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site stringclasses 1 value | board stringclasses 76 values | thread_id stringlengths 1 9 | position_in_thread int64 1 122 | post_id stringlengths 1 9 | username stringclasses 502 values | text stringlengths 0 5.3k | timestamp timestamp[ns]date 2015-11-07 14:00:17 2026-03-07 21:01:36 | reply_to stringclasses 469 values |
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a.4cdn.org | 3 | 1011039 | 1 | 1011039 | Anonymous | Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.
Scroll down for a useful FAQ and resource links | 2025-04-25T20:25:06 | |
a.4cdn.org | 3 | 1021734 | 1 | 1021734 | Anonymous | Making a new thread since the image limit got hit on da last one.
Show us that cool new project you got in the works anon-kun!
Previous Thread: >>1017627 | 2025-11-10T04:57:05 | |
a.4cdn.org | 3 | 1025688 | 1 | 1025688 | Anonymous | Previous: >>1021529
DLSS Edition
Someone needs to leak that build | 2026-02-13T10:51:00 | |
a.4cdn.org | 3 | 1019874 | 1 | 1019874 | Anonymous | I've seen a lot of people dislike it. But there is no need to hate it. Blender is an alright little utility buddy. It's not the best at anything, though it's a great helper. Personally I only use it to clean up models post CAD modeling, store my hp and lp's in seperate collections, and it's simply great for that. I like Blender. | 2025-10-09T11:03:57 | |
a.4cdn.org | 3 | 1026427 | 1 | 1026427 | Anonymous | >>1016792
some old proggy for new bread | 2026-03-07T04:16:13 | |
a.4cdn.org | 3 | 1026433 | 1 | 1026433 | Anonymous | I am trying to not GET free paid plugins. BECAUSE THAT'S BAD, is there any way you guys could help me avoid getting FREE paid plugins ;3 | 2026-03-07T06:47:27 | |
a.4cdn.org | 3 | 1024994 | 1 | 1024994 | Anonymous | Previous thread : >>1019271
Discuss and post anime styles in 3d. From figures to celshaded models, etc.
Recommend Youtube Channel :
https://www.youtube.com/@user-sy9do4tr4h
https://www.youtube.com/@yuucg5187
https://www.youtube.com/@mmcganimetic
https://www.youtube.com/@fusako3d
https://www.youtube.com/@sulbi03
https://www.youtube.com/@Neogools_3D_Trainning
https://www.youtube.com/@Uzuki_Riha
https://www.youtube.com/@chichaart
https://www.youtube.com/@MrZingyGuy
https://www.youtube.com/@pachiko_blender
https://www.youtube.com/@ShionMgr
https://www.youtube.com/@kurukuma
https://www.youtube.com/@menglow2122
https://www.youtube.com/@2amgoodnight
[YouTube] How to (Actually) Make Anime in 3D (ft. Dillongoo) (embed)
Sculpting:
https://www.youtube.com/@aurelien4280
https://www.youtube.com/playlist?list=PLMjnnUF3eJFe3jMRfUKMt0qK5zKIpxy1t
https://www.youtube.com/@FlyCat1/videos
Image ref for sculpting :
https://mega.nz/file/A1gAyQDB#9dw9Bj3Dk3ofdyxhHfna4jnjsj2bZ63C3Cl75kop98U
sculpt stream
https://drive.google.com/drive/folders/1UdkwS53pqmhrOWb8SeQf1IZ3X2w4vLPp | 2026-01-26T03:20:21 | |
a.4cdn.org | 3 | 1024137 | 1 | 1024137 | Anonymous | 100K POLYS FOR THIS!? WHAT IN THE GOY ARE THESE GOOKS SMOKING. WHAT HAPPENED TO RETOPOLOGY. | 2026-01-03T03:39:46 | |
a.4cdn.org | 3 | 996209 | 1 | 996209 | Anonymous | Houdini is fun and easy!
