33290
hit_head_end=33202
hit_head_start=33200
hit_left_arm_end=33212
hit_left_arm_start=33210
hit_left_leg_end=33272
hit_left_leg_start=33270
hit_right_arm_end=33222
hit_right_arm_start=33220
hit_right_leg_end=33262
hit_right_leg_start=33260
hit_torso_end=33236
hit_torso_start=33230
max_dist=10
min_hp=10
min_to_hit=10
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=161
run_away_mode=tourniquet
run_end=2219
run_start=2200
secondary_freq=10
[Rat]
aggression=45
attack_end=50140
attack_start=50140
body_type=None
called_freq=1000000
chance=0
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=blind
max_dist=15
min_hp=0
min_to_hit=0
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=7
run_end=50100
run_start=50100
secondary_freq=40
[Rat God]
aggression=10
attack_end=10058
attack_start=10040
attack_who=closest
body_type=None
called_freq=4
chance=30
color=58
disposition=none
font=101
general_type=Rat God
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
max_dist=10
min_hp=0
min_to_hit=0
miss_end=10060
miss_start=10060
move_end=10038
move_start=10020
outline_color=55
packet_num=146
run_away_mode=never
run_end=10000
run_start=10000
secondary_freq=5000
[Reactor Ghoul]
aggression=95
attack_end=3159
attack_start=3140
attack_who=closest
body_type=Ghoul
called_freq=20
chance=15
color=58
font=101
general_type=Ghoul
hit_eyes_end=1689
hit_eyes_start=1680
hit_groin_end=1699
hit_groin_start=1690
hit_head_end=1609
hit_head_start=1600
hit_left_arm_end=1619
hit_left_arm_start=1610
hit_left_leg_end=1679
hit_left_leg_start=1670
hit_right_arm_end=1629
hit_right_arm_start=1620
hit_right_leg_end=1669
hit_right_leg_start=1660
hit_torso_end=1639
hit_torso_start=1630
hurt_too_much=crippled, blind
max_dist=15
min_hp=7
min_to_hit=10
miss_end=3179
miss_start=3160
move_end=3139
move_start=3120
outline_color=55
packet_num=51
run_end=3119
run_start=3100
secondary_freq=1
[Redding Addict]
aggression=45
area_attack_mode=be_careful
attack_end=3246
attack_start=3240
attack_who=whomever
best_weapon=unarmed
body_type=Junkie
called_freq=20
chance=0
chem_primary_desire=81
chem_use=anytime
color=58
distance=stay_close
font=101
general_type=Junkie
hit_eyes_end=1882
hit_eyes_start=1880
hit_groin_end=1898
hit_groin_start=1890
hit_head_end=1804
hit_head_start=1800
hit_left_arm_end=1813
hit_left_arm_start=1810
hit_left_leg_end=1872
hit_left_leg_start=1870
hit_right_arm_end=1823
hit_right_arm_start=1820
hit_right_leg_end=1862
hit_right_leg_start=1860
hit_torso_end=1837
hit_torso_start=1830
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=10
miss_end=3265
miss_start=3260
move_end=3226
move_start=3220
outline_color=55
packet_num=52
run_end=3205
run_start=3200
secondary_freq=200
[Redding Miner]
aggression=10
attack_end=2159
attack_start=2140
attack_who=closest
body_type=Normal Person
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
max_dist=10
min_hp=10
min_to_hit=10
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=140
run_away_mode=bleeding
run_end=2119
run_start=2100
secondary_freq=5000
[Repair Bot]
aggression=50
attack_end=3049
attack_start=3040
attack_who=weakest
body_type=Robot
called_freq=20
chance=15
color=58
font=101
general_type=Robot
hit_eyes_end=1482
hit_eyes_start=1480
hit_groin_end=1492
hit_groin_start=1490
hit_head_end=1402
hit_head_start=1400
hit_left_arm_end=1412
hit_left_arm_start=1410
hit_left_leg_end=1472
hit_left_leg_start=1470
hit_right_arm_end=1422
hit_right_arm_start=1420
hit_right_leg_end=1462
hit_right_leg_start=1460
hit_torso_end=1439
hit_torso_start=1430
hurt_too_much=blind
max_dist=10
min_hp=10
min_to_hit=30
miss_end=3065
miss_start=3060
move_end=3025
move_start=3020
outline_color=55
packet_num=30
run_end=3005
run_start=3000
secondary_freq=20
[Robot Turret]
aggression=100
attack_end=3049
attack_start=3040
attack_who=closest
body_type=Robot
called_freq=1
chance=25
color=58
disposition=none
distance=stay
font=101
general_type=Robot
hit_eyes_end=1482
hit_eyes_start=1480
hit_groin_end=1492
hit_groin_start=1490
hit_head_end=1402
hit_head_start=1400
hit_left_arm_end=1412
hit_left_arm_start=1410
hit_left_leg_end=1472
hit_left_leg_start=1470
hit_right_arm_end=1422
hit_right_arm_start=1420
hit_right_leg_end=1462
hit_right_leg_start=1460
hit_torso_end=1439
hit_torso_start=1430
