Bloodborne
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DarkSouls
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DarkSouls2
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DarkSouls3
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DemonsSouls
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EldenRing
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EldenRingNightreign
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SekiroShadowsDieTwice
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{ "data": { "content": "Moon Phases are world states in Bloodborne. Depending on specific events and conditions during the game, the sky will change colors and the inhabitants of the world will react differently. Some quests and secrets have special conditions that must be under a specific phase. Most consumables sold by the Bath Messengers will increase in blood echo price with each progression in Moon Phase.\n\nWhat are Moon Phases in Bloodborne?\n\nMoon phases in Bloodborne work as visual timezones that change throughout the progression of the game's story. The phases change when the player makes an important interaction in the story and will change the environment around the player.\n\nChanges through Moon Phase in Bloodborne\n\nBesides the sky and the moon appearing different, the inhabitants of the world react differently according to each moon phase.\n\nAll Moon Phases in Bloodborne Timezones\nEvening Phase\n\nThis is the initial phase that every player goes through when they start the story for the first time or when starting New Game Plus. The player can receive Iosefka's Blood Vials directly from Iosefka each time they return to her Clinic.\n\nSunset Phase\n\nTriggered upon entering Oedon Chapel after defeating Father Gasoigne. Iosefka will be replaced by an impostor; Iosefka's Blood Vials can no longer be obtained from her. Gilbert will have new dialogue and can give the player a Flamesprayer. During this phase, it is possible to be captured by a Kidnapper and be taken to Yahar'gul, Unseen Village. It is also possible to save all survivors and bring them to Oedon Chapel.\n\nNight Phase\n\nDefeat Vicar Amelia and examine the skull afterward. Patches The Spider temporarily replaces all inhabitants after unlocking the door to the Forbidden Woods. Church Giants remain asleep unless aggroed. The entrance to the Forbidden Woods can now be accessed during this phase. During this time, the Cainhurst Summons becomes available, unlocking access to The Forsaken Castle Cainhurst. The dialogue from survivors in Central Yharnam and The Cathedral Ward changes, with characters either gradually falling victim to the Beast Scourge or descending into madness. Patches the Spider will take the place of every interactable survivor, aiming to lure the player to the chapel entrance in Yahar'gul, where they will be transported to the first floor of the Lecture Building and set on the path to the Nightmare Frontier.\n\nBlood Moon Phase\n\nDefeating Rom, the Vacuous Spider and approaching the blood soaked lady in white will bring in the Blood Moon phase. NPCs can no longer be saved, Arianna and Adella no longer provide blood. All Lesser Amygdalae are permanently visible, no longer requiring 40 Insight to see. You won't be able to awaken in the Hypogean Gaol lamp. Old Yharnam, Forbidden Woods and Forsaken Castle Cainhurst still have a white moon during this phase. Defeating Gehrman, the First Hunter, and encountering the Moon Presence will bring the Blood Moon to Hunter's Dream.", "title": "Moon Phases | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/blood+moon+phase" } }
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{ "data": { "content": "Blood of Adeline is a consumable item in Bloodborne. The Blood of Adeline restores 50 of the player's HP once consumed. It also applies an HP recovery buff that persists for 10 seconds. The Blood of Adeline can be obtained by giving Saint Adeline the Brain Fluid.\n\nBlood taken from Adeline, patient of the research hall.\nRestores HP, and continues to rejuvenate HP for some time.\n\nAdeline was originally one of the Blood Saints who received\ntreatment by the Church to cultivate worthy blood. Adeline's\nwas one of the few cases that turned out favorably.\n\nBlood of Adeline Usage\nRestores 50 of the player's HP, then continues to regenerate HP for 10 seconds.\n\nHow to obtain Blood of Adeline\nThe Blood of Adeline will be given by Saint Adeline in the Research Hall after giving her the Brain Fluid.\n\nBlood of Adeline Notes\nA gift from Adeline after you have given her one of three Brain Fluid.\nYou may only carry one at any time, but she will refresh your supply after consuming it. However, once you receive the Milkweed rune, she dies afterward.\nThe amount of HP restored with Blood of Adeline is adequate and should not be used in emergencies, however the gradual HP rejuvenation is more than useful.\nSaint Adeline will not give you her blood if you possess the Blood of Adella item or Blood of Arianna item. Remove the other blood items to receive your gift.\n\nBlood of Adeline Trivia\nThe Blood of Adeline appears to be clearer than the Blood of Adella or the Blood of Arianna in terms of appearance.\n\nConsumable\n\nAntidote Beast Blood Pellet Blood of Adella Blood of Arianna Blue Elixir Bold Hunter's Mark Bolt Paper Bone Marrow Ash Coldblood Fire Paper Hand Lantern Hunter's Mark Iosefka's Blood Vial Lead Elixir One Third of Umbilical Cord Sedative Shaman Bone Blade Shining Coins Tiny Music Box Vermin", "title": "Blood of Adeline | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Blood+of+Adeline" } }
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{ "data": { "content": "Blood of Adella is a Consumable Item in Bloodborne. The Blood of Adella restores 25 HP, then regenerates HP for 20 seconds after consumption. This can be obtained as a gift from Adella the Nun after sending her to the Oedon Chapel in Cathedral Ward.\n\nBlood taken from Adella, nun of the Healing Church.\nRestores an amount of HP, then continues to gradually\nrestore HP for a short time.\n\nThe Healing Church nuns are chosen for their merit\nas vessels for blood, and groomed as Blood Saints.\nThe mere chance of being treated with their blood\nlends legitimacy to the Healing Church and communion.\n\nBlood of Adella Usage\nRestores 25 of HP, then regenerates HP for 20 seconds.\n\nHow To Obtain the Blood of Adella\nOedon Chapel\nobtained as a gift from Adella the Nun if you send her here from Cathedral Ward\n\nBlood of Adella Notes\nMaximum held: 1\nMaximum stored: N A\nCan only carry 1 at a time, but she will refresh your supply after spending it.\nHaving the Blood of Arianna or Blood of Adeline in your inventory will prevent you from receiving the Blood of Adella.\nThe amount of HP Blood of Adella restores is very small and shouldn't be used in emergencies, however the gradual HP restoration is more than strong enough to be useful.\nDue to the buff to health recovery, it is impossible to use this item while a Beast Blood Pellet is active and vice versa.\n\nBlood of Adella Trivia\nTrivia goes here\n\nConsumables\n\nAntidote Beast Blood Pellet Blood of Arianna Blood Vial Blue Elixir Bold Hunter's Mark Bolt Paper Bone Marrow Ash Coldblood Delayed Molotov Delayed Rope Molotov Fire Paper Frenzied Coldblood Gold Pendant Great One's Wisdom Great One Coldblood Hand Lantern Hunter's Mark Iosefka's Blood Vial Kin Coldblood Lead Elixir One Third of Umbilical Cord Quicksilver Bullets Red Jeweled Brooch Sedative Shaman Bone Blade Shining Coins Tear Stone Thick Coldblood Tiny Music Box Vermin", "title": "Blood of Adella | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Blood+of+Adella" } }
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{ "data": { "content": "Blood of Arianna is a consumable Item in Bloodborne. Blood of Arianna restores 25 of HP after consumption, and a stamina recovery boost lingers for 30 seconds. This can be obtained as a gift from Arianna after sending her to Oedon Chapel.\n\nBlood taken from Arianna, Cathedral Ward woman of\npleasure. The sweet blood of Arianna restores HP,\nand temporarily speeds stamina recovery.\n\nA member of the old Healing Church would know\nthat her blood is similar indeed, to precisely what\nwas once forbidden.\n\nBlood of Arianna Usage\nHeals HP and boosts stamina recovery for 20 seconds.\n\nHow To Obtain the Blood of Arianna\nGiven as a gift by Arianna once she has moved to Oedon Chapel from Cathedral Ward\nCan only carry 1 at a time, but Arianna will give you another if you consume it.\n\nBlood of Arianna Notes\nMaximum held: 1\nMaximum stored: N A\nHaving the Blood of Adella or Blood of Adeline in your inventory will prevent you from receiving the Blood of Arianna.\nDue to the buff to stamina recovery, it is impossible to use this item while a Beast Blood Pellet is active and vice versa.\n\nBlood of Arianna Trivia\nThe reference to her blood being similar to what was once forbidden may imply that Arianna is a Vileblood.\n\nConsumables\n\nAntidote Beast Blood Pellet Blood of Adella Blood Vial Blue Elixir Bold Hunter's Mark Bolt Paper Bone Marrow Ash Coldblood Delayed Molotov Delayed Rope Molotov Fire Paper Frenzied Coldblood Gold Pendant Great One's Wisdom Great One Coldblood Hand Lantern Hunter's Mark Iosefka's Blood Vial Kin Coldblood Lead Elixir One Third of Umbilical Cord Quicksilver Bullets Red Jeweled Brooch Sedative Shaman Bone Blade Shining Coins Tear Stone Thick Coldblood Tiny Music Box Vermin", "title": "Blood of Arianna | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/blood+of+Arianna" } }
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{ "data": { "content": "This is a player-created Build for Bloodborne by King_ Gilgamesh1\n\nBuild Name: Red Ranger\nBuild Level: 120\nBuild Focus: pvp\nBuild Main Stat: Bloodtinge\nLink to Bloodborne Calculator: Add link here\nStarter class: Milwuetoast\n\nBuild Equipment\nRight Hand: Chikage, gems if in ng should look like attack 15 , blood attack 21.6 , blood attack 21.6\nLeft Hand:Evelyn, gems should be best bloodtinge one you can get that does not fit on chikage\nHead: Ghermans Hunter Cap\nChest: Ghermans Hunter Garb\nHands: Any\nLegs: Ghermans Hunter Trousers\nItems: Bone ash, numbing mist, lead elixir\nRunes: 15 and 10 stamina with 4 bullets and hunter of hunters oath\n\nBuild Strategy\nThis build can deal out a lot of damage and fast to. Its called the ranger becuse the gun does a huge chunk of damage. Each shot when buffed with ash does over 450 damage. Each hit with the Chikage will do 450 for the normal swings, 750 for the R2, 1000 and up for the charged attack. If you dont like using viles then sorry this build aint for you. It is possible to play it no viles but it can make it much harder on youreself because your damaging yourself just by fighting.From the fights I have had so far the weakness to this build is that you can get stunned easily so when fighting get a bone ash shot to land and then hit them once, then back off unless thethey have a 2handed weapon if they do keep hammering. If you get into a fight with somone fast or good at close range combat just spam your gun they will drop fast plus free counters. Remeber when using this build you are a blood ranger not a hug ranger so get out there and claim some blood\n\nBuilds\n\nArcane Choir Build Aria Loch Rosethorn Beren's Skill Build Blood For Fundzo Blood Ranger Blood-Ridden Hunter Build Bloodtinge Skill Build Cainhurst Katana wielder Category Name character building tutorial Corrupted Hunter Cursed Fate Dex it like Fundzo Engiocsag Rehtaf Evelyn's Knight Evelyn's Knight Lore Evelyn's Knight - Lore Executioner PvE Full Metal Arcanist Fundzo - Like a Sir Fundzo's Wheel of Pain Glass Cannon Hollowed Soul Ludwig's Set Build Old Yharnam Hunter Professor PvE Build PVE Builds and Weapons Review Reaper of blood-addled Spirits Sky Burial Knight The Cainhurst Knight PvP Build The Malformed Yharnam Hunter", "title": "Blood Ranger | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Blood+Ranger" } }
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{ "data": { "content": "Blood Rapture is a Caryll Rune in Bloodborne.\n\nBlood Rapture Effects\nVisceral attacks restore health.\nVersions: 200 250 300\n\nLocation\n200 is dropped by the Shadow of Yharnam boss.\n250 is found on dungeons created with Cursed and Defiled Root Chalice random chance .\n300 is dropped by the second hunter in Eileen The Crow's Questline.\n\nNotes\nTo memorize this rune, you must have the Rune Workshop Tool.\nThis rune is very effective when paired with the Oedon Writhe rune.\nBlood Rapture 250 - Chalice Glyph: 3zcvutw8, Layer 1, bonus area before boss room\nBlood Rapture 250 - Chalice Glyph: qs3z8hqa Layer 3\nBlood Rapture 300 Chalice Glyph: bdexxpeg Optional Area at the beginning of layer 2 edit: this glyph only gave me a 250 rune. Someone confirm? or dropped by The Bloody Crow\n\nTrivia\n???\n\nCaryll Runes\n\nAnti-Clockwise Metamorphosis Arcane Lake Beast Beast's Embrace Clawmark Clear Deep Sea Clockwise Metamorphosis Communion Corruption Deep Sea Dissipating Lake Eye Fading Lake Formless Oedon Great Deep Sea Great Lake Guidance Heir Hunter Impurity Lake Milkweed Moon Murky Deep Sea Oedon Writhe Radiance Stunning Deep Sea", "title": "Blood Rapture | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Blood+Rapture" } }
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{ "data": { "content": "Blood Rock is a Material in Bloodborne. The Blood Rock can be used to Fortify weapons up to 10. The Blood Rock can be obtained as loot in Chalice Dungeons or as a drop from the Brain of Mensis.\n\nA large solid chunk that forms in coldblood.\n\nAfter death, a substance in the blood hardens, and that which does not crystalize is called a blood stone.\n\nThis is no mere chunk, it is nearly a boulder.\n\nFew blood stones of such size have ever been discovered, even considering the combined experience of all the hunters.\n\nBlood Rock Usage\nUsed to Fortify weapons to 10.\n\nBlood Rock Location\nInsight Bath Messenger shop in exchange for 60 Insight After defeating Mergo's Wet Nurse\nNightmare of Mensis:\nThe main game contains one Blood Rock per NG cycle. It is found near Nightmare of Mensis: Middle Loft. The Iron Door Key unlocks a door to the area, left of when you first enter Micolash's room.\nChalice Dungeons\nA total of three others can also found in sarcophagus chests Depth 5 Root Chalice Dungeons One in each type; Pthumeru, Loran, and Isz\nThere is also a chance of one dropping from the final boss of any Depth 5 Root Chalice Dungeon.\nFishing Hamlet:\nDown the elevator leading to the boss, go into the large room opposite to the tunnel guarded by 2 Winter Lanterns and at the other side through many snail women you'll find the Blood Rock. The way to the Blood Rock from Lighthouse Hut lamp is shown .\n\nHow to get blood rock in Nightmare of Mensis:\n1. Without Killing the Brain of Mensis\nPreparation:\nReturn to the dream and spend all your Insight\nApply the Deap Sea rune for Frenzy resistance and equip your best Frenzy-resistant armor\nBring plenty of Sedatives\nLocation and Navigation:\nSpawn at the Mensis: Middle Loft lantern after defeating Micolash, Host of the Nightmare.\nHead outside, ascend two flights of stairs, and enter the birdcage elevator\nDuring the descent, jump through a window from the elevator see the video below for guidance .\nBridge and Room:\nCross the bridge with three Winter Lanterns, using the skull-rocks to avoid Frenzy.\nRun past the spiders and descend the stairs carefully, avoiding the hole in the floor.\nPull the lever on the balcony to trigger a cutscene where the Brain of Mensis drops into the abyss.\nPost-Cutscene Actions\nAfter the cutscene, turn around and drop into the hole on your right.\nRun outside, collect all the items, and drop into the collapsed tower on the bridge avoid the bottomless pit in the center .\nRetrieve the item from the body in this area.\n\nNOTE: The Brain of Mensis causes Frenzy in the entire Nightmare of Mensis area. While killing it is high-risk due to Frenzy, pulling the lever allows you to obtain the Blood Rock with minimal risk, aside from the Winter Lanterns. This also drops the Brain of Mensis into an abyssal pit where it can be defeated without inducing Frenzy and grants access to the Tier 3 Moon rune.\n\n2. Killing the Brain of Mensis\n\nAfter killing Micolash, Host of the Nightmare, use the Iron Door Key to open the door located on the left side of the wall at the beginning of the boss fight. The door will open onto a bridge with numerous Insight items, and lead to a collapsed structure. Drop down into the collapsed structure to find the Brain of Mensis and a body holding the item.\nIMPORTANT: Killing the Brain of Mensis this way will prevent one from obtaining the Tier 3 Moon Rune from her via the 'Make Contact' gesture in the abyss. You will, however, still get the Living String required for the Great Pthumeru Ihyll Chalice.\n\nBy making contact and getting the Moon rune then killing the brain, you can get both the rune and the Living String.\n\nBlood Rocks in Chalice Dungeons\n\nThis item is also available in high-level Chalice Dungeons such as Isz Root Chalice or Lower Loran Root Chalice. It is a low drop-rate, so make sure you have high Discovery, which can be increased either by adding points to the Arcane stat or using certain runes.\n\nThe community has shared a few glyphs that contain blood rocks. Big thank you's to those who created and shared these chalices!\n\n1 Blood Rock available per Chalice type: Pthumeru, Loran and Isz NOT Hintertomb\nGreat One's Wisdom will replace Blood Rocks, just like runes , if already obtained in that Chalice type.\nThis limitation does not reset upon entering NG .\nRumored to reset upon some trigger, or through PvP victories, but none confirmed.\nBlood Rocks can also be obtained by defeating Depth 5 Chalice Dungeon bosses.\n\nPthumeru Chalice Blood Rocks\nPthumeru Ihyll: Glyph: jrwffkyp. Just after Chamber of the Seal, before main area. In the first pre-area. Beware of fatty.\nPthumeru Ihyll Root Chalice Cursed Fetid Rotten : zziz2qbx. Layer 2 pre-area before the boss room .\nSinister Pthumeru Ihyll Root Chalice: Glyph: u6d8itwm.\nSinister Pthumeru Ihyll Root Chalice: Glyph: hdmg5dzw. Defeat the layer 3 boss. Pthumerian Descendant Also had highest tier Eye rune equipped.\n\nLoran Chalice Blood Rocks\nRotted Lower Loran Chalice: Glyph 4292egu2, Layer 2 In pre-area before the second lantern . I found this to be incorrect, it is in on Layer 1 in the pre-area between the Chamber of the Seal and Layer 1 lamps, in the sewer section in a sarcophagus protected by a madman\nFetid Lower Loran Chalice: Glyph 7guktqyg, Layer 1 In the side area before the boss room .\nLower Loran Chalice: Glyph 6rxwxu3e, Layer 1 1st bonus door, does not require offerings .\nRotted Lower Loran Chalice: Glyph gysprnag, Layer 3 upon beating the Aborrant Beast Boss.\nSinister Lower Loran Root Chalice: Glyph v77hfp2e, Layer 1 pre-lamp. Sinister offering\nFetid Rotted Lower Loran Root Chalice: Glyph xf9deybn, Layer 1, side area before the boss room.\nFetid Rotted Cursed Lower Loran Chalice: Glyph g5pkmkua, Layer 1 pre-lamp\nFetid Cursed Lower Loran Chalice: Glyph 848dwxng, Layer 1 pre-lamp\n\nIsz Chalice Blood Rocks\nIsz Root Chalice Glyph rr4jfbys, layer 3. Located through the bonus room past the boss gate.\nIsz Root Chalice: Glyph fsieuy9x, layer 3.\nIsz Root Chalice: Glyph wbgypzky, layer 1. The blood rock is in the very first forked path, before the second lantern. A very straightforward path, there's a regular zombie, some spiders and a Brainsucker on the way to it.\nIsz Root Chalice: Glyph s626p982, layer 1. Fetid Rotted Cursed. In the bonus room past the boss gate. The chest room has a tomb prospector hunter, a Brainsucker, and a horde of celestial children.\nIsz Root Chalice: Glyph gftbrfx6, layer 3; 2 blood rocks. 1st : chest in a bonus room before the boss. 2nd : for killing the boss; the Pthumerian Elder.\nIsz Root Chalice: Glyph xdsyzmp6, Layer 2.\nIsz Root Chalice: Glyph h6panx99, layer 3. Fetid Rotted Cursed. Pre-Lamp side area.\n\nBlood Rock Notes\nBlood Rocks found in Chalice Dungeons seem to have a reset trigger has yet to be confirmed, possibly after a certain time has passed? . You can get a second from Chalice Dungeons if someone shares the Glyph of a dungeon containing it but this is yet to be confirmed.\n\nBlood Rock Trivia\nTrivia goes here\n\nMaterials\n\nBlood Stone Chunk Blood Stone Shard Pearl Slug Red Jelly Twin Blood Stone Shards Yellow Backbone", "title": "Blood Rock | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Blood+Rock" } }
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{ "data": { "content": "Blood Stone Chunk is a Material in Bloodborne. The Blood Stone Chunk can be used to Fortify weapons to 9. The Blood Stone Chunk can be obtained through various ways, with farming it from enemies as a viable option. For a guide on Blood Stone Chunk farming, you may click this link.\n\nA solid shard that forms in coldblood.\n\nAfter death, a substance in the blood hardens, and that which does not crystalize is called a blood stone.\n\nA chunk will never appear in the blood of an ordinary human. Seek deadlier foes if bloodstone chunks are needed.\n\nBlood Stone Chunk Usage\nUsed to Fortify weapons to 9.\n\nBlood Stone Chunk Prices\n20 Insight after defeating The One Reborn\n\nBlood Stone Chunk Location\nInsight Bath Messenger shop in exchange for 20 Insight after defeating The One Reborn\nForbidden Woods:\nx1 - on a body in a small cave guarded by 3 snake men in the snake part of the woods. Follow the lamps main path until the first Viper Pit.\nCainhurst Castle:\nx1 - balcony above the entrance.\nx1 - on top of a small tower near the first gargoyle.\nx1 - middle floor of the library on the opened window side.\nx2 - dropped by Scurrying Beast on the top floor of the library.\nYahar'gul, Unseen Village:\nx1 - on the body right by the Yahar'gul, Unseen Village lamp.\nx1 - on the body before the second lamp, just before the stairs where a Lesser Amygdala shoots lasers at you.\nx2 - from Scurrying Beast straight after the second lamp.\nx2 - from Scurrying Beast, jump through the window during the elevator ride down from Yahar'gul, Unseen Village lamp.\nx1 - right after the previous chunk on a body next to the bone werewolf.\nx2 - find the broken lamp, go outside to the main street, and turn left. On the body of a snatcher in front of the large wagon.\nx2 - right next to the previous chunk on the body of a snatcher, guarded by an Undead Amalgam.\nx2 - down the spiral staircase from the broken lamp, on the body of a snatcher on the very bottom floor.\nx2 - down the spiral staircase from the broken lamp to the middle floor, on the body of a snatcher in the cells near the path to Darkbeast Paarl.\nLecture Building 2nd Floor:\nx1 - by the melted students that spit throw a quicksilver liquid at you.\nNightmare of Mensis:\nx3 - from Scurrying Beast before the first lamp.\nx1 - follow the left path from the first lamp, on the body next to 2nd rock thrower.\nx1 - follow the left path from the first lamp, on the body to the left just before the castle door.\nx1 - guarded by two dogs, just before the second elevator.\nx3 - from Scurrying Beast in the Micolash boss fight area. Go down the spiraling stairs after the first phase of the fight.\nx1 - on body before jumping down to finish Micolash in the Micolash boss fight area.\nx2 - after Mergo's Loft: Middle lamp. Right after the lamp next to crows and a dog.\nx2 - after Mergo's Loft: Middle lamp. On body before the first maneater pig, around the corner to the left of the lower staircase.\nx3 - after Mergo's Loft: Middle lamp. From Scurrying Beast, jump through the broken fence to the left of the first maneater pig.\nx2 - after Mergo's Loft: Middle lamp. Follow the path after the previous chunk, on the body guarded by two Shadows.\nNightmare Frontier:\nx2 - dropped by a large Scurrying Beast on the lower cliff, close to the Winter Lantern, just before the area leading to Amygdala.\nx2 - dropped by a large Scurrying Beast in the poison pools near the boss, close to the elevator shortcut.\nUpper Cathedral Ward:\nx2 - from Scurrying Beast in the left corridor from the room with the chandelier.\nHunter's Nightmare\nx2 - from Scurrying Beast at the entrance to the cave at the end of the river of blood, just before the Gatling Gun Hunter.\nx1 - on a corpse in the cave just past the aforementioned Gatling Gun Hunter.\nx1 - on a corpse in the cave just past the aforementioned Gatling Gun Hunter, nearer the Blood Starved Beast there.\nx2 - from Scurrying Beast just down the stairs past the Nightmare Church lamp.\nx1 - guarded by rats in the elevator room to Research Hall.\nResearch Hall:\nx4 - from a pair of Scurrying Beasts in the main room, just past the elevator lamp.\nx1 - on the top floor adjacent to the rafters, guarded by a crow.\nx2 - from a Scurrying Beast located behind the chapel window pane, in the Lumenflower Gardens after acquiring the Balcony key.\nFishing Hamlet:\n1x - guarded by an enemy in the second story of the house past the first lantern.\n1x - on a corpse near the first Shark Giant, hanging over a ledge behind a set of ruined houses on the left.\n3x - dropped by a Scurrying Beast in the first house on the left after leaving the Lighthouse Hut Lantern. Will drop into a pit with flammable jars.\n2x - as an item drop, immediately outside of the aforementioned house on the left.\n1x - as an item drop in the house immediately adjacent to the other chunks. The house is heavily populated with enemies.\n1x - as an item on the ground at the end of the first Slug People area, to the right just before the cave leading to Brador and the elevator.\n\nBlood Stone Chunk as Enemy Drop\nIndentured Chevalier very rare\nGargoyle very rare\nKeeper's Hunting Dog very rare\nUndead Giant very rare\nWolf Beast rare\nKeeper of the Old Lords rare\nBloodletting Beast rare\nBlood-Starved Beast common\nBrainsucker common\n\nBlood Stone Chunk Farming Guide\n\nThe fastest and simplest way to farm Blood Stone Chunks is through using false-depth chalice dungeons.\n\nOne such dungeon glyph is bej77ini, only requiring you to kill 2 bosses in the Pthumeru Chalice, then enter glyph pxmq3t98 and purchase the Sinister Pthumeru Ihyll Root Chalice. Once you have access to the dungeon, unlock the boss room, slay it, remake the dungeon, and repeat.\n\nBlood Stone Chunks can also be farmed from the Blue-Eyed Scourge Beasts in Upper Cathedral Ward. The drop rate is about 1 in 8 drop rate with high discovery. It is recommended to use a weapon with a long reach that can attack through walls.\n\nbut really, don't do this method if you have PS Plus\n\nBlood Stone Shard Notes\nYou will need 3 to get to 7, 5 to 8, and 8 to 9 for a total of 16.\n\nBlood Stone Shard Trivia\nBlood Stone Shard trivia goes here\n\nMaterials\n\nBlood Rock Blood Stone Shard Pearl Slug Red Jelly Twin Blood Stone Shards Yellow Backbone", "title": "Blood Stone Chunk | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Blood+Stone+Chunk" } }
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{ "data": { "content": "Blood Vial is a consumable Item in Bloodborne. Blood Vials restore 40 of HP after consuming. Blood Vials are essential to surviving the many horrors that await, refilling health to face another battle. They are mapped to the Triangle button for quick use, no matter what other items you prefer to use.\n\nSpecial blood used in ministration. Restores HP.\n\nOnce a patient has had their blood ministered, a unique but common treatment in Yharnam, successive infusions recall the first, and are all the more invigorating for it.\n\nNo surprise that most Yharnamites are heavy users of blood.\n\nBlood Vial Usage\nRestores 40 of your Health when consumed\n\nPrices\n180 Blood Echoes Base Price\n360 Blood Echoes After entering the Cathedral Ward\n540 Blood Echoes After defeating Vicar Amelia and inspecting the skull on the altar\n720 Blood Echoes After defeating Rom, The Vacuous Spider, and triggering the Blood Moon\n900 Blood Echoes During NG\n\nBlood Vial Location\nSold by Messengers\n1st Floor Sickroom:\n2x - on a corpse near the exit\nCentral Yharnam:\n\n4x - on a corpse straight ahead after opening the first gate\n2x - next to the ladder lever\n2x - in front of the locked gate, near the large bonfire\n2x - beside the staircase leading down to the fountain plaza\n6x - far side of the fountain plaza, near the well\n\nBlood Vial as Enemy Drops\nCommon drop from most enemies\n\nBlood Vial Notes\nMaximum held: 20\nMaximum stored: 600\nThe character can hold up to 20 vials at a time, but this limit can be increased by memorizing the Communion Rune\nThe amount of HP restored can be increased by equipping the Radiance Oath Rune.\nCan store 600 Vials in your storage which replenish your inventory after going back to Hunter's Dream or after death.\n\nBlood Vial Trivia\nBlood Vials are similar to the Estus Flask in Dark Souls.\nYharnamites regularly use these, as crates of Blood Vials can be seen throughout the city.\n\nConsumables\n\nAntidote Beast Blood Pellet Blood of Adella Blood of Arianna Blue Elixir Bold Hunter's Mark Bolt Paper Bone Marrow Ash Coldblood Delayed Molotov Delayed Rope Molotov Fire Paper Frenzied Coldblood Gold Pendant Great One's Wisdom Great One Coldblood Hand Lantern Hunter's Mark Iosefka's Blood Vial Kin Coldblood Lead Elixir One Third of Umbilical Cord Quicksilver Bullets Red Jeweled Brooch Sedative Shaman Bone Blade Shining Coins Tear Stone Thick Coldblood Tiny Music Box Vermin", "title": "Blood Vial | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/blood+vial" } }
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{ "data": { "content": "Bloodborne Origins\n\nDeveloped by From Software and Sony Japan Studio, Bloodborne is a spiritual sequel to the critically acclaimed Demon's Souls. The original game's appeal lay with its renowned difficulty and trial-and-error approach, one that Bloodborne promises to sustain and improve on.\n\nAlso see Bloodborne Card Game\nAlso see Pre-release Articles\n\nRegarding The Software\nBloodborne was announced on June 9th 2014 during Sony's E3 conference. The title had previously been leaked as Project Beast\nThe series' creator, From Software's Hidetaka Miyazaki, has joined the original Demon's Souls team and posted these comments:From SCE WWS Shuhei Yoshida :\nBloodborne is a completely new original title under the PS4 platform. It is a collaboration among Miyazaki after Demon's Souls, Fromsoft and JAPAN studio. This time, we are extremely happy to make announcement at the E3 press conference where fans around the world pay attention to. Powered by the PS4 network, the development team worked hard to bring a new way to play and experience the world filled with mystery mood in a gothic-horror setting, featuring a simple and yet brutal but also strategic game style. Please wait with great expectations.\nThe Souls series is known for medieval fantasy settings with castles and dungeons a common sight. However, Bloodborne is based in the city of Yharnam which is described as ancient and forgotten. The city is characterized by a Victorian era feel. Sony has promised a rich, detailed world that highlights the power of the PS4.\nThe plot revolves around the city being known for an old medical remedy which the player character will attempt to seek out. Making this task difficult is the endemic elements that have created nightmarish creatures and malformed beasts.\nThe combat style is said to be quicker and more offensive based. Preliminary information suggests that shield may not make an appearance, with both hands being used for weapons. Early reports indicate that a gun and scythe like weapon will be the go to gear for this game.\nThe game is already available for preorder though the PlayStation store as well as some retailers. Sony is promising a Spring of 2015 release while Gamestop.com has a tentative release date of 3 31 2015, which is likely a placeholder date.\nOnline modes will exist but information is currently not being shared about specific ways players will be able to interact with each other.\nFrom Hypetrain Demon Boss Hidetaka Miyazaki:\n\nBloodborne is a brand new product on the PS4 hardware. To us it's a title that posted many challenges. And yet, in one way, and with various meanings, it is a game that is very like 'us.' The foundation of this production is 'a real game for those who like games.' Please look forward to enjoying it. Thank you. 1\n\nRead a detailed preview article here\n\nDevelopment Concepts\nThe game is not a direct sequel to any Souls game.\n\nGeneral Concepts\n\nLooks to be influenced by Brotherdhood of the Wolf 2001 .\n\nNotable Differences With Dark Demon's Souls\n\nThe game features changing environments depending on progress.\nBlocking and defensive play are limited, there are only two shields and players are expected to be more aggressive and use i-frames to avoid damage.\nNew Regain system allows players to get their health back within a certain time of being hit.\n\nCollector's Edition\n\nAt Tokyo Game Show 2014 the Collector's Edition of Bloodborne was announced. It includes a Premium Steelbook Game Case, a Premium Art Book, the Digital Sountrack and an alternate skin for the game Messengers. You may also see details in the Bundles page.\n\nTranslated by A_Light_Spark: http: www.reddit.com r bloodborne comments 27s1n3 messages_from_sce_wws_president_shuhei_yoshida", "title": "Bloodborne | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodborne" } }
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{ "data": { "content": "ENEMIES KNOWN ID\nScourge Beasts Avater_A\nDogs in Yharnam Gun_Dog\nBeast Patient No Hood Deformed_Beast\nBeast Patient Hood Deformed_Beast_Female\nBell Maiden WanderingWidow\nBrainsucker BrainEater\nRats SewageMouse\nNightmare Apostles Devotee_of_Death_And_Darkness\nDrowned Corpse DrownedBeast\nChapel Dweller DemonsFanatic\nDogs Hemwick Variant Beast_of_Fanatic\nKeeper's Hunting Dogs DemonDog\nCrow NecrophagyBird\nWandering Nightmare Small WanderingInsanity_Small\nWandering Nightmare Large WanderingInsanity_Medium\nGravekeeper Scorpion GravekeeperScorpion\nGravekeeper Scorpion Babies GravekeeperScorpion_Child\nLost Child of Antiquity LarvaMegabat\nHole Digger Digger\nDog Chalice? MadDog\nSnake Ball Small SnakeBall_Chaild_Small\nSnake Ball Large SnakeBall_Chaild_Normal\nShadows of Yharnam Snake SnakeBall_LargeNeck\nManeater Boars VampireHogs\nChildren of Rom IdiocySpider_Child_Servant\nExecutioner Executioner\nPthumerian with Lantern Hook Gravedigger_Hook\nKidnapper Abductor\nMad Ones Deranged_Evil_Spirit\nBlood-Starved Beast Beast_Which_Longed_For_Blood\nWitch of Hemwick EyeCollector\nGarden of Eyes CthulhuSpider\nShadows of Yharnam DarkBrigade_ WEAPONNAME\nBloodlicker Blood_Lapper\nCainhurst Ghosts Evilspirit_of_Oldcastle_Choppedhead\nKeeper of the Old Lords Devotee_of_a_RuinedFlame2\nSnake Parasite People EmissaryFromSnakeMarsh\nLoran Silverbeasts Devotee_of_SilverBeast\nMaggot Parasite\nMergo's Attendant WarderA\nMergo's Chief Attendant WarderB\nLogarius KingReaper\nCain's Servant ServantOfKing_Sword\nLoran Cleric Shisai Sniper Priest\nGiant Lost Child AbandonedGiant\nCelestials FromMoon\nCelestial with head tentacles FromMoonOnlyFeeler\nEbrietas IllegitmateChildren\nCelestial Larvae MoonLarva\nFluorescent Flower StarFlower\nCrawler Small CrawlsAndComes_Small\nCrawler Large CrawlsAndComes\nWinter Lantern Hozuki\nCelestial Emissary FromMoon_Big\nLarge Huntsman FierceCrowd_ WEAPONNAME\nHemwick Women CrowdWoman\nWheelchair Huntsman Crowd_Wheelchair\nYharnamite Huntsmen CrowdA_ WEAPONNAME\nChurch Servants Messenger_of_Church\nGascoigne Human Gascoyne\nGascoigne Beast GascoyneBeast\nChurch Giant Franken_Knucks\nSlime Scholar Student\nLabytinth Ritekeeper I THINK DungeonResident_Priest\nLabyrinth Watchers DungeonResident_Slave\nTwo-Handed Sword Labyrinth Warrior DungeonResident_Guardian\nLabyrinth Madman Sage I THINK DungeonResident_Madman\nMerciless Watchers DungeonResident_Fatman\nPthumerian Descendant Elder DungeonResident_Lord_RodStaff\nCramped Casket Mimic\nLabyrinth Ghost EvilSpiritWoman\nUndead Giant FleshGolem\nCleric Beast Kyoukuchou\nWatchdog of the Old Lords FireBeast\nVicar Amelia SaintessBeast\nAbhorrent Beast StormBeast_Ruins\nThe One Reborn HalfBakedDevil\nBloodletting Beast FounderBeast\nRom IdiocySpider\nAmygdala FalseGod\nAmygdala FalseGodBIG\nWillem Proffessor with two F's\nMensis Brain EvilEye\nMicolash's Puppets MarionettedCorpse\nMoon Presence InheritTheNightmare\nMergo's Wet Nurse LesserDemon_Death_And_Darkness\nDjura RuinsGatling\nBeast Possessed Soul EnemyAvate\nDoll Doll\nGehrman Boss OldHunter\nYharnam Ouji\nMessengers Messenger\nBlood-Drunk Hunters in nightmare Darkside_Hunter\nNightmare Executioner Executioner_Nightmare\nResearch Hall Patient w Stand PatientA_Stand\nall other patient IDs missing\nLiving Failures KamjaB\nFish People DeepOnesA\nFish People Priests DeepOnesB\nLarge Fish Person DeepOnesBig_NoWeapon\nSnail Women HermitCrab_NonShell\nFish Dog DeepDog\nLaurence the First Vicar KyoukuchouOmega\nLudwig Ludwig\nMaria WomanHumter with an 'M'\nOrphan of Kos LastBoss\nOrphan of Kos Form 2 LastBossArousal\n\nENEMIES UNUSED ID\nEgg thing Screamer\nBurned Warriors BurnedWarrior\nShrine Knight ShrineKnight\nEarly Logarius KingGhost_LowClass\nOther Early Logarius KingInBlue\nSkeleton with Scimitar King_Of_Skeleton\nFloating Old Man Ghost EvilSpirit\nGreat One Beast Silverbeast\nMoon Presence Unused Form InheritTheNightmare_LastForm\nTwo-Headed Demon LesserDemon\nPig Beast Avater_B_BoarKing\nPthumerian Bride DungeonResident_bride_fetus\n\nUNKNOWN, BASED ON NOTES ID\nHollow Shousitai_ WEAPONNAME\nYharnamites ? Gunshuu_A\nGhoul Pthumerians Sleeper\nWeird tall enemies in dungeons Slime\nSorcerer GhostOfMoonlight\nLogarius with Sword? KingReaperSword", "title": "Bloodborne Internal Enemy ID List | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodborne+Internal+Enemy+ID+List" } }
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{ "data": { "content": "Bloodborne Wiki Guide: the best information on weapons, armor, classes, items, locations, secrets, gestures, walkthroughs, and maps. Find out everything you need to know about the game\n\nElden Ring is FromSoftware's new RPG - find out more on the Elden Ring Wiki\n\nBloodborne 2? Deracine features Bloodborne Easter Egg, could hint at sequel\n\nFight Hidden Bosses found Dec 2017 !\nBloodborne News Articles\n\nBloodborne Featured Articles\n\nBloodborne Card Game\n\nShadows Die Twice: Analysis\n\nDark Souls Remastered details here\n\nDark Souls 3 Review\n\nBuy Blood Rocks! Patch 1.09\n\nRead our The Old Hunters Review\n\nSouls Community Featured on Edge Magazine\n\nWeapon Moveset Damage Comparison All Boss Defenses\n\nGreat Pthumeru Ihyll Chalice Glyph: egn5rrdj\n\nDefiled Chalice Glyph: b4bi2s3n\n\nLore Endings Explained\n\nBloodborne Review by Fextralife\n\nAdd your Build Chalice Dungeon\n\nCheck out the Maps\n\nInternational Bloodborne Wikis\n\nFrench Wiki, German Wiki\n\nBloodborne Official Website\nOfficial JP website http: www.jp.playstation.com scej title bloodborne\nBloodborne is a new IP developed by Sony Fromsoftware, following gameplay elements from the acclaimed Demon's Dark Souls series. Announced with emotional attachment by Shuhei Yoshida as a Playstation 4 exclusive at E3 2014, the game reunited Fromsoftware Sony Japan studios with Hidetaka Miyazaki as the Director, and is said to have been in development since 2012's release of Dark Souls DLC Artorias of the Abyss.\n\nThe game is an Action RPG with focus on strategic combat choices, offering melee and ranged mechanics and replacing magic with gadgets and an arsenal of weapons. The game performs at 30fps 1080p, with character customization, online components and otherwise similar mechanics to that of the Souls series.\n\nBloodborne Initial Gameplay Concepts\nKeywords Blood and Beast in a Gothic setting.\nA Terrifying New World: Journey to the horror-filled gothic city of Yharnam, where deranged mobs and nightmarish creatures lurk around every corner.\nStrategic Action Combat: Armed with a unique arsenal of weaponry, including guns and saw cleavers, you'll need wits, strategy and reflexes to take down the agile and intelligent enemies that guard the city's dark secrets.\nA New Generation of Action RPG: Stunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of the PlayStation R 4 system.\n\nCheck out our other Wikis:\n\nComplete List of Wikis", "title": "Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodborne+Wiki" } }
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{ "data": { "content": "Blood Gems are upgrade items in Bloodborne that the player can upgrade their Weapons with at the Workshop. Can drop in Chalice Dungeons, be found in chests or dropped by certain enemies. You can also consume some special items to gain unique Blood Gems.\n\nThere are several types of Blood Gems, which are further divided into categories determined by the general shape of the Gem. Radial, Triangular, and Waning Blood gems are installed onto right-hand weapons. Circlular gems are installed onto left-hand weapons Except the Lost Chikage, which has a circular socket . Droplet can be fit into any socket regardless of its shape.\nBlood Gems' strengths vary greatly. This is represented by its rating of 1-20, although higher rarity blood gems are not guaranteed to be stronger than lower level gems.\nBlood Gems can be installed to Weapons after their Imprint sockets are unlocked via upgrading. A new socket is unlocked at upgrade levels 1, 3 and 6. Firearms only have 1 or no socket\nInstallation of blood gems is not permanent. One can remove blood gems and reinstall new ones at the workshop table at any time without consequence or cost.\nThe only known way to gain Bloodtinge Gemstones as drops are from Bloodsucking Beasts and Labyrinth Ritekeepers from chalice dungeons.\nGems that grant bonus elemental damage will change your weapon's damage form from physical to bolt fire arcane and become scaled by your Arcane stat strength and skill scaling will be disabled when installed, unless the weapon deal multiple damage forms by default, in which case the weapon will retain physical skill scaling but changes damage form to bolt fire arcane.\nSome blood gems have the cursed prefix and reduce the weapon's durability. However, multiple installations of such gems do not stack up in effect. E.g. installing 1 cursed blood gem which decreases weapon durability by say 50 and installing 2 of the same gems will make the weapon equally easy to break.\nYou can read This very detailed guide to understand Blood Gems, drops and farming.\nA complete list of blood gem effects:\nClick to Show\n\nSome Examples of Blood Gems Not Every One\nRadial Triangular Waning Circle Droplet\n\nRadial\nTriangular\nWaning\nCircle\nKey Items\nMaterials Upgrades Ritual\nDroplet\nDroplet Blood Gems\nName Icon Primary Effect Possible Secondary Effects\nLocation Drop by\n\nArcane Damp Blood Gem\n\nArcane ATK UP\n\n??\nWinter Lanterns.\n\nCursed Adept Damp Blood Gem\n\nBlunt ATK UP\nThrust ATK UP\n\nATK vs the kin DOWN\nATK vs beasts DOWN\n\nCursed Striking Blood Gemstone\n\nCharge ATKs UP\n\nATK vs the kin DOWN\n?\nWinter Lantern\n\nCursed Striking Damp Blood Gem\n\nCharge ATKs UP\n\nHP gradually depletes\n\nCursed Tempering Blood Gemstone\n\nPhysical ATK UP\n\nATK vs beasts DOWN\nATK DOWN\nHP gradually depletes\nWinter Lantern\n\nCursed Tempering Damp Blood Gem\n\nPhysical ATK UP\n\nATK vs beasts DOWN\nATK vs the kin DOWN\nATK DOWN\nHP gradually depletes\nWPN Durability DOWN\nIncreases stamina costs\nWinter Lantern\n\nFire Blood Gemstone\n\nFire ATK UP\n\nDamp Bloodtinge Gem\n\nBlood ATK UP\n\n?\n\nHeavy Blood Gemstone\nSTR Scaling UP\n\n?\n\nRed Blood Gem\n\nPhysical ATK UP\n\nBoosts rally potential\n\nTear Blood Gem\n\nHP continues to recover\n\n?\nReceived from the Doll\nafter offering her the Hair Ornament\n\nTempering Damp Blood Gem\n\nPhysical ATK UP\n\n?\n\nWarm Blood Gemstone\n\nBloodtinge Scaling UP\n\n?\n\nGallery", "title": "Bloodgems | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodgems" } }
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{ "data": { "content": "Bloodied Arm Bands is a Hand Armor Attire in Bloodborne. It is part of Brador's Set and was added with The Old Hunters DLC.\n\nBloodied Arm Bands Description\n\nBloodied Arm Bands.\nBrador donned a compatriot's beastly scalp and hide while still moist with blood. Most of the blood stains on this hide were from that day\n\nBloodied Arm Bands Information\n??\n??\n\nLocation\nDropped by invading NPC Brador at Fishing Hamlet: The bridge right before reaching the Lighthouse Lamp.\nYou may only be invaded here after having reached the second lamp of the Fishing Hamlet and talked to the Harrowed Hunter or reaching the lamp .\n\nPlayer Notes\nPlayer notes\n???\n???\n\nTrivia\n\nOther notes go here or in the comments.\n\nHand Armor Attire\n\nAshen Hunter Gloves Bone Ash Gauntlets Butcher Gloves Cainhurst Gauntlets Charred Hunter Gloves Choir Gloves Crowfeather Manchettes Doll Gloves Executioner Gauntlets Gascoigne's Gloves Graveguard Manchettes Harrowed Gloves Henryk's Hunter Gloves Hunter Gloves Knight's Gloves Madman Manchettes Maria Hunter Gloves Old Hunter Arm Bands Old Hunter Gloves Sullied Bandage Surgical Long Gloves Tomb Prospector Gloves Yahar'gul Black Gloves Yharnam Hunter Gloves", "title": "Bloodied Arm Bands | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodied+Arm+Bands" } }
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{ "data": { "content": "Bloodied Trousers is a Leg Armor Attire in Bloodborne. It is part of Brador's Set and was added with The Old Hunters DLC.\n\nBloodied Trousers Information\n\nBloodied Trousers.\nBrador donned a compatriot's beastly scalp and hide while still moist with blood. Most of the blood stains on this hide were from that day\n\nLocation\nFishing Hamlet: Defeat Brador as an invader in the underground caverns.\n\nPlayer Notes\nPlayer notes\n???\n???\n\nMedia\n\nTrivia\n\nOther notes go here or in the comments.\n\nLeg Armor Attire\n\nArianna's Shoes Ashen Hunter Trousers Black Church Trousers-Dress Bone Ash Leggings Butcher Trousers Cainhurst Leggings Charred Hunter Boots Charred Hunter Trousers Choir Trousers Constable Trousers Crowfeather Trousers Decorative Old Hunter Trousers Doll Skirt Executioner Trousers Foreign Trousers Gascoigne's Trousers Gehrman's Hunter Trousers Graveguard Kilt Harrowed Trousers Henryk's Hunter Trousers Hunter Trousers Knight's Trousers-Dress Madman Leggings Maria Hunter Trousers Old Hunter Trousers Student Trousers Tomb Prospector Trousers White Church Trousers-Dress Wine Hakama Yahar'gul Black Trousers Yharnam Hunter Trousers", "title": "Bloodied Trousers | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodied+Trousers" } }
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{ "data": { "content": "Bloodletter Japanese: Phlebotomy Hammer is a Trick Weapon in Bloodborne. It is wielded by Brador and is part of The Old Hunters DLC. There are 3 versions of this weapon: Normal, Uncanny and Lost. The only known differences being the Gem Imprints and the locations in which they are found.\n\nBloodletter Description\n\nThe demented hunter weapon brandished by Brador, the Healing Church assassin.\nThe Bloodletter assumes its true and terrifying form after it draws upon blood from the inner reaches of one's body and soul.\nThis is the only effective means of expelling tainted blood, or so Brador, isolated in his cell, continued to believe.\n\nBloodletter Information\nTransforms from a short one-handed mace to a large two-handed bloody morning star at a price of its user's health.\nSimilar to the Chikage, this weapon's damage and scaling changes to bloodtinge when transformed.\n\nLocation\nNormal\nObtain the underground cell inner chamber key.\nReturn to the underground prison from the underground corpse pile lamp, go up the stairs and turn left and open the door to Brador's cell. His cell is the second on the left behind a flight of downward stairs. Kill Brador to obtain the bloodletter.\nBrador will not be hostile in his cell, but will invade the player right outside his cell.\n\nUncanny Bloodletter\nIf you have the normal version: Create Glyph 8i29rqz3 Pthumeru Labyrinth and buy from Bath Messengers up a ladder from the main room for 80,000 Blood Echoes\nLost Bloodletter\nIf you have the normal version: Create Glyph 8i29rqz3 Pthumeru Labyrinth and buy from Bath Messengers up a ladder from the main room for 80,000 Blood Echoes\n\nPlayer Notes\nTransformed R1 combo consists of two horizontal swipes followed with slam attacks.\nSimilar to the Chikage, the Bloodletter consumes the wielder's blood to achieve its true form. Whereas the Chikage drains health over time as long as the transformed mode is active, the Bloodletter takes a large chunk of health 20 on transformation with no health drain afterwards.\n\nUsing the transformation attack also consumes health, though if it hits an enemy the hunter can regain most of the lost health.\nMuch like the Chikage, the weapon's damage switches from Physical to Blood upon transformation, and the damage scaling changes to bloodtinge.\nPressing L2 while transformed causes the hunter to perform a slam attack but at the cost of inflicting frenzy buildup on themselves.\nThe frenzy effect produced this way costs 50 of the wielder's health, rather than the standard 70 .\nWill not trigger frenzy if the hunter has a frenzy resistance of 180 or higher.\n\nIt is recommended to obtain the Cosmic Eye Watcher Badge from Upper Cathedral Ward, as this item will unlock Sedatives for purchase from the Bath Messengers in the Hunter's Dream.\nEquipping Deep Sea runes and having low Insight can also increase frenzy resistance.\nCharged R2 attack while transformed creates a small blood explosion at the tip.\nAttacks in transformed mode knock down any enemy that can be knocked down by firearms, such as dogs and spiders.\nThe transformed roll attack is an especially useful thrust with stunning power.\nAugur of Ebrietas can be used to parry enemies while using the transformed mode.\nHas unique death animation during transformation if one's health is too low.\n\nStats Scaling\n\n0\n90 90 - - - - - 100 100 C - B D -\n\n1\n99 99 - - - - - 100 100 C - B D -\n\n2\n108 108 - - - - - 100 100 B - B D -\n\n3\n117 117 - - - - - 100 100 B - B D -\n\n4\n126 126 - - - - - 100 100 B - A D -\n\n5\n135 135 - - - - - 100 100 B - A D -\n\n6\n144 144 - - - - - 100 100 B - A D -\n\n7\n153 153 - - - - - 100 100 A - A D -\n\n8\n162 162 - - - - - 100 100 A - A D -\n\n9\n171 171 - - - - - 100 100 A - A D -\n\n10\n180 180 - - - - - 100 100 A - S C -\n\nMovesets Videos\nRegular Moveset\n\nMove Damage Type Modifier Stamina Effect\nR1 Combo 1.00x, 1.00x, 1.00x, 1.10x ??\n\nThis combo begins with an overhand slash, followed by a backhand horizontal sweep from left to right, back to an overhand downwards slash, a straight thrust, an overhand downwards slash, and a backhand horizontal sweep from left to right. The second hit has significantly less range than the first sometimes resulting in a complete miss.\n\nBackstep R1 .95x Performs a backhanded horizontal sweep attack from left to right.\nDodge R1 .95x ?? ?? After the roll, performs a downward overhead swipe.\nDash R1 1.10x ?? run Thrusts the weapon forward and straight out.\nR2 Attack 1.50x ?? Thrusts the weapon forward and straight out.\nCharged R2 1.90x ?? Performs a broad overhead sweep from right to left.\nBackstep R2 1.40x Brings the weapon down in an overhead ground slam.\nDodge R2 1.50x ?? After the roll, thrusts the weapon straight ahead.\nDash R2 1.50x ?? Performs an overhead ground slam, similar to the backstep R2.\nLeap 1.40x ?? run Performs a leaping overhead ground slam.\nTransform Attack 1.30x ?? x The user turns 180 and thrusts the weapon through themself, creating the spikeball in the process and hitting anyone behind them.\nTransformed Moveset\n\nMove Damage Type Modifier Stamina Effect\nR1 Combo 1.05x, 1.05x, 1.05x, 1.10x, 1.10x ?? This combo becomes with a backhanded slightly diagonal slash sweep from left to right followed by a sweep from right to left, then a backhanded overhead smash into the ground, and then brought back around overhead for 3 successive ground slams.\nBackstep R1 1.00x Thrust the weapon straight ahead with two hands.\nDodge R1 1.00x ?? ?? After the roll thrusts the weapon straight out with only the right hand holding it.\nDash R1 1.15x ?? run Performs a backhanded sweeping uppercut from left to right.\nR2 Attack 1.50x ?? Performs a backhanded hybrid uppercut thrust from left to right.\nCharged R2 2.00x ?? Performs a backhand overhead downward slash thrust into the ground. Appears to be a horizontal sweep at first but reorients to a downward slash.\nBackstep R2 1.40x Performs a horizontal sweep with a slight uppercut, similar to a homerun swing.\nDodge R2 ?? ?? Performs a hybrid uppercut thrust similar to the standard R2 attack but with a longer windup.\nDash R2 1.40x ?? run Performs a two handed overhand ground slam.\nL2 2.00x ?? Brings the weapon overhead and drives it straight down into the ground producing an AoE effect which adds Frenzy to everything in the immediate area, including the wielder. Performs the same attack for all the different iterations dash, dodge etc .\nLeap 1.40x ?? Performs a leaping overhead backhand slash slam, from left to right.\nTransform Attack 1.20x ?? x Swings the weapon in a wide horizontal sweep from left to right that causes the blood portions of the weapon to dissolve and have a very light AoE move.\nTrivia\nBloodletting Phlebotomy is the practice of drawing blood from patients for testing, to cure or prevent illness and disease.\n\nShowcase\n\nTrick Weapons\n\nAmygdalan Arm Beast Claw Beast Cutter Beasthunter Saif Blade of Mercy Blunderbuss Boom Hammer Burial Blade Cannon Chikage Church Cannon Church Pick Evelyn Fist of Gratia Flamesprayer Gatling Gun Holy Moonlight Sword Hunter's Torch Hunter Axe Hunter Blunderbuss Hunter Pistol Kirkhammer Kos Parasite Loch Shield Logarius' Wheel Ludwig's Holy Blade Ludwig's Rifle Piercing Rifle Rakuyo Reiterpallasch Repeating Pistol Rifle Spear Rosmarinus Saw Cleaver Saw Spear Serrated Weapons Simon's Bowblade Stake Driver Threaded Cane Tonitrus Uncanny Chikage Weapon Moveset Damage Comparison Whirligig Saw Wooden Shield", "title": "Bloodletter | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodletter" } }
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{ "data": { "content": "Bloodletting Beast is a Boss in Bloodborne.\n\nBloodletting Beast Information\nThere are two versions of this boss: Headed and Headless.\nThe Headless form can shoot bugs from the gash in its back inflicts rapid poisoning .\nThe Headed form can grab the player when he she's underneath him.\nBloodletting Beast is weak to Fire Serrated.\nBloodletting Beast is strong to Bolt.\n\nLocation\nLower Pthumeru Chalice Layer 4\nGreat Pthumeru Ihyll Chalice Layer 2\n\nDrops\nDefiled Chalice\nPthumeru Ihyll Root Chalice\n\nCombat Information\nVery weak against serration. Recommend weapons Saw Cleaver and Saw Spear in their short range mode, or threaded cane in whip mode.\nIf you have the Beast Cutter or Whirligig Saw, they will work very well against this boss. The transformed R2 of the Beast Cutter will let you consistently damage his head, while the held L2 of the Whirligig Saw can be devastating when used on his legs while he is repairing broken limbs.\nHitting his head deals more damage than hitting the rest of his body, as well as providing more chance to stagger him. Because of that, the Hunter Axe's long reach can become very handy against him. The axe's 2H R1 second swing and 2H R2 are both vertical swings, capable of hitting his face repeatedly.\nPatience. His first phase is simple: dodge backwards, and when he does the head bite forward, hit his head. 2h sword L2 attack works great. Will stun him eventually.\nWatch out for a quick follow up attack he throws in sometimes after his normal swing, swing, bite. That attack is a quick swipe and a bite. If you dodge you can get another hit.\nHis final phase is annoying. Do not lock on. You need to dodge roll out of the way of his non stop attacks until he smashes the ground. You need to stay relatively close to him however. Roll, roll, roll...and when he slams ground, get him.\nA method that works throughout the entire fight with patience is to not lock onto the boss, and dodge walk around the boss' left leg to get behind him. You have a lot of time in between his swings to get a couple hits in on the legs. Make sure to keep the camera focused up so that you can dodge his attacks.\nDon't be defensive: if you keep at range he will mess you up with it's powerful swipes and punches. Try to be aggressive.\nHit him in the face when possible, that way you can Visceral Attack him to the ground.\nBe warned in some boss rooms he can fall on you due to small elevation in the terrain causing you to pancake but take no damage. His attacks will still hurt you while you are on the ground in this situation.\nIf you concentrate on one limb, leg or hand, it will eventually start to bleed, staggering the boss for a while. From that point on that limb will take additional damage until the boss calms down, descends his hands to the floor, yellow lights appear and the boss heals the wound. After that the limb will take normal damage. The calm healing phase is an excellent opportunity to attack another limb and stagger the boss to interrupt the healing.\n\nAttack Name Attack Description Counter\nCharging Claw Swipe Briefly rears back before charging forward while swiping with its hand. Typically performed when at a distance from the beast. Stay close if you want to avoid this move. Otherwise, dodge to the side just before the charge reaches you.\nClaw Swipe Two consecutive claw swipes directly in front of itself. Depending on the distance to the hunter, it may only swipe its' hand once. Followed by a Forearm Smash if the hunter is in range.\nGround Pound Pounds fists into a ground four times in a row. Dodge forward between the third and fourth pounds to open up an attack opportunity.\nBackhand Swipes back of hand along flank and rear. Dodge backwards to avoid this attack.\nGrab Picks the hunter up, bites them, then smashes them to the ground. Does substantial damage. Hunters directly beneath the beast are vulnerable to this attack. Keeping to its rear or sides to avoid being grabbed.\nForearm Smash Smashes forearm into the ground. Often follows the second Swipe.\nDouble Forearm Smash Triggered when below 50 health. Smashes both forearms into the ground. After the smash, it briefly presents its head and arms for attack.\nPalm Smash Triggered when below 50 health. Smashes palms to the ground: first the left, then the right. The second smash is preceded by an extremely long wind-up where the creature lifts its right leg high into the air. While the first palm smash is abrupt and can be difficult to avoid, the second is clearly telegraphed.\nStomp and Jump Stomps foot into the ground before jumping away from the player. Keep your wits about you as some of the beast's most powerful attacks are triggered at range.\nPunch Pulls fist back before thrusting it forward. Be wary of its deceptively long reach and tremendous power.\nBlood Rain Headless Version A shower of blood erupts from the gash in the back of the beast. These projectiles have tracking properties similiar to A Call Beyond, dodge sideward to evade the rain.\n\nWorm Jab Headless Version\n\nTriggered after Hateful Maggot emerges from neck when its health reached 50 . The transformed beast thrusts its worm forward from one to three times. Inflicts Rapid Poison. Keep to its flanks or rear to avoid this hard-hitting attack.\n\nGround Search\n\nThe beast will perform this attack when it loses track of the player, it will claw nearly every inch in it's radius. With enough space it can be avoided completely, however, any movement will re-alert the beast to the player's location\n\nStrategies\nBloodborne Bloodletting Beast Boss Video Guide\n\nPlease respect these video posting guidelines\n\nBaiting Strategy Headless\n\nThe recommended weapon for this boss in this strategy is the burial blade. Other weapons can be viable though. The main strategy employed for this boss is to bait his attacks and once recognizing the attack pattern; reacting accordingly. This guide is accompanied by a video that is included in the videos section. Keep facing the boss and the following attacks can come out:\n\nA series of downward stomps followed by either a longer range slash or a larger body stomp. Where you move during this combo actually determines which move he will use at the end:\nIf you back away for the first three strikes he will most likely end the combo with the longer range swipe. After the third stomp dodge below the swipe and connect some hits.\nIf you dodge below him during the first two stomps then he will end the combo with a large body slam. In this case you need to dodge away from him and then dash back to him as you should have time for at least a single attack.\nThe boss will sometimes keep approaching you and will do one of two things:\nThe boss will walk to you and then stomp with his leg and back away. In this case you need to dodge back to avoid the stomp and then close in the distance quick and return to be facing and in front of him and continue baiting.\nThe boss will do a larger body stomp and will not be able to attack for a small period of time. dodge back to avoid the stomp then dash forward and connect some hits.\nTwo long hand swipes. The first swipe will come from the players left side the right hand of the boss and the second swipe will be from the other side but have longer range. The optimal reaction to this is to dodge diagonally below his first swipe and then dodge in the other diagonal side between his legs. This will leave you behind the boss exactly and you can connect some hits this is shown in the video included in the videos section . You can also dodge the first swipe by dodging backwards and then simply dodging forward will leave you below the boss for a hit. However in this case, the boss might do a body stomp sometimes.\nAt any time you are below, on the sides of the boss or behind him. The boss will sometimes raise one of his hands slightly from the ground. This is an indication that the boss will swipe that hand towards you, you need to dodge under it and connect a hit.\nWhen the boss jumps away from you, he can do one of multiple things:\nKeep walking towards you and use the usual attack patterns. In this case bait as usual react accordingly to the attack.\nThe boss can start shaking his body and blood will splash around, the blood will attack like ranged arrows , just rush his head in this case and keep attacking him till he stops this attack.\nThe boss can stop and take a stance. This signifies that he will do a body charge attack and is a very dangerous attack. It is possible to dodge below one of his arms as he charges but the timing can be tricky sometimes. It is may also be possible to just run sideways but that option has not been studied in this guide.\nSometimes he will do a quick single arm swipe to catch you off guard. I have not figured what triggers this attack but it should not be too hard to dodge.\nAfter about 50 of the hp of the boss is gone, a parasite worm like head will stretch out from the head area. Most attacks remain unchanged. The only change is that when you are in front of the boss the head can stretch and attempt to attack in a straight line or in an arc. Dodging these attacks isn't very hard. However If you have been hit by the boss and retreated to heal. Be very careful from the parasite head attacks as they can finish you if you are low on health. In this stage the boss goes berserk sometimes and keeps stomping around his position. Going under the boss is safe during this attack and you can connect some hits before going back out.\nAttacking the boss sufficiently can stun the boss for a little period of time. You will see the boss stop moving and on all four limbs. Keep attacking until he gets up again.\n\nBetween The Leg Strategy Headless\nWhen the boss finishes his attacks and before the next series of smashes start, walk straight towards his legs without target lock. If you are not too close or boss is already walking towards you this will bait the boss to either smash with both hands or punch the floor two times and then smash. If he only smashes with both hands roll between his legs to avoid the smash timing needs practise , turn around and slash the leg. If the boss punches the floor two times and then smashes walk through his legs and wait behind him until the smash is over before attacking.\nAfter you R1-attack 1-2 times roll away, wait for his attacks and after them walk towards his legs again.\nThere is a chance that the boss will do stomp and jump attack instead which is hard to dodge. The stomp however does way less damage than the smash so concentrate only on identifying the smash and try dodging the stomp only if you are sure it is coming and not the smash. If you want to play it little saver walk towards his left leg your right instead.\nAfter the worm pops out try to avoid being directly in front of him when walking towards the boss because worm likes to lunge straight forward.\nThis strategy will try to create some predictability on his attacks but is not easy to execute\n\nBow and Arrow Strategy Headless\nCreate your ultimate weapon, Simon's Bowblade.\nLearn how to dodge and avoid this boss's attacks. First of all you will be constantly running around. Secondly, you will want to be able to use your blood vials for extra blood bullets instead of needing them to heal.\nStay just out of reach and always use the strongest Bowblade attack you have time for to do the most damage per arrow\nUse his ranged missile attack to your advantage. Strafe side to side and shoot in between his ranged attacks. Often this boss will attempt this move 5 or more times in a row which allows you to get in some free ranged attacks, heal, or create blood bullets.\n\nNotes Trivia\nHis japanese name means Host of the Beast Blood .\nBecause of the skull in The Grand Cathedral, the Headless Bloodletting Beast was once speculated to be Laurence, an apprentice of Master Willem and the founder of the Healing Church. This theory is still controversial see page comments .\nThe gash on his back looks almost identical to the horns of Manus, Father of the Abyss dark souls dlc .\nThe gash is also very similar to the split in the Nightmare Headstone.\nThe Headless form shoots blood projectiles, which are in fact small flying bugs .\n\nGallery\n\nBosses\n\nAbhorrent Beast Amygdala Beast-possessed Soul Blood-Starved Beast Brainsucker Celestial Emissary Cleric Beast Darkbeast Paarl Ebrietas, Daughter of the Cosmos Father Gascoigne Forgotten Madman Gehrman, The First Hunter Keeper of the Old Lords Lady Maria of the Astral Clocktower Laurence, the First Vicar Living Failures Loran Darkbeast Loran Silverbeast Ludwig Maneater boar Martyr Logarius Merciless Watcher Mergo's Wet Nurse Micolash, Host of the Nightmare Moon Presence One Reborn Orphan of Kos Pthumerian Descendant Pthumerian Elder Rom, the Vacuous Spider Shadow of Yharnam Undead Giant Vicar Amelia Watchdog of the Old Lords Witch of Hemwick Yharnam, Blood Queen of the Old Labyrinth Yharnam, Pthumerian Queen", "title": "Bloodletting Beast | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodletting+Beast" } }
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{ "data": { "content": "Bloodshot Eyeball is a Material in Bloodborne. The Bloodshot Eyeball can be used to create Hintertomb Chalices. It can be obtained in several locations, mostly found in Chalice Dungeons.\n\nMaterial used in a Holy Chalice rite.\n\nAn exquisite eyeball removed quickly after death, or perhaps even before. Used to unlock the seal of the old labyrinth hintertombs.\n\nBloodshot Eyeball Usage\nUsed in the following Ritual Chalices:\nHintertomb Chalice: 3 needed\nHintertomb Root Chalice: 3 needed\nLower Hintertomb Chalice: 6 needed\nLower Hintertomb Root Chalice: 6 needed\nSinister Hintertomb Root Chalice: 6 needed\n\nBloodshot Eyeball Location\nCan be purchased from Insight Bath Messenger in Hunter's Dream after killing the Witch of Hemwick\nCathedral Ward\n\nfound on the left path from Grand Cathedral going to Hemwick Charnel Lane\nHemwick Charnel Lane\ncan be found on a body under a guillotine near the Lamp\n\nBloodshot Eyeball as Enemy Drop\nWitch of Hemwick\nEye Collector\nSnatcher\n\nBloodshot Eyeball Notes\nN A\n\nBloodshot Eyeball Trivia\nTrivia goes here\n\nMaterials\n\nArcane Haze Bastard of Loran Blooming Coldblood Flower Coldblood Flower Coldblood Flower Bulb Coldblood Flowerbud Inflicted Organ Living String Pearl Slug Red Jelly Ritual Blood Sage's Hair Sage's Wrist Tomb Mold Yellow Backbone", "title": "Bloodshot Eyeball | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodshot+Eyeball" } }
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{ "data": { "content": "Bloodstone is an upgrade material in Bloodborne used to strengthen weapons.\n\nUsage\nUsed to strengthen weapons at the Workshop\nThere are various types of Bloodstones, and each type can strengthen the weapon within its tier. The max upgrade level is 10.\n\nIcon Name\nUpgrade Tier\n\nBloodstone Shard\n1, 2, 3\n\nTwin Bloodstone Shards\n4, 5, 6\n\nBloodstone Chunk\n7, 8, 9\n\nBlood Rock\n10\n\nObtained\nSold by: Bloodstone shards and twin shards are sold by bath messengers for blood echos. Chunks are bought for insight from the insight bath\nFound: Bloodstone shard: werewolfs in Central Yharnam through Cathedral Ward\nBloodstone Twin Shards: rabid dogs and werewolfs Forbidden Woods through Yar'gul, unseen village\nBloodstone Chunks: nightmare of Mensis and the nightmare frontier drop randomly from most enemies.\nBlood Rock: Nightmare of Mensis through the iron door below the mother brain\nAll Bloodstones can be found in chalice dungeons\n\nCombine ??? amount of Bloodstone Shard.", "title": "Bloodstone | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodstone" } }
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{ "data": { "content": "Bloodstone Chunk is an upgrade Item in Bloodborne.\n\nA solid shard that forms in coldblood.\n\nAfter death, some substances crystallise, but most simply harden and form blood stones.\n\nAt the workshop, these blood stones are embedded in weapons to fortify them.\n\nBlood Stone Chunk Usage\nUsed to fortify Trick Weapons and Firearms. Chunks are needed to strengthen weapons from 7 to 9.\nYou will need 3 to get to 7, 5 to 8 and 8 to 9 for a total of 16\n\nLocation\n\nCan be bought from the Insight messenger bath shop 20 insight after defeating The One Reborn Patch Notes V1.09\n\nVery rare drop from Cain's Servant in Cainhurst Castle floor scrubbers etc , New Game only\nVery rare drop from gargoyle enemies in Cainhurst Castle. Gargoyles can appear in later chalice dungeons also\nVery rare drop from hellhound dogs come in pairs along with the sword-wielding flame witch in chalice dungeons.\nVery rare drop from giants in chalice dungeons.\nRare drop from the zombie werewolves in Yahar'gul, Unseen Village.\nRare drop from the Giant in the Lecture Building.\nRare drop from the blue eyed werewolves in the Upper Cathedral Ward farming strategy at bottom of page .\nRare drop from Keeper of the Old Lords in Defiled Chalice. Layer 1 Boss\nRare drop from Bloodletting Beast in Great Pthumeru Ihyll Chalice Layer 2 Boss\nCommon drop from Bloodstarved Beast in Sinister Lower Loran. Layer 1\n\nx1 Forbidden Woods, on a body in a small cave guarded by 3 snake men in the snake part of the woods. Follow the lamps main path until the first Viper Pit.\nx1 Cainhurst Castle, balcony above the entrance.\nx1 Cainhurst Castle, on top of a small tower near the first gargoyle.\nx1 Cainhurst Castle, middle floor of the library on the opened window side.\nx2 Cainhurst Castle, dropped by Scurrying Beast on the top floor of the library.\nx1 Yahar'gul, Unseen Village, on body right by the Yahar'gul, Unseen Village lamp.\nx1 Yahar'gul, Unseen Village, on body before the second lamp, just before the stairs where a Lesser Amygdala shoots lasers at you.\nx2 Yahar'gul, Unseen Village, from Scurrying Beast straight after second lamp.\nx1 Yahar'gul, Unseen Village, from Scurrying Beast, jump through the window during elevator ride down from Yahar'gul, Unseen Village lamp.\nx1 Yahar'gul, Unseen Village, right after previous chunk on a body next to the bone werewolf.\nx2 Yahar'gul, Unseen Village, find the broken lamp, go outside to main street and turn left. On body of a snatcher in front of the large wagon.\nx2 Yahar'gul, Unseen Village, right next to previous chunk on the body of a snatcher, guarded by an Undead Amalgam.\nx2 Yahar'gul, Unseen Village, down the spiral staircase from the broken lamp, on body of a snatcher on the very bottom floor.\nx2 Yahar'gul, Unseen Village, down the spiral staircase from the broken lamp to the middle floor, on body of a snatcher in the cells near the path to Darkbeast Paarl.\nx1 Lecture Building 2nd Floor, by the melted students that spit throw quicksilver liquid at you.\nx3 Nightmare of Mensis, from Scurrying Beast before the first lamp.\nx1 Nightmare of Mensis, follow the left path from the first lamp, on body next to 2nd rock thrower.\nx1 Nightmare of Mensis, follow the left path from the first lamp, on body to the left just before the castle door.\nx1 Nightmare of Mensis, guarded by two dogs, just before second elevator.\nx3 Nightmare of Mensis, from Scurrying Beast in the Micolash boss fight area. Go down the spiraling stairs after the first phase of the fight.\nx1 Nightmare of Mensis, on body before jumping down to finish Micolash in the Micolash boss fight area.\nx2 Nightmare of Mensis, after Mergo's Loft: Middle lamp. Right after the lamp next to crows and a dog.\nx2 Nightmare of Mensis, after Mergo's Loft: Middle lamp. On body before the first maneater pig, around corner to the left of the lower staircase.\nx3 Nightmare of Mensis, after Mergo's Loft: Middle lamp. From Scurrying Beast, jump through broken fence to the left of the first maneater pig.\nx2 Nightmare of Mensis, after Mergo's Loft: Middle lamp. Follow path after previous chunk, on body guarded by two Shadows.\nx2 Nightmare Frontier, dropped by large Scurrying Beast on the lower cliff, close to the Brain Trust, just before the area leading to Amygdala.\nx2 Nightmare Frontier, dropped by large Scurrying Beast in the poison pools near the boss, close to the elevator shortcut.\nx2 Upper Cathedral Ward, from Scurrying Beast in the left corridor from the room with the chandelier.\n\nFarming Strategy\n\nCan be farmed from the blue-eyed wearwolves near the first lamp of Upper Cathedral Ward with about a 1 in 8 drop rate with high discovery. It is recommended to use a weapon with long-reach that can attack through walls, ideally with fire runes equipped.\n\nVideos of this strategy are available on YouTube.\n\nNotes\nWeapon Upgrade Quantity\n7 3 Blood Stone Chunks\n8 5 Blood Stone Chunks\n9 8 Blood Stone Chunks\n\nMaterials\n\nBlood Rock Blood Stone Chunk Blood Stone Shard Bloodstone Caryll Runes Red Blood Gem Twin Blood Stone Shards", "title": "Bloodstone Chunk | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodstone+Chunk" } }
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{ "data": { "content": "Blood Stone Shard is a Material in Bloodborne. The Blood Stone Shard is used to Fortify weapons up to 3. The Blood Stone Shard can be bought from the Insight Bath Messenger shop in exchange for Insight, or it could also be obtained through various ways such as enemy drops or loot.\n\nA solid shard that forms in coldblood.\n\nAfter death, a substance in the blood hardens, and that which does not crystallize is called a blood stone.\n\nAt the workshop, these bloodstones are embedded in weapons to fortify them.\n\nBlood Stone Shard Usage\nUsed to Fortify weapons up to 3.\n\nBlood Stone Shard Prices\n2000 Blood Echoes after touching the misshapen skull in Vicar Amelia's boss room\n1 Insight after touching the misshapen skull in Vicar Amelia's boss room\n\nBlood Stone Shard Location\nCentral Yharnam:\n1x - atop a flight of stairs to the right of the first Mob Bonfire.\n1x - behind some boxes near the plaza, on the left-hand side when passing under the Great Bridge.\n1x - on the Great Bridge at the opposite end of Cleric Beast, hidden behind a statue.\n1x - on a ledge reached by stairs down from the Great Bridge, behind some sandbags at the far end.\n1x - on a ledge reached by stairs down from the Great Bridge, behind some boxes which also blocks a hidden sewer entrance.\n1x - on a corpse right before the shortcut gate back to the Central Yharnam Lamp.\n1x - in the way to the sewers, if you drop onto a beam instead of taking the ladder down.\n1x - in the watery level of the sewers, in a corner next to an ambushing corpse.\n2x - sewers entrance, in one of the rat holes on the ledge above the boats. First cut down the hanging corpse up at the top by exiting through the window before the sewers entrance.\nCathedral Ward:\n2x - next to a big gate right before the first Reaper enemy.\n3x - going down the stairs from the Reaper, approaching the ball and chain Reaper, behind a crow.\n5x - in front of the ball and chain Reaper.\n3x - drops from Scurrying Beast behind the ball and chain Reaper.\nOld Yharnam:\n3x - dropped by a Scurrying Beast straight ahead of the entrance.\n1x - on a ledge straight ahead of the entrance, where the Scurrying Beast drops down.\n2x - around the back of the building across the first bridge.\n1x - in a side room in the building where Djura starts shooting at you.\n2x - behind some crows before entering the second building.\n2x - on a balcony inside the large building with the beast hanging from the ceiling.\n2x - on a balcony overlooking the boss area, surrounded by crows.\n?x - drops from a Scurrying Beast in a corner of the foggy area with pillars before reaching the streets below.\n2x - in the streets below, next to the Darkbeast Paarl door.\n2x - on a side entrance in the spiral staircase shortcut connecting the upper and lower parts.\n?x - drops from a Scurrying Beast on a staircase leading down to the Church of Good Chalice.\n\nBlood Stone Shard as Enemy Drops\nPossible drop from Wolf Beasts. Once you have reached the shortcut in Old Yharnam you can farm shards from the wolves in that area, which is nice to upgrade all your weapons. The Wolf Beast just before the Old Yharnam lantern appears to have a near 100 drop rate, with the chance of getting two at a time, and will also drop Beast Blood Pellets rarely.\nPossible drop from Large Huntsmen on the walkway above sewers.\nPossible drop from Church Giant\nPossible drop from Snatchers\nPossible drop from Viper Pits and Greater Viper Pits\nPossible reward for defeating Chalice Dungeon bosses in depth 1 chalices.\nPossible drop from Hunting Dogs in Hemwick Charnel Lane.\nPossible drop from Scurrying Beasts in Nightmare Frontier\n\nBlood Stone Shard Notes\nAn efficient, relatively early place to farm is Hypogean Gaol lamp. Immediately down the stairs are two snatchers, who almost always drop blood stone shards when they don't, they drop twin blood stone shards . Further down the stairs, through the first available doorway, are two more snatchers, with the same drop rates.\nYou will need 3 to get to 1, 5 to 2, and 8 to 3 for a total of 16.\n\nBlood Stone Shard Trivia\nTrivia goes here\n\nMaterials\n\nBlood Rock Blood Stone Chunk Pearl Slug Red Jelly Twin Blood Stone Shards Yellow Backbone", "title": "Blood Stone Shard | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodstone+Shard" } }
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{ "data": { "content": "Bloodlickers are enemies in Bloodborne.\n\nBloodlicker Information\n\nProwling the grounds of Cainhurst castle with their unmistakable, vile bodies, these fast-moving creatures can prove quite dangerous. Their appearance is somewhat flea-like, and they are equally as swift in their movements and attacks.\n\nThese enemies are not to be trifled with, as their jumps and sudden turns can quickly finish off even a high level, high vitality player. They can dodge expertly and will do their utmost to keep the player within sight. Bloodlickers can come in slightly different variations; the size of their blood-sack will indicate their resistance to physical attacks.\n\nNot all Bloodlickers will actively seek to engage enemies, as some will simply stand still in the snowy ground of the forsaken castle, admiring the landscape. However, they will still be very aggressive once engaged.\n\nAppearance\n\nAlthough they are quadrupedal, Bloodlickers appear to be heavily emaciated, gray-skinned humanoids with lanky spider-like limbs and gaunt faces hidden behind curtains of long gray hair, their long red tongues jutting out like a proboscis. In contrast with their skeletal frames, their bellies are freakishly bloated and round, the skin stretched thin enough to see they are filled with blood like a swollen tick. When agitated, Bloodlickers will leap and lope towards their targets, swiping with their clawed hands or pouncing upon their prey to suck their blood using their long tongues.\n\nStrategy\nGet close to the back of this enemy and perform a heavy attack, beware of Mule Kick attack see below . However, know that it is not subject to visceral attacks.\nThey are extremely fast, and their jump attacks are double, meaning they will jump once and then again to land on you.\nAlso note that Bloodlickers will hiss immediately before using their frontal attacks, so be prepared to quickstep behind them as soon as you hear this cue.\nBloodlickers in chalice dungeons have a small aggro range tied to their spawn location which can be abused for hit and run tactics.\n\nMoveset\nAttack Name Attack Description\nClaw Slaps It will swipe at the player with fast, erratic attacks. These could be single attacks or combos.\nJump Attack The bloodlicker will jump at the player, covering a large distance with this high-damage attack.\nClaw Stomps Tries to hit the player with floor slaps.\nMule Kick An attack which only takes place if the player is behind it. Will kick both its hind legs.\nSpit Blood It spits blood as a ranged attack that can inflict Slow Poison. Exclusive moveset for the bloodlickers in the Hunter's Nightmare.\nTantrum Will shake its head and tongue frenetically, hitting the player multiple times if connecting.\n\n- Pvt_Booger -\n- Mhazard -\n\nBloodlicker Information\n\nThis enemy comes in three different bloodsack sizes, indicating physical resistances. Its preset Chalice Dungeons locations are: Pthumerian Labyrinth, Central Pthumerian Labyrinth, Hintertomb, Lower Hintertomb, Lower Pthumerian Labyrinth, Cursed Pthumerian Defilement, Ailing Loran, Lower Loran, Isz Gravestone, Pthumeru Ihyll. Bloodlickers will appear in chalice dungeons only after the player uses visceral attacks against large enemies and moves to a different room, and even then only less than half the time.\n\nBloodlicker\nLocation\n\nForsaken Cainhurst castle 1362 2310 1x 16\nChalice Dungeons 405 211 1x 16\nHunter's Nightmare 682\n\nLore\nBloodsuckers are most likely transformed Vileblood knights and nobles. They share their weakness pattern Righteous, Bolt with a resistance to Arcane as well as their silver hair and vampire theme.\nHiding behind their long hair is a weary, wrinkled face. This could be because of starvation, vampirism or their relative age as insects .\n\nNotes Trivia\nThere is a chance it will appear in chalice dungeons when a visceral attack is performed on an enemy. If the player leaves the room and returns, a bloodsucking beast could be lapping up the blood.\nThe Watcher's Gravedigger and Merciless Watcher Mob have a high chance of spawning Bloodlickers if a visceral attack is performed on them.\nIt is possible when dying on a boss that you used multiple visceral attacks on Merciless Watchers in the Lower Pthumeru Chalice It's possible for your blood echoes to become tied to a Bloodlicker even though they technically weren't spawned in the room. This means that it's possible to make your blood echoes impossible to retrieve if you don't perform a visceral attack during your second attempt. It also means that you will have to leave, and then return to the boss room without reloading in order to make sure it spawns.\nFarming these enemies in advanced Chalice Dungeons is the only way to gain high level Bloodtinge Gemstones Circle . You can farm them for the Circle Blood Gems they drop .\nThey don't just spit blood from their mouth, they shoot it from their nose as well.\nBloodlickers are also found in the Hunter's Nightmare drinking from the river of blood, though why is still unknown.\nBloodlickers exclusively drop bloodtinge gems, this could prove very important in establishing their alien allegiance.\nThough mostly covered in spiky hairs, their tail seems to have small, pale feathers.\nAside from the Vermin snakes only the Loran Cleric has a similar thin tongue.\nIn version 1.00 of Bloodborne, their corpses will often fail to disappear upon death.\n\nGallery\n\nEnemies\n\nAmygdala Beast Claw Hunter Beast Cutter Hunter Beast-possessed Soul Beast-possessed Soul Mob Black Widow Blood Dobermann Blood Gel Blood-Starved Beast Bloodletting Beast Bloody Crow of Cainhurst Bone Ash Hunter Boom Hammer Hunter Bosses Brador Brain of Mensis Brain Trust Brainsucker Brick Troll Byrgenwerth Spider Cainhurst Hunter Carrion Crow Celestial Centipede Celestial Emissary Celestial Larvae Celestial Mob Chapel Giant Chime Maiden Church Doctor Cleric Beast Crawler Darkbeast Paarl Deep Sea Hound Djura Ebrietas, Daughter of the Cosmos Enlarged Head Giant Enlarged Head Patients Ethereal Walker Executioner Eye Collector Father Gascoigne Fishwitch Gel Gravekeeper Scorpion Graveyard Hags Greater Viper Pit Hamlet Fishmen Henryk Hostile Choir Hunter Hostile Hunters Hunter Mob Hunting Dog Keeper's Hunting Dog Keeper of the Old Lords Labyrinth Mole Labyrinth Rat Large Huntsman Lightning Summoner Loran Cleric Mad One Madman Maneater Boar Mob Mannequin Martyr Logarius Merciless Watcher Merciless Watcher Mob Mergo's Attendant Mergo's Wet Nurse Mi-Go Zombie Micolash, Host of the Nightmare Moon Presence Nightmare Huntsman Old Yharnam Beast Old Yharnam Hunter Mob One Reborn Piercing Rifle Hunter Protector Pthumerian Descendant Pthumerian Undead Rabid Dog Rat Reaper Ritual Master Rom, the Vacuous Spider Saif Hunter Shadow of Yharnam Shadow of Yharnam Mob Shark-Giant Silver Lady Silverbeast Slime Scholar Slug Snail Woman Snake Ball Snatcher Sorrowful Emissary Tomb Guardian Tomb Inspector Hunter Tormented Nanny Undead Amalgam Undead Giant Undead Giant Mob Vengeful Specter Vermin Host Vicar Amelia Viper Pit Watchdog of the Old Lords Watcher's Gravedigger Wheel Hunter Wheelchair Mob Witch of Hemwick Witch of Hemwick Mob Wolf Beast Wrathful Stinger Wretched Undead Yahar'gul Hunter Yeti Yharnam, Pthumerian Queen", "title": "Bloodsucking Beast | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodsucking+Beast" } }
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{ "data": { "content": "Bloodtinge is a stat in Bloodborne. Bloodtinge is the stat that affects the damage of Firearms, Madara's Whistle, the Chikage, and Bloodletter. For builds centered around Bloodtinge, you may visit the Builds page.\n\nThe Bloodtinge stat governs power of weapons that use Quicksilver Bullets. Determines whether or not you can use certain equipment.\n\nBloodtinge Notes\nBloodtinge softcaps at 25, with a hardcap at 50.\nFirearms deal Blood damage and scale with the Bloodtinge stat. This may also apply to Blood Bullets.\nBloodtinge synergizes well with Skill builds; for instance, a 10 Simon's Bowblade has S scaling in both Skill and Bloodtinge. Additionally, visceral attacks scale with Skill, enhancing Firearm effectiveness.\nBloodtinge-based damage from bullets or trick weapons can knock down smaller, agile enemies like Dogs, Nightmare Apostles, Cainhurst Servants, and Ethereal Walkers.\nBloodtinge damage whether from bullets or a trick weapon will knock down certain smaller, agile enemies, such as Dogs including other varieties , Nightmare Apostles, Cainhurst Servants, and Ethereal Walkers.\n\nWeapons with Bloodtinge Scaling\nRifle Spear\nReiterpallasch\nChikage\nEvelyn\nHunter Pistol\nHunter Blunderbuss\nSimon's Bowblade\nBloodletter\n\nStats\n\nArcane Attire Stats Beasthood Blood Echoes Buffs builds Discovery Endurance Insight Skill Stamina Strength Vitality", "title": "Bloodtinge | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/bloodtinge" } }
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{ "data": { "content": "This is a player-created Build for Bloodborne. Created by Azure__Wolf\n\nBuild Name: Bloodtinge Skill\nBuild Level: 80\nBuild Focus: PvE or PvP\nBuild Main Stat: Bloodtinge\nLink to Bloodborne Calculator: Add link here\n\nBuild Equipment\nRight Hand: Chikage Tonitrus\nTonitrus for those pesky scorpions and jellys\nLeft Hand: Evelyn\nHead:\nChest:\nHands:\nLegs:\nItems:I choose Stamina 15 4 dmg reduction 20 Vicreal dmg More Stam regen or Blood dreg rune...The HP or QS viscreal runes ARE useful as well\n\nBuild Strategy\n\nI choose the axe and pistol.. Upgraded the axe to 3 Evelyn 7 and killed the boss in Cainhurst solo with spamming vicreal attacks on em to get Chikage. Evelyn is in the Same location so you got all your weapons anyhow\n\nVery High dps on Chikage while transformed as well as Viscreal Attacks. PvP wise around 800-1200 PvE highest I dealt was 4.4k Evelyn shots deal from 100-300 depending on distance and armor 600 with buff only at 9 atm\n\nPersonally havent tried Repeating Pistol but I assume you'll pump out as much dmg as the mini-boss in Grand Cathedral\n\nStats:\n\nVitality: 30 25 Endurance: 15 10 Strength: 14 Skill: 25 Bloodtinge: 40 45 50 Arcane: 6\n\nWeapons:\n\nChikage Tonitrus and Evelyn __\n\nBy the way, once you transform Chikage your weapon will be sheathed for 2 seconds once you push r1 while sheathed your attack will do around 1.6x more damage then your regular tranformed attacks.\n\nRunes:\n\nIts really up to you... I choose Stamina 15 4 dmg reduction 20 Vicreal dmg More Stam regen or Blood dreg rune...The HP or QS viscreal runes ARE useful as well\n\nGem farming:\n\nFarming the brain monsters thats at Nightmare of Mensis 2nd bonfire grants 14 rating gems that gives 18 - 19.8 cursed dmg for your Chikage.\n\nCursed gems are by far the best gems to use if you farm for the ones that don't give horrible stat decrease. as in increase stamina usage by 2.7\n\nFor your gun theres a gem right where the big brain is that gives roughly 21.6 blood atk.\n\nDifficulty:\n\nThis build relies heavily on dodging, staggering and Sheath Attack with below average endurance to work with. although you can just go crazy firing your gun and kill what ever you want\n\nYour going to have a slow and frustrating start but once you get the hang of staggering and obtain your Chikage your good to go.\n\nHave not lost a single match for awhile but when i do its mostly because I get trapped like an idiot HF HUNTING\n\nOther info:\nLevel 80 is my determined build. If you feel as though it should be higher due to lack of vitality, endurance etc. I'm not stopping you for increasing my builds soul level to what ever amount pleases you.\n\nAble to solo All Depth 4 and below chalice dungeons while still maintaining soul level 80 Defiled chalice layer 2 boss gave me the most problems\n\nThe Reason I have 25 Skill is so I can deal with spiders effectively and have a new move set for chikage while PvP. Its up to you if you want to follow my 25 skill although you can just have the minimum Requirement for chikage skill and place it all into hit points, stamina, or bloodtinge.\n\nBuilds\n\nArcane Choir Build Aria Loch Rosethorn Beren's Skill Build Blood For Fundzo Blood Ranger Blood-Ridden Hunter Build Bloodtinge Skill Build Cainhurst Katana wielder Category Name character building tutorial Corrupted Hunter Cursed Fate Dex it like Fundzo Engiocsag Rehtaf Evelyn's Knight Evelyn's Knight Lore Evelyn's Knight - Lore Executioner PvE Full Metal Arcanist Fundzo - Like a Sir Fundzo's Wheel of Pain Glass Cannon Hollowed Soul Ludwig's Set Build Old Yharnam Hunter Professor PvE Build PVE Builds and Weapons Review Reaper of blood-addled Spirits Sky Burial Knight The Cainhurst Knight PvP Build The Malformed Yharnam Hunter", "title": "Bloodtinge & Skill Build | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodtinge+%26+Skill+Build" } }
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{ "data": { "content": "Bloodtinge Gemstone is a material Item in Bloodborne. They can be slotted in to Blood Gem Imprint slots in guns to add an effect to a weapon.\n\nBloodtinge Gemstone Information\nImproves blood ATK when slotted in a Weapon\n\nLocation\nFound in Old Yharnam, below a broken staircase in the second building you can enter.\nChest in Healing Church Workshop tower.\nDropped by Bloodsucking Beast in Cainhurst courtyard and Chalice Dungeons\nDropped by Blood-starved Beast in depth 5 chalice dungeons\nDropped by Ritual Master, but at an extremely low chance.\n\nNotes\nExcellent spot to farm cursed bloodtinge gems possibly the best Bloodtinge gems for Lost Chikage and firearms? Video - Farming method and location\nGlyph with Blood-starved Beast as first boss: jvz8469j Lower Loran Root Chalice; C F R\n\nTrivia\nDespite its lower rating, the bloodgem from the Shotgun Watcher outclasses the best bloodgem from the Blood-starved Beast on strong weapons like the Chikage, Simon's Bowblade or Evelyn. However, on weaker weapons like Ludwig's Rifle the opposite is true. If you have low bloodtinge the gems from the Blood-starved Beast will always be superior.\nThe bloodgem from the Shotgun Watcher cannot be obtained at rating 19 at least nobody found it yet .\n\nRatings\nClass\nBlood ATK UP Blood ATK UP flat Curse Location\nBloodtinge Gemstone 1 1 1.8 - Old Yharnam\n2 - -\n3 - -\n4 - -\nBloodtinge Gemstone 2 5 - -\n6 - -\n7 12.6 - Healing Church Workshop\nBloodtinge Gemstone 3 8 - -\n9 11.3 -\n10 12.6 -\nDamp Bloodtinge Gem 4 11 - -\n12 - -\n13 - -\nDamp Bloodtinge Gem 5 14 15.1 6\nBsB in Ailing Loran\n\n15 15.8 6.3\nBsB in Ailing Loran\n\n16 16.4 6.8 6.3 6\nBsB in Ailing Loran\n\nDamp Bloodtinge Gem 6 17 17 6.8 Blood-starved Beast in depth 5 chalice dungeons\n18 17.6 7.3 7 Blood-starved Beast in depth 5 chalice dungeons\n19 26.1 18.3 - 7.3 6.8 Blood-starved Beast in depth 5 chalice dungeons\nAbyssal Blood Gem 20 - -\nCursed versions\nCursed Damp Blood Gem 5 14\n15\n16 29,3 random curse\nCursed Damp Blood Gem 6 17 30,4 26,7 - 6,8 random curse\n18 31.5 random curse Shotgun Watcher\n19 28,7 7,3 random curse Blood-starved Beast in depth 5 chalice dungeons\nCursed Abyssal Blood Gem 20\n\nMaterials\n\nAdept Blood Gemstone Arcane Blood Gemstone Triangle Arcane Damp Blood Gem Beasthunter's Blood Gemstone Triangle Bolt Blood Gemstone Bolt Damp Blood Gem Cursed Adept Damp Blood Gem Cursed Bolt Damp Blood Gem Cursed Damp Bloodtinge Gem Triangle Cursed Fire Blood Gemstone Cursed Fire Damp Blood Gem Radial Cursed Fool's Damp Blood Gem Radial Cursed Nourishing Damp Blood Gem Cursed Odd Tempering Damp Blood Gem Cursed Radiant Damp Blood Gem Cursed Sharp Damp Blood Gem Cursed Striking Blood Gemstone Cursed Striking Damp Blood Gem Cursed Tempering Blood Gemstone Radial Cursed Tempering Damp Blood Gem Cursed Warm Blood Gemstone Damp Bloodtinge Gem Dirty Blood Gemstone waning Dirty Damp Blood Gem Fire Blood Gemstone Fire Blood Gemstone Triangle Fire Damp Blood Gem Fool's Damp Blood Gem Gold Blood Gem Heavy Blood Gemstone waning", "title": "Bloodtinge Gemstone | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloodtinge+Gemstone" } }
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{ "data": { "content": "The Bloody Crow of Cainhurst is an enemy hunter in Bloodborne, and is the last enemy to be faced as part of Eileen the Crow's questline.\n\nDescription\n\nThe Bloody Crow of Cainhurst is a hunter who has presumably gone mad with bloodlust, and as a result became a target of Eileen the Crow. However, in her old age, she proved to be no match for him in combat, as the player finds her in a pool of her own blood, barely alive on the steps leading up to the entrance of the Grand Cathedral.\n\nHe is outfitted with the Cainhurst Set with the exception of his chest piece, which is the Crowfeather Garb. His weapons are the Chikage and the Repeating Pistol.\n\nLocation\n\nOnce the player has defeated Rom, this character can be found at the Grand Cathedral if you helped Eileen defeat Henryk earlier at the Tomb of Oedon, and she survived.\n\nCan this NPC be an ally?: No\nCan this NPC be an enemy?: Yes\nDrops: If killed, he will give 6,238 blood echoes and the 3 Blood Rapture rune. If the player already has this rune they will be given a Great One's Wisdom.\n\nStrategy\n\nStandard Strategy\n\nThis battle is very difficult to take on solo, as he is capable of dealing massive damage up close, as well as from distance, and has quite a substantial pool of health 4160, needs confirmation . He makes frequent use of the Hunter's Bone, and will also begin throwing Numbing Mist at you in the later stages of the battle. He is also able to heal by using one blood vial more common or two rarer , which he will usually do when he drops between 30 -50 health.\n\nHe begins the battle one-handing the Chikage, and will switch between this and the transformed Chikage, which deals poison damage to him as long as he has it in trick mode. It appears as though he avoids transforming and taking poison damage after he has used his blood vial and his health drops around the 30 mark Can confirm, at 30 or lower he does NOT use Chikage's trick form, he will proceed to attack in a more defensive manner .\n\nAs long as he has the repeating pistol out, you must be ready to dodge because it deals tons of damage. He tends to fire following a quickstep, so it is a good idea to quickstep yourself immediately after you see him quickstep just in case he follows it up with a shot. Also, attempting to stunlock him can prompt him to fire in retaliation if he is able to get a shot off between your attacks, which will likely parry you. In one of the few examples of its usefulness, the Wooden Shield may be used to mitigate much of the damage he can do if he connects with his pistol, but well timed directed dodges should be enough, and putting on armor with high Blood defence eg. White Church set before this battle is worth consideration.\n\nHe will come at you with a variety of moves in the Chikage moveset, switching between two-handed and one handed forms, and using the Hunter's Bone to quickly close the distance on you, so you must remain equally mobile. Every now and then he will wind up with a heavy attack, sometimes fully charged, sometimes not, but baiting out these attacks will allow you to either attempt to parry, or swoop in for a quick strike or two. However, he will punish you for getting greedy with trying to stunlock him, or attempting to jump attack from distance, as he will quickly deliver strikes with his Chikage if you run out of stamina, or are left vulnerable following the jump attack.\n\nDue to the hazard he poses at close range, employing weapons with a decent amount of reach such as the Transformed Hunters Axe or Threaded Cane can provide an extra layer of safety as you can land hits from distance and slowly whittle him down. Poison knives, if timed right, can also deal damage for you if you are able to connect with three of them.\n\nAlthough a straight-on fight with him is possible, you can give yourself an advantage by luring him into the stairwell. This limits his angle of attack to directly in front of you if you maintain medium range, and also allows you to quickly dart out of the Cathedral to heal up from safety, or even swap out weapons equipment if you need to.\nOne particular method involves exploiting his approach patterns with well timed charged R2 attacks of long-reach weapons, such as the transformed Hunter's Axe, or Ludwig's Holy Blade. Based on whether he is running, or walking towards you, charge up your attack so that he basically walks right into it as he prepares to attack you. However, this obviously will leave you open for punishment if mistimed.\n\nIn addition, he may dash through the attack if the Hunter's Bone is active, and as a result, the Hunter's Axe double spin gives you an added layer of security, since the second spin will connect if he dashes through the first. An added benefit to using this strategy is that the second spin will knock him to the ground, allowing you some time to recover, heal or charge up another R2 attack.\n\nWhatever strategy you choose to employ, you will want to be well stocked on vials, and be patient no matter how low his health is, because one moment of recklessness can mean your death due to the insane amount of damage he can dish out.\n\nRanged Strategy\n\nAlternatively, you can cheese him by using a combination of Poison Knife and Numbing Mist, as he can be poisoned with three knives. You may also blast him with Cannon if you have 4 Bone Marrow Ashes and having all three Formless Oedon Runes equiped. For Arcane users, either Tiny Tonitrus or Executioner's Glove would serve the same purpose. This is especially useful as he gets low on health and stops tricking the Chikage, and Tiny Tonitrus can effectively be used up to 29 times with all the Formless Oedons equipped thanks to blood bullets.\n\nIf none of the previous strategies of cheesing this jerk to death appeal to you, you can try a stunlock strategy centered around Beast Roar. Equip Beast Roar and a fast-attacking weapon such as the untransformed cane or one of the silver swords. This will only work if you lure him into a corner. The best place to do this is right near the doors to the cathedral: The half-opened door and the wall form a little triangular funnel that is perfect for keeping him in place. Induce him to follow you as far down the stairs as you can before he starts moonwalking back up. He probably won't move all the way to the doors so once he is as close as you can get him, run around behind him so you're facing the doors and use Beast Roar to knock him back and down. Ideally, you'll be able to use a couple Beast Roars to push him into the three-sided corner formed by the wall and one of the cathedral doors. Once he's stuck in that corner, get in close and hit him with quick-striking light attacks over and over until your stamina is nearly depleted. Then, use Beast Roar to knock him down. Make sure the movement caused by your attacks don't put you behind him or to the side, or the Beast Roar will knock him free from the corner of death. If you position yourself right, you can get off at least 4-5 attacks depending on your stamina, Roar him to the ground he won't have anywhere to be blown backwards to, so you can keep attacking him as he stands up and repeat until he's dead. To make sure you have enough bullets to keep this strategy up until he's dead, bring the Formless Oedon rune.\nBeast Roar can also be used to push him out of the Cathedral doors. The player can then stand in the entrance, blocking his path as he attempts to move back inside. At this point he is completely vulnerable to attacks and will not fight back or heal. If he gets back inside, chances are you won't have enough bullets left to repeat this strategy so care should be taken to keep him outside.\n\nPatience Strategy\n\nEven though you can kill this overpowered NPC character with ranged attacks you can also, if you are willing, kill him by taking your time. The newest patch prevents you from cheesing him by abusing his Chikage poison damage so you need to choose other options, unless you are overleveled. This strategy consists of keeping away from the NPC, attacking sparingly and letting the NPC whittle away his HP each time he uses the Chikage transformation. Quickstep is important, keep strafing and be careful of his gunshots. The NPC will use his Chikage transformation from time to time and whittle away his HP. Parry him when you can and use a visceral attack to punish him. Do not get greedy and try to hurt him since he will more than likely parry you and one shot you with a visceral attack.\n\nTake care to avoid his Numbing Mist when he starts using them because you will need to, inevitably, heal. He will, as said before in the page, use a Blood Vial once, but do not despair. Tolerate this and keep using this strategy. As said before, quickstep and strafe, quickstep when he does or you will most likely get shot and take tremendous amounts of damage. The Chikage poison damage will do the work for you. Attack from time to time. There is no need to take the fight to the Boss when he will do the work for you. It should not be said but Blood Vials are a must here. To use this strategy strafe around the room, take your time, let the Boss hurt himself and do not get impatient or he will punish you. Try to bait the Boss to use the transformation, this is the trick to the strategy.\nPatience Strategy Addendum\nIt's possible to cheese him in an alternative way. First, draw him out to the cathedral entrance. Due to his program he will continue to walk towards you despite the fact that he can't cross the threshold of the Cathedral entrance. Now, look to either side of the entrance at the statues of the Amygdala and notice the line of stones that extend from right in fron of the statues. Using a long weapon rifle spear for my playthrough it is possible to R2 attack him from safety without him being able to hit or shoot you, provided you backstep away after each attack and maintain his view so that his gunshot would hit the wall in front of him. You will be unable to lock on, so a trial-and-error of hitting him is required. It's possible to use the monocular to aid with aiming. It is also possible to get him stuck in the hinges of the doors or on the statues in the stairway inside the cathedral, but he is unlikely to maintain this stuck position for very long.\nThe room is enormous. Use this. Strafe and quickstep. Keep away from the Boss. The poison damage will eventually kill him or give you the opportunity to kill him yourself. This will take time so do not expect to kill him quickly.\n\nSimon's bowblade strategy\n\nAnother simple strategy requires the use of Simon's bowblade. If the player has acquired the bow by the time the fight occurs, an easy cheese strategy can be achieved. Simply kite him towards the cathedral steps and go far enough down that he has to retreat back to the inner parts of the cathedral. While retreating up the steps, shoot at him with the bow.\n\nDoorjam Aggro\n\nIf you can draw the Hunter down the stairs and through the main doors, he will still attack up until the absolute edge of the Cathedral building. But physically cannot step out. By moving just to the left of the door, he can become wedged in the small triangle of space between the door and the edge of the foundation. Using a weapon such as the Threaded Cane, you can safely continue to hit him and draw his attention, while keeping the thick door of the Cathedral and the Pillar on it's left between the two of you. If he retreats inside, fire a bullet, or strike with the Cane to clip him through the door and cause him to charge again. This strategy is incredibly cheap, but nearly 100 safe once you reach the door, you can stay to the left, and continue an almost constant barrage of attacks, while being shielded from his counters and bullets.\n\nThe Poison Knives Strategy\n\nThis requires the least amount of skill, all you really need is 20 poison knives. Lure the hunter past the midpoint of the stairs, then wait for him to begin his retreat. NOTE: If he transforms the chikage, this makes it much faster. Upon his retreat he dodges much less. Use three poison knives to poison him, and wait. He appers to only have one blood vial, so you can let him use it or throw some numbing mist to stop his healing, but the numbing mist will likely wear of if you use this method of cheesing him right away. Otherwise, let him heal and re-poison him again. You will clearly need to poison him more than once due to his ludicrously massive health pool, so keep poisoning him, use the stairs and just wait.\n\nMost non-invasive way of cheesing him\n\nnote: this method takes 10-15 min and decent timing is required but I assure you this is one of the more tactical ways of fighting him\nPrerequisites:\n1. 10 molotovs to use near end of fight\n2. 10 oil urns to use near end of fight\n3. 10 throwing knives to use near end of fight\n4. 20 blood vials\n5. note in phase 2 depending how accurate your attacks are but bring extra items not pebbles like pistol ammo 20 bullets and a pistol gun with decent damage to finish him at a range.\nknow that you should not engage him using this method will also make it less likely he will use pistol attacks\n\nHow to fight him:\nPhase 1\n1st. Begin by entering by entering the cathedral then walk up to him then back away and be ready to dash back. When you hit the stairs after backing up he usually starts using the hunters bone to evade his quick lunges when he has hunters bone active keep in his aggro notice range range but at a distance .\n2nd. keep moving towards him then going back and forward up and down the stairs if necessary outside the cathedral and then continue step with him coming towards you and you stepping back when he tries to move forward. note he has unlimited use of the hunters bone and roughly over 3000 health your goal is to get close enough to make him switch his blade to extension mode this mode causes him to lose health but gain damage once he does keep on your toes by moving back as often and as quick as possible.\n3rd. when he get to 1 3 or 1 2 of his health he will use blood vile once to heal then preceded with the same method till he gets back to 1 3 then precede to next phase. on the off but extremely rare chance he uses a second blood vile repeat this step and use caution.\nThis phase should take approximately 10 minutes.\nPhase 2\nWhen he is at 1 3 he goes into a unusual protection mode so he wont be using his sword extension mode anymore. At this point use the knives to damage him then use the Molotov s. This should assuming you hit him with 2 3 s of all the per-requisite items kill him. otherwise if you missed some hits use the rest then your pistol and if absolutely necessary your main weapon to deal final or final 2 attacks to finish him. Please note that using the Executioner Gloves on him from outside the Church will kill Eileen too. This is especially galling if you got him down to 1 hit and you end up killing Eileen anyway.\nAssuming you did this correctly you wouldn't have to actually engage him and the only damage you might take is his pistol shots they're pretty damaging .\nnote: depending how accurate your attacks are but bring extra items not pebbles like pistol ammo and a pistol gun with decent damage to finish him.\n\nBlue Elixir Strategy\n\nRight away as you pull him, kite him down the stairs. After he's on the stairs, dodge past him, and run to the end of the cathedral, behind where he spawns. Run to one of the two corners and use a Blue Elixir.\nAt this point he should lose aggro, and go back to his normal position, where he'll now stand with his back turned against you, facing towards the entrance like he does when you start the encounter.\nAll you have to do now is to sneak up behind him, use a charged R2 attack, and follow it up with a visceral. A backstab sequence if you will.\nThis strat does depend on two things however.\n1. You gotta make sure he isn't running after you, but walking, when you're running to the back end of the cathedral. Every once in a while he'll run towards you to attack, but he usually just walks,\nwhich is what will allow you to make him lose aggro.\n2. You gotta have quite a few Blue Elixirs, and a hard hitting weapon, which you might not have yet, depending on how much of the game you've completed at this point.\nIf you find yourself with only 3-4 Blue Elixirs, I'd recommend having him slowly kill himself with his' blade's trick mode, and using this strategy to kill of the remaining health after he stops damaging himself entirely.\n\nHide and Backstab Strategy\n\nAlmost identical to the method above but without the need for the Blue Elixirs:\n\nLure the Bloody Crow down the stairs, then run past him right to the back of the Grand Cathedral past the lamp and hide yourself behind one of the wall outcrops pillars closest to the Cathedral altar. The Bloody Crow will de-aggro and walk back to his starting position.\nWhen the Bloody Crow has returned to his starting position and turned his back to the lamp, walk up behind him and backstab for a visceral.\nHave The Bloody Crow chase you to the stairs and repeat the method until dead. Recommended to equip as many Clawmark runes as possible to speed up the process\n\nCredit for this method to an anonymous user in comments section .\n\nSlow Down Strategy\n\nA strategy that I have found works for beating this monster of an enemy is to lure him to the stairs of the cathedral entrance near Eileen .From here he will slow down, which you can bait him into Switching to Chikage's trick form, in his slow walking state this will hurt him very quickly.He may start de-aggro'ing and move towards his default position.You can throw projectiles at him such as pebbles or molotovs or approach him to lure him back towards the stairs.This next part is VERY important for cheesing him: His slow movement speed will make knocking him down for a visceral very easy. Preferably with a blunderbuss type weapon, as long as your using blood rupture 200 hp and runes that up visceral attack, this will speed up the process.Be warned that he occasionally uses his pistol, which can kill you point blank and you'll have to restart.My first successful attempt at beating him was this strat.\n\nMedia\n\nPlease respect these video posting guidelines\n- Mhazard-\n\nOther Notes:\nThe wooden shield or loch shield will effectively trivialize his repeating pistol shots, and can be useful to a smaller extent against his chikage. The shields will reduce his damage from gunfire to mere chip damage, barely anything at all, and will reduce his chikage damage by a good portion, although you'd be best served by simply dodging against melee attacks. When a gunshot connects against a shield, stamina loss is minimal, and the player recovers very quickly. It was very useful in my fight with him in NG . Against his chikage, the player will recieve somewhere between half and two thirds standard damage, and will drain stamina fairly quickly, which is a big problem, considering he'll just swing at you again and again and overwhelm your shield. It's best to dodge or keep your distance against melee attacks.\nIf you kill Rom before helping Eileen defeat Henryk, you will not be able to have this encounter. Instead, Eileen will turn against you at the Cathedral.\nIt was once possible to cheese him by exploiting a pathfinding glitch which caused him to get stuck behind the cathedral doors, leaving him vulnerable to attacks through the door with weapons like the transformed Threaded Cane. This was patched out as of version 1.04 however, so more legitimate approaches are necessary.\nHe can still be cheesed after 1.04 with a bit of luck. If he tricks Chikage and the player sprints out of the Cathedral, he will sometimes lose interest and forget to transform Chikage back, resulting in his eventual death thanks to the Chikage's self-damage.\nPathfinding isn't fixed as of 29 11-2015, managed to get him stuck on one of the side ledges going down the staircase towards the doors, his AI wasn't capable of walking him back off, so he ended just standing there staring.\nSince he wears the crowfeather garb, it is possible that he either was a Hunter of Hunters and joined the Vilebloods, or killed one and took their garb. Regardless, he is hostile to all, so runes do not make a difference.\n\nNPCs\n\nAdella the Nun Alfred Annalise, Queen of the Vilebloods Arianna Brador Djura Eileen the Crow Father Gascoigne Gehrman Gilbert Henryk Iosefka master willem Messengers Old Hunter Yamamura Old Hunters Patches the Spider Plain Doll Saint Adeline Simon the Harrowed", "title": "Bloody Crow of Cainhurst | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloody+Crow+of+Cainhurst" } }
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{ "data": { "content": "Bloody Messenger Head Bandage is a Key Item in Bloodborne. The Bloody Messenger Head Bandage can be given to the Messengers in Hunter's Dream to change their appearance. This item can be obtained in Old Yharnam, behind Djura's location.\n\nAccessory adored by naive Messengers imitating the bandages of scourge victims, unaware of their meaning. The spatters of blood give it a particularly nice touch\n\nThe inhabitants of the stump appear to have an interest in adornement. Why not let them be happy, and revel as babes?\n\nBloody Messenger Head Bandage Usage\nChanges the appearance of the Messengers in Hunter's Dream to wear bloody bandages.\n\nBloody Messenger Head Bandage Location\nOld Yharnam:\nClimb up the first ladder to Djura, thn drop to the right, and jump onto the wooden platform where a corpse is located, which contains the Bloody Messenger Head Bandage\nBloody Messenger Head Bandage Notes\nN A\n\nBloody Messenger Head Bandage Trivia\nTrivia goes here\n\nBloody Messenger Head Bandage Media\n\nMessenger Skins\n\nBlack Messenger Hat Messenger Urn Festival Red Messenger Ribbon Top Hat skin White Messenger Ribbon Yharnam Messenger Hat", "title": "Bloody Messenger Head Bandage | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bloody+Messenger+Head+Bandage" } }
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{ "data": { "content": "Blooming Coldblood Flower is a Material in Bloodborne. The Blooming Coldblood Flower can be used to create Depth 5 Loran Chalices. It can be found in Chalice Dungeons, or purchased from the Insight Bath Messenger shop in NG .\n\nMaterial used in a Holy Chalice ritual.\n\nPale vegetation that commonly grows on coldblood in a place long abandoned, that has bloomed into a bright red stygian flower.\n\nBlooming Coldblood Flower Usage\nUsed in the following Chalice Rituals:\nLower Loran Chalice: 4 needed\nLower Ailing Loran Root Chalice: 4 needed\nSinister Lower Loran Root Chalice: 4 needed\n\nBlooming Coldblood Flower Location\nCan be bought in NG for 8 Insight at the Insight Bath Messenger Shop in the Hunter's Dream.\nChalice Dungeons:\n6 3 each in 2 chests in Layer 3 of Ailing Loran Chalice Dungeon: After the gate is opened, head into the hallway and enter the door on the left, from there climb the ladder and keep straight. There will be a hole in the floor of the hallway, avoid this and cross the bridge, head down the stairs and continue over the next bridge. Upon entering the next room, there will be a silverbeast and 3 chests 2 of them containing 3 blooming coldblood flowers.\nDrops from Loran Cleric robed flame staff wielders in Ailing Loran Chalice Dungeon\nCan be bought in NG for 8 Insight at the Insight Messenger Shop in the Hunter's Dream.\n\nBlooming Coldblood Flower as Enemy Drop\nLoran Cleric\n\nBlooming Coldblood Flower Notes\nN A\n\nBlooming Coldblood Flower Trivia\nTrivia goes here\n\nMaterials\n\nArcane Haze Bastard of Loran Bloodshot Eyeball Coldblood Flower Coldblood Flower Bulb Coldblood Flowerbud Inflicted Organ Living String Pearl Slug Red Jelly Ritual Blood Sage's Hair Sage's Wrist Tomb Mold Yellow Backbone", "title": "Blooming Coldblood Flower | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Blooming+Coldblood+Flower" } }
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{ "data": { "content": "Blue Elixir is a consumable Item in Bloodborne. Blue Elixir grants the player translucency for 30 seconds, making it harder to be detected by enemies. The Blue Elixir can be obtained in many ways, with it being a rare drop from several enemies, and can be bought from the Bath Messenger shop in Hunter's Dream in exchange for 2 Insight.\n\nDubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church.\n\nA type of anesthetic that numbs the brain.\nHunters, able to retain consciousness by force of will, make use of a secondary effect of the medicine, which dilutes their presence while standing still.\n\nBlue Elixir Usage\nGrants stealth for 30 seconds.\nCan not be used while other personal buffs are active.\n\nBlue Elixir Locations\nHunter's Dream:\nCan be purchased in Bath Messenger shop for 2 Insight after acquiring the Cosmic Eye Watcher Badge\nUpper Cathedral Ward:\n1x - at the top of the first staircase, near the entrance\n1x - up the ladder in the orphanage, near a shortcut door\nIosefka's Clinic:\n3x - reward for sending all NPCs here\nForbidden Woods:\n4x - inside a house next to the dog cages\nNightmare of Mensis:\n2x - on a ledge beside a curved staircase, close to the first Tormented Nanny\nResearch Hall\n10x - scattered around the location\n\nBlue Elixir as Enemy Drops\nChurch Giants very rare\nBlue-eyed Scourge Beast in Upper Cathedral Ward rare\nCelestial Emissaries in Isz Gravestone Extremely rare\nYurie, the Last Scholar in Byrgenwerth\n\nBlue Elixir Notes\nMaximum held: 10\nMaximum stored: 99\nCan prove useful when approaching stationary enemies that would otherwise spot and engage you. e.g. Hunter in Grand Cathedral, enemies guarding Chalice targets such as switches and sarcophagi, etc. Drink, walk along the edge of the room, and creep up behind your prey for that first strike advantage.\nThe Blue Elixir is useful for players wanting to skip enemy fights.\n\nBlue Elixir Trivia\nIt can be implied that the patients in the Research Hall are given Blue Elixirs, as these can be found scattered throughout the location\nConsumables\n\nAntidote Beast Blood Pellet Blood of Adella Blood of Arianna Blood Vial Bold Hunter's Mark Bolt Paper Bone Marrow Ash Coldblood Delayed Molotov Delayed Rope Molotov Fire Paper Frenzied Coldblood Gold Pendant Great One's Wisdom Great One Coldblood Hand Lantern Hunter's Mark Iosefka's Blood Vial Kin Coldblood Lead Elixir One Third of Umbilical Cord Quicksilver Bullets Red Jeweled Brooch Sedative Shaman Bone Blade Shining Coins Tear Stone Thick Coldblood Tiny Music Box Vermin", "title": "Blue Elixir | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Blue+Elixir" } }
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{ "data": { "content": "Combat in Bloodborne is an in-depth guide that compiles tips and strategies to help players excel at the game's combat mechanics. This page aims to equip players to handle the various Enemies, Bosses, and other challenges they encounter throughout the game. Whether you're a newcomer or an experienced player, this guide covers everything you need to know to confidently face combat situations.\n\nCombat Information in Bloodborne\nLock-On in Bloodborne\n\nTo lock onto a target, press R3 when you are within lock-on range of an enemy, indicated by a small white dot on the selected enemy. Lock-On is a feature that focuses the camera on a target letting the player easily direct their attacks and other abilities. It also allows the player character to face the locked-on enemy at all times, even when moving away from them so that they could not be backstabbed.\n\nNote that lock-on is also useful to check if the perimeter is safe. Pressing R3 in dark environments will lock on to hidden foes, provided they are within line of sight of the player character so that the player can spot enemies even if they are too dark to be seen. Mash R3 as you slowly advance in dark areas or alternatively equip a torch .\nCertain enemies disguise themselves as statues or corpses. By locking onto them, the player can spot their disguise at ease.\nOnly enemies can be locked onto. If an NPC is friendly, pressing R3 in front of them will not cause the camera to be locked onto them.\nAlternatively, if someone appears friendly but can be locked on to, that means they are hostile.\nStamina in Bloodborne\n\nStamina is noted at the top left of your screen underneath your health, and determines how many attacks and dodges you can perform before needing to recharge, how long you can sprint for, etc.. It's maximum amount can be increased by leveling up Endurance or equipping certain runes. Different actions will consume different amounts of stamina.\nYour stamina would regenerate whenever no stamina-consuming moves are being performed walking does not consume stamina . If stamina runs out completely, there will be a slight delay until regen begins again. The rate of stamina regeneration may only be boosted by equipping the Hunter rune and consuming blood of Arianna. Since capacity and weight is removed from the game, one can no longer boost stamina regeneration by equipping lighter equipment. Green blossom consumables and special equipment that boosts stamina regeneration are also removed from the game.\n\nTransforming in Bloodborne\n\nMost Trick Weapons can be transformed for a different move set. To transform your weapon, press L1. If you press L1 during combat after attacking or dodging , you will perform a transforming attack that deals damage as well as transform your weapon.\n\nOverkill in Bloodborne\n\nSimilar to other Souls games, doing significantly more than an enemies full health in a single shot will yield 1.2 times as many blood echoes.\n\nHealth in Bloodborne\n\nHealth is displayed in the top left of your screen with a small red bar, and it determines your capacity to take damage without dying. It can be restored through the use of various blood vials, and the regain system. If it runs out you will die. Its maximum amount can be increased by leveling up Vitality or equipping certain runes. Damage can be lowered per attack by wearing different attire sets or blocking with the Wooden shield.\n\nAttack Rating in Bloodborne\n\nThis is the value that determines the power of your attacks. It changes depending on your stats, chosen weapon, and its upgrades. Attack rating is dependent on the weapon itself and the player character's offensive stats: strength, skill, bloodtinge, and arcane, each corresponding to different weapons. Strength and skill increases trick weapon melee weapon damage; bloodtinge increases firearm, hikage, and Bloodletter damage; arcane increases magic certain hunter tools damage and trick weapon damage if it deals arcane damage.\n\nPoise in Bloodborne\n\nPoise is removed in Bloodborne. Every attack will stagger the player unless they are performing certain moves that grants temporary poise , and every attack the player does will stagger small enemies.\n\nBattle Tactics in Bloodborne\nRegain System in Bloodborne\n\nIn Bloodborne, the best defense is a good offense. To complement the faster-paced combat and keep the action fast and furious, players can regain some of their lost health if they successfully counter-attack against enemies within a certain window of time. Just be careful not to take more damage in the process. Be strategic, but strike fast. Even getting a few chunks of health back from a devastating attack can ease the burden put on your blood vials.\n\nParry Visceral Attack in Bloodborne\n\nFirearms equipped to the left hand have varying ranges and attack power. But they all have one thing in common: timed just right, a blast from your firearm at close range can parry an enemy mid-attack and give you an opening to go in for a Visceral Attack.\n\nNote that you can only perform a visceral attack if you and the target are at the same level of elevation when not on a ramp\n\nBlocking in Bloodborne\n\nThere is only one shield in Bloodborne: the Wooden Shield which does a mediocre job at deflecting attacks . Other than that, blocking is removed from the game. Hunters will need to stay mobile and utilize dodge and parry in order to avoid taking damage.\n\nJump Attack in Bloodborne\n\nBy pressing forward and R2 at the same time you will perform a forward jump attack, giving you extra range and power.\n\nDash Attack in Bloodborne\n\nBy holding circle, you can dash. Pressing R1 or R2 while sprinting will have the hunter perform a dash attack.\n\nNote that unlike Dark Souls, each weapon form has 2 dash attacks instead of 1. Pressing R2 and R1 while sprinting will result in different attacks.\nDodging in Bloodborne\n\nCombat in Bloodborne is fast and frantic, and dodging and evading enemy attacks to stay out of harm's way and position yourself strategically to strike is the key to survival. Use the Circle button to back-step, roll, or hold it to run if you need to get somewhere, or away from something, fast. If you aren't locking onto a target your character's dodge animation will be a basic roll similar to the roll from the previous Souls games, however, when locking on the roll animation is replaced with a side-stepping dodge motion like strafing and has more distance than the standard back-step from the previous souls titles.\n\nCharge Attack in Bloodborne\n\nCharge attacks are a powerful tool in every Hunter's arsenal, but they take time to power up and leave you wide open to attack. Use them sparingly and carefully, and time the attack to the range of your weapon and the distance of the enemy.\n\nBackstab in Bloodborne\n\nSneak up on your enemy by walking quietly, with light pressure on the left stick. When you get within range, hold R2 and execute a fully charged R2 attack. Should the attack land on the opponent's back, it will be knocked down and open to a riposte, performed by pressing R1.\n\nBackstabs can be used in PvP as well\n\nPlunging Attack in Bloodborne\n\nBy pressing R1 while falling you can perform a plunging attack on anything below you.\n\nNote that plunging attacks deal damage twice. Once when the player character lands on the enemy, and once when their weapon hits it.\nThe plunging attack is the most reliable move in the game.", "title": "Combat | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Blunt+Damage" } }
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{ "data": { "content": "Blunt Damage is a Damage Type in Demon's Souls and Demon's Souls Remake. Blunt Damage is a special type of damage done by certain Weapons.\n\nBlunt Damage Effect\nBlunt Damage is a special type of damage done by certain Weapons.\n\nWeapons with high Blunt Damage\nMace 80 Blunt Damage\nBramd 210 Blunt Damage\nMirdan Hammer 95 Blunt Damage\n\nBest Armor against Blunt Damage\nBrushwood Helmet 17 Blunt Defense\nMirdan Scale Mail 36 Blunt Defense\nDark Silver Armor 36 Blunt Defense\nBrushwood Gauntlets 24 Blunt Defense\nLeather Boots 28 Blunt Defense\n\nEnemies vulnerable to Blunt Damage\n\nOstrava, of Boletaria Black Phantom\nBearbug\nLarge Bearbug\nGiant Bearbug\nFlying Bearbug\nScale Miner Black Phantom\nBearbug Black Phantom\nMan Centipede\nGiant Man Centipede\nPrisoner Horde\nGiant Man Centipede Black Phantom\nSilver Skeleton\nGold Skeleton\nBlack Skeleton\nReaper\nHawk\nSilver Skeleton Black Phantom\nGold Skeleton Black Phantom\nBlack Skeleton Black Phantom\nMeat Cleaver Black Phantom\n\nNotes and Tips:\nNotes Tips go here\n\nDamage Types\n\nBleed Damage Fire Damage Magic Damage Physical Damage Pierce Damage Plague Damage Poison Damage Slash Damage", "title": "Blunt Damage | Demons Souls Wiki" }, "meta": { "project": "DemonsSouls", "url": "https://demonssouls.wiki.fextralife.com/Blunt+Damage" } }
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{ "data": { "content": "Bold Hunter's Mark is a consumable Item in Bloodborne. The Bold Hunter's Mark, when consumed, teleports the player back to the last Lamp used, keeping the current amount of Blood Echoes held.\n\nDangling, upside-down rune etched in the mind of a hunter.\nThis reminder allows one to envision the rune with clarity.\n\nAllows a hunter to awaken again without losing Blood Echoes, a trick that seems nearly too good to be true.\n\nBold Hunter's Mark Usage\nThe Bold Hunter's Mark allows you to warp back to the last Lamp you used, while keeping your Blood Echoes.\n\nBold Hunter's Mark Prices\n400 Blood Echoes Base Price\n800 Blood Echoes After entering the Cathedral Ward\n1200 Blood Echoes After defeating Vicar Amelia\n1200 Blood Echoes After defeating Rom, The Vacuous Spider\n\nBold Hunter's Mark Locations\nSold by Messengers after gaining Sword Hunter Badge\nCentral Yharnam:\n4x - Given to you by Eileen the Crow when you first meet her\n2x - on a corpse before the Tomb of Oedon\nOld Yharnam:\n2x - at the top of the last stairs down to the Blood-thirsty Beast\n1x - Talking with Djura in NG\nCainhurst Castle\n2x - on a corpse before Logarius' Seat\nChalice Dungeons\n\nBold Hunter's Mark as Enemy Drops\nWretched Undead rare\n\nBold Hunter's Mark Notes\nMaximum held: 99\nMaximum stored: 99\nIf you are at a spawn point without a Lamp, as will happen after some area transitions within the game progress mechanics, the Bold Hunter's Mark will only warp you back to that spawn point instead of to the last lamp you activated. In such a situation you need to find a new Lamp before you can get back to the Hunter's Dream, unless you are willing to sacrifice all your held Blood Echoes by using the Hunter's Mark.\nUsing this item will not replenish the player's ready supply of Blood Vials.\nLost Blood Echoes can still be retrieved after using Bold Hunter's Mark\n\nBold Hunter's Mark Trivia\nThe rune portrayed on the item image might be a reference to the Sacrificial Brand in the manga Berserk, which is branded on all those to be sacrificed in one's ascension to the omniscient God Hand, a group of demonic beings that visit the earth during the Eclipse.\nThe hunter's stance in using the rune looks similar to the Look Skyward gesture from Dark Souls\nThis is Bloodborne's version of Shard of Archstone from Demon's Souls and Homeward Bone from Dark Souls\n\nConsumables\n\nAntidote Beast Blood Pellet Blood of Adella Blood of Arianna Blood Vial Blue Elixir Bolt Paper Bone Marrow Ash Coldblood Delayed Molotov Delayed Rope Molotov Fire Paper Frenzied Coldblood Gold Pendant Great One's Wisdom Great One Coldblood Hand Lantern Hunter's Mark Iosefka's Blood Vial Kin Coldblood Lead Elixir One Third of Umbilical Cord Quicksilver Bullets Red Jeweled Brooch Sedative Shaman Bone Blade Shining Coins Tear Stone Thick Coldblood Tiny Music Box Vermin", "title": "Bold Hunter's Mark | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bold+Hunter%27s+Mark" } }
