text stringlengths 0 451 |
|---|
Default |
{ |
+MISSILEMORE +MISSILEEVENMORE |
Translation 3; |
} |
} |
// Acolyte 6 ---------------------------------------------------------------- |
class AcolyteGold : Acolyte |
{ |
Default |
{ |
+MISSILEMORE +MISSILEEVENMORE |
Translation 4; |
} |
} |
// Acolyte 7 ---------------------------------------------------------------- |
class AcolyteLGreen : Acolyte |
{ |
Default |
{ |
Health 60; |
Translation 5; |
} |
} |
// Acolyte 8 ---------------------------------------------------------------- |
class AcolyteBlue : Acolyte |
{ |
Default |
{ |
Health 60; |
Translation 6; |
} |
} |
// Shadow Acolyte ----------------------------------------------------------- |
class AcolyteShadow : Acolyte |
{ |
Default |
{ |
+MISSILEMORE |
DropItem "ClipOfBullets"; |
} |
States |
{ |
See: |
AGRD A 6 A_BeShadowyFoe; |
Goto Super::See+1; |
Pain: |
AGRD O 0 Fast Slow A_SetShadow; |
AGRD O 8 Fast Slow A_Pain; |
Goto See; |
} |
} |
// Some guy turning into an acolyte ----------------------------------------- |
class AcolyteToBe : Acolyte |
{ |
Default |
{ |
Health 61; |
Radius 20; |
Height 56; |
DeathSound "becoming/death"; |
-COUNTKILL |
-ISMONSTER |
} |
States |
{ |
Spawn: |
ARMR A -1; |
Stop; |
Pain: |
ARMR A -1 A_HideDecepticon; |
Stop; |
Death: |
Goto XDeath; |
} |
//============================================================================ |
// |
// A_HideDecepticon |
// |
// Hide the Acolyte-to-be -> |
// Hide the guy transforming into an Acolyte -> |
// Hide the transformer -> |
// Transformers are Autobots and Decepticons, and |
// Decepticons are the bad guys, so... -> |
// |
// Hide the Decepticon! |
// |
//============================================================================ |
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