Datasets:
Bloodborne
dict | DarkSouls
dict | DarkSouls2
dict | DarkSouls3
dict | DemonsSouls
dict | EldenRing
dict | EldenRingNightreign
dict | SekiroShadowsDieTwice
dict |
|---|---|---|---|---|---|---|---|
{
"data": {
"content": "The 1st Floor Sickroom is where the player begins their journey as a hunter in Bloodborne. The player wakes up on an operating table to find the place nearly deserted. You will later revisit the area, and it will be called Iosefka's Clinic\n\nGeneral Information\n\nPrevious: n a\nNext: Hunter's Dream, Central Yharnam\nSuggested Level: Any\nSuggested Upgrade: Any\n\nBosses: None\nLamps: 1\n\n1st Floor Sickroom Map\n\nNPCs in the area\nBlood Minister\nIosefka\n\nBosses\nN A\n\nItems\n\nConsumables\n\n6x Blood Vials\n6x Molotov Cocktails\n10x Quicksilver Bullets\n1x Iosefka's Blood Vial\n\nSpecial\n\nCommunion\nCainhurst Summons\nOedon Writhe OR One Third of Umbilical Cord if you kill Iosefka\n\nEnemies\nWolf Beast\nCelestial Mob\nCelestial Host\nCarrion Crow\nImposter Iosefka\n\nLore Notes\nSeek paleblood to transcend the hunt\n\nFull 1st Floor Sickroom Walkthrough\nFrom Start to Wolf Beast\n\nAfter the cutscene, you are prompted to name and customize your character, see Character Creation for help on with this. When you are done a 2nd cutscene begins, and you will afterwards gain control of your character. There is a note on a chair in that room that mentions Paleblood for the first time, read it before opening the door on the opposite side. You will find several messengers on the floor in this building, they give you tips and teach you how to play. Keep moving and you will reach a room with a Wolf Beast, attempt to fight it and if it kills you, you will wake up in Hunter's Dream.\n\nNote: It is possible to kill this Wolf Beast using your bare hands but it will take a while and you will not receive any substantial drop. Dodging behind it and using a charged R2, followed by an R1 attack will usually kill it. You can also run past the beast and up the stairs where you can open the door to leave the clinic. Once the door is open run to straight then make a left toward the gate and open it. After you open the gate you enter Central Yharnam. Next from the gate run up the path and take a left past the second carriage, the gate on the right is blocked. Hurry past the man and look on the left side on the ground for the lever. Pull it and the ladder will drop. Run up the ladder quickly and once at the top Sprint to the lantern, The man will still chase you so light the lantern and use it right away.\n\nThe Hunter's Dream\n\nInside the Hunter's Dream you will see a hill leading up to the only building in the area. This hill has numerous messengers on the ground that will give you your starting equipment. You'll have a choice of three Right Hand Weapons: The Saw Cleaver, Hunter Axe or Threaded Cane. Further up the steps you can choose your Left Hand weapon, in this case a choice of two firearms: The Hunters Pistol or Hunter Blunderbuss. Once you have chosen your equipment, head back down the hill to the farthest Gravestone with Messengers at its base. These Gravestones act as portals to each Lamp you unlock throughout the game. Select the 1st Floor Sickroom and you will be taken back to Iosefka's Clinic.\n\nBack to Yharnam\n\nWhen you return from the Dream, light the lamp and go back up the stairs to the room you started the game in. The door to the room is now closed but there is an NPC on the other side that you can talk to. Iosefka will not let you into the room but she will give you Iosefka's Blood Vial. Now head back to the room with the wolf Wolf Beast and kill it. In the next room, on the left, pick up the 2x Blood Vials from the body and open the door to exit the building.\nOutside, pick up the 10x Quicksilver Bullets by the gravestone and open the gate that leads to Central Yharnam. If you head left you can find 4x Blood Vials. Going right, follow the road around to the left, but be prepared for a Hunter hiding behind the carriage. Deal with him and pull the lever against the wall to drop the Ladder. Don't climb it just yet, continue up the road to find two more hunters sleeping on the floor. Kill them and smash through the crates in the corner to collect 6x Molotov Cocktails. Climb the dropped Ladder and light the Lamp of Central Yharnam.\n\nIosefka's Clinic Back Entrance\n\nThe locked gate on the right when exiting Iosefka's Clinic is unlocked by progressing through the Forbidden Woods and also allows the player to access the back of Iosefka's Clinic. To access this locked area, waken at the Forbidden Woods and head straight until you reach the town area with the dog cages on the left side. After you kill the dogs, there is an obscured path off to the left which leads to a cave. In the cave, there will be a poison swamp and some giant enemies that you must traverse to reach the small passage with the ladder that takes you to Iosefka's Clinic in Yharnam. Once here, you may unlock the gate and head to the back where there will be a Celestial Host. After killing it, climb the ladder to the roof and kill the carrion crows. Now, enter the open window into a hallway in the back of Iosefka's Clinic. If you sent any NPC's to Iosefka's Clinic, you will find them as docile Celestial Mobs which drop some items. If you turn right, you can open the door to the main clinic room where you will find the Cainhurst Summons key item, which allows the player access to Castle Cainhurst. If instead you turn left in the hallway, you will find some items in a room, as well as a separate corridor area where the player will encounter Iosefka who warns the player not to approach. If the player approaches, Iosefka will become hostile and the player will not be able to speak to her from behind the double doors any longer. If the player enters this area after the Red Moon event has been triggered by defeating Rom, the Vacuous Spider, Iosefka will instead be found in a non-aggressive state on a table. Killing her now will cause her to drop a One Third of Umbilical Cord consumable item.\n\n1\nst\nFloor Sickroom Map Map\n\nNotes Trivia:\nAdditional Notes go here\n\nLocations\n\nAdvent Plaza Ailing Loran Amygdala's Chamber Byrgenwerth Cainhurst Castle Cathedral District Cathedral Ward Central Yarnham Central Yharnam Chalice Dungeon Cursed Pthumerian Defilement Dream Refuge Fishing Hamlet Forbidden Woods Graveyard of the Darkbeast Healing Church Workshop Hemwick Charnel Lane Hunter's Dream Hypogean Gaol Lecture Building Lecture Building 2nd Floor Lumenflower Gardens Mergo's Loft Base Mergo's Loft Middle Moonside Lake Nightmare Frontier Nightmare of Mensis Old Yharnam Oldtown Pthumerian Labyrinth Research Hall The Hunter's Nightmare Upper Cathedral Ward Witch's Abode Yahar'gul Chapel Yahar'gul, Unseen Village",
"title": "1st Floor Sickroom | Bloodborne Wiki"
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"url": "https://bloodborne.wiki.fextralife.com/1st+Floor+Sickroom"
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"content": "A Call Beyond is a Hunter Tool in Bloodborne. Using A Call Beyond unleashes a barrage of Arcane orbs, with some orbs striking the area around the player while the others lock on to a target. The cost of using A Call Beyond is 7 Quicksilver Bullets.\n\nOne of the secret rites of the Choir.\n\nLong ago, the Healing church used phantasms to reach a lofty plane of darkness, but failed to make contact with the outer reaches of the cosmos.\n\nThe rite failed to achieve its intended purpose, but instead created a small exploding star, now a powerful part of the Choir's arsenal.\n\nAt times, failure is the mother of invention.\n\nA Call Beyond Usage\nUsing this Hunter Tool summons a small nova that fires multiple homing projectiles.\nIt takes several seconds for the casting animation to be completed.\n\nA Call Beyond Location\nLumenflower Gardens\ncan be picked up from a corpse by a breakable window near the Celestial Emissary boss fight.\n\nA Call Beyond Notes\nMaximum held: 1\nMaximum stored: 99\nThis Hunter Tool is very effective when dealing with multiple opponents at a time, or when nuking a target from a distance.\nHowever, it can be tricky to use in PVP because human targets can get knocked down after only a small handful of projectiles collide. Therefore a majority of the attack can miss them due to i-frames.\nFurthermore, beware of attacks abilities from opponents that can stagger you since it's possible for the spell to be canceled during the casting animation.\nSince the casting animation takes a handful of seconds, you are vulnerable during this time period and therefore must plan carefully.\nA Call Beyond has the highest arcane requirement in the game 40 , but as a result it can inflict very high arcane damage.\nSince using A Call Beyond requires a great deal of Quicksilver Bullets, it's recommended to use Formless Oedon runes if you wish to use it multiple times.\nAlternatively, you may use Oedon Writhe runes to replenish QS Bullets.\nUsage of Blood Bullets can also help alleviate the cost.\nThe QS Bullet requirement was reduced to seven as of Patch 1.04.\nIt can be extremely devastating when used against large opponents, for example:\nRom, The Vacuous Spider\nAmygdala\nBloodletting Beast\nEbrietas, Daughter of the Cosmos\n\nA Call Beyond Trivia\nMicolash, Iosefka, Forgotten Madman and Hostile Choir Hunter uses this hunter tool.\nEbrietas and certain Celestial Emissaries have unobtainable versions of this spell. Ebriets fires three barrages seperately, where the Emissary conjures about 3 stars and fires them in rappid succession, in a manner not unlike the homing soul masses from the Dark Souls series.\n\nHunter Tools\n\nAccursed Brew Augur of Ebrietas Beast Roar Blacksky Eye Choir Bell Empty Phantasm Shell Executioner's Gloves Madaras Whistle Messenger's Gift Monocular Old Hunter Bone Tiny Tonitrus",
"title": "A Call Beyond | Bloodborne Wiki"
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"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/a+call+beyond"
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"content": "Abandoned Old Workshop is a location in Bloodborne. It is a small workshop hidden away from prying eyes, and looks very similar to the Hunter's Dream location. What significance this has is open to interpretation, though it seems to have some ties with Gehrman.\n\nGeneral Information\n\nPrevious: Old Yharnham, Cathedral Ward\nNext: Abandoned Old Workshop\nSuggested Level: N A\nSuggested Upgrade: N A\n\nBosses: N A\nLamps: 1\nInsight Gained: 1 NG\n\nAbandoned Old Workshop Map\n\nNPCs in the area\nInactive Abandoned Doll\n\nBosses\nNone\n\nItems\n\nSpecials\n\nDoll Set\nOne Third of Umbilical Cord\nSmall Hair Ornament\nOld Hunter Bone\n\nLore Notes\nThe Abandoned Old Workshop was the origin of the Hunter's Dream. Gehrman, as the First Hunter, formed the Workshop and created various standard Trick Weapons and Firearms for the Hunters that followed.\nThe Plain Doll also came from this place and served as Gehrman's one and only companion in his dream.\nAbandoned Old Workshop Walkthrough\nGetting There\n\nAfter defeating the Blood-Starved Beast, go to Cathedral Ward and enter the door on the right from the lamp . Take the elevator up, cross the room with the Gatling gun Wheelchair Huntsman, cross the bridge, but don't enter the next building; instead go around the building's right side, drop down and enter the doorway further ahead. You will be in a dark and descending tower with wooden scaffolds.\n\nOnce inside, you'll want to jump to the small platform immediately before the walkway, to your left and down a ways. Use the walkway to build momentum. Drop again to the next platform below and enter the door to reach the Abandoned Old Workshop.\n\nVisibility tip: use Shining Coins--dropping them on the lower scaffolds illuminate the area they land on.\n\nIn the Ol' Workshop\n\nThis area is exactly like the Hunter's Dream. Where the bath messengers are in the dream you will find a chest containing the Doll Set, inside the building you will find the One Third of Umbilical Cord on the Memory Altar and the Small Hair Ornament in a closet. There is also a doll abandoned on the floor that looks like the one in the Dream.\n\nLight the lamp in the middle of the building and exit the building next to where the Memory Altar is in the Dream. Once outside, immediately turn to your left and pick up the Old Hunter Bone next to where the The Hunter's Nightmare Headstone would be.\n\nAbandoned Old Workshop Maps\n\nLocations\n\nAdvent Plaza Ailing Loran Amygdala's Chamber Byrgenwerth Cainhurst Castle Cathedral District Cathedral Ward Chalice Dungeon Chalice Dungeon Locations Cursed Pthumerian Defilement Fishing Hamlet Forbidden Woods Graveyard of the Darkbeast Healing Church Workshop Hemwick Charnel Lane Hunter's Dream Hypogean Gaol Lecture Building Lecture Building 2nd Floor Lumenflower Gardens Mergo's Loft Base Mergo's Loft Middle Moonside Lake Nightmare Frontier Nightmare of Mensis Old Yharnam Pthumerian Labyrinth Research Hall The Hunter's Nightmare Upper Cathedral Ward",
"title": "Abandoned Old Workshop | Bloodborne Wiki"
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"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Abandoned+old+workshop"
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"content": "Abhorrent Beast is a Chalice Dungeon boss in Bloodborne, and is the true form of the Suspicious Beggar.\n\nAbhorrent Beast Information\n??\n\nLocation\nAiling Loran Chalice Layer 3\nLower Loran Chalice Layer 2\nOccasionally appear as rare mob in Depth 5 Root Chalices.\n\nDrops\nLower Loran Chalice\nBolt Damp Blood Gem\n\nPhases\n\nThe Abhorrent Beast has 3 phases that are apparent when he stops and roars:\n\nPhase I - 100 - Normal Moveset\nPhase II - 75 - His normal moveset is modified, adding follow-ups to attacks.\nPhase III - 50 - Adds new moves to his moveset\n\nCombat Information\nThe Abhorrent Beast has a wide variety of attacks covering his sides and his front, so there are few safe zones and the fight requires much dodging and distance.\nAlmost all of his attacks have the same timing, so take advantage of that.\nHis side is always open after each of his attacks allowing for a counter strike. This can be key to winning the fight - dodge to the side of his attacks and attack his flank. Rinse and repeat.\nThe Abhorrent Beast will charge you upon using a heal or item. Wait until he is in a long animation before healing or using items to buy time to dodge the incoming attack.\nDon't bother trying to riposte parry as there's no easy way to visceral attack him, you may want to try the cannon but only when he's at 30 health.\nContinuously walk back from him and that will trigger a 3 hit combo, as soon as the third hit comes in hit him with a leap attack or Long Axe R2, then instantly dodge back.\nAlso, if using an axe or a similar weapon you can trigger his 3 hit combo that will let you hit him 3-4 times before you can dodge, to do this you can dodge to his side and attack-dodge, normally after repeating this twice he will use his combo or his ground attack, leaving him always open for some damage.\nIf you have a quick weapon then you will want to go on the offensive most of the time, go in a clock wise formation, or if he's about to attack dodge towards his right side your left and hit him once or twice on his back and you either need to A. dodge backwards as he'll do a backhand swing or B. do it all again if he decides to run back.\nOn the third stage, the beast uses a 4 part combo. Bait out the first 2 swipes and then get in behind him while he does the upward swipe. Strike him in the back and dodge away. This prevents him from finishing the combo with the AoE ground slam. Repeat until dead. Only possible if he's been glitched by leaving the game running for long periods of time .\nThe easiest and cheesiest strategy is to use Poison Knife. Two knives will poison him, just throw both after a long attack or one inbetween two quick attacks , and strafe around till it wears off, then throw another pair. Repeat until death. Boring, but 100 fool proof.\nFor an extra edge while poisoning in the Lower Loran Boss room, which is rather small, equip the Embrace Ruin and the Beast Claw. Your dodges will be a little faster and travel a little further. This is invaluable if he knocks you down, especially against a wall.\nWhile Slow Poison is effective, it can barely take away 10 of its health with 3 knives in Ailing Loran Chalice. For a faster kill, use Poison Knife to keep poison on the boss while following the dodging strategies. This reduces the boss difficulty significantly.\nIts head and arms can be severed if enough damage are dealt on one of these parts. Defense will be lowered on these parts until it heals up. Breaking his head also open up for a visceral attack\n\nAttack Name Attack Description Counter\nRush Swipe\nThe Abhorrent Beast rushes at the player and swipes once with his left arm.\nUsually activated when you are using an item healing or at a fair distance from him\nThis attack is present in all phases.\n\nDodge to the upper left. Give it ONE slash and hop backwards.\nSometimes he tries to backhand you after you attack him, so be ready to dodge back and you can try to get one more attack in.\n\nLeft Jab\nThe Abhorrent Beast places his right hand on the ground and bursts with a left jab.\nIt's a straight forward jab that has a medium attack animation.\nThis attack is present in all of his phases.\nBEWARE: this attack has a longer range than it looks, his arm extends out further than you'd expect.\n\nDodge to the left and a forward R1 will hit him before he recovers from the animation.\n\nFront Swipe During Phase I\n\nSwipes with his left and then right arm which will hit anyone closely in front of him.\n\nDuring Phase II and up\n\nDoes the same as phase I but after a short pause, he does another two swipes which takes him longer to recover from the animation.\n\nIf you are close enough, forward R1 once during his second swipe and hop back.\nIn Phase II, wait out the second set of swipes, slash him once and hop back.\n\n3 Slams During Phase I\n\nA three hit combo to the ground in front of him, first with his left hand, then right hand in quick succession and a powerful left hand slam which comes out slower than than the first two.\n\nDuring Phase II and up\n\nSame moves but after he finishes the slam, if you try to attack him after the combo, he'll quickly do a two swipe combo.\nThe swipe combo after the ground pound has a long recovery animation.\n\nStand JUST outside the aoe of the attack and as he finishes move forward and give him a slash and hop back.\n\nIn Phase II, bait out the two swipe combo and depending how close you are to him, you can either hop back once or just move backwards depending on how close you are to him and just R1 as the last swipe misses you. Be sure to hop back after.\n\nGround Blast During Phase I\n\nSlams the ground in front of him with his left arm that leaves a lingering blast of lightning.\nBe careful, even though he has slammed down his hand, the AOE damage still lasts for a split second.\n\nDuring Phase II and up\n\nProgressively through the phases, the AOE of the slam gets larger and larger.\n\nIf you are close to him, dodge left and attack.\nIf you are far, stay out of range, and you can time an attack when the blast dissipates.\n\nTwo Fist Punch During Phase I\n\nA two-fist punch forward with a medium animation.\n\nDuring Phase II and up\n\nThe two-fist punch lets out a gust of wind that damages you if you are in front of it.\nProgressively through the phases, the gust travels further and further.