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{ "data": { "content": "Bolt is a elemental damage Status Effect type in Bloodborne.\n\nSources of Bolt Damage\nTonitrus\nTiny Tonitrus\nBolt Paper\nBolt Blood Gems\n\nEffectiveness\n\nMost effective against Great Ones, Kin, and various other supernatural enemies. Ineffective against Darkbeasts, and other Loran enemies, such as Loran Silverbeasts and Loran Clerics.\n\nNotes\nAll enemies weak against Righteous Weapons are also weak to Bolt damage. Consider using Bolt Blood Gems in a Righteous Weapon to double down on weaknesses, or a Tonitrus if you have no Righteous alternative.\n\nTrivia\nAll items relating to Bolt damage were created by Archibald, an infamous eccentric of the Healing Church workshop, who dedicated his life to replicating the blue sparks of Darkbeasts.\n\nStatus Effects\n\nArcane Element Blood Element Fire Element", "title": "Bolt (Element) | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bolt+(Element)" } }
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{ "data": { "content": "Bolt Blood Gemstone is a Waning, Radial, and Triangle Blood Gem in Bloodborne. Blood Gems require the Blood Gem Workshop Tool and can be slotted and unslotted at the Workshop.\n\nBolt Blood Gemstone Usage\nBoltt ATK UP\nLike all elemental gems, these gems will replace physical damage and scaling unless the weapon has split damage to the respective type and will then scale with your arcane stat.\nKin are weak to bolt damage.\n\nLocation\n2 Can be farmed as Waning, Radial, and Triangle drops from the Loran Silverbeasts in Nightmare Frontier in first playthrough. Untested in NG or higher.\n5 Waning drops rarely from Were-Men in beginning of Ailing Loran Chalice\nAbyssal can be dropped by Loran Darkbeast in Lower Loran Chalice.\n\nNotes\nPlayer note 1\n\nTrivia\nTrivia goes here\n\nRating\nClass\nBolt ATK UP Effect 2 Curse Location\nBolt Damp Blood Gem 4 11 - -\n12 16.5 -\n13 - -\nBolt Damp Blood Gem 5 14 - -\n15 - -\n16 13.7\nBoosts rally potential 2.6\n\nBolt Damp Blood Gem 6 17 - -\n18 - -\n19 - -\nBolt Abyssal Blood Gem 20 15.8\nAdd bolt ATK 14\nLoran Darkbeast in Lower Loran Chalice\n\nCursed Bolt Damp Blood Gem 5 14 - -\n15 - -\n16 - -\nCursed Bolt Damp Blood Gem 6 17 - -\n18 - -\n19 - -\nCursed Bolt Abyssal Blood Gem 20 - - Loran Darkbeast in Lower Loran Chalice\n\nBlood Gems\n\nBolt Blood Gemstone Bolt Damp Blood Gem Cursed Adept Damp Blood Gem Cursed Bolt Damp Blood Gem Dirty Blood Gemstone waning Fire Damp Blood Gem Heavy Blood Gemstone waning Kinhunter's Blood Gemstone waning Murky Damp Blood Gem Odd Bolt Blood Gemstone waning Odd Fire Damp Blood Gem Pulsing Blood Gemstone Radiant Blood Gemstone waning Tempering Blood Gemstone", "title": "Bolt Blood Gemstone | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bolt+Abyssal+Blood+Gem" } }
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{ "data": { "content": "PLEASE DELETE, HAS BEEN MERGED WITH BOLT BLOOD GEMSTONE\n\nBolt Damp Blood Gem is a Blood Gem in Bloodborne with Radial and Waning forms. Blood Gems require the Blood Gem Workshop Tool and can be slotted and unslotted at the Workshop.\n\nA blood gem that fortifies weapons and adds various properties. This particular\nspecimen has a pronounced effect, due to its extended state of dampness.\n\nMost wanting blood gems provide rare special effects such as fire, bolt, or healing.\n\nBolt Damp Blood Gem Usage\nBolt ATK UP\n\nLocation\nBolt Damp Bloodgem 5 rare drop from Were-Men in beginning of Ailing Loran Chalice\n\nRating\nRating\nBolt ATK UP\nBolt ATK UP\nAdd Physical ATK\nAdds slow Poison\nWpn Durability UP\nPhys. UP at full HP\nCharge ATKs UP\nReduces stamina costs\nPhys. UP near death\nHP continues to recover\nBoosts rally potential\n\n11\n\n12\nBolt ATK UP 16.5\n\n13\n\n14\n\n15\n\n16\nBolt ATK UP 13.7\n\nBoosts rally potential 2.6\n\n17\n\n18\n\n19\n\n20\n\nNotes\nPlayer note 1\n\nTrivia\nTrivia goes here\n\nBlood Gems\n\nBolt Blood Gemstone Bolt Damp Blood Gem Cursed Adept Damp Blood Gem Cursed Bolt Damp Blood Gem Dirty Blood Gemstone waning Fire Damp Blood Gem Heavy Blood Gemstone waning Kinhunter's Blood Gemstone waning Murky Damp Blood Gem Odd Bolt Blood Gemstone waning Odd Fire Damp Blood Gem Pulsing Blood Gemstone Radiant Blood Gemstone waning Tempering Blood Gemstone", "title": "Bolt Damp Blood Gem | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bolt+Damp+Blood+Gem" } }
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{ "data": { "content": "Bolt Paper is a consumable Item in Bloodborne. Bolt Paper buffs the player's right-hand weapon with 80 Bolt damage for 60 seconds when consumed. This cannot be used on elemental weapons.\n\nCoarse paper that applies bolt to weapons when rubbed.\nInvented by Archibald, the infamous eccentric of the Healing Church workshop.\n\nArtificially recreates the blue sparks that are said to surround darkbeasts.\nUnlike the other strange weapons created by Archibald, this one was favored by many hunters, in particular those who had even once laid eyes on a darkbeast.\n\nBolt Paper Usage\nCoats right hand weapon in bolt element for 60 seconds.\nAdds 80 Flat Damage, doesn't increase upon scaling\nCan not be applied to elemental weapons.\n\nBolt Paper Effectiveness\nEffective against squishy enemies like Brainsuckers, Celestial Mobs Jelloheads , and Celestial Larvae\nEffective against certain bosses like Amygdala, The One reborn, Rom, The vacuous spider, and many bosses alike to Kin.\n\nBolt Paper Prices\n2,100 Blood Echoes After entering the Cathedral Ward\n5,000 Blood Echoes After defeating Vicar Amelia\n9,600 Blood Echoes After defeating Rom, The Vacuous Spider\n14,000 Blood Echoes During NG Cycles\n\nBolt Paper Locations\nSold by Messengers and Insight Messengers after gaining Spark Hunter Badge\nYahar'Gul, Unseen Village\n5x - on a body down one of the side streets, guarded by a boar\n3x - on a body above some witches. Drop down from the curved staircase with a missing banister\nNightmare Frontier\non a corpse next to a Giant Lost Child after going through the tunnel\n\nBolt Paper as Enemy Drops\nYahar'Gul Hunter in Cathedral Ward\nSnatchers rare\nWitch of Hemwick mob encountered on the way to Hemwick Charnel Lane\n\nBolt Paper Notes\nMust obtain Spark Hunter Badge before these are available for purchase\nCannot be used on items that already have effects example: Blade of Mercy already has Arcane\nCannot be used on gun trick weapons Can be used on Normal Reiterpallasch\n\nBolt Paper Trivia\nSimilar to Gold Pine Resin from Dark Souls\nThere are plenty of Bolt Paper in Yahar'Gul, Unseen Village as members of The School of Mensis regularly use these.\n\nConsumables\n\nAntidote Beast Blood Pellet Blood of Adella Blood of Arianna Blood Vial Blue Elixir Bold Hunter's Mark Bone Marrow Ash Coldblood Delayed Molotov Delayed Rope Molotov Fire Paper Frenzied Coldblood Gold Pendant Great One's Wisdom Great One Coldblood Hand Lantern Hunter's Mark Iosefka's Blood Vial Kin Coldblood Lead Elixir One Third of Umbilical Cord Quicksilver Bullets Red Jeweled Brooch Sedative Shaman Bone Blade Shining Coins Tear Stone Thick Coldblood Tiny Music Box Vermin", "title": "Bolt Paper | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bolt+Paper" } }
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{ "data": { "content": "Bone Ash Armor is a Chest Armor Attire in Bloodborne. It is part of the Bone Ash Set.\n\nBone Ash Armor Description\n\nArmor made of bone ash,worn by the oldest keepers.\nThe keepers, who mind the slumbering Great Ones,\ngained eternal life, preserved in ashen form in\na ceremony of flame that cremated body and soul\nNow, their frail armor is white and sinewy,\na window into an arcane lost art.\n\nBone Ash Armor Information\n??\n??\n\nLocation\nCentral Pthumerian Labyrinth Layer Two Boss\n\nPlayer Notes\nSold at insight fountain after killing a chalice dungeon boss.\n???\n???\n\nTrivia\n\nOther notes go here or in the comments.\n\nChest Armor Attire\n\nAshen Hunter Garb Beast Hide Garb Black Church Garb Butcher Garb Cainhurst Armor Charred Hunter Garb Choir Garb Constable's Garb Crowfeather Garb Decorative Old Hunter Garb Doll Clothes Executioner Gab Executioner Garb Foreign Garb Gascoigne's Garb Gehrman's Hunter Garb Graveguard Robe Harrowed Garb Henryk's Hunter Garb Hunter Garb Khaki Haori Knight's Garb Madman Garb Maria Hunter Garb Noble Dress Old Hunter Garb Student Uniform Student Uniform Variant Sweaty Clothes Tomb Prospector Garb White Church Garb Yahar'gul Black Garb Yharnam Hunter Garb", "title": "Bone Ash Armor | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bone+Ash+Armor" } }
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{ "data": { "content": "Bone Ash Gauntlets is a Hand Armor Attire in Bloodborne. It is part of Bone Ash Set.\n\nBone Ash Gauntlets Description\n\nArmor made of bone ash,worn by the oldest keepers.\nThe keepers, who mind the slumbering Great Ones,\ngained eternal life, preserved in ashen form in\na ceremony of flame that cremated body and soul\nNow, their frail armor is white and sinewy,\na window into an arcane lost art\n\nBone Ash Gauntlets Information\n??\n??\n\nLocation\nSold by Insight Messanger Bath after killing Keeper of the Old Lords in Chalice Dungeon\n\nPlayer Notes\nPlayer notes\n???\n???\n\nTrivia\n\nOther notes go here or in the comments.\n\nHand Armor Attire\n\nAshen Hunter Gloves Bloodied Arm Bands Butcher Gloves Cainhurst Gauntlets Charred Hunter Gloves Choir Gloves Crowfeather Manchettes Doll Gloves Executioner Gauntlets Gascoigne's Gloves Graveguard Manchettes Harrowed Gloves Henryk's Hunter Gloves Hunter Gloves Knight's Gloves Madman Manchettes Maria Hunter Gloves Old Hunter Arm Bands Old Hunter Gloves Sullied Bandage Surgical Long Gloves Tomb Prospector Gloves Yahar'gul Black Gloves Yharnam Hunter Gloves", "title": "Bone Ash Gauntlets | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bone+Ash+Gauntlets" } }
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{ "data": { "content": "Bone Ash Hunter is an enemy in Bloodborne. It can only be encountered in Chalice Dungeons.\n\nName\n\nDescription goes here\nDescription goes here\nDescription goes here\nDescription goes here\n\nWears the Bone Ash Set and uses the Saw Spear and the Hunter Pistol.\n\nStrategy\nThis enemy has a tendency to use running or jumping attacks when at a distance. She will also heal at least once, sometimes twice . She will use her gun for visceral attacks and likes to use Fire Paper.\nShe can be stunlocked by any quick weapon, but she does dodge backstep. If possible, force her against a wall. The Saw spear has an excellent moveset for both distance and close range.\nCan be parried like a PvP enemy, but easier to predict as she will perform the same moves in similar situations. If she uses the thrusting running attack, and you get close after it finishes, she will use the untrick attack most of the time. This can be used to set up an easy parry.\nIn cursed chalice dungeons, her fire paper is especially dangerous .\n\nDrops\nLocation\n\nInsert Location HP Echoes Quantity Rating Drop Quantity Rating Drop\nInsert Location HP Echoes Quantity Rating Drop Quantity Rating Drop\n\nNotes Trivia\nHer death cry indicates she's female.\n\nEnemies\n\nAmygdala Beast Claw Hunter Beast Cutter Hunter Beast-possessed Soul Beast-possessed Soul Mob Black Widow Blood Dobermann Blood Gel Blood-Starved Beast Bloodletting Beast Bloodsucking Beast Bloody Crow of Cainhurst Boom Hammer Hunter Bosses Brador Brain of Mensis Brain Trust Brainsucker Brick Troll Byrgenwerth Spider Cainhurst Hunter Carrion Crow Celestial Centipede Celestial Emissary Celestial Larvae Celestial Mob Chapel Giant Chime Maiden Church Doctor Cleric Beast Crawler Darkbeast Paarl Deep Sea Hound Djura Ebrietas, Daughter of the Cosmos Enlarged Head Giant Enlarged Head Patients Ethereal Walker Executioner Eye Collector Father Gascoigne Fishwitch Gel Gravekeeper Scorpion Graveyard Hags Greater Viper Pit Hamlet Fishmen Henryk Hostile Choir Hunter Hostile Hunters Hunter Mob Hunting Dog Keeper's Hunting Dog Keeper of the Old Lords Labyrinth Mole Labyrinth Rat Large Huntsman Lightning Summoner Loran Cleric Mad One Madman Maneater Boar Mob Mannequin Martyr Logarius Merciless Watcher Merciless Watcher Mob Mergo's Attendant Mergo's Wet Nurse Mi-Go Zombie Micolash, Host of the Nightmare Moon Presence Nightmare Huntsman Old Yharnam Beast Old Yharnam Hunter Mob One Reborn Piercing Rifle Hunter Protector Pthumerian Descendant Pthumerian Undead Rabid Dog Rat Reaper Ritual Master Rom, the Vacuous Spider Saif Hunter Shadow of Yharnam Shadow of Yharnam Mob Shark-Giant Silver Lady Silverbeast Slime Scholar Slug Snail Woman Snake Ball Snatcher Sorrowful Emissary Tomb Guardian Tomb Inspector Hunter Tormented Nanny Undead Amalgam Undead Giant Undead Giant Mob Vengeful Specter Vermin Host Vicar Amelia Viper Pit Watchdog of the Old Lords Watcher's Gravedigger Wheel Hunter Wheelchair Mob Witch of Hemwick Witch of Hemwick Mob Wolf Beast Wrathful Stinger Wretched Undead Yahar'gul Hunter Yeti Yharnam, Pthumerian Queen", "title": "Bone Ash Hunter | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bone+Ash+Hunter" } }
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{ "data": { "content": "Bone Ash Leggings is a Leg Armor Attire in Bloodborne. It is part of Set.\n\nBone Ash Leggings Information\n\nArmor made of bone ash,worn by the oldest keepers.\n\nThe keepers, who mind the slumbering Great Ones,\ngained eternal life, preserved in ashen form in\na ceremony of flame that cremated body and soul.\n\nNow, their frail armor is white and sinewy,\na window into an arcane lost art\n\nLocation\n??\n\nPlayer Notes\n???\n???\n\nMedia\n\nTrivia\n\nOther notes go here or in the comments.\n\nLeg Armor Attire\n\nArianna's Shoes Ashen Hunter Trousers Black Church Trousers-Dress Bloodied Trousers Butcher Trousers Cainhurst Leggings Charred Hunter Boots Charred Hunter Trousers Choir Trousers Constable Trousers Crowfeather Trousers Decorative Old Hunter Trousers Doll Skirt Executioner Trousers Foreign Trousers Gascoigne's Trousers Gehrman's Hunter Trousers Graveguard Kilt Harrowed Trousers Henryk's Hunter Trousers Hunter Trousers Knight's Trousers-Dress Madman Leggings Maria Hunter Trousers Old Hunter Trousers Student Trousers Tomb Prospector Trousers White Church Trousers-Dress Wine Hakama Yahar'gul Black Trousers Yharnam Hunter Trousers", "title": "Bone Ash Leggings | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bone+Ash+Leggings" } }
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{ "data": { "content": "Bone Ash Mask is a Head Armor Attire in Bloodborne. It is part of the Bone Ash Set.\n\nBone Ash Mask Information\n\nA mask made of bone ash, worn by the oldest keepers.\nThe keepers, who mind the slumbering Great Ones,\ngained eternal life, preserved in ashen form in\na ceremony of flame that cremated body and soul.\nThe long, pointed hat is a symbol of the old keepers\nand is considered evidence of their companionship,\nforged in a certain sin.\n\nLocation\nCan be bought from Insight Bath Messenger in Hunter's Dream after defeating some certain bosses in the Chalice Dungeons Cost: 2 Insights\n\nPlayer Notes\nPlayer notes\n???\n???\n\nTrivia\n\nOther notes go here or in the comments.\n\nHead Armor Attire\n\nBeak Mask Black Church Hat Black Hood Black Hooded Iron Helm Blindfold Cap Bradors Testimony Butcher Mask Cainhurst Helmet Crown of Illusions Doll Hat Enlarged Head Gascoigne's Cap Gehrman's Hunter Cap Gold Ardeo Graveguard Mask Grey Wolf Cap Harrowed Hood Henryk's Hunter Cap Hunter Hat Iron Yahar'gul Helm Knight's Wig Madman Hood Maria Hunter Cap Master's Iron Helm Mensis Cage Old Hunter Cap Old Hunter Top Hat One-Eyed Iron Helm Rumpled Yharnam Hat Tomb Prospector Hood Top Hat White Church Hat Yamamura Hunter Hat Yharnam Hunter Cap", "title": "Bone Ash Mask | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bone+Ash+Mask" } }
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{ "data": { "content": "Bone Ash Set is an Attire or Armor in Bloodborne.\n\nBone Ash Set Information\n\nArmor made of bone ash,worn by the oldest keepers.\nThe keepers, who mind the slumbering Great Ones,\ngained eternal life, preserved in ashen form in\na ceremony of flame that cremated body and soul\n\nGloves, Boots and Chest-piece\nNow, their frail armor is white and sinewy,\na window into an arcane lost art.\n\nHat\nThe long, pointed hat is a symbol of the old keepers\nand is considered evidence of their companionship,\nforged in a certain sin.\n\nBone Ash Set Location\nInsight Vendor, after defeating the second boss within the Central Pthumerian Labyrinth.\n\nNotes\nFeatures excellent physical and fire bolt defense, but has very low blood and arcane defense.\nIt cost 10 insight to purchase the whole set at once.\nWorn by Keeper of the Old Lords.\n\nBone Ash Set Pieces\n\nBone Ash Mask 60 30 40 20 20 60 60 11 9 14 8\n\nBone Ash Armor 110 80 100 40 40 140 140 33 29 41 25\n\nBone Ash Gauntlets 60 30 50 30 40 70 70 17 15 22 13\n\nBone Ash Leggings 60 40 50 50 40 80 70 19 17 24 15\nTotals 290 180 240 140 140 350 340 80 70 101 61\nConcept Art\n\nArmor Gallery\n\nAshen Hunter Set Black Church Set Bone Ash Set Brador's Set Butcher Set Cainhurst Set Charred Hunter Set Choir Set Constable Set Crowfeather Set Decorative Old Hunter Set doll set Executioner Set Foreign Set Gascoigne's Set Gehrman's Hunter Set Graveguard Set Harrowed Set Henryk's Hunter Set Hunter Set Knight's Set Madman Set Maria Hunter Set Old Hunter Set Shabby Set Student Set Tomb Prospector Set White Church Set Yahar'gul Set Yamamura Set Yharnam Hunter Set", "title": "Bone Ash Set | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bone+Ash+Set" } }
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{ "data": { "content": "Bone Marrow Ash is a consumable Item in Bloodborne. Bone Marrow Ash, when consumed, buffs the player's firearm with extra damage for its next shot, with a duration of 60 seconds. It can be obtained through enemy drops or purchasing in the Messenger shop in exchange for Blood Echoes.\n\nAdditional medium that strengthens Quicksilver Bullets.\n\nAccording to the workshop, this is a special bone marrow ash collected from Hemwick Charnel Lane.\n\nInvaluable to hunters with weak bloodtinge who require the use of stronger firearms.\n\nBone Marrow Ash Usage\nIncreases Quicksilver Bullet damage on the next shot only.\nThe buff can only be applied to left-handed firearms.\nThe buff lasts for 60 seconds after applied, or until the shot is fired.\nThe buff also ends if you swap out your left hand weapon after applying.\n\nBone Marrow Ash Prices\n740 Blood Echoes After entering the Cathedral Ward\n1,800 Blood Echoes After defeating Vicar Amelia\n3,600 Blood Echoes After defeating Rom, The Vacuous Spider\n\nBone Marrow Ash Location\nSold by Messenger after gaining Radiant Sword Hunter Badge.\nGrand Cathedral:\n9x - on the way to Hemwick Charnel Lane next to few guys standing near a bonfire\nHemwick Charnel Lane:\n8x - behind the witch who try to push you off the cliff, next to the plank bridge\n8x - on a corpse by the monument, near the Witch's Abode\nOld Yharnam:\n6x - drop from the hunter NPC below Djura's tower\nChalice Dungeons\n\nBone Marrow Ash as Enemy Drops\nHuntsmen rifle\nDjura's Ally in Old Yharnam, below Djura's tower\n\nBone Marrow Ash Notes\nMaximum held: 10\nMaximum stored: 99\nVery high damage output can be achieved by parrying with the Reiterpallasch's special form and shooting after with a Bone Marrow Ash-imbued weapon.\nParticularly effective against bosses with weak points that are normally out of reach of the player's melee attacks.\nIt takes a second to use this item the Hunter enters a loading the gun animation , about the same time it takes to consume a Blood Vial.\nThe gun will give off grey smoke, indicating that it is loaded with the ash.\nJust like with any enchant, switching the weapon will result in the buff disappearing.\n\nBone Marrow Ash Trivia\nBone Marrow Ashes are produced in Hemwick Charnel Lane, which implies that it is the location where corpses are being burned.\n\nConsumables\n\nAntidote Beast Blood Pellet Blood of Adella Blood of Arianna Blood Vial Blue Elixir Bold Hunter's Mark Bolt Paper Coldblood Delayed Molotov Delayed Rope Molotov Fire Paper Frenzied Coldblood Gold Pendant Great One's Wisdom Great One Coldblood Hand Lantern Hunter's Mark Iosefka's Blood Vial Kin Coldblood Lead Elixir One Third of Umbilical Cord Quicksilver Bullets Red Jeweled Brooch Sedative Shaman Bone Blade Shining Coins Tear Stone Thick Coldblood Tiny Music Box Vermin", "title": "Bone Marrow Ash | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bone+Marrow+Ash" } }
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{ "data": { "content": "Boom Hammer is a Trick Weapon in Bloodborne. It was added with The Old Hunters expansion. There are 3 versions of this weapon: Normal, Uncanny and Lost. The only known differences being the Gem Imprints and the locations in which they are found.\n\nBoom Hammer Description\n\nA trick weapon used by the old hunters, and crafted by the workshop heretics, the Powder Kegs.\nA giant hammer equipped with a miniature furnace. When ignited and fired, it emits a volley of flame that explodes furiously upon impact.\nCrush the beasts, then burn them - the brute simplicity of the Boom Hammer was favored by hunters with an acute distaste for beasts.\n\nBoom Hammer Information\nTransforming the weapon makes the hunter ignite the hammer, giving bonus fire damage to the next attack.\nRequires 16 Blood Stone Shards, 16 Twin Blood Stone Shards, 16 Blood Stone Chunks, 1 Blood Rock and ?? Blood Echoes to fully upgrade\nTo perform a Leap Attack, tap forward on the Left Stick as you press R2\nTo perform a Transformation Attack, press L1 while performing another attack.\n\nLocation\nNormal\nThe Hunter's Nightmare. Inside a house that looks out of Central Yharnam, the same that is the shortcut to the cleric beast in the main game, where the 10 quicksilver bullets used to be. Be sure to shoot the explosives around the item or act fast , as the wheelchair huntsman's corpse conceals a delayed molotov set to trigger when you try to grab the Boom Hammer, potential killing you in a huge blast.\nUncanny Boom Hammer\nIf you have the normal version: Create Glyph 8i29rqz3 Pthumeru Labyrinth and buy from Bath Messengers up a ladder from the main room for 28,000 Blood Echoes.\nCan also be found in the lower hintertomb chalice. Sold by messengers in the 3rd layer of the dungeon.\nLost Boom Hammer\nIf you have the normal version: Create Glyph 8i29rqz3 Pthumeru Labyrinth and buy from Bath Messengers up a ladder from the main room for 28,000 Blood Echoes.\n\nPlayer Notes\nAttacking with an ignited hammer consumes roughly double the stamina as non-ignited attacks.\nIgnited hammer also lowers the amount of health recovered on rally attack.\nWhen ignited, any slam attack charged R2 and jumping attack will create an explosion, increasing your AoE.\nThe transformation attack has a thrust animation but still deals blunt damage.\nWith 50 arcane and weapon at plus 10, it gets 29 phys attack and 64 fire.\n\nStats Scaling\n\n0\n90 - - 60 - - - 100 100 C E - D -\n\n1\n99 - - 66 - - - 100 100 B E - D -\n\n2\n108 - - 72 - - - 100 100 B E - D -\n\n3\n117 - - 78 - - - 100 100 B E - D -\n\n4\n126 - - 84 - - - 100 100 B E - D -\n\n5\n135 - - 90 - - - 100 100 B E - C -\n\n6\n144 - - 96 - - - 100 100 B E - C -\n\n7\n153 - - 102 - - - 100 100 B E - C -\n\n8\n162 - - 108 - - - 100 100 A E - C -\n\n9\n171 - - 114 - - - 100 100 A E - C -\n\n10\n180 - - 120 - - - 100 100 A E - C -\n\nMovesets Videos\n\nRegular Moveset\n\nMove Damage Type Modifier Stamina Effect\nR1 Combo 1.00x, 1.02x, 1.04x ?? Swiping attacks, starting from right to left and moving onto left to right in alternation.\nBackstep R1 .90x Thrusts the hammer straight ahead.\nDodge R1 .90x ?? ?? After the roll, performs a sweeping horizontal arc from right to left.\nDash R1 1.10x ?? run Performs an uppercut sweeping starting from the right foot and ending at the left shoulder.\nR2 Attack 1.35x ?? An upwards diagonal swing, starting from the right foot and ending at the left shoulder\nCharged R2 1.90x ?? An overhead ground slam.\nBackstep R2 1.45x Performs a straighter uppercut that nicks the ground.\nDodge R2 ?? ?? After the roll performs an upwards diagonal swing, starting from the right foot and ending at the left shoulder. Has more of a pronounced windup.\nDash R2 1.45x ?? Performs an overhead downwards smash.\nLeap 1.50x ?? run Performs a leapong overhead ground slam.\nTransform Attack .90x ?? x\nTransformed Moveset\n\nMove Damage Type Modifier Stamina Effect\nR1 Combo 1.00x ?? A fiery swing from right to left.\nBackstep R1 1.00x Thrusts the fiery hammer straight ahead.\nDodge R1 ?? ?? ?? ?? After the roll, performs a fiery sweeping horizontal arc from right to left.\nDash R1 1.10x ?? run Performs a fiery uppercut sweep starting from the right foot and ending at the left shoulder.\nR2 Attack 1.30x ?? A flaming upwards diagonal swing starting at the right foot and ending at the left shoulder.\nCharged R2 1.80x ?? An overhead slam with a small AoE explosion.\nBackstep R2 1.20x Performs a flaming sweep uppercut.\nDodge R2 ?? ?? After the roll performs an upwards flaming diagonal swing, starting from the right foot and ending at the left shoulder. Has more of a pronounced windup.\nDash R2 1.45x ?? run Performs a flaming overhead downwards smash.\nLeap 1.50x ?? Performs a leaping flaming overhead downwards slam.\nTransform Attack .90x ?? x\n\nTrivia\n\nWhen the Boomhammer is lit, Beast Patient mobs will back away from the player as if they had a torch equipped. May need to initiate primed attack first\n\nShowcase\n\nTrick Weapons\n\nAmygdalan Arm Beast Claw Beast Cutter Beasthunter Saif Blade of Mercy Bloodletter Blunderbuss Burial Blade Cannon Chikage Church Cannon Church Pick Evelyn Fist of Gratia Flamesprayer Gatling Gun Holy Moonlight Sword Hunter's Torch Hunter Axe Hunter Blunderbuss Hunter Pistol Kirkhammer Kos Parasite Loch Shield Logarius' Wheel Ludwig's Holy Blade Ludwig's Rifle Piercing Rifle Rakuyo Reiterpallasch Repeating Pistol Rifle Spear Rosmarinus Saw Cleaver Saw Spear Serrated Weapons Simon's Bowblade Stake Driver Threaded Cane Tonitrus Uncanny Chikage Weapon Moveset Damage Comparison Whirligig Saw Wooden Shield", "title": "Boom Hammer | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Boom+Hammer" } }
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{ "data": { "content": "Powder Keg Hunter is an enemy in Bloodborne.\n\nPowder Keg Hunter\n\nI conceive of no reason why the gunpowder lot should ever be forgot.\n\nBrandishing an exploding hammer, the Power Keg Hunter is visually stunning and deadly.\nHe has a red-eye version who will show up when you attack the 4 passive Beast Patients to the left of the stairs leading to the cathedral.\nLike all nightmare hunters his moves are accompanied by a smoke like dark aura and he wears the Old Hunter Set.\n\nStrategy\nHe lacks a firearm unlike his fellow Powder Kegs, but makes up for it with extreme aggression. He will often run after players instead of walking\nHis hammer deals a lot of Fire Damage, so equipping defensive Runes can help mitigate damage.\n\nDrops\nLocation\n\nInsert Location HP Echoes Quantity Rating Drop Quantity Rating Drop\nInsert Location HP Echoes Quantity Rating Drop Quantity Rating Drop\n\nNotes Trivia\nHe has the largest hat of all known hunters.\nLacks a firearm, wielding a Torch instead.\n\nGallery\n\nEnemies\n\nAmygdala Beast Claw Hunter Beast Cutter Hunter Beast-possessed Soul Beast-possessed Soul Mob Bell Holder Black Widow Blood Dobermann Blood Gel Blood-Starved Beast Bloodletting Beast Bloodsucking Beast Bloody Crow of Cainhurst Bone Ash Hunter Boom Hammer Hunter Bosses Brador Brain of Mensis Brain Trust Brainsucker Brick Troll Cainhurst Hunter Carrion Crow Celestial Centipede Celestial Emissary Chapel Giant Chime Maiden Church Doctor Cleric Beast Crawler Darkbeast Paarl Deep Sea Hound Djura Ebrietas, Daughter of the Cosmos Enlarged Head Giant Enlarged Head Patients Ethereal Walker Executioner Eye Collector Father Gascoigne Fishwitch Gel Gravekeeper Scorpion Graveyard Hags Greater Viper Pit Hamlet Fishmen Henryk Hostile Choir Hunter Hostile Hunters Hunter Mob Hunting Dog Keeper of the Old Lords Keeper's Hunting Dog Labyrinth Mole Labyrinth Rat Large Huntsman Lightning Summoner Loran Cleric Mad One Madman Maneater Boar Mob Mannequin Martyr Logarius Merciless Watcher Merciless Watcher Mob Mergo's Attendant Mergo's Wet Nurse Mi-Go Zombie Micolash, Host of the Nightmare Moon Presence Nightmare Huntsman Old Yharnam Beast Old Yharnam Hunter Mob One Reborn Piercing Rifle Hunter Pthumerian Descendant Pthumerian Undead Rat Reaper Ritual Master Rom, the Vacuous Spider Saif Hunter Shadow of Yharnam Shadow of Yharnam Mob Shark-Giant Silver Lady Silverbeast Slime Scholar Slug Snail Woman Snatcher Sorrowful Emissary Tomb Guardian Tomb Inspector Hunter Tormented Nanny Undead Amalgam Undead Giant Undead Giant Mob Vengeful Specter Vermin Host", "title": "Boom Hammer Hunter | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Boom+Hammer+Hunter" } }
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{ "data": { "content": "Bosses are unique Enemies in Bloodborne. There are 17 normal Bosses, 21 Chalice Dungeon Bosses, and 5 DLC Bosses.\n\nAmygdala\n\nLocation Nightmare Frontier, Defiled Chalice\nOptional Yes\nDrops Ailing Loran Chalice, Great Pthumeru Ihyll Chalice\nWeaknesses Arcane, Fire, Bolt\n\nBlood Starved Beast\n\nLocation Old Yharnam, Hintertomb Chalice, Ailing Loran Chalice\nOptional Yes\nDrops Pthumeru Chalice, Lower Hintertomb Chalice, Ailing Loran Root Chalice, FRC Loran\nWeaknesses Fire and Serration\n\nCelestial Emissary\n\nLocation Upper Cathedral Ward\nOptional Yes\nDrops Communion\nWeaknesses Thrust, Bolt and Fire\n\nCleric Beast\n\nLocation Central Yharnam\nOptional Yes\nDrops Sword Hunter Badge\nWeaknesses Fire and Serration\n\nDarkbeast Paarl\n\nLocation Old Yharnam, Lower Loran Chalice\nOptional Yes\nDrops Spark Hunter Badge, Lower Loran Chalice\nWeaknesses Arcane, Fire and Serration\n\nEbrietas, Daughter of the Cosmos\n\nLocation Altar of Despair\nOptional Yes\nDrops Great Isz Chalice\nWeaknesses Thrust, Bolt and Fire\n\nFather Gascoigne\n\nLocation Central Yharnam\nOptional No\nDrops Oedon Tomb Key\nWeaknesses Serration\n\nGehrman, The First Hunter\n\nLocation Hunter's Dream\nOptional No, except if going for Yharnam Sunrise ending\nDrops Old Hunter Badge\nWeaknesses Arcane, Bolt and Fire\n\nMartyr Logarius\n\nLocation Forsaken Cainhurst Castle\nOptional Yes\nDrops Crown of Illusions\nWeaknesses\n\nUse The Old Hunter Bone to quicken parry\n\nMergo's Wet Nurse\n\nLocation Nightmare of Mensis\nOptional No\nDrops Third Umbilical Cord\nWeaknesses Arcane, Fire, Bolt and Rapid Poison\n\nMicolash, Host of the Nightmare\n\nLocation Mergo's Loft Middle\nOptional No\nDrops Mensis Cage\nWeaknesses None\n\nMoon Presence\n\nLocation Hunter's Dream\nOptional Yes, except if going for Childhood's Beginning ending\nDrops Blood Echoes 230000\nWeakness Arcane, Fire and Bolt\n\nOne Reborn\n\nLocation Yahar'gul Chapel\nOptional No\nDrops Yellow backbone x3\nWeaknesses Bolt and Fire\n\nRom, the Vacuous Spider\n\nLocation Moonside Lake\nOptional No\nDrops Kin Coldblood 12 x1\nWeaknesses Bolt, Fire, Arcane\n\nShadow of Yharnam\n\nLocation Forbidden Woods\nOptional No\nDrops Blood Rapture\nWeaknesses Arcane and Bolt\n\nVicar Amelia\n\nLocation Cathedral Ward\nOptional No\nDrops Gold Pendant\nWeaknesses Fire and Serration\n\nWitch of Hemwick\n\nLocation Hemwick Charnel Lane\nOptional Yes\nDrops Bloodshot Eyeball x4\nWeaknesses None", "title": "Boss | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Boss" } }
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{ "data": { "content": "This table is sortable! Click the header to sort.\n\nBoss\n\nAbhorrent Beast\n2099 Yes No 101 101 101 101\n70\n\n70\n296\n70\n999\n\nAmygdala\n6404 No No 128 153 128 128 70 70\n70\n999 999\n\nBeast-possessed Soul\n2205 Yes No 106 106 106 106 70 50 70 120 180\n\nBlood-starved Beast\n3470 Yes No 108 108 108 108 160 55 160 999 999\n\nBloodletting Beast\n2998 Yes No 106 127 106 106 68 58 120 999 999\n\nBrainsucker\n617 No Yes 413 413 99 165 180\n50\n60 300 180\n\nCelestial Emissary\n2764 No Yes 235 261 26 131 170 60 55 300 180\n\nCleric Beast\n3015 Yes No 103 123 103 103 165 50 165 999 999\n\nDarkbeast Paarl\n4552 Yes No 120 144 120 120 75 85 300 999 999\n\nEbrietas, Daughter of the Cosmos\n12493 No Yes 252 336 101 168 170 60 55 999 999\n\nFather Gascoigne Beast\n2031 Yes No 126 126 126 126 160 50 120 999 999\n\nFather Gascoigne Human\n2031 No No 95 95 95 95 80 65 120 999 999\n\nForgotten Madman\n1212 No No 213 196 232 194 276 237 252 199 185\n\nGehrman, the First Hunter\n14293 No No 150 150 150 150 65 70 65 999 999\n\nKeeper of the Old Lords\n2540 No No 99 99 99 99 30 70 75 120 210\n\nLoran Darkbeast\n2822 Yes No 112 135 112 112 75 85 300 999 999\n\nLoran Silverbeast\n423 Yes No 493 493 493 352 86 86 500 500 90\n\nManeater Boar\n2646 Yes No 105 78 105 105 68 45 80 250 180\n\nMartyr Logarius\n9081 No No 133 133 133 133 290 160 180 999 999\n\nMerciless Watcher\n555 No No 131 71 119 119 49 69 162 200 180\n\nMergo's Wet Nurse\n14081 No No 148 177 148 148 75 75 75 250 180\n\nMicolash, Host of the Nightmare\n5250 No No 169 134 125 179 232 124 125 144 132\n\nMoon Presence\n8909 No No 137 137 137 137 75 75 75 999 999\n\nOne Reborn\n10375 No No 135 162 135 135 290 70 40 999 999\n\nPthumerian Descendant\n2205 No No 110 110 110 110 52 60 154 250 180\n\nPthumerian Elder\n2381 No No 110 110 110 110 52 60 154 250 180\n\nRom, the Vacuous Spider\n5058 No Yes 130 130 130 130 80 72 45 999 999\n\nShadow of Yharman Mace Fireball\n2406 No No 89 89 89 89 160 90 160 200 180\n\nShadow of Yharnam Scimitar Candle\n2302 No No 89 89 89 89 60 100 68 200 180\n\nShadow of Yharnam Scimitar\n3645 No No 89 89 89 89 60 90 68 200 180\n\nUndead Giant\n3175 No No 132 158 92 132 160 120 70 300 180\n\nVicar Amelia\n5367 Yes No 113 135 113 113 160 55 160 999 999\n\nWatch Dog of the Old Lords\n3528 Yes No 110 132 110 110 160 999 160 999 999\n\nWitch of Hemwick\n2611 No No 79 79 79 79 70 73 90 200 180\n\nYharnam, Pthumerian Queen\n22822 No No 75 95 75 75 115 95 155 250 270\n\nHP changes based upon Depth of Chalice and Layer of that Chalice the boss is found. Physical DEF changes based on Depth of Chalice. Values listed are base values.\n\nFormulas are as follows: 1\n\nTotal Value Base X Y Z\nX Depth\nY Layer\nZ Cursed Offering\n\nHP\nX Depth\n1: 1.0\n2: 1.45\n3: 3.83\n4: 6.46\n5: 6.91 with Pthumeru Ihyll being 7.63\n\nY Layer\n1: 1.0\n2: 1.05\n3: 1.075\n4: 1.15\n\nPhysical Defense\nX Depth\n1: 1.0\n2: 1.04\n3: 1.29\n4: 1.40\n5: 1.43 with Pthumeru Ihyll being 1.45\n\nNo Layer modifier\n\nZ Cursed Offering is a 1.2 modifier\n\nFormulas from Official Guide\nBoss Values from This Reddit Post", "title": "Boss Defenses | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Boss+Defenses" } }
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{ "data": { "content": "Bosses in Bloodborne are enemies with larger health bars that must be defeated to clear a stage. Each boss has a unique move set and requires a specific strategy. Once defeated, bosses will typically drop items exclusive to them. Some bosses are necessary for story progression, while others are optional. This page lists all known bosses, including 17 standard bosses, 21 Chalice Dungeon bosses, and 5 DLC bosses.\n\nPlayers summoned to assist with a boss will return to their own game once the boss is defeated. Bosses listed below are currently known and more will be added when data becomes available.\nRoot Chalice Dungeons feature a fixed set of bosses.\nUsing glitches and exploits, it's possible to finish the game and enter New Game by defeating only Rom and Mergos Wet Nurse.\n\nEnemies\nBosses\nChalice Dungeon Bosses\nDLC Bosses\n\nQuick Checklist of Bloodborne Bosses\nClick to Show\n\nAll Bloodborne Bosses\nBloodborne List of Bosses Bloodborne List of Chalice Dungeon Bosses Bloodborne Gallery of Bosses\n\nBloodborne List of All Bosses\nYharnam Headstone\nCleric Beast\nFather Gascoigne\nVicar Amelia\nCelestial Emissary\nEbrietas, Daughter of the Cosmos\nBlood-starved Beast\nFrontier Headstone\nShadow of Yharnam\nRom, the Vacuous Spider\nWitch of Hemwick\nUnseen Headstone\nOne Reborn\nMartyr Logarius\nDarkbeast Paarl\n\nNightmare Headstone\nAmygdala\nMergo's Wet Nurse\nMicolash, Host of the Nightmare\nThe Old Hunters DLC\nLudwig, The Holy Blade\nLiving Failures\nLady Maria of the Astral Clocktower\nOrphan of Kos\nLaurence, the First Vicar\nThe Hunter's Dream\nGehrman, the First Hunter\nMoon Presence", "title": "Bosses | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/bosses" } }
{ "data": { "content": "Bosses are unique and powerful enemies in Dark Souls and Dark Souls Remastered. Defeating bosses affects the world of Lordran, limiting multiplayer invasions and progressing flags in NPC questlines. Bosses can only be defeated once in your own world, but you may join and assist other players with their battles by going online. Keep in mind that special dropped weapons from boss tails can only be obtained in your own world. You can also receive a Boss Soul to create Boss Soul Weapons when you defeat your own world's bosses.\n\nThis page compiles the list of boss encounters, as well as some mini-bosses and non-respawning enemies through the game. Strategies for defeating them are found on their respective pages. See also Enemies.\n\nYou can find our video guides for all bosses here:\n\nArea Bosses\nMini Bosses\nExpansion Bosses\nArea Bosses\n\nThese Demons are mostly located at the end of each area. They are distinguishable by the fact that their Name, and health-bar, shows up at the bottom of the screen. The battles also takes place in arenas, blocked by fog-gates.\n\nNot all bosses are mandatory for game completion. Optional bosses have an marker next to their name on the list.\nSeveral bosses can be skipped if following a specific, advanced Game Progress Route.\nThe Demon Firesage can be skipped only if you are in the Chaos Servant Covenant Rank 2 .\nWe have not added a to bosses that may be skipped via cheating, exploits or other non-intended mechanics.\n\nAsylum Demon\n\nBell Gargoyle\n\nCapra Demon\n\nCeaseless Discharge\n\nCentipede Demon\n\nChaos Witch Quelaag\n\nCrossbreed Priscilla\n\nDark Sun Gwyndolin\n\nDemon Firesage\n\nFour Kings\n\nGaping Dragon\n\nGreat Grey Wolf Sif\n\nGwyn Lord of Cinder\n\nIron Golem\n\nMoonlight Butterfly\n\nNito\n\nOrnstein and Smough\n\nPinwheel\n\nSeath the Scaleless\n\nStray Demon\n\nTaurus Demon\n\nThe Bed of Chaos", "title": "Bosses | Dark Souls Wiki" }, "meta": { "project": "DarkSouls", "url": "https://darksouls.wiki.fextralife.com/bosses" } }
{ "data": { "content": "Bosses in Dark Souls 2 are powerful enemies that add challenging experiences to the game. Bosses can be encountered throughout the different areas of the game. While some must be fought to progress through the story, most are optional. Each boss features a unique set of moves, gear, and various weaknesses and resistances to different damage types and styles of play. Successfully defeating a boss grants the player larger amounts of Souls than traditional enemies in their respective areas, and many offer rare and or unique armaments, Armor, Magic, and other Items. This page contains a list of all the Bosses encountered in the game.\n\nList of all 32 Bosses available in Dark Souls 2, and the bosses encountered in the additional DLC content. Defeating them grants you access to further areas, gives you special items such as Keys, and drops Boss Souls that can be used to acquire Boss Soul Weapons.\n\nNotes:\n\nIf you have a Soul Memory of 1,000,000 souls NG , you can go directly to the Shrine of Winter, which in turn allows you to skip large portions of the game This doesn't work on SoTFS PS4 Version . Since this detail technically makes over half of the bosses skippable with ridiculous grinding, it is not taken into account when considering a boss optional or not.\nThere are also other bosses that can be skipped regardless, depending on which path you choose. See Optional Bosses for more details.\nIf bosses are defeated with a last hit, but they deal a hit on you causing your death at the same time, that boss could potentially not be considered defeated and can respawn.\nIf the aforementioned scenario occurs in co-op where the host and the boss die within seconds of each other, you WILL NOT receive your duty fulfilled reward Token of Fidelity, Sunlight Medal, etc . However, you will get the souls for defeating the boss if it dies before the game loads you back to your world.\n\nAll Dark Souls 2 Bosses\n\nBosses Gallery Bosses Quick Rundown Bosses Comparison Table\n\nThe Last Giant\n\nThe Pursuer\n\nExecutioner's Chariot\n\nLooking Glass Knight\n\nThe Skeleton Lords\n\nFlexile Sentry\n\nLost Sinner\n\nBelfry Gargoyles\n\nRuin Sentinel\n\nRoyal Rat Vanguard\n\nRoyal Rat Authority\n\nScorpioness Najka\n\nThe Duke's Dear Freja\n\nMytha, the Baneful Queen\n\nThe Rotten\n\nOld Dragonslayer\n\nCovetous Demon\n\nSmelter Demon\n\nOld Iron King\n\nGuardian Dragon\n\nDemon of Song\n\nVelstadt, the Royal Aegis\n\nVendrick\n\nDarklurker\n\nDragonrider\n\nTwin Dragonrider\n\nProwling Magus and Congregation\n\nGiant Lord\n\nAncient Dragon\n\nThrone Watcher and Throne Defender\n\nNashandra\n\nAldia, Scholar of the First Sin\n\nDLC Bosses\n\nElana, Squalid Queen\n\nSinh, the Slumbering Dragon\n\nGraverobber, Varg, and Cerah\n\nSmelter Demon\n\nFume Knight\n\nSir Alonne\n\nBurnt Ivory King\n\nAava, the King's Pet\n\nLud and Zallen, the King's Pets", "title": "Bosses | Dark Souls 2 Wiki" }, "meta": { "project": "DarkSouls2", "url": "https://darksouls2.wiki.fextralife.com/Bosses" } }
{ "data": { "content": "Bosses in Dark Souls 3 are powerful foes that constitute some of the most challenging experiences in the game. Most are defeated as part of the mandatory story progression, with the rest being optional. Defeating a boss earns the player souls, restoration of Ember, and unique Boss Souls which can be transformed into powerful Weapons, Spells, or Items via Soul Transposition from Ludleth of Courland in Firelink Shrine. Each boss encounter requires strategy and skill, rewarding players with valuable resources and progression upon victory.\n\nCertain bosses feature special NPCs available as summons for the fight, with some of these summoning instances dependent on meeting specific progression conditions. See the individual boss pages for NPCs available and their conditions. As long as the respective boss of an area remains alive, a player may be invaded by hostile phantoms. Once the boss is slain, invasions are no longer possible; however, players may continue to summon phantoms via the Red Sign Soapstone. In total, there are 19 bosses in the whole game, with 6 of them being optional. These bosses provide a range of challenges, each requiring unique strategies and offering various rewards upon defeat.\n\nEnemies\nBosses\nCrystal Lizards\nNPC Invaders\n\nAll Dark Souls 3 Bosses\nBOSS LOCATION NPC SUMMONING WEAKNESS RESISTANCE IMMUNITY PARRYABLE OPTIONAL\n\nIudex Gundyr Cemetery of Ash None Fire Frost Riposte\n\nDark Bleed\n\nPoison Toxic YES NO\n\nVordt of the Boreal Valley High Wall of Lothric Sword Master\n\nLion Knight Albert Fire Dark\n\nSlash Thrust\n\nPoison Toxic\n\nBleed Frost\n\nNO\n\nNO\n\nCurse-Rotted Greatwood Undead Settlement\n\nNone\n\nSlash Thrust Fire\n\nSacs\n\nNone\n\nPoison Toxic\n\nBleed Frost\n\nNO\n\nYES1\n\nCrystal Sage Road of Sacrifices\n\nEygon of Carim\n\nSlash Thrust Strike\n\nPoison Toxic\n\nMagic None YES4 NO\n\nAbyss Watchers\nFarron Keep Sirris of the Sunless Realms\n\nor\nLondor Pale Shade\n\nor\nBlack Hand Gotthard Lightning Backstab\n\nDark Bleed\n\nPoison Toxic YES NO\n\nDeacons of the Deep Cathedral of the Deep Anri of Astora\n\nSirris of the Sunless Realms\nor\nHorace the Hushed\n\nSlash Thrust Strike\n\nHollowslayer GS\n\nMagic Dark\n\nBleed\n\nNone YES NO\n\nHigh Lord Wolnir Catacombs of Carthus none Bracelets Blessed Weapons\nFarron Wolf Knight's GS Dark\n\nPoison Toxic\n\nBleed Frost\n\nNO\n\nNO\n\nOld Demon King Smouldering Lake Knight Slayer Tsorig\n\nGreat Swamp Cuculus\n\nDark\n\nBlack Knight Weapons\n\nFire\n\nBleed Frost\n\nNO YES\n\nPontiff Sulyvahn\nIrithyll of the Boreal Valley Anri of Astora\n\nBlack Hand Gotthard\n\nLondor Pale Shade Thrust Riposte\n\nPoison Toxic\n\nBleed Frost\n\nNone YES NO\n\nYhorm the Giant Profaned Capital\n\nSiegward of Catarina\njoins the player during the boss cutscene if his questline is fulfilled\n\nStorm Ruler\n\nLightning\n\nPhysical Magic Dark\n\nFire Poison Toxic\n\nBleed Frost\n\nNO\n\nNO\n\nAldrich, Devourer of Gods Anor Londo None\n\nAnri of Astora\nsummons the player in his world to defeat Aldrich if his her quesline is fulfilled\n\nFire Lightning\n\nFarron Wolf Knight's GS\n\nMagic Dark Poison Toxic NO NO\n\nDancer of the Boreal Valley\n\nHigh Wall of Lothric\n\nAfter 3 Lords of Cinder are defeated\n\nor Emma is killed\n\nSword Master Dark Lightning Strike\n\nBleed\n\nPoison Toxic Frost\n\nNO\n\nNO\n\nDragonslayer Armour Lothric Castle Sirris of the Sunless Realms\n\nEygon of Carim\n\nFrost\n\nFarron Wolf Knight's GS\n\nDark Lightning Poison Toxic Bleed NO NO\n\nOceiros, the Consumed King Consumed King's Garden Hawkwood Lightning Magic Bleed Poison Toxic NO YES2\n\nChampion Gundyr Untended Graves Sword Master Lightning Poison Toxic Bleed None YES YES\n\nLothric, Younger Prince The top of Lothric Castle\n\nSirris of the Sunless Realms\n\nOrbeck of Vinheim\n\nLorian Lightning Frost\n\nLothric Slash Thrust Strike\n\nDark Poison Toxic\n\nYES3\n\nNO\n\nAncient Wyvern\nArchdragon Peak None\n\nLightning Frost\n\nPlunging Attack\n\nPoison Toxic Bleed None NO YES\n\nNameless King Archdragon Peak\n\nNone\n\nHawkwood\ncan be summoned but he will desert when reaching the altar or when the player ring the bell\n\nKing of the Storm\n\nLightning\n\nNameless King\n\nFire\n\nKing of the Storm\n\nFire Bleed\n\nPoison Toxic\n\nNameless King\n\nLightning\n\nKing of the Storm\n\nNone\n\nNameless King\n\nPoison Toxic\n\nNO\n\nYES\n\nSoul of Cinder Kiln of the First Flame Yuria of Londor\n\nShade of Londor Lightning Fire Poison Toxic\n\nStagger\n\nOnly in 2nd Phase\n\nNO\n\n1Curse-Rotted Greatwood technically this boss is optional, although you won't be able to use your Boss Souls to perform Soul Transposition without defeating it because you will not receive the transposing kiln for Ludleth.\n\n2Oceiros, the Consumed King this bossfight is not optional for the End of Fire ending, but optional for all others..\n\n3These staggers or parrys cannot be followed up with a riposte. However, most bosses are still vunerable to ripostes, triggered through consistent damage and or head damage.\n\n4He can be parried, but he usually uses spells; the most likely parry is at the very beginning of the fight, where he is more prone to draw his rapier.\n\nAshes of Ariandel Bosses\nBOSS LOCATION NPC SUMMONING WEAKNESS RESISTANCE IMMUNITY PARRYABLE OPTIONAL\nSister Friede Painted World of Ariandel Slave Knight Gael Bleed, Dark, Lightning Poison, Frost None YES NO\nChampion's Gravetender Gravetender Greatwolf Painted World of Ariandel None Bleed, Fire Poison, Frost None YES YES\n\nThe Ringed City Dark Souls 3 Bosses\nBOSS LOCATION NPC SUMMONING WEAKNESS RESISTANCE IMMUNITY PARRYABLE OPTIONAL\nDemon in Pain Demon From Below Demon Prince The Dreg Heap Lapp Slave Knight Gael Dark Fire Frost NO NO\nHalflight, Spear of the Church The Ringed City Unbreakable Patches Fire Bleed None YES NO\nDarkeater Midir The Ringed City Shira Mercury, Lightning Dark, Fire, Magic Poison Toxic, Bleed Frost NO YES\nSlave Knight Gael Boss The Ringed City None Frost, Poison Toxic Magic, Dark None ?? NO\n\nMini Bosses Special Encounters in Dark Souls 3\nBoreal Outrider Knight, located under the double elevator of Undead Settlement, where we meet Siegward. He drops the Irithyll Straight Sword.\nBoreal Outrider Knight, located on the left side of the main bridge of Lothric Castle, down a staircase. He drops the Sword Irithyll Rapier.\nBoreal Outrider Knight, located behind an illusory stone wall of Grand Archives, top of a small ladder above the wooden bridge. He drops the Outrider Armor Set.\nStray Demon drops Soul of a Stray Demon , located on the other side of the bridge where you find Yoel. Can be accessed from the poison swamp area via ladder.\nFire Demon, located on the way down to smouldering lake\nDeep Accursed, located within the Cathedral of the Deep in a large room with a body in the distance\nDeep Accursed, located within the Anor Londo castle hallway, on ceiling\nCarthus Sandworm, roaming the smouldering lake area just before the old demon king boss fight drops: Miracle Lightning stake and undead bone shard\nSulyvahn's Beast, crocodile wolf hybrid, located on the bridge to Irithyll of the Boreal Valley.\nSulyvahn's Beast x2 in the Water Reserve area of Irithyll of the Boreal Valley, location of the Aldrich Faithful covenant altar.", "title": "Bosses | Dark Souls 3 Wiki" }, "meta": { "project": "DarkSouls3", "url": "https://darksouls3.wiki.fextralife.com/bosses" } }
{ "data": { "content": "Bosses in Demon's Souls and Demon's Souls Remake are powerful enemies that control an area of the game. These enemies are distinguished by a prominent health bar and will not respawn after they have been killed. You can, however, engage Demon's Souls and Demon's Souls Remake Bosses again in another player's world. You can only obtain their unique drops once per playthrough in your own world, so use them wisely to create Weapons and Magic.\n\nWhat are Demon Souls?\n\nDemon's Souls refer to the souls of named bosses that you receive when they are defeated. When you defeat each boss, it would be in your best interest to not consume its soul if it is your first time playing through the game. Demon's Souls can be used by Blacksmith Ed to make unique weapons or by Sage Freke, Yuria, The Witch, or Saint Urbain to teach you Magic spells and Miracles. Blacksmith Ed must also be given the Red Hot Demon's Soul before he can upgrade weapons with other Demon's Souls.\n\nHow Difficult are the Bosses?\n\nUltimately, how difficult each boss fight is for your character is mostly dependent on your equipment Weapons and Armor , your spells Magic and Miracles , your tactics, head-on assault, hit and run, etc. and your skill. In body form you have full health with the ability to wear two rings, while in soul form you may inflict a bit more damage, so it's also dependent on which boss you fight and how you fight it.\n\nThe more phantoms you have aiding you in your boss fight maximum of 2 , the more HP the boss will have. This means nothing, however, if your blue phantoms are decent damage dealers and stay alive for the duration of the battle.\n\nAll Bosses Guide Videos\n\nBosses in Demon's Souls\n\nView by Worlds\n\nView by Demon's Souls Alphabetical\n\nView by Bosses\n\nView Usage Upgrades\n\nView by Demon's Souls Value\n\nThis table shows all the bosses in Demon's Souls and Demon's Souls Remake, listed by their appearance sequence.\n\nWorld Name World Walkthrough Boss Demon's Soul Optional Boss Demon Optional Demon's Soul\nWorld 1\n\nArchstone of the Small King\nBoletarian Palace Boletarian Palace Phalanx Lead Demon's Soul Blue Dragon\nRed Dragon not available\nnot available\nPhalanx Archstone Tower Knight Iron Demon's Soul Red Dragon Small Flame Scale Demon's Soul\nTower Knight Archstone Penetrator Silver Demon's Soul Primeval Demon Colorless Demon's Soul\nPenetrator Archstone Old King Allant False King's Demon's Soul Blue Dragon Large Flame Scale Demon's Soul\nWorld 2\n\nArchstone of the Burrow King\nStonefang Tunnel Stonefang Tunnel Armor Spider Hard Demon's Soul Primeval Demon Colorless Demon's Soul\nArmor Spider Archstone Flamelurker Red Hot Demon's Soul - -\nFlamelurker Archstone Dragon God Dragon Demon's Soul - -\nWorld 3\n\nArchstone of the Tower Queen\nTower of Latria Tower of Latria Fool's Idol Doll Demon's Soul - -\nFool's Idol Archstone Maneater Mixed Demon's Soul Primeval Demon Colorless Demon's Soul\nManeater Archstone Old Monk Golden Demon's Soul - -\nWorld 4\n\nArchstone of the Shadowmen\nShrine of Storms Shrine of Storms Adjudicator Swollen Demon's Soul Vanguard Grey Demon's Soul\nAdjudicator Archstone Old Hero Hero Demon's Soul Primeval Demon Colorless Demon's Soul\nOld Hero Archstone Storm King Storm Demon's Soul - -\nWorld 5\n\nArchstone of the Chieftain\nValley of Defilement Valley of Defilement Leechmonger Wriggling Demon's Soul - -\nLeechmonger Archstone Dirty Colossus Eroded Demon's Soul Primeval Demon Colorless Demon's Soul\nDirty Colossus Archstone Maiden Astraea Pureblood Demon's Soul - -\n\nDemon's Souls Bosses Gallery\n\nAdjudicator\n\nArmor Spider\n\nBlue Dragon\n\nDirty Colossus\n\nDragon God\n\nFlamelurker\n\nFool's Idol\n\nOld King Allant\n\nLeechmonger\n\nManeater\n\nMaiden Astraea\n\nVanguard\n\nOld Hero\n\nTower Knight\n\nOld Monk\n\nPenetrator\n\nPhalanx\n\nPrimeval Demon\n\nRed Dragon\n\nStorm King", "title": "Bosses | Demons Souls Wiki" }, "meta": { "project": "DemonsSouls", "url": "https://demonssouls.wiki.fextralife.com/bosses" } }
{ "data": { "content": "Bosses in Elden Ring are powerful enemies that add challenging experiences to the game. Bosses are encountered throughout the game in both the overworld and inside traditional dungeon-style levels. While some must be fought to progress through the story, most are optional. Each boss features a unique set of moves, gear, and various weaknesses and resistances to different damage types and styles of play. Successfully defeating a boss grants the player more Runes than traditional enemies drop in their respective areas, and many offer rare and or unique armaments, armor, magic, and other items. This page contains a list of all the bosses encountered in the game.\n\nSee NPC Summons for AI cooperators that can assist you in fights\nSee Remembrance Weapons Boss Weapons for a list of unique gear from the main bosses of the game\nSee Builds for ideas on how to optimize your character Stats.\nSee Status Effects and Damage Types to understand boss and player damage.\nSee Multiplayer to understand how summoning cooperators will affect bosses.\nELDEN RING MAIN BOSSES LORE\n\nThe Lands Between, the world of Elden Ring, is inhabited by gods, monsters, and mortals. The Elden Ring, the embodiment of the world's fundamental laws, was shattered, and its fragments, known as Great Runes, are now held by various Demigods offspring of powerful deities. These Shardbearers vie for control of the Ring, battling to reunite the pieces and claim its power, forming the game's main story Bosses.\n\nThe Demigods have been twisted by the power of their fragments, warping their bodies and minds as they succumb to the Ring's corrupting influence. Those touched by the Elden Ring often bear a golden aura, reflected in the glow of their eyes. According to Hidetaka Miyazaki, the design philosophy of these major bosses was ...to depict these beings as not just creatures and horrible monsters but have an element of heroism and an element of mythology to them.\n\nSHADOW OF THE ERDTREE BOSSES RANKED\n\nALL ELDEN RING BOSSES\n\nUnlike common enemies, Bosses do not respawn once defeated and can be distinguished by their health bar and name appearing at the bottom of the screen when fought against.\n\nTYPES OF BOSSES\n\nThere are three types of Bosses:\n\nField Bosses are those found while exploring The Lands Between and are optional. These are in the lower tier of the Bosses hierarchy and usually generate an Enemy Felled screen when slain.\nGreater Enemies Bosses are found blocking progress or guarding important, powerful items and areas. They are a step higher than Field Bosses and distinguished by the message Great Enemy Felled when slain.\nDemigods and Legends are the main Bosses of Elden Ring. Slaying one of these mighty foes will reward the player with a Remembrance and possibly one of the seven Great Runes, which are shards of the Elden Ring. This is why their possessors are titled, Shardbearers .\nMANDATORY BOSSES\n\nThe only thing preventing a player from simply ignoring every Shardbearer and walking straight into Leyndell after defeating the Draconic Tree Sentinel boss is a barrier that can only be removed by possessing two or more Great Runes. Therefore, while Godrick the Grafted; Rennala, Queen of the Full Moon; Starscourge Radahn; Mohg, Lord of Blood; and Rykard, Lord of Blasphemy are all individually optional, two of them must be defeated to enter Leyndell.\n\nThe minimum number of Bosses required to reach Leyndell is three Starscourge Radahn; Mohg, Lord of Blood; and the Draconic Tree Sentinel because all the other Shardbearers have preceding Bosses that must be defeated first. The Draconic Tree Sentinel is technically an optional boss since it is possible to reach Leyndell with the waygate in Prince of Death's Throne in Deeproot Depths after defeating Fia's Champions; however, this waygate is inaccessible and displays the message, You cannot use this without more Great Runes , unless a minimum of two Shardbearers have been defeated.\n\nElden Ring players have initiated 5.9 billion boss battles in the first year since launch - Elden Ring Stats Reveal How Many Times Players Attempted Malenia\n\nOnce the player reaches Leyndell, they have far fewer options for skipping bosses, as the remaining areas cannot be accessed without defeating the relevant Bosses:\n\nGodfrey, First Elden Lord Golden Shade\nMorgott, the Omen King\nFire Giant\nGodskin Duo\nBeast Clergyman\nSir Gideon-Ofnir, the All-Knowing\nGodfrey, First Elden Lord\nRadagon of the Golden Order\n\nBoss List by Location Boss List by Legacy Dungeon Boss List by Boss Type Achievement Bosses Boss Stats\n\nBOSSES BY LOCATION\n\nQuick Search of All Bosses by Location\n\nBOSSES IN\nGRAVESITE PLAIN\n\nBlackgaol Knight\nChief Bloodfiend\nDemi-Human Swordmaster Onze\nDivine Beast Dancing Lion\nGhostflame Dragon\nRellana Twin Moon Knight\nRed Bear\nBOSSES IN\nSCADU ALTUS\n\nBlack Knight Edredd\nBlack Knight Garrew\nCount Ymir, Mother of Fingers\nCurseblade Labirith\nDeath Knight\nDryleaf Dane\nGhostflame Dragon\nGolden Hippopotamus\nMessmer the Impaler Base Serpent Messmer\nMetyr, Mother of Fingers\nRakshasa\nJori, Elder Inquisitor\nRalva the Great Red Bear\nTree Sentinel\nBOSSES IN\nRAUH BASE\n\nDeath Knight\nRugalea the Great Red Bear\n\nBOSSES IN\nCERULEAN COAST\n\nDancer of Ranah\nDemi-Human Queen Marigga\nGhostflame Dragon\nPutrescent Knight\nBOSSES IN\nCHARO'S HIDDEN GRAVE\n\nDeath Rite Bird\nLamenter\nTibia Mariner\nBOSSES IN\nJAGGED PEAK\n\nAncient Dragon-Man\nAncient Dragon Senessax\nBayle the Dread\nJagged Peak Drake x2\n\nBOSSES IN\nABYSSAL WOODS\n\nMidra Lord of Frenzied Flame\nBOSSES IN\nSCADUVIEW\n\nFallingstar Beast\nScadutree Avatar\nCommander Gaius\nTree Sentinel\nBOSSES IN\nANCIENT RUINS OF RAUH\n\nDivine Beast Dancing Lion\nRomina, Saint of the Bud\n\nBOSSES IN\nENIR-ILIM\n\nLeda and Allies\nPromised Consort Radahn Radahn Consort of Miquella\n\nELDEN RING BASE GAME BOSSES\nBOSSES IN\nLIMGRAVE\nBeastman of Farum Azula\nBell Bearing Hunter\nBlack Knife Assassin\nBloodhound Knight Darriwil\nCrucible Knight\nDeathbird\nDemi-Human Chief\nErdtree Burial Watchdog Stormfoot Catacombs\nFlying Dragon Agheel\nGodrick the Grafted\nGrafted Scion\nGrave Warden Duelist\nGuardian Golem\nMad Pumpkin Head\nMargit, the Fell Omen\nNight's Cavalry\nPatches\nSoldier of Godrick\nStonedigger Troll\nTibia Mariner\nTree Sentinel\nUlcerated Tree Spirit\nBOSSES IN\nWEEPING PENINSULA\nAncient Hero of Zamor\nCemetery Shade\nDeathbird\nErdtree Avatar\nErdtree Burial Watchdog Impaler's Catacombs\nLeonine Misbegotten\nMiranda the Blighted Bloom\nNight's Cavalry\nRunebear\nScaly Misbegotten\nBOSSES IN\nLIURNIA OF THE LAKES\nAdan, Thief of Fire\nAlecto, Black Knife Ringleader\nBell Bearing Hunter\nBlack Knife Assassin\nBloodhound Knight\nBols, Carian Knight\nCemetery Shade\nCleanrot Knight\nCrystalian\nCrystalian Spear Crystalian Staff Duo\nDeath Rite Bird\nDeathbird\nErdtree Avatar Liurnia Northeast\nErdtree Avatar Liurnia Southwest\nErdtree Burial Watchdog\nGlintstone Dragon Adula\nGlintstone Dragon Smarag\nMagma Wyrm Makar\nNight's Cavalry Liurnia North\nNight's Cavalry Liurnia South\nOmenkiller\nOnyx Lord\nRed Wolf of Radagon\nRennala, Queen of the Full Moon\nRoyal Knight Loretta\nRoyal Revenant\nSpirit-Caller Snail\nTibia Mariner\n\nBOSSES IN\nCAELID\nCemetery Shade\nCommander O'Neil\nCrucible Knight and Misbegotten Warrior\nDeath Rite Bird\nDecaying Ekzykes\nErdtree Burial Watchdog Duo\nFallingstar Beast\nFrenzied Duelist\nMad Pumpkin Heads\nMagma Wyrm\nNight's Cavalry Caelid\nNox Swordstress Nox Priest\nPutrid Avatar\nStarscourge Radahn\nBOSSES IN\nDRAGONBARROW\nBattlemage Hugues\nBeastman of Farum Azula Duo\nBell Bearing Hunter\nBlack Blade Kindred\nCleanrot Knight Duo\nFlying Dragon Greyll\nGodskin Apostle\nNight's Cavalry Dragonbarrow\nPutrid Avatar\nPutrid Crystalian Trio\nPutrid Tree Spirit\nBOSSES IN\nALTUS PLATEAU\nAncient Dragon Lansseax\nAncient Hero of Zamor\nBlack Knife Assassin Sage's Cave\nBlack Knife Assassin Sainted Hero's Grave\nCrystalian Spear Crystalian Ringblade\nDemi-Human Queen Gilika\nElemer of the Briar\nErdtree Burial Watchdog\nFallingstar Beast\nGodefroy The Grafted\nGodskin Apostle\nNecromancer Garris\nNight's Cavalry\nOmenkiller Miranda the Blighted Bloom\nPerfumer Tricia and Misbegotten Warrior\nSanguine Noble\nStonedigger Troll\nTibia Mariner\nTree Sentinel Duo\nWormface\n\nBOSSES IN\nMT. GELMIR\nAbductor Virgins Duo\nDemi-Human Queen Maggie\nDemi-Human Queen Margot\nFull-Grown Fallingstar Beast\nGod-Devouring Serpent Rykard, Lord of Blasphemy\nGodskin Noble\nKindred of Rot Duo\nMagma Wyrm Fort Laiedd\nRed Wolf of the Champion\nUlcerated Tree Spirit\nBOSSES IN\nCAPITAL OUTSKIRTS\nBell Bearing Hunter\nCrucible Knight Crucible Knight Ordovis\nDeathbird\nDraconic Tree Sentinel\nFell Twins\nGrave Warden Duelist\nOnyx Lord\nBOSSES IN\nLEYNDELL, ROYAL CAPITAL\nEsgar, Priest of Blood\nGodfrey, First Elden Lord\nMohg, the Omen\nMorgott, the Omen King\n\nBOSSES IN\nMOUNTAINTOPS OF THE GIANTS\nAncient Hero of Zamor\nBorealis the Freezing Fog\nCommander Niall\nDeath Rite Bird\nErdtree Avatar\nFire Giant\nGodskin Apostle and Godskin Noble Spiritcaller Snail\nUlcerated Tree Spirit\nVyke, Knight of the Roundtable\nBOSSES IN\nCRUMBLING FARUM AZULA\nBeast Clergyman Maliketh, the Black Blade\nDragonlord Placidusax\nGodskin Duo\nBOSSES IN\nFORBIDDEN LANDS\nBlack Blade Kindred\nNight's Cavalry\nStray Mimic Tear\n\nBOSSES IN\nCONSECRATED SNOWFIELD\nAstel, Stars of Darkness\nDeath Rite Bird\nGreat Wyrm Theodorix\nMisbegotten Crusader\nNight's Cavalry Duo\nPutrid Avatar\nPutrid Grave Warden Duelist\nBOSSES IN\nMIQUELLA'S HALIGTREE\nLoretta, Knight of the Haligtree\nMalenia, Blade of Miquella\nBOSSES IN\nSIOFRA RIVER\nAncestor Spirit\nDragonkin Soldier\nMohg, Lord of Blood\n\nBOSSES IN\nAINSEL RIVER\nDragonkin Soldier of Nokstella\nBOSSES IN\nNOKRON, ETERNAL CITY\nMimic Tear\nRegal Ancestor Spirit\nValiant Gargoyle Valiant Gargoyle Twinblade\nBOSSES IN\nDEEPROOT DEPTHS\nCrucible Knight Siluria\nFia's Champions\nLichdragon Fortissax\nBOSSES IN\nLAKE OF ROT\nAstel, Naturalborn of the Void\nDragonkin Soldier\nBOSSES IN\nLEYNDELL, ASHEN CAPITAL\nEsgar, Priest of Blood\n\nGodfrey, First Elden Lord Hoarah Loux\nMohg, the Omen\nSir Gideon Ofnir, the All-Knowing\nBOSSES IN\nELDEN THRONE\nRadagon of the Golden Order Elden Beast", "title": "Bosses | Elden Ring Wiki" }, "meta": { "project": "EldenRing", "url": "https://eldenring.wiki.fextralife.com/bosses" } }
{ "data": { "content": "Bosses in Nightreign are powerful enemies that provide intense challenges throughout the game. These encounters occur both in the overworld and within traditional points of interest. While some bosses are required for game progression, many are optional. Each boss presents a unique set of attacks, gear, and specific weaknesses and resistances to various damage types and playstyles. Although some of its mechanics are similar to Elden Ring, bosses in Nightreign are deadlier as they have additional moves and new tactics in combat. Additionally, players will still acquire unique rewards after successfully defeating a boss. This page features all the known bosses in Elden Ring Nightreign.\n\nAs darkness blankets Limveld, the night's tide will begin to cover the field, narrowing your range of traversal. And as night falls, you will be driven towards an unavoidable confrontation. A harsh battle ensues as various powerful enemies arrive. Some of your allies may fall before their mighty attacks, but this isn't the end. Critically injured allies can rejoin the fight if you attack them using your Skills and Weapons. You can also rescue them from afar using tools like bows or magic. These battles are tough, but don't give up. Use all the powers you have gathered in Limveld to survive and overcome.\n\nELDEN RING NIGHTREIGN ALL BOSSES GUIDE\nTYPES OF BOSSES IN ELDEN RING NIGHTREIGN\nNight Lords are the primary bosses of Elden Ring Nightreign. Players can select a targeted Night Lord before matchmaking at the Roundtable Hold. Upon defeating the Night Boss in Day 2, players can teleport to the Spirit Shelter realm, where they can purchase items to prepare for battling the Night Lord that awaits behind a large stone door. There are 8 Night Lords in Elden Ring Nightreign.\nNight Bosses appear at the end of each day, and which one appears depends on which day of which expedition it is. As the Ring of Blue Flames forms, your exploration will gradually be limited. Once the appropriate size of the Ring is reached, the Night Boss will be summoned. These bosses are non-optional and must be defeated to progress onto the next day.\nEvergaol Bosses are bosses found inside Evergaols, which can be opened using Stonesword Keys. They grow more powerful the later the gaols are opened.\nField Bosses are encountered in open areas throughout Limveld. The same spots always have bosses in every expedition, although which bosses appear varies. The most powerful and dangerous ones are marked on the map with a icon at the beginning of Day 2.\nLocation Bosses can be found within points of interest that are marked on the map, like Ruins and Tunnels.\nRemembrance Bosses are exclusive bosses that are only encountered when players relive a Nightfarer's Remembrance Quest. These bosses require players to progress a Nightfarer's quest to fight them. Some are fought in the Roundtable Hold and some in Limveld. Defeating Remembrance Bosses also rewards players with unique Key Items that are mainly used for progressing remembrance quests.\nShifting Earth Bosses always appear when particular Shifting Earth maps are active, in or around the part of the map changed by the Shifting Earth. They're more likely to drop rewards that match the affinity of the current Shifting Earth.\nEvent Bosses appear randomly during expeditions, usually with no warning. They offer powerful unique rewards for defeating them, but may curse players who fail to rise to the challenge.\n\nThe Nightreign Bosses originated from various FromSoftware games such as Dark Souls, Dark Souls II, Dark Souls III, and Elden Ring. Unlike in other FromSoftware games, when you die fighting a boss, your progress will not be reset right away. You can have one of your teammates revive you to continue the boss fight. You will be teleported to a Respawn area if all party members are downed.\n\nNIGHTREIGN BEGINNER GAMEPLAY TIPS AND GUIDES\n\nExpedition Tips and Guides for Beginners in Nightreign\n\nBOSS ODDS IN DEPTH LEVELS IN ELDEN RING NIGHTREIGN\nBoss Name Deep 1 Deep 2 Deep 3 Deep 4 Deep 5\nTricephalos Gladius Beast of Night 13.89 11.11 9.03 6.94 6.94\nGaping Jaw Adel Baron of Night 13.89 11.11 9.03 6.94 6.94\nSentient Pest Gnoster Wisdom of Night 13.89 11.11 9.03 6.94 6.94\nAugur Maris Fathom of Night 6.94 5.56 4.51 3.47 3.47\nEquilibrious Beast Libra Creature of Night 13.89 11.11 9.03 6.94 6.94\nDarkdrift Knight Fulghor Champion of Nightglow 13.89 11.11 9.03 6.94 6.94\nFissure in the Fog Caligo Miasma of Night 13.89 11.11 9.03 6.94 6.94\nNight Aspect Heolstor the Nightlord 9.72 9.72 9.72 9.72 9.72\nEverdark Sovereign Tricephalos Gladius Beast of Night 0.00 2.78 4.86 6.94 6.94\nEverdark Sovereign Gaping Jaw Adel Baron of Night 0.00 2.78 4.86 6.94 6.94\nEverdark Sovereign Sentient Pest Gnoster Wisdom of Night 0.00 2.78 4.86 6.94 6.94\nEverdark Sovereign Augur Maris Fathom of Night 0.00 1.39 2.43 3.47 3.47\nEverdark Sovereign Equilibrious Beast Libra Creature of Night 0.00 2.78 4.86 6.94 6.94\nEverdark Sovereign Darkdrift Knight Fulghor Champion of Nightglow 0.00 2.78 4.86 6.94 6.94\nEverdark Sovereign Fissure in the Fog Caligo Miasma of Night 0.00 2.78 4.86 6.94 6.94\n\nNight Lords Night Bosses Evergaol Bosses Field Bosses Location Bosses Remembrance Bosses Shifting Earth Bosses Event Bosses\nNIGHT BOSSES IN NIGHTREIGN\n\nThe night lords are the ultimate threat, waiting for players on the third day in limbo. The Nightfarers are the only warriors remaining who can stop them and save this land from total obliteration.\n\nBattling a night lord being that boasts overwhelming attack power and toughness will be more challenging than anything faced before. However, there are ways to resist this threat.\n\nBy carefully navigating limbo, acquiring more powerful tools and weapons with attributes effective against each night lord, discovering relics, and growing as a fighter through experience and observation victory against the night lord will be within reach.\n\nELDEN RING NIGHTREIGN ALL NIGHT LORDS\n\nGLADIUS, BEAST OF NIGHT\n\nExpedition: Tricephalos\nType: Nightlord Day 3\nRewards: Night of the Beast, Relics\nADEL, BARON OF NIGHT\n\nExpedition: Gaping Jaw\nType: Nightlord Day 3\nRewards: Night of the Baron, Relics\nGNOSTER, WISDOM OF NIGHT\n\nExpedition: Sentient Pest\nType: Nightlord Day 3\nRewards: Night of the Wise, Relics\nMARIS, FATHOM OF NIGHT\n\nExpedition: Augur\nType: Nightlord Day 3\nRewards: Night of the Fathom, Relics\n\nLIBRA, CREATURE OF NIGHT\n\nExpedition: Equilibrious Beast\nType: Nightlord Day 3\nRewards: Night of the Demon, Relics\nFULGHOR, CHAMPION OF NIGHTGLOW\n\nExpedition: Darkdrift Knight\nType: Nightlord Day 3\nRewards: Night of the Champion, Relics\nCALIGO, MIASMA OF NIGHT\n\nExpedition: Fissure in the Fog\nType: Nightlord Day 3\nRewards: Night of the Miasma, Relics\nHEOLSTOR, THE NIGHTLORD\n\nExpedition: Night Aspect\nType: Nightlord Day 3\nRewards: Night of the Lord, Relics\n\nDREGLORD\n\nimg\n\nExpedition: TBC\nType: Nightlord Day 3\nRewards: ???, Relics\nARTORIAS OF THE ABYSS\n\nExpedition: TBC\nType: Nightlord Day 3\nRewards: ???, Relics\n\nALL EVERDARK SOVEREIGN NIGHTLORDS\n\nGLADIUS, BEAST OF NIGHT\n\nExpedition: Tricephalos\nRewards: Relics, Sovereign Sigils\nADEL, BARON OF NIGHT\n\nExpedition: Gaping Jaw\nRewards: Relics, Sovereign Sigils\nGNOSTER, WISDOM OF NIGHT\n\nExpedition: Sentient Pest\nRewards: Relics, Sovereign Sigils\nMARIS, FATHOM OF NIGHT\n\nExpedition: Augur\nRewards: Relics, Sovereign Sigils\n\nLIBRA, CREATURE OF NIGHT\n\nExpedition: Equilibrious Beast\nRewards: Relics, Sovereign Sigils\nFULGHOR, CHAMPION OF NIGHTGLOW\n\nExpedition: Darkdrift Knight\nRewards: Relics, Sovereign Sigils\nCALIGO, MIASMA OF NIGHT\n\nExpedition: Fissure in the Fog\nRewards: Relics, Sovereign Sigils\n\nNIGHT LORD NEGATIONS AND RESISTANCES\n\nNight Lord Weakness\nStandard\nSlash\nStrike\nPierce\nMagic\nFire\nLightning\nHoly\nPoison\nRot\nBleed\nFrostbite\nSleep\nMadness\nGladius Beast of Night 0 0 0 -10 0 50 0 -35 541 252 252 541 154 -\nAdel Baron of Night 0 0 0 0 0 20 50 0 154 154 541 154 154 -\nGnoster Moth -15 -25 -15 -25 50 -40 10 10 541 154 154 154 541 -\nGnoster Scorpion 10 20 -20 -10 10 -35 10 10 252 154 154 154 154 -\nMaris Fathom of Night 0 -15 20 10 20 50 -40 15 - 252 - 252 - -\nLibra Creature of Night 0 -10 0 0 20 -20 0 -35 154 154 252 252 - 154\nFulghor Champion of Nightglow 0 0 0 0 0 0 -20 30 154 154 154 154 154 -\nCaligo Miasma of Night 15 15 -15 10 20 -35 20 20 252 252 252 541 541 -\nHeolstor the Nightlord Phase 1 0 -15 10 -10 0 -20 0 -35 - 252 - - 541 -\nHeolstor the Nightlord Phase 2 0 10 -10 -15 0 0 -20 -20 - 252 - - 541 -\n\nThe negation numbers are the of your damage that gets blocked. For example, if a negation is 60, 40 of that damage by that type will go through and 60 will be negated. Bigger number less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.\n\nThe resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the s indicate the increased resistances after each successive proc.\n\nELDEN RING NIGHTREIGN ALL NIGHT BOSSES\nNIGHT 1\nDEMI-HUMAN QUEEN DEMI-HUMAN SWORDMASTER\n\nExpeditions: Tricephalos and Night Aspect\nReward: Night 1 Boss Reward\nBELL BEARING HUNTER\n\nExpeditions: Tricephalos, Night Aspect, and rarely Fissure in the Fog\nReward: Night 1 Boss Reward\nGAPING DRAGON\n\nExpeditions: Gaping Jaw, Augur, Darkdrift Knight, and Night Aspect\nReward: Night 1 Boss Reward\nWORMFACE\n\nExpeditions: Gaping Jaw, Augur, Darkdrift Knight, and Night Aspect\nReward: Night 1 Boss Reward\nVALIANT GARGOYLE\n\nExpeditions: Gaping Jaw, Augur, Night Aspect, and rarely Darkdrift Knight\nReward: Night 1 Boss Reward\nTHE DUKE'S DEAR FREJA\n\nExpeditions: Gaping Jaw, Equilibrious Beast, Fissure in the Fog, and Night Aspect\nReward: Night 1 Boss Reward\nNIGHT'S CAVALRY\nDUO\n\nExpeditions: Gaping Jaw, Darkdrift Knight, and Night Aspect\nReward: Night 1 Boss Reward\nSMELTER DEMON\n\nExpeditions: Sentient Pest, Augur, Fissure in the Fog, and Night Aspect\nReward: Night 1 Boss Reward\nBATTLEFIELD COMMANDER\n\nExpeditions: Sentient Pest, Equilibrious Beast, and Night Aspect\nReward: Night 1 Boss Reward\nCENTIPEDE DEMON\n\nExpeditions: Sentient Pest, Equilibrious Beast, Darkdrift Knight, and Night Aspect\nReward: Night 1 Boss Reward\nTIBIA MARINER\n\nExpeditions: Sentient Pest, Equilibrious Beast, Fissure in the Fog, and Night Aspect\nReward: Night 1 Boss Reward\nULCERATED TREE SPIRIT\n\nExpeditions: Sentient Pest, Fissure in the Fog, and Night Aspect\nReward: Night 1 Boss Reward\nGRAFTED MONARCH\n\nExpeditions: Augur, Fissure in the Fog, and Night Aspect\nReward: Night 1 Boss Reward\nROYAL REVENANT\n\nExpeditions: Equilibrious Beast, Darkdrift Knight, and Night Aspect\nReward: Night 1 Boss Reward\nNIGHT 2\nFELL OMEN\n\nExpeditions: Tricephalos, Night Aspect, and rarely Darkdrift Knight\nReward: Night 2 Boss Reward\nTREE SENTINEL\nROYAL CAVALRYMEN\n\nExpeditions: Tricephalos, Sentient Pest, Augur, and Night Aspect\nReward: Night 2 Boss Reward\nANCIENT DRAGON\n\nExpeditions: Gaping Jaw and Night Aspect\nReward: Night 2 Boss Reward\nCRUCIBLE KNIGHT GOLDEN HIPPOPOTAMUS\n\nExpeditions: Gaping Jaw, Equilibrious Beast, and Night Aspect\nReward: Night 2 Boss Reward\nOUTLAND COMMANDER\n\nType: Gaping Jaw, Darkdrift Knight, and Night Aspect\nReward: Night 2 Boss Reward\nGREAT WYRM\n\nExpeditions: Sentient Pest and Night Aspect\nReward: Night 2 Boss Reward\nNOX DRAGONKIN SOLDIER\n\nExpeditions: Sentient Pest, Darkdrift Knight, and Night Aspect\nReward: Night 2 Boss Reward\nDRACONIC TREE SENTINEL\nROYAL CAVALRYMEN\n\nExpeditions: Sentient Pest, Fissure in the Fog, and Night Aspect\nReward: Night 2 Boss Reward\nFULL-GROWN FALLINGSTAR BEAST\n\nExpeditions: Augur and Night Aspect\nReward: Night 2 Boss Reward\nGODSKIN DUO\n\nExpeditions: Augur, Equilibrious Beast, Fissure in the Fog, and Night Aspect\nReward: Night 2 Boss Reward\nDEATH RITE BIRD\n\nExpeditions: Equilibrious Beast, Night Aspect and rarely Gaping Jaw\nReward: Night 2 Boss Reward\nNAMELESS KING\n\nExpeditions: Darkdrift Knight and Night Aspect\nReward: Night 2 Boss Reward\nDANCER OF THE BOREAL VALLEY\n\nExpeditions: Fissure in the Fog and Night Aspect\nReward: Night 2 Boss Reward", "title": "Bosses | Nightreign Wiki Elden Ring" }, "meta": { "project": "EldenRingNightreign", "url": "https://eldenringnightreign.wiki.fextralife.com/Bosses" } }
{ "data": { "content": "Bosses in Sekiro: Shadows Die Twice are special, powerful Enemies that do not respawn. Bosses are encountered throughout the game and feature special movesets, increased health, and unique mechanics. Some bosses may be optional, whilst others must be defeated to continue through the game. Most Bosses have several red markers next to their Vitality bar which must be removed before the Boss can be killed, each of which requires a Deathblow; a Boss' Vitality and Posture is fully restored in between Deathblows, and some Bosses can gain additional moves or abilities as each Deathblow marker is removed. Immediately after the final Deathblow marker is removed, a Boss must be finished off with a special Finisher Deathblow, which is performed like a regular Deathblow but involves Sekiro performing a special finisher animation unique to each boss.\n\nBoss Deathblows\n\nThe only way to remove these Deathblow markers is by completely depleting the Posture or Vitality of said Boss and then performing a deathblow. In general, Posture damage accrues far more quickly on humanoid bosses since they frequently Guard, while Vitality damage accrues far more quickly on more bestial bosses since they do not, but the enemy is rendered vulnerable to a Deathblow regardless of which one you deplete.\n\nSince you can perform a Deathblow on a Boss even when it is at full health, and because Posture damage accrues quickly, it is generally advisable to focus on Posture damage in the vast majority of fights; that said, lowering a bosses health lowers its posture regeneration see the Posture page for details , so you may still want to damage the boss - in fact, a few bosses require this. Accruing Posture damage generally requires you to repeatedly Deflect a boss's regular attacks, but because some attacks cannot be Deflected, you will have to learn to dodge them, either by using Step Dodge, Jumps, or even the Grappling Hook. Additionally, you can also deal significant Posture damage by performing the appropriate counter to Perilous Attacks see that page for details . Blocked not Deflected attacks also deal moderate posture damage to the defender, so forcing a boss to block repeatedly can also slowly build Posture damage, though this is much slower than the above methods - but it can also accrue Vitality damage as well.\n\nBoss arenas, when entered, generally block off the pathways to progression and or retreat with a silvery mist, though selecting Quit Game from the pause menu will drop the player off in a safe area outside the boss arena and restart the fight, allowing the user to try again from the beginning after resting at a Sculptor's Idol to replenish resurrection charges and consumables .\n\nBosses Mini-Bosses\n\nMini-Bosses function almost identically to Bosses, as in they have one or more deathblow markers which must be removed, though they do not require the final Finisher Deathblow. The fights may also be dramatically easier due to their often simpler movesets, and some mini-boss battle arenas can be escaped mid-fight or skipped by walking around them. Mini-bosses are not counted towards the Trophy Achievement for defeating all bosses.\n\nAll Sekiro Bosses Guide\nBosses Mini-Bosses\n\nGyoubu Masataka Oniwa\n\nA fearsome opponent riding a sturdy mount and brandishing a long-reaching polearm.\n\nLady Butterfly\n\nAn old acquaintance and agile opponent, unmatched in speed and cunning.\n\nGenichiro Ashina\n\nA determined samurai who seeks to gain immortality through the Dragon Heritage.\n\nFolding Screen Monkeys\n\nIllusionary monkeys that can be defeated by taking advantage of their senses.\n\nGuardian Ape\n\nThis colossal ape sits in its watering hole, tending to the Flower in order to attract a mate.\n\nHeadless Ape\n\nThe immortal Headless Ape and its mate must be defeated to reach the depths of Ashina.\n\nCorrupted Monk\n\nThe nebulous monk watches over the cave entrance, deep in Mibu Village.\n\nEmma, the Gentle Blade Isshin Ashina\n\nA master of the blade who is ready to cut down those who fall to Shura.\n\nGreat Shinobi Owl\n\nOne of the greatest of the Shinobis, and Sekiro's father.\n\nTrue Corrupted Monk\n\nEternal watcher of the Fountainhead Palace.\n\nDivine Dragon\n\nThe Divine Dragon lies in wait in another realm.\n\nOwl Father\n\nThe Owl in his prime will showcase his true powers.\n\nDemon of Hatred\n\nHe once asked Wolf to kill him when it came to this. Now is the time.\n\nIsshin, the Sword Saint\n\nA master of both blade and spear. It will take all of Sekiro's skills to defeat him.\n\nInner Father\n\nA boss variation of the Owl Father . This boss is only encountered in the Gauntlets of Strength.\n\nInner Genichiro\n\nA boss variation of Genichiro Ashina. This boss is only encountered in the Gauntlets of Strength.\n\nInner Isshin\n\nA boss variation of Isshin, the Sword Saint. This boss is only encountered in the Gauntlets of Strength.", "title": "Bosses | Sekiro Shadows Die Twice Wiki" }, "meta": { "project": "SekiroShadowsDieTwice", "url": "https://sekiroshadowsdietwice.wiki.fextralife.com/bosses" } }
{ "data": { "content": "Merged with Silver Lady.\n\nEnemies\n\nAmygdala Beast Claw Hunter Beast Cutter Hunter Beast-possessed Soul Beast-possessed Soul Mob Bell Holder Black Widow Blood Dobermann Blood Gel Blood-Starved Beast Bloodletting Beast Bloodsucking Beast Bloody Crow of Cainhurst Bone Ash Hunter Boom Hammer Hunter Bosses Brador Brain of Mensis Brain Trust Brainsucker Brick Troll Cainhurst Hunter Carrion Crow Celestial Centipede Celestial Emissary Chapel Giant Chime Maiden Church Doctor Cleric Beast Crawler Darkbeast Paarl Deep Sea Hound Djura Ebrietas, Daughter of the Cosmos Enlarged Head Giant Enlarged Head Patients Ethereal Walker Executioner Eye Collector Father Gascoigne Fishwitch Gel Gravekeeper Scorpion Graveyard Hags Greater Viper Pit Hamlet Fishmen Henryk Hostile Choir Hunter Hostile Hunters Hunter Mob Hunting Dog Keeper of the Old Lords Keeper's Hunting Dog Labyrinth Mole Labyrinth Rat Large Huntsman Lightning Summoner Loran Cleric Mad One Madman Maneater Boar Mob Mannequin Martyr Logarius Merciless Watcher Merciless Watcher Mob Mergo's Attendant Mergo's Wet Nurse Mi-Go Zombie Micolash, Host of the Nightmare Moon Presence Nightmare Huntsman Old Yharnam Beast Old Yharnam Hunter Mob One Reborn Piercing Rifle Hunter Pthumerian Descendant Pthumerian Undead Rat Reaper Ritual Master Rom, the Vacuous Spider Saif Hunter Shadow of Yharnam Shadow of Yharnam Mob Shark-Giant Silver Lady Silverbeast Slime Scholar Slug Snail Woman Snatcher Sorrowful Emissary Tomb Guardian Tomb Inspector Hunter Tormented Nanny Undead Amalgam Undead Giant Undead Giant Mob Vengeful Specter Vermin Host", "title": "Bound Widow | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bound+Widow" } }
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{ "data": { "content": "Brador's Set is an Attire or Armor In the The Old Hunters DLC.\n\nBrador's Set Information\n\nUnique to each Piece\nBrador donned a compatriot's beastly scalp and hide while still moist with blood. Most of the blood stains on this hide were from that day\n\nBrador's Set Location\nThis set is found one piece at a time after defeating each invasion of the NPC, Brador, triggered after you reach the Lighthouse Hut Lamp. 3 will attempt to prevent you from reaching the end of the Fishing Hamlet, and a 4th will guard Brador's cell. The sound of a ringing bell signals a nearby invasion spot. Even if you defeat one of the invaders, dying or resetting the map will cause them to respawn indefinitely.\n1 In front of Brador's cell. This one drops Brador's Testimony.\n2 At the end of the bridge right after lighting the Lighthouse Hut Lamp. This one drops the Blooded Arm Bands\n3 On the ground level beneath the bridge where you fought the second Brador invasion, beneath a large building supported by a lot of beams underneath it. Follow an obvious path into the house between the beams and pick up the Kin Coldblood 10 inside, and the bell will ring. Return the way you came and the invader will block your exit. This one drops Beast Hide Garb.\n4 In the underground caverns beneath the Fishing Hamlet, Brador can possibly invade you in 2 separate spots near the end of the tunnels where you first encounter leaping slug enemies. Either walk straight ahead to a dead end or turn left away from the dead end and try to exit the tunnels and he will invade to block your path. This one drops Bloodied Trousers.\nKilling Brador in his cell will prevent him from invading you anymore. However you can repeatedly kill his invader form s if you want to farm blood echoes easy and fast. Drops quite a lot of blood echoes.\nThe entire set is still available even if Brador is killed before any of his invasions are defeated. Kill him to obtain the Bloodletter, then proceed to where his clones would have spawned. A piece of the set will be there to pick up.\n\nNotes\nHas the highest Beasthood total out of all attires, minus the Ashen Hunter Garb.\nThe fire resistance in this set is weaker than most attire sets, most likely due to its beastly origins.\nFrenzy resistance is oddly low for a set which offers such a high beasthood stat. This may be due to Brador knowing about Kos and Byrgenwyth's research into the Old Ones.\nThe attire is essentially a Foreign Set covered with beast hide, could Brador be, in fact, a foreigner?\nThe gloves and boots are useless outside of beasthood builds, having inferior stats compared to almost all other equipment, however the head and chest pieces offer great physical defenses.\n\nBrador's Set Pieces\n\nBradors Testimony 50 60 50 50 20 20 30 18 10 6 56\n\nBeast Hide Garb 120 120 70 80 60 40 50 38 31 20 66\n\nBloodied Arm Bands 30 40 30 40 40 30 40 10 13 14 36\n\nBloodied Trousers 40 50 40 50 50 40 50 11 16 16 46\nTotals 240 270 190 220 170 130 170 77 70 56 204\n\nArmor Gallery\n\nAshen Hunter Set Black Church Set Bone Ash Set Butcher Set Cainhurst Set Charred Hunter Set Choir Set Constable Set Crowfeather Set Decorative Old Hunter Set doll set Executioner Set Foreign Set Gascoigne's Set Gehrman's Hunter Set Graveguard Set Harrowed Set Henryk's Hunter Set Hunter Set Knight's Set Madman Set Maria Hunter Set Old Hunter Set Shabby Set Student Set Tomb Prospector Set White Church Set Yahar'gul Set Yamamura Set Yharnam Hunter Set", "title": "Brador's Set | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Brador%27s+Set" } }
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{ "data": { "content": "Brador is a non-player character NPC in Bloodborne. Brador is located in The Hunter's Nightmare, and will invade the player in specific locations after meeting certain conditions. Brador drops the Brador's Set and the Bloodletter after he is slain.\n\nA Church Assassin, who killed his compatriots and wore their beastly remains as attire, going into hiding in the deeper cells of The Hunter's Nightmare. The Church provided him with a single, soundless bell of death to ensure their secrets would be kept.\n\nBrador and Armor Locations\n\nThis character can be found in the prison past the Underground Corpse Pile lamp, in a cell accessed with the Underground Cell Inner Chamber Key.\n\nAfter lighting the Lighthouse Hut lamp in the Fishing Hamlet, Brador will invade the player's world at 4 specific locations with each of these summoned versions dropping 1 piece of Brador's Set and with Brador himself dropping the Bloodletter when finally killed. Alternatively, you can simply go straight to his cell and kill him, receiving Bloodletter and preventing the invasions, without any consequences; all the set pieces will be found on the ground in the locations where the shadow versions would have normally spawned.\n\nThe locations of the shadows and thus the set pieces are as follows:\n\nJust in front of the passageway leading to Brador's cell. This encounter drops Brador's Testimony.\nOn the bridge around the front and to the left of the Lighthouse Hut lamp. This encounter drops the Bloodied Arm Bands.\nAfter the second encounter, continue off the bridge and onto the next rooftop. The next encounter is inside the building you are standing on. Drop to ground level and enter through a break in the beams to reach the stairs. Take the Kin Coldblood 10 and Brador will appear when you try to leave the house. This encounter drops the Beast Hide Garb.\nIn the underground caverns after the area with the ammonite enemies. Follow the path on the left towards a dead end with an item and some enemies. Brador will spawn behind you once you are halfway down the path. This last encounter drops the Bloodied Trousers.\n\nBrador Dialogue\nWhen speaking through cell door\n\nAre you a hunter? Well, that's very odd.\n\nDo you hear the toll of the bell?\n\nIf selecting I hear the bell\n\nHmph. Liar. Such pettiness will be your undoing.\n\nThe beasts you seek will not be found here.\n\nGo back to your hunt, and if you have the chance, put this night behind you.\n\n...places better left untouched, secrets better left alone...\n\n...only a fool would so brazenly roam...\n\nIf selecting I hear nothing\n\nVery well.\n\nThe beasts you seek will not be found here.\n\nGo back to your hunt, and if you have the chance, put this night behind you.\n\n...places better left untouched, secrets better left alone...\n\n...only a fool would so brazenly roam...\n\nGeneric dialogue\n\nBear in mind.\n\nSome places are better left untouched, and some secrets are better left alone.\n\n...only fools do brazenly roam...\n\nSpeak through cell door after obtaining Underground Cell Inner Chamber Key\n\nDo you hear this?\n\nFear the bell's toll.\n\nFor only death awaits prying eyes,\n\nand the Church assassins are never far behind.\n\nlaughs\n\nAfter entering cell\n\nWell, well, look who's here.\n\nWelcome to my quarters. I've never entertained a guest before.\n\nAre you going to kill me?\n\nAfter all you've done, kill me, as if to right your wrongs?\n\nlaughs\n\nGeneric dialogue\n\nWhat is it? Aren't you going to kill me?\n\nOr perhaps, beg my forgiveness?\n\nWell, leave off. What's done is done.\n\nlaughs\n\nIf killed by Brador\n\nUnending death awaits those who pry into the unknown...\n\nOn death\n\nNothing changes, such is the nature of man...\n\nlaughs\n\nBrador Video\n\nPlease respect these video posting guidelines\n\nBrador Lore\n\nBased on his description and the size of his cleric beast attire, we can assume that when the scourge was young, cleric beasts were smaller. Hunters like him would quietly assassinate victims who would transform or who the church knew were bound to transform sooner or later. Eventually, as they dabbled more into the old blood, this method became obsolete as beasts became bigger, more dangerous and more public.\n\nBrador Notes:\nIt is possible to kill Brador after obtaining the Underground Cell Inner Chamber Key, without killing him when he invades. In that case, he will no longer invade you and the gear pieces dropped by killing him will be found where he would normally invade your world.\nBrador will use Lead Elixir making regular attacks bounce off. He will trick the Bloodletter straight away, as soon as he spawns, and use the transformed mace form, usually spamming around 5-6 hits in a row especially if he drinks the Elixir , making him very susceptible to parries. Brador is also vulnerable to Blacksky Eye.\n\nBrador Gallery\n\nNPCs\n\nAdella the Nun Alfred Annalise, Queen of the Vilebloods Arianna Brador Djura Eileen the Crow Father Gascoigne Gehrman Gilbert Henryk Iosefka master willem Messengers Old Hunter Yamamura Old Hunters Patches the Spider Plain Doll Saint Adeline Simon the Harrowed Skeptical Man Suspicious Beggar Valtr Young Yharnam Girl Viola's Daughter", "title": "Brador | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Brador" } }
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{ "data": { "content": "Brador's Testimony is a Head Armor Attire in Bloodborne. It is part of Brador's Set and was added with The Old Hunters DLC.\n\nBrador's Testimony Description\n\nThe scalp of a horrid Cleric Beast, indicating that hunter Brador, a Healing Church assassin, had killed a compatriot.\nAfterward, he wore his ally's own scalp, and hid himself away, deep below in a cell. The Church provided him with a single, soundless bell of death to ensure their secrets would be kept.\n\nBradors Testimony Information\n??\n??\n\nLocation\nDropped by invading NPC Brador at The Hunter's Nightmare, in front of the cell that holds Brador. You may only be invaded here after having reached the second lamp of the Fishing Hamlet and talked to the Harrowed Hunter or reaching the lamp .\nGo to the Underground Corpse Pile lamp Where you previously fought Ludwig, The Holy Blade , proceed forward through the prison and you will be invaded by the NPC Brador, in front of his cell, who once defeated will drop this item.\n\nPlayer Notes\nPlayer notes\n???\n???\n\nTrivia\n\nOther notes go here or in the comments.\n\nHead Armor Attire\n\nBeak Mask Black Church Hat Black Hood Black Hooded Iron Helm Blindfold Cap Bone Ash Mask Butcher Mask Cainhurst Helmet Crown of Illusions Doll Hat Enlarged Head Gascoigne's Cap Gehrman's Hunter Cap Gold Ardeo Graveguard Mask Grey Wolf Cap Harrowed Hood Henryk's Hunter Cap Hunter Hat Iron Yahar'gul Helm Knight's Wig Madman Hood Maria Hunter Cap Master's Iron Helm Mensis Cage Old Hunter Cap Old Hunter Top Hat One-Eyed Iron Helm Rumpled Yharnam Hat Tomb Prospector Hood Top Hat White Church Hat Yamamura Hunter Hat Yharnam Hunter Cap", "title": "Bradors Testimony | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bradors+Testimony" } }
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{ "data": { "content": "Brain Fluid is a Key Item in Bloodborne.\n\nGreyish amoeba-shaped brain fluid. Wobbles and bounces.\n\nExtracted from a patient whose head expanded until that was all that they were.\n\nIn the early days of the Healing Church, the Great Ones were linked to the ocean, and so the cerebral patients would imbibe water, and listen for the howl of the sea. Brain fluid writhed inside the head, the initial makings of internal eyes.\n\nOnce, a young girl had an older brother who was determined to become a doctor, and so she wilfully became his patient. In the end, this led to their encounter with the Eldritch Truth, for which they considered themselves blessed.\n\nWe fail to realize our own latent potential, until the moment it is lost, and we sense its absence. Ironically, this is the very nature of insight, like the moment one licks one's own blood, only to be startled by its sweetness.\n\nBrain Fluid Usage\nBrain Fluid is given to Saint Adeline to progress an in-game quest to receive the Milkweed Caryll Rune. There are 3 places to find it.\n\nLocation\nDrops off the enlarged head at the highest point of the research hall on the uppermost catwalk in the corner across a crow. This is accessed after turning the main tower in the Research Hall. Can be reached early by dropping to another platform close to where you reached the top level and climbing up another ladder\nDrops off the enlarged head on the middle platform that is guarded by a hunter and minigun user in a wheelchair.\nAfter using the Balcony Key she gifts you after the second Brain Fluid offering, reload the map, and Saint Adeline will have turned into an enlarged head without a body. Kill her to get a third Brain Fluid. Killing her before then will permanently remove her from the current NG cycle, as well as your one chance to get the Milkweed rune, and you will have to try again in the next one.\nThis item can only be gotten once per enlarged head including Adeline .\nHostile enlarged heads do not drop this.\n\nNotes\nPlayer note 1\n\nTrivia\n\nTrivia goes here\n\nKey Items\n\nAstral Clocktower Key Balcony Key Brain Fluid Cainhurst Summons Celestial Dial Eye of a Blood-drunk Hunter Eye Pendant Firing Hammer Badge Hunter Chief Emblem Iron Door Key Key Items Laurence's Skull Lecture Theatre Key Lunarium Key Oedon Tomb Key Old Hunter Bell Orphanage Key Queenly Flesh Ring of Betrothal Small hair ornament Tonsil Stone Underground Cell Inner Chamber Key Underground Cell Key Unopened Summons Upper Cathedral Key Yharnam Stone\n\nNote Saint Adeline must be given the first 2 Brain Fluids before she will turn into a enlarged head herself. Returning to the Hunters Dream multiple times seems adequate to move her in between in between states which will cause her to ask for more Brain Fluid.", "title": "Brain Fluid | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Brain+Fluid" } }
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{ "data": { "content": "Brain of Mensis is an enemy in Bloodborne.\n\nThe Brain of Mensis is an enemy resembling a giant brain with elongated limbs, lined with unblinking eyes. It is one of the few known Great Ones, lined with eyes on the inside, and is said to be terribly rotten according to the Living String. It was extracted from the nightmare by the School of Mensis, and placed into a tower in Mergo's Loft.\n\nThough not directly seen, its effects can be seen from a distant tower at the beginning of Nightmare of Mensis. The tower will glow orange when the player is in its line of sight, causing massive frenzy build-up while rapidly draining health.\n\nThe Brain of Mensis can be reached after defeating Micolash, Host of the Nightmare. The player can render it harmless by accessesing a side area, dropping the brain into a pitch-dark pit.\n\nStrategy\n\nHave 10 Sedatives equipped. Awaken at the Mergo's Loft: Middle lantern, and get into the bird cage elevator. During descent, there is a window you can jump into from the elevator.\nRun across the bridge with the 3 Winter Lanterns, using the terrain and Sedatives to avoid Frenzy.\nIn the building, run past the Nightmare Apostles, descend the stairs, and pull the lever on the balcony, triggering a cut-scene that drops the Brain of Mensis into a pit.\nAfter the cut-scene, turn around and drop down into a hole on your right.\nIn the room, there are two spiders and a chest holding the Choir Bell item which is guarded by a Winter Lantern.\nRun outside, jump down into the collapsed tower avoiding the bottomless pit and there is a body holding the Blood Rock.\nFollow the path out onto the bridge and enter the building with Mergo's Attendants.\nGo to the bottom floor with the holes in the ground, and ride the bird cage elevator located on the right side.\nYou will enter a pitch-black room where the Brain of Mensis is now helpless and easy to kill.\nIMPORTANT NOTE: Before attacking the brain, use the Make Contact gesture in front of it until your character's arms rotate, and you will receive the Tier 3 Moon Caryll Rune Great One's Wisdom in NG if you already have it .\n\nMoveset\nAttack Name Attack Description\nGaze If the player is within its line of sight, he she will take continuous damage from this far-reaching attack.\n\nNeoMerdien - video guide:\n\nhow to\nhow to\n\nThe Brain of Mensis Information\n\nThis enemy is unique and is only found in one area. There are no variants nor is it encountered in Chalice Dungeons.\n\nLocation\n\nNightmare of Mensis 9387 2181 1x 100 1x 100\n\nNotes Trivia\nIt will respawn even if killed. It will still drop blood echoes but no Living Strings hence why the Nightmare of Mensis still remains .\nYou can still perform the Make Contact gesture even after killing it it doesn't have to be physically present to get the 3 Moon rune.\nThe location where you must perform the gesture is specifically in front of its large eye that is closest to the ground .\nAccording to the rune's description, it is possible that the Brain, like the other Great Ones, is sympathetic in nature. As the Moon rune increases the amount of Blood Echoes upon killing something, it can be surmised that it asking to be mercy killed.\nWhen looked at from a closer view while it is still in the tower, there are several chains and stakes embedded in its body, which are removed after it falls into the pit. These possibly could be probing the Brain into causing Frenzy through pain.\nThere seems to be a bug where killing it with a cooperator can cause you to not receive the Living String.\n\nEnemies\n\nAmygdala Beast Claw Hunter Beast Cutter Hunter Beast-possessed Soul Beast-possessed Soul Mob Black Widow Blood Dobermann Blood Gel Blood-Starved Beast Bloodletting Beast Bloodsucking Beast Bloody Crow of Cainhurst Bone Ash Hunter Boom Hammer Hunter Bosses Brador Brain Trust Brainsucker Brick Troll Byrgenwerth Spider Cainhurst Hunter Carrion Crow Celestial Centipede Celestial Emissary Celestial Larvae Celestial Mob Chapel Giant Chime Maiden Church Doctor Cleric Beast Crawler Darkbeast Paarl Deep Sea Hound Djura Ebrietas, Daughter of the Cosmos Enlarged Head Giant Enlarged Head Patients Ethereal Walker Executioner Eye Collector Father Gascoigne Fishwitch Gel Gravekeeper Scorpion Graveyard Hags Greater Viper Pit Hamlet Fishmen Henryk Hostile Choir Hunter Hostile Hunters Hunter Mob Hunting Dog Keeper's Hunting Dog Keeper of the Old Lords Labyrinth Mole Labyrinth Rat Large Huntsman Lightning Summoner Loran Cleric Mad One Madman Maneater Boar Mob Mannequin Martyr Logarius Merciless Watcher Merciless Watcher Mob Mergo's Attendant Mergo's Wet Nurse Mi-Go Zombie Micolash, Host of the Nightmare Moon Presence Nightmare Huntsman Old Yharnam Beast Old Yharnam Hunter Mob One Reborn Piercing Rifle Hunter Protector Pthumerian Descendant Pthumerian Undead Rabid Dog Rat Reaper Ritual Master Rom, the Vacuous Spider Saif Hunter Shadow of Yharnam Shadow of Yharnam Mob Shark-Giant Silver Lady Silverbeast Slime Scholar Slug Snail Woman Snake Ball Snatcher Sorrowful Emissary Tomb Guardian Tomb Inspector Hunter Tormented Nanny Undead Amalgam Undead Giant Undead Giant Mob Vengeful Specter Vermin Host Vicar Amelia Viper Pit Watchdog of the Old Lords Watcher's Gravedigger Wheel Hunter Wheelchair Mob Witch of Hemwick Witch of Hemwick Mob Wolf Beast Wrathful Stinger Wretched Undead Yahar'gul Hunter Yeti Yharnam, Pthumerian Queen", "title": "Brain of Mensis | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Brain+Of+Mensis" } }
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{ "data": { "content": "Winter Lanterns sometimes called Brain Trusts before the release of the official guide are enemies in Bloodborne. Grotesque creatures with a lethal gimmick, Winter Lanterns will constantly damage you and build up your frenzy meter with their gaze.\n\nThese vaguely humanoid, eldritch abominations roam the Nightmare Frontier and the Nightmare of Mensis. It can also be found in the caves in Fishing Hamlet before Orphan of Kos. Winter Lanterns require line of sight to cast their deadly spell and despite their appearance, they cannot see anything behind them. Be forewarned, frenzy will continue to build for a few seconds after the line of sight is broken.\n\nWinter Lantern Strategy\nHave Sedative ready.\nAvoid fighting them up close, they cause Frenzy to build up while you are in their line of sight. In most cases, they are set up in a way that allows you to sneak past more or less undetected.\nApart from their Frenzy AoE they only have one attack, a lunging grab attack that deals minor damage, but Frenzy continues to build during the grab.\nCircle them up close, and their grab should miss, which will leave their backs exposed for a long enough time to do a charge attack.\nAlternatively, roll or dodge through their grab, but beware that the grab attack has good tracking and will catch you if you act too early.\nWait halfway through the grab animation,\nFrenzy will not cause damage if it triggers in the middle of a visceral attack. Use this to your advantage, if you are farming them, by stacking an appropriate amount of frenzy resistance.\nUse the transformed Hunter Axe's heavy attack Hold R2 to keep them on the ground.\nFor those having trouble with this enemy, 3 sets of 2 poison throwing knifes are enough to kill one except in The Nightmare Frontier, those are immune to Slow Poisoning .\nCan be knocked down with a Burial Blade charge attack,\nHeavy weapons can stagger and cancel their grab, you can charge one, smash it a few times, then quickly roll away and use the sedative before you get frenzied.\nSimon's Bowblade in its bow form is a reliable weapon against this enemy for builds with high Bloodtinge. Being able to one-shot them or tear apart huge chunks of their HP with a charge attack.\n\nWinter Lantern Information\nThere are at 2 variations of Winter Lantern with slight differences: the kind found in Nightmare Frontier is immune to poison; meanwhile, the kind found in Nightmare of Mensis is weak to poison and their heads glow orange when they have spotted you, much like the Brain of Mensis.\nSimilar to the Brain of Mensis, they glow orange and cause frenzy by looking at you.\nIf they do not notice you, the hunter will remain unaffected by Frenzy. Blue Elixirs are very useful for this.\nWinter Lanterns after the Lighthouse lamp can drop Physical ATK Blood Gems up to 27.7 Old Hunter's DLC .\n\nWinter Lantern Drops\nLocation\n\nNightmare Frontier 1700 2759 x3 62 x10 5 5 33 2 33 2 33\nNightmare of Mensis 1700 10177 x3 62 x10 5 5 33 -- --\n\nWinter Lantern Notes Trivia\nThey are believed to be lesser versions of the Brain of Mensis, only with their bodies in tact. This is evidenced as the Brain of Mensis is simply a massive version of a Winter Lantern's head and the Brain has the exact same effect, even emitting the same glow and animation, when inflicting frenzy.\nTheir brain seems to be entwined with several messengers.\nWinter can be related to Death or Slumber, and, considering the high threat that these enemies pose, could imply that their name refers to them as a death beacon of sorts.\nAt a certain level of Insight, they will begin singing in an off-key tone.\nThey wear what appears to be a blood-stained version of the Doll set. minus the shawl\nClose examination of their hands reveal that they have the same hands as The Doll, albeit slimy and covered in tentacles.\nTheir bodies are a great deal taller than The Doll and there is no doll head underneath the brain.\nTheir mouths look just like Venus flytraps.\nIt has a large gash along the spine for which there is yet no explanation.\nWinter Lantern trivia goes here\n\nWinter Lantern Gallery\n\nEnemies\n\nAmygdala Beast Claw Hunter Beast Cutter Hunter Beast-possessed Soul Beast-possessed Soul Mob Black Widow Blood Dobermann Blood Gel Blood-Starved Beast Bloodletting Beast Bloodsucking Beast Bloody Crow of Cainhurst Bone Ash Hunter Boom Hammer Hunter Bosses Brador Brain of Mensis Brainsucker Brick Troll Byrgenwerth Spider Cainhurst Hunter Carrion Crow Celestial Centipede Celestial Emissary Celestial Larvae Celestial Mob Chapel Giant Chime Maiden Church Doctor Cleric Beast Crawler Darkbeast Paarl Deep Sea Hound Djura Ebrietas, Daughter of the Cosmos Enlarged Head Giant Enlarged Head Patients Ethereal Walker Executioner Eye Collector Father Gascoigne Fishwitch Gel Gravekeeper Scorpion Graveyard Hags Greater Viper Pit Hamlet Fishmen Henryk Hostile Choir Hunter Hostile Hunters Hunter Mob Hunting Dog Keeper's Hunting Dog Keeper of the Old Lords Labyrinth Mole Labyrinth Rat Large Huntsman Lightning Summoner Loran Cleric Mad One Madman Maneater Boar Mob Mannequin Martyr Logarius Merciless Watcher Merciless Watcher Mob Mergo's Attendant Mergo's Wet Nurse Mi-Go Zombie Micolash, Host of the Nightmare Moon Presence Nightmare Huntsman Old Yharnam Beast Old Yharnam Hunter Mob One Reborn Piercing Rifle Hunter Protector Pthumerian Descendant Pthumerian Undead Rabid Dog Rat Reaper Ritual Master Rom, the Vacuous Spider Saif Hunter Shadow of Yharnam Shadow of Yharnam Mob Shark-Giant Silver Lady Silverbeast Slime Scholar Slug Snail Woman Snake Ball Snatcher Sorrowful Emissary Tomb Guardian Tomb Inspector Hunter Tormented Nanny Undead Amalgam Undead Giant Undead Giant Mob Vengeful Specter Vermin Host Vicar Amelia Viper Pit Watchdog of the Old Lords Watcher's Gravedigger Wheel Hunter Wheelchair Mob Witch of Hemwick Witch of Hemwick Mob Wolf Beast Wrathful Stinger Wretched Undead Yahar'gul Hunter Yeti Yharnam, Pthumerian Queen", "title": "Brain Trust | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Brain+Trust" } }
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{ "data": { "content": "Brick Trolls are enemies in Bloodborne.\n\nBrick Troll\n\nHuge, intimidating beasts, they tower over the Hunter. Don't let their slow and lumbering walk fool you. Despite their low mental capacity, when agitated they can deal fast, devastating blows. Brick Trolls have increasing health and drop parameters depending on the area where you fight them.\n\nStrategy\nBrick Trolls can be easily countered with your firearm. Wait for their attack or charge motion and parry them with the gun.\nBrick Trolls can be stunned with a heavy attack backstab and then a Visceral Attack can be executed.Should you decide to take one head on, they have three attacks to watch out for:\nA charge with their brick hand forward. Can stun lock and knock you to the floor\nA two handed vertical smash. Instant kill in the early game, devastating damage as you get further through\nA 7 hit combo that stun locks and speeds up. Each hit does low damage but once you're caught in the combo you can't break out of it.\n\nDrops\nLocation\n\nCentral Yharnam 279 158 Quantity Rating Drop Quantity Rating Drop\nHemwick Charnel Lane HP Echoes Quantity Rating Drop Quantity Rating Drop\nCathedral Ward HP Echoes Quantity Rating Drop Quantity Rating Drop\nYahar'gul, Unseen Village 1441 2079 Quantity Rating Drop Quantity Rating Drop\n\nBrick Troll Information\n\nThere are two major variations of trolls:\n\nSmall brick\nLarge brick\n\nEach size of brick has a slightly different move set.\n\nDialogues\nSo cold, dear sister...\nIt's all your fault!\nWhy You\n\nNotes Trivia\nThe troll at the ladder where the Young Yharnam Girl is says So cold...dear sister... when idling and It's all your fault! while swinging the large club.\nSome trolls wear a tattered cloak, while some do not. This has no effect on the health of the troll.\nThey seem to be able to intentionally delay their attacks to catch the player off-guard.\nGallery\n\nEnemies\n\nAmygdala Beast Claw Hunter Beast Cutter Hunter Beast-possessed Soul Beast-possessed Soul Mob Black Widow Blood Dobermann Blood Gel Blood-Starved Beast Bloodletting Beast Bloodsucking Beast Bloody Crow of Cainhurst Bone Ash Hunter Boom Hammer Hunter Bosses Brador Brain of Mensis Brain Trust Brainsucker Byrgenwerth Spider Cainhurst Hunter Carrion Crow Celestial Centipede Celestial Emissary Celestial Larvae Celestial Mob Chapel Giant Chime Maiden Church Doctor Cleric Beast Crawler Darkbeast Paarl Deep Sea Hound Djura Ebrietas, Daughter of the Cosmos Enlarged Head Giant Enlarged Head Patients Ethereal Walker Executioner Eye Collector Father Gascoigne Fishwitch Gel Gravekeeper Scorpion Graveyard Hags Greater Viper Pit Hamlet Fishmen Henryk Hostile Choir Hunter Hostile Hunters Hunter Mob Hunting Dog Keeper's Hunting Dog Keeper of the Old Lords Labyrinth Mole Labyrinth Rat Large Huntsman Lightning Summoner Loran Cleric Mad One Madman Maneater Boar Mob Mannequin Martyr Logarius Merciless Watcher Merciless Watcher Mob Mergo's Attendant Mergo's Wet Nurse Mi-Go Zombie Micolash, Host of the Nightmare Moon Presence Nightmare Huntsman Old Yharnam Beast Old Yharnam Hunter Mob One Reborn Piercing Rifle Hunter Protector Pthumerian Descendant Pthumerian Undead Rabid Dog Rat Reaper Ritual Master Rom, the Vacuous Spider Saif Hunter Shadow of Yharnam Shadow of Yharnam Mob Shark-Giant Silver Lady Silverbeast Slime Scholar Slug Snail Woman Snake Ball Snatcher Sorrowful Emissary Tomb Guardian Tomb Inspector Hunter Tormented Nanny Undead Amalgam Undead Giant Undead Giant Mob Vengeful Specter Vermin Host Vicar Amelia Viper Pit Watchdog of the Old Lords Watcher's Gravedigger Wheel Hunter Wheelchair Mob Witch of Hemwick Witch of Hemwick Mob Wolf Beast Wrathful Stinger Wretched Undead Yahar'gul Hunter Yeti Yharnam, Pthumerian Queen", "title": "Brick Troll | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Brick+Troll" } }
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{ "data": { "content": "Broken Trinket is an Unused Item in Bloodborne. The function of the Broken Trinket is unknown, as it is one of the Unused Items in the game.\n\nA rotting wooden amulet with an unrecognizable figure engraved into it.\n\nBroken Trinket Usage\nOne of the items claimed to exist by early adopters, possibly on review copies.\nHave not been found by any other player, most likely do not exist in the retail version.\nCould also be made up or possibly removed dlc items.\n\nBroken Trinket Location\nN A\n\nBroken Trinket Notes\nN A\n\nTrivia\nBroken Trinket trivia goes here\n\nUnused Items\n\nAvolina's Doll Dried Clathrus Archeri Foul Smelling Pill Old Library Key", "title": "Broken Trinket | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Broken+Trinket" } }
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{ "data": { "content": "Buffs are temporary enhancements to your character's stats in Bloodborne. There are several items used to improve your performance in combat, and are listed below for ease of access.\n\nSee Consumables for other items and their uses.\n\nItem\nUsage\n\nBolt Paper\nCoarse rubbing paper that applies bolt to weapon\n\nBone Marrow Ash\nincreases firearms' damage on their next shot\n\nFire Paper\nCoarse rubbing paper that applies fire to weapon\n\nEmpty Phantasm Shell\nconsumes 3 quicksilver bullets to temporarily enhance weapon with arcane damage\n\nLead Elixir\nIncreases poise harder to be staggered by enemies at the expense of decreased movement speed also increases parry window?", "title": "Buffs | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Buffs" } }
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{ "data": { "content": "Builds in Bloodborne Wiki focuses on the various combinations of the player's attributes and other factors such as Trick Weapons and Firearms. Each Bloodborne Best Build listed below are unique and has different approaches when it comes to the functionality of the build. Some builds are for PvE, while some are for PvP. These builds are made by the community, and players can add their own builds to this page by adding to the tables below.\n\nCharacter Builds are pages where users may share their chosen stats and equipment for optimized play. The wiki also has community-created build calculators here and here , so check this page often for more details!\n\nBloodborne Builds\nPvE Builds PvP Builds\nCommunity-created PvE Builds\nBuild Name Creator Starting Origin Weapon Preference Blood Echoes Level Description\nExample Blood Warrior Your Name Lone Survivor Any Level xxx Blood Echoes xxxx A heavier build, focusing on Vitality and Strength. This build is best suited for those looking to utilize heavy offensive melee combat and want to be able to soak some damage and utilize the Regain mechanic.\nKatrien Cardozo LRobin89 Professional\n\nRight: Kirkhammer, Whirligig Saw\n\nLeft: Kirkhammer, Whirligig Saw\n\nLeft: Fist of Gratia\n\nBL100\n\nA Vitality Strength build with mid Skill. Minimal Endurance, Bloodtinge or Arcane. Efficient in PVE but also in PVP. You can go to NG 6 with it.\n\nKirkhammer should be your favorite weapon. Use the sword against Kin enemies. Use Whirligig saw in pizza cutter mode against Beast enemies.\n\nDeal a lot of damage in few hits. No parry. Rince and repeat.\n\nSeeker of Truth Gilganesth Cruel Fate or Military Veteran On the link Level 120 or 130 A Strengh Arcane hybrid build,perfect for any situation.\nEngiocsag Rehtaf Mhazard Military Veteran\n\nHunter Axe, Hunter Blunderbass\n\nLevel 26\n\nA low level Cannon build with all three Formless Oedon runes equipped, capable of firing cannon for up to four times.\nExecutioner BYTEandMAGIC Milquetoast Any Level 88 Focus on Strength and Arcane. Primary Weapon: Logarius' Wheel, Secondary Weapon: Kirkhammer. Firearms: Ludwig's Rifle, Strength and Arcane. Primary Weapon: Logarius' Wheel, Secondary Weapon: Kirkhammer. Firearms: Ludwig's Rifle, Rosmarinus. Use powerful spells against your foes and crush them under your big wheel! More focus on spells than on firearms.\nBloodtinge Skill PSN: Azure__Wolf Military Vet could be better Axe pistol 80 I choose the axe and pistol.. Upgraded the axe too 3 Evelyn 7 and killed the boss in Cainhurst solo with spamming vicreal attacks on em to get Chikage.Evelynis in the Same location so you got all your weapons anyhow Very High dps on Chikagewhile transformed as well as Viscreal Attacks. PvP wise around 800-1200 PvE highest I dealt was 4.4k Chikage.Evelynis in the Same location so you got all your weapons anyhow Very High dps on Chikagewhile transformed as well as Viscreal Attacks. PvP wise around 800-1200 PvE highest I dealt was 4.4k Evelynshots deal from 100-300 depending on distance 600 with buff only at 9 atm SS on my Build page\nProfessor SKL pondrthis Professional Threaded Cane Level 40 A fresh NG build that can be used to learn the game with minimal frustration, and can either stand on its own or segue into a Blade of Mercy or Burial Blade build in NG . Focuses on versatility, using both quick Reiterpallasch stunlocks parries and long-range charged attacks with the Blade of Mercy or Burial Blade build in NG . Focuses on versatility, using both quick Reiterpallasch stunlocks parries and long-range charged attacks with the Rifle Spear.\nEvelyn's Knight Alva_The_Wayfarer Lone Survivor Holy Moonlight Sword Evelyn\n\nLevel 125\n\nA co-op experience build. This build focuses on strength, bloodtinge, and strength, bloodtinge, and arcane. It is best suited for those who are looking to assist others in most locations throughout the game and is also suited to deal with invaders. This build utilizes a very offensive attacking pattern. Incorporates Fashion-borne for novelty\nArcane Knight King McNeil Professional Hunters Axe Saw Cleaver Level 100\nKing McNeil, it might help if you actually post the stats\nA strong PvE build that focus' on Strength and Vitality for primary skills, and Arcane and Skill and secondary skills.The strength allows you to utilize the Hunters Axe for maximum damage, and allows for great reach with a trick weapon. The Saw Cleaver is held in right hand 2 slot and is used for quick strikes against faster enemies and also allows for the extended reach with the ability to still use you firearm. Use any firearm you are most comfortable with, I would still recommend Ludwig's Rifle or Hunter's Pistol. This will allow you to have two firearms that can be efficient in almost every situation. The Arcane skill only needs to reach 15 so you can use both the Phantasm Shell and the Old Hunter Bone. The Phantasm Shell will provide a Arcane buff to your trick weapon, and the Old Hunter Bone will allow you to roll and dash with and highly accelerated speed. Be aware the these items use Quicksilver Bullets\nLone Warrior MrBimo Military Vet Ludwig's Holy Blade Cannon Level 100 Health 50, Strength 30, Skill 40, Stamina 40, Arcane 25 A build that is agile, strong and brave. This character has defeated all bosses with the current stats and weapons. Primary attire Crow Attire This build is quick and very reliable it wont let you down just be ready to take a few punches while trying to create the build to it's fullist.\nArcane Reaper Death Professional any Level 100 Health 40 , Stamina 40 , Strength 25, Skill 40 , Bloodtinge 20, Arcane 40 For this build I wanted to go with the Dark Reaper look so I grinded to get Eileen's Crowfeather Garb, Bone Ash Mask, Cainhurst Gauntlets, and Black Church Trousers. For RH weapons I use Burial Blade 10 and Blades of Mercy 9 LH I use Flamesprayerand the Hunter Blunderbuss. Also use of spell makes this build a amazingly fun, spells I use include: Old Hunter Bone, Tiny Tonitrus, and Crowfeather Garb, Bone Ash Mask, Cainhurst Gauntlets, and Black Church Trousers. For RH weapons I use Burial Blade 10 and Blades of Mercy 9 LH I use Flamesprayerand the Hunter Blunderbuss. Also use of spell makes this build a amazingly fun, spells I use include: Old Hunter Bone, Tiny Tonitrus, and A Call Beyond. Runes depend on what situation your going into but i usually run Moon Tier 3, Blood rapture tier 3, and Deep sea tier 3 only because frenzy I feel is a constant threat that can take you out quickly.\nThe Blood Saint's Arsenal Saint Sebastian A.K.A PSN: resident_evil545 Waste Of Skin Threaded Cane Level 120 Health 40-50 , Stamina 30 , Strength 25 , Skill 40 , Bloodtinge 20 , Arcane 40 Clothing: As far as this goes, it has to be clothing that is church related, so black Church set, white Church set, Father Gascoigne's set, or the Choir Set. but it's just what i recommend, the rest is really up to the user's Bidding. Weapons: Threaded Cane 10 will bring you a long way in combat, and for all of those fashion-Borne fans out there, you may rejoice. the Repeating pistol at least 6 will be a great accomplice to the cane. as for the secondary weapons. Ludwigs Holy Blade 9 will do it justice. just stick with the great sword form and you should be fine. and for a little extra fire power, use the cannon at least 7 . Hunter tools: A Call Beyond, Choir bell Runes: Great Lake tier 3, clockwise metamorphosis tier 3, Anti-clockwise metamorphosis tier 3.\nRaven Knight Fluffhead108 Troubled Childhood Burial Blade Level 100 Health: 50 Stamina: 40 Strength: 40 Skill: 50 Bloodtinge: 8 Arcane: 25 The Raven Knight is an absolute beast in terms of damage and rally potential, this character is also one of the most aesthetically pleasing builds in the game. Play style: Perfect for players who are aggressive, yet tactical. The high rally potential of the Burial Blade works wonders while impressice arcane stats allow for limitless possibilities. This is a build that can get you through NG, but really opens up to its potential in NG . Character Design: Don't waste any time with the face hair, because the centerpiece of this character is the Beak Mask, which covers your entire head. In combination with the Knight's Garb especially for female Hunters is incredible and satisfying. I like this build in cahoots with Eileen the Crow's Hunter of Hunters guild, naturally. But that specific characterization is left to the player. Just don't forget to befriend Eileen early on, or else return to the Grand Cathedral to prey upon her, in order to attain her mask.\nCorrupted Hunter Fluffhead108 Cruel Fate Tonitrus Blunderbuss Level 10 Health: 30 Stamina: 30 Strength: 25 Skill: 12 Bloodtinge: 5 Arcane: 45 Great build for those who are trying Arcane for the first time. Play Style: Strong and aggressive build with high potential for damaging attacks and use of hunter's tools. Focus on STR early to clear the first couple bosses, then go all-in on Arcane. Save your blood stones for when you get your hands on the Tonitrus, as that will be the 1 weapon for the majority of the game. Character Design: The corruption angle is fun to run with. I chose a pale green color for the face, with the creepy red mad-scientist glasses and a white beard. That face combined with Gascoigne's set makes for a fantastic looking character, who is sort of a mix between a Wild West gunslinger and a fantasy-style mage. Looks especially great when casting A Call Beyond or unloading with the blunderbuss. Naturally, it makes sense to join the Vile Bloods with this character, but that choice remains with the player. After lvl 100, focus on getting ARC up to 50, then VIT END as high as you need to feel comfortable.\nYharnam Hunter Fluffhead108 Military Veteran Ludwig's Holy Blade Level 10 Health: 30 Stamina: 30 Strength: 40 Skill: 40 Bloodtinge: 8 Arcane: 9 A full-on quality build. Perfect for those new to Bloodborne, as well as those who want to use the super-enjoyable weapon, Ludwig's Holy Blade. Play style: Balanced and all-around attributed make almost any playstyle feasible, and also allows you to use almost any weapon in the game to do serious damage. High survivability and endurance also ensure that you can take hits and keep pace with your rallying. Character Design: This is the everyman build, in a sense. I like the character to be normal looking, with none of the outrageous features that make Bloodborne's character creation process such a hoot. This is just 'that guy' or 'that girl.'\nOld Yharnam Hunter BloodyHeartMoon Violent Past Saw Cleaver Level 108 Health: 50; Stamina: 20; Strength: 50; Skill: 25; Bloodtinge: 6; Arcane: 7 A build that focuses on Vitality and Strength, Dodging and Parring, Saw Cleaver and Hunter Pistol. Great for both PvE and PvP. Check the link for more details.\nAssassin Psn: The_Trumpinator Professional\n\nBurial Blade Chikage\n\nEvelyn\n\nLevel:\n\n150\n\nHealth: 50, Stamina: 40, Strength: 15, Skill: 40, Bloodtinge: 40, Arcane: 15. A build focusing on bloodtinge or skill based weapons, the evelyn and chikage are very strong with this build, with the burial blade being a strong choice as well. I run the highest iteration of anti-clockwise and clockwise metamorphosis along with clawmark 30 . I also run Corruption. This build is amazing for PvE and pretty good for PvP\n\nPlease add builds directly to each page, not as comments! You can also create your own page following the instructions given.", "title": "builds | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/builds" } }
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{ "data": { "content": "Builds or Character Builds in Dark Souls II are very specific recommendations of how to build your character, from the creation of your character, the skills points spent throughout the game and the specific Magic Equipment the player should obtain, all that works best to reach a certain goal. Users are able to share their suggested builds, share their chosen stats and equipment for optimized play. Players have created these builds, so their viability to different scenarios will vary. If you are interested on sharing a new build, you are more than welcome to add it to our wiki.\n\nFeel free to use our Dark Souls 2 Builds Calculator to check or shuffle some numbers that may help you creating your own Build.\nPvE Builds for Dark Souls 2\n\nPvE or Player Vs Environment Builds features those builds that are focused on the main story of the game, the single player experience. These builds can be focused on several purposes such as farming xp, speedruns, achievement hunt, full completion of the game, etc. Builds are made by contemplating the game from beginning to end, including the gathering of items throughout the run to reach the build's peak.\n\nPlease visit our Dark Souls 2 PvE Builds Wiki for builds information shared by our community.\n\nPvP Builds for Dark Souls 2\n\nPvP or Player Vs Player Builds focus on the online multiplayer experience, where the optimization of the character skills, magic and equipment, focuses mainly on winning a battle against another player, or multiple players.\n\nPlease visit our Dark Souls 2 PvP Builds Wiki for specific information shared by our community.\n\nCreate your Build in Dark Souls 2\n\nCharacter Building is about coordinating your stats, equipment and magic with your play-style. It is recommended to decide on a few factors before thinking of a build:\n\nWhat is this character for? PvE? PvP? Will it co-op?\nWhat kind of role will this character play? Offensive? Defensive? Balanced?\nWhat Soul Memory will this character play at? Is the gear you want available in NG or NG ?\nIs this build for beginners, intermediate or advanced players?\n\nOnce you have this general idea, you can think about the equipment you want to provide for your character in detail. You should consider stamina, poise and other mechanics outlaid in the Combat page before deciding.\n\nDark Souls 2: Share your Build\n\nYou can share your Build to the community by adding it on this wiki as follows:\n\nMake sure you are Logged in this Wiki.\nCreate a Wiki Page with your build name. To create a page click New Page located at the bottom left of the site, next to Chat , Recent Changes then New Page .\nEnter the PvP Builds or PvE Builds wiki corresponding to the build you are about to add. Edit that page to add your Build, and the corresponding information.\n\nDark Souls 2 Build Tips\n\nYou can use this chart to understand better where you start from at the creation of your character and some tips about some stats work.\n\nClass Soul Level Vigor Endurance Vitality Adaptability Strength Dexterity Intelligence Faith Attunement Total\n\nWarrior\n12 7 6 6 5 15 11 5 5 5 65\n\nKnight\n13 12 6 7 9 11 8 3 6 4 66\n\nSwordsman\n12 4 8 4 6 9 16 7 5 6 65\n\nBandit\n11 9 7 11 3 9 14 1 8 2 64\n\nCleric\n14 10 3 8 4 11 5 4 12 10 67\n\nSorcerer\n11 5 6 5 8 3 7 14 4 12 64\n\nExplorer\n10 7 6 9 12 6 6 5 5 7 63\n\nDeprived\n1 6 6 6 6 6 6 6 6 6 54\nDark Souls 2: Level Up Tips\n\nHere are some short tips about how each stat affects your build when leveling up:\n\nVigor: Raises HP and petrify resistance. Vigor increases more HP than any other stat\nEndurance: Raises HP, stamina, physical defense and poise.\nVitality: Raises HP, equipment load, physical defense and petrify resistance.\nAdaptability: Raises all resistances, agility, poise and poison bonus damage.\nStrength: Raises HP, attack damage and guard.\nDexterity: Raises HP, attack damage, poison bleed bonus and phyiscal defense.\nIntelligence: Raises HP, magic fire dark bonus damage and increases casting sgeed. Raises magic fire dark defense.\nFaith: Raises HP, magic fire dark bonus damage and increases casting sgeed. Raises magic fire dark defense.\nAttunement: Increases attunement slots, Raises HP, casting speed and agility.\nColor References\n\nConsider the color codes a reference starting point for building a character:\n\nRed: Aim for these stats if you are looking for a Tanky build, heavy blows, melee attacks and strength.\nGreen: Focus on these stats for Dodging skills, ranged or quick melee attacks.\nBlue: Increases magical and elemental stats for Caster builds.\n\nYou may click on any character name or stat to find detailed information about it. Also click here for additional information about Starting Classes.", "title": "Builds | Dark Souls 2 Wiki" }, "meta": { "project": "DarkSouls2", "url": "https://darksouls2.wiki.fextralife.com/builds" } }
{ "data": { "content": "Builds in Dark Souls 3 are user created combinations of Stats, Weapons, Armor, etc. that work best to achieve a certain goal or set of goals. You can use the links below to find different approaches and ideas, or find interesting combinations to spice up your playthroughs.\n\nDark Souls 3 Build of the Week\n- by Fextralife Community\nPvE Builds\nPvP Builds\nCosmetic Builds Fashion Souls\n\nBuilds Calculator\n\nPrototype calculator! Still working on it!\n\nhttps: fextralife.com calculator dks3builds.html\n\nFeedback Thread: here", "title": "Builds | Dark Souls 3 Wiki" }, "meta": { "project": "DarkSouls3", "url": "https://darksouls3.wiki.fextralife.com/builds" } }