hurt_too_much=blind, crippled_arms
max_dist=15
min_hp=0
min_to_hit=0
miss_end=3065
miss_start=3060
move_end=3025
move_start=3020
outline_color=55
packet_num=174
run_away_mode=never
run_end=3005
run_start=3000
secondary_freq=5000
[Ron Cruz]
aggression=10
attack_end=32847
attack_start=32840
body_type=Elron
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=Elron Guards
hit_eyes_end=32782
hit_eyes_start=32780
hit_groin_end=32795
hit_groin_start=32790
hit_head_end=32702
hit_head_start=32700
hit_left_arm_end=32712
hit_left_arm_start=32710
hit_left_leg_end=32772
hit_left_leg_start=32770
hit_right_arm_end=32722
hit_right_arm_start=32720
hit_right_leg_end=32762
hit_right_leg_start=32760
hit_torso_end=32736
hit_torso_start=32730
max_dist=10
min_hp=10
min_to_hit=10
miss_end=32865
miss_start=32860
move_end=32828
move_start=32820
outline_color=55
packet_num=159
run_end=32805
run_start=32800
secondary_freq=5000
[Ryan]
aggression=10
attack_end=32549
attack_start=32540
attack_who=weakest
body_type=Punk (SF)
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=Ryan
hit_eyes_end=33282
hit_eyes_start=33280
hit_groin_end=33295
hit_groin_start=33290
hit_head_end=33202
hit_head_start=33200
hit_left_arm_end=33212
hit_left_arm_start=33210
hit_left_leg_end=33272
hit_left_leg_start=33270
hit_right_arm_end=33222
hit_right_arm_start=33220
hit_right_leg_end=33262
hit_right_leg_start=33260
hit_torso_end=33236
hit_torso_start=33230
hurt_too_much=blind, crippled_arms
max_dist=10
min_hp=10
min_to_hit=10
miss_end=32565
miss_start=32560
move_end=32526
move_start=32520
outline_color=55
packet_num=155
run_away_mode=tourniquet
run_end=32505
run_start=32500
secondary_freq=2
[SCARED BRAHMIN]
aggression=1
area_attack_mode=be_careful
attack_end=50140
attack_start=50140
attack_who=weakest
best_weapon=unarmed
body_type=None
called_freq=20
chance=0
chem_primary_desire=81
chem_use=anytime
color=58
distance=stay_close
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=3
min_hp=15
min_to_hit=80
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=123
run_away_mode=coward
run_end=50100
run_start=50100
secondary_freq=200
[Scorpion]
aggression=60
attack_end=50140
attack_start=50140
body_type=None
called_freq=10000
chance=0
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=blind
max_dist=15
min_hp=0
min_to_hit=0
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=8
run_end=50100
run_start=50100
secondary_freq=10
[Security Bot]
aggression=100
attack_end=3049
attack_start=3040
attack_who=closest
body_type=Robot
called_freq=20
chance=20
color=58
font=101
general_type=Robot
hit_eyes_end=1482
hit_eyes_start=1480
hit_groin_end=1492
hit_groin_start=1490
hit_head_end=1402
hit_head_start=1400
hit_left_arm_end=1412
hit_left_arm_start=1410
hit_left_leg_end=1472
hit_left_leg_start=1470
hit_right_arm_end=1422
hit_right_arm_start=1420
hit_right_leg_end=1462
hit_right_leg_start=1460
hit_torso_end=1439
hit_torso_start=1430
hurt_too_much=blind
max_dist=13
min_hp=0
min_to_hit=0
miss_end=3065
miss_start=3060
move_end=3025
move_start=3020
outline_color=55
packet_num=31
run_end=3005
run_start=3000
secondary_freq=20
[Shadow_Who_Walks]
aggression=90
attack_end=50140
attack_start=50140
attack_who=weakest
body_type=None
called_freq=3
chance=0
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=
max_dist=20
min_hp=1
min_to_hit=10
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=137
run_end=50100
run_start=50100
secondary_freq=3
[Shi]
aggression=10
attack_end=32649
attack_start=32640
attack_who=closest
body_type=Shi
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=Shi Guards
hit_eyes_end=32082
hit_eyes_start=32080
hit_groin_end=32095
hit_groin_start=32090
hit_head_end=32002
hit_head_start=32000
hit_left_arm_end=32012
hit_left_arm_start=32010
hit_left_leg_end=32072
hit_left_leg_start=32070
hit_right_arm_end=32022
hit_right_arm_start=32020
hit_right_leg_end=32062
hit_right_leg_start=32060
hit_torso_end=32036
hit_torso_start=32030
max_dist=10
min_hp=35
min_to_hit=10
miss_end=32665
miss_start=32660
move_end=32626
move_start=32620
outline_color=55
packet_num=153
run_away_mode=tourniquet
run_end=32604
run_start=32600
secondary_freq=5000
[Shi Guard]
aggression=10
area_attack_mode=be_careful
attack_end=32649
attack_start=32640