\nDepending on how close you are and what phase he is on, hopping back is not a good option.\nSide stepping is the best maneuver for this move.\n\nSide step, R1 and hop back.\n\nTwo Slash Combo\nA medium range slash with the left hand followed up by a medium range slash with his right hand.\nYou can tell it's a two slash combo if he starts the slash with his left hand.\n\nHop to the side or backwards for the first slash but for his second slash hop forward to the left. R1 him once and hop back.\nIf he tries to backhand you after you attack him and he misses, hop back in and R1 him once more and hop back out. This is not advised for when he is past phase II because I didn't risk testing it out.\n\nThree Slash Combo During Phase I\n\nYou can tell it's a three slash combo if he starts the slash with his right hand.\n\nDuring Phase II and up\n\nHis first two slashes are still the same, however, at times he will slam in front of him instead of the third slash. The delay for the third slash is the same as during phase I, try to read whether it's another slash or a slam so you know to either roll towards when its a slash or backwards when its a slam. The slam has a long animation and it's possible to even sneak a charge R2 attack in.\n\nDuring Phase III\n\nHis first two slashes are still the same, however, at times he will do a very delayed upper cut slash followed by a two fist punch with the gust . If you side step to your left as his claws are scraping the ground, the upper cut will miss entirely and you should be able to hit him and hop back.\n\nHop to the side or backwards for the first and second slashes. For his third slash which comes out slower than the last two slashes , hop forward to the left 10 o'clock direction on the thumbstick just as his in animation to do the third slash and you should go right under him and standing beside his right leg. R1 him once and hop back out.\nIf he tries to backhand you after you attack him and he misses, hop back in and r1 him once more and hop back out. this is not advised for when he is passed phase II because I didn't risk testing it out.\n\nLeap Slam During Phase III\n\nHe will leap after an attack and slam his claws in the ground.\nThis has a very large frontal AOE.\n\nBe sure to constantly hop back if he's airborne. This move has a very long animation so you will be able to run up to him and slash him once.\n\nWind Gust\nAn alternative to the Two Fist Punch move, which skips the punches entirely.\nThe Abhorrent Beast will pull both hands back and form gusts of wind around his claws to then propel forward in a medium sized cone.\nThe range of this attack increases with each stage so even if it can be harmless on the first stage with a rather long windup and minimal range, on the final stage it can reach about 1 3 of the boss room so mind your heals.\nThis attack is usually performed as an alternative to the Rush Swipe, meaning healing or being far away can trigger it.\n\nGetting close and dodging to his side will avoid this attack as it does not have good tracking or enough aoe to hit behind him or to his side, this is pretty manageable due to the long windup.\nCan also be dodged to the side if you are too far from him once the attack itself launches if timed correctly.\n\nStrategies\nBloodborne Abhorrent Beast Boss Video Guide\n\nPlease respect these video posting guidelines\n\nStrategy 1\nPhase I:\nAfter each of his attacks, dodge to upper left, attack once, retreat. Works on most attacks\nRinse and repeat\nPhase II:\nMove in and out to bait his attacks, move in and out to bait his Phase II follow up attacks, then attack once.\nUse Phase I Strategy for unmodified moves.\nRinse and repeat\nPhase III:\nHe has new moves, but in general, the Phase I strategy will work\nStrategy 2 Hit n' Run\nUse heavy hitting weapon like Kirkhammer or Logarious Wheel\nKeep your distance and concentrate on two of his attacks: the left jab and 3 slam combo dodge first two slams and quickstep R1 the last one\nDodge those two attacks towards the boss, hit only once and always quick step away after single hit to avoid taking damage\nThe Rush Swipe can be dodge R1 -attacked too but keep in mind his following punch is not too heavy but most likely will hit you\nDodge all other attacks\nKeeping your distance also helps to heal. The only safe time to heal is when the boss is attacking, but can't reach you.\nStrategy 3 BlackSky Eye\n\nThis requires at least 40 arcane and the DLC. I was 154 with over 48 Arcane The BlackSky Eye has great range and only costs one QS. So you may need to use a Formless Oedon Rune to get the most out of it as well as Bloodbullets. He will charge at the creation of bloodbullets and vials so make sure you time them well. He may also occasionally charge at the Eye itself. So watch out for that. Just proceed with caution and take it slow dont try and rush the boss fight. Even if you only deal 200 a shot which is about my damage. 200-500 depending on your range to him If you are feeling rebellious get close and evade and hit him with it. but i recommand saying a distance so He doesnt kill you.\n\nStrategy 4 Controlled Chaos - Ailing Loran Only\n\nSummon Vitus if available; he'll help you during phase 1 and possibly through phase 2 of the boss. Make sure you have either a bunch of Fire Paper or the Empty Phantasm Shell or both! , as well as a full stock of poison knives. Upon entering the room, Abhorrent Beast will charge at you; wait until your partner takes the aggro from you, then trick your weapon and strike from behind for heavy damage. Charged R2 strikes won't open up for a visceral attack, but they still hurt. When the beast turns to attack you, back off and let Vitus take the heat off you again. You really shouldn't get hit at all during this stage. Wash, rinse and repeat until either the boss dies unlikely or Vitus does. At this point, you're probably at about 30-40 of the boss' health.\n\nAt this point, start circling the inner ring of steps clockwise, and dodge backwards and to the left whenever the boss attacks. You'll want to deactivate the trick on your weapon and put it into the quickest mode it has. Wait until he does either the Wind Gust, or a long combo that you can dodge away from and pump two poison knives into him. Now, depending on how far you and Vitus got the boss down, you can either try to wait out the poison somewhat risky, once the boss starts doing leaping attacks , or speed the process up by sneaking in a few hits whenever he does that leaping slam. Using Ludwig's Kirkhammer's silver sword, you should be able to get one dodge slash and another R1 slash in before you need to dodge away again. Make sure you do or he could crush you in a single combo. Keep this up for a few minutes and you might not even deplete your entire supply of knives before he's dead.\n\nGallery\n\nAbhorrent Beast Gallery\n\nNotes Trivia\nHis lightning coated body suggested him being a Darkbeast, as both him and Paarl are coated with lightning, while the mace Tonitrus is modeled after the Darkbeasts.\nThe Beast form also resembles the one from Beast's Embrace rune, it could the reason why the Beggar remained sentient even after the transformation.\nHe actually elongates his arm like rubber in most attacks, making it difficult to guess his range.\n\nBosses\n\nAmygdala Beast-possessed Soul Blood-Starved Beast Bloodletting Beast Brainsucker Celestial Emissary Cleric Beast Darkbeast Paarl Ebrietas, Daughter of the Cosmos Father Gascoigne Forgotten Madman Gehrman, The First Hunter Keeper of the Old Lords Lady Maria of the Astral Clocktower Laurence, the First Vicar Living Failures Loran Darkbeast Loran Silverbeast Ludwig Maneater boar Martyr Logarius Merciless Watcher Mergo's Wet Nurse Micolash, Host of the Nightmare Moon Presence One Reborn Orphan of Kos Pthumerian Descendant Pthumerian Elder Rom, the Vacuous Spider Shadow of Yharnam Undead Giant Vicar Amelia Watchdog of the Old Lords Witch of Hemwick Yharnam, Blood Queen of the Old Labyrinth Yharnam, Pthumerian Queen",
"title": "Abhorrent Beast | Bloodborne Wiki"
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"url": "https://bloodborne.wiki.fextralife.com/Abhorrent+Beast"
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"content": "Also see Pre-release Articles\n\nBloodborne Origins\nDeveloped by From Software and Sony Japan Studio, Bloodborne is a spiritual sequel to the critically acclaimed Demon's Souls. The original game's appeal lay with its renowned difficulty and trial-and-error approach, one that Bloodborne promises to sustain and improve on\n\nRegarding The Software\nBloodborne was announced on June 9th 2014 during Sony's E3 conference. The title had previously been leaked as Project Beast\nThe series' creator, From Software's Hidetaka Miyazaki, has joined the original Demon's Souls team and posted these comments:From SCE WWS Shuhei Yoshida :\nBloodborne is a completely new original title under the PS4 platform. It is a collaboration among Miyazaki after Demon's Souls, Fromsoft and JAPAN studio. This time, we are extremely happy to make announcement at the E3 press conference where fans around the world pay attention to. Powered by the PS4 network, the development team worked hard to bring a new way to play and experience the world filled with mystery mood in a gothic-horror setting, featuring a simple and yet brutal but also strategic game style. Please wait with great expectations.\nThe Souls series is known for medieval fantasy settings with castles and dungeons a common sight. However, Bloodborne is based in the city of Yharnam which is described as ancient and forgotten. The city is characterized by a Victorian era feel. Sony has promised a rich, detailed world that highlights the power of the PS4.\nThe plot revolves around the city being known for an old medical remedy which the player character will attempt to seek out. Making this task difficult is the endemic elements that have created nightmarish creatures and malformed beasts.\nThe combat style is said to be quicker and more offensive based. Preliminary information suggests that shield may not make an appearance, with both hands being used for weapons. Early reports indicate that a gun and scythe like weapon will be the go to gear for this game.\nThe game is already available for preorder though the PlayStation store as well as some retailers. Sony is promising a Spring of 2015 release while Gamestop.com has a tentative release date of 3 31 2015, which is likely a placeholder date.\nOnline modes will exist but information is currently not being shared about specific ways players will be able to interact with each other.\n\nFrom Hypetrain Demon Boss Hidetaka Miyazaki:\nBloodborne is a brand new product on the PS4 hardware. To us it's a title that posted many challenges. And yet, in one way, and with various meanings, it is a game that is very like 'us.' The foundation of this production is 'a real game for those who like games.' Please look forward to enjoying it. Thank you. 1\n\nRead a detailed preview article here\n\nDevelopment Concepts\nThe game is not a direct sequel to any Souls game.\n\nGeneral Concepts\nLooks to be influenced by Brotherdhood of the Wolf 2001 .\n\nNotable Differences With Dark Demon's Souls\n\nThe game features Day and Night cycles\nBlocking and defensive play are limited\nNew Regain system allows players to get their health back.\n\nCollector's Edition\nAt Tokyo Game Show 2014 the Collector's Edition of Bloodborne was announced. It includes a Premium Steelbook Game Case, a Premium Art Book, the Digital Sountrack and an alternate skin for the game Messengers. You may also see details in the Bundles page.\nTranslated by A_Light_Spark: http: www.reddit.com r bloodborne comments 27s1n3 messages_from_sce_wws_president_shuhei_yoshida",
"title": "About Bloodborne | Bloodborne Wiki"
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"url": "https://bloodborne.wiki.fextralife.com/About+Bloodborne"
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"data": {
"content": "Accursed Brew is a Hunter Tool in Bloodborne. It was added with the DLC The Old Hunters.\n\nAccursed Brew Description\n\nSkull of a local from the violated fishing village. The inside of the skull was forcibly searched for eyes, as evidenced by innumerable scratches and indentations.\nNo wonder the skull became stewed in curses.\nThey who offer baneful chants.\nWeep with them, as one in trance\n\nAccursed Brew Usage\nThrow a concoction of curses at foes.\nAfter a moment of casting, the character tosses the Brew in an arc like a Molotov Cocktail , which explodes on impact or after a certain distance . The explosion creates a small sphere of curses that lingers momentairly and deals Arcane damage.\n\nLocation\nAfter the Maria boss fight, when you exit the Clocktower and head to the Fishing Hamlet, the first NPC you will encounter will be a ranting villager. If you have the Milkweed Rune equipped, talking to him will prompt a unique dialogue, followed by receiving this Hunter Tool.\n- Fexelea Dec 6, 2015\n\nNotes\nDeals 566 damage at 50 Arcane.\nThe time to cast throw the Brew, accompanied with the relatively slow travel speed usually result in the Brew missing targets that are strafing or moving quickly.\n\nDue to the Brew's lingering hitbox however, it is possible to throw it ahead of a moving target by 'free aiming' non-locked on, manual aiming , which will damage them as they move into it.\nHas practical applications in both Player versus Player PvP and Player versus Environment PvE . The execellent Arcane scaling, economical Quicksilver Bullet usage, and ease in achieving a successful hit make it a viable Hunter Tool.\nIts damage is roughly 185 of that of Blacksky Eye.\n\nTrivia\nThe Accursed Brew shares functional similarity with Pyromancy spells from Dark Souls, Dark Souls II and Dark Souls III. In particular, it is identical to certain Fireball spells.\n\nHunter Tools\n\nA Call Beyond Augur of Ebrietas Beast Roar Blacksky Eye Choir Bell Empty Phantasm Shell Executioner's Gloves Madaras Whistle Messenger's Gift Monocular Old Hunter Bone Tiny Tonitrus",
"title": "Accursed Brew | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Accursed+Brew"
}
}
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"data": {
"content": "Arcane is a stat in Bloodborne. The Arcane stat affects the damage done by Fire and Bolt Weapons and Items. Listed below are Arcane Weapons along with items and hunter tools that scale with Arcane in Bloodborne.\n\nThe Arcane stat governs power of Arcane ATK. Determines whether or not you can use certain equipment.\n\nArcane Stat Notes\nArcane has a soft cap at 25 Arcane i.e. past 25 Arcane, per point investments provide moderately less scaling benefits with Arcane weapons Tools.\nArcane has a hard cap at 50 Arcane i.e. past 50 Arcane, per point investments provide severely less scaling benefits with Arcane weapons Tools.\nIncreases Item Discovery.\nHunter Tools have very good scaling up to 99 Arcane\n\nItems with Arcane Scaling\nA Call Beyond\nAugur of Ebrietas\nExecutioner's Gloves\nTiny Tonitrus\nChoir Bell\nMolotov Cocktail\nRope Molotov Cocktail\n\nDLC Hunter Tools with Arcane Scaling\nBlacksky Eye\nAccursed Brew\n\nArcane Weapons in Bloodborne\nWeapon Requirement Scaling, 0 Scaling, 10\nAmygdalan Arm - D C\nBeast Claw - D D\nBeasthunter Saif - D C\nBeast Cutter - E D\nBlade of Mercy - D B\nBloodletter - D C\nBoom Hammer - D C\nBurial Blade - D B\nChikage - D D\nChurch Pick - D C\nHoly Moonlight Sword 14 C A\nHunter Axe - D C\nKirkhammer - D B\nKos Parasite 20 A S\nLogarius' Wheel 10 D C\nLudwig's Holy Blade - D A\nRakuyo - D C\nReiterpallasch - D B\nRifle Spear - D C\nSaw Cleaver - D C\nSaw Spear - D C\nSimon's Bowblade - D C\nStake Driver - D C\nThreaded Cane - D B\nTonitrus - D D\nWhirligig Saw - D B\n\nArcane Firearms in Bloodborne\nFirearm Requirement Scaling, 0 Scaling, 10\nFlamesprayer 8 D B\nHunter's Torch - B B\nRosmarinus 8 B S\nTorch - D D\n\nStats\n\nAttire Stats Beasthood Blood Echoes Bloodtinge Buffs builds Discovery Endurance Insight Skill Stamina Strength Vitality",
"title": "Arcane | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Acrane"
}
}
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{
"data": {
"content": "Additional Rites are ways of modifying the Chalice Dungeon game play experience in various ways. Additional Rites can be used while performing a Chalice Ritual to give better chance for higher-quality loot by making the game more difficult through various means. Additional Rites are also known as Offerings.\n\nUsing Rites\n\nAdditional Rites are used when creating a Chalice Dungeon, otherwise known as performing a Chalice Ritual. Using different materials will show up under different names, as Offerings.\n\nOnly certain dungeon types support Additional Rites. In order to determine if a dungeon is modifiable with your current materials, when selecting a Chalice and Chalice Ritual at the Ritual Altar, you will see Offerings appear below the required Ritual Materials, as well as which Ritual Material is required.\n\nIn order to enable an Offering, once you've selected your Chalice Ritual at the Ritual Altar, you can press the down, up and x buttons to select which Offerings to enable.\n\nSpecific Rites and their Benefits\n\nFetid Offering\n\nRequires Sage's Wrist or Sage's Hair. Boost enemy stats, increases blood echoes, and increases number of items dropped by enemies.\n\nnew enemies:: ???\n\nRotted Offering\n\nRequires Inflicted Organ or Yellow Backbone. triggers one of, or a combination of the following effects: the eye collector appears and summons mad ones, tomb prospector hunters appear, the labyrinth ritekeeper appears, and increases the chance of getting powerful blood gems.\n\nnew enemies:: Eye Collector, NPC Hunters, tall Labyrinth Ritekeeper\n\nCursed Offering\n\nRequires Bastard of Loran. The player suffers by only having one half of their normal health. All enemies will drop cursed Blood Gems. Blood Echoes rewards increased by 20 . Increased drop rate for rare items.\n\nnew enemies:: ???",
"title": "Additional Rites | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Additional+Rites"
}
}
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{
"data": {