{ "data": { "content": "Builds in Demon's Souls and Demon's Souls Remake covers a combination of Stats, Equipment and Spells, such as Armor, Weapons, Rings, Magic Spells and Miracles. Builds are mainly tailored to individual players styles, with the purpose of making the character more efficient in various situations such as in high DPS, high defense damage absorption, or any combination of damage and defense. Feel free to join in and add your own builds below by clicking Edit on the top right of this page.\n\nDemon's Souls Builds Helpful Links\nFor builds that focus on beating the game and progressing your character far enough to be able to more easily defeat more difficult enemies, visit the PvE Builds page here.\nFor builds that are more optimized to fight other players, visit the PvP Builds page here.\nFor in-depth information about stats and which attributes to assign points to get certain resultant Builds, visit our Stats page here.\nCan you Respec your Stats and Build in Demon's Souls?\nThe short answer is no. However, it is possible to Delevel your character. Delevelling removes a number of points from certain Attributes and allows the player to reapply them, making it possible to try different builds in the game cycle. It is more tedious and less rigorous than a total Respecialization e.g., resetting all soul level points , and requires certain in-game steps and progress before being available.\nFor more in-depth information about Deleveling and how to Delevel your character, visit our Develling page here.\nBest Demon's Souls Builds\nLong-ranged Bow Build - Use the Lava Bow and Fire Arrows to rain down powerful elemental damage: Arcane Archer Build.\nAdvanced Luck Build - Magic-focused build that wields the Blueblood Sword: Blueblood Spellsword Build.\nOne-punch Beginner Strength Build - Easy high-Strength build designed to defeat enemies in a few hits: Cursed Dragon Build.\nBeginner PVP Build - High invasion success rate with Staggering damage: Death Cleaver Guide PVP .\nBeginner Shield and Spear Build - High survivability with weapon choices that allow you to pick off enemies while blocking: Gloom Knight Build.\nAdvanced Faith Build - Blast enemies with powerful Magic damage while topping up with incredibly potent healing: Holy Paladin Build.\nBeginner Large Sword of Moonlight Build - Use the Large Sword of Moonlight for high magic damage both in PVP and PVE: Moonlight Valkyrie Build.\nBeginner Mage Build - Slay enemies from a distance with high magic output from spammable spells: Soul Mage Build.\n\nAll Builds in Demon's Souls\nSoul Mage Build Guide: Beginner Mage Build\n\nThe Soul Mage Build uses Magic to take down enemies effectively. This Build is particularly good for beginners or new Demons Souls players, as it allows them to kill targets safely at a distance without having to learn their movesets. If you've been looking for a Mage Build, then check this one out.\n\nGloom Knight Build Guide: Beginner Melee Build\n\nThe Gloom Knight Build uses a Shield and Spear to pick off enemies. This Build is particularly good for beginners or new Demons Souls players, as it allows them to kill targets safely while holding Block. If you are looking for a melee build that keeps you safely behind a shield, try this one out.\n\nMoonlight Valkyrie Build Guide: Beginner PvP\n\nThe Moonlight Valkyrie Build uses the now legendary weapon Large Sword of Moonlight. This Build is particularly good for beginners who wish to PvP, or for those who like to co-op and ward off invaders. It can also be used effectively in PvE because of its high Magic Damage.\n\nSoul Samurai Build Guide: Beginner Dex\n\nThe Soul Samurai Build is a Dexterity Build that focuses on high damage using an Uchigatana and Bow. If youve been looking for a good starter Dexterity Build then youll want to check out this one.\n\nCursed Dragon Build Guide: Beginner Str\n\nThe Cursed Dragon Build is a Strength Build that focuses on killing most enemies in one hit. Its great for new players or veterans because it can be put together very quickly, and makes more challenging enemies a bit easier. This is a Beginner Strength Build, and is not optimized for NG and beyond\n\nBlueblood Spellsword Build Guide: Advanced Luck\n\nThe Blueblood Spellsword Build is a Luck Build that uses the Blueblood Sword and Spells. It isnt an easy weapon to put together, so this Build is not necessarily recommended for those just beginning Demons Souls, but is intended for those somewhat new to the game that have a grasp of the games mechanics.\n\nSoul Sentinel Build Guide: Expert Co-Op\n\nThe Blue Sentinel Build is a Build that focuses on very high damage, from the earliest parts of the game by using Demonbrandt and Pure White Character Tendency, with even higher damage while being summoned as a Blue Phantom. If youre a huge fan of co op, and you want to be useful right out of the gate, then this is an excellent Build for you.\n\nArcane Archer Build Guide: Advanced Bow\n\nThe Arcane Archer Build is a Build that focuses on very high damage from far away using a Bow, with even higher damage while being summoned as a Blue Phantom. If youve been looking for a Bow Build to carry you through the game, or you like to Co Op a lot or both , then this is the Build for you. This is a more advanced Build and is not intended for new players, due to the glass cannon-like nature of it.\n\nHoly Paladin Build Guide: Advanced Faith\n\nThe Holy Paladin Build is a Build that focuses on high Magic Damage, as well as very good survive ability through Miracles and HP Regeneration. If youve been looking for a Build thats extremely tough to kill, and has something for just about every situation, then this is the Build for you.\n\nDeath Cleaver Build Guide: Beginner PvP\n\nThe Death Cleaver Build is a PvP Build that does staggering damage very early on in the game, allowing you to often one or two shot most hosts. If you like to invade other players and you want to do so very very quickly with a high chance of success, then this Beginner PvP Build might just be what youre looking for.\n\nHoming Soul Samurai Build Guide: Battlemage PvP\n\nThe Homing Soul Samurai Build is a variant of the Soul Samurai Build that uses Magic in addition to the Uchigatana. If youve been looking for a good hybrid Build that uses Magic, but also dishes out respectable damage with your weapon then you might want to check this Build out.\n\nImmortal Renewal Knight PVE Sorceror's Fervor PVE Conan the Barbarian PVE Fear the Blueblood PVE Battlemage PVP The Executioner PVP The Bone Doctor Add your Build Add your Build Add your Build\nImmortal Renewal Knight\nAuthor: Holoyolot\nIntroduction\n\nType: PvE\n\nRecommended Starting Class: Temple Knight\n\nRecommended Soul Level: ???\n\nThis build is excellent for keeping yourself alive in the game, most of the items that you'll have equipped will grant a regenerating property towards your HP. The high vitality of this build gives you amazing survivability, but it also means you won't be deleveling so keep that in mind before making it\n\nStats\n\nAt Soul Level: ???\n\nVitality\n\nIntelligence\n\nEndurance\n\nStrength\n\n99 Default 27 Default\n\nDexterity\nMagic\nFaith\nLuck\nDefault Default 20 Default\nEquipment\n\nRight Hand 1: 5 Blessed Weapon\n\nRight Hand 2: Large Sword of Moonlight\n\nLeft Hand 1: Adjudicator's Shield 5\n\nLeft Hand 2: Talisman of God\n\nRing 1: Regenerator's Ring\n\nRing 2: Ring of Great Strength\n\nHead: Mirdan Helmet\n\nChest: Mirdan Scale Mail\n\nGloves: Mirdan Gauntlets\n\nLegs: Mirdan Leggings\n\nSpells\nMagic Spells\n\nNone\n\nMiracles\nRegeneration\n\nImmortal Renewal Build Equipment\n\nWe are aiming to stack as much regeneration as possible in order to keep our health going up and up. The Regenerator's Ring grants 4 HP sec, Adjudicator's Shield 5 provides 8 HP sec, a fully upgraded blessed weapon grants 6 HP sec, while using the Regeneration miracle can regenerate a max of 19 HP sec, and in total, your character can regenerate up to 37 HP sec.\n\nTo keep equipment weight within optimal ranges, you should look for the Mirdan Set it is the best armor to pair up with the rest of the items that you have, as long as you have spent 27 points into Endurance, and have equipped the Ring of Great Strength. As with most builds, if you are in soul form you will likely need to one ring to the Cling Ring allows players in phantom form to have 75 of their max HP instead of 50 .\n\nThe Immortal Renewal build is, as said above, focused on regeneration so we'll want to equip the Adjudicator's Shield that grants a regeneration effect, as well as a fully upgraded blessed weapon of your choice. Finally you want to get the Talisman of God in order to use the Regeneration miracle. Once you make it to the fifth archstone, get the Large Sword of Moonlight since it will help you do damage to shielded enemies.\n\nStats, Faith and Upgrading your Weapon\n\nAs you level up, keep in mind that you need to have at least 20 Faith to get a Pure Faintstone without farming. Once you have 20 faith talk to the Worshipper of God at The Nexus, and she will give you a stone that you can use to fully upgrade your blessed weapon.\nYour only concern with stats after faith 20 and endurance 27 is simply to put more and more points into Vitality and reach level cap for Hit Points and Carry Weight.\n\nWhere to get Equipment\n\nEasy Equipment\n\nThe Mirdan Set is starting equipment for the Temple Knight class or it can be purchased from the Filthy Woman in Leechmonger Archstone.\n\nThe Adjudicator's Shield is found in the Shrine of Storms, it is protected by a Black Skeleton after the second fog door\n\nThe Talisman of God is also Temple Knight starting equipment or it can be purchased from the Filthy Woman for 50000 Souls\n\nThe Large Sword of Moonlight is found in the Leechmonger Archstone where you find the nest of Phosphorescent Slugs. Hit the nest several times and multiple slugs will drop to the ground. Now go to where they've fallen and you will find the sword after defeating all the hostile slugs.\n\nHarder Equipment\n\nThe Ring of Great Strength is dropped by Biorr, of the Twin Fangs.\n\nThe Regenerator's Ring can be traded with Sparkly the Crow if you give the Jade Hair Ornament, or found at the Shrine of Storms, along the cliff path on the other side of the tower where you get Copper Key. Roll over the broken down tower walls above it should be, near where the two archers were.\n\nFinally the Regeneration miracle, this can be learned from Saint Urbain in exchange for a Swollen Demon's Soul.", "title": "Builds | Demons Souls Wiki" }, "meta": { "project": "DemonsSouls", "url": "https://demonssouls.wiki.fextralife.com/Builds" } }
{ "data": { "content": "Builds for Elden Ring focuses on various combinations that are created by a player which consists of a specified Stats, Weapons, Armor, and many more which can help the player achieve their goal through battle and exploration. Each Elden Ring Best Build listed is unique and has a different approach to a user's playstyle that can be used in both PvE and PvP situations. Listed below are the various Builds that we recommend for players to try and use.\n\nHOW TO RESPEC IN ELDEN RING?\n\nElden Ring Builds can be changed via a Rebirth mechanic that allows you to Respec your character. You can unlock this function by defeating Rennala Queen of the Full Moon. Once defeated, you'll be able to trade Larval Tears for a Respec. Please visit the Rebirth Page for more information on how to respec your character if you'd like to try out further Builds that may be different from your own. Some Builds in Elden Ring will require very specific requirements, though most Builds are playable effectively by any Class.\n\nBuilds are a fundamental piece of Elden Ring's replay value. If you want to try your hand at crafting a build of your own, consider checking out the following pages:\n\nDamage Types\nEquipment with Special Effects\nBuffs and Debuffs\nSee Build Calculator to theorycraft\n\nNEW! BEST ELDEN RING BUILDS FOR BEGINNERS\n\nBEST BUILDS FOR ELDEN RING\nSHADOW OF THE ERDTREE\n\nELDEN RING BEST BUILDS BY STAT\n\nTo make an OP build in Elden Ring, players usually invest stat points into a main stat that is the focus of the build based on the selected weapon scaling. In addition, players usually invest into Vigor, Endurance and Mind to cover basic HP, stamina and focus points management. Weapon and Magic scaling is an integral part of any build, so make sure to understand Upgrades and Status Effects as well as Damage Types poison builds, bleed builds, fire builds, etc .\n\nThe Elden Ring Builds on this page cover different playstyles focusing on Status Effects and damage output , and can be categorized based on their main stat:\n\nIntelligence Builds\nSee all Intelligence Builds click to reveal\nFaith Builds\nSee all Faith Builds click to reveal\nArcane Builds\nSee all Arcane Builds click to reveal\nStrength Builds\nSee all Strength Builds click to reveal\nDexterity Builds\nSee all Dexterity Builds click to reveal\nShadow of the Erdtree Builds - NEW!\n\nSee all our SOTE Builds click to reveal\nBest Builds\n\nSee all our Best Builds click to reveal\nELDEN RING BUILDS FOR PROGRESSION\n\nThe Best Builds will evolve with the player in Elden Ring. Your Classes choice is important for the beginning of the game, but you can adapt and evolve as you allocate your stats and develop your build. For this reason, we have created groupings of builds to help you on each stage of the game.\n\nBeginner builds focus on easy to access items for the starting areas and simplicity in execution. These builds are a starting point and can evolve into any of our later builds that match the main stats, or you can opt to use Rebirth and change your build entirely: Archer, Barbarian, Berserker, Blood Blade, Dragon Priest, Mage, Paladin, Samurai, Spellblade\n\nMidgame builds are aimed at level 50 , exploring around Liurnia of the Lakes, and experimenting more with hybrids and specialty weapons: Blackflame Apostle, Blood Dragon, Champion, Colossal Knight, Enchanted Knight, Magic Archer, Magus, Moonveil Samurai, Sorcerer, Sword Sage, Templar\n\nLategame builds are for players 100 who are around or past Leyndell and have access to a great variety of min-max equipment, and need versatility to destroy any boss: Battlemage, Blackflame Spellblade, Blasphemous Beastmaster, Blazing Bushido, Blood Dancer, Cold-Blooded Raptor, Colossus Guardian, Crystal Mage, Darkmoon Spellblade, Deathblade, Dragon Knight, Frenzied Acolyte, Frost Knight, Golden Eye, Hellfire Herald, Lightning Lancer, Moonveil Shinobi, Scorching Slayer, Thundering Swordspear\n\nEndgame and NG builds are optimized and min-max ready builds to ensure your success on any encounter: Blackflame Bushido, Black Knife Assassin, Blasphemous Herald, Carian Spellknight, Crusader, Dark Knight, Death Knight, Dragon Warrior, Elementalist, Eochaid Executioner, Freezing Battlemage, Golden Champion, Gravity God, Lightning Dragoon, Royal Knight, Sanguine Samurai, Sorcery Sentinel, Venomous Bloodblade\n\nELDEN RING BUILDS: BEST BUILDS FOR ALL PLAYSTYLES\nBeginner Builds Level 50 Builds Level 100 Builds Level 150 Builds Level 150-200 Builds All Game Builds SOTE Builds\nPaladin Templar Lightning Lancer\nThundering Swordspear Crusader\nLightning Dragoon\nGolden Champion\nBlack Knife Assassin\nMoonlight Crusader\nFlame Dancer Black Blade\nGolden Sword Sage\nGodslayer\nSword Saint\nDrake Knight\nFrost Paladin Perfect Paladin\nColdstorm Cleric\nWarrior of Waves\nTower Knight\nRed Rogue\n\nDark Paladin\nDivine Warrior\nDragonslayer\nPiercing Paladin\nBlood Lancer\nStorm Blessed\nMagma Blade\nCarian Shield KnightMoonveil Resurrected\n\nMage Sorcerer Crystal Mage Elementalist\nMeteor Mage Death Mage Maternal Mage\nGravity Sorcerer\nCarian Sovereignty\nSamurai Moonveil Samurai Moonveil Shinobi\nBlazing Bushido Sanguine Samurai\nBlackflame Bushido\nSerpent Samurai Waterfowl Warrior\nSoul Samurai\nDragonscale Daimyo Rime Ronin\nSupreme Samurai Savage Slasher\nStormblade Samurai\nBloodblade Blood Dragon Blood Dancer\nDragon Knight\nSanguine Samurai\nVenomous Bloodblade\nDragon Warrior\nSerpent Samurai\nHowling Starfist Crimson Duelist\nSanguine Spellblade\nGrim Reaper\nBloody Ballerina Noble Swordsman Bloody Beastclaw\nStar-Lined Samurai\nSpellblade Magus\nEnchanted Knight\nSword Sage Darkmoon Spellblade\nBattlemage\nDeathblade\nFrost Knight Dark Knight\nFreezing Battlemage\nRoyal Knight\nDeath Knight\nCarian Spellknight\nMoonlight Crusader\nNebula Knight Soul Samurai\nDrake Knight\nSanguine Spellblade\nCrucible Knight\nSilent Spearcaller\nWarrior Wizard\nSpellthief Ghostblade\n\nHaima Hoplite\nSpellsword\nCarian Cleaver\nVanquisher Carian Twinblade\nVoid Knight\nTwin Axe Death Knight\nShadowblade Shadow\nCarian Knight\nSwordsman of St. Trina\nMessmer Flame\nBerserker Champion Hellfire Herald\nScorching Slayer\nBlasphemous Beastmaster Dark Knight\nBlasphemous Herald\nGolden Champion\nBlack Knife Assassin Carian Cavalier\nSword Saint\nSlumbering Swordstress\nScarlet Spear\n\nStormblade\nBloodhound\n\nKung Fu Katarist\nBlazing Blackblade\nBlack Guard\nBlue Baller\n\nFrost-Fu Monk\nMeteoric Marauder\nDouble Dragon\nNightclaw\nDuel Sowrd Duelist\nBarbarian Colossal Knight Colossus Guardian\nScorching Slayer\nCold-Blooded Raptor Sorcery Sentinel\nEochaid Executioner\nGravity God\nColossal Crusher\nInquisitor Carian Cavalier\nStarscourge\nElden Lord\nCrucible Knight\nVampiric Knight\nGold Breaker\n\nBlazing Executioner\nGuardian Golem\nGladiator\n\nFire Knight Impaler\nDevonia's Hammer\nShadow Sunflower Blossom\n\nDragon Priest Black Flame Apostle\nSword Sage Dragon Knight\nBlackflame Spellblade\nDeathblade\nBlasphemous Beastmaster\nFrenzied Acolyte Blackflame Bushido\nDragon Warrior\nMagic Dragonknight\nFlame Dancer Golden Sword Sage\nBlack Blade\nMad King\nPyromancer\nRed Lightning\n\nDragon Dancer Flame Guardian Knight Blade\nPyromancer Perfumer\nDragon God\nDragon Priestess\nBlack Hammer\nArcher Magic Archer Golden Eye Bloody Bowman Black Arrow Samurai Sniper Storm Arrow\n\nELDEN RING BEGINNER BUILDS RANKED\nPaladin: A tanky melee Build that can Block attacks with a Shield while buffing and healing allies.\nMage: A pure caster Build that can range enemies down in any scenario.\nSamurai: Focus on melee with Katana while ranging enemies down with your Bow. Great mounted combat as well.\nBloodblade: A dual-wielding Dex Build that uses Bleed to shred enemies\nSpellblade: A ranged melee hybrid Build that uses magic and melee to destroy enemies\nBerserker: A dual-wielding Greatsword Build that does insane damage per swings, allowing you to one shot most enemies\nBarbarian: A Colossus Weapon focused Build that uses Charge Attacks to run over enemies\nDragon Priest: Powerful Faith Caster with Draconic Spells that dominates bosses.\nArcher: A pure ranged Build that can wield a Bow effectively at any range\nELDEN RING MIDGAME BUILDS RANKED\nSword Sage: A Build highlighting the use of the Sword of Night and Flame, while also making use of Death Sorceries.\nMoonveil Samurai: An Int Dex hybrid Samurai that can use Magic and uses the Moonveil Katana to devastating results.\nBlood Dragon: An Arcane focused Build that dual wields two blades, making use of the Hemorrhage status effect and Dragon Incantations.\nTemplar: A tanky Faith melee build that is sword and board focused, making liberal use of Block Counters to boost damage and stagger enemies.\nSorcerer: A purely ranged spellcaster that flings spells with deadly precision while staying out of melee combat.\nMagus: A hybrid melee spellcaster that uses Glintblade Phalanx to its fullest while dealing Critical Damage on the regular.\nBlack Flame Apostle: A hybrid spellcaster that buffs its weapon with Black Flame Blade, while chucking fire balls at its enemies.\nChampion: A dual wielding greatsword build that focuses on the use of Jump Attacks to shell out tons of damage in seconds.\nColossal Knight: A Strength build that uses Colossal Weapons to get the maximum damage per swing, often killing enemies and Bosses before they've even attacked.\nEnchanted Knight: A melee build that uses Carian Sword Sorceries in one hand while using a Shield in the other.\nMagic Archer: A hybrid ranged melee build with a heavy focus on wielding a Bow and picking off enemies at range\nELDEN RING LATE GAME BUILDS RANKED\nMoonveil Shinobi: A dual katana build using Moonveil to stagger and annihilate enemies with ease.\nScorching Slayer: A Twinblade Build that uses Fire to stagger and decimate enemies while they are helpless.\nDragon Knight: An Arcane Faith Build that focuses on the use of Dragon Spells to burn enemies to a crisp.\nFrenzied Acolyte: An Arcane Faith Build that focuses on Frenzy Spells to melt enemeis and drive them mad.\nFrost Knight: A melee Build that focuses on the use of Frostbite to take down enemies in an instant.\nBlasphemous Beastmaster: A Strength Faith Build that uses Bestial Incantations at range and the Blasphemous Blade in melee combat\nDeathblade: An Intelligence Faith Build that uses the Sword of Night and Flame to dispatch enemies at range or in melee combat\nCold-Blooded Raptor: A Strength Intelligence Build that uses Claws to shred enemies and set Hemorrage and Frostbite.\nCrystal Mage: An Intelligence based Build that uses a mix of Glinstone and Crystal Sorceries to range down enemies with predjudice.\nHellfire Herald: A dual wielding greatsword build that destroy enemies rapidly while with staining punishment\nBlood Dancer: A Bleed Build that focuses on the use of Twinblades and Dragon magic to erase enemies in seconds.\nColossus Guardian: A Strength Build that pounds enemies to dust with a single Colossus Hammer.\nDarkmoon Spellblade: A melee mage build that uses the Dark Moon Greatsword to stagger enemies at range and get repeated Critical Attacks.\nBlazing Bushido: A Samurai Build that uses the Nagakiba and a Greatbow to take on enemies at range or in close combat.\nLightning Lancer: A tanky build that uses a Greatshield and Spear to dispatch enemies while buffing itself and throwing Lightning around like Zeus\nBlackflame Spellblade: A Dex Faith Build that focuses on the use of Black Flame Incantations and Bleeding.\nBattlemage: A melee focused mage that can deal incredible damage up close, while also ranging down enemies from afar, all while using Armor and a Shield.\nGolden Eye: A purely ranged Bow Build that focuses on dealing Holy Damage and Bleed, while casting some Incantations.\nThundering Swordspear: A melee focused build that uses Lighting to strike enemies at range, and to boost damage in melee.\nELDEN RING ENDGAME BUILDS RANKED\nGravity God: A Quality Build Strength Dexterity Build that uses the Fallingstar Beast Jaw to deadly effect\nBlasphemous Herald: A melee build that uses Jump Attacks and the Blasphemous Blade to demolish enemies point blank and at range.\nSanguine Samurai: A Dexterity Arcane Build that uses the Rivers of Blood Katana to bleed enemies to death\nMoonlight Crusader: An Intelligence-based warrior that uses the Dark Moon Greatsword and Spells.\nCarian Spellknight: An Intelligence Build that uses Carian Grandeur to slice enemies to bits.\nMeteor Mage: An Intelligence Mage Build that uses Gravity Spells effectively.\nNebula Knight: A Dexterity Intelligence tank Build that uses a Shield and Wing of Astel to blow enemies away.\nDragon Warrior: An Arcane melee Build that uses dual curved swords to rapidly build up Attack Power and then unleash devastating Dragon Spells.\nDeath Knight: An Intelligence Build that uses the Sword of Night and Flame, and Carian Knight's Shield to destroy enemies in melee and at range.\nDark Knight: An Intelligence Build that can range down enemies with Night Sorceries or punish them in melee combat with dual Greatswords.\nElementalist: An Intelligence Faith Build that can cast any spell in the game effectively, and relies only on Magic.\nMagic Dragonknight: An Arcane Build that uses Dragon Spells to their fullest, melting Bosses and enemies in mere seconds.\nBlackflame Bushido: A Faith Dexterity Samurai build that uses Black Flame spells and Phantom Slash to burn enemies to a crisp.\nGolden Champion: A Dexterity based tanky warrior that can Block Counter, Parry and Dual Wield all in one setup.\nRoyal Knight: A Strength Intelligence Build that uses two Magic-base Weapons and a Greatshield to freeze enemies in melee and at range.\nLightning Dragoon: A Quality Build Strength Dexterity that uses Block Counters and Lightning to electrify enemies from any distance.\nSerpent Samurai: A Samurai Build that uses Poison and Dexterity to drain enemies of HP over time and via repeated strikes.\nSorcery Sentinel: A Quality Build Strength Dexterity that deals solid melee damage, and can eliminate enemies at range with magic damage.\nEochaid Executioner: A Strength Arcane Build that uses the Marais Executioner's Sword or Regalia of Eochaid to deal massive damage via Eochaid's Dancing Blade\nFreezing Battlemage: A melee mage build that uses Carian Slicer and other Carian Sword Sorceries to their fullest!\nVenomous Bloodblade: A Quality Build that uses Bleed and Poison to boost Attack Power extremely high while dual wielding Curved Swords.\nInquisitor: A Quality build that uses Ghiza's Wheel to devastating effect.\nHowling Starfist: A Dexterity Build that uses Star Fists and Beast's Roar to melee and range enemies down at any distance.\nFlame Dancer: A Strength Faith Build that uses a Greatshield for Block Counters, Flame Dance to destroy groups of enemies, and Fire Incantations for ranged attacks.\nCrusader: A Faith melee hybrid Build that utilizes Block Counters as well as Faith-based Incantations to deal high damage while being very tanky.\nColossal Crusher: A pure Strength Build that uses Troll's Roar to crush enemies into oblivion via Staggers and Critical Strikes.\nBlack Knife Assassin: A dual Daggers Build that uses Faith and Dexterity to shred enemies up close via repeated strikes.\nBloody Bowman: A pure Archer Build that uses Dexterity and Strength and status effect arrows to defeat enemies.\n\nELDEN RING JOURNEY 2 BUILDS RANKED\nBloody Ballerina: A build focused on evading enemy attacks while punishing them with follow ups that also trigger Hemorrhage.\nPyromancer: A Faith caster than only uses Fire Magic.\nRed Lightning: A Faith caster that only uses Lightning based magic.\nDrake Knight: A Strength Faith Build that uses the Magma Wyrm's Scalesword and its weapon skill: Magma Guillotine.\nDeath Mage: A pure caster that focuses on the use of Death Sorceries and the Prince of Death Staff\nScarlet Spear: A dual Spear build that also inflicts Scarlet Rot and Poison.\nFrost Paladin: A Paladin Build that uses the Zamor Curved Sword and its weapon skill Zamor Ice Storm.\nGrim Reaper: A Scythe Build that deals incredible damage via the Stormcaller Ash of War.\nSoul Samurai: A Dexterity Intelligence Build that uses Spells and the Nagakiba to slash enemies to pieces.\nCrucible Knight: A dynamic Strength Faith Build that uses Ordovis' Greatsword and Aspect of the Crucible Spells.\nCrimson Duelist: An Arcane Build that bleeds out enemies in seconds.\nElden Lord: A Quality Build that uses the Axe of Godfrey and its weapon skill: Regal Roar.\nSword Saint: A Dexterity Faith Build that uses the Sacred Relic Sword and optimizes Wave of Gold.\nGodslayer: A Strength Faith Build that uses the Godslayer's Greatsword to burn enemies to a crisp.\nDragonscale Daimyo: A Samurai Build that uses the Dragonscale Blade and its weapon skill: Ice Lightning Sword.\nSlumbering Swordstress: A Sleep focused build that uses Sword of St.Trina.\nMad King: An Arcane Faith Dexterity Build that uses Madness, Hemorrhage and Morgott's Cursed Sword.\nBlack Blade: A Strength Faith Build that uses the Black Blade Incantation and Maliketh's Black Blade to wipe out 20 Boss HP in seconds.\nStarscourge: A General Radahn inspired Build that uses the Starscourge Greatsword and his Armor Set.\nVampiric Knight: A melee build that specializes in regenerating HP over time and via attacks, making it hard to kill.\nWarrior Wizard: A melee mage that uses weapon-based spells to slice and dice enemies up close and personal.\nSilent Spearcaller: A stealthy mage that can backstab enemies and pick them off at range without alerting enemies.\nGolden Sword Sage: A pure Holy Damage Build that uses Golden Order Incantations, Faith and Intelligence to face down opponents.\nSanguine Spellblade: A caster melee hybrid that focuses on Bleeding via melee attacks and Thorn Sorceries.\nWaterfowl Warrior: A Samurai Build that uses the Hand of Malenia's Waterfowl Dance to destroy Bosses in seconds.\nCarian Cavalier: A Quality Build that uses a Halberd to destroy enemies in seconds with repeated strikes.\nBlack Arrow: A pure bow Build that uses the Black Bow to whittle away enemies at range via Barrage.\nSpellthief: A stealth build that allows players to sneak around while utilizing a strong magical skill from the Glintstone Kris.\nELDEN RING ALL GAME BUILDS RANKED\nSpellsword: A knight that utilizes Claymore and Glintblade Phalanx Ashes of War to stun-lock enemies.\nSupreme Samurai: A Nagakiba build that deals fantastic damage with its weapon skill Unsheathe.\nBloodhound: A melee warrior that uses Bloodhound's Fang to perfection.\nPerfect Paladin: A tanky warrior that can Block Counter easily and deal decent damage at range with Sacred Blade while also buffing and healing.\nBlazing Executioner: A warrior wielding a giant axe that has devastating R2 attacks, and can buff and deal damage with Flaming Strike.\nHaima Hoplite: A melee warrior that violently uses its spear to deal devastating consecutive thrusts.\nDragon Dancer: A melee caster hybrid that use the Regalia of Eochaid and Dragon Spells.\nRime Ronin: A samurai build that uses the Cold Nagakiba to set Frostbite, with the help of Chilling Mist, while also reapplying it over and over with periodic fire damage.\nGuardian Golem: A Strength Build that uses the Golem's Halberd to pancake enemies over and over.\nGladiator: A warrior that utilizes a cold-infused Highland Axe and a Redmane Shield. Decimates and stances break enemies with Stamp Upward Cut Ashes of War.\nFlame Guardian: A melee warrior that utilizes fire-based spells and a flame-infused Curved Great Club. Burn your foes and easily decimate threatening enemies.\nRed Rogue: A rogue combatant that utilizes the Reduvia dagger to build up Hemorrhage. Bleed enemies with the use of attacks and skills effective for mid to close-range.\n\nRECENT SHADOW OF THE ERDTREE BUILDS - NEW!\nShadowblade Shadow: A unique build that makes use of a combat tactic of throwing a dagger weapon to attack enemies from afar rapidly.\nGravity Sorcerer: A 2.0 version of our very own Meteor Mage build. Devastate foes with more damage and break their stance with new Gravity Spells.\nDragonslayer: A STR DEX build specializing in slaying dragons and yet effective against other bosses.\nDragon Priestess: A Community-Voted Faith Build that focuses on casting Dragon Cult Incantations.\nSwordsman of St. Trina: A build that utilizes the new Velvet Sword of St. Trina where you can put most foes into eternal sleep.\nStorm Arrow: A pure bow build that uses the new longbow, Ansbach's Longbow. Snipe enemies from afar, while also utilizing a strong skill against bosses.\nMessmer Flame: A build that uses the Fire Knight's Greatsword. A Faith build that allows you to perform devastating flame incantations.\nStormblade Samurai: An upgraded Stormblade build using the Great Katana. High in dexterity and can be used alongside Storm Hark arrows.\nPiercing Paladin: A build that utilizes Leda's Sword. Devastate foes with fast piercing attacks.\nBlood Lancer: A build that uses the Sword Lance and deals heavy blows to enemies.\nDouble Dragon: A build that utilizes Dane's Footwork and focuses on technique rather than dealing heavy damage.\nCarian Sovereignty: Abuild that integrates spell usage with melee weapons that deal high damage.\nAll-Knowing Sage: A flexible sage build to fit any combat situation.\nStorm Blessed: A Greatspear build that deals devastating damage to enemies.\nNightclaw: A build for the SOTE exclusive weapon Claws of Night.\nMagma Blade: A Magma Blade build that uses SOTE items that strengthen the effectiveness.\nBlack Hammer: A build for Hammer users that deals heavy damage on enemies.\nCarian Shield Knight: A build that utilizes a shield as a weapon.\nShadow Sunflower Blossom: Abuild using the Shadow Sunflower Blossom to deal heavy damage to enemies and bosses.\nMoonveil Resurrected: A build that takes advantage of the improvements to Rellana's Cameo in Patch 1.14.\nDuel Sword Duelist: A build that focuses on the Horn Warrior's Sword and it's properties.\nELDEN RING ALL BEST BUILDS GUIDE\nBest 15 Faith Builds: The Best 15 Faith Builds Elden Ring Guide shows the Best Builds for Faith in Elden Ring, starting from beginner Builds to mid game Builds, and finally to endgame and Journey 2 Builds. Faith Builds are tricky in Elden Ring, since a lot of spells are only available later in the game, but we have some fantastic ones nonetheless.\nBest 15 Dexterity Builds: The Best 15 Dexterity Builds Elden Ring Guide shows the Best Builds for Dexterity in Elden Ring, starting from beginner Builds to mid game Builds, and finally to endgame and New Game Plus Builds.\n\nELDEN RING BUILDS BY STATS\nAll ER Builds All SOTE Builds Most Recent Builds Intelligence Builds Faith Builds Strength Builds Dexterity Builds Arcane Builds\n\nALL ELDEN RING BUILDS\nSHADOW OF THE ERDTREE BUILDS\n\nELDEN RING DUEL SWORD DUELIST GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, I'll be showing you my Duelist Duel Sword build. This is a Shadow of the Erdtree build that takes place after level 160. A build that puts focus on the Horned Warrior's Sword and the properties it provides.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Horned Warrior's Sword\nOff-Hand Weapon: Erdtree Seal\nShield: N A\nArmor: Divine Bird Helm, Leda's Armor, Leyndell Knight Gauntlets, Malformed Dragon Greaves\nTalismans: Shard of Alexander, Sacred Scorpion Charm, Ritual Sword Talisman\nAlternate Talismans: Crusade Insignia, Two-Headed Turtle Talisman, Millicent's Prosthesis, Rotten Winged Sword Insignia, Curved Sword Talisman, Blade of Mercy\nPrimary Stats: Dexterity, Vigor\nSecondary Stats: Endurance, Faith, Mind\nSkills: Horn Calling\nSpells: Golden Vow Spell , Flame Grant me Strength\nCrystal Tear: Greenburst Crystal Tear, Deflecting Hardtear\nGreat Runes: Radahn's Great Rune, or Godrick's Great Rune\n\nThis guide details the Dual Sword Duelist build, which centers around the Horned Warrior Sword and leverages its unique properties for versatility and effectiveness in combat. After a hiatus from making builds, the announcement of Night Rain inspired this concept, and it highlights the extraordinary potential of this curved sword.\n\nThe Horned Warrior's Sword is the key weapon for this build. It's a paired curved sword introduced with the Shadow of the Erdtree DLC, offering several unique advantages. First, its paired nature allows you to wield it either single-handedly or as dual swords with reduced weight. This flexibility means you can still hold a secondary item in your offhand and benefit from its effects, such as health or FP regeneration on kills. Second, the paired configuration enables blocking with the L1 button, which is pivotal to this build. Unlike traditional dual-wielding curved swords, this feature adds a layer of defense without the need for a shield.\n\nAdditionally, the Horned Warrior Sword deals 100 physical damage, scaling with Strength, Dexterity, and Faith. This makes it one of the few weapons in the game to scale with Faith while retaining pure physical damage output. The weapon skill, Horn Calling, complements this versatility by delivering 100 Holy damage, giving you the flexibility to adapt your damage type depending on the enemy. While the weapon itself excels at physical damage, Horn Calling shines in exploration and dungeon encounters due to its strong AOE potential, quick cast speed, and excellent damage output when built correctly.\n\nFor group combat, Horn Calling is a standout feature. It is ideal for clearing clusters of enemies, especially in open areas, thanks to its wide AOE radius and reliable range. It can often one-shot groups of foes, making exploration efficient. However, its usefulness varies in boss fights. Some bosses' aggression levels make it difficult to execute Horn Calling, while others give you opportunities to use it effectively.\n\nIn the offhand, the Erdtree Seal is an excellent choice, given the build's heavy investment in Faith. While Dexterity is the primary scaling stat for this build, Faith plays a crucial role, enabling the use of powerful buffs like Golden Vow and Flame, Grant Me Strength. These buffs significantly enhance both regular attacks and the weapon skill. For optimal performance, aim for at least 25 Faith to meet the requirements for these spells. If you want to maximize utility further, consider equipping a weapon like the Sacrificial Axe in your secondary offhand slot. This provides FP recovery on kills, compensating for the high FP costs of Horn Calling during exploration.\n\nArmor selection is less critical for this build, but there are a few guidelines to follow. For example, Lionel's Armor is an excellent choice for its ability to boost damage after rolling or sprintingtwo common actions with curved swords. The rest of the armor pieces can be chosen for aesthetics, but ensure your poise is at least 51 to avoid being interrupted by single attacks.\n\nTalismans play a significant role in this build's versatility. During exploration, prioritize options like the Shard of Alexander and Sacred Scorpion Charm to boost the power of Horn Calling. Pair these with the Ritual Sword Talisman to maximize damage when at full health. Additionally, the Rotten Winged Sword Insignia is valuable, as it increases attack power after defeating enemies, making it ideal for chaining engagements. For boss fights, adjust your talismans based on the situation. The Two-Headed Turtle Talisman is essential for stamina recovery, as horn-calling and dual-wielding combos consume stamina quickly. Other viable options include Millicent's Prosthesis for increased Dexterity and attack power, Rotten Winged Sword Insignia for stacking attack power during extended combos.\n\nUse the Greenburst Crystal Tear to boost stamina recovery, ensuring smooth execution of Horn Calling and sustained combat. Pair it with the Deflecting Hardtear, which enhances the build's defensive capabilities by allowing timed blocks with the paired weapon. This feature is particularly effective against challenging enemies and bosses, enabling stagger opportunities and critical strikes.\n\nAttribute allocation focuses on maximizing the weapon's performance and sustaining its resource-heavy nature. Aim for 50 Vigor for survivability and 31 Mind to support frequent FP use for buffs and Horn Calling. Endurance is also a priority, given the stamina demands of this build. Dexterity serves as the main offensive stat, followed by Faith for secondary scaling and spell utility. Strength is set to the minimum requirement for wielding the Horned Warrior Sword.\n\nThis build combines offensive versatility with unique defensive mechanics, making it a robust choice for both exploration and boss encounters. With its strategic use of buffs, resource management, and innovative mechanics, the Dual Sword Duelist offers a fresh and engaging approach to Elden Ring combat.\n\nELDEN RING MOONVEIL RESURRECTED GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Moonveil Resurrected build. This is a Shadow of the Erdtree build that takes place after level 160. A build that takes advantage of the new Patch 1.14 and the new improvements to Rellana's Cameo.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Moonveil\nShield: N A\nArmor: Okina Mask, Nox Swordstress Armor, All-Knowing Gauntlets, Nox Greaves\nTalismans: Rellana's Cameo, Shard of Alexander, Magic Scorpion Charm\nAlternate Talismans: Bull-Goat's Talisman, Two-Headed Turtle Talisman, Two-Handed Sword Talisman\nPrimary Stats: Intelligence, Vigor\nSecondary Stats: Mind, Endurance, Dexterity\nSkills: N A\nSpells: Transient Moonlight\nCrystal Tear: Bloodsucking Cracked Tear, Magic-Shrouding Cracked Tear\nGreat Runes: Radahn's Great Rune, or Godrick's Great Rune\n\nIn this Moonveil Resurrected build, the focus is on utilizing the recent updates in patch 1.14, which have significantly enhanced the Moonveil katanas effectiveness, especially with the changes to Rellana's Cameo. Though previously affected by several nerfs, Moonveil's weapon skill, Transient Moonlight, has now regained its potency, making it an excellent choice for dealing massive damage. This build takes advantage of these improvements, shifting away from relying on stance breaks and instead focusing on pure damage output through the weapon skill.\n\nThe key to this build lies in the use of Transient Moonlight, which fires waves of magic that vary in damage depending on whether the horizontal or vertical slash is used. The horizontal wave offers area-of-effect damage, making it ideal for groups of enemies, while the vertical wave delivers stronger, more focused damage for single targets. The build is designed to keep enemies at a distance by utilizing these waves, which work similarly to the projectiles of a Dark Moon Greatsword. While combining the blade strike with the magic wave can deal significant damage, the emphasis remains on using the waves for ranged attacks.\n\nTransient Moonlights waves deal 100 magic damage and scale purely with intelligence, so the build is heavily invested in this stat to maximize the damage output. This approach reduces melee effectiveness slightly, but the enhanced power of the weapon skill more than compensates for it. Additionally, the high intelligence allows access to a range of powerful spells, though the build itself primarily focuses on the Moonveils weapon skill rather than casting.\n\nIn terms of armor, the build features a mix of the Okina Mask, two pieces of the Nox Swordstress Set, and the All-Knowing Gauntlets, reaching 51 Poise with the help of the Bull-Goat's Talisman. While Poise is not essential for the build, it provides added resilience during exploration, preventing stagger from weaker enemies. However, for boss encounters, lighter armor may be preferable to allow for quicker, more agile movement, particularly through light rolling.\n\nFor talismans, the build prioritizes three key choices. The Shard of Alexander enhances the damage of Transient Moonlight, while Rellana's Cameo boosts damage by 45 when the weapon skill is charged briefly before release. The recent changes to Rellana's Cameo, including a reduction in charge time, have made it a valuable asset for both regular encounters and boss fights. Additionally, the Magic Scorpion Charm increases magic damage at the cost of taking more damage. The builds fourth talisman slot is flexible, often used for the Bull-Goat's Talisman to maintain 51 Poise, but alternatives like the Two-Headed Turtle Talisman for stamina recovery.\n\nAttribute distribution focuses on maximizing intelligence to bolster the magic damage dealt by Transient Moonlight. The build also invests in 55 Vigor for survivability, with Mind at 41 to ensure there is enough FP for sustained use of the weapon skill, which can be costly at 20 FP per heavy use. Endurance is set at 25 to balance stamina and equip load for a medium roll, though higher endurance may be needed if opting for a light roll setup. Strength and dexterity are kept at the minimum required for wielding Moonveil, while intelligence is maximized for damage output.\n\nThe Bloodsucking Cracked Tear and the Magic-Shrouding Cracked Tear for maximum damage potential. While the Blood-sucking Cracked Tear is effective in most situations, it may be replaced with the Winged Crystal Tear for enhanced mobility.\n\nWhen it comes to Great Runes, Radahn's Great Rune or Godrick's Great Rune are the most effective choices. Radahn's provides useful boosts to health, stamina, and FP, while Godrick's offers a broader stat increase, including intelligence, which is critical for this builds damage output.\n\nELDEN RING SHADOW SUNFLOWER BLOSSOM GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Shadow Sunflower Blossom build. This is a Shadow of the Erdtree build that takes place after level 160. A build that utilizes the Shadow Sunflower Blossom to deal heavy damage against enemies and bosses.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Shadown Sunflower Blossom\nOff-Hand Weapon: Clawmark Seal, or Erdtree Seal\nShield: N A\nArmor: Pumpkin Helm, Raptor's Black Feathers, Radahn's Gauntlets, Radahn's Greaves\nTalismans: Two-Handed Sword Talisman, Shard of Alexander, Two-Headed Turtle Talisman, Blade of Mercy\nAlternate Talismans: Claw Talisman, Axe Talisman, Lacerating Crossed-Tree, Sacred Scorpion Charm\nPrimary Stats: Vigor, Strength, Faith\nSecondary Stats: Endurance, Mind\nSkills: Shadow Sunflower Headbutt\nSpells: Elden Stars, Flame Grant Me Strength, Golden Vow\nCrystal Tear: Holy-Shrouding Cracked Tear, Stonebarb Cracked Tear\nGreat Runes: Radahn's Great Rune, or Malenia's Great Rune, or Morgott's Great Rune\n\nThe Sunflower Smasher build in Elden Ring focuses on using the Shadow Sunflower Blossom, a colossal hammer obtained by defeating the Scadu Tree Avatar and exchanging its remembrance at the Roundtable Hold. This colossal weapon excels at stance damage, making it ideal for breaking enemy poise. The Shadow Sunflower Blossom deals a mix of physical and holy damage, with scaling in both strength and faith. Faith tends to offer better damage scaling up to 50, but after that, strength outperforms faith in melee damage. For this build, the stats are evenly distributed between strength and faith to maximize both melee damage and the weapons unique skill, Shadow Sunflower Headbutt.\n\nShadow Sunflower Headbutt is a multi-hit weapon skill that deals both physical and holy damage. It begins with a long wind-up, followed by an area-of-effect slam. Subsequent uses of the skill can chain into additional hits for a total of four strikes. Although the skill doesnt trigger talismans like the Rotten Winged Sword Insignia, it still delivers significant stance damage, around 65 stance damage with a full combo, and even more if enhanced with the Stonebarb Cracked Tear. This stance-breaking ability makes it highly effective in boss fights, especially against those with 80 stance. Despite its long animation, the weapon offers remarkable hyper armor, allowing the player to tank through numerous boss and enemy attacks without interruption. While certain boss attacks, like those from Divine Beasts or dragons, cannot be tanked, the weapon generally allows players to trade hits and come out ahead, particularly with a high health pool.\n\nIn terms of seals, the build uses the Clawmark Seal, focusing primarily on melee damage with minimal spellcasting. However, spells like Golden Vow and Flame Grant Me Strength can be included to boost damage for boss fights. Players who prefer a more hybrid approach may opt to increase faith further and use a sacred seal like the Erdtree Seal for better incantation scaling. This version of the build would sacrifice some melee damage but gain more powerful spellcasting capabilities.\n\nThe builds armor includes a combination of pieces like the Pumpkin Helm, Raptor's Black Feathers, Radahn's Gauntlets, and Radahn's Greaves. This provides over 51 poise, preventing interruption during combat, especially when using spells. The Raptor's Black Feathers increase jump attack damage, making it useful for delivering high stance damage in combination with the weapons jump attacks.\n\nFor talismans, the build uses the Two-Handed Sword Talisman to enhance damage while two-handing the weapon, the Shard of Alexander to boost the power of weapon skills, and the Two-Headed Turtle Talisman for stamina recovery, as regular attacks with the colossal hammer consume a lot of stamina. Players may also consider swapping in other talismans like the Claw Talisman or Axe Talisman for different attack styles, especially in situations where stamina management isnt as critical. Blade of Mercy is also used to boost attack power after landing a critical hit, which synergizes well with the stance-breaking nature of the build.\n\nFor buffs, Golden Vow and Flame Grant Me Strength increase both protection and damage, though these are mainly reserved for boss encounters. The player could also add holy-damage-focused incantations, especially if opting for the faith-heavy version of the build. In terms of attribute distribution, the build prioritizes 55 Vigor to allow for damage trading, 30 Mind for occasional spell use, 40 Endurance for stamina and heavy armor, and a balance of 45 Strength and 45 Faith to maximize the weapons potential. Further strength or faith increases depend on whether the player wants to focus more on melee or hybrid casting.\n\nThe Holy-Shrouding Cracked Tear is used to boost holy damage, while the Stonebarb Cracked Tear helps with stance breaking in boss fights. Several Great Runes are viable, including Radahn's Great Rune for FP, stamina, and health boosts, Malenia's Great Rune for health regeneration when trading damage, or Morgott's Great Rune for increased health.\n\nELDEN RING CARIAN SHIELD KNIGHT GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Carian Shield Knight build. This is a Shadow of the Erdtree build that takes place after level 160. A build that utilizes the Carian Thrusting Shield as your main weapon, allowing you to block and attack at the same time.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: N A\nShield: Carian Thrusting Shield\nArmor: Royal Knight Helm, Rellana's Armor, Royal Knight Gauntlets, Royal Knight Greaves\nTalismans: Spear Talisman, Rotten Winged Sword Insignia, Two-Headed Turtle Talisman, Blade of Mercy\nAlternate Talismans: Curved Sword Talisman\nPrimary Stats: Strength, Vigor\nSecondary Stats: Endurance, Mind, Intelligence\nSkills: Cragblade\nSpells: N A\nCrystal Tear: Deflecting Hardtear, Stonebarb Cracked Tear\nGreat Runes: Radahn's Great Rune\n\nThe Carian Shield Knight build in Elden Ring focuses on using the Carian Thrusting Shield, which was introduced in the Shadow of the Erdtree update. This build is centered around the shield's ability to perform thrusting attacks while simultaneously blocking, making it incredibly effective for dealing counter damage and breaking enemy stances. The Carian Thrusting Shield is one of two new thrusting shields and requires minimal investment in Strength, Dexterity, and Intelligence, making it accessible to a wide range of builds. Weighing about 10 with a 76 Guard Boost on the standard infusion, it provides excellent defensive power without being overly heavy. Even on the heavy infusion, where the Guard Boost is slightly lower, the shield remains highly efficient compared to other greatshields, which typically weigh twice as much for similar defense.\n\nOne of the shields key features is that it allows you to block and attack in the same animation. While the shield doesn't offer 100 physical protection, it provides 94 , meaning only 6 of incoming damage passes through. This minor chip damage is insignificant, especially given the ability to block and deal counter damage simultaneously, which is especially effective in boss fights. The builds main strategy relies on dealing Pierce damage, enabling you to land extra counter damage when attacking enemies in the middle of their attack animations. The real strength of this build lies in its stamina management, as attacking and blocking at the same time can quickly deplete stamina. To mitigate this, the Two-Headed Turtle Talisman is essential, as it significantly boosts stamina recovery, preventing you from being guard-broken during prolonged encounters.\n\nThe build uses the Cragblade Ash of War, applied to the shield to boost physical damage output, which is the core focus of the build. This Ash of War enhances the shields strength scaling and allows you to two-hand the shield for maximum damage. Most of the damage dealt by this build is physical, and the build doesnt rely heavily on magic. This decision keeps the damage type consistent and maximizes the benefit of Pierce damage, which plays a crucial role in dealing counter damage. Although you could opt for a magic or cold infusion, doing so would dilute the build's strength by shifting more damage into magic, which doesn't contribute as much to counter damage.\n\nThe armor setup for this build includes three pieces of the Royal Knight Set combined with Rellana's Armor. This combination not only complements the shield thematically but also ensures that the build maintains at least 51 Poise, which is critical for preventing interruptions during R1 combos. While this specific armor setup works well for aesthetics and function, players can mix and match armor pieces as long as they maintain the required Poise. The Talismans for this build are chosen to complement its aggressive playstyle. The Rotten Winged Sword Insignia increases attack power as you repeatedly perform R1 combos, which is the primary attack method. The Spear Talisman boosts counter damage when hitting enemies in mid-attack, a frequent occurrence with this build. The Two-Headed Turtle Talisman enhances stamina recovery, essential for managing the shields dual roles of attacking and blocking. Lastly, the Blade of Mercy Talisman increases stance damage, making it easier to break enemy stances and land critical hits.\n\nAt level 163, the build is optimized with 60 Vigor to maximize HP and 27 Mind to support frequent use of Cragblade Ash of War during exploration. Endurance is set at 40 to manage stamina and equip load effectively. Strength is raised to 70 for maximum damage output, particularly when two-handing the shield. Dexterity and Intelligence are just high enough to meet the shields requirements, and no investment in Faith or Arcane is necessary. The Deflecting Hardtear is used to boost block counters, while the Stonebarb Cracked Tear increases stance damage. This combination allows you to break enemy stances more quickly, especially in boss fights, where two block counters can often lead to a stance break. For great Runes, Radahn's Great Rune and Morgott's Great Rune are the choices you can take.\n\nELDEN RING BLACK HAMMER GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Magma Blade build. This is a Shadow of the Erdtree build that takes place after level 160. A build that utilizes the DLC exclusive Black Steel Greathammer that deals heavy holy damage.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Black Steel Greathammer\nOff-Hand Weapon: Clawmark Seal, or Golden Order Seal\nShield: Black Steel Greatshield\nArmor: Helm of Night, Black Knight Armor, Gauntlets of Night, Black Knight Greaves\nTalismans: Two-Headed Turtle Talisman, Curved Sword Talisman, Blade of Mercy\nAlternate Talismans: Ritual Sword Talisman, Crusade Insignia\nPrimary Stats: Vigor, Faith\nSecondary Stats: Endurance, Strength, Mind\nSkills: Sacred Blade\nSpells: Golden Vow\nCrystal Tear: Holy-Shrouding Cracked Tear, Stonebarb Cracked Tear\nGreat Runes: Radahn's Great Rune, or Godrick's Great Rune\n\nThe Black Hammer build in Elden Ring's Shadow of the Erdtree DLC revolves around the Black Steel Greathammer, a unique weapon that deals both physical and holy damage. This weapon stands out due to its innate scaling with Strength, Dexterity, and Faith, and its ability to be infused with Ashes of War or weapon buffs, making it highly versatile. One of the most distinctive features of this weapon is its unique block counter mechanic, where dragging the hammer along the ground creates a trail of holy damage, reminiscent of the Black Knights who wielded this weapon. The initial strike deals damage proportional to the weapon's scaling, with the block counter trail dealing 100 holy damage.\n\nFor this build, a Sacred infusion is recommended as it offers slightly more damage output on the holy trail than a Heavy infusion, especially at higher levels. The Sacred Blade Ash of War is used for its ease of rebuffing the weapon without needing to switch to a Sacred Seal, enhancing both the block counter damage and regular attacks while also providing a ranged attack option. The build is designed to capitalize on the defensive nature of the weapon by pairing it with a Great Shield, which boosts guard and enhances block counter efficiency. This setup allows players to effectively counterattack after blocking, a feature that is integral to the weapon's design.\n\nThe recommended shield for this build is the Black Steel Greatshield, set to No Skill to enable the use of Sacred Blade. This shield provides a good balance of defense and aesthetics, fitting the Black Knight cosplay theme of the build. However, players can opt for other great shields if preferred. The armor setup includes a mix of the Night Set and the Black Knight Set, chosen to maintain a medium equip load while ensuring over 51 Poise, which is crucial for preventing interruptions during block counters.\n\nThe talismans used in this build include the Two-Headed Turtle Talisman for stamina recovery, the Curved Sword Talisman to enhance block counter damage, and the Shard of Alexander to boost Sacred Blade's damage, making it effective for one-shotting enemies. Additionally, the Blade of Mercy is equipped for increased damage after critical hits during boss fights, with a switch to the Crusade Insignia for regular enemy encounters to maximize damage output.\n\nThe build's stat allocation at level 165 focuses on 55 Vigor, 27 Mind, 40 Endurance, 35 Strength, 12 Dexterity, 16 Intelligence, 50 Faith, and 9 Arcane. The high Vigor ensures survivability during block counters, while Endurance is critical for managing the heavy equip load and sustaining long fights. Strength and Faith are balanced to meet weapon requirements and maximize damage, with an emphasis on Faith due to the Sacred infusion. Dexterity and Intelligence are kept at minimal levels to meet weapon and spell requirements.\n\nThe Holy-shrouding Cracked Tear is recommended to further boost holy damage, while the Stonebarb Cracked Tear is used to enhance stance-breaking potential, making it easier to land critical hits on bosses. For Great Runes, Radahn's Great Rune is favored for its boost to health, FP, and stamina, though Godrick's Great Rune is also a viable option for players who choose to use Sacred Order, as it enhances multiple stats.\n\nELDEN RING MAGMA BLADE GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Magma Blade build. This is a Shadow of the Erdtree build that takes place after level 160. A build that utilizes the Magma Blade and DLC items to enhance its effectiveness.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Magma Blade\nOff-Hand Weapon: Erdtree Seal\nShield: One-Eyed Shield\nArmor: Fire Knight Helm, Fire Knight Armor, Scaled Gauntlets, Scaled Greaves\nTalismans: Talisman of the Dread, Shard of Alexander, Fire Scorpion Charm\nAlternate Talismans: Rotten Winged Sword Insignia, Two-Headed Turtle Talisman\nPrimary Stats: Strength, Vigor\nSecondary Stats: Endurance, Mind, Dexterity\nSkills: Magma Shower, Flame Spit\nSpells: N A\nCrystal Tear: Oil-Soaked Tear, Flame-Shrouded Cracked Tear\nGreat Runes: Radahn's Great Rune, or Godrick's Great Rune\n\nThe Magma Spitter build is introduced, centered around the Magma Bladea weapon available in the base game rather than a DLC addition. The video emphasizes that while there are numerous builds utilizing this weapon online, this particular build incorporates new items to enhance its effectiveness, making it stand out.\n\nThe Magma Blade, a curved sword dealing both physical and fire damage, scales with strength, dexterity, and faith. However, strength scaling is emphasized as the most impactful, with dexterity slightly outpacing faith despite the misleading C and D scaling indicators. The build is optimized by focusing heavily on strength, allowing for the use of a greatshield, which synergizes well with the weapon's playstyle.\n\nThe weapon skill, Magma Shower, mimics the animation of Spinning Slash, creating a spinning attack that releases magma onto the ground. This magma deals ongoing fire damage to enemies, with the potential to stack multiple layers of damage by continuous spinning. The build gains a significant boost from the newly introduced Talisman of the Dread, which enhances damage from magma-based skills and spells by approximately 10 , amplifying the ground damage from Magma Shower.\n\nAnother key component of the build is the Oil-Soaked Tear, which debuffs enemies by coating them in oil, making them more vulnerable to fire damage. This effect is especially potent when combined with the Flame-Shrouding Cracked Tear in the Flask of Wondrous Physick, further enhancing the fire damage output. The guide suggests using a single Magma Blade rather than dual-wielding, as the weapon skill utilizes only one blade, making dual-wielding unnecessary unless focusing solely on the dual-wield moveset.\n\nThe build also integrates the One-Eyed Shield, a greatshield that complements the high strength stat. This shield provides excellent guard boost and fire damage negation and features the Flame Spit weapon skill, which launches a fire projectile with decent range and area-of-effect potential. The shield's fire damage can be boosted using talismans like the Fire Scorpion Charm or by taking advantage of the oil-soaked enemies, making it an excellent ranged option to complement the close-range Magma Shower.\n\nFor incantations, the build uses the Erdtree Seal primarily for casting Golden Vow and Flame, Grant Me Strength, to bolster both defense and fire damage. While the build isn't heavily focused on incantations, the Clawmark Seal is mentioned as a viable alternative for players who wish to incorporate more faith-based casting into the build, especially if investing further into faith.\n\nThe armor setup includes the Fire Knight Helm and Fire Knight Armor, paired with Scaled Gauntlets and Scaled Greaves, providing over 51 Poise and a slight stat boost from the helm. The choice of armor is more for aesthetic appeal and poise rather than specific bonuses, allowing for flexibility based on personal preference.\n\nTalismans used in the build include the Talisman of the Dread, Shard of Alexander, Fire Scorpion Charm, and Rotten Winged Sword Insignia. These talismans amplify the damage of Magma Shower and Flame Spit, making them particularly deadly in boss encounters.\n\nStat allocation at level 171 prioritizes 55 Vigor, 35 Mind, 35 Endurance, 55 Strength, 20 Dexterity, 16 Intelligence, 25 Faith, and 9 Arcane. The build's high vigor and endurance support its aggressive playstyle, allowing for sustained damage output and resilience in boss fights. Players can further optimize the build by increasing either dexterity or faith, depending on their preferred playstylewhether maximizing melee damage or incorporating more incantations.\n\nThe recommended Great Runes for this build are Radahn's Great Rune or Godrick's Great Rune, both of which provide benefits that align well with the build's needs for FP, health, stamina, and overall stat boosts.\n\nELDEN RING NIGHTCLAW GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Nightclaw build. This is a Shadow of the Erdtree build that takes place after level 160. A build that utilizes the Claws of Night that can only be obtained in the Shadow of the Erdtree DLC.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Claws of Night\nShield: Messmer Soldier Shield\nArmor: Leda's Armor, Black Knight Helm, Black Knight Gauntlets, Black Knight Greaves\nTalismans: Smithing Talisman, Axe Talisman, Rotten Winged Sword Insignia, Millicent's Prosthesis\nAlternate Talismans: Two-Headed Turtle Talisman, Crusade Insignia, Lord of Blood's Exultation, Lacerating Crossed-Tree, Retaliatory Crossed-Tree\nPrimary Stats: Dexterity, Vigor\nSecondary Stats: Endurance, Mind, Intelligence\nSkills: Scattershot Throw\nSpells: N A\nCrystal Tear: Thorny Cracked Tear, Winged Crystal Tear, Greenburst Crystal Tear\nGreat Runes: Radahn's Great Rune, or Morgott's Great Rune, or Malenia's Great Rune\n\nThe Nightclaw build is centered around the new DLC weapon, the Claws of Night. This claw weapon stands out as a unique and powerful tool in the players arsenal. Not only is it a dexterity-scaling weapon, but it also deals both physical and magic damagean unusual combination that sets it apart from most other weapons in the game. The Claws of Night require minimal strength and have a notable dexterity requirement, making them accessible to builds focused on dexterity. Their ability to deal both physical and magic damage without scaling with other stats like intelligence or arcane makes them particularly intriguing. Additionally, the weapon comes with native bleed buildup and an impressive 110 critical rating, common to claw weapons, making it a formidable choice for those who enjoy fast-paced, aggressive combat.\n\nThe Claws of Night are infused with a unique smithing script that allows heavy attacks to function as a hybrid between melee and ranged attacks. When using a heavy attack, the weapon is thrown in a manner similar to a throwing knife or weapon, providing versatility in combat situations. This gives the build the flexibility to switch between close-range and ranged combat on the fly. The weapon also features a skill called Scattershot Throw, which, while not dealing massive damage unless used at point-blank range, is excellent for building up bleed and dealing with multiple enemies simultaneously.\n\nOne of the unique interactions with the Claws of Night is the ability to increase the damage of thrown attacks using the Smithing Talisman. Although the damage from throwing the weapon might not be significant, it adds a strategic layer, especially in fights where maintaining distance is crucial. This tactic is particularly effective on horseback, where the player can safely engage enemies and bosses from afar, gradually chipping away at their health.\n\nAnother advantage of this weapon is the synergy with the Axe Talisman, which boosts the damage of charged heavy attacks, further increasing the effectiveness of the thrown weapon. However, the build does not heavily rely on this playstyle, as the overall stance damage of the weapon is low, making it difficult to stance break enemies or bosses using heavy attacks or block counters. Instead, the build focuses on rapid, aggressive R1 attacks and leveraging the weapons bleed buildup for sustained damage.\n\nThe build incorporates the Messmer Soldier Shield in the offhand, chosen for its low strength requirement and high guard boost. While the shield may not be used frequently, it provides a defensive option for blocking certain attacks or performing block counters when needed. This flexibility allows the player to adapt to different combat scenarios, switching between dual-wielding for aggressive attacks and using the shield for a more defensive approach when the situation demands.\n\nThe armor setup for this build includes three pieces from the Black Knight Set, complemented by Leda's Armor for the chest piece. Leda's Armor is particularly beneficial as it increases damage when dashing, backstepping, or rollingactions that are integral to the builds combat style. The build's reliance on rapid, evasive movements makes this armor piece an ideal choice, enhancing the damage output during these maneuvers.\n\nFor talismans, the build uses Millicent's Prosthesis and Rotten Winged Sword Insignia to capitalize on the rapid attacks of the Claws of Night. These talismans significantly boost attack power as successive hits land, making them essential for maximizing damage. The Two-Headed Turtle Talisman is recommended during boss fights to sustain stamina, which can quickly deplete due to the weapons high stamina consumption and continuous R1 combos. While exploring or in less intense combat scenarios, Crusade Insignia can be swapped in for additional health, or Lord of Blood's Exultation to further boost attack power upon inflicting bleed.\n\nAt level 168, the attribute distribution focuses on maximizing the build's Dexterity, with 85 points invested, boosted by Millicent's Prosthesis. This high dexterity enhances the weapons scaling, making it the primary source of damage. Vigor is set at 55, providing a substantial health pool to sustain the build's aggressive playstyle, with plans to increase it to 60 for additional survivability. Endurance is at 40 to maintain a high stamina reserve and equip load, allowing for effective use of the armor and shield while still performing quick attacks and evasive maneuvers. The build also allocates 30 points to Mind, ensuring sufficient FP to use the weapon skill liberally, especially in prolonged boss fights. Strength, Intelligence, Faith, and Arcane are kept low, as they do not significantly contribute to the build's effectiveness.\n\nUsing the Thorny Cracked Tear to enhance damage with successive hits and the Winged Crystal Tear to enable light rolling even with heavier armor, enhancing mobility during boss fights. Alternative options include the Greenburst Crystal Tear for increased stamina recovery or the Bloodsucking Cracked Tear for additional damage at the cost of steadily draining health. However, the latter is only recommended for players confident in their ability to manage health while dealing sustained damage.\n\nRegarding Great Runes, Radahn's Great Rune offers balanced boosts to health, stamina, and FP, making it a versatile choice for this build. Malenia's Great Rune can also be effective, providing health regeneration upon taking damage, which synergizes with the builds aggressive playstyle. Morgott's Great Rune is another option, adding extra health for more survivability.\n\nELDEN RING STORM BLESSED GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Storm Blessed build. This is a Shadow of the Erdtree build that takes place after level 160. A build that utilizes the Greatspear Messmer Soldier's Spear to deal heavy amounts of damage.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Messmer Soldier's Spear\nShield: Messmer Soldier Shield\nArmor: St. Trina's Blossom\nTalismans: Spear Talisman, Axe Talisman, Two-Handed Sword Talisman\nAlternate Talismans: Blade of Mercy, Lacerating Crossed-Tree\nPrimary Stats: Strength, Vigor\nSecondary Stats: Endurance, Mind, Dexterity\nSkills: Royal Knight's Resolve, Storm Wall\nSpells: N A\nCrystal Tear: Spiked Cracked Tear, Bloodsucking Cracked Tear, Greenburst Crystal Tear, Thorny Cracked Tear\nGreat Runes: Radahn's Great Rune, or Morgott's Great Rune, or Malenia's Great Rune\n\nThe Storm bessed build focuses on maximizing the potential of the Messmer Soldier's Spear and utilizing a medium shield to enhance both offensive and defensive capabilities. This build is inspired by a popular character, and while the reference remains unnamed, fans of the character will likely recognize the nod.\n\nThe Messmer Soldier's Spear, a weapon classified as a great spear rather than a standard spear, serves as the centerpiece of this build. With its moderate strength and dexterity requirements, it is infused with the Heavy attribute, making it ideal for players who prefer to two-hand their weapons to leverage the spear's strong strength scaling. The decision to use the heavy infusion is twofold: first, it maximizes the weapon's strength scaling, and second, it synergizes with the newly introduced Two-handed Sword Talisman, which increases damage while two-handing. This combination allows for significant damage output, particularly when paired with the Spear Talisman, which enhances physical damage during counterattacks.\n\nOne of the standout features of the Messmer Soldier's Spear is its charged heavy attack, which performs a double poke. This unique attack is particularly effective when using talismans like Rotten Winged Sword Insignia or Millicent's Prosthesis, which boost damage with successive hits. Additionally, the double poke makes it easier to apply status effects like bleed, poison, or frostbite, though this build opts to focus on raw physical damage instead. By combining counter damage, physical damage, and strength scaling, and further enhancing these with Royal Knight's Resolve, the build is capable of delivering devastating damage, especially when both counter damage and Royal Knight's Resolve are active simultaneously.\n\nFor defense, the build incorporates the Messmer Soldier Shield, a medium shield equipped with the Storm Wall Ash of War. This shield is notable for its light weight, low strength requirements, and 66 guard boost when fully upgraded. The Storm Wall ability provides additional parry frames, making it easier to parry enemies compared to the standard parry skill. Moreover, Storm Wall can deflect projectiles, adding an extra layer of utility in various combat scenarios.\n\nWhile the build could potentially incorporate a great shield for block counters, the choice of the Messmer Soldier Shield aligns with the builds theme and provides versatility in both parrying and blocking. Additionally, switching to the Blade of Mercy which increases the attack power after a critical strike, which complements the parry-focused playstyle.\n\nThe armor set chosen for this build includes the Highland Attire, Leather Arm Wraps, and Leather Leg Wraps. These pieces were selected to match the theme and fashion goals of the build, rather than for their defensive properties. The build also features the St. Trina's Blossom as the headpiece, offering a bonus to focus points FP while maintaining the desired look.\n\nDespite wearing light armor, the build benefits from the hyper armor granted by the Messmer Soldier's Spear charged heavy attack. This hyper armor allows the player to continue attacking without being interrupted, even when trading blows with enemies. The build is designed to prioritize light rolling, and the hyper armor mitigates the need for high poise, which would otherwise require heavier armor.\n\nThe talisman setup for this build is focused on maximizing charged heavy attack damage and counter damage. The Axe Talisman is used to further boost the damage of charged heavy attacks, while the Spear Talisman increases the damage dealt during counterattacks. The Two-handed Sword Talisman is also a key component, as it enhances damage when two-handing the spear, which is a frequent tactic in this build.\n\nOther talismans mentioned include the Blade of Mercy, which increases attack power after a critical strike, and the Lacerating Crossed-Tree Talisman, which boosts damage from running attacks. These options allow the player to adjust the builds effectiveness based on playstyle or the specific combat scenario.\n\nAt level 165, the build's attributes are distributed as follows: 55 Vigor, 25 Mind, 50 Endurance, 66 Strength, 16 Dexterity, 16 Intelligence, 7 Faith, and 9 Arcane. The focus on vigor ensures sufficient health to withstand damage, particularly given the light armor setup. Endurance is increased to 50 to maintain a light equip load and provide ample stamina for combat, though the player notes that 40 endurance is typically sufficient for most builds. Strength is set at 66 to maximize damage output when two-handing the spear, with dexterity only at 16 to meet the weapons requirements. Intelligence, faith, and arcane stats are not utilized for this build, as they are remnants of the character's starting class as an astrologer.\n\nThe Spiked Cracked Tear to enhance charged attack power and the Bloodsucking Cracked Tear for a 20 damage boost at the cost of steadily draining health. This flask setup is effective for quickly eliminating enemies but may be swapped out for more situational options like Greenburst Crystal Tear or the Thorny Cracked Tear for builds focused on rapid successive hits.\n\nRegarding Great Runes, Radahn's Great Rune is the preferred choice, offering balanced boosts to health, stamina, and FP, which are all beneficial for this build. Morgott's Great Rune is another viable option for players who prefer increased health, while Malenia's Great Rune could be useful for those who engage in frequent trades with.\n\nELDEN RING ALL-KNOWING SAGE GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my All-Knowing Sage build. This is a Shadow of the Erdtree build that takes place after level 160. A sage build that fits any combat situation, regardless of mobs or bosses.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Staff of the Great Beyond, and Sword of Night and Flame\nShield: N A\nArmor: Greathelm, All-Knowing Armor, All-Knowing Gauntlets, All-Knowing Greaves\nTalismans: Godfrey Icon, Graven-Mass Talisman, Flock's Canvas Talisman, Scorpion Charms\nAlternate Talismans: Blessed Blue Dew Talisman, Crusade Insignia, Two-Headed Turtle Talisman, Dragoncrest Greatshield Talisman, Ritual Sword Talisman, Old Lord's Talisman\nPrimary Stats: Intelligence, Vigor, Faith\nSecondary Stats: Mind, Endurance\nSkills: N A\nSpells: Multilayered Ring of Light, Elden Stars, Knight's Lightning Spear, Ancient Dragons' Lightning Strike, Flame of the Fell God, Giantsflame Take Thee, Frenzied Burst, Rykard's Rancor, Ancient Death Rancor, Knight Comet, Loretta's Greatbow, Mass of Putrescence, Pest-Thread Spears, Stone of Gurranq, Rock Sling\nSupport Spells: Blessing of the Erdtree, Golden Vow\nCrystal Tear: Bloodsucking Cracked Tear, Oil-Soaked Tear\nGreat Runes: Godrick's Great Rune\n\nThe focus is on the All-Knowing Sage build, designed to use the most effective spell for every situation, capitalizing on enemy or boss weaknesses to trivialize many fights. The staff used for this build is the Staff of the Great Beyond, introduced in the DLC. This staff's unique feature is its ability to cast both sorceries and incantations, eliminating the need to switch between a sacred seal and a staff, which is particularly useful in high-pressure situations.\n\nThe Staff of the Great Beyond, while not offering the highest sorcery scaling, provides decent performance at 50 Intelligence and 50 Faith, achieving 315 sorcery scaling. This flexibility allows players to cast a variety of spells without swapping gear. At 80 Intelligence and 80 Faith, the sorcery scaling increases to 352, but the marginal gain does not justify the steep investment, making 50 50 an optimal balance for most gameplay scenarios. This build also leverages the Sword of Night and Flame, which scales well with Intelligence and Faith, and provides versatile combat options with its powerful magic and fire-based weapon skills.\n\nThe chosen armor set for this build includes three pieces from the All-Knowing Set and the Greathelm, ensuring a poise of 51 to avoid interruption during casting. While the specific armor pieces can be mixed and matched based on personal preference and the spells used, maintaining sufficient poise is crucial for uninterrupted casting.\n\nTalismans, the Godfrey Icon, which boosts the damage of charged spells, is a constant fixture. Depending on whether sorceries or incantations are primarily used, the Graven-Mass Talisman or the Flock's Canvas Talisman is equipped, respectively. The appropriate Scorpion Charm Magic, Fire, Sacred, or Lightning is selected based on the damage type being dealt. Additional talismans like the Blessed Blue Dew Talisman, Crusade Insignia, Two-Headed Turtle Talisman, or the Dragoncrest Greatshield Talisman can be used to optimize FP regeneration, increase damage, enhance stamina, or bolster defense.\n\nThe spell selection for this build is diverse, catering to different elemental damage types. For Holy damage, Multilayered Ring of Light and Elden Stars are effective, with the former being particularly versatile and the latter useful for initiating boss fights. Lightning spells include Knight's Lightning Spear and Ancient Dragons' Lightning Strike, both of which deliver high damage and stance-breaking potential. Fire spells like Flame of the Fell God and Giantsflame Take Thee are excellent for their respective scenarios. Magic damage spells include Ancient Death Rancor, Night Comet, and Loretta's Greatbow, each providing unique advantages in different combat situations. For physical damage, Pest-Threaded Spears, Stone of Gurranq, and Rock Sling offer powerful options, though elemental spells are generally preferred due to their synergy with various buffs.\n\nAttributes for this build at level 172 are allocated to 50 Vigor, 40 Mind, 28 Endurance, 12 Strength, 12 Dexterity, 50 Intelligence, 50 Faith, and 9 Arcane. While Vigor could be higher, 50 provides sufficient survivability, with Mind at 40 to ensure ample FP for casting. Endurance at 28 supports stamina needs, and Intelligence and Faith are balanced at 50 each to maximize spellcasting effectiveness. Strength and Dexterity meet the minimum requirements for the Sword of Night and Flame.\n\nThe Bloodsucking Cracked Tear for a 20 damage boost, countering its health-draining effect with the Blessing of the Erdtree spell. The second slot is reserved for the appropriate Shrouding Cracked Tear Magic, Fire, Lightning, or Sacred based on the damage type being utilized.\n\nFor Great Runes, both Godrick's Great Rune and Radahn's Great Rune are excellent choices. Godrick's Rune provides a broad stat boost, useful for a build needing diverse attributes, while Radahn's Rune offers increases in health, FP, and stamina.\n\nELDEN RING CARIAN SOVEREIGNTY GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Carian Sovereignty build. This is a Shadow of the Erdtree build that takes place after level 160. A build for those who enjoy using the spells while still using a melee weapon.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Claymore\nOff-Hand Weapon: Carian Regal Scepter\nShield: N A\nArmor: Spellblade Set or Rakshasa Set\nTalismans: Shard of Alexander, Godfrey Icon, Magic Scorpion Charm\nAlternate Talismans: Blessed Blue Dew Talisman, Crusade Insignia, Two-Headed Turtle Talisman, Blade of Mercy, Dragoncrest Greatshield Talisman\nPrimary Stats: Intelligence, Vigor\nSecondary Stats: Mind, Endurance, Strength\nSkills: Carian Sovereignty\nSpells: Terra Magica, Greatblade Phalanx, Great Glintstone Shard\nCrystal Tear: Winged Crystal Tear, Stonebarb Cracked Tear, Magic-Shrouding Cracked Tear, Greenburst Crystal Tear\nGreat Runes: Radahn's Great Rune\n\nThis Sovereign Spellblade build emphasizes the destructive power of the Carian Sovereignty skill, making it a good choice for players seeking high damage output. The Ash of War itself, highlights its ability to charge up a magic sword that delivers a long-range slash, followed by a horizontal AOE attack. This skill is reminiscent of the Carian Grandeur but stands out due to its higher damage and substantial stance damage.\n\nCarian Sovereignty offers a significant advantage with its stance damage30 for Carian Grandeur and 48 for Carian Sovereignty when fully charged, plus an additional 45 from the follow-up attack, totaling 93 stance damage. This makes it a powerful tool for breaking enemy stances quickly. This explains that the skill's damage scales with magic, making it easy to boost using items like the Magic Scorpion Charm, Magic-Shrouding Cracked Tear, and Terra Magica.\n\nFor the weapon, we went with the Claymore, a greatsword that provides the highest hyper armor, essential for avoiding interruptions during the skill's charge-up. The Claymore's excellent R2 and charged R2 attacks offer great reach, complementing the build's focus on stance damage rather than pure melee output. The weapon is set to the Magic infusion for optimal damage and effective spellcasting.\n\nIn the off-hand, the Carian Regal Scepter is used for its exceptional sorcery scaling at 80 INT, allowing the use of powerful spells like Terra Magica and Greatblade Phalanx. Greatblade Phalanx, in particular, enhances stance damage, making it easier to stagger enemies and follow up with Carian Sovereignty. Great Glintstone Shard provides a reliable ranged attack option.\n\nThe Spellblade Set is chosen for its lightweight properties, enabling light rolling, important for positioning and dodging. Each piece of the set also boosts magic weapon skill damage by 2 , providing an 8 total increase. It's important to note that while other armor sets like the Rakshasa Set could offer similar boosts, they might not allow for light rolling, which is vital for this build.\n\nTalisman selection is crucial for maximizing this build's effectiveness. The Shard of Alexander boosts Carian Sovereignty's damage, Godfrey Icon enhances the damage of charged skills, and the Magic Scorpion Charm increases magic damage overall. For exploring landscapes and dungeons, the Blessed Blue Dew Talisman helps with FP regeneration, while the Two-Headed Turtle Talisman aids stamina recovery during boss fights. The Blade of Mercy Talisman can be used to increase attack power after critical strikes, and the Dragoncrest Greatshield Talisman offers additional physical protection.\n\nThe attribute distribution at level 172 focuses on maximizing the build's strengths: 55 Vigor for survivability, 38 Mind for ample FP, 33 Endurance for stamina and light rolling, and 80 Intelligence for maximum magic damage. Strength and Dexterity are kept at 16 and 13, respectively, to meet weapon requirements.\n\nWe use the Stonebarb Cracked Tear to enhance stance damage and the Magic-Shrouding Cracked Tear to boost magic damage. Depending on the fight, the Greenburst Crystal Tear for stamina recovery is also a viable option. The recommended Great Rune is Radahn's Great Rune, providing bonuses to health, stamina, and FP, which are all beneficial for this build.\n\nELDEN RING DOUBLE DRAGON GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Double Dragon build. This is a Shadow of the Erdtree build that takes place after level 160. A build that focuses on the fighting technique rather than the speed and damage of the attack.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Dane's Footwork\nOff-Hand Weapon: Poisoned Hand\nShield: N A\nArmor: N A - Uses Rock Heart\nTalismans: Shattered Stone Talisman, Shard of Alexander, Kindred of Rot's Exultation\nAlternate Talismans: Blue Dancer Charm, Crusade Insignia, Rotten Winged Sword Insignia\nPrimary Stats: Vigor, Arcane\nSecondary Stats: Strength, Dexterity, Endurance\nSkills: The Poison Flower Blooms Twice, Scarlet Rot\nSpells: N A\nCrystal Tear: Greenburst Crystal Tear, Thorny Cracked Tear\nGreat Runes: Radahn's Great Rune or Godrick's Great Rune\n\nThe Double Dragon build is a poison and Scarlet rot build focusing on using Dane's Footwork, a unique hand-to-hand weapon, and the Ash of War The Poison Flower Blooms Twice. The Ash of War The Poison Flower Blooms Twice is the cornerstone of this build. This skill deals damage with the initial kick upon teleporting into an enemy. If the kick directly hits the target, it inflicts damage, and there is also a small AOE effect. Crucially, if the target is already poisoned or afflicted with Scarlet rot, the skill deals an additional 5 of their max health plus 250 damage. This bonus damage is on top of the kick's and AOE's damage. Consequently, landing this skill on already afflicted enemies can result in significant damage.\n\nMoreover, this skill builds up Scarlet Rot, with the buildup ranging between 150 to 200. This means even if the target is already suffering from poison or Scarlet rot, this skill can further build up Scarlet rot, maintaining the pressure on the enemy. However, enemies and bosses become increasingly resistant to status effects the more they are afflicted, so alternating between poison and Scarlet rot rather than stacking both simultaneously can be more effective in maximizing damage over time.\n\nThe weapon chosen for this build is Dane's Footwork. This weapon features numerous kicks in its attacks, including regular, jump, and running attacks, which are all enhanced by the Shattered Stone Talisman. The general strategy involves initiating combat with kicks to build up poison on the target, then using The Poison Flower Blooms Twice to deal significant damage and start building Scarlet Rot. This process is repeated, alternating between the status effects, to maximize damage output.\n\nIn the off-hand, the Poisoned Hand is equipped to passively boost attack power by 7.5 when triggering poison or Scarlet Rot. The character is equipped with no armor but uses the Rock Heart transformation to gain 10 damage negation while maintaining a light equip load to benefit from the Blue Dancer Charm. This charm significantly boosts physical damage due to the low equip load.\n\nThe talismans used in this build include the Shattered Stone Talisman to enhance all kick attacks and The Poison Flower Blooms Twice skill, Shard of Alexander to further boost the skill's damage, and Kindred of Rot's Exultation to increase attack power when poison or Scarlet rot is applied. The build can also swap in the Rotten Winged Sword Insignia for additional attack power with successive hits, particularly useful against poison-immune enemies.\n\nThe attributes for this build at level 164 include 60 Vigor for survivability, 27 Mind for ample FP, 28 Endurance for stamina, and balanced Strength and Dexterity at 30 each for weapon scaling. Arcane is set to 45 to enhance damage and poison buildup, with further increases recommended in Strength and Dexterity to maximize damage.\n\nThis build includes the Greenburst Crystal Tear for stamina recovery and the Opaline Hardtear for additional protection. The preferred Great Rune is Radahn's Great Rune, providing benefits to FP, HP, and stamina, though Godricks Great Rune is also a viable choice due to its broad attribute boost.\n\nELDEN RING BLOOD LANCER GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Blood Lancer build. This is a Shadow of the Erdtree build that takes place after level 160. A build that uses the Sord Lance to perform devastating heavy damage towards enemies.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Sword Lance\nShield: N A\nArmor: Gaius's Set\nTalismans: Shard of Alexander, Lord of Blood's Exultation, Rotten Winged Sword Insignia\nAlternate Talismans: Blessed Blue Dew Talisman, Two-Headed Turtle Talisman, Crusade Insignia, Lance Talisman, Two-Handed Sword Talisman, Spear Talisman\nPrimary Stats: Vigor, Arcane\nSecondary Stats: Strength, Endurance, Mind\nSkills: Blood Tax\nSpells: N A\nCrystal Tear: Bloodsucking Cracked Tear, Greenburst Crystal Tear, Thorny Cracked Tear, Winged Crystal Tear, Opaline Hardtear\nGreat Runes: Morgott's Great Rune, or Malenia's Great Rune, or Radahn's Great Rune\n\nThe Bloody Lancer build utilizes one of the new weapons from the DLC, the Sword Lance, obtained by defeating Commander Gaius and exchanging his remembrance at the Round Table Hold. This weapon is technically a heavy thrusting sword, with R1 attacks similar to other heavy thrusting swords but R2 attacks that mimic the Lance weapon. Its running R2 attack is particularly notable, allowing multiple hits on enemies, closing the distance, and helping to duck under attacks, making it a versatile weapon for building up bleed and boosting attack power.\n\nThe build focuses on the blood infusion for the Sword Lance, paired with the Blood Tax. Blood Tax enables rapid hits, building up attack power with talismans like Rotten Winged Sword Insignia and Thorny Cracked Tear. This setup facilitates quick blood loss buildup, healing the user with each hit. This is particularly effective when combined with the Bloodsucking Cracked Tear, which increases damage by 20 while gradually draining health. The healing from Blood Tax offsets the health drain, making it ideal for boss fights and landscape exploration.\n\nThe armor for this build is Commander Gaius's Set, providing over 51 poise to avoid interruption during Blood Tax. While the White Mask can be used for min-maxing to take advantage of the blood loss effect, this build focuses on cosplay. Leda's Armor is another option, enhancing dash attacks and synergizing well with the running R2 attack.\n\nTalisman choices are crucial for maximizing this build's effectiveness. Shard of Alexander boosts the damage of Blood Tax, Lord of Blood's Exultation increases attack power by 20 upon blood loss, and Rotten Winged Sword Insignia boosts attack power with successive hits. The Two-Headed Turtle Talisman is recommended for stamina recovery during boss fights. For landscape exploration, Crusade Insignia is suggested for boosting attack power upon killing enemies.\n\nWhen fighting on horseback, this build excels. The charged heavy attack hits enemies repeatedly, building up attack power and triggering blood loss. The Lance Talisman or Axe Talisman can be used to further boost damage while on horseback. The Two-Handed Sword Talisman can be used to boost regular attack damage but does not affect Blood Tax.\n\nFor enemies immune to bleed, alternative strategies include replacing Lord of Blood's Exultation with the Spear Talisman or switching to a poison infusion for the weapon, using Kindred of Rot's Exultation to boost damage upon poisoning enemies. Exalted Flesh is recommended for boosting physical damage during boss fights or critical moments.\n\nAttribute-wise, this build features 55 Vigor for health and healing, 25 Mind for sufficient FP, and 35 Endurance for medium equip load and stamina. Strength and Arcane are balanced at 46 and 50, respectively, for optimal damage and blood loss buildup. Dexterity is kept at the minimum required for the weapon.\n\nThe Bloodsucking Cracked Tear increases damage but drains health, while the Greenburst Crystal Tear aids in stamina recovery. The Thorny Cracked Tear and Winged Crystal Tear are also viable options for increasing damage and facilitating light rolling.\n\nGreat Rune choices include Morgott's Great Rune for maximum health, which synergizes with Blood Taxs healing, Malenia's Great Rune for health restoration upon attacking after taking damage, and Radahn's Great Rune for a balance of health, FP, and stamina.\n\nELDEN RING PIERCING PALADIN GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Piercing Paladin build. This is a Shadow of the Erdtree build that takes place after level 160. If youve been wanting a build utilizing Leda's Sword then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Leda's Sword\nOff-Hand Weapon: Golden Order Seal\nShield: Carian Thrusting Shield\nArmor: Oathseeker Knight Helm, Leda's Armor, Black Knight Gauntlets, Black Knight Greaves\nTalismans: Two-Headed Turtle Talisman, Millicent's Prosthesis\nAlternate Talismans: Blade of Mercy, Crusade Insignia, Curved Sword Talisman, Ritual Sword Talisman, Lacerating Crossed-Tree, Spear Talisman\nPrimary Stats: Dexterity, Vigor\nSecondary Stats: Mind, Endurance, Faith\nSkills: Needle Piercer\nSpells: Golden Vow, Flame, Grant Me Strength\nCrystal Tear: Deflecting Hardtear, Winged Crystal Tear\nGreat Runes: Radahn's Great Rune\n\nThe Piercing Paladin build utilizes Leda's Sword which is a light greatsword. Leda's Sword primarily deals physical damage, with a bit of holy damage, and scales mostly with dexterity, though it also has some strength and faith scaling. The weapon skill, Needle Piercer, also does a mix of physical and holy damage, with the majority being physical. To maximize damage, you'll want to increase dexterity and bring faith up to 25 to use incantations like Golden Vow and Flame, Grant Me Strength, which significantly enhance the weapon and skill's performance.\n\nLeda's Sword features an excellent move set, perfect for chaining attacks and building up attack power through successive hits. Unlike the Dark Paladin build, which focused on block counters, this build emphasizes rapid attacks and timed combinations. Needle Piercer, the weapon skill, benefits from the Spear Talisman, which boosts counter damage during an enemy's attack animation. Although Needle Piercer is not currently boosted by the Shard of Alexander, it may be updated in future patches. The skill requires precise positioning due to its range limitations, making it effective in boss fights where enemies keep their distance.\n\nThe Piercing Paladin build makes use of the Golden Order Seal, not for its incantation scaling, but solely to cast Golden Vow and Flame Grant Me Strength. This is because the seal weighs nothing, thus keeping the build light and nimble. The build's armor includes the Oathseeker Knight Helm, Leda's Armor, and Black Knight Gauntlets and Black Knight Greaves, which together provide exactly 51 poise. This armor setup not only maintains an aesthetically pleasing look but also boosts the damage of dash attacks after rolling or backstepping by 10 , thanks to Leda's Armor. This bonus is significant since the build emphasizes rapid, successive attacks.\n\nFor talismans, the Piercing Paladin build features the Two-Headed Turtle Talisman for improved stamina recovery, essential for maintaining the build's fast-paced attack style and frequent block counters. Millicent's Prosthesis is another key talisman, as it increases dexterity which is critical for this build's primary weapon scaling and boosts attack power with successive hits. Additionally, the build benefits from Ritual Sword Talisman and Curved Sword Talisman.\n\nThe build also includes options for additional talismans such as the Blade of Mercy, which increases attack power after critical strikes and is useful for chaining block counters into critical hits. Crusade Insignia, which boosts attack power following each kill. This is particularly effective when clearing areas filled with enemies. For those who prefer enhancing dash attacks further, the Lacerating Cross-Tree Talisman provides a significant damage boost. The Spear Talisman is also included, enhancing thrusting attacks during enemy attack animations, which synergizes well with Needle Piercer.\n\nThe Deflecting Hardtear is noteworthy, as it allows for perfect blocking of physical attacks, significantly reducing damage taken and enhancing block counter damage. This makes the build viable for standing toe to toe with bosses, dealing substantial stance damage through block counters.\n\nThe attributes for the Piercing Paladin build at level 161 are 55 Vigor for survivability, 34 Mind to sustain spell casting and weapon skills, 30 Endurance for stamina and equip load, 11 Strength to meet the minimum requirements for wielding the weapon, 65 Dexterity to maximize damage output, 16 Intelligence, and 25 Faith to enable the use of Golden Vow and Flame Grant Me Strength.\n\nFor the Great Runes, Radahn's Great Rune is recommended as it provides balanced boosts to health, FP, and stamina, all of which are good for the build. Alternatively, Malenia's Great Rune can be considered for those who engage in frequent trading of damage.\n\nELDEN RING STORMBLADE SAMURAI GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Stormblade Samurai build. This is a Shadow of the Erdtree build that takes place after level 160. If youve been wanting an upgraded stormblade build then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Great Katana\nShield: Great Turtle Shell\nArmor: Divine Beast Helm, Divine Beast Warrior Armor, Horned Warrior Gauntlets, Blaidd's Greaves\nTalismans: Ritual Sword Talisman, Crusade Insignia, Blessed Blue Dew Talisman\nAlternate Talismans: Enraged Divine Beast, Two-Headed Turtle Talisman\nPrimary Stats: Dexterity, Vigor\nSecondary Stats: Mind, Endurance, Intelligence\nSkills: N A\nSpells: Flamberge, Storm Blade\nCrystal Tear: Greenburst Crystal Tear, Winged Crystal Tear, Bloodsucking Cracked Tear\nGreat Runes: Radahn's Great Rune\n\nThe Storm Blade Samurai build, effectively combines Storm Hawk arrows and the Storm Blade Ash of War, along with a new talisman to significantly boost damage output. The result is a build that excels at taking down DLC bosses.\n\nThis build is an evolution of the Storm Blade build, initially featuring the Flamberge and Storm Blade weapon skill to devastate enemies. With the updated mechanics allowing both the projectile and blade to connect when close, the build now shines even more. The addition of the Great Katana, which offers higher damage and longer reach compared to the Flamberge, enhances the build further. The great katana is set to the Keen infusion, emphasizing dexterity for maximum damage. The Storm Blade weapon skill attacks at the same speed regardless of the weapon, making it ideal for slower weapons. This means you get more damage output by swinging faster with a heavier weapon. The great katanas combination of range, bleed buildup, and aesthetic appeal makes it a natural choice for this build. The Keen infusion outperforms the occult infusion in terms of overall damage, especially since the build uses ranged attacks more frequently than close combat.\n\nIn addition to the great katana, the build incorporates the Albinauric Bow for ranged attacks using regular and Stormwing Bone Arrows. This synergy is enhanced by a talisman that boosts the damage of both Storm Blade and Storm Hawk arrows. Although primarily using regular arrows to conserve the farmed Stormwing bone arrows, the build remains versatile, allowing the use of various arrow types based on the situation.\n\nThe armor setup includes the Divine Beast Armor and helm, Horned Warrior Gauntlets, Blaidd's Greaves, providing a balance of fashion and functionality while maintaining over 51 poise. The Divine Beast helm increases damage with storm skills and spells by 4 , which stacks with the enraged Divine Beast talismans 10 boost, though it slightly nerfs flask potency. This setup optimizes damage output, although alternative armor choices are viable depending on player preference.\n\nThe talismans for this build are crucial. The Ritual Sword Talisman increases damage at full health, benefiting both melee and ranged attacks. The Blessed Blue Dew Talisman replenishes FP over time, crucial for spamming the Storm Blade weapon skill. The Enraged Divine Beast Talisman boosts storm skill damage, further enhancing both melee and ranged attacks. Shard of Alexander increases the damage of Mighty Shot and Storm Blade, providing consistent damage output. For flexibility, swapping talismans like the Crusade Insignia or the Two-Headed Turtle Talisman can optimize the build based on the combat scenario.\n\nAttribute-wise, at level 151, the build focuses on 55 Vigor for health, 28 Mind for FP, 25 Endurance for stamina and equip load, 13 Strength, 83 Dexterity for damage, and minimal Intelligence, Faith, and Arcane. The dexterity-centric setup maximizes damage output while maintaining enough endurance for sustained combat.\n\nThe build uses the Greenburst Crystal Tear for stamina recovery and the Winged Crystal Tear to reduce equip load for light rolling. Alternatively, the Bloodsucking Cracked Tear can be used to further increase damage, ideal for aggressive playstyles. For Great Runes, Radahn's Great Rune which gives you Health, Stamina, and FP.\n\nELDEN RING MESSMER FLAME GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Messmer's Flame build. This is a Shadow of the Erdtree build that takes place after level 160. If youve been looking for a fire build that deals heavy damage then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Fire Knight's Greatsword\nOff-Hand Weapon: Fire Knight's Seal\nShield: N A\nArmor: Messmer's Helm, Fire Knight Armor, Fire Knight Gauntlets, Fire Knight Greaves\nTalismans: Bull-Goat's Talisman\nAlternate Talismans: Fire Scorpion Charm, Shard of Alexander, Godfrey Icon, Flock's Canvas Talisman, Crusade Insignia\nPrimary Stats: Faith, Vigor\nSecondary Stats: Mind, Endurance, Strength\nSkills: N A\nSpells: Golden Vow, Flame, Grant Me Strength, Fire Serpent, Messmer's Orb\nCrystal Tear: Flame-Shrouding Cracked Tear, Oil-Soaked Tear\nGreat Runes: Radahn's Great Rune, Godrick's Great Rune\n\nThe Messmer Flame Build combines the Fire Knight Ash of War with the Fire Knight's Greatsword and several Messmer Flame spells from the DLC. Fire Knight's Greatsword is a Colossal Sword with a high attack rating. It has been infused with the Flame Spear Ash of War set to Flame Art infusion, resulting in a weapon that deals significant fire damage. The fire damage is approximately two-thirds of the total damage, with the remaining one-third being physical damage. The sword has excellent Faith scaling, allowing for high fire damage and the effective use of Messmer Flame spells. The Flame Spear Ash of War adds additional fire damage for 40 seconds and has decent range and stance damage.\n\nIn the off-hand, the Fire Knight's Seal is used, which boosts Messmer Flame incantations by 15 . This is crucial as the build relies on two key Messmer Flame incantations. Although the incantation scaling is slightly lower than the Erdtree Seal, the convenience of having the seal in the off-hand allows for seamless transitions between casting spells and using the weapon.\n\nGolden Vow and Flame Grant Me Strength are essential buffs in this build. Golden Vow boosts attack and defense, while Flame Grant Me Strength increases fire and physical damage, benefiting spells, weapon attacks, and the weapon skill. Fire Serpent is a good spell that can be charged for extra damage or spammed for rapid attacks. Its excellent tracking makes it effective both on foot and on horseback, where it can be cast while riding away from the target. Messmer's Orb is another powerful spell, raising the caster into the air before detonating a fiery explosion. This spell can be charged for extra damage but requires precise timing due to the lack of hyper armor during casting.\n\nThe build does not include Rain of Fire due to its poor damage and difficulty in landing hits on moving targets. For armor, the build uses Messmer's Helm and pieces from the Fire Knight set. Mesmer's Helm boosts Messmer Flame incantations by 3 and Fire Knight skills by 8 . The Fire Knight Armor chest piece also increases Fire Knight incantation damage by 5 . However, this armor setup does not naturally provide 51 poise, so the Bull-Goat's Talisman is used to reach this threshold, allowing for uninterrupted casting and weapon skills.\n\nKey talismans for the build include the Fire Scorpion Charm and Shard of Alexander. The Fire Scorpion Charm increases fire damage, crucial for both spells and weapon skills, while Shard of Alexander boosts the damage of the weapon skill. Godfrey Icon is useful for boosting charged spells and weapon skills, and Flock's Canvas Talisman can be swapped in for additional incantation damage. Crusade Insignia Talisman is also viable, especially for increasing attack power after killing enemies.\n\nAt level 165, the build's attributes are 50 Vigor, 30 Mind, 25 Endurance, 22 Strength, 18 Dexterity, 16 Intelligence, 74 Faith, and 9 Arcane. Vigor could eventually be increased to 60 for better survivability, while Mind at 30 provides sufficient FP for spell casting and weapon skills. Endurance at 25 allows for medium rolling, and Strength at 22 enables one-handed use of the weapon. Dexterity is at 18 for weapon requirements, and Faith at 74 maximizes fire damage and spell effectiveness.\n\nThe Flame-Shrouding Cracked Tear is used to boost fire damage and the Oil-Soaked Tear to debuff enemies, making them take increased fire damage when near the player. This is particularly effective in close-range combat. For Great Runes, Radahn's Great Rune is recommended for its stamina, FP, and health boosts, or Godrick's Great Rune for its overall attribute increases.\n\nELDEN RING STORM ARROW GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Ansbach's Longbow build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a bow build for that actually deals damage then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Ansbach's Longbow, Albinauric Bow\nArrows: Arrow and Stormwing Bone Arrow\nShield: N A\nArmor: N A - Uses Lamenter's Mask\nTalismans: Blue Dancer Charm, Arrow's Sting Talisman, Arrow's Soaring Sting Talisman, Shard of Alexander\nAlternate Talismans: Crusade Insignia, Ritual Sword Talisman\nPrimary Stats: Dexterity, Vigor\nSecondary Stats: Strength, Mind, Endurance\nSkills: Fan Shot, Mighty Shot\nCrystal Tear: Bloodsucking Cracked Tear, Crimsonburst Crystal Tear\nGreat Runes: Radahn's Great Rune\n\nThe Storm Arrow Build features a pure bow build designed specifically for the DLC. Utilizing Ansbach's Longbow and the Albinauric Bow, this build is challenging to play but rewarding for those who master it. Ansbach's Longbow features an excellent Ash of War, and the build incorporates different bows for varied situations.\n\nThe build uses two bows: Ansbach's Longbow and the Albinauric Bow. The Albinauric Bow, equipped with Mighty Shot, delivers high damage and is ideal for picking off enemies from a distance. Mighty Shot, a cost-effective Ash of War, allows for one-shot kills on most enemies, conserving arrows and reducing farming time for stormwing bone arrows. The Albinauric Bow is particularly effective in situations where precision and conservation of arrows are crucial, such as in legacy dungeons or the open landscape. Ansbach's Longbow, on the other hand, is equipped with Fan Shot, which fires arrows in a spread pattern and excels in boss fights. This weapon skill has impressive range and damage, capable of tracking and hitting bosses effectively. However, Fan Shot consumes eight arrows per use, making it impractical for regular enemies due to the high arrow consumption. Therefore, the build relies on the Albinauric Bow for general use and reserves Ansbach's Longbow for boss encounters or difficult enemies. The build primarily uses regular arrows and stormwing bone arrows. Regular arrows are easy to purchase in bulk, while stormwing bone arrows provide higher damage and are ideal for Mighty Shot. However, stormwing bone arrows require farming for stormhawk feathers, making their use in Fan Shot less practical due to high consumption. The best farming locations for stormhawk feathers are Stormveil Castle and Crumbling Farum Azula. Regular arrows are preferred for Fan Shot to avoid excessive farming.\n\nFor armor, the build uses Lamenter's Mask, which provides some damage negation and resistance while maintaining a light equip load. This is crucial for utilizing the Blue Dancer Charm, which increases physical damage based on equip load. Other lightweight options like the Rock Heart or Priestess Heart can also be used. Initially, the build experimented with the Divine Beast Set to enhance stormhawk arrows, but the drawbacks, such as reduced flask potency and the inability to use the Blue Dancer Charm, led to a shift away from this setup.\n\nKey talismans for this build include the Blue Dancer Charm to increase physical damage based on light equip load, the Arrow's Sting Talisman and Arrow's Soaring Sting Talisman to increase arrow damage and range, enhancing overall effectiveness, and the Shard of Alexander to boost the damage of Mighty Shot and Fan Shot, which are critical for both general combat and boss fights. Alternative talismans like the Ritual Sword Talisman and Crusade Insignia Talisman can be used to increase damage when at full health or after each kill, respectively.\n\nAt level 153, the builds attributes are focused on survivability and effective use of weapon skills. Key attributes include 60 Vigor for health and survivability, 25 Mind for sufficient FP to use weapon skills regularly, and 23 Endurance, which should eventually be increased to 30 or 35 for better stamina management. Strength and Dexterity are balanced at 25 and 65, respectively, to maximize bow damage. The build does not require Intelligence, Faith, or Arcane, but the Lamenter's Mask provides a small boost to Arcane. This build is designed to minimize buffing during exploration, focusing instead on efficient use of weapon skills and arrows. Buffing is mainly reserved for boss fights, simplifying gameplay and enhancing the overall experience.\n\nThe Bloodsucking Cracked Tear, which increases attack power by 20 for three minutes but drains health, and the Crimsonburst Crystal Tear, which offsets the health drain by gradually restoring health. This combination provides a high-risk, high-reward playstyle, increasing damage output while requiring careful health management. The recommended Great Rune for this build is Radahn's Great Rune, which boosts stamina, health, and FP, all essential for this builds effectiveness.\n\nELDEN RING DRAGON PRIESTESS GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Dragon Cult Incantations build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a lightning build for Shadow of the Erdtree burst down enemies then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Erdtree Seal, Coded Sword\nOff-Hand Weapon: Gravel Stone Seal\nShield: N A\nArmor: N A - Uses Priestess Heart\nAlternate Armor: Death Knight Set\nTalismans: Flock's Canvas Talisman, Godfrey Icon, Lightning Scorpion Charm, Dragoncrest Greatshield Talisman\nAlternate Talismans: Bull-Goat's Talisman, Crusade Insignia, Ritual Sword Talisman\nPrimary Stats: Faith, Vigor\nSecondary Stats: Mind, Endurance\nSpells: Knight's Lightning Spear, Ancient Dragons' Lightning Strike\nOther Spells: Lightning Spear, Lightning Strike, Honed Bolt\nCrystal Tear: Lightning-Shrouding Cracked Tear, Greenburst Crystal Tear\nAlternate Crystal Tear: Opaline Hardtear, Stonebarb Cracked Tear\nGreat Runes: Radahn's Great Rune, or Morgott's Great Rune\n\nThe Dragon Priestess build focuses on using Dragon Cult Incantations. This build features a new Dragon Cult incantation, Knight's Lightning Spear, which is exceptionally powerful. The spell has incredible range and can still release projectiles even if the caster is interrupted mid-animation. Charging it up increases its damage, and its significant stance damage allows for breaking boss stances effectively.\n\nWhen a boss is stance broken, a powerful combination involves using Knight's Lightning Spear followed by a charged Ancient Dragons' Lightning Strike. This combination can finish off many bosses if they are below half health, especially medium to large-sized bosses. The synergy between these spells makes this build extremely potent in boss fights, often bypassing the challenging second phases of many encounters.\n\nOther spells used in this build include Lightning Spear, which serves as a staple for any Dragon Cultist build. It is a good ranged single-target spell that can be charged for extra damage, ideal for eliminating regular enemies efficiently. Lightning Strike is another useful spell for dealing with groups of enemies, as its straight-line AOE can hit multiple targets. Honed Bolt is a fast-casting alternative to Lightning Spear, but Knight's Lightning Spear often outperforms it against tougher enemies. Ancient Dragons' Lightning Strike is the go-to spell for larger AOE damage and is devastating against medium to large enemies. Electrocharge, another new spell, is currently not recommended due to its minimal damage and lack of synergy with other attack-boosting talismans. In testing, it also did not maintain stance damage on bosses, making it less effective for this build's aggressive playstyle.\n\nFor sacred seals, the Erdtree Seal is used for its high incantation scaling with 80 Faith, while the Gravel Stone Seal in the off-hand boosts Dragon Cult incantation damage. If possible, using two Gravel Stone Seals one upgraded and one unupgraded can slightly outperform the Erdtree Seal setup.\n\nArmor-wise, the build uses the new reusable item Priestess Heart, which transforms the player into a dragon priestess. This transformation provides a 7 damage negation boost and increased resistances. The light weight of this setup allows for light rolling, crucial for dodging attacks. However, this build has zero poise, meaning players will be interrupted easily if hit during spell casting. The Priestess Heart can be reused to grant a 20 damage boost to Dragon Cult incantations for 60 seconds without costing FP, making it ideal for continuous combat.\n\nAn alternative armor set is the Death Knight Set, which provides a 2 boost to Dragon Cult incantations per piece worn. While this set offers better protection, it provides less overall damage boost compared to the Priestess Heart. The Death Knight Armor Set might be better for players new to the DLC or those needing extra protection, but the Priestess Heart is preferred for more experienced players seeking higher damage output.\n\nFor talismans, the build uses the Flock's Canvas Talisman to increase incantation damage, the Godfrey Icon to enhance charged spell damage, and the Lightning Scorpion Charm to further boost lightning damage. To mitigate the increased damage taken, the Dragoncrest Greatshield Talisman can be used to boost physical damage protection, especially useful when exploring the landscape. In the fourth slot, the Crusade Insignia typically increases damage further when enemies are killed, providing a stacking damage boost as you progress through the landscape. However, during boss fights, this talisman is less effective, so alternatives like the Dragoncrest Greatshield Talisman for added protection, the Ritual Sword Talisman for increased damage at full health, or the Two-Headed Turtle Talisman for stamina recovery are recommended.\n\nAt level 159, the attributes for this build are: 55 Vigor, 38 Mind, 20 Endurance, 8 Strength, 12 Dexterity, 16 Intelligence, 80 Faith, and 9 Arcane. Vigor is set at 55 for survivability, with a goal of reaching 60. Mind is at 38 to provide ample FP for spell casting, with potential to increase further. Endurance is at 20 to enable light rolling, essential for dodging. Strength, Dexterity, Intelligence, and Arcane are kept at minimal levels, as they are not needed for this build. Faith is maximized at 80 to take full advantage of the Erdtree Seal's scaling.\n\nThe Lightning-Shrouding Cracked Tear is used to boost lightning damage. Other options include the Greenburst Crystal Tear for stamina recovery, the Opaline Hardtear for increased protection, and the Stonebarb Cracked Tear for increased stance damage.\n\nThe recommended Great Rune is Radahn's Great Rune for additional health, FP, and stamina. Morgott's Great Rune for extra health and Malenias Great Rune for health regeneration upon taking damage are also viable options.\n\nELDEN RING SWORDSMAN OF ST. TRINA GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Velvet Sword of St. Trina build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a sleep build for that puts your enemies into an eternal sleep then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Velvet Sword of St. Trina, Lordsworn's Straight Sword Cold\nShield: Crossed-Tree Towershield\nArmor: St. Trina's Blossom, Scaled Armor, Scaled Gauntlets, Scaled Greaves\nTalismans: Two-Headed Turtle Talisman, Blade of Mercy, Dagger Talisman, St. Trina's Smile\nAlternate Talismans: Curved Sword Talisman, Crusade Insignia, Rotten Winged Sword Insignia, Millicent's Prosthesis\nPrimary Stats: Dexterity, Endurance, Vigor\nSecondary Stats: Strength, Mind\nSkills: Mists of Eternal Sleep, Square Off\nCrystal Tear: Opaline Hardtear, Greenburst Crystal Tear\nAlternate Crystal Tear: Thorny Cracked Tear, Deflecting Hardtear\nGreat Runes: Radahn's Great Rune\n\nThe Swordsman of St. Trina build features the new Velvet Sword of St. Trina. This weapon, an upgrade from the original Sword of St. Trina, boasts better stats and introduces the Eternal Sleep status effect. While many bosses in the game are immune to sleep, this build demonstrates how to effectively use sleep as a backup strategy.\n\nThe main differences between the Velvet Sword of St. Trina and the original Sword of St. Trina are the damage types and status effects. The Velvet Sword of St. Trina deals more magic damage, while the original does more physical damage. Additionally, the Velvet Sword has a critical rating of 110 versus the 100 of the original, making it superior for backstabs and critical attacks. The Velvet Sword also inflicts Eternal Sleep instead of regular sleep, though it does so at a slower rate. Sleep and Eternal Sleep share the same buildup bar in Elden Ring. This means that switching between the two swords can help or hinder your strategy. For instance, if you build up sleep with the original sword and then switch to the Velvet Sword, you can trigger Eternal Sleep more easily. Conversely, if you start with the Velvet Sword and switch to the original, you might trigger regular sleep, which is less effective. Eternal Sleep is a better status effect than sleep because it allows you to continue attacking the enemy for about five seconds before they wake up. If you keep hitting them with the Velvet Sword, you can maintain the Eternal Sleep effect, keeping the enemy incapacitated.\n\nHowever, some enemies and bosses, like the Black Knights, can shake off both sleep and Eternal Sleep, although Eternal Sleep tends to last slightly longer. The build leans into the critical rating of the Velvet Sword of St. Trina, focusing on block counters and critical attacks. This approach is effective even against enemies that shake off sleep because the Eternal Sleep effect lingers, allowing for more attacks. The build also includes a Lordsworn's Straight Sword with cold infusion and the Square Off Ash of War, providing a reliable alternative when sleep is not effective. When exploring, use the cold-infused Lordsworn's Straight Sword against regular enemies, as they typically die before sleep can take effect. Reserve the Velvet Sword of St. Trina for enemies and bosses susceptible to sleep. The cold-infusion complements the block counter strategy, making stance breaks and critical attacks more efficient.\n\nFor armor, the build uses the following pieces of the Scaled Armor Set Scaled Armor, Scaled Gauntlets, Scaled Greaves with St. Trina's Blossom helmet, providing a good look while maintaining enough poise to prevent interruptions during block counters. You need armor with at least 51 poise to avoid being interrupted when performing guard counters.\n\nThe Mists of Eternal Sleep weapon skill is crucial, dealing 70 Eternal Sleep buildup with the spray and an additional 42 when the weapon connects. Buffing the weapon increases the Eternal Sleep buildup to 57 on regular attacks, making it more effective than the weapon skill itself. Always rebuff your weapon to maximize the buildup effect.\n\nKey talismans for this build include the Two-Headed Turtle Talisman to boost stamina recovery, essential for a block counter build; the Blade of Mercy to increase damage after a critical strike, synergizing well with the critical hit focus of the build; and the Dagger Talisman to enhance critical damage, making stance breaks and critical attacks more lethal.\n\nOther talisman options include St. Trina's Smile, which temporarily increases attack power by 20 for 30 seconds, useful when trying to apply sleep to a boss or difficult enemy. During boss fights, swap this out for the Crusade Insignia for increased attack power through rapid strikes.\n\nAt level 153, the attributes for this build are: 55 Vigor, 24 Mind, 37 Endurance, 30 Strength, 50 Dexterity, 20 Intelligence, 16 Faith, and 9 Arcane. Vigor is set at 55 for survivability, while Mind is at 24 to provide enough FP for periodic weapon skill use. Endurance is at 37 to enable medium rolling with the equipped items, including two swords and a heavy shield. Strength, Intelligence, and Dexterity are balanced to maximize the attack rating of the weapons, with Dexterity being the primary scaling stat. Faith and Arcane are kept at minimal levels as they are unnecessary for this build.\n\nUse the Opaline Hardtear for extra protection and the Greenburst Crystal Tear for improved stamina recovery. The Thorny Cracked Tear can also be useful for increasing attack power with repeated attacks, depending on your playstyle. The Deflecting Hardtear is another option, enhancing guard boost and block counter damage when timed correctly. The recommended Great Runes for this build are Radahn's Great Rune for extra stamina, health, and fp or Morgott's Great Rune for increased health.\n\nELDEN RING GRAVITY SORCERER GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Meteorite Staff build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a mage build that focuses on gravity spells, then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Carian Regal Scepter\nOff-Hand Weapon: Meteorite Staff, Golden Order Seal\nShield: N A\nArmor: Preceptor's Big Hat, Ruler's Robe, Preceptor's Gloves, Preceptor's Trousers\nTalismans: Graven-Mass Talisman, Godfrey Icon\nAlternate Talismans: Blessed Blue Dew Talisman, Crusade Insignia, Ritual Sword Talisman, Magic Scorpion Charm, Dragoncrest Greatshield Talisman\nPrimary Stats: Intelligence, Vigor\nSecondary Stats: Mind, Faith\nSkills: N A\nMain Spells: Collapsing Stars, Meteorite of Astel, Gravitational Missile, Blades of Stone, Rock Sling\nSupport Spells: Golden Vow, Flame Grant Me Strength\nCrystal Tear: Magic-Shrouding Cracked Tear, Cerulean Hidden Tear\nGreat Runes: Radahn's Great Rune\n\nThis build is a 2.0 version of the Meteor Mage build from the early days of Elden Ring, incorporating two new spells added with the DLC: Gravitational Missile and Blades of Stone. The first aspect to consider for a Gravity Sorcerer build is the choice of staff. The Carian Regal Scepter is used due to its excellent sorcery scaling at high intelligence levels. This build features 80 Intelligence, maximizing the effectiveness of this staff. In the off-hand, the Meteorite Staff is carried, providing a significant 30 damage boost to gravity sorceries. While it doesn't offer the sorcery scaling of the Carian Regal Scepter, the damage buff it provides is essential for this build. The Meteorite Staff should be held in the off-hand during casting to take advantage of its passive bonus. Additionally, the Golden Order Seal is included for casting Golden Vow and Flame Grant Me Strength. These buffs are crucial, especially since many gravity magic spells deal physical damage. Using Flame Grant Me Strength can enhance physical damage before a boss fight or a challenging encounter, while Golden Vow increases overall damage and provides additional protection.\n\nThe build features a selection of seven spells, although some are prioritized over others. Gravity Well is outperformed by Collapsing Stars, which deals about 40 more damage and is more FP efficient, making it the preferred choice. Meteorite of Astel is chosen over the regular Meteorite spell due to its higher damage output and faster summoning of meteors, despite its higher FP cost. This spell is particularly effective when used in combination with the Cerulean Hidden Tear, allowing for continuous casting without consuming FP. Gravitational Missile, obtained from defeating the Falling Star Beast boss, is one of the new spells introduced with the DLC. It deals 100 magic damage, making it compatible with the Magic Scorpion Charm and Magic-Shrouding Cracked Tear. The spell shoots an orb that pulls enemies towards it before detonating in a large explosion. While charging the spell increases its damage, it's often more practical to cast it directly at the ground to ensure immediate detonation, especially against charging enemies. The other new spell, Blades of Stone, deals 100 physical damage. It summons blades that emerge from the ground beneath the target. When charged, it summons three blades in succession, tracking the target's movements. This spell is highly effective in dealing area-of-effect damage and is a reliable option for both boss fights and general exploration. Its physical damage component can be boosted with Flame Grant Me Strength or Exalted Flesh. Rock Sling remains a staple for its high stance damage and effectiveness from horseback. Its particularly useful against large bosses, where it can stagger them, allowing for a follow-up with Meteorite of Astel.\n\nFor armor, the build doesn't rely heavily on specific pieces. Light armor is preferred to maintain a medium roll. The Preceptor's Big Hat is used to increase Mind, providing more FP, but any helmet that boosts Intelligence is also suitable.\n\nThe talisman setup includes the Graven-Mass Talisman to increase sorcery damage and the Godfrey Icon to enhance charged spells. For exploring landscapes and dungeons, the Blessed Blue Dew Talisman is used to replenish FP over time, making it easier to manage resources during prolonged exploration. The Crusade Insignia increases attack power after killing an enemy, synergizing well with the builds playstyle. The Ritual Sword Talisman is another option, offering a 10 attack power boost when at full health, which is generally easy to maintain with this build. In boss fights, the Magic Scorpion Charm boosts magic damage but increases damage taken. This talisman is ideal when focusing on spells like Collapsing Stars or Gravitational Missile. The Dragoncrest Greatshield Talisman provides additional protection, which is beneficial when using the Magic Scorpion Charm.\n\nAt level 156, the attributes for this build are as follows: 50 Vigor, 43 Mind including a bonus from the helmet , 10 Endurance, 9 Strength, 12 Dexterity, 80 Intelligence, 25 Faith, and 9 Arcane. Strength and Dexterity are kept at the minimum required levels. Vigor is set at 50 but can be increased to 55 or 60 for more survivability. Mind is high to allow for extensive spellcasting, particularly during boss fights. Intelligence is maximized at 80 to enhance the damage output of the Carian Regal Scepter. Faith is at 25 to use Golden Vow and Flame Grant Me Strength.\n\nThe Magic-Shrouding Cracked Tear is recommended for boosting magic damage in boss fights. The Opaline Hardtear offers increased damage negation, providing better protection. Alternatively, the Cerulean Hidden Tear can be used to eliminate FP costs temporarily, particularly useful when casting Meteorite of Astel. The Great Rune of choice for this build is Radahn's Great Rune, providing extra health, FP, and stamina, which are all beneficial for this setup.\n\nELDEN RING DRAGONSLAYER SHADOW GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Dragon Hunter's Great Katana build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a Great Katana build that deals great damage with its awesome weapon skill Dragonwound Slash, then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Dragon-Hunter's Great Katana\nOptional Off-Hand: Sacrificial Axe\nShield: N A\nArmor: Rakshasa Set\nTalismans: Shard of Alexander, Godfrey Icon, Two-Handed Sword Talisman, Two-Headed Turtle Talisman\nAlternate Talismans: Dragoncrest Greatshield Talisman, Crusade Insignia\nPrimary Stats: Strength, Dexterity, Vigor\nSecondary Stats: Endurance, Mind\nSkills: Dragonwound Slash\nCrystal Tear: Opaline Hardtear, Greenburst Crystal Tear\nAlternate Crystal Tear: Stonebarb Cracked Tear\nGreat Runes: Radahn's Great Rune, or Morgott's Great Rune, or Malenia's Great Rune\n\nThe Dragon Slayer build specializes in slaying dragons but also highly effective against other bosses and enemies in Elden Ring. This build utilizes the Dragon-Hunter's Great Katana, a new weapon type that combines elements of a katana and a curved great sword. This hybrid weapon has a unique move set, size, and weight, dealing 100 physical damage and featuring scaling in both strength and dexterity. The Dragon Hunter's Great Katana scales evenly with strength and dexterity, providing the highest attack rating when points are equally distributed between these attributes. With 100 points to spend, the optimal distribution is nearly a 50 50 split. For example, allocating 55 points to strength and 45 to dexterity or vice versa results in slightly lower attack ratings compared to an even split. Players aiming to maximize their damage should aim for balanced stat increases, such as 60 60 or higher. This weapon also has a blood loss buildup of 55, though its not the primary focus of the build. Blood loss will trigger occasionally but is not a reliable source of damage. The real strength of the Dragon Hunter's Great Katana lies in its weapon skill, Dragonwound Slash. This skill launches the player into the air, delivering a powerful slash that deals 100 physical damage. When charged, it fires a projectile that extends the attacks reach, making it effective against both close and distant enemies. The Dragonwound Slash has hyper armor, allowing players to poise through many attacks while executing the skill. The projectile adapts to the targets position, whether above, below, or to the side, ensuring it connects with the enemy. This versatility is particularly useful against dragons, as the projectile adjusts to hit their heads or other elevated parts. The weapon also deals increased damage to dragons, with a 30 boost against regular dragons and a 20 boost against ancient dragons. On the off-hand, this build doesnt require another weapon, as the Dragon-Hunter's Great Katana is two-handed. However, players can equip the Sacrificial Axe to regain FP on kills, offsetting the 18 FP cost of Dragonwound Slash. This is useful against regular enemies but less so in boss fights where kills are infrequent.\n\nThe armor set used in this build is the Rakshasa Set, which increases damage by 2 per piece worn but also increases damage taken. This setup promotes an aggressive playstyle, focusing on dealing damage quickly to eliminate threats before they can retaliate. While this makes the player more vulnerable, the high damage output compensates by reducing the duration of fights.\n\nShard of Alexander boosts the damage of Dragonwound Slash, good for maximizing the builds primary attack; Godfrey Icon increases the damage of charged spells and skills. Charging Dragonwound Slash is crucial for dealing maximum damage, so this talisman is highly effective; Two-Handed Sword Talisman enhances the damage of all two-handed attacks, including jump attacks, running attacks, regular attacks, and heavy attacks; Two-Headed Turtle Talisman improves stamina recovery, critical for maintaining the ability to use Dragonwound Slash and other attacks consecutively. Other talisman options include the Dragoncrest Greatshield Talisman for additional physical damage protection or the Crusade Insignia Talisman when exploring landscapes and dungeons.\n\nAt level 158, the attributes for this build are as follows: 50 Vigor, 30 Mind, 25 Endurance, 50 Strength, 50 Dexterity, 16 Intelligence, 7 Faith, and 9 Arcane. The key attributes are Vigor, Mind, Endurance, Strength, and Dexterity. Vigor is set at 50 for survivability, with plans to increase it to 55 or 60. Mind is at 30 to support the high FP cost of the weapon skill. Endurance is at 25 to enable medium rolling and provide sufficient stamina. Strength and Dexterity are equally distributed to maximize the weapons damage output. Intelligence, Faith, and Arcane are at their base levels, as they are not required for this build.\n\nThe build uses the Opaline Hardtear for increased damage negation and the Greenburst Crystal Tear for enhanced stamina recovery. These tears help mitigate the builds vulnerabilities and support the aggressive playstyle. The Stonebarb Cracked Tear is an alternative for increased stance damage, useful for quickly breaking enemy stances in boss fights.\n\nThe recommended Great Runes for this build include Radahn's Great Rune for additional health, FP, and stamina, Morgott's Great Rune for extra health, or Malenia's Great Rune for health regeneration upon taking damage and immediately attacking back.\n\nELDEN RING SHADOWBLADE SHADOW GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Smithscript Dagger build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a Throwing Blade build that rapidly attacks enemies from afar, then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Smithscript Dagger\nOff-Hand Weapon Optional : Sacrificial Axe\nArmor: Shadow Militiaman Set\nTalismans: Shard of Alexander, Smithing Talisman, Lord of Blood's Exultation, Crusade Insignia\nAlternate Talismans: Blue Dancer Charm, Spear Talisman, Millicent's Prosthesis or Rotten Winged Sword Insignia, Claw Talisman\nPrimary Stats: Arcane, Dexterity, Vigor\nSecondary Stats: Mind, Endurance\nSkills: Scattershot Throw, Piercing Throw\nCrystal Tear: Opaline Hardtear, Greenburst Crystal Tear\nAlternate Crystal Tear: Thorny Cracked Tear\nGreat Runes: Radahn's Great Rune\n\nIn the Shadow of the Erdtree DLC, the Shadow Blade build focuses on using the Smithscript Dagger, a unique throwing blade that allows for ranged attacks with every strike, whether it's a running attack, jumping attack, or heavy attack. Despite its long-range capability, the Smithscript Dagger has lower damage output, requiring multiple attacks to deal significant damage. Players will find that, although the weapon provides range, enemies often close the distance quickly, making it essential to learn how to maintain effective spacing during combat.\n\nOne of the standout advantages of the Smithscript Dagger is its performance on horseback. When riding, players can unleash a barrage of throws, dealing substantial damage from a safe distance. This weapon proves more reliable than a short bow, especially for horseback combat against bosses. The Piercing Throw weapon skill is highly effective, offering increased damage and extended range. Its particularly useful for picking off difficult enemies from afar, preventing the need to engage in close combat. Although the FP cost is high, the additional range and ability to interrupt enemy spellcasting make Piercing Throw valuable.\n\nThe Smithscript Dagger deals physical damage and has excellent dexterity scaling, reaching an S rating with Keen infusion. This allows for two primary setups: full dexterity for maximum damage per throw or a blood infusion, splitting points between dexterity and arcane to leverage bleed effects. For a blood-focused build, Scattershot Throw is recommended for its ability to rapidly build up blood loss on large enemies. This setup proves particularly effective against bosses, where multiple daggers can trigger significant bleed damage.\n\nChoosing between these setups depends on playstyle and the specific challenges faced. Dexterity with Piercing Throw is ideal for exploration and dealing with elite enemies, while the blood setup with Scattershot Throw excels in situations requiring rapid bleed buildup. Dual-wielding the Smithscript Dagger enhances attack speed and damage, making it essential to maximize the weapon's potential. Offhand options like the Sacrificial Axe can provide FP regeneration, but a light equip load for improved dodging is often preferred.\n\nFor armor, the Shadow Militiaman Set looks good aesthetically, providing a ninja-like appearance. Light armor is favored to maintain agility and maximize rolling distance, crucial for avoiding damage. Players aiming to use the Blue Dancer Charm for increased physical damage should keep their total equip load below 16 to maximize its effectiveness. However, other talismans are often more practical for this build.\n\nThe Shard of Alexander boosts the damage of Piercing Throw and Scattershot Throw, making it a universal choice for this build. The Smithing Talisman is another essential talisman, increasing damage with all thrown attacks, including weapon skills. The Lord of Blood's Exultation is particularly useful for the bleed setup, as it triggers a damage boost when blood loss occurs. Pairing this with Scattershot Throw allows for rapid blood loss buildup, enhancing overall damage. Crusade Insignia is also a good option, providing a damage boost after each kill, which can be particularly effective in areas with many enemies or in legacy dungeons. For those opting for the blood route, the White Mask armor piece is a valuable addition, offering a 10 attack power increase when blood loss is triggered. This pairs well with the Lord of Bloods Exultation, providing a significant boost to attack power.