attack_who=closest
best_weapon=ranged_over_melee
body_type=Shi
called_freq=10
chance=25
chem_use=stims_when_hurt_lots
color=58
disposition=none
distance=snipe
font=101
general_type=Shi Guards
hit_eyes_end=32082
hit_eyes_start=32080
hit_groin_end=32095
hit_groin_start=32090
hit_head_end=32002
hit_head_start=32000
hit_left_arm_end=32012
hit_left_arm_start=32010
hit_left_leg_end=32072
hit_left_leg_start=32070
hit_right_arm_end=32022
hit_right_arm_start=32020
hit_right_leg_end=32062
hit_right_leg_start=32060
hit_torso_end=32036
hit_torso_start=32030
hurt_too_much=blind
max_dist=12
min_hp=10
min_to_hit=0
miss_end=32665
miss_start=32660
move_end=32626
move_start=32620
outline_color=55
packet_num=156
run_away_mode=tourniquet
run_end=32604
run_start=32600
secondary_freq=2
[Slag]
aggression=70
attack_end=2059
attack_start=2040
attack_who=closest
body_type=Wimpy Person
called_freq=80
chance=20
color=58
font=101
general_type=Wimpy Person
hit_eyes_end=1089
hit_eyes_start=1080
hit_groin_end=1099
hit_groin_start=1090
hit_head_end=1009
hit_head_start=1000
hit_left_arm_end=1019
hit_left_arm_start=1010
hit_left_leg_end=1079
hit_left_leg_start=1070
hit_right_arm_end=1029
hit_right_arm_start=1020
hit_right_leg_end=1069
hit_right_leg_start=1060
hit_torso_end=1059
hit_torso_start=1030
hurt_too_much=crippled, blind
max_dist=12
min_hp=8
min_to_hit=24
miss_end=2079
miss_start=2060
move_end=2039
move_start=2020
outline_color=55
packet_num=20
run_away_mode=not_feeling_good
run_end=2019
run_start=2000
secondary_freq=30
[Slave]
aggression=0
area_attack_mode=sometimes
attack_end=2059
attack_start=2040
attack_who=weakest
best_weapon=random
body_type=Wimpy Person
called_freq=20
chance=15
chem_use=sometimes
color=58
distance=on_your_own
font=101
general_type=Wimpy Person
hit_eyes_end=1089
hit_eyes_start=1080
hit_groin_end=1099
hit_groin_start=1090
hit_head_end=1009
hit_head_start=1000
hit_left_arm_end=1019
hit_left_arm_start=1010
hit_left_leg_end=1079
hit_left_leg_start=1070
hit_right_arm_end=1029
hit_right_arm_start=1020
hit_right_leg_end=1069
hit_right_leg_start=1060
hit_torso_end=1059
hit_torso_start=1030
hurt_too_much=crippled, blind
max_dist=3
min_hp=15
min_to_hit=40
miss_end=2079
miss_start=2060
move_end=2039
move_start=2020
outline_color=55
packet_num=46
run_away_mode=bleeding
run_end=2019
run_start=2000
secondary_freq=15
[Slaver]
aggression=65
area_attack_mode=be_careful
attack_end=2259
attack_start=2240
attack_who=weakest
best_weapon=ranged_over_melee
body_type=Tough Person
called_freq=10
chance=23
chem_use=sometimes
color=58
distance=on_your_own
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=crippled, blind
max_dist=10
min_hp=10
min_to_hit=25
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=16
run_away_mode=not_feeling_good
run_end=2219
run_start=2200
secondary_freq=8
[Spore Plant]
aggression=100
attack_end=2159
attack_start=2140
best_weapon=unarmed_over_thrown
called_freq=10
chance=0
color=58
font=101
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=
max_dist=1
min_hp=0
min_to_hit=0
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=5
run_end=2119
run_start=2100
secondary_freq=10
[Store Owner]
aggression=33
area_attack_mode=sometimes
attack_end=2159
attack_start=2140
attack_who=closest
body_type=Normal Person
called_freq=5000
chance=25
color=58
font=101
general_type=Normal Person
hit_eyes_end=1189
hit_eyes_start=1180
hit_groin_end=1199
hit_groin_start=1190
hit_head_end=1109
hit_head_start=1100
hit_left_arm_end=1119
hit_left_arm_start=1110
hit_left_leg_end=1179
hit_left_leg_start=1170
hit_right_arm_end=1129
hit_right_arm_start=1120
hit_right_leg_end=1169
hit_right_leg_start=1160
hit_torso_end=1159
hit_torso_start=1130
hurt_too_much=crippled, blind
max_dist=8
min_hp=8
min_to_hit=30
miss_end=2172
miss_start=2160
move_end=2139
move_start=2120
outline_color=55
packet_num=17
run_away_mode=tourniquet
run_end=2119
run_start=2100
secondary_freq=20
[Super Mutant]
aggression=95
attack_end=36749
attack_start=36740
attack_who=closest
body_type=Super Mutant (Master Army)
called_freq=20
chance=15
color=58
disposition=none
font=101
general_type=Super Mutant (Master Army)
hit_eyes_end=36682
hit_eyes_start=36680
hit_groin_end=36695
hit_groin_start=36690
hit_head_end=36602
hit_head_start=36600
