text stringlengths 0 451 |
|---|
if (was_moving) |
{ |
ref.CheckStopped(); |
} |
} |
void A_SpriteOffset(double ox = 0.0, double oy = 0.0) |
{ |
SpriteOffset.X = ox; |
SpriteOffset.Y = oy; |
} |
} |
struct FCheckPosition |
{ |
// in |
native Actor thing; |
native Vector3 pos; |
// out |
native Sector cursector; |
native double floorz; |
native double ceilingz; |
native double dropoffz; |
native TextureID floorpic; |
native int floorterrain; |
native Sector floorsector; |
native TextureID ceilingpic; |
native Sector ceilingsector; |
native bool touchmidtex; |
native bool abovemidtex; |
native bool floatok; |
native bool FromPMove; |
native line ceilingline; |
native Actor stepthing; |
native bool DoRipping; |
native bool portalstep; |
native int portalgroup; |
native int PushTime; |
// These are internal helpers to properly initialize an object of this type. |
private native void _Constructor(); |
private native void _Destructor(); |
native void ClearLastRipped(); |
} |
struct FLineTraceData |
{ |
enum ETraceResult |
{ |
TRACE_HitNone, |
TRACE_HitFloor, |
TRACE_HitCeiling, |
TRACE_HitWall, |
TRACE_HitActor, |
TRACE_CrossingPortal, |
TRACE_HasHitSky |
}; |
native Actor HitActor; |
native Line HitLine; |
native Sector HitSector; |
native F3DFloor Hit3DFloor; |
native TextureID HitTexture; |
native Vector3 HitLocation; |
native Vector3 HitDir; |
native double Distance; |
native int NumPortals; |
native int LineSide; |
native int LinePart; |
native int SectorPlane; |
native int HitType; |
} |
struct LinkContext |
{ |
voidptr sector_list; // really msecnode but that's not exported yet. |
voidptr render_list; |
} |
class ViewPosition native |
{ |
native readonly Vector3 Offset; |
native readonly int Flags; |
} |
class Actor : Thinker native |
{ |
const DEFAULT_HEALTH = 1000; |
const ONFLOORZ = -2147483648.0; |
const ONCEILINGZ = 2147483647.0; |
const STEEPSLOPE = (46342./65536.); // [RH] Minimum floorplane.c value for walking |
const FLOATRANDZ = ONCEILINGZ-1; |
const TELEFRAG_DAMAGE = 1000000; |
const MinVel = 1./65536; |
const LARGE_MASS = 10000000; // not INT_MAX on purpose |
const ORIG_FRICTION = (0xE800/65536.); // original value |
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