"content": "Adella, Nun of the Healing Church is a non-player character NPC in Bloodborne. Adella can be found in the Hypogean Gaol after the player has been kidnapped by a Snatcher after defeating the Blood-Starved Beast.\n\nCleanse us of this horrible dream...\n\nAdella the Nun Information\n\nA nun of the Healing Church, she is kidnapped from outside the Cathedral Ward and taken to Yahar-Gul by the sack-toting beasts known as Snatchers on the night of the Hunt.\n\nAdella the Nun Location\nFound in Hypogean Gaol\nTo meet Adella, the Hunter must be kidnapped by a Snatcher after defeating the Blood-starved Beast.\nJust outside the cell where the Hunter wakes, Adella is found in a small nook to the right, crying and pleading not to be taken. She was captured with others, but only their distant moans remained.\nAdella won't calm down unless the Hunter is wearing a chest piece from the Healing Church e.g., White Black Church Set, Gascoigne's Set, Choir Set, Tomb Prospector Set, or Executioner Garb . If spoken to while wearing this attire, she will calm down, share some lore, and ask for a safe place to go. The Hunter can then send her to Cathedral Ward or Iosefka's Clinic after speaking to the NPCs there.\n\nAdella the Nun Destination\nIf sent to the Oedon Chapel:\nShe teaches the Church Bow Female gesture and offers vials of Adella's Blood, which heal more than normal blood vials and have an additional replenishment property, continuing to heal over time. You cannot accept Adella's blood if you already have Arianna's or Saint Adeline's blood, simply use or discard your current blood if you wish to receive Adella's.\nAdella will kill Arianna if you choose Arianna's tainted blood over her own, possibly out of jealousy. The trigger for this event is not the fight with Rom, the Vacuous Spider, Confirmed that she killed Arianna with the last boss being Blood-Starved Beast, once you accept Arianna's blood more than 3 times, she will kill her on the next load in.\nEventually, after the moon turns red and if she killed Arianna because you accepted Arianna's Blood, she'll be found outside the church and turn against the hunter out of her insanity.\nYou can't obtain her gesture or her blood if you haven't talked to her in Oedon Chapel until the Blood Moon.\nLike other NPCs, Adella may be killed by the Suspicious Beggar, so it is not advised to send him to the Chapel if any NPC is present.\nIf sent to Iosefka's Clinic:\nShe will be turned into a Celestial Mob, and Iosefka will reward you with 1 insight and 2 Numbing Mist.\nIf you enter the clinic and kill the blue creature standing in the main hallway with folded hands, it will drop the Oedon Writhe rune. It isn't hostile to Hunter; Hunter will have to attack it.\nIf you choose to withhold information:\nAfter you warp away from the area she will leave the prison. She can later be found dead, on a staircase up the street of Yahar'Gul, near a pack of dogs. The Oedon Writhe rune can be found on her corpse.\n\nAdella the Nun Drops:\nOedon Writhe Caryll Rune Weak\nWill drop when she is killed at Hypogean Gaol or after sending her to the Oedon Chapel.\n\nAdella the Nun Dialogue\nUpon entering the room and standing on the staircase, the young woman can be heard saying:\n\nPlease, Leave me be... Don't Take me... Please... Oh, please, dear gods.\n\nOh, merciful gods, help me... In the name of the Healing Church, cleanse us of this horrible dream...\n\nWhile telling her about a safe place:\n\nAhh, by your garb... the Healing Church...\n\nYou've come to save me...Ahh!\n\nThank you, dear saint!\n\nI have no words to express my relief...\n\nYou could take this, at least.\n\nIt's sure to please an upstanding member of the church like you.\n\nAhh, thank you so much. Dear gods...\n\nThank you so much.\n\nI was seized on the street by a hulking brute in the Cathedral Ward and locked up here.\n\nThere were many others, but they've been taken away...\n\nAnd I've heard moans, echoes in the distance, ever since...\n\nSo, the hunt is on tonight?\n\nThen the streets are perilous... And every door will be shut tight...\n\nPerhaps it isn't my place to ask, but...\n\nDo you know somehwhere that might take me in?\n\nOh, thank you so much.\n\nI'll set out as soon as I can.\n\nI pray for success on your hunt.\n\nKind hunter.\n\nTalk in the Cathedral Ward:\n\nOh, brave hunter, you are alive.\n\nThank you very much.\n\nThe town is in disarray, but there are still people here.\n\nTogether, we await the help of the Healing Church.\n\nI cannot begin to express my gratitude to you.\n\nThe only thing I can offer... Is my own lowly blood.\n\nIf it would suffice...\n\nRefuse Forgive me, I... I should have known better. What would a brave hunter do with lowly blood like mine? Please, forget I even asked.\n\nReceive Yes, of course. Come in close... Now, take my blood...\n\nAfter the moon turns red and if you consumed Blood of Arianna 4 or more times :\n\nTee hee... My sweet hunter...\n\nYour blood is tainted...\n\nI can't ha... I can't help myself... hahaha haha...\n\nAfter Killing the Player:\n\nI'll never leave your side...\n\nUpon death:\n\nWhat have I done... does not speak if the moon turned red\n\nAdella the Nun Lore\nThe healing church nuns are chosen for their merit as vessels for blood, and groomed as Blood Saints. The mere chance of being treated with their blood lends legitimacy to the Healing Church and communion. -Blood of Adella\n\nAdella the Nun Notes:\nIs unavailable anytime after the paleblood moon occurs. Before the one reborn boss fight\nIf you accept Arianna's blood more than 3 times while Adella is in the church, just kill the nun after she gives you the gesture to be safe because glitches have been reported with this NPC, she no longer contributes and eventually goes mad and attacks the hunter for being impure anyways.\nWhenever you talk to Arianna while Adella is also in the Chapel Adella will look over to the two of you talking.\nAdella may suddenly disappear from Oedon Chapel after being there. It is currently unknown why this can happen.\nRequires a Healing Church chest armor to send to either safe place. Gascoigne's set works, so don't worry if you've sold the Black church set.\nAdella will disappear from the game entirely if she is not spoken to before the player kills Rom, causing the player to miss out on a potential Caryll rune and gesture. Make sure to talk to her kill her BEFORE killing Rom.\nIf you do not consume 3 vials of Arianna's Blood and talk to her after the Moon is red, she will just giggle manically. tested on 2 playthroughs\n\nAdella the Nun Trivia\nWhen she attacks the player, she wields a unique dagger. The closest equivalent is the Chime Maiden dagger, but the hilt is different. Also, Adella does completely negligible damage and is a non-threat to the player, similar to Rhea of Thorolund in Dark Souls.\nIn her aggressive state, she can be lured to and picked up by the Amygdala nearby. If the player has the Eye of a Blood-Drunk Hunter in their inventory, this will trigger the DLC cutscene and the player will be transported to the Hunter's Nightmare.\n\nAdella the Nun Gallery\n\nNPCs\n\nAdella the Nun Alfred Annalise, Queen of the Vilebloods Arianna Brador Djura Eileen the Crow Father Gascoigne Gehrman Gilbert Henryk Iosefka master willem Messengers Old Hunter Yamamura Old Hunters Patches the Spider Plain Doll Saint Adeline Simon the Harrowed",
"title": "Adella the Nun | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Adella+the+nun"
}
}
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{
"data": {
"content": "Adept Blood Gemstone is a material Item in Bloodborne. They can be slotted in to Blood Gem Imprint slots in weapons to add an effect to a weapon. Blood Gems require the Blood Gem Workshop Tool and can be slotted and unslotted at the Workshop\n\nAdept Blood Gemstone Usage\nIncreases Blunt ATK or Thrust ATK UP\nThis Gemstone can come in Radial shapes\n\nLocation\nDrops from Executioner enemies.\nDrops from Undead Giant\n\nNotes\n??\n\nTrivia\nTrivia goes here\n\nRating\nRating Blunt or Thrust ATK UP 1 Blunt or Thrust ATK UP 2 Add Physical ATK Adds slow Poison Wpn Durability UP Phys. UP at full HP Charge ATKs UP Reduces stamina costs Phys. UP near death HP continues to recover\n1 Blunt Thrust ATK UP 0.8\n2 Blunt Thrust ATK UP 1.6 Blunt Thrust ATK UP 2.5\n3 Blunt Thrust ATK UP 3.8 Blunt Thrust ATK UP 5.4\n4 Blunt or Thrust ATK UP 5 Blunt Thrust ATK UP 7.2\n5 Blunt Thrust ATK UP 6.3 Blunt Thrust ATK UP 9 Blunt Thrust ATK UP 6.3\nAdd physical ATK 3 3.6 4.2\n6 Blunt Thrust ATK UP 7.6 Blunt Thrust ATK UP 10.8 Blunt Thrust ATK UP 7.6\nAdd physical ATK 3 3.6 4.2\n7 Blunt Thrust ATK UP 8.8 Blunt Thrust ATK UP 12.6 Blunt Thrust ATK UP 8.8\nAdd physical ATK 3 3.6 4.2 Blunt Thrust ATK UP 8.8\nWPN durability UP 3.6 Blunt Thrust ATK UP 8.8\nPhys. UP at full HP 2.7\n8 Blunt Thrust ATK UP 10.1 Blunt Thrust ATK UP 14.4 Add physical ATK 4.8 Blunt Thrust ATK UP 6.5\nAdd slow poison 1.4 1.6\n9 Blunt Thrust ATK UP 11.3 Blunt Thrust ATK UP 16.2 Blunt Thrust ATK UP 11.3\nAdd physical ATK 4.2 6 6.3 Blunt Thrust ATK UP 11.3\nWPN durability UP 2.8 4.2 Blunt Thrust ATK UP 11.3\nReduces stamina costs 0.9\n10 Blunt Thrust ATK UP 12.6 Blunt Thrust ATK UP 18 Blunt Thrust ATK UP 12.6\nAdd physical ATK 4.8 Blunt Thrust ATK UP 12.6\nCharge ATKs UP 4.2 Blunt Thrust ATK UP 12.6\nReduces stamina costs 1\n\nBlood Gems\n\nCursed Fire Blood Gemstone Cursed Nourishing Damp Blood Gem Cursed Odd Tempering Damp Blood Gem Cursed Radiant Damp Blood Gem Cursed Sharp Damp Blood Gem Cursed Tempering Damp Blood Gem Dirty Damp Blood Gem Fool's Damp Blood Gem Gold Blood Gem Kinhunter's Damp Blood Gem Nourishing Damp Blood Gem Odd Tempering Blood Gemstone Radiant Blood Gemstone Striking Blood Gemstone Tempering Blood Gemstone Tempering Damp Blood Gem\n\nThrust ATK UP 8.8 , Phys. UP at full HP 2.7",
"title": "Adept Blood Gemstone | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Adept+Blood+Gemstone"
}
}
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{
"data": {
"content": "Adept Blood Gemstone is a Blood Gem in Bloodborne.\n\nAdept Blood Gemstone Usage\nThrust ATK UP\n\nor\n\nBlunt ATK UP\n\nbut not both at the same time as primary effects.\n\nLocation\n???\n\nNotes\nPlayer note 1\n\nTrivia\nTrivia goes here\n\nRatings\nClass\nEffect 1 Effect 2 Curse Location\nAdept Blood Gemstone 1 1 - -\n2 - -\n3 - -\n4 Blunt ATK UP 5 Thrust ATK UP 7.2\nAdept Blood Gemstone 2 5 Blunt ATK UP 6.3 -\n6 - -\n7 Blunt ATK UP 12.6 Thrust ATK UP 8.8\nAdd Physical ATK 4.8\nAdept Blood Gemstone 3 8 Blunt ATK UP 6.5\nAdd Slow Poison effect 1.4 Thrust ATK UP 14.4\n9 - -\n10 - -\nAdept Damp Blood Gem 4 11 - Thrust ATK UP 13.2\n12 - -\n13 - Thrust ATK UP 14.5\nCharge ATKs UP 4.8\nAdept Damp Blood Gem 5 14 - -\n15 - -\n16 - -\nAdept Damp Blood Gem 6 17 - -\n18 - -\n19 - -\nAdept Abyssal Blood Gem 20 - -\n\nCursed Adept Damp Blood Gem 5 14 - -\n15 - -\n16 - -\nCursed Adept Damp Blood Gem 6 17 - -\n18 - -\n19 - -\nCursed Adept Abyssal Blood Gem 20 - -\n\nNotes\nPlayer note 1\n\nTrivia\n\nTrivia goes here\n\nBlood Gems\n\nAdept Blood Gemstone Arcane Blood Gemstone Triangle Arcane Damp Blood Gem Beasthunter's Blood Gemstone Triangle Bolt Blood Gemstone Bolt Damp Blood Gem Cursed Bolt Damp Blood Gem Cursed Damp Bloodtinge Gem Triangle Cursed Fire Blood Gemstone Cursed Fire Damp Blood Gem Radial Cursed Fool's Damp Blood Gem Radial Cursed Nourishing Damp Blood Gem Cursed Odd Tempering Damp Blood Gem Cursed Radiant Damp Blood Gem Cursed Sharp Damp Blood Gem Cursed Striking Blood Gemstone Cursed Striking Damp Blood Gem Cursed Tempering Blood Gemstone Radial Cursed Tempering Damp Blood Gem Cursed Warm Blood Gemstone Damp Bloodtinge Gem Dirty Blood Gemstone waning Dirty Damp Blood Gem Fire Blood Gemstone Fire Blood Gemstone Triangle Fire Damp Blood Gem Fool's Damp Blood Gem Gold Blood Gem Heavy Blood Gemstone waning Kinhunter's Blood Gemstone waning Kinhunter's Damp Blood Gem Kinhunter's Damp Blood Gem Triangle Murky Blood Gemstone Murky Blood Gemstone Waning Murky Damp Blood Gem Nourishing Damp Blood Gem Odd Bloodtinge Blood Gemstone Odd Bolt Blood Gemstone waning Odd Fire Damp Blood Gem Odd Tempering Blood Gemstone Odd Tempering Damp Blood Gem Radial Poorman's Blood Gemstone Triangle Poorman's Blood Gemstone waning Pulsing Blood Gem circle Pulsing Blood Gemstone Pulsing Blood Gemstone Triangle Radiant Blood Gemstone waning Red Blood Gem Sharp Blood Gemstone Sharp Blood Gemstone Waning Striking Blood Gemstone Tear Blood Gem Tempering Blood Gemstone Warm Blood Gemstone Warm Damp Blood Gem",
"title": "Adept Blood Gemstone Waning | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Adept+Blood+Gemstone+Waning"
}
}
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{
"data": {
"content": "Adept Damp Blood Gem is a Radial Blood Gem in Bloodborne.\n\nAdept Damp Blood Gem Usage\nIncreases Blunt or Thrust ATK on a Weapon\n\nLocation\n???\n\nNotes\nPlayer note 1\n\nTrivia\nTrivia goes here\n\nRating\nRating Blunt or Thrust ATK UP 1 Blunt or Thrust ATK UP 2 Add Physical ATK Adds slow Poison Wpn Durability UP Phys. UP at full HP Charge ATKs UP Reduces stamina costs Phys. UP near death HP continues to recover\n11 Blunt Thrust ATK UP 13.2\nAdd physical ATK 5.4\n12\n13\n14\n15\n16\n17\n18\n19\n20\n\nNotes\nPlayer note 1\n\nTrivia\n\nTrivia goes here\n\nBlood Gems\n\nAdept Blood Gemstone Arcane Blood Gemstone Triangle Arcane Damp Blood Gem Beasthunter's Blood Gemstone Triangle Bolt Blood Gemstone Bolt Damp Blood Gem Cursed Bolt Damp Blood Gem Cursed Damp Bloodtinge Gem Triangle Cursed Fire Blood Gemstone Cursed Fire Damp Blood Gem Radial Cursed Fool's Damp Blood Gem Radial Cursed Nourishing Damp Blood Gem Cursed Odd Tempering Damp Blood Gem Cursed Radiant Damp Blood Gem Cursed Sharp Damp Blood Gem Cursed Striking Blood Gemstone Cursed Striking Damp Blood Gem Cursed Tempering Blood Gemstone Radial Cursed Tempering Damp Blood Gem Cursed Warm Blood Gemstone Damp Bloodtinge Gem Dirty Blood Gemstone waning Dirty Damp Blood Gem Fire Blood Gemstone Fire Blood Gemstone Triangle Fire Damp Blood Gem Fool's Damp Blood Gem Gold Blood Gem Heavy Blood Gemstone waning Kinhunter's Blood Gemstone waning Kinhunter's Damp Blood Gem Kinhunter's Damp Blood Gem Triangle Murky Blood Gemstone Murky Blood Gemstone Waning Murky Damp Blood Gem Nourishing Damp Blood Gem Odd Bloodtinge Blood Gemstone Odd Bolt Blood Gemstone waning Odd Fire Damp Blood Gem Odd Tempering Blood Gemstone Odd Tempering Damp Blood Gem Radial Poorman's Blood Gemstone Triangle Poorman's Blood Gemstone waning Pulsing Blood Gem circle Pulsing Blood Gemstone Pulsing Blood Gemstone Triangle Radiant Blood Gemstone waning Red Blood Gem Sharp Blood Gemstone Sharp Blood Gemstone Waning Striking Blood Gemstone Tear Blood Gem Tempering Blood Gemstone Warm Blood Gemstone Warm Damp Blood Gem",
"title": "Adept Damp Blood Gem | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Adept+Damp+Blood+Gem"
}
}
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{
"data": {
"content": "Advent Plaza is a location in Bloodborne.\n\nAdvent Plaza Information\n\nThis lantern unlocks when you kill The One Reborn.\n\nNPCs in the area\nMicolash mummified\n\nBosses\nThe One Reborn\n\nItems\nNone\n\nEnemies\nChime Maiden Red\n\nWalkthrough\n\nInsert Strategy progression chart events\n\nVideo Walkthrough\n\nPlease follow these video posting guidelines\n- Mhazard -\n\nMap\n\nWork in progress!\n\nLocations\n\nAdvent Plaza Ailing Loran Amygdala's Chamber Byrgenwerth Cainhurst Castle Cathedral District Cathedral Ward Chalice Dungeon Chalice Dungeon Locations Cursed Pthumerian Defilement Fishing Hamlet Forbidden Woods Graveyard of the Darkbeast Healing Church Workshop Hemwick Charnel Lane Hunter's Dream Hypogean Gaol Lecture Building Lecture Building 2nd Floor Lumenflower Gardens Mergo's Loft Base Mergo's Loft Middle Moonside Lake Nightmare Frontier Nightmare of Mensis Old Yharnam Pthumerian Labyrinth Research Hall The Hunter's Nightmare Upper Cathedral Ward",
"title": "Advent Plaza | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/advent+plaza"
}
}
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{
"data": {
"content": "Ailing Loran is a Chalice Dungeon location in Bloodborne. To create it, you must obtain the Ailing Loran Chalice, dropped by Amygdala.\n\nAiling Loran Chalice Information\nDepth: 4\nArea: Loran\nMaterials used:\nx9 Ritual Blood 4\nx4 Coldblood Flower\n\nNPCs in the area\n\nNone\n\nBosses\nBeast-Possessed Soul\nBlood-Starved Beast\nAbhorrent Beast - After defeating this boss you get the Lower Loran Chalice\n\nItems\n\nNote: These items CAN be found at random in this dungeon.\n\nRitual Blood 4\nRitual Blood 5\nColdblood Flower Bulb\nBlooming Coldblood Flower\nPungent Blood Cocktail\nBolt Paper\nTomb Mold 4\nDirty Damp Blood Gem 5\nFire Damp Blood Gem 4\nBastard of Loran\nMadman's Knowledge\nBeast Claw\n\nEnemies\nLayer 3\nBell Maidens.\nSummon Spiders.\nTwo legged beasts.\nHooded two legged beasts.\nFire mages.\nLesser Stalkers.\nEnhanced werewolfs.\nDischarge werewolfs.\n\nWalkthrough\n\nChamber of the Seal\nLayer One\nLayer One: Heart\nLayer Two\nLayer Two: Heart\nLayer Three\n\nVideo Walkthrough\n\nPlease follow these video posting guidelines\n\nMap\n\nWork in progress!\n\nLocations\n\nAdvent Plaza Amygdala's Chamber Byrgenwerth Cainhurst Castle Cathedral District Cathedral Ward Central Yarnham Central Yharnam Chalice Dungeon Cursed Pthumerian Defilement Dream Refuge Fishing Hamlet Forbidden Woods Graveyard of the Darkbeast Healing Church Workshop Hemwick Charnel Lane Hunter's Dream Hypogean Gaol Lecture Building Lecture Building 2nd Floor Lumenflower Gardens Mergo's Loft Base Mergo's Loft Middle Moonside Lake Nightmare Frontier Nightmare of Mensis Old Yharnam Oldtown Pthumerian Labyrinth Research Hall The Hunter's Nightmare Upper Cathedral Ward Witch's Abode Yahar'gul Chapel Yahar'gul, Unseen Village",
"title": "Ailing Loran | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Ailing+Loran"
}
}
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{
"data": {
"content": "Ailing Loran Chalice is a Chalice in Bloodborne. Combining the materials listed below in the Chalice will create a Chalice Dungeon. You must be at the Tomb Altar in Hunter's Dream to do this. This dungeon never changes bosses, design, or loot.\n\nA chalice that breaks a labyrinth seal.\n\nLoran is a tragic land that was devoured by the sands.\n\nThe tragedy that struck this ailing land of Loran is said to have its root in the scourge of the beast.\n\nSome have made the dreaded extrapolation that Yharnam will be next.\n\nAiling Loran Chalice Information\nDepth: 4\nArea: Loran\nGlyph: zmyp\nMaterials Needed:\nRitual Blood 4 x9\nColdblood Flowerbud x4\nBlood Echoes x5500\n\nAiling Loran Chalice Location\nDropped by Amygdala\n\nAiling Loran Chalice Bosses\nBeast-possessed Soul Layer 1\nDrops: Bolt Damp Blood Gem 5 Waning\nDrops: Fire Damp Blood Gem 5 Waning\nBlood-starved Beast Layer 2\nDrops Ailing Loran Root Chalice\nDrops Warm Damp Circle Blood Gem\nDrops Blood Stone Chunk\nAbhorrent Beast Layer 3\nDrops Lower Loran Chalice\nDrops Bolt Damp Blood Gem Waning\nDrops Blood Stone Chunk\nOld Hunter Beast Claw Jozef can be summoned, from lamp, into main room turn right - in the next room behind a banister, look for red glow\n\nAiling Loran Chalice Notes\nThe Beast Claw weapon is located in this Chalice in a chest through the bonus area door right before Layer 2 lamp.\nMany of the enemies in this dungeon are beasts. A fire weapon can make this chalice much easier.\nSometimes drops as Lower Loran Chalice , when it is in fact Ailing and can still be distinguished by required offerings and depth.\n4 Ritual Blood 5 can be found in this Chalice.\nThe first large room in Layer One with the 8 hooded Beasts walking around is an excellent place to quickly farm Blood Echoes. With Moon rune equipped, clearing the room nets over 40,000 echoes in under one minute with almost no risk.\n\nAiling Loran Chalice Trivia\nThe Loran Chalice Dungeons are characterized by more Beasts, and added weather effects.\n\nChalices\n\nAiling Loran Root Chalice Central Pthumeru Chalice Central Pthumeru Root Chalice Cursed and Defiled Root Chalice Defiled Chalice Great Isz Chalice Great Pthumeru Ihyll Chalice Hintertomb Chalice Hintertomb Root Chalice Isz Chalice Isz Root Chalice Lower Ailing Loran Root Chalice Lower Hintertomb Chalice Lower Hintertomb Root Chalice Lower Loran Chalice Lower Pthumeru Chalice Lower Pthumeru Root Chalice Official Wiki Chalices Pthumeru Chalice Pthumeru Root Chalice Short Ritual Root Chalice Sinister Hintertomb Root Chalice Sinister Isz Root Chalice Sinister Lower Loran Root Chalice Sinister Lower Pthumeru Root Chalice Sinister Pthumeru Ihyll Root Chalice",
"title": "Ailing Loran Chalice | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Ailing+Loran+Chalice"
}
