id
int64 0
47
| task_name
stringclasses 4
values | variation
int64 0
4
| episode_num
int64 0
5
| instruction
stringlengths 23
77
| task_type
stringclasses 4
values |
|---|---|---|---|---|---|
0
|
pick_cube_shape
| 0
| 0
|
Pick up the star and place it into the silver container.
|
pick
|
1
|
pick_cube_shape
| 0
| 1
|
Pick up the star and place it into the blue container.
|
pick
|
2
|
pick_cube_shape
| 0
| 2
|
Pick up the star and place it into the red container.
|
pick
|
3
|
pick_cube_shape
| 1
| 0
|
Pick up the triangular prism and place it into the silver container.
|
pick
|
4
|
pick_cube_shape
| 1
| 1
|
Pick up the triangular prism and place it into the black container.
|
pick
|
5
|
pick_cube_shape
| 1
| 2
|
Pick up the triangular prism and place it into the navy container.
|
pick
|
6
|
pick_cube_shape
| 2
| 0
|
Pick up the cylinder and place it into the lime container.
|
pick
|
7
|
pick_cube_shape
| 2
| 1
|
Pick up the cylinder and place it into the teal container.
|
pick
|
8
|
pick_cube_shape
| 2
| 2
|
Pick up the cylinder and place it into the purple container.
|
pick
|
9
|
pick_cube_shape
| 3
| 0
|
Pick up the cube and place it into the lime container.
|
pick
|
10
|
pick_cube_shape
| 3
| 1
|
Pick up the cube and place it into the orange container.
|
pick
|
11
|
pick_cube_shape
| 3
| 2
|
Pick up the cube and place it into the white container.
|
pick
|
12
|
place_into_shape_sorter_color
| 0
| 1
|
Put the red star into the shape sorter.
|
place
|
13
|
place_into_shape_sorter_color
| 0
| 3
|
Put the red star into the shape sorter.
|
place
|
14
|
place_into_shape_sorter_color
| 1
| 1
|
Put the maroon star into the shape sorter.
|
place
|
15
|
place_into_shape_sorter_color
| 1
| 2
|
Put the maroon star into the shape sorter.
|
place
|
16
|
place_into_shape_sorter_color
| 1
| 3
|
Put the maroon star into the shape sorter.
|
place
|
17
|
place_into_shape_sorter_color
| 2
| 0
|
Put the lime star into the shape sorter.
|
place
|
18
|
place_into_shape_sorter_color
| 2
| 1
|
Put the lime star into the shape sorter.
|
place
|
19
|
place_into_shape_sorter_color
| 2
| 3
|
Put the lime star into the shape sorter.
|
place
|
20
|
place_into_shape_sorter_color
| 3
| 0
|
Put the green star into the shape sorter.
|
place
|
21
|
place_into_shape_sorter_color
| 3
| 2
|
Put the green star into the shape sorter.
|
place
|
22
|
place_into_shape_sorter_color
| 4
| 0
|
Put the blue star into the shape sorter.
|
place
|
23
|
place_into_shape_sorter_color
| 4
| 3
|
Put the blue star into the shape sorter.
|
place
|
24
|
stack_cubes_color
| 0
| 0
|
Stack the red cube and the black cube in sequence.
|
stack
|
25
|
stack_cubes_color
| 0
| 1
|
Stack the red cube and the navy cube in sequence.
|
stack
|
26
|
stack_cubes_color
| 0
| 2
|
Stack the red cylinder and the magenta cylinder in sequence.
|
stack
|
27
|
stack_cubes_color
| 1
| 0
|
Stack the maroon cylinder and the navy cylinder in sequence.
|
stack
|
28
|
stack_cubes_color
| 1
| 1
|
Stack the maroon triangular prism and the olive triangular prism in sequence.
|
stack
|
29
|
stack_cubes_color
| 1
| 2
|
Stack the maroon moon and the rose moon in sequence.
|
stack
|
30
|
stack_cubes_color
| 2
| 0
|
Stack the lime cylinder and the maroon cylinder in sequence.
|
stack
|
31
|
stack_cubes_color
| 2
| 1
|
Stack the lime moon and the red moon in sequence.
|
stack
|
32
|
stack_cubes_color
| 2
| 2
|
Stack the lime moon and the gray moon in sequence.
|
stack
|
33
|
stack_cubes_color
| 3
| 0
|
Stack the green triangular prism and the teal triangular prism in sequence.
|
stack
|
34
|
stack_cubes_color
| 3
| 1
|
Stack the green moon and the purple moon in sequence.
|
stack
|
35
|
stack_cubes_color
| 3
| 2
|
Stack the green cube and the blue cube in sequence.
|
stack
|
36
|
wipe_table_direction
| 0
| 0
|
Wipe the horizontal area.