hit_left_arm_end=36612
hit_left_arm_start=36610
hit_left_leg_end=36672
hit_left_leg_start=36670
hit_right_arm_end=36622
hit_right_arm_start=36620
hit_right_leg_end=36662
hit_right_leg_start=36660
hit_torso_end=36645
hit_torso_start=36630
hurt_too_much=crippled, blind
max_dist=15
min_hp=1
min_to_hit=20
miss_end=36765
miss_start=36760
move_end=36727
move_start=36720
outline_color=55
packet_num=47
run_end=36705
run_start=36700
secondary_freq=15
[The Brain]
aggression=100
attack_end=14049
attack_start=14040
attack_who=weakest
body_type=Berserk Person
called_freq=10
chance=25
color=58
disposition=none
font=101
general_type=The Brain
hit_eyes_end=1389
hit_eyes_start=1380
hit_groin_end=1399
hit_groin_start=1390
hit_head_end=1309
hit_head_start=1300
hit_left_arm_end=1319
hit_left_arm_start=1310
hit_left_leg_end=1379
hit_left_leg_start=1370
hit_right_arm_end=1329
hit_right_arm_start=1320
hit_right_leg_end=1369
hit_right_leg_start=1360
hit_torso_end=1359
hit_torso_start=1330
max_dist=15
min_hp=0
min_to_hit=0
miss_end=14069
miss_start=14060
move_end=14029
move_start=14020
outline_color=55
packet_num=177
run_away_mode=never
run_end=14009
run_start=14000
secondary_freq=5000
[The Dragon]
aggression=10
attack_end=32149
attack_start=32140
attack_who=closest
body_type=Shi
called_freq=10
chance=30
color=58
disposition=none
distance=charge
font=101
general_type=Dragon (The)
hit_eyes_end=32082
hit_eyes_start=32080
hit_groin_end=32095
hit_groin_start=32090
hit_head_end=32002
hit_head_start=32000
hit_left_arm_end=32012
hit_left_arm_start=32010
hit_left_leg_end=32072
hit_left_leg_start=32070
hit_right_arm_end=32022
hit_right_arm_start=32020
hit_right_leg_end=32062
hit_right_leg_start=32060
hit_torso_end=32036
hit_torso_start=32030
max_dist=10
min_hp=10
min_to_hit=10
miss_end=32165
miss_start=32160
move_end=32128
move_start=32120
outline_color=55
packet_num=138
run_away_mode=never
run_end=32105
run_start=32100
secondary_freq=5000
[Thugs]
aggression=80
attack_end=2259
attack_start=2240
attack_who=weakest
body_type=Tough Person
called_freq=1000
chance=15
color=58
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=crippled, blind
max_dist=10
min_hp=10
min_to_hit=40
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=13
run_away_mode=not_feeling_good
run_end=2219
run_start=2200
secondary_freq=15
[Torr]
aggression=40
attack_end=50140
attack_start=50140
attack_who=closest
body_type=None
called_freq=20
chance=0
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=10
min_hp=10
min_to_hit=20
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=34
run_away_mode=never
run_end=50100
run_start=50100
secondary_freq=20
[Tough Bot]
aggression=90
area_attack_mode=sometimes
attack_end=3049
attack_start=3040
attack_who=closest
best_weapon=no_pref
body_type=Robot
called_freq=10
chance=25
chem_use=clean
color=58
distance=on_your_own
font=101
general_type=Robot
hit_eyes_end=1482
hit_eyes_start=1480
hit_groin_end=1492
hit_groin_start=1490
hit_head_end=1402
hit_head_start=1400
hit_left_arm_end=1412
hit_left_arm_start=1410
hit_left_leg_end=1472
hit_left_leg_start=1470
hit_right_arm_end=1422
hit_right_arm_start=1420
hit_right_leg_end=1462
hit_right_leg_start=1460
hit_torso_end=1439
hit_torso_start=1430
hurt_too_much=blind
max_dist=10
min_hp=0
min_to_hit=0
miss_end=3065
miss_start=3060
move_end=3025
move_start=3020
outline_color=55
packet_num=32
run_away_mode=never
run_end=3005
run_start=3000
secondary_freq=10
[Tough Citizen]
aggression=60
attack_end=2259
attack_start=2240
attack_who=closest
body_type=Tough Person
called_freq=75
chance=25
chem_use=stims_when_hurt_lots
color=58
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=crippled, blind
max_dist=12
min_hp=10
min_to_hit=30
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=24
run_away_mode=tourniquet
run_end=2219
run_start=2200
secondary_freq=20
[Tough Guard]
aggression=95
area_attack_mode=be_careful
attack_end=2552
attack_start=2540
attack_who=closest
best_weapon=ranged_over_melee
body_type=Tough Person
called_freq=10
chance=25
color=58
distance=on_your_own
font=101
general_type=Guard (Tough)
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=
max_dist=19
min_hp=1
min_to_hit=15
miss_end=2565
miss_start=2560
move_end=2525
move_start=2520
outline_color=55