\n\nThe Spear Talisman can be beneficial for increasing counter damage, especially when throwing into enemies during their attacks. Additionally, Millicents Prosthesis or Rotten Winged Sword Insignia are excellent for builds focusing on successive hits, with Millicents Prosthesis being better suited for a Keen scaling route, while Rotten Winged Sword Insignia complements the blood route. The Claw Talisman can enhance jump attack damage, which is useful if jump throws are a significant part of the combat strategy. Pairing this with light armor like the Shadow Militia set enhances mobility and allows for quick dodging, which is crucial for this builds survival.\n\nAttributes for this build vary depending on the chosen setup. For both setups, 50 Vigor is recommended, though increasing it to 60 is ideal, especially with light armor. Mind and Endurance are both set at 30 to ensure sufficient FP for weapon skills and stamina for continuous attacking and dodging. Strength is kept at the minimum requirement of 8, with Dexterity and Arcane split for the blood setup. Dexterity is maximized for the Keen setup, while Arcane is kept around 40-45 to balance blood loss buildup and damage.\n\nCombining the Opaline Hardtear for extra protection and the Greenburst Crystal Tear for improved stamina regeneration is recommended. This setup supports sustained combat and enhances survivability, especially in boss fights. Other options include the Thorny Cracked Tear for increased attack power with successive hits, though it is less effective if weapon skills are used more frequently.\n\nRegarding Great Runes, Radahn's Great Rune is the preferred choice, offering bonuses to HP, FP, and stamina, which are crucial for this build. While Godricks Great Rune provides additional attributes, Radahns overall utility is more beneficial for the Shadow Blade build.\n\nELDEN RING CARIAN KNIGHT GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Carian Sorcery Sword build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a thrusting sword build that deals great stance damage and deals even greater magic damage with Rellana's Twin Moons, then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Carian Sorcery Sword\nShield: Wolf Crest Shield\nArmor: Carian Knight Helm, Rellana's Armor, Beast Champion Gauntlets, Rellana's Greaves\nTalismans: Magic Scorpion Charm, Blade of Mercy, Crusade Insignia, Two-Headed Turtle Talisman\nAlternate Talismans: Graven-Mass Talisman, Dagger Talisman, Curved Sword Talisman, Greatshield Talisman\nPrimary Stats: Intelligence, Vigor\nSecondary Stats: Endurance, Mind\nSkills: Impaling Thrust, Carian Retaliation\nSpells: Glintblade Trio, Greatblade Phalanx, Rellana's Twin Moons, Scholar's Shield\nCrystal Tear: Magic-Shrouding Cracked Tear, Opaline Hardtear\nAlternate Crystal Tear: Thorny Cracked Tear\nGreat Runes: Radahn's Great Rune\n\nThe Carian Knight build utilizes the recently buffed Carian Sorcery Sword from patch 1.12.3. Previously, this weapon was not very viable due to its intelligence scaling, which is still significantly worse compared to the Carian Regal Scepter. On average, it does about 30 less damage per spell cast than the Carian Regal Scepter. However, the Carian Sorcery Sword allows for spellcasting without swapping back and forth between a casting implement and a sword, enabling the use of a shield in the off-hand. This setup is particularly advantageous for players who may struggle with quick weapon swaps, especially under extreme pressure from Bosses in the DLC.\n\nThe Carian Sorcery Sword is a thrusting weapon, dealing approximately one-third physical damage and two-thirds magic damage, with S scaling in intelligence and some dexterity and intelligence requirements. It has a minimal strength requirement and a notable 110 critical rating, meaning backstabs and critical attacks deal more damage than most other weapons in Elden Ring. The weapons Ash of War, Impaling Thrust, is fixed and excels at dealing stance damage and breaking through enemy shields. While not used extensively in this build, it can be useful against shielded enemies like Black Knight.\n\nThe build focuses on stance breaking to take advantage of the weapons high critical rating. Spells are chosen not for their damage but for their stance damage. This approach allows the Carian Sorcery Sword to be used effectively in both melee and casting roles, with spells functioning similarly to Ashes of War. For instance, Greatblade Phalanx is favored for its substantial stance damage, allowing for block counters and continued stance pressure. Glintblade Trio, a new spell from the DLC, can be cast multiple times for added stance damage, leading to frequent stance breaks in boss fights and against enemies.\n\nPairing this setup with the Wolf Crest Shield provides a low-strength requirement shield with excellent guard boost. Carian Retaliation is added to the shield to enable block counters and parries, which can lead to critical attacks. This flexibility is particularly useful in varied combat scenarios, allowing players to adapt based on the enemy type and situation. The shield also allows for parrying spells, turning them against enemies for additional stance damage.\n\nThe spell selection for this build includes Greatblade Phalanx and Glintblade Trio for stance breaking, Scholar's Shield for enhancing shield protection, and Rellana's Twin Moons for high damage during staggered states. Scholar's Shield is particularly useful as it allows for shield buffs without weapon swaps, maintaining high guard boost and protection seamlessly. Rellana's Twin Moons, although tricky to use due to its lack of hyper armor, can deal significant damage when timed correctly during enemy staggers.\n\nFor armor, the build features the Carian Knight Helm for its iconic look, combined with Rellanas chest and leg armor for a cohesive knightly appearance. Beast Champion Gauntlets are included to achieve the 51 poise breakpoint.\n\nFor talismans, this build features several crucial choices to maximize effectiveness. The Magic Scorpion Charm is used to enhance magic damage, which is a significant portion of the build's overall damage output. While it increases the damage taken, the trade-off is considered worthwhile for the added power. Another essential talisman is the Blade of Mercy, which increases attack power after performing a critical strike. Given the build's focus on stance breaking and critical attacks, this talisman helps maintain high damage output, especially during boss fights and against tough enemies. When exploring the landscape, the Crusade Insignia is also equipped, providing increased damage after defeating an enemy. This works well in conjunction with the Blade of Mercy, as both effects stack to significantly boost attack power, making the build more effective in continuous combat scenarios. The Two-Headed Turtle Talisman is crucial for stamina recovery, particularly in a block counter build. Frequent blocking, casting spells, and rolling consume a lot of stamina, making this talisman indispensable. If the player leans more towards parrying rather than block countering, this talisman could be swapped out. For additional options, the Graven-Mass Talisman can replace the Crusade Insignia during boss fights to increase sorcery damage. Though the damage boost is not substantial, it is beneficial. Another viable option is the Dagger Talisman, which increases critical strike damage, fitting well with the build's theme of high critical damage. This talisman is useful both in boss fights and general exploration. The Curved Sword Talisman is also a good choice, enhancing block counter damage. For more guard protection, the Greatshield Talisman can be used to reduce stamina loss when blocking, providing better defensive capabilities.\n\nAttribute-wise, at level 154, the build allocates 50 Vigor, 31 Mind, 25 Endurance, 12 Strength, 19 Dexterity, 80 Intelligence, 7 Faith, and 9 Arcane. Vigor is set at 50 but will likely increase to 55 or 60 for more health. Mind is currently at 31, with a goal of reaching 40 to allow for more spell casts without needing to use potions frequently, making boss fights and extended combat sequences easier. Endurance is at 25 to enable medium rolling and effective block countering, with the option to increase it to 30 for more stamina or equip load flexibility. Strength and Dexterity are at the minimum required levels for the shield and sword, respectively, while Intelligence is maximized at 80 to take full advantage of the Carian Sorcery Sword's S scaling and to maximize spell damage.\n\nThe build includes the Magic-Shrouding Cracked Tear to boost melee damage. Although it won't provide full value due to the physical damage component of the weapon, it still significantly enhances the magic damage output. The Opaline Hardtear is used for increased damage negation, providing better protection during fights. Alternatively, the stamina recovery Tear can be used to improve stamina regeneration, or the Thorny Cracked Tear can be chosen to increase damage with successive attacks, which can be useful during boss fights where multiple quick attacks are made with the weapon.\n\nFor Great Runes, Radahn's Great Rune is recommended, providing additional health, stamina, and FP.\n\nELDEN RING DIVINE WARRIOR GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Euporia build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a Twinblade build that deals great damage with it's weapon skill Euporia Vortex, then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Euporia\nArmor: Divine Bird Set\nTalismans: Two-Handed Sword Talisman, Shard of Alexander, Two-Headed Turtle Talisman, Dragoncrest Greatshield Talisman\nAlternate Talismans: Crusade Insignia, Rotten Winged Sword Insignia, Lacerating Crossed-Tree\nPrimary Stats: Faith, Vigor\nSecondary Stats: Endurance, Mind\nSkills: Euporia Vortex\nSpells: Flame Grant me Strength, Golden Vow\nCrystal Tear: Opaline Hardtear, Greenburst Crystal Tear\nAlternate Crystal Tear: Holy-Shrouding Cracked Tear\nGreat Runes: Malenia's Great Rune\nAlternate Great Runes: Morgott's Great Rune, Radahn's Great Rune\n\nThe Divine Warrior build features the Euporia weapon, a hidden weapon that players can find close to the end of the DLC. This build focuses on maximizing the potential of this twin blade weapon, which is notable for its weight of 8.5, making it one of the heaviest twin blades in the game, rivaled only by the Gargoyle's Twinblade. The Euphoria weapon stands out not just for its weight but also for its dual damage output, dealing both physical and holy damage. It scales with strength, dexterity, and faith, much like the gargoyle's weapons. The Euporia weapon, however, offers superior scaling with faith compared to strength or dexterity. To maximize its attack power at lower levels, players should meet the minimum strength and dexterity requirements and then focus on increasing faith. This high faith scaling allows players to pair the Euphoria weapon with a seal to cast powerful incantations, which are effective due to increasing faith. While the build doesn't center around specific incantations, it provides flexibility for players to choose their preferred spells that have faith requirements. The guide primarily showcases the effective use of the Euporia weapon. However, incorporating incantations like Golden Vow to boost melee damage is highly beneficial. Ultimately, players are encouraged to experiment with various faith-based spells to complement their playstyle and the Divine Warrior build's strengths.\n\nNext, let's take a closer look at the weapon skill, Euporia Vortex. This skill requires about a second to wind up the blade, after which it starts spinning as you walk forward, hitting enemies repeatedly. This spinning attack is similar to the Spinning Weapon skill or the attack used by the Godskin Apostle boss, making it a familiar mechanic for those who have encountered that enemy. Euporia Vortex is quite costly at 28 FP, making it one of the most expensive weapon skills in Elden Ring. While the damage output is decent, the real advantage of this weapon skill lies in a unique property of the Euporia weapon. When you attack repeatedly in a short periodroughly within 10 secondsyou need to hit about seven times when two-handing the weapon. This can vary slightly depending on which attacks count as multiple hits. Once you achieve this, the blades of your weapon will start to glow. Its important to note that this effect does not trigger when hitting undead enemies or enemies that are already dead. For instance, ghost flame dragons won't help you achieve this buff. Once your blades are glowing, you will receive a flat addition of 35 holy damage to your weapon for about 15 seconds. Furthermore, your Euporia Vortex will be charged up, dealing approximately 25 more damage and shooting a beam in a line, which can hit enemies at range. However, using the charged-up skill will drain this buff, causing you to lose the extra 35 holy damage. The strategy with the Euporia weapon involves charging it up until the blades are glowing and then using the weapon skill within the 15-second window for maximum effect. There is also a higher tier of this buff if you hit about 14 times within the same 10-second window. Achieving this tier adds 70 holy damage to your weapon and extends the duration of the Euporia Vortex animation, thus increasing the overall damage. However, this second tier is challenging to obtain, usually requiring you to hit multiple enemies simultaneously since each hit counts toward the weapons charge buildup. In essence, the optimal use of this weapon involves rapid attacks to build up the charge, followed by a well-timed Euporia Vortex to unleash a powerful attack.\n\nIn this build, the Euporia weapon is used primarily in its two-handed form to take advantage of fast attacks. This approach not only helps in quickly charging up the weapon but also synergizes with the Rotten Winged Sword Insignia, one of our key talismans. This talisman increases your damage output based on consecutive attacks, regardless of the damage of each hit, allowing you to build up significant damage quickly. For casting spells, the Erdtree Seal is employed due to the high faith attribute of this build. At this point, the build features a faith level of 70, with plans to increase it to 80 as more levels are gained. Despite starting as an Astrologer, this build focuses on maximizing faith to effectively use the Erdtree Seal. This high faith scaling allows you to cast almost any incantation that requires a significant faith investment, providing flexibility in choosing spells that best complement your playstyle.\n\nFor armor, the Divine Bird Set is a favored choice due to its appealing look and high poise, boasting a base value over 51. This poise level is important as it enables hyper-aggressive gameplay necessary for building up the weapons buff and charging the Euporia Vortex. This build requires aggressive play to trade damage and achieve the necessary hits to charge the weapon. While using this build, experimenting with the Divine Bird Feathers incantation may initially seem beneficial, particularly because the helm boosts the damage of this spell and provides additional strength and dexterity. However, the helm also makes replenishing flasks less effective. Despite initial expectations, this incantation is poor due to its high FP and stamina cost relative to the damage output. If this spell receives a buff in future updates, it could become a valuable addition to the build.\n\nTalismans wise, the Two-Handed Sword Talisman is particularly effective, increasing damage for all attacks except the weapon skill. Since the build relies heavily on regular, running, and jumping attacks, this talisman is highly beneficial. The Two-Headed Turtle Talisman is a must for rapid stamina recovery, crucial for the continuous attacking and dodging required. The Rotten Winged Sword Insignia increases attack power with consecutive hits, synergizing well with the fast attack pattern of the Euporia weapon. This talisman activates frequently, providing a reliable damage boost. While the Crusade Insignia is an alternative, the Rotten Winged Sword Insignia is more consistent, especially against single tough enemies or during boss fights. For added protection, the Dragoncrest Greatshield Talisman complements the armors defense and the Golden Vow buff, enhancing survivability during aggressive trades. Other talismans to consider include the Shard of Alexander, which boosts Euphoria Vortex damage. However, its situational due to the skills high FP cost and long animation makes it less favorable. The Lacerating Crossed-Tree Talisman, increasing dash attack damage by 15 , is also a good choice since this build frequently uses dash attacks to initiate combat aggressively.\n\nFor stats, the build includes 55 Vigor, 30 Mind, 25 Endurance, 16 Strength, 16 Dexterity, 16 Intelligence, 70 Faith, and 9 Arcane. Intelligence and Arcane are unnecessary. Strength and dexterity meet weapon requirements, with most points invested in faith to maximize weapon damage and cast powerful incantations. Increasing faith to 80 and then focusing on strength and dexterity to 50 will further enhance weapon damage, making the build viable in New Game Plus and beyond. Endurance and Mind might seem backwards, but it's more beneficial to have 30 Endurance and 25 Mind because the Euporia Vortex isn't used as often as expected. Reducing Mind to 20 could also be an option, primarily relying on it for Golden Vow, while extra Endurance ensures you don't run out of stamina in combat and allows for heavier armor with more protection.\n\nCombining the Opaline Hardtear for extra protection and the Holy-Shrouding Cracked Tear for increased holy damage is recommended. This combination enhances both weapon attacks and holy incantations. If focusing on holy spells, consider the Sacred Scorpion Charm for additional holy damage, despite the increased damage taken. Malenia's Great Rune is a solid choice, healing the player when attacking after taking damage, aligning well with the aggressive playstyle. Morgott's Great Rune, offering increased health, is another good option due to frequent damage trades. Radahn's Great Rune, providing bonuses to HP, FP, and stamina, is a good third choice for this build.\n\nELDEN RING DEVONIA'S HAMMER GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Devonia's Hammer build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a Twinblade build that deals great damage with it's weapon skill Devonia's Vortex, then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Devonia's Hammer\nOff-Hand Weapon: Erdtree Seal\nArmor: Crucible Hammer-Helm, Crucible Tree Armor, Crucible Gauntlets, Crucible Greaves\nTalismans: Two-Handed Sword Talisman, Shard of Alexander, Great-Jar's Arsenal, Dragoncrest Greatshield Talisman\nAlternate Talismans: Godfrey Icon, Crusade Insignia, Two-Headed Turtle Talisman, Claw Talisman\nPrimary Stats: Strength, Vigor\nSecondary Stats: Endurance, Faith, Mind\nSkills: Devonia's Vortex\nSpells: Flame Grant me Strength, Golden Vow\nCrystal Tear: Opaline Hardtear, Greenburst Crystal Tear\nGreat Runes: Radahn's Great Rune or Morgott's Great Rune\n\nIn the Shadow of the Erdtree DLC, the Devonia Devastator build utilizes Devonia's Hammer and the Crucible Knight armor to achieve devastating results. This build is named after Devonia, one of the Crucible Knights faced in the DLC, from whom players can obtain this hammer and matching helmet. Devonia's Hammer is a colossal weapon that deals primarily physical damage, with some holy damage, and scales exceptionally well with strength. It also offers decent faith scaling and boasts a fantastic guard boost, making it a powerful choice for heavy hitters. However, its significant weight of 20 presents a challenge, especially when combined with the heavy Crucible Knight set.\n\nThe weapon skill, Devonia's Vortex, resembles Ordovis's Vortex from the Greatsword of Ordovis. This skill involves a twirling motion followed by a powerful ground slam, which can be charged for increased damage. When combined with talismans like Shard of Alexander and Godfrey Icon, the damage output becomes substantial. The predominantly physical damage of this weapon is easily boosted by buffs like Flame Grant Me Strength or Exalted Flesh.\n\nInitially, the build was intended to incorporate Crucible incantations, as the Crucible set enhances these spells. However, using the Clawmark Seal for its strength and dexterity scaling results in an attack rating loss, making the incantations less effective than using the Erdtree Seal with high faith. While the aspects of Crucible Bloom incantation proved to be less effective due to its tendency to miss moving targets, the aspect of Crucible Thorns was found to be a viable option due to its effective area-of-effect attack.\n\nThe biggest challenge with Devonia's Hammer is finding the right moment to use Devonia's Vortex, especially the charged version. The skill provides hyper armor during charging, allowing the player to tank through many hits, including some from bosses. The strategy involves using jump attacks, running attacks, and regular attack chains to break enemy stances, then following up with Devonia's Vortex to maintain pressure and keep the enemy staggered.\n\nFor this build, the Erdtree Seal is used primarily for its zero weight, as the overall weight of the build is already high. The Crucible Knight Set, particularly the Crucible Tree Armor, offers excellent protection and poise, essential for standing toe-to-toe with bosses. Although the Crucible Knight incantation boost from the armor is not utilized in this build, the high protection and poise make it ideal for aggressive play.\n\nThe recommended talismans for this build include the Two-Handed Sword Talisman, which boosts all non-weapon skill attacks; Shard of Alexander, which increases the damage of Devonia's Vortex; and the Great-Jar's Arsenal, which allows the player to equip heavy armor and weapon while maintaining a medium roll. The Dragoncrest Greatshield Talisman provides additional physical protection, making it easier to trade damage without dying. Other talismans to consider include Godfrey Icon, which boosts the damage of charged versions of the Devonia's Vortex. This is particularly useful in boss fights where charged attacks are frequent. The Two-Headed Turtle Talisman is another option for managing stamina recovery, especially if Endurance is lower.\n\nThe recommended attributes for this build are 50 Vigor, 25 Mind, 30 Endurance, 65 Strength, 13 Dexterity, 16 Intelligence, 25 Faith, and 9 Arcane. Intelligence and Arcane are not needed and are only present due to starting as an Astrologer. Vigor at 50 is sufficient, but increasing it to 60 is advised to handle the damage trades. Mind is set at 25 to allow for occasional buffs like Golden Vow and Flame Grant Me Strength. Endurance at 30 is necessary for medium rolling with the current equipment. Strength is at 65, just below the soft cap of 66 for two-handing the weapon. Dexterity is at 13 to meet the weapon's requirements, and Faith is at 25 to use buffs effectively.\n\nCombining the Opaline Hardtear for extra protection and the Greenburst Crystal Tear for faster stamina regeneration is recommended. This helps mitigate the heavy stamina usage of the build.\n\nRegarding Great Runes, Radahn's Great Rune is an excellent choice, providing bonuses to HP, FP, and stamina, making the build easier to manage. Morgott's Great Rune is also a solid option for increased health, which is beneficial for surviving damage trades.\n\nOverall, the Devonia Devastator build is about standing toe-to-toe with bosses, taking hits, and breaking enemy stances with the powerful Devonia's Vortex skill.\n\nELDEN RING TWIN AXE DEATH KNIGHT GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Death Knight's Twin Axes build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for an Axe build that deals great damage with its weapon skill Blinkbolt: Twinaxe, then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Death Knight's Twin Axes\nShield: N A\nArmor: Death Knight Helm, Death Knight Armor, Death Knight Gauntlets, Malformed Dragon Greaves\nTalismans: Millicent's Prosthesis, Rotten Winged Sword Insignia, Shard of Alexander, Two-Headed Turtle Talisman\nAlternate Talismans: Crusade Insignia, Blessed Blue Dew Talisman\nPrimary Stats: Strength, Vigor, Mind\nSecondary Stats: Faith, Dexterity, Endurance\nSkills: Blinkbolt: Twinaxe\nSpells: Golden Vow, Flame Grant me Strength\nCrystal Tear: Thorny Cracked Tear, Greenburst Crystal Tear\nAlternate Crystal Tear: Lightning-Shrouding Cracked Tear\nGreat Runes: Radahn's Great Rune\n\nThis build is a revamped version of the original Death Knight build from the base game, which focused on the Sword of Night and Flame and Death Sorceries. The 2.0 version, however, centers around the use of the Death Knight's Twin Axes, available in the Shadow of the Erdtree, and the Death Knight armor, which boosts the weapon skill damage of Blinkbolt: Twinaxe. The Death Knight 2.0 build revolves around the Death Knight's Twin Axes, a dual-paired weapon that offers a unique and effective move set. While the paired move set for axes isn't the best compared to other paired weapons, it still holds its own in terms of versatility and damage output. This weapon primarily deals physical damage but also includes lightning damage. The requirements to wield the Death Knight's Twin Axes are pretty decent, needing 14 strength, 12 dexterity, and 16 faith. Additionally, the weapon scales with strength, dexterity, and faith. Strength is the primary focus of this build, cranking it up since its the best. Faith is also raised to 25 to use a few key incantations. Dexterity is given a couple of points as well, ensuring the build remains effective at higher levels. This build continues to grow stronger with this weapon as you level up, remaining viable even at levels 200 to 250. This scalability makes it an excellent choice for both the DLC and New Game Plus.\n\nOne of the advantages of this build is the flexibility offered by the paired weapon setup. This allows for easy use of an off-hand item, enhancing the build's versatility. For instance, you can equip a seal in your off-hand to buff with Golden Vow or Flame Grant Me Strength. While Flame Grant Me Strength won't boost all the damage from the Twin Axes, it still enhances about 60 to 65 of it, which isn't bad during boss fights. Outside of boss encounters, you might not find it necessary. Alternatively, you can equip the Sacrificial Axe in the off-hand to improve FP management.\n\nA notable aspect of the Blinkbolt: Twinaxe weapon skill is that it utilizes both axes in the paired move set. It's important to note that when using the Blinkbolt: Twinaxe weapon skill, the skill only utilizes one axe and then places the other axe back into your off-hand. This means you cannot pair it with a bleed axe or another weapon to gain additional effects like bleeding during the spin, which is a limitation but something to be aware of. Now, let's dive into the specifics of the Blinkbolt: Twinaxe. This weapon skill is incredibly powerful when used correctly, though it is considered somewhat advanced and requires practice to master. The skill has a long windup time, which means that if you panic and attempt to use it reactively to an incoming attack, you're likely to get hit. Unlike some other dodging Ashes of War, Blinkbolt: Twin Axe does not offer immediate evasion. However, with practice and familiarity with enemy attack patterns, this skill can be highly effective. When you can anticipate these attacks, you can use Blinkbolt: Twinaxe to avoid damage.\n\nIn some instances, you might get lucky and phase through an attack anyway. Additionally, the skill does a bit of lightning damage. The primary purpose of using this skill is for its dodging capability. It allows you to iframe through attacks that would otherwise deal high damage. This ability to evade various types of attacks makes it incredibly useful in numerous fights. Moreover, following up the Blinkbolt: Twinaxe skill with a strong attack results in rapid succession, hitting multiple times in quick succession. This is where the skill's true damage potential shines. The rapid hits stack buffs from talismans such as the Winged Sword Insignia, Rotten Winged Sword Insignia, Millicent's Prosthesis, and Thorny Cracked Tear. These buffs enhance your attack power, allowing your follow-up attacks, whether from the weapon skill or regular attacks, to deal insane damage. This combination can effectively melt bosses.\n\nOne aspect of the Blinkbolt: Twinaxe weapon skill that may not be immediately apparent is the distance you can cover using both parts of the skill. In boss fights, particularly against those that have moments of slower movement, this can be an advantage. When a boss lingers for a few seconds, you can aggressively manage your spacing. The delay between the first and second part of the skill provides a window where you can avoid initiating the second part until the enemy is vulnerable. This timing allows you to land multiple hits before the boss begins its counterattack, increasing your chances of dodging rather than absorbing blows. Learning to use this weapon skill effectively against specific bosses involves understanding their attack patterns and timings. The initial part of the skill can also serve as a gap closer, allowing you to quickly approach enemies and follow up with a dual-wield combo chain using R1. This approach is particularly useful for conserving FP, as the skill is quite expensive. At 18 FP for both parts, it is on the higher end, making efficient use of your FP important. For buffs, the Erdtree Seal is used here solely for its 0 weight, despite not meeting its requirements. It's equipped purely for casting Golden Vow or Flame Grant Me Strength, as their specific stats do not impact the buffs provided. You can use any lightweight seal for this purpose.\n\nRegarding the Death Knight Set, each piece slightly increases the damage of the Blinkbolt: Twinaxe skill. The total damage boost from wearing the full set is about 5 , which isn't a lot but still beneficial. However, the set's poise is a notable drawback, totaling only around 47 when wearing all four pieces. So you're just under that 51-poise breakpoint, and it's a drawback to use one talisman slot to hit the recommended Poise value. Swapping out the legs of the Death Knight Set for a similar-looking piece is a practical solution. This adjustment ensures that you maintain the fashion of your build while avoiding being staggered during attacks. With this setup, your Blinkbolt: Twin Axe skill is less likely to be interrupted. This build uses the following armor pieces: Death Knight Helm, Death Knight Armor, Death Knight Gauntlets, and Malformed Dragon Greaves\n\nFor Talismans, Millicent's Prosthesis and the Rotten Winged Sword Insignia are what's used. If you lack both, using the Winged Sword Insignia is still beneficial. These talismans synergize exceptionally well with the rapid attack sequence of Blinkbolt: Twinaxe, quickly increasing your attack power. The Shard of Alexander is another must-have, as it boosts the damage of Blinkbolt: Twinaxe, maximizing its impact. The Blinkbolt: Twin Axe skill also deals a decent amount of stance damage. While not the highest, it's still decent enough to achieve stance breaks. Another talisman worth mentioning is the Blessed Blue Dew Talisman, which is useful when exploring the landscape as it allows you to replenish FP while using this skill frequently. It's an effective way to open up areas with multiple enemies and buff your attack power before engaging others. The Crusade Insignia talisman is another good option, enhancing your damage with each enemy kill, though it's more suited for general exploration than boss fights.\n\nAttribute-wise, this build features 55 Vigor, 30 Mind, 25 Endurance, 50 Strength, 25 Dexterity, 16 Intelligence, 25 Faith, and 9 Arcane. Note that Intelligence and Arcane are unnecessary, and if you start with a different class rather than the Astrologer class of the build, your stat spread might be higher in different attributes. Vigor is set at 55 due to the aggressive nature of this build. While defensive play is possible using Blinkbolt: Twinaxe, the focus is on offensive strategies to build up attack power and deal substantial damage to bosses. Endurance is at 25, though it should ideally be higher. If you take this build further, increasing Endurance to 35 or even 40 is recommended, as this build consumes a lot of stamina due to frequent use of Blinkbolt: Twin Axe and continuous aggressive attacks. The Two-Headed Turtle Talisman is a great choice for improving stamina management, making it a valuable option for the fourth talisman slot. Strength is at 50, providing the most significant damage output, followed by Dexterity and Faith at 25 each. Faith is crucial for using Golden Vow and Flame Grant Me Strength, justifying the 25 points in Faith. As you progress, aim to increase both Dexterity and Faith to 50, and continue boosting Strength up to 80. This progression ensures the weapon remains effective in New Game Plus and beyond, making it suitable for higher levels like 200 or 250.\n\nThorny Cracked Tear for increased damage with rapid attacks. Stamina recovery which is the Greenburst Crystal Tear is also beneficial due to the builds high stamina consumption, especially in boss fights. If using the Two-Headed Turtle Talisman, stamina recovery might not be as critical, but it remains a useful option. The Lightning-Shrouding Cracked Tear can boost your lightning damage, though it's less impactful since only about one-third of the weapon's damage is lightning. Regarding Great Runes, Radahn's Great Rune is the obvious choice. It increases FP, which is essential for this build and provides additional stamina and health, supporting the aggressive playstyle. This boost makes it easier to manage resources and trade damage effectively during combat, enhancing the overall performance of the build.\n\nELDEN RING STAR-LINED SAMURAI GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Star-Lined Sword build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a Katana build that deals great damage with it's weapon skill Onze's Line of Stars, then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Star-Lined Sword\nShield: Wolf Crest Shield\nArmor: Iron Kasa, Tree Surcoat, White Reed Gauntlets, White Reed Greaves\nTalismans: Bull-Goat's Talisman, Shard of Alexander, Two-Headed Turtle Talisman\nAlternate Talismans: Crusade Insignia, Blade of Mercy, Curved Sword Talisman, Greatshield Talisman, Millicent's Prosthesis, Rotten Winged Sword Insignia\nPrimary Stats: Dexterity, Vigor\nSecondary Stats: Endurance, Mind\nSkills: Onze's Line of Stars\nAlternate Skills: Carian Retaliation Skill , Barricade Shield\nSpells: Scholar's Shield\nCrystal Tear: Greenburst Crystal Tear, Deflecting Hardtear\nAlternate Crystal Tear: Opaline Hardtear\nGreat Runes: Radahn's Great Rune\n\nIn this Shadow of the Erdtree video, the focus is on a build known as the Star-Lined Samurai. This build revolves around the Star-Lined Sword, a katana that players can acquire relatively early in the DLC if they know where to look. The Star-Lined Sword stands out due to its dual damage type, dealing both physical and magic damage. Approximately two-thirds of its damage output is physical, with the remaining one-third being magic. The weapon scales with strength, dexterity, and intelligence, though it notably favors dexterity over the other attributes. Interestingly, despite its high intelligence requirements, the sword's intelligence scaling is not particularly impressive. The Star-Lined Sword is has short reach unlike other katanas in Elden Ring. This shorter length is different for players used to the longer reach of typical katanas. However, it compensates for this with a built-in blood loss buildup, similar to many other katanas in the game. Through testing, it was determined that the Star-Lined Sword Sword is best utilized when treated like a straight sword, given its comparable length. Playing two-handed with the Star-Lined Sword Sword doesn't seem effective due to its low strength scaling. The lack of strength benefits makes it more practical to wield this katana one-handed while equipping a shield in the off-hand.\n\nOne of the features of the Star-Lined Sword's weapon skill, Onze's Line of Stars, is its effectiveness in cleaving through multiple enemies. This skill provides longer reach than the sword itself, allowing you to strike targets that would normally be out of range. Mastering this weapon involves learning to judge when to use a single press of L2 for that extended reach and when to rely on regular attacks. A notable advantage of Onze's Line of Stars is its flexibility. Unlike many weapon skills that lock you into a full combo once initiated, this skill allows for partial execution. You can choose to perform just the initial swing, add the twirly swing, or complete the full somersault attack based on the situation. This adaptability requires practice, particularly in learning the enemy's move set and timing your attacks accordingly. Additionally, many bosses in Elden Ring are hyper-aggressive, often leaving you with little opportunity to execute the full combo of Onze's Line of Stars. This makes it crucial to sometimes limit yourself to the first or second part of the combo instead of attempting the entire sequence.\n\nFor this build, the Wolf Crest Shield is recommended for the off-hand. As a medium shield, it provides a solid guard boost of 66 when fully upgraded, which is impressive for its modest strength requirement of 12. While the Carian Knight Shield is an alternative, its lower guard boost makes it less ideal for this build. The Wolf Crest Shield's high guard boost facilitates effective block-counters. Given that the Starlined Sword gives points in intelligence already, you can take advantage of spells like Scholar's Shield to further enhance your guard boost temporarily. This can be particularly beneficial against bosses that attack rapidly or deal heavy damage, and that's not going to drain your stamina, allowing you to perform block counters effectively. For this build, it's recommended to use no skill on the shield. This setup allows you to seamlessly switch to Onze's Line of Stars when the opportunity arises, whether for a block counter or to exploit an opening at a distance. The extra reach provided by this weapon skill can be particularly advantageous, enabling you to hit enemies that would otherwise be out of range for a regular melee attack.\n\nThere are, however, alternative skills that can be applied to the shield for specific situations. Carian Retaliatio and Barricade Shield are notable options. Carian Retaliation is especially useful against enemies or bosses that frequently use projectiles. This skill allows you to catch incoming projectiles and repurpose them as weapons against the attacker. Additionally, it enhances your parrying capability with a medium shield, providing a larger iframe window compared to the regular parry. So this allows you the option to do block counters or to parry when you are in a boss fight, and that can work out really well. And sometimes it's just nice to be able to grab projectiles. The Barricade Shield skill is another excellent option for specific boss encounters, especially if you opt not to use Scholar Shield. This skill enhances your blocking capabilities, allowing you to block counter more effectively. When an enemy is guard broken, you can either perform a critical strike or use Onze's Line of Stars to inflict significant damage while the enemy is temporarily incapacitated. This approach maximizes your damage output during critical moments. Depending on the boss, switching between these skills can be advantageous, though defaulting to no skill on the shield often provides the most versatility.\n\nFor armor, the Star-Lined Samurai build uses the Iron Kasa for the helmet, the Tree Surcoat for the chest piece, and the gloves and legs from the White Reed Set. This combination creates a Samurai Knight aesthetic, offering a unique and stylish appearance. However, this setup only provides 41 poise, falling short of the ideal 51 poise breakpoint. To compensate for the lower poise provided by the chosen armor setup, using the Bull-Goat's Talisman is essential to hit the desired 51 poise breakpoint while maintaining the stylish Samurai Knight look. If you were focused on min-maxing, selecting an armor set that inherently provides at least 51 poise would be more efficient. This approach would free up a talisman slot, likely offering better protection and making the build easier to manage. However, personal preference for fashion over optimization drives the choice of the current armor set.\n\nIn terms of talismans, one slot is occupied by the Bull-Goat's Talisman to address the poise issue caused by the chosen armor for fashion reasons. However, several other talismans can enhance this build, and it's beneficial to consider alternatives to maximize efficiency. The Star-Lined Samurai build benefits from two staple talismans. The first is the Shard of Alexander, which boosts the damage of Onze's Line of Stars whenever it is used. This talisman is invaluable since Onze's Line of Stars is a regular part of this build's combat routine. The second talisman is the Two-Headed Turtle Talisman. This talisman is crucial because Onze's Line of Stars, block countering, and frequent rolling all consume a lot of stamina.\n\nStat-wise, this build focuses on 55 Vigor, 26 Mind, 30 Endurance, 12 Strength, 70 Dexterity, 21 Intelligence, 7 Faith, and 9 Arcane. Faith and Arcane are unnecessary for this build, so those attributes are not utilized. The 55 Vigor is standard for DLC builds, typically ranging from 55 to 60 Vigor, with an eventual goal of increasing it to 60. At level 151, the current focus is on allocating points into Mind and Endurance. With 26 Mind, more points are desirable due to the high FP cost of Onze's Line of Stars, which requires about 26 FP for the full combo. This cost can quickly add up, especially if multiple combos are needed to defeat elite enemies, consuming up to 52 FP. This doesnt include the periodic use of Scholar's Shield for buffs, making an increase to 30 or 35 Mind beneficial. Endurance is set at 30, primarily for stamina management. A block counter style build requires substantial stamina to absorb hits and return attacks, with 30 being the minimum and 35 or 40 being preferable. Strength is at 12 to meet the shield requirements, and Intelligence is at 21 to meet the sword requirements.\n\nIn terms of the Flask, several options are highlighted. The Greenburst Crystal Tear is useful since block countering consumes a lot of stamina, aiding in boss fights by restoring stamina for continuous blocking and attacking. The Opaline Hardtear is another recommended choice for increased protection against hard-hitting bosses. The Thorny Cracked Tear can increase damage with successive attacks, although it is less effective for this build, which doesn't rely on rapid strikes. The Deflecting Hardtear stands out as it enhances guard boost and block counter damage when blocking just before being hit. This requires precise timing and knowledge of boss attack patterns, but can significantly boost damage output and defense during boss fights.\n\nFor Great Runes, Radahn's Great Rune is deemed the best choice, providing increased health, FP, and staminaall crucial for this build. The additional FP is particularly beneficial for Onze's Line of Stars, which is costly, while the extra stamina supports block countering and attacking.\n\nELDEN RING FIRE KNIGHT IMPALER GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Spear of the Knight build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a fire build that deals tremendous damage to all enemies alike, then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Spear of the Impaler\nOff-Hand Weapon: Erdtree Seal or Fire Knight's Seal\nShield: N A\nArmor: Winged Serpent Helm, Fire Knight Armor, Fire Knight Gauntlets, Fire Knight Greaves\nTalismans: Bull-Goat's Talisman, Shard of Alexander, Fire Scorpion Charm, Dragoncrest Greatshield Talisman\nAlternate Talismans: Axe Talisman, Smithing Talisman, Rotten Winged Sword Insignia or Millicent's Prosthesis, Two-Handed Sword Talisman\nPrimary Stats: Faith, Vigor, Dexterity\nSecondary Stats: Mind, Endurance\nSkills: Messmer's Assault\nSpells: Golden Vow, Flame Grant me Strength\nCrystal Tear: Flame-Shrouding Cracked Tear, Opaline Hardtear\nGreat Runes: Godrick's Great Rune or Radahn's Great Rune\n\nThe Fire Knight Impaler build for Elden Ring's Shadow of the Erdtree is a build that utilizes the Spear of the Impaler weapon, a fantastic weapon that does physical and fire damage, and scales with Faith and Dexterity. In this build, we've prioritized Faith a little over Dexterity because of its weapon skill, Messmer's Assault, to effectively boost the damage of the skills' first attack, which is 100 fire damage. However, you do have the option of boosting the Faith attribute even more if you want to get higher incantation scaling and make the build into a hybrid of casting incantations. Before we talk about the skill of this weapon, there is one thing to mention about the Spear of the Impaler, is that pressing the R2 button or using a heavy attack charged heavy attack will make the character throw the spear at a decent distance. By using a charged heavy attack, the spear will explode upon impact, causing a pool of magma to drop onto the feet of the target, dealing damage over time for a short time. Just with this attack alone, players can make a build around it and make it into a type that utilizes throwing the spear.\n\nMessmer's Assault is a powerful skill for the Spear of the Impaler weapon, what this does is on its first input, it does this sweeping fire attack, followed by a combo poking move, and finishes off with an aerial move, plunging the weapon to the ground, causing an AOE effect of spears that burst from the ground, dealing massive damage. These are three separate button presses, so you can stop the full chain at any time, allowing you to mix up your moves and use them effectively depending on what enemy or boss you are facing. What we love about this skill is its initial attack which is the fire-sweeping attack, it does significant damage at a significant range. And a lot of times, we found ourselves using this move over the full chain of the skill because it just kills enemies or deals tremendous damage and it is such a good tactic to conserve FP. Additionally, the Fire Knight Impaler build comes equipped with the Erdtree Seal on our off-hand to cast spells that buff us such as Golden Vow or Flame Grant me Strength. Both spells benefit the build by buffing the physical and fire damage of the weapon and also adding more protection to yourself. Now as mentioned, if you want to make this into a hybrid build where you can cast incantations, the Fire Knight's Seal is the best one to use because the seal boosts the damage of Messmer Fire Incantations.\n\nFor Armor, this build is equipped with the following pieces: Winged Serpent Helm, Fire Knight Armor, Fire Knight Gauntlets, and Fire Knight Greaves. We chose the Winged Serpent Helm for this build because it enhances Fire Knight skills by 10 , one of those Fire Knight skills that we have on this build, which is Messmer's Assault. The only issue about wearing these armor pieces is they only give the player 41 Poise, and to alleviate that, we have to use the Bull-Goat's Talisman to get that 51 Poise value, and so you don't get staggered when attacking or using the skill. Moving on to the other Talismans that can be used for this build, Shard of Alexander is without a doubt a must-have to boost the damage of the Messmer's Assault skill. Fire Scorpion Charm is there to boost the damage of the fire attack of the skill, and since you take more damage if you use the Fire Scorpion Charm, this build is also equipped with the Dragoncrest Greatshield Talisman for that added protection effect. If you find yourself utilizing the heavy attack or charged heavy attack of the weapon, you might want to consider using the Axe Talisman or Smithing Talisman to boost the damage of charged heavy attacks or the throwing attack. Since you also need Dexterity for the weapon, Millicent's Prosthesis is a good talisman to consider using for this build.\n\nFor the attributes, the build is running at 50 Vigor, 26 Mind, 25 Endurance, 14 Strength, 35 Dexterity, 16 Intelligence, 60 Faith, and 09 Arcane. Intelligence and Arcane are not required for this build. 14 Strength is set to meet the requirements of the weapon. At this point, you should know that having 50 Vigor or even 55 is needed so you can survive and trade attacks. 26 Mind gives enough FP before chugging a flask for using the Golden Vow, Flame Grant me Strength, and Messmer's Assault. However, if you find yourself using the skill more or utilize the full chain, then you might want to consider adding more points to Mind. Spear of the Impaler scales with both Dexterity and Faith, but since this build is focused on using the Messmer's Assault and is centered on its fire attacks, Faith is higher than Dexterity to get the most out of the damage of the fire attacks.\n\nWhen it comes to the Flask of Wondrous Physick, the build is equipped with Flame-Shrouding Cracked Tear to even amplify the damage of the fire attacks coming from the Messmer's Assault skill. We also want additional protection, especially when you're fighting bosses, so having Opaline Hardtear mixed in the flask will help us boost damage negation. If you find yourself struggling with stamina, you can swap out the Opaline Hardtear for Greenburst Crystal Tear. For great runes, you can use Godrick's Great Rune to raise all the attributes since the build utilizes 6 out of 8 stats. If you require more Health, FP, and Stamina, Radahn's Great Rune is the one to go for.\n\nELDEN RING METEORIC MARAUDER GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Ancient Meteoric Ore Greatsword build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a colossal sword build that deals great stance damage while having a great weapon skill White Light Charge, then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Ancient Meteoric Ore Greatsword\nOff-Hand Weapon Optional : Sacrificial Axe\nShield: N A\nArmor: Greathelm, Black Knight Armor, Black Knight Gauntlets, Black Knight Greaves\nTalismans: Shard of Alexander, Spear Talisman, Two-Handed Sword Talisman, Carian Filigreed Crest\nAlternate Talismans: Crusade Insignia, Blessed Blue Dew Talisman\nPrimary Stats: Strength, Vigor, Endurance\nSecondary Stats: Arcane, Mind\nSkills: White Light Charge\nCrystal Tear: Stonebarb Cracked Tear, Opaline Hardtear\nAlternate Crystal Tear: Greenburst Crystal Tear\nGreat Runes: Radahn's Great Rune\n\nThe Meteoric Marauder build for Elden Ring's Shadow of the Erdtree DLC centers around the Ancient Meteoric Ore Greatsword, obtainable from the Ruined Forge of Starfall Past without encountering a boss, making it easily accessible. This build features a 'bonk' weapon, emphasizing strength and arcane attributes. The Ancient Meteoric Ore Sword scales predominantly with these attributes, offering a high attack rating that deals both physical and magic damage, a rare combination in Elden Ring. The first thing you'll notice about the Meteoric Ore Sword, aside from its nice appearance, is its substantial weight which is 22 weight, making it one of the heaviest weapons in Elden Ring. Managing your equip load is crucial to avoid fat rolling while wielding this weapon. Additionally, when fully upgraded to 60, the sword provides a decent guard boost, enabling effective blocking and countering. This can be handy when you need to block in a pinch while exploring or during boss fights, so don't be afraid to block with this weapon.\n\nThe weapon skill, White Light Charge, charges you forward in a line for 10 FP, thrusting into the target for modest damage. While the initial damage isn't very high, the follow-up detonation deals significant damage in a small AOE. This skill is an excellent gap closer, particularly useful against bosses that move quickly or have combo attacks that end behind you. The stance damage from both the initial hit and the follow-up is significant, allowing you to stance-break bosses while dealing a lot of damage. The explosion will knock down regular and elite enemies, making it easier to chain attacks and eliminate threats quickly. However, the explosion's AOE radius is smaller than expected and seems to hit more behind and around you than directly in front. This means that if you barely scratch an enemy with the tip of the weapon during the slide, you might miss the explosion. Conversely, if you slide past or directly into the body of an enemy, you'll always be hit with the AOE. This makes it particularly effective against aggressive bosses. When you use the detonation, instead of hitting in front where the boss no longer stands, it hits behind you where they are. You also have a bit of time to press the follow-up after the slide, allowing you to wait for the enemy to get closer before detonating. This can be helpful if you miss them with the slide but see them approaching. For regular enemies or elite enemies, you might slide into them and then follow up with an R1 attack to save FP. The weapon skill is expensive, costing 10 FP for the initial hit and 25 FP for the follow-up, totaling 35 FP. If you want to conserve FP, consider using the slide and then following up with regular attacks, as the high attack rating of this weapon is usually sufficient to dispatch regular enemies.\n\nThis build doesn't have anything for its off-hand but you can equip a Sacrificial Axe that gives you more FP on kills, and helps in FP management. Note that equipping this will add more to your equip load, which is already Heavy because of the main weapon and armor. Ideally, you will use the three-piece set of the Black Knight Set and take the Greathelm for its look. The choice is driven by personal preference for its style, although some players may want customization options to adjust its color to match darker armor sets, such as black or gold. Regardless of the armor chosen, ensure you have significant poise to complement the hyper armor of the weapon's regular attacks and to avoid getting staggered easily.\n\nFor talismans, the Meteoric Marauder build utilizes several key options. The Shard of Alexander is a good choice to enhance the White Light Charge skill, increasing damage for both the initial slide and the follow-up. Additionally, the Spear Talisman is also a good choice to increase thrust damage, which adds to this build's focus on physical damage despite the sword's magical properties. Players may opt to switch to the Crusade Insignia for increased attack power while running around landscapes. Another good talisman in this build is the Two-Handed Sword Talisman, enhancing damage across all attacks when wielding the weapon two-handed. Lastly, the Carian Filigreed Crest is used to reduce the FP cost of the weapon skill, lowering it to 8 FP for the initial hit and 19 FP for the follow-up.\n\nAt level 164, the stats for the Meteoric Marauder build are as follows: 50 Vigor, 33 Mind, 35 Endurance, 55 Strength, 12 Dexterity, 16 Intelligence, 7 Faith, and 35 Arcane. Intelligence and higher Dexterity aren't necessary for this build, with Dexterity slightly over due to the starting class. Focus on Strength as it scales better with the weapon, while Arcane enhances both physical and magic damage. As you progress, consider raising Strength to 80 and Arcane to 50, eventually aiming for 80 in both attributes to maximize damage potential. Having 33 Mind allows for seven uses of the full skill combo without needing to use a flask. However, if you opt for only the initial slide, the importance of this stat lessens. A high Mind stat can be important in reducing the need for frequent flask usage during boss encounters, granting more opportunities to attack rather than focusing on healing or replenishing FP. To maintain a medium roll with this heavy equipment, endurance is set at 35. This number may need adjustment based on your chosen armor set and equipment load.\n\nFor boss fights, the key is to manage your stamina effectively. With high endurance, you can sustain longer fights without running out of stamina, which is crucial when facing aggressive bosses. The heavy armor and sword require significant stamina, so endurance is a priority stat for this build. Lastly, consider increasing your Faith if you plan to take this build into New Game Plus. Increasing Faith will allow you to use buffs like Flame Grant Me Strength and Golden Vow to further enhance your damage output. Even without these buffs, the Meteoric Ore Sword's scaling provides substantial damage potential. As you increase your stats, focus on boosting Strength and Arcane to maximize your damage. You can also consider raising Mind further to allow more uses of the weapon skill without needing to flask, making you more effective in prolonged fights.\n\nSome final notes for this build will be to use Opaline Hardtear for extra protection in boss fights. You can also opt for the Stonebarb Cracked Tear to quickly increase stance damage early during fights. The weapon skill of the Meteoric Ore Sword already inflicts decent stance damage, allowing for easy stance breaks and applying early pressure on bosses. Depending on the boss you're facing, the Stonebarb Cracked Tear might not always be the most useful, so consider swapping it out accordingly. You can also use the Greenburst Crystal Tear which is beneficial since this build consumes a lot of stamina, even with 35 Endurance. When it comes to Great Runes, Radahn's Great Rune is undoubtedly the best choice. It provides increased health, making it easier to survive and trade hits with enemies.\n\nAdditionally, it boosts FP, allowing for more frequent use of White Light Charge, and enhances stamina, which will lessen stamina issues during intense battles. While stamina management isn't typically a major issue for this build, having the extra stamina will come in handy in certain situations, ensuring you can maintain offensive pressure without running out of stamina at critical moments. All these factors contribute significantly to the effectiveness of this build.\n\nELDEN RING MATERNAL MAGE GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my finger sorcery build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a mage build for Shadow of the Erdtree burst down enemies then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Carian Regal Scepter\nOff-Hand Weapon: Maternal Staff\nShield: N A\nArmor: High Priest Hat, Finger Robe, Bull-Goat Gauntlets, Bull-Goat Greaves\nTalismans: Crusade Insignia, Blessed Blue Dew Talisman, Graven-Mass Talisman, Godfrey Icon\nAlternate Talismans: Ritual Sword Talisman, Magic Scorpion Charm\nPrimary Stats: Intelligence, Vigor\nSecondary Stats: Mind, Endurance\nSkills: N A\nSpells: Glintstone Nail, Glintstone Nails, Fleeting Microcosm, Cherishing Fingers\nCrystal Tear: Magic-Shrouding Cracked Tear, Opaline Hardtear\nGreat Runes: Radahn's Great Rune\n\nThe Maternal Mage build for Elden Ring's Shadow of the Erdtree is a Mage build that specializes in casting the new Finger Sorceries that are acquired from completing Count Ymir's quest in the DLC. Let's start by looking into the spells that are used for this build. Glintstone Nail will be your go-to ranged projectile spell that you'll often use. It does 100 magic damage, it has a bit of tracking, and it can be charged up for extra damage, pretty reliable to attack targets and killing them even before they know you're there. The next spell is Glintstone Nails, which is a multiple-projectile version of the Glintstone Nail. You may notice that the damage of this spell is about 10-20 higher than the Glintstone Nail, and the reason why we have this spell on this build is that it does good Stance Damage, resulting in breaking the stance of the targeted enemy. The third spell on this build is Fleeting Microcosm. A phenomenal spell that conjures an orb beneath the ground or the feet of the target. Once the orb appears, it does a small initial damage, followed by an exploding AOE that deals significant damage. Just like Glintstone Nail and Glintstone Nails, this spell does 100 magic damage and it can be charged to further boost its damage and even interrupt them from the blast. It's a great spell to use against groups of enemies especially those you Messmer Soldier encampments that you find outside. The spell is even good for those bulky-large bosses because they are likely to be caught within the blast, but not so effective against nimble, slender-looking bosses.\n\nThe fourth spell we have for this build is Cherishing Fingers. This spell does 100 physical damage, it doesn't deal magic damage, and it is another AOE spell that conjures these large fingers around you. It can be charged for increased damage, and it can ward off projectiles only if you fully cast the spell and the fingers that come out of the ground are around you. Best used against enemies or bosses that are aggressive, and targets that are heavily resistant to magic damage. The Maternal Mage build primarily uses the Carian Regal Scepter staff for casting because it is a staple to use for casting spells. The staff has fantastic Sorcery Scaling and it doesn't have any drawbacks to it, unlike the other Staves. To boost the Finger Sorceries by 15 , this build is also equipped with the Maternal Staff on the character's off-hand to get the weapon's passive buff.\n\nFor armor, this build is equipped with the following pieces: High Priest Hat, Finger Robe, Bull-Goat Gauntlets, and the Bull-Goat Greaves. Apart from fitting the fashion to the theme of the build, we do want to highlight that the Finger Robe was chosen because it passively grants approximately an 8 increase damage to Finger Sorceries. To do this, rest at any Site of Grace and alter the High Priest Robe into the Finger Robe. This build also has the Bull-Goat Gauntlets the Bull-Goat Greaves to gain better protection and 53 Poise to avoid being interrupted when casting spells.\n\nMoving on to talismans, there are a couple of talismans you can use depending on certain scenarios. Graven-Mass Talisman is a must-have in this build to further boost the potency of the Sorceries by 8 . All four spells can be charged, so having the Godfrey Icon talisman will benefit the build by raising its attack power by 15 whenever you charge up the spells. Crusade Insignia and Blessed Blue Dew Talisman are good for exploration. Crusade Insignia will increase the damage of the spells after you defeat an enemy while Blessed Blue Dew Talisman helps in FP management by slowly restoring your FP. If you want a more aggressive approach and you find yourself frequently using the spells Glintstone Nail, Glintstone Nails and Fleeting Microcosm, Magic Scorpion Charm is good to use to increase the Magic Damage by 12 but you will take more damage. Finally, Ritual Sword Talisman is just a staple talisman for spellcasters. Since you will be at max HP for most of the encounters, having that 10 attack power when HP is at max further boosts your damage.\n\nFor the attributes, the build is running at 50 Vigor, 40 Mind, 25 Endurance, 08 Strength, 12 Dexterity, 81 Intelligence, 07 Faith, and 10 Arcane. 81 Intelligence is where we found the sweetspot to get the most damage out from the Carian Regal Scepter. Vigor is at 50 which is the staple number to avoid dying and being able to take those hard-hitting attacks. Mind is at 40 or at 50 to have a decent amount of FP and so that you don't find yourself constantly drinking your flask to regain FP especially in boss fights . As for Crystal Tears, Opaline Hardtear is good to gain that extra protection and Magic-Shrouding Cracked Tear to boost the damage of Glintstone Nail, Glintstone Nails and Fleeting Microcosm. Finally, for Great Runes, the best one to use is Radahn's Great Rune to gain more HP, FP, and Stamina.\n\nELDEN RING DRAGON GOD GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Dragon Communion Spell build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a Arcane build for Shadow of the Erdtree that wrecks and makes quick work of enemy bosses then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Dragon Communion Seal, Bloodfiend's Fork\nItem s: Rock Heart\nShield: N A\nArmor: N A\nTalismans: Blue Dancer Charm, Crusade Insignia, Dragoncrest Greatshield Talisman\nAlternate Talismans: Blessed Blue Dew Talisman, Roar Medallion, Flock's Canvas Talisman\nPrimary Stats: Arcane, Vigor, Mind\nSecondary Stats: Faith, Endurance\nSkills: Sword Dance or Braggart's Roar\nPrimary Spells: Golden Vow, Flame Grant me Strength, Ekzyke's Decay, Rotten Breath, Dragonmaw\nAlternate Spells: Bayle's Flame Lightning, Ghostflame Breath, Bayle's Tyranny\nCrystal Tear: Opaline Hardtear, Opaline Bubbletear\nGreat Runes: Godrick's Great Rune or Radahn's Great Rune\n\nThe Dragon God build for Elden Ring's Shadow of the Erdtree is a build that focuses on the use of Dragon Communion Incantations, and uses a new item, the Rock Heart, to further boost the damage of the spells. Rock Heart is a consumable item that you can use infinitely to turn yourself into a dragon, to do this, you must unequip all armor pieces you are wearing and use the Rock Heart item. This unique item is acquired by solving the puzzle of the Domain of Dragons Painting that you can find in the Shadow Keep dungeon. Upon turning into a dragon, your resistance against negative status effect will increase, you'll gain a flat 10 damage negation across all damage types, and it provides 0 weight which works well with talismans such as the Blue Dancer Charm. Once you're in dragon form, you can reuse the Rock Heart item to gain a 1-minute buff to increase the damage of Dragon Communion Incantations by 20 ! This buff stacks with other equipment or effects that buff your damage such as the Roar Medallion charm and the Dragon Communion Seal.\n\nYou can take this build in a couple of different ways such as going for the Faith route , but what we did for this Dragon God build is we focused on using the Dragon Communion Seal to cast Dragon Communion Incantations, added more points to Arcane and Faith to meet the requirements for some of the spells, but mostly went for the Arcane route. The build also comes equipped with the Bloodfiend's Fork weapon in occult infusion for easier management of your equipped items and it provides the flexibility to attack with a melee weapon that can bleed and cast spells. Apart from the Bloodfiend's Fork weapon being native to blood loss, it is lightweight, has good reach, the Occult infusion scales with Arcane, and is a nice backup weapon that can be used for exploration. As for skills, you can choose whatever you want but we found that the Sword Dance or Braggart's Roar skills are what works for the build. Sword Dance costs low and can kill single enemies while Braggart's Roar is good for increasing stamina recovery and damage.\n\nArmor-wise, this build doesn't require any armor as mentioned because you need to use the Rock Heart item to transform into a dragon. Moving on to Talismans, since the build is light in weight, pairing the Blue Dancer Charm with it is something you want to consider totally optional only if you want to raise the Physical Damage of the Bloodfiend's Fork weapon and dragon communion spells that deal physical damage. Crusade Insignia is a good candidate for this build because it boosts the damage of the spells and the melee weapon by 15 for 20 seconds after killing an enemy, and it refreshes each time you kill an enemy. For exploration, Blessed Blue Dew Talisman is good for managing your FP, it will help in slowly restoring your FP because most of the spells you will be using cost a lot of FP. Dragoncrest Greatshield Talisman is also good for this build to amplify the damage negation protection because the 10 value that you get while you're in dragon form is relatively low, especially for the DLC. You can swap out talismans like Crusade Insignia for Roar Medallion, specifically when you are about to fight a boss, or the Flock's Canvas Talisman to improve the damage of the incantations.\n\nFor spells, first, the build is equipped with Golden Vow and Flame Grant me Strength. Golden Vow is good to buff the damage and get more protection while Flame Grant me Strength raises the power of spells that deal physical attacks and if you have any incantations that do fire damage. Golden Vow is a spell that you will be using more frequently especially if you are exploring, while Flame Grant me Strength is good to use right before you fight a boss. The three other spells that we predominantly use in this build are Ekzyke's Decay, Rotten Breath, and Dragonmaw. Rotten Breath is considered to be like a weak version of Ekzyke's Decay, and the reason why it's on this build is because you can cast this spell while you're on horseback, this way if you are fighting field bosses, you can cast this spell while mounted. Ekzyke's Decay is obviously the powerful version of Rotten Breath, best used against elite enemies or bosses that you fight toe-to-toe to deal physical damage with Scarlet Rot.\n\nDragonmaw is the next spell that has high burst damage, huge hitboxes that make it possible to hit those gnarly bosses, it has high stance damage to break the stance of a boss, and it can knock down regular enemies. But what's great about Dragonmaw is you get hyper armor when casting it, meaning you can't get interrupted considering the fact that this build has 0 Poise value . Dragonmaw is just a powerful spell that allows you to trade attacks without getting interrupted. Other than that, we do have some other spells that you can use such as Bayle's Flame Lightning, Ghostflame Breath, or Bayle's Tyranny.\n\nFor the attributes, at level 165, the build is running at 55 Vigor, 42 Mind, 25 Endurance, 14 Strength, 12 Dexterity, 16 Intelligence, 30 Faith, and 50 Arcane. First, Intelligence is not required for this build, so disregard that stat. 14 Strength and 12 Dexterity are there to meet the requirements of the Bloodfiend's Fork weapon. 55 Vigor or higher to get tons of health because we only have little protection in this build. Since the Dragon God build uses Dragon Communion Incantations which are notorious for their high cost, we've set Mind to 42 to have a lot of FP. 25 Endurance or even lower, just to have enough stamina to use dodge roll or running when in combat. And finally30 Faith and 50 Arcane to get good scaling for the Dragon Communion Seal to get good scaling, to cast the spells used on this build, and for these spells to be quite effective.\n\nWhen it comes to the Flask of Wondrous Physick, since there is little protection in this build, Opaline Hardtear and Opaline Bubbletear are great to use. Opaline Bubbletear is good for being aggressive at the beginning of a boss fight, allowing you to cast a spell and not get damaged from the first incoming enemy attack. For great runes, Godrick's Great Rune or Radahn's Great Rune will work well for this build. Godrick's Great Rune raises most of the attributes used or required for the build to work while Radahn's Great Rune raises your HP, FP, and Stamina, all three things that you definitely want boosted in the Dragon God build.\n\nELDEN RING BLOODY BEASTCLAW GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Beast Claw build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a fast build that savagely shreds your enemies into a pulp then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Beast Claw\nOptional Off-Hand Weapon: Sacrificial Axe\nShield: N A\nArmor: Horned Warrior Helm, Horned Warrior Armor, Lionel's Gauntlets, Horned Warrior Greaves\nTalismans: Two-Headed Turtle Talisman, Lord of Blood's Exultation, Crusade Insignia, Shard of Alexander\nAlternate Talismans: Rotten Winged Sword Insignia,\nPrimary Stats: Arcane, Vigor\nSecondary Stats: Endurance, Mind\nSkills: Savage Claws\nSpells: N A\nCrystal Tear: Thorny Cracked Tear, Greenburst Crystal Tear\nAlternate Crystal Tear: Opaline Hardtear\nGreat Runes: Malenia's Great Rune or Radahn's Great Rune\n\nThe Bloody Beastclaw Build for Elden Ring's Shadow of the Erdtree is a build that players can put together in the early parts of the DLC. The build highlights the Beast Claw weapon you can acquire from a hostile NPC, just southeast of the first Site of Grace in Gravesite Plain. There are a few things we love that we want to mention: First, the weapon allows the wielder to perform rapid and consecutive attacks, making some enemies flinch and preventing them from making a move. Second, this weapon naturally builds up bleed on hit, eventually triggering Hemorrhage. So it's highly recommended to set the weapon to the Occult infusion for consistency in triggering the bleed effect. Third, we love the animation or the way the character moves when you attack. Just like the name of its weapon, the character mimics the movement of a beast when attacking. Its movements consist of ducking and jumping, which sometimes allows you to accidentally dodge enemy attacks.\n\nThe ash of war or skill that this weapon uses is Savage Claws. It reels you in a bit forward and slashes the target repetitively. The skill is great to use in certain scenarios such as if you dodge an enemy attack and you find yourself back to back, you can trigger the skill and it will make the character immediately turn and track the enemy with its hits. You can also use this skill early before an enemy approaches you or even aggressively because it will always have you lunge forward and land those attacks. For armor, this build uses the following pieces: Horned Warrior Helm, Horned Warrior Armor, Lionel's Gauntlets, and Horned Warrior Greaves. Not only does it fit the theme of the build but it provides the build with 51 Poise, which will prevent you from being interrupted when you attack.\n\nFor Talismans, it's a must-have to equip the Two-Headed Turtle Talisman. This build is stamina-hungry, so you need that boost in stamina recovery. Lord of Blood's Exultation is needed to raise the attack power when you trigger Blood Loss, and since the weapon is set up in a way where you are aggressive and frequently apply Hemorrhage, the talisman is something needed for this build. Shard of Alexander is also great to use for this build because you will be using Savage Claws a lot, so you need that damage boost applied to the skill. Finally, you can choose Crusade Insignia or Rotten Winged Sword Insignia, and swap them, depending on what you're about to face. If you're out, exploring, Crusade Insignia is good because if you are fighting multiple enemies and you kill an enemy, it raises your attack power, and you can just easily kill groups of enemies. On the other hand, if you are about to fight a boss or an elite enemy, consider swapping Crusade Insignia for Rotten Winged Sword Insignia. You want to be as aggressive as you can when you're fighting these tough bosses or elite enemies, and if you are consecutively landing attacks, you get that buff for building up the weapon's attack power.\n\nFor the attributes, the build is running at 60 Vigor, 25 Mind, 30 Endurance, 13 Strength, 12 Dexterity, 16 Intelligence, 25 Faith, and 80 Arcane. With the aggressive approach of this build, you need to have 60 Vigor so you can avoid dying easily and for trading attacks. 25 Mind for a decent amount of FP so you can use Savage Claws multiple times. 30 Endurance to have medium equip load or if you want to opt for wearing heavy armor. 13 Strength and 12 Dexterity are set to meet the requirements of the weapon. The build is running at 80 Arcane to get the most out of the weapon's damage and to improve the blood build-up, triggering blood loss frequently.\n\nWhen it comes to Crystal Tears, Greenburst Crystal Tear is great to use to further improve the effect of stamina recovery. Thorny Cracked Tear amplifies the effect of building up the attack power when you perform attacks in succession. You can also try the Opaline Hardtear for this build if you want to gain extra protection. Moving on to Great Runes, you can choose between Malenia's Great Rune or Radahn's Great Rune. Radahn's Great Rune is good to use if you want to raise your HP, FP, and Stamina. However, because of the hyper-aggressive nature of this build, Malenia's Great Rune is a great choice so that you can recover HP after attacking.\n\nELDEN RING VOID KNIGHT GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Sword of Night and Shield of Night build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a katana build for Shadow of the Erdtree that quickly slashes through your enemies then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Sword of Night\nShield: Shield of Night\nArmor: Helm of Night, Armor of Night, Black Knight Gauntlets, Black Knight Greaves\nTalismans: Crusade Insignia, Shard of Alexander, Blessed Blue Dew Talisman, Godfrey Icon\nAlternate Talismans: Millicent's Prosthesis or Rotten Winged Sword Insignia, Bull-Goat's Talisman\nPrimary Stats: Dexterity, Vigor\nSecondary Stats: Endurance, Mind\nSkills: Witching Hour Slash, Revenge of the Night\nSpells: N A\nCrystal Tear: Magic-Shrouding Cracked Tear, Opaline Hardtear\nAlternate Crystal Tear: Thorny Cracked Tear\nGreat Runes: Malenia's Great Rune or Radahn's Great Rune\n\nThe Void Knight build for Elden Ring's Shadow of the Erdtree highlights a new weapon and shield exclusively found in the DLC, the Sword of Night and the Shield of Night. The Sword of Night is a standard weapon, it has bloodloss buildup, scales and has pretty decent Dexterity, it has magic damage but majority of it being physical, and it comes with a unique weapon skill, the Witching Hour Slash. This skill makes the character hold its weapon to the side, and pulling the character forward while attacking with a fast triple slash. Since the weapon does not have a good reach unlike other katanas, the skill actually has great range when used, making it possible to land your hits on the targeted enemy. Additionally, you can also charge the skill for increased ranged and damage.\n\nThe build also comes with the Shield of Night. The shield has a weight value of 2.0, it has attack power physical and magic, anad even though the defense and guard boost values are not good, the shield scales with Dexterity and it comes with a unique skill, Revenge of the Night. By default, using the skill shoots out a mid-range projectile that deals modest damage of 100 magic, in exchange for a low cost of 5 FP. However, what makes this skill interesting is that you need to use the shield to block incoming projectiles also works against melee attacks and follow up with L2, almost like a block-counter, firing an empowered projectile that does tremendous damage, back at the enemy.\n\nFor armor, this build uses the following armor pieces: Helm of Night, Armor of Night, Black Knight Gauntlets, and Black Knight Greaves. If you were wondering why we didn't just go for the complete Night Set, it's because it has low Poise value. But by equipping the Black Knight Gauntlets, and Black Knight Greaves, together with the Bull-Goat's Talisman, we were able to reach 52 Poise which is important to avoid getting interrupted when using the skills. Other talismans that you can use for this build: 1 Crusade Insignia is good for exploring in the open world or in a dungeon, it boosts the attack power after killing an enemy, so it's nice to have that amplified damage when you're clearing a location dungeon or exploring and you encounter many enemies. 2 Shard of Alexander to amplify the attack power of the skills you'll constantly use from the Sword of Night and the Shield of Night. 3 Another talisman good for exploration is the Blessed Blue Dew Talisman to slowly regenerate your FP, allowing you to use the skills as often as you need to when you're just exploring. 4 Since you can charge the Witching Hour Slash skill, equipping the Godfrey Icon talisman will benefit by increasing the attack power of charged skills.\n\nFor the attributes, the build is running at 55 Vigor, 25 Mind, 27 Endurance, 11 Strength, 80 Dexterity, 16 Intelligence, 07 Faith, and 09 Arcane. Intelligence, Faith, and Arcane are not needed for this build, and Strength is at 11 to meet the requirements of the weapon. However, you need about 50-60 Vigor, which is the standard for surviving and trading attacks against the enemies and bosses in the DLC. 25 Mind or even higher because you will be using your FP a lot. Endurance should be 27 or higher to have more Stamina. Finally, Dexterity is at 0 to maximize the damage output of the weapon and the shield.\n\nWhen it comes to Crystal Tears, Opaline Hardtear is what we recommend having to get that extra protection. And you can switch between the Magic-Shrouding Cracked Tear or Thorny Cracked Tear. Since the shield does magic attacks whenever you use the skills, using the Magic-Shrouding Cracked Tear will benefit the skill of the shield by boosting its damage. It's also good if you are just exploring and you encounter an area where enemies use a ton of projectiles. On the other hand, if you are fighting against bosses or elite enemies, consider equipping the Thorny Cracked Tear. The attacks coming from the weapon and the Witching Hour Slash skill will benefit by increasing the damage with repeated attacks. Moving on to Great Runes, you can choose between Malenia's Great Rune or Radahn's Great Rune. Radahn's Great Rune is good to use if you want to raise your HP, FP, and Stamina. You could also go for Malenia's Great Rune to recover HP when attacking since the nature of this build requires the player to be aggressive in combat.\n\nELDEN RING FROST-FU MONK GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Hand to Hand build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a Kung Fu build that uses both your hands and feet to deals unrelenting damage to anything and to anyone then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Dryleaf Arts\nShield: N A\nArmor: Dane's Hat, Messmer Soldier Armor, Horned Warrior Gauntlets, Horned Warrior Greaves\nTalismans: Blue Dancer Charm, Dragoncrest Greatshield Talisman, Bull-Goat's Talisman, Shard of Alexander\nAlternate Talismans: Millicent's Prosthesis, Rotten Winged Sword Insignia, Godfrey Icon, Claw Talisman\nPrimary Stats: Strength, Dexterity, Intelligence Vigor\nSecondary Stats: Endurance\nSkills: Divine Beast Frost Stomp\nSpells: N A\nCrystal Tear: Greenburst Crystal Tear, Thorny Cracked Tear\nGreat Runes: Godrick's Great Rune or Radahn's Great Rune\n\nThe Frost-Fu Monk build highlights a new weapon type, Hand-to-Hand Arts, specifically the Dryleaf Arts weapon. The weapon can be obtained as a drop after defeating Dryleaf Dane. Upon clearing Castle Ensis, you'll unlock the gate to enter the Scadu Altus region, and by traveling along the main road, you will find the Highroad Cross Site of Grace. Investigate the site and you'll find an item on the ground that contains the Monk's Missive and the May the Best Win gesture. Next, travel southeast to Moorth Ruins to find Dryleaf Dane Map Link . Approach the NPC and use the May the Best Win gesture to trigger the boss fight.\n\nSince the theme of this build is Frost , we've changed it to the Cold infusion and switched the skill from its default to the Divine Beast Frost Stomp. Imbuing the weapon with the Cold infusion is just about the same damage output that you get if you go for the Heavy infusion. Naturally, with the cold infusion, you'll get the frostbite buildup from using Divine Beast Frost Stomp plus more damage, and it can also make your targets flinch in the middle of your long combos. Swapping the default skill Palm Blast to Divine Beast Frost Stomp takes this build to another level, not only are you capable of executing fast hand-to-hand combos, but using the skill, provides more ways of attacking and killing enemies.\n\nThe Dryleaf Arts weapon is also quite versatile to use and has cool rapid combos, but what stood out to us is its running R2 combo and the jumping attack. It pulls you a bit forward and deals more damage. Another unique factor about this weapon is its weight value of 1.0, making it such a great option to pair with the Blue Dancer Charm, further raising the physical damage if you're at low equip weight. For armor, the Frost-Fu Monk build utilizes the following pieces: Dane's Hat, Messmer Soldier Armor, Horned Warrior Gauntlets, and the Horned Warrior Greaves. These armor pieces are items that you can get pretty much early in the game. The only downside is that the armor used for this build does not have great Poise value, so you'll need to have the Bull-Goat's Talisman to have better Poise.\n\nApart from the Blue Dancer Charm and Bull-Goat's Talisman talismans, we highly recommend having the Dragoncrest Greatshield Talisman, a must-have talisman for more protection against those hard-hitting enemies in the expansion. Shard of Alexander to boost the damage of the Divine Beast Frost Stomp skill. Alternatively, depending on how you want to switch things up, you could opt for Millicent's Prosthesis or Rotten Winged Sword Insignia talismans. Since the attacks of this weapon and the playstyle of this build focus on executing consecutive combos, having that amplified damage boost when you land successive attacks will improve your attacks.\n\nFor attributes, the build is running at 50 Vigor, 29 Mind, 30 Endurance, 35 Strength, 35 Dexterity, 35 Intelligence, 07 Faith, and 09 Arcane. Vigor should at least be at 50 or higher so you can survive, avoid death, and trade attacks, especially if you're going for a light-armor build to utilize the effects of the Blue Dancer Charm. 29 Mind or even less, is entirely up to your preference. Do you need more FP or just a decent amount to spam Divine Beast Frost Stomp. This is another stamina-hungry build with all those rapid combos, so 30 Endurance or more, say 40 grants more stamina and will be easier to manage. And Strength, Dexterity, and Intelligence are at 35 or even higher to get more damage.\n\nWhen it comes to Crystal Tears, without a doubt, having the Greenburst Crystal Tear is essential to maintain your stamina. Then pairing it with the Thorny Cracked Tear will amplify your attacks when you're consecutively attacking. Finally, Godrick's Great Rune or Radahn's Great Rune are the great runes you can use for this build, depending on your preference. If you want to have more HP, FP, and Stamina, Radahan's is the way to go. But if you want to have more points to your stats, then Godrick's Great Rune is what you need.\n\nELDEN RING PYROMANCER PERFUMER GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Perfume Bottle build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a strong fire build that engulfs anyone in flames then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Firespark Perfume Bottle, Golden Order Seal\nShield: N A\nArmor: Perfumer Hood, Perfumer Robe, Perfumer Gloves\nTalismans: Fire Scorpion Charm, Dragoncrest Greatshield Talisman, Perfumer's Talisman, Axe Talisman\nAlternate Talismans: Shard of Alexander, Axe Talisman\nPrimary Stats: Dexterity, Vigor\nSecondary Stats: Endurance, Mind, Faith\nSkills: Quickstep or Bloodhound's Step\nAlternate Skill: Rolling Sparks\nSpells: Flame Grant me Strength, Golden Vow\nCrystal Tear: Flame-Shrouding Cracked Tear, Spiked Cracked Tear\nAlternate Crystal Tear: Dexterity-Knot Crystal Tear, Greenburst Crystal Tear\nGreat Runes: Godrick's Great Rune or Radahn's Great Rune or Morgott's Great Rune\n\nThe Pyromancer Perfumer build for Elden Ring's Shadow of the Erdtree showcases the new weapon type, Perfume Bottles, and for this build, we will specifically be using the Firespark Perfume Bottle. This weapon has DEX scaling and 100 fire damage, which means other equipment or spells that boost the fire attack are best paired with it such as the Fire Scorpion Charm, the Flame Grant me Strength spell, and even the Flame-Shrouding Cracked Tear. For skills, we highly recommend using Quickstep or Bloodhound's Step. This allows for a nimble playstyle where you can quickly dodge incoming attacks, use it as a defensive maneuver to reposition yourself, and then follow up with charged heavy attacks. Alternatively, if you want to go opt for a more aggressive style by having an additional attack, then you can go for Rolling Sparks which allows the character to scatter a trail of explosives. The Rolling Sparks has a better range, deals more damage, and can be used as a way to set up your combo. Enemies that are caught by the explosion will cause them to flinch and you can follow up with regular or even better, heavy attacks.\n\nAt first, it might not look appealing when wielding it with just one hand. However, it makes such a difference when you dual wield this weapon, this way, your character will attack with both hands and it triggers this cool cross-pattern animation, allowing for more damage. The charged heavy attack is even mind-blowing to use, it will make the character do this twirling move and scatter this delayed AOE attack of flames. And even if it's delayed, you can cast this early, and by the time an enemy approaches you, it detonates, damaging and even making them flinch, allowing for follow-up attacks or even using another charged heavy attack. So try to practice using this, and get comfortable with it, because it's such a great move. Another thing we've found interesting is the jumping R2 attack, it's like a quicker version of the cross-pattern attack that still deals high damage if the enemy is hit.\n\nThis build also comes equipped with the Golden Order Seal because we need to be able to cast two spells that can benefit this build. These spells are Flame Grant me Strength and Golden Vow. Flame Grant me Strength is best to use we need to amplify the damage of the fire attacks of the weapon, while Golden Vow is good to use to get more buff to your attacks and to acquire additional defense. Ideally, casting these two spells is best used before you fight a boss or if you encounter a difficult elite enemy. Moving on to Armor, this build is wearing armor pieces of the Perfumer Set Perfumer Hood, Perfumer Robe, and Perfumer Gloves , only three pieces are equipped to keep the load equipment light. However, if you find it difficult to keep yourself alive, you can consider wearing medium armor with 51 Poise, this way you can survive and avoid getting interrupted when you use the charged heavy attack.\n\nFor Talismans, you could go in different ways, depending on your playstyle or if you opted for wearing medium armor. First, you want to have the Fire Scorpion Charm to boost the damage of the fire attacks of the weapon. The talisman also has a negative effect, which is receiving more damage, but to offset this, you need to have the Dragoncrest Greatshield Talisman to increase physical protection. The third talisman will be the Perfumer's Talisman, it's a must-have talisman you need equipped when you're using Perfume Bottles in general. What this does is it increases the damage to the Firespark Perfume Bottle.\n\nIf you opted to use the Rolling Sparks skill instead of the Quickstep or Bloodhound's Step, then Shard of Alexander is recommended to increase the damage of Rolling Sparks. On the other hand, if you find yourself using the charged heavy attacks at all times, you might want to consider equipping the Axe Talisman to gain that increased damage of the charged attacks by 10 . Do take note that the Millicent's Prosthesis and Rotten Winged Sword Insignia talismans does not work with this weapon type. You will not build up attack power with consecutive attacks.\n\nRegarding the attributes of this build, the stats are spread out as follows: 60 Vigor, 20 Mind, 25 Endurance, 08 Strength, 75 Dexterity,16 Intelligence, 25 Faith, and 09 Arcane. You need high Vigor to have more HP, since this build is running on light armor and low protection. 20 Mind is enough for casting Flame Grant me Strength and Golden Vow before fighting bosses or challenging elite enemies. Endurance is enough to be at 25, and then Dexterity is at 75 but highly recommended to take this up to 80 to maximize the damage output of the Firespark Perfume Bottle. Faith is at 25 to meet the requirements of Flame Grant me Strength and Golden Vow.\n\nFor Crystal Tears, a must-have is Flame-Shrouding Cracked Tear to further boost the damage of the Firespark Perfume Bottle weapon. Then the second crystal tear will depend on what you need most. Greenburst Crystal Tear is great if you need to improve the recovery of your Stamina. Dexterity-Knot Crystal Tear is good to use if you're just about to start this build, a temporary boost to Dexterity is helpful if you want to have more damage output. If you love to use the charged attacks of the weapon, Spiked Cracked Tear is the key to enhancing the damage of the charged heavy attack. Godrick's Great Rune is a great choice for this build because you're using 8 out of the 8 stats, so raising those attributes by 5 will benefit the build. If you need more HP, FP, and Stamina, then Radahn's Great Rune is the way to go. But if you just want more health and nothing else, Morgott's Great Rune could also work.\n\nELDEN RING KNIGHT BLADE GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Backhand Blade build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a very agile dex build that dashes around defeating enemies then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Backhand Blade\nShield: Great Turtle Shell\nArmor: Black Knight Set\nTalismans: Millicent's Prosthesis, Rotten Winged Sword Insignia, Dragoncrest Greatshield Talisman, Two-Headed Turtle Talisman\nPrimary Stats: Dexterity, Vigor\nSecondary Stats: Endurance\nSkills: Blind Spot\nSpells: N A\nCrystal Tear: Greenburst Crystal Tear, Thorny Cracked Tear\nGreat Runes: Radahn's Great Rune\n\nThe Knight Blade is a build that highlights a new weapon, the Backhand Blade. The weapon is not optimized for block countering due to its low guard boost, but it has a cool spinning attack that can attack multiple enemies at once if you manage to pull off a block counter. The weapons attack chain covers a large AoE, making it excellent for clearing out groups of smaller enemies. The Ash of War: Blind Spot, is what truly makes this weapon shine. It costs only 9 FP, so you dont need much Mind to use it frequently.\n\nBlind Spot allows you to sidestep an attack and strike from behind, with iFrames that let you dodge through attacks and reposition mid-combo. This mechanic is akin to a sidestep or quickstep followed by an attack in one animation, which we enjoy. The downside of this Ash of War is its high stamina cost. Using it twice in combat can drain your stamina completely if you have an average amount. To cover this weakness, the build is optimized with a lot of stamina and is equipped with a talisman for stamina recovery, allowing you to use this ability more often. To further enhance stamina recovery, you could use the Great Turtle Shell in your offhand for its passive stamina recovery effect. While not my favorite fashion choice, its effective.\n\nYou could also equip the Sacrificial Axe for FP regeneration on kills, although FP management isnt a major issue with this build. There are various weapons you could use in your offhand for additional effects. When it comes to armor, this build uses the Black Knight Set. Apart from the set having great style, the set offers good protection and decent poise at 60, essential since enemies hit hard in this expansion. For talismans, this build is equipped with Millicents Prosthesis and Rotten Winged Sword Insignia to boost attack power with rapid attacks. You might not have both, so you can use either Winged Sword Insignia, Millicents Prosthesis, or Rotten Winged Sword Insignia, and maybe add Shard of Alexander.\n\nDragoncrest Greatshield Talisman will always be a staple talisman for our builds since enemies in the Shadow of the Erdtree just hit like a truck. As you become more proficient with the Blindspot skill and enemy patterns, consider swapping it out for something that boosts attack power, like the Ritual Sword Talisman if you avoid damage, or the Crusade Insignia, which increases damage after killing an enemy. And since this build is stamina-hungry, having the new Two-Headed Turtle Talisman or the Green Turtle Talisman will help in managing your stamina.\n\nFor the attributes, the build is running at 50 Vigor, 20 Mind, 38 Endurance, 10 Strength, 85 Dexterity, 16 Intelligence, 07 Faith, and 09 Arcane. 50 Vigor or higher is needed if you want to survive and be able to trade attacks. Mind could be lowered if you want to since you don't need a lot of FP considering that Blindspot only costs 9 FP. You'll need 38 Endurance for more stamina and if you want to equip heavy armor. 10 STR, just to meet the minimum requirements for the weapon. Dexterity at 85. This should ideally be 80, with 5 points from Millicents Prosthesis. You could drop it to 80 and reallocate the points into Vigor, Endurance, or Mind for more optimal distribution.\n\nMoving on to the Crystal Tears, the build uses the Greenburst Crystal Tear to boost stamina recovery speed because having more stamina is crucial for this build. Additionally, it includes the Thorny Cracked Tear to increase damage with rapid hits, aligning perfectly with the theme of this build. Finally, Radahn's Great Rune is the perfect Great Rune for this build to have that boost in HP, FP, and Stamina. We cannot stress enough how much Stamina you need for this build.\n\nELDEN RING CARIAN TWINBLADE GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my light greatsword build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a build that deals fantastic damage with both magic and fire damage with the Moon and Fire Stance then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Rellana's Twinblade, Golden Order Seal\nShield: N A\nArmor: Rellana's Set\nTalismans: Rellana's Cameo, Two-Headed Turtle Talisman, Dragoncrest Greatshield Talisman, Shard of Alexander\nAlternate Talismans: Millicent's Prosthesis, Rotten Winged Sword Insignia\nPrimary Stats: Strength, Dexterity, Vigor\nSecondary Stats: Endurance, Mind\nSkills: Moon-and-Fire Stance\nSpells: Golden Vow, Flame Grant me Strength\nCrystal Tear: Flame-Shrouding Cracked Tear or Magic-Shrouding Cracked Tear, Thorny Cracked Tear\nAlternate Crystal Tears: Greenburst Crystal Tear\nGreat Runes: Godrick's Great Rune\n\nThe Carian Twinblade for Elden Ring's Shadow of the Erdtree is a light greatsword build that utilizes one of the coolest weapons exclusive to the expansion, Rellana's Twinblade. The weapon can be obtained by progressing the game and beating Rellana Twin Moon Knight in Castle Ensis. Rellana's Twinblade is a paired weapon that deals physical, magic, and fire damage with STR, DEX, INT, and FAI scaling. The weapon comes with a unique skill, Moon-and-Fire Stance, where the character enters a stance to imbue its weapon with magic or fire. The magic-imbued weapon executes these waves of projectiles, while the fire-imbued weapon executes a stylish move that bathes the target with an AOE flame. It is important to point out that this weapon scales better with Strength and Dexterity since you get more damage out of your melee attacks.\n\nIntelligence only affects magic attacks, while Faith conditions the flame attacks. And with the requirements of this weapon, you'll most likely find yourself spreading out points to STR, DEX, INT, and FAI. However, to get the most out of this weapon, we've learned that putting more points into Strength and Dexterity makes such a change in terms of damage output. This build can also paired with the Golden Order Seal if you want to make this into a hybrid melee-spellcaster build which requires you to prioritize cranking up points into Faith and Intelligence. For Armor, the Carian Twinblade build is fully equipped with Rellana's Set. Not only does it fit with the theme of this build, but it also has good Poise and protection values.\n\nAs for Talismans, you can use a couple for this build, depending on your playstyle or what you need at specific moments. However, some talismans are a must-have for this build. Shard of Alexander is highly recommended to amplify the damage of Moon-and-Fire Stance, since you will be using this skill a LOT. Rellana's Cameo is effective for this build to further boost the attack of Moon-and-Fire Stance, the talisman enhances the attack after you hold the stance for a while. The build without a doubt is stamina-hungry, so having the Two-Headed Turtle Talisman will help in stamina management by improving its recovery speed. Dragoncrest Greatshield Talisman, which is going to be a staple talisman that you should have when you start Shadow of the Erdtree. Enemies in this expansion are not easy to face and they deal so much damage if you get hit, so having more protection is perfect. However, if you've gotten the hang of it, or if you have such an aggressive playstyle, then you can swap out the Dragoncrest Greatshield Talisman to either Millicent's Prosthesis or the Rotten Winged Sword Insignia just to get even more damage when you deal consecutive attacks.\n\nFor the attributes, the build is running at 50 Vigor, 30 Mind, 30 Endurance, 35 Strength, 34 Dexterity, 17 Intelligence, 25 Faith, and 09 Arcane. It's always without a doubt that Vigor should AT LEAST be at 50 or higher so you can survive, avoid death, and trade attacks. Mind is at 30 because you will be consuming more FP to constantly use the Moon-and-Fire Stance, Golden Vow, Flame Grant me Strength, or even spells if you went for the hybrid type. You could drop the number but we wouldn't recommend going below 25 Mind. Next, 30 Endurance for protection, being able to medium-roll, and for better stamina since the build just consumes a lot of your stamina. Strength and Dexterity which are pretty much close to each other, at 35 and 34. But since we wanted to get more damage from the melee attacks, Strength is slightly more higher than Dexterity.\n\nThe Crystal Tears used for this build are the Flame-Shrouding Cracked Tear or Magic-Shrouding Cracked Tear. Depending on what you need or the situation you're about to face, both are great to have for this build. The Flame-Shrouding Cracked Tear will further boost the fire attack of the Moon-and-Fire Stance, while Magic-Shrouding Cracked Tear amplifies the magic damage of Moon-and-Fire Stance. If you are aggressive and find yourself spamming your attacks, having the Thorny Cracked Tear will boost the attack power when you're doing consecutive attacks. But if you find yourself having trouble with managing your Stamina, the Greenburst Crystal Tear will help by boosting the recovery of your stamina. And finally, Godrick's Great Rune is the ideal great rune to use because you're utilizing 7 out of the 8 stats for this build. Having more points to it will just benefit this build in many ways.\n\nELDEN RING SAVAGE SLASHER GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Great Katana build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a build that does explosive damage then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Great Katana\nShield: N A\nArmor: Oathseeker Knight Set\nTalismans: Rotten Winged Sword Insignia, Dragoncrest Greatshield Talisman, Bull-Goat's Talisman, Shard of Alexander\nAlternate Talismans: Rellana's Cameo\nPrimary Stats: Arcane, Vigor\nSecondary Stats: Endurance, Mind\nSkills: Savage Lion's Claw, Overhead Stance\nSpells: N A\nCrystal Tear: Greenburst Crystal Tear, Thorny Cracked Tear\nGreat Runes: Godrick's Great Rune or Radahn's Great Rune\n\nThe Savage Slasher Build for Elden Ring's Shadow of the Erdtree highlights one of the many new weapons in the game, the Great Katana which you can get early when you start your adventure in the Shadow Realm. What's great about this weapon is it has a hybrid set of moves of a curved sword and katana that has better poise damage and reach when you're using certain movements such as a jump attack or a running-dash attack. The default skill of this weapon is Overhead Stance, a move that allows the character to switch their posture into this samurai pose, bringing the weapon over their head. And by pressing the R2 button executes a triple slash, while R1 will make the character attack with a single forward slash. On the other hand, you can use Savage Lion's Claw which has better utility and versatility when it comes to dealing more damage, stance damage, and is quite effective against elite enemies and bosses. This build also recommends going for the Occult upgrade because the attack rating is great with Arcane scaling and you'll be able to trigger the Hemorrhage status effect frequently.\n\nFor Armor, this build uses the Oathseeker Knight Set, a new armor that is officially available in the Shadow of the Erdtree expansion. Not only do we love its design, but the highlight of this set is that it has pretty good protection and you can also obtain it early on. Unfortunately, the set itself does not have the recommended number of Poise, however, you can still make it work by pairing a specific talisman to this build. Regardless, for this build to work so that you don't get interrupted when you're attacking with the Great Katana is that you must have armor pieces or an armor set that can provide you with the recommended Poise of 51.\n\nFor talismans, this build has Shard of Alexander to boost the damage of Savage Lion's Claw or Overhead Stance. Rotten Winged Sword Insignia is perfect for this build to get that increase of damage with successive attacks coming from Savage Lion's Claw or Overhead Stance. Dragoncrest Greatshield Talisman is included to reduce the Physical Damage taken and simply because we think this is a must-have talisman that you should bring in the DLC before you collect a lot of Scadutree Fragment. The last talisman is the Bull-Goat's Talisman which helps this build by raising Poise by 33 , something you'll want to have if you are sticking with the Oathseeker Knight Set or if you are using any armor that has below 51 Poise. A special mention for talismans is Rellana's Cameo, this is something you can swap to if you want, perfect to be paired with the Overhead Stance skill. What this does is if you hold the stance for a brief moment, a red glow will appear which indicates that you'll be dealing extra damage to the target.\n\nRegarding the attributes of this build, the stats are spread out as follows at Lvl 150: 50 Vigor to trade damage and avoid death or at least 60 for the DLC because the enemies in this expansion hit hard. 22 Mind is a decent number for this build because you just need it for using Savage Lion's Claw or Overhead Stance. 25 Endurance which is our go-to for most of our builds and considering that this build is not stamina-hungry, however, this can change depending on what armor you decide to wear if you don't go for the Oathseeker Knight Set. 14 Strength and 18 Dexterity is the number for this build to meet the requirements of wielding the Great Katana with one hand, but you could drop that down to 10 and add it to other stats like Vigor or Arcane. Finally, Arcane is at 77 which is the primary stat of this build.\n\nMoving on to Crystal Tears, Greenburst Crystal Tear is great for a temporary buff in stamina recovery or stamina management. Thorny Cracked Tear is best for this build to amp that damage from consecutive attacks which is what the weapon was built for. And for great runes, Godrick's Great Rune or Radahn's Great Rune are both good for this build, depending on what you want to prioritize. Godrick's is ideal if you want to raise all your attributes and Radahn's provide you with additional HP, FP, and Stamina.\n\nELDEN RING DARK PALADIN GUIDE SHADOW OF THE ERDTREE BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my light greatsword build. This is a Shadow of the Erdtree build that takes place after level 150. If youve been looking for a flexible build that use buffs and overcome anything you throw at it then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Milady\nShield: Wolf Crest Shield\nArmor: Solitude Set\nTalismans: Millicent's Prosthesis, Rotten Winged Sword Insignia, Dragoncrest Greatshield Talisman, Great-Jar's Arsenal\nAlternate Talismans: Axe Talisman, Spear Talisman\nPrimary Stats: Dexterity, Endurance, Vigor\nSecondary Stats: Mind\nSkills: Golden Vow, Cragblade\nSpells: N A\nCrystal Tear: Opaline Hardtear, Thorny Cracked Tear\nGreat Runes: Morgott's Great Rune or Malenia's Great Rune\n\nThe Dark Paladin Build for Elden Ring's Shadow of the Erdtree highlights one of the many new weapons in the game, the light greatsword, Milady. You can get this weapon a bit later in the game in Castle Ensis after clearing the first legacy dungeon or even early on if you decide to explore. Light Greatswords are fast and fluid, allowing players to execute consecutive rapid attacks. Milady is no exception to this since its heavy attack executes two strong swings and if you press the button again, it follows up with another two swings, making it useful and quite effective when it comes to building up attack power, especially once it is paired with the right talismans and other buffs. Milady is a weapon that scales well with the Keen upgrade, which is best for the primary stat of this build, Dexterity.\n\nThe build is paired with two skills you can swap to, Golden Vow or Cragblade. Golden Vow is great for buffing your damage and resistance, also great if you are playing online co-op. While Cragblade is more of a self-centric buff that increases your damage, making it easier to break an enemy's stance, and pairing it with Exalted Flesh just takes it to another level. However, we highly suggest going for Golden Vow as it gives you both offense and defense buffs. The Dark Paladin build also comes equipped with the Wolf Crest Shield, one of the new shields you can find in Castle Ensis. This shield works perfectly for this build because it only has 12 Strength requirement the same requirement needed for the Milady weapon , and at full upgrade it has 66 Guard Boost, considering that this is only a medium shield.\n\nFor Armor, this build uses the new Solitude Set. You can opt to using other armor, but the Solitude Set fits well for the theme of this build. It looks great, has tons of protection, and 96 Poise! With that amount of protection and poise you are getting, plus the buff you obtain from Golden Vow, this will essentially save you from dying, and allow you to take hits or even trade attacks. The strategy of this build is if you are fighting enemies one-on-one, you can just block counter their attacks, then stagger them. But if you are facing bosses or tough elite enemies, you want to approach them aggressively with consecutive attacks, build up that power damage, and eventually kill them quickly.\n\nAs for Talismans, first, we have Millicent's Prosthesis to boost our Dexterity by 5 and raise your damage with successive attacks. Rotten Winged Sword Insignia is perfect to get that damage boost with the successive attacks which is the main highlight of this build . Dragoncrest Greatshield Talisman is a must-have when you're starting your journey in the DLC, just because enemies in the Shadow Realm are deadly. The last talisman for this build is Great-Jar's Arsenal, which allows the player to medium-roll while you have the Solitude Set. Without it, you'll either be over-encumbered or executing fat rolls . Alternate Talismans you can swap to, depending on your playstyle, Axe Talisman is good if you find yourself using the charged R2 attack. Spear Talisman is best paired if you use the thrusting move frequently.\n\nRegarding the attributes of this build, the stats are spread out as follows: 50 Vigor, 20 Mind, 40 Endurance, 12 Strength, 80 Dexterity,16 Intelligence, 07 Faith, and 09 Arcane. 50 Vigor to trade damage and avoid death or at least 60 for the DLC because the enemies in this expansion hit hard. Endurance is at 40 so that we can block and medium-roll with the heavy armor used in this build. 12 Strength to meet the requirements for the Wolf Crest Shield and Milady. And of course, 80 Dexterity to get as much damage and scaling from the weapon.\n\nAs for the Crystal Tears used on this build, Opaline Hardtear is a must-have to reduce the damage when fighting those difficult bosses, to make it possible to trade attacks, and just avoid dying since the build does require you to be aggressive considering you have all these protection. And Thorny Cracked Tear is best for this build to amp that damage from consecutive attacks. The more rapid successive attacks you do, the more your damage will be amplified. And finally, for Great Runes, Morgott's Great Rune or Malenia's Great Rune are great choices. Morgott's Great Rune will increase your HP while Malenia's Great Rune will help in recovering your HP if you hit enemies quickly after getting hit.\n\nALL ELDEN RING BUILDS\n\nELDEN RING SPELLSWORD BUILD ALL GAME\n\nSpellblade is a quality build that utilizes Claymore and Glintblade Phalanx Ashes of War. Primarily scales with strength and intelligence and heavily relies on periodic stance-breaking and critical hits. Rendering enemies unable to retaliate.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Claymore x1, Academy Glintstone Staff\nShield: None\nArmor: Carian Knight Helm, Blue Silver Mail Armor, Black Knife Gauntlets, Black Knife Greaves, or any armor with high protection and 51 Poise\nTalismans: Axe Talisman, Shard of Alexander, Assasin's Cerulean Dagger, Spear Talisman, more suggested talismans in the video.\nPrimary Stats: Vigor, Strength Intelligence\nSecondary Stats: Endurance Mind\nSkills: Glintblade Phalanx\nSpells: Scholar's Armament\n\nSpellblade build is an aggressive build that relies on a Claymore to deal major damage to its enemy. Follow up with Academy Glintstone Staff that further boosts overall damage by buffing Claymore with Scholar Armament. Glintblade Phalanx on the other hand is a great addition to the Spellblade's repertoire as it further enhances the stance-breaking capabilities of the build.\n\nThe way how this build behaves is you will constantly use the R2 charge attacks of your Claymore buffed with Scholar Armament. With Claymore's incredibly long reach and powerful thrust attack, fights with regular enemies or even boss fights can be trivialized due to the Spellblade's immense stance damage. On top of that, Glintblade Phalanx adds more value to this build by providing bonus range damage and a unique follow-up thrust attack that can be done in a quick manner. However, the main takeaway is the additional stance damage that it can provide thus it will work wonders with Claymore. Expect stun locks and frequent critical strikes, especially for bosses that lead to immense damage per second. Timing plays a huge part as well when casting the Glintblade Phalanx at the right moment. Basically, the positioning of the bosses and enemies is always one of the factors to consider if you will use the follow-up attack or your R2 charge attacks.\n\nThis build explores the following talismans, the Axe Talisman and Shard of Alexander for further damage increase overall, especially for charge attacks. Assassin Cerulean Dagger works wonders as well since you will be refunding the FP used from Glintblade Phalanx every time you land a critical strike. Lastly, armed with Spear Talismans for a further boost of your Guard Counters since you can guard by using the Claymore.\n\nOn the other hand, since this build involves Academy Glintstone Staff and having 50 intelligence, you do have options to add more spells but we suggest keeping it to a minimum so you can maximize the original build setup of the Spellblade.\n\nELDEN RING RIME RONIN BUILD ALL GAME\n\nA Dexterity Intelligence build that uses the Nagakiba and the Chilling Mist Ash of War.\n\nClass: Any\nFlask Spread: Mostly HP\nWeapon: Nagakiba Black Bow\nShield: None\nArmor: Zamor Set or any that allows you to medium roll\nTalismans: Rotten Winged Sword Insignia or Winged Sword Insignia , Millicent's Prosthesis, Bull-Goat's Talisman and Shard of Alexander\nPrimary Stats: Dexterity Intelligence\nSecondary Stats: Vigor\nSkills: Chilling Mist\nSpells: None\n\nThe way this Build works is that you'll lead off with Chilling Mist, using it to set the Frostbite Status Effect on your target, while simultaneously buffing your Cold Nagakiba with even more Frostbite Build up. Frostbite will allow you to deal more damage to your target, while ripping off 10 of the targets max HP.\n\nYou can use the Black Bow in 2 ways. First you can use it with Fire Arrows to remove the Frostbite Status Effect so you can reapply it and take another 10 HP of the target. This doesn't always make sense when the target doesn't have much health remaining or it's just easier to have the increased damage buff from Frostbite, so you won't do this all the time.\n\nThe second use is by using Cold Bone Arrows to help set the Frostbite Status Effect at range, either after you've stripped it off or leading with it in a fight to get some Frostbite built up before you use Chilling Mist.\n\nELDEN RING MAGE BUILD BEGINNER\n\nA pure ranged Build that focuses on ranging enemies down from afar, without the need to ever engage in melee combat.\n\nClass: Astrologer\nFlask Spread: Mostly FP, with 1 or 2 HP\nWeapon: Any Staff, any melee weapon\nShield: Any 100 Physical Block\nArmor: Any Light Armor\nPrimary Stats: Intelligence Mind\nSecondary Stats: Vigor Endurance\nSkills: Ash of War: Glintblade Phalanx\nSpells: Glintstone Pebble, Glintstone Arc, Loretta's Greatbow, Great Glintstone Shard, Carian Slicer, Carian Piercer\n\nGlintstone Pebble is your bread and butter and has longer range than Great Glintstone Shard, but less damage. Good for thinning out enemies.\n\nGlintstone Arc is good for packs, but is very situational, and shouldn't be used much.\n\nLoretta's Greatbow is your long range high damage ability that can be charged for even more damage. Use this to hit enemies very far away that are dangerous.\n\nCarian Slicer is great for fights where you can't stay at range because it's too dangerous or when enemies are very aggressive.\n\nCarian Piercer is great for invaders and NPC invaders, and can keep you safe.\n\nAsh of War: Glintstone Phalanx does incredible damage if you upgrade your melee weapon. It also staggers enemies easily, allowing critical attacks. Use it on aggressive enemies.\n\nELDEN RING SORCERER BUILD\n\nNote: since patch 1.03, Determination no longer applies its buff to any source of damage other than the weapon to which the Ash of War is applied. It can no longer be used to increase the damage of sorceries or incantations. The written guide below has been updated and contains minor changes to the build in the video guide.\n\nAn advancement of the Mage Build showcasing what to use next and where to go in terms of a caster only type of Build around level 50 or so.\n\nClass: Astrologer or Prisoner\nFlask Spread: Mostly FP some HP\nWeapon: Meteorite Staff\nShield: Any 100 Physical Block\nArmor: Queen's Crescent Crown the heaviest Armor you can wear and still med roll\nPrimary Stats: Intelligence Mind\nSecondary Stats: Vigor Dexterity\nSkills: Determination\nSpells: Glintstone Pebble, Glintstone Arc, Great Glintstone Shard, Loretta's Greatbow Rock Sling\n\nAcquiring the Meteorite Staff will greatly increase your damage, and you'll be using this staff until much higher Intelligence levels. On your other hand, you can use a shield to block and perhaps parry, or some light weapon -like a dagger- with a useful Ash of War.\n\nGlintstone Pebble will be your bread and butter to pick off enemies through out levels, and even works well against some Bosses because of its long range. Glintstone Arc is a highly situational AoE spell that can be used against groups of enemies.\n\nGreat Glintstone Shard is great when you need to kill something fast, dealing about 45 more damage than Pebble and travelling a slightly longer distance, but with a higher FP cost. The higher FP cost makes it suboptimal at these low levels for killing normal enemies, but works great against bosses.\n\nLoretta's Longbow is used when you need extreme range to take out a dangerous foe and can be used to cheese many enemies in the game by staying just outside their aggro range and casting it.\n\nLastly, Rock Sling is used against enemies that are resistant to Magic Damage, because it deals Physical Damage, making it great in the Liurnia of the Lakes area. The spell inflicts damage in a small AoE and has tracking, PvE enemies that try to dodge will still be hit as they will dodge too soon. Rock Sling's damage is boosted by Meteorite Staff since it's a Gravity Sorcery, making it an excellent spell overall. Take note that this spell might not work in overly tight areas, as the rocks might collide with terrain and get destroyed before hitting your enemy.\n\nELDEN RING SPELLBLADE BUILD\n\nA melee-focused Mage Build that uses magic to enhance and deal damage up close to enemies.\n\nClass: Prisoner\nFlask Spread: Split evenly between HP and FP\nWeapon: Demi-Human Queen's Staff and Estoc or Rapier Can be any Dex one-handed weapon\nShield: Any 100 Physical optional\nArmor: Any, but get pieces that increase Intelligence when possible\nPrimary Stats: Intelligence Vigor\nSecondary Stats: Dexterity Mind\nSkills: Ash of War: Impaling Thrust\nSpells: Scholar's Armament, Glintstone Pebble and Carian Slicer\n\nThe way this Build works is that you'll buff your Rapier or Estoc with Scholar's Armament to double your melee damage or so early on, allowing you to one or two shot most enemies. Make sure that you have both your Staff and Weapon out at the same time or you won't be able to buff it. You can use Glintstone Pebble to thin enemies when their are many to prevent yourself from being swarmed, and also to hit enemies that you can't get to physically.\n\nCarian Slicer is your money maker and makes short work of Bosses and challenging enemies. You'll spam this repeatedly when you get openings to melt Boss HP. It's absolutely devastating. Just know that you deal almost no Stagger with this Spell so you will have to read enemy ques and dodge when they begin to retaliate.\n\nYou can use a Shield in some scenarios where Blocking is beneficial, but it rarely is since it drains your Stamina when Blocking and you need it to attack rapidly with Carian Slicer.\n\nELDEN RING MAGUS BUILD LEVEL 50\n\nA melee-mage Build that uses Scholar's Armament and Glintstone Phalanx to deal Critical Damage to enemies.\n\nClass: Prisoner or Astrologer\nFlask Spread: Slightly more FP than HP\nWeapon: Rapier\nShield: None\nArmor: Carian Knight Set\nPrimary Stats: Intelligence Dexterity\nSecondary Stats: Vigor\nSkills: Ash of War: Glintblade Phalanx\nSpells: Scholar's Armament, Glintstone Pebble and Carian Greatsword\n\nThe way this Build works is that you'll buff your Rapier with Scholar's Armament and then hit L2 to use Glintstone Phalanx. Make sure you use the Keen version of this Ash of War or you won't be able to buff it!\n\nGlintstone Phalanx usually staggers enemies in one or two bursts, so be ready to deal Critical Damage with your Rapier which has a Critical Rating of 130 which is pretty damn good. This allows you to kill tough enemies easily.\n\nUse Glintstone Pebble to thin out enemies or to reach enemies you cannot get with melee attacks, or on horseback as necessary.\n\nUse Carian Greatsword when outnumbered or when on horseback to dispatch enemies easily.\n\nELDEN RING ENCHANTED KNIGHT BUILD LEVEL 50\n\nA medium-armor melee-based sorcerer Build that allows you to Block with a Shield while attacking with Carian Sword Sorceries in your right hand.\n\nClass: Astrologer or Prisoner\nFlask Spread: Most FP, Some HP\nWeapon: Carian Glintstone Staff\nShield: Blue-Gold Kite Shield\nArmor: Carian Knight Set\nPrimary Stats: Intelligence Vigor\nSecondary Stats: Mind Endurance\nSkills: Ash of War: Barricade Shield\nSpells: Carian Slicer, Carian Piercer, Carian Greatsword and Glintstone Pebble\n\nYou need to have a well rounded stat spread for this Build since you are playing it like a melee character that uses a Shield, so good Vigor and Endurance helps with Blocking and taking damage. Make sure you have enough Intelligence to deal damage, but don't go crazy and leave your character vulnerable. You will be in melee range so you will get hit.\n\nWhen facing tough enemies buff with Barricade Shield to reduce the Stamina consumption of Blocking so that you have more Stamina to use Carian Slicer or Carian Greatsword.\n\nSpam Carian Slicer to melt bosses and tough enemies and use Carian Greatsword when mounted or when getting too close to some enemies is risky. Use Carian Piercer against NPC Invaders, and use Glintstone Pebble to tackle flying enemies or enemies you cannot reach with melee attacks.\n\nELDEN RING MOONVEIL SAMURAI BUILD LEVEL 50\n\nA melee-mage Build that uses Transient Moonlight to stagger enemies and deal critical damage.\n\nClass: Prisoner or Samurai\nFlask Spread: Slightly more HP than FP\nWeapon: Moonveil\nShield: None\nArmor: Land of Reeds Set\nPrimary Stats: Intelligence Vigor\nSecondary Stats: Dexterity\nSkills: Transient Moonlight\nSpells: Loretta's Greatbow, Glintstone Pebble and Carian Greatsword\n\nThe way this Build works is that you use Transient Moonlight with R2 instead of R1 to stagger enemies and then critically strike them. Using the Assassin's Cerulean Dagger and Carian Filigreed Crest recovers the cost of using Transient Moonlight so that you never run out of FP.\n\nUse Loretta's Greatbow to take out difficult enemies at range, and use Glintstone Pebble to do the same when they aren't quite as far away.\n\nCarian Greatsword is used to AoE enemies that are grouped up, and is benefited by Radagon Icon.\n\nELDEN RING SWORD SAGE BUILD LEVEL 50\n\nThe Sword Sage is a combination of Intelligence and Faith, using the Sword of Night and Flame and Death Sorceries.\n\nClass: Any\nFlask Spread: Split between FP HP\nWeapon: Sword of Night and Flame Meteorite Staff\nShield: None\nArmor: Any that still lets you med roll\nPrimary Stats: Intelligence Faith\nSecondary Stats: Vigor Mind\nSkills: Night-and-Flame Stance\nSpells: Rancorcall Ancient Death Rancor\n\nThe way this Build works is that you increase your Intelligence and Faith high enough to use Sword of Night and Flame and Ancient Death Rancor, which requires 34 Int and 24 Faith.\n\nSword of Night and Flame has an amazing Weapon Art that allows you to do a Comet-like beam with L2 and R1 that does insane damage and has great range. L2 and R2 is a flame strike in an AoE in front of you that can wipe out packs of enemies.\n\nRancorcall and Ancient Death Rancor require Intelligence and Faith to use, so are a natural fit here. Meteorite Staff is not the ideal staff to use here, and you'll want to swap this out for Prince of Death's Staff once you get it, as it scales off both Int and Faith. It also boosts the damage of Death Sorceries, which both of these are.\n\nAncient Death Rancor does incredible stagger damage to enemies, allowing you to pin them down if you spam this, which is fantastic solo and in co op play. It's particularly good against fast moving enemies and bosses that are hard to hit with Sword of Night and Flame's Weapon arts\n\nELDEN RING DARKMOON SPELLBLADE BUILD LEVEL 100\n\nA melee mage build that focuses on the use of the Dark Moon Greatsword and other Glintblade Sorceries to destroy its enemies.\n\nClass: Any\nFlask Spread: Mostly FP, some HP\nWeapon: Dark Moon Greatsword Carian Glintblade Staff\nShield: None\nArmor: Any that still allows med rolling\nTalismans: Godfrey Icon, Radagon Icon, Stargazer Heirloom Green Turtle Talisman\nPrimary Stats: Intelligence Mind\nSecondary Stats: Vigor\nSkills: Moonlight Greatsword\nSpells: Magic Glintblade, Glintstone Pebble, Greatblade Phalanx, Loretta's Greatbow Unseen Form\n\nGenerally how this Build works is that you'll sent up your combo of either Magic Glintblade Moonlight Greatsword or Greatblade Phalanx Moonlight Greatsword against enemies depending on what you are facing Magic Glintblade for weaker ones, Greatblade Phalanx for tougher ones .\n\nIt generally goes something like this, buff your Greatsword with L2, cast Magic Glintblade or Greatblade Phalanx and then either hold R2 or charge forward into range and then hold R2 and then hit R2 again. You're trying to time it so that the wave from the Greatsword connects with the enemy around the same time as the spell, or just before, so that the spell staggers after the wave, allowing you an opening for a second wave.\n\nYou can use Unseen Form to help you navigate levels, avoiding ranged enemies that might hit you unsuspectingly, allowing you to range them down with Glintstone Pebble or Magic Glintblade.\n\nLoretta's Greatbow is there for very long range when the situation calls for it. Sometimes you just need a bit of range, and this spell single handedly takes care of that.\n\nELDEN RING BATTLEMAGE BUILD LEVEL 100\n\nA melee mage Build that uses Sorceries as their only means of damage while wielding a Shield in their off-hand to protect themselves and buff their damage.\n\nClass: Any\nFlask Spread: Mostly FP, some HP\nWeapon: Carian Glintstone Staff\nShield: Jellyfish Shield\nArmor: Any that can med roll\nPrimary Stats: Intelligence\nSecondary Stats: Mind, Vigor Strength\nSkills: Contagious Fury\nSpells: Carian Slicer, Carian Greatsword, Carian Piercer, Glintstone Pebble, Loretta's Greatbow\n\nThe way this Build works is that you use the Jellyfish Shield in your left hand and the Carian Glintstone Staff in your right, and use Carian Slicer as your melee attack. It's cheaper than Glintstone Pebble, allowing you to use it nearly twice as much, helping to preserve FP.\n\nYou can use your Jellyfish Shield to Block effectively, and also use its Skill: Contagious Fury to boost your damage by 20 for 30 seconds, including your Spell Damage. This lets you defeat enemies more easily, and sometimes gives you just enough damage to one shot enemies with Glintstone Pebble. Although, you will need some strength to wield it, and your stamina will run out very quickly if you play too defensive with it.\n\nCarian Greatsword is there for AoE when needed, and Loretta's Greatbow is there for long range damage as necessary. Having these options makes you much more flexible, which a Battlemage should be in my opinion.\n\nELDEN RING DEATHBLADE BUILD LEVEL 100\n\nAn Intelligence Faith Build thas uses the Sword of Night and Flame to full effect, while also using both Sorceries and Incantations to dispatch enemies.\n\nClass: Any\nFlask Spread: Mostly FP, some HP\nWeapon: Sword of Night and Flame, Prince of Death's Staff Golden Order Seal\nShield: None\nArmor: Any that allows you to med roll. Spellblade Set boosts Night and Flame's Magic attack by 2 per piece\nTalismans: Fire Scorpion Charm, Magic Scorpion Charm,, Dragoncrest Shield Talisman 1 Godfrey Icon\nPrimary Stats: Intelligence Faith\nSecondary Stats: Vigor Mind\nSkills: Night-and-Flame Stance\nSpells: Golden Vow, Flame, Grant Me Strength, Black Flame, Loretta's Greatbow, Terra Magica, Magic Glintblade, Ancient Death Rancor\n\nThe way this Build works is that you'll prioritize using the magic attack of Sword of Night and Flame, by using things that boost its damage, as well as the damage of your regular weapon attacks. Magic Scorpion Charm, Golden Vow, Spellblade Set and Terra Magica all boost this damage, making it much more deadly. You can still use the Flame attack when you want as well, but you'll buff with Flame, Grant Me Strength instead of Terra Magica when using it to boost Fire Damage instead of magic.\n\nYou also deal incredible damage just with regular melee attacks, as the Sword of Night and Flame has one of the highest Attack Ratings in Elden Ring. If you can get someone to drop you a second one, consider dual wielding them for even more deadly melee attacks.\n\nYou'll supplement your melee attacks and weapon skills with magic, most notably Black Flame when you need some mid range Fire Damage, or Magic Glintblade when you need mid range Magic Damage. You'll use Loretta's Greatbow to take out things from really long range, and Ancient Death Rancor is there to stagger enemies and Bosses particularly those that you can target the head , giving you an opening to use Sword of Night and Flame's Skills.\n\nELDEN RING CRYSTAL MAGE BUILD LEVEL 100\n\nThe Crystal Mage Build is an Intelligence focused Build that uses Crystal and Glintstone Sorceries to dispatch enemies at range.\n\nClass: Any\nFlask Spread: Mostly FP, some HP\nWeapon: Crystal Staff, Finger Seal or Clawmark Seal\nShield: Jellyfish Shield\nArmor: Any that still allows you to med roll\nTalismans: Magic Scorpion Charm, Ritual Sword Talisman, Dragoncrest Shield Talisman, and Godfrey Icon\nPrimary Stats: Intelligence\nSecondary Stats: Vigor Mind\nSkills: Contagious Fury\nSpells: Crystal Torrent, Shattering Crystal, Glintstone Pebble, Great Glintstone Shard, Comet, Terra Magica Bestial Vitality\n\nThis Build uses the Crystal Staff to boost the damage of both Crystal Torrent and Shattering Crystal. Lusat's Glintstone Staff costs too much FP to use consistently, and we don't meet the requirements to use Carian Regal Staff yet, so this is the next best one when it comes to scaling.\n\nYou'll use Contagious Fury by keeping your Shield in your left hand, buffing your spell damage by 20 for 30 seconds when you use it. This helps range things down more easily, and it has a short animation, allowing you to use it rather easily in boss encounters.\n\nUse Shattering Crystal to AoE and against big enemies, as they get hit by the most Crystals. Crystal Torrent is there to melt bosses and enemies at good range, and when combined with Terra Magica, it can kill most enemies and some Bosses in a single cast.\n\nGlintstone Pebble and Great Glinstone Shard are there for trash enemies, while Comet can be used on the more difficult ones, where using Crystal Torrent is not possible due to its long animation. It can be held down for even longer range, allowing you to hit distant enemies effectively.\n\nBestial Vitality is there for a small heal over time to restore health to reactive Ritual Sword Talisman when you reach full HP, increasing your damage by 10 once again.