|
wipe
|
37
|
wipe_table_direction
| 0
| 1
|
Wipe the horizontal area.
|
wipe
|
38
|
wipe_table_direction
| 0
| 2
|
Wipe the horizontal area.
|
wipe
|
39
|
wipe_table_direction
| 0
| 3
|
Wipe the horizontal area.
|
wipe
|
40
|
wipe_table_direction
| 0
| 4
|
Wipe the horizontal area.
|
wipe
|
41
|
wipe_table_direction
| 0
| 5
|
Wipe the horizontal area.
|
wipe
|
42
|
wipe_table_direction
| 1
| 0
|
Wipe the vertical area.
|
wipe
|
43
|
wipe_table_direction
| 1
| 1
|
Wipe the vertical area.
|
wipe
|
44
|
wipe_table_direction
| 1
| 2
|
Wipe the vertical area.
|
wipe
|
45
|
wipe_table_direction
| 1
| 3
|
Wipe the vertical area.
|
wipe
|
46
|
wipe_table_direction
| 1
| 4
|
Wipe the vertical area.
|
wipe
|
47
|
wipe_table_direction
| 1
| 5
|
Wipe the vertical area.
|
wipe
|
EB-Manipulation Dataset
EB-Manipulation is a benchmark for evaluating LLM-controlled robotic manipulation in CoppeliaSim using a Franka Panda arm with a parallel gripper. It is part of the EmbodiedBench benchmark suite, designed for use with the EASI evaluation framework.
Dataset Description
Agents must output sequences of 7D discrete gripper actions [X, Y, Z, Roll, Pitch, Yaw, Gripper] to complete manipulation tasks (picking, stacking, placing, wiping). The benchmark tests spatial reasoning, visual understanding, common sense, and complex instruction following.
Subsets
| Subset | Description | Episodes |
|---|---|---|
base |
Standard manipulation tasks with direct instructions | 48 |
common_sense |
Tasks requiring commonsense reasoning about objects | 48 |
complex |
Complex multi-step manipulation instructions | 48 |
spatial |
Tasks with relative spatial references | 48 |
visual |
Tasks requiring visual property recognition | 36 |
Task Types
| Task Type | Base Task | Description |
|---|---|---|
pick |
pick_cube | Pick up a target object and place it into a container |
stack |
stack_cubes | Stack cubes in a specified order |
place |
place_into_shape_sorter | Place objects into the correct shape sorter slots |
wipe |
wipe_table | Wipe a specified area on the table |
Action Space
Each action is a 7D discrete array: [X, Y, Z, Roll, Pitch, Yaw, Gripper_state]
- X, Y, Z: 3D position in voxel grid (range [0, 100])
- Roll, Pitch, Yaw: Discrete Euler angles (range [0, 120], each unit = 3 degrees)
- Gripper state: 0 = close, 1 = open
Dataset Structure
.
βββ data/
β βββ base.jsonl
β βββ common_sense.jsonl
β βββ complex.jsonl
β βββ spatial.jsonl
β βββ visual.jsonl
βββ simulator_data.zip # Binary simulation files (auto-extracted by EASI)
β βββ data/ # Per-split episode data (.ttm, .pkl)
β βββ vlm/ # Task templates and object models
β βββ amsolver/robot_ttms/ # Robot model files
βββ README.md
Data Fields (JSONL)
Each row in the JSONL files contains:
id(int): Unique identifier within the splittask_name(string): Task variation name (e.g.,pick_cube_shape)variation(int): Variation number within the taskepisode_num(int): Episode number within the variationinstruction(string): Natural language task instructiontask_type(string): Base task type (pick,stack,place,wipe)
Simulator Data (simulator_data.zip)
Each episode's binary data is stored at:
data/{split}/eval/{task_name}/variation{N}/episodes/episode{N}/
task_base.ttmβ CoppeliaSim scene statewaypoint_sets.ttmβ Waypoint configurationconfigs.pklβ Episode metadata and success conditions
Usage
Loading with Datasets Library
from datasets import load_dataset
# Load a specific split
dataset = load_dataset("oscarqjh/EB-Manipulation_easi", split="base")
# Access data
for example in dataset:
print(example["instruction"])
print(example["task_name"])
Using with EASI
# Run evaluation on the base split
easi run ebmanipulation_base --agent react --backend openai --model gpt-4o
# List available manipulation splits
easi task list | grep ebmanipulation
Requirements
- CoppeliaSim V4.1.0
- PyRep (CoppeliaSim Python binding)
- AMSolver (modified RLBench fork)
Acknowledgements
This dataset is derived from the EmbodiedBench EB-Manipulation benchmark and uses CoppeliaSim as the simulation environment.
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