Datasets:
The dataset viewer is not available because its heuristics could not detect any supported data files. You can try uploading some data files, or configuring the data files location manually.
MetaOthello: Training Data
Training data for MetaOthello, a controlled suite of Othello game variants used to study how transformers organize multiple world models internally.
Paper: MetaOthello: A Controlled Study of Multiple World Models in Transformers
Code: github.com/aviralchawla/metaothello
Models & Probes: huggingface.co/aviralchawla/metaothello
Dataset Contents
This repository contains 20 million complete game sequences for each of the four MetaOthello variants (80M games total), stored as Zarr datasets:
| File | Game Variant | Description |
|---|---|---|
train_classic_20M.zarr |
Classic | Standard Othello — flip all flanked pieces |
train_nomidflip_20M.zarr |
NoMidFlip | Flip only endpoints of flanked sequences |
train_delflank_20M.zarr |
DelFlank | Delete flanked pieces; open-spread init; neighbor validation |
train_iago_20M.zarr |
Iago | Identical rules to Classic, but with a scrambled token vocabulary |
Data Format
Each Zarr store is an xarray dataset with the following variables:
| Variable | Shape | Dtype | Description |
|---|---|---|---|
seqs |
(20_000_000, 60) |
int32 |
Tokenized move sequences (60 moves per game) |
board_state |
(20_000_000, 60, 8, 8) |
float64 |
Board snapshots after each move (-1 = Black, 1 = White, 0 = Empty) |
Token vocabulary
| Token ID | Meaning |
|---|---|
| 0 | Padding |
| 1–64 | Board squares a1–h8 |
| 65 | Pass move |
Vocabulary size: 66. Each game is exactly 60 moves.
Usage
Stream directly (no download required)
import xarray as xr
ds = xr.open_zarr("hf://datasets/aviralchawla/metaothello/train_classic_20M.zarr")
seqs = ds["seqs"] # Lazy xarray DataArray (20M, 60)
boards = ds["board_state"] # Lazy xarray DataArray (20M, 60, 8, 8)
Download via the MetaOthello CLI
# Clone the repository
git clone https://github.com/aviralchawla/metaothello.git
cd metaothello && pip install -e .
# Download all training data
make download-data
# Download a single game variant
make download-data-game GAME=classic
Data is placed into data/{game}/train_{game}_20M.zarr.
Download with huggingface_hub
from huggingface_hub import snapshot_download
snapshot_download(
repo_id="aviralchawla/metaothello",
repo_type="dataset",
allow_patterns=["train_classic_20M.zarr/**"],
local_dir="./data",
)
Generating Data from Scratch
To regenerate training data locally (or generate additional splits):
# Generate N million games for a variant
make generate-data GAME=classic N_GAMES=20 SPLIT=train
# Generate all four variants (20M each)
make generate-data-all-train
Game Variants
All four variants share the same 8x8 board and 64-square coordinate system but differ in their rules:
- Classic: Standard Othello. Placing a piece flips all opponent pieces flanked in any direction.
- NoMidFlip: Only the two endpoints of each flanked sequence are flipped, leaving interior pieces unchanged. This creates high game-tree overlap with Classic.
- DelFlank: Flanked pieces are deleted rather than flipped. Uses an open-spread initial board and neighbor-based move validation. Very different game dynamics from Classic.
- Iago: Identical rules to Classic but board squares are mapped to tokens via a fixed permutation. Serves as an isomorphic control — the model must learn the same latent structure through a different surface vocabulary.
Upcoming
Game ID probes (linear classifiers that predict which game variant is being played), along with training scripts and analysis plotting scripts, are currently in development and will be added in a future update. See the GitHub repository for the latest status.
Citation
@article{metaothello2025,
title = {MetaOthello: A Controlled Study of Multiple World Models in Transformers},
author = {Aviral Chawla, Galen Hall, Juniper Lovato},
journal = {arXiv preprint},
year = {2025}
}
License
MIT
- Downloads last month
- 18,119