\n\nELDEN RING FROST KNIGHT BUILD LEVEL 100\n\nThe Frost Knight Build is a melee focused Build that uses the Ice Spear Ash of War to deal Magic Damage at range, and to set the Frostbite Status Effect reliably on enemies.\n\nClass: Any\nFlask Spread: Split HP and FP\nWeapon: Clayman's Harpoon any Staff\nShield: Carian Knight's Shield\nArmor: Any that still allows you to med roll\nTalismans: Magic Scorpion Charm, Carian Filigreed Crest, Curved Sword Talisman Greatshield Talisman\nPrimary Stats: Intelligence\nSecondary Stats: Vigor Mind\nSkills: Ice Spear Carian Retaliation\nSpells: Scholar's Shield, Terra Magica, Magic Glintblade, Greatblade Phalanx Scholar's Armament\n\nThis Build uses Ice Spear to add even more Magic Damage to the Clayman's Harpoon, and to range down enemies from a distance. It also sets the Frostbite Status Effect with enough hits, wiping out a chunk of enemy HP, increasing the damage they take, and reducing their Stamina recovery.\n\nAdditionally, Ice Spear does tons of Stance damage at range, allowing you to break enemy stances easily, allowing for frequent critical attacks. When combined with Block Counters, that also do very high stance damage, you can soften enemies up as they approach and then finish them with Block Counters or stagger them and then finish them.\n\nScholar's Shield will make the Carian Knight Shield nearly 100 Magic Resistant, allowing you to block magic attacks with ease. And on top of that it, boosts your Guard Boost by 25 , allowing you to block attacks more easily. It's not a bad replacement for Barricade Shield post 1.03 patch if you can get your Guard Boost high enough, which is why we use the Greatshield Talisman.\n\nTerra Magica is there to buff your damage in fights where you can setup beforehand, just make sure to remain in its area to gain increased damage. You can use Scholar's Armament if you went Standard or Heavy on your weapon instead of Cold or Frost to further buff your damage.\n\nMagic Glintblade is there for a longer range option, and Greatblade Phalanx is useful for stagger damage.\n\nELDEN RING MOONVEIL SHINOBI BUILD LEVEL 100\n\nA melee-mage Build that uses Transient Moonlight and Glintstone Phalanx to stagger enemies and to set both Hemorrhage and Frostbite on them.\n\nClass: Any\nFlask Spread: Slightly more HP than FP\nWeapon: Moonveil, Uchigatana and any Staff\nShield: None\nArmor: Any that can still med roll\nTalismans: Carian Filigree Crest, Assassin's Cerulean Dagger, Magic Scorpion Charm, Green Turtle Talisman\nPrimary Stats: Intelligence Vigor\nSecondary Stats: Dexterity Mind\nSkills: Transient Moonlight Glinstone Phalanx\nSpells: Loretta's Greatbow, Great Glintstone Shard, and Terra Magica\n\nThe way this Build works is that you will swap to your Cold Uchigatana and throw up Glinstone Phalanx before swapping back to dual wield. You'll move to melee range using L2 and R2 to use Transient Moonlight, staggering enemies with the combination of both the Phalanx and Moonveil as they hit at roughly the same time. You may not need both, but this is the play for tougher enemies and bosses. Once downed, spam L1 to set Hemorrhage and Frostbite on the target to finish them off quickly.\n\nUse Loretta's Greatbow to take out difficult enemies at range, and use Great Glinstone Shard to do the same when they aren't quite as far away, as it has been patched since 1.03 to be much better.\n\nMake sure to Critically Strike enemies you stagger to regain FP if they are not Bosses, since you likely won't need to spam dual wield attacks to finish them off.\n\nELDEN RING COLD-BLOODED RAPTOR BUILD LEVEL 100\n\nA Strength Intelligence Build that uses Claws to deal damage rapidly, and to also set the Hemorrhage and Frostbite status effects.\n\nClass: Any\nFlask Spread: Split HP and FP\nWeapon: Bloodhound Claws, Sacrificial Axe Academy Glintstone Staff\nShield: None\nArmor: Raptor's Black Feathers, Haima Glintstone Crown and any other gloves and legs that allow you to med roll\nTalismans: Lord of Blood's Exultation, Claw Talisman, Green Turtle Talisman Winged Sword Insignia\nPrimary Stats: Strength Intelligence\nSecondary Stats: Vigor Mind\nSkills: Royal Knight's Resolve Golden Vow\nSpells: Great Glintstone Shard, Loretta's Greatbow, Terra Magica, Adula's Moonblade, Greatblade Phalanx\n\nThe way this Build works is that you'll two hand your Claws, which brings out a second one and buff with Royal Knight's Resolve to boost the damage with both Claws. This is possible because they are only considered one Weapon, and buffs both Claws. You'll then Jump Attack enemies or bosses for increased damage, finishing them off with R1 attacks if they survive. Keep the Sacrificial Axe in your left hand to regain 4 FP per kill, even when dual wielding your Claws.\n\nYou'll build up Hemorrhage and Frostbite on anything that doesn't die in a few hits, ripping off huge chunks of HP rapidly, making your damage output very high.\n\nYou can supplement your melee playstyle with spells to give you ranged attacks, though they will be less powerful than a pure mage Build. Still you have options depending on the situation, and Greatblade Phalanx is fantastic as it works well with a melee playstyle and helps to stagger enemies.\n\nELDEN RING DARK KNIGHT BUILD LEVEL 150\n\nAn Intelligence Build that power stances Greatswords to great effect, dealing high magic and physical damage in melee and at range.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Helphen's Steeple, Dark Moon Greatsword Staff of Loss\nShield: None\nArmor: Night's Cavalry Set\nTalismans: Claw Talisman, Magic Scorpion Charm or Ritual Sword Talisman , Great-Jar's Arsenal Primal Glintstone Blade\nPrimary Stats: Intelligence Vigor\nSecondary Stats: Endurance Mind\nSkills: Moonlight Greatsword Ruinous Ghostflame\nSpells: Night Comet, Night Shard, Terra Magica Loretta's Greatbow\n\nThe way this Build works is that you will power stance Helphen's Steeple and Dark Moon Greatsword, with Steeple in your right hand and Dark Moon in your left. You'll buff with Moonlight Greatsword, and then buff with Ruinous Ghostflame and then do primarily jump attacks on enemies to kill most regular enemies in one attack. Some more difficult enemies may take more.\n\nYou can rebuff easily because Ruinous Ghostflame has a modest cast time, and it only lasts half as long as Moonlight Greatsword, so you'll need to use it twice for every one cast of Moonlight. You may not be able to rebuff with Moonlight in tough fights, but you absolutely should with Ruinous in order to gain more Frost build up.\n\nYou can swap our Steeple for Staff of Loss when you need to cast Night Comet or Night Shard, to range down enemies where it's easier to do. You can swap back and forth as necessary, maybe even multiple times during the same fight.\n\nPatch 1.07 decreases the status buildup on dual wielded weapons.\n\nELDEN RING ELEMENTALIST BUILD LEVEL 150\n\nAn Intelligence Faith Build that can cast nearly any spell in the game, and only uses ranged magic to destroy enemies.\n\nClass: Any\nFlask Spread: Split HP and FP\nWeapon: Prince of Death's Staff Golden Order Seal\nShield: None\nArmor: Any that still allows you to medium roll\nTalismans: Green Turtle Talisman, Marika's Soreseal, Ritual Sword Talisman, Primal Glintstone Blade\nPrimary Stats: Intelligence Faith\nSecondary Stats: Vigor Mind\nSkills: None\nSpells: Stone of Gurranq, Lightning Spear, Black Flame, Catch Flame, Great Glintstone Shard, Triple Rings of Light, Golden Vow\n\nThe way this Build works is that you will use Prince of Death's Staff to cast Sorceries and Golden Order Seal to cast Incantations. You'll buff with Golden Vow to increase your spell damage, as well as boost your defenses. Then you'll select the spell that's best suited for the situation.\n\nStone of Guarranq is your ranged Physical Damage spell that can be chained effectively at modest range. You can also use Rock Sling, but it casts slower, though it does have longer range and does more stagger damage.\n\nLightning Spear is your Lightning Damage spell that you'll use to take out enemies weak to Lightning. You can charge it for extra damage as needed and it does 10 damage in the rain.\n\nBlack Flame is your ranged Fire Damage spell that deals that can be charged for extra damage, and also does a small damage over time based on the max HP of the enemy. Catch Flame is used in melee situations where enemies are so aggressive you can't cast spells. Catch Flame is cast quickly after you roll or sprint, allowing you to melee enemies with it.\n\nGreat Glintstone Shard is your ranged spell that has good range and average damage and can be spammed. You can use other Magic Damage spells as well like Loretta's Greatbow for more range, or you can use Comet for a more spammable higher damage Great Glintstone Shard.\n\nTriple Rings of Light is your go to Holy Damage spell that has a modest range and good spread. Litany of Proper Death is a great AoE that annihilates undead and prevents them from respawning.\n\nELDEN RING FREEZING BATTLEMAGE BUILD LEVEL 150\n\nA melee mage build that uses Carian Slicer and other Carian Sword Sorceries to their fullest!\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Lusat's Glintstone Staff Carian Glintstone Staff\nShield: Jellyfish Shield\nArmor: Snow Witch Hat, and any that still allows you to medium roll\nTalismans: Graven-School Talisman, Graven-Mass Talisman, Magic Scorpion Charm Ritual Sword Talisman\nPrimary Stats: Intelligence\nSecondary Stats: Mind Vigor\nSkills: Contagious Fury\nSpells: Carian Slicer, Adula's Moonblade, Carian Piercer, Glintstone Icecrag, Zamor Ice Storm and Freezing Mist\n\nThe way this Build works is that you'll use Carian Slicer to its fullest by casting it with Lusat's Glintstone Staff and wielding Carian Glintstone Staff in the other hand or by using Contagious Fury from the Jellyfish Shield. Lusat's Glintstone Staff increases FP cost by 50 , but Carian Slicer only costs 6 FP to begin with, so you can get away with it here in order to boost damage.\n\nYou'll use Adula's Moonblade for larger enemies that are hard to hit with Carian Slicer and for AoE groups, and the damage of this Spell and all Cold Sorceries is boosted by 10 because of the Snow Witch Hat.\n\nCarian Piercer is there for NPC invaders or actual invaders, as it has incredible hit boxes, and allows you to roll catch easily. Glinstone Icecrag is your ranged option that helps build up Frostbite, and deals decent damage, but is slow and doesn't have great range. You could swap this for Great Glintstone Shard if you want.\n\nFreezing Mist is used to set Frostbite on tough enemies or Bosses to reduce their damage absorption, allowing you to deal more Magic Damage with your spells.\n\nYou can also add Zamor Ice Storm to this build, for its increased attack power and status buildup after patch 1.07.\n\nELDEN RING CARIAN SPELLKNIGHT BUILD LEVEL 150\n\nAn Intelligence Build that uses the Carian Grandeur to one shot difficult tough enemies and some Bosses.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Longsword Carian Regal Scepter\nShield: Carian Knight's Shield\nArmor: Carian Knight Helm Spellblades Set\nTalismans: Magic Scorpion Charm, Godfrey Icon, Dragoncrest Greatshield Talisman Shard of Alexander\nPrimary Stats: Intelligence\nSecondary Stats: Vigor Mind\nSkills: Carian Grandeur\nSpells: Terra Magica, Greatblade Phalanx, Loretta's Greatbow, Scholar's Shield, Great Glinstone Shard, Rykard's Rancor, Founding Rain of Stars\n\nThe way this Build works is that you'll use your Shield to Block Counter regular enemies around the landscape. You'll use Carian Grandeur to one shot anything that's more difficult, and you can use Loretta's Greatbow and Great Glintstone Shard to pick things off at range as necessary.\n\nGreatblade Phalanx is used to help stagger an enemy when connecting with Carian Grandeur close to the time it lands. You can use Terra Magica to buff your Magic Damage before a tough fight if you have time, making you even more deadly.\n\nFounding Rain of Stars works well for larger enemies, or those that aren't extremely mobile, like Dragons or Godskin Noble. Rykard's Rancor gives you a high damage Fire Spell you can use when enemies are highly magic resistant.\n\nELDEN RING DEATH KNIGHT BUILD LEVEL 150\n\nAn Intelligence Build that uses the Sword of Night and Flame and Shield as well as some Death Sorceries\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Sword of Night and Flame, Carian Regal Scepter Frenzied Flame Seal\nShield: Carian Knight's Shield\nArmor: Night's Cavalry Helm, Night's Cavalry Armor, Lionel's Greaves, Lionel's Gauntlets\nTalismans: Magic Scorpion Charm, Great-Jar's Arsenal, Assassin's Cerulean Dagger Shard of Alexander\nPrimary Stats: Intelligence\nSecondary Stats: Vigor Mind\nSkills: Night-and-Flame-Stance\nSpells: Rancor, Ancient Death Rancor, Golden Vow, Terra Magica\n\nThe way this Build works is that you'll buff with Golden Vow and use Rancor and Sword of Night and Flame to take on regular enemies, using Carian Knight's Shield to Block Counter as needed.\n\nYou'll swap to Ancient Death Rancor for more difficult enemies, and you'll use the Night Comet ability of Sword of Night and Flame to finish them of while they are staggered from Ancient Death Rancor.\n\nIf you can get the drop on a tough enemy or Boss, you'll place Terra Magica down first to boost your Magic Damage even further, before unloading with Ancient Death Rancor, and then firing off the Night Comet ability of Night and Flame when they get close to you.\n\nELDEN RING ROYAL KNIGHT BUILD LEVEL 150\n\nA Strength Intelligence Build that uses the Royal Greatsword and Clayman's Harpoon to set Frostbite and destroy enemies.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Royal Greatsword Clayman's Harpoon\nShield: Eclipse Greatshield\nArmor: Haima Glintstone Crown any that still allows you to medium roll\nTalismans: Shard of Alexander, Radagon's Soreseal, Great-Jar's Arsenal Carian Filigreed Crest\nPrimary Stats: Strength Intelligence\nSecondary Stats: Vigor Endurance\nSkills: Wolf's Assault Ice Spear\nSpells: Scholar's Shield optional\n\nThe way this Build works is that you'll swap between using the Royal Greatsword and Clayman's Harpoon depending on the circumstances, while Blocking with your Eclipse Greatshield and using Guard Counters for massive damage and Critical Attacks.\n\nWolf's Assault does devastating damage if you can land the first hit, and the AoE will often one shot groups of enemies, and both of these hits build up Frostbite, though the normal weapon attacks of the Royal Greatsword do not.\n\nYou can swap to the Clayman's Harpoon, using the Cold version for better Strength scaling, and to help set the Frostbite status effect more easily. You'll use Ice Spear with it to range enemies when needed, using to Stance Break enemies by filling their stagger meter now and then.\n\nYou can buff with Scholar's Shield if you want to equip a staff, which further boosts the Guard Boost and damage negation of your Shield, making you damn near invincible while Blocking. Keep in mind you can use Clayman's Harpoon to Block and attack at the same time, so it's a good strategy against enemies you are having a hard time with.\n\nELDEN RING MOONLIGHT CRUSADER BUILD LEVEL 150\n\nAn Intelligence Build that uses the Dark Moon Greatsword and spells to range down enemies from a distance.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Dark Moon Greatsword Carian Regal Scepter\nShield: None\nArmor: Heaviest you can wear and still medium roll\nTalismans: Shard of Alexander, Godfrey Icon, Magic Scorpion Charm Dragoncrest Greatshield Talisman\nPrimary Stats: Intelligence\nSecondary Stats: Vigor Mind\nSkills: Moonlight Greatsword\nSpells: Ranni's Dark Moon, Greatblade Phalanx, Terra Magica Comet\n\nThe way this Build works is that you'll be using the Moonlight Greatsword ability of the Dark Moon Greatsword to change the R2 attack into a wave that can stagger enemies at range when fully charged. This wave deals 100 Magic Damage, which is why we pump Intelligence very high with this Build, even though the Greatsword can scale with other stats.\n\nCasting Greatblade Phalanx and then hitting with a fully-charged wave from Moonlight Greatsword will stagger most enemies and some Bosses. This combination is extremely deadly and you should use it as much as possible when facing difficult enemies.\n\nTerra Magica boosts all Magic Damage when standing inside its area of effect, so this includes Moonlight Greatsword and any melee attacks you do while inside it, since the Greatsword does some Magic Damage as well. Use this to boost your damage when needed.\n\nLastly, hitting Bosses with Ranni's Dark Moon will debuff them and can even trigger Frostbite, further reducing the protection they have. Use this first when beginning Boss fights when possible.\n\nELDEN RING METEOR MAGE BUILD LEVEL 150\n\nAn Intelligence Mage Build that uses Gravity Sorceries that deal both Physical and Magic Damage to cataclysmic effect.\n\nClass: Any\nFlask Spread: Split between HP and FP\nWeapon: Carian Regal Scepter, Meteorite Staff, Frenzied Flame Seal\nShield: None\nArmor: Any Light Armor\nTalismans: Ritual Sword Talisman, Magic Scorpion Charm, Godfrey Icon Graven-Mass Talisman\nPrimary Stats: Intelligence\nSecondary Stats: Vigor Mind\nSkills: Spinning Weapon\nSpells: Collapsing Stars, Gravity Well, Rock Sling, Meteorite, Meteorite of Astel\n\nThe way this Build works is that you'll hold the Meteorite Staff in your left hand in order to give you a passive increase to Gravity Sorcery damage 30 . You'll then cast with the Carian Regal Scepter in your right hand because it has better Sorcery Scaling at higher Intelligence levels. This makes your Gravity Sorceries hit extremely hard.\n\nYou'll use Collapsing Stars and Gravity Well for trash enemies as these are easiest to use in these type of encounters, and remember these spells PULL enemies towards you. You can pull them off edges or down to you, and then hit them with Spinning Weapon to finish them off if needed. Both these spells deal Magic Damage and can be charged, so benefit from Magic Scorpion Charm and Godfrey Icon. Charge them when you can.\n\nRock Sling is there when you need Physical Damage, or are trying to stagger a Boss. It's hard to use in close quarters so it's very situational.\n\nMeteorite and Meteorite of Astel are used to take down large packs of enemies or large Bosses that have huge hit boxes. Hold down the spell to continue dropping Meteors on them. Use the Cerulean Hidden Tear to remove the FP cost of these spells for 10 seconds when slotted into your Flask of Wonderous Physick. This will allow you to nuke them for a very long time without FP concerns. Meteorite of Astel casts many more Meteors, but costs way more FP.\n\nELDEN RING NEBULA KNIGHT BUILD LEVEL 150\n\nA Dexterity Intelligence Build that uses the Wing of Astel to great effect by capitalizing on its weapon skill Nebula.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Wing of Astel and any Staff\nShield: Carian Knight's Shield\nArmor: Scaled Armor Set or any Armor with high Poise\nTalismans: Magic Scorpion Charm, Shard of Alexander, Assassin's Cerulean Dagger, Curved Sword Talisman\nPrimary Stats: Intelligence Dexterity\nSecondary Stats: Vigor Endurance\nSkills: Nebula\nSpells: Scholar's Shield Terra Magica\n\nThe Nebula Knight Build uses a combination of Block Counters and the weapon skill of Wing of Astel: Nebula to handle any situation effectively. Because Wing of Astel scales well with both Dexterity and Intelligence, we don't use a Great Shield for this Build, due to low Strength. Carian Knight's Shield is an excellent choice for those using a Shield with no Strength investment. And because Scholar's Shield further increases its mitigations and Guard Boost, it only gets even more effective.\n\nWing of Astel has a unique R2 attack and charged R2 attack that fires 1 or 2 waves of magic forward, depending on whether you charged it or not. These waves deal 100 Magic Damage just like Nebula , making them benefit greatly from Magic Scorpion as well as Terra Magica. The waves, however, do not benefit from the Axe Talisman, though the damage you deal with the sword itself does. These waves also increase in damage based on your Intelligence, making it imperative for this Build.\n\nNebula is really your go to for Boss encounters, and it shoots out star clusters in front of you that explode dealing Magic Damage. They group up in tight spaces, but fan out in open locations. You can cast Nebula and then follow up with a Charged R2 for great stagger damage, or just spam Nebula.\n\nELDEN GOLDEN SWORD SAGE BUILD LEVEL 150-200 JOURNEY 2\n\nA Faith Intelligence Build that focuses on the use of Holy Damage and Golden Order Incantations.\n\nClass: Any\nFlask Spread: Split between HP and FP\nWeapon: Coded Sword, Sword of Night and Flame, and Golden Order Seal\nShield: Blue-Gold Kite Shield\nArmor: Radiant Gold Mask, and any Armor with high Poise.\nTalismans: Sacred Scorpion Charm, Ritual Sword Talisman, Ritual Shield Talisman, Dragoncrest Greatshield Talisman\nPrimary Stats: Faith Intelligence\nSecondary Stats: Vigor Mind\nSkills: Unblockable Blade Barricade Shield\nSpells: Golden Vow, Blessing of the Erdtree, Discus of Light, Triple Rings of Light, Radagon's Rings of Light, Elden Stars Litany of Proper Death.\n\nThe way this Build works is that you'll be wielding the Coded Sword, which deals 100 Holy Damage and only scales with Faith. You'll use Sacred Scorpion Charm, Ritual Sword Talisman and Holy-Shrouding Cracked Tear to boost its damage. Use Unblockable Blade for a small cluster of enemies, or against Bosses or enemies that use Shields.\n\nDiscus of Light is your go to offensive Golden Order Incantation, and its boosted in damage by Sacred Scorpion Charm, Ritual Sword Talisman, Holy-Shrouded Cracked Tear, Golden Order Seal and Radiant Gold Mask. You could even slot Flock's Canvas Talisman for more damage if you wish. You can chain spam this spell to deal with many enemies and Bosses from a distance.\n\nTriple Rings of Light is used to deal with enemies that dodge when you fling spells, like Black Knife Assassins, Bloodhound Knights, or Godskin Apostles. It deals slightly more damage than Discus of Light on average, but costs about 3x the FP, so I don't advise using it regularly.\n\nRadagon's Rings of Light is a fantastic AoE spell that can wipe out huge packs of enemies, especially if you hold down the cast button, since this further increases range. This can be used from horseback as well, and if it doesn't kill enemies, it will knock them down allowing for easy follow up casts. It has further range and damage than Wrath of Gold, and is also boosted by Golden Order Seal and Radiant Gold Mask.\n\nElden Stars is your super long range spell that's good at picking off enemies from a long distance, or harassing Bosses while you attack with other spells or Unblockable Blade. You won't use it often, but it's nice to have when you need it.\n\nLitany of Proper Death you will only use against Undead enemies, so only slot this when you need it. And Golden Vow is there to increase damage and defenses further, and Blessing of the Eerdtree is there to keep your HP topped off to proc the effects of Ritual Sword and Ritual Shield Talismans.\n\nSword of Knight and Flame is useful against Holy Damage resistant enemies, and you should sub this in when needed. Be sure to swap out Sacred Scorpion Charm for Magic or Fire, and to replace Holy-Shrouded Cracked Tear with Magic or Fire as well. Shard of Alexander is also a nice addition here.\n\nELDEN SOUL SAMURAI BUILD LEVEL 150-200 JOURNEY 2\n\nA Dexterity Intelligence Build that uses the Nagakiba and Scholar's Armament to phenomenal result.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Nagakiba Academy Glintstone Staff\nShield: None\nArmor: Black Knife Set\nTalismans: Dragoncrest Greatshield Talisman, Shard of Alexander, Magic Scorpion Charm Millicent's Prosthesis\nPrimary Stats: Intelligence Dexterity\nSecondary Stats: Vigor Mind\nSkills: Double Slash\nSpells: Greatblade Phalanx, Founding Rain of Stars, Unseen Form, Loretta's Greatbow, Carian Retaliation, Scholar's Armament, Terra Magica, Freezing Mist\n\nThe way this Build works is that you'll use Unseen Form and the Black Knife Set to sneak up on enemies getting easy backstabs and attacks. These two things will muffle your sound and make you harder to see.\n\nYou can use Greatblade Phalanx when you know enemies are going to come at you, and cast Freezing Mist on tough enemies and Bosses to soften up their defenses via the Frostbite status effect.\n\nCast Founding Rain of Stars at the beginning of Boss fights when they start to come at you, and try to fight around the AoE it creates for best results. Try to dodge and use Double Slash while they are still in the AoE of FRoS.\n\nLoretta's Greatbow is useful for situations where you need some long range or things will be markedly more difficult, and you can use Carian Retaliation to parry projectiles, which is great.\n\nScholar's Armament is your buff to really boost your damage over the top of a magic infused or cold infused Nagakiba. By keeping it Keen and using Scholar's Armament you will have higher damage potential as long as it remanis buffed.\n\nELDEN RING DEATH MAGE BUILD LEVEL 150-200 JOURNEY 2\n\nA mage build that focuses on the use of Death Sorceries and the Prince of Death Staff.\n\nClass: Any\nFlask Spread: Split FP HP\nWeapon: Sword of Night and Flame, Golden Order Seal Prince of Death Staff\nShield: None\nArmor: Any Armor that allows you to medium roll.\nTalismans: Magic Scorpion Charm, Graven-Mass Talisman, Ritual Sword Talisman Godfrey Icon or Dragoncrest Greatshield Talisman\nPrimary Stats: Intelligence Faith\nSecondary Stats: Vigor Mind\nSkills: Night-and-Flame Stance\nSpells: Golden Vow, Flame, Grant Me Strength, Rancorcall, Ancient Death Rancor, Explosive Ghostflame. Terra Magica Rykard's Rancor\n\nThe way this Build works is that you'll buff with Golden Vow and then cast Rancorcall on regular trash enemies, using Explosive Ghostflame or Rykard's Rancor on groups of enemies to AoE them down quickly.\n\nAncient Death Rancor is great against hard to kill enemies and Bosses, especially if you charge it and are standing in Terra Magica when you cast it. It can often stagger bosses or outright kill them before they ever reach you.\n\nRykard's Rancor gives you a fire option that you can use Flame, Grant Me Strength to buff as well as Fire Scorpion Charm. It's good against magic resistant enemies or those weak to fire.\n\nSword of Night and Flame is your melee option, since Rancorcall and Ancient Death Rancor are useless at point blank range as they will fly over the target and miss.\n\nELDEN RING WARRIOR WIZARD BUILD LEVEL 150-200 JOURNEY 2\n\nA melee mage build that focuses on destroying enemies up close with weapon spells.\n\nClass: Any\nFlask Spread: Split HP FP\nWeapon: Carian Regal Scepter, Lusat's Glintstone Staff, Carian Glintstone Staff\nShield: Carian Knight's Shield\nArmor: Beast Champion Set Greathelm\nTalismans: Magic Scorpion Charm, Graven-Mass Talisman, Dragoncrest Greatshield Talisman, Radagon Icon\nPrimary Stats: Intelligence Vigor\nSecondary Stats: Mind Endurance\nSkills: None\nSpells: Terra Magica, Gavel of Haima, Loretta's Greatbow, Carian Slicer, Carian Piercer, Carian Greatsword, Adula's Moonblade\n\nThe way this Build works is that you'll main using Carian Slicer as your primary attack using the Carian Regal Scepter in your right hand to cast, and Carian Glintstone Staff in your left to buff its damage. You can swap to Carian Greatsword or Adula's Moonblade for packs of enemies, giving you solid AoE.\n\nLoretta's Greatbow is there for a ranged option in case you need to pick off an enemy or two safely, and you can drop Terra Magica before using it to boost your damage further.\n\nGavel of Haima can be chained if you cast with alternating staffs, R1, L1, R1, L1 etc, allowing you to keep staggering an enemy or boss for modest damage. This makes guard breaks happen often, allowing you more opening to attack.\n\nUse Lusat's Glintstone Staff for boss fights where you need more damage, and FP isn't an issue. In boss fights you want to kill as quickly as possible, so even 10 more damage is useful.\n\nELDEN RING SILENT SPEARCALLER BUILD LEVEL 150-200 JOURNEY 2\n\nA stealth melee build that uses the Death Ritual Spear to range down targets or stab them to death up close.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Death Ritual Spear, Carian Regal Scepter Staff of Loss\nShield: None\nArmor: Black Knife Set so your footsteps are muffled\nTalismans: Shard of Alexander, Ritual Sword Talisman, Magic Scorpion Charm, Bull-Goat's Talisman\nPrimary Stats: Intelligence Vigor\nSecondary Stats: Endurance Mind\nSkills: Spearcall Ritual\nSpells: Unseen Form, Night Comet, Night Shard, Terra Magica\n\nThe way this Build works is that you'll buff yourself with Unseen Form, making you hard to see vs enemies. When this is combined with the Black Knife chest piece, enemies can also not hear you easily, so this allows you to sneak up on unsuspecting targets. You can then cast Night Shard, Night Comet or simply use Spearcall Ritual or backstab if you can get close enough.\n\nOften times enemies might become aware that you've killed an ally, and come to investigate, but they usually won't see you if you move away quickly. This typically allows you another backstab, if you did one already, or to kill them using one of the afore mentioned Spells or abilities.\n\nDuring Boss fights you won't be able to hide, so you'll need to drop Terra Magica and try to spam Spearcall Ritual as much as possible, or case Night Comet if more prudent. Either of these should allow you to range down targets before they get to close, but if they do, smack them with your Spear!\n\nELDEN RING GHOSTBLADE BUILD ALL GAME\n\nGhostblade is a quality build that utilizes Death's Poker and its unique weapon skill Ghostflame Ignition. This skill primarily scales with intelligence to heavy damage to targets. This build also utilizes Strength and Dexterity to effectively wield the Death Poker when dealing normal attacks to targets.\n\nClass: Any\nFlask Spread: Equal Charges\nWeapon: Death's Poker, Staff of Loss\nShield: Scorpion Kite Shield\nArmor: Sanguine Noble Hood, Maliketh's Armor, Maliketh's Gauntlets, Maliketh's Greaves or any armor with high protection and 51 Poise\nTalismans: Warrior Jar Shard or Shard of Alexander, Magic Scorpion Charm, Dragoncrest Greatshield Talisman, Curved Sword Talisman more suggested talismans in the video.\nPrimary Stats: Vigor, Strength, Dexterity Intelligence\nSecondary Stats: Endurance Mind\nSkills: Ghostflame Ignition\nSpells: Terra Magica\n\nGhostblade build is a quality build that relies on a Death's Poker to deal with normal attacks to its enemies and even burst down bosses with its unique skill, the Ghostflame Ignition. Not only does this skill do heavy damage to targets, but it also builds up Frostbite leading to more possible damage. Paired up with Terra Magica Sorcery which further bolsters the skill's potency.\n\nThe way how this build behaves is the user will focus on using the Ghostflame Ignition as the main damage dealer to enemies. This skill can be utilized in two different ways, first after pressing R2, quickly pressing R1 will let the user cast a fire trail that continuously deals damage to enemies. The R1 variant of this skill is a great opener in boss fights or any other enemies since the target tries to close its distance to the user, it will already suffer damage over time from the flame trail and also build Frostbite.\n\nThe R2 variant of the skill will allow the user to cast an explosion that can affect nearby enemies and deal high damage to bosses. If timed correctly, the user casts the flame trail first and then sets up the R2 skill variant. Bosses will suffer from the skill's direct damage, flame trail damage over time, and Frostbite.\n\nThis build explores the following talismans, the Warrior Jar Shard or Shard of Alexander for further damage increase overall, Magic Scorpion Charm for even more damage since the Ghostflame Ignition scales purely with Intelligence, Dragoncrest Greatshield to offset the Magic Scorpion Charm 10 physical damage taken increase and lastly, Curved Sword Talisman to increase the guard counter damage of this build.\n\nOn the other hand, since the user is provided with a shield, guard counters are a suggested strategy when clearing regular enemies or when progressing in a dungeon. The allocated Strength and Dexterity will help the Ghostblade deal a decent amount of damage when performing regular attacks especially when conserving FP in the early stages of the build.\n\nELDEN RING SAMURAI SNIPER ALL GAME BUILD\n\nIn this Elden Ring Build Guide, Ill be showing you my Albinauric Bow and Nagakiba build. This is an All-Game build that takes place after level 150. If youve been looking for a Dex build that works great for the entire game then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon s: Albinauric Bow, Nagakiba, Erdtree Seal\nShield: N A\nArmor: Okina Mask, Ronin's Armor, Redmane Knight Gauntlets, Ronin's Greaves\nTalismans: Arrow's Sting Talisman, Ritual Sword Talisman, Shard of Alexander or Warrior Jar Shard\nPrimary Stats: Dexterity, Vigor\nSecondary Stats: Mind, Endurance, Faith\nSkills: Lightning Slash, Mighty Shot\nSpells: Golden Vow\nCrystal Tear: Greenburst Crystal Tear, Dexterity-knot Crystal Tear or Lightning-Shrouding Cracked Tear\nGreat Runes: Godrick's Great Rune or Radahn's Great Rune\n\nThe Samurai Sniper build utilizes the Albinauric Bow and the Lightning Nagakiba weapon, and this build is something anyone can try and use for exploration purposes, especially, when you start your journey in Shadow of the Erdtree. It is a perfect build to snipe enemies from afar, allowing the player to poke enemies, clear any threats, and make it safe to explore new areas.\n\nThe Albinauric Bow is the bow weapon we've chosen for this build because out of all the bows, the Albinauric Bow scales best in Dexterity, which is something that is best paired with Lightning Arrows to deal significant damage.\n\nThe ash of war or skill that is used on this build is Lightning Slash, a skill that calls down a bolt of lightning into the weapon and creates an explosive shock upon swinging the weapon. After a period of time, the lightning effect will remain on the weapon, allowing the player to deal lightning damage. This build also has the Erdtree Seal so that it allows us to cast Golden Vow and acquire that buff to attack and defense.\n\nFor Armor, this build uses the following armor pieces: Okina Mask, Ronin's Armor, Redmane Knight Gauntlets, Ronin's Greaves. For what it's worth, we chose these pieces for fashion and to fit the samurai theme, but essentially, it's enough Poise value for the character to take a hit since you will be trading attacks when you're in combat. On the other hand, if you are mid-maxing this build, you would go for other armor pieces that have that 51 Poise.\n\nFor talismans, the Arrow's Sting Talisman is a must-have for this build because it raises the attack power of the arrows used by the bow weapon, Ritual Sword Talisman to amplify the damage when your HP is at max. Depending on your progression, Shard of Alexander or Warrior Jar Shard are both viable talismans for this build because they will help boost the attack power of your skills. Arrow's Reach Talisman is a situational talisman because we simply don't need the extra range for the projectiles to reach, however, if you don't have flight pinons, and you are not crafting arrows with flight pinons, you would want to consider using the Arrow's Reach Talisman.\n\nRegarding the attributes of this build, the stats are spread out as follows: 50 Vigor to trade damage and avoid death, 25 Mind to have enough Mana when using your skills and the Golden Vow spell, 25 Endurance which is enough for medium roll with the armor being used for this build, 12 Strength is enough to wield the Nagakiba two-handed, 83 Dexterity to get the most damage of the bow and the lightning Nagakiba, 16 Intelligence, 25 Faith, and 09 Arcane.\n\nMoving on to Crystal Tears that we recommend for this build, Greenburst Crystal Tear is great for a temporary buff in stamina recovery, Dexterity-knot Crystal Tear is great early in the game to deal more damage or Lightning-Shrouding Cracked Tear to have a temporary boost in lightning attacks. And for great runes, Godrick's Great Rune or Radahn's Great Rune are both good for this build, depending on what you want to prioritize. Godrick's is ideal if you want to raise all your attributes and Radahn's provide you with additional HP, FP, and Stamina.\n\nELDEN RING RED LIGHTNING BUILD LEVEL 150-200 JOURNEY 2\n\nA Faith Build that focuses on the use of Dragon Cult Incantations that deal Lightning Damage.\n\nClass: Any\nFlask Spread: Split FP HP\nWeapon: Erdtree Seal Gravel Stone Seal\nShield: None\nArmor: Any Armor that allows you to medium roll.\nTalismans: Lightning Scorpion Charm, Ritual Sword Talisman, Flock's Canvas Talisman and Dragoncrest Greatshield Talisman\nPrimary Stats: Faith Vigor\nSecondary Stats: Mind\nSkills: None\nSpells: Golden Vow, Lightning Strike, Lightning Spear, Lansseax's Glaive, Frozen Lightning Spear, Ancient Dragons' Lightning Strike\n\nThe way this Build works is that you'll only be casting Incantations for your damage, and all of these Spells deal Lightning Damage. You can of course sub in other spells against Lightning Resistant enemies, but Lightning in general is a pretty good damage type.\n\nLightning Strike is your bread and butter spell that can AoE enemies in a line and does fairly good damage. It only costs 1 FP more than Lightning Strike, and it can be chain cast rapidly after the first cast, allowing you to melt Bosses easily with it. It does, however, start slowly so you'd be better off with Lightning Spear against enemies that are more aggressive.\n\nLansseax's Glaive does like a sweet in front of you of Red Lightning and it deals damage in an AoE behind that. This Spell has hyper armor allowing you to tank through most hits and still get the cast off and is good against large groups of enemies or very fast enemies like the Tree Sentinels, Night's Cavalry and Bloodhound Knights, as their movements are erratic, making it difficult to land more target spells.\n\nFrozen Lightning Spear is decent ranged option which is good for setting Frostbite on enemies, which increase the damage they take. This can help with Lightning Resistant enemies in general.\n\nAncient Dragons' Lightning Spear is excellent against large enemies as it tends to hit them with multiple columns further boosting the damage. Make sure you cast this when as close to them as possible for maximum effect.\n\nELDEN RING PERFECT PALADIN BUILD ALL LEVELS\n\nA Strength Faith Build that focuses on the use of Block Counters and buffs to slash enemies to pieces.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Miquellan Knight's Sword Clawmark Seal\nShield: Haligtree Crest Greatshield\nArmor: Haligtree Knight Set and Greathelm\nTalismans: Bull-Goat's Talisman, Shard of Alexander, Curved Sword Talisman Sacred Scorpion Charm\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor Endurance\nSkills: Sacred Blade\nSpells: Golden Vow, Flame, Grant Me Strength, Blessing of the Erdtree\n\nThe way this Build works is that you'll use Golden Vow to buff your defense and damage, and then use your Greatshield to Block enemy attacks, following up with a Block Counter when necessary, staggering enemies and often giving you a free attack if you don't kill them outright.\n\nSacred Blade is exceptional since patch 1.07 and using it point blank will both deal damage with the weapon and the holy wave, making it deadly up close. It also buffs your weapon for more damage and for longer, allowing you to get more out of it even after you've used it. Use this periodically to rebuff your weapon and when you need a ranged attack.\n\nFlame, Grant Me Strength and Blessing of the Erdtree are really reserved for Boss fights where you need a little extra. It would be a hassle to buff with them both and Golden Vow constantly, not to mention they would be a huge drain on FP, so only use them when you really need them.\n\nELDEN RING PALADIN BUILD BEGINNER\n\nA tanky healer who can buff and defend allies, allowing them to take the brunt of blows while their teams burns things down.\n\nClass: Confessor\nFlask Spread: Mostly HP with 1 or 2 FP\nWeapon: Any one-handed and a Sacred Seal\nShield: Brass Shield\nArmor: The heaviest you can wear and still mid-roll\nPrimary Stats: Faith Vigor\nSecondary Stats: Endurance Strength\nSkills: Ash of War: Barricade Shield Ash of War: Golden Vow\nSpells: Urgent Heal, Heal\n\nBefore engaging in combat you'll summon your Spirit Ashes and then buff you and them with Golden Vow to increase damage and defenses. Use Barricade Shield when facing Bosses or tough enemies to be able to tank while your summons or companions burn enemies down.\n\nBoosting Faith will also increase your damage and healing buffs so prioritize this over Strength, and only use Strength to meet weapon and shield requirements.\n\nOnce you gain Heal you'll be able to heal yourself and allies around you, prolonging the life of your summons.\n\nELDEN RING TEMPLAR BUILD LEVEL 50 PALADIN\n\nA tanky melee focused build that can heal itself and allies, as well as deal decent damage with Block Counters and Holy Weapon buffs.\n\nClass: Confessor\nFlask Spread: Mostly HP, some FP\nWeapon: Noble's Slender Sword\nShield: Brass Shield\nArmor: Mausoleum Knight Armor, Greathelm, Knight Greaves, Knight Gauntlets\nPrimary Stats: Faith Endurance\nSecondary Stats: Vigor\nSkills: Ash of War: Golden Vow, Ash of War: Sacred Blade, Ash of War: Barricade Shield\nSpells: Blessing's Boon Aspects of the Crucible: Tail\n\nThe way this Build works is that you Block Counter off of attacks into your Shield by pressing R2. This often staggers enemies allowing you a Critical Attack, dealing devastating damage, but if not the Block Counter itself does substantial damage on its own.\n\nYou'll use Barricade Shield to reduce the Stamina consumption used to Block, allowing for more Block Counters, since these consume considerable Stamina.\n\nGolden Vow is used when Cooperating to buff your group, or your Spirit Summons if you are using a group of them. Sacred Blade is much better when playing solo, as it gives you a ranged option, and buffs your damage considerably for a short while, though it has a long wind up making it hard to use mid boss fight.\n\nBlessing's Boon is good for Coop and solo alike as it adds to the healing over time you are already getting from the Blessed Dew Talisman, and lasts a pretty good amount of time.\n\nAspects of the Crucible: Tail is your AoE clear spell, and can be replaced with any other AoE when you get one, but it does substantial stagger damage as well, and can drop Trolls and other large enemies with 2 casts. Remember you can hold the cast button when using it to do 2 tail swipes.\n\nELDEN RING DRAGON PRIEST BUILD BEGINNER\n\nA Faith-based Build that focuses dealing Fire-Damage and using Dragon Spells to maximum effect.\n\nClass: Prophet\nFlask Spread: Most FP, 1 or 2 HP\nWeapon: Any\nShield: Any\nArmor: Any\nPrimary Stats: Mind Vigor\nSecondary Stats: Faith Arcane\nSkills: None\nSpells: Catch Flame and Dragonfire\n\nThe way this Build works is that you'll use Catch Flame to one shot most enemies and two or three shot tough enemies. Dragonfire is there to take out big groups of enemies, as it has a huge AoE cone that can keep dealing damage if you hold down R1.\n\nSpamming Catch Flame and Dragonfire absolutely wrecks enemies and Bosses but tears through your FP quickly, which is why we increase Mind to 20 first. You will also need 2 points into Arcane in order to meet the requirement for Dragonfire if you took the Prophet Class. Faith should then be increased to further boost damage, increasing Arcane as needed to meet the requirements for future Dragon Spells.\n\nMake sure to get Golden Seeds and Sacred Tears as often as you can, and upgrade your Flasks at a Site of Grace as soon as you get them. You need the best and most Flasks you can get for this Build because of its high FP consumption.\n\nELDEN RING BLACKFLAME APOSTLE BUILD LEVEL 50\n\nA Faith-Dex Build that focuses on the use of Black Flame to boost damage and give multiple options to every scenario.\n\nClass: Prophet, Confessor or Samurai\nFlask Spread: Split between HP and FP\nWeapon: Any Weapon that has Bleed on it by default such as the Uchigatana, Nightrider Flail or Bloodhound's Fang Godslayer's Seal\nShield: None\nArmor: Any\nPrimary Stats: Faith Mind\nSecondary Stats: Vigor Dexterity\nSkills: Bloody Slash or Unsheathe work well, but you can use any you like\nSpells: Black Flame, Black Flame Blade, Catch Flame and Bloodflame Blade\n\nThe way this Build works is that you'll carry your Seal in your left hand and weapon in your right, buffing it with either Black Flame Blade or Bloodflame Blade depending on the circumstance. Bloodflame Blade will boost your Bleed build up on your weapon, so if it already has Bleed on it, it will be even higher. It also boosts damage a bit.\n\nBlack Flame Blade has a very short cast time but very short duration. It does extra damage, and it's damage over time is based on the Max HP of the enemy, so it's more effective against high HP targets like Bosses and tough enemies, and is fantastic in Co Op where Bosses and enemies have even more HP. It also is good against enemies that can't Bleed.\n\nBlack Flame is your ranged spell that does solid damage, and a bit of damage over time as well based on the Max HP of the target, so just like Black Flame Blade is good against high HP enemies. However, you'll use this on many enemies just to clear some out before engaging in melee combat.\n\nCatch Flame is great for enemies that are physical damage resistant, and is slightly cheaper than Black Flame. Use when you need fire damage up close.\n\nELDEN RING LIGHTNING LANCER BUILD LEVEL 100\n\nA tanky Faith Build that allow for the use of offensive and defensive Incantations while playing in melee.\n\nClass: Any\nFlask Spread: Mostly FP, some HP\nWeapon: Treespear Clawmark Seal Gravel Stone Seal\nShield: Golden Greatshield or Brass Shield\nArmor: Leyndell Knight Set\nPrimary Stats: Strength, Faith Endurance\nSecondary Stats: Dexterity Mind\nSkills: Sacred Order, Golden Vow, Barricade Shield\nSpells: Lightning Spear, Electrify Armament, Blessing's Boon\n\nHow this Build works is that you focus on doing Block Counters with your Shield after buffing it with Barricade Shield. With this setup you will take ZERO Stamina damage when Blocking, allowing you to Block even the most deadly of attacks. This conserves Stamina for Block Counters and Attacks.\n\nYou'll use Golden Vow, Electrify Armament and Blessing's Boon to buff before tough fights, like boss encounters. Golden Vow boosts your overall damage including spells , as well as defenses. Electrify Armament buffs your Lighting Damage on your melee attacks by a lot, and Blessing's Boon heals you over time. All 3 of these buffs last 90 seconds, which is quite long.\n\nLightning Spear is your ranged option for flying enemies, or instances when you just need range. It can be used effectively on horseback as well, and since you can buff with Golden Vow while on horseback you can deal even more damage while riding and casting. You actually two-hand your Seal when riding to use it, so you have even more damage since it scales with Strength.\n\nELDEN RING SWORD SAGE BUILD LEVEL 50\n\nThe Sword Sage is a combination of Intelligence and Faith, using the Sword of Night and Flame and Death Sorceries.\n\nClass: Any\nFlask Spread: Split between FP HP\nWeapon: Sword of Night and Flame Meteorite Staff\nShield: None\nArmor: Any that still lets you med roll\nPrimary Stats: Intelligence Faith\nSecondary Stats: Vigor Mind\nSkills: Night-and-Flame Stance\nSpells: Rancorcall Ancient Death Rancor\n\nThe way this Build works is that you increase your Intelligence and Faith high enough to use Sword of Night and Flame and Ancient Death Rancor, which requires 34 Int and 24 Faith.\n\nSword of Night and Flame has an amazing Weapon Art that allows you to do a Comet-like beam with L2 and R1 that does insane damage and has great range. L2 and R2 is a flame strike in an AoE in front of you that can wipe out packs of enemies.\n\nRancorcall and Ancient Death Rancor require Intelligence and Faith to use, so are a natural fit here. Meteorite Staff is not the ideal staff to use here, and you'll want to swap this out for Prince of Death's Staff once you get it, as it scales off both Int and Faith. It also boosts the damage of Death Sorceries, which both of these are.\n\nAncient Death Rancor does incredible stagger damage to enemies, allowing you to pin them down if you spam this, which is fantastic solo and in co op play. It's particularly good against fast moving enemies and bosses that are hard to hit with Sword of Night and Flame's Weapon arts\n\nELDEN RING BLACK FLAME SPELLBLADE BUILD LEVEL 100\n\nA Dexterity Faith Build that uses Black Flame and Bleeding to destroy enemies.\n\nClass: Any\nFlask Spread: Mostly FP, some HP\nWeapon: Cross-Naginata, Flamberge, Scythe, Grave Scythe, Nagakiba or Uchigatana Godslayer's Seal\nShield: None\nArmor: Any that allows for med roll\nPrimary Stats: Faith Dexterity\nSecondary Stats: Mind Vigor\nSkills: Repeating Thrust, Spinning Slash, Sword Dance or Double Slash\nSpells: Bloodflame Blade, Black Flame Blade, Black Flame, Scouring Black Flame Golden Vow\n\nThe way this Build works is that you'll choose one of the weapons listed above because they come with Bleed on them natively, they call be buffed with Bloodflame Blade, and they can use the Ashes of War listed above.\n\nYou'll buff with Bloodflame Blade and Golden Vow as you make your way through Dungeons to increase your damage and Bleeding, and also your protection.\n\nYou'll use your Ash of War, whichever one you chose to help set Hemorrhage or Black Flame, depending on what you're facing. Black Flame Blade is more useful when enemies cannot Bleed, when cooperating, or when you cannot hit an enemy often enough to set Hemorrhage because they are so aggressive.\n\nYou'll use Black Flame when you need range, and Scouring Black Flame when you need AoE.\n\nELDEN RING HELLFIRE HERALD BUILD LEVEL 100\n\nA Dual-Wielding Greatsword Build that flattens enemies with Jump Attacks while using both Fire and Holy Damage.\n\nClass: Any\nFlask Spread: Split between FP HP\nWeapon: Iron Greatsword x2\nShield: None\nArmor: Raptor's Black Feathers the heaviest you can wear and still med roll\nPrimary Stats: Faith Vigor\nSecondary Stats: Endurance\nSkills: Royal Knight's Resolve x2\nSpells: Golden Vow, Flame, Grant Me Strength, Blessing's Boon, Lightning Spear\n\nThe way this Build works is that you'll use two Royal Knight's Resolves on two Iron Greatswords either setting them both Flame Art or both Sacred depending on the enemies you are facing.\n\nYou'll use Jump Attacks to pancake enemies, which are further boosted by Raptor's Black Feathers, Claw Talisman and Royal Knight's Resolve. You can even buff both weapons if you have enough time for it.\n\nGolden Vow increases your overall damage and defenses, allowing you to deal even more damage while becoming even tankier. Flame, Grant Me Strength allows you buff both your Fire and Physical Damage, and when you have two Flame Art infused Iron Greatswords that's a huge damage boost.\n\nBuff, Jump Attack, rinse and repeat as necessary.\n\nELDEN RING DEATHBLADE BUILD LEVEL 100\n\nAn Intelligence Faith Build thas uses the Sword of Night and Flame to full effect, while also using both Sorceries and Incantations to dispatch enemies.\n\nClass: Any\nFlask Spread: Mostly FP, some HP\nWeapon: Sword of Night and Flame, Prince of Death's Staff Golden Order Seal\nShield: None\nArmor: Any that allows you to med roll. Spellblade Set boosts Night and Flame's Magic attack by 2 per piece\nTalismans: Fire Scorpion Charm, Magic Scorpion Charm, Dragoncrest Shield Talisman 1 Godfrey Icon\nPrimary Stats: Intelligence Faith\nSecondary Stats: Vigor Mind\nSkills: Night-and-Flame Stance\nSpells: Golden Vow, Flame, Grant Me Strength, Black Flame, Loretta's Greatbow, Terra Magica, Magic Glintblade, Ancient Death Rancor\n\nThe way this Build works is that you'll prioritize using the magic attack of Sword of Night and Flame, by using things that boost its damage, as well as the damage of your regular weapon attacks. Magic Scorpion Charm, Golden Vow, Spellblade Set and Terra Magica all boost this damage, making it much more deadly. You can still use the Flame attack when you want as well, but you'll buff with Flame, Grant Me Strength instead of Terra Magica when using it to boost Fire Damage instead of magic.\n\nYou also deal incredible damage just with regular melee attacks, as the Sword of Night and Flame has one of the highest Attack Ratings in Elden Ring. If you can get someone to drop you a second one, consider dual wielding them for even more deadly melee attacks.\n\nYou'll supplement your melee attacks and weapon skills with magic, most notably Black Flame when you need some mid range Fire Damage, or Magic Glintblade when you need mid range Magic Damage. You'll use Loretta's Greatbow to take out things from really long range, and Ancient Death Rancor is there to stagger enemies and Bosses particularly those that you can target the head , giving you an opening to use Sword of Night and Flame's Skills.\n\nELDEN RING GOLDENEYE BOW BUILD LEVEL 100\n\nA purely ranged Bow Build that focuses on dealing Holy Damage and Bleed, while casting some Incantations.\n\nClass: Any\nFlask Spread: Mostly FP, some HP\nWeapon: Erdtree Bow, Black Bow Finger Seal\nShield: None\nArmor: Any you can wear and still medium roll. Silver Tear Mask is good if you don't boost Arcane.\nTalismans: Arrow's Reach Talisman, Arrow's Sting Talisman, Ritual Sword Talisman, Sacred Scorpion Charm Green Turtle Talisman for Bosses\nPrimary Stats: Faith Mind\nSecondary Stats: Dexterity Vigor\nSkills: Mighty Shot Barrage\nSpells: Golden Vow, Blessing of the Erdtree, Protection of the Erdtree, Swarm of Flies Elden Stars\n\nThe way this Build works is that you'll buff with Golden Vow and you'll use Golden Arrows to take down targets from a distance with your Erdtree Bow using Mighty Shot. Some fights you won't be able to stay far away and that's when you'll swap to your Black Bow.\n\nYou'll use Barrage and quick shots with the Black Bow to set Hemorrhage on targets that are too hard to kill at range, or range is simply not an option using Blood Arrows. You can also pop on the Silver Tear Mask and use the Swarm of Flies spell to assist you here.\n\nBlessing of the Erdtree is used to keep your HP at full so you gain extra damage and should be used before boss fights, or when you need to heal but aren't in immediate danger. It heals for 50 more HP per second than Blessing's Boon, which is a lot.\n\nProtection of the Erdtree can be used before bosses that deal fire, magic, holy or lightning damage that's hard to dodge. And Elden Stars can be used in cooperative play to pressure bosses from a distance.\n\nELDEN RING BLASPHEMOUS BEASTMASTER BUILD LEVEL 100\n\nA Strength Faith hybrid build that uses Bestial Incantations and the Blasphemous Blade to destroy enemies at range or in melee combat.\n\nClass: Any\nFlask Spread: Some HP, mostly FP\nWeapon: Clawmark Seal, Blasphemous Blade Cinquedea\nShield: None\nArmor: Any that still allows you to med roll\nTalismans: Ritual Sword Talisman, Radagon's Soreseal, Green Turtle Talisman Dragoncrest Shield Talisman 1\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor Mind\nSkills: Taker's Flames\nSpells: Golden Vow, Flame, Grant Me Strength, Stone of Gurranq, Beast Claw Bestial Sling\n\nThe way this Build works is that you'll focus on using Stone of Gurranq to range down enemies when you can, using the Blasphemous Blade as back up for instances where it is just easier to melee enemies or use Taker's Flames.\n\nYou'll carry the Blasphemous Blade and Clawmark Seal in your right hand and Cinquedea in your left, two-handing the Seal when you cast spells to gain extra damage from Strength Scaling, and bonus damage to Bestial Incantations from Cinquedea.\n\nYou'll buff with Golden Vow constantly to maintain this buff whenever you are in combat, using Flame, Grant Me Strength for tougher enemies and boss fights. Beast Claw is used for AoE if you need any, and Bestial Sling can be used to take down big targets from close range if you need it.\n\nELDEN RING ELEMENTALIST BUILD LEVEL 150\n\nAn Intelligence Faith Build that can cast nearly any spell in the game, and only uses ranged magic to destroy enemies.\n\nClass: Any\nFlask Spread: Split HP and FP\nWeapon: Prince of Death's Staff Golden Order Seal\nShield: None\nArmor: Any that still allows you to medium roll\nTalismans: Green Turtle Talisman, Marika's Soreseal, Ritual Sword Talisman, Primal Glintstone Blade\nPrimary Stats: Intelligence Faith\nSecondary Stats: Vigor Mind\nSkills: None\nSpells: Stone of Gurranq, Lightning Spear, Black Flame, Catch Flame, Great Glintstone Shard, Triple Rings of Light, Golden Vow\n\nThe way this Build works is that you will use Prince of Death's Staff to cast Sorceries and Golden Order Seal to cast Incantations. You'll buff with Golden Vow to increase your spell damage, as well as boost your defenses. Then you'll select the spell that's best suited for the situation.\n\nStone of Guarranq is your ranged Physical Damage spell that can be chained effectively at modest range. You can also use Rock Sling, but it casts slower, though it does have longer range and does more stagger damage.\n\nLightning Spear is your Lightning Damage spell that you'll use to take out enemies weak to Lightning. You can charge it for extra damage as needed and it does 10 damage in the rain.\n\nBlack Flame is your ranged Fire Damage spell that deals that can be charged for extra damage, and also does a small damage over time based on the max HP of the enemy. Catch Flame is used in melee situations where enemies are so aggressive you can't cast spells. Catch Flame is cast quickly after you roll or sprint, allowing you to melee enemies with it.\n\nGreat Glintstone Shard is your ranged spell that has good range and average damage and can be spammed. You can use other Magic Damage spells as well like Loretta's Greatbow for more range, or you can use Comet for a more spammable higher damage Great Glintstone Shard.\n\nTriple Rings of Light is your go to Holy Damage spell that has a modest range and good spread. Litany of Proper Death is a great AoE that annihilates undead and prevents them from respawning.\n\nELDEN RING CRUSADER BUILD LEVEL 150\n\nA melee caster hybrid that focuses on Faith and Block Counters to obliterate enemies with holy or fire damage.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Gargoyle's Greatsword Erdtree Seal\nShield: Brass Shield\nArmor: Haligtree Knight Helm any armor that allows you to medium roll\nTalismans: Curved Sword Talisman, Flock's Canvas Talisman, Shard of Alexander Sacred Scorpion Charm Fire Scorpion Charm\nPrimary Stats: Faith Vigor\nSecondary Stats: Mind\nSkills: Barricade Shield Sword Dance\nSpells: Golden Vow, Blessing of the Erdtree, Elden Stars, Lightning Spear, Black Blade, Black Flame's Protection\n\nThe way this Build works is that you'll buff with Golden Vow as you travel around the game attacking enemies with Sword Dance or with Block Counters after they attack into your Brass Shield.\n\nYou'll use Barricade Shield in sections and for Bosses that it is needed for, where Blocking makes a lot of sense, and you'll unslot in sections that you don't need it, allowing you to use Sword Dance without two-handing your Gargoyle's Greatsword.\n\nWe use Gargoyle's Greatsword for this Build because it is the only Greatsword with B scaling in Faith that also allows the swapping of Ashes of War. This is crucial since you want to be able to change damage types Fire or Holy depending on the scenario.\n\nYou can use Elden Stars to begin Boss fights, particularly on the landscape where they are typically not aggroed until you engage them, and Lightning Spear is a good ranged option, as is Black Flame if you want a Fire option. Many spells recently got buffed so you can test them out, but you have crazy high Incantation Scaling so you'll do fantastic damage. Black Blade also works phenomenally with this Build, though you won't get it until way late in the game.\n\nELDEN RING BLASPHEMOUS HERALD BUILD LEVEL 150\n\nA melee build that uses Jump Attacks and the Blasphemous Blade to demolish enemies point blank and at range.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Blasphemous Blade, Gargoyle's Blackblade, Gargoyle's Greatsword Clawmark Seal\nShield: None\nArmor: Raptor's Black Feathers and any other Armor that allows medium rolling\nTalismans: Shard of Alexander, Great-Jar's Arsenal, Claw Talisman, Dragoncrest Greatshield Talisman\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor Endurance\nSkills: Taker's Flame, Corpse Wax Cutter, Flaming Strike Sacred Order\nSpells: Golden Vow , Blessing of the Erdtree, Flame, Grant Me Strength, Lightning Spear, Black Flame Stone of Gurranq\n\nThe way this Build works is that you'll buff with Golden Vow as you'll use Jump Attacks to destroy enemies with Blasphemous Blade in the right hand and Gargoyle's Greatsword in the left. You'll swap the damage type of the Gargoyle's Greatsword to Flame Art with Flaming Strike, when using Blasphemous Blade.\n\nYou'll swap to Gargoyle's Blackblade when Fire Damage is resisted to give you Holy Damage, and you'll change the Affinity on the Gargoyle's Greatsword to Sacred with the Sacred Order Ash of War. You'll swap back and forth as necessary.\n\nTaker's Flame and Corpse Wax Cutter work nearly identically, allowing you to interchange these weapons without having to learn a new style of play. And Jump Attacks are deadly with Raptor's Black Feathers and Claw Talisman.\n\nClawmark Seal also allows you to cast Incantations with decent Scaling in a pinch, though you won't lean on them as you'll do way more damage with Jump Attacks and Taker's Flame Corpse Wax Cutter.\n\nELDEN RING BLACKFLAME BUSHIDO BUILD LEVEL 150\n\nA Dexterity Faith Build that uses the Cross-Naginata to to set Hemorrhage and Black Flame on enemies in melee range.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Cross-Naginata or Nagakiba Godslayer's Seal\nShield: None\nArmor: White Mask White Reed Set\nTalismans: Shard of Alexander, Radagon's Soreseal, Godfrey Icon Dragoncrest Greatshield Talisman\nPrimary Stats: Dexterity Faith\nSecondary Stats: Vigor Mind\nSkills: Phantom Slash, Sword Dance or Double Slash\nSpells: Golden Vow, Black Flame, Bloodflame Blade, Black Flame Blade, Scouring Black Flame, Black Flame Ritual Black Flame's Protection\n\nThe way this Build works is that you'll buff with Golden Vow and you'll use Bloodflame Blade to help set Hemorrhage on most regular enemies, as it adds to the native bleeding of the Cross-Naginata or Nagakiba. You'll then use Phantom Slash if you're using Cross-Naginata or Sword Dance or Double Slash if you're using Nagakiba.\n\nPhantom Slash applies Bloodflame Blade if you're buffed with it to its attacks, and what's great is that it will connect even if you get staggered during your own attack animation, allowing you to stagger enemies in many cases, and allowing you to recover and attack. You'll have to choose your openings a bit more carefully when using Sword Dance or Double Slash, but Sword Dance still has fantastic range.\n\nBlack Flame Blade is used on more difficult enemies, and since you have high Faith the damage it adds to your attacks is substantial, and this is in addition to the Black Flame damage over time it places on the enemy.\n\nBlack Flame is great for range when you need it, and Scouring Black Flame is a good AoE that can hit multiple enemies and is good at mid range when enemies are aggressive, and Black Flame might miss. Black Flame Ritual is fantastic against aggressive or large enemies and it hits like a truck. I like to charge it for a larger radius, making it hit more effectively and increasing its damage due to Godfrey Icon. Black Flame's Protection stacks with Golden Vow and will make you very very hard to kill.\n\nELDEN RING BLACK KNIFE ASSASSIN BUILD LEVEL 150\n\nA Dexterity Faith Build that uses dual Daggers to rapidly strike enemies and Bosses for high damage the further into combo chains you go.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Erdsteel Dagger x2, Black Knife any Sacred Seal\nShield: None\nArmor: Black Knife Hood, Black Knife Armor, Fire Prelate Gauntlets Fire Prelate Greaves\nTalismans: Winged Sword Insignia, Millicent's Prosthesis, Dragoncrest Greatshield Talisman Shard of Alexander\nPrimary Stats: Dexterity Faith\nSecondary Stats: Vigor\nSkills: Blade of Death, Bloodhound's Step Parry\nSpells: Golden Vow, Blessing of the Erdtree and Flame, Grant Me Strength\n\nThe way this Build works is that you'll buff with Golden Vow and then you'll use your L1 combos to stun lock most enemies, building up your Attack Power because of Millicent's Prosthesis and Winged Sword Insignia. You can use Bloodhound's Step to dodge easily, or you can use Quickstep if you find it difficult to use Bloodhound's Step.\n\nBecause you have high Poise from your Armor setup, and you because you'll be using the Dragoncrest Greatshield Talisman, you can trade damage without being interrupted quite often, and you'll have very good protection. Golden Vow also provides you with some as well, so you can finish off your combos uninterrupted.\n\nYou can use Blessing of the Erdtree and Flame, Grant Me Strength to buff healing and damage for Boss fights. And you can use Blade of Death when you need a ranged option, because melee wouldn't work or work well. Parry is used when enemies cannot be stunlocked with repeated attacks, or when you cannot swing through attacks easily.\n\nAfter patch 1.07, the duration of Blade of Death is increased. You can add Black Blade incantation to this build so you can dual stack buffs and make the build more effective.\n\nELDEN RING FLAME DANCER BUILD LEVEL 150\n\nA Strength Faith Build that uses the Whip: Giant's Red Braid to great effect, while also slinging Fire Spells.\n\nClass: Any\nFlask Spread: Split between HP and FP\nWeapon: Giant's Red Braid Clawmark Seal\nShield: Any Greatshield\nArmor: Any Armor that has high Poise.\nTalismans: Fire Scorpion Charm, Ritual Sword Talisman, Shard of Alexander, Great-Jar's Arsenal\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor Endurance\nSkills: Flame Dance\nSpells: Flame, Grant Me Strength, Golden Vow, Black Flame, Black Flame Ritual, Flame, Fall Upon Them\n\nThe way this Build works is that you'll be wielding a Greatshield in order to Block Counter with your Whip. Whips have very long range so you can hit enemies easily with Block Counters, and you'll have a bigger opening due to the Greatshield. Note that you won't stagger enemies on one Block Counter with a Whip, but Whips cannot deal Critical Hits anyway, so this is not so important.\n\nGiant's Red Braid scales with Strength and Faith, making it a good candidate for a Greatshield, but also for the Clawmark Seal that increases in damage with both of these Stats. This allows you to use Incantations effectively, though not as effectively as a pure Incantation build. Still it gives you ranged options like Black Flame, which is very helpful.\n\nFlame Dance is your AoE spell that obliterates packs of enemies and causes them to flinch on each hit. The downside is that it is easily interrupted, which is why high Poise armor is a must. Use this on tough enemies that can be flinched with each hit, or on large groups. Don't use it much on bosses, as you tend to get hit out of it before you can hit all 5x.\n\nBuff with Golden Vow and Flame, Grant Me Strength as needed to further boost your damage.\n\nELDEN BLACK BLADE BUILD LEVEL 150-200 JOURNEY 2\n\nA Strength Faith Build that utilizes Maliketh's Black Blade and the Black Blade Incantation to optimal effects.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Maliketh's Black Blade Clawmark Seal\nShield: None\nArmor: Maliketh's Set or any Armor with high Poise\nTalismans: Dragoncrest Greatshield Talisman, Shard of Alexander, Sacred Scorpion Charm Claw Talisman\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor Endurance\nSkills: Destined Death\nSpells: Golden Vow, Blessing of the Erdtree Black Blade\n\nThe Black Blade Build uses the Black Blade Incantation to open difficult fights, placing a -10 Max Health debuff on the enemy or Boss for a short time from range. This HP does not come back once this buff expires, so it's only necessary to use this once per fight, but you can use it again if you need a ranged option.\n\nIdeally you want to use Destined Death from Maliketh's Black Blade immediately after this because Destined Death also applies a stacking -10 Max Health debuff. If both of these are applied at the same time, then the enemy or Boss loses 20 of their Max HP that doesn't come back. However, if you wait for one of these debuffs to expire before placing the other you will not get the extra 10 Max Health reduction. So time them close together for best results.\n\nUse Golden Vow to boost your damage and defenses, and Blessing of the Erdtree to keep your HP topped off. You can add other Incantations if you want because you'll have decent Incantation Scaling with the Clawmark Seal since you prioritize Strength and Faith.\n\nUse Jump Attacks on regular enemies, and remember that R1s and R2s with Maliketh's Black Blade have some hyper armor, allowing you to attack through other attacks most of the time.\n\nELDEN GOLDEN SWORD SAGE BUILD LEVEL 150-200 JOURNEY 2\n\nA Faith Intelligence Build that focuses on the use of Holy Damage and Golden Order Incantations.\n\nClass: Any\nFlask Spread: Split between HP and FP\nWeapon: Coded Sword, Sword of Night and Flame, and Golden Order Seal\nShield: Blue-Gold Kite Shield\nArmor: Radiant Gold Mask, and any Armor with high Poise.\nTalismans: Sacred Scorpion Charm, Ritual Sword Talisman, Ritual Shield Talisman, Dragoncrest Greatshield Talisman\nPrimary Stats: Faith Intelligence\nSecondary Stats: Vigor Mind\nSkills: Unblockable Blade Barricade Shield\nSpells: Golden Vow, Blessing of the Erdtree, Discus of Light, Triple Rings of Light, Radagon's Rings of Light, Elden Stars Litany of Proper Death.\n\nThe way this Build works is that you'll be wielding the Coded Sword, which deals 100 Holy Damage and only scales with Faith. You'll use Sacred Scorpion Charm, Ritual Sword Talisman and Holy-Shrouding Cracked Tear to boost its damage. Use Unblockable Blade for a small cluster of enemies, or against Bosses or enemies that use Shields.\n\nDiscus of Light is your go to offensive Golden Order Incantation, and its boosted in damage by Sacred Scorpion Charm, Ritual Sword Talisman, Holy-Shrouded Cracked Tear, Golden Order Seal and Radiant Gold Mask. You could even slot Flock's Canvas Talisman for more damage if you wish. You can chain spam this spell to deal with many enemies and Bosses from a distance.\n\nTriple Rings of Light is used to deal with enemies that dodge when you fling spells, like Black Knife Assassins, Bloodhound Knights, or Godskin Apostles. It deals slightly more damage than Discus of Light on average, but costs about 3x the FP, so I don't advise using it regularly.\n\nRadagon's Rings of Light is a fantastic AoE spell that can wipe out huge packs of enemies, especially if you hold down the cast button, since this further increases range. This can be used from horseback as well, and if it doesn't kill enemies, it will knock them down allowing for easy follow up casts. It has further range and damage than Wrath of Gold, and is also boosted by Golden Order Seal and Radiant Gold Mask.\n\nElden Stars is your super long range spell that's good at picking off enemies from a long distance, or harassing Bosses while you attack with other spells or Unblockable Blade. You won't use it often, but it's nice to have when you need it.\n\nLitany of Proper Death you will only use against Undead enemies, so only slot this when you need it. And Golden Vow is there to increase damage and defenses further, and Blessing of the Eerdtree is there to keep your HP topped off to proc the effects of Ritual Sword and Ritual Shield Talismans.\n\nSword of Knight and Flame is useful against Holy Damage resistant enemies, and you should sub this in when needed. Be sure to swap out Sacred Scorpion Charm for Magic or Fire, and to replace Holy-Shrouded Cracked Tear with Magic or Fire as well. Shard of Alexander is also a nice addition here.\n\nELDEN GODSLAYER BUILD LEVEL 150-200 JOURNEY 2\n\nA Dexterity Faith Strength Build that focuses exclusively on the use of Godslayer's Greatsword.\n\nClass: Any\nFlask Spread: Split between HP and FP\nWeapon: Godslayer's Greatsword any Sacred Seal\nShield: None\nArmor: Any Armor with high Poise, the higher the better.\nTalismans: Shard of Alexander, Carian Filigreed Crest, Bull-Goat's Talisman, Dragoncrest Greatshield Talisman\nPrimary Stats: Dexterity Vigor\nSecondary Stats: Strength Faith\nSkills: The Queen's Black Flame\nSpells: Golden Vow, Flame, Grant Me Strength\n\nThe way this Build works is that you'll use The Queen's Black Flame to dispatch the toughest enemies and bosses in Elden Ring, while using R1 and R2 attacks on normal enemies. You'll buff with Golden Vow and Flame, Grant Me Strength as necessary to further boost damage when needed.\n\nThe Queen's Black Flame has a rather long wind up making it hard to land without trading damage, which is why you will have high Poise from your Armor over 100 ideally, which will allow you to shrug off even the hardest hitting attacks and still keep using this Skill. Remember that the Queen's Black Flame sets the Black Flame status effect, which deals damage based on the Max HP of the target. This makes it more effective against Bosses with high HP, particularly in co op or NG .\n\nELDEN SWORD SAINT BUILD LEVEL 150-200 JOURNEY 2\n\nA Dexterity Faith Strength Build that focuses on using the Sacred Relic Sword and Wave of Gold.\n\nClass: Any\nFlask Spread: Split between HP and FP\nWeapon: Sacred Relic Sword, Sword of Milos, and any Sacred Seal\nShield: None\nArmor: Any Armor with high Poise, the higher the better.\nTalismans: Shard of Alexander, Carian Filigreed Crest, Claw Talisman, Sacred Scorpion Charm\nPrimary Stats: Dexterity Faith\nSecondary Stats: Strength Vigor\nSkills: Wave of Gold\nSpells: Golden Vow, Flame, Grant Me Strength Any other Incantations you want.\n\nThe way this Build works is that you'll use Wave of Gold to take out packs of large enemies and on Bosses that aren't Holy Damage Resistant. We use Carian Filigreed Crest and Sword of Milos to help manage FP, so you can use Wave of Gold often and not worry about how much FP it costs.\n\nWhen facing Holy Resistant enemies you'll use Jump Attacks to take them out, since Sword of Milos deals 100 Physical Damage, and Sacred Relic Sword deals about 63 Physical Damage. This will allow you to still deal great damage when attacking this way, bypassing this resistance, and the Claw Talisman only boosts this damage further. You could use the Raptor's Black Feathers for even more Jump Attack Damage if you wish.\n\nELDEN RING PYROMANCER BUILD LEVEL 150-200 JOURNEY 2\n\nA Faith spellcaster Build that only uses Fire Magic to burn enemies to a crisp.\n\nClass: Any\nFlask Spread: Split HP and FP\nWeapon: Erdtree Seal Giant's Seal\nShield: None\nArmor: Light Armor so you can Light Roll\nTalismans: Godfrey Icon, Fire Scorpion Charm, Ritual Sword Talisman or Canvas Flock's Talisman Dragoncrest Greatshield Talisman\nPrimary Stats: Faith Mind\nSecondary Stats: Vigor\nSkills: None\nSpells: Golden Vow, Flame, Grant Me Strength, Burn, O Flame!, Flame of the Fell God, Flame, Fall Upon Them Giantsflame Take Thee\n\nThe way this Build works is that you'll use the higher Incantation Scaling of Erdtree Seal to cast your spells, while still getting the buff from Giant's Seal by holding it in your off hand. You can even swap to Giant's Seals later on when you get another from another player or in New Game Plus.\n\nYou'll use Golden Vow to buff yourself, increasing your spell damage as well as defenses, and you can use Flame, Grant Me Strength for tougher fights and Bosses. Burn, O Flame! is a Dragon killer, and is very effective against enemies you can get under, or that are very large in size, since each column can hit for very good damage.\n\nFlame of the Fell God works well as a setup spell cast before you aggro a tough enemy or at the beginning of a Boss fight when it's closing the distance to you. If you fire off Giantsflame Take Thee immediately after casting this, they will usually detonate together for some serious burst damage.\n\nGiantsflame Take This is your Boss killer and is useful against tough enemies and tightly packed groups. It's expensive so don't use it all the time, just when you need it. The rest of the time use Flame, Fall Upon Them to deal with regular groups of enemies, since it's more Mana efficient and can AoE very effectively, often killing many enemies at once.\n\nELDEN RING DRAKE KNIGHT BUILD LEVEL 150-200 JOURNEY 2\n\nA Strength Faith Build that focuses on the use of the Magma Wyrm's Scalesword and its weapon skill Magma Guillotine.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Magma Wyrm's Scalesword Clawmark Seal\nShield: None\nArmor: Any Armor that allows you to medium roll\nTalismans: Fire Scorpion Charm, Shard of Alexander, Dragoncrest Greatshield Talisman Carian Filigreed Crest\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor\nSkills: Magma Guillotine\nSpells: Golden Vow, Flame, Grant Me Strength\n\nThe way this Build works is that you'll use Magma Guillotine on hard to kill enemies and bosses, leaping into them and dealing very high burst damage, with even more damage from the follow up attack if you can get it off.\n\nYou'll use Golden Vow and Flame, Grant Me Strength for extra damage before Boss fights begin so that you can defeat them even faster. You can add other spells to this build since you use the Clawmark Seal, but those are up to you.\n\nELDEN RING DEATH MAGE BUILD LEVEL 150-200 JOURNEY 2\n\nA mage build that focuses on the use of Death Sorceries and the Prince of Death Staff.\n\nClass: Any\nFlask Spread: Split FP HP\nWeapon: Sword of Night and Flame, Golden Order Seal Prince of Death Staff\nShield: None\nArmor: Any Armor that allows you to medium roll.\nTalismans: Magic Scorpion Charm, Graven-Mass Talisman, Ritual Sword Talisman Godfrey Icon or Dragoncrest Greatshield Talisman\nPrimary Stats: Intelligence Faith\nSecondary Stats: Vigor Mind\nSkills: Night-and-Flame Stance\nSpells: Golden Vow, Flame, Grant Me Strength, Rancorcall, Ancient Death Rancor, Explosive Ghostflame. Terra Magica Rykard's Rancor\n\nThe way this Build works is that you'll buff with Golden Vow and then cast Rancorcall on regular trash enemies, using Explosive Ghostflame or Rykard's Rancor on groups of enemies to AoE them down quickly.\n\nAncient Death Rancor is great against hard to kill enemies and Bosses, especially if you charge it and are standing in Terra Magica when you cast it. It can often stagger bosses or outright kill them before they ever reach you.\n\nRykard's Rancor gives you a fire option that you can use Flame, Grant Me Strength to buff as well as Fire Scorpion Charm. It's good against magic resistant enemies or those weak to fire.\n\nSword of Night and Flame is your melee option, since Rancorcall and Ancient Death Rancor are useless at point blank range as they will fly over the target and miss.\n\nELDEN RING CRUCIBLE KNIGHT BUILD LEVEL 150-200 JOURNEY 2\n\nA Strength Faith Build that uses the Ordovis' Greatsword and Aspect of the Crucible Incantations.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Ordovis' Greatsword Clawmark Seal\nShield: None\nArmor: Crucible Axe Set\nTalismans: Shard of Alexander, Godfrey Icon, Flock's Canvas Talisman, and Rotten Winged Sword Insignia\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor Mind\nSkills: Ordovis' Vortex\nSpells: Golden Vow, Flame, Grant Me Strength, Aspects of the Crucible: Tail, Aspects of the Crucible: Horns, Aspects of the Crucible: Breath\n\nThe way this Build works is that you'll use Ordovis' Vortex on Bosses and difficult enemies in order to defeat them quickly. The charged version of this weapon skill has HUGE stagger potential and usually two casts of this will drop a Boss if they aren't dead by then.\n\nGolden Vow and Flame, Grant Me Strength are used to buff your damage with your attacks, weapon skill and Spells since they all deal physical damage or fire damage.\n\nApsects of the Crucible: Tail is a great AoE that can trigger Rotten Winged Sword Insignia, unlike Ordovis' Vortex, so is best used on packs of enemies to ramp up your Attack Power. Aspects of the Crucible: Horns is great on tough opponents when you are 1 on 1. It can stagger them easily, particularly when charged, and deals decent damage. It's also a great gap closer to get back in melee range. Aspects of the Crucible: Breath is great against enemies weak to fire or against enemies that can be stunlocked by it.\n\nELDEN RING KUNG FU KATARIST BUILD ALL GAME\n\nThe Kung Fu Katarist heavily relies on the weapon Katar, buffed with Electrify Armament to deal with lightning-imbued consecutive attacks and inflict high damage numbers. This build is designed to trade blows with enemies by having significant allocated Vigor Points. Since the Katar can do thrust damage, it can wield the Impaling Thrust Ashes of War to break enemy defenses and stances.\n\nClass: Any\nFlask Spread: Mostly HP Some SP\nWeapon: Katar, Erdtree Seal\nShield: None\nArmor: Haligtree Knight Helm, Blackflame Monk Armor, Scaled Gauntlets, Scaled Greaves or any armor with high protection and 51 Poise\nTalismans: Dragoncrest Greatshield Talisman, Spear Talisman, Rotten Winged Sword Insignia, Millicent's Prosthesis more suggested talismans in the video.\nPrimary Stats: Vigor Faith\nSecondary Stats: Endurance Mind\nSkills: Impaling Thrust\nSpells: Golden Vow, Electrify Armament, Bloodflame Blade, Order's Blade Wrath of Gold\n\nThe Kung Fu Katarist is a hyper-aggressive build that deals the majority of its damage by inflicting lightning-imbued consecutive attacks on targets. Due to its tanking capability, it can receive hits and trade blows with its targets, while dishing out its attack combinations. The Katar weapon can deal with thrust damage thus it is capable of equipping the Impaling Thrust Ashes of War that can break enemy stances easily or even deal damage.\n\nUsers need to ensure to use the Electrify Armament before engaging in a fight to reach high damage potential. If the enemy is resistant to lightning attacks, on the other hand, the build is equipped with the following incantation, Bloodflame Blade and Order's Blade to be versatile in combat. In this manner, it will allow the user to use a different kind of element to buff the katar before engaging in combat.\n\nThe Golden Vow incantations provide more Attack and Defense, to support the build's playstyle. The Wrath of Gold is suggested when dealing with a large group of enemies since the Katar is most effective when dealing with a single enemy.\n\nThis build explores the following talismans, Dragoncrest Greatshield Talisman for more damage mitigation since the user is open for incoming damage when dealing with consecutive attacks, Spear Talisman for more damage when countering with the Katar, Millicent Prosthesis and Rotten Winged Sword Insignia further increases the build's damage per second when dealing consecutive attacks and note that both Talismans indeed stacks. More suggested Talisman alternatives were provided in the video.\n\nELDEN RING GLADIATOR BUILD ALL GAME\n\nGladiator is a strength build that utilizes a cold-infused Highland Axe and a Redmane Shield. Primarily scales with strength and heavily relies on Stamp Upward Cut to shell out damage and takes advantage of the hyper armor that it provides that can brace incoming damage. Leading to stance breaks and critical strikes.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Highland Axe\nShield: Redmane Shield\nArmor: Rotten Duelist Helm, Rotten Gravekeeper Cloak, Bull-Goats Gaunlets, Rotten Duelist Greaves\nTalismans: Shard of Alexander, Dagger Talisman, Bull-Goat's Talisman, Assassin's Cerulean Dagger, Millicent's Prosthesis, and more suggested talismans in the video\nPrimary Stats: Vigor, Strength Dexterity\nSecondary Stats: Endurance, Mind Mind\nSkills: Stamp Upward Cut\nSpells: None\n\nThe Gladiator build is a straightforward but aggressive build that relies on cold-infused Highland Axe for damage. The main key point of this build is the Stamp Upward Cut Ashes of War which lets you mitigate incoming damage and allow your character to go under hyper armor. Meaning you will not be interrupted in the middle of the Ashes of War animation. You will receive mitigated damage but 90 of the time, an upward cut will connect, dealing a considerable amount of raw and stance damage. Repeat this strategy to break the stance of the enemy and dish out critical hits.\n\nGuard Counters are at your disposal, dealing decent damage with the use of Redmane Shield. Perfect in countering heavy hits when not using Stamp Upward Cut . The talismans suggested for this build are the Shard of Alexander for further damage increase, and Assassin's Cerulean Dagger for FP refunds since you will be spamming Stamp Upward Cut a lot leading to stance breaks, followed up by critical strikes hence this talisman will mitigate the FP usage. Bull-Goats Talisman to raise your Poise further. Lastly, is Millicent's Prosthesis, as you do have the option to spam R1 attacks and this talisman further boosts your overall DPS when dealing attack combinations. This talisman greatly enhances your Highland Axe capabilities as it is cold-infused. The more attacks you connect, the more frost builds up. Frost is one the best status effects in the game, not only the proc damages the enemy, but it also increases the damage received by the target. Another suggested talismans are Dragoncrest Shield for more damage mitigation as it can provide you more leeway when tackling bosses.\n\nELDEN RING GUARDIAN GOLEM BUILD ALL GAME\n\nA Strength build that focuses on the use of the Golem's Halberd for devastating damage.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Golem's Halberd\nShield:\nArmor: Any that has at least 51 Poise\nTalismans: Curved Sword Talisman, Claw Talisman, Axe Talisman, and Dragoncrest Greatshield Talisman\nPrimary Stats: Strength Vigor\nSecondary Stats: Endurance\nSkills: Royal Knight's Resolve\nSpells: None\n\nThe way this Build works is that you'll two-hand the Golem's Halberd getting very high Attack Rating and you can use just about any attack with it effectively. You can Block Counter very easily with this Weapon since it has great Guard Boos and you have Curved Sword Talisman. You can Jump Attack easily and have Claw Talisman. And you can Charged R2 for high damage and Stance Damage and have Axe Talisman.\n\nBy wearing very heavy armor with high poise and protection, as well as stacking Dragoncrest Greatshield Talisman, you are able to play very aggressively with little fear of dying from hits. This allows you to trade damage with most Bosses and still come out ahead, aiming to Stagger them if you can.\n\nRoyal Knight's Resolve is quite cheap FP wise, and buffs your next attack by 80 , which allows for your Charged R2s to hit like a truck, and also your Block Counters as well. Use this as often as needed, particularly in Boss fights to make them go faster.\n\nELDEN RING BERSERKER BUILD BEGINNER\n\nA Strength-based Bulid that focuses on deal high damage per swing and via Jump Attacks.\n\nClass: Vagabond\nFlask Spread: All HP\nWeapon: Claymore and Lordsworn's Greatsword\nShield: None\nArmor: Heaviest you can wear and still med roll\nPrimary Stats: Endurance Vigor\nSecondary Stats: Strength Dexterity\nSkills: Ash of War: Quickstep\nSpells: None\n\nThe way this Build works is that you'll grab the two Greatswords as quick as you can and dual wield them from that point forward, attacking with L1 mostly or jumping and L1. Jumping with L1 is absolutely devastating and one shots most enemies, and staggers those it doesn't allowing you to roll away or Quickstep away easily.\n\nYou can use Quickstep to dodge attacks and position yourself behind or on the side of enemies easily for follow up attacks as well after landing a Jump Attack.\n\nHeavy Armor and high Endurance allows you good Physical protection while allowing you to still med roll, which is a must. You need to be able to roll well, even if you do have Quickstep. Eventually you can wear the heaviest armor you find and stop worrying about med roll and just use Quickstep once you get the hang of it.\n\nELDEN RING CHAMPION BUILD LEVEL 50\n\nA dual-wielding Build that focuses on the use of Greatsword and Heavy Armor to tank hits while dealing devastating damage via Jump Attacks.\n\nClass: Hero or Vagabond\nFlask Spread: Mostly HP, a couple of FP\nWeapon: Lordsworn's Greatsword Claymore\nShield: None\nArmor: Banished Knight Set\nPrimary Stats: Endurance Strength\nSecondary Stats: Vigor Mind\nSkills: Golden Vow Determination\nSpells: None\n\nThe way this build works is that you'll try to get Jump Attacks with your two Greatswords, which are boosted by the Claw Talisman. Besides this, you'll buff yourself with Golden Vow on your left weapon, and Determination on your right.\n\nGolden Vow lasts 45 seconds when used on an Ash of War, and increases your Attack Rating by about 10 , while also improving your Resistance by 5 . This adds to your already high defenses, making you even harder to kill.\n\nDetermination is used in combat to boost the damage of both weapons, but the catch is that you need to to connect with them at the same instant or you only get the increased damage on the first hit. This is another reason we use Jump Attacks, because both weapons connect at the same time.\n\nELDEN RING BARBARIAN BUILD BEGINNER\n\nA Strength-based Build that uses Colossus Weapons to devastating effect, by using buffed Charge Attacks.\n\nClass: Hero\nFlask Spread: Mostly HP, 1 or 2 FP\nWeapon: Zweihander or other Colossus Weapon\nShield: None\nArmor: Heavies you can and still med roll high Poise ideal\nPrimary Stats: Strength Endurance\nSecondary Stats: Vigor Dexterity\nSkills: Ash of War: War Cry\nSpells: None\n\nThe way this Build works is that you'll use the Ash of War: War Cry to buff your damage, and to turn your Charge R2 attacks into actual Charging attacks, as in charging forward. These deal increased damage, and are further buffed by the Axe Talisman which increases Charge Attacks by 10 .\n\nYou'll begin fights with War Cry, then hit R2 to Charge Attack and follow up with R1 until you're out of Stamina. This should stagger or kill most enemies allowing a Critical Strike if they are still alive. R2 again as they get up if they lived and repeat backing away when you need to regain Stamina.\n\nYou'll exhaust your Stamina often so Endurance is important to allow more actions, like rolling and attacking. Additionally the Green Turtle Talisman and the Erdtree's Favor both help with Stamina management, so be sure to get them when you can.\n\nELDEN RING COLOSSAL KNIGHT BUILD LEVEL 50\n\nA Strength focused Build that uses the Greatsword to pound enemies into the dirt using Charge Attacks.\n\nClass: Hero or Vagabond\nFlask Spread: Mostly HP some FP\nWeapon: Greatsword\nShield: None\nArmor: Heaviest you can wear and still med roll\nPrimary Stats: Strength\nSecondary Stats: Vigor Endurance\nSkills: War Cry\nSpells: None\n\nMuch like the Barbarian Build we take advantage of War Cry's change to R2 attacks, allowing you to deal devastating damage. Not only is this increased via War Cry, but also through both the Axe Talisman and Roar Medallion. Both of these Talismans buff your R2, allowing you to deal substantial damage.\n\nLearning when to use War Cry and how to use it is important because you don't have a ton of FP and you don't want to waste it needlessly. But be sure when using it to lead enemies with R2, and attack with it before they do so that you stagger them and they cannot get an attack off.\n\nIf you can chain two R2s together you will send enemies flying into the air, giving you a great opportunity to retreat and regenerate Stamina using the Green Turtle Talisman, and then return for more.\n\nELDEN RING ARCHER BUILD BEGINNER\n\nA pure ranged Build that focuses on only archery. No melee whatsoever.\n\nClass: Bandit\nFlask Spread: Split between HP and FP\nWeapon: Shortbow and Longbow\nShield: None\nArmor: Light or medium weight\nPrimary Stats: Dexterity Mind\nSecondary Stats: Vigor Endurance\nSkills: Ash of War: Barrage Ash of War: Mighty Shot\nSpells: None\n\nYou'll use your Long Bow and Mighty Shot to pick off enemies at range before they close to melee range. Once close you'll use your Shortbow to evade and fire and use Barrage. Remember that you can jump away and fire in the same motion.\n\nHaving high Dexterity will allow you to increase your damage, but make sure to craft or purchase better Arrows and upgrade your Bows as often as you can. This makes a HUGE difference in damage, and might be the main reason Archer Builds fail in general. Not all Arrows are equal, choose the right ones for the situation.\n\nLearn when to use Barrage during Boss fights, and learn how much spacing you need to get it off without taking damage.\n\nELDEN RING MAGIC ARCHER BUILD LEVEL 50\n\nA bow-based build that focuses on ranged combat, but has the tools to melee in a pinch as well.\n\nClass: Samurai, Bandit or Prisoner\nFlask Spread: Mostly HP, Some FP\nWeapon: Horn Bow, Misbegotten Shortbow and Lazuli Glintstone Sword x2\nShield: None\nArmor: Heaviest you can and still med roll\nPrimary Stats: Strength Vigor\nSecondary Stats: Endurance and Intelligence\nSkills: Rain of Arrows Mighty Shot\nSpells: None\n\nThis Build focuses primarily on the use of the Horn Bow and Magic Arrows to deal solid damage at long distances with the Mighty Shot skill. Not only does the Horn Bow deal Magic Damage natively, but it also increases the damage you deal with Magic Arrows, making them the go to choice for this Build.\n\nYou can use Rain of Arrows on your Shortbow in order to set status effects like Poison or Bleed on tough enemies, and it conserves more arrows than Barrage, but has a pretty high FP cost at 20.\n\nLazuli Glintstone Swords are your back up in case you need to save some arrows or if you get surrounded somehow and have decent damage and attack very quickly when dual wielded.\n\nELDEN RING BLAZING BUSHIDO BUILD LEVEL 100\n\nA Samurai Build that uses the Nagakiba and a Greatbow to take on enemies at range or in close combat.\n\nClass: Samurai\nFlask Spread: Mostly HP, some FP\nWeapon: Nagakiba, Greatbow, Finger Seal\nShield: None\nArmor: Any that still allows med roll\nTalismans: Ritual Sword Talisman, Blessed Dew Talisman, Arrow's Sting Talisman, Carian Filigreed Crest\nPrimary Stats: Strength Dexterity\nSecondary Stats: Vigor Mind\nSkills: Unsheathe Rain of Arrows\nSpells: Bloodflame Blade Flame, Grant Me Strength\n\nThe way this Build works is that you'll put Unsheathe on your Nagakiba and select the Quality Affinity to get B B Scaling out of both Strength and Dexterity. The Greatbow has D D Scaling with these so it makes sense to pump both for max damage with the Nagakiba and Greatbow. Additionally, keeping the Nagakiba only Physical Damage, will allow you to buff it with Bloodflame Blade.\n\nYou'll use Flame, Grant Me Strength to buff your Physical and Fire Damage by 20 , which applies to your Bow attacks as well as your Bloodflame Blade, which is excellent. It has short duration so you'll likely use it far more outside of combat than once it has begun.\n\nBloodflame Blade applies 40 of your Incantation Scaling to your Weapon as Fire Damage for 60 seconds, and also makes Bleed Build Up last a second or so after you stop swinging, allowing you to set Bleeding more easily on enemies, as their Bleed Bar doesn't deplete as quickly. It has a faster cast time, and you can pull it off in combat with some practice if you need to reapply it.\n\nELDEN RING COLOSSUS GUARDIAN BUILD LEVEL 100\n\nThe Colossus Guardian Build is a pure Strength Build that focuses on one-handing a single Colossus Weapon to devastating results.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Prelate's Inferno Crozier, any Sacred Seal and a Dagger\nShield: None\nArmor: Lionel's Set\nTalismans: Roar Medallion, Axe Talisman, Green Turtle Talisman Lord of Blood's Exultation\nPrimary Stats: Strength\nSecondary Stats: Vigor Endurance\nSkills: Barbaric Roar\nSpells: Flame, Grant Me Strength Bestial Vitality\n\nThe way this Build works is that you slot the Ash of War: Barbaric Roar onto the Prelate's Inferno Crozier with the Blood Affinity so that you set Hemorrhage on enemies, dealing massive damage and triggering Lord of Blood's Exultation, increasing your damage. Barbaric Roar will overwrite any weapon buff you use, so it's best to choose one with a status effect if you can, and Blood still leaves B scaling in Strength.\n\nUsing Barbaric Roar will change your R2 attack into a three hit combo that's boosted by Roar Talisman, and Axe Talisman if you hold it all the way down, though it fires off slower if you do this. However, it deals more damage and stagger damage when doing so. You use a high Poise Armor Set like Lionel's Set so that you can successfully pull off your full R2 chain without interruption.\n\nYou can buff with Flame, Grant Me Strength before tough fights and Bosses, and use Bestial Vitality to heal up small damage you might take over the course of a level or dungeon. You will take damage with this Build as you exchange blows with enemies and Bosses.\n\nELDEN RING SCORCHING SLAYER BUILD LEVEL 100 .\n\nA melee focused build that uses Flames of the Redmanes to stagger enemies and bring them to their knees.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Gargoyle's Twinblade any Sacred Seal\nShield: None\nArmor: Any that can still med roll\nTalismans: Winged Sword Insignia, Assassin's Cerulean Dagger, Fire Scorpion Charm, Green Turtle Talisman\nPrimary Stats: Strength Vigor\nSecondary Stats: Mind Endurance\nSkills: Flame of the Redmanes\nSpells: Bloodflame Blade, Flame, Grant Me Strength, Electrify Armament\n\nThe way this Build works is that you'll buff with Bloodflame Blade to increase your damage and to help set Hemorrhage on enemies. Despite the fact this weapon has no native Bleed Buildup, it can still do so somewhat effectively due to the speed at which it attacks. Additionally, when Flames of the Redmanes is cast while Bloodflame Blade is active, you will also apply this to enemies as well.\n\nCast Flames of the Redmanes often to stagger enemies and move in for Critical Hits in order to regain FP via Assassin's Cerulean Dagger. It usually only takes one or two casts at most, even for some bosses.\n\nOnce Bosses go down you can spam R1 attacks to proc Hemorrhage, and to deal massive damage. Flame, Grant Me Strength should be reserved for Boss fights and tough enemies. Electrify Armament is there for when Fire Damage is not called for, and you need another damage type.\n\nELDEN RING BLASPHEMOUS BEASTMASTER BUILD LEVEL 100\n\nA Strength Faith hybrid build that uses Bestial Incantations and the Blasphemous Blade to destroy enemies at range or in melee combat.\n\nClass: Any\nFlask Spread: Some HP, mostly FP\nWeapon: Clawmark Seal, Blasphemous Blade Cinquedea\nShield: None\nArmor: Any that still allows you to med roll\nTalismans: Ritual Sword Talisman, Radagon's Soreseal, Green Turtle Talisman Dragoncrest Shield Talisman 1\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor Mind\nSkills: Taker's Flames\nSpells: Golden Vow, Flame, Grant Me Strength, Stone of Gurranq, Beast Claw Bestial Sling\n\nThe way this Build works is that you'll focus on using Stone of Gurranq to range down enemies when you can, using the Blasphemous Blade as back up for instances where it is just easier to melee enemies or use Taker's Flames.\n\nYou'll carry the Blasphemous Blade and Clawmark Seal in your right hand and Cinquedea in your left, two-handing the Seal when you cast spells to gain extra damage from Strength Scaling, and bonus damage to Bestial Incantations from Cinquedea.\n\nYou'll buff with Golden Vow constantly to maintain this buff whenever you are in combat, using Flame, Grant Me Strength for tougher enemies and boss fights. Beast Claw is used for AoE if you need any, and Bestial Sling can be used to take down big targets from close range if you need it.\n\nELDEN RING COLD-BLOODED RAPTOR BUILD LEVEL 100\n\nA Strength Intelligence Build that uses Claws to deal damage rapidly, and to also set the Hemorrhage and Frostbite status effects.\n\nClass: Any\nFlask Spread: Split HP and FP\nWeapon: Bloodhound Claws, Sacrificial Axe Academy Glintstone Staff\nShield: None\nArmor: Raptor's Black Feathers, Haima Glintstone Crown and any other gloves and legs that allow you to med roll\nTalismans: Lord of Blood's Exultation, Claw Talisman, Green Turtle Talisman Winged Sword Insignia\nPrimary Stats: Strength Intelligence\nSecondary Stats: Vigor Mind\nSkills: Royal Knight's Resolve Golden Vow\nSpells: Great Glintstone Shard, Loretta's Greatbow, Terra Magica, Adula's Moonblade, Greatblade Phalanx\n\nThe way this Build works is that you'll two hand your Claws, which brings out a second one and buff with Royal Knight's Resolve to boost the damage with both Claws. This is possible because they are only considered one Weapon, and buffs both Claws. You'll then Jump Attack enemies or bosses for increased damage, finishing them off with R1 attacks if they survive. Keep the Sacrificial Axe in your left hand to regain 4 FP per kill, even when dual wielding your Claws.\n\nYou'll build up Hemorrhage and Frostbite on anything that doesn't die in a few hits, ripping off huge chunks of HP rapidly, making your damage output very high.\n\nYou can supplement your melee playstyle with spells to give you ranged attacks, though they will be less powerful than a pure mage Build. Still you have options depending on the situation, and Greatblade Phalanx is fantastic as it works well with a melee playstyle and helps to stagger enemies.\n\nELDEN RING SORCERY SENTINEL BUILD LEVEL 150\n\nA Quality Build Strength Dexterity that deals solid melee damage, and can eliminate enemies at range with magic damage.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Watchdog's Staff any Sacred Seal\nShield: None\nArmor: Any that still allows you to medium roll\nTalismans: Ritual Sword Talisman, Magic Scorpion Charm, Green Turtle Talisman Claw Talisman\nPrimary Stats: Strength Dexterity\nSecondary Stats: Vigor Endurance\nSkills: Sorcery of the Crozier\nSpells: Flame, Grant Me Strength and or Golden Vow\n\nThe way this Build works is that you'll use Jump Attacks and regular attacks with the Watchdog's Staff to defeat enemies or break their Stance and then Critically Strike them. You'll have high Physical Strike Damage with this Build, which is one of the best damage types to have.\n\nAdditionally, you can use the weapon ability of the Watchdog's Staff to range down enemies with 100 Magic Damage. This gives you a ranged option that tracks enemies from a modest distance, and can be queued up over and over. This can allow you to defeat some enemies that are too difficult to hit with your slow swinging Watchdog's Staff. This ability doesn't scale with any Attribute, so it's difficult to raise it's damage.\n\nSorcery of the Crozier is also good at thinning out enemies so that you don't have to take on many at once. The bane of most slow swinging weapons is multiple enemies, and this ability gives you the tool to handle that situation.\n\nPatch 1.07 slightly decrease the status build up of dual wielded weapons.\n\nELDEN RING VENOMOUS BLOODBLADE BUILD LEVEL 150\n\nA Quality Build that uses Bleed and Poison to boost Attack Power extremely high while dual wielding Curved Swords.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Scavenger's Curved Sword Bandit's Curved Sword if you can get a second Scavenger's Curved Sword from someone that would be better\nShield: None\nArmor: White Mask or Mushroom Crown any that allows you to med roll\nTalismans: Millicent's Prosthesis, Winged Sword Insignia, Kindred of Rot's Exultation Lord of Blood's Exultation\nPrimary Stats: Strength Dexterity\nSecondary Stats: Vigor Endurance\nSkills: Poisonous Mist Seppuku\nSpells: None\n\nThe way this Build works is that you'll typically buff your left-hand weapon with Seppuku to increase its Bleed build up and damage and to trigger Lord of Blood's Exultation. Then you'll lead most fights with Poisonous Mist in order to set Poisoned to also boost your Attack Power by 30 thanks to the Mushroom Crown and Kindred of Rot's Exultation.\n\nYou'll then swing repeatedly with L1, blending enemies down quickly to trigger both Millicent's Prosthesis and Rotten Winged Sword Insignia to further increase your Attack Power, giving you an Attack Rating of well over 1k with each Curved Sword. This allows you to attack rapidly with very high damage, with the occasional Hemorrhage proc, and while the enemy remains Poisoned.\n\nIf enemies are immune to Poisoned and Bleed, you can still trigger Lord of Blood's Exultation repeatedly with Seppuku as necessary and you can use the Raw Meat Dumpling to set Poisoned on yourself to gain Kindred of Rot's Exultation's buff.\n\nELDEN RING GRAVITY GOD BUILD LEVEL 150\n\nA melee build that uses a ranged weapon ability to stagger and deal fantastic damage while remaining safely.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Fallingstar Beast Jaw any Sacred Seal\nShield: None\nArmor: Okina Mask, Raptor's Black Feathers, and any Armor that allows you to medium roll\nTalismans: Shard of Alexander, Ritual Sword Talisman, Carian Filigreed Crest, Dragoncrest Greatshield Talisman\nPrimary Stats: Strength Dexterity\nSecondary Stats: Vigor\nSkills: Gravity Bolt\nSpells: Flame, Grant Me Strength\n\nThe way this Build works is that you'll buff with Golden Vow as you travel around using Gravity Bolt at will to destroy enemies before they can even attack you once. Because Gravity Bolt staggers most enemies in one cast, even if it doesn't kill them it will often disable them preventing them from reaching you.\n\nGravity Bolt does mostly Physical Damage, which is great against just about every enemy type in the game, and the stagger it provides allows you to stun lock many difficult enemies and Bosses repeatedly from a safe distance.\n\nYou can also deal good Jump Attack damage with this Build because it is a Colossal Weapon and because of Raptor's Black Feathers. If you want even more Jump Attack damage you can replace Dragoncrest Greatshield Talisman with Claw Talisman.\n\nELDEN RING BLASPHEMOUS HERALD BUILD LEVEL 150\n\nA melee build that uses Jump Attacks and the Blasphemous Blade to demolish enemies point blank and at range.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Blasphemous Blade, Gargoyle's Blackblade, Gargoyle's Greatsword Clawmark Seal\nShield: None\nArmor: Raptor's Black Feathers and any other Armor that allows medium rolling\nTalismans: Shard of Alexander, Great-Jar's Arsenal, Claw Talisman, Dragoncrest Greatshield Talisman\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor Endurance\nSkills: Taker's Flame, Corpse Wax Cutter, Flaming Strike Sacred Order\nSpells: Golden Vow , Blessing of the Erdtree, Flame, Grant Me Strength, Lightning Spear, Black Flame Stone of Gurranq\n\nThe way this Build works is that you'll buff with Golden Vow as you'll use Jump Attacks to destroy enemies with Blasphemous Blade in the right hand and Gargoyle's Greatsword in the left. You'll swap the damage type of the Gargoyle's Greatsword to Flame Art with Flaming Strike, when using Blasphemous Blade.\n\nYou'll swap to Gargoyle's Blackblade when Fire Damage is resisted to give you Holy Damage, and you'll change the Affinity on the Gargoyle's Greatsword to Sacred with the Sacred Order Ash of War. You'll swap back and forth as necessary.\n\nTaker's Flame and Corpse Wax Cutter work nearly identically, allowing you to interchange these weapons without having to learn a new style of play. And Jump Attacks are deadly with Raptor's Black Feathers and Claw Talisman.\n\nClawmark Seal also allows you to cast Incantations with decent Scaling in a pinch, though you won't lean on them as you'll do way more damage with Jump Attacks and Taker's Flame Corpse Wax Cutter.\n\nELDEN RING ROYAL KNIGHT BUILD LEVEL 150\n\nA Strength Intelligence Build that uses the Royal Greatsword and Clayman's Harpoon to set Frostbite and destroy enemies.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Royal Greatsword Clayman's Harpoon\nShield: Eclipse Greatshield\nArmor: Haima Glintstone Crown any that still allows you to medium roll\nTalismans: Shard of Alexander, Radagon's Soreseal, Great-Jar's Arsenal Carian Filigreed Crest\nPrimary Stats: Strength Intelligence\nSecondary Stats: Vigor Endurance\nSkills: Wolf's Assault Ice Spear\nSpells: Scholar's Shield optional\n\nThe way this Build works is that you'll swap between using the Royal Greatsword and Clayman's Harpoon depending on the circumstances, while Blocking with your Eclipse Greatshield and using Guard Counters for massive damage and Critical Attacks.\n\nWolf's Assault does devastating damage if you can land the first hit, and the AoE will often one shot groups of enemies, and both of these hits build up Frostbite, though the normal weapon attacks of the Royal Greatsword do not.\n\nYou can swap to the Clayman's Harpoon, using the Cold version for better Strength scaling, and to help set the Frostbite status effect more easily. You'll use Ice Spear with it to range enemies when needed, using to Stance Break enemies by filling their stagger meter now and then.\n\nYou can buff with Scholar's Shield if you want to equip a staff, which further boosts the Guard Boost and damage negation of your Shield, making you damn near invincible while Blocking. Keep in mind you can use Clayman's Harpoon to Block and attack at the same time, so it's a good strategy against enemies you are having a hard time with.\n\nELDEN RING COLOSSAL CRUSHER BUILD LEVEL 150\n\nA pure Strength based Build that uses a giant hammer to pummel enemies into the ground.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Giant-Crusher Highland Axe\nShield: None\nArmor: Bull-Goat Set or other high Poise Armor\nTalismans: Roar Medallion, Shard of Alexander, Assassin's Cerulean Dagger, Assassin's Crimson Dagger\nPrimary Stats: Strength\nSecondary Stats: Vigor Endurance\nSkills: Troll's Roar\nSpells: None\n\nThe way this Build works is that you'll run around using the Troll's Roar Ash of War to stagger enemies and then follow up with a Critical Attack finishing them off in a matter of seconds. Troll's Roar has a rather long cast time, making it challenging to pull off most of the time, except that you will have high Poise Armor so you will be able to pull this off even if hit.\n\nAssassin's Cerulean Dagger, and Assassin's Crimson Dagger will replenish the cost of Troll's Roar, and replenish any HP you are missing if you get hit while casting it. Colossal Weapons trigger both of these Talismans twice when doing a Critical Attack, making them twice as effective.\n\nWhen facing Bosses I highly recommend swapping out these two Talismans for Dragoncrest Greatshield Talisman and Green Turtle Talisman because you won't be doing as many Critical Strikes. This will give you more protection and more Stamina Recovery, which are needed in longer fights. Remember to use the follow up attack when using Troll's Roar to deal even more damage, and to stagger enemies that don't stagger from the roar itself.\n\nELDEN RING BLOODY BOWMAN BUILD LEVEL 150\n\nA Dexterity Strength Build that uses the Black Bow to unleash a Barrage of Blood and Poison Arrows at enemies.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Black Bow\nShield: None\nArmor: White Mask, any Light Armor\nTalismans: Ritual Sword Talisman, Shard of Alexander, Arrow's Sting Talisman, Spear Talisman or Lord of Blood's Exultation\nPrimary Stats: Dexterity Strength\nSecondary Stats: Vigor\nSkills: Barrage\nSpells: None\n\nThe way this Build works is that you'll use the Black Bow to range down enemies. Based on what enemies you are facing, you'll use regular Arrows for trash enemies, or enemies that you won't get much out of triggering Hemorrhage or Poison on because they'll be dead too quickly. Stock up on these, as you can purchase about 700 of them for 7k Runes or so.\n\nYou'll use Serpent Arrows and Bloodbone Arrows Fletched to deal with tough enemies and Bosses. Using the Barrage ability of Black Bow will allows you to set these Statuses very easily through rapid attacks, but will also deal decent damage in their own right.\n\nSave the Bloodbone Arrows for Bosses because of the three types they are the only ones that are crafted, making them a bit more difficult to get, though it's not incredibly hard at this stage. Note that making the Fletched version is ideal, because it increases the Range of these Arrows. When arrows lands outside of their range they deal reduced damage, so having better Range keeps your damage higher.\n\nELDEN RING FLAME DANCER BUILD LEVEL 150\n\nA Strength Faith Build that uses the Whip: Giant's Red Braid to great effect, while also slinging Fire Spells.\n\nClass: Any\nFlask Spread: Split between HP and FP\nWeapon: Giant's Red Braid Clawmark Seal\nShield: Any Greatshield\nArmor: Any Armor that has high Poise.\nTalismans: Fire Scorpion Charm, Ritual Sword Talisman, Shard of Alexander, Great-Jar's Arsenal\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor Endurance\nSkills: Flame Dance\nSpells: Flame, Grant Me Strength, Golden Vow, Black Flame, Black Flame Ritual, Flame, Fall Upon Them\n\nThe way this Build works is that you'll be wielding a Greatshield in order to Block Counter with your Whip. Whips have very long range so you can hit enemies easily with Block Counters, and you'll have a bigger opening due to the Greatshield. Note that you won't stagger enemies on one Block Counter with a Whip, but Whips cannot deal Critical Hits anyway, so this is not so important.\n\nGiant's Red Braid scales with Strength and Faith, making it a good candidate for a Greatshield, but also for the Clawmark Seal that increases in damage with both of these Stats. This allows you to use Incantations effectively, though not as effectively as a pure Incantation build. Still it gives you ranged options like Black Flame, which is very helpful.\n\nFlame Dance is your AoE spell that obliterates packs of enemies and causes them to flinch on each hit. The downside is that it is easily interrupted, which is why high Poise armor is a must. Use this on tough enemies that can be flinched with each hit, or on large groups. Don't use it much on bosses, as you tend to get hit out of it before you can hit all 5x.\n\nBuff with Golden Vow and Flame, Grant Me Strength as needed to further boost your damage.\n\nELDEN RING INQUISITOR BUILD LEVEL 150\n\nA Quality Strength Dexterity Build that focuses on the use of the Ghiza's Wheel Colossal Weapon for optimal damage.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Ghiza's Wheel\nShield: Jellyfish Shield\nArmor: Heaviest you can wear and still medium roll\nTalismans: Axe Talisman, Lord of Blood's Exultation, Claw Talisman Millicent's Prosthesis\nPrimary Stats: Strength Dexterity\nSecondary Stats: Endurance Vigor\nSkills: Contagious Fury\nSpells: None\n\nThe way this Build works is that you'll use the one-handed R2 and one-handed charged R2 attacks of Ghiza's Wheel to take advantage of Axe Talisman, and to give you hyper armor, but most importantly to hit multiple times as the wheel spins when it lands. If you two-hand this weapon then it spins behind you instead of in front of you, so it's important to one-hand it and use these R2 attacks, because R1s don't make the wheel spin.\n\nSpinning Wheel does not trigger Hemorrhage easily, and does not trigger Winged Sword Insignia or Millicent's Prosthesis, so it's not particularly useful for tough enemies so we don't use it often. Instead you'll use Jump Attack, buff with Contagious Fury to further boost your R2 damage, and use Charged R2s for even more damage and stagger.\n\nWhen the wheel spins after an R2 or charged R2, you'll often trigger Hemorrhage in one attack, which will trigger Lord of Blood's Exultation and White Mask if you're using it. This boosts your Attack Power even higher, and you'll often trigger Millicent's Prosthesis at the same time, getting even higher attack rating.\n\nELDEN BLACK BLADE BUILD LEVEL 150-200 JOURNEY 2\n\nA Strength Faith Build that utilizes Maliketh's Black Blade and the Black Blade Incantation to optimal effects.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Maliketh's Black Blade Clawmark Seal\nShield: None\nArmor: Maliketh's Set or any Armor with high Poise\nTalismans: Dragoncrest Greatshield Talisman, Shard of Alexander, Sacred Scorpion Charm Claw Talisman\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor Endurance\nSkills: Destined Death\nSpells: Golden Vow, Blessing of the Erdtree Black Blade\n\nThe Black Blade Build uses the Black Blade Incantation to open difficult fights, placing a -10 Max Health debuff on the enemy or Boss for a short time from range. This HP does not come back once this buff expires, so it's only necessary to use this once per fight, but you can use it again if you need a ranged option.\n\nIdeally you want to use Destined Death from Maliketh's Black Blade immediately after this because Destined Death also applies a stacking -10 Max Health debuff. If both of these are applied at the same time, then the enemy or Boss loses 20 of their Max HP that doesn't come back. However, if you wait for one of these debuffs to expire before placing the other you will not get the extra 10 Max Health reduction. So time them close together for best results.\n\nUse Golden Vow to boost your damage and defenses, and Blessing of the Erdtree to keep your HP topped off. You can add other Incantations if you want because you'll have decent Incantation Scaling with the Clawmark Seal since you prioritize Strength and Faith.\n\nUse Jump Attacks on regular enemies, and remember that R1s and R2s with Maliketh's Black Blade have some hyper armor, allowing you to attack through other attacks most of the time.\n\nELDEN CARIAN CAVALIER BUILD LEVEL 150-200 JOURNEY 2\n\nA Quality Strength Dexterity Build that uses a halberd to devastating results on horseback and on foot.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Loretta's War Sickle any Staff\nShield: None\nArmor: Royal Knight Set or any with high Poise\nTalismans: Bull-Goat's Talisman, Dragoncrest Greatshield Talisman, Millicent's Prosthesis, Winged Sword Insignia or Rotten Winged Sword Insignia\nPrimary Stats: Dexterity Strength\nSecondary Stats: Vigor Endurance\nSkills: Loretta's Slash\nSpells: Freezing Mist\n\nThe way this Build works is that you'll use the very fast attacks of Loretta's War Sickle to melt enemies in one or two attacks, and Bosses in less than a minute. When you combine the fast attacks of the War Sickle with high Poise and Talismans like Winged Sword Insignia and Millicent's Prosthesis you get very high DPS.\n\nCasting Freezing Mist on a Boss first will debuff them and increase the damage you do to them before beginning your assault. I usually cast this an then try to keep them in the mist until Frostbite triggers and then go to town.\n\nHalberds are exceptional on horseback because of their hitboxes and attack speed, so learn to fight from horseback when you can, and consider adding the Lance Talisman when doing so for even more damage.\n\nLoretta's Slash is very situational, and this build is not setup to optimize its damage. However, it's great against enemies that hit hard since they can't stagger you out of it, allowing you to connect for damage 99 of the time. Trading damage is fine with this build since you have high protection.\n\nELDEN GODSLAYER BUILD LEVEL 150-200 JOURNEY 2\n\nA Dexterity Faith Strength Build that focuses exclusively on the use of Godslayer's Greatsword.\n\nClass: Any\nFlask Spread: Split between HP and FP\nWeapon: Godslayer's Greatsword any Sacred Seal\nShield: None\nArmor: Any Armor with high Poise, the higher the better.\nTalismans: Shard of Alexander, Carian Filigreed Crest, Bull-Goat's Talisman, Dragoncrest Greatshield Talisman\nPrimary Stats: Dexterity Vigor\nSecondary Stats: Strength Faith\nSkills: The Queen's Black Flame\nSpells: Golden Vow, Flame, Grant Me Strength\n\nThe way this Build works is that you'll use The Queen's Black Flame to dispatch the toughest enemies and bosses in Elden Ring, while using R1 and R2 attacks on normal enemies. You'll buff with Golden Vow and Flame, Grant Me Strength as necessary to further boost damage when needed.\n\nThe Queen's Black Flame has a rather long wind up making it hard to land without trading damage, which is why you will have high Poise from your Armor over 100 ideally, which will allow you to shrug off even the hardest hitting attacks and still keep using this Skill. Remember that the Queen's Black Flame sets the Black Flame status effect, which deals damage based on the Max HP of the target. This makes it more effective against Bosses with high HP, particularly in co op or NG .\n\nELDEN RING STARSCOURGE BUILD LEVEL 150-200 JOURNEY 2\n\nA Strength Build that uses the Starscourge Greatsword and its devastating weapon skill: Starcaller Cry.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Starscourge Greatsword Sacrificial Axe\nShield: None\nArmor: General Radahn Set\nTalismans: Rotten Winged Sword Insignia or Winged Sword Insignia , Shard of Alexander, Great-Jar's Arsenal Millicent's Prosthesis\nPrimary Stats: Strength Endurance\nSecondary Stats: Vigor Mind\nSkills: Starcaller Cry\nSpells: None\n\nThe way this Build works is that you'll use Sacrificial Axe in your offhand and Starscourge Greatsword in your right. When you dual wield the Starscourge Greatsword, since it's a paired weapon, you will still technically have the Axe equipped, which will provide you 4 FP every time you kill an enemy. This allows you to use Starcaller Cry more liberally, which is great.\n\nStarcaller Cry should be used on large groups of enemies since it has a huge AoE radius, and can often one shot weaker enemies. Make sure you use the follow up attack to finish off tougher to kill enemies, since it does far more damage than the cry itself.\n\nJump Attacks can be used on lone enemies or on Bosses that you struggle to perform Starcaller Cry against. Remember to start the cry when bosses are just on the edge of the AoE to give you time to pull off the follow up attack without being interrupted. Your armor does have good Poise, but some bosses hit really hard.\n\nELDEN RING DRAKE KNIGHT BUILD LEVEL 150-200 JOURNEY 2\n\nA Strength Faith Build that focuses on the use of the Magma Wyrm's Scalesword and its weapon skill Magma Guillotine.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Magma Wyrm's Scalesword Clawmark Seal\nShield: None\nArmor: Any Armor that allows you to medium roll\nTalismans: Fire Scorpion Charm, Shard of Alexander, Dragoncrest Greatshield Talisman Carian Filigreed Crest\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor\nSkills: Magma Guillotine\nSpells: Golden Vow, Flame, Grant Me Strength\n\nThe way this Build works is that you'll use Magma Guillotine on hard to kill enemies and bosses, leaping into them and dealing very high burst damage, with even more damage from the follow up attack if you can get it off.\n\nYou'll use Golden Vow and Flame, Grant Me Strength for extra damage before Boss fights begin so that you can defeat them even faster. You can add other spells to this build since you use the Clawmark Seal, but those are up to you.\n\nELDEN RING BLACK ARROW BUILD LEVEL 150-200 JOURNEY 2\n\nA Bow Build that focuses on the use of the Black Bow to take down enemies and bosses at range.\n\nClass: Any\nFlask Spread: Mostly HP, few FP\nWeapon: Black Bow any Seal that weighs nothing\nShield: None\nArmor: Little or no Armor\nTalismans: Old Lord's Talisman, Arrow's Sting Talisman, Shard of Alexander or Ritual Sword Talisman Blue Dancer Charm\nPrimary Stats: Strength Dexterity\nSecondary Stats: Vigor Faith\nSkills: Barrage\nSpells: Golden Vow, and Flame, Grant Me Strength\n\nThe way this Build works is that you'll buff with Golden Vow and use Barrage against hard to kill enemies, otherwise you'll jump shoot and land shoot enemies or roll shoot them with your Bow, since Black Bow operates like a Shortbow, allowing you to do this.\n\nFlame, Grant Me Strength is useful when you need even more damage. You do 100 physical damage with this build, so this really helps out, and the Old Lord's Talisman helps extend the duration so you don't have to rebuff so quickly.\n\nBlue Dancer Charm gives you a decent amount of damage with this build as long as you can keep your equip load low.\n\nELDEN RING ELDEN LORD BUILD LEVEL 150-200 JOURNEY 2\n\nA Quality Strength Dexterity Build that uses Axe of Godfrey and its weapon skill Regal Roar to pancake foes.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Axe of Godfrey Highland Axe\nShield: None\nArmor: Any Armor that allows you to medium roll\nTalismans: Roar Medallion, Shard of Alexander, Dragoncrest Greatshield Talisman Axe Talisman\nPrimary Stats: Dexterity Strength\nSecondary Stats: Vigor Endurance\nSkills: Regal Roar\nSpells: None\n\nThe way this Build works is that you'll use Regal Roar on a tough enemy or group of enemies in order to knock them into the air, dealing substantial damage while also changing your R2 and charged R2 attacks and buffing your damage. Roar Medallion and Highland Axe both buff your Roar and follow up attack damage.\n\nYou'll then proceed to attack with R2s and charged R2s to pound enemies to death quickly, trading damage as necessary, since you'll win every trade. You can rebuff with Regal Roar as necessary, making sure to use it when bosses are just walking into the edge of it, which should give you time to cast it and follow up with R2 without getting hit more than once, so you aren't staggered.\n\nELDEN RING DRAGONSCALE DAIMYO BUILD LEVEL 150-200 JOURNEY 2\n\nA melee build that focuses on the use of Dragonscale Blade and its weapon skill: Ice Lightning Sword.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Dragonscale Blade Uchigatana\nShield: Jellyfish Shield\nArmor: Any Armor that allows you to medium roll.\nTalismans: Rotten Winged Sword Insignia or Winged Sword Insignia , Millicent's Prosthesis, Shard of Alexander Dragoncrest Greatshield Talisman\nPrimary Stats: Strength Dexterity\nSecondary Stats: Vigor\nSkills: Ice Lightning Sword Flaming Strike\nSpells: None\n\nThe way this Build works is that you'll buff your Fire Uchigatana with Flaming Strike and then use Ice Lightning Sword on an enemy or boss in order to deal some damage while also adding Lightning Damage to your Dragonscale Blade, as well as adding Frostbite build up to its attacks. This will allow you very high damage with repeated strikes while dual wielding.\n\nOr you can use the Jellyfish Shield in your left hand instead of the Fire Uchigatana, which will allow you to use Ice Lightning Sword while two-handing, buffing your weapon, and then swapping to one hand and using Contagious Fury on the Shield to get even more damage. You can reach over 900 Attack Power this way, which is deadly.\n\nELDEN RING CRUCIBLE KNIGHT BUILD LEVEL 150-200 JOURNEY 2\n\nA Strength Faith Build that uses the Ordovis' Greatsword and Aspect of the Crucible Incantations.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Ordovis' Greatsword Clawmark Seal\nShield: None\nArmor: Crucible Axe Set\nTalismans: Shard of Alexander, Godfrey Icon, Flock's Canvas Talisman, and Rotten Winged Sword Insignia\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor Mind\nSkills: Ordovis' Vortex\nSpells: Golden Vow, Flame, Grant Me Strength, Aspects of the Crucible: Tail, Aspects of the Crucible: Horns, Aspects of the Crucible: Breath\n\nThe way this Build works is that you'll use Ordovis' Vortex on Bosses and difficult enemies in order to defeat them quickly. The charged version of this weapon skill has HUGE stagger potential and usually two casts of this will drop a Boss if they aren't dead by then.\n\nGolden Vow and Flame, Grant Me Strength are used to buff your damage with your attacks, weapon skill and Spells since they all deal physical damage or fire damage.\n\nApsects of the Crucible: Tail is a great AoE that can trigger Rotten Winged Sword Insignia, unlike Ordovis' Vortex, so is best used on packs of enemies to ramp up your Attack Power. Aspects of the Crucible: Horns is great on tough opponents when you are 1 on 1. It can stagger them easily, particularly when charged, and deals decent damage. It's also a great gap closer to get back in melee range. Aspects of the Crucible: Breath is great against enemies weak to fire or against enemies that can be stunlocked by it.\n\nELDEN RING GRIM REAPER BUILD LEVEL 150-200 JOURNEY 2\n\nA Strength Arcane build that uses a Reaper and the Stormcaller Ash of War to shred enemies in seconds.\n\nClass: Any\nFlask Spread: Mostly HP\nWeapon: Grave Scythe Dragon Communion Seal\nShield: None\nArmor: White Mask and and the heaviest Armor that still allows you to medium roll\nTalismans: Rotten Winged Sword Insignia or Winged Sword Insignia , Millicent's Prosthesis, Lord of Blood's Exultation and Shard of Alexander\nPrimary Stats: Arcane Strength\nSecondary Stats: Vigor\nSkills: Stormcaller\nSpells: Bloodflame Blade, Poison Armament, Golden Vow, Flame, Grant Me Strength, Poison Mist and Swarm of Flies\n\nThe way this Build works is that you'll buff your Scythe with Bloodflame Blade and use Stormcaller to rapidly strike enemies or Bosses for high damage and decent Bleed Build Up. The Grave Scythe has native Bleed Build Up on hit, and when combined with Bloodflame Blade, this only becomes more effective.\n\nStormcaller allows you to hit many many times in rapid succession, charging up your Rotten Winged Sword Insignia and Millicent's Prosthesis talismans, while also triggering White Mask and Lord of Blood's Exultation. This results in insane Attack Power, particularly when buffed with Golden Vow and Flame, Grant Me Strength, where you can reach over 2500!\n\nPoison Armament and Poison Mist are useful against Bleed Immune enemies, providing you an option in these cases. You can also use Mushroom Crown and Kindred of Rot's Exultation in these cases to keep your Attack Power high.\n\nELDEN RING PERFECT PALADIN BUILD ALL LEVELS\n\nA Strength Faith Build that focuses on the use of Block Counters and buffs to slash enemies to pieces.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Miquellan Knight's Sword Clawmark Seal\nShield: Haligtree Crest Greatshield\nArmor: Haligtree Knight Set and Greathelm\nTalismans: Bull-Goat's Talisman, Shard of Alexander, Curved Sword Talisman Sacred Scorpion Charm\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor Endurance\nSkills: Sacred Blade\nSpells: Golden Vow, Flame, Grant Me Strength, Blessing of the Erdtree\n\nThe way this Build works is that you'll use Golden Vow to buff your defense and damage, and then use your Greatshield to Block enemy attacks, following up with a Block Counter when necessary, staggering enemies and often giving you a free attack if you don't kill them outright.\n\nSacred Blade is exceptional since patch 1.07 and using it point blank will both deal damage with the weapon and the holy wave, making it deadly up close. It also buffs your weapon for more damage and for longer, allowing you to get more out of it even after you've used it. Use this periodically to rebuff your weapon and when you need a ranged attack.\n\nFlame, Grant Me Strength and Blessing of the Erdtree are really reserved for Boss fights where you need a little extra. It would be a hassle to buff with them both and Golden Vow constantly, not to mention they would be a huge drain on FP, so only use them when you really need them.\n\nELDEN RING BLAZING EXECUTIONER BUILD ALL LEVELS\n\nA Strength Build that focuses on the use of the Crescent Moon Axe and the Flaming Strike Ash of War.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Crescent Moon Axe\nShield: None\nArmor: Raging Wolf Set Blaidd's Set\nTalismans: Shard of Alexander, Claw Talisman, Dragoncrest Greatshield Talisman, Axe Talisman\nPrimary Stats: Strength Vigor\nSecondary Stats: Endurance\nSkills: Flaming Strike\nSpells: None\n\nThe way this Build works is that you'll use Flaming Strike to buff your Fire Crescent Moon Axe and than use the R2 and Charged R2 attacks to sweep multiple enemies, and Jump Attacks to take on single enemies. R1 spam can be used on hard to kill enemies to keep them staggered as well.\n\nFlaming Strike is exceptional in this build because it will increase your already high damage, but will deal Fire Damage and allow for a follow up attack that deals decent damage. Don't forget that you can just use Flaming Strike without the follow up for easy to kill enemies to save on FP.\n\nELDEN RING HAIMA HOPLITE BUILD ALL GAME\n\nHaima Hoplite is based on Strength and Intelligence stat attributes to utilize the Clayman's Harpoon's Physical and Magic damage. Paired with the Impaling Thrust and Repeating Thrust Ashes of War, this build can stance-break targets or even burst down bosses with highly damaging repeating thrusts.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Clayman's Harpoon, Academy Glintstone Staff\nShield: Cuckoo Greatshield\nArmor: Cuckoo Knight Helm, Blaidd's Armor, Cuckoo Knight Gauntlets, Cuckoo Knight Greaves or any armor with high protection and 51 Poise\nTalismans: Shard of Alexander, Curved Sword Talisman, Spear Talisman, Rotten Winged Sword Insignia more suggested talismans in the video.\nPrimary Stats: Vigor, Strength Intelligence\nSecondary Stats: Endurance Mind\nSkills: Repeating Thrust, Impaling Thrust\nSpells: Terra Magica, Scholar's Armament\n\nThe Haima Hoplite build is a Strength and Intelligence build that relies on a Clayman's Harpoon to deal damage to targets. Its uncommon weapon damage type which can deal with physical and magic damage simultaneously opens up interesting setups such as utilizing Scholar's Armaments for more damage. The Ashes of War for this build is the Repeating Thrust, which can deal high DPS to any target in conjunction with Scholar's Armament. While the Impaling Thrust Ashes of War can break the enemy's stance easily and deal even more damage when doing critical strikes.