Pick up a free apprentice version today:
https://www.sidefx.com/download/ | 2024-09-23T18:40:20 | |
a.4cdn.org | 3 | 1026280 | 1 | 1026280 | Anonymous | Vintage and OC is welcome
Previous thread: >>1021812 | 2026-03-02T01:50:17 | |
a.4cdn.org | 3 | 1025537 | 1 | 1025537 | Anonymous | . | 2026-02-09T21:09:28 | |
a.4cdn.org | 3 | 1023693 | 1 | 1023693 | Anonymous | so has ANY of you fucks actually used this for something?
what's your experience with it been like so far ? | 2025-12-23T04:30:22 | |
a.4cdn.org | 3 | 1024074 | 1 | 1024074 | Anonymous | How to make daz models less plastic and more fleshy like pic related? is it a sculpt or texture problem? can they be fixed in blender? | 2026-01-01T19:55:24 | |
a.4cdn.org | 3 | 1024943 | 1 | 1024943 | Anonymous | Blender animations are laggy, skinning bugs, shitty skeleton system that's weird. Skinning and animating on older versions of Max was a cake in the walk compared to this. | 2026-01-24T16:57:16 | |
a.4cdn.org | 3 | 1026370 | 1 | 1026370 | Anonymous | Hi, noobie here working on modular wall assets for my game.
I have a question:
So, lets say I want to connect this corridor mesh that I have with another, since the edges are beveled I'd end up having rounded corners and the meshes don't end up "connecting" visibly because of the bevels.
However, I solve this problem by deleting the overlapping faces entirely so the bevel doesn't work for that face's edges.
The alternative would be to bevel by weights on the edges around the connecting faces but that fucks up the shading and the topology because I end up getting poles with multiple verts connecting to 1.
How can I solve this? What's the industry standard way to deal with this topology issue. | 2026-03-05T20:23:08 | |
a.4cdn.org | 3 | 1008463 | 1 | 1008463 | Anonymous | What do we think of the new shrek?
https://www.youtube.com/watch?v=KbiwL74KyJQ | 2025-03-02T07:06:20 | |
a.4cdn.org | 3 | 1024300 | 1 | 1024300 | Anonymous | trying to get a npr rig of a "doughnut" and "biscotti" working im using a cloth sim to simulate "doughnut jiggle" and im struggling to get the "biscotti" to penetrate through the donut hole and then have the hole return to its regular shape,also trying to simulate "coffee liquid and bubbles" to spill out of the donut hole,since its npr so it dosent have to be realistic and the less intense it is on my pc the better
any suggestions or tutorials you can recomend? | 2026-01-06T20:20:55 | |
a.4cdn.org | 3 | 1009405 | 1 | 1009405 | Anonymous | *teaches you nothing* | 2025-03-16T10:03:18 | |
a.4cdn.org | 3 | 1014631 | 1 | 1014631 | Anonymous | Did sfm set back 2010s animators years? (kinda ignore pic) | 2025-07-03T18:49:57 | |
a.4cdn.org | 3 | 1019195 | 1 | 1019195 | Anonymous | Just how groundbreaking was this video back then? | 2025-09-26T14:13:19 | |
a.4cdn.org | 3 | 1024820 | 1 | 1024820 | Anonymous | How do we fix this atrocious software? | 2026-01-21T22:02:10 | |
a.4cdn.org | 3 | 1019394 | 1 | 1019394 | Anonymous | What are GOOD courses for 3D animation in Blender?
So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something | 2025-09-30T17:01:47 | |
a.4cdn.org | 3 | 1026186 | 1 | 1026186 | Anonymous | does anyone have any advice on how to improve this?torsos arent my strong point | 2026-02-27T23:50:16 | |
a.4cdn.org | 3 | 1023366 | 1 | 1023366 | Anonymous | A thread to post sculpts, get feedback on sculpts or talk about sculpting
Consider posting on /wip/ for for projects that go beyond sculpting
Previous thread >>1007862 | 2025-12-12T21:08:44 | |
a.4cdn.org | 3 | 1025855 | 1 | 1025855 | Anonymous | It's unironically over. AI can make better topology than 99.9% of /3/. | 2026-02-18T17:40:05 | |
a.4cdn.org | 3 | 1025898 | 1 | 1025898 | Anonymous | Anybody has the code that this guy is selling on his website?
https://x.com/dangreenheck/status/2016314279117353111 | 2026-02-19T15:12:40 | |
a.4cdn.org | 3 | 1024052 | 1 | 1024052 | Anonymous | Recently found this game on steam. nevermind the gameplay, music etc., it's all shit.