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"content": "Ailing Loran Root Chalice is a Chalice in Bloodborne. Combining the materials listed below in the Chalice will create a Chalice Dungeon. You must be at the Tomb Altar in Hunter's Dream to do this. This dungeon randomizes the Bosses, layout and loot.\n\nRoot chalice that breaks multiple labyrinth seals.\n\nRoot chalices, used in rituals to break old labyrinth seals, are said to change the labyrinth's form each time.\n\nThere are trace remains of medical procedures in parts of ailing Loran. Whether these were attempts to control the scourge of the beast, or the cause of the outbreak, is unknown.\n\nAiling Loran Root Chalice Information\nDepth: 4\nArea: Loran\nMaterials used:\nx14 Ritual Blood 4\nx3 Coldblood Flower Bulb\nx3 Tomb Mold 4\nFetid offering:\nx3 Sage's Hair\nRotted offering\nx5 Inflicted Organ\n\nAiling Loran Root Chalice Location\nDrops from 2nd Layer boss in Ailing Loran Chalice Dungeon\n\nAiling Loran Root Chalice Bosses\nLoran Silverbeast\nKeeper of the Old Lords\nBeast-possessed Soul\nBlood-starved Beast\nAbhorrent Beast\nWatch Dog of the Old Lords\nBloodletting Beast\n\nAiling Loran Root Chalice Drops\nItem Info Glyph Offering Location\nDissipating Lake Bolt DMG Reduction 7 r4qs4gux R Layer 1 pre-lamp side area; Uncanny Tonitrus on L2 pre-lamp; Lost Rifle Spear on L3; Fading Lake L3 pre-boss\nFading Lake Fire DMG Reduction 7 9d6vhapi None Layer 1 pre-boss side area; Uncanny Tonitrus on L1 pre-lamp; Layer 3 pre-boss side area Lost Hunter Axe\nr4qs4gux R Layer 3 pre-boss side area; Dissipating Lake on L1 pre-lamp; Lost Rifle Spear on L2\ncpmyucym None Unknown location; Lost Hunter Axe on L1 pre-lamp; Lost Rifle Spear on L1 pre-boss\nUncanny Beast Claw 2336ttcm None Layer 1 pre-lamp side area; Lost Rifle Spear on L1 pre-boss\nxmmfy2mk R Layer 1 pre-lamp side area\n2mqkc4cv F R Layer 1; Lost Rifle Spear on L1; Lost Hunter Axe on L3; Uncanny Tonitrus on L3\nwxa3twxp None Layer 2 possibly regular Beast Claw?\n3irk4en Inactive Layer 1 pre-lamp side area\nLost Hunter Axe cpmyucym None Layer 1 pre-lamp side area; Lost Rifle Spear on L1 pre-boss; Also has Fading Lake\nxt9jt7xm R Layer 1\n2mqkc4cv F R Layer 3; Uncanny Beast Claw on L1; Lost Rifle Spear on L1; Uncanny Tonitrus on L3\nrw7fhh15 Inactive Layer 2\nLost Rifle Spear 2mqkc4cv F R Layer 1 pre-boss side area; Uncanny Beast Claw on L1; Lost Hunter Axe on L3; Uncanny Tonitrus on L3\ncpmyucym None Layer 1 pre-boss side area; Lost Hunter Axe on L1 pre-lamp; Also has Fading Lake\n2336ttcm None Layer 1 pre-boss side area; Uncanny Beast Claw on L1 pre-lamp\nr4qs4gux R Layer 2; Dissipating Lake on L1 pre-lamp; Fading Lake L3 pre-boss\nh6nav3wb Inactive Unknown Location\nUncanny Tonitrus 9d6vhapi None Layer 1 pre-lamp side area; Fading Lake on L1 pre-boss\nevuke3qg F Layer 2\n2mqkc4cv F R Layer 3; Uncanny Beast Claw on L1; Lost Rifle Spear on L1; Lost Hunter Axe on L3\n\nF Fetid; R Rotted; C Cursed\n\nAiling Loran Root Chalice Notes\nAll items are randomly generated and are therefore not guaranteed when creating a new root chalice dungeon\nUse Chalice Glyphs listed above to find guaranteed item drops\nYou must have made a chalice of the same type with at least the original offerings before you can search and join a chalice glyph\nIf a chalice becomes inactive or is removed from the host's game, the glyph will no longer work and this page should be updated\n\nAiling Loran Root Chalice Trivia\nAiling Loran Root Chalice trivia goes here\n\nChalices\n\nAiling Loran Chalice Central Pthumeru Chalice Central Pthumeru Root Chalice Cursed and Defiled Root Chalice Defiled Chalice Great Isz Chalice Great Pthumeru Ihyll Chalice Hintertomb Chalice Hintertomb Root Chalice Isz Chalice Isz Root Chalice Lower Ailing Loran Root Chalice Lower Hintertomb Chalice Lower Hintertomb Root Chalice Lower Loran Chalice Lower Pthumeru Chalice Lower Pthumeru Root Chalice Official Wiki Chalices Pthumeru Chalice Pthumeru Root Chalice Short Ritual Root Chalice Sinister Hintertomb Root Chalice Sinister Isz Root Chalice Sinister Lower Loran Root Chalice Sinister Lower Pthumeru Root Chalice Sinister Pthumeru Ihyll Root Chalice",
"title": "Ailing Loran Root Chalice | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Ailing+Loran+Root+Chalice"
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"content": "Alfred, Hunter of the Vilebloods is a non-player character NPC in Bloodborne. Alfred uses a Kirkhammer and Ludwig's Rifle in combat, and the player can summon him to help fight the Cleric Beast and the Blood-Starved Beast. Alfred is located in the Cathedral Ward and can be interacted with to start his quest.\n\nYou're a hunter, aren't you? I knew it. That's precisely how I started out!\n\nAlfred, Hunter of the Vilebloods Location\n\nThis character can first be found at the Cathedral Ward, in another part of the building with the tomb entrance. Go on the left side of the building around to where you pull the lever to open the tomb. Continue out the door and he will be standing there. He will give you Fire Paper during this encounter.\nLater in the game, after killing Vicar Amelia, he can be found again in the Cathedral Ward, but on the balcony overlooking the entrance to the Forbidden Woods.\n\nCan be summoned outside of the Blood-Starved Beast fight if you spoke to him previously in Cathedral Ward. As you descend towards the chapel on the first staircase you will find a note on the right-hand side saying that you can summon him. Use the Beckoning Bell on the note and he will be summoned.\nAlfred does not fill a summon slot. If he is summoned first, it is still possible to summon two players, allowing you to tackle Blood-Starved Beast with a four-man team.\nCan be summoned for the Cleric Beast, you must have agreed with him in the Cathedral Ward. To summon him go through the gate next to the Central Yharnam lamp, down the stairs and there will be a messenger with a note, use the Beckoning Bell there.\nDrops: If killed in his second location in Cathedral Ward, he will give the Wheel Hunter Badge replaced by Fire Paper if you already have the badge and Radiance oath during the Vileblood Queen Chamber encounter after talking to him there. If you kill him in the first location, he will only drop Fire Paper.\n\nAlfred Quest\nAfter finding Alfred Near the entrance to Old Yharnam in Cathedral Wards agree to cooperate with him to be gifted Fire Paper 3x Pray Gesture note: If you do not meet him near the entrance to Old Yharnam and wait to meet him at the Forbidden Woods after defeating Vicar Amelia, you will not receive the Pray Gesture\nAfter defeating Martyr Logarius in Cainhurst Castle, Pick up the Crown of Illusions lying nearby on the ground. When equipped in this location activates a quick cutscene that reveals the Vileblood's throne room.\nTo the right of the queen, on a table, lies the Unopened Summons. Deliver this summons to Alfred near the Forbidden Woods entrance in Cathedral Ward so that he will gain access to Cainhurst, You will receive Church Bow Male Gesture and Wheel Hunter Badge.\nAlfred's mission is to eliminate the Vileblood faction for the sake of his former master to become a true martyr and to do this he must kill the queen. Once given the summons, Alfred will be found in the Vileblood's throne room standing over the queen's mutilated body, Talk to Alfred here to receive the Roar Gesture. Inspect the Queen's throne to get Queenly Flesh. Upon further inspection her remain's writhe eerily and you can see them pulsing slowly.\nReturn to the first location you spoke to Alfred, near the entrance to Old Yharnam in Cathedral Ward, to complete this quest, You will find his body along with the Radiance rune. It is believed that after completing his mission to eradicate the Vilebloods, Alfred took his own life to become a martyr just as his master was. An alternative theory is presented in the notes.\n\nAlfred Dialogue\nTalk:\n\nYou're a hunter, aren't you? I knew it. That's precisely how I started out! Oh, beg pardon, you may call me Alfred. Protege of Master Logarius, hunter of Vilebloods. So, what say you? Our prey might differ, but we are hunters, the both of us. Why not cooperate, and discuss the things we've learned?\n\nCooperate:\nOh-hoh! Very good, very good indeed! Take this, to celebrate our acquaintance. Obtain fire paper pray action\nBeast hunting is a sacred practice. May the good blood guide your way.\nRefuse: Nothing happens. He will just bid you farewell and you can talk again with him to cooperate.\nTalk:\n\nThere must be oodles for us to share.\n\nTalk about the Healing Church:\nAs you know, the Healing Church is the fountainhead of blood healing.\nWell, I'm a simple hunter, quite unfamiliar with the ins and outs of the institution.\nBut I have heard that the holy medium of blood healing is venerated in the main cathedral. And that councilors of the old church reside in the high stratum of the Cathedral Ward.\nIf you seek blood healing, and the church is willing, you should pay them a visit.\n\nTalk about Byrgenwerth:\n\nByrgenwerth is an old place of learning. And the tomb of the gods, carved out below Yharnam, should be familiar to every hunter.\n\nWell, once a group of young Byrgenwerth scholars discovered a holy medium deep within the tomb.\n\nThis led to the founding of the Healing Church, and the establishment of blood healing .\n\nIn this sense, everything sacred in Yharnam can be traced back to Byrgenwerth.\n\nBut today, the college lies deep within a tangled wood, abandoned and decrepit. And furthermore, the Healing Church has declared Byrgenwerth forbidden ground.\n\nIt's unclear how many of its scholars remain alive...but only they know the password that allows passage through the gate.\n\nTalk about the Corrupted Vilebloods:\n\nAh, there's something I want to tell you. A bit of wisdom from the eminent Master Logarius!\n\nOnce, a scholar betrayed his fellows at Byrgenwerth...and brought forbidden blood back with him to Cainhurst Castle.\n\nIt was there that the first of the inhuman Vilebloods was born.\n\nThe Vilebloods are fiendish creatures who threaten the purity of the Church's blood healing.\n\nThe Ruler of the Vilebloods is still alive today. And so, to honor my master's wishes, I search, for the path to Cainhurst Castle.\n\nTalk about the Corrupted Vilebloods again:\n\nIn his time, Master Logarius led his executioners into Cainhurst Castle to cleanse it of the Vilebloods.\n\nBut all did not go well and Master Logarius became a blessed anchor, guarding us from evil...Tragic, tragic times...that Master Logarius should be abandoned in the accursed domain of the Vilebloods.\n\nI must free him, so that he may be properly honored in martyrdom.\n\nLeave:\n\nI bid you farewell. It has been a pleasure. May the good blood guide your way.\n\nGive Unopened Summons:\n\nAh-hah! Is that... the sigil of Cainhurst?\n\nI've heard tell of Cainhurst nobles, and their amusingly pompous invitations.\n\nWonderful! I thank you profusely... I will depart immediately. But first, a token of my gratitude.\n\nGives 'Wheel Hunter Badge' and 'Church Bow Male\n\nAhh, I feel my master's hand at work. Praise the good blood! And let us cleanse these tarnished streets.\n\nAfter giving 'Unopened Summons':\n\nIt has been an honor, but I must say good-bye. Let us cleanse these tarnished streets. And may the good blood guide your way.\n\nUpon Arriving at Vileblood Queen's Chamber after giving 'Unopened Summons':\n\nMaster, look! I've done it, I've done it! I smashed and pounded and grounded this rotten siren into fleshy pink pulp!\n\nThere, you filthy monstrosity! What good's your immortality now! Try stirring up trouble in this sorry state! All mangled and twisted, with every inside on the outside, for all the world to see! He heh hah hah Hah! He heh heh ha ha ha ha!\n\nTalking to him in Vileblood Queen's Chamber:\n\nOh, you, is it? Look at this! Thanks to you, I've done it! Well? Isn't it wonderful?\n\nNow Master can be canonized as a true martyr! Ha ha ha ha ha ha! I've done it, I have!!! Hah h-hah ha ha hah! Gives 'Roar'\n\nWhile hostlle in Vileblood Queen's Chamber:\n\nJust what is the meaning of this? Why turn your blade on me? You're jealous, aren't you? Unclean wench! Vile monstrosity! Bloody fool! Has the blood gone to your head? Pathetic, as you deserve!\n\nUpon death:\n\nPray for Master Logarius... in my stead...\n\nAlfred Lore\n\nAlthough Alfred is a hunter he is wearing the Executioner Garb which suggests that executioners were once used as hunters. Alfred may be an Executioner and a hunter, or the Executioner order was disbanded after Logarius' martyrdom, there is no chance that Alfred left the order willingly as he expresses deep love for his master and is willing to take over his duty and hunt down the last Vileblood . In any case, Executioners were used to hunt down individuals possessing the tainted blood of the Cainhurst Vilebloods.\n\nAlfred Notes\nAlfred is voiced by Daniel Flynn, the same voice actor as Solaire of Astora from Dark Souls, Alfred even speaks the phrase Praise the Good Blood upon giving him Unopened Summons.\nYou may safely give him the Unopened Summons if you have joined the Vilebloods and equipped the Corruption Oath without him becoming hostile.\nKilling him after he has given you Roar will make him drop the Radiance Oath.\nKilling him after he has already given the 3 Fire Paper in Cathedral Ward will make him drop nothing.\nAlfred completely tears the queen's body to pieces and this is most likely because he knew that she was undead and would not die from normal wounds.\nWhen summoned to fight the Blood-Starved Beast, he wields a Kirkhammer. However, when he murders the Queen, he uses a Logarius' Wheel\nIt seems after giving him the Unopened Summons... if you attack him Need not kill him he will not murder Queen Annalise. Resulting in receiving the wheel hunter badge and gesture but not killing Annalise. Also if you kill him at this point he will not drop anything, however, the Gold Ardeo will still be available for purchase at Hunter's Dream.\nWhen you find him he is praying in front of a statue that seems to be wearing Executioner's set.\nHe has performed a strange ritual and there is blood on the altar in front of him.\nA close-up of his eyes reveals that his pupils are beginning to collapse . This is a sign that he will soon fall into beasthood.\n\nAlfred Gallery\n\nNPCs\n\nAdella the Nun Alfred Annalise, Queen of the Vilebloods Arianna Brador Djura Eileen the Crow Father Gascoigne Gehrman Gilbert Henryk Iosefka master willem Messengers Old Hunter Yamamura Old Hunters Patches the Spider Plain Doll Saint Adeline Simon the Harrowed Skeptical Man Suspicious Beggar Valtr Young Yharnam Girl Viola's Daughter",
"title": "Alfred | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Alfred"
}
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"data": {
"content": "User Guide\n\nControls\nLeft stick\nMove\n\nRight stick\nMove camera\n\nR1 button\nUse right-handed weapon\n\nR2 button\nUse strong right-handed weapon\n\nL1 button\nTransform right-handed weapon\n\nL2 button\nUse left-handed weapon gun torch\n\nL2 button while holding two-handed weapon\nSpecial attack\n\nX button\nInteract\n\nTRIANGLE button\nUse blood vial to restore health\n\nSQUARE button\nUse item\n\nCIRCLE button\nStep backwards, dodge, and jump hold to run climb faster\n\nR3\nToggle lock-on and center camera\n\nUP directional button\nAcquire more QS Bullets by sacrificing health\n\nDOWN directional button\nSwitch items\n\nRIGHT directional button\nCycle through right-handed weapons\n\nLEFT directional button\nCycle through left-handed weapons\n\nOPTIONS button\nOpen System menu\n\ntouch pad button press left-hand side\nOpen Gesture menu\n\ntouch pad button press right-hand side\nOpen Personal Effects menu\n\nNETWORK PLAY\nThe items used for network play Beckoning Bell, Small Resonant Bell, Silencing Blank and Notebook can be found in the Personal Effects menu.\n\nCo-op Play\nYou needn't face the nightmarish world of Bloodborne alone join forces with up to two extra players to overcome the toughest of foes.\n\nInitiating Co-op Play\nWhen you summon another player into your game, you become the host. To do this, select the Beckoning Bell from the Personal Effects menu. You must have at least 1 Insight to use the bell.\nIf you wish to join another player's game, select the Small Resonant Bell from the Personal Effects menu. When you join another player's game, you're referred to as a guest.\n\nEnding Co-op Play\nWhen playing co-op, your session will either end in victory or failure, at which point you'll be returned to your own world automatically.\nIf you need to abandon a co-op session, use the Silencing Blank item from the Personal Effects menu. The host can also use a Silencing Blank to dismiss guests from their world.\n\nNotes and the Notebook\nYou can leave messages for other players to warn them about particular dangers lurking in an area or to give them a hint about a hidden secret. To write a note, or to read a note left by another player, select the Notebook in the Personal Effects menu.",
"title": "Alpha | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Alpha"
}
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"data": {
"content": "Altar of Despair is a location in Bloodborne. It hosts the most terrible secret of the Healing Church - a Great One named Ebrietas.\n\nAltar of Despair Information\n\nThe Altar of Despair is reached by breaking a window next to the Lumenflower Gardens lamp.\n\nLore\n\nThere is currently no official lore mentioning Altar of Despair.\n\nNPCs in the area\n\nMensis Scholar Damian - a summon for Ebrietas, Daughter of the Cosmos boss fight.\n\nBosses\nEbrietas, Daughter of the Cosmos\n\nItems\nA Call Beyond\n\nEnemies\nCelestial Mob\nCelestial Larvae\n\nWalkthrough\n\nOnce you drop out of the window into the area you kill the two blue aliens and then proceed down the elevator which leads to Ebrietas Daughter of the Cosmos.\nFor information on the boss fight, go to Ebrietas' page.\nThis is an optional area.\n\nAnnalise\n\nIf Annalise is slain either by the player or by Alfred and queenly flesh is acquired, interacting with the altar allows you to resurrect her. She would appear in her normal position in Cainhurst Castle afterwards.\n\nVideo Walkthrough\n\nPlease follow these video posting guidelines\n\nMap\n\nWork in progress!\n\nTrivia\n\nRom's corpse is found here for some reason.\n\nIt is hinted in the official artwork that the Altar of Despair is the entrance to the land of Isz, where Ebrietas is also found.\n\nLocations\n\nAdvent Plaza Ailing Loran Amygdala's Chamber Byrgenwerth Cainhurst Castle Cathedral District Cathedral Ward Chalice Dungeon Chalice Dungeon Locations Cursed Pthumerian Defilement Fishing Hamlet Forbidden Woods Graveyard of the Darkbeast Healing Church Workshop Hemwick Charnel Lane Hunter's Dream Hypogean Gaol Lecture Building Lecture Building 2nd Floor Lumenflower Gardens Mergo's Loft Base Mergo's Loft Middle Moonside Lake Nightmare Frontier Nightmare of Mensis Old Yharnam Pthumerian Labyrinth Research Hall The Hunter's Nightmare Upper Cathedral Ward",
"title": "Altar of Despair | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Altar+of+Despair"
}
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"data": {
"content": "Ammunition in Bloodborne refers to ammo for loading your Firearms and using Hunter Tools.\n\nIcon Name Use Acquire\n\nQuicksilver Bullet\n\nThe primary ammunition used in Bloodborne.\n\nFound on corpses in varies locations around Yharnam.\nDropped by enemies around Yharnam.\nDropped by enemies in Chalice Dungeons.\nCan be bought from the Bath Messengers in the Hunter's Dream.\n\nBlood Bullet\n\nUsed for emergencies or extra ammunition when preserving QS Bullets.\n\nPress Up on the D-Pad to gain five Blood Bullets at the cost of 30 of your max HP.",
"title": "Ammunition | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Ammunition"
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"data": {