packet_num=22
run_away_mode=tourniquet
run_end=2505
run_start=2500
secondary_freq=3
[Tough Khan]
aggression=100
area_attack_mode=always
attack_end=2950
attack_start=2940
attack_who=closest
best_weapon=no_pref
body_type=Raider (Khan)
called_freq=10
chance=30
chem_use=stims_when_hurt_little
color=58
disposition=none
distance=random
font=101
general_type=Raider
hit_eyes_end=1783
hit_eyes_start=1780
hit_groin_end=1796
hit_groin_start=1790
hit_head_end=1709
hit_head_start=1700
hit_left_arm_end=1712
hit_left_arm_start=1710
hit_left_leg_end=1773
hit_left_leg_start=1770
hit_right_arm_end=1722
hit_right_arm_start=1720
hit_right_leg_end=1763
hit_right_leg_start=1760
hit_torso_end=1735
hit_torso_start=1730
max_dist=50
min_hp=1
min_to_hit=50
miss_end=2964
miss_start=2960
move_end=2925
move_start=2920
outline_color=55
packet_num=163
run_away_mode=never
run_end=2905
run_start=2900
secondary_freq=5000
[Tough Merchant]
aggression=10
area_attack_mode=always
attack_end=2259
attack_start=2240
attack_who=closest
body_type=Tough Person
called_freq=10
chance=15
color=58
disposition=none
font=101
general_type=Tough Person
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
max_dist=10
min_hp=10
min_to_hit=10
miss_end=2272
miss_start=2260
move_end=2239
move_start=2220
outline_color=55
packet_num=147
run_away_mode=tourniquet
run_end=2219
run_start=2200
secondary_freq=5000
[Vault Deathclaws]
aggression=60
attack_end=50140
attack_start=50140
attack_who=closest
body_type=None
called_freq=20
chance=0
color=58
distance=charge
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=10
min_hp=5
min_to_hit=30
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=29
run_away_mode=never
run_end=50100
run_start=50100
secondary_freq=20
[Vault Guard]
aggression=90
attack_end=2552
attack_start=2540
body_type=Tough Person
called_freq=40
chance=16
color=58
font=101
general_type=Guard (Tough)
hit_eyes_end=1289
hit_eyes_start=1280
hit_groin_end=1299
hit_groin_start=1290
hit_head_end=1209
hit_head_start=1200
hit_left_arm_end=1219
hit_left_arm_start=1210
hit_left_leg_end=1279
hit_left_leg_start=1270
hit_right_arm_end=1229
hit_right_arm_start=1220
hit_right_leg_end=1269
hit_right_leg_start=1260
hit_torso_end=1259
hit_torso_start=1230
hurt_too_much=blind
max_dist=15
min_hp=1
min_to_hit=25
miss_end=2565
miss_start=2560
move_end=2525
move_start=2520
outline_color=55
packet_num=18
run_end=2505
run_start=2500
secondary_freq=8
[Wimpy Gecko]
aggression=20
attack_end=50140
attack_start=50140
body_type=None
called_freq=20
chance=0
chem_primary_desire=284,81,103
chem_use=always
color=58
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=10
min_hp=0
min_to_hit=25
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=39
run_end=50100
run_start=50100
secondary_freq=2
[Wimpy Peasant]
aggression=95
attack_end=50140
attack_start=50140
attack_who=closest
best_weapon=no_pref
body_type=None
called_freq=5
chance=20
chem_use=stims_when_hurt_lots
color=58
disposition=none
distance=charge
font=101
general_type=None
hit_eyes_end=50080
hit_eyes_start=50080
hit_groin_end=50090
hit_groin_start=50090
hit_head_end=50000
hit_head_start=50000
hit_left_arm_end=50010
hit_left_arm_start=50010
hit_left_leg_end=50070
hit_left_leg_start=50070
hit_right_arm_end=50020
hit_right_arm_start=50020
hit_right_leg_end=50060
hit_right_leg_start=50060
hit_torso_end=50030
hit_torso_start=50030
hurt_too_much=crippled, blind
max_dist=7
min_hp=0
min_to_hit=0
miss_end=50160
miss_start=50160
move_end=50120
move_start=50120
outline_color=55
packet_num=25
run_away_mode=never
run_end=50100
run_start=50100
secondary_freq=100
Category:Fallout 2 game files |
AIBKDOR.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AIBROC.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AICAVDOR.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AICHEST.MSG | Message box for the chest in Hakunin's hut.
{{Transcript|text=
#############################################################
# Message File: AIVase.msg
#
#
#
# Note: Characters within curly braces (like line 100)
#
#
will be read in as a message string. Caution
#
#
should be used when making comments. All comments #
#
should be prepended with a pound symbol for
#
#
visual ease. This does not comment out the line
#
#
though.