But what stood out to me is the art. How is this feasible with just a 2 person team?
Doesn't seem feasible to me, so i assume that these models and textures weren't all modeled and painted by the creators of this game, but if not, then how would you do this?
I took a close look at the textures, and for example, if you look at a barrel, the individual nails in the wood are all shaded slightly different, which leads me to believe that all of these textures are downsampled from something else somehow, maybe even from photos. But if we suppose that these are all ue marketplace assets that were simply crushed to lower poly and texture resolution, how would you do that and how would you combine all that into a unified art style and avoid the typical asset flip look? There are also some assets like in the next picture where a generic rock or moss photo texture wouldn't really work, because of how it wraps around the 3rd model as if they were created for it, but surely not?
cont. | 2026-01-01T13:54:24 | |
a.4cdn.org | 3 | 1025931 | 1 | 1025931 | Anonymous | Help me fags, im struggling with this topology | 2026-02-20T06:19:36 | |
a.4cdn.org | 3 | 1023937 | 1 | 1023937 | Anonymous | >Youtube is full of retards who are poly modelling entire human characters from scratch instead of sculpting them
Imagine learning wrong from the get go and sinking hundreds of hours into doing it wrong and inefficiently. What a nightmare. | 2025-12-29T17:01:24 | |
a.4cdn.org | 3 | 1026238 | 1 | 1026238 | Anonymous | fucked up, evil sculpt i just made filled with nothing but hatred and malice | 2026-02-28T21:01:52 | |
a.4cdn.org | 3 | 995160 | 1 | 995160 | Anonymous | Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)
Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)
Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games | 2024-09-13T13:47:07 | |
a.4cdn.org | 3 | 1021812 | 1 | 1021812 | Anonymous | Previous thread: >>997798 | 2025-11-11T22:23:28 | |
a.4cdn.org | 3 | 1025505 | 1 | 1025505 | Anonymous | it looks great in material preview but the moment i switch to rendered the way the light bounces off of the model looks like ass how should i fix this? | 2026-02-08T18:46:52 | |
a.4cdn.org | 3 | 1026115 | 2 | 1026122 | Anonymous | >>1026115
fuck off stay in your one thread | 2026-02-26T06:16:43 | 1026115 |
a.4cdn.org | 3 | 1026156 | 1 | 1026156 | Anonymous | YOu see this foot?
took me 40 mins while watching a tutorial on how to do it.
Only 300 verts
pic related has sub d on for niceness.
Going to work on the head soon enough. Wish me uhh luck. | 2026-02-27T07:56:38 | |
a.4cdn.org | 3 | 1025483 | 2 | 1025484 | Anonymous | I see what you did there. | 2026-02-07T19:21:26 | 1025483 |
a.4cdn.org | 3 | 1023041 | 1 | 1023041 | Anonymous | I've heard of people using it for small simple 3d games. What do you think of it overall as an engine? | 2025-12-07T05:24:56 | |
a.4cdn.org | 3 | 1016792 | 1 | 1016792 | Anonymous | AAAAAAAAAAAAAAAA
>please wait a while b4 making a thread | 2025-08-12T15:15:59 | |
a.4cdn.org | 3 | 1008165 | 1 | 1008165 | Anonymous | I'm working on tranime slop series before the AI leaves me under a bridge eating garbage or something, pic related is my OC, her name is kiru, kiru is a 22 year old girl or around that range, she's just another loser with no boyfriend and virgin like you and me anon.
it has more story than that but in general it will be comedy shorts where she lives somewhat traumatic and funny experiences, it's like a lolcow or something, it sounds kind of boring but I think it will work, anyway this thread will be to show my progress and receive criticism or death threats or maybe everything will ignore me I don't know. | 2025-02-26T02:20:01 | |
a.4cdn.org | 3 | 994610 | 1 | 994610 | Anonymous | What is the best controller for modeling/sculpting in VR? | 2024-09-07T16:46:28 | |
a.4cdn.org | 3 | 1024859 | 1 | 1024859 | Anonymous | What makes Blender renders so instantly recognizable? | 2026-01-22T22:00:46 | |
a.4cdn.org | 3 | 1024628 | 1 | 1024628 | Anonymous | Previous: >>1017961
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)
Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.
