instruction
stringlengths
46
116
input
stringclasses
7 values
output
stringlengths
111
263
family
stringclasses
3 values
Create a light-emitting node 'tph_spyglass' with light level 7
minetest.register_node('mymod:tph_spyglass', { description = 'Provides a Spyglass for zooming in and out (if RMB', tiles = {'default_torch.png'}, light_source = 14 })
scaffold
Register a tool called 'cement' with specified capabilities
minetest.register_tool('mymod:cement', { description = 'A craftable and “makeable“ cement blocks for Minet', inventory_image = 'cement.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Register a basic node called 'minegistic' with description 'Build a great rail and logistics empire'
minetest.register_node('mymod:minegistic', { description = 'Build a great rail and logistics empire', tiles = {'default_stone.png'} })
scaffold
Register a tool called 'dropthecaps' with specified capabilities
minetest.register_tool('mymod:dropthecaps', { description = 'Kicks players that spew all-caps messages', inventory_image = 'dropthecaps.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Register a basic node called 'lootchest_modpa' with description 'Modpack adding a lot of various loot containers ac'
minetest.register_node('mymod:lootchest_modpa', { description = 'Modpack adding a lot of various loot containers ac', tiles = {'default_stone.png'} })
scaffold
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Create a light-emitting node 'doors' with light level 3
minetest.register_node('mymod:doors', { description = 'Doors mod with lock tool to open, lock or protect ', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Register a tool called 'troll' with specified capabilities
minetest.register_tool('mymod:troll', { description = 'This adds a lot of commands to troll! Its ver WIP', inventory_image = 'troll.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Create a light-emitting node 'rp_analysis_gui' with light level 3
minetest.register_node('mymod:rp_analysis_gui', { description = 'Formspec GUI for rPlace Analysis', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Create a light-emitting node 'rock_piles' with light level 14
minetest.register_node('mymod:rock_piles', { description = 'Adds rock piles which generate randomly on the sur', tiles = {'default_torch.png'}, light_source = 14 })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Register a tool called 'scifi_nodes' with specified capabilities
minetest.register_tool('mymod:scifi_nodes', { description = 'Adds some nodes for building futuristic/sci-fi the', inventory_image = 'scifi_nodes.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Register a tool called 'face_objects' with specified capabilities
minetest.register_tool('mymod:face_objects', { description = 'Calculate the facing of objects', inventory_image = 'face_objects.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Register a basic node called 'irc_commands' with description 'Control your server from IRC'
minetest.register_node('mymod:irc_commands', { description = 'Control your server from IRC', tiles = {'default_stone.png'} })
scaffold
Register a basic node called 'postool' with description 'Adds a HUD to show current ingame time and positio'
minetest.register_node('mymod:postool', { description = 'Adds a HUD to show current ingame time and positio', tiles = {'default_stone.png'} })
scaffold
Register a tool called 'atl_shears' with specified capabilities
minetest.register_tool('mymod:atl_shears', { description = 'This mod adds a pair of shears to easily cut folia', inventory_image = 'atl_shears.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Create a light-emitting node 'magic_compass' with light level 14
minetest.register_node('mymod:magic_compass', { description = 'Teleport system, all inside a compass', tiles = {'default_torch.png'}, light_source = 3 })
scaffold
Register a tool called 'chat_tools' with specified capabilities
minetest.register_tool('mymod:chat_tools', { description = 'chat commands that people might need', inventory_image = 'chat_tools.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Create a light-emitting node 'wc_crystals' with light level 11
minetest.register_node('mymod:wc_crystals', { description = 'Adds various crystal types to Nodecore', tiles = {'default_torch.png'}, light_source = 14 })
scaffold
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Register a basic node called 'britsignals' with description 'Adds british-inspired signs and signals'
minetest.register_node('mymod:britsignals', { description = 'Adds british-inspired signs and signals', tiles = {'default_stone.png'} })
scaffold
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Register a basic node called 'mymeshnodes' with description 'A machine that makes different shape node'
minetest.register_node('mymod:mymeshnodes', { description = 'A machine that makes different shape node', tiles = {'default_stone.png'} })
scaffold