\n\nThe main focus of this build is the Clayman's Harpoon. As mentioned, the user will rely on its physical and magic damage when dealing damage to targets. Using the Academy Glintstone Staff will let the user buff the Clayman Harpoon's Magic Damage by imbuing the weapon with Scholar's Armament. In this manner, Clayman Harpoon's repeating thrust can easily score high damage numbers due to added damage from the Scholar Armament.\n\nWhen fighting bosses, it is suggested to switch to Impaling Thrust Ashes of War to quickly break the target's stance and be open from Critical Strikes. This Ashes of War also can help the Clayman Harpoon Penetrate shielded enemies with ease. Experiment with both Ashes of War to gain the best results, depending on the type of targets that the user will encounter.\n\nThis build explores the following talismans, Shard of Alexander for further damage increase overall, Curved Sword Talisman to increase the guard counter damage of this build since it is an option to take advantage of Guard Counters with this build, Spear Talisman for more Spear counter damage, especially this build tank enemy hits and then counter it spear strikes, and lastly, Rotten Winged Sword Insignia for more damage output especially when using the Repeating Thrust. More suggested Talisman alternatives were provided in the video.\n\nOn the other hand, since the user is provided with a shield, guard counters are a suggested strategy when dealing with regular enemies. This build is tanky enough to trade blows so use the Repeating Thrust often to take advantage of the Spear Talisman's added counter damage.\n\nELDEN RING COLDSTORM CLERIC BUILD ALL GAME\n\nColdstorm Cleric is a build that makes use of a Flail, such as a Chainlink Flail, and its high damage. This is paired with the Stormcaller Ash of War to increase Bloodloss build-up as well as Frostbite once you use the Cold infusion maximizing damage output and the chance to stagger opponents.\n\nClass: Any\nFlask Spread: Equal Charges\nWeapon: Chainlink Flail\nShield: Cuckoo Greatshield or any Greatshield\nArmor: Marais Mask, Noble's Traveling Garb, Scaled Gauntlets, Scaled Greaves\nTalismans: Bull-goat's Talisman, Warrior Jar Shard or Shard of Alexander, Millicent's Prosthesis, Rotten Winged Sword Insignia, Curved Sword Talisman, Dagger Talisman, Ritual Sword Talisman, Assassin's Cerulean Dagger\nPrimary Stats: Vigor, and Strength\nSecondary Stats: Mind, Endurance, and Faith\nSkills: Stormcaller\nSeal: Clawmark Seal or any Seal\nSpells: Fire's Deadly Sin\nGreat Runes: Godrick's Great Rune, Radahn's Great Rune\n\nColdstorm Cleric is a build that makes use of a Flail, such as a Chainlink Flail, and its high damage and Strength scaling. This is paired with the Stormcaller Ash of War to increase Bloodloss build-up, maximizing damage output and the chance to stagger opponents. This build does heavy damage to targets, but it also builds up Frostbite once you add the cold infusion, and blood loss maximizing your damage output.\n\nThis build is also paired with the Fire's Deadly Sin Incantation, to continuously retrigger the Frostbite Status Effect since it is a continuous source of fire damage it can reliably reset the Frostbite status effect on enemies for build that inflicts frostbite rapidly.\n\nThis build explores the following talismans, the Warrior Jar Shard or Shard of Alexander to increase Stormcaller damage, other Talismans you can consider have also been added to the list,\n\nOverall, this build utilizes each equipment piece to increase damage output enhance to reusability of the Stormcaller skill, and continuously cause a Status Effect build-up on opponents to further maximize their damage intake. Other equipment pieces you can carry should typically increase the damage of your build. When finally implementing this build, wait for an opening before finally mashing L2 to trigger the Stormcaller skill, getting in a number of hits that would build Frostbite, Hemorrhage, and build your attack power which could work all together to stagger your opponent and give you a chance to continuously repeat the process and melt away opponent HP.\n\nELDEN RING SCARLET SPEAR BUILD LEVEL 150-200 JOURNEY 2\n\nA Dexterity Build that focuses on the use of dual spears and the Scarlet Rot and Poison status effects.\n\nClass: Any\nFlask Spread: All HP\nWeapon: Rotten Crystal Spear x2\nShield: Coil Shield\nArmor: Redmane Knight Set or any armor with high protection and 51 Poise\nTalismans: Kindred of Rot's Exultation, Winged Sword Insignia, Millicent's Prosthesis Spear Talisman\nPrimary Stats: Dexterity Vigor\nSecondary Stats: Endurance\nSkills: Charge Forth Viper Bite\nSpells: None\n\nThe way this Build works is that you'll use dual wield two Rotten Crystal Spears to not only apply Scarlet Rot, but also build up your Attack Power quickly via very fast L1 attacks thanks to the Winged Sword Insignia and Millicent's Prosthesis. Dual Spear attacks are some of the fastest in Elden Ring, and they attack faster than many R1 attacks of other weapons.\n\nAdditionally, Spears deal Thrust Damage which deals increased damage to enemies in the forward motion of their attack called Counter Damage . This allows you to shell out some incredible damage when your Attack Power is buffed if you can trade blows with Bosses, particularly because we have the Spear Talisman slotted which further increases this damage.\n\nCoil Shield can trigger Deadly Poison a stronger form of Poison on Bosses easily with one use, or two at most, triggering your Kindred of Rot's Exultation at the beginning of the fight, allowing you to have buffed Attack Power from the very beginning all while the Boss takes damage over time.\n\nELDEN RING FROST PALADIN BUILD LEVEL 150-200 JOURNEY 2\n\nA quality build that uses the Zamor Curved Sword to deal both Physical and Magic Damage, as well as trigger Frostbite on enemies.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Zamor Curved Sword Clawmark Seal\nShield: Kite Shield or any Shield\nArmor: Fingerprint Set\nTalismans: Shard of Alexander, Magic Scorpion Charm, Curved Sword Talisman Assassin's Cerulean Dagger\nPrimary Stats: Vigor Mind\nSecondary Stats: Strength Dexterity\nSkills: Zamor Ice Storm\nSpells: Golden Vow, Blessing's Boon, Heal any other buffs you like\n\nThe way this Build works is that you'll use the Zamor Curved Sword and its weapon skill Zamor Ice Storm to devastating effect. Zamor Ice Storm deals exclusively Magic Damage and sets Frostbite, despite the weapon having no Magic Damage itself, nor any Intelligence scaling. However, it deals very high damage, particularly when boosted by Shard of Alexander and Magic Scorpion Charm.\n\nBecause you don't need to focus on your damaging stats STR and DEX as much, because they don't boost the damage of Zamor Ice Storm, this allows you to drop points into Faith to pick up other buffs like Golden Vow, which will further boosts you Zamor Ice Storm damage, which is great.\n\nYou can also do Block Counter relatively well with this Build due to the Curved Sword Talisman, and because you have Assassin's Cerulean Dagger slotted you can refund FP when you Critical Strike after a Block Counter, allowing you to use Zamor Ice Storm more easily.\n\nELDEN RING SUPREME SAMURAI BUILD ALL GAME\n\nA pure DEX Build that uses the Nagakiba and Grease to have the best damage for any situation, coupled with extremely high mobility.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Nagakiba\nShield: None\nArmor: Nox Swordstress Armor, White Reed Gauntlets, Ronin's Greaves, Iron Kasa\nTalismans: Shard of Alexander, Dragoncrest Greatshield Talisman, Great-Jars Arsenal, Bull-Goat's Talisman\nPrimary Stats: Dexterity Vigor\nSecondary Stats: Endurance\nSkills: Unsheathe\nSpells: None\n\nThe way this Build works is that you'll focus on using Unsheathe during difficult encounters or during 1v1 type situations. The R1 attack is much faster than the R2, but deals less Stance damage and is ideal for situations where you don't know what the enemy is going to do, since it comes out faster than the R2 attack.\n\nThe R2 attack is used to deal more damage when you can predict the attack, but also when you are trying to Stance-break an enemy or boss. Repeated attacks with the R2 can Stance-break most Bosses in 3 hits, not unlike Moonveil, allowing you to get free attacks or a Critical Attack.\n\nYou can use different Greases depending on the boss or enemy you are facing. For example, Blood Grease works exceptionally well since the weapon already has native bleed build up on it, allowing you to trigger Hemorrhage much more easily. Make sure to craft and use Greases on harder to defeat enemies and bosses.\n\nELDEN RING BLOODHOUND BUILD ALL LEVELS\n\nA Dexterity Build that focuses on the use of the Bloodhound's Fang and its weapon skill Bloodhound's Finesse.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Bloodhound's Fang\nShield: None\nArmor: Raptor's Black Feathers any armor that adds up to 51 Poise with the Bull-Goat's Talisman equipped\nTalismans: Bull-Goat's Talisman, Shard of Alexander, Claw Talisman and Dragoncrest Greatshield Talisman\nPrimary Stats: Dexterity Vigor\nSecondary Stats: Strength\nSkills: Bloodhound's Finesse\nSpells: None\n\nThe way this Build works is that you'll use Bloodhound's Fang from almost the beginning the game, essentially after you defeat Bloodhound Knight Darriwil, which should be first thing. You should two-hand it and lean into its weapon skill: Bloodhound's Finesse as much as possible.\n\nBloodhound's Finesse gives you some i-frames during its initial attack animation, and some again when you dash forward and strike if you use the follow up attack. Practice using this ability early on in the game so that you learn these timings, and this will help you use this skill later on without getting hit while simultaneously dealing damage.\n\nUtilize jump attacks with this build when you can as well since the Bloodhound's Fang has a higher Jump Attack Damage multiplier than other Curved Greatswords and also because you'll be wearing Raptor's Black Feathers and Claw Talisman, both further boost Jump Attack Damage. This gets even better in Journey 2 if you get a second Bloodhound's Fang!\n\nTry not to focus on the Bleed Build Up of this weapon, since enemies will usually die before it triggers 9 out of 10 times, but you might be well off to use Blood Grease during Boss fights or other Greases to further boost your damage, so make sure to do this!\n\nELDEN RING SAMURAI BUILD BEGINNER\n\nA mix of ranged and melee combat, as well as mounted that makes you feel like a proper Samurai while playing Elden Ring, and is wickedly effective.\n\nClass: Samurai\nFlask Spread: Mostly HP and 1 or 2 FP\nWeapon: Uchigatana and Longbow\nShield: None\nArmor: Land of Reeds Set\nPrimary Stats: Dexterity Vigor\nSecondary Stats: Endurance Mind\nSkills: Ash of War: Unsheathe Ash of War: Mighty Shot\nSpells: None\n\nThis Build plays just like a Samurai by picking off targets with your Long Bow, using Mighty Shot to deal increased damage when needed. Swapping to Uchigatana when enemies close the distance to you, using Unsheathe to deal incredible damage. Unsheathe is not only fast, it deals high damage, and gap closes all in one rapid motion for minimal FP cost. Learn to roll back and then use Unsheathe in one movement.\n\nELDEN RING MOONVEIL SAMURAI BUILD LEVEL 50\n\nA melee-mage Build that uses Transient Moonlight to stagger enemies and deal critical damage.\n\nClass: Prisoner or Samurai\nFlask Spread: Slightly more HP than FP\nWeapon: Moonveil\nShield: None\nArmor: Land of Reeds Set\nPrimary Stats: Intelligence Vigor\nSecondary Stats: Dexterity\nSkills: Transient Moonlight\nSpells: Loretta's Greatbow, Glintstone Pebble and Carian Greatsword\n\nThe way this Build works is that you use Transient Moonlight with R2 instead of R1 to stagger enemies and then critically strike them. Using the Assassin's Cerulean Dagger and Carian Filigreed Crest recovers the cost of using Transient Moonlight so that you never run out of FP.\n\nUse Loretta's Greatbow to take out difficult enemies at range, and use Glintstone Pebble to do the same when they aren't quite as far away.\n\nCarian Greatsword is used to AoE enemies that are grouped up, and is benefited by Radagon Icon.\n\nELDEN RING BLOODBLADE BUILD BEGINNER\n\nA Bleed-focused Build that uses the Bleed Status Effect to continuously rip off huge chunks of enemy health via dual blades.\n\nClass: Warrior\nFlask Spread: All HP\nWeapon: Scimitar x2\nShield: Any that can Parry\nArmor: Heaviest you can wear and still Med Roll\nPrimary Stats: Vigor Endurance\nSecondary Stats: Dexterity Arcane\nSkills: Ash of War: Bloody Slash x2\nSpells: None\n\nThe way this Build works is that you slot the Ash of War: Bloody Slash on to both Scimitars so that when you strike with both weapons via L1 you build up Bleed faster. To do this you will need a Lost Ashes of War and you'll need to Duplicate it at Blacksmith Hewg.\n\nFocus on using running and jumping L1 attacks as these do 4 hits very quickly, as opposed to just L1 by itself which does 2 or rolling L1 which does 3.\n\nKeep in mind enemy Bleed bars are not visible, but they drain just like players, meaning you must strike repeatedly and often or you won't rip off chunks of HP via Bleed. Enemies also seem to have increased resistance with each subsequent Bleed, so it will take more and more strikes the more you set this Status.\n\nPlay aggressively, but make sure not to get yourself killed going for the Bleed proc. Wear the heaviest Armor you can and still mid roll, so that if you do get hit, it deals the least amount of damage possible.\n\nUse Bloody Slash when necessary, but it's situational. It's long cast time makes it hard to use, even if it's damage is incredibly high.\n\nELDEN RING BUILD: BLAZING BUSHIDO BUILD LEVEL 100\n\nA Samurai Build that uses the Nagakiba and a Greatbow to take on enemies at range or in close combat.\n\nClass: Samurai\nFlask Spread: Mostly HP, some FP\nWeapon: Nagakiba, Greatbow, Finger Seal\nShield: None\nArmor: Any that still allows med roll\nPrimary Stats: Strength Dexterity\nSecondary Stats: Vigor Mind\nSkills: Unsheathe Rain of Arrows\nSpells: Bloodflame Blade Flame, Grant Me Strength\n\nThe way this Build works is that you'll put Unsheathe on your Nagakiba and select the Quality Affinity to get B B Scaling out of both Strength and Dexterity. The Greatbow has D D Scaling with these so it makes sense to pump both for max damage with the Nagakiba and Greatbow. Additionally, keeping the Nagakiba only Physical Damage, will allow you to buff it with Bloodflame Blade.\n\nYou'll use Flame, Grant Me Strength to buff your Physical and Fire Damage by 20 , which applies to your Bow attacks as well as your Bloodflame Blade, which is excellent. It has short duration so you'll likely use it far more outside of combat than once it has begun.\n\nBloodflame Blade applies 40 of your Incantation Scaling to your Weapon as Fire Damage for 60 seconds, and also makes Bleed Build Up last a second or so after you stop swinging, allowing you to set Bleeding more easily on enemies, as their Bleed Bar doesn't deplete as quickly. It has a faster cast time, and you can pull it off in combat with some practice if you need to reapply it.\n\nELDEN RING THUNDERING SWORDSPEAR BUILD LEVEL 100\n\nA melee focused build that uses Lighting to strike enemies at range, and to boost damage in melee.\n\nClass: Any\nFlask Spread: Split HP and FP\nWeapon: Guardian's Swordspear Finger Seal\nShield: Banished Knight's Shield or Jellyfish Shield\nArmor: Great Helm, Tree Coat, Chain Gloves, Chain Greaves\nTalismans: Lightning Scorpion Charm, Radagon's Soreseal, Green Turtle Talisman Dragoncrest Shield Talisman 1\nPrimary Stats: Dexterity\nSecondary Stats: Vigor\nSkills: Thunderbolt\nSpells: Golden Vow, Flame, Grant Me Strength, Electrify Armament, and Blessing's Boon\n\nThe way this Build works is that you'll buff with Golden Vow as you make your way around the game, one shotting most easy enemies with Thunderbolt from range, or even tough enemies as necessary. Thunderbolt scales off of base weapon damage and Dexterity scaling, and this is why we chose the Guardian's Swordspear. It has very high base damage and A scaling in Dexterity, and doesn't require much Strength investment.\n\nYou can dispatch any in melee if they approach you due to your high Attack Rating, and you can Block with your Shield as necessary. I do advise against Block Countering with this Weapon though as it is slow and will likely get you hit.\n\nCast Flame, Grant Me Strength when you need extra damage like in a Boss fight or before a tough enemy, and the same with Electrify Armament. Both will boost your melee damage, but not Thunderbolt.\n\nBlessing's Boon can help keep your HP topped off, which is good, especially if you decide to use the Ritual Sword Talisman for extra Thunderbolt Damage, since you need to be at max HP for this to work.\n\nELDEN RING SANGUINE SAMURAI BUILD LEVEL 150\n\nAn Dexterity Arcane Build that uses the Rivers of Blood Katana to devastating effect.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Rivers of Blood, Sacrificial Axe, and Dragon Communion Seal\nShield: None\nArmor: White Mask or Okina Mask, and any armor that allows you to med roll\nTalismans: Lord of Blood's Exultation, Rotten Winged Sword Insignia, Carian Filigreed Crest, Shard of Alexander, and Green Turtle Talisman\nPrimary Stats: Arcane Dexterity\nSecondary Stats: Vigor Mind\nSkills: Corpse Piler\nSpells: Flame, Grant Me Strength\n\nThe way this Build works is that you will carry Rivers of Blood in your right hand, and use Sacrificial Axe and Dragon Communion Seal in your left. Sacrificial Axe will give you 4 FP, even when you don't meet the requirements for it, every time you kill an enemy as long as it's in your left hand.\n\nYou'll use Rivers of Blood as your default attack, because we reduce the cost of it via Carian Filigreed Crest, and give you FP back with Sacrificial Axe. This combined with 30 or so Mind allows you to pretty much use it at will, as long as you have a few FP flasks.\n\nYou can buff with Flame, Grant Me Strength when you're heading into a Boss fight or a difficult enemy because Rivers of Blood does both Physical and Fire Damage, benefitting immensely from this Incantation. You can add others as well since you'll have fairly good Incantation Scaling thanks to the Dragon Communion Seal and high Arcane, but these are optional.\n\nIf you manage to acquire Millicent's Prosthesis and Rotten Sword Insignia you can actually use both, but you will need someone to drop you one or the other.\n\nELDEN RING VENOMOUS BLOODBLADE BUILD LEVEL 150\n\nA Quality Build that uses Bleed and Poison to boost Attack Power extremely high while dual wielding Curved Swords.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Scavenger's Curved Sword Bandit's Curved Sword if you can get a second Scavenger's Curved Sword from someone that would be better\nShield: None\nArmor: White Mask or Mushroom Crown any that allows you to med roll\nTalismans: Millicent's Prosthesis, Winged Sword Insignia, Kindred of Rot's Exultation Lord of Blood's Exultation\nPrimary Stats: Strength Dexterity\nSecondary Stats: Vigor Endurance\nSkills: Poisonous Mist Seppuku\nSpells: None\n\nThe way this Build works is that you'll typically buff your left-hand weapon with Seppuku to increase its Bleed build up and damage and to trigger Lord of Blood's Exultation. Then you'll lead most fights with Poisonous Mist in order to set Poisoned to also boost your Attack Power by 30 thanks to the Mushroom Crown and Kindred of Rot's Exultation.\n\nYou'll then swing repeatedly with L1, blending enemies down quickly to trigger both Millicent's Prosthesis and Rotten Winged Sword Insignia to further increase your Attack Power, giving you an Attack Rating of well over 1k with each Curved Sword. This allows you to attack rapidly with very high damage, with the occasional Hemorrhage proc, and while the enemy remains Poisoned.\n\nIf enemies are immune to Poisoned and Bleed, you can still trigger Lord of Blood's Exultation repeatedly with Seppuku as necessary and you can use the Raw Meat Dumpling to set Poisoned on yourself to gain Kindred of Rot's Exultation's buff.\n\nELDEN RING GRAVITY GOD BUILD LEVEL 150\n\nA melee build that uses a ranged weapon ability to stagger and deal fantastic damage while remaining safely.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Fallingstar Beast Jaw any Sacred Seal\nShield: None\nArmor: Okina Mask, Raptor's Black Feathers, and any Armor that allows you to medium roll\nTalismans: Shard of Alexander, Ritual Sword Talisman, Carian Filigreed Crest, Dragoncrest Greatshield Talisman\nPrimary Stats: Strength Dexterity\nSecondary Stats: Vigor\nSkills: Gravity Bolt\nSpells: Golden Vow Flame, Grant Me Strength\n\nThe way this Build works is that you'll buff with Golden Vow as you travel around using Gravity Bolt at will to destroy enemies before they can even attack you once. Because Gravity Bolt staggers most enemies in one cast, even if it doesn't kill them it will often disable them preventing them from reaching you.\n\nGravity Bolt does mostly Physical Damage, which is great against just about every enemy type in the game, and the stagger it provides allows you to stun lock many difficult enemies and Bosses repeatedly from a safe distance.\n\nYou can also deal good Jump Attack damage with this Build because it is a Colossal Weapon and because of Raptor's Black Feathers. If you want even more Jump Attack damage you can replace Dragoncrest Greatshield Talisman with Claw Talisman.\n\nELDEN RING LIGHTNING DRAGOON BUILD LEVEL 150\n\nA Quality Strength Dexterity melee build that uses the Bolt of Gransax and a Greatshield to electrifying effect\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Bolt of Gransax Cleanrot Spear or Treespear\nShield: Golden Greatshield\nArmor: Consort's Mask Leyndell Knight Set\nTalismans: Shard of Alexander, Radagon's Soreseal, Ritual Sword Talisman Carian Filigreed Crest\nPrimary Stats: Dexterity Vigor\nSecondary Stats: Strength Endurance\nSkills: Ancient Lightning Spear Sacred Phalanx\nSpells: Golden Vow , Blessing of the Erdtree, Flame, Grant Me Strength\n\nThe way this Build works is that you'll buff with Golden Vow and you'll Block Counter as necessary. You'll use Bolt of Gransax as your primary weapon, dealing Physical and Lightning Damage, only swapping to Cleanrot Spear or Treespear when enemies resist Lighting Damage. Since you're using a Shield and Spear you can Block and attack at the same time, protecting yourself from attacks while also dealing damage.\n\nYou'll use Ancient Lightning Spear to pick off enemies at range as needed, particularly difficult enemies that can be killed quickly with it, or using it against Bosses when melee is not the best option. Ancient Lightning Spear hits much harder than the Lightning Spear Incantation, and costs about the same FP with this setup, and has much more range as well. You can charge it up for extra damage if you want, or just use it regularly when you don't have the spacing or time to do so.\n\nThis Build is a great blend of offense and defense because you can lead with Ancient Lightning Spear and then Block and attack or Block Counter for solid damage in melee when enemies get close. It's also very hard to kill because it can block very easily.\n\nELDEN RING BLACKFLAME BUSHIDO BUILD LEVEL 150\n\nA Dexterity Faith Build that uses the Cross-Naginata to to set Hemorrhage and Black Flame on enemies in melee range.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Cross-Naginata or Nagakiba Godslayer's Seal\nShield: None\nArmor: White Mask White Reed Set\nTalismans: Shard of Alexander, Radagon's Soreseal, Godfrey Icon Dragoncrest Greatshield Talisman\nPrimary Stats: Dexterity Faith\nSecondary Stats: Vigor Mind\nSkills: Phantom Slash, Sword Dance or Double Slash\nSpells: Golden Vow, Black Flame, Bloodflame Blade, Black Flame Blade, Scouring Black Flame, Black Flame Ritual Black Flame's Protection\n\nThe way this Build works is that you'll buff with Golden Vow and you'll use Bloodflame Blade to help set Hemorrhage on most regular enemies, as it adds to the native bleeding of the Cross-Naginata or Nagakiba. You'll then use Phantom Slash if you're using Cross-Naginata or Sword Dance or Double Slash if you're using Nagakiba.\n\nPhantom Slash applies Bloodflame Blade if you're buffed with it to its attacks, and what's great is that it will connect even if you get staggered during your own attack animation, allowing you to stagger enemies in many cases, and allowing you to recover and attack. You'll have to choose your openings a bit more carefully when using Sword Dance or Double Slash, but Sword Dance still has fantastic range.\n\nBlack Flame Blade is used on more difficult enemies, and since you have high Faith the damage it adds to your attacks is substantial, and this is in addition to the Black Flame damage over time it places on the enemy.\n\nBlack Flame is great for range when you need it, and Scouring Black Flame is a good AoE that can hit multiple enemies and is good at mid range when enemies are aggressive, and Black Flame might miss. Black Flame Ritual is fantastic against aggressive or large enemies and it hits like a truck. I like to charge it for a larger radius, making it hit more effectively and increasing its damage due to Godfrey Icon. Black Flame's Protection stacks with Golden Vow and will make you very very hard to kill.\n\nELDEN RING GOLDEN CHAMPION BUILD LEVEL 150\n\nA Dexterity-based tank build that can Block-Counter, Dual Wield and Parry all in one setup.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Ornamental Straight Sword any Sacred Seal\nShield: Banished Knight's Shield\nArmor: Banished Knight Set\nTalismans: Winged Sword Insignia, Millicent's Prosthesis, Dragoncrest Greatshield Talisman Spear Talisman\nPrimary Stats: Dexterity\nSecondary Stats: Vigor Endurance\nSkills: Golden Tempering Golden Parry\nSpells: Golden Vow, Blessing's Boon and Flame, Grant Me Strength\n\nThe way this Build works is that you'll buff with Golden Tempering, increasing your Holy Damage and changing your R2 to a special flurry that hits repeatedly with both swords, even if only one is currently equipped. You can use Golden Vow as necessary as well to help with more difficult areas and bosses,\n\nOrnamental Straight Sword is actually a paired weapon allowing you to single hand or dual wield them by pressing Triangle R1. They are the only Straight Swords in the game that are paired.\n\nYou'll use your Sword and Shield setup most of the time, using Golden Parry to Parry enemies from a safe distance, and using your charged R2 to hit enemies repeatedly. Some tough enemies or Bosses you'll go hyper aggressive, and dual wield swinging through enemy attacks to increase your damage as quickly as possible, building up your damage thanks to your Talismans.\n\nELDEN RING BLACK KNIFE ASSASSIN BUILD LEVEL 150\n\nA Dexterity Faith Build that uses dual Daggers to rapidly strike enemies and Bosses for high damage the further into combo chains you go.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Erdsteel Dagger x2, Black Knife any Sacred Seal\nShield: None\nArmor: Black Knife Hood, Black Knife Armor, Fire Prelate Gauntlets Fire Prelate Greaves\nTalismans: Winged Sword Insignia, Millicent's Prosthesis, Dragoncrest Greatshield Talisman Shard of Alexander\nPrimary Stats: Dexterity Faith\nSecondary Stats: Vigor\nSkills: Blade of Death, Bloodhound's Step Parry\nSpells: Golden Vow, Blessing of the Erdtree and Flame, Grant Me Strength\n\nThe way this Build works is that you'll buff with Golden Vow and then you'll use your L1 combos to stun lock most enemies, building up your Attack Power because of Millicent's Prosthesis and Winged Sword Insignia. You can use Bloodhound's Step to dodge easily, or you can use Quickstep if you find it difficult to use Bloodhound's Step.\n\nBecause you have high Poise from your Armor setup, and you because you'll be using the Dragoncrest Greatshield Talisman, you can trade damage without being interrupted quite often, and you'll have very good protection. Golden Vow also provides you with some as well, so you can finish off your combos uninterrupted.\n\nYou can use Blessing of the Erdtree and Flame, Grant Me Strength to buff healing and damage for Boss fights. And you can use Blade of Death when you need a ranged option, because melee wouldn't work or work well. Parry is used when enemies cannot be stunlocked with repeated attacks, or when you cannot swing through attacks easily.\n\nELDEN RING SERPENT SAMURAI BUILD LEVEL 150\n\nA Dexterity Build that uses poison to great effect using the Serpentbone Blade and the Uchigatana.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Serpentbone Blade Uchigatana or Wakizashi\nShield:\nArmor: Mushroom Crown any high Poise Armor\nTalismans: Kindred of Rot's Exultation, Millicent's Prosthesis, Winged Sword Insignia, Shard of Alexander\nPrimary Stats: Dexterity Vigor\nSecondary Stats: Endurance\nSkills: Double Slash, Poison Moth Flight Parry\nSpells: None\n\nThe way this Build works is that you'll be dual wielding the Serpentbone Blade and Uchigatana or Wakizashi most of the time, using L1 for dual wield combos when you want, or L2 for Double Slash if you need it.\n\nI like to single hand the Serpentbone Blade when facing difficult enemies that don't stagger easily in order to use the Charged R2 attacks, which usually stagger them in two uses, often finishing them off quickly. Because you have high Poise, you can often swing through at least one attack from them.\n\nThe idea is to set the Poison Status effect using a Poison infused Uchigatana and Serpentbone Blade to boost Attack Power, as well as striking repeatedly to boost Attack Power, to crank out high damage per strike.\n\nELDEN RING BLOODY BOWMAN BUILD LEVEL 150\n\nA Dexterity Strength Build that uses the Black Bow to unleash a Barrage of Blood and Poison Arrows at enemies.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Black Bow\nShield: None\nArmor: White Mask, any Light Armor\nTalismans: Ritual Sword Talisman, Shard of Alexander, Arrow's Sting Talisman, Spear Talisman or Lord of Blood's Exultation\nPrimary Stats: Dexterity Strength\nSecondary Stats: Vigor\nSkills: Barrage\nSpells: None\n\nThe way this Build works is that you'll use the Black Bow to range down enemies. Based on what enemies you are facing, you'll use regular Arrows for trash enemies, or enemies that you won't get much out of triggering Hemorrhage or Poison on because they'll be dead too quickly. Stock up on these, as you can purchase about 700 of them for 7k Runes or so.\n\nYou'll use Serpent Arrows and Bloodbone Arrows Fletched to deal with tough enemies and Bosses. Using the Barrage ability of Black Bow will allows you to set these Statuses very easily through rapid attacks, but will also deal decent damage in their own right.\n\nSave the Bloodbone Arrows for Bosses because of the three types they are the only ones that are crafted, making them a bit more difficult to get, though it's not incredibly hard at this stage. Note that making the Fletched version is ideal, because it increases the Range of these Arrows. When arrows lands outside of their range they deal reduced damage, so having better Range keeps your damage higher.\n\nELDEN RING HOWLING STARFIST BUILD LEVEL 150\n\nA Dexterity Build that uses Fists to set Bleeding and to range down enemies with Beast's Roar.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Star Fist, Highland Axe Frenzied Flame Seal\nShield: None\nArmor: White Mask, and any other Armor that gives you lots of Poise\nTalismans: Roar Medallion, Shard of Alexander, Lord of Blood's Exultation, Rotten Winged Sword Insignia\nPrimary Stats: Dexterity\nSecondary Stats: Vigor Endurance\nSkills: Beast's Roar\nSpells: Bloodflame Blade\n\nThe way this Build works is that you'll buff with Bloodflame Blade as necessary in order to add more Bleeding build up to your Star Fist, which you will be dual wielding. Attacking repeatedly will not only increase your Attack Power thanks to Rotten Winged Sword Insignia, but also because you will eventually trigger Hemorrhage, triggering White Mask and Lord of Blood's Exultation, further boosting Attack Power.\n\nCharged R2 attacks are very good with the Star Fist because they deal exceptional stance damage, and also count as two-hits, dealing incredible damage and building up Bleed faster than some other Fist R2s. Use them when you can.\n\nBeast's Roar is there to give you a ranged option. This is a Dexterity-based Ash of War, meaning you will want to change your Affinity to Keen on your Star Fist to get the most out of it. This Ash of War has tremendous range and decent damage, allowing you to shore up the weakest aspect of Fist Weapons, range. Use this when you can't get close enough to an enemy to be effective, or if it's just easier to range them down.\n\nELDEN RING NEBULA KNIGHT BUILD LEVEL 150\n\nA Dexterity Intelligence Build that uses the Wing of Astel to great effect by capitalizing on its weapon skill Nebula.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Wing of Astel and any Staff\nShield: Carian Knight's Shield\nArmor: Scaled Armor Set or any Armor with high Poise\nTalismans: Magic Scorpion Charm, Shard of Alexander, Assassin's Cerulean Dagger, Curved Sword Talisman\nPrimary Stats: Intelligence Dexterity\nSecondary Stats: Vigor Endurance\nSkills: Nebula\nSpells: Scholar's Shield Terra Magica\n\nThe Nebula Knight Build uses a combination of Block Counters and the weapon skill of Wing of Astel: Nebula to handle any situation effectively. Because Wing of Astel scales well with both Dexterity and Intelligence, we don't use a Great Shield for this Build, due to low Strength. Carian Knight's Shield is an excellent choice for those using a Shield with no Strength investment. And because Scholar's Shield further increases its mitigations and Guard Boost, it only gets even more effective.\n\nWing of Astel has a unique R2 attack and charged R2 attack that fires 1 or 2 waves of magic forward, depending on whether you charged it or not. These waves deal 100 Magic Damage just like Nebula , making them benefit greatly from Magic Scorpion as well as Terra Magica. The waves, however, do not benefit from the Axe Talisman, though the damage you deal with the sword itself does. These waves also increase in damage based on your Intelligence, making it imperative for this Build.\n\nNebula is really your go to for Boss encounters, and it shoots out star clusters in front of you that explode dealing Magic Damage. They group up in tight spaces, but fan out in open locations. You can cast Nebula and then follow up with a Charged R2 for great stagger damage, or just spam Nebula.\n\nELDEN RING INQUISITOR BUILD LEVEL 150\n\nA Quality Strength Dexterity Build that focuses on the use of the Ghiza's Wheel Colossal Weapon for optimal damage.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Ghiza's Wheel\nShield: Jellyfish Shield\nArmor: Heaviest you can wear and still medium roll\nTalismans: Axe Talisman, Lord of Blood's Exultation, Claw Talisman Millicent's Prosthesis\nPrimary Stats: Strength Dexterity\nSecondary Stats: Endurance Vigor\nSkills: Contagious Fury\nSpells: None\n\nThe way this Build works is that you'll use the one-handed R2 and one-handed charged R2 attacks of Ghiza's Wheel to take advantage of Axe Talisman, and to give you hyper armor, but most importantly to hit multiple times as the wheel spins when it lands. If you two-hand this weapon then it spins behind you instead of in front of you, so it's important to one-hand it and use these R2 attacks, because R1s don't make the wheel spin.\n\nSpinning Wheel does not trigger Hemorrhage easily, and does not trigger Winged Sword Insignia or Millicent's Prosthesis, so it's not particularly useful for tough enemies so we don't use it often. Instead you'll use Jump Attack, buff with Contagious Fury to further boost your R2 damage, and use Charged R2s for even more damage and stagger.\n\nWhen the wheel spins after an R2 or charged R2, you'll often trigger Hemorrhage in one attack, which will trigger Lord of Blood's Exultation and White Mask if you're using it. This boosts your Attack Power even higher, and you'll often trigger Millicent's Prosthesis at the same time, getting even higher attack rating.\n\nELDEN RING WATERFOWL WARRIOR BUILD LEVEL 150-200 JOURNEY 2\n\nA Dexterity Build that uses Hand of Malenia to devastating results via Waterfowl Dance.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Hand of Malenia\nShield: None\nArmor: They heaviest you can wear and still Medium Roll.\nTalismans: Shard of Alexander, Millicent's Prosthesis, Winged Sword Insignia, Dragoncrest Greatshield Talisman or Great-Jar's Arsenal\nPrimary Stats: Dexterity\nSecondary Stats: Endurance Vigor\nSkills: Waterfowl Dance\nSpells: None\n\nThe way this Build works is that you'll use the regular attacks of Hand of Malenia to deal with regular enemies, two-handing it in order to gain max damage and keep your equip load a bit lighter for more armor with higher Poise.\n\nYou'll use Waterfowl Dance on tough to kill enemies, packs of enemies and Bosses, using your high Poise and hyper armor of the skill to strike them repeatedly for very high damage, triggering Millicent's Prosthesis and Winged Sword Insignia, boosting repeated L2 damage.\n\nStamina is an issue for this Build because Waterfowl Dance eats it up, and you likely won't be able to use 3 consecutive L2 pulls twice, without waiting for your Stamina to replenish. Use Greenburst Crystal Tear when facing Bosses to keep your Stamina high, so you don't run out mid attack.\n\nUnlike other Katana Builds, Hemorrhage doesn't play a huge roll in this Build because Waterfowl Dance doesn't build up Bleed fast at all, so don't worry about it, and don't try to maximize Bleeding Build Up.\n\nELDEN CARIAN CAVALIER BUILD LEVEL 150-200 JOURNEY 2\n\nA Quality Strength Dexterity Build that uses a halberd to devastating results on horseback and on foot.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Loretta's War Sickle any Staff\nShield: None\nArmor: Royal Knight Set or any with high Poise\nTalismans: Bull-Goat's Talisman, Dragoncrest Greatshield Talisman, Millicent's Prosthesis, Winged Sword Insignia or Rotten Winged Sword Insignia\nPrimary Stats: Dexterity Strength\nSecondary Stats: Vigor Endurance\nSkills: Loretta's Slash\nSpells: Freezing Mist\n\nThe way this Build works is that you'll use the very fast attacks of Loretta's War Sickle to melt enemies in one or two attacks, and Bosses in less than a minute. When you combine the fast attacks of the War Sickle with high Poise and Talismans like Winged Sword Insignia and Millicent's Prosthesis you get very high DPS.\n\nCasting Freezing Mist on a Boss first will debuff them and increase the damage you do to them before beginning your assault. I usually cast this an then try to keep them in the mist until Frostbite triggers and then go to town.\n\nHalberds are exceptional on horseback because of their hitboxes and attack speed, so learn to fight from horseback when you can, and consider adding the Lance Talisman when doing so for even more damage.\n\nLoretta's Slash is very situational, and this build is not setup to optimize its damage. However, it's great against enemies that hit hard since they can't stagger you out of it, allowing you to connect for damage 99 of the time. Trading damage is fine with this build since you have high protection.\n\nELDEN RING MAD KING BUILD LEVEL 150-200 JOURNEY 2\n\nAn Arcane Faith Dexterity Build that focuses on the use of Madness and Morgott's Cursed Sword.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Morgott's Cursed Sword, Dragon Communion Seal Frenzied Flame Seal\nShield: None\nArmor: Heaviest you can wear and still medium roll\nTalismans: Shard of Alexander, Fire Scorpion Charm, Ritual Sword Talisman Dragoncrest Greatshield Talisman\nPrimary Stats: Dexterity Arcane\nSecondary Stats: Faith Vigor\nSkills: Cursed-Blood Slice\nSpells: Swarm of Flies,Golden Vow, Flame, Grant Me Strength, Unendurable Frenzy, Frenzied Burst\n\nThe way this Build works is that you'll use your high Arcane to build up Bleed and Madness quickly via attacks and spells. Swarm of Flies is a good opener on tough enemies that you can then use Cursed-Blood Slice against to set Hemorrhage, as well deal a good amount of damage.\n\nUnendurable Frenzy can be used in boss fights after popping the Cerulean Hidden Tear to melt Bosses in just a few seconds. Just hold the button down and stay out of range of the enemy's attacks and you're golden.\n\nFrenzied Burst is great for picking off enemies at long range when needed. It deals incredibly high damage and pierced the blocks of enemies. Golden Vow and Flame, Grant Me Strength are there to buff your damage further when needed.\n\nELDEN SOUL SAMURAI BUILD LEVEL 150-200 JOURNEY 2\n\nA Dexterity Intelligence Build that uses the Nagakiba and Scholar's Armament to phenomenal result.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Nagakiba Academy Glintstone Staff\nShield: None\nArmor: Black Knife Set\nTalismans: Dragoncrest Greatshield Talisman, Shard of Alexander, Magic Scorpion Charm Millicent's Prosthesis\nPrimary Stats: Intelligence Dexterity\nSecondary Stats: Vigor Mind\nSkills: Double Slash\nSpells: Greatblade Phalanx, Founding Rain of Stars, Unseen Form, Loretta's Greatbow, Carian Retaliation, Scholar's Armament, Terra Magica, Freezing Mist\n\nThe way this Build works is that you'll use Unseen Form and the Black Knife Set to sneak up on enemies getting easy backstabs and attacks. These two things will muffle your sound and make you harder to see.\n\nYou can use Greatblade Phalanx when you know enemies are going to come at you, and cast Freezing Mist on tough enemies and Bosses to soften up their defenses via the Frostbite status effect.\n\nCast Founding Rain of Stars at the beginning of Boss fights when they start to come at you, and try to fight around the AoE it creates for best results. Try to dodge and use Double Slash while they are still in the AoE of FRoS.\n\nLoretta's Greatbow is useful for situations where you need some long range or things will be markedly more difficult, and you can use Carian Retaliation to parry projectiles, which is great.\n\nScholar's Armament is your buff to really boost your damage over the top of a magic infused or cold infused Nagakiba. By keeping it Keen and using Scholar's Armament you will have higher damage potential as long as it remanis buffed.\n\nELDEN SWORD SAINT BUILD LEVEL 150-200 JOURNEY 2\n\nA Dexterity Faith Strength Build that focuses on using the Sacred Relic Sword and Wave of Gold.\n\nClass: Any\nFlask Spread: Split between HP and FP\nWeapon: Sacred Relic Sword, Sword of Milos, and any Sacred Seal\nShield: None\nArmor: Any Armor with high Poise, the higher the better.\nTalismans: Shard of Alexander, Carian Filigreed Crest, Claw Talisman, Sacred Scorpion Charm\nPrimary Stats: Dexterity Faith\nSecondary Stats: Strength Vigor\nSkills: Wave of Gold\nSpells: Golden Vow, Flame, Grant Me Strength Any other Incantations you want.\n\nThe way this Build works is that you'll use Wave of Gold to take out packs of large enemies and on Bosses that aren't Holy Damage Resistant. We use Carian Filigreed Crest and Sword of Milos to help manage FP, so you can use Wave of Gold often and not worry about how much FP it costs.\n\nWhen facing Holy Resistant enemies you'll use Jump Attacks to take them out, since Sword of Milos deals 100 Physical Damage, and Sacred Relic Sword deals about 63 Physical Damage. This will allow you to still deal great damage when attacking this way, bypassing this resistance, and the Claw Talisman only boosts this damage further. You could use the Raptor's Black Feathers for even more Jump Attack Damage if you wish.\n\nELDEN RING SLUMBERING SWORDSTRESS BUILD LEVEL 150-200 JOURNEY 2\n\nA Quality Strength Dexterity Build that uses Sleep to dispatch enemies very quickly.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Sword of St. Trina x2\nShield: None\nArmor: Any light armor that allows you to light roll\nTalismans: Ancestral Spirit's Horn, Great-Jar's Arsenal, Millicent's Prosthesis, Winged Sword Insignia or Rotten Winged Sword Insignia\nPrimary Stats: Dexterity Strength\nSecondary Stats: Vigor Endurance\nSkills: Mists of Slumber\nSpells: None\n\nThe way this Build works is that you'll use two Sword of St. Trina to dual wield attack enemies and set them asleep quickly while fighting them. Dual Wield attacks hit more rapidly than single attacks, allowing you to build up enemy Sleep bars much more quickly.\n\nYou can use Mists of Slumber to begin the fight, often putting enemies to sleep quickly, but if not your right hand weapon will be buffed with more Sleep build up. This will allow you to put the enemy to sleep more easily with follow up attacks.\n\nELDEN RING BLACK ARROW BUILD LEVEL 150-200 JOURNEY 2\n\nA Bow Build that focuses on the use of the Black Bow to take down enemies and bosses at range.\n\nClass: Any\nFlask Spread: Mostly HP, few FP\nWeapon: Black Bow any Seal that weighs zero\nShield: None\nArmor: Little or no Armor\nTalismans: Old Lord's Talisman, Arrow's Sting Talisman, Shard of Alexander or Ritual Sword Talisman Blue Dancer Charm\nPrimary Stats: Strength Dexterity\nSecondary Stats: Vigor Faith\nSkills: Barrage\nSpells: Golden Vow, and Flame, Grant Me Strength\n\nThe way this Build works is that you'll buff with Golden Vow and use Barrage against hard to kill enemies, otherwise you'll jump shoot and land shoot enemies or roll shoot them with your Bow, since Black Bow operates like a Shortbow, allowing you to do this.\n\nFlame, Grant Me Strength is useful when you need even more damage. You do 100 physical damage with this build, so this really helps out, and the Old Lord's Talisman helps extend the duration so you don't have to rebuff so quickly.\n\nBlue Dancer Charm gives you a decent amount of damage with this build as long as you can keep your equip load low.\n\nELDEN RING ELDEN LORD BUILD LEVEL 150-200 JOURNEY 2\n\nA Quality Strength Dexterity Build that uses Axe of Godfrey and its weapon skill Regal Roar to pancake foes.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Axe of Godfrey Highland Axe\nShield: None\nArmor: Any Armor that allows you to medium roll\nTalismans: Roar Medallion, Shard of Alexander, Dragoncrest Greatshield Talisman Axe Talisman\nPrimary Stats: Dexterity Strength\nSecondary Stats: Vigor Endurance\nSkills: Regal Roar\nSpells: None\n\nThe way this Build works is that you'll use Regal Roar on a tough enemy or group of enemies in order to knock them into the air, dealing substantial damage while also changing your R2 and charged R2 attacks and buffing your damage. Roar Medallion and Highland Axe both buff your Roar and follow up attack damage.\n\nYou'll then proceed to attack with R2s and charged R2s to pound enemies to death quickly, trading damage as necessary, since you'll win every trade. You can rebuff with Regal Roar as necessary, making sure to use it when bosses are just walking into the edge of it, which should give you time to cast it and follow up with R2 without getting hit more than once, so you aren't staggered.\n\nELDEN RING DRAGONSCALE DAIMYO BUILD LEVEL 150-200 JOURNEY 2\n\nA melee build that focuses on the use of Dragonscale Blade and its weapon skill: Ice Lightning Sword.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Dragonscale Blade Uchigatana\nShield: Jellyfish Shield\nArmor: Any Armor that allows you to medium roll.\nTalismans: Rotten Winged Sword Insignia or Winged Sword Insignia , Millicent's Prosthesis, Shard of Alexander Dragoncrest Greatshield Talisman\nPrimary Stats: Strength Dexterity\nSecondary Stats: Vigor\nSkills: Ice Lightning Sword Flaming Strike\nSpells: None\n\nThe way this Build works is that you'll buff your Fire Uchigatana with Flaming Strike and then use Ice Lightning Sword on an enemy or boss in order to deal some damage while also adding Lightning Damage to your Dragonscale Blade, as well as adding Frostbite build up to its attacks. This will allow you very high damage with repeated strikes while dual wielding.\n\nOr you can use the Jellyfish Shield in your left hand instead of the Fire Uchigatana, which will allow you to use Ice Lightning Sword while two-handing, buffing your weapon, and then swapping to one hand and using Contagious Fury on the Shield to get even more damage. You can reach over 900 Attack Power this way, which is deadly.\n\nELDEN RING STORMBLADE BUILD ALL LEVELS\n\nA Dexterity warrior that focuses on melee attacks and the liberal use of Storm Blade to annihilate foes at any distance.\n\nClass: Any\nFlask Spread: Split FP HP\nWeapon: Flamberge\nShield: None\nArmor: Any Armor that allows you to medium roll.\nTalismans: Shard of Alexander, Ritual Sword Talisman, Millicent's Prosthesis, Carian Filigreed Crest or Dragoncrest Greatshield Talisman\nPrimary Stats: Dexterity Vigor\nSecondary Stats: Mind Endurance\nSkills: Storm Blade\nSpells: Golden Vow, Flame, Grant Me Strength, Electrify Armament Bloodflame Blade\n\nThe way this Build works is that you'll buff with Golden Vow and Electrify Armament if needed while on the landscape, attacking enemies at range with Storm Blade, and dealing extra damage when they are in melee range due to the hit box of the weapon itself and the added Lightning Damage from Electrify Armament.\n\nWhen you face bosses you'll want to buff with Flame, Grant Me Strength, Golden Vow and Bloodflame Blade and then get into melee range ASAP and start spamming Storm Blade. Because the weapon itself also connects, you deal incredible damage, and you also build up Hemorrhage, which then rips off another huge chunk of HP.\n\nThe idea here is that you replace your regular R1 and R2 attacks with L2 since it: a swings faster, b deals more damage and c can be used at range or in melee.\n\nELDEN RING RIME RONIN BUILD ALL LEVELS\n\nA Dexterity Intelligence build that uses the Nagakiba and the Chilling Mist Ash of War.\n\nClass: Any\nFlask Spread: Mostly HP\nWeapon: Nagakiba Black Bow\nShield: None\nArmor: Zamor Set or any that allows you to medium roll\nTalismans: Rotten Winged Sword Insignia or Winged Sword Insignia , Millicent's Prosthesis, Bull-Goat's Talisman and Shard of Alexander\nPrimary Stats: Dexterity Intelligence\nSecondary Stats: Vigor\nSkills: Chilling Mist\nSpells: None\n\nThe way this Build works is that you'll lead off with Chilling Mist, using it to set the Frostbite Status Effect on your target, while simultaneously buffing your Cold Nagakiba with even more Frostbite Build up. Frostbite will allow you to deal more damage to your target, while ripping off 10 of the targets max HP.\n\nYou can use the Black Bow in 2 ways. First you can use it with Fire Arrows to remove the Frostbite Status Effect so you can reapply it and take another 10 HP of the target. This doesn't always make sense when the target doesn't have much health remaining or it's just easier to have the increased damage buff from Frostbite, so you won't do this all the time.\n\nThe second use is by using Cold Bone Arrows to help set the Frostbite Status Effect at range, either after you've stripped it off or leading with it in a fight to get some Frostbite built up before you use Chilling Mist.\n\nELDEN RING VAMPIRIC KNIGHT BUILD LEVEL 150-200 JOURNEY 2\n\nA melee build that focuses on out healing damage taken while shredding enemies to death with the Butchering Knife.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Butchering Knife\nShield: Icon Shield\nArmor: Any armor with high Poise and protection, the higher the better\nTalismans: Rotten Winged Sword Insignia, Blessed Dew Talisman, Shard of Alexander, Dragoncrest Greatshield Talisman\nPrimary Stats: Dexterity Vigor\nSecondary Stats: Endurance\nSkills: None\nSpells: None\n\nThe way this Build works is that you'll stack healing over time effects so that you keep gaining health while trading damage. Icon Shield and Blessed Dew Talisman both heal you over time, and Butchering Knife heals you for 1 of your max HP per strike. When combined with high Armor you are extremely tough to kill.\n\nWild Strikes is a fantastic Ash of War for this Weapon because it strikes rapidly helping to trigger that 1 heal more often as well as increasing your Attack Power via Rotten Winged Sword Insignia, and it has hyper Armor making it difficult for you to be interrupted. Additionally you can R1 or R2 out of Wild Strikes for more attacks that can often finish off enemies and Boss or minimally stagger them depending on how much you've hit them already.\n\nELDEN RING NOBLE SWORDSMAN BUILD ALL GAME\n\nThe Noble Swordsman Build is Dexterity build and an essential all-game build that players can use throughout the entirety of the game. This build uses a single straight sword, it does not come equipped with any other weapon or shield, and it is phenomenal for stance-breaking and critical attacks.\n\nClass: Any\nFlask Spread: Equal Charges\nWeapon: Noble's Slender Sword or Lordsworn's Straight Sword\nShield: N A\nArmor: Aristocrat Hat, Page Garb, Perfumer Gloves, Page Trousers\nTalismans: Blue Dancer Charm, Shard of Alexander or Warrior Jar Shard, Dragoncrest Greatshield Talisman\nAlternate Talismans: Ritual Sword Talisman, Dagger Talisman, Assassin's Cerulean Dagger\nPrimary Stats: Dexterity, Vigor, Mind\nSecondary Stats: Strength, Endurance\nSkills: Square Off\nSeal: N A\nSpells: N A\nGreat Runes: Radahn's Great Rune\n\nThe Noble Swordsman Build for Elden Ring is an early-game build that new players must try, we highly recommend this when you start the game, and eventually, it can still be used and it will carry you until end-game. To make this build work, first off, you need to acquire a straight sword, and these weapons are either the Noble's Slender Sword or Lordsworn's Straight Sword weapon. The Noble's Slender Sword is what we highly recommend and is what we use for this build since is that it has a longer reach and better points in terms of damage output.\n\nBoth weapons have the Square Off skill which is one of the best Ashes of War in Elden Ring. It costs less FP and its attacks from using it cause high damage and ultimately, break a boss stance from successfully landing up to 2 or 3 hits. When playing this build, you want to be able to use Square Off as much as you can and less of the basic attacks, because once an enemy or boss falls to the ground, you can follow up with a critical attack.\n\nAs far as Talismans, it will depend on what these accessories can complement when it comes to the player's build:\n\nSince the build uses pieces of light armor, the Blue Dancer Charm is great for boosting the damage with it.\nShard of Alexander or Warrior Jar Shard boosts the attack power of Square Off.\nDragoncrest Greatshield Talisman provides defensive values by reducing Physical Damage taken by 20 .\n\nA few other notes to highlight is that this build is versatile, you can use Grease items to coat and buff your weapon with different elements depending on the weakness of the enemy or boss you are fighting. This way it gives the player flexibility and to easily adapt to the situation at hand. Also, you may want to stack up with the Exalted Flesh which temporarily boosts the Physical Attack. Finally, using Radahn's Great Rune in our opinion works perfectly for this build since it raises the player's maximum HP, FP, and Stamina.\n\nELDEN RING BLOODY BALLERINA BUILD LEVEL 150-200 JOURNEY 2\n\nAn Arcane Build that focuses on the use of the Bloody Helice weapon and its weapon skill: Dynast's Finesse\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Bloody Helice\nShield: None\nArmor: White Mask, and any other Armor you want\nTalismans: Shard of Alexander, Lord of Blood's Exultation, Green Turtle Talisman and Viridian Amber Medallion 2\nPrimary Stats: Arcane Vigor\nSecondary Stats: Endurance\nSkills: Dynast's Finesse\nSpells: None\n\nThe way this Build works is that you'll be using Dynast's Finesse during your tough enemy and Boss fights, while using R1 and R2 attacks on trash enemies to conserve FP.\n\nDynast's Finesse allows you to i-frame though attacks much more easily than dodging, and it can be used with maximum equip load, meaning you can wear extremely heavy armor if you wish, particularly because you will need high Endurance for this Build.\n\nThe follow up attack of Dynast's Finesse will get you back into melee range, and does significant Stance Damage, allowing you to stagger enemies quite easily. Further attacks usually trigger Hemorrhage, which will proc your Attack Power buffs from Lord of Blood's Exultation and White Mask, allowing you to pump out even more damage as the fight goes on. When the enemy counter attacks, simply use L2 again to i-frame away and repeat this process.\n\nDynast's Finesse uses considerable amount of Stamina to both spin away and attack, so you need TONS of Stamina to be able to maneuver as much as you want with this Build. This is why have high Endurance, use the the Green Turtle Talisman, and Viridian Amber Medallion 2 and you could even use the Green Turtle Shield on your back for more Stamina regen.\n\nELDEN RING DRAGON DANCER BUILD LEVEL 150-200 JOURNEY 2\n\nAn Arcane Build that focuses on the use of Dragon Incantations.\n\nClass: Any\nFlask Spread: Split HP and FP\nWeapon: Regalia of Eochaid Dragon Communion Seal\nShield: None\nArmor: Silver Tear Mask and any Armor\nTalismans: Shard of Alexander, Rotten Winged Sword Insignia or Winged Sword Insignia , Millicent's Prosthesis, Godfrey Icon\nPrimary Stats: Arcane Vigor\nSecondary Stats: Mind Faith\nSkills: Eochaid's Dancing Blade\nSpells: Golden Vow, Flame, Grant Me Strength, Dragonclaw, Dragonmaw, Agheel's Flame, Ekzyke's Decay, Greyoll's Roar\n\nThe way this Build works is that you'll buff with Golden Vow and then try to use your weapon skill: Eochaid's Dancing Blade on at least one enemy to ramp up your Attack Power from your Talismans. Then you can R1 attack enemies, rebuffing with Dancing Blade as necessary to keep your Attack Power up.\n\nOn Bosses you'll buff with Golden Vow and Flame, Grant Me Strength and then use Eochaid's Dancing Blade when you have an opening, followed by a Dragonmaw for devastating damage after your Attack Power has been buffed high from the weapon skill.\n\nYou can use Dragonmaw on tough to kill mobile enemies, and Agheel's Flame and Ekzyke's Decay on groups of enemies, or when you need to set Scarlet Rot. Greyoll's Roar can be used to debuff a Boss if you need extra damage, just make sure to use it first for best results.\n\nELDEN RING BLOOD DRAGON BUILD LEVEL 50\n\nA dual-wielding Arcane Build that uses Bleeding and Dragon Spells to obliterate enemies.\n\nClass: Warrior or Bandit\nFlask Spread: Split between HP and FP\nWeapon: Dual Scimitars or any other Curved Swords that can use Ashes of War Dragon Communion Seal\nShield: None\nArmor: Heaviest you can wear and still med roll\nPrimary Stats: Arcane Vigor\nSecondary Stats: Dexterity, Faith and Endurance\nSkills: Bloody Slash\nSpells: Dragonclaw Rotten Breath\n\nThe way this Build works is that you will Duplicate the Ashes of War: Bloody Slash to put it on both your Scimitars or other curved swords , and select the Bleed Affinity so that they both apply Bleed build up when they hit an enemy. This will also allow them to scale with Arcane, which both increases their outright damage, and also increases the amount of Bleed build up they apply when hitting an enemy, making enemies Hemorrhage more quickly, ripping off huge chunks of HP.\n\nYou can use Bloody Slash against more difficult enemies and Bosses, and its damage increases with weapon upgrades and Arcane, so the more you increase Arcane the more damage this Skill will do.\n\nDragonclaw is your Spell for tough enemies that turtle behind Shields, making it hard for you to get to them with your Swords. If you have 84 FP you can cast this again much more quickly than the first cast, allowing for a two-hit combo that should kill almost anything. It also has hyper armor, allowing you to pull it off through even the heaviest of attacks. You need 15 Mind for 84 FP.\n\nRotten Breath wipes out packs of enemies easily, and can be used from Horseback. Use this on hard to kill Bosses and enemies as it does incredible damage over time if you can build up their Scarlet Rot bar enough. It's easy mode with this Spell.\n\nELDEN RING BLOOD DANCER BUILD LEVEL 100\n\nAn Bleed Build focused on Arcane and the use of Eleonora's Poleblade to deal incredible damage very quickly and set the Hemorrhage status effect.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Eleonora's Poleblade Dragon Communion Seal\nShield: None\nArmor: Mask of Confidence, and any armor as long as you can med roll\nPrimary Stats: Arcane Vigor\nSecondary Stats: Mind Dexterity\nSkills: Bloodblade Dance\nSpells: Dragonclaw, Dragonice, Rotten Breath, Flame, Grant Me Strength Lightning Spear\n\nThe way this Build works is that you'll buff with Flame, Grant Me Strength for tough fights to boost both your Physical and Fire Damage, and Eleonora's Poleblade does both.\n\nYou can use Dragonice to wipe out packs of enemies or to set Frostbite on Bosses, though you'll want to lead with Rotten Breath first if they can be effected by Scarlet Rot.\n\nLightning Spear can be used to pick off lone enemies at range, or to range down a single target, and Dragonclaw is used situationally when you need burst Physical Damage.\n\nMost of the time you'll be leading with Bloodblade Dance to stagger enemies and to Hemorrhage them as quickly as you can. You can swing over and over with L2 to keep building up this Status and to keep staggering enemies.\n\nELDEN RING DRAGON KNIGHT BUILD LEVEL 100\n\nAn Arcane Faith Build that focuses on the use of Dragon Spells, as well as boosting general Incantation and melee damage.\n\nClass: Any\nFlask Spread: Mostly FP, some HP\nWeapon: Any that can use Bloody Slash Dragon Communion Seal\nShield: Jellyfish Shield\nArmor: Silver Tear Mask, and any armor that allows you to med roll\nTalismans: Radagon's Soreseal, Fire Scorpion Charm, Magic Scorpion Charm, Faithful's Canvas Talisman Curved Sword Talisman\nPrimary Stats: Arcane Vigor\nSecondary Stats: Faith Mind\nSkills: Bloody Slash Contagious Fury\nSpells: Golden Vow, Blessing's Boon, Lightning Spear, Flame, Grant Me Strength, Black Flame, Stone of Gurranq, Agheel's Flame, Smarag's Glintstone Breath, Rotten Breath\n\nThe way this Build works is that you'll increase your Arcane to make your Spells hit hard, and to boost the damage of your Weapon. You should use an Occult Affinity Weapon, with the Bloody Slash Skill, which scales with Arcane for maximum Bloody Slash damage, but you can use any Skill you want.\n\nYou need at least 25 Faith to use Golden Vow, and 23 to use certain Dragon Spells, so you can't have less than this. You'll use your Jellyfish Shield's ability: Contagious Fury to boost your Spell Damage and Weapon Damage, and Golden Vow to do the same. You can then chuck Lightning Spears or Black Flame balls at enemies or use Bloody Slash.\n\nYou'll use Agheel's Flame or Smarag's Glintstone Breath to take out enemies with larger health pools or Bosses, holding down R1 to cast the spell fully twice. This absolutely melts Bosses, especially when you are buffed with Contagious Fury and Golden Vow. Make sure to equip the Scorpion Charm that best suits the breath you intend to use.\n\nELDEN RING FRENZIED ACOLYTE BUILD LEVEL 100\n\nAn Arcane Faith Build that focuses on casting incantations from range, only meleeing when absolutely necessary.\n\nClass: Any\nFlask Spread: Mostly FP, some HP\nWeapon: Dragon Communion Seal, Frenzied Flame Seal, Gravel Stone Seal, Godslayer's Seal any melee Weapon that can take an Ash of War\nShield: None\nArmor: Silver Tear Mask, Commoner's Garb, Noble's Glove, Noble's Trousers\nTalismans: Godfrey Icon, Ritual Sword Talisman, Faithful's Canvas Talisman Fire Scorpion Charm\nPrimary Stats: Arcane Faith\nSecondary Stats: Vigor Mind\nSkills: Bloodhound's Step\nSpells: The Flame of Frenzy, Frenzied Burst, Black Flame, Lightning Spear, Golden Vow Flame, Grant Me Strength\n\nThe way this Build works is that you'll use the Dragon Communion Seal in your right hand to cast spells, because it has better Incantation Scaling at this point in the game, and you'll keep the other Seals in your off hand, rotating them to boost the damage of whichever spell you might be casting. For instance, you'd have the Godslayer's Seal in your left hand when casting Black Flame, and rotate to Frenzied Flame Seal when casting The Flame of Frenzy or Frenzied Burst, and Gravel Stone Seal when casting Lightning Spear.\n\nYou'll use The Flame of Frenzy spell on large enemies that don't move to quickly or groups of enemies to take them out quickly. Frenzied Burst is your long range sniping spell that will kill most enemies before they can even react, and charging it makes it go through Shields.\n\nBlack Flame is there when you don't need either of these to kill enemies, and will conserve some FP, as well as deal damage over time based on the Max HP of the target. Lighting Spear can be cast when Fire is not a good damage type.\n\nYou'll buff with Golden Vow and Flame Grant Me Strength as necessary. Often time you won't need these to one shot most enemies, but if you aren't killing most enemies in one cast then you'll want to use Golden Vow. Use Flame, Grant Me Strength for Boss encounters or tough enemies.\n\nELDEN RING SANGUINE SAMURAI BUILD LEVEL 150\n\nAn Dexterity Arcane Build that uses the Rivers of Blood Katana to devastating effect.\n\nClass: Any\nFlask Spread: Mostly HP, some FP\nWeapon: Rivers of Blood, Sacrificial Axe, and Dragon Communion Seal\nShield: None\nArmor: White Mask or Okina Mask, and any armor that allows you to med roll\nTalismans: Lord of Blood's Exultation, Rotten Winged Sword Insignia, Carian Filigreed Crest, Shard of Alexander, and Green Turtle Talisman\nPrimary Stats: Arcane Dexterity\nSecondary Stats: Vigor Mind\nSkills: Corpse Piler\nSpells: Flame, Grant Me Strength\n\nThe way this Build works is that you will carry Rivers of Blood in your right hand, and use Sacrificial Axe and Dragon Communion Seal in your left. Sacrificial Axe will give you 4 FP, even when you don't meet the requirements for it, every time you kill an enemy as long as it's in your left hand.\n\nYou'll use Rivers of Blood as your default attack, because we reduce the cost of it via Carian Filigreed Crest, and give you FP back with Sacrificial Axe. This combined with 30 or so Mind allows you to pretty much use it at will, as long as you have a few FP flasks.\n\nYou can buff with Flame, Grant Me Strength when you're heading into a Boss fight or a difficult enemy because Rivers of Blood does both Physical and Fire Damage, benefitting immensely from this Incantation. You can add others as well since you'll have fairly good Incantation Scaling thanks to the Dragon Communion Seal and high Arcane, but these are optional.\n\nIf you manage to acquire Millicent's Prosthesis and Rotten Sword Insignia you can actually use both, but you will need someone to drop you one or the other.\n\nELDEN RING EOCHAID EXECUTIONER BUILD LEVEL 150\n\nA Strength Arcane Build that uses the Marais Executioner's Sword or Regalia of Eochaid to deal massive damage via Eochaid's Dancing Blade\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Marais Executioner's Sword or Regalia of Eochaid\nShield: Banished Knight's Shield or any Shield you like\nArmor: Any that still allows you to medium roll\nTalismans: Rotten Winged Sword Insignia, Millicent's Prosthesis, Shard of Alexander, and Green Turtle Talisman or Godfrey Icon\nPrimary Stats: Strength Arcane\nSecondary Stats: Vigor\nSkills: Eochaid's Dancing Blade\nSpells: Flame, Grant Me Strength\n\nThe way this Build works is that you'll use Eochaid's Dancing Blade on just about every enemy, when you aren't doing Block Counters off of your Blocks. You're goal is always to get at least one enemy with this Skill in order to boost your Attack Power via Rotten Winged Sword Insignia and Millicent's Prosthesis so that subsequent attacks deal more damage.\n\nEochaid's Dancing Blade scales off of Strength and Arcane primarily, so you want to invest points heavily here in order to boost its damage as high as possible. Additionally, you can charge this Ability to increase its reach and duration and also damage if you're using Godfrey Icon , making it more effective, though this isn't always easy to pull off.\n\nYou can buff with Flame, Grant Me Strength as needed, since you do mostly Physical Damage with your attacks and with Eochaid's Dancing Blade. This will likely be before tough enemies, and bosses, for best results.\n\nDon't forget that you can Block Counter enemies with your Shield by pressing R2 after blocking, and if you stagger an enemy can do a Charged L2 to finish them off quite easily.\n\nELDEN RING DRAGON WARRIOR BUILD LEVEL 150\n\nAn Arcane Build that uses Bleed and rapid attacks to build up Attack Power and then unleash deadly Dragon attacks.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Bandit's Curved Sword x2 or any Curved Swords\nShield: None\nArmor: White Mask, and heavy armor with good Poise\nTalismans: Lord of Blood's Exultation, Primal Glintstone Blade, Millicent's Prosthesis and Winged Sword Insignia\nPrimary Stats: Arcane Vigor\nSecondary Stats: Faith Endurance\nSkills: Seppuku x2\nSpells: Golden Vow, Blessing's Boon, Ekzyke's Decay, Dragonclaw Dragonmaw\n\nThe way this Build works is that you'll buff with Golden Vow and Seppuku when generally moving about the landscape to attack enemies, only buffing your right hand weapon unless facing something fierce. You can use Blessing's Boon and buff your left hand weapon as well when facing tough enemies or Bosses to further boost damage and surviveability.\n\nYou'll try to do running L1 attacks to proc Hemorrhage as quickly as possible, which boosts your Attack Power by 30 thanks to Lord of Blood's Exultation and White Mask. Follow up with L1s until you complete a combo, which will have boosted your Attack Power even higher thanks to Winged Sword Insignia and Millicent's Prosthesis, and then swap to your Dragon Communion Seal and fire off 1 or two Dragonclaw or Dragonmaws to hit for crazy high damage.\n\nYou can use Ekzyke's Decay to set Scarlet Rot on tough Bosses from range, or to AoE down groups of enemies from a distance.\n\nNote: Patch 1.07 nerfed the additional bleed build up gained from Sepukku and also the status damage done when dual wielding. However, as the aim of the build is to activate blood loss and the multi-hit bonus from Millicent's Prosthesis Winged Sword Insignia in order to have maximum strength Dragonclaw Dragonmaw. Due to this, the nerfs don't affect the build as much as you would think. This is because in order to get the multi-hit bonus, you want to do a L1 combo, at which point you will almost certainly have triggered a bleed anyway - especially seeing as you have two blood affinity curved swords and may have used sepukku on 1-2 of your swords as well.\n\nELDEN RING MAGIC DRAGONKNIGHT BUILD LEVEL 150\n\nAn Arcane Build that uses Dragon Spells to their fullest, melting Bosses and enemies in mere seconds.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Ripple Blade Dragon Communion Seal\nShield: Jellyfish Shield\nArmor: Silver Tear Mask other Armor with good Poise\nTalismans: Magic Scorpion Charm, Ritual Sword Talisman, Curved Sword Talisman Flock's Canvas Talisman\nPrimary Stats: Arcane\nSecondary Stats: Vigor Endurance\nSkills: Contagious Fury\nSpells: Golden Vow, Smarag's Glintstone Breath, Agheel's Flame, Borealis's Mist, Ekzyke's Decay\n\nThe way this Build works is that you'll buff with Golden Vow and use Block-Counters to deal with trash enemies. Most regular attacks bounce off the Jellyfish Shield because it's a Greatshield, making Block-Counters easier, and the damage of these is increased by the Curved Sword Talisman.\n\nSmarag's Glintstone Breath is your go to Dragon Spell, as it deals a ton of damage, and outperforms Borealis's Mist in the majority of cases, except when enemies have huge HP pools, setting Frostbite may benefit you more here if you can't kill the Boss fast enough with Smarag's Glintstone Breath.\n\nAgheel's Flame is a nice Fire alternative to Smarag's Glintstone Breath, and you should use the Fire Scorpion Charm instead of Magic Scorpion Charm when using this one. Ezyke's Decay is good against tough enemies that you may need the Scarlet Rot status effect against, but it isn't always needed.\n\nUse the Cerulean Hidden Tear when beginning Boss fights to remove FP cost for 10 seconds, in order to nuke Bosses before they can even attack.\n\nPatch 1.07 decrease the damage of breath spells in PvP. Makes this build less powerful in PvP, but it's still effective in PvE.\n\nELDEN RING MAD KING BUILD LEVEL 150-200 JOURNEY 2\n\nAn Arcane Faith Dexterity Build that focuses on the use of Madness and Morgott's Cursed Sword.\n\nClass: Any\nFlask Spread: Mostly HP some FP\nWeapon: Morgott's Cursed Sword, Dragon Communion Seal Frenzied Flame Seal\nShield: None\nArmor: Heaviest you can wear and still medium roll\nTalismans: Shard of Alexander, Fire Scorpion Charm, Ritual Sword Talisman Dragoncrest Greatshield Talisman\nPrimary Stats: Dexterity Arcane\nSecondary Stats: Faith Vigor\nSkills: Cursed-Blood Slice\nSpells: Swarm of Flies, Golden Vow, Flame, Grant Me Strength, Unendurable Frenzy, Frenzied Burst\n\nThe way this Build works is that you'll use your high Arcane to build up Bleed and Madness quickly via attacks and spells. Swarm of Flies is a good opener on tough enemies that you can then use Cursed-Blood Slice against to set Hemorrhage, as well deal a good amount of damage.\n\nUnendurable Frenzy can be used in boss fights after popping the Cerulean Hidden Tear to melt Bosses in just a few seconds. Just hold the button down and stay out of range of the enemy's attacks and you're golden.\n\nFrenzied Burst is great for picking off enemies at long range when needed. It deals incredibly high damage and pierced the blocks of enemies. Golden Vow and Flame, Grant Me Strength are there to buff your damage further when needed.\n\nELDEN RING CRIMSON DUELIST BUILD LEVEL 150-200 JOURNEY 2\n\nAn Arcane build that uses Rogier's Rapier and Sepukku to bleed enemies to death very quickly.\n\nClass: Any\nFlask Spread: Mostly HP\nWeapon: Rogier's Rapier\nShield: Any Small Shield\nArmor: White Mask and light armor for Light Equip Load setup.\nTalismans: Rotten Winged Sword Insignia or Winged Sword Insignia , Millicent's Prosthesis, Lord of Blood's Exultation and Spear Talisman or Dagger Talisman\nPrimary Stats: Arcane Vigor\nSecondary Stats: Endurance\nSkills: Seppuku and Carian Retaliation\nSpells: None\n\nThe way this Build works is that you'll buff yourself with Seppuku and use the unique R2 attack of Rogier's Rapier that hits twice to one shot most enemies, triggering blood loss with nearly every R2 attack, boosting your Attack Power from White Mask and Lord of Blood's Exultation, as well as Winged Sword Insignia and Millicent's Prosthesis. This gives you very high Attack Rating very quickly, and is easy to maintain since you can one shot most every enemy quickly.\n\nBy using Carian Retaliation on a Shield in your left hand you will be have the most possible frames for Parrying, making it easier to Parry than just about any other setup. This allows you to get Critical Attacks when needed, when you aren't focusing on R2s of course. You can also Parry spells, and fling them back at casters for more damage as well.\n\nELDEN RING SANGUINE SPELLBLADE BUILD LEVEL 150-200 JOURNEY 2\n\nAn Arcane Intelligence Build that focuses on the use of Thorn Sorceries to make enemies bleed at range.\n\nClass: Any\nFlask Spread: Split HP and FP\nWeapon: Albinauric Staff, Dragon Communion Seal, Staff of the Guilty Rogier's Rapier\nShield: None\nArmor: Alberich's Set for extra Thorn Sorcery damage\nTalismans: Graven-Mass Talisman, Magic Scorpion Charm, Lord of Blood's Exultation Taker's Cameo\nPrimary Stats: Arcane Vigor\nSecondary Stats: Intelligence Faith\nSkills: Seppuku\nSpells: Golden Vow, Blessing of the Erdtree, Terra Magica, Unseen Form, Briars of Punishment Briars of Sin\n\nThe way this Build works is that you'll use Seppuku on your Rapier to add to its Bleed Infused Build Up, and also trigger Lord of Blood's Exultation on yourself. This will boost your sorcery damage, so that you can one shot most enemies with Briars of Punishment.\n\nYou can buff also with Golden Vow if you need more damage, and you can use Blessing of the Erdtree if you find you are taking too much damage from your own spells, though Taker's Cameo should offset this in most cases.\n\nBe sure to use Terra Magica when starting boss fights for increased damage, and use Roger's Rapier to melee enemies that get close to you re-triggering Lord of Blood's Exultation.\n\nELDEN RING GRIM REAPER BUILD LEVEL 150-200 JOURNEY 2\n\nA Strength Arcane build that uses a Reaper and the Stormcaller Ash of War to shred enemies in seconds.\n\nClass: Any\nFlask Spread: Mostly HP\nWeapon: Grave Scythe Dragon Communion Seal\nShield: None\nArmor: White Mask and and the heaviest Armor that still allows you to medium roll\nTalismans: Rotten Winged Sword Insignia or Winged Sword Insignia , Millicent's Prosthesis, Lord of Blood's Exultation and Shard of Alexander\nPrimary Stats: Arcane Strength\nSecondary Stats: Vigor\nSkills: Stormcaller\nSpells: Bloodflame Blade, Poison Armament, Golden Vow, Flame, Grant Me Strength, Poison Mist and Swarm of Flies\n\nThe way this Build works is that you'll buff your Scythe with Bloodflame Blade and use Stormcaller to rapidly strike enemies or Bosses for high damage and decent Bleed Build Up. The Grave Scythe has native Bleed Build Up on hit, and when combined with Bloodflame Blade, this only becomes more effective.\n\nStormcaller allows you to hit many many times in rapid succession, charging up your Rotten Winged Sword Insignia and Millicent's Prosthesis talismans, while also triggering White Mask and Lord of Blood's Exultation. This results in insane Attack Power, particularly when buffed with Golden Vow and Flame, Grant Me Strength, where you can reach over 2500!\n\nPoison Armament and Poison Mist are useful against Bleed Immune enemies, providing you an option in these cases. You can also use Mushroom Crown and Kindred of Rot's Exultation in these cases to keep your Attack Power high.\n\nELDEN RING CARIAN CLEAVER BUILD ALL GAME\n\nCarian Cleaver is a hybrid build that can be used early in the game and ultimately, towards the endgame, including New Game Plus. The Carian Cleaver build highlights high damage of spellcasting and melee attacks. If you're looking for that balance between casting spells and being effective in melee combat, then this build is for you.\n\nClass: Any\nFlask Spread: Equal Charges\nWeapon: Iron Cleaver, Carian Regal Scepter\nShield: Jellyfish Shield\nArmor: Carian Knight Helm, Carian Knight Armor, Banished Knight Gauntlets, Banished Knight Greaves\nTalismans: Ritual Sword Talisman, Axe Talisman, Magic Scorpion Charm\nPrimary Stats: Intelligence, Vigor, Mind\nSecondary Stats: Endurance, Strength\nSkills: Royal Knight's Resolve\nSpells: Greatblade Phalanx\nCrystal Tear: Magic-Shrouding Cracked Tear, Spiked Cracked Tear\nGreat Runes: Radahn's Great Rune\n\nThe Elden Ring Carian Cleaver Build is an NG Intelligence build that takes place after level 150. If youve been looking for an Axe build that cleaves through anything and everything in the game, then you might want to check this build-out. For this build to work you'll need to acquire the Iron Cleaver for melee combat and set it to magic infusion to acquire that high damage value, the reason why we picked this weapon apart from its high damage value is its R2 attack which allows the character to charge and lunge forward to close the gap when attacking an enemy. To further boost the weapon's attack, pairing it with the Royal Knight's Resolve skill makes it seamless to damage and kill enemies.\n\nAs for the spellcasting aspect of this build, the Carian Regal Scepter is the primary staff weapon for this build, but early on, you can use the Meteorite Staff or Academy Glintstone Staff, then switch out to the Regal Scepter once you have it. Carian Regal Scepter is a must for this build since the character has high Intelligence, making it a good pair with the magic-infused Iron Cleaver. When it comes to spells, you can use what you prefer but the Greatblade Phalanx is one of the spells we recommend for this build just for added offense and defense. The effect of this spell can follow up with a combo such as casting the spell, then using the R2 charge attack from the Iron Cleaver, and by closing the cap with the melee move, it triggers the spell, resulting in stance breaking, high damage, or just killing the target quickly.\n\nFor shields, this build uses the Jellyfish Shield. It's a good addition for defense and countering enemy attacks but the main highlight is using the shield's skill Contagious Fury to further buff your damage by 20 . The best way to do this is to equip your scepter and axe weapons use Royal Knight's Resolve switch the scepter to the shield and then use Contagious Fury. When it comes to Armor, you can use what you prefer, but for this build, the following pieces are used Carian Knight Helm, Carian Knight Armor, Banished Knight Gauntlets, Banished Knight Greaves for added poise value and to take as much hits if I'm put in a tricky situation and when spamming attacks.\n\nThis build also recommends the following Talismans Ritual Sword Talisman, Axe Talisman, Magic Scorpion Charm to raise the attack power of the axe weapon, melee attacks, and magic damage. And the last slot for the talisman depends on the situation or your preference: If you are fighting a boss Rotten Winged Sword Insignia or Millicent's Prosthesis are good alternatives, Dragoncrest Greatshield Talisman for increased Physical Defense, Dagger Talisman to increase Critical Hits, and even Curved Sword Talisman to increase the guard counter damage.\n\nELDEN RING VANQUISHER BUILD ALL GAME\n\nThe Vanquisher Build is an all-game build that players can use fairly at the beginning of the game and until the end. The highlight of this build is the Dragon Halberd weapon, making it special because of the skill that is associated, which is the Ash of War: Spinning Slash that buffs the damage with Ice Lightning by 160 Lightning Damage and 80 Frost build up for 45 seconds. Not only does it have great damage, but the weapon has a decent guard boost.\n\nClass: Any\nFlask Spread: Equal Charges\nWeapon: Dragon Halberd\nShield: --\nArmor: Gelmir Knight Helm, Gelmir Knight Armor, Cuckoo Knight Gauntlets, Gelmir Knight Greaves\nTalismans: Shard of Alexander, Ritual Sword Talisman, Dragoncrest Greatshield Talisman, Spear Talisman\nPrimary Stats: Strength, Vigor, Dexterity\nSecondary Stats: Mind\nSkills: Spinning Slash\nSpells: Flame Grant Me Strength\nCrystal Tear: Strength-Knot Crystal Tear, Dexterity-Knot Crystal Tear, or Greenburst Crystal Tear\nGreat Runes: Radahn's Great Rune or Godrick's Great Rune\n\nAnother All-Game build is the Vanquisher build which focuses on Strength and Dexterity. Primarily, you'll want to acquire the main item for this build to work, which is the Dragon Halberd. The Dragon Halberd weapon can be acquired in the early stages of the game if you're playing for the first time, and this is dropped by the Dragonkin Soldier boss located in Siofra River. The reason why this weapon is interesting is how it is empowered with Ice Lightning when using the Ash of War: Spinning Slash, when you use the skill, it buffs the weapon damage with Ice Lightning by 160 Lightning Damage and 80 Frost build-up for 45 seconds. It is an effect that is unique to this weapon. The Dragon Halberd also has a great attack rating with 55 Strength, 45 Dexterity, and bolsters Physical Damage. Apart from that since this build doesn't come with a shield, unlike our other builds, the Dragon Halberd has a decent guard boost if fully upgraded for blocking enemy attacks. It is also versatile with its attacks where you can use R1 for a thrusting attack apart from its wide swings, allowing players to take advantage of the effects of the Spear Talisman.\n\nWhen it comes to armor, we've specifically selected the Gelmir Knight Helm, Gelmir Knight Armor, Cuckoo Knight Gauntlets, and Gelmir Knight Greaves simply because they aesthetically fit well. But if you were to ask me What armor should I use? , you can use whatever Armor you want as long as you have more than 51 Poise, because the idea of this build is that whenever you use Spinning Slash, you're going to Poise through the damage of bosses, that way, you can maximize using the skill. You can check our Armor page to find a complete list of armor in Elden Ring. As for Talismans, you can use Warrior Jar Shard or Shard of Alexander depending if you are at the beginning or later portion of the game, either one works, but essentially, the talisman boosts the attack power of Spinning Slash. Ritual Sword Talisman will further boost the damage by 10 more whenever you are in full health. Dragoncrest Greatshield Talisman is a good option to reduce Physical Damage by 20 just for added survivability, and finally, since you will be using the thrust move frequently, the Spear Talisman will benefit this build since it will increase the thrusting weapon counterattack damage by 15 .\n\nIdeally, the Stats for this Build are as follows: 50 Vigor, 30 Mind, 25 Endurance, 55 Strength, 45 Dexterity, and simply just ignore Intelligence, Faith, and Arcane. However, you can add about 15 points Faith if you want to use Flame Grant Me Strength which raises Physical and Fire-Affinity attack power. It is just an alternative here, but for this build, you won't need Faith. Using Magic-Shrouding Cracked Tear, Spiked Cracked Tear can help with temporarily boosting strength or dexterity. You can also go for the Greenburst Crystal Tear to boost your stamina recovery or if you're someone who wants to keep spamming Spinning Slash, the Leaden Hardtear is great for boosting your poise. Finally, we highly recommend using Radahn's Great Rune just to gain that boost in HP, FP, and Stamina.\n\nELDEN RING GOLD BREAKER BUILD NG\n\nThe Gold Breaker Build is an NG build that utilizes Marika's Hammer, a weapon you acquire by trading the Elden Remembrance with Enia at Roundtable Hold after defeating the final boss in Elden Ring. Even though we were hesitant to create a build that focuses on the weapon, we've realized that there is much more the hammer weapon can offer and we have come up with a build that players can resort to if they want to use Marika's Hammer.\n\nClass: Any\nFlask Spread: Equal Charges\nWeapon: Marika's Hammer\nShield: Golden Greatshield\nArmor: Leyndell Knight Set\nTalismans: Assassin's Cerulean Dagger, Carian Filigreed Crest, Shard of Alexander or Warrior Jar Shard, Curved Sword Talisman or Dragoncrest Greatshield Talisman\nPrimary Stats: Strength, Vigor, Endurance\nSecondary Stats: Faith, Dexterity, Mind\nSkills: Gold Breaker, Golden Vow\nSpells: Flame Grant me Strength\nCrystal Tear: Holy-Shrouding Cracked Tear, Strength-Knot Crystal Tear, Dexterity-Knot Crystal Tear\nGreat Runes: Godrick's Great Rune or Radahn's Great Rune\n\nMarika's Hammer is the primary equipment used for this build, although the weapon has holy damage considered the worst damage type in general , it deals both Physical and Holy damage but most of it comes from Physical damage. It also has great scaling in terms of potential multiple playthroughs because the weapon scales with Strength, Dexterity, and Faith which are stats you would eventually improve to get more value out of the weapon. Another thing that makes the weapon special is its skill, Gold Breaker, triggering the character to leap up high and slam the ground causing a large AoE explosion that can hit multiple targets, a perfect skill for farming or if you are cornered by a group of enemies. And even if you don't use it as a way to one-shot a group, the skill is still viable to deal high damage and make a strong enemy such as a boss flinch or even send them flying up for a brief moment, allowing you to reassess your next move or use another Gold Breaker. Finally, Gold Breaker has infinite hyper armor when you are airborne, which means you cannot be interrupted if you are hit once you use the skill, using this skill is also a good way to attack a target from a distance while also closing in the gap.\n\nThe build also uses the Golden Order Seal but you can use any type of Sacred Seal that you prefer, the reason why we decided to use the Golden Order Seal is 1 it has 0.0 weight and 2 to buff the character with Flame Grant me Strength and Golden Vow. For defense, we are using the Golden Greatshield to easily block-counter enemy attacks. Since the character will have high strength, it's best to use this type of shield to utilize its great defense. Once a block counter connects, you can follow up with critical hits, and if you pair it with talismans such as the Assassin's Cerulean Dagger, your critical attacks can restore 15 FP, allowing you to use Gold Breaker more since the skill is FP-hungry. Now since the skill consumes high FP, having the Carian Filigreed Crest will lower the FP cost of the Gold Breaker skill by 25 . To boost the attack power of the skill, it's a must to either have Shard of Alexander or Warrior Jar Shard. Finally, for the last talisman, you can go for the Curved Sword Talisman or Dragoncrest Greatshield Talisman, the Curved Sword Talisman is great for increasing the guard counter damage since you'll be using block counters often for this build, however, you can opt for the Dragoncrest Greatshield Talisman if you are fighting a boss to reduce the Physical Damage taken by 20 .\n\nMoving on to Stats, this build is running at 50 Vigor, 25 Mind, 31 Endurance, 53 Strength, 23 Dexterity, 25 Faith, and you won't need Intelligence and Arcane. 50 Vigor is standard in our opinion when you're coming from NG but we recommend improving it at some point to 60 Vigor since you will be trading damage whenever you use the Gold Breaker skill, so you want to make sure you can withstand the attacks you take. Mind is at 25 but we recommend extending this to about 35 Mind since you will be consuming a lot of FP when using your skills, 31 Endurance is balanced and good enough for equipping the armor used for this build and for medium rolls, but it can change depending on what armor you eventually end up using. 53 Strength and 23 Dexterity are what we've found to be the perfect points to distribute to have better damage. Finally 25 Faith, it will come naturally to put points to Faith since Marika's Hammer requires 19 FAI and to increase the damage.\n\nELDEN RING WARRIOR OF WAVES ALL GAME BUILD\n\nThe Warrior of Waves Strength build is an all-game build that can be used from the middle part of the game, until you beat Elden Ring, and through New Game Plus. This build primarily focuses on the use of the Ruins Greatsword weapon, a colossal sword that has fantastic scaling and devastating power once it is fully upgraded.\n\nClass: Any\nFlask Spread: Equal Charges\nWeapon: Ruins Greatsword\nShield: n a\nArmor: Greathelm, Beast Champion Armor, Beast Champion Gauntlets, Beast Champion Greaves\nTalismans: Taker's Cameo, Carian Filigreed Crest, Great-Jar's Arsenal, Shard of Alexander, Ritual Sword Talisman, Ancestral Spirit's Horn\nPrimary Stats: Strength, Vigor, Endurance\nSecondary Stats: Mind, Intelligence, Dexterity\nSkills: Wave of Destruction\nSpells: Flame Grant me Strength\nCrystal Tear: Strength-Knot Crystal Tear, Spiked Cracked Tear,\nGreat Runes: Godrick's Great Rune or Radahn's Great Rune\n\nThe Ruins Greatsword weapon is a colossal weapon that requires 50 STR and 16 INT. Most of the damage output of this weapon is physical and has some magic to it. The Ruins Greatsword can be acquired by defeating Misbegotten Warrior Crucible Knight at Redmane Castle Plaza. Elden Ring Map here This boss fight is only accessible before the festival OR after defeating Starscourge Radahn and exhausting Witch-Hunter Jerren's subsequent dialogue Video Location . To maximize the physical damage of this weapon, consuming items such as the Exalted Flesh increases the Physical Damage by 20 15 in PvP0 for 30 seconds or even conjuring Flame Grant me Strength to raise the physical attack power of this weapon. To make it work especially if you are using this build in NG , we highly recommend adding points to Faith to use spells such as Flame Grant me Strength or skills such as Golden Vow. Another thing that we love about this weapon has a great Guard Boost that allows the player to effectively block-counter enemy attacks as long as you have decent Poise, with that being said, pairing this build with the Taker's Cameo talisman is it allows the player to regain health while performing a block-counter.\n\nThe default skill for this weapon is the Wave of Destruction, a devastating weapon skill that shows the character raising the weapon and slamming it on the ground to release a vertical wave of gravity magic. The weapon skill damage scares primarily with weapon level. There are minor increases in damage from Strength levels and the least increase from Intelligence levels. It may not be the best weapon skill out there but it gets the job done by applying decent damage and sometimes interrupt the target or knocks them up into the air. Apart from that, it has great mid to long-range range allowing the player to cast the skill from a safe distance before following up with an attack, making it such a breeze to clear out enemies around unconventional areas when you are exploring.\n\nAnd since the skill consumes high FP, we highly recommend pairing the build with the Carian Filigreed Crest to reduce the FP Cost by 25 . When creating this build, we found that it's not necessary to keep spamming the weapon skill, not only is it great for block-counters, but the weapon itself has a good-charged R2 attack where your attacks briefly conjure a small AoE gravity magic that still has an assurance that your attacks will connect.\n\nWhen it comes to armor, this build uses the following armor pieces: Greathelm, Beast Champion Armor, Beast Champion Gauntlets, and Beast Champion Greaves. These pieces has high protection and poise, allowing you to take less damage when using block-counters, using the Wave of Destruction, or trading out incoming damage in favor of your attacks. It is highly recommended to pair this armor build with the Great-Jar's Arsenal talisman to raise the max equip load by 19 . However, if you aren't able to grab the following armor pieces, especially if you are using the Ruins Greatsword, simply acquire armor pieces that have decent protection and poise to balance out the heavy gameplay style of wielding the colossal weapon.\n\nMoving over to the Stats, this build is running at 50 Vigor, 30 Mind, 35 Endurance, 80 Strength, 12 Dexterity, 16 Intelligence, 07 Faith, and 09 Arcane. Vigor is very important to increase your health pool and higher survivability when trading attacks. Mind is also important to alleviate the expensive cost when using the Wave of Destruction skill. Endurance is at 35 or at least high for this build to use a heavy armor set and the colossal weapon. And 80 Strength to further maximize the damage output of this weapon and the fact that this weapon has phenomenal S scaling with strength\n\nELDEN RING TOWER KNIGHT ALL GAME BUILD\n\nThe Tower Knight Strength build is an all-game build that takes place after level 150. If youve been looking for a hammer build that can consistently break the stance of any and every enemy then you might want to check this build-out. This build utilizes the Morning Star hammer weapon and the Cragblade ash of war to easily break the stance or stance break against enemies.\n\nClass: Any\nFlask Spread: Equal Charges\nWeapon: Morning Star\nShield: Manor Towershield\nArmor: Knight Set\nTalismans: Green Turtle Talisman, Axe Talisman, Curved Sword Talisman, Greatshield Talisman\nPrimary Stats: Strength, Vigor, Endurance\nSecondary Stats: Mind, Intelligence, Dexterity\nSkills: Cragblade\nSpells: Flame Grant Me Strength\nCrystal Tear: Greenburst Crystal Tear, Spiked Cracked Tear, Stonebarb Cracked Tear\nGreat Runes: Radahn's Great Rune\n\nFor this build, we've chosen the Morning Star weapon. A hammer weapon fits well for this build since charged heavy attacks from a hammer deal 36 stance damage, and block counters also deal 36 stance damage. This is important since most bosses in Elden Ring have about 80 Stance while others have 100 120 for example for Godrick the Grafted . And if you deal the said amount of stance damage in a short period, they'll become vulnerable to critical attacks, hitting them a couple of times, or even a combination of both. Combining the Cragblade ash of war for this build will help you achieve the goal of easily breaking a target's stance since this skill applies a buff that increases physical attack power by 15 , stance damage by 10 , and stamina damage against a blocking enemy by 50 .\n\nThe ideal strategy when using the weapon and the skill is to activate the buff with Cragblade before you engage a boss battle, use charged heavy attacks as quickly as you can, and use a block counter to break their stance, following up with critical attacks or a string of attacks to punish the target while it is unable to move. Generally, you can use other hammers but the Morning Star is the best weapon to use for this build since it has bleed build-up that applies blood loss which is a good negative status effect to apply on some bosses. This weapon can be found in a chest inside a broken Carriage at the Weeping Peninsula just a bit south of the bridge from Limgrave. Elden Ring Map here Video of the location of the item. This build also utilizes the Manor Towershield, it has 67 Guard Boost, which is a good shield that you can pick up early in the game and seemingly is effective when using block-counters.\n\nThe Tower Knight build uses the Knight Set which can be purchased from the Twin Maiden Husks at the Roundtable Hold. When it comes to Talismans, this build uses the Green Turtle Talisman for Stamina recovery allowing you to block and attack frequently without worrying too much about managing your stamina, the Axe Talisman which increases the damage of charged attacks since you'll be frequently using charged attacks to get that stance break, the Curved Sword Talisman to increase your block counter damage, and finally, the Greatshield Talisman to reduce stamina damage taken while blocking. Depending on what you need, you can swap out the Greatshield Talisman for others such as the Ritual Sword Talisman if you want a boost to your attack power when your health is at maximum.\n\nMoving over to the Stats, the build runs at 50 Vigor, 25 Mind, 30 Endurance, 80 Strength, 12 Dexterity, and you won't need any Intelligence, Faith, or Arcane for this build. The idea of the Tower Knight build is to have enough health to trade attacks, be aggressive in boss encounters, and increase survivability since the nature of this build will have you taking damage when in combat. Mind can be at least 25 or even lower, you just need enough to use Cragblade, maybe 2 times at max when using the skill, depending on the boss you're fighting. Endurance is up at 30 to gain high stamina to do multiple actions such as blocking, block-counters, use heavy attacks, and to be proficient in wearing the Knight Set. Strength is up at 80 to further increase the damage of your attacks.\n\nELDEN RING FLAME GUARDIAN ALL GAME BUILD\n\nIn this Elden Ring Build Guide, we'll be showcasing a Curved Great Club build. This is an All Game Faith build that takes place after level 150. If youve been looking for a hammer build that can consistently break the stance of any and every enemy then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nWeapon: Curved Great Club, Erdtree Seal or Finger Seal\nShield: n a\nArmor: Bloodsoaked Mask, Bloodsoaked Manchettes, Blackflame Monk Armor, Blackflame Monk Greaves\nTalismans: Fire Scorpion Charm, Bull-Goat's Talisman, Dragoncrest Greatshield Talisman, Shard of Alexander or Warrior Jar Shard\nPrimary Stats: Faith, Vigor, Mind\nSecondary Stats: Endurance, Strength\nSkills: Flaming Strike\nSpells: Flame of the Fell God, Giantsflame Take Thee, Black Flame, Frenzied Burst, Golden Vow Spell , Flame, Grant me Strength\nCrystal Tear: Flame-Shrouding Cracked Tear, Faith-Knot Crystal Tear\nGreat Runes: Godrick's Great Rune or Radahn's Great Rune\n\nThe Flame Guardian build for Elden Ring features the Curved Great Club weapon or as one of our community members has pointed it to be Bonk, but in cursive . Aside from it being a perfect aesthetic fit for this build, the Curved Great Club has the highest damage when it is set to the Flame-art infusion, and it has great reach since it is extremely long for a great club weapon, making it quite useful in a lot of situations. The weapon of this build is equipped with the Flaming Strike ash of war skill, allowing the player to release flames in a wide frontward arc and it also adds a cool effect that coats the weapon in fire. It's a skill that fits well for this build since it deals significant damage if the initial and follow-up attacks connect. The build also features the Erdtree Seal to cast spells but alternatively, you can go for Finger Seal if you don't have the Erdtree Seal yet.\n\nSince the theme of this build is fire or flames, hence the name of the build being Flame Guardian , there are specific items that are a must-have for this build such as the Fire Scorpion Charm and Flame-Shrouding Cracked Tear making any fire-based skills or spells powerful. Specifically for this build, the primary flame spell we use is the Flame of the Fell God because it summons this large orb of fire that detonates after some time. If timed correctly, executing a combo such as conjuring the spell, and then aggressively attacking the target with the Flaming Strike skill with normal attacks will apply significant damage after the orb detonates. Alternatively, other flame-type spells can also work here such as Giantsflame Take Thee, Black Flame, Frenzied Burst, Golden Vow Spell , or Flame, Grant me Strength.\n\nAs for armor, you can opt for more defense, depending on your preference. But for this build, we've chosen the following armor pieces for the aesthetic which are: Bloodsoaked Mask, Bloodsoaked Manchettes, Blackflame Monk Armor, and Blackflame Monk Greaves. To increase the survivability and to ensure that we can trade attacks, we recommend certain talismans such as the Bull-Goat's Talisman to raise Poise, Dragoncrest Greatshield Talisman to reduce the Physical Damage, and the Shard of Alexander or Warrior Jar Shard to boost the attack power of Skills.\n\nWhen it comes to the attributes of this build, at Level 157, the stats are spread out as follows: 50 Vigor, 35 Mind, 25 Endurance, 24 Strength, 12 Dexterity, 16 Intelligence, 65 Faith, and 9 Arcane. Intelligence and Arcane are not required for this build, however, depending on your preference or if you want to equip certain spells that favor other stats, you will need to add points to the respective attribute required. Early on, you will have to prioritize Strength to wield the weapon, but as you progress, the primary stats you'll want to focus on are Faith, Vigor, and Mind.\n\nMoving forward, this build uses the following crystal tears Flame-Shrouding Cracked Tear and the Faith-Knot Crystal Tear which improves the effect of fire attacks and boosts the Faith attribute. And as for runes, we highly recommend Godrick's Great Rune to raise all of your attributes since this build utilizes almost all of the attributes for it to be effective. Alternatively, you can also go for Radahn's Great Rune for that extra HP, FP, and Stamina.\n\nELDEN RING RED ROGUE ALL GAME BUILD\n\nIn this Elden Ring Build Guide, we'll be showcasing a Reduvia dagger build. This is an All Game Arcane build that takes place after level 150. If youve been looking for a dagger build that can consistently hemorrhage any enemy that isn't immune to blood lose then you might want to check this build-out.\n\nClass: Bandit\nFlask Spread: Equal Charges\nWeapon: Reduvia\nShield: n a\nArmor: Skeletal Mask, Nox Swordstress Armor, Scaled Gauntlets, Nox Greaves\nTalismans: Millicent's Prosthesis, Bull-Goat's Talisman, Lord of Blood's Exultation, Shard of Alexander or Warrior Jar Shard\nAlternate Talismans: Dagger Talisman, Green Turtle Talisman\nPrimary Stats: Arcane, Vigor, Endurance\nSecondary Stats: Dexterity, Mind\nSkills: Reduvia Blood Blade\nSpells: n a\nCrystal Tear: Greenspill Crystal Tear, Dexterity-Knot Crystal Tear, or Thorny Cracked Tear\nGreat Runes: Radahn's Great Rune\n\nThe Red Rogue build for Elden Ring features the Reduvia dagger weapon, we highly recommend that if you are starting your journey for the first time or a New Game Plus, choose the Bandit class at it can utilize this weapon from the get-go upon obtaining the weapon, the class will also have met all the stat requirements of the Reduvia Dagger. This is a simple and straightforward build that we feel will work in the Shadow of the Erdtree expansion because of how much Bleed build-up it can apply to the enemies. To boost the damage of this weapon and other factors such as a faster build-up of the Bleed status effect and the effectiveness of the weapon's skill, we have added tons of points to Arcane, which is a must for this build to work.\n\nWhat makes this weapon unique for this build is its skill, which is the Reduvia Blood Blade. It deals physical damage to enemies in a medium to short range distance, and it significantly is effective to apply and build Hemorrhage or Bleed with each hit and since Patch 1.07, its attack power has been increased and its damage detection to the weapon part has been added, making this such a deadly weapon. Regardless of the weapon only having medium to short range, it still has the capability and option for players to approach combat in various ways to poke enemies at a safe distance, you can build Hemorrhage, and to attack at close-range when necessary. On the other hand, for enemies that are immune to build, the Red Rogue build is still effective since the build comes with alternative equipment and also has decent amount of damage.\n\nAs for Armor, the armor pieces we've chosen for this build is more of fashion to fit the theme. Ideally, you want to have something that provides you with at least 51 Poise so that you can trade hits. You can equip whatever Armor you want if you try out this build. On the other hand, the armor pieces that are used for this build, obviously does not meet the 51 Poise requirement we mentioned, but for it to reach that number, we have the Bull-Goat's Talisman equipped to raise Poise by 33 .\n\nOther talismans equipped are Shard of Alexander or Warrior Jar Shard to boost the attack power of the weapon's skill, Millicent's Prosthesis for extra Dex, and Lord of Blood's Exultation to raise the attack power for 20 seconds when Hemorrhage triggers which for this build, is the highlight, and will happen all the time. Other alternatives that you can use, depending on your preference, Dagger Talisman to increase the Critical Damage, Green Turtle Talisman to improve the recovery speed of your Stamina\n\nWhen it comes to the attributes of this build, the stats are spread out as follows: 50 Vigor, 22 Mind, 30 Endurance, 08 Strength, 25 Dexterity, 16 Intelligence, 07 Faith, and 80 Arcane. Intelligence and Faith are not required for this build, however, depending on your preference or if you want to equip certain spells that favor other stats, you will need to add points to the respective attribute required. Early on, you will have to prioritize Arcane to take advantage of this build.\n\nAnd to finalize this build, the Red Rogue build for Elden Ring uses the Greenspill Crystal Tear to temporarily boost your stamina recovery since you will be spamming your attacks of the weapon, Dexterity-Knot Crystal Tear to temporarily boost Dexterity, alternatively, Thorny Cracked Tear can also work for this build since it will make your attacks stronger when you are consecutively spamming attacks. As for the rune, Radahn's Great Rune is the best way to go so that you gain more HP, FP, and Stamina.\n\nELDEN RING SPELLTHIEF NEW GAME BUILD\n\nIn this Elden Ring Build Guide, we'll be showcasing a Glintstone Kris dagger build. This is a new game build that takes place after level 150. If youve been looking for a dagger build that can range enemies down from afar and also deal great critical damage then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nWeapon: Glintstone Kris\nShield: Carian Knight's Shield\nArmor: Spellblade's Pointed Hat, Black Knife Armor, Spellblade's Gloves, Spellblade's Trousers\nTalismans: Magic Scorpion Charm, Ritual Sword Talisman, Godfrey Icon, Shard of Alexander or Warrior Jar Shard\nPrimary Stats: Dexterity, Intelligence, Vigor\nSecondary Stats: Endurance, Mind\nSkills: Glintstone Dart, Carian Retaliation\nSpells: n a\nCrystal Tear: Magic-Shrouding Cracked Tear, Intelligence-knot Crystal Tear or Dexterity-knot Crystal Tear\nGreat Runes: Godrick's Great Rune or Radahn's Great Rune\n\nThe Spellthief build features the Glintstone Kris dagger, although the weapon itself doesn't feature anything major, however, it has a 110 Critical Rating which is average for a dagger weapon, it has decent damage, it's a light weapon, and comes with a unique weapon skill, the Glintstone Dart that works similarly to a sorcery spell, Glintstone Pebble. The difference with Glintstone Dart is after casting the dart, you can follow up with a thrusting attack which is completely optional. What's great about this is you can poke enemies from afar, potentially spamming the dart, but in some cases, if an enemy tries to close in, you can immediately use the thrusting attack for that advantage. Another difference between the Glintstone Dart and the Glintstone Pebble is the weapon skill, Glintstone Dart, costs more FP but deals more damage. Glintstone Dart can also pierce through enemies, allowing the skill to hit other enemies behind the original target. Glintstone Dart can also be charged by holding the button to deal extra damage.\n\nThe build comes with a shield and we are using the Carian Knight's Shield, not only does it fit the theme but it's something we recommend since the build has high Intelligence. It is entirely optional, but you can have the shield with no skill so that it is easier to manage the Glintstone Kris, and block attacks when needed, however, we highly recommend having the Carian Retaliation skill to parry attacks. And what Carian Retaliation offers is it makes parrying easy because of its great iframes, if done correctly, you can parry an enemy, and follow up with a critical attack.\n\nFor armor, this build uses the following armor pieces: Spellblade's Pointed Hat, Black Knife Armor, Spellblade's Gloves, and Spellblade's Trousers. For most of it, these pieces were chosen to fit the theme of the build, however, there is one armor piece we specifically want to highlight, which is the Black Knife Armor chest piece, since what this does when it is equipped is, it muffles the movements of the player, making it easier to backstab enemies and even confusing enemies when you attack them from long-range using the Glintstone Dart. The other pieces are from the Spellblade Set to acquire more value by increasing the damage of Glintstone Dart.\n\nOnto Talismans, the items we've chosen for this build are talismans that can help with increasing the damage while also complimenting the Glintstone Kris. Shard of Alexander or Warrior Jar Shard is a no-brainer to have since it boosts the skill of the weapon, Magic Scorpion Charm which raises the magic damage, Ritual Sword Talisman to get that attack boost while HP is full, and Godfrey Icon to increase the damage of spells skills when charging it.\n\nWhen it comes to the attributes of this build, the stats are spread out as follows: 50 Vigor, 30 Mind, 25 Endurance, 10 Strength, 50 Dexterity, 50 Intelligence, 07 Faith, and 09 Arcane. Faith and Arcane are not required for this build and highly focuses on Intelligence and Dexterity. On the other hand, we highly recommend increasing Vigor to 60 and lowering Mind around 25, just so that you can survive challenging battles given the fact that we don't have that much protection from the armor that is used for this build.\n\nAs for the Crystal Tears used on this build, we have the Magic-Shrouding Cracked Tear, which is a must-have, to boost the damage of Glintstone Dart, then other Crystal Tears will depend on your preference such as the Intelligence-knot Crystal Tear, which is also a good choice to boost the overall damage of attacks, or Dexterity-knot Crystal Tear to boost Dexterity that helps boost melee attacks. Moving on to Great Runes, you can choose from Godrick's Great Rune or Radahn's Great Rune. Depending on what you need, Godrick's Great Rune is best picked if you want to raise all attributes, on the other hand, of you want to maximize your HP, FP, and Stamina, Radahn's is the one to go for.\n\nELDEN RING BLAZING BLACKBLADE ALL GAME BUILD\n\nIn this Elden Ring Build Guide, we'll be showcasing the Hookclaws weapon for the Blazking Blackblade build. This is an All-Game build that takes place after level 150. If youve been looking for a claws build that shreds enemies so fast that you'd be surprised, then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nWeapon: Hookclaws\nShield: n a\nArmor: Knight Set Early Playthrough , Maliketh's Set Main Armor set for this build\nTalismans: Fire Scorpion Charm, Dragoncrest Greatshield Talisman, Rotten Winged Sword Insignia, Shard of Alexander or Warrior Jar Shard\nPrimary Stats: Faith, Vigor\nSecondary Stats: Mind, Endurance\nSkills: Flaming Strike\nSpells: Golden Vow, Flame Grant Me Strength\nCrystal Tear: Flame-Shrouding Cracked Tear, Thorny Cracked Tear or Greenspill Crystal Tear\nGreat Runes: Radahn's Great Rune\n\nThe Blazing Blackblade build highlights the Hookclaws weapon, it is a good weapon out of all of the claws because you can acquire this weapon easily when you explore Stormveil Castle and it has great length or reach compared to other claws which can be quite an issue when facing enemies or bosses that have unusual design and movement. The Hookclaws in this build come with the Ash of War: Flaming Strike skill and are infused with Flame art. Upgrading the weapon to the Flame art infusion helps in achieving the minimum requirements of the weapon of 8 STR and 14 DEX, allowing the build to focus on upgrading the primary stat of this build, Faith, making it possible to equip any incantation you want to use, or in this case, specifically the spells Golden Vow and Flame Grant Me Strength that contributes to increasing the damage of the weapon.\n\nFor Armor, when you start, we highly recommend using the Knight Set and switching to Maliketh's Set upon acquiring it late in the game. The reason why the Knight Set and Maliketh's Set are what we've mentioned is to acquire that 51 Poise, and you want to have that high poise to determine how you can resist collapsing under enemy attacks since for the most part, this build requires you to trade attacks when in combat. For talismans, first on the list is the Fire Scorpion Charm, which helps increase the weapon's fire damage. The second would be the Dragoncrest Greatshield Talisman to amplify our defenses. The third talisman is either Shard of Alexander or Warrior Jar Shard to boost the attack power of the Flaming Strike skill, and the fourth talisman goes to the Rotten Winged Sword Insignia to even maximize the damage with successive attacks since you will be spamming those slashes when using the Hookclaws.\n\nWhen it comes to the attributes of this build, the stats are spread out as follows: 50 Vigor, 35 Mind, 25 Endurance, 08 Strength, 14 Dexterity, 16 Intelligence, 80 Faith, and 10 Arcane. Strength and Arcane are not required for this build and highly focuses on Faith and Vigor. Endurance is also a stat we'd like you to keep an eye on for this build as it is stamina-hungry when attacking.\n\nAs for the Crystal Tears used on this build, we have the Flame-Shrouding Cracked Tear that compliments the weapon by boosting the power of fire attacks, and depending on what you prefer, Thorny Cracked Tear will work to further increase the damage when you attack repetitively or Greenspill Crystal Tear to temporarily boost stamina and its recovery speed. And finally, Radahn's Great Rune is the great rune that is perfect for this build since you'll get more HP, FP, and Stamina from it.\n\nELDEN RING BLACK GUARD ALL GAME BUILD\n\nIn this Elden Ring Build Guide, the highlight is a fist weapon, the Clinging Bone. This is an All-Game build that takes place after level 150. If youve been looking for a fists build that attacks fast and can drain the enemies' HP then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Clinging Bone\nAlternate Weapon: Marais Executioner's Sword or Regalia of Eochaid\nShield: Scorpion Kite Shield or Jellyfish Shield\nArmor: Greathelm, Royal Remains Armor, Lionel's Gauntlets, Royal Remains Greaves\nTalismans: Ritual Sword Talisman, Millicent's Prosthesis, Rotten Winged Sword Insignia or Winged Sword Insignia, Shard of Alexander or Warrior Jar Shard\nAlternate Talismans: Axe Talisman, Magic Scorpion Charm, Dagger Talisman, Godfrey Icon\nPrimary Stats: Dexterity, Arcane, Vigor\nSecondary Stats: Mind, Endurance\nSkills: Lifesteal Fist, Eochaid's Dancing Blade\nSpells: Golden Vow, Flame Grant Me Strength\nCrystal Tear: Greenburst Crystal Tear, Thorny Cracked Tear or Spiked Cracked Tear\nGreat Runes: Godrick's Great Rune or Radahn's Great Rune\n\nThe Back Guard build highlights the Clinging Bone weapon, it has physical and magic damage and is equipped with a unique skill, Lifesteal Fist. The skill shows that it grabs onto a humanoid type of enemy, it goes through enemies that are even blocking, damaging, and heals about 30 of your max health. The skill predominantly does insane magic damage making it possible to pair with other items such as the Magic Scorpion Charm to further boost its damage. What's also great about this is the flexibility of how you can approach combat, such as using block-counters, dual-wield, you can steal health from your enemies, and you can even swap between the alternate weapons that come with this such as Marais Executioner's Sword or Regalia of Eochaid. As for shields, this build primarily uses the Scorpion Kite Shield because of its low strength requirement, but if you want to have better defenses, you can opt for the Jellyfish Shield in exchange for points into the strength requirement.\n\nFor Armor, this build uses a mixture of the following pieces which are: Greathelm, Royal Remains Armor, Lionel's Gauntlets, Royal Remains Greaves. By having these pieces on, the build can reach the desired number of Poise so that you can trade hits and use other talismans that can benefit the weapons of this build. For talismans, Ritual Sword Talisman is good to raise the attack power when you're at max HP, and considering that you have a lifesteal skill, you'll most likely be at max HP for most of the time, so why not have that boost of damage whenever you're healthy.\n\nMillicent's Prosthesis is great for raising the attack power with successive attacks and boosts Dexterity. Rotten Winged Sword Insignia or Winged Sword Insignia to boost the attack power with successive attacks. Shard of Alexander or Warrior Jar Shard to boos the attack power of skills. Alternative Talismans you can use for this build are the Axe Talisman to increase the damage of charged attacks, Magic Scorpion Charm for more Magic Damage, Dagger Talisman to increase the Critical Damage, or even Godfrey Icon to raise the attack power of charged spells and skills. When it comes to the attributes of this build, the stats are spread out as follows: 50 Vigor, 20 Mind, 30 Endurance, 12 Strength, 55 Dexterity, 16 Intelligence, 07 Faith, and 50 Arcane.\n\nAs for the Crystal Tears used on this build, depending on what you need and the situation you are about to face in combat, Thorny Cracked Tear is good for increasing damage when you continuously attack, Greenburst Crystal Tear is great for better stamina recovery, or the Spiked Cracked Tear just to further boost the damage of charged attacks. And finally, for Great Runes, you can go for Godrick's Great Rune to raise all your attributes since this build requires about 6 out of the 8 stats for it to work, or Radahn's Great Rune to acquire that boost in HP, FP, and Stamina.\n\nELDEN RING BLUE BALLER ALL GAME BUILD\n\nIn this Elden Ring Build Guide, we'll be showing you our Iron Ball build. This is an All-Game build that takes place after level 150. If youve been looking for a fist build that breaks enemy and boss stances so fast that you'd be surprised then you might want to check this build-out.\n\nClass: Any\nFlask Spread: Equal Charges\nMain Weapon: Iron Ball\nAlternate Weapon: Academy Glintstone Staff\nShield: N A\nArmor: Greathelm, Tree Surcoat, Scaled Gauntlets, Scaled Greaves\nTalismans: Rotten Winged Sword Insignia, Millicents Prosthesis, Axe Talisman, Dragoncrest Greatshield Talisman\nAlternate Talismans: Dagger Talisman, Assassins Crimson Dagger, Green Turtle Talisman, Ritual Sword Talisman\nPrimary Stats: Strength, Intelligence, Vigor\nSecondary Stats: Mind, Endurance\nSkills: Endure\nSpells: Scholar's Armament\nCrystal Tear: Stonebarb Cracked Tear, Thorny Cracked Tear or Strength-knot Crystal Tear\nGreat Runes: Radahn's Great Rune\n\nThe Blue Baller guild highlights the Iron Ball fists weapon that is equipped with incredible damage, it can be acquired early in the game, and it has a unique boxing-like nature and significant stance damage from their charged heavy attacks which you can often stance break tough enemies with just two charged heavy attacks. Pairing this weapon with the Stonebarb Cracked Tear further increases your stance damage, allowing the player to stance-break bosses with two charged heavy attacks, which in our opinion, is something that is incredibly fast. And obviously, once they are down, you can follow up with a critical attack or punish the target with consecutive hits.\n\nIn addition to the Iron Ball weapon, this build is also equipped with the Academy Glintstone Staff to buff our Heavy Iron Balls with magic. By conjuring the spell Scholar's Armament, it will add more magic damage to your attacks, giving you a higher total attack rating than a purely physical infusion. As for the skill, this build comes with the Endure ash of war, which is particularly useful because it not only prevents interruptions but also significantly reduces the damage you take. With this build, you can tank through hits due to your high poise. Even if you wouldnt be staggered, using Endure allows you to mitigate damage and continue your attacks. It takes some practice, but once mastered, its incredibly effective.\n\nThe general strategy for this build involves buffing with Scholar's Armament, then using the running R2 attack on regular enemies or attempting to stance break an enemy for a critical strike. For bosses or tougher enemies, you can run up to them, execute a combo, and then use Endure just before they counterattack. This allows you to poise through their attacks and continue striking. You can either use another charged heavy attack to stance break them or maintain your assault with regular R2s or R1s.\n\nFor talismans, the Rotten Winged Sword Insignia is a must-have, as your rapid fist attacks quickly build up attack power, both in regular combat and against bosses. If you opt for the Keen infusion instead of Heavy Iron Balls, consider using Millicents Prosthesis for its dexterity boost and additional attack power buildup. Next, the Axe Talisman enhances the already potent charged heavy attack of the Iron Ball, useful for breaking enemy stances, including bosses. Alternatively, you could use the Dagger Talisman for increased critical strike damage if you find yourself frequently breaking stances. The Dragoncrest Greatshield Talisman offers added protection, complementing the builds emphasis on durability through thick armor and Endure.\n\nAlternate Talismans: Lastly, while the Assassins Crimson Dagger isnt essential, it provides healing after trading damage, which is particularly useful against tougher enemies. Alternatively, you could swap it for the Green Turtle Talisman for more stamina recovery or the Ritual Sword Talisman for increased damage output during aggressive play. Regarding the attributes of this build, the stats are spread out as follows: 50 Vigor, 25 Mind, 25 Endurance, 12 Strength, 08 Dexterity, 50 Intelligence, 07 Faith, and 09 Arcane.\n\nAs for the Crystal Tears used on this build, you could use the Stonebarb Cracked Tear for stance-breaking bosses quickly and follow with a combo for massive damage. The Thorny Cracked Tear increases damage with successive hits, or you can use the Strength-knot Crystal Tear to boost Strength for charged heavy attacks. Stamina recovery options are also good. And finally, for Great Runes, Radahn's Great Rune is the best item for this build to acquire that additional HP, FP, and Stamina.\n\nELDEN RING BEST BUILDS GUIDE\nELDEN RING 15 BEST FAITH BUILDS GUIDE\n\nELDEN RING 15 BEST DEXTERITY BUILDS GUIDE\n\nELDEN RING 15 BEST STRENGTH BUILDS GUIDE\n\nELDEN RING BUILDS BY THE COMMUNITY\nELDEN RING STATUS BLADEMASTER LEVEL 100\n\nA master of incantations and arcane weaponry that combines both to apply several status effects to boost his overall damage and decimate any foe.\n\nClass: Confessor\nFlask Spread: Split between FP HP\nWeapon: Antspur rapier, Uchigatana, Black Knife and Dragon communion seal\nAlternate weapons: Feel free to use any kind of weapon as long as it can apply bleed, poison or scarlet rot.\nArmor: White mask combined with anything that allows mid or fast rolls\nSpirit ash: Mimic Tear or Black knife tiche\nPrimary Stats: Faith Arcane\nSecondary Stats: Dexterity\nSkills: Bloodhound's step or anything that helps to apply Bleed or poison faster\nIncantations: Black flame ritual, Poison mist, Rotten Breath, Swarm of flies, Scarlet Aeonia and Black flame\nTalismans: Kindred of rot's exultation, Lord of blood's exultation, Marika's soreseal\n\nThe way this build work is to apply different status effects to your enemies, and in doing so you're not only taking their HP away faster but, thanks to Kindred of rot's exultation and Lord of blood's exultation talismans, you are boosting your own damage as well. You can achieve these by giving bleed or poison to your weapons through ashes of war, and using weapons with scarlet rot on them like the Antspur Rapier or the Scorpion's stinger. The build itself is pretty flexible because you have several options in the game to help you out with status effects. The dragon communion seal is the best choice cause of his Arc Faith scaling, the Black knife is a good choice in any build to start a fight cause of the debuff you can apply with it. The bloodhound's step is a great choice for fast combat, but any ash will do as long as you choose poison or bleed damage for your weapon.\n\nIf you use Mimic tear as your spirit ash, summon it with Dragon communion seal Black Knife as this is the best option to help you out with applying different status effects with your incantations while also applying the weapon's debuff. Alternatively you can use the Black knife tiche who also uses this weapon and will apply the dagger's debuff.\n\nI always recommend to try to apply the Scarlet rot debuff first, opening with 1 or 2 Rotten breath's or the use of Antspur rapier are your best choices, while Scarlet Aeonia is a good late game choice in some situations. You can also pair Antspur rapier with Rogier's rapier to have a great dual wielding status machine. Swarm of flies is a great bleed buildup incantation for more big and stationary targets, but can also work effectively if you lure more agile targets to a stationary position, same principle applies for the Poison mist incantation. The Uchigatana with bleed poison is an amazing choice here as any with base bleed damage that can be infused with ashes of war , for a late game alternative i recommend the Hand of Malenia which has an amazing skill, bleed damage and a little more of poise damage. Black flame and Black flame ritual are here as personal choice, as i think they are flexible and great incantations overall. Lastly i have to mention Flame, grant me strenghth and Golden vow which are good damage boosters as well.\n\nAs an alternative for status buildup you can choose to use coating incantations as well as consumables, with that in mind i recommend switching Scarlet Aeonia for Black flame blade, Bloodflame blade and Poison armament, and also to make room for Vyke's dragonbolt which is a great damage booster overall. But bare in mind that going this route will prevent you from applying ashes of war to provide bleed poison and arcane scaling on your weapons.\n\nELDEN RING BUILD: ROBIN HOOD THE MAD LEVEL 50 AND HIGHER\n\nBow and Spear archetype with madness spells weapon. For lore background Robin Hood aquires a spear and he begins to succumb to temptation craving more and more maddening power.\n\nClass: Bandit\nFlask Spread: More FP the higher levels you get but anything you are comfortable with.\nWeapon: Vyke's War Spear, Finger Seal or Erdtree Seal ideally Frenzied Flame Seal but this item linked to a quest line so up to you and any bow or light bow you want\nShield: None but you can use one if u want\nArmor: Surprisingly I cannot find anything for lore fashion style maybe Gaurdian Set no helm so feel free to experiment with armor try and find gear with decent Focus value.\nPrimary Stats: Faith, Mind,\nSecondary Stats: Dex at least 20 Strength at least 16\nSkills: Barrage and Mighty Shot depending if you use Light Bow or Bow. No ashes of war for melee as Vyke's War Spear has unique skill.\nSpells: Up to you try all 5 of the Frenzied Flame spells and go with what you enjoy!\n\nPlay this class any way you like it has alot of versatility with crafting different arrow effects. For solo play using bow only can be resource consuming so have a good balance for range and melee, when in CO-OP it is alot of fun using the bow only but that just preference. I think madness is a interesting mechanic so wanted to build a class around it which had both melee and range, it is viable in PVP to I know the spear gets some hate but it is really fun to use and the skill looks awesome one last lore nod if u use spirit summons try and use ones that summon more than one person then u can have your Merry Men while you get your bow out and attack from the back.\n\nTalisman tips, Increasing resistance to madness can help as you are just as likely to become as mad as your target also reducing FP is helpful but really find a combo you like and go with it.\n\nELDEN RING BUILD: FINGERPRINT ACOLYTE LEVEL 50\n\nDescription: Themed after Vyke, using Frenzied Flame associated equipment and spells.\n\nClass: Confessor\nFlask Spread: Mostly HP with some FP, depends on playstyle\nWeapon: Vyke's War Spear, Finger Seal Godslayer Seal\nShield: In particularly late game, Fingerprint Stone Shield. Any other medium or greatshield works well early game, for a reasonably light and moderately useful one consider the Jellyfish Shield.\nArmor: Anything you want to wear, but particularly late game the Fingerprint Set. Good early to mid game contenders are the Land of Reeds Set or the Raging Wolf Set.\nPrimary Stats: Dex, Faith\nSecondary Stats: Strength, Mind, Endurance\nSkills: Barricade Shield can be nice on the Fingerprint Stone Shield, but no other Ashes of War fit particularly well\nSpells: The Frenzied Flame Incantations fit the theme of this build. The Flame of Frenzy staggers bosses, particularly large ones, exceptionally well. Frenzied Burst is a good long-range shield-piercing spell, and Howl of Shabriri is a moderately useful damage buff. The final two spells are quite late-game and situational, but useful. Inescapable Frenzy is good vs NPC invaders if you can land it. Unendurable Frenzy is outstanding combined with defensive buffs and high focus, but situational as well. Other useful incantations are Flame, Cleanse Me, to cure rot, and Flame, Grant Me Strength, which benefits Vyke's War Spear.\n\nEarly game, you can pretty easily collect the incantations and eventually make your way up to Vyke's invasion and claim his spear. The spear, paired with a damage buff plus stancebreaking on some bosses from the Flame of Frenzy incantation, is an effective weapon for the majority of the game. Pairing Vyke's War Spear with a shield for guard counter or parry purposes deals with normal enemies well. You can probably invest in faith and dexterity about evenly, if you tend to use more incantations than melee than favor faith but otherwise Vyke's War Spear scales slightly better with dexterity. Enough strength to use whatever shield if you're using one, and then enough endurance, mind, and vigor such that you don't have issues with lack of HP FP carrying capacity. Near the endgame, if you want the full Fingerprint Set plus shield you'll need a lot of endurance to not stay burdened.\n\nELDEN RING BUILD: VERGIL BUILD LEVEL 150\n\nDescription: This Build is Themed after Vergil from Devil May Cry.\n\nClass: Any\nFlask Spread: Split evenly among FP and HP\nWeapon: MOONVEIL, WAKIZASHI, Carian GlintBlade Staff\nShield: None\nArmor: Light Armor or Med Armor\nPrimary Stats: INTELLIGENCE, Mind\nSecondary Stats: Vigor, Dexterity\nSkills: BLOODHOUND'S STEP, Transient Moonlight\nSpells: Terra Magica, Magic GlintBlade , GlintBlade Phalax, Carian Phalax , GreatBlade Phalax , Carian Retaliation\nTalismans: Radagon Icon , Graven-Mass Talisman , Magic Scorpion Charm, Shard Of Alexander\n\nPlay This class any way you would like because its a mix between melee and ranged playstyles. But what i would recommend is using Terra magica at a start of a boss fight or a really difficult encounter because its buffs your dmg then using either one of the phalax spells mentioned above and spamming magic glintblade, However if the enemy comes close to you then use the skill of the moonveil katana Transient Moonlight which will help you do dmg from melee range. After some testing For optimal play You want the Moonveil in your main hand and the Carian GlintBlade Staff in your offhand also equip slot the Wakazashi with Bloodhound's step because its good for dodging and creating some distance giving you some breathing room. If your above level 150 u would want to focus on dexterity because it will shorten the casting time of Your spells.\n\nTips for FLASK OF WONDROUS PHYSICK: After Some testing You either want to go with Magic-Shrouding Cracked tear Which boosts the magic attacks or Optionally Stonebarb Cracked Tear Which will help you staggers enemies , Lastly i have to mention that running Cerulean Hidden tear is optimal for this build as it eliminates fp consumption and gives you more time to cast spells and Transient Moonlight.\n\nHEAVY TURTLE LEVEL 125\n\nHeavy melee dogfighter build. Extremely high stamina regen combined with a heavy greatsword for enomous ammounts of damage aswell as breaking enemy stances with ease.\n\nClass: Hero\nLevel: 125\nAttribute Points Distribution: Vigor 56 Mind 9 Endurance 27 Strength 74 Dexterity 12 Intelligence 7\nFaith 8 Arcane 11\nSpells: none\n\nRight Hand Arments: R1 Greatsword 25 Ash of War: Bloodhound's Step Heavy Affinity\n\nLeft Hand Arment: L1 Great Turtle Shell any level Ash of War: No Skill Standard Affinity\nArmor: Bull-Goat Helm Bull-Goat Armor Bull-Goat Gauntlets Fire Prelate Greaves\n\nTalisman: Erdtree's Favor 2 Bull-Goat's Talisman Great-Jar's Arsenal Green Trutle Talisman\n\nConsumable: Flask of Wonderous Physick Greenburst Crystal Tear Stonebarb Cracked Tear Quick Item 1\nPvP Allocate 6x Flask of Cerulean Tears PvE Allocate 3x Flask of Cerulean Tears Quick Item 2\nPvP Allocate 8x Flask of Crimson Tears PvE Allocate 9x Flask of Crimson Tears Quick Item 3\n99x Boiled Crab Quick Item 4\n40x Fan Daggers Quick Item 5\n\nStats: HP 1907 FP 75 Stamina 137 Equip Load 94.6 95.2 Poise 128 Discovery 111.0 R1 damage 862\n\nTl;dr: How to play in short\nThis build was designed mainly for PvP, Duels or multiplayer with friends.\nFor PvE you can use Raptor's Black Feathers Chest and Claw Talisman instead of Bull-Goat's Talisman!\n\n1 Always two-hand your colossal Greatsword 1.2x strength multiplier !\n2 Only use Flask of Wonderous Physick and Bioled Crab before a major fight, like an invasion or main boss!\n3 Use Crouch Light Attack to roll-catch enemies in a straight line!\n4 Use fast light attacks if the enemy doesn't back of and tries to trade with you.\n5 Use the Bloodhound's Step Skill of your Greatsword to dodge ash of war skills, ranged attacks or to close the distance!\n6 Use Throwing Dagger to pop the bubble of Uplifting Aromatic , remove red glowing Ritual Sword Talisman PvP or to aggro and lure enemies from further away PvE .\n7 optional Use Heavy Nightrider Glaive 25 with Glintstone Pebble to poke and burst through shields! Hotswap required.\n\nGiving reasons for certain items only PvP\nTurtle Shell, Turtle Talisman, Greenburst Tear: well you can read that in the title. Very high stermina recovery speed is very important for colossal weapons in general, if you intend to hit multiple blows in a rapid fashion.\n\nHeavy Load fat rolling . Title aswell as requring a slightly diffrent playstyle which evolves around blocking with your Greatsword aswell as using abusing Bloodhound's Step. Unique heavy load build.\n\nBull-Goat's Talisman outpoises the poise damage of Great Spears 112 , dual Spear, Katana, etc. 111 with your Poise of 128. So in general going above 122 poise is a huge breakpoint. not exactly accurate bull-goat -25 poise damage - still above some certain poise damage caps\n\nFeel free, to change, adopt this build in any form you want. Hf.\n\nELDEN RING GREATSWORD VAMPYRE BUILD LEVEL 100\n\nA Strength Faith hybrid build that dual wields Great Swords and uses life steal to stay alive\n\nClass: Any\nFlask Spread: Some HP, mostly FP\nWeapon: Clawmark Seal, Blasphemous Blade Sword of Milos\nArmor: Raptor's Black Feathers any that still allows you to med roll\nTalismans: Ritual Sword Talisman, Radagon's Soreseal, Fire-Scorpion Charm Taker's Cameo while exploring Claw Talisman for boss fights\nPrimary Stats: Strength Faith\nSecondary Stats: Vigor Mind\nSpells: Golden Vow, Flame, Grant Me Strength, Stone of Gurranq, Blessing's Boon\nMix of Wonderous Physick: Flame-Shrouded Crack Tear, Greenburst Crystal Tear\nGreat Rune: Rykard's Great Rune while exploring , Godrick's Great Rune for boss fights\n\nThe way this Build works is that you'll generate HP and FP for every kill thanks to the combiantion of Rykard's Rune, Taker's Cameo, and the passive effects of your Great Swords, power stancing them to do devastating damage with L1 jump attacks. Taker's Flames does great AOE damage and also heals you on hit.\n\nYou'll carry the Blasphemous Blade and Clawmark Seal in your right hand and Sword of Milos in your left, two-handing the Seal when you cast spells to gain extra damage from Strength Scaling and bonus damage to Stone of Gurranq, giving you a great ranged option, and the Sword of Milos will refund you some of the FP spent on kill.\n\nYou'll buff with Golden Vow and Blessing's Boon constantly to increase your damage output and keeping the Ritual Sword Talisman buff online whenever you are in combat, using Flame, Grant Me Strength for tougher enemies and boss fights.\n\nAgainst fire immune enemies, swap the Sword of Milos to your right hand and swap the Fire Scorpion Charm for the Roar Talisman, which buffs Milo's Roar, applying a debuff on nearby enemies and making them stagger.\n\nELDEN RING BLOOD-RED FALLING STAR LEVEL 150\n\nA pure Strength build that focuses on running over enemies with a great hammer, causing bloodloss and using lifesteal to stay alive\n\nClass: Vagabond\nFlask Spread: Some HP, mostly FP\nWeapon: Heavy Great Stars Sacrificial Axe, Clawmark Seal\nArmor: White Mask Bull-Goat Set\nTalismans: Ritual Sword Talisman, Rotten Winged Sword Insignia, Lord of Blood's Exultation, Great-Jars's Arsenal\nPrimary Stats: Strength 80 , Vigor 45 Endurance 41\nSecondary Stats: Mind 14 , Faith 17 Arcane 10 to meet stat requirements\nSpells: Flame, Grant Me Strength, Bloodflame Blade, Blackflame Blade, Stone of Gurranq, Bestial Vitality, Black Flame\nSkills: Prelate's Charge, Golden Vow\nMix of Wonderous Physick: Thorny Cracked Tear, Flame-Shrouded Crack Tear\nGreat Rune: Rykard's Great Rune while exploring , Mohg's Great Rune for boss fights\nSpirit Summon: Mimic Tear Ashes\n\nThe way this Build works is that you'll barrel down on enemies with Prelate's Charge while two-handing the Great Stars, causing sucessive hits which heal you thanks to the Great Stars's passive effect and triggering the effects of the Rotten Winged Sword insignia and also causing Bloodloss, which triggers the effects of the Lord of Blood's Exultation and White Mask.\n\nYou'll carry the Great Stars and Clawmark Seal in your right hand and Sacrificial Axe in your left, two-handing the Seal when you cast spells to gain extra damage from Strength Scaling and bonus damage to Stone of Gurranq and Black Flame, giving you a great ranged option, and the Sacrificial Axe will refund you some of the FP spent on kill.\nThe Sacrificial Axe in your offhand can be infused with Golden Vow as yet another way to buff this build's damage. Bloodflame Blade will obviously apply Bloodflame to the Great Stars, adding more bloodloss buildup and fire damage, which is increased by Flame, Grant Me Strength. Against bloodloss immune enemies use Blackflame Blade instead of Bloodflame Blade.\n\nYou'll buff with Golden Vow and Bestial Vitality constantly to increase your damage output and keeping the Ritual Sword Talisman buff online whenever you are in combat, using Flame, Grant Me Strength for tougher enemies and boss fights.\n\nMohg's Great Rune will infuse Spirit Summons with an effect akin to, and stacking with, the Lord of Blood Exultation, thus making the Mimic Tear the preffered choice for this build. It will also make it so that the summoner will regain HP for every kill the summon scores, making it a great choice for landscape exporation where summoning is permited.\n\nUNGA BUNGA 171\n\nOptimal Strength Poise build with enough for some buffs and range.\n\nClass: Wretch\nFlask Spread: 10-4\nPhysick:\n\nCrimsonburst Crystal Tear\nGreenburst Crystal Tear\nRight Hand: Heavy Giant-Crusher 25\nLeft Hand:\n\nFinger Seal 25\nPulley Crossbow 10 Burred Bolt\nArmor: Bull-Goat Set\nTalismans:\n\nGreat-Jar's Arsenal\nErdtree's Favor 2\nTwo Fingers Heirloom 5 to Faith; can replace if when no need for buffs spells\nBull-Goat's Talisman change according to situation; examples: Shard of Alexander, Green Turtle Talisman, Axe Talisman, Claw Talisman\nPrimary Stats: Strength\nVigor: 60\nMind: 10\nEndurance: 54\nStrength: 80\nDexterity: 16\nIntelligence: 10\nFaith: 10\nArcane: 10\nSkills: Lion's Claw\nSpells:\n\nFlame, Grant Me Strength\nElectrify Armament\nBloodflame Blade\nPoison Armament\nCure Poison\nFlame, Cleanse Me\nMagma Breath\n\nThe Ungest of Bungas, an absolute unit. High enough level to achieve optimal Strength and Poise. Low enough level to still easily participate in multiplayer. Wins most fights easily by spamming Lion's Claw. If you do run out of FP, charged R2 is still amazing. Two Fingers Heirloom and Finger Seal for any buffs spells with 15 Faith requirement or lower - can be switched with other weapon talisman if when there's no use for buffs spells. Bull-Goat's Talisman to push Poise to 133 - can be switched with other talismans to focus more on damage if you only need 100 Poise. Pulley Crossbow 10 with Burred Bolts for punishing enemies who refuse to get under your hammer.\n\nMAGIC FROST KNIGHT 150\n\nIntelligence quality build that uses spells from range and levels enemies at melee range with frost attacks\n\nClass: Prisoner\nFlask Spread: 5HP 8FP\nWeapon: Dark moon greatsword, Carian regal scepter\nShield: None\nArmor: Crucible tree set or Night s cavalry set\nTalismans: Erdtree s favour, Graven-mass talisman, Radagon icon and Dragoncrest shield or Dragoncrest greatshield talisman\nPrimary Stats: Intelligence Vigor Mind\nSecondary Stats: Dexterity Endurance\nStats:\nVigor: 40\nMind: 40\nEndurance: 25\nStrength: 20\nDexterity: 30\nIntelligence: 60\nFaith: 6\nArcane: 9\nSkills: Moonlight greatsword\nSpells: Adula s moonblade, Comet, Comet azur, Loretta s greatbow mastery and Zamor ice storm\n\nThe build works by first using Loretta s greatbow or Comet to deal damage from range depending on the distance, Comet azur melts away bigger enemies bosses and when in melee range, buff the Darkmoon greatsword with Moonlight greatsword and start chopping and slicing. Adula s moonblade is great at melee range as well. If multiple enemies come charging your way, use the Zamor ice storm. Equipping the Godrick s great rune gives a good boost as well.\n\nMoonveil can be used instead of Dark moon greatsword if you like to be faster at melee range than with a big clumsy greatsword.\n\nFlask spread more on the FP side of things.\n\nELDEN RING ELDEN WIZARD BUILD LEVEL 150-400\n\nAn endgame build for those who aim to be classic Magicians with DEX INT FTH-build without using any weapon other than Glintstone Staves and Sacred Seals. Master of Sorcery and Incantation, capable of casting spells very quick and release them to their maximum power.\n\nClass: Astrologer or Prophet\nFlask Spread: FP Only\nWeapon:\nMain Hand for casting spells : Prince of Death's Staff, Golden Order Seal\nOff Hand for bonus damage : Other Glintstone Staves or Sacred Seals as Catalyst Boosters\nShield: None\nArmor: Commoner's Headband Altered , Lazuli Robe, Zamor Bracelets, Zamor Legwraps; or Light Load ONLY\nTalismans:\nTalisman 1: 1 Scorpion Charm Ancestral Spirit's Horn\nTalisman 2: Ritual Sword Talisman Radagon Icon\nTalisman 3: Graven-Mass Talisman Flock's Canvas Talisman\nTalisman 4: Moon of Nokstella Primal Glintstone Blade Godfrey Icon\nPrimary Stats: Intelligence, Faith, Dexterity\nSecondary Stats: Vigor, Mind, Endurance\nGreat Rune: Godrick's Great Rune up to level 300, after that change to Radahn's Great Rune\nStats per Character's level development : VIG MND END STR DEX INT FTH ARC\n\nLevel 150: 30 30 20 11 20 60 40 18 Slow cast speed!\nLevel 200: 30 30 20 11 50 70 50 18\nLevel 250: 40 40 30 11 70 70 60 18\nLevel 300: 45 45 40 11 70 80 70 18 Stable Build\nLevel 350: 60 60 50 11 70 80 80 18\nLevel 400: 60 60 60 11 70 99 99 20 Perfect Build\nSkills: None\nSpells:\nMandatory Spells: Golden Vow, 1 Healing Spell Minimum: Great Heal\nVarious Offensive and other Supportive Spells\n\nYour Spells are your Weapons. Your Distance to your enemies is your Armors. Your FP is your Life. Your Experience is the key to your Survival. No other saying fits better to explain how this pure caster build works. In general this build fits for players who want to go solo in their higher journeys, or assisting other player in Co-op or even good for PvP. Their main roles are Offense and Support with high mobility for dodging many incoming attacks.\n\nStarting this build with level 150 is a challenge. If your Dexterity is at 20 or lower, it's quite a risk if you choose to attack with stronger spells. By increasing your dexterity to 50 you can at least cast the spells fast enough and have better chance to dodge the incoming attacks while or after casting.\n\nThe spell choice varies for different players. Offensive spells like Night Comet, Meteorite of Astel, Ancient Dragons' Lightning Strike, or Burn, O Flame can have a very high DPS, if used and boosted correctly. One healing spell must be equipped and convert ALL your flasks into Flask of Cerulean Tear ONLY, since healing spells like Lord's Heal or Erdtree Heal heals more HP in comparison to drinking one Flask of Crimson Tear 12. Just by drinking one Flask of Cerulean Tear 12 gives you 220 FP, which gives you the opprtunity to cast Erdtree Heal at least 3x in total.\n\nEquipping the booster catalyst on your off-hand, which corresponds to the specified spell type, and by casting the corresponding spell with a catalyst with the best Sorcery or Incantation scaling is a must. In addition to that, equipping the right Talismans and casting buff spells like Golden Vow and Terra Magica and or casting debuff spells on enemies with one of Full Moon Sorcery Spells or Greyoll's Roar plus using the Mix of Wondrous Physick with the right boosting Crystal Tears can make the damage output for that spell skyrocketing.\n\nCAVEMAN BRAIN 150 OR HIGHER\n\nfor those who don't care for nor understand the more sophisticated parts of Elden ring\n\nClass: wretch\nFlask Spread: 14-0 only HP flask of wonderous physick- Strength-Knot Crystal Tear , Opaline BubbleTear\nWeapon: 2x Heavy Greatsword 25\nShield: none\nArmor: Jar helmet with highest poise set possible while meduim weight\nTalismans: Bull-Goat's Talisman , Dragoncrest Greatshield Talisman , Red-Feathered Branchsword , Rotten Winged Sword Insignia\nPrimary Stats: Vigor, endurance\nSecondary Stats: strength\nSkills: Barbaric roar , Lion's claw\nSpells: none\n\nif your going to use this build there's no point in expecting you to read this, but just in case. this build is very very simple and easy to use but still very strong in PvP and PvE. just drink your wonderous physick when going in for a charge, and use barbaric roar when needed. remember that you are a not so glass, glass cannon that can kill someone in two hits so be dumb and be a caveman who only knows to attack the enemy.\n\nDUELIST OF GURRANQ LEVEL 150\n\nThis build utilizes the Scarlet Rot buildup and heavy attacks of the Rotten Greataxe to deal huge amounts of damage at close range, and bestial incantations from Gurranq to improvise at range.\n\nClass: Any\nFlask Spread: Mostly HP, Some FP\nWeapon: Rotten Greataxe\nCatalyst: Clawmark Seal\nTalismans: Milicent's Prosthesis, Shard of Alexander, Starscourge Heirloom, Radagon Icon\nArmor: Duelist Helm, Kaiden Armor, Scaled Gauntlets Greaves\nPrimary Stats: Vigor Strength\nSecondary Stats: Endurance Faith\nSkills: Hoarah Loux's Earthshaker\nSpells: Beast Claw, Bestial Sling, Stone of Gurranq, Golden Vow Flame, Grant Me Strength\n\nThe way this build works is that you will mostly buff yourself with Golden Vow and Flame, Grant Me Strength before charging into enemies and perform melee attacks at close range with the Rotten Greataxe and start building up Scarlet Rot. The other spells and skills in this build each have their own varied purpose. Bestial Sling should be used when you want to distance yourself from an ememy to heal, cast this incantation with the buffed casting speed of Radagon Icon to stun enemies, giving you some air. Beast Claw can be used at mid-ranged enemies, or can be combo-ed with either the striking attacks of the greataxe or right after distancing with Bestial Sling. Stone of Gurranq is specifically used for enemies that keep on trying to avoid you, and especially useful against enemies using jump attacks. And lastly, the chosen Ash of War, Hoarah Loux's Earthshaker can be used to deal with small, grouped enemies who swarm on you, or trading for some huge poise damage.\n\nGIGACHAD LEVEL 150-200 JOURNEY 2\n\nThis build is focused on doing the maximum damage possible with every bonk while not caring much about taking damage.\n\nClass: Hero for min-max, any for fun\nFlask Spread: All HP\nWeapon: Occult Giant-Crusher x2\nShield: None\nArmor: Bull-Goat Set\nTalismans: Erdtree's Favor 2, Dragoncrest Greatshield, Viridian Amber Medallion 2, Great-Jar's Arsenal if you have less than 54 Endurance, any that doesn't overload you otherwise Suggestions: Golden Scarab in PvE to level faster, Claw Talisman if you need more damage, Bull-Goat's Talisman for maximum poise\nPrimary Stats: Strength Arcane\nSecondary Stats: Vigor Endurance\nSkills: Royal Knight's Resolve or any that can be Occult infused\nSpells: None\nFIRST STEPS\n\nThis build is about doing as much damage as possible with every swing. It is important to Occult infuse the crushers because that gives them the greatest physical AR potential in the game. At the end of journey 1 you should be two-handing an Occult Giant-Crusher, wearing the Bull-Goat Set, and using the three main talismans Jarsenal. Your stats should be: 60 Vigor, 26 Endurance, 40 Strength, and whatever is left into Arcane. When you start journey 2 you should focus on getting the second crusher, 60 Strength, and 42 Endurance, which will allow you to dual-wield.\n\nFINISHING TOUCHES\n\nAt this point you've completed the basic build and can choose how to proceed. My recommendation is to level your Endurance to 54 and replace the Great-Jar with the Claw Talisman. This buffs your jump attacks, so use them whenever you can. Any extra levels you get after this can be put towards getting Arcane and Strength up to 80.\n\nHOW TO USE THE BUILD\n\nThe way to play this build is to just go up to enemies and bonk them to death with your crushers. You can easily survive getting hit a few times, so focus on dodging the attacks that will stagger you or knock you down. This build does fat roll, but it seems to be good enough. When low on HP make some space and chug a flask.\n\nLORD OF SPIKES LEVEL 150-200 JOURNEY 2\n\nBonk through all the way through the game\n\nClass: Hero\nFlask Spread: 12 - 2\nWeapon: heavy Great Stars x2 , Finger Seal\nShield: none\nArmor: Brair Set\nTalismans: Erdtree's Favor 2, Old lord's Talisman, Assasin's Crimson Dagger, Great-Jar's Arsenal\nStats:\nVigor: 50\nMind: 20\nEndurance: 55\nStrength: 60\nDexterity: 25\nIntelligence: 7\nFaith: 30\nArcane: 20\nSkills: Cragblade\nSpells: Golden Vow, Flame, Grant me Strength\n\nGolden Vow, Flame, Grant me Strength and Cragblade on both hammers before a fight for tons of damage and great posture damage.\n\nELDEN RING BUILD NAME BUILD LEVEL\n\nBuild Description\n\nClass: Recommended Class\nFlask Spread: Recommended Flask Spread\nWeapon: Recommended Weapon\nShield: Recommended Shield\nArmor: Recommended Armor\nPrimary Stats: Recommended Primary Stat\nSecondary Stats: Recommended Secondary Stat\nSkills: Recommended Skills\nSpells: Recommended Spells\n\nHow the build works", "title": "Builds | Elden Ring Wiki" }, "meta": { "project": "EldenRing", "url": "https://eldenring.wiki.fextralife.com/Builds" } }