"content": "Amygdala's Chamber is a location in Bloodborne.\n\nAmygdala's Chamber Information\n\nNPCs in the area\nNone\n\nBosses\nAmygdala\n\nItems\nGreat Isz Chalice\n\nWalkthrough\n\nInsert Strategy progression chart events\n\nVideo Walkthrough\n\nPlease follow these video posting guidelines\n\nMap\n\nWork in progress!\n\nLocations\n\nAdvent Plaza Ailing Loran Amygdala's Chamber Byrgenwerth Cainhurst Castle Cathedral District Cathedral Ward Chalice Dungeon Chalice Dungeon Locations Cursed Pthumerian Defilement Fishing Hamlet Forbidden Woods Graveyard of the Darkbeast Healing Church Workshop Hemwick Charnel Lane Hunter's Dream Hypogean Gaol Lecture Building Lecture Building 2nd Floor Lumenflower Gardens Mergo's Loft Base Mergo's Loft Middle Moonside Lake Nightmare Frontier Nightmare of Mensis Old Yharnam Pthumerian Labyrinth Research Hall The Hunter's Nightmare Upper Cathedral Ward",
"title": "Amygdala's Chamber | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Amygdala%27s+Chamber"
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"content": "Amygdala Amendozu - Amendoze is an optional Great One Boss in Bloodborne. The Amygdala is similar to the large enemies who attempt to grab the Hunter with portals, but lighter in color, and lacking tentacles on its head.\n\nAmygdala Information\nGain 3 Insight for finding the boss and 3 Insight for killing it.\n\nAmygdala Location\nIn the Nightmare Frontier, near the bottom by the shortcut lift, youll encounter a Silverbeast guarding the area.\nTo access the Frontier, you need to obtain the Tonsil Stone from one of four NPCs found in buildings after nightfall. Once you have it, allow the Lesser Amygdala to abduct you from its position on the right side of the Grand Cathedral in Cathedral Ward.\nA boss version of the Lesser Amygdala can also be fought in the Defiled Chalice Dungeon, at the end of Layer 3. Non-boss variants appear as obstacles in Cathedral Ward and Yahar'Gul, Unseen Village.\n\nAmygdala Drops\nBlood Echoes: NG 21,000 , NG 145,866 , NG 160,453 , NG 3 182,333 , NG 4 213,800 , NG 7 and so on 364,665\nAiling Loran Chalice\nGreat Pthumeru Ihyll Chalice when fought in Defiled Chalice\n\nAmygdala Combat Information\nWeak to Arcane, Fire and Bolt Damage. Resistant to Blunt Damage.\nThe tricky parts of this boss fight are its weak points are dangling in the air and may not always be reachable. Even when only using its arms, this boss has a wide variety of attacks. The fact that it has so many arms makes things worse, as it may occasionally unleash longer-lasting or farther-reaching versions of its typical attack patterns.\nAmygdala has relatively low health for a boss, but only its head and front limbs are vulnerable to physical attacks. Attacking the lower half of the body will do much less damage, unless elemental damage is used. However there seems to be a sweet-spot in its crotch that can be hit with a high swinging weapon such as transformed Ludwig's L2 or Burial Blade, will deal standard damage.\nProjectile weapons aimed at the head can deal damage to Amygdala quite reliably. The Executioner's Gloves is a great way to do this.\nWatch out for its stomp attacks and jumping attacks. Its 3rd phase about 30 HP is very aggressive, and is the hardest part of this fight. During this stage, it will rip off two of its arms and swing them as weapons.\nVisceral Attacks can be performed by doing damage to Amygdala's head.\nThere are 2 opportunities for Visceral Attacks which signal the phase changes , the last one can be done once Amygdala's health gets below 10 . Don't miss it as it will end the fight if you get it. If you know you are close to that mark, start shooting your gun at its head and get ready to run in\nIf you attack its arms, they will visibly bleed out. Any attack on that arm will do increased damage until it heals it, so it's more effective to focus on one, if possible. This tactic also works on its legs, though the damage before bleeding is significantly reduced.\nOne can use the greatsword form of Ludwig's Holy Blade to hit its head at almost any time during the fight, via the L2 attack.\nFor NG and onwards, the Burial Blade's secondary form the long scythe form can hit the head even more easily than Ludwig's.\nAn upgraded Cannon with Bone Marrow Ash is also very effective, as is the Tonitrus, and the Threaded Cane in either form. All of these are safe, simple, and fun strategies to use.\nIf you're having trouble with Amygdala's third stage, get behind it and attack. It should jump, but it will jump away from you, and it should be still facing away when it lands. When this happens, dash for it and use a dashing attack on its legs or tail. It'll do small damage, but it'll be safe. Keep pursuing it and hurting it. Eventually you will tenderize its legs or tail and you can do more damage to it. It'll take a while, but it's safer than trying to attack its head and arms now--especially in the Defiled Chalice. Occasionally, it may still try to stomp, so be ready to dodge it.\nIf you're using the Kos Parasite a good method is to use hunters tools on his head such as Accursed Brew or Executioner's Gloves and run at him with a running R2 when he dips his head down after an attack since he's pretty weak to arcane damage. After enough hits to his head for a visceral, perform the visceral and then once the animation finishes for the both the visceral and Amygdala's recovery from it, while you're still near or under his head, hit L2 to perform the Parasite's AOE which will do a substantial amount of damage on him before he's ready for his next attack and then dodge away before his next hit.\nAttacking the arm closest to the boss's legs will more often than not trigger its stomp attack, making its first two stages much easier. However this is not always the case and may flail its arms instead, in which case dodging outward or between its legs is the safest method.\nExtremely weak to A Call Beyond.\nAmygdala's vomit deals Fire damage.\n\nStrategy 1 Fast, easy, reliable and safe\n\nThe key to this strategy is that when the boss jumps, it won't hit you as long as you stay still. So: using a Hunter Axe in transformed form L1 , run behind it. Stay behind the tail you may need to stay a bit behind to keep out of range of its backward swipe and wait for it to jump. When it jumps, 1 STAND STILL and 2 hold R2 to queue up the axe's spin attack. When it lands on top of you missing you entirely , release R2, making sure to aim your attack at the head you'll eventually figure out where the head's going to be . When your attack finishes, IMMEDIATELY run roll back to the tail or you'll get pounded. Rinse and repeat the above until it rips its arms off at around 30 health .\n\nOnce it rips its arms off you can just stay toward the left rear near the hands but in front of the left foot and it'll generally jump, but now it will always jump away from you. Run up to its left side and take a swat at the middle or rear hand. Stay toward the left rear and it'll keep either jumping away from you or doing a stomp attack with the left foot which won't hit you as long as you're not right next to the foot ; in either case just take a whack at its hand. Rinse and repeat until it's dead.\n\nUsing this strategy, the Defiled Amygdala can be killed in 2-3 minutes while the player takes almost no damage.\n\nStrategy 2 Hit and Run\n\nMy strategy is to simply lock onto its head and wait for it to do an attack where it ends up with its head on the ground and simply run in and hit it once or twice if you are fast enough . A long range weapon is mandatory for technique, and any weapon that has an overhead vertical running attack will guarantee more hits if you are slightly late to react. I find it is best to continuously circle around it until I see an opportunity there are only 2 attacks it does that I run in to attack . You will recognize these after 1 or 2 attempts. I find the last phase is easier to circle right whenever possible , as one of the attacks it does that you are waiting for hits at longer ranges with the its right arm then left. This makes it easier to dodge and then run in for the attack.\n\nStrategy 3\n\nThe key to this strategy is to stay mobile. Staying still is a guaranteed way to end up killed in this fight. When you walk through the boss fog you want to get on the move immediately, Amygdala will either leap at you, smash down with both arms get caught by that and you'll likely die or charge forward and use its laser attack.\n\nIn the first phase, you want to circle around it, letting the boss attack the ground and generally make it's bad temper known. As you circle around get in and score some hits on it's middle set of arms. You want to focus on one or two arms throughout this fight as when you break them you can score 1.5x the damage with each hit. A ranged weapon is ideal for dealing with it the Saw Spear while extended or the Greatsword version of Ludwig's Blade and if possible make sure you've got an elemental blood gem fitted for extra damage. Plug away at the boss gradually until you get it into the second phase.\n\nFor the second phase, it's time to get a touch more aggressive. Its attacks change up somewhat here. The dual arm slam now has small arcane AOE blasts on each smash down, the laser attack is now less predictable but most importantly, the boss bows it's head more and does the six arm flails less. This is the perfect opportunity to get some major damage in. Wait until it does a two arm smash and it bows its head, get in and attack the head with a combo. Your instinct when it gets up is to back off, but wait. Power forward and get underneath the boss as it will do wide swings in front which you can't roll through. Wait until it's stopped thrashing then get out from underneath it and resume the tactics from stage one. At some point in this stage if you keep attacking the head you'll hear the sound for a V.ATK. Don't miss this opportunity as you can take off nearly 800 hp. This is one of two opportunities for a V.ATK so don't waste it.\n\nFor the third phase you need to keep on your toes as Amydala gets incredibly aggressive. It tears off its two middle arms and uses them to attack you with increased range. When it swipes side to side with the extended arms you can roll through the attack but the timing is very difficult, so the best bet is to get up close and get underneath. The slam attacks now come in a frenzied combo with lots of arcane blasts from each hand.\n\nStrategy 4 A Call Beyond\n\nThis boss fight can be made almost trivial by using A Call Beyond. It will take out massive chunks of its health, granted you have the QS bullets to spare 24 is recommended . At the start of the fight, get a few hits in with your weapon of choice to lower it's health a bit. Then get some distance between the two of you, aim at its head, and send off two A Call Beyond bursts. The first will stun him, allowing the second to do even more damage. When it gets back up again, dodge its attack and send off one more A Call Beyond to its head. This will either kill it or leave it with a very small amount of health. If it survives your last attack, make sure to run in and kill it quickly as it will go straight into its final and extremely dangerous phase.\n\nStrategy 5 Cheesing the final phase\n\nWhereas the first two phases of Amygdala consist of baiting it into attacking, dodging far back, and then attacking its limbs and head while the boss recovers, Amygdala's final phase where it rips off two of its arms can be very difficult due to its increased aggression and massive reach. A very easy way to defeat it at this point is to get behind it and attack its tail; the boss only two attacks at this point are a stomp and a jump, and after ripping off its arms it can only jump forward, losing it's ability to turn around. Therefore, this simply becomes a point of slowly whittling its health down and catching up to it when it harmlessly jumps away. This cheese has been patched and the boss is now able to turn around while jumping in the final phase. This actually makes cheesing even easier. When you are behind the boss and it jumps, turn around where you stand, do not move and charge an R2-attack. When it lands and misses you but you might just get a fully charged R2 swing on its head if you are lucky\n\nStrategy 6 Bow and Arrow\n\nThe DLC introduces an easy boss tactic. Use a maxed out Simon's Bowblade to stay just out of harms way while dealing massive damage. Aim for the head during times Amygdala will not be dodging your arrows. Always save a bit of Stamina for an emergency dodge. Simply stay far enough away to avoid getting hit while using your Blood Vials to replenish your Blood Bullets.\n\nStrategy 7: Kos Parasite\n\nWhen Amygdala jumps, if you stay still, he usually will not land on you, this makes it easy to hit his head without even locking on using the L2 attack of the Kos Parasite. After he jumps, press L2, your character will hug themselves and explode arcane damage outwards, hitting Amygdala's head, chest, and arms. Then, as soon as you can move, sprint towards the opening between the tail and the back legs, rolling if necessary to avoid retaliation. Rinse and repeat until victory.\n\nBloodborne Amygdala Attacks and Counters\nAttack Name Attack Description Counter\nStomp Tries to step on the player for heavy damage. Best avoided by rolling away from its legs.\nExploding Laser Fires a single blue laser beam in front of it, inflicting no damage. Immediately after this, powerful explosions follow the laser's path. When you see its fire, dodge horizontally away from the attack, and close in on it. A variation of this attack has it shooting the laser in quick, successive bursts. While powerful, the explosions this attack causes have small blast radii.\nAcid Discharge Flails its head and spits a pool of damaging vomit on the ground in front of it. Simply move under or away from it to avoid it. The area covered by this attack increases in Phase 2.\nLow Arm Swing Combo Sweeps the ground in front of it with one of its front-most arms. If the player is close enough, Amygdala will follow up with a 2nd sweep from the same direction, followed by a palm smash.\nFlailing Combo Smashes and claws wildly at the ground beneath it. Difficult to avoid due to the range and duration of this attack. Can also hit players standing behind the boss' legs.\nForward Palm Thrust Lurches upwards, then does a right palm thrust followed by a left, with both attacks reaching close to the ground. Followed by a multi-arm smash targeting the perimeter of Amygdala's underbelly . The recovery from this attack leaves the head wide open. Phase 2 introduces magic spheres at the end of this attack.\nArm Smash Lifts four arms above its head before smashing them down flat in front of itself. Move under it, to its sides or to its rear to avoid this attack. The head is easy to reach with any weapon after this attack.\nJump Jumps high into the air before coming crashing down, damaging anyone it lands on. Try to roll directly away from the starting point of the jump when it hits the ground, so that you end up between the boss' head and legs.\nDownward Pincer Swipe Raises all of its arms up with hands pointed downwards, then brings one pair of arms down to attack the space beneath it from opposite directions. May repeat this attack in quick succession.\n\nBloodborne Amygdala Boss Video Guide\n\nPlease respect these video posting guidelines\n\nAmygdala Boss Video Guide\n\nBloodborne Amygdala Notes Trivia\nAmygdala plural: Amygdalae means Almond in Latin and Almond or Almond Tree in Greek .\nAn Amygdala is a bilateral neural structure set deep within the limbic system of the brain. It is thought to be responsible for learning and organizing fear responses. Amygdalectomy - surgical removal of this structure - is associated with reduced capacity to learn memories related to fear and behaving fearfully.\nThe shape of Amygdala's head and the heads of the other beings of similar appearance roughly corresponds with the shape of this region in the brain\nThe Lesser Amgydala which it shares appearance with are invisible, but are partially visible once the Hunter is grabbed by their portal. They also become fully visible while the Hunter's Insight stat is 40 or more, and are permanently visible after the defeat of Rom, the Vacuous Spider.\nUnlike its portal-using counterparts, it has no grab attack, and does not inflict Frenzy damage.\nIn the Defiled Chalice fight it is possible for it to get stuck in the ceiling when jumping. It is a rare bug but it is game over if it happens since you can't reach it and it can laser you. If you are low in level and beating it is taking a while and you are afraid this bug might happen, then try to keep it in the center of the arena where the ceiling is higher than it is around the edges.\nIn some medieval philosophy the amygdala was regarded as the seat of the soul but also a medium for animal spirits . Within the amygdala a balance is struck between the rational desires of the soul and the fleshy, animalistic wants of the body.\nInterestingly enough, the Dark Souls 3 boss Darkeater Midir has a laser breath attack which is almost identical to the Amygdala Lesser Amygdala's laser. Both trace out a line which shorty afterwards combusts in flame.\n\nBosses\n\nAbhorrent Beast Beast-possessed Soul Blood-Starved Beast Bloodletting Beast Brainsucker Celestial Emissary Cleric Beast Darkbeast Paarl Ebrietas, Daughter of the Cosmos Father Gascoigne Forgotten Madman Gehrman, The First Hunter Keeper of the Old Lords Lady Maria of the Astral Clocktower Laurence, the First Vicar Living Failures Loran Darkbeast Loran Silverbeast Ludwig Maneater boar Martyr Logarius Merciless Watcher Mergo's Wet Nurse Micolash, Host of the Nightmare Moon Presence One Reborn Orphan of Kos Pthumerian Descendant Pthumerian Elder Rom, the Vacuous Spider Shadow of Yharnam Undead Giant Vicar Amelia Watchdog of the Old Lords Witch of Hemwick Yharnam, Blood Queen of the Old Labyrinth Yharnam, Pthumerian Queen",
"title": "Amygdala | Bloodborne Wiki"