#
#
#
# Purpose: This message file contains the dialog for a
#
#
new character from which is used by the
#
#
design tool. It will be updated using the
#
#
the tool. This is just a tool file, and not
#
#
meant to be used in the game.
#
#
#
# Log: Please note any changes that have been made to this #
#
file and comment which lines have changed.
#
#
#
# Created: December 04, 1997
#
#
#
# Updated:
#
#############################################################
#############################################################
# The following lines are for describing the item when
#
# glanced and and examined.
#
#############################################################
{100}{}{You see a simple vase.}
{101}{}{You see a small chest.}
{102}{}{You see a sun-baked clay vase.}
{103}{}{You see a chest for the shaman's herbs.}
{104}{}{You deftly steal from the shaman's things.}
}}
ru:AICHEST.MSG |
AICHEST.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AICROPS.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AILKBOX.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AIPACKET.H | |
AIRGRD.INT | |
AIRGRD.MSG | {{Transcript|text=
{100}{}{You see a super mutant. He is guarding the airlock door.}
{101}{}{You see a super mutant guard.}
{102}{}{Jeremiah, you may pass.}
{103}{}{Move along.}
{104}{}{Move faster, messenger.}
{105}{}{Normals cannot carry weapons here! Halt and identify yourself!}
{106}{}{Grrr!}
{107}{}{Uh, sorry. I'll put it away.}
{108}{}{I'm just passing through. No need for identities here.}
{109}{}{Die! Die! Die! I always wanted to say that.}
{110}{}{I will not be spoken to that way. You will be punished.}
{111}{}{Halt! What is your business here, 'child'.}
{112}{}{Hng!}
{113}{}{I'm, uh, doing stuff.}
{114}{}{I'm on important business. You have no right to stop and question me.}
{115}{}{Don't talk to me, big boy.}
{116}{}{Your answer does not settle my nerves. Speak quickly and clearly, or I will assume you are here for foul purposes. I assure you that you will not like that...}
{117}{}{Uh, no, really, honestly. I'm doing stuff.}
{118}{}{I'm bringing a message to our leader.}
{119}{}{I sense the untruth behind your words. You will not be allowed in. This I promise you...}
{120}{}{You may pass, but next time, follow the proper procedure...}
{121}{}{Ok, thanks. See you around.}
{122}{}{And what's that?}
{123}{}{Blessing to you, brother.}
{124}{}{A true follower of the Master would have that knowledge. You are an intruder!}
{125}{}{Move along. I don't have time for your questions.}
{126}{}{You are annoying me.}
{127}{}{I have work to do. Do you?}
{128}{}{You are making a mistake by coming here. Explain yourself or perish...}
{129}{}{Nuggie!}
{130}{}{I have nothing to say.}
{131}{}{I'm here to protect humanity from the likes of you.}
{132}{}{Oh, shut up!}
{133}{}{You should not try to fool me by playing dumb. I tire of this...}
{134}{}{What kind of foolish bigotry is that, we are 'humanity.' We're just as human as you are.}
{135}{}{What kind of crap is that?}
{136}{}{There is no possible way that you are human.}
{137}{}{My name is Kyle. I was born to a mother and a father, like yourself. The Master just oversaw my rebirth. These muscles, this skin, this strength does not make me any less human than you. I do not like all that the Unity stands for, but it is the best chance for peace that we have.}
{138}{}{Not on my watch, it isn't. I'm here to put an end to you and your kind.}
{139}{}{You may be human, but that still doesn't make your Unity right. I guess we will be enemies.}
{140}{}{It is a pity that you act this way, but you will not proceed further...}
{141}{}{It will be a true shame to see your head on a pike.}
{142}{}{Intruders!}
{143}{}{I no speak to you.}
{200}{}{You gain }
{201}{}{ experience points for bluffing your way past the guards.}
}}
de:AIRGRD.MSG
pl:AIRGRD.MSG
pt:AIRGRD.MSG
pt-br:AIRGRD.MSG
ru:AIRGRD.MSG
uk:AIRGRD.MSG |
AIRGRD2.INT | |
AIRLOCK.INT | |
AIRLOCK.MSG | {{Transcript|text=
{100}{Vault_12_001}{This vault looks particularly scavenged. You think to yourself that nothing of value could possibly remain.}
}}
de:AIRLOCK.MSG
es:AIRLOCK.MSG
pl:AIRLOCK.MSG
ru:AIRLOCK.MSG
uk:AIRLOCK.MSG |
AITEMCST.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AITEMDOR.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AIVASE.MSG | Message box for the vase in Arroyo villager's hut.
{{Transcript|text=
#############################################################
# Message File: AIVase.msg
#
#
#
# Note: Characters within curly braces (like line 100)
#
#
will be read in as a message string. Caution
#
#
should be used when making comments. All comments #
#
should be prepended with a pound symbol for
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visual ease. This does not comment out the line
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#
though.
#
#
#
# Purpose: This message file contains the dialog for a
#
#
new character from which is used by the
#
#
design tool. It will be updated using the
#
#
the tool. This is just a tool file, and not
#
#
meant to be used in the game.