{ "data": { "content": "Builds for Nightreign focuses on player-created combinations of Stats, Weapons, Armor, and other equipment to enhance performance in both combat and exploration. Each build offers a unique strategy, allowing players to tailor their approach to suit their preferred playstyle. Each build provides a video guide on how to play the different Nightfarers, recommended armaments, relics, and many more. Check the following links for more information on various aspects of the game.\n\nControls: Provides a breakdown of the default key bindings and controller layouts for each platform.\nCombat: Explore the fundamentals and advanced mechanics of Nightreign's combat system.\nFAQs: Get answers to frequently asked questions about the game's mechanics and features.\nNightfarers Heroes : Learn about the available Nightfarers and their unique skills to find the one that suits your playstyle.\nNightfarer Skills: Passive abilities, character skills, and ultimate arts for the Nightfarers Classes in Nightreign.\nEvents: Events in Nightreign are expedition modifiers that affect locations, bosses, and enemy spawns, which present challenges of varying difficulties that pose an opportunity to gain unique rewards.\nOnline: Discover how to interact and play with other players through multiplayer features.\nWeapons, Armor Talismans: Browse the arsenal of equipment, and find builds tailored for various playstyles.\nMagic Spells: View a complete list of available Sorceries and Incantations.\nWalkthrough: Follow a detailed step-by-step guide to completing the game.\nNew Game Plus: Learn what changes and challenges await after completing your first playthrough.\nRelics: Relics in Nightreign are permanent progress for Nightfarers that is earned after every successful and unsuccessful run.\nVessels: Special items to equip and change Relics. Each chalice can change the relic characteristics of a Nightfarer.\nExpeditions: Expeditions are the core gameplay loop. Venture into Limveld to hunt powerful Nightbosses.\n\nELDEN RING NIGHTREIGN BUILDS\nER Nightreign All Builds Nightfarers Video Guides\n\nELDEN RING NIGHTREIGN BUILDS\nDEEP OF NIGHT NIGHTREIGN BUILDS\n\nER DEEP OF NIGHT NIGHTREIGN GUARDIAN BUILD\n\nIn this Elden Ring Nightreign video, I'll be showing you my Guardian Build for the new Deep of Night mode in Nightreign. Guardian is one of the meta most effective characters right now. He has become so much better since the recent patch, and he has gotten some really strong Depth Relics in this update. Overall, Guardian is now really effective at dealing damage while retaining his ability to tank a lot of incoming damage. For those who've descended the Deep of Night levels, or those who have increased their Depth level, at around Depth 2 or 3, everything just basically becomes a one-shot, making the runs extremely challenging. This makes it really hard to play any sort of melee character that gets in range and doesn't die in one hit. This is where Guardian's block becomes really helpful. He can block with his shield, so it's very unlikely he's going to get one-shot most of the time. Not only that, it allows him to engage in melee combat and stay safe, if you set him up correctly, allowing your two other party members, who are hopefully ranged, to focus on dealing damage to Bosses or enemies. The most recent buffs for Guardian has allowed him to have a good supporting presence and ability, which makes him a lot better. So I want to show you guys what I'm doing and why I think everyone should probably have a Guardian in their party at the moment.\n\nPassive Skill: Steel Guard\nCharacter Skill: Whirlwind\nUltimate Art: Wings of Salvation\nWeapon Effects: Any Deep Weapon Effects that improve Guard or Guarding ability\nWeapons: Guardian's Greatshield\nRelic Effects: Guardian Increased duration for Character Skill, Draw Enemy Attention While Guarding, Guardian Character Skill Boosts Damage Negation of Nearby Allies\nVessels: Witch's Brooch, Dark Night of the Fathom\n\nLet's begin with what Guardian received in the update. Guardian received an increase in Strength and Dexterity as he levels up, so that's going to improve his damage. His Steel Guard Passive has improved its ability angle range, meaning that he'll be able to block attacks in a wider angle than he could before, although it's still not flawless. You will still get hit sometimes, even when you feel like you shouldn't. But it's definitely improved from where it was, so you should block more attacks that were hitting you before. He also has an increased range on Wings of Salvation ultimate, allowing the weapon portion to hit further. This helps him attack enemies within an AOE, and he has increased attack power on Halberd guard counters.\n\nSo let's take a look at the Relics next. So on my Guardian, I have the Witch's Brooch, which I think is pretty much a staple for any Guardian that you can find. This is a must for Guardian, and it's for several reasons. It heals allies when he uses the charged version of his ultimate, which can be a lifesaver if you're out of flasks. It can deal damage to the target when you can't let go of a block. It can interrupt targets, preventing them from chaining attacks against you. It deals stance damage to the target to keep their stance damage bar going up, so you can stance break them more frequently. The Witch's Brooch helps maintain aggro, and sometimes it can help you resurrect teammates if you get hit and trigger it near enemies.\n\nThe next relic is the Dark Night of the Fathom. This increases maximum HP by 100, and it gives you continuous HP recovery to help you recover from getting chip damage or from having a negative effect that lowers your health by a little bit, especially when you get a debuff like Continuous health loss. I still don't recommend taking that, but if there are persistent buffs that lower your health continuously, then this Relic is a must for the Guardian. Lastly, the third effect slowly restores HP for self and nearby allies when your HP is low. So if your health gets really low, then you will regenerate your health shortly. The reason that this is really good on Guardian is that it allows him to not have to use flasks as often, especially if you pair it with some of the Dormant Powers like Heal on Blocking, or if you have another relic that gives you a Heal on Blocking. That window where he goes to use the flask can leave him open to attacks, as opposed to not having to use flasks, because you can just replenish your health with blocking and continuous health recovery. You're a lot less likely to get one shot or almost one shot when you let go of the block.\n\nNext Relic Effect that you should try to get is the Guardian Increased duration for Character Skill. This is absolutely deadly, and it's really good for crowd control, rounding up enemies, grouping them up so you can AOE them down as a group. It juggles some of the more difficult enemies in the game, even the regular enemies like Banished Knights, which can be somewhat difficult, especially when you encounter the red versions of them. When you can just group them all up together and then AOE them down. This effect also lets Guardian be effective in taking down camps with a lot of small enemies. You can round them up quickly, take them down with this all the time. This is an absolute must on the Guardian, in my opinion. Just for the utility that it brings, but not really for the damage.\n\nFor the next relic effect, I also have Shield Grease in possession at start of expedition. This will let you start the expedition with three Shield Greases. This increases your guard boost by about 7. It also increases the amount of damage negation that you have towards other affinities. Every shield has 100 physical damage Negation in the game, but they don't have 100 for other elements. So this improves that on your shield. So this can be really good for tough bosses or like the Nightlord boss on the 3rd day, to make sure that you're getting a little extra guard boost and you're taking a little less elemental damage.\n\nFor the 3rd relic effect, it's the Guardian Improved Strength and Dexterity, Reduced Vigor. It improves Strength by 9 and Dexterity by 19, but reduces Vigor by 8. It gives a high amount of stats in exchange for 160 health. You have way more dexterity and way more strength. Overall, this should help you deal more damage and potentially lean more towards dexterity-based weapons. This is really, really good for quality based weapons. This is really, really good for improving Guardians' damage. I think it's roughly like a 15 to 20 damage increase, depending on what weapon type he's using. This relic effect is really strong, but you don't have to run it on your Guardian. Although it's a great way to help get through bosses faster. Particularly bosses where you don't have to block as much because they'll die faster, which means you'll get more done, more xp, and your run will go more smoothly.\n\nNext, I have Draw Enemy Attention While Guarding. I don't know how much of this does, but I will tell you that since I've had it on, I probably have boss aggro 60 to 80 of the time. 80 is good, which allows your teammates to focus on targeting the boss without worrying about getting attacked. This is the ideal situation for Guardian players. Without this relic effect, it's unclear how the boss will behave regularly, so I definitely recommend having it. This works better if you can get your teammates to have the effect that makes them less likely to be targeted, increasing the Guardian's chances of getting the aggro. When the Guardian has the aggro, this is when you will be guarding most of the time. So you want to try to keep your shield up as much as possible.\n\nThe next relic you want to look out for is the Guardian Character Skill Boosts Damage Negation of Nearby Allies. So when you use your Whirlwind, it's going to give you and your allies around 12 damage negation. This becomes extremely helpful, especially at deeper levels, where enemies start one-shotting you. The damage negation can help you and your allies survive these attacks, which may leave them with about 10-20 of their health. For the Guardian, this will save you a bunch of Health. One of the effects that you should avoid is the Taking damage causes blood loss. The Blood Loss buildup is rough and is one of the worst ones to have because it can rip off a huge chunk of health, interrupt you, and get you killed. So that's not ideal.\n\nWhen it comes to weapons for the Guardian build in Deep of Night, I like to use the starter shield Guardian's Greathield unless I find a better shield. The reason I like the starter shield so much is that it has no skill. So you can use your weapon skill without having to switch to two-handed, which can become tough to manage, especially in the thick of battle. Being required to switch back and forth between one-handed and two-handed can get you killed, especially on the harder difficulties. With this weapon, your priority is to upgrade it quickly. I can find the weapon upgrades from either a Fort or Main Encampment. Quickly buy a stone instead of getting a level three. Eventually, I'll head towards the Mine and upgrade it to purple. This puts the Guardian build in pretty good shape. You will find other shields that have better elemental damage resistance, but unfortunately, the game doesn't really show you that while you're playing. So you might want to take a minute and like look through the shields in the training area to see what those are. If you find one with better elemental resistances, and even though it has a weapon skill on it, you should probably take it. Just because a lot of the endgame bosses deal lots of elemental damage, and being able to block that is really good.\n\nTo finish off this guide, the last thing that you want to look out for in Weapon Effects is anything that improves the Guarding ability. There are weapon passives that give Damage Negation when Blocking, which is also good to minimize the damage you'll take as a Guardian, but the one passive that you should look out for is the Damage Negation at Maximum HP. This will help keep you alive, especially in the deeper levels of Deep of Night. Then, you can also look for anything that increases Maximum HP and Maximum Stamina. On the other hand, you can sacrifice a bit of FP since you're not going to be using it that much.\n\nER NIGHTREIGN BASE BUILDS\n\nER NIGHTREIGN DUCHESS BUILD: DIVINE DUCHESS\n\nIn this Elden Ring Nightreign Guide, I'll be showing you my Duchess Guide. This is a Nightreign build that will does not put the main focus on having poison or frost while being able to successfully defeat the various bosses, especially the final boss.\n\nPassive Skill: Magnificent Pose\nCharacter Skill: Restage\nUltimate Art: Finale\nWeapons: Duchess' Dagger, Black Knife, Scorpion's Stinger\nRelics: Crown Medal\nVessels: Duchess' Urn\n\nThis Duchess build has a focus on not using status effects, as the final boss is not particularly weak to some status effects. However, this build will still allow you to successfully defeat the various bosses that you will encounter on your expeditions, especially the final boss. While using the starting dagger, Duchess' Dagger, have the Sacred Blade weapon skill to give you some distance and give you a longer range to attack enemies. Additionally, the buff from the Sacred Blade skill is stronger than the Magic Dagger weapon skill buff. Finally, the starting and the final bosses are both weak to Holy Damage. Having Flaming Strike as your weapon skill will give you a fire damage variation for bosses that are weak against fire. Another thing to note, you are not limited to only using one weapon with this build. However, Sacred Seal will only apply to the weapon that is equipped on your right hand only.\n\nThe Relics you need for this build is a Polished Tranquil Scene that has the relic effect to include the Sacred Blade weapon skill to your starting weapon at the start of an expedition. Although it is not necessary, it does provide an increase to attack damage. Additionally, this relic will also provide Endurance 1, which slightly increases your stamina. Another Relic effect you need to have is Stamina recovers with each successful attack. This effect is strong with Duchess, as gaining stamina back with each attack will allow her to use her long chain attack as often as possible. This effect pairs well with the Crown Medal as it has a relic effect that triggers Restage when you complete the full dagger chain attack. Another notable effect, is HP Restoration upon Dagger Attacks. This effect allows you to be aggressive during fights. Some additional effects that work is Partial HP Restoration Upon Post-Damage Attacks to further increase your HP when dealing damage after taking damage. Another effect is Taking Attacks Improved Attack Power, these relic effects will further increase your survivability when attack bosses and being aggressive. The concept of this build is to lead with the Sacred Seal and pair it with the Relics and relic effects above and play aggressively while regaining your Stamina, HP, and increasing your attack power and survivability. Duchess is a strong Nightfarer against the current event boss, Adel Baron of Night, as well as the final boss. Due to her dodges having i-frames, it is possible to avoid all of the AoE attacks.\n\nThe Dormant Powers you want to look for, one of them is HP Restoration upon successive attacks, this restores your HP. As for the passives, you will need to find one that improves Damage Negation; this will increase your survivability and ensure a successful run when defeating the boss. Chain Attack Finishers to increase your attack power if you are able to complete the full chain attack. Another one, is HP Restoration upon a kill, this will help you get through the first 2 days of the expedition while Continuous HP Recovery is more beneficial during boss fights.\n\nWhile the starting dagger is recommended, other daggers can outperform the starting dagger in some aspects. Such as the Black Knife as it has overall better stats and a slightly longer range. If you find this dagger, it is suggested to use it until you can upgrade your starting dagger. Another dagger suggestion is the Scorpion's Stinger as it has Scarlet Rot which is good against any boss in the game, especially the final boss. A weapon that can apply bleed will be very helpful through the expedition but it is not recommended to use a bleed weapon on the final boss as it is difficult to trigger bleed multiple times.\n\nER NIGHTREIGN RECLUSE BUILD: HOW TO WIN EVERYTIME\n\nIn this Elden Ring Nightreign Guide, I'll be showing you a Recluse Guide. This is a Nightreign build with two ways of playing. The first is when you're facing a field boss, fort boss, or a camp boss, you're basically dumping your FP at the boss with your spells as fast as you can, and the other playstyle is when you're battling an end-of-day boss or possibly a tougher field boss.\n\nPassive Skill: Elemental Defense\nCharacter Skill: Magic Cocktail\nUltimate Art: Soulblood Song\nWeapons: Recluse's Staff\nRelics: Bone-Like Stone, Vestige of Night, Night of the Fathom\nVessels: Recluse's Urn\n\nUnlike field bosses, fort bosses, and camp bosses, when you're battling a tougher boss, you'll have to empty your FP and juggle regaining FP to cast spells. An exception here is that you may want to use Magic Cocktail at least once when facing field bosses, especially if you have the relic that gives you Terra Magica to boost your damage. Note: Terra Magica only boosts your Magic Damage, so if you're using it on your relics, prioritize spells that deal magic damage\n\nIn terms of weapon prioritization, the biggest thing you need to look for is what spells the staffs have. You shouldn't be worried about sorcery scaling or whether it's a white, blue, or purple staff. Your primary objective is to find good spells. If you have two or more staff with the same spell, you can look at which one has better sorcery scaling or which one has the better passive bonus. Great magic spells to consider are Stars of Ruin, Ancient Death Rancor, Rennala's Full Moon, Star Shower, and Loretta's Greatbow.\n\nOnce you've found staffs with great spells, you're next priority would be to look for good passive buffs from the equipment that you're finding. Passive buffs like Charge sorceries that straight up increase your outgoing damage are great, especially for spells that can be charged like Stars of Ruin or Ancient Death Rancor. Other buffs to look out for are FP cost reduction buffs. This will apply to both sorceries and incantations. Damage negation at Full HP is also good to prevent you from getting one-shotted, along with damage negation when casting. If you can't find any of those, consider taking HP up when defeating enemies or FP up when taking damage.\n\nFor relics, you want to look for relics that improve her spell casting generally, since she doesn't have a starter weapon that you might want to put frost or poison on. Look out for the magic attack up. Getting 1 or 2 would be better. Magic attack up gives you a 4.5 increase to magic damage, 1 gives you 5.5 and 2 gives you 6.5 . Another great relic for her is the Grand Tranquil Scene, where she uses her ultimate and suffers from blood loss to increase her power by 16 . This works well with Dormant Powers, which triggers increased attack power when you suffer blood loss, or the Lord of Blood's Exultation talisman, which increases your attack power when bleeding. Another relic is the ultimate gauge, or defeating enemies to increase ultimate gauge. When you have these, Recluse can just cast spells into a boss repeatedly without worrying about her FP. Other relics to look out for are improved attack power with three plus staffs equipped. This can give you up to a 10 increase in damage. You can also take Vigor or Mind depending on how you play Recluse. Vigor is good if you're learning to play the class and keep getting one-shotted, and Mind is great if you tend to have FP management issues.\n\nER NIGHTREIGN EXECUTOR BUILD: HOW TO WIN EVERYTIME\n\nIn this Elden Ring Nightreign Guide, I'll be showing you the Executor Guide. This is a Nightreign build that focuses on maximizing bleed and dual status effects.\n\nPassive Skill: Tenacity\nCharacter Skill: Suncatcher\nUltimate Art: Aspects of the Crucible: Beast\nWeapons: Executor's Blade\nRelics: Blessed Flowers, Golden Sprout, Old Pocketwatch, Night of the Baron\nVessels: Executor's Urn\n\nFirst off, the executor's starting weapon already has bleed embedded on it. This is good since multiple enemies and bosses are susceptible to it, especially if you have another party member who can apply bleed as well, and take note, bleed can stack. You can also apply Poison or frost on your starting weapon, giving you dual status effects. Executor himself has some FP management issues due to his low starting FP compared to the other classes.\n\nGenerally, you'll want to execute some good skills with the Executor. Skills like Rivers of Blood and Corpse Piler are great skills, but can hastily deplete your FP. Finding ways to gain more FP or perhaps get FP back will be most beneficial. His ultimate is insanely good too. When you're playing as the Executor, the more often you can use your ultimate, the better. Aspects of the Crucible: Beast can easily wipe out hordes of enemies and can stagger bosses with its full duration. So keep in mind that you can also build around your ultimate.\n\nWhen it comes to weapon prioritization, Katanas are your bread and butter. When set with the Executor, the katanas provide their own move set and kind of play to the theme of the Executor. The number one priority when it comes to weapons is always trying to find a better katana. Take a look at whether your katana has a longer reach than your current weapon. Prioritizing weapons with a longer reach makes it easier to connect attacks to bosses. Also, look for a weapon that applies a secondary status effect. Finding a weapon with Scarlet Rot or, better yet, finding a katana with Scarlet Rot optimizes your build's full potential. You also have to consider the element of the weapon. When it comes to the final boss, aim for weapons with elemental advantage.\n\nFor the passive effects, look for passives that help you regain FP, like FP back on attack. If you're going to dual-wield katanas, then it's optimal to look for passives that increase your dual-wielding damage. Another good passive to consider is damage negation after you get hit or when you block.\n\nThe Executor has a lot of good relics he can use. Regaining HP is a good relic if you're going solo, but it's not something I prioritize when playing in a party. Since the Executor is a front-line character, Vigor for HP is good. As you get better and turn into a master deflector, you'll want to swap it out in the future, but it can definitely help give you a leeway when you're starting out. Ultimate when defeating enemies or ultimate when guarding or when you're deflecting are also good at filling up your gauge, especially when playing as a party. The ultimate when defeating enemies shines when you're playing with other people, and the guarding is better when played solo, since you're not going to defeat enemies a lot of times. If you're playing a bit more aggressively, you can take post-damage relics. Being able to attack after post damage and regain health allows you to just kind of swing through some attacks. Standard attack relics are also reliable, but not something I would prioritize over the other relics. Lastly, getting extra FP is great. I highly recommend the relic Night of the Wise. It gives you extra FP, applies poison, and provides extra damage when there's poison or rot in your vicinity.\n\nER NIGHTREIGN REVENANT BUILD: HOW TO WIN EVERYTIME\n\nIn this Elden Ring Nightreign Guide, I'll be showing you a Revenant Guide. The Revenant is a much harder class to make decisions with simply because there's a lot of flexibility in terms of the things she needs. It can be quite hard to know what to pick when you're playing her.\n\nPassive Skill: Necromancy\nCharacter Skill: Summon Spirit\nUltimate Art: Immortal March\nWeapons: Revenant's Cursed Claws, Finger Seal\nRelics: Besmirched Frame, Small Makeup Brush, Old Pocketwatch, Old Portrait, Night of the Fathom, Dark Night of the Wise\nVessels: Revenant's Urn\n\nThe Revenant's starting weapon is quite weak, so you do not want to build around this weapon. The game tends to throw a wide selection of weapons at you when you're playing Revenant, and there are a lot of different weapons that you can use. But, generally, I look at whether the weapon is a Seal or a melee weapon. Prioritize seals over melee weapons unless the spells are bad or unless the melee weapon is particularly good. Weapons that let you attack quickly one-handed, like a straight sword or a curved sword, are generally the go-to. Even claws can be good if it has bleed. Anything that has a good reach that can keep you a little bit safer is also worth considering. It's not always an exact science. If you already have the spell from the seal, then there's no point in taking it. Another factor to look for is if the melee weapon has Scarlet Rot. If you're playing with total strangers, then lean toward seals. You'll never know when you're going to get another church, but if you're playing with a group and you're going to be hitting places where you can get spells, prioritize Scarlet Rot. If you were to choose between Seals, look at the spells they offer, which have more advantage towards the bosses you'll be facing. Factor in the elemental resistance of the bosses.\n\nWhen it comes to the passive effect, look for items that increase incantation damage or charged incantation damage because the Revenant tends to charge her incantations for more damage and FP efficiency. Another thing to look out for is FP spell reduction cost. This is, if not one of the most important passives you can get for Revenant, simply that you can cast more spells. Lastly, look for FP back when attacking. This is particularly the case if you have fast-attacking weapons like a dagger or an axe, or a straight sword. If you can get 6-10 FP back very quickly, then you can fling a spell or a couple and continue your melee barrage to recover the FP.\n\nYou should favor HP above just about everything. This is because you do have to use melee on Revenant, especially if you have bad RNG. You're going to have a hard time going melee on Revenant with low HP. If you get the Night of the Fathom relic, it provides you with 100 health and the ability to heal an ally with your flasks. This relic is great since you can heal Sebastian or Frederick to keep them alive. Most of the time, Sebastian will grab aggro and take the brunt of attacks. You can heal Sebastian repeatedly while the others take the boss down. This relic also allows items to apply to your allies which makes it effective, especially if you have a ton of consumables. Old Portrait is also a must-have. It's better to sacrifice health to get this because of Ghostflame Explosion. It allows you to use your ultimate offensively and defensively. You can use this when you run into a pack of enemies or a group of bosses, AOE them, and then do a lot of damage with your explosion. You'll then have 15 seconds or so for your team. Small Makeup Brush is also really good. This will increase your damage output by about 10-12 . The only downside here is if your summons keep on dying, then you won't be able to utilize this well. Ultimate gain from defeating enemies allows you to ultimate more often, and if you use it offensively with Ghostflame Explosion, this will help build up your ultimate quickly, burst down a boss, and then have it close to being charged for the next one. Post-damage health recovery is also worth noting. After you take damage when you attack, you can get those HP back. This plays really well if you're playing aggressively.\n\nYou can also pick incantation types. There are a couple of incantations you can get regularly: Black Flame and Lightning Spear. If you can find relics to buff those and stack them up to three times on three relics, you can get about a 40-42 increase in damage. There are a lot of lightning spells in this game that will benefit from this. Black Flame spells are fewer, but you do get them regularly\n\nFor the passive effects, look for passives that help you regain FP, like FP back on attack. If you're going to dual-wield katanas, then it's optimal to look for passives that increase your dual-wielding damage. Another good passive to consider is damage negation after you get hit or when you block.\n\nER NIGHTREIGN RAIDER BUILD: HOW TO WIN EVERYTIME\n\nIn this Elden Ring Nightreign Guide, I'll be showing you a Raider Guide. Raider is a class with a huge weapon arsenal and a flexible playstyle. You'll have to make the right choices in weapon types, passives, and relics to utilize him well.\n\nPassive Skill: Fighter's Resolve\nCharacter Skill: Retaliate\nUltimate Art: Totem Stela\nWeapons: Raider's Greataxe\nRelics: Besmirched Frame, Torn Braided Cord, Night of the Fathom, Night of the Baron\nVessels: Raider's Urn\n\nYou'll find that the starting weapon for Raider is a bit weak. Unlike Duchess or Ironeye, Raider generally can quickly find a better weapon because of his wider weapon pool. There are lots of colossal weapons, swords, great axes, and great hammers for him to use, so building around Raider's starting weapon is not worth it. When it comes to dual-wielding versus two-handing, dual-wielding the same weapon, like two colossal swords or weapons, works very well against mobile bosses, bosses where you run up to them and you only have one chance to get an attack before they move, or you run out of stamina. This gives you the best bang for your buck when facing a mobile boss. Run, jump, attack, you run out of stamina, they move away, and repeat. Dual-wielding is also good for stance breaks. Keep in mind that at lower levels, where you have less stamina, dual-wielding can be hard to utilize, unless, of course, you've invested a lot in your endurance and relics. Two-handing, on the other hand, consumes less stamina and allows you to attack more frequently before running out of stamina. If you also have a good weapon skill on your weapon, then you won't really need to dual-wield.\n\nWhen it comes to weapon choice, select the weapon with Scarlet Rot. There are actually more colossal weapons, larger weapons that have Scarlet Rot on them, than any other weapon groups. Next, check for weapon skills. Most of the larger weapons have similar damage in terms of what they can do. Besides Scarlet Rot, weapon skills are the next factor to look for. Look for weapons that have skills that complement your playstyle. In tandem with weapon skill is the reach of your weapon. A lot of times, you can whiff attacks and use lots of stamina and lock yourself into an animation when using larger weapons, so the longer your reach is, the more it's likely to connect. Look for elemental advantages as well. The better weapon will match the element you're going to be facing at the end of day three. The Darkdrift Knight can be interrupted with lightning damage. Tricephalos can be debuffed with holy damage, and Heolstor the Nightlord is weak against holy damage.\n\nYou'll have to take a look at the passive effects too. For Raider, there aren't a ton of great passive effects. You may consider damage when two-handling or dual-wielding, depending on your playstyle. Damage negation is one of the best for Raider. Anything that's going to give you damage negation or maybe even get your health back, like continuous recovery or HP after defeating enemies, is good. at least early on Mainly, you'll want to look for protection because, as Raider, you want to stay alive. You're not as mobile as Wylder with his claw hook, and you don't have a shield like the Guardian. You're going to be tanking a lot of hits, so try to mitigate them as much as possible.\n\nGenerally speaking, there are some good Relics you can use on Raider, but most of them are not as useful. He has a strong ultimate, but it can also be bad for your ranged party members. Consider taking post-damage health recovery when you attack after you get hit. This heals a portion of your HP upon post-damage attacks, because you're trying to get hit on Raider to charge up your character skill. Being able to replenish that health immediately is really strong and will allow you to tank more for your team. Damage taken while using Character Skill improves attack power and stamina is also important. This increases your attack by about 10 and stamina recovery seems to be pretty fast. For Raiders, stamina recovery is essential because a lot of times, stamina issues prevent you from attacking enemies or dodging their attacks because you've drained it all from your dual-wield attacks or jump attacks. Increase damage after taking damage is also helpful. You are constantly taking damage from enemies is an easy way to get some easy damage. Of course, you're going to deal substantial damage in return, but staying alive is more important. Aside from those, look for Vigor and Endurance. Vigor gives you more health to absorb more hits before having to back away and heal. Endurance gives you more stamina to play with, either attacking or dodging.\n\nER NIGHTREIGN DUCHESS BUILD: HOW TO WIN EVERYTIME\n\nIn this Elder Ring Night Rain Guide, I'm going to be showing you a Duchess Guide. Duchess stands out for her incredible flexibility towards equipment and skills. She's an agile, dexterity-based class that deals quick attacks and moves around the battlefield.\n\nPassive Skill: Magnificent Pose\nCharacter Skill: Restage\nUltimate Art: Finale\nWeapons: Duchess' Dagger\nRelics: Crown Medal, Blessed Iron Coin, Old Pocketwatch, Night of the Miasma, Night of the Wise, Night of the Baron, Dark Night of the Baron, Dark Night of the Wise\nVessels: Duchess' Urn\n\nDuchess's starting weapon is a dagger that can be outfitted with so many different things in Nightreign, that it becomes a very reliable weapon. You can put status effects on it, and since daggers attack so quickly, they're really good at building up status effects. Not to mention that Restage also contributes to this. It's so reliable that it's possible to set up your starting weapon and end a run without having to switch to other weapons. On the other hand, try not to get too reliant on your dagger that you never pick up another weapon again. Sometimes, you can get really good weapons that are way better than your dagger. Eleonora's Poleblade or even a Nagakiba laced with poison is a great weapon to switch to.\n\nThe usual conundrum when playing Duchess is whether to use a dagger and a staff or dual-wield daggers. The advantages of Duchess are that she can cast spells effectively due to her intelligence A . It's not as good as Recluse, but if you come across a good staff with some great spells like Rykard's Rancor, Rancorcall, or Ancient Death Rancor, and a number of other spells, there's a case to be made here to at least put it in your back pocket for later. It might be that the enemy is prone to fire, and you could have some fire spells lying around, or you're having difficulty dodging some of the attacks of a particular boss, then you can switch to range for the meantime. This is absolutely one of the strengths of Duchess, so you shouldn't write off spells completely. The advantage of dual-wielding a dagger is that you can use your weapon skill more easily. If you have a really strong weapon skill, you can just trigger it with L2. So, if you have one status effect in one hand and a different status effect in the other, you can easily trigger multiple status effects.\n\nWhen you're looking for weapons to pick up for Duchess, it's a little different but ultimately follows a similar pattern. Any Scarlet Rot in play is an automatic pickup. Next, you'll have to look at whether it's a dagger or not, since this allows you to use the dual-wield move set more effectively. If it is a dagger, then check if it has bleed. You should absolutely get this if you see a dagger with bleed. Placing this in your off-hand can easily trigger blood loss when dual-wielded. Check if it has an elemental advantage over the final boss. This isn't much of a priority since bleed is so strong on a dagger that it'll get you through your run more easily. You can worry about the final boss later. Look for weapons that have great skills on them. You'll want to look for skills that you can use at range, or provide you with some AOE or skills that are just better in general. Sometimes, a weapon with a really good weapon skill, like Black Knife, is something you can't pass up.\n\nThere aren't a lot of passive effects that synergize well with Duchess, but there are some that do. Health back over time on repeated strikes, health on killing enemies or damage negation on successive strikes to prevent damage works well with Duchess overall. If you're dual-wielding daggers, you'd want to get damage increase when dual-wielding; otherwise, it won't really benefit you.\n\nFor relics, you should go for the Crown Medal, which triggers restage at the end of your dagger combo. This works both if you're using a single dagger or dual-wielding one. Crown Medal is really strong as it gives you more restages, increasing your damage and status effect buildup on bosses. Hoarfrost Stomp is amazing on Duchess because a lot of people love to run Frostbite on her with Chilling Mist, add in Poison or bleed on it, and get two status effects makes her really good. Hoarfrost Stomp also gives you some AOE on Duchess, and it also allows you to attack at range safely. Next, look out for standard attack damage and dagger damage. Since you'll be spamming your standard attack to get that Restage trigger and apply status effects, increasing your overall damage is the way to go. Other things to look for are Vigor. Duchess, while agile, feels squishy compared to the other classes. Having extra health on her can really allow you to play her more aggressively and can prevent you from getting one-shotted.\n\nER NIGHTREIGN IRONEYE BUILD: HOW TO WIN EVERYTIME\n\nIn this Elder Ring Night Rain Guide, I'm going to be showing you an Ironeye Guide. Ironeye stands out for his long-range combat. He excels as an archer-sniper class, and here are a few tips for your next Ironeye run.\n\nPassive Skill: Eagle Eye\nCharacter Skill: Marking\nUltimate Art: Single Shot\nWeapons: Ironeye's Bow\nRelics: Cracked Sealing Wax, Edge of Order, Night of the Wise, Night of the Beast, Night of the Baron, Night of the Lord, Dark Night of the Champion\nVessels: Ironeye's Urn\n\nUnlike a lot of other characters in the Nightreign, Ironeye's starting weapon can actually be used for the whole run if you customize it properly. You can set it up with relics for the element of the bosses you'll be facing, or you can lace your bow with bleed and Poison. If you are going to stick with your starting weapon until the end of the run, be sure to gather stones as you move through the map to upgrade it. Another thing worth noting is that arrows deal thrusting damage. When you attack an enemy that's in the forward portion of its attack animation not the wind-up part , you do counter damage as long as you're dealing thrusting damage. Counter damage increases your damage substantially, and this happens easily throughout combat. Like when you're attacking a boss that's fighting another player, while they're attacking, your arrows are dealing counter damage. So when you look at things that increase thrusting counter damage, you should definitely take them with Ironeye. That is, unless you're using the Erdtree Bow, which uses Holy Damage rather than thrusting damage, then relics and buffs that increase thrusting damage are not as useful.\n\nThe first thing about weapons is that they should have Scarlet Rot. Scarlet Rot makes bosses easier to deal with, regardless of whether it was used in melee range. The next thing to look at is the elemental advantage over the final boss. If it adds fire damage, holy damage, or lightning damage, or any other elemental damage, then it is definitely something you should consider. When changing bows, check whether the new bow deals more damage than your current bow. Aside from the damage gap, look if it applies a status effect as well. If it does, then you should pick it up and swap.\n\nYou also have to look for passive effects that synergize well with Ironeye. Increasing ranged damage at max HP is something you should be getting as Ironeye; you wouldn't be getting hit as much compared to the other classes. Arrow drop off reduction is also good. This reduces the amount that your arrow flies down the farther away your target is, and, if you didn't know, when you're attacking with a bow, you have to be within a certain range to get full damage. This helps remove that, so you're dealing more damage from a farther range.\n\nWhen you're playing Ironeye, Weapon skills aren't something you use all the time, but there are some worth picking up. Rain of Arrows is really good for larger bosses. Barrage can be good for picking up players and applying status effects, but most of the time, you're either going to be using your default standard attack to shell out arrows into the target.\n\nMultiple Relics benefit Ironeye. Increasing mark duration feels like an absolute go-to for any Ironeye builds due to the fact that there are a lot of bosses where you just don't deal enough damage as a group to pop that mark before it expires. So if you have the Ironeye mark duration, you can generally do this even on the harder bosses to trigger the mark. Another go-to is additional charges for your character skill use. It might sound redundant considering that the target is already marked, but there are a lot of times when you can use it to kill a target quickly with the mark, and then you can go mark another target. In terms of improving bow damage, standard attack, and plus bow damage are the ones you need to look out for. Standard attack gives you about a 10 increase on your R1 attacks, and bow damage offers you about a 6 increase. Defeating enemies fills more Art gauge is also something to consider. This allows you to use your ultimate on Ironeye, wipe out a pack of enemies, and then refill it quickly to use again. Lastly, look out for any element that counters your run's bosses. If you can put it on and guarantee yourself an advantage, like having lightning to counter the Darkdrift Knight, then you're most likely to have a better run.\n\nER NIGHTREIGN GUARDIAN BUILD: HOW TO WIN EVERYTIME\n\nIn this Elder Ring Night Rain Guide, I'm going to be showing you a Guardian Guide. The Guardian is a bird-like humanoid who boasts high HP and stamina. He excels in crowd control and keeping the party alive with his strong defensive capabilities.\n\nPassive Skill: Steel Guard\nCharacter Skill: Whirlwind\nUltimate Art: Wings of Salvation\nWeapons: Guardian's Halberd, Guardian's Greatshield\nRelics: Stone Stake, Third Volume, Witch's Brooch, Night of the Champion, Night of the Beast\nVessels: Guardian's Urn\n\nThe Guardian's shield is actually deceivingly better than you would first think. It has 60 guard boost by default not as good as other shields you can pick up , but it does come with no skill attached. This is great because it allows you to use your weapon skill and not have to two-hand. Once you upgrade this with a regular blue smithing stone, it increases into 70 guard boost. If you upgrade it again with the purple stone, it goes up to 80, which is about the same guard boost as most purple shields. It's definitely worth considering keeping this shield and upgrading it rather than just throwing it away for a medium shield. There is a downside to this: if you're going to upgrade your shield to purple and you have a blue weapon that needs upgrading as well, then you won't be able to upgrade it unless someone from your party gives it away. In a way, you kind of sacrifice damage over guard boost.\n\nFor weapon selection, you want to have a weapon that has the Scarlet Rot. This should always take priority in the queue. The next thing to look for is if you can block and attack at the same time. There are certain types of weapons in Nightreign that allow you to hold block and attack, negating incoming attacks. You can also do this even in Steel Guard stance to take even less damage. The weapon types that allow you to do this are thrusting swords, heavy thrusting swords, spears, great spears, and halberds. The next thing to look out for is weapon skills. There will be times when prioritizing the weapon skill is better than holding on to blocking. Next, check if the weapon has any elemental advantage over the upcoming bosses. Having a weapon that does fire damage to a boss susceptible to fire can easily aid your run.\n\nThe passive effects you want to look for on Guardian are typically guarding ability that will improve how much guard boost you have on any shield you're equipping. It doesn't have to be in your hand to get that bonus. Having it inside your inventory is fine. You'll notice this immediately once you equip it in one of your slots. Other passives to look for are damage negation effects so you can tank more for the team. Generally, anything that helps with guarding or reducing damage intake is what you should be looking for.\n\nFor relics, getting Stone Stake to increase your character skill duration is really strong. This allows you to make your Whirlwind last a number of seconds. It does about double the damage over the whole duration than the regular version. Cracked Witch's Brooch is also great for Guardians. It reflects a portion of the damage received when the ability is activated. This helps you deal damage to the boss even when you're blocking. The damage is actually good too. It reflects about 60-70 of what a normal attack is going to do. Additionally, it also does some stance damage, and you can actually resurrect a teammate if a boss or enemy attacks into this. Character skill cooldown reduction is also good, so you can use Whirlwind more often. Ultimate art when defeating enemies, allows you to use your ultimate more. Other relics that are worth considering are the relic that gives you health after taking damage if you attack, health recovery when blocking, and getting ultimate art when blocking are good.\n\nER NIGHTREIGN WYLDER BUILD: HOW TO WIN EVERYTIME\n\nIn this Elden Ring Nightreign Guide, I'll be showing you a Wylder Guide. Wylder is a character who can be considered an all-rounder. He has balanced attributes with excellent HP, STR, and DEX\n\nPassive Skill: Sixth Sense\nCharacter Skill: Claw Shot\nUltimate Art: Onslaught Stake\nWeapons: Wylder's Greatsword, Wylder's Small Shield\nRelics: Night of the Beast, Old Pocketwatch, Slate Whetstone, The Wylder's Earring, Silver Tear, Dark Night of the Champion\nVessels: Wylder's Urn\n\nTo start, Wylder has a different move set when equipped with the great sword. This change can propel you into using the great sword, but that's not the only reason. Wylder has a relic that gives you a follow-up attack when he uses the grappling hook. This follow-up increases the range of this skill. It does pretty good damage and allows you to connect from far away. It also buffs your weapon with fire damage for a certain amount of time. But there are a few things to consider. You can only hit with one great sword. If you're dual-wielding, the second blade does not connect. The fire damage buff is a flat 12 fire damage. This doesn't scale as you get to higher levels, which means the buff is much better utilized at the early stages of the run. Lastly, people tend to get enamored by this and will forgo all other weapons just to keep this relic. Something you shouldn't do as Wylder\n\nWylder has the widest range of weapons he can use. Although every character can use everything in this game, Wydler has a decent health pool, which means he can survive melee combat because of his Sixth Sense ability. His grappling hook allows him to get back into melee range much more easily than a lot of other melee classes. When playing Wylder, you can decide to use a single weapon partnered with a shield or dual-wield weapons. Normally, dual-wielding uses so much stamina, it can be quite difficult to pull off at the early stages. The one-handed great sword move set offers more punching power, especially since the horizontal slashes from it tend to cleave through multiple enemies more often, which is great, particularly if you have the relic that heals you post damage. Most of the time, when playing as Wylder, you're going for speed, so you'll be playing aggressively. Since the follow-up attack with the grappling hook only connects with one weapon, that leaves your other hand open for either a different weapon with a different weapon skill or some passive effects like bleed or poison. Particularly, if you have two ranged party members, you can pick up a shield to block. Just try not to overdo it every time, because if you do, then you might as well play as Guardian.\n\nAlways check if a weapon has Scarlet Rot since most of the endgame bosses can be afflicted by Scarlet Rot. Aside from Scarlet Rot, check if the weapon has a great weapon skill. Storm Blade or some other unique weapon skill are great contender. Storm Blade is particularly good on any weapon. It's even greater when used with a great sword. It allows you to hit with the projectile and the weapon simultaneously. If it doesn't have Scarlet Rot or it doesn't have any good weapon skills, then picking up a great sword with bleed is the way to go. And if you really have bad RNG, look for weapons with bleed. For Wylder, it's better to prioritize finding a good weapon than finding a good passive effect, but if you do find a weapon that synergizes well with its passive effect, then by all means pick it up.\n\nWhen it comes to Relics, The Wylder's Earring is a strong relic that provides you with an additional follow-up use of your grappling hook. You can use it to get in range, to revive your teammates, or even use it to pull enemies out of the sky to kill them quickly. There's also a relic that spreads fire when you use your ultimate skill. There are a few bosses that are susceptible to fire, not just the end of day bosses, but regular bosses too. Additionally, the relic that gives you the follow-up on the great sword is great too. While this one you can skip, it does make playing Wylder feel so much better, and it's one of the reasons people tend to prioritize a great sword. Health restoration upon post-damage attacks is a really good relic. This allows you to play more aggressively when you're just fighting regular bosses or trash mobs. The last relic to get recommended on any character is increasing your ultimate gauge when you defeat enemies. It makes it possible to just kill a couple mobs here and there to not only gain EXP, but also fill your ultimate really quickly before you run into a boss.", "title": "Builds | Nightreign Wiki Elden Ring" }, "meta": { "project": "EldenRingNightreign", "url": "https://eldenringnightreign.wiki.fextralife.com/Builds" } }
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{ "data": { "content": "Welcome to my Builds Page!\n\nThese are my builds! Ranging from SKL to STR to BLD and ARC. This will always be updated when I come up with new ideas and it was to stop the flood on the front page with all my builds!\nPSN: Fundzo drop me a message anytime ill answer it\nTwitch: http: www.twitch.tv sleepyheadgaming Support me on twitch if you can it really helps me out in a big way and at least i know some people are happy with what im doing!\n\nBuild Name\nStarting Origin\nWeapons\nLevel\nDescription\n\nDex it like Fundzo\nCruel Fate\nBlade of Mercy Burial Blade\n\nHunters Pisto\n60-110-120\nNO BLOODTINGE FOR THIS BUILD!!!!\n\nThis is a build that is based off of min maxing, so we have a total of 5 bloodtinge. Yes you hit very hard and don't use useless stats and still have high hp and stamina. The definition of min-maxing\n\nHere we an effective dex build that gets it core at 60 after that you can do what you want pump Vit for all I care, I'll release a later build at the PvP meta that is maxed for the PvP meta, it will take some time and experimenting to do this though so bear with me. All discussion is welcome. There will be regular updates\nStats\n\nVitality: 30-45-50\n\nEnd: 20-35-40\n\nSkill: 30-50-50\n\nStrength: 10-10-10\n\nArcane: 15-15-15\n\nBloodtinge: 5-5-5\n\nBlood for Fundzo\nLone Survivor\nChikage\n\nEvelyn\n110-120\nYeah you're looking at the new Chaos meta for Bloodborne. This is highly overpowered and its just like a chaos blade build for DS 2.\nStats\nVitality : 45 - 50\n\nEnd : 32 - 38\n\nSkill : 14\n\nStr : 11\n\nArc : 7\n\nBld : 50\n\nFundzo's Wheel of Pain\nCruel Fate\nLogarius' Wheel\n\nHunters Pistol\n110-120 - 122 - 157 - 200 read warning for level 200\nTricky tricky tricky, thats the one word I think when I use this weapon. It's downright amazing! Don't get me wrong but, if anyone has play Dark Souls 2 and screwed around with the Blade Crypt Sword then they they know what I'm talking about. This is weapon of ultimate power but it takes a lot of skill to use and like the chikage there is a timer on how long you have with it!\nStats\nVIT: 45 - 50 - 50 - 50\n\nEND: 33 - 38 - 40 - 40\n\nSKL: 12 - 12 - 12 - 12\n\nSTR: 50 - 50 - 50 - 50\n\nARC: 15 - 15 - 15 - 50\n\nBLD: 5 - 5 - 5 - 5\n\nCasting Class with Fundzo\nCruel Fate\nTonitus\n\nHunters Pistol\n110-116\nCasting it old school style. You're one smart hunter. Unless they have henricks armor on you're golden to start plowing them with damage that they can't stop! 7 Seconds of mayhem is all you have when you buff you're tron and hook it up to the tron mainframe.\nStats\nVIT: 47 - 50\n\nEND: 37 - 40\n\nSKL: 9 - 9\n\nSTR: 12 - 12\n\nARC: 50 - 50\n\nBLD: 5 - 5\n\nFundzo - Like a Sir\nProfessional\nThreaded Cane\n\nHunters Pistol\n\nRepeating Pistol\n106-110-116\nLadies and gentlemen, I Fundzo present to you the Sir build. Learn to go through Bloodborne PvP in style. This is a requested build and is open to suggestion.\n\nStats\n\nVIT: 50-50-50\n\nEND: 30-34-40\n\nSKL: 50-50-50\n\nSTR: 10-10-10\n\nARC: 8-8-8\n\nBLD: 8-8-8", "title": "Builds By Fundzo | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Builds+By+Fundzo" } }
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{ "data": { "content": "Bloodborne has had the good fortune of being bundled with PS4s for European Regions and Japan\n\nEuropean Bundle\nBy skarekrow13\n\nSony's European PlayStation Blog announced today right here the release of a PS4 Bloodborne Bundle. SCEE Blog Manager Fred Dutton announced the release in the latest blog piece about the upcoming PS4 exclusive. It should be noted that the bundle does NOT include the special edition console from the Japanese release and only comes in the standard black color. Pre-orders seem to be available as of...now.\n\nThe article also reveals new information about the teased Chalice Dungeons, indicating that players can acquire items to perform rituals to unlock the Chalice dungeon. In addition to the previously hinted at procedurally generated nature of the dungeons, Dutton reports that dungeons will differ based on the combination of items you use in your ritual. No two will be identical is the current promise. Read up on all that and more with the above link.\n\nWith the announcements also came a pretty slick new video on the Chalice Dungeons you might want to see...\n\nAsian Bundle\nBy Fexelea\n\nBloodborne-Asia-Preorder\n\nBloodborneTM Limited Hunter Edition\n\nVisit the Wiki to compare to other Bundles!\n\nAs fans in the United States eagerly await a Bloodborne PS4 bundle or a neat collector's edition, Playstation Asia has just revealed the limited regional bonus: a fantastic miniature Kirkhammer that doubles as a letter opener!\n\nThe Bloodborne Special Edition Set\n\nThe PS4 Bundle\n\nThe outer Box\n\nThe inner Box\n\nAn Amazing letter Opener\n\nThe Letter Opener in the Flesh!\n\nThe Box in the Flesh!\n\nThe Threaded Cane in Action\n\nbbtorch\n\nThe Fire Boss\n\nThe amazing Landscapes\n\nHKD 518.00\nSold Out\n\nPre-order date: 2015-02-09 2015-03-16\nPickup date: 2015-03-24 2015-04-07\n\nDescription\n\nFrom Hidetaka Miyazaki and FromSoftwarecreators of the legendary action roleplaying games Demon's Souls, Dark Souls, and Dark Souls 2comes Bloodborne, an all-new Action RPG brimming with unforgiving, unrelenting terror, developed exclusively for the PlayStation4.\nFace your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.\nContents:\nSpecial Artbook\nCollectable steel book\nDigital Sound Track\nPlayStation4 Custom Theme\nDLC Top Hat, Bandage and Fedora Messenger Skins\n\nPre-order Bonus\n\nCustomers who pre-order any version of the game will be given a limited Sword-Hammer Letter Opener, while stocks last.\n\nBloodborneTM PlayStation4 Bundle Pack\nHKD 3,680.00\nAvailable\nPre-order date\n2015-02-09 2015-03-16Pickup date2015-03-24 2015-04-07Quantity\n\nPickup location\n\nOr Sony Store\n\nDescription\nFrom Hidetaka Miyazaki and FromSoftwarecreators of the legendary action roleplaying games Demon's Souls, Dark Souls, and Dark Souls 2comes Bloodborne, an all-new Action RPG brimming with unforgiving, unrelenting terror, developed exclusively for the PlayStation4.\nFace your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.\nBundled items\nPlayStation4 System Jet Black x 1\nPS4TM Software BloodborneTM x 1\nDUALSHOCK4 Wireless Controller x 1\nMono Headset x 1\nAC Power Cord x 1\nHDMI Cable x 1\nUSB cable x 1\nExtra:\nPlayStation4 One-Year Extended Warranty Service\nPS Plus 12 month Free Ticket\nBloodborneTM Full Sound Track\nBloodborneTM PS4 Custom Theme\nBloodborneTM 3 Messenger Costumes\nPre-order Bonus\nCustomers who pre-order any version of the game will be given a limited Sword-Hammer Letter Opener, while stocks last.\n\nLimited Bloodborne Edition PS4 announced\nBy Thief\n\nSony just added a special Bloodborne-themed Playstation 4 bundle to their Japanese store; available in both Jet Black and Glacier White.\n\nPricing will be around 47,545. Roughly 400 or 350, respectively\n\nLast week we learned about the PS4 theme coming to Japan as well. Information regarding possible American or European released are unavailable at this point, but we can all cross our fingers that at some point something cool has to come to the US... right?", "title": "Bundles | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Bundles" } }
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{ "data": { "content": "Burial Blade Japanese: Funeral Blade is a Trick Weapon in Bloodborne. It is one of two skill arcane hybrid weapons.\n\nBurial Blade Description\n\nTrick weapon wielded by Gehrman, the first hunter.\nA masterpiece that defined the entire array of weapons crafted at the workshop. Its blade is forged with siderite, said to have fallen from the heavens.\nGehrman surely saw the hunt as a dirge of farewell, wishing only that his prey might rest in peace, never again to awaken to another harrowing nightmare.\n\nBurial Blade Information\nTransforms from a one-handed curved sword to a two-handed large scythe.\nDeals bonus damage when performing quick-step, sprinting, and backstep attacks.\n\nLocation\nNormal\nIt can be purchased from the Messengers for 60,000 Blood Echoes after defeating Gehrman, the First Hunter and acquiring the Old Hunter Badge from him.\nTo make Gehrman fight you, the Refuse option must be selected.\nIf one accepts his proposal, the game will outright end there and it will be impossible to obtain this weapon in that playthrough not including the uncanny lost forms found in the chalice dungeons .\nNormally, the Burial Blade can only be obtained in NG and beyond. However, one can bypass this by using Bold Hunter's Mark, or being killed, during The Moon Presence boss battle.\nUncanny Burial Blade\nPthumerian Labyrinth\nGlyph:\nnzzn259g Layer 1 Speed run strategy: This is the earliest dungeon after you create your own Pthumerian Labyrinth after beating Blood-Starved Beast and can be entered after doing so. From starting lantern, enter next room, open and enter left side door not progression doors marked by lanterns . Climb ladder, turn left to go through open door. Enemies will start appearing as soon as you enter this room, and they are tough! Turn right and go through open door, then go diagonally across the next room to far right corner. Open door and enter. Enemies will be waiting as soon as you open the door. Cross this room, drop down to lower level and proceed through the open door in the middle of the far wall. Head up the stairs and straight ahead to the coffin for the weapon.\nLower Ailing Loran Root Chalice\nGlyphs:\nkkqmduet Layer 1 Go into the first side door before the first lamp and continue until you get to the treasure room. There are two bell maidens in the room before the treasure room and a Silverbeast guarding the coffin with the weapon\nuae9r5av Layer 2 After the lamp go the way right, in the next room use the door on the other side not down the hole , go through the next rooms to the end of a suspension bridge and use the door in the middle. In the next room, take the ladder up and go over the next bridge and through the door. A Silverbeast guards the coffin.\n6rxwxu3e Layer 3 In a treasure room before the final boss, in a coffin guarded by a Silverbeast. A Blood Rock can also be found in a coffin through the first door at the beginning of the dungeon.\nLost Burial Blade\nPthumeru Ihyll Root Chalice\nGlyphs: wic63yn8 Layer 3 can also find Lost Chikage in Layer 2\nSinister Pthumeru Ihyll Root Chalice\nGlyphs: 5543imxn Layer 4 ,??\nPthumeru Ihyll Root Chalice Cursed Fetid Rotted\nGlyphs: yuwuijne\nNote: also contains Lost Blade of Mercy and Ring of Betrothal\nPthumeru Ihyll Root Chalice Cursed Fetid Rotted\nGlyphs: rv86s442 Layer 1\nNote: In the treasure room at the third section before the first boss fight\n\nPlayer Notes\nCompared to other weapons with similar attack speeds, the Burial Blade sacrifices a bit of raw damage for better crowd control capabilities thanks to its wide swings, long range and high rally potential especially in scythe form .\nThe curved sword form utilizes wide swings with decent range and attack speed.\nThe scythe form grants an even further reach that specializes in crowd control as well.\nIt grants poise mid-swing, allowing the hunter to withstand light damage without being staggered.\nEnemies struck by just the handle will take the same damage as if hit by the blade proper.\nBoth forms' R2 attacks change direction depending on how long they are charged:\nThe curved sword's R2 attack is a vertical slice when tapped, and horizontal when fully charged.\nThe scythe's R2 attack is a horizontal slice when tapped, and diagonal when fully charged.\nWhen fully charged, the scythe's R2 attack has extraordinary reach and is capable of sending most regular sized enemies flying, including some bosses.\nThis attack can pierce through walls and thin surfaces, allowing one to hit enemies behind doors or pillars.\nHowever, it also consumes a huge amount of stamina 100 and has trouble hitting small enemies.\nThis weapon shares many similarities with the Blade of Mercy.\nBoth weapons innately scale with Arcane.\nNeither can be buffed by external sources.\nNeither weapon changes its damage type when Arcane, Fire, or Bolt gems are applied though both receive the full effect of flat damage gem effects .\nBoth have the same unique visual effect and sound for the quickstep, backstep, and running attacks.\nBoth weapons' descriptions state they are made of siderite, a rare material. They are the only weapons known to be made of the material.\nWhile blood gems that increase Arcane damage work on this weapon, the low base Arcane damage means gems that affect Physical, or all damage are often more effective.\nStats Scaling\n\n0\n80 -- 30 -- -- -- --- 100 100 E C -- D\n\n1\n88 -- 33 -- -- -- -- 100 100 E C -- D\n\n2\n96 -- 36 -- -- -- -- 100 100 E C -- D\n\n3\n104 -- 39 -- -- -- -- 100 100 E C -- D\n\n4\n112 -- 42 -- -- -- -- 100 100 E C -- D\n\n5\n120 -- 45 -- -- -- -- 100 100 E B -- C\n\n6\n128 -- 48 -- -- -- -- 100 100 E B -- C\n\n7\n136 -- 51 -- -- -- -- 100 100 E B -- C\n\n8\n144 -- 54 -- -- -- -- 100 100 E B -- C\n\n9\n152 -- 57 -- -- -- -- 100 100 E B -- B\n\n10\n160 -- 60 -- -- -- -- 100 100 D B -- B\n\nAverage Physical Attack Increase\nStrength Stat\n\nStat Range Damage per Point Estimated Attack Gained\n11 to 25 1.53 23\n26 to 50 0.68 17\n51 to 99 0.14 7\n\nSkill Stat\n\nStat Range Damage per Point Estimated Attack Gained\n13 to 25 3.69 48\n26 to 50 1.68 42\n51 to 99 0.37 18\n\nArcane Stat\n\nStat Range Damage per Point Estimated Attack Gained\n8 to 25 1.11 20\n26 to 50 0.60 15\n51 to 99 0.12 6\n\nMove sets Videos\n\nNumbers were tested on a level 120 player with no armour using a 10 Burial Blade. Numbers are rounded to the nearest hundredth.\n\nRegular Move Set\nMove Damage Type Modifier Stamina Effect\nR1 Combo 1x, 1.04x, 1.09, 23 Four hits: Right-to-left horizontal slash using the convex side of the blade, left-to-right reverse with the concave side, nearly vertical top-to-bottom slash with the convex, reverse bottom-to-top slash with the concave. Sequence repeats if you have enough stamina. The first two hits are good for enemies trying to surround you.\nQuickstep R1 1.09x 25 Advances forward using the point of the blade in a straight thrust. You finish half a step ahead of where you started. Decent speed, okay reach.\nBackstep R1 1.05 22 The sword is thrust directly forward.\nRolling R1 1.20 25 After completing the roll, the blade is raised from the ground to overhead in a mostly vertical slashing motion.\nDash R1 1.4x 20 run A left-to-right horizontal slash that is at least a three-quarter circle.\nR2 Attack 1.45x 45 Nearly vertical top-to-bottom slash after a short windup. Has a slight recovery time.\nCharged R2 2.5x 65 A right-to-left full circle horizontal slash.\nBackstep R2 1.6x 38 Overhead vertical slash, slams the ground.\nDash R2 1.66x 25 run Identical to the uncharged R2 attack.\nLeap 1.84x 60 Overhead swing that slams the ground.\nTransform Attack 2.3x 25 x Quickly puts the blade onto the folded handle, handle extends, pulls scythe around and down a right-to-left diagonal slash. The slash is very fast.\n\nTransformed Move Set\nMove Damage Type Modifier Stamina Effect\nR1 Combo 1.2x, 1.2x, 1.25x 28 First strike is a diagonal left-to-right slash. Then there's a horizontal right-to-left, followed by two left-to-right horizontal strikes. Then it repeats the right-to-left.\nQuickstep R1 1.3x 22 Dodges backwards, gives a short hop forward, and a short right-to-left cut, almost pulling towards them. Only recovers about half the distance of the dodge.\nBackstep R1 1.18 22 The weapon is brought in front of and slightly to the right of the hunter. The blade is then pulled in and down to slash the blade back toward the hunter.\nRolling R1 1.12x 22 Similar to the sword form, the weapon is scraped on the ground and raised in an upward slashing motion.\nDash R1 1.55x 18 run A left-to-right diagonal uppercut.\nR2 Attack 1.95 40 Drops the scythe blade-down behind the back, pulls it around into a left-to-right horizontal swing. Shorter range but appears to have at least 180 degrees of arc.\nCharged R2 3x 100 Holds the scythe blade-down with both hands, releases it into a diagonal right-to-left slash with a step forward.\nBackstep R2 1.95x 38 Hops backwards, takes a step forward during a three-quarter-circle left-to-right slash. Starts behind you, finishes on your right side.\nDash R2 2.05x 25 run Overhead swing, slams the ground.\nLeap 1.95x 60 Good distance on the leap, overhead swing slightly from the left, slams the ground.\nL2 Two-handed special 1.85x, 1,5x, 2.05x, 2.05x 40 50 Seems to be four hits: Overhead ground slam from left-to-right, overhead ground slam right-to-left, left-to-right rising diagonal slash, left-to-right horizontal slash.\nTransform Attack 1.2x 20 x Left-to-right horizontal swing of the scythe, detaches the blade at the end of it, transforming it into a sword.\n\nTrivia\nThe Burial Blade was the first trick weapon ever created, and inspired the development of other trick weapons, usually on the premise of transforming to adapt to different combat scenarios.\nThe Burial Blade was created and exclusively wielded by Gehrman.\nA Burial Blade can be found above the workshop table in the Hunter's Dream.\nThe weapon's description mentions that Its blade is forged with siderite, said to have fallen from the heavens.\nSiderite is the real-life alternate name for an iron meteorite.\nBoth the Burial Blade and the Blade of Mercy mention the use of it in their descriptions.\nBoth weapons resemble the talons of Mergo's Wet Nurse.\nThe shape of the scythe highly resembles Rurufon's scythe from Shadow Tower Abyss, an early title created by From Software as well as being recurring weapons in Souls series.\nA strange bug on rare occurrences the cape on the hunter may come off, usually in a boss fight you could notice if you dodge back and do an R1 combo the cape disappears. Note, I haven't seen this happen in a while, it's possible that it may have been fixed, but I'll need confirmation on this\n\nTrick Weapons\n\nAmygdalan Arm Beast Claw Beast Cutter Beasthunter Saif Blade of Mercy Bloodletter Blunderbuss Boom Hammer Cannon Chikage Church Cannon Church Pick Evelyn Fist of Gratia Flamesprayer Gatling Gun Holy Moonlight Sword Hunter's Torch Hunter Axe Hunter Blunderbuss Hunter Pistol Kirkhammer Kos Parasite Loch Shield Logarius' Wheel Ludwig's Holy Blade Ludwig's Rifle Piercing Rifle Rakuyo Reiterpallasch Repeating Pistol Rifle Spear Rosmarinus Saw Cleaver Saw Spear Serrated Weapons Simon's Bowblade Stake Driver Threaded Cane Tonitrus Uncanny Chikage Weapon Moveset Damage Comparison Whirligig Saw Wooden Shield", "title": "Burial Blade | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/burial+blade" } }
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{ "data": { "content": "Butcher Garb is a Chest Armor Attire in Bloodborne. It is part of the Butcher Set. This was added with The Old Hunters DLC.\n\nButcher Garb Description\n\nGarb of the Madaras twins, denizens of the Forbidden Woods, likely belonging to the older of the two.\nBoth the twins became hunters, and brought back and dissected their beast prey, in order to support the villagers in their forbidden research.\n\nButcher Garb Information\n??\n??\n\nLocation\nThe Hunter's Nightmare: From the Nightmare Church lamp run past the one Void giant with a cannon and to the right, following a path with another Axe Void Giant. The complete set is there.\n\nPlayer Notes\nPlayer notes\n???\n???\n\nTrivia\n\nOther notes go here or in the comments.\n\nChest Armor Attire\n\nAshen Hunter Garb Beast Hide Garb Black Church Garb Bone Ash Armor Cainhurst Armor Charred Hunter Garb Choir Garb Constable's Garb Crowfeather Garb Decorative Old Hunter Garb Doll Clothes Executioner Gab Executioner Garb Foreign Garb Gascoigne's Garb Gehrman's Hunter Garb Graveguard Robe Harrowed Garb Henryk's Hunter Garb Hunter Garb Khaki Haori Knight's Garb Madman Garb Maria Hunter Garb Noble Dress Old Hunter Garb Student Uniform Student Uniform Variant Sweaty Clothes Tomb Prospector Garb White Church Garb Yahar'gul Black Garb Yharnam Hunter Garb", "title": "Butcher Garb | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Butcher+Garb" } }
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{ "data": { "content": "Butcher Gloves is an Hand Armor Attire in Bloodborne. It is part of the Butcher Set. This was added with The Old Hunters DLC.\n\nButcher Gloves Description\n\nGloves of the Madaras twins, denizens of the Forbidden Woods, likely belonging to the older of the two.\nBoth the twins became hunters, and brought back and dissected their beast prey, in order to support the villagers in their forbidden research.\n\nButcher Gloves Information\n??\n??\n\nLocation\nThe Hunter's Nightmare: From the Nightmare Church Lamp run past the one Void giant with a cannon and to the right. The path is between the two Void Giants. The complete set is there.\n\nPlayer Notes\nPlayer notes\n???\n???\n\nTrivia\n\nOther notes go here or in the comments.\n\nHand Armor Attire\n\nAshen Hunter Gloves Bloodied Arm Bands Bone Ash Gauntlets Cainhurst Gauntlets Charred Hunter Gloves Choir Gloves Crowfeather Manchettes Doll Gloves Executioner Gauntlets Gascoigne's Gloves Graveguard Manchettes Harrowed Gloves Henryk's Hunter Gloves Hunter Gloves Knight's Gloves Madman Manchettes Maria Hunter Gloves Old Hunter Arm Bands Old Hunter Gloves Sullied Bandage Surgical Long Gloves Tomb Prospector Gloves Yahar'gul Black Gloves Yharnam Hunter Gloves", "title": "Butcher Gloves | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Butcher+Gloves" } }
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{ "data": { "content": "Butcher Mask is a Head Armor Attire in Bloodborne. It is part of the Butcher Set. It was added with The Old Hunters DLC.\n\nButcher Mask Description\n\nMask of the Madaras twins, denizens of the Forbidden Woods, likely belonging to the older of the two.\nThe twins grew up in silent kinship with a poisonous snake. Eventually they learned human ways, and became hunters.\nWhen they discovered vermin even in their beloved snake, the younger brother is said to have murdered the older.\n\nButcher Mask Information\n??\n??\n\nLocation\nThe Hunter's Nightmare: From the Nightmare Church Lamp run past the one Void giant with a cannon and to the right. The path is between the two Void Giants. The complete set is there.\n\nPlayer Notes\nPlayer notes\n???\n???\n\nTrivia\n\nOther notes go here or in the comments.\n\nHead Armor Attire\n\nBeak Mask Black Church Hat Black Hood Black Hooded Iron Helm Blindfold Cap Bone Ash Mask Bradors Testimony Cainhurst Helmet Crown of Illusions Doll Hat Enlarged Head Gascoigne's Cap Gehrman's Hunter Cap Gold Ardeo Graveguard Mask Grey Wolf Cap Harrowed Hood Henryk's Hunter Cap Hunter Hat Iron Yahar'gul Helm Knight's Wig Madman Hood Maria Hunter Cap Master's Iron Helm Mensis Cage Old Hunter Cap Old Hunter Top Hat One-Eyed Iron Helm Rumpled Yharnam Hat Tomb Prospector Hood Top Hat White Church Hat Yamamura Hunter Hat Yharnam Hunter Cap", "title": "Butcher Mask | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Butcher+Mask" } }
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{ "data": { "content": "Butcher Set is an Attire or Armor in Bloodborne. It was added with The Old Hunters expansion.\n\nButcher Set Information\n\nMask Garb Gloves Trousers of the Madaras twins, denizens of the Forbidden Woods, likely belonging to the elder of the two.\nBoth the twins became hunters, and brought back and dissected their beast prey, in order to support the villagers in their forbidden research\n\nButcher Set Location\nThe Hunter's Nightmare: From the Nightmare Church Lamp run past the Nightmare Executioner with a cannon and go left. The path is between the two Nightmare Executioners. The complete set is there.\n\nNotes\nNote 1\nNote 2\n\nButcher Set Pieces\n\nButcher Mask 50 30 50 30 40 30 50 20 19 11 9\n\nButcher Garb 100 60 100 60 90 70 110 53 59 33 29\n\nButcher Gloves 60 40 60 40 50 40 60 27 31 17 15\n\nButcher Trousers 60 40 60 50 50 50 60 32 34 19 17\nTotals 270 170 270 180 230 190 280 132 143 80 70\n\nArmor Gallery\n\nAshen Hunter Set Black Church Set Bone Ash Set Brador's Set Cainhurst Set Charred Hunter Set Choir Set Constable Set Crowfeather Set Decorative Old Hunter Set doll set Executioner Set Foreign Set Gascoigne's Set Gehrman's Hunter Set Graveguard Set Harrowed Set Henryk's Hunter Set Hunter Set Knight's Set Madman Set Maria Hunter Set Old Hunter Set Shabby Set Student Set Tomb Prospector Set White Church Set Yahar'gul Set Yamamura Set Yharnam Hunter Set", "title": "Butcher Set | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Butcher+Set" } }
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{ "data": { "content": "Butcher Trousers is Leg Armor in Bloodborne. It is part of the Butcher Set. This was added with The Old Hunters DLC.\n\nTrousers of the Madaras twins, denizens of the Forbidden Woods, likely belonging to the older of the two.\n\nBoth the twins became hunters, and brought back and dissected their beast prey, in order to support the villagers in their forbidden research.\n\nButcher Trousers Information\n??\n??\n\nLocation\nThe Hunter's Nightmare: From the Nightmare Church lamp run past the one Void giant with a cannon and to the right, following a path with another Axe Void Giant. The complete set is there.\n\nPlayer Notes\nPlayer notes\n???\n???\n\nMedia\n\nTrivia\nOther notes go here or in the comments.\nLeg Armor Attire\n\nArianna's Shoes Ashen Hunter Trousers Black Church Trousers-Dress Bloodied Trousers Bone Ash Leggings Cainhurst Leggings Charred Hunter Boots Charred Hunter Trousers Choir Trousers Constable Trousers Crowfeather Trousers Decorative Old Hunter Trousers Doll Skirt Executioner Trousers Foreign Trousers Gascoigne's Trousers Gehrman's Hunter Trousers Graveguard Kilt Harrowed Trousers Henryk's Hunter Trousers Hunter Trousers Knight's Trousers-Dress Madman Leggings Maria Hunter Trousers Old Hunter Trousers Student Trousers Tomb Prospector Trousers White Church Trousers-Dress Wine Hakama Yahar'gul Black Trousers Yharnam Hunter Trousers", "title": "Butcher Trousers | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Butcher+Trousers" } }
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{ "data": { "content": "Byrgenwerth is a location in Bloodborne. It is a former building for higher education, discovered immediately after defeating the Shadow of Yharnam. The access to Byrgenwerth is a short distance from the fight. Move forward a short distance, fight one enemy, and you will arrive at the Lamp.\n\nGeneral Information\n\nPrevious: Forbidden Woods\nNext: Cainhurst Castle\nSuggested Level: 60 to 70\nSuggested Upgrade: 5 or higher\n\nBosses: 1\nLamps: 2\nInsight Gained: Talk to Master Willem 2\n\nByrgenwerth Map\n\nNPCs in the area\nMaster Willem\nHostile Choir Hunter\n\nBosses\nRom, the Vacuous Spider\nItems\n\nWeapons\n\nConsumables\n\n8x Twin Blood Stone Shard\n5x Thick Coldblood\n3x Madman's Knowledge\n3x Bloodshot Eyeball\n3x Coldblood Dew\n\nSpecials\n\nArcane Lake Carryl Rune - To the left of the lamp by a tree, guarded by a brain sucker\nPearl Slug - In a chest in the building near the first shortcut\nGreat One's Wisdom - Behind the building near the lake\nStudent Uniform and Trousers - In chest on the second floor of the building\nLunarium Key - Third floor of the building on a desk\nEmpty Phantasm Shell - Fifth floor of the building in a chest\nEye Carryl Rune - Dropped by Master Willem if killed\n\nEnemies\nGarden of Eyes - Inflict Frenzy status condition\nBrain Suckers - Have ranged stun that combines with grab\nCelestial Centipede - Has ranged and melee attacks\n\nLore Notes\nWhen the red moon hangs low, the line between man and beast is blurred. And when the Great Ones descend, a womb will be blessed with child.\nLocation: On a Bookshelf on the same floor as the Lunarium Key door.\nThe spider hides all manner of rituals, certain to reveal nothing, for true enlightenment need not be shared.\nLocation: On a couch on the opposite side of the same floor as the first note.\nThe moon here never turns orange.\nThere appears to be a trapdoor built into the floor of the building's lowest level. A chain worked into a small pulley on one side runs over the top of the door, precluding access.\nMany of the breakable containers inside the college contain eyeballs and a greyish liquid.\nByrgenwerth Walkthrough\nEntering Byrgenwerth\n\nBygernwerth is an area situated directly past the Shadow of Yharnam boss fight in Forbidden Woods. From the Forbidden Grave Lamp, head away from the Woods through an arched doorway into a narrow wooded tunnel. Keep an eye out for an ambush by a Garden of Eyes that is hiding behind some trees on your right at the end of the tunnel. There will also be a corpse with a Madman's Knowledge to your left. After you exit the wood path the Byrgenwerth Lamp will be directly in front of you.\n\nHead down the stairs on the right to find three Garden of Eyes. Kill the first one you see, then head left and wait for the second one that is walking around to move away from the tree. Kill it, then take out the third. It's best to pull them one at a time and avoid their flying jump grab attack, which induces Frenzy. Keep Sedatives ready. Afterward, ascend a small stairwell on the right, staying close to the left wall. This leads to a clearing with a tree in the center and a Brainsucker behind it. Carefully kill it and collect the Arcane Lake near the tree. The gate at the bottom of the stairwell is currently shut but can be opened later as a shortcut.\n\nReturn to the stairs and continue down into a courtyard with a closed door. Head left towards the lake and down the central path under the bridge, but watch for the Celestial Centipede, which may throw fireballs. Pick up Madmans Knowledge on the left, which triggers two Garden of Eyes dropping from the bridge. Pull them back to avoid the Centipede and kill them.\n\nOnce clear, dodge the Centipede's fireballs and attack from behind until it dies. Its also susceptible to poison, so Poison Knives can be useful. Under the balcony on the left side, collect a Great Ones Wisdom, but beware of another Garden of Eyes near the circular rotunda. Pick up x5 Sedatives on the far side where the Centipede was.\n\nYou should now head back towards the house on this side. You will see the other side of the gate by the Lamp and the lever to open it. There is also an open door leading into the building. Pull the lever and head into the building.\n\nIn the Mansion\n\nInside you'll be on the ground floor of what appears to be some sort of lab. To your left will be a chest with a Pearl Slug. Directly ahead is the backside of a curving staircase that leads to the second floor. When you go around to the front of that staircase you will aggro an NPC hunter, Yurie, who's hiding at the top right of the stairs. A few things to note about our new friend:\n\nThis hunter is a fairly difficult fight.\nShe wields a Threaded Cane and a Rosmarinus and can also use an Augur of Ebrietas tentacles shoot from her hand , and A Call Beyond star explosion of magic, very annoying to dodge .\nGenerally trying to stick close to her to bait a cane whip attack and then dodging around her seems to discourage the magic attacks, but be warned that she can hit for a lot of damage.\nThe stairwell can be used mostly reliably to avoid the star explosion attack, but her whip can hit you through it.\nIt is possible to parry her, however, the window for a parry is so narrow that unless your timing is impeccable, chances are you'll still take damage.\nThe main issue with this fight is that there is a lack of open ground to fight on. The furniture and layout of the house mean that you can be cornered very quickly.\nPatience is key.\nYou can always run over and open the far door before she engages you and pull her outside for more room to maneuver.\nThis NPC fight can also be initiated with a visceral backstab for some free damage. Go to the bottom of the staircase to trigger her, then back off and hide out of sight. She will walk down the stairs, turn around, and go back up again. When you sneak back up the stairs she will be standing in front of a chest with her back against you.\n\nOnce the hunter is dead, you'll be granted 3x Blue Elixir, and you can open the fairly useless shortcut door on the other side of the room and safely head up the stairwell to the second floor. Straight ahead in the little sitting area is another chest with the Student Set in it. Heading back past the stairs and around there is a door to the right that is currently locked this is the door that leads to the boss fight and then further on there is a note to read on a bookshelf. All the way around is a ladder leading up to the third floor that you should climb now.\n\nThe loot on the table immediately in front of you as you climb off the ladder is the Lunarium Key, which unlocks the boss door on the floor below that you just passed. But before continuing to fight the boss, head up another flight of curved stairs to a little landing. This landing will probably be empty now, but it is where the Chime Maiden who rings the sinister bell will spawn when playing co-op PvP.\n\nHead up yet another curved stairwell to the very top floor and watch out for a Garden of Eyes ambush from behind you. Open the chest up here to receive an Empty Phantasm Shell and then head back downstairs to the second floor. Open the locked door and head out onto the balcony to meet Master Willem and engage in deeply profound conversation with him. Talking to him nets you 2 Insight and killing him no real reason not to grants you the Eye.\n\nAfter you're done chatting murdering, head to the far end of the balcony and hop off into the lake.\n\nBOSS FIGHT: Rom, the Vacuous Spider.\n\nNote: If you have the League of Confederates patch and have acquired the Old Hunter Bell, then there is a summonable old Hunter called Mensis Scholar Damian. His summon location is right next to the balcony door. He is very similar to Micolash in terms of fighting, except he primarily uses the Blacksky Eye and will heal you with a Choir Bell if you are low on health. If you have the Impurity rune equipped, the Younger Madaras Twin can be summoned near the lantern and Old Hunter Henryk can be summoned on the second floor of the building near the chest.\n\nByrgenwerth Map\n\nLocations\n\nAdvent Plaza Ailing Loran Amygdala's Chamber Cainhurst Castle Cathedral District Cathedral Ward Central Yarnham Central Yharnam Chalice Dungeon Cursed Pthumerian Defilement Dream Refuge Fishing Hamlet Forbidden Woods Graveyard of the Darkbeast Healing Church Workshop Hemwick Charnel Lane Hunter's Dream Hypogean Gaol Lecture Building Lecture Building 2nd Floor Lumenflower Gardens Mergo's Loft Base Mergo's Loft Middle Moonside Lake Nightmare Frontier Nightmare of Mensis Old Yharnam Oldtown Pthumerian Labyrinth Research Hall The Hunter's Nightmare Upper Cathedral Ward Witch's Abode Yahar'gul Chapel Yahar'gul, Unseen Village", "title": "Byrgenwerth | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Byrgenwerth" } }
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{ "data": { "content": "Byrgenwerth Spider is a Enemy in Bloodborne.\n\nBygernwerth Spider Information\n\nLocations\n??\n\nDrops\n??\n??\n??\n\nStrategy\nList your strategies here. Please be specific on your gear setup and level if you are tailoring for your build.\n\nVideos\nPlease respect these video posting guidelines\n\nLink 1 with descriptive text\nLink 2 with descriptive text\n\nAttack Name\nAttack Description Counter\n\n??\n??\n\n??\n??\n\n??\n??\n\n??\n??\n\nNotes Trivia\nPlayer notes here\n\nBosses\n\nAbhorrent Beast Amygdala Beast-possessed Soul Blood-Starved Beast Bloodletting Beast Celestial Emissary Cleric Beast Darkbeast Paarl Ebrietas, Daughter of the Cosmos Father Gascoigne Gehrman, The First Hunter Keeper of the Old Lords Loran Darkbeast Loran Silverbeast Martyr Logarius Merciless Watcher Mergo's Wet Nurse Micolash, Host of the Nightmare Moon Presence One Reborn Pthumerian Descendant Pthumerian Elder Rom, the Vacuous Spider Shadow of Yharnam Undead Giant Vicar Amelia Watchdog of the Old Lords Witch of Hemwick Yharnam, Pthumerian Queen", "title": "Byrgenwerth Spider | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Byrgenwerth+Spider" } }
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{ "data": { "content": "Cainhurst Armor is a Chest Armor in Bloodborne. The Cainhurst Armor is part of the Cainhurst Set, and it can be purchased along with the whole set from the Messenger shop after obtaining the Cainhurst Badge.\n\nCainhurst Armor Description\n\nSilver armor worn by the royal guards who protect Annalise, Queen of the Vilebloods at Cainhurst Castle.\nThis paper-thin silver armor is said to deflect blood of ill-intent, and is what allows the royal guards to capture prey for their beloved Queen, so that one day, she may bear a Child of Blood.\n\nCainhurst Armor Location\nThe Cainhurst Armor can be purchased from the Messengers in exchange for 44,000 Blood Echoes after obtaining the Cainhurst Badge from Annalise, Queen of the Vilebloods.\n\nCainhurst Armor Notes\nThe Cainhurst Armor belongs to the Cainhurst Set\n\nCainhurst Armor Trivia\nIn the Cainhurst dining room, you can find a portrait of a young man wearing the Cainhurst Armor.\nCainhurst Armor trivia goes here\n\nCainhurst Armor Gallery\n\nChest Armor Attire\n\nAshen Hunter Garb Beast Hide Garb Black Church Garb Bone Ash Armor Butcher Garb Charred Hunter Garb Choir Garb Constable's Garb Crowfeather Garb Decorative Old Hunter Garb Doll Clothes Executioner Gab Executioner Garb Foreign Garb Gascoigne's Garb Gehrman's Hunter Garb Graveguard Robe Harrowed Garb Henryk's Hunter Garb Hunter Garb Khaki Haori Knight's Garb Madman Garb Maria Hunter Garb Noble Dress Old Hunter Garb Student Uniform Student Uniform Variant Sweaty Clothes Tomb Prospector Garb White Church Garb Yahar'gul Black Garb Yharnam Hunter Garb", "title": "Cainhurst Armor | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Cainhurst+Armor" } }
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{ "data": { "content": "Cainhurst Badge is a Key Item in Bloodborne. The Cainhurst Badge can be used to unlock several items in the Messenger shop. The Cainhurst Badge can be obtained by joining the Cainhurst Vilebloods.\n\nBadge of the royal guards of Cainhurst, loyal guardians of the Vileblood Queen Annalise.\n\nThe Vilebloods are hunters of blood, and hunt prey as they search for blood dregs. The hunter who joins them is faced with a decision: to merely borrow their strength, or to become one of them, heart and soul.\n\nCainhurst Badge Usage\nUsed to be able to purchase the Chikage, the Evelyn, Reiterpallasch, Numbing Mist, and the Cainhurst Set from the Messengers.\n\nHow to obtain Cainhurst Badge\nJoin the Cainhurst Vilebloods\n\nCainhurst Badge Notes\nN A\n\nCainhurst Badge Trivia\nThe badge resembles the coat of arms of Richard Lionheart.\n\nBadges\n\nCosmic Eye Watcher Badge Crow Hunter Badge Firing Hammer Badge Old Hunter Badge Powder Keg Hunter Badge Radiant Sword Hunter Badge Saw Hunter Badge Spark Hunter Badge Sword Hunter Badge Wheel Hunter Badge", "title": "Cainhurst Badge | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Cainhurst+badge" } }
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{ "data": { "content": "Cainhurst Castle is a location in Bloodborne. Cainhurst is the home castle of old nobles, once actively interacting with Yharnam, most notably as enemies of the Healing Church. They were bound by their bloodlines and by the book when it came to their traditions, before being exterminated by the Executioners, and therefore ending their trades with Yharnam. Now just a cold ruin, Cainhurst has forever lost its road to return home to Yharnam. Only a lake with a deep mist, and dark ominous valleys as far as the eye could see.\n\nGeneral Information\n\nPrevious: Iosefka's Clinic,\nNext: Byrgenwerth\nSuggested Level: 60 to 80\nSuggested Upgrade: 7 to 9\n\nBosses: 1\nLamps: 3\nInsight: Find Martyr Logarius 1 , Defeat Martyr Logarius 3\n\nCainhurst Castle Map\n\nNPCs in the area\nAnnalise, Queen of the Vilebloods - Cainhurst Vilebloods Covenant.\nAlfred - Only if you give him the Unopened Summons item, that is found after the boss fight against Martyr Logarius.\n\nBosses\nMartyr Logarius\nItems\n\nWeapons\n\nEvelyn\nReiterpallasch\nExecutioner's Gloves\n\nConsumables\n\nMadman's Knowledge x2\nFrenzied Coldblood x3\nKin Coldblood x2\nNumbing Mist x10\nQuicksilver Bullets x10\nBlood Stone Chunk x4\n\nSpecials\n\nCrown of Illusions - On the Ground after the Martyr Logarius boss fight, straight after the entrance to the area.\nNoble Dress\nVileblood Register\nBold Hunter's Mark\nExecutioner Set\nKnight's Set\nKnight's Wig\nUnopened Summons\n\nEnemies\nBloodsucking Beast\nSilver Lady\nGargoyle\nCainhurst Servant\nHateful Maggot\nScurrying Beast Wandering Madness\n\nLore Notes\nIt is implied that Queen Annelise and her Cainhurst Knights could have been Vampires, as the ritual of initiation for their covenant is drinking her blood and the Knights vied for the boon of tasting her blood.\nThe Cainhurst Vilebloods were in active conflict with the Healing Church, until they were exterminated by the Executioners. Their conflict began when the Cainhurst nobility acquired something called Vile Blood, that subsequently tainted the castle and the inhabiting nobles, probably turning them into vampires or something similar. They received the Blood from a traitorous student of Byrgenwerth but consequently began hunting for more Blood amongst the ranks of the Healing Church.\nMartyr Logarius chose to stay behind in Castle Cainhurst after the Vilebloods were eradicated, since their Queen could not be killed, having consumed enough blood to become immortal. He donned the Crown of Illusions, to forever hide Annelise from the world.\nArianna is wearing a Cainhurst noble dress, hinting at her lineage and forbidden blood.\nInterestingly there are no male ghosts to be found in Castle Cainhurst, and only the female nobles seem to have turned into ghosts.\nCainhurst Castle is by far the most remote location in Bloodborne. It is so far removed that the Blood Moon that hangs over Yharnam is not visible in the Castle, removing it from the sphere of influence the Great Ones have over Yharnam.\nQueen Annelise states that she and the Player are the only two Vilebloods left, raising the question of who or what the Bloody Crow of Cainhurst is.\nMaria of the Astral Tower could be another descendant of the Undead Queen or the Vilebloods. Her armor set is reminiscient of the Cainhurst Noble set and she seems to be partially immortal, as well as being proficient at blood magic.\n\nTrivia\nIn the area where you first meet the gargoyle, if you take the raised path to the right and look over the parapet to the landscape beyond there is a lake. In the lake there is an island formation that is very similar to the island of Melanat from King's Field 2 know as King's Field in the US , From Software's second game.\nIf you don't loot any bodies inside the castle entrance, the ghosts in that room will not become visible or hostile.\nCainhurst has several parallels with the Painted World of Ariamis from Dark Souls. Both are snow-covered castles that are situated on an island Cainhurst is surrounded by water, and Painted World is located surrounded by low valleys , both require that you pick up an item located in the room that you start the game in, the bosses in both areas use a scythe and are humanoids of about equal height, and both wear white clothing.\nCainhurst Castle Walkthrough\nHow to get to Cainhurst Castle:\nDefeat Vicar Amelia and examine the skull on the altar to change the world state to Night.\nGo to the Forbidden Woods and access the rear of Iosefka's Clinic. Open the gate to the clinic's front.\nEnter the clinic and obtain the Cainhurst Summons.\nDefeat the Witch of Hemwick in Hemwick Charnel Lane.\nApproach the tall stone obelisk near the two Executioners.\n\nDefeat the Witch of Hemwick can be done before defeat Vicar Amelia\n\nPrerequisites Met\n\nTo access the Castle, warp to the Witch's Abode lamp and head back towards the large open area. You may want to clear this area of Graveyard Hags, Executioners, and Tainted Dogs entirely as if you die before heading to Cainhurst, you won't be able to summon the carriage again, however if you're confident in your ability to avoid death, make a beeline for the tall stone obelisk in the area holding the two executioners. This is because you'll need to use your Cainhurst Summons before approaching the area, and you are limited to 1. This will trigger a cutscene of a horse-drawn carriage arriving. Once it ends, get in the carriage to trigger another cinematic to travel to Cainhurst Castle.\n\nUpon arrival, you'll find yourself on a bridge over a moat, with the castle directly in front of you. Your only option is to head forward. As you do, the massive portcullis will rise and you'll find the first area lamp. Light it and now you can die in peace.\n\nExploring the Outdoors\n\nWe're heading forward to the right, straight through both doorways, turn right to walk along the side of the mountain to pick up a Frenzied Coldblood 9 then drop down the rocks nearby, into a pit of Hateful Maggots to pick up a Tempering Blood Gemstone 3 . You want to ensure you aren't swarmed by them so collect the item and run out of there, once you're in a bit more space, feel free to take them on or continue with your journey.\n\nYou'll want to ignore the structure we just dropped from for the time being and head towards the left towards the large gold doors into the castle proper. As you get closer, you'll encounter three pairs of Bloodsucking Beasts. Fighting these two at a time is very difficult as they're very fast, have an incredible reach, and can do a pounce attack that can stun-lock you. Divide and conquer plus the use of bolt damage, for the most effective results. Don't forget to pick up the 2x Numbing Mist on the way, as well as the 4x Numbing Mist, Frenzied Coldblood 9 , and Frenzied Coldblood 8 on the triangulated corpses to the left of the big gold doors. On the right of the doors, find another 4x Numbing Mist.\n\nInto the Castle\n\nWhen you reach the large doors they'll open by themselves and you'll find yourself in the grand reception area of the castle. There are bodies with items littered around and you'll be able to hear the sound of a woman crying. If you want to, you can pick up the items, but this will cause mobs of Bound Widows to appear and be aggressive. They're not hard enemies to deal with, but in large groups you'll have issues. There's a Madman's Knowledge on the left, next to a pillar. On the far right corner of the room, find a chest containing the Reiterpallasch, and another Madman's Knowledge not too far off. Kneeling on the floor there should be an Indentured Chevalier. Kill him before he gets up, then head up the stairs and to the right only briefly to secure a Blood Stone Chunk before heading up the left stars. You'll find another Chevalier on the landing in a similar position to kill him quickly too.\n\nNOTE: An alternative to facing these enemies here, can be to just not, it is as easy to get swarmed as it is easy enough to run past most of them.\n\nIn the next room, you'll encounter more Widows, but more importantly, you'll also find a corpse with 4x Quicksilver Bullets. You will probably have to fight these Widows due to the spacing of this room so be prepared. Clear the room out and make sure to pick up the Noble Dress from the chest on the right side of the room. Head out, onto the balcony, and ascend the stairs onto the castle walls where you'll encounter your first Gargoyle on a round battlement. These enemies aren't very hard but have relatively high HP. Avoid getting grabbed by them, and a good combo should do the trick as they're easily stun-locked. Once the first one is dead, turn around and head up the steps onto a little tower. Kill the second one up here and pick up the Blood Stone Chunk. Carry on down the path across the walls and past another couple of Gargoyles until you reach the indoors once again. You'll find another Chevalier before you reach another exit. Once you're back outside, you'll only do so momentarily but before you proceed forward, take a right where there are a collection of statues and deal with the two Gargoyles at the end of the path so you can pick up the Executioner Set then backtrack and proceed into the library.\n\nThe Library\n\nThe first thing you want to do in the Library is sprint past any enemies and head to the left into a small room. This is the shortcut back down to the first lamp so you want to trigger this. Return up and prepare yourself for another big fight. There are several groups of Bound Widows in this area, but most importantly you want to kill the Indentured Chevalier at the far end of the room. He has a blow dart which causes all of the Widows in the area to become twice as aggressive if he hits you -which can be identified by the red mark on your back. Once you've killed him and cleared out all of the Widows, head back to the shortcut lift and open the chest next to it to get the Vileblood Register. There's another chest closer to the stairs that contains Evelyn. As you approach the stairs, it will be against the right-hand wall behind some tables. Carry on with the level by heading up the stairs.\n\nUp the stairs, you have several Chevaliers to deal with. Some appear in pairs but mostly you should be able to clear this area out with relative ease. There's lots of loot in this area so be sure to clear out the enemies and head to the left corner -across the small bridge- of the room to pick up a Blood Stone Shard. Once you're done in the room, look over to the window on the far right and you'll find one with a pane of glass missing. Head through it and you'll be be on a small statue. Carefully drop down to the next ledge, picking up the 6x Quicksilver Bullets off the body, then drop down to the bottom where Gargoyles will greet you.\n\nHead through the door back into the library and you'll be met by several mobs of slightly more aggressive Bound Widows, including several that don't hold daggers, but instead hold their heads and scream at you. The scream can stunlock you, so be sure to kill them first as getting stun locked leaves you very vulnerable. There is also a Chevalier hiding to the right of the entrance to the room, so prioritize killing him before the Widows as he will also use blow darts to aggro them. In this room, there are two chests, one of which contains one of the strongest arcane spells in the game, Executioner's Gloves, while the other contains the Knight's Set. Once you've cleared the room out, you're done in here so head back out of the door onto the balcony.\n\nHead back out the same way you came into the room and proceed left to find a gap in the wall with a ledge. Carefully head down the ledge and onto the small roof where you can find a Kin Coldblood 10 , but beware of the Gargoyle perched against the wall above the item. Head back onto the ledge and hop into the open window and you'll appear in a blocked-off part of the Library. Pull the lever and you'll open up the ladder to the end of the level and create a convenient shortcut back to where you picked up the Evelyn. Climb the ladder and explore the upper section. There are no enemies up here so enjoy the brief moment of peace. Straight to your left, you'll find yet another chest, this time holding a Warm Blood Gemstone 3 . If you head round the side of the room you'll find a Wandering Madness who holds 2x Blood Stone Chunk so do your best to catch him.\n\nGetting to the Martyr\n\nOnce you're ready to move on, head up the stairs out of this area to the roof. You'll spot an item guarded by a lone Gargoyle. When you engage it, two more will fly in so be fast and damage them as fast as possible. Pick up the Knight's Wig then head the only way you can... off the side of the roof. Don't worry, you can only come off one edge of the roof, so drop off the side and land a few feet down, then look to the circular turret roof; drop off it and onto the thin fenced walkway NOTE: If you've missed something and would like to go and claim it, you can do so by dropping onto the stairs on the right, but as soon as you drop off the roof, onto this walkway, there is no returning to Cainhurst. . Head along here until you find a gap in the fence, and drop out here onto another circular roof. Carefully walk around the edge until you get to a bridge you can drop down to. Pick up the Kin Coldblood from the body then climb the ladder. On the next roof, head over to the far side and pick up the Bold Hunter's Mark, then head up the roof and through the archway to take on the boss of Cainhurst Castle.\n\nBOSS FIGHT: Martyr Logarius.\n\nCalm After the Storm\n\nOnce you have defeated Logarius, pick up the Crown Of Illusions he drops and put it on. Head towards where his throne stood and a cutscene will trigger, causing a previously hidden chamber to appear. Go into the building and up the stairs into Annalise, Queen of the Vilebloods' chamber. She will talk to you as soon as you enter the room, telling you to kneel before her. Walk forward to just before her and look to the right, here are the Unopened Summons which you need to give to Alfred to finish his storyline though if you want to join the Cainhurst Vilebloods don't give the summons to Alfred as he will kill Annalise though if he does, you can take part of her remains to the upper cathedral to have her resurrected. In the event you resurrect her, she will return here automatically .\n\nKneel before the queen and decide if you want to join the covenant or not. Once you're done, turn around and there'll be another Lamp, allowing you to return to the Hunter's Dream.\n\nCainhurst Castle Map\n\nLocations\n\nAdvent Plaza Ailing Loran Amygdala's Chamber Byrgenwerth Cathedral District Cathedral Ward Central Yarnham Central Yharnam Chalice Dungeon Cursed Pthumerian Defilement Dream Refuge Fishing Hamlet Forbidden Woods Graveyard of the Darkbeast Healing Church Workshop Hemwick Charnel Lane Hunter's Dream Hypogean Gaol Lecture Building Lecture Building 2nd Floor Lumenflower Gardens Mergo's Loft Base Mergo's Loft Middle Moonside Lake Nightmare Frontier Nightmare of Mensis Old Yharnam Oldtown Pthumerian Labyrinth Research Hall The Hunter's Nightmare Upper Cathedral Ward Witch's Abode Yahar'gul Chapel Yahar'gul, Unseen Village", "title": "Cainhurst Castle | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Cainhurst+castle" } }
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{ "data": { "content": "Cainhurst Gauntlets is a Hand Armor Attire in Bloodborne. It is part of the Cainhurst Set.\n\nCainhurst Gauntlets Description\n\nSilver gauntlets worn by the royal guards who protect Annalise, Queen of the Vilebloods at Cainhurst Castle.\nThis paper-thin silver armor is said to deflect blood of ill-intent, and is what allows the royal guards to capture prey for their beloved Queen, so that one day, she may bear a Child of Blood.\n\nCainhurst Gauntlets Information\n??\n??\n\nLocation\nCan be purchased from the messengers for 21,000 blood echoes after obtaining the Cainhurst badge from Annalise, Queen of the Vilebloods.\n\nPlayer Notes\nPlayer notes\n???\n???\n\nTrivia\n???\n???\n\nHand Armor Attire\n\nAshen Hunter Gloves Bloodied Arm Bands Bone Ash Gauntlets Butcher Gloves Charred Hunter Gloves Choir Gloves Crowfeather Manchettes Doll Gloves Executioner Gauntlets Gascoigne's Gloves Graveguard Manchettes Harrowed Gloves Henryk's Hunter Gloves Hunter Gloves Knight's Gloves Madman Manchettes Maria Hunter Gloves Old Hunter Arm Bands Old Hunter Gloves Sullied Bandage Surgical Long Gloves Tomb Prospector Gloves Yahar'gul Black Gloves Yharnam Hunter Gloves", "title": "Cainhurst Gauntlets | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Cainhurst+Gauntlets" } }
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{ "data": { "content": "Cainhurst Helmet is a Head Armor Attire in Bloodborne. It is part of the Cainhurst Set.\n\nCainhurst Helmet Description\n\nSilver helmet worn by the royal guards who protect Annalise, Queen of the Vilebloods at Cainhurst Castle.\nThis paper-thin silver armor is said to deflect blood of ill-intent, and is what allows the royal guards to capture prey for their beloved Queen, so that one day, she may bear a Child of Blood.\n\nCainhurst Helmet Information\n??\n??\n\nLocation\nCan be purchased from the messengers for 27,000 blood echoes after obtaining the Cainhurst badge from Annalise, Queen of the Vilebloods.\n\nPlayer Notes\nPlayer notes\n??\n??\n\nTrivia\nIf you angle the camera right you can see a large toothy grin under the top part of the helm.\nSnail Women can be found on the sides of the helmet. Their faces are similar to the statues in Cainhurst.\nWhat looks like a lock of hair on the front, turns into a centipede like creature at the top of the cranium.\nWhen looking at it top-down you can see a dragon like creature raising his palm.\nWhen looking at it top-down inverted you can see a cluster of maggots with a face or at least an eye in it.\nThe Snail Women are holding strange staffs that...reach into the ground? Spit out fire? Spit out snakes?\nHalfway up at the front of the helmet you should be see a face in wrappings with only the nose showing.\nAn unidentified scenery is halfway up at the back of the helmet, could be a man looking at a baby.\nSomewhere there's a small torso holding a head.\nIt resembles the Shadow Set Helmet from dark souls 2.\nIt bears similarities to some of the real helmets made by Filippo and Francesco Negroli.\n\nHead Armor Attire\n\nBeak Mask Black Church Hat Black Hood Black Hooded Iron Helm Blindfold Cap Bone Ash Mask Bradors Testimony Butcher Mask Crown of Illusions Doll Hat Enlarged Head Gascoigne's Cap Gehrman's Hunter Cap Gold Ardeo Graveguard Mask Grey Wolf Cap Harrowed Hood Henryk's Hunter Cap Hunter Hat Iron Yahar'gul Helm Knight's Wig Madman Hood Maria Hunter Cap Master's Iron Helm Mensis Cage Old Hunter Cap Old Hunter Top Hat One-Eyed Iron Helm Rumpled Yharnam Hat Tomb Prospector Hood Top Hat White Church Hat Yamamura Hunter Hat Yharnam Hunter Cap", "title": "Cainhurst Helmet | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Cainhurst+Helmet" } }
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{ "data": { "content": "Cainhurst Hunter is an enemy in Bloodborne. It can only be encountered in Chalice Dungeons.\n\nCainhurst Hunter\n\nBlood for the queen!\nBlood for the Child of Blood!\nBlood for the Blood Rapture!\n\nThis Hunter wears the iconic Cainhurst Set, together with the Chikage and the Evelyn.\n\nStrategy\nThis hunter fights like a slightly weaker version of the Bloody Crow, without the old hunter's bone. He'll use the pistol b every time b , but not only, after a roll.\nCan be stunlocked, but don't let him parry you, as his viscerals do alot of damage.\nCan be parried, if you're familiar with the chikage moveset it should be easy. Especially the first attacks have a long wind up.\nHis pistol damage is very high, doing 500 damage to a low bloodtinge build.\nWill often roll when you use a projectile attack, then counter with the pistol.\nHe is bad at anticipating charge attacks.\n\nDrops\nLocation\n\nInsert Location HP Echoes Quantity Rating Drop Quantity Rating Drop\nInsert Location HP Echoes Quantity Rating Drop Quantity Rating Drop\n\nNotes Trivia\nHis death cry indicates he is male.\n\nGallery\n\nEnemies\n\nAmygdala Beast Claw Hunter Beast Cutter Hunter Beast-possessed Soul Beast-possessed Soul Mob Black Widow Blood Dobermann Blood Gel Blood-Starved Beast Bloodletting Beast Bloodsucking Beast Bloody Crow of Cainhurst Bone Ash Hunter Boom Hammer Hunter Bosses Brador Brain of Mensis Brain Trust Brainsucker Brick Troll Byrgenwerth Spider Carrion Crow Celestial Centipede Celestial Emissary Celestial Larvae Celestial Mob Chapel Giant Chime Maiden Church Doctor Cleric Beast Crawler Darkbeast Paarl Deep Sea Hound Djura Ebrietas, Daughter of the Cosmos Enlarged Head Giant Enlarged Head Patients Ethereal Walker Executioner Eye Collector Father Gascoigne Fishwitch Gel Gravekeeper Scorpion Graveyard Hags Greater Viper Pit Hamlet Fishmen Henryk Hostile Choir Hunter Hostile Hunters Hunter Mob Hunting Dog Keeper's Hunting Dog Keeper of the Old Lords Labyrinth Mole Labyrinth Rat Large Huntsman Lightning Summoner Loran Cleric Mad One Madman Maneater Boar Mob Mannequin Martyr Logarius Merciless Watcher Merciless Watcher Mob Mergo's Attendant Mergo's Wet Nurse Mi-Go Zombie Micolash, Host of the Nightmare Moon Presence Nightmare Huntsman Old Yharnam Beast Old Yharnam Hunter Mob One Reborn Piercing Rifle Hunter Protector Pthumerian Descendant Pthumerian Undead Rabid Dog Rat Reaper Ritual Master Rom, the Vacuous Spider Saif Hunter Shadow of Yharnam Shadow of Yharnam Mob Shark-Giant Silver Lady Silverbeast Slime Scholar Slug Snail Woman Snake Ball Snatcher Sorrowful Emissary Tomb Guardian Tomb Inspector Hunter Tormented Nanny Undead Amalgam Undead Giant Undead Giant Mob Vengeful Specter Vermin Host Vicar Amelia Viper Pit Watchdog of the Old Lords Watcher's Gravedigger Wheel Hunter Wheelchair Mob Witch of Hemwick Witch of Hemwick Mob Wolf Beast Wrathful Stinger Wretched Undead Yahar'gul Hunter Yeti Yharnam, Pthumerian Queen", "title": "Cainhurst Hunter | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Cainhurst+Hunter" } }
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{ "data": { "content": "This is a player-created Build for Bloodborne. Created by Sylvester\n\nBuild Name: Cainhurst Katana Wielder\nBuild Level: 80\nBuild Focus: PvP\nBuild Main Stat:\nLink to Bloodborne Calculator: Add link here\n\nBuild Equipment\nRight Hand: Chikage 10 - This weapon has a great moveset, and very good damage if you upgrade it all the way and put in some decent gemstones, however the transformation is not that great, so I personally don't use it that much.\nAny Gun you can parry with that uses one bullet each shot, for example the Evelyn or my favorite, Ludwig's Rifle.\nLeft Hand:\nHead:You can use any attire you want really, but I chose to go with the Cainhurst Set as it has decent stats and looks pretty nice.\nChest:\nHands:\nLegs:\nItems:As for runes, it's really up to personal preference, however the ones I'm using are:\nGreat lake rune - reduces 4 of all damage taken.\nClockwise Metamorphosis - boosts max HP by 10 of your total health.\nAnti-Clockwise Metamorphosis - boosts your max stamina by 15 , incredibly useful.\nAs for the last rune, the only one I've been able to obtain so far is the corruption rune, giving you health regen near death, however the health regen is so low it's almost completely useless.\nAnyway, feel free to mess around with the build a bit if you want, see if you can make it any better.\n\nBuild Strategy\nA balanced and decent-ish PvP-focused build, focusing on the Chikage Katana and the Cainhurst Set.\n\nSTATS:\nLevel 80\nVitality 30\nEndurance 25\nStrength 25\nSkill 30\nBloodtinge 12\nArcane 6\nOverall you get two extra points to spend if you want to. Doesn't really matter what you spend them on.\n\nEquipment:\nChikage 10 - This weapon has a great moveset, and very good damage if you upgrade it all the way and put in some decent gemstones, however the transformation is not that great, so I personally don't use it that much.\nAny gun you can parry with that uses one bullet each shot, for example the Evelyn or my favorite, Ludwig's rifle.\nYou can use any attire you want really, but I chose to go with the Cainhurst set as it has decent stats and looks pretty nice.\n\nNotes:\nYou need to join the Vilebloods covenant, in order to get the Chikage and the Cainhurst set.\nAs for runes, it's really up to personal preference, however the ones I'm using are:\nGreat lake rune - reduces 4 of all damage taken.\nClockwise Metamorphosis - boosts max HP by 10 of your total health.\nAnti-Clockwise Metamorphosis - boosts your max stamina by 15 , incredibly useful.\nAs for the last rune, the only one I've been able to obtain so far is the corruption rune, giving you health regen near death, however the health regen is so low it's almost completely useless.\nAnyway, feel free to mess around with the build a bit if you want, see if you can make it any better.\n\nBuilds\n\nArcane Choir Build Aria Loch Rosethorn Beren's Skill Build Blood For Fundzo Blood Ranger Blood-Ridden Hunter Build Bloodtinge Skill Build Cainhurst Katana wielder Category Name character building tutorial Corrupted Hunter Cursed Fate Dex it like Fundzo Engiocsag Rehtaf Evelyn's Knight Evelyn's Knight Lore Evelyn's Knight - Lore Executioner PvE Full Metal Arcanist Fundzo - Like a Sir Fundzo's Wheel of Pain Glass Cannon Hollowed Soul Ludwig's Set Build Old Yharnam Hunter Professor PvE Build PVE Builds and Weapons Review Reaper of blood-addled Spirits Sky Burial Knight The Cainhurst Knight PvP Build The Malformed Yharnam Hunter", "title": "Cainhurst Katana wielder | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Cainhurst+Katana+wielder" } }