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"content": "Amygdalan Arm is a Trick Weapon in Bloodborne. It was added with The Old Hunters DLC. There are 3 versions of this weapon: Normal, Uncanny, and Lost. The only known differences are the Gem Imprints and the locations in which they are found.\n\nAmygdalan Arm Description\n\nThe arm of a small Amygdala Great One.\nStrictly speaking, the Amygdalan Arm is no trick weapon of any sort, but certain madmen wield them like clubs.\nStarts as a large, tough blunt weapon formed of bone, but when extended, the hand quivers as if it were still alive.\n\nAmygdalan Arm Information\nTransforms from a club to a scythe-like arm with a deceptively long reach and a whip-like, fluid motion.\nRequires 16 Blood Stone Shards, 16 Twin Blood Shards, 16 Chunks and 1 Blood Rock, and 4240 Blood Echoes to fully upgrade.\nTo perform a Leap Attack, tap forward on the Left Stick as you press R2.\nTo perform a Transformation Attack, press L1 while performing another attack or dodge.\nHold R2 after the initial charge attack to initiate another 2 hits.\nNote that whenever you perform a strong attack, just wait a bit and the arm will automatically land an extra swing costs stamina .\nIt will land two extra swings if you charge it all the way, then wait. Both deal high damage and have good reach.\nTransformation attack from scythe to mace deals high blunt damage.\n\nAmygdalan Arm Location\nNormal Amygdalan Arm\nThe Hunter's Nightmare, a cave at the end of the Blood River to the right after getting out of the building used to be the shortcut to the Cleric Beast in the main game. Gatling Gun Hunter dropping the Gatling Gun and a Blood-Starved Beast can be also found here. Arm is near the Blood-Starved Beast at the end of the cave.\n\nUncanny Amygdalan Arm\nIf you have the normal version: Create Glyph 8i29rqz3 Pthumeru Labyrinth and buy from Bath Messengers up a ladder from the main room for 66,000 Blood Echoes.\n\nLost Amygdalan Arm\nIf you have the normal version: Create Glyph 8i29rqz3 Pthumeru Labyrinth and buy from Bath Messengers up a ladder from the main room for 66,000 Blood Echoes.\n\nAmygdalan Arm Notes\nThe normal mode uses heavy smashing attacks, suggesting that it is primarily using Blunt damage.\nCan stun lock most enemies by simply spamming R1\nThe trick mode makes the arm's bladed extension whip around with the user's attacks, giving the weapon more range as well as multi-hit potential needs confirmation . it does curl at the end\nThe tricked R2 attacks, both charged and regular ones, will make the bladed tendril come alive , slashing around.\nWhen using a regular R2, make sure to not move turn, attack, roll, etc. , and once your character extends the weapon the tendril will slash slightly to the left and then right of the weapon.\nCharging the R2 and leaving it slammed down will increase the range and force at which the bladed tendril slashes.\nMoving, rolling, or initiating a different attack will interrupt this special move.\nEach slash is a separate attack, so you can potentially get 3 hits out of a single R2. Can be achieved on larger foes, though considering how long all of those hits take to be executed, expect to be hit back. Usually, the initial slam and one slash are still good damage and won't leave you open for too long.\nUsing the trick mode of this weapon in PvP is risky, as the additional slashing motions that come with the R2 attacks can leave you wide open if they miss.\nIt has a very deceiving range though, and the slashes that come from the R2 can be fairly unpredictable for the enemy\nThe Arcane damage and scaling on the weapon are negligible, it can be considered a Strength weapon\nArcane attack only triggers when the weapon is transformed, the mace version is pure strength.\nGood against crowds, can keep enemies away with its reach if transformed.\n\nAmygdalan Arm Stats Scaling\n\n0\n80 - 40 - - - - 100 100 C E - D -\n\n1\n88 - 44 - - - - 100 100 B E - D -\n\n2\n96 - 48 - - - - 100 100 B E - D -\n\n3\n104 - 52 - - - - 100 100 B E - D -\n\n4\n112 - 56 - - - - 100 100 B E - D -\n\n5\n120 - 60 - - - - 100 100 B E - D -\n\n6\n128 - 64 - - - - 100 100 B E - C -\n\n7\n136 - 68 - - - - 100 100 B E - C -\n\n8\n144 - 72 - - - - 100 100 A E - C -\n\n9\n152 - 76 - - - - 100 100 A E - C -\n\n10\n160 - 80 - - - - 100 100 A E - C -\n\nAmygdalan Arm Movesets Videos\nRegular Moveset\n\nMove Damage Type Modifier Stamina Effect\nR1 Combo 1.00x, 1.00x, 1.10x, 1.20x ?? This combo consists of four ground slams: for the first two, the player lifts the weapon over their right shoulder and quickly brings it down. The third hit is executed in a similar manner, but with the weapon lifted over the left shoulder instead. The final hit is performed by the player taking a step forward with their left foot, then spinning clockwise on the left heel while bringing the weapon over the left shoulder and downwards to the right.\nBackstep R1 .95x ?? Thrusts the arm straight out in a jab.\nDodge R1 ?? ?? ?? ?? Following the roll, perform a downward ground-slam.\nDash R1 1.10x ?? run Sweeps a horizontal arc from back to front without the weapon being lifted above the head.\nR2 Attack 1.30x ?? The weapon is lifted over and behind the head, while parallel to the ground, then swept in a wide horizontal arc from right to left.\nCharged R2 1.80x, 1.80x ?? Same windup as the normal R2, but the weapon is held behind the player as they arch their back, which is followed by a heavy overhead slam. A follow-up R2 will result in a heavy upward slam.\nBackstep 1.35x ?? Similar to thrusting jab to the backstep R1 but with a longer windup.\nDodge R2 ?? ?? After the roll, the weapon is lifted over and behind the head, while parallel to the ground, then swept in a wide horizontal arc from right to left.\nDash R2 1.40x ?? The weapon is brought down and across the body by the left foot, and then backhand slashed upwards and diagonally over the right shoulder, causing the player to pivot to the right as the weapon finishes behind the player and on the ground.\nLeap 1.40x ?? run Much like the first attack of the R1 combo, the weapon is raised above the right shoulder and swung downwards\nTransform Attack 1.15x ?? x The weapon is transformed as a horizontal slash is readied, striking foes with a slashing extended Amygdala Arm.\nTransformed Moveset\n\nMove Damage Type Modifier Stamina Effect\nR1 Combo .95x, 1.00x, 1.05x, 1.15x ?? This is a varied combo that begins with two horizontal sweeps from right to left, followed by a backhand diagonal left to right upwards slash, then a forward right to left diagonal slash, then a backhand horizontal sweep left to right, and finishes with a left to right upwards slash.\nBackstep R1 .90x The weapon slashes in a horizontal sweep from right to left.\nDodge R1 ?? ?? ?? ?? After the roll, the weapon slashes in a horizontal sweep from left to right, finishing behind the player.\nDash R1 1.10x ?? run Diagonal overhead slash from right to left.\nR2 Attack 1.20x 80 ?? Thrusts the weapon out, where the appendage rotates up and then slashes back.\nCharged R2 1.70x 80 85 ?? Slams the weapon down into the ground, followed by the weapon's appendage slashing out and to the side.\nBackstep R2 1.20x ?? Thrusts the weapon straight up where the appendage rotates slightly but does not complete the attack of the normal R2.\nDodge R2 ?? ?? Performs the same attack as the R2 but with a windup animation in the arm's joints\nDash R2 1.30x ?? run Performs a 360 horizontal sweep attack finishing from the left to right\nLeap 1.40x ?? Similar to the regular leap, the weapon is raised above the shoulder and slashed downward.\nTransform Attack 1.50x x The Hunter spins, the weapon transforms as he spins and it comes down with a heavy mace-form downward slam\n\nAmygdalan Arm Trivia\nThe Amygdalan Arm is a Trick Weapon in name only, considering that it is an arm obtained from Amygdala.\nThe arm is remarkably small, as even the Lesser Amygdalae are huge. Perhaps it came from a newborn Amygdala.\nThe arm could be the inspiration behind the Burial Blade.\n\nAmygdalan Arm Gallery\n\nTrick Weapons\n\nBeast Claw Beast Cutter Beasthunter Saif Blade of Mercy Bloodletter Blunderbuss Boom Hammer Burial Blade Cannon Chikage Church Cannon Church Pick Evelyn Fist of Gratia Flamesprayer Gatling Gun Holy Moonlight Sword Hunter's Torch Hunter Axe Hunter Blunderbuss Hunter Pistol Kirkhammer Kos Parasite Loch Shield Logarius' Wheel Ludwig's Holy Blade Ludwig's Rifle Piercing Rifle Rakuyo Reiterpallasch Repeating Pistol Rifle Spear Rosmarinus Saw Cleaver Saw Spear Serrated Weapons Simon's Bowblade Stake Driver Threaded Cane Tonitrus Uncanny Chikage Weapon Moveset Damage Comparison Whirligig Saw Wooden Shield",
"title": "Amygdalan Arm | Bloodborne Wiki"
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"content": "Annalise, Queen of the Vilebloods is a non-player character NPC in Bloodborne. Queen Analise is located at Cainhurst Castle, and she can be encountered after defeating Martyr Logarius and obtaining the Crown of Illusions to unlock the path to her.\n\nI am Annalise, Queen of Castle Cainhurst. Ruler of the Vilebloods, and sworn enemy of the church.\n\nQueen Analise Information\n\nQueen Annalise is the last surviving member of the Vilebloods, vampiric aristocrats from Cainhurst Castle. The Vilebloods were wiped out by Martyr Logarius and his Executioners during a genocidal invasion. Logarius then imprisoned Annalise in an illusionary prison and became its warden, deterring anyone who tried to break the seal.\n\nTo join the Cainhurst Vilebloods Covenant, kneel in the circle of candles in front of her and swear an oath.\nAfter joining, you will receive the Cainhurst Badge, which unlocks the Cainhurst Set and Chikage at the Insight Bath Messenger shop in the Hunter's Dream.\nOffering 1 Blood Dreg grants the Deep Respect gesture.\nIf you try to approach or speak to her without kneeling, she will dismiss you, regardless of your Vileblood status.\nDrops: If killed, she drops 4,200 Blood Echoes and Queenly Flesh.\nRevival: She can be revived by taking the Queenly Flesh to the Altar of Despair in Upper Cathedral Ward after defeating Ebrietas, Daughter of the Cosmos.\n\nQueen Annalise Location\nAnnalise can be found at Castle Cainhurst. Equip the Crown of Illusions On the ground near the entrance after defeating Martyr Logarius in front of his throne to open the hidden path.\n\nQueen Annalise Dialogue\nFirst time:\n\nVisitor... I claim no subjects, but here lieth Our throne. Kneel afore us... ...or get thee gone.\n\nNot kneeling Such impudence. Defiled, are We, yet still Queen. We shall not give audience to an ill-mannered beast. Get thee gone.\n\nKneeling Visitor... Moon-scented hunter... I am Annalise, Queen of Castle Cainhurst. Ruler of the Vilebloods, and sworn enemy of the church. Yet, Our people are murdered, and We are prisoner to this wretched mask. What is it thourt in search of?\n\nSwear Oath to the Vilebloods:\n\nWell, well... An odd hunter thou art indeed... Weve tired of these piteous nights... Share in Our plight, and take oath against the church. If thou wouldst this path walk... ...I prithee partake of my rotted blood.\n\nSwear Vileblood Oath Very well. Drink deep of Our blood. Feel the spreading corruption burn. Now, thourt too a Vileblood. We two, the very last on this earth. We await thy return. For the honor of Cainhurst.\n\nRefuse A wise choice...There is no more to be said...away from mine gaze.\n\nLeaving, then returning Speak thy mind.\n\nNot kneeling Arrant fool. Vileblood or no, forget not; We are thy Queen. Bend the knee.\n\nGiving Blood Dregs:\n\nClosest of kin, last of Our kind. What is thy wish?\n\nOffer Blood Dreg Thy gift pleases Us. Let this reward be thine. Indulge thyself in Our tainted blood.\n\nLeave We await thy return. For the honour of Cainhurst.\n\nShowing her the Ring of Betrothal:\n\nClosest of kin, bearer of Our blood. What is thy wish?\n\nPropose Marriage Speak not, those words. We have little need of a consort. Such a path would belike lead to further ruin. Thou'rt dear to Us. We would see no harm befall thee...\n\nPropose again Ahh, still thy honeyed tongue... The thought alone sufficeth. Thy worth is too great. Now, speak no more in the matter.\n\nPropose again..again Honestly!\n\nLeave We await thy return. For the honour of Cainhurst.\n\nWhen attacking her:\n\nEnough. If only Our life was so easily forfeit... Grieve not, for Us.\n\nHow sad this is. If only Our life was so easily forfeit...\n\nNot kneeling Kneel.\n\nKneeling Well, well. Thou wearest a second face. It matters not. Our flesh is undying. Speak thy mind.\n\nAfter reviving her killed by player :\n\nArrant fool. Vileblood or no, forget not; We are thy Queen. Bend the knee.\n\nAfter acquiring and creating the Great Pthumeru Ihyll Chalice:\n\nGreeting Closest of kin, last of our kind. I welcome thee. What is thy wish\n\nLeaving We await thy return. For the honour of Cainhurst.\n\nLeaving if Blood Dreg was given We await thy return... This chamber was made not for one alone... For the honour of Cainhurst.\n\nNote: You must open the Great Pthumeru Ihyll Chalice with your own materials. Using a glyph does not count.\n\nQueen Annalise Notes:\nIf enough damage is done she will fall off her chair unconscious. She can also be killed by the player.\nIs killed at the end of Alfred's questline, but can be revived as normal.\nAfter being killed by Alfred, her remains writhe around in her chair\nWhile speaking to her, she extends her arm while the hunter grabs it and kisses it whilst being a few distances away from each other.\nGoing up to Annalise and talking to her without kneeling will irritate her. She'll tell you to kneel.\nThe Ring of Betrothal may be used to trigger special dialogue.\nIn the banquet hall where the Noble Dress is found, there is a portrait of a woman in a crown holding a blonde infant, suggesting a connection between Annalise and Arianna.\nLady Maria and Annalise are distant relatives.\n\nQueen Annalise Gallery\n\nNPCs\n\nAdella the Nun Alfred Arianna Brador Djura Eileen the Crow Father Gascoigne Fishing Hamlet Priest Gehrman Gilbert Henryk Iosefka master willem Messengers Old Hunter Yamamura Old Hunters Patches the Spider Plain Doll Saint Adeline Simon the Harrowed Skeptical Man Suspicious Beggar Valtr Young Yharnam Girl Viola's Daughter",
"title": "Annalise, Queen of the Vilebloods | Bloodborne Wiki"
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"content": "Anti-Clockwise Metamorphosis is a Caryll Rune in Bloodborne.\n\nAnti-Clockwise Metamorphosis Effects\nBoosts Max Stamina\nVersions: 10 15 20\nThe runes stack multiplicatively 110 x 115 x 120\n\nLocations\n10 is found on a corpse behind two celestial mobs in the Forbidden Woods.\n15 is received after talking to Patches the Spider while in his room, no matter which dialogue option is chosen.\n20 is found in a large chest in the first bonus area of the first layer of Lower Ailing Loran Root Chalice. h3up6y2d Found in first bonus area before layer one lamp of Lower Ailing Loran Root Chalice. rgfep6uy\n\nAnti-Clockwise Metamorphosis Variations\n\nNotes\nTo memorize this rune, you must have the Rune Workshop Tool.\nDungeon h3up6y2d also contains a Lost Stake Driver on Layer 3 first bonus area.\n\nTrivia\nThese runes can easily negate the stamina cost increase from cursed gems if that is the negative effect you get .\n\nCaryll Runes\n\nArcane Lake Beast Beast's Embrace Blood Rapture Clawmark Clear Deep Sea Clockwise Metamorphosis Communion Corruption Deep Sea Dissipating Lake Eye Fading Lake Formless Oedon Great Deep Sea Great Lake Guidance Heir Hunter Impurity Lake Milkweed Moon Murky Deep Sea Oedon Writhe Radiance Stunning Deep Sea",
"title": "Anti-Clockwise Metamorphosis | Bloodborne Wiki"
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"url": "https://bloodborne.wiki.fextralife.com/Anti-Clockwise+Metamorphosis"
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"content": "Antidote is a consumable Item in Bloodborne. An Antidote will completely remove the Poison status effect, along with stopping the buildup of Slow Poison and Rapid Poison once consumed. It can be obtained through many ways, mainly through purchasing from Messengers in exchange for Blood Echoes.\n\nSmall medicinal tablets that counteract poison.\nUsed to treat ashen blood, the baffling sickness that ravaged Old Yharnam long ago.\n\nThese tablets only provide short-term relief. The ashen blood ailment eventually triggered the spread of the beastly scourge.\n\nAntidote Usage\nConsume to stop Slow Poison and Rapid Poison buildup Status Effects\n\nAntidote Prices\n300 Blood Echoes Base Price\n600 Blood Echoes After entering the Cathedral Ward\n1,300 Blood Echoes After defeating Vicar Amelia\n2,300 Blood Echoes After defeating Rom, The Vacuous Spider\n\nAntidote Locations\nSold by Messengers after gaining Sword Hunter Badge\nCathedral Ward:\n4x - after taking a ladder down and up a set of broken stairs under the altar passageway to Old Yharnam\n1x - before the entrance to the Forbidden Woods, at Alfred's second location\nOld Yharnam:\n3x - in the first building after the chaingun triggers\n3x - in the broken part of the first building, with the plank bridge that leads over to a nest of crows\n1x - in the building on the other side of the plank bridge\n3x - in the building with the hanging beast, next to the staircase near the entrance\n1x - at the entrance to the last shortcut, where the wolf beast breaks through the door\n3x - hidden behind the altar in the Church of the Good Chalice\nForbidden Woods:\n\n3x Forbidden Woods, behind the windmill next to the lamp\nin the cave with the path to Iosefka's Clinic, close to the dog cages\n\nAntidote as Enemy Drops\nCarrion Crows\n\nAntidote Notes\nMaximum held: 10\nMaximum stored: 99\na must-have when fighting the Blood-starved Beast, as this boss uses Poison buildup when fighting\ncan be used when moving across poisonous pools, such as ones encountered in the Forbidden Woods\n\nAntidote Trivia\nThe Antidote was a medicine used to cure the Ashen Blood disease, but it did not produce desirable results.\n\nConsumables\n\nBeast Blood Pellet Blood of Adella Blood of Arianna Blood Vial Blue Elixir Bold Hunter's Mark Bolt Paper Bone Marrow Ash Coldblood Delayed Molotov Delayed Rope Molotov Fire Paper Frenzied Coldblood Gold Pendant Great One's Wisdom Great One Coldblood Hand Lantern Hunter's Mark Iosefka's Blood Vial Kin Coldblood Lead Elixir One Third of Umbilical Cord Quicksilver Bullets Red Jeweled Brooch Sedative Shaman Bone Blade Shining Coins Tear Stone Thick Coldblood Tiny Music Box Vermin",
"title": "Antidote | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Antidote"
}
}
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{
"data": {
"content": "Antidote is a Miracle in Demon's Souls and Demon's Souls Remake. Antidote Cures the user of poisoning. Miracles are spells that focuses on defense and healing properties which include a variety of utility and augmentation magic as well as a range of offensive magic.\n\nAntidote Effect\nCures the user of poisoning removing the poison status effect.\nThis spell can be useful in Swamp of Sorrow.\n\nHow to get Antidote\nThe spell can be learned from Disciple of God Saint Urbain in exchange for 3000 Souls.\n\nVideos Related to Antidote\n\nAntidote Notes and Tips\nNotes Tips go here\n\nMiracles\n\nAnti-Magic Field Banish Cure Evacuate God's Wrath Heal Hidden Soul Recovery Regeneration Resurrection Second Chance",
"title": "Antidote | Demons Souls Wiki"
},
"meta": {
"project": "DemonsSouls",
"url": "https://demonssouls.wiki.fextralife.com/Antidote"
}
}
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{
"data": {
"content": "Attire in Bloodborne is a means for the player to define their looks and capabilities.\n\nFor a list of the stats of all Attire in Bloodborne, see Attire Stats in progress . For a list of attire loadouts to combat a certain enemy with that damage, see\nMaximum Stat Attire.\nArmor, or apparel, is divided into\n\nFull Equip Head Chest Hands Legs\n\nFull Equip\nHead\nChest\nHands\nLegs\n\nFull Attire Sets\n\nClick here to see The Old Hunters Sets\n\nAshen Hunter Set\n\nBlack Church Set\n\nCainhurst Set\n\nCharred Hunter Set\n\nChoir Set\n\nCrowfeather Set\n\nExecutioner Set\n\nForeign Set\n\nGascoigne's Set\n\nGraveguard Set\n\nHunter Set a\n\nHunter Set b\n\nKnight's Set\n\nStudent Set a\n\nStudent Set b\n\nTomb Prospector Set\n\nWhite Church Set\n\nYharnam Hunter Set\n\nYahar'gul Set Hood\n\nYahar'gul Set Helmet\n\nBone Ash Set\n\nGehrman's Hunter Set\n\nDoll Set\n\nMadman Set\n\nHenryk's Hunter Set\n\nArianna's Shoes\n\nCrown of Illusions\n\nMensis Cage\n\nNoble Dress\n\nShabby Set\n\nThe Old Hunters Sets\n\nButcher Set\n\nBrador's Set\n\nConstable Set\n\nDecorative Old Hunter Set\n\nEnlarged Head\n\nHarrowed Set\n\nMaria Hunter Set\n\nOld Hunter Set\n\nYamamura Set\n\nBack to Top",
"title": "Apparel | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/apparel"
}
}
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{
"data": {