#
#
#
# Log: Please note any changes that have been made to this #
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file and comment which lines have changed.
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# Created: December 04, 1997
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#
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# Updated:
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#############################################################
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# The following lines are for describing the item when
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# glanced and and examined.
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#############################################################
{100}{}{You see a simple vase.}
{101}{}{You see a sun-baked clay vase.}
}}
de:AIVASE.MSG
ru:AIVASE.MSG |
AIVASE.SSL | {{scriptbox
|game
=FO2
|comment =|msg = AIVASE.MSG
}}
|
AIXANDER.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AI attributes |
The following statistics govern the behavior of creatures and characters in Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76.
Aggression
right
Governs who and when the character/creature attacks.
Confidence
right
Governs how likely the character/creature avoids/flees from threats.
Assistance
right
Governs whether the character/creature assists Allies and Friends in combat.
de:Gamebryo AI attributes
es:Atributos Gamebryo
fr:Attributs d'IA Gamebryo
pt:Atributos IA
ru:Атрибуты ИИ
uk:Атрибути ШІ
zh:人工智能属性 |
AJ |
AJ is a chem dealer operating in Goodneighbor in 2287.
Background
AJ is one of the many drug dealers living in the settlement of Goodneighbor and is notorious for peddling drugs to anyone and everyone; recently, he has started a new "Chems for Kids" sales pitch directed towards young children. He conducts most of his deals in the alleyway where Bobbi No-Nose's hideout is located, always accompanied by two bodyguards. It is later revealed he is also a member of Sinjin's gang.
AJ's customers include Bunker Hill and its mayor Kessler, who need chems such as Jet and Psycho in order to pay off Jared's raider gang. They buy from AJ because he has the lowest prices for regular chems, although they consider his "Chems for Kids" to be distasteful.Bunker Hill terminal entries; Kessler's terminal, Update: Jared AJ is also an informant on runaway synths for the Institute.Institute SRB terminal entries; SRB terminal, List of Informants
Interactions with the player character
Interactions overview
Quest
The Silver Shroud: AJ's scheme to sell chems to children prompts Kent Connolly to send the Sole Survivor (as the Silver Shroud) to hunt him down and kill him. He is found in the alleyway outside Bobbi No-Nose's hideout, accompanied by two bodyguards. AJ will attempt to bribe the Sole Survivor to stay away; with Speech checks, his bribe can be haggled from 50 to 200 bottlecaps. If the bribe is refused, then he and his guards will immediately turn hostile.
Inventory
Notes
- AJ only appears in Goodneighbor during The Silver Shroud quest.
- One can maximize the reward with Speech checks, and then kill him afterward for more loot.
- AJ and his two bodyguards spawn as leveled characters using the Triggerman template.
- AJ's Editor ID, "MS04AJ," is unusual in that it follows the pattern for quests rather than non-player characters.
Appearances
AJ appears only .
Gallery
Fo4AJdrugs onstreet.png|AJ and his bodyguards
References
ru:Эй-Джей |
AJ Sciutto |
AJ Sciutto is a virtual production director who was credited on season 1 of the Fallout TV series. He worked on the episodes "The End," "The Target," "The Head" and "The Ghouls."
Credits
Fallout series
|
AK47 |
The AK47 is a small gun in Fallout Tactics.
Characteristics
More powerful than the M16A1 but with a shorter range. Both the gun and its 7.62mm ammo are very common and one can afford to equip most of their squad with them. While it is a staple midgame weapon for gun-toting characters, it gradually loses its effectiveness towards endgame as heavily armored enemies become more common.Items.txt: "desc_ak47ifle = {The AK-47 and its derivatives formed the mainstay of the Soviet Armies. Its reliability, ruggedness and accuracy have earned it the reputation of being the best assault rifle ever made.}"
Locations
- Six in Freeport, one in a locker, and the other five carried by raiders. Three of the raiders are in the individual tents, one is guarding the still, and one is in the locked house.
- Rock Falls, 25 carried by raiders
- Macomb, 26 carried by raiders
- Peoria, one found on a raider's corpse
- Quincy, three carried by beastlords
- Mardin, two carried by beastlords
- Springfield, found on multiple raiders
- Junction City, 14 carried by Enforcers, and five can be located in the cave system below the city.
- Cold Water, five carried by BOS deserters
Behind the scenes
The AK-47 is a simple assault rifle of Soviet origin, invented by Mikhail Kalashnikov in 1947 and adopted by the Soviet Army in 1949.
Sounds
References
category:Soviet materiel
pl:AK 47
ru:АК-47 |
AKA-47 | 200px
The AKA-47 is an assault rifle mentioned in The Armageddon Rag.
Background
It is sold at Crazy Ivan's store, Crazy Ivan's New and Used Guns.
Appearances
The AKA-47 appears in The Armageddon Rag, Vol. 4. It was also likely to appear in Fallout Online, Interplay's original Project V13, since abandoned in favor of an unrelated project by the same name.
|
AKQA |
AKQA is an privately held company, specializing in many disciples of interactive marketing, including interactive experiences and customer relationship management, e-commerce and technology services, media, search and analytics, interface design and content creation and distribution.