News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.
Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U
We all know you are really just using this software to have celebs bang monsters and animals anyways so here is the current breakdown https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4/
Other links:
https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/ | 2026-01-15T13:57:32 | |
a.4cdn.org | 3 | 1026076 | 1 | 1026076 | Morgundy on X | My personal use self insert 3d model! <3
I do not play "VRChat", do NOT ask. | 2026-02-25T05:52:53 | |
a.4cdn.org | 3 | 1025796 | 1 | 1025796 | Anonymous | AI only takes the jobs of shitty artists. End of discussion. | 2026-02-16T12:32:15 | |
a.4cdn.org | 3 | 1017490 | 1 | 1017490 | Anonymous | What's the quickest way from retard to creator of this?
Wing3D? | 2025-08-25T08:36:20 | |
a.4cdn.org | 3 | 1025829 | 1 | 1025829 | Anonymous | >how do I?
>how do I?
>how do I?
>how do I?
>how do I?
>in blender
Yuck. Post your models already. | 2026-02-17T14:33:36 | |
a.4cdn.org | 3 | 1025865 | 1 | 1025865 | Anonymous | >make my game for free chud
>Over 100 applicants
what the fuck is wrong with these people? | 2026-02-18T23:10:40 | |
a.4cdn.org | 3 | 1010467 | 1 | 1010467 | Anonymous | AI will take our jobs! The ones none of us have!. | 2025-04-02T13:55:04 | |
a.4cdn.org | 3 | 1025617 | 1 | 1025617 | Anonymous | After seeing the new chinese video model (seedance 2.0), I'm completely blackpilled.
I think 2d and 3d animation and visual effects work are going to be over in ~5 years. You'll have a handful of senior, legacy people, mostly in comp for clean up, but I think everyone else is toast.
There'll be a short transition period, where you'll have VFX departments that are mostly comPrompters (already happening), but those positions won't last long.
It's actually over. | 2026-02-11T15:29:57 | |
a.4cdn.org | 3 | 1014066 | 1 | 1014066 | Anonymous | Jita - She doesn’t wear a shirt because wearing shirts is weird where she lives. Only her head is "finished". | 2025-06-23T01:40:08 | |
a.4cdn.org | 3 | 1018028 | 1 | 1018028 | Simon Salva | Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.
FEATURED: https://www.renderhub.com/jofox/jesus | 2025-09-04T08:59:17 | |
a.4cdn.org | 3 | 993096 | 1 | 993096 | Anonymous | Reminder: Subscriptions SUCK!
Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?
Previous thread: >> | 2024-08-26T13:22:51 | |
a.4cdn.org | 3 | 1015225 | 1 | 1015225 | Anonymous | Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses. | 2025-07-14T09:42:45 | |
a.4cdn.org | 3 | 1025425 | 1 | 1025425 | Anonymous | how can i make this in 3d? i'm suppose to join a cylinder to an hexagon and vice versa, but how? this is driving me crazy | 2026-02-06T06:22:44 | |
a.4cdn.org | 3 | 1025552 | 1 | 1025552 | Anonymous | Pro 2D animator here, trying to fuck around with 3D animation in Blender.
Are there any pre-prepared, fully rigged and ready human models that AREN'T made by artistically illiterate 3rd worlders that don't understand human anatomy?
I prefer free models, but I'll gladly pay for one that is really well made and isn't obscenely expensive. | 2026-02-10T09:46:17 | |
a.4cdn.org | 3 | 1017914 | 1 | 1017914 | Anonymous | >>992897 | 2025-09-01T14:30:05 | |
a.4cdn.org | 3 | 1011815 | 1 | 1011815 | Anonymous | how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?