"content": "Arcane is a elemental damage Status Effect type in Bloodborne.\n\nSources of Arcane Damage\nBlade of Mercy\nBurial Blade\nLogarius' Wheel\nAmygdalan Arm\nHoly Moonlight Sword\nKos Parasite\nRosmarinus\nAugur of Ebrietas\nEmpty Phantasm Shell\nExecutioner's Gloves\nA Call Beyond\nBlacksky Eye\nAccursed Brew\n\nEffectiveness\n\nArcane tends to be effective against untransformed humanoid enemies, however, a great number of other enemies are suceptible or resistant to it, so one should experiment on a case-by-case basis.\n\nTrivia\n\nArcane appears in a variety of different colors and effects, though with no change in functionality.\n\nCursed red of the Executioner's Gloves and Logarius' Wheel\nCursed purple of the Accursed Brew\nPale lavendar glow of the Blades of Mercy and Empty Phantasm Shell\nBright blue of the Augur of Ebrietas and Blacksky Eye\nDull gray of the Burial Blade and Rosmarinus\nBlue-green of the Holy Moonlight Sword\n\nStatus Effects\n\nBlood Element Fire Element",
"title": "Arcane (Element) | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Arcane+(Element)"
}
}
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{
"data": {
"content": "Arcane Abyssal Blood Gem is a Triangle type Blood Gem in Bloodborne.\n\nBlood Gem Usage\nUpgrades a Weapon\n\nLocation\nDepth 5 Chalice Dungeon\n\nNotes\nPlayer note 1\n\nTrivia\nTrivia goes here\n\nRating\nRating Effect\n20 Arcane ATK UP 15.8\nAdd physical ATK 8.4\n\nBlood Gems\n\nAdept Blood Gemstone Arcane Blood Gemstone Triangle Arcane Damp Blood Gem Beasthunter's Blood Gemstone Triangle Bolt Blood Gemstone Bolt Damp Blood Gem Cursed Adept Damp Blood Gem Cursed Bolt Damp Blood Gem Cursed Damp Bloodtinge Gem Triangle Cursed Fire Blood Gemstone Cursed Fire Damp Blood Gem Radial Cursed Fool's Damp Blood Gem Radial Cursed Nourishing Damp Blood Gem Cursed Odd Tempering Damp Blood Gem Cursed Radiant Damp Blood Gem Cursed Sharp Damp Blood Gem Cursed Striking Blood Gemstone Cursed Striking Damp Blood Gem Cursed Tempering Blood Gemstone Radial Cursed Tempering Damp Blood Gem Cursed Warm Blood Gemstone Damp Bloodtinge Gem Dirty Blood Gemstone waning Dirty Damp Blood Gem Fire Blood Gemstone Fire Blood Gemstone Triangle Fire Damp Blood Gem Fool's Damp Blood Gem Gold Blood Gem Heavy Blood Gemstone waning",
"title": "Arcane Abyssal Blood Gem | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Arcane+Abyssal+Blood+Gem"
}
}
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{
"data": {
"content": "Arcane Blood Gemstone is a Triangular Blood Gem in Bloodborne.\n\nA blood gem that fortifies weapons and adds various properties. Blood gems are especially rare blood stones that grow on coldblood.\nBlood gems are kneaded into weapons using workshop tools, but only when of matching shape.\nMost triangular blood gems have extra effect that provide attribute bonuses and extra effects.\n\nArcane Blood Gemstone Usage\nUpgrades a Weapon\n\nLocation\n???\n\nRating\nRating\nPrimary Effec Value 1\nPrimary Effec Value 2\nAdd Physical ATK\nAdds slow Poison\nWpn Durability UP\nPhys. UP at full HP\nCharge ATKs UP\nReduces stamina costs\nPhys. UP near death\nHP continues to recover\n\n1\n\n2\n\n3\n\n4\n\n5\n\n6\n\n7\nArcane ATK UP 7.3 10.5\n\n8\nArcane ATK UP 8.4\n\n9\n\n10\n\nNotes\nPlayer note 1\n\nTrivia\nTrivia goes here\n\nBlood Gems\n\nAdept Blood Gemstone Arcane Blood Gemstone Triangle Arcane Damp Blood Gem Beasthunter's Blood Gemstone Triangle Bolt Blood Gemstone Bolt Damp Blood Gem Cursed Adept Damp Blood Gem Cursed Bolt Damp Blood Gem Cursed Damp Bloodtinge Gem Triangle Cursed Fire Blood Gemstone Cursed Fire Damp Blood Gem Radial Cursed Fool's Damp Blood Gem Radial Cursed Nourishing Damp Blood Gem Cursed Odd Tempering Damp Blood Gem Cursed Radiant Damp Blood Gem Cursed Sharp Damp Blood Gem Cursed Striking Blood Gemstone Cursed Striking Damp Blood Gem Cursed Tempering Blood Gemstone Radial Cursed Tempering Damp Blood Gem Cursed Warm Blood Gemstone Damp Bloodtinge Gem Dirty Blood Gemstone waning Dirty Damp Blood Gem Fire Blood Gemstone Fire Blood Gemstone Triangle Fire Damp Blood Gem Fool's Damp Blood Gem Gold Blood Gem Heavy Blood Gemstone waning",
"title": "Arcane Blood Gemstone (Triangle) | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Arcane+Blood+Gemstone+%28Triangle%29"
}
}
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{
"data": {
"content": "Arcane Blood Gemstone is a Blood Gem in Bloodborne.\n\nArcane Blood Gemstone Usage\nUpgrades a Weapon with Arcane ATK UP\n\nLocation\n???\n\nNotes\nPlayer note 1\n\nTrivia\nTrivia goes here\n\nRating\nRating Arcane ATK UP Arcane ATK UP Add Physical ATK Adds slow Poison Wpn Durability UP Phys. UP at full HP Charge ATKs UP Reduces stamina costs Phys. UP near death HP continues to recover\n1\n2\n3\n4\n5\n6\n7 UP 10.5\n8\n9\n10\n\nBlood Gems\n\nAdept Blood Gemstone Arcane Blood Gemstone Triangle Arcane Damp Blood Gem Beasthunter's Blood Gemstone Triangle Bolt Blood Gemstone Bolt Damp Blood Gem Cursed Adept Damp Blood Gem Cursed Bolt Damp Blood Gem Cursed Damp Bloodtinge Gem Triangle Cursed Fire Blood Gemstone Cursed Fire Damp Blood Gem Radial Cursed Fool's Damp Blood Gem Radial Cursed Nourishing Damp Blood Gem Cursed Odd Tempering Damp Blood Gem Cursed Radiant Damp Blood Gem Cursed Sharp Damp Blood Gem Cursed Striking Blood Gemstone Cursed Striking Damp Blood Gem Cursed Tempering Blood Gemstone Radial Cursed Tempering Damp Blood Gem Cursed Warm Blood Gemstone Damp Bloodtinge Gem Dirty Blood Gemstone waning Dirty Damp Blood Gem Fire Blood Gemstone Fire Blood Gemstone Triangle Fire Damp Blood Gem Fool's Damp Blood Gem Gold Blood Gem Heavy Blood Gemstone waning",
"title": "Arcane Blood Gemstone Triangular | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Arcane+Blood+Gemstone+Triangular"
}
}
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{
"data": {
"content": "This is a player-created Build for Bloodborne.\n\nBuild Name: Choir Arcanist\nBuild Level: 60\nBuild Focus: PvP\nBuild Main Stat: Arcane\nStarting Class: Cruel Fate\nLink to Bloodborne Calculator: Add link here\n\nBuild Equipment\nRight Hand: Threaded Cane Tonitrus\nLeft Hand: Flamesprayer Rosmarinus\nHead: Blindfold Cap\nChest: Choir Garb\nHands: Choir Gloves\nLegs: Choir Trousers\nItems: Blue Elixir Tiny Tonitrus Augur of Ebrietas A Call Beyond\n\nBuild Strategy\nThis build is intended as a low level invasion build, in order to scare new and old players alike. You can invade people from 46 - 100 with this build and do some serious damage with the Tonitrus and a call beyond, but you will be rather squishy. This build cosplays as a member of the Choir and as such you are supposed to be sort of evil. Use your surroundings for advantage, hide behind monsters, fight dirty. Extra points for invading in the upper cathedral ward! You can go to chalice dungeons at this level if you absolutely want to maximize your damage, but you can find quite a few good gems even like this. Put arcane gems into the cane, which works surprisingly well with ATK vs beasts UP gems, and bolt gems into the Tonitrus in order to strengthen its trick buff.\nYou can find necessary gems throughout the maingame Spoiler Alert\n\nArcane triangular in the poison cave in the forbidden forest tunnel. Drop into the hole on the left and pick it right up, works as a suicide run but you don't have to .\nArcane Damp droplet towards the end of the game after fighting Micolash you can go and pick it up when you go to the giant brain area with the iron key.\nBolt Waning can be farmed of the Loran Silverbeasts in Nightmare Frontier and later in the game you can pick a decent one up soon after Rom at the first chime maiden.\n\nAn easy way to progress through the game would be to level your vitality and endurance to the limits first and upgrade the cane as you cannot get arcane gems very early. You should concentrate your early upgrades on the flamesprayer until you have it on 3, this way you can tear Amelia apart, opening up many areas to you, allowing you access to gems and shards. Then you can just start leveling up your Arcane stat until you reach the limit. Also, don't shy away from throwable items, molotovs cocktails can do huge damage with high arcane.\nThe hunter tools are tricky to use, but will do great damage if they connect. A Call Beyond can oneshot unsuspecting explorers, the Augur is great to knock people off their feet, and the tiny Tonitrus can be devastating in thight locations.\nYou can also easily advance this build towards an arcane Logarius' Wheel build, simply increase your strength to either the weapon requirements and use the tricked mode only, for good arcane damage, or split your stats to 50 50 str arc.\nAlso note, this build does not support a gun for parries. If you want to use one, use the starting pistol or one of the two church firearms.\n\nBuilds\n\nArcane Choir Build Aria Loch Rosethorn Beren's Skill Build Blood For Fundzo Blood Ranger Blood-Ridden Hunter Build Bloodtinge Skill Build Cainhurst Katana wielder Category Name character building tutorial Corrupted Hunter Cursed Fate Dex it like Fundzo Engiocsag Rehtaf Evelyn's Knight Evelyn's Knight Lore Evelyn's Knight - Lore Executioner PvE Full Metal Arcanist Fundzo - Like a Sir Fundzo's Wheel of Pain Glass Cannon Hollowed Soul Ludwig's Set Build Old Yharnam Hunter Professor PvE Build PVE Builds and Weapons Review Reaper of blood-addled Spirits Sky Burial Knight The Cainhurst Knight PvP Build The Malformed Yharnam Hunter",
"title": "Arcane Choir Build | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Arcane+Choir+Build"
}
}
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{
"data": {
"content": "Arcane Damp Blood Gem is a Droplet Blood Gem in Bloodborne. Blood Gems require the Blood Gem Workshop Tool and can be slotted and unslotted at the Workshop.\n\nArcane Damp Blood Gem Usage\nArcane ATK UP\nThis Blood Gem can be slotted in any Blood Gem Imprint Slot\n\nLocation\nOn the bridge right next to Mother Brain in Mergo's Loft Middle\nTriangular Version: First Scurrying Beast in Great Isz Chalice, Layer 1\n\nNotes\nHaving a decently high Arcane stat with the 2nd and 3rd tier Eye runes can help with receiving these quite elusive gems.\n\nTrivia\nIn terms of drop chance and frequency, Arcane gems are beat only by the Bloodtinge variety, in terms of rarity.\n\nRating\nRating Arcane ATK UP Arcane ATK UP Add Physical ATK Adds slow Poison Wpn Durability UP Phys. UP at full HP Charge ATKs UP Reduces stamina costs Phys. UP near death HP continues to recover\n11\n12\n13\n14 18\n15\n16\n17\n18\n19\n20\n\nBlood Gems\n\nAdept Blood Gemstone Arcane Blood Gemstone Triangle Beasthunter's Blood Gemstone Triangle Bolt Blood Gemstone Bolt Damp Blood Gem Cursed Bolt Damp Blood Gem Cursed Damp Bloodtinge Gem Triangle Cursed Fire Blood Gemstone Cursed Fire Damp Blood Gem Radial Cursed Fool's Damp Blood Gem Radial Cursed Nourishing Damp Blood Gem Cursed Odd Tempering Damp Blood Gem Cursed Radiant Damp Blood Gem Cursed Sharp Damp Blood Gem Cursed Striking Blood Gemstone Cursed Striking Damp Blood Gem Cursed Tempering Blood Gemstone Radial Cursed Tempering Damp Blood Gem Cursed Warm Blood Gemstone Damp Bloodtinge Gem Dirty Blood Gemstone waning Dirty Damp Blood Gem Fire Blood Gemstone Fire Blood Gemstone Triangle Fire Damp Blood Gem Fool's Damp Blood Gem Gold Blood Gem Heavy Blood Gemstone waning Kinhunter's Blood Gemstone waning Kinhunter's Damp Blood Gem Kinhunter's Damp Blood Gem Triangle Murky Blood Gemstone Murky Blood Gemstone Waning Murky Damp Blood Gem Nourishing Damp Blood Gem Odd Bloodtinge Blood Gemstone Odd Bolt Blood Gemstone waning Odd Fire Damp Blood Gem Odd Tempering Blood Gemstone Odd Tempering Damp Blood Gem Radial Poorman's Blood Gemstone Triangle Poorman's Blood Gemstone waning Pulsing Blood Gem circle Pulsing Blood Gemstone Pulsing Blood Gemstone Triangle Radiant Blood Gemstone waning Red Blood Gem Sharp Blood Gemstone Sharp Blood Gemstone Waning Striking Blood Gemstone Tear Blood Gem Tempering Blood Gemstone Warm Blood Gemstone Warm Damp Blood Gem",
"title": "Arcane Damp Blood Gem | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Arcane+Damp+Blood+Gem"
}
}
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{
"data": {
"content": "Arcane Haze is a Material in Bloodborne. Arcane Haze is a Ritual Material used for creating Chalice Dungeons. It can be obtained through various ways, mostly found in high depth Chalice Dungeons.\n\nMaterial used in a Holy Chalice rite.\n\nThe tiny smatterings of haze that are found in certain ritual materials. Sometimes required for special rites.\n\nThe additional rite Sinister Bell makes the bell-ringing woman appear, and when she rings a sinister bell, hunters from other worlds will be beckoned as adversaries.\n\nArcane Haze Usage\nUsed to create Great Pthumeru Ihyll Chalice Great Isz Chalice\nUsed to add a Chime Maidens,for PvP, to Sinister Chalices optional .\n\nHow to obtain Arcane Haze\nFound in high depth Chalice Dungeons.\nUsing the Workshop Haze Extractor on Ritual Materials.\nDrop from the Fluorescent Flower found in Pthumerian Chalice Dungeons Pthumerial Layer 3 or Lower Pthumerian Layer 3 .\n\nQuantity of Arcane Haze Extracted from Items\nRitual Material Arcane Haze Extracted\nRitual Blood 1 2\nRitual Blood 2 5\nRitual Blood 3 7\nRitual Blood 4 10\nRitual Blood 5 12\nTomb Mold 1 2\nTomb Mold 2 5\nTomb Mold 3 7\nTomb Mold 4 10\nTomb Mold 5 12\nColdblood Flowerbud 7\nColdblood Flower Bulb 10\nBlooming Coldblood Flower 12\nBloodshot Eyeball 5\nLiving String 24\nRed Jelly 5\nPearl Slug 5\nSage's Wrist 5\nSage's Hair 11\nInflicted Organ 5\nYellow Backbone 11\nBastard of Loran 5\n\nArcane Haze Notes\nCan also be obtained from chests in Chalice Dungeons.\n\nArcane Haze Trivia\nTrivia goes here\n\nMaterials\n\nBastard of Loran Bloodshot Eyeball Blooming Coldblood Flower Coldblood Flower Coldblood Flower Bulb Coldblood Flowerbud Inflicted Organ Living String Pearl Slug Red Jelly Ritual Blood Sage's Hair Sage's Wrist Tomb Mold Yellow Backbone",
"title": "Arcane Haze | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Arcane+Haze"
}
}
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{
"data": {
"content": "Arcane Lake is a Caryll Rune in Bloodborne.\n\nArcane Lake Effects\nIncreases arcane defense. Arcane damage reduction.\nVersions: 5 7 10\nIncreases in Arcane defenses are visible in the menu\nRunes stack additively, with a system of diminishing returns.\nWhen a rune stacks, its effect is reduced by 10 of what's already there .\nFor instance if Arcane defense is already 200, then the increase will be reduced by 20 Arcane defense.\n10 Arcane defense 100 Arcane defense, which will become 80 if Arcane defense is already 200.\n\nLocation\n5 found on a corpse in Yahar'gul, Unseen Village near the skeleton slug shooters, behind one of the burning corpses on the left wall leading down to the boss area.\n7 is found in Byrgenwerth to the left of the lamp, near the tree with the brainsucker.\n10 is found in Isz Root Chalice random chance\n\nNotes\nTo memorize this rune, you must have the Rune Workshop Tool.\nArcane Lake 10 - Chalice Glyph - ydknsnh4 Layer 1\nydknsnh4 Layer 1 : Bonus Room before the boss pre-lantern area also has Deep Sea 300 rune . Also 3 easy bosses leads to a Layer 4 main room with 3 Great One Coldblood. Also a Great Lake 5 first bonus area 3rd layer and Ludwig's Lost Holy Blade Layer 4 pre-boss side area .\n\nCaryll Runes\n\nAnti-Clockwise Metamorphosis Beast Beast's Embrace Blood Rapture Clawmark Clear Deep Sea Clockwise Metamorphosis Communion Corruption Deep Sea Dissipating Lake Eye Fading Lake Formless Oedon Great Deep Sea Great Lake Guidance Heir Hunter Impurity Lake Milkweed Moon Murky Deep Sea Oedon Writhe Radiance Stunning Deep Sea",
"title": "Arcane Lake | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Arcane+Lake"
}
}
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{
"data": {
"content": "Aria Rosethorn is a player created character in Bloodborne.\n\nStory\nFrom the ambitious student, to the master of the moon and its tides...\n\nAria Rosethorn was one of the many students that resided within Byrgenwerth in the time before this endless night. As a student under Willem, she was known as one of the few students who, rather than focus on study within the school, took to the streets and outskirts of Yarnham. Carefully studying the disease and malice of her fellow Yarnhamites, helping where she could, whether to cure their illness, or to make their last moments as painless as possible.\n\nEvery patient lost, every cough that sprayed blood on her face only strengthened her resolve to find a way to save every soul in Yarnham. She believed in a cure for everything.\n\nHer cure came in the first pilgrimage.\n\nOne moonlit night, a group of scholars were heading on an expedition into the tunnels deep below Yarnham. The Tombs of the Gods. Aria had never been to these tunnels, as her search for medicines had only taken her across the surface world. Only a small hunch inclined her to join the party, and journey to the darkness the lie below Yarnham's cobbled streets.\n\nUpon reaching the depths of the Pthumerian labyrinth she discovered the one thing that would save Yarnham from the clutches of pestilence. Or so it would seem.\n\nThis thing they found there was the Blood of the Gods. The Old Blood.\n\nWith it Aria made miracles happen along side her fellow scholars. Laurence, Edward, and Ludwig. Using this blood, Aria believed that this blood could ascend the people past humans mortality to disease. Eventually convincing him to leave Byrgenwerth and found his own school, as Master Willem would never allow such a potent substance of purity upon the populous. Laurence leaves Byrgenwerth along with Aria and Ludwig.\n\nAs Aria established the ministry of Blood Healing, Laurence, in order to expand their operations founded the Healing Church. This church cured anyone who could reach their saintly grasp, and even made some of them stronger than before their disease. The church ushered Yarnham into a beautiful time of purity and happiness. Aria had no doubts that she had done what was right, and continued her ministration without qualms. Little did she know that Laurence was only using blood ministration as a means to a end for his goals did not walk in the shadow of his friend. Quite the opposite really. Laurence did not want to just cure humanity, he wanted to ascend it.\n\nAria no longer saw her friend upon his construction of the Choir. The last thing he said to her was that Master Willem will not continue the work he started at Byrgenwerth, so we must do it ourselves.\n\nYears go by as Aria wanders Yarnham, praises ringing in her ears and the applause she gains by simply placing her feet upon the ground of the common man. She knew that Laurence had fallen from their original plan, and knew something that she did not, and something bad was about to happen.\n\nOne night as she wished the townsfolk a good evening she was attacked by a massive werewolf creature. The jaws of the beast snapping at her heels as she ran down the alleyways of the town she once felt safe in. Upon reaching a dead end she turned to face the creature. Saliva and blood dripping from its maw. Claws covered in flesh and chunks of bone, and in its eyes, the face of a fellow Yarnhamite that she once knew.\n\nThis is what you wanted Laurence. This is your ascension? she whispered.\n\nAs the beast lunged for her she was blinded by a dark cloak, but this was not enough to shield her from her patients life splatter onto her face and clothes as she screamed in despair. The blade plunged deep into the beast's chest as it let out a screech of pain, and it fell along with her savior.\n\nThe figure pulled of its hat and mask. Ludwig was his name.\n\nAria. I meant to tell you about this, but I think you already know what I'm going to say... He said with grief in his voice.\n\nWhat is happening? This is Laurence's ascension? His master's work?