The company is headquartered in San Francisco and has offices in Washington D.C, New York, London, Amsterdam, and Shanghai with 750 full-time employees. AKQA specializes in internet and digital marketing, serving numerous clients including Coca-Cola, Fiat, McDonald's, Microsoft, Nike, Inc., and Visa. One of the company's most visible non-advertising projects was the design of the user interface for the Xbox 360 video game console.
Fallout 3
They were responsible for Fallout 3's Prepare for the Future viral advertising site.
Fallout: New Vegas
AKQA was largely responsible for commissioning key art for advertising from Meduzarts.Meduzarts portfolio - Fallout: New Vegas
References
External links
- Official site of AKQA
- Prepare for the Future site
|
ALAN.MSG | This is a dialogue file for Alan, a Follower of the Apocalypse.
{{Transcript|text=
{100}{}{You see a member of the Followers.}
{101}{}{You see Brother Alan of the Followers.}
{102}{Alan_001}{Hey, greetings and good day to you, man. What's up?}
{103}{Alan_002}{Hiya. What can I do for you?}
{104}{Vault_Dweller_002}{Hello.}
{105}{Alan_003}{Hey, greetings and good day to you, miss. What's up?}
{106}{Vault_Dweller_003a}{Owoowngh!}
{107}{Vault_Dweller_003b}{Hi.}
{108}{Vault_Dweller_003c}{I've met a few of the Followers. What exactly do you do?}
{109}{Vault_Dweller_003d}{I'm trying to find a spy within your ranks, but I'm not having much luck. Can I ask you some questions?}
{110}{Alan_004}{Oh, well, I mostly study philosophy and stuff. I mean, if we're going to bring about peace, then we need a good grounding for it, right?}
{111}{Vault_Dweller_004a}{A worthwhile cause.}
{112}{Vault_Dweller_004b}{The only philosophy you need is a big gun!}
{113}{Vault_Dweller_004c}{Hmm. Okay. Well, I guess I'll talk to you later.}
{114}{Alan_005}{Whoa! Hey, I don't think I can help you.}
{115}{Alan_006}{Hey, it's exactly that kind of attitude that's causing all this trouble. Just chill out, okay?}
{116}{Vault_Dweller_006a}{Heh. I was just kidding.}
{117}{Vault_Dweller_006b}{Lemme give you a little peace . . . eternal peace.}
{118}{Vault_Dweller_006c}{Uh, sure, go ahead.}
{119}{Alan_007}{What else do you want to know?}
{120}{Vault_Dweller_007a}{Have you had any contact with the Children of the Cathedral?}
{121}{Vault_Dweller_007b}{Do you ever leave the library?}
{122}{Vault_Dweller_007c}{Do you know of anyone who regularly goes outside?}
{123}{Alan_008}{No way. I hear that they're all freaks. I wouldn't want to talk to them.}
{124}{Alan_009}{No, why would I? I just like to read. And anyhow, only scouts really get to go anywhere.}
{125}{Alan_010}{Well, just the scouts and the guards. The guards go and patrol a little bit once in a while. I wanted to be a guard but . . . well, I got my ass kicked in hand-to-hand combat, so I couldn't go. Um, the scouts, they go a lot farther, sometimes all the way to the Cathedral, I think.}
{126}{Vault_Dweller_010}{No more questions, thanks.}
{127}{}{[More]}
}}
de:ALAN.MSG
pl:ALAN.MSG
ru:ALAN.MSG
uk:ALAN.MSG |
ALEX.INT | |
ALEX.MSG |
{{Transcript|text=
{100}{}{You see: Alex, the night watch Regulator.}
# TRANSLATION NOTE
# The player-character's name is inserted after line 101.
{101}{Alex_001}{Come on in, }
{102}{Alex_002}{Sorry, I can't let you in. Come back in the morning.}
{103}{Alex_003}{Halt! Who goes there?}
{104}{Vault_Dweller_003}{I'm just a traveler. I'd like to come inside.}
{105}{}{None of your business.}
{106}{}{Um, sorry. I'll leave.}
{107}{Alex_004}{No strangers are allowed within the walls of Adytum, by order of the mayor.}
{108}{Vault_Dweller_004}{I just need a place to sleep for the night.}
{109}{Alex_005}{I'm sorry, but I can't let you in. Turn around and leave or I'll have to shoot.}
{110}{Alex_006}{Look, it is my duty and my honor to serve as the night watch for Adytum, so it is my business. You turn around and leave, or I'll have to get serious.}
{111}{Vault_Dweller_006}{Get out of my face, John Law.}
{112}{Alex_007}{Try coming back in the morning.}
{113}{Alex_008}{Oh, that's it. Now the gloves are off!}
{114}{Vault_Dweller_008}{Nghgh.}
}}
de:ALEX.MSG
pl:ALEX.MSG
ru:ALEX.MSG
uk:ALEX.MSG |
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