I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do? | 2025-05-11T12:57:18 | |
a.4cdn.org | 3 | 1021531 | 1 | 1021531 | Anonymous | So this is the power of the Indian animation industry:
https://www.youtube.com/watch?v=iDqSKfIQ-q4 | 2025-11-06T12:33:25 | |
a.4cdn.org | 3 | 1022250 | 1 | 1022250 | Anonymous | That's from my custom game engine in OpenGL. Fuck the 4mb limit im going to sleep. | 2025-11-21T04:30:03 | |
a.4cdn.org | 3 | 1023641 | 1 | 1023641 | Anonymous | https://microsoft.github.io/TRELLIS.2/ | 2025-12-21T07:00:54 | |
a.4cdn.org | 3 | 1025404 | 1 | 1025404 | Anonymous | this shid is as addictive as video games | 2026-02-05T21:50:13 | |
a.4cdn.org | 3 | 1024720 | 1 | 1024720 | Anonymous | post 3D humor content, 3D fails, 3D jokes, 3D everything | 2026-01-17T20:18:22 | |
a.4cdn.org | 3 | 1025649 | 1 | 1025649 | Dixon | I have a simple problem that turns into a complicated process every time. There is a texture inside an engine project. It renders correctly and looks normal in the viewport. I want to export it into a standard image file that behaves like a normal jpg outside the engine.
I right click the texture and see multiple options including export, export source, export processed, bulk export, migrate, duplicate, and advanced export settings. None of these clearly explain which one produces a clean image file without additional issues.
After exporting I end up with files like:
texture_d.uasset
texture_d.source
texture_d.dds
texture_d_0
texture_d_0_copy
texture_d_processed
texture_d_final
texture_d_final2
texture_d_final2_real
texture_d_final2_real_use
texture_d_metadata
Some of these open in image viewers but look different from what the engine shows. Colors appear darker or more saturated. Roughness and normal maps behave differently once imported into Blender. Sometimes the image looks correct until it is applied to a material and then the shading becomes incorrect.
Inside the engine one material becomes multiple textures including:
albedo
basecolor
diffuse
normal
orm
mask
packed_map
grayscale_mask
When importing into Blender I reconnect nodes and run into problems. The object appears purple until textures are reassigned. Roughness values look wrong. Normal maps require channel flipping but results are inconsistent. Color space settings change the appearance again depending on whether sRGB is enabled.
At this point I have multiple exported versions of the same texture in different formats and I am unsure which one represents the original data correctly.
What is the actual standard workflow for exporting a texture from an engine into a clean jpg or similar image format that maintains correct color, normal data, and material behavior outside the engine. | 2026-02-11T23:30:29 | |
a.4cdn.org | 3 | 1024657 | 1 | 1024657 | Anonymous | so, what is 3s freelance website of choice? | 2026-01-16T03:23:33 | |
a.4cdn.org | 3 | 1005594 | 1 | 1005594 | Dixon Mayas | I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture) | 2025-01-17T01:24:57 | |
a.4cdn.org | 3 | 1025533 | 1 | 1025533 | Anonymous | does anyone have Crashsune’s low poly character tutorial from Gumroad? he has the exact style i want to go in terms of making models for commissions for but i dont want to financially support a tranny | 2026-02-09T20:04:12 | |
a.4cdn.org | 3 | 1025563 | 1 | 1025563 | Anonymous | truly there is nothing I cannot accomplish | 2026-02-10T14:39:53 | |
a.4cdn.org | 3 | 1025573 | 1 | 1025573 | Anonymous | It only took me 2 years to figure out how to take my 2023 pixel art workflow and turn it into HD anime renders.