\n\nNo. This is the job of the Hunter's Workshop. The LAST job of the Hunter's Workshop.\n\nUpon this the sound of a glass bottle shattering could be heard, and from that same direction came the sound of flames roaring up from oil, and the sound of townsfolk burning in the flames. Ludwig escorted her to the balcony area where she saw it all. Beasts were clawing at the black cloaked Hunters as they were swallowed by the inferno that sprung up in the towns cathedral.\n\nAria. The Ashen Blood... was a lie. It was created by Laurence as an excuse to use the old blood on a larger scale.\n\nAria understood. She watched as the people she cured and cared for. Anthony, Clara, Matthew... mothers, sisters, friends... were all slain that moonlit night.\n\nThe red moon hangs low, and beasts rule the streets, She whimpered. Are we left no other choice than to burn it all to cinders?\n\nNo other choice remains Aria. No cure resides in the world that can cure something like this. You can not save these people. Not this time.\n\nAfter the tragedy of Old Yarnham, that very same workshop closed and was boarded off from the rest of Yarnham. Ludwig had founded a group in its place: the Healing Church Workshop.\n\nAria, now alone as Laurence locked himself in Upper Cathedral ward along with the choir, despaired in what has happened to her beloved people. Seeing Ludwig leave Cathedral Ward every night across the Great Bridge to slay the inhabitants of her city. She could not do anything to save her people anymore, for she was a doctor to humans, not beasts.\n\nAria watched for the gate to the Great Bridge to open, but unlike every other night Ludwig did not cross. The bridge did not even open. Ludwig must of either grown tired of the hunt, or maybe his quarry resides some where else. Somewhere much closer. The door to her room burst open as hunter with a crow-like visage appeared.\n\nYou are no hunter, but the blood you administered to the people of this city is on your hands. He stated.\n\nThe hunter was covered in the stench of murder. The hunter clearly murdered her assigned bodyguards. All twenty of them, for no man of the church led him to her doorstep.\n\nDo you truly believe that I knew of this? She shouted. Do you truly believe that I wanted this city to bare its beastly teeth? I wanted to save this place! I wanted my people to live happily!\n\nAnd what evidence do you have to support your claim? The people call you the Thorn in their side and clearly the folk do not run to your aide at this moment. Must mean you are not that important to them. Aria you must die. I do not like doing this, but go quietly so this city can as well.\n\nThe hunter raised his sword above his head and the moon that shined through her tower window danced around his blade. He swung his blade and sent a shadowy lightwave hurtling towards her. The wave struck her in her chest and blasted her against the latticed glass, cracking it across the entire window ruining the image upon it.\n\nLudwig? She coughed.\n\nHe walked closer and placed his blade tip onto her chest preparing to thrust it deep into pure heart inside.\n\nI do not do this to hide what the church has done. I do not do this to hide what I have done. I do not do this to hide what you have done. He pulls his blade back and thrusts it forward into the window. In an explosion of cyan light the window shatters. The light dances around the shards as they fall into the depths below the Grand Cathedral.\n\nI do this because I know you would have done this yourself, and I wanted to say goodbye.\n\nHe grabbed Aria by her throat and dragged her to the window and lifted her to the edge.\n\nAria. Accept it. Everything has fallen apart. You can not cure your people.\n\nBut you can make their last moments as painless as possible.\n\nHe opened his hand and watched her drop all the way to the bottom of the tower. She watched to make sure she fell to the bottom...\n\nand survive.\n\nAria awakens inside a carriage. The first thing she saw upon regaining her sight's clarity was the the moon hanging low concealed by the snow and cold of the mountainous winter. The carriage rocked and bounced riding on the broken stone road. Aria sat up upon the seat inside knowing not what to do except wait for what Ludwig was planning, or rather, how his plan ends. The snow eventually cleared and she bared witness to what she knew as the Forsaken Castle of Cainhurst. Ludwig sent her to Cainhurst. The place that Edward fled to with the forbidden blood.\n\nThe carriage stops and two knights opened the door. They were dressed in silver decorative armor, wielding curved swords and exotic firearms. Their scabbards were filled with blood.\n\nOkay ma'am. He said stoically. Step out of the carriage. We will escort you to meet the Queen.\n\nThe knights began to walk forward not bothering to check if she would run off rather than follow, because they knew Cainhurst was her only lead into what Ludwig had done with her. She walked in a fear fueled awe of the castle, as Cathedral Ward always was massive, but the castle was more so. Royalty watched her every step, and even servants were stopping work to see what was to be done. Some watching with concern, some with evil smiles.\n\nUpon reaching the Queens throne a thunderous voice filled the room.\n\nAria Rosethorn. Ludwig has told me about you. A deep male voice announces. Step forward, or submit to our knights.\n\nAria keeps her head down and kneels before the voice.\n\nAria. Ludwig has told me of the acts that the church has performed. We know of the lies that Laurence has shared and the heinous crimes he has committed.\n\nAria remained silent.\n\nWhile we do not fully support your side of the fight, as we require blood to survive, we can give you aid and teach you to fight as the hunters do.\n\nThe throne creeks as the man stood up. He walked to her and slides his blade into the scabbard and cloaks the blade in blood.\n\nLook me in the eyes if you understand what you must do. If you do not feel free to keep your head down. Regardless, you will be given the strength to fight against the church and Laurence.\n\nHe placed his blood-soaked blade onto both of her soldiers and was escorted out.\n\n10 years had passed since being granted the status of a knight, and she was about to embark on one of her own personal missions outside of Cainhurst. She was to enter the Hunter's Nightmare to save the blood drunk hunters from their horrible fate. If murder was the cure to suffering it would certainly work in a place where death reigns.\n\nUpon reaching the end of river she was met with an unsightly beast. A monster. A amalgamation of flesh and eyes. A single face looked upon her and hollowed with sorrow. Ludwig.\n\nUpon defeating him his last blessing was the blade she wields today. Ludwig's TRUE holy blade. With this sword she now walks in places where disease hangs about the air. Where people rest upon their beds in hope of release.\n\nHer last words before her vow of silence to honor her fallen friend.\n\nI will save every last soul in Yarnham. All of them. No matter what illness. No matter what plague. Even if the only cure is death.\n\nLocation\nAria can mostly be found in the Research Hall and Upper Cathedral Ward.\n\nBuild\n\nCainhurst Helmet\nBlack Church Garb\nSurgical Long Gloves\nKnight's Trousers Dress\nHoly Moonlight Sword\nSimon's Bowblade\nLoch Shield\nEvelyn\n\nThis weapon is mandatory. It is her main weapon of choice.\nAs Aria can use any weapon effectively Quality Build , you can replace this weapon with any of the other weapons. This is her preferred alt. weapon.\n\nHer gun can be replaced with any firearm or other secondaries.\n\nStats\nVitality: 50\nEndurance: 30\nStrength: 35\nSkill: 35\nBloodtinge: 35\nArcane: 30\n\nRunes",
"title": "Aria Loch Rosethorn | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Aria+Loch+Rosethorn"
}
}
| null | null | null | null | null | null | null |
{
"data": {
"content": "Arianna's Shoes is a Leg Armor Attire in Bloodborne.\n\nArianna's Shoes Information\n\nShoes worn by Arianna. woman of the night in the Cathedral Ward.\nInnocent and cute. in contrast with its owner.\n\nArianna's Shoes Information\n??\n??\n\nLocation\nCan be found on one of the Celestial Mobs if Arianna is sent to Iesofka's clinic\nKilling her baby drops the shoes. Arianna herself goes into a shock-like state after you kill her baby.\n\nPlayer Notes\nPlayer notes\n???\n???\n\nTrivia\n\nOther notes go here or in the comments.\n\nLeg Armor Attire\n\nAshen Hunter Trousers Black Church Trousers-Dress Bloodied Trousers Bone Ash Leggings Butcher Trousers Cainhurst Leggings Charred Hunter Boots Charred Hunter Trousers Choir Trousers Constable Trousers Crowfeather Trousers Decorative Old Hunter Trousers Doll Skirt Executioner Trousers Foreign Trousers Gascoigne's Trousers Gehrman's Hunter Trousers Graveguard Kilt Harrowed Trousers Henryk's Hunter Trousers Hunter Trousers Knight's Trousers-Dress Madman Leggings Maria Hunter Trousers Old Hunter Trousers Student Trousers Tomb Prospector Trousers White Church Trousers-Dress Wine Hakama Yahar'gul Black Trousers Yharnam Hunter Trousers",
"title": "Arianna's Shoes | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Arianna%27s+Shoes"
}
}
| null | null | null | null | null | null | null |
{
"data": {
"content": "Arianna, Woman of Pleasure is a non-player character NPC in Bloodborne. Arianna is a prostitute who can first be found in Cathedral Ward, then sent to other locations. Completing her quest will give the player a One Third of Umbilical Cord piece.\n\nIt can't be... this is a nightmare...\n\nArianna Information\n\nArianna is a prostitute who resides in the Cathedral Ward. You can speak to her at her home as soon as you reach the area, but she won't seek sanctuary until you have defeated at least one boss from either Cathedral Ward, Old Yharnam, Hemwick Charnel Lane, or Yahar'Gul the Unseen Village.\n\nArianna Location\nArianna is a survivor who is found in the lower Cathedral Ward. Take the narrow stairs down from the big plaza with the 2 church giants, down the narrow sideway with the lantern enemies, to a street with 4 NPC lamps. It's the left-hand door at the dead end.\nWhen the players interact with her after defeating 3 bosses, she asks for a safe haven. Tell her about the safe haven at Iosefka's Clinic or Oedon Chapel.\nAble to send her to Oedon Chapel after killing at least one boss from Cathedral Ward, Old Yharnam, Hemwick Charnel Lane or Yahar'Gul the Unseen Village.\n\nArianna Destination\nIf sent to the Oedon Chapel:\nArianna teaches the Curtsy gesture and offers the player Blood of Arianna.\nAdella the Nun, if present, will get jealous if the player uses Arianna's blood instead of hers, and may kill Arianna after you've accepted 3 vials of Arianna's Blood while she's present.\nTo prevent this, remove Arianna's Blood Vial from your inventory and take Adella's Blood instead. If you defeat Rom with Adella's Blood in your inventory, Arianna will be safe. Alternatively, never accepting Ariannas blood will also prevent Adellas jealousy.\nKilling Adella will also ensure Arianna's safety.\nSpeak to Arianna in Oedon Chapel before the Blood Moon to obtain her gesture and blood. Avoid sending the Suspicious Beggar to the Chapel, as he may kill NPCs, including Arianna.\nIf sent to Iosefka's Clinic:\nIosefka will reward you with 2 Numbing Mist and 1 Insight.\nIf you enter the clinic, Arianna can be found in the main hallway gazing through a window. When killed, she will drop her shoes. Arianna will not be aggressive on her own, the Hunter must strike first.\nIf the Young Yharnam Girl was sent to Iosefka's clinic, she would wander the halls as a Celestial Emissary. She will not be hostile towards the player unless they kill Arianna. At this point, the Young Yharnam Girl will begin to attack you.\nIf you choose to withhold information:\nHer shoes can eventually be found in Iosefka's Clinic, suggesting she found her way there.\nCan she survive? Yes, if you prevent Adella from killing her and don't kill her yourself after she has given birth to the baby, she will live with the nightmarish baby.\nCan this NPC be an ally? Yes. After killing three bosses in the game, Arianna will ask you if you know of a safe place. Refer her to Oedon Chapel, and she will be sitting in the Cathedral Ward after the next loading screen.\nDrops: If killed, will give 590 Blood Echoes and Arianna's Shoes. Drops in all areas, including Iosefka's Clinic\n\nArianna Quest Line\n\nFollow these steps to get One Third of Umbilical Cord.\n\nAfter killing at least three bosses and before the Blood Moon is up, speak to her at her home in the lower Cathedral Ward.\nWhen she asks for a safe place, refer her to the Oedon Chapel.\nOnce you have defeated Micolash, Host of the Nightmare, she'll move to the aqueduct between the Tomb of Odeon and Cathedral Ward lamps. You must kill both Arianna's newborn and Arianna herself in order to acquire One Third of Umbilical Cord and Arianna's Shoes.\n\nArianna Dialogue\n\nOh, my, what a queer scent... But I'd take it over the stench of blood and beasts any day. What is it, then? I'm off during hunts, so if that's what you're here for, I'll leave you to your own devices. If that doesn't do it, come back in the morning, darling. - for male hunter.\n\nOh, my, what a queer scent... But I'd take it over the stench of blood and beasts any day. What is it, then? I'm off during hunts, and besides, this is no place for ladies. Wouldn't want to drag you down too... laughs - for female hunter.\n\nOh, thank goodness. You're a hunter, right? Might you know of a safe place? The night is long and I've very little of the incense left... Please, there must be some nice place to run off to? Gives option of telling her\n\nOh, thank you, darling. Maybe I'll see you there!\n\nOh, hello dear. You weren't lying, this is a safe place. Thank you. I am in your debt.\n\nI'd like to tender my thanks, but I haven't much to offer...all I can give is my blood. But would you even take a 's blood?\n\nIf refused, or already carrying special blood : Oh, you. I'm sorry. I'm afraid I can't help you. Unless you've had a change of heart?\n\nOh, hello. The whole town's turned, has it? Quite a big family, aren't we? Though I'm afraid I seem to be the black sheep... Back for my blood, I presume.\n\nOh, hello. Come closer. I'm always happy to help.\n\nafter killing Rom, the Vacuous Spider hunched over, clutching herself Oh, hello there. Forgive me, I'm a bit out of sorts. So, no blood today, okay?\n\nOh...there's something wrong with me... moans\n\nAfter killing Micolash, Host of the Nightmare It can't be... this is a nightmare... sobs and laughs\n\nAfter killing Micolash, Host of the Nightmare and used 4 of her vials I've never been happier... cries, laughter, cries\n\nArianna Lore\nArianna falls under the prophecy that is found in Byrgenwerth, ... And when the Great Ones descend, a womb will be blessed with child.\nNot only does Arianna give birth to a Child of Blood , but like the Queen, the Blood of Arianna also has special properties.\nArianna wears the Noble Dress found in Castle Cainhurst, insinuating she is a descendant of the nobles who lived there. However, Queen Annalise says only two Vilebloods are remaining when the Hunter accepts the Vileblood rune. This may imply that Queen Annalise is unaware of Arianna's existence, or that the queen doesn't find her to be a true Vileblood, as she's not fulfilling the purpose of her lineage.\nArianna's Blood has a description alluding to her blood being similar to blood forbidden by the healing church, implying that it may be Vileblood.\nIn the banquet hall where the Noble Dress is found, there is a portrait of a woman in a crown holding a blonde infant, which may suggest a connection between Annalise and Arianna.\n\nArianna Other Notes\nArianna can only be sent to Oedon Chapel before the blood moon is up. When the blood moon is up, you will get a message saying No response .\nIf you send Arianna to the clinic, you will no longer be able to acquire the third umbilical cord from her infant.\nDespite being killed by Adella, or by the player after killing her child, positioning the camera correctly will reveal that her character model still blinks.\nKilling the newborn will result in Arianna's death as well.\nIt takes two Pebbles to kill Arianna's newborn four in NG .\n\nArianna Gallery\n\nNPCs\n\nAdella the Nun Alfred Annalise, Queen of the Vilebloods Arianna Brador Djura Eileen the Crow Father Gascoigne Gehrman Gilbert Henryk Iosefka master willem Messengers Old Hunter Yamamura Old Hunters Patches the Spider Plain Doll Saint Adeline Simon the Harrowed",
"title": "Arianna | Bloodborne Wiki"
},
"meta": {
"project": "Bloodborne",
"url": "https://bloodborne.wiki.fextralife.com/Arianna"
}
}
| null | null | null | null | null | null | null |
Soulslike Wiki Knowledge Base (RAG Corpus)
Dataset Description
This dataset contains structured text scraped from public wikis (primarily Fextralife) covering major "Soulslike" games developed by FromSoftware. It is designed to serve as a Knowledge Base for RAG (Retrieval-Augmented Generation) systems, fine-tuning LLMs, or game analytics.
The current release is stored as a hierarchical JSON where:
{
"<Project/Game>": {
"<PageSlug>": {
"meta": {...},
"data": {...}
}
}
}
- Curated content: Irrelevant pages (calculators, login screens, forums) have been filtered out.
- Format: JSON snapshots uploaded under
FelipeRochaMartins/SoulsWikiScrapping(compatible with Hugging Facedatasets). - Games Covered: Elden Ring (including Shadow of the Erdtree & Nightreign), Dark Souls Trilogy, Bloodborne, Sekiro, Demon's Souls.
Dataset Structure
Data Fields
Each page entry is stored beneath its parent project using two top-level keys:
meta: Metadata about the page.url: Source URL.project: Game identifier (e.g.,Bloodborne).
data: Scraped content payload.title: Human-readable title (e.g., "1st Floor Sickroom | Bloodborne Wiki").content: Raw text extracted from the wiki body.
Note: In the JSON snapshot the keys inside each project omit the
.jsonsuffix (e.g.,"1st_Floor_Sickroom"). When importing back todata/raw, the loader automatically restores the.jsonextension.
Example Instance
{
"Bloodborne": {
"1st_Floor_Sickroom": {
"meta": {
"url": "https://bloodborne.wiki.fextralife.com/1st+Floor+Sickroom",
"project": "Bloodborne"
},
"data": {
"title": "1st Floor Sickroom | Bloodborne Wiki",
"content": "1st Floor Sickroom is the tutorial area of Bloodborne..."
}
}
}
}
Usage
How to load in Python
from datasets import load_dataset
dataset = load_dataset("FelipeRochaMartins/SoulsWikiScrapping", data_files="latest.json")
payload = dataset["train"][0]
# Access a project + page pair
bloodborne = payload["Bloodborne"]
first_page = bloodborne["1st_Floor_Sickroom"]
print(first_page["data"]["title"])
Source & Licensing
Source: The data was scraped from Fextralife Wiki. License: This dataset is distributed under the CC BY-NC-SA 4.0 license (Creative Commons Attribution-NonCommercial-ShareAlike), consistent with the licensing terms of the source wikis.
- Attribution: All narrative content belongs to FromSoftware and the respective wiki contributors.
- Non-Commercial: This dataset should not be used for commercial purposes without permission from the copyright holders.
Intended Use
- RAG Systems: Building a chatbot that answers questions about Elden Ring/Bloodborne/Dark Souls/Sekiro/Demon's Souls lore.
- Lore Analysis: Analyzing entity relationships (e.g., "Which NPCs are related to Miquella?").
- Style Transfer: Training models to write in the archaic/fantasy style of Hidetaka Miyazaki.
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