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{ "data": { "content": "Cainhurst Leggings is a Leg Armor Attire in Bloodborne. It is part of Cainhurst Set.\n\nSilver leggings worn by the royal guards who protect Annalise, Queen of the Vilebloods at Cainhurst Castle.\nThis paper-thin silver armor is said to deflect blood of ill-intent, and is what allows the royal guards to capture prey for their beloved Queen, so that one day, she may bear a Child of Blood.\n\nCainhurst Leggings Information\n??\n??\n\nLocation\nCan be purchased from the messengers for 21,000 blood echoes after obtaining the Cainhurst badge from Annalise, Queen of the Vilebloods.\n\nPlayer Notes\nPlayer notes\n???\n???\n\nTrivia\nRelevant lore theories can be found under The Mysteries of Cainhurst Garb Architecture.\nLeg Armor Attire\n\nArianna's Shoes Ashen Hunter Trousers Black Church Trousers-Dress Bloodied Trousers Bone Ash Leggings Butcher Trousers Charred Hunter Boots Charred Hunter Trousers Choir Trousers Constable Trousers Crowfeather Trousers Decorative Old Hunter Trousers Doll Skirt Executioner Trousers Foreign Trousers Gascoigne's Trousers Gehrman's Hunter Trousers Graveguard Kilt Harrowed Trousers Henryk's Hunter Trousers Hunter Trousers Knight's Trousers-Dress Madman Leggings Maria Hunter Trousers Old Hunter Trousers Student Trousers Tomb Prospector Trousers White Church Trousers-Dress Wine Hakama Yahar'gul Black Trousers Yharnam Hunter Trousers", "title": "Cainhurst Leggings | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Cainhurst+Leggings" } }
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{ "data": { "content": "Cainhurst Set is an Attire or Armor in Bloodborne.\n\nCainhurst Set Information\n\nSilver helmet armor gauntlets leggings worn by the royal guards who protect Annalise, Queen of the Vilebloods at Cainhurst Castle.\nThis paper-thin silver armor is said to deflect blood of ill-intent, and is what allows the royal guards to capture prey for their beloved Queen, so that one day, she may bear a Child of Blood.\n\nCainhurst Set Location\nPurchased from the Messengers after you receive the Cainhurst Badge from joining the Cainhurst Vilebloods.\nThe full set will total at 113,000 blood echoes.\n\nNotes\nThis armor set features very high Physical Defense but is poor against Blunt and Elemental Status damage types.\nRelevant lore theories can be found under The Mysteries of Cainhurst Garb Architecture.\n\nThis could be considered the best PVP armor set since it offers the highest physical and one of the highest blood defenses in the game. Blunt and elemental damage this armor's weakness are rare in PVP.\n\nCainhurst Set Pieces\n\nCainhurst Helmet 60 40 40 60 20 40 10 12 13 8 7\n\nCainhurst Armor 120 70 110 120 40 80 30 36 40 26 22\n\nCainhurst Gauntlets 60 30 50 70 40 40 30 19 21 13 11\n\nCainhurst Leggings 60 40 60 70 40 40 40 21 23 15 13\nTotals 300 180 260 320 140 200 110 88 97 62 53\n\nArmor Gallery\n\nAshen Hunter Set Black Church Set Bone Ash Set Brador's Set Butcher Set Charred Hunter Set Choir Set Constable Set Crowfeather Set Decorative Old Hunter Set doll set Executioner Set Foreign Set Gascoigne's Set Gehrman's Hunter Set Graveguard Set Harrowed Set Henryk's Hunter Set Hunter Set Knight's Set Madman Set Maria Hunter Set Old Hunter Set Shabby Set Student Set Tomb Prospector Set White Church Set Yahar'gul Set Yamamura Set Yharnam Hunter Set", "title": "Cainhurst Set | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Cainhurst+Set" } }
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{ "data": { "content": "Cainhurst Summons is a Key Item in Bloodborne. The Cainhurst Summons spawns a coach near the monument in Hemwick Charnel Lane, transporting the player to Cainhurst Castle.\n\nAn old blood-stained summons, inviting an honored guest to the forsaken Castle Cainhurst.\n\nRather bafflingly, it is addressed to you.\n\nDo not hesitate; the stagecoach leaves from Hemwick crossing.\n\nCainhurst Summons Usage\nAllows access to Cainhurst Castle\nThe Coach is triggered at the monument at Hemwick Crossing.\nYou must defeat the Witch of Hemwick before this event can trigger.\n\nCainhurst Summons Location\nFound in the Upper Clinic Sickroom, the part accessed from the Forbidden Woods.\nTo get to the sick room, go to the Forbidden Woods lamp. Run across the bridge and follow the path, sticking to the left wall. You should pass the village entrance and the house with the red lamp. Turn left behind the house and you will see a cave. Make your way through the cave until you arrive at two tall ladders which lead back to the Central Yharnam starting area. At the top, open the gate to the left and climb another ladder at the end of the path to gain access to the clinic. Once you enter the clinic, the Cainhurst Summons will be down the hall on the right.\nThe cave is filled with poisonous water, so bring resistance or Antidotes for an easier journey.\n\nCainhurst Summons Notes\nN A\n\nCainhurst Summons Trivia\nTrivia goes here\n\nKey Items\n\nAstral Clocktower Key Balcony Key Blood Gem Workshop Tool Brain Fluid Celestial Dial Eye of a Blood-drunk Hunter Eye Pendant Firing Hammer Badge Hunter Chief Emblem Iron Door Key Key Items Laurence's Skull Lecture Theatre Key Lunarium Key Oedon Tomb Key Old Hunter Bell Orphanage Key Queenly Flesh Ring of Betrothal Rune Workshop Tool Small hair ornament Tonsil Stone Underground Cell Inner Chamber Key Underground Cell Key Unopened Summons Upper Cathedral Key Workshop Haze Extractor Yharnam Stone", "title": "Cainhurst Summons | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Cainhurst+Summons" } }
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{ "data": { "content": "Cainhurst Vilebloods is a covenant in Bloodborne. This covenant focuses on pvp and invasions.\n\nPledgers to this oath are Cainhurst Vilebloods, hunters of blood who find dregs for their Queen of coldblood, particularly in that of hunters. Yet the corrupt are heretics in the eyes of the Church, thus subject to the wrath of the Executioners. - Corruption\nOnce, a scholar betrayed his fellows at Byrgenwerth, and brought forbidden blood back with him to Cainhurst Castle. It was there that the first of the inhuman Vilebloods was born. The Vilebloods are fiendish creatures who threaten the purity of the Church's blood healing. The Ruler of the Vilebloods is still alive today. - Alfred\n\nLocation: Cainhurst Castle\nHow to Join: make sure you kneel to Talk to Annalise, Queen of the Vilebloods and agree with joining the Covenant.\nLeader: Annalise, Queen of the Vilebloods.\nSpecial Items: Vileblood Register\nCaryll Rune of the covenant: Corruption\nRewards: Cainhurst Badge to purchase the Chikage katana, the Reiterpallasch rapier, the Evelyn handgun and the Cainhurst Set\n\nCainhurst Vilebloods Details\nBlood Dregs, which are used to rank up in this covenant, are found by killing other hunters or NPC hunters.\nAfter giving 99 Dregs, I don't believe there are other ranks available, If more are found, this line will be removed.\nSummoning or Ranking Mechanics\nSpecial Rank Rewards\n\nRank Rewards\nRank\n\nRequired Tokens\n\nReward\n\n1 0 Respect Gesture\n2 After Given At Least 1 Deep Respect Gesture\n\nLore\nAccording to Alfred, the Vilebloods were born because of the actions of an unknown scholar at Byrgenwerth. He brought forbidden blood to Cainhurst Castle, where the corruption began and opposition to the church started to form.\nAlmost all the Vilebloods were wiped out by the Executioners in a daring raid of the castle. The queen was kept alive, but trapped and hidden away by an illusion by Martyr Logarius for reasons unknown. However, Arianna's existence raises questions as to whether or not there are others from the Cainhurst lineage that survived the purge and or managed to escape.\n\nNotes, Hints and Tips\nCovenant farming tips, video links etc go here.\nBlood dregs are dropped by NPC hunters aswell, you can use the resonant bell and kill NPCs in other worlds. Areas that have numerous NPCs are a substantial farming location such as: Yahar'gul Chapel 3 NPC gank squad or Nightmare Frontier. Note: Must have the Vileblood rune equipped for blood dregs to drop.\nIf you deliver the Unopened Summons to Alfred and allow him to kill Annalise, you will be unable to join or interact with the Vileblood covenant in that playthrough until you revive Annalise at the Altar of Despair using the Queenly Flesh.\nNo perceivable changes to gaining rank, tested at rank 1 of Vilebloods, and no additional dialog with the Queen\n\nCovenants\n\nAnnalise, Queen of the Vilebloods Cainhurst Vilebloods Chalice Guardians Executioners Hunter of Hunters Milkweed Powder Kegs Valtr", "title": "Cainhurst Vilebloods | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Cainhurst+Vilebloods" } }
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{ "data": { "content": "Cannon is a Firearm in Bloodborne; it's one of three strength-based firearms in the game.\n\nCannon Description\n\nLarge prototype firearms fashioned by the workshop heretics, the Powder Kegs. Use of this weapon is equivalent to toting a mounted cannon, complete with its ridiculous weight, staggering kick, and lavish use of Quicksilver Bullets, into battle. Such a monstrosity was doomed from the start, and indeed its development was cut short. Yet, against impossibly gigantic foes, it might be just the thing.\n\nCannon Information\nThe Cannon is one of two firearms in the game that utilizes explosive projectiles.\nIt requires high strength to wield 30 , making this primarily for Strength or Quality STR SKL builds.\nThis firearm can be useful for opening up visceral attacks against gigantic enemies bosses, or simply removing a large chunk of their health.\nAs of patch v1.03, it takes 12 QS Bullets to fire.\nThis firearm currently has the highest QS Bullet requirement to fire as well.\nFor this reason, the Cannon is best saved for towering foes or inflicting massive damage against a single target.\nIt should be kept in mind, however, that certain measures can be taken to increase the number of Cannon shots possible during a hunt.\nThe Bloodtinge scaling on this firearm is low, reaching rank D at its highest peak.\nHowever, it can still be a worthy choice to invest in Bloodtinge because this firearm's base AR is very high.\nFurthermore, if you own the DLC, you gain access to a weapon that works well with the Cannon, the Bloodletter, as it makes great usage of both strength and bloodtinge.\n\nLocation\nIt's found in the Forbidden Woods inside a big wooden building.\nYou need to walk into the building behind the enemy who is firing a large stationary cannon. When you proceed into the building, there will be a Viper Pit Mob guarding the area. Stay above and exit on the opposite end of where you entered. Drop down from the ledge onto the exterior roof. Next, kill the Large Huntsman and go up the ladder. Once back inside the building, follow the narrow wooden walkway to the other side and look for another slightly lower hanging walkway. Drop down and circle around until you find a corpse next a destroyed gear; the Cannon is there, where you can pick it up.\nOn patch 1.02 or less, it can be obtained without killing any bosses by using the Iosefka Jump to get early access to the Forbidden Woods patched out in 1.03 . If on latest patch 1.09 as of time of writing , wolf skip can be used instead.\n\nPlayer Notes\nThe Cannon's shot mechanics are different from the Church Cannon in that it has two components in its damage:\nphase 1: direct impact of the bullet. This can damage only the foes hit directly by the bullet just like a normal gun shot, no AoE at all. This deals exactly 50 of the overall damage. Bone marrow ash adds 50 to this component's damage.\nPhase2: almost instantaneously following the impact, the AoE damage explosion triggers the second half of the cannon damage. This part of the damage is entirely unaffected by Bone Marrow Ash.\nfor the full demonstration of this weapon's damage mechanism see this video.\nfor this reason, the cannon deals more damage to single targets than mobs because its AoE damage is essentially only half of its AR, while 100 of the church canon's AR is AOE. the two parts hit box also explains the higher stagger on single targets of the cannon compared to the church cannon.\nThe church canon is effectively better at inflicting damage to large groups of enemies.\nCompared to the Church Cannon, the Cannon's projectile travels straight forward, but it explodes mid-air instead of arcing downward.\nYou can get a total of 2 shots max with the combined use of Blood Bullets on both shots, which would leave you with 6 bullets remaining.\nHowever it is possible to get up to 4 shots if you have all three Formless Oedon runes stacked that you can find outside of the Chalice Dungeons.\nIf you use said three runes 1, 3 and 4 and Blood Bullets for each shot, you will have none remaining after firing four times.\nKeep in mind for the Formless Oedon runes that there are two more versions which are found in the Chalice Dungeons: 2 and 5.\nAlternatively, stacking all three Oedon Writhe allows replenishing shots by successfully landing two or more Visceral Attacks.\nIf you use a firearm or hunter tool to open up a visceral attack, it will require more than two Visceral attacks.\nHowever, if you manage to open up Visceral attacks through other means that won't use bullets, then all you need is two Visceral Attacks.\nSince you will fire the Cannon a very low number of times per-hunt, using Bone Marrow Ash is suggested to maximize the damage inflicted on foes.\nIn PVP, you can surprise unsuspecting invaders by keeping the Cannon hidden as a secondary firearm.\nUse a Trick Weapon transformation as a distraction, then immediately press Left on the D-Pad to brandish the Cannon and fire.\nHowever, remember this firearm has a very long recovery time; you're vulnerable to an opponent's attack after you fire for a short while.\nKeep in mind the Cannon can still miss as it's a single projectile, so be wary of shooting fast targets or enemies that have hyper-armor on one or more of their attacks.\nThe latency when performing co-op can result in many missed shots.\nThe above can also potentially be an issue in PVP.\n\nStats Scaling\n\n0\n-- 200 -- -- -- -- -- 100 100 -- -- E -- 12\n\n1\n-- 240 -- -- -- -- -- 100 100 -- -- E -- 12\n\n2\n-- 280 -- -- -- -- -- 100 100 -- -- E -- 12\n\n3\n-- 320 -- -- -- -- -- 100 100 -- -- E -- 12\n\n4\n-- 360 -- -- -- -- -- 100 100 -- -- E -- 12\n\n5\n-- 400 -- -- -- -- -- 100 100 -- -- E -- 12\n\n6\n-- 440 -- -- -- -- -- 100 100 -- -- D -- 12\n\n7\n-- 480 -- -- -- -- -- 100 100 -- -- D -- 12\n\n8\n-- 520 -- -- -- -- -- 100 100 -- -- D -- 12\n\n9\n-- 560 -- -- -- -- -- 100 100 -- -- D -- 12\n\n10\n-- 600 -- -- -- -- -- 100 100 -- -- D -- 12\n\nMovesets Videos\n\nTrivia\nThe Cannon has a foldable barrel, which is a reference to the series Armored Core, notably the WC-GN230 Back Unit Grenade Cannon carried by Nineball.\nIt's used by a Yahar'Gul Hunter in the Unseen Village.\nIf you don't own the DLC, the Cannon is the only bloodtinge firearm in the game that doesn't have an actual bloodtinge requirement in order to wield it.\nIf you do own the DLC, this is no longer the case as the Gatling Gun doesn't have a bloodtinge requirement to wield it as well.\n\nFirearms\n\nChurch Cannon Evelyn Flamesprayer Gatling Gun Hunter's Torch Hunter Blunderbuss Hunter Pistol Loch Shield Ludwig's Rifle Piercing Rifle Repeating Pistol Rosmarinus Torch Wooden Shield", "title": "Cannon | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Cannon" } }
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{ "data": { "content": "Carrion Crows in Bloodborne are bird-like creatures that appear in flocks and usually swarm the player. They appear to have fallen victim to the plague as well and so attack anything that comes near. They are highly aggressive and are attracted by the smell of blood. They will attack humans if they get close, so that those that live will become carrion for them to eat.\n\nThese enemies always lie on the ground, flawlessly blending into whatever environment they are in. As such, they are often only noticed once the player is near a tight cluster. This means that players will be ambushed and likely pecked numerous times. Beware as some carrion crows perch on higher ground or wooden beams above the hunter, and will drop down and attempt to ambush unsuspecting prey.\n\nCarrion crows can be lethal particularly when performing their air attacks, as it's likely more than one will attack the player. Luckily, more situationally aware players can kill these enemies with fast attacks, particularly with one-handed weapons.\n\nStrategy\n\nTo avoid taking damage, either kill them quickly before they have a chance to strike, or approach them to bait out the lengthy flight attack before dodging and attacking from their open flank.\nIf you find yourself mauled by their savage peckings, do note that it would be unwise to free yourself from stunlocking by hitting it back. It pecks very fast. Better to quickstep or roll out of the way then strike.\nUsing a jump attack forward with L stick R2 will allow you to close the distance before they can take flight.\nThrowing knives can be effective to either kill them from a distance, or draw them one by one.\nMolotov cocktails can quickly get rid of clusters of crows.\nWeapons with horizontal swings, such as the axe, can prove particularly effective.\nWhen fighing the crows without locking on them tilting the camera down can help you hit them if they're on the ground.\n\nMoveset\nAttack Name Attack Description\nLunge Peck While on the ground, pulls its head back and lunges with its beek.\n3 Pecks On the ground, it pecks the player thrice. The first peck is slow, the last two quicker.\nFlying Attack It flies off suddenly and attacks while in the air.\n\n- Pvt_Booger -\n\nCarrion Crow Information\n\nThese enemies come in two variations, though they share exactly the same attacks.\n\nCarrion Crow\nLocation\n\nCentral Yharnam 70 29 x1 6 , x2 3 x1 1 -\nCathedral Ward 123 110 x1 6 , x2 3 x1 1 -\nOld Yharnam 121 64 x1 6 x1 3 , x2 1 -\nHealing Church Workshop 127 85 x1 6 , x2 3 x1 1 -\nHemwick Charnel Lane 152 199 x1 6 , x2 3 x1 1 -\nForbidden Woods 179 284 x1 6 , x2 3 - x1 0.5\nIosefka's Clinic 179 284 x1 6 , x2 3 - x1 0.5\nUpper Cathedral Ward 483 435 x1 6 , x2 3 x1 1 -\nNightmare of Mensis Dog-headed variant 547 831 x1 6 , x2 3 x1 1 -\n\nNotes Trivia\n\nThe crows in the Cathedral Ward during night-time have 125 HP and 128 Blood Echoes.\nThese enemies share some sounds with Dark Souls enemies.\nThere exists a crow in Hemwick Charnel Lane who will never attack you even when attacked. This is most likely a glitch.\nTheir freakish size and increased weight caused by mutations that come along with the beast scourge is probably why they can't fly very long.\ntheoretical Carrion Crows started as regular birds, feeding upon the left behind corpses of Yharnam. As they kept eating, the infection built up inside of them and the crows grew to monstrous sizes. Eventually, their weight prevented flight. Though overfed, they still drag their fat bodies to an easy meal.\n\nGallery\n\nEnemies\n\nAmygdala Beast Claw Hunter Beast Cutter Hunter Beast-possessed Soul Beast-possessed Soul Mob Black Widow Blood Dobermann Blood Gel Blood-Starved Beast Bloodletting Beast Bloodsucking Beast Bloody Crow of Cainhurst Bone Ash Hunter Boom Hammer Hunter Bosses Brador Brain of Mensis Brain Trust Brainsucker Brick Troll Byrgenwerth Spider Cainhurst Hunter Celestial Centipede Celestial Emissary Celestial Larvae Celestial Mob Chapel Giant Chime Maiden Church Doctor Cleric Beast Crawler Darkbeast Paarl Deep Sea Hound Djura Ebrietas, Daughter of the Cosmos Enlarged Head Giant Enlarged Head Patients Ethereal Walker Executioner Eye Collector Father Gascoigne Fishwitch Gel Gravekeeper Scorpion Graveyard Hags Greater Viper Pit Hamlet Fishmen Henryk Hostile Choir Hunter Hostile Hunters Hunter Mob Hunting Dog Keeper's Hunting Dog Keeper of the Old Lords Labyrinth Mole Labyrinth Rat Large Huntsman Lightning Summoner Loran Cleric Mad One Madman Maneater Boar Mob Mannequin Martyr Logarius Merciless Watcher Merciless Watcher Mob Mergo's Attendant Mergo's Wet Nurse Mi-Go Zombie Micolash, Host of the Nightmare Moon Presence Nightmare Huntsman Old Yharnam Beast Old Yharnam Hunter Mob One Reborn Piercing Rifle Hunter Protector Pthumerian Descendant Pthumerian Undead Rabid Dog Rat Reaper Ritual Master Rom, the Vacuous Spider Saif Hunter Shadow of Yharnam Shadow of Yharnam Mob Shark-Giant Silver Lady Silverbeast Slime Scholar Slug Snail Woman Snake Ball Snatcher Sorrowful Emissary Tomb Guardian Tomb Inspector Hunter Tormented Nanny Undead Amalgam Undead Giant Undead Giant Mob Vengeful Specter Vermin Host Vicar Amelia Viper Pit Watchdog of the Old Lords Watcher's Gravedigger Wheel Hunter Wheelchair Mob Witch of Hemwick Witch of Hemwick Mob Wolf Beast Wrathful Stinger Wretched Undead Yahar'gul Hunter Yeti Yharnam, Pthumerian Queen", "title": "Carrion Crow | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Carrion+Crow" } }
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{ "data": { "content": "You're a hunter, aren't you? I knew it. That's precisely how I started out!\n\nLocation\n\nThis character can first be found at the Cathedral Ward, in another part of the building with the tomb entrance. Go on the left side of the building around to where you pull the lever to open the tomb. Continue out the door and he will be standing there. He will give you Fire Paper during this encounter.\nLater in the game, after killing Vicar Amelia, he can be found again in the Cathedral Ward, but on the balcony overlooking the entrance to the Forbidden Woods.\n\nCan be summoned outside of the Blood-Starved Beast fight. As you descend towards the chapel on the first staircase you will find a note on the right-hand side saying that you can summon him. Use the Beckoning Bell on the note and he will be summoned.\nAlfred does not fill a summon slot. If he is summoned first, it is still possible to summon two players, allowing you to tackle Blood-Starved Beast with a four-man team.\nCan be summoned for the Cleric Beast, you must have agreed with him in the Cathedral Ward. To summon him go through the gate next to the Central Yharnam lamp, down the stairs and there will be a messenger with a note, use the Beckoning Bell there.\nDrops: If killed, will give Wheel Hunter Badge replaced by Fire Paper if you already have the badge , as well as Radiance oath during Vileblood Queen Chamber encounter after talking to him there.\n\nQuest\nAfter finding Alfred Near the entrance to Old Yharnam in Cathedral Wards agree to cooperate with him to be gifted Fire Paper 3x Pray Gesture note: If you do not meet him near the entrance to Old Yharnam and wait to meet him at the Forbidden Woods after defeating Vicar Amelia, you will not receive the Pray Gesture\nAfter defeating Martyr Logarius in Cainhurst Castle, Pick up the Crown of Illusions lying nearby on the ground. When equipped in this location activates a quick cutscene that reveals the Vileblood's throne room.\nTo the right of the queen and on a table lies the unopened summons letter. Deliver this summons to Alfred near the Forbidden Woods entrance in Cathedral Ward so that he will gain access to Cainhurst, You will receive Church Bow Male Gesture and Wheel Hunter Badge.\nAlfred's mission is to eliminate the Vileblood faction for the sake of his former master to become a true martyr and to do this he must kill the queen. Once given the summons, Alfred will be found in the Vileblood's throne room standing over the queen's mutilated body, Talk to Alfred here to receive the Roar Gesture. Inspect the Queen's throne to get Queenly Flesh. Upon further inspection her remain's writhe eerily and you can see them pulsing slowly.\nReturn to first location you spoke to Alfred, near the entrance to Old Yharnam in Cathedral Ward, to complete this quest, You will find his body along with the Radiance rune. It is believed that after completing his mission to eradicate the Vilebloods, Alfred took his own life to become a martyr just as his master was. An alternative theory is presented in the notes.\n\nDialogue\nClick to Show\nLore\n\nAlthough Alfred is a hunter he is wearing the Executioner Garb which suggests that executioners were once used as hunters. Alfred may be an Executioner and a hunter; or the Executioner order was disbanded after Logarius' martyrdom, there is no chance that Alfred left the order willingly as he expresses deep love for his master and he is willing to take over his duty and hunt down the last Vileblood . In any case, Executioners were used to hunt down individuals possessing the tainted blood of the Cainhurst Vilebloods.\n\nNotes\nAlfred is voiced by Daniel Flynn, the same voice actor as Solaire of Astora from Dark Souls, Alfred even speaks the phrase upon giving him Unopened Summons.\nYou may safely give him the Unopened Summons if you have joined the Vilebloods and equipped the Corruption Oath without him becoming hostile.\nKilling him after he has given you Roar will make him drop the Radiance Oath.\nAlfred completely tears the queen's body to pieces and this is most likely because he knew that she was undead and would not die from normal wounds.\nWhen summoned to fight the Blood-Starved Beast, he wields a Kirkhammer. However, when he murders the Queen, he uses a Logarius' Wheel\nIt seems after giving him the Unopened Summons... if you attack him Need not kill him he will not murder Queen Annalise. Resulting in receiving the wheel hunter badge and gesture but not killing Annalise. Also if you kill him at this point he will not drop anything, however, the Gold Ardeo will still be available for purchase at Hunter's Dream.\nWhen you find him he is praying in front of a statue that seems to be wearing a mix of the executioner attire and the constable garb.\nHe has performed a strange ritual and there is blood on the altar in front of him.\nA close-up of his eyes reveals that his pupils are beginning to collapse . This is a sign that he will soon fall to beasthood.\n\nMedia\n\nNPCs\n\nAdella the Nun Alfred Annalise, Queen of the Vilebloods Arianna Brador Djura Eileen the Crow Father Gascoigne Gehrman Gilbert Henryk Iosefka master willem Messengers Old Hunter Yamamura Old Hunters Patches the Spider Plain Doll Saint Adeline Simon the Harrowed Skeptical Man Suspicious Beggar Valtr Young Yharnam Girl Viola's Daughter", "title": "Caryll Rune | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Caryll+Rune" } }
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{ "data": { "content": "Caryll Runes are character upgrades in Bloodborne that provide various bonuses, similar to rings in the Souls games. These runes, inscribed by Runesmith Caryll, a Byrgenwerth student, grant powerful abilities to hunters who imprint them onto their minds.\n\nRunes are memorized at the Memory Altar in the Hunter's Dream, which becomes available after obtaining the Rune Workshop Tool.\nThere are four rune slots: three for generic runes and one for a covenant rune.\nRunes of the same type stack with each other e.g., Moon 1 Moon 2 Moon 3 110 x 120 x 130 , totaling 171.6 Blood Echoes .\nA rune cannot stack with itself e.g., Moon 1 Moon 1 Moon 1 is not possible .\nYou can only have one rune of each type and strength. However, glitches may allow multiple of the same rune if dropped by NPCs on death. Acquiring the same rune again will replace the previous one with a Madman's Knowledge.\n\nCaryll Runes\nName Icon Effect Location\n\nAnti-Clockwise Metamorphosis\nBoosts Max Stamina 10 Forbidden Woods on a corpse near the blue aliens.\nBoosts Max Stamina 15 Talk to Patches the Spider in Lecture Halls by using the ladder from the second floor. Either option will produce the Rune.\nBoosts Max Stamina 20 Lower Ailing Loran Root Chalice\n\nArcane Lake\nArcane DMG Reduction 5 Yahar'gul, Unseen Village - On a corpse near the skeleton slugs.\nArcane DMG Reduction 7 Byrgenwerth - right at beginning, to left of lamp, near the tree with the brainsucker.\nArcane DMG Reduction 10 Isz Root Chalice\n\nBeast\nTemp. boost to transform 20 At the very bottom of the Healing Church Workshop Tower, dropped by the Beast-possessed Soul.\nTemp. boost to transform 50 Kill the Suspicious Beggar you meet in the Forbidden Woods, at the back of the building with 2 shortcut elevators. Sending the bandaged npc to Iosefka will turn him into an alien that hangs out in the rear of Iosefka's clinic that also drops the rune.\nTemp. boost to transform 100 Lower Ailing Loran Root Chalice\n\nBeast's Embrace\nCovenant Rune:\nTransforms character into a ghastly Beast type of creature Defeat Laurence, The First Vicar\n\nBlood Rapture\nV.ATKs restore HP 200 Dropped by the Shadow of Yharnam.\nV.ATKs restore HP 250 Cursed and Defiled Root Chalice\nV.ATKs restore HP 300 Dropped by the Bloody Crow of Cainhurst fought at the completion of Eileen the Crow's Quest.\n\nClawmark\nUps visceral attack ATK 10 Drops from a hunter in the Hypogean Gaol Lamp room in Yahar'gul, Unseen Village, after killing Rom and entering the nightmare version.\nUps visceral attack ATK 20 Dropped by the transformed Gilbert at Central Yharnam at the lamp after killing Rom and entering the nightmare version.\nUps visceral attack ATK 30 Lower Ailing Loran Root Chalice\n\nClear Deep Sea\nAdd slow poison RES 100 Forbidden Woods behind a big gravestone.\nAdd slow poison RES 200 Nightmare Frontier behind a rock thrower on top of a hill.\nAdd slow poison RES 300 Lower Ailing Loran Root Chalice\n\nClockwise Metamorphosis\nBoosts Max HP 5 Forbidden Woods, behind locked gate up the stairs from the boss.\nBoosts Max HP 10 Nightmare Frontier, in a cave across the stone bridge.\nBoosts Max HP 15 Pthumeru Ihyll Root Chalice\n\nCommunion\nMax vials held UP 1 Found above the Cathedral Ward Lamp, through the door that opens after defeating the Blood-Starved Beast. Take the elevator up and it's in a chest in the first room.\nMax vials held UP 2 Lecture Building.\nMax vials held UP 3 Iosefka's Clinic.\nMax vials held UP 4 Dropped by the Celestial Emmisary.\nMax vials held UP 5 Pthumeru Ihyll Root Chalice\n\nCorruption\nCovenant Rune:\nCont. heal near death 1 Join the Cainhurst Vilebloods.\n\nDeep Sea\nAdd frenzy RES 100 Lower Hintertomb Root Chalice\nAdd frenzy RES 200 Forbidden Woods - by 2 Viper Pits.\nAdd frenzy RES 300 Isz Root Chalice\n\nDissipating Lake\nBolt DMG Reduction 5 Forbidden Woods under some huge entangled roots near a pig.\nBolt DMG Reduction 7 Ailing Loran Root Chalice\nBolt DMG Reduction 10 Lower Ailing Loran Root Chalice\n\nEye\nMore items from fallen enemies Item Discovery 50 Obtained in Nightmare of Mensis, on a corpse next to the Mergo's Loft: Base Lamp.\nMore items from fallen enemies Item Discovery 70 Drop from Master Willem.\nMore items from fallen enemies Item Discovery 100 Isz Root Chalice\n\nFading Lake\nFire DMG Reduction 5 Nightmare Frontier.\nFire DMG Reduction 7 Ailing Loran Root Chalice\nFire DMG Reduction 10 Lower Ailing Loran Root Chalice\n\nFormless Oedon\nMax QS bullets held UP 1 Send Gascoigne's daughter to Iosefka's Clinic\nMax QS bullets held UP 2 Lower Pthumeru Root Chalice\nMax QS bullets held UP 3 Dropped by the Oedon Chapel Dweller in Cathedral Ward.\nMax QS bullets held UP 4 A secret passage taking elevator leading to Healing Church Workshop in Cathedral Ward. Take the elevator up, turn around and roll to open rooftop. It's in a chest.\nMax QS bullets held UP 5 Pthumeru Ihyll Root Chalice\n\nGreat Deep Sea\nAdd all types of RES 50 Lower Hintertomb Root Chalice\nAdd all types of RES 100 Nightmare Frontier - There is a small cave with a hole by the Brain Trust on the cliff, drop down another Brain Trust right after the drop in to the poison swamp and take a right. It's in one of the narrow passages guarded by few squids.\nAdd all types of RES 150 Isz Root Chalice\n\nGreat Lake\nAll DMG reduction 3 Lower Hintertomb Root Chalice\nAll DMG reduction 4 Upper Cathedral Ward, take a right turn at the top of the stairs above the Lamp.\nAll DMG reduction 5 Isz Root Chalice\n\nGuidance\nRally Potential 10 Kill the Carrion Crow on the top floors of the Research Hall\nRally Potential 20 Defeat Ludwig, The Holy Blade\nRally Potential 30 Would have been located in depth 5 of an unknown Root Chalice. No drop tables exist for this rune and can only be obtained via save editing\n\nHeir\nMore Blood Echoes gained from V.ATKs 20 Dropped from Henryk in Tomb of Oedon area. To fight him, follow Eileen the Crow's quest line.\nMore Blood Echoes gained from V.ATKs 40 Obtained from a corpse in Yahar'gul, Unseen Village. Found in a room with bell ringer that summons a werewolf and a wheelchair enemy, near a brick troll.\nMore Blood Echoes gained from V.ATKs 60 Pthumeru Ihyll Root Chalice\n\nHunter\nCovenant Rune:\nIncreases stamina recovery speed Complete Eileen the Crow's questline and she rewards you with this rune along with the Crow Hunter Badge.\n\nImpurity\nCovenant Rune:\nIncreases max health by 2 while in co-op Join The League via Valtr.\n\nLake\nPhysical DMG reduction 3 Obtained from a corpse at Hemwick Charnel Lane. See Lake rune description for the exact location.\nPhysical DMG reduction 5 Cursed and Defiled Root Chalice\nPhysical DMG reduction 7 Pthumeru Ihyll Root Chalice\n\nMilkweed\nCovenant Rune:\n- Slight increase to Item Discovery\n- Transforms character into a celestial Kin type of creature Complete the questline for Saint Adeline.\n\nMoon\nMore echoes from slain enemies 10 Obtained just downstairs of the Hypogean Gaol lamp post. Guarded by two Snatchers.\nMore echoes from slain enemies 20 Obtained at the very bottom of the spiral staircase during the Micolash boss fight in Nightmare of Mensis.\nMore echoes from slain enemies 30 Obtained in Nightmare of Mensis. Stand in front of Brain of Mensis' eye giant brain in Mergo's Loft's abyss and use the Make Contact gesture wait for your hunter to switch sides .\n\nOedon Writhe\nV.ATKs grant QS bullets 1 Obtained by killing Adella in Hypogean Gaol, Oedon Chapel or Iosefka's Clinic.\nV.ATKs grant QS bullets 2 Found after killing Iosefka in Iosefka's Clinic. This must be done before killing Rom, the Vacuous Spider as she will no longer drop this rune after she is killed.\nV.ATKs grant QS bullets 3 Pthumeru Ihyll Root Chalice\n\nRadiance\nCovenant Rune:\nIncreases HP recovery from Blood Vials. Received from completing Alfred's questline. You must return to the first place you met him at the altar and you will find his corpse there with the rune.\nDoes not drop if Alfred is killed before he murders Annalise.\n\nStunning Deep Sea\nAdd rapid poison RES 100 Lower Hintertomb Root Chalice.\nAdd rapid poison RES 200 Nightmare Frontier.\nAdd rapid poison RES 300 Lower Ailing Loran Root Chalice", "title": "Caryll Runes | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Caryll+Runes" } }
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{ "data": { "content": "This is a player-created Build for Bloodborne.\n\nBuild Name:\nBuild Level:\nBuild Focus: PvE or PvP\nBuild Main Stat:\nStarting Class: Cruel Fate\n\nBuild Equipment\nRight Hand: Tonitrus\nLeft Hand: Hunter Pistol\nHead: Fashion bro\nChest: It only matters for a boss\nHands: Like really who cares?\nLegs: Their just for looks\nItems: Tiny Tonitrus,A Call Beyond, Old Hunter Bone, Beast Roar, Augur of Ebrietas\n\nBuild Strategy\nThe buff Tronitrus gives out stacks with ARC! So good news start placing lighting gems into your Tron and you'll start to see damage that people can't protect against. You're the new darkbeast!\n\nStart coming soon!\n\nBuilds\n\nArcane Choir Build Aria Loch Rosethorn Beren's Skill Build Blood For Fundzo Blood Ranger Blood-Ridden Hunter Build Bloodtinge Skill Build Cainhurst Katana wielder Category Name character building tutorial Corrupted Hunter Cursed Fate Dex it like Fundzo Engiocsag Rehtaf Evelyn's Knight Evelyn's Knight Lore Evelyn's Knight - Lore Executioner PvE Full Metal Arcanist Fundzo - Like a Sir Fundzo's Wheel of Pain Glass Cannon Hollowed Soul Ludwig's Set Build Old Yharnam Hunter Professor PvE Build PVE Builds and Weapons Review Reaper of blood-addled Spirits Sky Burial Knight The Cainhurst Knight PvP Build The Malformed Yharnam Hunter", "title": "Casting Class with Fundzo | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Casting+Class+with+Fundzo" } }
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{ "data": { "content": "Forsaken Castle Cainhurst is a location in Bloodborne. Cainhurst is the home castle of old nobles, once actively interacting with Yharnam, most notably as enemies of the Healing Church. They were bound by their bloodlines and by-the-book when it comes to their traditions, before being exterminated by the Executioners, and therefore ending their trades with Yharnam. Now just a cold ruin, Cainhurst has forever lost its road to return home to Yharnam. Only a lake with a deep mist, and dark ominous valleys as far as the eye could see.\n\nHow to find Cainhurst Castle\nTo get to Cainhurst Castle, you need to find the Cainhurst Summons, found in Iosefka's Clinic from the back entrance via Forbidden Woods. Once you have the Summons, travel to the Witch's Abode Witches of Hemwick must be dead , walk to the monument by the crossroads and a cutscene will trigger. The cutscene will only activate once the Witch of Hemwick has been defeated. Should you attack the stage coach taking you to Cainhurst after the cutscene it will disappear, re-appering only when you re-enter the area after visiting the hunters dream or if you die and are re-spawned at the Witch's Abode lamp .\n\nSteps to get there:\n\nDefeat Vicar Amelia and examine the skull on the Altar to change the world state to Night.\nEnter the Forbidden Woods to access the back of Iosefka's Clinic. Once there, be sure to open the gate that leads to the front of the clinic.\nEnter the clinic and obtain the Cainhurst Summons.\nGo to Hemwick Charnel Lane and defeat Witch of Hemwick.\nApproach the tall stone obelisk in the area with the two Executioners.\n\nCainhurst Castle Information\n\nNPCs in the area\nAnnalise, Queen of the Vilebloods - Cainhurst Vilebloods Covenant.\nAlfred - Only if you gave him the Unopened Summons item, that is also found on this area\n\nItems\nCrown of Illusions - On the Ground after the Martyr Logarius boss fight.\nBlood Stone Chunk - One up the stairs and to the path to the right when entering, one up a spiral staircase, two from a scurrying beast\nNoble Dress - Second room in the castle, to the right in a chest\nVileblood Register - In chest in room with many ghost women\nEvelyn - In chest in room near elevator shortcut with many screaming ghost women\nExecutioner Set - Right before shortcut, guarded by two Gargoyles excluding the Gold Ardeo\nExecutioner's Gloves - same as Knight's Set.\nKnight's set - In a room with ghosts after dropping out on narrow ledges excluding the Knight's Wig\nKnight's Wig - Separate. On roof\nReiterpallasch - On first floor, on the right of the staircase\nUnopened Summons - In the same room as Annalise.\nMadman's Knowledge\nFrenzied Coldblood\nKin Coldblood\nNumbing Mist\nBold Hunter's Mark\n\nLore Notes\nIt is implied that Queen Annelise and her Cainhurst Knights could have been Vampires, as the ritual of initiation for their covenant is drinking her blood and the Knights vied for the boon of tasting her blood.\nThe Cainhurst Vilebloods were in active conflict with the Healing Church, until they were exterminated by the Executioners. Their conflict began when the Cainhurst nobility acquired something called Vile Blood, that subsequently tainted the castle and the inhabiting nobles, probably turning them into vampires or something similar. They received the Blood from a traitorous student of Byrgenwerth, but consequently began hunting for more Blood amongst the ranks of the Healing Church.\nMartyr Logarius chose to stay behind in Castle Cainhurst after the Vilebloods were eradicated, since their Queen could not be killed, having consumed enough blood to become immortal. He donned the Crown of Illusions, to forever hide Annelise from the world.\nArianna the is wearing a Cainhurst noble dress, hinting at her lineage and forbidden blood.\nInterestingly there are no male ghosts to be found in Castle Cainhurst, and only the female nobles seem to have turned into ghosts.\nCainhurst Castle is by far the most remote location in Bloodborne. It is so far removed that the Blood Moon that hangs over Yharnam is not visible in the Castle, removing it from the sphere of influence the Great Ones have over Yharnam.\nQueen Annelise states that she and the Player are the only two Vilebloods left, raising the question who or what the Bloody Crow of Cainhurst is.\nMaria of the Astral Tower could be another descendant of the Undead Queen or the Vilebloods. Her armor set is reminiscient of the Cainhurst Noble set and she seems to be partially immortal, as well as being proficient at blood magic.\n\nEnemies\nBloodsucking Beast\nSilver Lady\nGargoyle\nCainhurst Servant\nHateful Maggot\nScurrying Beast\n\nBosses\nMartyr Logarius\n\nWalkthrough\n\nTo access Cainhurst Castle, firstly you'll need to get the Cainhurst Summons from Iosefka's Clinic and you need to make sure you've beaten the Witch Of Hemwick boss. Warp to the Witch's Abode lamp and head back towards the large open area. You'll need to clear this area out entirely as if you die before heading to Cainhurst you won't be able to summon the carriage again. So clear out the various Graveyard Hags, Executioners and Tainted Dogs in the wide open area which is, incidentally, a good farming area for future reference then approach the monolith by the edge of the path. This will trigger a cutscene as a horse drawn carriage arrives. Get in the carriage and you'll travel to Cainhurst Castle.\n\nWhen you arrive, you'll be on a bridge over a moat with the castle directly in front of you. Your only option is to head forward. As you do the huge gate will open and you'll have the first area lamp. Light it and then get ready for a fight. Over to your right you'll see the access for the first shortcut, but you want to head towards the left and the large gold doors into the castle proper. As you head towards the door you'll encounter three pairs of Bloodsucking Beasts. Fighting these two at a time is very difficult, they're very fast, have an incredible reach and can do a pounce attack that can stun lock you. Try and split them up and then hit them with bolt attacks. Don't forget to pick up the Numbing Mist on the way.\n\nIf you look down the ravine to your right there is a body with Madman's Knowledge at the end of the path but if you want it, tread carefully as you'll get swarmed by Hateful Maggots if you go down.\n\nBack to the main route, when you reach the large doors they'll open by themselves and you'll find yourself in the grand reception area of the castle. There are bodies with items littered around and you'll be able to hear the sound of a woman crying. If you want to, you can pick up the items, but this will cause mobs of Bound Widows to appear and be aggressive. They're not hard enemies to deal with, but in large groups you'll have issues. Kneeling on the floor there should be an Indentured Chevalier. Kill him before he gets up, then head up the stairs and to the left. You'll find another Chevalier on the landing in a similar position to kill him quickly too.\n\nIn the next room you'll have your first encounter with the Widows proper. As you move around the room you'll see their ghostly outlines and as you approach them they'll become solid and you can attack them. Clear the room out and make sure to pick up the Noble Dress from the chest in the room. Head out of the room and up the stairs onto the castle walls where you'll encounter your first Gargoyle on a round battlement. These enemies aren't very hard but have relatively high HP. Just combo them as they're easily stunlocked and make sure you don't let them grab you. Once the first one is dead, turn around and head up the steps onto a little tower. Kill the gargoyle up here and pick up the Blood Stone Chunk. Carry on down the path across the walls and past another couple of gargoyles until you reach the library. Before you head into the library go right where there are a collection of statues and deal with the two gargoyles at the end of the path so you can pick up the Executioner Set then back track and enter the library.\n\nThe first thing you want to do in the Library is sprint past any enemies and head to the left into a small room. This is the shortcut back down to the first lamp so you want to trigger this. Return back up and prepare yourself for another big fight. There are several groups of Bound Widows in this area, but most importantly you want to kill the Indentured Chevalier at the far end of the room. He has a blow dart which causes all of the Bound Widows in the area to become twice as aggressive if he hits you you can tell this by the red mark that glows on the back of your neck if you get hit . Once you've killed the Chevalier and cleared out all of the Widows, head back to the shortcut lift and open the chest to get the Vileblood Register then carry on with the level by heading up the stairs.\n\nUp the stairs you have several Chevaliers to deal with. Some appear in pairs but mostly you should be able to clear this area out with relative ease. There's lots of loot in this area so be sure to clear out the enemies and pick up everything you can see the map below for item locations . Once you're done in the room, look over to the windows and you'll see one with a pane of glass missing. Head outside and you'll be on a ledge. Carefully drop down to the next one, picking up the item off the body, then drop down to the ground. There'll be two Gargoyles here so keep them separate and dispatch them as before.\n\nHead through the door back into the library and you'll be met by several mobs of slightly more aggressive Bound Widows, including several that don't hold daggers, but instead hold their own heads and scream at you. The scream can stun lock you, so be careful to kill them first as getting stun locked leaves you open to be hit by the other Widows with the daggers. There is also a Chevalier hiding to the right of the entrance to the room, so prioritise killing him before the Widows as he will use the blow darts to aggro them. In this room there are two chests, one of which contains one of the strongest arcane spells in the game, Executioner's Gloves, while the other contains the Knight's Set. Once you've cleared the room out, you're done in here so head back out of the door onto the balcony.\n\nHead to the left as you leave the room and you'll see a gap in the wall with a ledge. Carefully head down the ledge and onto the small roof. Hop into the open window and you'll appear in a blocked off part of the Library. Pull the lever and you'll open up the ladder to the end of the level and create a convenient shortcut back to the first part of the library. Climb the ladder and explore the upper section. There's no enemies up here so enjoy the brief moment of peace. If you head round the side of the room you'll find a Scurrying Beast who holds a Blood Stone Chunk so do your best to catch him.\n\nOnce you're ready to move on, head up the stairs out of this area to the roof. You'll spot an item guarded by a lone gargoyle. When you engage it, two more will fly in so be fast and damage them as fast as possible. Pick up the Noble's Wig then head the only way you can... off the side of the roof. Don't worry, you can only come off one edge of the roof, so drop off the side and land a few feet down, then look to the circular turret roof, you'll need to walk around the edge of it until you can drop down to a narrow bridge. Head a long here until you find a gap in the fence, drop out here onto another circular roof. Carefully walk around the edge until you get to another bridge you can drop down to. Pick up the Kin Coldblood from the body then climb the ladder. On the next roof, if you head over to the far side and pick up the Madman's Knowledge.\n\nHead up the roof and through the archway to take on Martyr Logarius.\n\nOnce you have defeated Martyr Logarius, pick up the Crown Of Illusions he drops and put it on. Head towards where his throne stood and a cutscene will trigger, causing a previously hidden chamber to appear. Go in the building and up the stairs into Annalise, Queen of the Vilebloods' chamber. Annalise will talk to you as soon as you enter the room, telling you to kneel before her. Walk forwards to just before her and look to the right, here is the Unopened Summons which you need to give to Alfred to finish his storyline though if you want to join the Cainhurst Vilebloods don't give the summons to Alfred as he will kill Annalise though if he does, you can take part of her remains to the upper cathedral to have her resurrected. In the event you resurrect her, she will return here automatically . Kneel before the queen and decide if you want to join the covenant or not. Once you're done, turn around and there'll be another Lamp, allowing you to return to the Hunter's Dream.\n\nVideos\n\nPlease follow these video posting guidelines\n- JudasBlitzkrieg- Forsaken Cainhurst Castle Part 1 level access first shortcut Part 2 Second shortcut route to boss Part 3 Boss and Annalise's Chamber\n- Lucians_sword- Forsaken Castle Cainhurst to Martyr Logarius Boss\n\nMap\n\nTrivia\nIn the area where you first meet the gargoyle, if you take the raised path to the right and look over the parapet to the landscape beyond there is a lake. In the lake there is an island formation that is a scale model of the island from Kingsfield , From Software's first game.\nIf you don't loot any bodies inside the castle entrance, the ghosts in that room will not become visible or hostile until you loot an item.\nCainhurst has several parallels with the Painted World of Ariamis from Dark Souls. Both are snow covered castles that are situated on an island Cainhurst surrounded by water, Painted World located surrounded by low valleys , both require that you pick up an item located in the room that you start the game in, the bosses in both areas use a scythe and are humanoids of about equal height, and both wear white clothing.\n\nLocations\n\nAdvent Plaza Ailing Loran Amygdala's Chamber Byrgenwerth Cainhurst Castle Cathedral District Cathedral Ward Chalice Dungeon Chalice Dungeon Locations Cursed Pthumerian Defilement Fishing Hamlet Forbidden Woods Graveyard of the Darkbeast Healing Church Workshop Hemwick Charnel Lane Hunter's Dream Hypogean Gaol Lecture Building Lecture Building 2nd Floor Lumenflower Gardens Mergo's Loft Base Mergo's Loft Middle Moonside Lake Nightmare Frontier Nightmare of Mensis Old Yharnam Pthumerian Labyrinth Research Hall The Hunter's Nightmare Upper Cathedral Ward", "title": "Castle Cainhurst | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Castle+Cainhurst" } }
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{ "data": { "content": "Farming Souls and Bloodstones.\n\nThe best area that I discovered for farming souls and blood shards was in the Hypogean Gaol, you can make roughly 16,000 souls per 5 minute run. There are 2 Boars you can fight, as well as 6 reaper witches that all drop shards or twin bloodstone shards. I recommend using the charged Tonitrus to take them down easily.", "title": "Category Name | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Category+Name" } }
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{ "data": { "content": "Cathedral Ward is a location in Bloodborne. The player will initially enter from Central Yharnam and have a few optional routes to progress from here.\n\nGeneral Information\n\nPrevious: Tomb of Oedon\nNext: Healing Church Workshop, Old Yharnam, Nightmare Frontier, Hemwick Charnel Lane, Forbidden Woods\nSuggested Level: 20 to 30\nSuggested Upgrade: 1 or 4\n\nBosses: 1\nLamps: 2\nInsight Gained:\nGrabbed by invisible enemy 1\nFind Vicar Amelia 1 , Defeat the Vicar Amelia 3 ,\n\nCathedral Ward Map\n\nNPCs in the area\nAlfred\nArianna\nSkeptical Man\nOdeon Chapel Dweller\nEileen the Crow\nLesser Amygdala Giant Hand\nLonely Old Woman\nHunter Henriett summonable only use the Old Hunter Bell, found near the wooden shield. You must open the gate that has Messengers around the lever, or her summons will not appear\n\nBosses\nVicar Amelia\n\nItems\n\nWeapons\n\nNumbing Mist\nMolotov Cocktail\nPoison Knives x22\n\nConsumables\n\nBlood Vial x ??\nMadman's Knowledge x7\nBloodstone Shard x3\nTwin Bloodstone Shard\nFire Paper x3\nColdblood Dew\nAntidote x4\n\nSpecials\n\nHunter Set\nFormless Oedon Door to Healing Church Workshop after defeating Blood-Starved Beast\nMessenger Urn Festival Door to Healing Church Workshop after defeating Blood-Starved Beast\nBlack Church Set\nMessenger's Black Hat\nMonocular\nTempering Blood Gemstone x2\nAdept Blood Gemstone\n\nEnemies\nHuntsman Torch Axe, Sickle, Cutlass, Pitchfork, Rifle, Rifle Cutlass\nLarge Huntsman Torch Saw, Plow\nWandering Madness\nBrick Troll Brick, Statue\nRabid Dog\nSnatcher\nCarrion Crow\nChapel Giant\nChurch Servant\nBrainsucker\nBloody Crow of Cainhurst Chikage Hunter - Eileen the Crow Questline\nYahar'Gul Hunter Tonitrus Wooden Shield\nYahar'Gul Hunter Rifle Spear Ludwig's Rifle\n\nLore Notes\nAfter beating Father Gascoigne and ascending a ladder into a study as you're entering Cathedral Ward , a note is around the first table, reading the following, The Byrgenwerth spider hides all manner of rituals, and keeps our lost master from us. A terrible shame. It makes my head shudder uncontrollably.\nA watchman of Byrgenwerth guards the gate with a password, the sacred adage of the Grand Cathedral. From a note atop the tower where you need to drop down to be able to open the second gate.\nThe note on the right side near some candles before you ascend the steps inside the Grand Cathedral in Cathedral Ward, reads : Heir to the ritual of blood, purveyor of ministration. Place your hand on the altar's sacred covering, and inscribe Master Laurence's adage upon your flesh.\nA note reading, The sky and the cosmos are one. - The Choir. , can be found on the outside of the workshop building while ascending to Upper Cathedral Ward.\nCathedral Ward Walkthrough\nSafe Passage\n\nEntering the area from Central Yharnam immediately after defeating Father Gascoigne, and the Cathedral Ward lamp can be found very quickly on the same same path. You should talk to the NPC Odeon Chapel Dweller Agatha next to the entrance door, to ensure you have triggered the right dialogue, which allows you to invite NPCs to take refuge in this Chapel. You can return to Central Yharnam now and find the woman hiding near the dog kennels, invite her to the chapel and receive the Gesture: Triumph after speaking to Odeon Chapel Dweller.\n\nBack in the Cathedral Ward, the old woman from the dog kennels will be wearing white and sitting in the chapel. Approach the old woman and exit through the door to the left of her. Two Church Servant enemies await here, deal with them and you can pick up the Hunter Set on the right side - but quickly move away as you will otherwise be grabbed by an invisible blue light enemy that can one-shot kill you. The rest of this open area holds a Blood Vial next to a staircase.\n\nExit through the same stairs, going down, and defeat the other Church Servant then continue downwards until you see a small bonfire, and torch mobs and hounds. Stick to the right side of the map and wait for the patrol to come near, then defeat the dog and its master. You can pick up Molotov Cocktail and Coldblood Dew on this side as well. You can now proceed to clear the enemies that remain outside, while keeping an eye on the pitchfork-wielding enemy, as it has deceptively long range. Ignore the chapel entrance for now, and proceed on the opposite side and once you arrive at the stairs, prepare to be jumped by two extremely fast Rapid Dogs and a Rifle Huntsman. After defeating them, continue through the door and onto the balcony over looking an alter. Pull the lever on that balcony to move the alter, revealing the path to Old Yharnam.\n\nThis floor also houses a Madman's Knowledge on the ledge on the left. Don't drop down here yet. Instead, exit the lever room and go right, then right again, and you will meet the friendly NPC Alfred, if you choose to cooperate you will receive the Gesture: Pray and 3x Fire Paper.\n\nGo back all the way to the lantern downstairs and into the chapel, and proceed without going under the altar so you can pick up a Madman's Knowledge in the far end. Beware to your left, an enemy will attempt to ambush you. Once that is dealt with, head down under the altar and claim Tempering Blood Gemstone. The room down the stairs from this one houses a werewolf, but you can run past if if you wish. Ahead of you is the room with the Old Yharnam lamp, and 4x Antidote.\n\nWays to go\n\nAt this point, you have a couple of options as to how to proceed next, if you wish to continue to explore the Ward fully, continue along the next paragraph. However you are also given the options of either exploring the Healing Church Workshop, or Old Yharnam, which we've just been granted access to via the lever.\n\nIf you wish to explore this area fully, head back the way you came and take the right stairs leading up from where you met the first pair of Church Servants. You will find your first Reaper, and a Bloodstone Shard on the left. If you don't want to deal with the Chapel Giant, then wait for him to go up the stairs, sprint in the direction that he emerged from, and operate the lever which closes a gate behind you. Go left from the stairs to find two Brick Trolls and several Carrion Crows. After dealing with all the enemies in this open area, look for the Monocular item near the end of the broken bridge. Continue along the path towards a ball and chain Reaper. Next to him, there is a Loot enemy , which are like Crystal Lizards in Dark Souls enemies who run away and will drop materials if you can catch them before they vanish . After you have defeated the giant, claim 5x Bloodstone Shard from the nearby corpse, and head down the stairs to its right to find a Tempering Blood Gemstone in a chest next to a locked door.\n\nIf you don't have the Hunter Chief Emblem, head to the Healing Church Workshop and down the large hole, then continue through the bottom area hugging the left wall. Take a couple lefts and then take the lift up, then drop off the ledge to be beyond the gate in Cathedral Ward.\nIf you would like to obtain the Hunter Chief Emblem, you can buy it in Hunter's Dream for the low price of 10,000, after you've defeated the Cleric Beast and Father Gascoigne.\nIf you have obtained the Hunter Chief Emblem, you can now go back to the first Chapel Giant and make your way up those stairs instead, unlocking the gate leading to the round plaza.\n\nBefore crossing the second gate, head right and find a Thick Coldblood 5 . Turn around and continue past the gate once again to find a Thick Coldblood 4 guarded by a -wielding Church Servant Flamesprayer and a Carrion Crow: Beware of the Flamesprayer as it can be extremely deadly. Once the enemy is defeated, you can push on to pick up 12x Poison Knife and reach the bottom floor where you will find many doors with NPCs residing within them. - don't worry about the contents beyond the second gate, we'll come back to that later however if you want to pick up the loot, there should be 5x Madman's Knowledge scattered around along with 2x Reapers .\n\nIf you have defeated the blood starved beast already, then one of the people you talk to is going to is Arianna. You may convince to send her to one of the safe zones. If you have not defeated the blood starved beast, she will tell you that she doesn't take clients when it's dark . After talking to her, you can talk to the Skeptical Man in the window on the other side. Eventually he will ask you about safe places, and you can send him one of the known ones. He will go to the OPPOSITE Location, so if you want him to go to Oedon Chapel you must send him to Iosefka, and vice versa. Beware of the incoming patrols of 4-5 enemies. On this lower floor, you will find the Black Church Set, along with more Poison Knives. Once you have picked up the items, a Rifle Huntsman will have spotted and begin targeting you. Use the trees as cover to get forward and deal with the rest of the Huntsmen as well.\n\nContinue on until you are at his level and can defeat him, and then pick up the Thick Coldblood 4 at the end of the ledge, grabbing the 5x Blood Vial hanging off the edge as you go. Go into the nearby church and up a ladder. At the top, walk forward and drop onto the balcony then the roofs. Pick up the Quicksilver Bullets, and drop off the right side - you may want to perform a falling attack on the underneath dog, then pull the lever that opens the round plaza gate and gather the two Thick Coldblood next to each side of the stairs. After that, find a side alley that will lead you towards the next shortcut to open, next to point N.5 in the map, which is the Wooden Shield. Once the shortcut is unlocked, go up the ladder to your left, and claim Numbing Mist and Messenger's Black Hat items.\n\nDrop from the roofs and head down the stairs, defeat the crow to your right and the Church Servant to your left, and then find Eileen the Crow and talk to her to further her Questline. You can also pick up a Madman's Knowledge amongst the crows on a corner.\n\nWhen this is done, head back towards the round plaza and take the side exit next to one of the Chapel Giants. Ahead, a crow and a Brainsucker will attack you weak to arcane and thrusting attacks . Deal with them and then find Twin Bloodstone Shard and an Adept Blood Gemstone. Alfred will later on move to this area.\n\nYou can now backtrack to the large stairs leading up from the round plaza. The enemies here can be challenging if not divided, so go carefully and make sure to back away if you aggro too many. At the top of the stairs, you can go right to proceed into an area with two hunters and access to the Nightmare Frontier as long as one possesses the Tonsil Stone , go left to go to Hemwick Charnel Lane, or challenge Vicar Amelia. Having high insight will allow you to hear Amelia's voice during the fight.\n\nBOSS FIGHT: Vicar Amelia\n\nChikage Hunter Walkthrough\n\nOnce the blood moon has been activated by killing Rom, the Vacuous Spider, and you have been following Eileen's quest line, you will come across her lying on the ground injured outside the Vicar Amelia boss room. She has been hunting a mark that went terribly wrong, and she worries will be killed permanently if she dies again. To save her and complete her quest line, you must kill her mark for her. Easier said then done...\n\nThe Chikage Hunter, her mark, can be found inside the boss room waiting for his prey. He is by FAR the most difficult thing you will have to fight at this point in the game. His health is incredibly high, he moves with extraordinary speed, and has super human reaction times. Fighting him will require patience, strategy, and a bit of luck. Here are some invaluable tips and notes on this very formidable opponent:\n\nFirst what must be noted are his items. He will take advantage of the Old Hunter Bone, and will almost always have its effect active. He will also throw Numbing Mist if you stay still too long or have low health, so keep moving. While rare, he may also occasionally heal up.\nCombat-\nHe wields the Chikage and the Repeating Pistol. His firearm is what you will most have to worry about. The damage is capable of halving your life with a single shot, and he will use this as often as he can. Constantly move to avoid the hail of gunfire, and whenever he dodges, it's best if you do so too, as he often follows up his dodges with gunfire.\nBeware: When either you or he reach low enough health around ten percent for me , he will begin spamming his ranged weapon in a last second bid to kill you. Keep calm and keep dodging. If you can, try to return fire with your own ranged weapon to try and finish him off, but if you can't, keep dodging around in a circle around him until you can get in striking range, where he is less likely though not certainly to use his ranged weapon.\nHis sword is actually far less terrifying to fight. To most hunters he will actually do less damage with the sword, though he is quick in his strikes. He will often two-hand his sword as well to do more damage, though he is actually easier to fight as his gun is gone. This is by far the best place to parry him. The Hunter when two handing will either:\nRoll towards you for a rolling attack. In this case, keep dodging. He's too fast at this part.\nWalk slowly towards you and attack, which is incredibly easy to parry him.\nAs soon as he is in range with his sword, fire your gun. He will most likely have started attacking at this point and will be stunned. If not, dodge back. For the parry, I suggest equipping the Clawmark rune Stronger visceral attacks , The Blood Rapture rune Viseral attacks restore HP and the Oedon Writhe rune Visceral Attacks restore QS bullets . These will help you keep going as the fight draws out.\nMost of the danger comes when he has both his sword and gun. If you have a fast weapon with enough stagger damage, hit him once then dodge back. If you follow up he'll use his super human reflexes and parry you, killing you almost certainly. If you don't have speed, try range instead. Keep this up throughout the fight. High damage parry when he two hands, quick strikes when he has gun and sword.\nThe most important rule: KEEP MOVING. If you stay still, he will hail you with bullets and mist.\nKeep this up and after a few tries, you might be able to beat him. But don't worry if you don't, he is stupidly overpowered, so stay calm.\nAlternatively, if you don't mind cheesing him, you can just wait until he switches to the blood mode of his weapon, then walk outside the doors. He'll kill himself from the continual damage and won't follow you outside. This is much easier than fighting him.\n\nCathedral Ward Map\n\nLocations\n\nAdvent Plaza Ailing Loran Amygdala's Chamber Byrgenwerth Cainhurst Castle Cathedral District Central Yarnham Central Yharnam Chalice Dungeon Cursed Pthumerian Defilement Dream Refuge Fishing Hamlet Forbidden Woods Graveyard of the Darkbeast Healing Church Workshop Hemwick Charnel Lane Hunter's Dream Hypogean Gaol Lecture Building Lecture Building 2nd Floor Lumenflower Gardens Mergo's Loft Base Mergo's Loft Middle Moonside Lake Nightmare Frontier Nightmare of Mensis Old Yharnam Oldtown Pthumerian Labyrinth Research Hall The Hunter's Nightmare Upper Cathedral Ward Witch's Abode Yahar'gul Chapel Yahar'gul, Unseen Village", "title": "Cathedral District | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Cathedral+District" } }
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{ "data": { "content": "Not much is known about these beings, except that they are kin to some of the terrifying creatures that roam the universe\n\nFluorescent Flower are enemies in Bloodborne. There is one found in Byrgenwerth under the bridge that leads to Rom. They may also be encountered throughout Chalice Dungeon .\n\nFluorescent Flower Information\n\nThe only occurrence of these outside of a Chalice Dungeon is in Byrgenwerth. They seem to have a centipede's body, an enormous tooth-filled mouth on their lower chest, and an almost ethereal upper neck and head. On their face head is a flower that hangs limp while not attacking.\n\nLocations\nByrgenwerth\nChalice Dungeon\n\nDrops\nArcane Haze Chalice dungeons\n??\n\nStrategy\nThese shoot long-distance fireballs in a series of two shots as soon as they see you.\nWhile in front of the flower at medium range, it will use its head to sweep at the player or slam it down.\nWhile in short range, they will attempt to grab you and do medium damage, or the large mouth on front will spray out a puddle of silver liquid that does small amounts of arcane damage.\nBoth the body and the small flower head are target-able.\nOne method is to target the weak spot head and shoot it from afar. You have to time your shots because they like to bob their heads a bit, but it's possible to kill them in 2-3 shots while remaining relatively safe.\nAnother method is to dodge close to the body, stay behind the mouth arms, and attack the body with free camera. The flower will attempt to turn sideways to attack with its mouth, but the player will be dragged along with it and stay safe.\n\nNotes Trivia\nYou can sneak up on them from behind.\nLore theories exist under Kin Lore.\n\nGallery\n\nEnemies\n\nAmygdala Beast Claw Hunter Beast Cutter Hunter Beast-possessed Soul Beast-possessed Soul Mob Black Widow Blood Dobermann Blood Gel Blood-Starved Beast Bloodletting Beast Bloodsucking Beast Bloody Crow of Cainhurst Bone Ash Hunter Boom Hammer Hunter Bosses Brador Brain of Mensis Brain Trust Brainsucker Brick Troll Byrgenwerth Spider Cainhurst Hunter Carrion Crow Celestial Emissary Celestial Larvae Celestial Mob Chapel Giant Chime Maiden Church Doctor Cleric Beast Crawler Darkbeast Paarl Deep Sea Hound Djura Ebrietas, Daughter of the Cosmos Enlarged Head Giant Enlarged Head Patients Ethereal Walker Executioner Eye Collector Father Gascoigne Fishwitch Gel Gravekeeper Scorpion Graveyard Hags Greater Viper Pit Hamlet Fishmen Henryk Hostile Choir Hunter Hostile Hunters Hunter Mob Hunting Dog Keeper's Hunting Dog Keeper of the Old Lords Labyrinth Mole Labyrinth Rat Large Huntsman Lightning Summoner Loran Cleric Mad One Madman Maneater Boar Mob Mannequin Martyr Logarius Merciless Watcher Merciless Watcher Mob Mergo's Attendant Mergo's Wet Nurse Mi-Go Zombie Micolash, Host of the Nightmare Moon Presence Nightmare Huntsman Old Yharnam Beast Old Yharnam Hunter Mob One Reborn Piercing Rifle Hunter Protector Pthumerian Descendant Pthumerian Undead Rabid Dog Rat Reaper Ritual Master Rom, the Vacuous Spider Saif Hunter Shadow of Yharnam Shadow of Yharnam Mob Shark-Giant Silver Lady Silverbeast Slime Scholar Slug Snail Woman Snake Ball Snatcher Sorrowful Emissary Tomb Guardian Tomb Inspector Hunter Tormented Nanny Undead Amalgam Undead Giant Undead Giant Mob Vengeful Specter Vermin Host Vicar Amelia Viper Pit Watchdog of the Old Lords Watcher's Gravedigger Wheel Hunter Wheelchair Mob Witch of Hemwick Witch of Hemwick Mob Wolf Beast Wrathful Stinger Wretched Undead Yahar'gul Hunter Yeti Yharnam, Pthumerian Queen", "title": "Celestial Centipede | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Celestial+Centipede" } }
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{ "data": { "content": "Celestial Dial is a Key Item in Bloodborne. The Celestial Dial gives the player access to the Fishing Hamlet. It was added with The Old Hunters DLC.\n\nA celestial dial that functions with the giant astral clock in the Grand Cathedral.\n\nWhen the dial is held up towards the Astral Clock, the clock will come to life and reveal a secret to its curious interloper\n\nCelestial Dial Usage\nUse in front of Lady Maria's chair to turn the Astral Clock to access the Fishing Hamlet.\nNote: the description says that the Astral Clock is in the Grand Cathedral. However, as the description of the Eye Pendant says, There are two cathedrals in the Hunter's Dream. One lies past the River of Blood, and another contains the private research hall of the Healing Church.\n\nHow to obtain the Celestial Dial\nThe Celestial Dial will spawn next to the lamp at the Astral Clocktower after defeating Lady Maria of the Astral Clocktower\n\nCelestial Dial Notes\nThe large clock has Runes all over it instead of numbers.\nInitially the clock is set to Guidance and Beast's Embrace.\nWhen activated, the hands move downwards, to the Deep Sea rune, opening a passage.\n\nCelestial Dial Trivia\nTrivia goes here\n\nCelestial Dial Gallery\n\nKey Items\n\nAstral Clocktower Key Balcony Key Blood Gem Workshop Tool Brain Fluid Cainhurst Summons Eye of a Blood-drunk Hunter Eye Pendant Firing Hammer Badge Hunter Chief Emblem Iron Door Key Key Items Laurence's Skull Lecture Theatre Key Lunarium Key Oedon Tomb Key Old Hunter Bell Orphanage Key Queenly Flesh Ring of Betrothal Rune Workshop Tool Small hair ornament Tonsil Stone Underground Cell Inner Chamber Key Underground Cell Key Unopened Summons Upper Cathedral Key Workshop Haze Extractor Yharnam Stone", "title": "Celestial Dial | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Celestial+Dial" } }
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{ "data": { "content": "Celestial Emissary Seikai kara no Shisha lit. Emissary of the Astral world is an optional Great One Boss and Chalice Dungeon Boss in Bloodborne. The Celestial Emissary will be encountered in the Lumenflower Gardens, located deep in the Upper Cathedral Ward. This boss can also be encountered in the Great Isz Chalice Dungeon.\n\nCelestial Emissary Information\nDuring this fight we see a crowd of Celestial Mob with the Celestial Emissary which looks exactly like the other Celestials hiding between them. While the other Celestial Mobs are hostile and chase the player, the Celestial Emissary stays back, giving the player a way to recognize him. An easy way to pick out the Emissary in a group is that he will have no life bar above his head when struck.\nGain 0 Insight for finding the boss and 2 Insight for killing it.\n\nCelestial Emissary Drops\nBlood Echoes: NG 24,640 , NG 92,848 , NG 102,133 , NG 3 116,060 . NG 7 and so on 232,120\nno NG 6 source to cross reference\nCommunion\nArcane Damp Blood Gem 6 when fought in Great Isz Chalice\n\nCelestial Emissary Location\nIn the Orphanage, in Upper Cathedral Ward requires Orphanage Key dropped from the enemy .\nGreat Isz Chalice Layer 2\n\nCelestial Emissary Combat Information\nVulnerable to Bolt, then Fire\nThis boss fight has 3 phases:\nAt the beginning of the fight, there will simply be lots of Celestial Mobs trying to attack you.\nAfter he has lost 50 of his HP, the Celestial Emissary grows in size and acquires new attacks.\nAround the 25 HP mark, he will start growing tentacles in his head, similar to the Celestial Mobs that hurl arcane projectiles toward the player note: this variant of Celestial Mob is not present in this boss fight .\nCelestial Mobs will keep spawning as long as the boss is alive and every Celestial Mob left will die instantly when the boss dies.\nIn the Great Isz Chalice version the boss is more aggressive before the transformation and will hound the player. There are no extra enemies so it is easier to focus on the boss and dodge his attacks. After the transformation, he may use his Cosmic Barrage attack if you back up to a medium to long-range distance. Dodge his Cosmic Barrage either by sprinting in a circle or hiding behind the convenient pillar placed in the middle of the room. All his moves except for the sudden Quad Stomp, and slightly quick Penta-Rush, are heavily telegraphed and are incredibly easy to dodge. Stay behind him when possible and shave off his health.\nA particularly easy strategy is just to get him to transform into the larger form, poison him, and run to the higher area to take on the smaller mobs\n\nCelestial Emissary Strategies\nYou should pinpoint the correct alien at the beginning and focus on him. In his last phase, you need to stay close to him so that he won't cast his laser spell at you as it is very strong. A good way to avoid it is by standing behind a pillar while killing the mob.\nIt is possible to one-shot this boss. During the transformation animation, get behind it and land a charged attack followed by a visceral attack.\nControl the horde that is running to you by using wide range attacks e.g. R2 of the blade of mercy, which can hit 5-6 of them in one swing . Be patient and chip him away, he does not have that much HP.\nA leveled-up Tonitrus can get him into his second phase with two well-timed combos. Trick the weapon, clear out the mobs, and then attack him mercilessly.\nYou get 6 seconds to attack the boss if you can clear out the mob entirely before they respawn.\n\nCelestial Emissary Videos\n\nPlease respect these video posting guidelines\n\nCelestial Emissary Attacks Counters\nAttack Name Attack Description Counter\nQuad Stomp A series of four stomps with a very short telegraph. Stomp order goes: Left Leg, Right Leg, Right Leg, Left Leg\nTorso Drop Reaches into the air before dropping his body and arms on the player\nSwipes Can do 1, 2, or 3 hits Heavily telegraphed arms swipes. Attack order is: Right arm, left arm, then Torso Drop\nCosmic Barrage Transformation Upon his transformation, he will sprout blue tentacles from his head and will from time to time and depending on distance emit a bright, blue aura of cosmic energy from his head and unleash 6 quick cosmic lasers on your current location\nPenta-Rush A quick 5-hit series of arm swipes with a small telegraph time. Attack order: Right arm, left arm, right arm, left arm, quick pause, right arm\n\nCelestial Emissary Notes Trivia\nShaman Bone Blade works in this boss fight, and will cause Celestial Mobs to attack the boss.\n\nBosses\n\nAbhorrent Beast Amygdala Beast-possessed Soul Blood-Starved Beast Bloodletting Beast Brainsucker Cleric Beast Darkbeast Paarl Ebrietas, Daughter of the Cosmos Father Gascoigne Forgotten Madman Gehrman, The First Hunter Keeper of the Old Lords Lady Maria of the Astral Clocktower Laurence, the First Vicar Living Failures Loran Darkbeast Loran Silverbeast Ludwig Maneater boar Martyr Logarius Merciless Watcher Mergo's Wet Nurse Micolash, Host of the Nightmare Moon Presence One Reborn Orphan of Kos Pthumerian Descendant Pthumerian Elder Rom, the Vacuous Spider Shadow of Yharnam Undead Giant Vicar Amelia Watchdog of the Old Lords Witch of Hemwick Yharnam, Blood Queen of the Old Labyrinth Yharnam, Pthumerian Queen", "title": "Celestial Emissary | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Celestial+Emissary" } }
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{ "data": { "content": "Information:\nAlso known as Mind Flayers, the Celestial Host is a particularly dangerous enemy that can be found in the Upper Cathedral Ward and in other places on the night of the Hunt. It has a magical attack that it fires at the Hunter that locks them in place, to be savaged by other enemies. It also has a unique attack that can grabs the Hunter, upon which a large tentacle rips off the Host's hood and drives itself into the Hunter's head. This attack will drain a variable amount of Insight from the Hunter, and can be escaped by button mashing.\n\nThis enemy is extremely weak to fire damage and thrusting attacks deal massively higher damage.\n\nLocation:\nCathedral Ward\nUpper Cathedral Ward\nByrgenwerth\nIosefka's Clinic\n\nDrops:\nQuicksilver Bullets\nShaman Bone Blade\n\nBoss Variant:\nBrainsucker\n\nNotes\nThe one close to Cathedral Ward main plaza and the one outside Iosefka's Clinic are the only two who do not use magic.", "title": "Celestial Host | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Celestial+Host" } }
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{ "data": { "content": "Celestial Children are an enemy in Bloodborne.\n\nThe Celestial Child is an enemy that can be found in Bloodborne. These tiny larvae, which dwell in the upper regions of the Cathedral Ward, are quite weak. They will attack the player with small bites or acid when engaged at close-range, but should prove to be little more than bothersome to most low or mid-level players.\n\nThey move slowly and have extremely short range, so long-ranged weapons are effective. The only problem with these larvae is that they inflict frenzy buildup with each attack, therefore it is wise not to let them hit you at all. If hit, players can always use sedatives and the frenzy effects should quickly clear up.\n\nStrategy\n\nDon't get hit, as their attacks cause very fast frenzy buildup, particularly the acid.\nThey vomit acid at the player, so it's wise to move behind them.\nThey are generally slow and can't turn very fast, so it should be easy to kill them.\nMolotovs and throwing knives are useful, since it moves at snail pace.\n\nMoveset\nAttack Name Attack Description\nAcid Pool Will vomit a pool of acid.\nAcid Spray Will spit a spray of acid at the player.\nBites When the player approaches, it will attempt to bite him her very slowly.\n\n- Pvt_Booger -\n\nCelestial Child\nLocation\n\nUpper Cathedral Ward 345 131 1x 0.1\nChalice Dungeons 88 21 1x 0.1\n\nNotes Trivia\nAll of the Celestial Children in the location will stare up at the Grand Cathedral which is later revealed to also be the location of a Great One hidden by the Church - Ebrietas, Daughter of the Cosmos.\nArianna, Woman of Pleasure gives birth to one of these creatures if she is sent to Oedon Chapel and survives past the killing of Micolash, Host of the Nightmare. Killing the creature will yield a Third of Umbilical Cord.\nBecause of the fact that they exclusively appear in the area opened by the Orphanage Key, given that Arianna gives birth to one, and the general stereotypes surrounding Victorian orphanages, which were traditionally run by the church, there's a very good chance that either they were once children, or their conception likely via cross-breeding with Great Ones was endorsed by the church.\nSeveral dead or mummified Celestial Children can be found in cages in Byrgenwerth and the Lecture Building.\nThe Celestial Children much resemble The Demonic Child from Berserk, which Casca gave birth to after being impreganted by Griffith.\nCelestial Larvae have a cross shaped mouth with 4 flaps flexing when about to bite. They do in fact have teeth.\nThe 4 suction cups on their head serve as eyes, which is revealed if they manage to absorb your Blood Echoes.\n\nGallery\n\nEnemies\n\nAmygdala Beast Claw Hunter Beast Cutter Hunter Beast-possessed Soul Beast-possessed Soul Mob Black Widow Blood Dobermann Blood Gel Blood-Starved Beast Bloodletting Beast Bloodsucking Beast Bloody Crow of Cainhurst Bone Ash Hunter Boom Hammer Hunter Bosses Brador Brain of Mensis Brain Trust Brainsucker Brick Troll Byrgenwerth Spider Cainhurst Hunter Carrion Crow Celestial Centipede Celestial Emissary Celestial Mob Chapel Giant Chime Maiden Church Doctor Cleric Beast Crawler Darkbeast Paarl Deep Sea Hound Djura Ebrietas, Daughter of the Cosmos Enlarged Head Giant Enlarged Head Patients Ethereal Walker Executioner Eye Collector Father Gascoigne Fishwitch Gel Gravekeeper Scorpion Graveyard Hags Greater Viper Pit Hamlet Fishmen Henryk Hostile Choir Hunter Hostile Hunters Hunter Mob Hunting Dog Keeper's Hunting Dog Keeper of the Old Lords Labyrinth Mole Labyrinth Rat Large Huntsman Lightning Summoner Loran Cleric Mad One Madman Maneater Boar Mob Mannequin Martyr Logarius Merciless Watcher Merciless Watcher Mob Mergo's Attendant Mergo's Wet Nurse Mi-Go Zombie Micolash, Host of the Nightmare Moon Presence Nightmare Huntsman Old Yharnam Beast Old Yharnam Hunter Mob One Reborn Piercing Rifle Hunter Protector Pthumerian Descendant Pthumerian Undead Rabid Dog Rat Reaper Ritual Master Rom, the Vacuous Spider Saif Hunter Shadow of Yharnam Shadow of Yharnam Mob Shark-Giant Silver Lady Silverbeast Slime Scholar Slug Snail Woman Snake Ball Snatcher Sorrowful Emissary Tomb Guardian Tomb Inspector Hunter Tormented Nanny Undead Amalgam Undead Giant Undead Giant Mob Vengeful Specter Vermin Host Vicar Amelia Viper Pit Watchdog of the Old Lords Watcher's Gravedigger Wheel Hunter Wheelchair Mob Witch of Hemwick Witch of Hemwick Mob Wolf Beast Wrathful Stinger Wretched Undead Yahar'gul Hunter Yeti Yharnam, Pthumerian Queen", "title": "Celestial Larvae | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/celestial+larvae" } }
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{ "data": { "content": "Celestial Emissaries are an enemy in Bloodborne that can be found in the Forbidden Woods and Isz Gravestone.\n\nStrategy\nSome mobs are powerful mages will have tentacles they may attack with a homing arcane missile or 3 subsequent laser hits. Run and roll as these attacks are deadly, accurate at long ranges and may bypass objects like pillars.\nIf in large crowds, make sure you use a weapon with large arc, this will result in killing as many as possible in one hit. The importance of this is that they are quite fast when running towards you on sight. Because of this, a hunter should keep his distance when confronting a crowd of Celestial Mob's as they can soon swarm you. This is especially true when facing the Celestial Emissary Boss were of which a crowd of these are found.\nThey are incredibly weak to thrusting attacks.\n\nDrops\nLocation\n\nForbidden Woods 143 765 1-2 Drop Rating Drop\nIosefka's Clinic Special 143 658 -- --\n\nNotes Trivia\nThe Hunter can send certain survivors to Iosefka's Clinic for safety. For each survivor sent there, a non-hostile Celestial Emissary appears in a room accessible from the Forbidden Woods entrance. When killed, they will drop items belonging to the survivors.\n\nGallery\n\nEnemies\n\nAmygdala Beast Claw Hunter Beast Cutter Hunter Beast-possessed Soul Beast-possessed Soul Mob Black Widow Blood Dobermann Blood Gel Blood-Starved Beast Bloodletting Beast Bloodsucking Beast Bloody Crow of Cainhurst Bone Ash Hunter Boom Hammer Hunter Bosses Brador Brain of Mensis Brain Trust Brainsucker Brick Troll Byrgenwerth Spider Cainhurst Hunter Carrion Crow Celestial Centipede Celestial Emissary Celestial Larvae Chapel Giant Chime Maiden Church Doctor Cleric Beast Crawler Darkbeast Paarl Deep Sea Hound Djura Ebrietas, Daughter of the Cosmos Enlarged Head Giant Enlarged Head Patients Ethereal Walker Executioner Eye Collector Father Gascoigne Fishwitch Gel Gravekeeper Scorpion Graveyard Hags Greater Viper Pit Hamlet Fishmen Henryk Hostile Choir Hunter Hostile Hunters Hunter Mob Hunting Dog Keeper's Hunting Dog Keeper of the Old Lords Labyrinth Mole Labyrinth Rat Large Huntsman Lightning Summoner Loran Cleric Mad One Madman Maneater Boar Mob Mannequin Martyr Logarius Merciless Watcher Merciless Watcher Mob Mergo's Attendant Mergo's Wet Nurse Mi-Go Zombie Micolash, Host of the Nightmare Moon Presence Nightmare Huntsman Old Yharnam Beast Old Yharnam Hunter Mob One Reborn Piercing Rifle Hunter Protector Pthumerian Descendant Pthumerian Undead Rabid Dog Rat Reaper Ritual Master Rom, the Vacuous Spider Saif Hunter Shadow of Yharnam Shadow of Yharnam Mob Shark-Giant Silver Lady Silverbeast Slime Scholar Slug Snail Woman Snake Ball Snatcher Sorrowful Emissary Tomb Guardian Tomb Inspector Hunter Tormented Nanny Undead Amalgam Undead Giant Undead Giant Mob Vengeful Specter Vermin Host Vicar Amelia Viper Pit Watchdog of the Old Lords Watcher's Gravedigger Wheel Hunter Wheelchair Mob Witch of Hemwick Witch of Hemwick Mob Wolf Beast Wrathful Stinger Wretched Undead Yahar'gul Hunter Yeti Yharnam, Pthumerian Queen", "title": "Celestial Mob | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Celestial+Mob" } }
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{ "data": { "content": "Central Pthumeru Chalice is a Chalice in Bloodborne. You can create this chalice dungeon by combining the materials listed below at one of the Tomb Altars in Hunter's Dream. This dungeon never changes Bosses, design, or loot.\n\nA chalice that breaks a labyrinth seal.\n\nBut only a Root Chalice changes the shape of the old labyrinth when used in a ritual.\n\nThe old labyrinth was carved out by the Pthumerians, superhuman beings that are said to have unlocked the wisdom of the eldritch Truth.\n\nCentral Pthumeru Chalice Information\nDepth: 2\nArea: Pthumeru\nGlyph: 3itx\nMaterials:\nRitual Blood 2 x6\nBlood Echoes x1800\n\nCentral Pthumeru Chalice Location\nDrops from Watch Dog of the Old Lords in Pthumeru Chalice Dungeon.\nFor higher chances of co-op with the Fextralife community, join the Fextra Central Pthumeru dungeon via this Glyph: f8y9ejnr\n\nCentral Pthumeru Chalice Drops\nCentral Pthumeru Root Chalice\nLower Pthumeru Chalice\n\nCentral Pthumeru Chalice Bosses\nBeast-possessed Soul Layer 1\nDrops: Adept Blood Gemstone 2 , Tempering Blood Gemstone 2\nKeeper of the Old Lords Layer 2\nDrops: Central Pthumeru Root Chalice and Sharp Blood Gemstone 3\nUnlocks Bone Ash Set from the Insight messenger bath.\nPthumerian Descendant Layer 3\nDrops: Lower Pthumeru Chalice and Cold Blood Gemstone 3\n\nCentral Pthumeru Chalice Items\nHintertomb Chalice layer 2\nRitual Blood 3 7x layer 3\nTomb Mold 2 7x layer 3\nSage's Wrist 3x layer 3\n\nCentral Pthumeru Chalice Notes\nThe Hintertomb Chalice is found in the layer 2 pre-area side dungeon.\nSince patch 1.07-1.09, host and summons will get gems from bosses, negating running them twice if you wanted the gems.\n\nCentral Pthumeru Chalice Trivia\nCentral Pthumeru Chalice trivia goes here\n\nChalices\n\nAiling Loran Chalice Ailing Loran Root Chalice Central Pthumeru Root Chalice Cursed and Defiled Root Chalice Defiled Chalice Great Isz Chalice Great Pthumeru Ihyll Chalice Hintertomb Chalice Hintertomb Root Chalice Isz Chalice Isz Root Chalice Lower Ailing Loran Root Chalice Lower Hintertomb Chalice Lower Hintertomb Root Chalice Lower Loran Chalice Lower Pthumeru Chalice Lower Pthumeru Root Chalice Official Wiki Chalices Pthumeru Chalice Pthumeru Root Chalice Short Ritual Root Chalice Sinister Hintertomb Root Chalice Sinister Isz Root Chalice Sinister Lower Loran Root Chalice Sinister Lower Pthumeru Root Chalice Sinister Pthumeru Ihyll Root Chalice", "title": "Central Pthumeru Chalice | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Central+Pthumeru+Chalice" } }
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{ "data": { "content": "Central Pthumeru Root Chalice is a Chalice in Bloodborne. Combining the Materials listed below in the Chalice will create a Chalice Dungeon. You must be at the Tomb Altar in Hunter's Dream to do this. This dungeon randomizes the Bosses, layout and loot.\n\nRoot Chalice that breaks multiple labyrinth seals.\n\nRoot Chalices, used in ritiuals to break old labyrinth seals, are said to change the labyrinth's form each time.\n\nThe old labyrinth was carved out by the Pthumerians, superhuman beings that are said to have unlocked that wisdom of the eldritch Truth.\n\nCentral Pthumeru Root Chalice Information\nDepth: 2\nArea: Pthumeru\nMaterials:\nBlood Echoes: x1800\nRitual Blood 2 : x8\nTomb Mold 2 : x6\nFetid Offering:\nSage's Wrist: x2\n\nCentral Pthumeru Root Chalice Location\nCentral Pthumeru Chalice Dungeon second boss\n\nCentral Pthumeru Root Chalice Bosses\nBeast-Possessed Soul\nManeater Boar\nMerciless Watcher and Chieftan\nKeeper of the Old Lords\nUndead Giant\nPthumerian Descendant\nWatchdog of the Old Lords\n\nCentral Pthumeru Root Chalice Drops\nItem Info Glyph Offering Location\nUncanny Saw Spear 68nqfbsq F Layer 1 pre-boss side area\nydit83ur F Layer 3 pre-lamp side area; Uncanny Threaded Cane on L1 pre-lamp\nn2jx4duu F Layer 3 post boss gate side area, Uncanny Threaded Cane appears on Layer 1\nhi2x65mt Inactive Layer 3\nUncanny Threaded Cane ydit83ur F Layer 1 pre-lamp side area; Uncanny Saw Spear on L3 pre-lamp\nzuzd9jpk None Layer 2 pre-lamp side area\nrtddmazf F Layer 2\ngwbswzdb Inactive Layer 1 pre-boss side area\n4caukkbu Inactive\nn2jx4duu F Layer 3, Uncanny Saw Spear appears on Layer 1 post boss gate side area\n\nF Fetid; R Rotted; C Cursed\n\nCentral Pthumeru Root Chalice Notes\nAll items are randomly generated and are therefore not guaranteed when creating a new root chalice dungeon\nUse Chalice Glyphs listed above to find guaranteed item drops\nYou must have made a chalice of the same type with at least the original offerings before you can search and join a chalice glyph\nIf a chalice becomes inactive or is removed from the host's game, the glyph will no longer work and this page should be updated\n\nCentral Pthumeru Root Chalice Trivia\nCentral Pthumeru Root Chalice trivia goes here\n\nChalices\n\nAiling Loran Chalice Ailing Loran Root Chalice Central Pthumeru Chalice Cursed and Defiled Root Chalice Defiled Chalice Great Isz Chalice Great Pthumeru Ihyll Chalice Hintertomb Chalice Hintertomb Root Chalice Isz Chalice Isz Root Chalice Lower Ailing Loran Root Chalice Lower Hintertomb Chalice Lower Hintertomb Root Chalice Lower Loran Chalice Lower Pthumeru Chalice Lower Pthumeru Root Chalice Official Wiki Chalices Pthumeru Chalice Pthumeru Root Chalice Short Ritual Root Chalice Sinister Hintertomb Root Chalice Sinister Isz Root Chalice Sinister Lower Loran Root Chalice Sinister Lower Pthumeru Root Chalice Sinister Pthumeru Ihyll Root Chalice", "title": "Central Pthumeru Root Chalice | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Central+Pthumeru+Root+Chalice" } }
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{ "data": { "content": "Central Yharnam is the first main area of the game, taking form as a maze of towering, cast-iron Gothic buildings. The whole area is filled with Mad Villagers, and other dastardly creatures, including the Cleric Beast, an optional boss that ambushes you on the Great Bridge. The Cleric Beast is most likely the first boss that players will encounter in the game. Central Yharnam also harbors a network of sewers leading to a mandatory boss, Father Gascoigne.\n\nGeneral Information\n\nPrevious: Hunter's Dream\nNext: Oedon Chapel\nSuggested Level: 14 to 20\nSuggested Upgrade: 1 or 2\n\nBosses: 2\nLamps: 2\n\nCentral Yharnam Map\n\nNPCs in the area\nIosefka\nImposter Iosefka\nGilbert\nViola\nOlder Sister\nLonely Old Woman\nEileen the Crow\nAlfred\n\nBosses\nCleric Beast\nFather Gascoigne\n\nItems\n\nWeapons\n\nMolotov Cocktail x14\nPebble x8\nSaw Spear\n\nConsumables\n\nBlood Stone Shard x10\nBlood Vial x18\nBold Hunter's Mark x2\nColdblood Dew 1 x7, 2 x1, and 3 x1\nFire Paper\nMadman's Knowledge x2\nOil Urn x4\nPungent Blood Cocktail x2\nQuicksilver Bullets x35\nThick Coldblood 5 x1\n\nSpecials\n\nBlood Gem Workshop Tool\nHunter Set\nSaw Hunter Badge\nRed Jeweled Brooch\nTorch\n\nKey s\n\nOedon Tomb Key\n\nEnemies\nHunstman Torch Axe, Torch Shield, Sickle, Cleaver, Cutlass, Pitchfork, Rifle\nExecutioner\nWheelchair Hunstman Pistol\nRabid Dog\nCarrion Crow\nHuntsman's Minion Brick, Statue\nLarge Huntsman Torch Saw, Spear\nLabyrinth Rat\nRotted Corpse\nManeater Boar\nScourge Beast\n\nLore Notes\nWithin the Dark House, near the man in the wheelchair, on the bookcase to the leftmost side of the room, is a glowing paper, with information about the Night of the Hunt.\nIt reads: When The hunt Began, the Healing Church left us, blocking the great bridge to Cathedral Ward, as Old Yharnam burned to the ground that moonlit night.\nCentral Yharnam Walkthrough\nFrom the Lantern\n\nAt the Central Yharnam Lamp, walk straight to the window marked by a Red Lamp, and speak to the NPC Gilbert; he will give you some basic information about the world we are in Note: we come back to him after we've defeated Father Gascoigne for a free Flamespraryer . After, head to the right of his house, and then left down the stairs. You'll find 8x Pebbles. Then follow the path to the right and cross the bridge where a Hunter with a hatchet lies in wait behind some crates. You can drop off on the left, through a hole in a broken fence a Hunter waits below by a bonfire , but that is not recommended for your first pass through.\n\nTIP: All enemies in Bloodborne can be run past except bosses and will stop pursuing you after you get far enough away from them. This means that you dont have to kill all the enemies you encounter, even if they notice you and start chasing. However it is strongly recommended that you try to kill all the enemies around the bonfire on your first run through due to the blood echoes they drop and the practice you will get from doing so.\n\nHead right and down some more stairs and you will see a Hunter with a Wooden Shield with his back to you. Be aware of the other Hunter on the floor to his right before rushing in. One those two enemies are defeated, wait at the top of the stairs. A group of four hunters will patrol the path below. Wait for all of them to pass, then either use your Pebbles to pull them one at a time, or ignore them and head left back down where the patrol came from to unlock a gate which leads back to the 1st Floor Sickroom, Iosefka's Clinic, and a ladder that allows you to access the Central Yharnam Lantern.\n\nTo the left of the gate from the side you opened it , there is an Executioner behind breakable boxes. Proceed with caution: this enemy will present a greater challenge at your low level. Executioners have a high chance of dropping Tempering Blood Gemstones, which makes this enemy particularly useful for early gem farming. Going back along the road that the group of Hunters travel, there are multiple NPCs locked in their homes that you can interact with. Simply look for the red lanterns beside their doors. These NPCs offer nothing beyond dialogue and can be skipped without consequence. Head back up the path and take care of any straggling Hunters. Keep an eye on the right for a staircase that leads to a single Hunter guarding 4x Molotov Cocktails. Past this set of stairs, on the other side of the carriage, is another set of stairs guarded by a sleeping Rifle Huntsman.\n\nTIP: Maintain a watchful eye on the mob surrounding the bonfire ahead, as some enemies continue to patrol the path. If you draw their attention, back up and take them out one by one to avoid drawing the entire mob.\n\nTake the stairs guarded by the sleeping Rifle Hunter. To the right is another set of stairs that leads to 1x Blood Stone Shard guarded by a Hunter waiting around the corner to ambush you on your right. You'll notice that the path extends to the right, around the large area containing the bonfire. At the end of this path is a 5x Quicksilver Bullet drop. You may leave it until the enemies are cleared out, or advance to collect them. Advance cautiously, however, as enemies lie in ambush, and you may draw additional enemies from the bonfire, as there are two more sets of stairs leading to this upper path. At the end of this path is an item blocked by a gate. You will have access to it soon.\n\nThe large mob contains three Hunters with Pitchforks, two with Rifles, four with Axes and Torches, one with a Shield and Torch, and a dog hidden at the back behind the carriage on the left. The recommended strategy to employ goes as follows:\n\nSlowly approach the mob until you hear a bell ring. This will cause the big group to disband and patrol. A few enemies will walk down the street and will not return, and the larger mob from earlier will not return.\nUse your Pebbles or the environment to draw the enemies out in small groups, either up the stairs on the path you've cleared, or back down the path that you came from.\nPay attention to the sounds of gunfire, as the bullets that the Rifle Hunter fire travel slowly enough that you will be able to dodge out of the way in time if you dodge as you hear the gunshot.\nThe Rifle Hunters will not advance, so you will have to rush them. Serpentine, pay attention to their shots, and get to know their timing. The closer you get to a Rifle Hunter, the less time you have to dodge. Within a few meters, you should dodge as they level their rifle at you to successfully avoid their shots.\n\nSomething will growl and bang on the large doors at the end of the area. You can safely approach the doors and pick up the two Blood Vials. There is a 1x Coldblood Dew to the left of where the upper Riflemen is. To the left of the great doors is a short stairway leading to another elevated area that leads you to the other side of the great doors. Follow the path through the door, then immediately cut left and smash the barrels to find 1x Bloodstone Shard. Continue straight, and collect the 2x Blood Vials on the body. Follow the path to the end to speak to another NPC.\n\nKennel Shortcut\n\nTo the left of this NPC's door is a shortcut blocked by breakable barrels. This path leads to the Kennels area see below , and allows you to both skip a large part of the level, and open the second major shortcut of Central Yharnam. From where you land, walk straight and take the set of stairs on your left. Watch out for loose Rabid Dogs. Take the next set of stairs on your left and grab the Coldblood Dew 1 at the end. Go back down, turn around, and run straight back to unlock your shortcut. Straight through the Dark House is a path back to the Central Yharnam lantern.\n\nAssuming you did not take the shortcut, turn back and head down the stairs and towards the open area with the fountain. Towards the back, opposite the great doors, are 3 Carrion Crows. Behind the coffins there are two Oil Urns. Now get ready to kill the Brick Troll that you've only encountered through his banging on the other side of the great doors. This is your opportunity to learn how to parry this enemy; most of their attacks are slow and projected, giving you plenty of time to counter. Try to time your shot to match the start of their downswing. The two bodies that the Brick Troll guards, carry 1x Torch, and 2x Blood Vials.\n\nHead back towards the fountain, to the right, and up the stairs. To your left is a gate that acts as a shortcut later on. To the right is the item you saw hidden behind the gate earlier, 1x Coldblood Dew. Up the stairs in next courtyard there are two Rabid Dogs patrolling, and a mob made up of one more dog, and 4 Huntsmen each wielding a rifle, hatchet, torch, and cleaver, respectively. There is also a well with chains attached to it, that were possibly to restrain the rabid dogs in the area. Take your time with this courtyard, as running straight in spells inevitable doom. Instead:\n\nUse a pebble to pull the Rabid Dog closest to the stairs away to dispatch it, then draw the enemies down the stairs one by one.\nThe Rifle Hunter will likely take a position directly above you and attempt to fire down, but the fence will block his fire if you stay low enough.\nIf you find yourself in a situation where you have multiple enemies and dogs bearing down on you, then use your gun to keep them at bay, and remember to stay mobile.\nGreat Bridge\n\nOnce the courtyard is clear, head up the stairs onto the Great Bridge. Immediately go left, and look behind the statues to the right of the stagecoach to collect 1x Blood Stone Shard. As you turn back towards the bridge you will spot two Wolf Beasts patrolling by another stagecoach. These wolves are incredibly aggressive and very fast. If you are new to the game, and unsure of fighting the Wolf Beasts, a good strategy is to lure them out using a Pungent Blood Cocktail, then pepper them with Molotovs. However if you'd prefer to avoid these hellhounds, using the Kennel shortcut described earlier will let you avoid fighting this pair of beasts. Should you end up face to face fight with one of these wolves, attempt the following\n\nStay mobile, bait their attacks, and try to parry.\nYou can set them up for a Visceral Attack by firing at them as they leap towards you.\nLaying into them from behind with light attacks generally keeps them stunned long enough to finish them off. Make sure to be very aggressive if you get up close to them, and make the most of the Rally system to keep your health topped up.\nAlternately, if you have the space, dodge behind them and hit with a charged R2 to stun, followed by a regular R1 to Visceral. They have a long recovery time from a missed attack so this is an easy tactic.\n\nOnce the wolves are dispatched, press on further. To your left you'll encounter a Cleaver Huntsman. Kill him then take the stairs he guarded, entering the Dark House. There are 2 Huntsmen waiting in ambush on the top floor: one to your left as you walk in, and one behind some barrels opposite the first Hunter. There will be 1x Coldblood Dew waiting for you once you have dealt with them.\n\nTIP: Using your Torch here can encourage these Hunters to abandon their ambush points and be more aggressive.\n\nLeaving the Dark House\n\nHead down the stairs and deal with another Sword Hunter. Towards the back of the house there is a Wheelchair Huntsman ready to shoot you if you try to loot the Pungent Blood Cocktail in front of him. His back is turned you when you first walk in, so kill him before he knows you're there. He'll always drop Quicksilver Bullets. There is also a note on in the back left corner revealing some more Lore.\n\nExit the Dark House through the open door the locked door is the shortcut accessed via the Kennels . Once he is dispatched, go up the steps and pull the lever, which opens the gate leading back to the Central Yharnam lamp. This shortcut will prove invaluable in the coming fights. For now, head back through the house to the Great Bridge.\n\nOn The Great Bridge, head left and you'll find another stagecoach with 3 Carrion Crows and another Brick Troll. Once the area is cleared, press on forward through the archway and prepare to take on the first boss in the game.\n\nBOSS FIGHT: Cleric Beast\n\nNOTE: The Cleric Beast is an entirely optional boss fight. He can be quite difficult as you will not have had the opportunity to level up your Hunter yet you require 1 Insight to level up via the Plain Doll . Because the Cleric Beast is weak to fire, you can use your Oil Urns and Molotovs to deal massive damage recommended or wait until you meet an NPC named Alfred who will gift you 5x Fire Paper not recommended, as Fire Paper is rare, expensive, and more useful for a mandatory boss fight later on .\n\nWalking into the boss arena grants you your first point of Insight. Upon your next visit to the Hunter's Dream, the Doll will be awake and you are able to level up. Messengers on the steps will also give you the Beckoning Bell and Silencing Blank. If you're struggling with the boss, you can ring the Beckoning Bell and summon Father Gascoigne as an NPC to help with the fight, at the cost of 1 Insight. His summon location is near the fountain where you fought the first Brick Troll. Once you defeat the Cleric Beast, you'll reach a Lantern and the end of the Great Bridge. Use it to teleport back to the Hunter's Dream to spend your well-earned Blood Echoes.\n\nImperative Detour: Fountain Shortcut, Tiny Music Box, Hunter Set\n\nThis detour will lead you to the Hunter Set attire and to the Tiny Music Box, the latter of which is an indispensable tool for the Father Gascoigne fight. There is a set of stairs directly across from the stairs you came up on. These lead down to a small area overlooking the large bonfire area. Here you will find 10x Pebbles on the overlook, and 1x Bloodstone Shard hidden in the back behind some sacks and barrels. Opposite the lookout is a path blocked by breakable barrels and crates. This will lead to a ladder that will take you to an area with four new enemy types and various items.\n\nDefeat the four Large Huntsmen partrolling the area above the rats, and look for the glowing item on a horizontal support beam in the sewer below you; drop to the beam to get Thick Coldblood 5 . Beware the rats. Defeat them first to prevent getting swarmed. At the end of the sewer, there is a drop. Immediately to the left of that is the Hunter Set, guarded by a Large spear-wielding Huntsman. Your only option here is to drop down; to avoid taking unnecessary fall damage, drop down the beams in the left corner to reduce the fall's effect. Beware the Wretched Undead. Though they move slowly, they hit hard. You will be able to snatch the 10x Quicksilver Bullets they guard without much issue. To acquire the Tiny Music Box, look for a short ladder on your left leading to a wooden platform. Take the ladder on the platform all the way up.\n\nTo your right is a group of 4 Carrion Crows guarding your first consumable Insight item. On your left, find a bridge that leads to a church wi th an NPC and a large Brick Troll. The moveset for large Brick Trolls is slightly different to small Brick Trolls. Stay vigilant and look for a parry opportunity.\n\nNext to this troll is a ladder that leads to the fountain shortcut, and the window where you will acquire the Tiny Music Box from Viola. Agree to find the girl's mother to acquire it.\n\nKennels, Central Yharnam Aqueduct and Lift Shortcut\n\nNavigate your way back to the Kennels. This is most easily done by advancing through the fountain shortcut back to the bridge, then dropping off the right side where you picked up the Coldblood Dew 1 earlier. Search the Kennels thoroughly for a Coldblood Dew 3 guarded by a Rabid Dog. Across the bridge is a dog barking at a door. Kill it and knock on the door for dialogue with the Lonely Old Woman. She'll ask if you know of a safe place, but for now the only option open to you is No . Remember how to get back here, as you will want to do so later.\n\nHead down into the ruined temple. At the bottom right of the first flight of stairs are a group of breakable barrels. Smash through them to access the upper area. Take an immediate right and smash through more barrels to find Eileen The Crow. Listen to her dialogue and she'll tease you about being afraid on this particular hunt, also making mention of the fact that there are no humans alive in Yharnam. She'll give you 4x Bold Hunter's Mark. Speak to her a second time and she'll teach you the Shake Off Cape gesture.\n\nReturn to the rafters and carefully make your way around them, picking up the items and cutting down the bodies whose items you will be able to retrieve shortly. Also take note of enemy positions below you. There is 1 Large Huntsman saw , 1 Large Huntsman spear , and 1 Rifle Huntsman.\n\nMake your way to the main level and eliminate the enemies. Don't drop down for those items yet as there are a few enemies you want to deal with first. Head through the only exit in the room and you'll come out at the top of Yharnam's aqueduct. Across the gap there will be two Rifle Huntsman and a Large Huntsman. You want to deal with these before venturing to the lower levels. Time your movement so that one of the Rifle Huntsman is walking across the bridge when you launch your attack. You can then dispatch both riflemen before the Large Huntsman has time to get to you. Once the trio are down, explore the rest of the upper level for a 2x Oil Urn drop hidden behind breakable boxes. Beware of Carrion Crows one is hidden behind barrels . From the Oil Urns, turn around and look down for an item on a horizontal beam. Drop to it to obtain 1x Bloodstone Shard.\n\nHead back into the building and drop down for your items. Start with the right hand side as you walk in item. Drop down and on your right will be a single rat. Kill it. Move to the next opening and kill the two rats occupying the area. Once they're dead you can safely pick up the Saw Spear. Drop into the middle and kill the two rats at the end, making sure to pick up the items then head back out to the aqueduct. Climb up the ladder and head back to get the item from the other side. When you drop down on the left there'll be nothing in the first opening, a single rat in the second one, and two occupying the final one. Once all the rats are dead, you can pick up 1x Bloodstone Shard. Navigate back to the top.\n\nMake your way back to the water with the Wretched Undead, and carefully kill your way forward. Keep your eyes upward, as there are Carrion Crows waiting to drop on you from wooden beams. In the alcove on your right immediately following the stairs, there is 1x Bloodstone Shard guarded by a Wretched Undead. When you reach the tunnel you'll see your first Maneater Boar. It is guarding a Coldblood Dew 2 and the Saw Hunter Badge, which unlocks all of the initial equipment options for sale at the Merchants in the Hunter's Dream.\n\nTIP: This particular Maneater Boar is tied to Viola's quest. Killing it now does not affect the questline.\n\nWhile you could ascend the ladder directly outside of the tunnel, and go left to activate the final shortcut in Central Yharnam, in the form of a lift, it's best to bolt it past the pig if you don't wish to kill it now. Sprinting past it, and turning left will lead you to another ladder. Climb up it to find a Large Huntsman and a Brick Troll, who will roll a large flaming boulder down the bridge to your left - if you choose to go up the ladder before the pig you'll encounter a mob of Huntsmen rushing at you across the bridge, the boulder should take care of most of them so you should avoid getting hit. Take care of the two of them, then head left and up the stairs to face another 2 Huntsmen and pick up some loot. Do not head up the next set of stairs on the left yet, as this is the entrance to the next boss fight.\n\nHead back and across the bridge where you should find a lift to take you where the Lantern is, a short run past the 2 Brick Trolls. Visit the Hunter's Dream now to level up or spend Blood Echoes, as you are about to fight Father Gascoigne.\n\nFather Gascoigne\n\nTrigger the lift again and head back down. Try to come up the same way you did just now through the sewers, however you can go straight from the bridge as well. Defeat the two enemies rolling the flaming boulder once again, and continue up tp the last set of stairs and you'll enter a bleak looking graveyard. triggering the cutscene for your second boss fight and first mandatory one .\n\nBOSS FIGHT: Father Gascoigne\n\nAfter the Fight: Viola, Iosefka's Clinic, Flamesprayer\n\nCongratulations on besting Gascoigne! Head up the stairs of the graveyard and find a gap in the fence to the left. Drop to the roof to find a female body with the Red Jeweled Brooch item on her.\n\nNOTE: This is your last chance to acquire Iosefka's Blood Vial. Activating the Oedon Chapel cutscene will prevent you from getting it. Return to the 1st Floor Sickroom and speak to the woman behind the door to obtain it.\n\nReturn to the top level and open the large gates. Follow the safe path to access Oedon Chapel.\n\nNOTE: Triggering the Oedon Chapel cutscene is necessary to advance Viola's quest.\n\nReturn to the Central Yharnam lamp, and speak once more to Gilbert. He will award you the Flamesprayer. Navigate your way back to Viola and make your decision. Finally, return to the lantern at the 1st Floor Sickroom and speak to the woman once more. She will offer to house survivors. This is one of two safe places to send survivors, the other being Oedon Chapel, to which you may now proceed.\n\nCentral Yharnham Map\n\nLocations\n\nAdvent Plaza Ailing Loran Amygdala's Chamber Byrgenwerth Cainhurst Castle Cathedral District Cathedral Ward Central Yarnham Chalice Dungeon Cursed Pthumerian Defilement Dream Refuge Fishing Hamlet Forbidden Woods Graveyard of the Darkbeast Healing Church Workshop Hemwick Charnel Lane Hunter's Dream Hypogean Gaol Lecture Building Lecture Building 2nd Floor Lumenflower Gardens Mergo's Loft Base Mergo's Loft Middle Moonside Lake Nightmare Frontier Nightmare of Mensis Old Yharnam Oldtown Pthumerian Labyrinth Research Hall The Hunter's Nightmare Upper Cathedral Ward Witch's Abode Yahar'gul Chapel Yahar'gul, Unseen Village", "title": "Central Yharnam | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/central+Yarnham" } }
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{ "data": { "content": "Chalice Dungeons in Bloodborne are vast underground ruins deep beneath the city of Yharnam. They offer a chance to experience Bloodborne's sense of exploration, danger, and reward in all new ways. Hunters can access these multi-leveled dungeons by performing a Chalice Ritual.\n\nRoot Chalice Dungeons are procedurally generated, whereas other chalice dungeons are fixed in structure. Although the dungeons' layout changes with each ritual performed, each layout is saved and can even be uploaded and shared with friends or the world. Please see the Online page for Co-op and PvP requirements.\n\nChalice Dungeon Features\nChalice Dungeons spawn multiple Bosses that the player must defeat to clear the Dungeon. It is unclear which bosses the Dungeons will spawn, but see the Chalice Dungeon Bosses page for a list of which can.\nRooms that have been visited will have a candle that has a blue flame, which is a sign that the player has been to the room before. This will help the player not get lost.\nChime Maidens roam around each Chalice Dungeon and are dangerous if not dealt with immediately. These Chime Maidens will continuously summon monsters if they are not defeated. The summoned monsters can be identified as they will have a red tint on them, and these will immediately be expunged after killing the Maiden responsible for summoning them.\nLevers within the Dungeon must be pulled to access the lower levels of the dungeon.\nThere are Lamps within the Dungeons that act as checkpoints so the player can port back to where they were.\nThe dungeon has a very varied architecture, and its not only vast but also extensive vertically.\nStrangers are not welcome, so the hallways are ridden with a variety of traps, like giant guillotine blades caked in the blood of hunters past, censers - that may hide enemies, treasures or emit poison - or fire spitting statues.\nThere are also extensive areas, like a greasy swamp. The liquid seems to be fat forever leaking out of rotten bodies.\nMessengers haunt the Chalice Dungeon too, and there are special areas where many of them gather. They are the proof that the place has been shared many times.\nChalice Rituals must be performed to create a Chalice Dungeon, and Chalices determine what type of Chalice Dungeon you will create.\nChalice dungeons can also be a lucrative way to earn more blood echoes as creatures will frequently drop more ritual materials, some of which will sell for a high amount.\n\nChalice Dungeon General Information\nOnly Root Chalices provide randomly generated dungeons, the others are fixed.\nChalice Dungeons do NOT scale with NG .\nThe depth of a dungeon represents its difficulty, with 1 being easy and 5 being extremely difficult.\nAreas in chalice dungeons while sometimes dynamic in enemies and architecture, always have indicators depicting your location on the dungeon floor. A chalice dungeon floor can be divided into four areas. The pre-area, the main area, the boss room hallway, and the post-area. Yellow lanterns usually signify the end of an area, and the start of another. ex. pre-area main area hallway to the boss room boss room post-area\nThe pre-area consists of an entry room, a hallway to the main area, and occasionally a door to an alternate path. The first floor starts with a purple lamp, while subsequent floors begin with elevator rooms and a call lever. Yellow lanterns indicate the gate to the main area, while red lanterns mark alternate paths. Bonus rooms, sarcophagi, or treasure rooms with unique loot or chalice materials may also be found along the hallway.\nThe main area follows the yellow lanterns and sometimes contains sarcophagi. It always has a switch to unlock the gate to the boss room. Initially, the gate is locked and marked by purple lanterns. Once the switch is activated, the lanterns turn blue, indicating the gate is unlocked.\nThe hallway to the boss room is a passage leading to the boss. Follow the yellow lanterns and open the double doors. Red lanterns sometimes mark paths to bonus rooms.\nThe post-area is where the boss resides. After defeating the boss, a purple lantern appears, and the fog blocking the doors clears. If its the last floor of a dungeon, there wont be an elevator room, and the floor ends with the boss room. Bonus rooms may also be present.\nBonus rooms are areas located in a chalice dungeon floor either before or after the main area. The chance for a bonus room to appear is random for some dungeons. These bonus rooms often have rare ingredients for chalice rituals, contained in normal chests. Sometimes uncanny or lost weapons are found located in sarcophagus-shaped chests. The type of chest you might find is just as random as the bonus room appearing.\nAdditional items can be added to some Chalice Rituals increasing the difficulty of the dungeon but upping the drop rate of Blood Gems inside. Fetid Offerings gives a damage buff to the enemies inside, Rotted Offering adds enemies to the dungeon and increases the likelihood there will be traps, Cursed reduces your HP by half and makes all Blood Gems that drop Cursed, and Sinister Bell makes it so you can be invaded.\nPthumeru Chalices drop Radial Blood Gems, Loran Chalices drop Waning Blood Gems, and Isz Chalices drop Triangular Blood Gems.\nYou do not need to activate any of the purple lanterns to proceed through the dungeon, but you will not respawn at those points if they are not activated.\nSome dungeons, like Pthumeru Depth 3, have four floors.\nIf an enemy is killed with a visceral attack, there is a chance a Bloodsucking Beast will be summoned. When the player leaves the room and returns, this enemy may be found lapping up the blood.\n\nChalice Dungeon Multiplayer Information\nTo Co-Op a Chalice Dungeon you must have created the Chalice of that Dungeon yourself at least once. You CANNOT join Chalice Dungeons that are using Chalices you have not yet acquired and made.\nYou can Co-Op with a friend by giving them your Chalice Glyph or by them giving you theirs and entering it in at a Ritual Altar in Hunter's Dream.\nAll Chalice Dungeons can be Co-Oped, but only some can be PvPed. For PvP in a Chalice Dungeon, the player must have created or joined a Dungeon that was made using a Root Chalice or a Sinister Chalice. There is one Sinister Chalice of each type: Pthumeru, Hintertomb, Loran, and Isz.\nYou can set a chalice dungeon to shared and closed, and only people with the glyph will be able to PvP or Co-Op. However, they will need to manually move to the location of the host, requiring them to clear the dungeon.\nIt is important to remember that only the host's progress is saved, so to clear the entire dungeon you will have to take turns hosting and being summoned. Summoned players vanish after each boss is defeated.\nOnce you have defeated the last boss of the Pthumeru Chalice, the Short Ritual Root Chalice will be purchasable from the insight messenger bath in the Hunter's Dream. This special chalice can be used at the Makeshift Altar in Hunter's Dream to quick search for Chalice Dungeons to join as the guest, host or invader. You can use the Short Ritual Root Chalice Co-Op search feature with a password to help connect to the desired target to be summoned in their dungeon at ANY layer they are in. Whatever chalice they are in gets placed at the Makeshift Altar, granting you a FREE dungeon to go through from the start if you wish. You can remove the chalice that is placed in the Makeshift Altar and begin your Co-Op search anew for any other people you may want to help. In addition, Co-Op through the SRRC method has a chance of placing you in a completely random room of the dungeon. For this to work the Chalice Dungeon must be SHARED AND OPEN not Closed\nIf one left the Chalice for too long not playing the host character for more than a week and no one possess your shared glyph, the Chalice will be deleted from the server, rendering the Chalice unavailable for co-op, if one logged out inside a chalice deleted from the server, the character's save data will be CORRUPTED due to the absence of glyph data.\nIt is possible to duplicate your own Chalice Dungeon by copy and paste the glyph you generated at Search by Chalice Glyph , this allows you to farm the items or even create your server.\n\nChalices in are Items in Bloodborne. Chalices are used to generate instances of Chalice Dungeons. The player will add the Materials required to the Chalice in the Hunter's Dream's Ritual Altars to create that Dungeon. Dungeon Depth indicates difficulty, with the deeper Depth being more difficult. Additional Rites can be used on creation, altering the dungeon's content. Root Chalices will create Dungeons with varying loot, bosses, and layout whereas non-Root Chalices will have the same parameters for all players.\n\nChalices\nRitual Materials\nChalice Bosses\nChalice Weapons\nWiki Chalices\n\nChalices\n\nPthumeru Chalices\nName, Icon, Depth, Area Materials Needed Offerings Location\n\nPthumeru Chalice\n\nDepth: 1\nArea: Pthumeru\nRitual Blood 1 x2\nBlood Echoes x1,000\nNone Kill the Blood-starved Beast.\n\nPthumeru Root Chalice\n\nDepth: 1\nArea: Pthumeru\nRitual Blood 1 x2\nTomb Mold 1 x3\nBlood Echoes x1,000\nNone\nKill the Merciless Watcher in Pthumeru Chalice.\n\nLayer 2.\n\nCentral Pthumeru Chalice\nDepth: 2\nArea: Pthumeru Ritual Blood 2 x6\nBlood Echoes x1,800 None Kill the Watchdog of the Old Lords in Pthumeru Chalice.\nLayer 3.\n\nCentral Pthumeru Root Chalice\nDepth: 2\nArea: Pthumeru Ritual Blood 2 x8\nTomb Mold 2 x6\nBlood Echoes x1,800 Fetid: Sage's Wrist x2 Kill the Keeper of the Old Lords in Central Pthumeru Chalice.\nLayer 2.\n\nLower Pthumeru Chalice\nDepth: 3\nArea: Pthumeru Ritual Blood 3 x9\nBlood Echoes x3,200 None Kill the Pthumerian Descendant in Central Pthumeru Chalice.\nLayer 3.\n\nLower Pthumeru Root Chalice\nDepth: 3\nArea: Pthumeru Ritual Blood 3 x12\nTomb Mold 3 x8\nBlood Echoes x3,200 Fetid: Sage's Wrist x4\nRotted: Inflicted Organ x3 Kill Rom, the Vacuous Spider in Lower Pthumeru Chalice.\nLayer 3.\n\nSinister Lower Pthumeru Root Chalice\nDepth: 3\nArea: Pthumeru\n\nRitual Blood 3 x 12\nTomb Mold 3 x 8\nBlood Echoes x3,200\n\nSinister Bell: Arcane Haze x19\nSold by Messengers for 9,000 Blood Echoes inside Lower Pthumeru Chalice Layer 4.\n\nBehind an illusory wall in the room with the pyromancer.\n\nDefiled Chalice\nDepth: 4\nArea: Pthumeru Ritual Blood 4 x9\nBastard of Loran x2\nArcane Haze x22\nBlood Echoes x5,500 None Kill the Bloodletting Beast in Lower Pthumeru Chalice.\nLayer 4.\n\nCursed and Defiled Root Chalice\nDepth: 4\nArea: Pthumeru Ritual Blood 4 x10\nTomb Mold 4 x6\nBlood Echoes x5,500 Fetid: Sage's Hair x3\nRotted: Inflicted Organ x5\nCurse: Bastard of Loran x3 Kill the Watchdog of The Old Lords in Defiled Chalice.\nLayer 2.\n\nGreat Pthumeru Ihyll Chalice\nDepth: 5\nArea: Pthumeru Ritual Blood 5 x9\nRed Jelly x4\nArcane Haze x25\nLiving String x1\nBlood Echoes x11,500 None Kill Amygdala in Defiled Chalice.\nLayer 3.\n\nPthumeru Ihyll Root Chalice\nDepth: 5\nArea: Pthumeru Ritual Blood 5 x15\nTomb Mold 5 x 15\nRed Jelly x2\nBlood Echoes x11,500 Fetid: Sage's Hair x6\nRotted: Yellow Backbone x6\nCurse: Bastard of Loran x3 Kill the Headless Bloodletting Beast in Great Pthumeru Ihyll Chalice.\nLayer 2.\n\nSinister Pthumeru Ihyll Root Chalice\nDepth: 5\nArea: Pthumeru Ritual Blood 5 x15\nTomb Mold 5 x15\nRed Jelly x2\nBlood Echoes x11,500 Sinister Bell: Arcane Haze x32 Sold by Messengers for 16,000 Blood Echoes inside Great Pthumeru Ihyll Chalice.\nLayer 3 side area.\n\nHintertomb Chalices\nName, Icon, Depth, Area Materials Needed Offerings Location\n\nHintertomb Chalice\nDepth: 2\nArea: Hintertomb Ritual Blood 2 x3\nBloodshot Eyeball x3\nBlood Echoes x1,800 None In a chest in Central Pthumeru Chalice.\nLayer 2 side area.\n\nHintertomb Root Chalice\nDepth: 2\nArea: Hintertomb Ritual Blood 2 x8\nTomb Mold 2 x10\nBloodshot Eyeball x3\nBlood Echoes x1,800 Fetid: Sage's Wrist x2 Kill the Undead Giant in Hintertomb Chalice.\nLayer 2.\n\nLower Hintertomb Chalice\nDepth: 3\nArea: Hintertomb Ritual Blood 3 x6\nBloodshot Eyeball x6\nBlood Echoes x3,200 None Kill the Blood-starved Beast in Hintertomb Chalice.\nLayer 3.\n\nLower Hintertomb Root Chalice\nDepth: 3\nArea: Hintertomb Ritual Blood 3 x12\nTomb Mold 3 x3\nBloodshot Eyeball x6\nBlood Echoes x3,200 Fetid: Sage's Wrist x4\nRotted: Inflicted Organ x3 Kill the Forgotten Madman in Lower Hintertomb Chalice.\nLayer 2.\n\nSinister Hintertomb Root Chalice\nDepth: 3\nArea: Hintertomb Ritual Blood 3 x12\nTomb Mold 3 x3\nBloodshot Eyeball x6\nBlood Echoes x3,200 Sinister Bell: Arcane Haze x19\nSold by Messengers for 10,000 Blood Echoes inside Lower Hintertomb Chalice\n\nLayer 3.\n\nLoran Chalices\nName, Icon, Depth, Area Materials Needed Offerings Location\n\nAiling Loran Chalice\nDepth: 4\nArea: Loran Ritual Blood 4 x9\nColdblood Flowerbud x4\nBlood Echoes x5,500 None Kill Amygdala.\n\nAiling Loran Root Chalice\nDepth: 4\nArea: Loran Ritual Blood 4 x14\nColdblood Flower Bulb x3\nTomb Mold 4 x3\nBlood Echoes x5,500 Fetid: Sage's Hair x3\nRotted: Inflicted Organ x5 Kill the Blood-starved Beast in Ailing Loran Chalice.\nLayer 2.\n\nLower Loran Chalice\nDepth: 5\nArea: Loran\nRitual Blood 5 x9\nBlooming Coldblood Flower x4\nBlood Echoes x11,500\nNone Kill the Abhorrent Beast in Ailing Loran Chalice.\nLayer 3.\n\nLower Ailing Loran Root Chalice\nDepth: 5\nArea: Loran Ritual Blood 5 x13\nBlooming Coldblood Flower x4\nTomb Mold 5 x5\nRed Jelly x1\nBlood Echoes x11,500 Fetid: Sage's Hair x6\nRotted: Yellow Backbone x6\nCurse: Bastard of Loran x3 Kill Loran Darkbeast in Lower Loran Chalice.\nLayer 3.\n\nSinister Lower Loran Root Chalice\nDepth: 5\nArea: Loran Ritual Blood 5 x13\nBlooming Coldblood Flower x4\nTomb Mold 5 x5\nRed Jelly x1\nBlood Echoes x11,500 Sinister Bell: Arcane Haze x32\nSold by Messengers for 18,000 Blood Echoes inside Lower Loran Chalice.\nLayer 3.\n\nIsz Chalices\nName, Icon, Depth, Area\nMaterials Needed\nOfferings\nLocation\n\nGreat Isz Chalice\nDepth: 5\nArea: Isz\nRitual Blood 5 x9\nPearl Slug x3\nArcane Haze x25\n\nBlood Echoes x11,500\n\nNone\nKill Ebrietas, Daughter of the Cosmos.\n\nIsz Root Chalice\nDepth: 5\nArea: Isz\nRitual Blood 5 x13\nTomb Mold 5 x5\nPearl Slug x3\nRed Jelly x1\nBlood Echoes x11,500\nFetid: Sage's Hair x6\nRotted: Yellow Backbone x6\nCurse: Bastard of Loran x3\nKill Ebrietas, Daughter of the Cosmos in Great Isz Chalice Layer 3.\n\nSinister Isz Root Chalice\nDepth: 5\nArea: Isz\nRitual Blood 5 x13\nTomb Mold 5 x5\nPearl Slug x3\nRed Jelly x1\nBlood Echoes x11,500\nSinister Bell: Arcane Haze x32\nSold by Messengers for 20,000 Blood Echoes inside Great Isz Chalice.\nLayer 3.\n\nMiscellaneous Chalices Moved to key items and has updated information\nName,Icon,Depth,Area Materials Needed Offerings Location\n\nShort Ritual Root Chalice none Any -Currently available through: Messenger insight shop for 10 Insight it is stated in item main page that after defeating the third layer boss in Central Pthumeru , however this needs to be confirmed .\n-Refer to key items for updated and old information.\n-After patch v1.04, this item is not longer considered a chalice item. It is now a key item and the Pthumerian Elder drops a gem as of the most current patch. More details can be obtained in the key items section for this item.\n\nHow to get every chalice in Bloodborne", "title": "Chalice Dungeon | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Chalice+dungeon" } }
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{ "data": { "content": "Chalice Dungeon Bosses are Bosses found only within Chalice Dungeons in Bloodborne. There are currently 21 Chalice Dungeon Bosses with 2 of them being one-time encounters. You can also find bosses from the main game in Chalice Dungeons as well.\n\nChalice Dungeons spawn multiple Bosses that the player must defeat in order to clear the Dungeon\nChalice Rituals must be performed in order to create a Chalice Dungeon, and Chalices determine what type of Chalice Dungeon you will create.\nPlease See Chalice Dungeon page for more information.\n\nEnemies\nBosses\nChalice Dungeon Bosses\nDLC Bosses\n\nChalice Dungeon Bosses in Bloodborne\nBloodborne List of Chalice Dungeon Bosses Bloodborne Gallery of Chalice Dungeon Bosses\n\nBloodborne List of All Chalice Dungeon Bosses\nAiling Loran\nAbhorrent Beast\nBeast-Possessed Soul\nBlood-Starved Beast\nLoran Darkbeast\nLoran Silverbeast\nHintertomb\nBrainsucker\nBlood-Starved Beast\nForgotten Madman\nManeater Boar\nUndead Gian\nPthumerian Elder\nIsz\nAbhorrent Beast\nAmygdala\nBlood-starved Beast\nBrainsucker\nCelestial Emissary alone\nEbrietas, Daughter of the Cosmos\nLoran Darkbeast\nMerciless Watcher\n\nPthumerian Labyrinth\nAmygdala Defiled Chalice\nBeast-possessed Soul\nBrainsucker Root\nBloodletting Beast\nKeeper of the Old Lord\nMerciless Watcher\nManeater Boar\nPthumerian Descendant\nPthumerian Elder\nRom, the Vacuous Spider\nUndead Giant\nWatch Dog of the Old Lords\nYharnam, Pthumerian Queen", "title": "Chalice Dungeon Bosses | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Chalice+Dungeon+Bosses" } }
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{ "data": { "content": "Chalice Dungeon Locations in Bloodborne are the type or format of the Chalice Dungeon. Although the maps are randomized, the locations have common themes. These locations are listed below:\n\nYharnam\nHunter's Dream\nFrontier Headstone\nUnseen Headstone\nNightmare Headstone\nThe Old Hunters\nChalice Dungeons\n\nChalice Dungeon Locations\n\nPthumeru Labyrinth\n\nDepth ??\nNPCS ??\nBosses ??\n\nAiling Loran\n\nDepth ??\nNPCS ??\nBosses ??\n\nIsz\n\nDepth ??\nNPCS ??\nBosses ??", "title": "Chalice Dungeon Locations | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Chalice+Dungeon+Locations" } }
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{ "data": { "content": "Chalices\nRitual Materials\nChalice Bosses\nChalice Weapons\nWiki Chalices\nChalice Weapons\n\nPthumeru Root Chalice\nCentral Pthumeru Root Chalice\nLower Pthumeru Root Chalice\nCursed and Defiled Root Chalice\nPthumeru Ihyll Root Chalice\nHintertomb Root Chalice\nLower Hintertomb Root Chalice\nAiling Loran Root Chalice\nLower Ailing Loran Root Chalice\nIsz Root Chalice\n\nBeast Claw Uncanny Lost\n\nBlade of Mercy Lost Uncanny\n\nBurial Blade Lost Uncanny\n\nChikage Uncanny Lost\n\nHunter Axe Uncanny Lost\n\nKirkhammer Uncanny Lost\n\nLogarius' Wheel Uncanny Lost\n\nLudwig's Holy Blade Uncanny Lost\n\nReiterpallasch Uncanny Lost\n\nRifle Spear Uncanny Lost\n\nSaw Cleaver Uncanny Lost\n\nSaw Spear Uncanny Lost\n\nStake Driver Uncanny Lost\n\nThreaded Cane Uncanny Lost\n\nTonitrus Uncanny Lost", "title": "Chalice Dungeon Weapons | Bloodborne Wiki" }, "meta": { "project": "Bloodborne", "url": "https://bloodborne.wiki.fextralife.com/Chalice+Dungeon+Weapons" } }
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