Pretty happy with this. | 2026-02-10T20:22:34 | |
a.4cdn.org | 3 | 1023113 | 1 | 1023113 | Anonymous | Do you deform 3d model to get the expression you want? | 2025-12-08T18:44:46 | |
a.4cdn.org | 3 | 1021202 | 1 | 1021202 | Anonymous | Uhh, Maya bros...? Why is THE Lucas Pope recommending to pick Blender over Maya? | 2025-10-31T21:00:41 | |
a.4cdn.org | 3 | 1025543 | 1 | 1025543 | Anonymous | just gave "polygroups" a shot.... i think im getting the hang of this! | 2026-02-10T01:43:33 | |
a.4cdn.org | 3 | 1017244 | 1 | 1017244 | Anonymous | The idea is to make simple games with them : ) | 2025-08-20T15:36:40 | |
a.4cdn.org | 3 | 1025259 | 1 | 1025259 | Anonymous | I've been thinking of learning programs like Nomad or Blender in order to learn how to make various tokusatsu characters I want to make toys out of for fun. Anyone have some tips or guides when it comes to making things like the helmets or armor parts? | 2026-02-01T20:52:03 | |
a.4cdn.org | 3 | 1023428 | 1 | 1023428 | Anonymous | What's stopping Blender users from switching to a superior set of various software which excel in their target abilities? | 2025-12-14T20:49:38 | |
a.4cdn.org | 3 | 1025420 | 1 | 1025420 | Anonymous | is sketchfab dead? i used to visit it a lot back in 2020-2021. i just found out epic games bought it not long after i stopped visiting because i lost my account when formating my pc. i tried to make a new one but i can't without an epic games account. the newsfeed is nothing but top X of the week from all the way back to 2021 and the quality of the most recent works seems to have decreased considerably.
it used to be a sort of twitter/pixiv for 3d artists back then now it looks like it's where people dump their generic porn game female models to sell. it was much better than artstation because it was 3d only and has a live model viewer | 2026-02-06T04:42:46 | |
a.4cdn.org | 3 | 1022636 | 1 | 1022636 | Anonymous | Why is Mayas UI so complicated coming from Blender? | 2025-11-29T09:33:34 | |
a.4cdn.org | 3 | 1025419 | 1 | 1025419 | Anonymous | Trying a new version of Blender and unless I'm going fucking insane it seems to be missing a couple of intuitive features that older versions had out of the box.
When it comes to aligning two faces with very different orientation, the trick used to be rotating with snapping on around a particular axis . In Blender 5.0 when I try and use snapping it just doesn't work when rotating something, even if it's enabled in menu.
I'm guessing there's a shortcut with 6 keys or an addon that's needed now? | 2026-02-06T04:37:28 | |
a.4cdn.org | 3 | 1025139 | 1 | 1025139 | Anonymous | https://www.cartoonbrew.com/tools/netflix-animation-blender-development-fund-258516.html
Netflix Animation Studios is the latest Corporate Patron of the Blender Development Fund, pledging significant financial support to the open-source 3D creation platform. Joining at the maximum membership level for companies, which means Netflix is committing at least €240,000 per year. | 2026-01-30T06:30:48 | |
a.4cdn.org | 3 | 1025393 | 1 | 1025393 | Anonymous | Hey guys, im a modeling noob, and i would like to ask if there is a way to export purchased assets out of unity. I tried googling some guides but they are all extremly shit or just show you how to export packs for diffirent unity projects
I would like to ask if its possible to export these models as .fbx, because im never in my life working in unity again, fuck this satan engine. But i bought these assets for some hundred dolloons so i would like to use them elsewhere | 2026-02-05T16:45:18 | |
a.4cdn.org | 3 | 1025397 | 1 | 1025397 | Anonymous | I have been using with 'Tamper monkey' this script https://greasyfork.org/en/scripts/492877-sketchfab that I downloaded from 'Greasy Fork'
It works great, the only issue is that this script can't download textures in jpeg format, only png. Right now I want to download this model https://sketchfab.com/3d-models/one-piece-nami-anime-model-8a917b3952074e48ade09f8f2d6d4d27 but seems like the author only used jpg texutures so I end up without any textures, only obj files.
Anyone knows how to fix this and make this script download jpeg textures too? | 2026-02-05T17:14:50 | |
a.4cdn.org | 3 | 1022873 | 1 | 1022873 | Anonymous | >I know edge flow | 2025-12-03T20:41:58 | |
a.4cdn.org | 3 | 1025273 | 1 | 1025273 | Anonymous | https://automaton-media.com/en/news/arknights-endfield-devs-heavily-modified-unity-to-accommodate-the-games-100000-polygon-characters-models-and-massive-factory-systems/
Apparently Arknights Endfield heavily modified its unity engine to get what is currently the most gorgeous stylized graphics I've seen in a game.
I'm curious what it would take to pull off something similar, but I don't even know where to start. There are countless learning resources/courses for 3d animation, texturing, modeling and such, as well as resources for creating gameplay within unity, but I'm completely clueless as to what goes into something like modifying the unity engine, or graphics design in general.
Where would you go to learn something like this? | 2026-02-02T07:20:59 | |
a.4cdn.org | 3 | 1022284 | 1 | 1022284 | Anonymous | all that knowledge and skill you need to accumulate, just to get pennies on the dollar? WTF? | 2025-11-22T07:33:07 | |
a.4cdn.org | 3 | 1025298 | 1 | 1025298 | Anonymous | I have no idea about computer graphics. I only tried ChatGPT a few days ago to generate images. Unfortunately, ChatGPT often refuses to generate even harmless images. As far as I know, Stable Diffusion is free and doesn’t involve babysitting. Everything looks pretty complicated, though, so what are the common hurdles and problems, and what tips actually help you make progress? I’m interested in botany and would like to create images of plants and landscapes. | 2026-02-02T23:14:45 | |
a.4cdn.org | 3 | 1025321 | 1 | 1025321 | Anonymous | There was an anon that said my video game concept was NGMI cause I was a complete noob to everything, guess what one month later and I MADE A HALLWAY FROM SCRATCH WITH SHINY TILE ROUGH MAPS AND TEXTURES AND NICE LOOKING MODELS AND SHIT FUCK YOU!!! I LEARNED IT MYSELF!!!
Anyway, I kind of enjoy the process of each session going from GIMP, to blender, to unreal, back to blender, back to GIMP, etc. but I was wondering if you guys had any dope workflows? Maybe integrating something between software, or a way to cut corners when fixing up textures quickly?
I’m at the point where I’m just making modular pieces that are on a spreadsheet until I can grey box a whole level, and have enough of a charecter to walk around in it and test lighting. No mechanics, no sounds. I just feel like am I wasting time between steps.
FWIW I just built my PC for $3k, optimized for game development specifically so latency or lag is never the issue. Just wondering what your task management looks like? | 2026-02-03T14:18:47 | |
a.4cdn.org | 3 | 1025089 | 1 | 1025089 | Anonymous | I don't know anymore if it's real blender renders or generated by some AI.
If it's AI generated which AI do you think was used to have this consistency?
https://youtu.be/YUvx9VjSVAY?si=BjTIpP5X0mKd9p7H&t=1215 | 2026-01-28T20:02:16 | |
a.4cdn.org | 3 | 1023901 | 1 | 1023901 | Anonymous | Hide your children and run. | 2025-12-28T07:57:48 | |
a.4cdn.org | 3 | 1024252 | 1 | 1024252 | Anonymous | There are so many books on Blender. How do I know which are good?? | 2026-01-05T20:22:27 | |
a.4cdn.org | 3 | 1025103 | 1 | 1025103 | Anonymous | I want to rebuilt my granmas apartment. I kinda have a floor plan. My goal is a realistic looking scene that I can walk around in first person in VR. What would be the most efficient work flow? I thought of this:
1) 3D modeling the whole apartment in a Blender/Cinema 4D scene. Including all the furniture, etc. I'm a bit faster in C4D so I might use that. Do I have to take care of polygon count or such or doesn't it matter in a private project? I would probably do it quite rough with just cube after cube.
2) Export it all and import into Unreal. From there I add lightning, texture/materials/colors (or is this better done before export?).
3) Run in VR.
Is this a good plan? any suggestions? | 2026-01-29T09:38:31 | |
a.4cdn.org | 3 | 1025051 | 1 | 1025051 | Anonymous | Complete noob here.
I tried generating a model from https://aidemos.meta.com/segment-anything/editor/convert-body-to-3d imported it in blender and was expecting rigging would be trivial as the bone structure is already there, but it seems like it's not the right type of object.
Am I mistaken here for thinking that Sam3DBody could take care of generating basic rigged models? | 2026-01-27T20:50:21 | |
a.4cdn.org | 3 | 1024411 | 1 | 1024411 | kayomi dura | i want to try to be a vtuber, but i dont know Where and how can I find and create my own model, and in general, how to do this? I really want to, but I dont know how. Everyone says different things, and I dont know what to listen to. | 2026-01-09T12:33:25 | |
a.4cdn.org | 3 | 1024637 | 1 | 1024637 | Anonymous | Should I move to 3ds max from Blender? Does it have more things that are advantageous over Blender? I feel it has a more straightforward UI than Blender after working with it for a good time, and navigating materials is intuitive, same for rigging and animations. Although I like the hotkeys for modeling from Blender, is there such a thing for max? | 2026-01-15T18:24:29 | |
a.4cdn.org | 3 | 1024277 | 1 | 1024277 | Anonymous | I've finished the donut tutorial. What's next for me? How do I start making money? | 2026-01-06T15:14:29 | |
a.4cdn.org | 3 | 1024944 | 1 | 1024944 | Anonymous | Another newfag looking for blender help.
I have a model with animations that I've been exporting into my game engine (Model3d format) and it was working ok.
Now I've upgraded to 5.0 and my actions are now in a "legacy slot". I want to import Mixamo animations into my project but they are now going into "Slot".
I need to get all the animations into the same slot, how do I copy them from one slot to another? ctrl+v doesn't do anything but open the "Paste Keyframes" dialog which does jack shit? | 2026-01-24T17:12:33 | |
a.4cdn.org | 3 | 1022680 | 1 | 1022680 | Anonymous | https://itaku.ee/api/media_2/gallery_imgs/Alopex_Turntable_x5ke8IC.png
does anyone know why my APNG animation does the camera shake during an orbit? i typically just spin a character's root for turntables with a static camera but i wanted to try something else in case i wanted static directional lighting. i'm guessing this is an issue with interpolation/easing or something but i really don't want to wait another 2.5 hours to see if that's the correct fix. | 2025-11-30T00:20:32 | |
a.4cdn.org | 3 | 1022910 | 1 | 1022910 | Anonymous | Just learned to combine pixelbasher, aseprite, asset forge, pixel composer and blender.
:D
I really love this style.
pls rate. | 2025-12-04T15:41:08 | |
a.4cdn.org | 3 | 1023292 | 1 | 1023292 | Anonymous | Blender Cultists who claimed Blender can save you money, never truly understand how money actually works. Now Gainax who tried to save money have been dissolved because of false promises to save money. You people have blood on your hands cultist, blood on your hands! | 2025-12-11T13:13:39 | |
a.4cdn.org | 3 | 1023491 | 1 | 1023491 | Anonymous | Newfag using blender here.
I'm trying to edit this car https://libertycity.net/files/gta-san-andreas-ios-android/181219-ford-ltd-crown-victoria-87-police-pack.html from gta san andreas:
I just want make it a civil car, so in blender i did delet the siren, that metal cage, etc in order to make it a civil car like the car from the music video "sabotage".
But when I export it and try it in the game all the car textures(but the wheels and a few objects inside the car la the police computer) are all black, and no matter what i do I can't change the colors(neither going to transferder car garage or using a trainer)
What I'm doing wrong?
Please explain like im five.
>inb4 that's because it's a police car you dumbass. edit the carcol.dat file
I already try remplacing the greenwoo car instead the cop car but the issue is the same no matter what car i remplace.
Im using blender because i can't open this dff file using 3d max so im not a retard at all using 3d stuff. | 2025-12-16T11:30:39 | |
a.4cdn.org | 3 | 1024437 | 1 | 1024437 | Anonymous | Am I going crazy? I've used Blender for around 2 years now and I swear there used to be a button to copy and paste images in and out of the image and UV editors? maybe i'm just rarted idk | 2026-01-10T00:21:25 | |
a.4cdn.org | 3 | 1024681 | 1 | 1024681 | Anonymous | So if the industry is dead and I've been learning 3D for the past year and a half, which career should I pick then? I love 3D and I don't really want to let it go for nothing | 2026-01-16T21:36:14 |
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