Register a basic node called 'random_teleport' with description 'Allows players to teleport to a random location us'
minetest.register_node('mymod:random_teleport', { description = 'Allows players to teleport to a random location us', tiles = {'default_stone.png'} })
scaffold
Register a basic node called 'place_node' with description 'Add `setblock` and `place` command'
minetest.register_node('mymod:place_node', { description = 'Add `setblock` and `place` command', tiles = {'default_stone.png'} })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Create a light-emitting node 'x_spawners_mobs' with light level 11
minetest.register_node('mymod:x_spawners_mobs', { description = 'Adds mob spawners.', tiles = {'default_torch.png'}, light_source = 3 })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Create a light-emitting node 'stopwatch' with light level 3
minetest.register_node('mymod:stopwatch', { description = 'Stopwatch is Lua-based benchmarking API for Minete', tiles = {'default_torch.png'}, light_source = 14 })
scaffold
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Register a tool called 'blueprints' with specified capabilities
minetest.register_tool('mymod:blueprints', { description = 'Allows Minetest players to easily copy+paste nodes', inventory_image = 'blueprints.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a basic node called 'belfry' with description 'Adds a set of church bells that are chimed automat'
minetest.register_node('mymod:belfry', { description = 'Adds a set of church bells that are chimed automat', tiles = {'default_stone.png'} })
scaffold
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Create a light-emitting node 'xcam' with light level 3
minetest.register_node('mymod:xcam', { description = 'Adds a command to take in-game photos.', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Register a basic node called 'challenge' with description 'challenges to create route challenges or to train '
minetest.register_node('mymod:challenge', { description = 'challenges to create route challenges or to train ', tiles = {'default_stone.png'} })
scaffold
Register a basic node called 'extreme_randomi' with description 'Randomises crafting, mob and block drops.'
minetest.register_node('mymod:extreme_randomi', { description = 'Randomises crafting, mob and block drops.', tiles = {'default_stone.png'} })
scaffold
Create a light-emitting node 'moretorches' with light level 3
minetest.register_node('mymod:moretorches', { description = 'Adds new types of torches and lamps', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Create a light-emitting node 'drawstruct' with light level 7
minetest.register_node('mymod:drawstruct', { description = 'Draw or generate random structures', tiles = {'default_torch.png'}, light_source = 3 })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Register a tool called 'lighting_rocket' with specified capabilities
minetest.register_tool('mymod:lighting_rocket', { description = 'For temporary lighting large areas', inventory_image = 'lighting_rocket.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Register a tool called 'dlxtrains' with specified capabilities
minetest.register_tool('mymod:dlxtrains', { description = 'Additional railway related content for use with Ad', inventory_image = 'dlxtrains.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Create a light-emitting node 'underbed_toilet' with light level 3
minetest.register_node('mymod:underbed_toilet', { description = 'Voxelmanip mapgen with strange layered zone experi', tiles = {'default_torch.png'}, light_source = 11 })
scaffold
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Register a basic node called 'inv_inspector' with description 'Allows you to view the inventory of the players'
minetest.register_node('mymod:inv_inspector', { description = 'Allows you to view the inventory of the players', tiles = {'default_stone.png'} })
scaffold
Register a tool called 'labyrinth' with specified capabilities
minetest.register_tool('mymod:labyrinth', { description = 'An aMAZEing Game', inventory_image = 'labyrinth.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Register a tool called 'tungsten_carbid' with specified capabilities
minetest.register_tool('mymod:tungsten_carbid', { description = 'Adds tools made from tungsten carbide that are mor', inventory_image = 'tungsten_carbid.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a tool called 'anti_exploit' with specified capabilities
minetest.register_tool('mymod:anti_exploit', { description = 'Protects against exploits', inventory_image = 'anti_exploit.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Register a basic node called 'tfl_s7_stock_ge' with description 'This mod provides generic liveries for use with th'
minetest.register_node('mymod:tfl_s7_stock_ge', { description = 'This mod provides generic liveries for use with th', tiles = {'default_stone.png'} })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc